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1[[quoteright:350:[[WebVideo/ZeroPunctuation https://static.tvtropes.org/pmwiki/pub/images/final_fantasy_xvi_zero_punctuation.jpg]]]]
2[[caption-width-right:350:[[VideoGame/FinalFantasyXVI Time for the Finisher]]]]
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4
5A video game trope where, after defeating a boss, there is a {{cutscene}} showing TheHero delivering a final blow. Sometimes the boss battle will end when the boss has a tiny sliver of health left to {{justif|iedTrope}}y it. This may be seen as a way to avoid CriticalExistenceFailure, by implying that the enemy's health bar/HitPoints were to show how close you were to sufficiently weakening it to the point where the attack can be delivered. This does not cover incidences where a cutscene shows a boss dying or [[TheBattleDidntCount ignores the fact you just kicked its arse]] after the fight, but it can still be a form of StoryOverwrite if the finishing blow is the exact same attack that you used dozens of times in the actual battle. (If it's so efficient, [[FridgeLogic why didn't it work the first time(s) you used it?]]) Bonus points if a player character consistently delivers the final blow in the same manner after every boss fight.
6
7{{Subtrope}} of CoupDeGrace. Compare LimitBreak and FinishingMove, which serve the same function, but are delivered as part of normal gameplay rather than a cutscene. The two can meet halfway in "PressXToNotDie".
8----
9!!Examples:
10[[foldercontrol]]
11
12[[folder:Action]]
13* ''VideoGame/NoMoreHeroes'' does this with all of its bosses. Starting from ''VideoGame/NoMoreHeroes2DesperateStruggle'' onwards, you perform an unloseable ActionCommand to deliver the final blow yourself.
14* ''VideoGame/AsurasWrath'' has these usually at the end of each boss or mini boss encounter (And after each burst), with the added bonus of doing a surprisingly skippable QTE (Though there are exceptions and not pressing those lowers your score).
15* ''VideoGame/GladiatorSwordOfVengeance'' has several of these for your character, when disposing enemies with a special move. Either knocking a weakened gladiator off his feet and stab the gladiator repeatedly while sitting on him, or jumping on the backs of enemies larger than him and sending his BFS crashing down. All these scenes accompanied by plenty of glorious red spray.
16* The ''VideoGame/GodOfWar'' series ''loves'' doing this with boss battles, with Kratos killing the boss in over-the-top and usually goretastic fashion.
17* Done in ''VideoGame/TheForceUnleashed''. First with {{quicktime event}}s once the boss is sufficiently hurt, then with a final cutscene of them dying or escaping.
18* ''VideoGame/MetroidPrimeTrilogy'':
19** In ''VideoGame/MetroidPrime'', [[spoiler:Meta-Ridley is finished off by the (now angry?) Chozo monument, specifically the heads towering far above the battlefield.]]
20** In ''VideoGame/MetroidPrime3Corruption'', the free-fall battle against Meta-Ridley ends with Samus landing on Ridley's head, sticking her ArmCannon down his throat, and blasting away. She then leaves him to [[DisneyVillainDeath continue falling]] while [[CatchAFallingStar Rundas swoops down]] to return her to the surface. [[spoiler:[[NoOneCouldSurviveThat He survives]], of course, and returns near the end of the game as Omega Ridley.]]
21* ''VideoGame/MetroidSamusReturns'' mixes this with OffhandBackhand. [[spoiler: After the Diggernaut boss fight, Samus approaches the Power Bomb pickup. The fallen boss attempts one last attack on our heroine...only for her to nonchalantly blast it in the eye point-blank with a charge shot while staring at her new weapon.]]
22* In ''VideoGame/ZoneOfTheEnders: The 2nd Runner'', after Dingo defeats [[OmnicidalManiac Nohman]] in Anubis while inside Aumaan at the end of the game, followed by a cutscene in which Nohman reveals that he killed Dingo's comrades before, the player can finish off Nohman by either obliterating him or by slashing him.
23[[/folder]]
24
25[[folder:Action-Adventure]]
26* ''VideoGame/BatmanArkhamAsylum'': At the end of [[spoiler: the battle with Titan-Joker, Batman delivers the knockout punch during a cutscene once he has been worn down sufficiently, knocking him out cold.]]
27** Even better, ''he sprays explosive gel on his fist'' before making the punch.
28* In ''VideoGame/GravityRush'', when you whittle down a boss's health bar, you're told to "finish them" by tapping a crosshair that appears on their weak point (in the original Vita version) or getting close enough to make the prompt appear (''[[UpdatedRerelease Remastered]]'' and [[VideoGame/GravityRush2 the sequel]]), activating a cutscene where Kat attacks them with a powered-up version of the Spiraling Claw special attack. Failing to activate the prompt in time allows the boss to regain some of their health and resume fighting.
29** Subverted in your [[spoiler:first battle with Raven]] in the first game. They do the same move to counter it, sending Kat flying back.
30* ''VideoGame/HarryPotterAndTheChamberOfSecrets'': During duels (in the Playstation version) Harry will finish off his opponent with Expelliamus in a cutscene as soon as their health runs out.
31* ''VideoGame/HyperLightDrifter'': Judgement, the FinalBoss, does not immediately "die" when it is defeated. It sits there, breathing heavily, unable to move, attack, or defend itself. The Drifter must deliberately finish it off -- with a non-standard flourish of strikes culminating in a leap and a SwordPlant, driving their LaserBlade deep into Judgement's body. [[spoiler: Then, in an OminousVisualGlitch, Judgement vanishes and it appears that the Drifter instead fatally stabbed the Immortal Cell. This [[MindScrew raises questions]] about how "real" Judgement was, or whether the fight was more a BattleInTheCenterOfTheMind.]]
32* ''Franchise/TheLegendOfZelda'':
33** The ending of ''VideoGame/TheLegendOfZeldaTheWindWaker'' shows Link ramming his sword into Ganondorf's head and fusing with the power of the Triforce to turn him to stone for all eternity (or until they decide they need him for a game in that AlternateTimeline again).
34** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' shows Link impaling him through the chest.
35** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' also features a similar scene, with Link hacking away at Ganon three times before jamming the Master Sword in his face.
36** ''VideoGame/TheLegendOfZeldaSpiritTracks'' also features Link jamming his sword into Malladus' forehead [[spoiler: with Zelda's help, after the former has taken over Chancellor Cole's body]] after a little PressXToNotDie.
37* ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' did this during every boss.
38* Used in ''VideoGame/OverlordII'' with the overlord jumping on and slicing open every boss after you've sufficiently drained its health bar.
39[[/folder]]
40
41[[folder:Beat 'em up]]
42* ''VideoGame/DevilsHunt'' grants one of these every time you finish off an enemy with a special move, either punching them into the sky before penetrating their torso before they land, or flinging them to the ground before stomping their skulls apart.
43* In ''VideoGame/DevilMayCry'', every time you land the "kill" shot on a boss, the game immediately switches to a cutscene, usually involving Dante finishing off the boss (or in Nero's case, trying to go for the kill but being foiled by VillainExitStageLeft). Needless to say, this doesn't happen during the inevitable BossRush, or the Bloody Palace.
44* Done with nearly every boss in ''VideoGame/{{Bayonetta}}''. The boss fight itself has Bayonetta weakening her massive Angelic/[[spoiler:Demonic]] foe, finishing off with a flashy sequence (often accompanied by ButtonMashing) to [[SummonBiggerFish summon a larger demon]] to destroy (and [[DraggedOffToHell drag away]]) the boss.
45* ''VideoGame/{{Gungrave}}'' ends with Grave holding a gun on the BigBad. He doesn't fire until you press the Fire button. ''Very'' satisfying.
46** Don't forget Grave's boss fatality shots, the Graveyard Special. Get a boss to about 15-20% health, and the Demolition Shot gauge starts blinking. Pressing the triangle button switches to a scene of a graveyard where Grave pulls off a flashy coffin attack that finishes the boss off.
47** In the second game, during the end stages, depleting a major boss' life meter blurs the screen to a cutscene of your character (out of three) finishing the boss off with an exaggerated version of one of their high-level/max level Demolition Shots. In the case of Grave vs. Fangoram, [[spoiler: Grave uses at least ''four'' of his D. Shots in one combo. And a vanity pause]].
48* In ''VideoGame/LegendOfSuccessJoe'', when Joe wins a match, a pixelated and poorly animated instant replay of the finishing blow is shown on the screen above the ring.
49* In ''Advertising/UFOKamenYakisoban: Kettler no Kuroi Inbou'', every BossBattle is followed by a cutscene in which Yakisoban unleashes his Noodle Attack.
50* In ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'', against some important bosses, they'll survive with a tiny bit of health and become stunned. This is your time to mash X to refill your Heat meter (''[[StandardPowerUpPose "Feel the Heat!"]]'') and unleash a special [[LimitBreak Heat Action]] on them. This technique is called the Essence of Finishing Blow.
51[[/folder]]
52
53[[folder:Fighting]]
54* ''VideoGame/SoulCalibur IV'', at least for some character's stories. Others just show the BigBad dying, etc.
55* In ''[[VideoGame/PunchOut Punch-Out!!]]'' for the Wii, exactly one of the special cutscenes triggered by finishing the opponent with a Star Punch (or under certain other circumstances) features Little Mac delivering additional punches that finally send the opponent to the canvas.
56* In ''VideoGame/MortalKombatShaolinMonks'', this happens after every boss fight.
57* In ''VideoGame/MortalKombat9'', once you defeat Shao Kahn in Arcade Mode, your character lands a series of finishing blows before Kahn staggers back and explodes into chunks.
58* This is how enemies are shown defeated in ''VideoGame/InfinityBlade'', with special cutscenes if the enemy is on a ledge.
59[[/folder]]
60
61[[folder:First-Person Shooter]]
62* Every boss in the original three episodes of ''VideoGame/DukeNukem3D'' is finished in a cutscene. The first takes a shotgun blast to the skull. The third and final boss has his eye kicked through an American football goal. The second boss however has his head ripped off and his neck shat in. Literally.
63* After defeating the final boss in ''VideoGame/PerfectDark'', the cutscene shows Joanna [[spoiler:shooting off a shard from an altar]] which [[spoiler:impales the boss]].
64* Inverted with ''VideoGame/HaloReach'''s epilogue, "Lone Wolf", where Noble Six receives a coup de grâce from a squad of Elites after being defeated.
65* After the fight with Primagen in ''VideoGame/{{Turok}} 2'', the Energy Totems, if you saved them all, fire off beams to finish him off.
66[[/folder]]
67
68[[folder:Hack and Slash]]
69* ''VideoGame/HeroOfSparta'' allows you a special cutscene whenever you deal an execution move on an enemy, either jumping on a Minotaur's back and shoving your sword down it's nape, slitting a gorgons' throat, repeatedly stabbing a ghoul into the guts, and the like. And somehow, surrounding enemies will ''not'' interfere in your execution.
70[[/folder]]
71
72[[folder:Light Gun Game]]
73* After defeating the FinalBoss of ''The VideoGame/HouseOfTheDead III'', he goes on a final rant, concluding with [[spoiler:"Daniel, you need me..."[[note]]one of the two player characters at this point, Daniel, is the boss's son[[/note]]]] Both heroes effectively tell him to [[ShutUpHannibal shut up]], [[spoiler:Daniel declares "YoureNotMyFather!"]], and blast him away with one final shot from each of their shotguns.
74[[/folder]]
75
76[[folder:Platformer]]
77* The first part of the ending cut scene in ''VideoGame/SuperMarioGalaxy'' where Mario punches Bowser hard enough just after the final attack to send him into the surface of a star.
78* In ''VideoGame/KirbysReturnToDreamLand'', this is how the battles between [[ClimaxBoss Grand Doomer]] and [[spoiler:Magolor]] end, with Kirby attacking them with the [[LimitBreak Ultra Sword]]. [[spoiler:Subverted in Magolor's case, as you end up fighting [[OneWingedAngel Magolor Soul]] afterwards.]]
79** Future Kirby games elevate this trope into an artform. After finishing the last regular phase of the FinalBoss, Kirby goes all out to end the boss, in a mix of this trope, PressXToNotDie, ButtonMashing and great music. Naturally, these extra stages are removed when you refight the final boss in [[BossRush The Arena/The True Arena]].
80*** In ''VideoGame/KirbyTripleDeluxe'', Kirby [[spoiler:[[VacuumMouth sucks up]] Sectonia's [[EnergyWeapon laser beam]] and then [[CatchAndReturn returns it to sender.]]]]
81*** In ''VideoGame/KirbyPlanetRobobot'', Kirby [[spoiler:[[ThisIsADrill drills]] through the [[MegaCorp villain's company]] entire [[PlanetSpaceship mothership]] (that had just become part of the final boss itself) fast enough to avoid the [[EnergyWeapon laser beams]] that it is charging at you.]]
82*** In ''VideoGame/KirbyStarAllies'', Kirby [[spoiler:engages in a BeamOWar with Void Termina, the EldritchAbomination [[MonsterOfTheWeek of the week]]. After handily overpowering it, Kirby summons projections of [[ThePowerOfFriendship all the allies you've recruited]] throughtout the game for one final [[CombinationAttack attack]].]]
83*** In ''VideoGame/KirbyAndTheForgottenLand'', [[spoiler: Kirby drives a BigBadassRig to reach Fecto Elfilis, while Elfilis retaliates via a BeamOWar with a meteor. It takes an assist from Elfilin to break through the meteor and [[CarFu run him over]].]]
84*** In the UpdatedRerelease of the aforementioned ''Return to Dream Land'', the Magolor Epilogue ends with [[spoiler: Magolor using his own Ultra Sword to destroy the [[GreaterScopeVillain Master Crown]] once and for all.]]
85* ''VideoGame/{{Portal 2}}'' does this for the FinalBoss. Your last portal shot puts it in a very inconvenient position, but it claims to be able to recover even from that until [[spoiler:[=GLaDOS=] punts it into deep space and rescues you]].
86* In ''VideoGame/BanjoKazooie'', not only is the coup de grace done in a cutscene, it's not even Banjo or Kazooie who directly delivers it; the player's last relevant action is to release the Jinjonator, who defeats Gruntilda in a cutscene shortly afterward.
87* Also subverted in ''VideoGame/MegaManZero3''. The final boss seems to be fine after being defeated and knocks Zero down, but Zero gets some help and the player then receives control for one last unmissable attack.
88* In ''VideoGame/DonkeyKongCountryReturns'', this happens twice with bosses. Once after you deliver the final blow to whatever critter the Tiki of that world is possessing (showing the critter fall unconscious in an over-the-top manner), and one where Donkey Kong punches out that Tiki. The latter comes with ActionCommands to add more hits!
89* ''VideoGame/{{Iji}}'''s fight against Annihilator Iosa ends when you [[HollywoodHacking disable]] her [[NighInvulnerability nanoshield]], which is immediately followed by Iji putting her gun to Iosa's head. What happens after that depends on which version of the game you're playing.
90** In all versions up to 1.5, there's a {{Beat}} while Iosa seems momentarily [[OhCrap frozen in shock]], followed by a gunshot and SmashToBlack.
91** Version 1.6 added the option for a true PacifistRun. If you've managed to get [[spoiler:Assassin Ansaksie]] on your side, then ''she's'' the one to deliver the final blow, allowing Iji to keep her kill counter at 0. Otherwise, the scene plays out the same as in previous versions.
92** In Version 1.7, you actually have the option to kill Iosa or leave her alive. If you leave her alive, [[spoiler:she comes back during the ending cutscene and [[BittersweetEnding kills Iji]]]].
93* ''VideoGame/IWannaBeTheGuy'' inverts the trope: if you get hit with a specific move of Kraidgief's, it turns into a ridiculously awesome piledriver with ''Manga/FistOfTheNorthStar'' music playing in the background. This is pretty blatant overkill, as just touching Kraidgief is more than enough to kill The Kid.
94* In the TrueFinalBoss level of ''VideoGame/SonicRush'', after you weaken the Egg Salamander enough, you get a cutscene of Sonic and Blaze finishing it off.
95[[/folder]]
96
97[[folder:Real Time Strategy]]
98* VideoGame/AgeOfMythology ends its campaign with a showdown between the allies of the gods, led by the recently-glorified Arkantos, and the allies of the Titans, led by a [[TakenForGranite giant animated statue of Poseidon]]. Bringing down the statue in-game is depicted in-cutscene with the end of an epic duel between the two.
99** Even if you manage to kill the statue without using Arkantos.
100* ''VideoGame/DawnOfWar:'' Several units get their sync kills (an animation performed when meleeing a specific enemy type to death) highlighted in a cutscene.
101** In ''Winter Assault'', the Bloodthirster is summoned to destroy the Avatar (otherwise immune to normal weapons), while Chaplain Varnus is introduced killing another Bloodthirster (using the Force Commander's sync kill no less: grabbing it by the horns standing on its head, and beating its brains out).
102** ''Dark Crusade'': The Eldar stronghold ends with a representative unit in single combat with the Avatar, the Bloodthirster and Librarian showing off their their sync kills.
103** ''Retribution'': the Deranged Champion of Chaos is introduced singlehandedly killing a Carnifex (a Tyranid bigger than most tanks), while every campaign ends with [[spoiler:Daemon Prince Kyras]] taking the faction's ultimate support power to the face (the Tyranid and Chaos ones in particular involve impaling/sawing his head, the others use some form of orbital bombardment).
104[[/folder]]
105
106[[folder:Role Playing Game]]
107* Happens after nearly ''every'' boss in ''VideoGame/XenobladeChronicles1'', subverted or played straight, while [[https://www.youtube.com/watch?v=_wdc_cDaUNQ this music]] plays.
108* In the first part of ''VideoGame/TheLegendOfDragoon'', every boss battle ends with Dart lunging at the boss to finish them. This is subverted a few times. Ulroborus, which wasn't quite dead after the attack; secondly, [[spoiler: Kongol]] who swats Dart out of the air mid jump; finally, [[spoiler: Lloyd]], who is unexpectedly [[TakingTheBullet shielded]] by [[spoiler: Sister Wink.]] In the Barrens, it's because of this that [[spoiler:Mappi is able to steal his Dragoon spirit]].
109* Subverted in ''VideoGame/KingdomHeartsII''; in the final boss battle, after warding off an [[BeamSpam extremely prolonged]] [[DeathInAllDirections attack]], a small cutscene shows shit going down and blows being delivered. However, at the end of all this he is [[NotQuiteDead not dead]]; just left with 1 HP and permanently stunned, allowing you to deliver the final blow.
110* {{Subverted}} in ''VideoGame/FinalFantasyCrystalChronicles''--the first one: [[spoiler:when the Miasma Core is down to a sliver of health, you're transported to Raem, the ''true'' final boss. Once you defeat it, you're warped back to the Miasma Core where you finish the job.]]
111* In ''VideoGame/TheWorldEndsWithYou'' this trope is combined with a CombinedEnergyAttack. All three of Neku's partners attack Draco Cantus but Neku grows to giant size.
112* Pretty much every boss fight in ''VideoGame/NieR'' does this using scaled-up versions of the Sealed Verse powers.
113** The sequel, ''VideoGame/NierAutomata'', does it a few times as well, such as after the battle against So-Shi.
114* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. May be amusing if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.
115* In ''VideoGame/{{Fable|I}}: The Lost Chapters'', if you take the evil path toward the ending of the game you end up fighting The Guildmaster, mentor and father figure of the series. After bashing your way through a deluge of guardsmen he confronts you with a cutscene asking you [[LastSecondChance one last time]] to take the good path, and allow him to teleport you to that quest, if you say no he starts to say something along the lines of [[IneffectualDeathThreats "Well, fine. But don't think you have me beat I still have a trick or--"]] you then brutally beat him to death in cut scene.
116* In ''VideoGame/DeusExHumanRevolution'', the battle against [[spoiler: Jaron Namir]] concludes with Adam giving the boss an extremely satisfying haymaker to the jaw. A fitting payback for what the monster did to you early in the game. Even better in the vanilla version where due to a [[GoodBadBugs bug]] you could use an instant-takedown on [[spoiler: Jaron Namir]] during his boss-battle, [[https://www.youtube.com/watch?v=ks6I47DXmzI ending it instantly with a takedown cinematic]].
117* ''VideoGame/MassEffect3'' uses this twice:
118** In the boss battle against the Reaper on Rannoch, Shepard has to repeatedly call down airstrikes to damage it. Normally the targeting laser would make a "ding!" sound as you successfully targeted the firing chamber, followed by the airstrike. When you target it the last time, you hear the "ding!" and the game segues immediately into a cutscene showing the final, crippling blast raining down from the ships in orbit.
119** The second fight against Kai Leng utilizes this for the final blow: Kai Leng shakingly gets up and tries to strike Shepard with his sword, only to get an Omni-Blade to the chest for his troubles. A Renegade Interrupt lets you smash his sword first.[[note]]Interestingly, the last part was only added by the suggestion of an animator, who felt that Kai Leng was justifiably a ''bastard'' earlier in the game.[[/note]]
120* ''VideoGame/TheElderScrollsVSkyrim'' sometimes has randomly-triggered finishing move cutscenes when you defeat enemies; there are a number of different ones depending on how you did it (with a weapon, unarmed combat, ShieldBash, whatever). Originally, these were only available if you killed an enemy with a melee attack (because of the LudicrousGibs potential), but later patches added in coup de grâce cutscenes for bows (ArrowCam) and magical projectile attacks as well. [[HaveANiceDeath You can also be subject to these]]; a dragon for example will pick you and shake you like a terrier with a rat before tossing your lifeless body aside, game over.
121* Beating the Dragon Tank boss in ''VideoGame/ChronoTrigger'' prompts Crono to jump up on its back and deliver a final blow with his katana, making it explode and blow up a bridge behind you.
122* The FinalBoss of ''VideoGame/ShinMegamiTenseiIVApocalypse'', upon defeat, is given one final blow from Nanashi in a cutscene after a dialogue choice.
123--> '''Dagda:''' "Enough of this, kid. ''Put an end to him with your own two hands!'' "
124* ''Franchise/{{Persona}}'':
125** ''VideoGame/Persona3'': [[spoiler:The final battle against Nyx (not to be confused with Nyx Avatar, who serves as the de facto FinalBoss) sees the protagonist make token attacks against Nyx while slowly being empowered by the bonds they made with their allies, allowing them to use the Great Seal at the end to seal away Nyx once and for all. Note that using the Great Seal costs ''all'' of the protagonist's HP...]]
126** ''VideoGame/Persona4'': [[spoiler:After Izanami-no-Okami throws the party into Yomi, Yu is roused by Margaret, who reminds him of the bonds he has formed during his time in Inaba, with all of them giving him strength to break free and summon his Ultimate Persona, Izanagi-no-Okami, and having it use its ultimate attack Myriad Truths after throwing away his TV World glasses, which were no longer needed to see through the fog.]]
127** ''VideoGame/Persona5'': [[spoiler:The final boss fight, when you bring his health all the way down, initially ends with Yaldabaoth [[OneHitKill wiping out your entire team with a single attack]], [[JustToyingWithThem revealing that he could have done that the entire time and that you hadn’t even scratched him that entire time]]. However, when your party somehow manages to find the strength to stand, this [[ClapYourHandsIfYouBelieve inspires the common people to believe in you]]. Since the world was currently in a state of [[YourMindMakesItReal cognition-based reality]], their belief [[EleventhHourSuperpower unlocks Joker’s Ultimate Persona]], the demon Satanael, standing even taller than Yaldabaoth with a [[{{BFG}} very large gun]]. [[BoomHeadshot No need to explain any further]].]]
128* Every boss battle in ''VideoGame/PokemonLegendsArceus'' ends with a cutscene where the protagonist throws the final balm at the opponent.
129[[/folder]]
130
131[[folder:Stealth Based Game]]
132* ''VideoGame/MetalGear'':
133** ''VideoGame/MetalGearSolid'' : This is subverted [[spoiler:when Grey Fox is pinned to the wall by Metal Gear Rex and asks Snake to MercyKill him. No matter how many times the player pushes the fire button, Snake can't bring himself to do it.]]
134** ''VideoGame/MetalGearSolid3SnakeEater'': In the last battle, [[spoiler:this is used as a rarity for the series and the only time it's done in the game, when Snake executes The Boss. The cutscene also ends and forces players to deliver the coup de grace themselves.]]
135* The ''VideoGame/{{Hitman}}'' series:
136** ''[[VideoGame/HitmanCodename47 Codename 47]]'' has 47 deliver a NeckSnap to [[HerrDoktor Doctor]] [[MadScientist Ortmeyer]] after the player shoots him. It's actually the opening cutscene for the first level in ''[[VideoGame/HitmanContracts Contracts]]''.
137** After [[GunsInChurch the final shootout]] in ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'', 47 simply shoots [[ArmsDealer Sergei]] [[BoomHeadshot in the head to finish him off]].
138** At the end of ''[[VideoGame/HitmanAbsolution Absolution]]'', 47 delivers a final gunshot to Travis after blowing open the crypt he's hiding in.
139** Happens much more often in the World of Assassination Trilogy, where kills at the end of certain setups (such as [[spoiler:smothering Silvio Caruso while disguised as his psychologist]]), while activated through the player's input, will be dealt by 47.
140* ''VideoGame/TheLastOfUs'' does this when [[spoiler: Ellie fucks up David]] with a machete.
141* In ''VideoGame/AssassinsCreedI'', the targets all have cutscene conversations with Altaïr before dying from their wounds. Majd Addin, after admitting he staged executions because he loves power and the people's fear, gets finished off with another stab.
142[[/folder]]
143
144[[folder:Survival Horror]]
145* Done to various lengths in most ''Franchise/ResidentEvil'' games, but it's played up the most in ''VideoGame/ResidentEvil3Nemesis''. After all the shit [[ImplacableMan Nemesis]] put you through, his badly mutilated body ''still'' drags itself toward you for one final strike after the final battle. You're free to just flee and let the impending nuke take him out, but it is a hell of a lot more satisfying to watch Jill pump him full of high-calibre magnum rounds and finish the bastard off once and for all.
146--> '''Jill:''' You want S.T.A.R.S? I'll give you S.T.A.R.S.
147
148[[/folder]]
149
150[[folder:Third-Person Shooter]]
151* ''VideoGame/DirgeOfCerberus'' does this with just about every end boss you fight.
152* This is how the eponymous character in ''VideoGame/BlackRockShooter: The Game'' finishes off the alien bosses.
153* Happens for quite a few bosses in ''VideoGame/{{Vanquish}}'', odd thing is occasionally they combine it with a [[PressXToNotDie Quick Time Events]] so what might become a Coup De Grace could blow up in your face forcing you to fight another mode of the boss or start all over again.
154[[/folder]]
155
156[[folder:Turn-Based Strategy]]
157* In ''VideoGame/FireEmblemGaiden'' and its [[VideoGameRemake remake]], ''Fire Emblem Echoes,'' when the game calculates that the attack will spell the final boss' defeat after running all RNG, Alm will toss his shield to the side and perform a jumping stab, a move seen nowhere else in the game. He and Celica get special dialogue before this moment in Echoes. [[SubvertedTrope Subverted]] if you decide to finish Duma off with [[GoodBadBugs Nosferatu]], though.
158* Oddly subverted in ''VideoGame/FireEmblemRadiantDawn''. When Ike attacks the final boss, the game runs all RNG calculations to determine if the attack will finish the boss off (which basically comes down to "will the attack hit" and "is it enough damage"). If it will, the game switches to a cutscene showing Yune charging up Ike's Ragnell with the power to finish this once and for all...then switches ''back'' to the usual battle animations for the actual attack (although the attack uses Ike's CriticalHit animation even though the boss has a skill protecting it from critical hits), before switching back to cutscenes for the end. (This means that if you should be able to finish the battle and the cutscene doesn't trigger, Ike's attack is about to miss.)
159* Very common in the ''VideoGame/SuperRobotWars'' series. Defeating important villains at the appropriate point in the plot will almost always prompt a cutscene in which [[TheBattleDidntCount they get some HP back]] and then get killed by the attack that defeated them in their respective show. Sometimes {{justified|Trope}}, as with ''Anime/GaoGaiGar'''s villains, since only Guy can pull out their Zonder Cores.
160** This was sometimes subverted in some games or cases, like the aforementioned {{Robeast}} coring in ''VideoGame/SuperRobotWarsW'', if you dealt the finishing blow with the relevent attack in the first place.
161* Used in ''VideoGame/XCOMEnemyUnknown'', overlapping with InterfaceSpoiler. If a killshot lands, the game camera switches from the normal overhead isometric view to a more cinematic angle, as someone goes crashing to the ground in a burst of blood and plasma. This is particularly impressive with melee kills, in which a [[BigCreepyCrawlies Chryssalid]] rips into a victim with its claws and talons, a Muton Berserker [[NoHoldsBarredBeatdown pounds some poor bastard into a red smear on the floor]], or your [[MiniMecha MEC Trooper]] runs up to an alien [[WalkingTank Sectopod]] and [[PowerFist punches its metal face in]].
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165* Optionally used with certain targets in ''VideoGame/GrandTheftAutoIV'' with the introduction of the executions. When faced with a target who either pleads for their life or just stands and talks trash while awaiting death, the player can either just kill them however they want or switch to a handgun, target them, and pull the trigger to begin a short cutscene that shows the protagonist killing his target. Executions range from simple "Shoot him in da head" to "Plenty of blood and pain". Some examples are:
166** [[spoiler: Vlad: Vlad begins threatening Niko, who places a pistol against his forehead, turns his head and covers his eyes to avoid the blood spray, and pulls the trigger.]]
167** [[spoiler: Darko: Niko shoots him twelve times, one for each friend lost in the war because of him, and Darko still has enough time to thank Niko for putting him out of his misery before expiring.]]
168** [[spoiler: Faustin: Faustin tells Niko that Dmitri will betray him (very true), but Niko shoots Faustin in the knee, then in the chest, causing him to fall off the roof, bounce of the awning of his own club, and splat onto the street.]]
169** [[spoiler: Dimitri: If you take the Revenge path in the game, Niko will shoot through a boatyard and small tanker to get to him. The first shot goes to the nuts, and while Dimitri is holding his leaking tanker, Niko headshots him about two seconds later]].
170** [[spoiler: Pegorino: Unlike the other examples, the player has no choice of whether or not to kill him. After taking him down in regular combat, the cutscene shows Pegorino on the ground, ranting and coughing up blood, before Niko shoots him in the head with an AK-47]].
171** [[spoiler: Ray Bulgarin: After fighting through mobs of henchmen aboard Bulgarin's plane, Luis confronts him in the cockpit. When Bulgarin pulls a grenade, Luis shoots him and parachutes from the plane as it explodes.]]
172** ''VideoGame/GrandTheftAutoSanAndreas'' has several of these as well, including [[spoiler:Pulaski]] and [[spoiler:Tenpenny]]
173** ''VideoGame/GrandTheftAutoViceCity'' gets one of these in as well, about halfway through the game. "Say ''''' 'good night' ''''', [[spoiler: Mr. Diaz]]! *{{boomheadshot}}*"
174* Used for the defeat of every rival gang boss in the ''VideoGame/SaintsRow'' games.
175* In ''VideoGame/ScarfaceTheWorldIsYours'', brief cutscenes play to show that the player has killed [[spoiler: [[BigBadEnsemble Gaspar Gomez and Alejandro Sosa]]]]
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179* In ''VideoGame/TimeCrisis 4''. You, and possibly a second player, are armed with machine guns, grenade launchers, etc. For the whole fight, you shoot the boss while he [[GoodOldFisticuffs wrestles with your ally]]. Once his health bar is low, it goes into a cutscene where the {{NPC}} finishes the boss off mano-a-mano.
180** In the fifth game, [[spoiler: you do this to Robert Baxter in a quick-time event and eventually send Robert [[DisneyVillainDeath falling off the aircraft to his death.]]]]
181* ''Roleplay/DestroyTheGodmodder'': Several bosses have had this, notably the Lord English fight and defeating Project Binary.
182* In ''VideoGame/GuildWars'' after defeating the undead [[spoiler:Prince Rurik]] he apologizes for being used and asks to be destroyed. The party leader does so.
183* In the Dungeons and Dragons stream ''WebVideo/CriticalRole'', the player gets to describe their victory whenever Creator/MatthewMercer utters the phrase "How do you want to do this?"
184* Subverted by the ''[[VideoGame/{{Bionicle}} Mata Nui Online Game]]'', a point-and-click exploration game with rare moments of conflict until the abrupt introduction of a grand battle between the Matoran (the player's people) and the infected Rahi beast hordes at the end. Once the player's team brings the Rahi's life meters down, the ensuing cutscene still implies that the fight is a lost cause until TheCavalry arrives and defeats the beasts for good, while the player gets knocked unconscious and misses out on the ultimate victory.
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