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1[[quoteright:350:[[TabletopGame/{{Eberron}} https://static.tvtropes.org/pmwiki/pub/images/Lightning-Rail_2127.jpg]]]]
2[[caption-width-right:350:[[http://dicemonkey.net/wp-content/uploads/2010/02/Lightning-Rail.jpg Jumping from a helicopter to a train,]] Dungeon Punk-style. Note the {{Magitek}} [[MechanicalLifeforms robot.]]]]
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4The MagicalDatabase is actually magical, and the BlueCollarWarlock packs a wand of fireballs instead of a gun in his BadassLongcoat. The local organized crime [[TheSyndicate syndicate]] is built on a thriving BlackMarket trafficking [[EyeOfNewt unicorn tears]] and [[InsubstantialIngredients bottled soul]], and keeps its boys in line with a cadre of demonic enforcers. {{Mordor}} is a slum. The trial of the century: ''Commonwealth'' vs. ''Golem Liberation Movement''.
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6Welcome to Dungeon Punk, a PunkPunk genre that applies the gritty tone of CyberPunk and SteamPunk (and their mutual [[PulpMagazine Pulp influence]]) to a HeroicFantasy setting.
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8Usually, this takes the maxim [[ClarkesThirdLaw "any sufficiently advanced technology is indistinguishable from magic"]] and [[SufficientlyAnalyzedMagic turns it on its head]]. As we get more proficient with the use of magic, it takes on characteristics of technology. We have railroads, but instead of burning coal to work a steam engine, they have a bound demon or [[ElementalEmbodiment air elemental]]. We have radios, but instead of sending electromagnetic waves across space, they work by sympathetic magic. Instead of fighter pilots, air forces train {{Dragon Rider}}s.
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10Done poorly it can come across as a mass HandWave for the FantasyKitchenSink, but done well it creates a rich and gritty SchizoTech AdventureFriendlyWorld where anything can ''plausibly'' happen because a MadScientist and AWizardDidIt as a joint project or [[MagicVersusScience because they had an argument over quantum theory]].
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12Note, however, that not all {{Magitek}} falls under this trope; it requires a slide toward the cynical end of the SlidingScaleOfIdealismVersusCynicism as well.
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14This always involves FunctionalMagic of one kind or another. Often home to the ScienceWizard. Depending on the dark tone of the piece, one may find things are PoweredByAForsakenChild.
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16Compare with the mystic [[{{Masquerade}} Masquerades]], where everything ''appears'' "normal" until you dig a little deeper...
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18See also DarkFantasy, FantasticNoir, GaslampFantasy, NewWeird, ScienceFantasy and UrbanFantasy. Contrast with MedievalStasis.
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20[[{{Pun}} Not to be confused with]] [[PunkRock a '70s rocker]] [[BoundAndGagged who's into bondage]].
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22----
23!!Examples:
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25[[foldercontrol]]
26
27[[folder:Anime and Manga]]
28* ''Manga/{{Dorohedoro}}'' is part this, part UrbanFantasy, due the fact that while not greatly advanced, fits the {{Cyberpunk}} aesthetic, and the magic part goes without saying.
29* ''Anime/TheVisionOfEscaflowne'' has mechas that are powered by dragon hearts.
30* ''Literature/VampireHunterD'', not so prominently in the first movie, but full blown in Blood Lust. Also, pretty obvious in the books, with all the SchizoTech, vampires and magical technology.
31* ''Manga/FullmetalAlchemist'' has many elements of Dungeon Punk, such as treating [[AlchemyIsMagic its magic system]] like a science, the mechanical limbs many characters have, and even some BioPunk with the chimeras and other uses of alchemy on humans. And while it’s more idealistic than most examples, it still touches on some ''very'' dark subjects and generally leans towards WorldHalfFull at most.
32* The manga ''Manga/UQHolder'' shows a picture of the world in which magic has become general knowledge. In fact, the unmasquing lead to some radical changes in the balance of power across the globe, and the development of "magic apps" (basically spells you can buy rather than learn to use yourself) lead to some extreme class differences. Half of Tokyo is now seemingly a gigantic slum, with its inhabitants seen as "vermin" who need to be cleared out... by hiring mercenaries to raid the place and blow everything up, uncaring about the casualties or even deaths that result.
33[[/folder]]
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35[[folder:Comic Books]]
36* From what little we saw, there were definite elements of this in ''ComicBook/BattleChasers'', particularly with the Wargolems and the prison.
37* ''ComicBook/{{Ironwood}}'', an early 90s erotic comic miniseries by ''ComicBook/{{Fables}}'' creator Creator/BillWillingham, is an OlderThanTheyThink example of the genre.
38[[/folder]]
39
40[[folder:Fan Fiction]]
41* ''Fanfic/DungeonKeeperAmi'' grows into this during the Voyage and Avatar Islands Arcs, once Ami starts creating proto-golems she calls 'reaperbots' that are piloted by her goblin minions, or giving her troll blacksmiths electromagnets and electric furnaces to work with, or using jem crucibles to fund her war effort and fuel her Dungeon Hearts... yeah, it's Dungeon Punk. To date, she's gotten all the way up to airships.
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44[[folder:Films -- Live-Action]]
45* In ''Film/TheHobbit'', the Dwarf kingdom of Erebor has complex industrial machinery driven by gears, waterwheels, and what appears to be an automated production line powered by the heat of the gold forges. The Goblin town in the Misty Mountains is at a BambooTechnology level.
46* Meanwhile, there's the 1940s magic-noir Earth in the 1991 TV movie ''Film/CastADeadlySpell'', where everybody in L.A. uses magic -- except for private detective [[Creator/HPLovecraft Harry Philip Lovecraft]].
47* ''Film/{{Bright}}'' is a [[BuddyCopShow Buddy Cop Film]] with a dungeon-punk setting: the world has FantasticRacism where orcs are the equivalent of black/Inner City people, elves are rich and glamorous (and run everything), there's a black market based on the sale of magic.
48[[/folder]]
49
50[[folder:Literature]]
51* Creator/HarryTurtledove's ''Literature/DarknessSeries'' of novels are set in a world which, through the application of FunctionalMagic, has achieved a technological level roughly equivalent to 1940s Earth.
52** His ''Literature/WarBetweenTheProvinces'' is similar only with Civil War level tech.
53** On a sillier note there is the [[{{Pun}} pun-filled]] ''Literature/TheCaseoftheToxicSpelldump''.
54* The [[Literature/TheScar novels]] [[Literature/IronCouncil of]] Creator/ChinaMieville's ''Literature/BasLagCycle'' including ''Literature/PerdidoStreetStation'', where Magic, called Thaumaturgy, is studied in college and is considered one of the 3 fundamental branches of natural sciences next to biology and physics. The goal of the main character in ''Literature/PerdidoStreetStation'' is [[spoiler:to discover a Grand Unified Theory that links the 3 branches.]]
55* Used in Creator/RobertAHeinlein's 1940 novella ''Literature/MagicInc''. The story is an alternate reality where the 1940 U.S.A. is just like it really is, except that magic is real.
56* In ''Literature/FactoryOfTheGods'' The main character is building a factory on a fantasy world using a combination of engineering and magic, with many of the inventions explicitly magic powered or have magic as a major component.
57* Creator/RobertAsprin's ''Literature/MythAdventures'' series can be said to be an indirect precursor. While the setting contained all the necessary elements from the very beginning, and the major characters tended to technically be adventurers of some form, the plots of the books never quite hit what we'd call "standard fare" for the genre today until said genre was well established.
58* Kelly Mc Cullough's ''Literature/{{Ravirn}}'' series features classical Greek deities and demigods who travel through infinite parallel universes - organized as what amounts to a magical Internet - by casting spells in binary code, along with the help of magical familiars called webgoblins that can turn into laptops. Most of them are fond of black leather. This series seems particularly bent on confounding [[ScienceFantasy sci-fi and fantasy distinctions]].
59* The ''Literature/GarrettPI'' novels by Creator/GlenCook are about a down-on-his-luck HardboiledDetective in a city full of sorcerers, dwarfs, elves, and so on. Mr. Cook himself has said that Tun Faire isn't based on any particular city, but is influenced by his hometown of St. Louis. The combination of PrivateEye FilmNoir fiction with HighFantasy yet not set in an UrbanFantasy world. The series stradles this and FantasticNoir. Tun Faire is a city full of corruption, crime syndicates, corrupt city watch, and noble families carrying dark secrets. Garrett has a distaste for all manner of authority and spends much of his time thumbing his nose at it, no matter whether its gods or kings.
60* ''Literature/TheIronDragonsDaughter'' and ''The Dragons of Babel'' by Michael Swanwick.
61* Randall Garrett's ''Literature/LordDarcy'' books.
62* ''Literature/{{Dragaera}}'', when Vlad's narrating, has a lot of this going on. Paarfi, however, is writing [[HighFantasy historical romances]]. Also, the latter narrator focuses on a period when both magic and technology were operating on a level that, while not precisely ''simpler'', didn't scale up well or lend itself to semi-automation, so the difference is in setting as well as style and plot.
63* The ''Literature/{{Thraxas}}'' books by Martin Scott are classic noir and cyberpunk stories set in fantasy world.
64* Tad Williams's ''Literature/TheWarOfTheFlowers'' has a fairy kingdom which has developed this sort of society. According to a diary in the book, it used to be SteamPunk, too.
65* Simon Hawke's ''Wizard'' series.
66* ''Literature/TheActsOfCaine'' series by Matthew Stover. While the eponymous perspective character Caine is in fact ''from'' a comfortably CyberPunk society, the characters native to the story's medieval setting are just as world-weary and cynical as anyone from Caine's CrapsackWorld.
67* ''Literature/{{Incarceron}}'' plays with this, combining the technologically-advanced titular prison with a [[SchizoTech future world that insists on living in a zero-tech Middle-Ages simulation]] in the wake of a world-breaking war so intense, the moon got half-destroyed. [[spoiler:Emphasis on "simulation." The whole thing, by the end of ''Sapphique,'' is revealed to be an elaborate holographic illusion superimposed over a heavily damaged landscape.]]
68** The series as a whole seems to achieve this style by combining CyberPunk and ClockPunk (embodied by the robotic miscreations found in ''Literature/{{Incarceron}}''.) The cover art for both books (especially the first) combines imagery of metal gears with barcodes and digital-looking numbers to reinforce the effect.
69* Jess Gulbranson's ''Literature/AntipaladinBlues'' series, which takes all the ultraviolent basement ''[[TabletopGame/DungeonsAndDragons D&D]]'' tropes and skewers them with a bunch of anachronistic {{Magitek}} and pop culture [[ShoutOut references]].
70* The ''Literature/{{Nightside}}'' series plays with this in some of its alternate universes, although the Nightside itself is modern-day UrbanFantasy.
71* The Literature/{{Discworld}} is a FantasyKitchenSink that occasionally falls into this, with machines that resemble modern-day appliances but are run by magic. For example, the iconograph is a camera with a tiny demon inside that can paint very fast, and Hex is quite a literal example of a MagicalComputer.
72* ''The Sleeping Dragon'' by Jonny Nexus is set in a what was once a StandardFantasySetting "transformed by mass-produced magic", and stars a D&D-style adventuring party who don't quite fit into the society this has created.
73* Tellos, the world of ''Literature/ShadowOfTheConqueror,'' is awash with {{Magitek}}, has a lot of elements from the sixteenth through mid-twentieth century, and is gritty enough to qualify as a CrapsackWorld.
74* In ''Literature/WorthTheCandle'', Aerb's nature as a FantasyKitchenSink built from several RPG campaigns mashed together qualifies hard.
75* The ''Literature/JackelianSeries'' is about as DungeonPunk as it gets, combining MechanicalLifeforms and ZeppelinsFromAnotherWorld with {{Magitek}} and mysterious {{Precursors}}.
76* ''Literature/TheFoundersTrilogy'' could be described as cyberpunk meets epic fantasy where FunctionalMagic takes the place of tech. Tevanne is ruled by four [[OneNationUnderCopyright Merchant Houses]] who use scriving designs (a form of magic that allows one to program an object's reality) to wage economic warfare on each other. They seek means both magical and mundane to exploit the people, and the heroes are a CaperCrew trying to keep dangerous artifacts away from the Houses and break their power base. Scrived humans are basically magical cyborgs, and Sancia can use her powers to "hack" scrivings. [[spoiler:And the GreaterScopeVillain is a magical AI turned mad god through scriving.]]
77* The ''Literature/CraftSequence'' takes place in a world with an early 21st century/late 20th century understanding of economics and technology, all achieved through {{Magitek}}. This comes complete with things like environmental damage from industrial runoff (which, when magic is involved, doesn't just kill animals but also [[RaisingTheSteaks brings them back]]) and predatory labor contracts (be sure to read the fine print before you sign your soul to a company, because they might just be allowed to ''keep'' it). Centrally, magic is indistinguishable from contract law -- meaning court battles are indistinguishable from {{Wizard Duel}}s, and the world's largest corporations are headed by [[OurLichesAreDifferent Deathless Kings]].
78* The ''Literature/WraithKnight'' series by Creator/CTPhipps: The seemingly HighFantasy world rapidly shows itself to be full of FantasticRacism, classicism, corrupt gods, religious fanatics, and no actual good guys. How twisted is the world? The best person in the setting may be the GodOfEvil and even he's someone with a DarkAndTroubledPast.
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81[[folder:Live-Action TV]]
82* In ''Series/TheLordOfTheRingsTheRingsOfPower'', Khazad-dûm has shades of this in contrast with the "in touch with the nature" Elvish kingdoms. The Dwarves have a more industrialized civilization, thriving in a terra-formed UndergroundCity, where they have complex technologies driven by hydraulic power and gears like huge 19-century looking elevators, and even automatic doors made of stone.
83[[/folder]]
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85[[folder:Tabletop Games]]
86* ''TabletopGame/DungeonsAndDragons'', [[JustForFun/TropeOverdosed not surprisingly]], has a few examples of this, and is arguably the TropeNamer. The "punk aesthetic" became particularly common in 3rd edition, although it was subsequently dialed back on.
87** ''TabletopGame/{{Planescape}}'' is a partial originator of the visual style, and is arguably the direct ancestor of Dungeon Punk in D&D. The core hub of the setting is a Victorian London-like city that is linked by portals to the entire D&D multiverse, and as such is a melting pot for every race, culture and concept you can imagine. It leans particularly hard on the Punk aspect; political factioneering straight out of the ''TabletopGame/WorldOfDarkness'' is one of the defining aspects of the setting, the tone is highly cynical, corruption and oppression abound, and the setting pulls no punches in trying to push its message that BothOrderAndChaosAreDangerous.
88** '''TabletopGame/{{Spelljammer}}'' is one part this and one part SpaceOpera, being that it's a RecycledInSpace take on ''D&D'' where different races travel between worlds on "space ships" that are literally ordinary sailing ships magically enchanted to travel between planets, whilst WorldShapes and {{Alien Landmass}}es proliferate. The whole thing is also filtered through a layer of DenserAndWackier, which contributed to its obscurity.
89** ''TabletopGame/{{Eberron}}'' was literally built around this trope, and is the TropeCodifier, if not the TropeMaker. It takes place in a StandardFantasySetting that has undergone a {{magitek}} (of the "industrialized spellcasting" variety) Industrial Revolution and only recently emerged from the magical equivalent of UsefulNotes/WorldWarOne. One of its most iconic races are the Warforged -- a species of {{magitek}} robots that were built to be expendable warrior-slaves in the war, and are now seeking a new purpose since they outlived the war that they were made for. The rest of the setting is built around Pulp and Noir themes, to the point it also counts as NewWeird.
90** ''TabletopGame/NentirVale'': Downplayed; whilst it ''has'' been a Dungeon Punk world at points in its history -- warforged exist here as well, having been constructed originally as a thought experiment just over a century ago -- it's currently been through multiple apocalypses and is struggling to rebuild from the scattered remnants of civilization.
91** ''Crystalpunk'': Takes the same "magic is technology" set up of Eberron but much further advanced, to the point of Cyberpunk. People enhance their bodies using {{Magitek}} augmentations, the various gods now organize their cults as corporations (with the most powerful being {{Megacorp}}s) that dominate the crowded megacities, and your flying car is powered by a captured demon.
92%%* ''TabletopGame/IronKingdoms'' refers to its specific blend of SteamPunk and [[HeroicFantasy swords-and-sorcery]] as "Full-Metal Fantasy".
93* ''TabletopGame/{{Exalted}}'' can easily fit here, with First Age magitech common, gods and prayers treated as a business deal, and your average military having an elite guard of giant magical mecha.
94* ''TabletopGame/DragonMech'' features a StandardFantasySetting, fighting against an alien invasion in the midst of what might well be [[ColonyDrop the end of the world]], aided by the might of [[SteamPunk steam-powered]] HumongousMecha.
95* ''TabletopGame/MagicTheGathering'':
96** The {{City Plane|t}} of Ravnica is a perfect example, and alongside ''TabletopGame/{{Eberron}}'' may be one of the best examples to come from Creator/WizardsOfTheCoast. Ravnica depends on industrialized magic to survive, and most of its ten ruling Guilds do so in specific ways. Two of the Guilds are based on MadScientist archetypes -- the Izzet League on mad physicists and engineers, and the Simic Combine on mad biologists -- and their "technology" is all based on magic. The Izzet build complicated devices that harness or convert magical energy to do everything from manipulating time to spitting lightning to hurling fire, as well as creating the planes, trains and other vehicles that make getting around the city possible. The Simic tirelessly work to "perfect" nature; cloning, the magical equivalent of genetic engineering, organ-transplants, limb grafts, and OrganicTechnology are their stock in trade. The Selesnya Conclave uses magic to coax plants and animals into growing in ways that benefit the greater community, such as making literal tree houses (and have stock-in-trade in MindControl magic to enforce their belief in TheEvilsOfFreeWill). The Boros Legion, Ravnica's police force and military, readily employs all manner of spells based on fire, light and emotional manipulation to assist in their role, and fight alongside angels. The Orzhov Syndicate is one part Mafia and one part Catholic church, enslaving the souls of deceased debtors to make them work off their debts as ghosts. Both the demon-worshipping Cult of Rakdos and the dark druids of the Golgari Swarm readily exploit zombies as cheap, disposable laborers. And then there's House Dimir, a political shadow council and spy ring run by vampires.
97** Dungeon Punk creeps into many of the game's other settings as well; in fact, the main setting, Dominaria, makes a clear progression from MedievalEuropeanFantasy in the Dark and Ice Ages to verging on Dungeon Punk in the Weatherlight era to AfterTheEnd in the wake of the Phyrexian Invasion.
98* ''TabletopGame/{{Shadowrun}}'' mixes Dungeon Punk with more traditional {{cyberpunk}}, though it tends more towards the cyberpunk end. Also, the much earlier [=FASA=]game ''TabletopGame/{{Earthdawn}}'' where magic and Magitek are much more commonplace and play a more central role. Not coincidentally, ''Earthdawn'' is canonically the setting of Shadowrun thousands of years earlier.
99%%* ''TabletopGame/{{Bloodshadows}}'', a TabletopRPG setting for West End Games' (post-''TORG'') Masterbook series.
100* ''TabletopGame/Warhammer40000'': The Eldar have sometimes been described as a PostCyberPunk styled take on Dungeon Punk. For an outsider their technology is inherently magical (and contains no metal with only minor exceptions) and is highly linked to their PsychicPowers. At the same time they are in a heavily cynical setting and always on the verge of destruction but can prevail due to their technology and magic. Plus they are majorly racist and supremacist.
101* ''TabletopGame/{{Xcrawl}}'' plays with this by making a "modern day with fantasy add-ons" world wherein dungeon crawling has become a RealityShow. Those who survive long enough (and manage to entertain the audience while they're at it) will get pricy sponsorships and superstar status.
102* ''Cy_Borg'', a cyberpunk reskin of ''TabletopGame/MorkBorg'', takes place in a dystopian futuristic city setting while also heavily featuring magical/pseudo-magical cults and organizations.
103[[/folder]]
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105[[folder:Video Games]]
106* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' is half Dungeon Punk, and half SteamPunk. As an example, Orcs are discriminated against and work long hours in factories for low wages (Dungeon Punk analogs of racism and oppression of working class).
107* ''VideoGame/BlazBlue'' combines this with PostCyberPunk. It's set in an alternate future Earth where most of the world was destroyed by a rampaging EldritchAbomination, and what little remains of civilisation is limited to a few, scattered mountain-top cities run by a feudal and hugely dictatorial world government that maintains power by having a monopoly on Arsmagus, a sort of artificially engineered magic that's powered by toxic EldritchAbomination fumes.
108* ''VideoGame/CastlevaniaLordsOfShadow2'' being set in [[TwentyMinutesInTheFuture 2057]] looks like modern day, with more technology, but the magic still exists, and it's implemented in a lot of places, mainly by the Brotherhood of Light and The Bioquimek Corporation.
109* ''VideoGame/DMCDevilMayCry'' has the Virility Factory, Mundus corporation, and Vergil's base: [[LaResistance "The Order"]]. Since most of the dealings of angels and demons are behind the scenes, the game leans more toward UrbanFantasy and GothicPunk, much like the [[VideoGame/DevilMayCry original series]]. [[spoiler:[[BrokenMasquerade At least until the ending]]]].
110* ''VideoGame/DivinityDragonCommander'' features a distinctly dungeon punk setting. The game is a GenreBuster combination made mostly of RolePlayingGame and RealTimeStrategy elements featuring airships, turret installations, and various war machines as units.
111* ''Franchise/FinalFantasy'':
112** ''[[VideoGame/FinalFantasyVI VI]]'': Most of the world uses steampunk technology, while the Empire uses {{Magitek}} and is now taking over the world. Speaking of Magitek, this game is the TropeNamer for it.
113** ''[[VideoGame/FinalFantasyVII VII]]'': The world is dominated by a Cyberpunk MegaCorp, but PowersAsPrograms magic is mass-produced for soldiers and its main business is generating energy by exploiting the spiritual essence of the planet.
114** ''[[VideoGame/FinalFantasyVIII VIII]]'': Military students leave the confines of their technologically advanced cities to petition spirits for their aid in force-multiplying their magic during wars. Global communications have been destroyed for decades, leaving vast swaths of land in control of various monsters. A Chronomancer travels back in time to take over a Fascist dictatorship, and a fourth the plot is trying to find a modern-day strategy to off her.
115** ''[[VideoGame/FinalFantasyXII XII]]'': A mid-fantasy world in the middle of a war occupation with corrupt power players fighting against even more corrupt power players.
116** ''[[VideoGame/FinalFantasyXIII XIII]]'': Corrupt demigods in charge of advanced precursor Magitek persecute magically-enhanced soldiers and misfits to perform a convoluted version of ''ritual suicide''.
117** ''[[VideoGame/FinalFantasyXV XV]]'': Kingdoms run like mafias while demon-hunting guilds trek the wilderness.
118** ''[[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]]'': {{Magitek}} is pervasive, and the world is being disrupted by the eponymous crystal bearers, who can use magic on their own.
119* ''VideoGame/GuiltyGear'': Being ''VideoGame/BlazBlue's'' predecessor, having magic born from science, fantasy creatures and what not, except, if anime tropes are concerned, ''VideoGame/BlazBlue'' is a [[Main/ShonenDemographic Shonen]], meanwhile ''VideoGame/GuiltyGear'' is {{Seinen}}. Magic here comes from an EldritchLocation that, in computer terms, serves as the world's "code". Mankind used magic to create creatures intended to be the next step in evolution (the titular "Gears"). Eventually the project shifted intentions and the gear ended up being used as weapons, one of these Gears rebelled and declared a century long war that formed the backstory of the series. Gears themselves are frequent victims of FantasticRacism, and the co-existence of humans and Gears is part one of the central plots of the story.
120* Many of the later games in the ''[[Franchise/TheLegendOfZelda Legend of Zelda]]'' franchise take this approach, with pretty varied views on how cynical it actually is. Where the first few games were strictly magic and swords, as time progressed, you now have steam boats, trains, weird spinner tops, hookshots, and various MagiTek automatons such as [[VideoGame/TheLegendOfZeldaTheMinishCap Armos]] and [[VideoGame/TheLegendOfZeldaSkywardSword Guardians]]. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' went so far as to introduce a MaybeMagicMaybeMundane computer system.
121* In ''VideoGame/LostOdyssey,'' magic energy is literally just a fuel source (albeit one that can do all sorts of horrible and miraculous things) and the recent development of it has lead to many MagiTek machines being created, such as odd-looking cars and street lamps that run off of arcane glowing stuff. For some reason, glowing pendulums of various sizes (the largest one seen is roughly the size of a skyscraper) either store or create this magic energy and when malfunctioning, can give local monsters an unintended power boost. Not to mention the fact that the greatest advancement in magic is a literal gigantic towering magic staff [[spoiler:that can be flown around and used to cast continent-wide spells.]]
122* ''VideoGame/MahouDaisakusen'', where stone castles and fantasy creatures meet mechanized warfare.
123* ''VideoGame/PlanescapeTorment'', being set in the ''[[TabletopGame/DungeonsAndDragons D&D]]'' ''TabletopGame/{{Planescape}}'' setting mentioned above, a city of [[SchizoTech surreal technology]], AlienGeometries and nightmarish magic perched on the [[MindScrew end-point of an infinitely growing spire]], is prime Dungeon Punk.
124* The VideoGame/{{Shadowrun}} [[Videogame/ShadowrunReturns adaptations]] are this by [[TropeCodifier definition]].
125* In ''VideoGame/UltimaVII'', the setting of the series, which was traditional HeroicFantasy, takes a [[DarkerAndEdgier darker turn.]] Like ''[[VideoGame/ArcanumOfSteamworksAndMagickObscura Arcanum]]'', it features an analogue of the Industrial Revolution and the Workers' Movement.
126* ''VideoGame/{{Paladins}}'' takes place in a Realm that was originally HeroicFantasy until the discovery of [[PowerCrystal Power Crystals]] led to a {{Magitek}} revolution that gave the common folk power that rivaled mages. However, horrible misuse of the crystals' power resulted in catastrophic tragedies. This prompted the ruling Magistrate to ban commoners from using crystals to prevent further tragedy and return peace to the Realm. Many commoners objected the Magistrate's ban and formed a Resistance to ensure that crystals are free for everyone. Now a brutal war has broken out between the two factions to determine the fate of the Realm.
127* The SharedUniverse of ''Creator/ProjectMoon'''s games (''VideoGame/LobotomyCorporation'', ''VideoGame/LibraryOfRuina'', and ''VideoGame/LimbusCompany'') all have this as a unifying quality, blending {{Cyberpunk}}, FantasticNoir, UrbanFantasy and NewWeird all in a blender and putting it in a corporate dystopia of intrigue, murder and grit where the secrets runs thicker than the blood, and if the various [[EldritchAbomination supernatural horrors]] [[EverythingTryingToKillYou don't kill you]], the [[MegaCorp Wings of]] [[OneNationUnderCopyright the World]] most certainly ''will''. Predictably, it's also firmly on the 'cynical' end of the SlidingScaleOfIdealismVersusCynicism, being a CrapsackWorld where the best you can hope for is [[BrokeYourArmPunchingOutCthulhu a broken arm]] and BittersweetEnding.
128* ''VideoGame/WorldOfWarcraft'': Although at first [=WoW=] looks like classic medieval fantasy, airships, airplanes, helicopters, oil rigs, clockwork and electric machines all exist. Since magical materials exist, including the actual crystallized blood of Eldritch Abominations, the fusion of magic and technology is omnipresent. Most notably in the Blacksmithing, Leatherworking, Tailoring and Enchanting professions (which can all be chosen by players). Some of the classes also have this ability intrinsically: such as shamans being able to infuse their weapons with elemental powers, or paladins having all their attacks be infused with holy powers. For death knights, the use of the aforementioned Eldritch Abomination blood is one of the defining characteristic of their class: and all of their weaponry or armor is supposedly made of this material. This functions in a sense as the in-universe explanation for stats.
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131[[folder:Web Comics]]
132* ''Webcomic/BasketsOfGuts'': Spreading of magical education led to series of new developments, such as [[OurHomunculiAreDifferent homunculi]]-based energy source and later magical guns, cars, mobile communication, [[ArsonMurderAndJaywalking fire-extinguishing systems]], PortalNetwork, autonomous [[{{Golem}} golems]] and so forth.
133* ''Webcomic/DominicDeegan'' occasionally flirts with the trope, the climax of the Storm of Souls arc owing more to ''Literature/{{Neuromancer}}'' than anything else. The city of [[PunnyName Erossus]], aka "Sin City", is probably supposed to be a parody of it.
134* ''Webcomic/ErrantStory'': Big magic-powered cities with magic-powered 21st century level technology and beyond, including a PortalNetwork, and the omnipresent sensibilities of a 21st century JRPG nerd.
135* ''Webcomic/PennyArcade'''s ''Song of the Sorcelator'' appears to take place in this sort of universe.
136* ''WebComic/KillSixBillionDemons'': Fantasy concepts like devils and magic comfortably coexist with science fiction elements like TheMultiverse and artificial limbs. Add [[DeconstructorFleet a rather cynical, violent, and deconstructive take on those same elements]], and you’ve got a prime example of Dungeon Punk.
137* ''WebComic/DaughterOfTheLilies'' takes place centuries AfterTheEnd when magic and non-human races came back. Civilization has cycled back to the Edwardian Era, but everything is powered by magic and adventuring parties are booming and syndicated to heck.
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140[[folder:Web Original]]
141* ''Literature/TalesOfMU'' takes place in a Dungeon Punk setting which seems to be more or less based on ''[[TabletopGame/DungeonsAndDragons D&D]]'', complete with concepts like character classes seeping into the real world.
142* ''WebVideo/URealmsLive'': Gnomish and Elven technology runs on this; from the Hypnorings and Hurricane Bracers that Gnomes create and use to the Magical Trains the Elves use. Even the extinct Beenu used magic-based technology, such as the elemental-infused robots known as Elemechs.
143[[/folder]]
144
145[[folder:Western Animation]]
146* ''WesternAnimation/TheLegendOfKorra'' has elements of this with mostly SteamPunk and few DieselPunk elements like using lightning bending to generate electricity.
147* ''WesternAnimation/TheOwlHouse'' is set in a variant of the MedievalEuropeanFantasy in which culture is similar to the United States in roughly the TurnOfTheMillennium, alongside magical counterparts to every technological development made up to that point. One of the primary settings is a WizardingSchool modeled more after the stereotypical American high school rather than old castles as popularized by Franchise/HarryPotter. This being a show on The Disney Channel, however, the darker aspects are downplayed and typically PlayedForLaughs despite demons having the highest population of the various fantasy races.
148* ''WesternAnimation/SamuraiJack'' takes place in an alternative future where the earth is ruled by an ancient demon with an army of robots, mutants, other demons, spirits and aliens, fighting against the titular samurai from the past with various SchizoTech.
149%%* ''WesternAnimation/{{Arcane}}'' . someone please edit this.
150[[/folder]]

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