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1Video games are often released in different versions in different territories. The obvious way to do this is to program a different version of the game for each territory. But there's also a shortcut: release the exact same game in different locations, and program it so that the game does different things depending on what system it's played on.
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3This can produce odd results to anyone who has an imported game system; playing a domestic game on an imported system may cause it to behave like an imported game. For instance, if your system is Japanese, playing a domestic game may cause it to produce Japanese text.
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5This can also be used for UsefulNotes/RegionCoding, where the "different thing" done on the wrong system is "not run".
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7A related phenomenon is that in some European releases with multilanguage support, the system's language settings will affect which language the game is played in; even in cases where language is not selectable per se, the media would have all languages. So if a, say, French or Spanish gamer bought a game from the UK, the game would play in their language even if there's no mention in the instruction manual or the packaging that the disc contains any language other than English. This is less prevalent in later games as the disc space becomes more of an issue.
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9In some cases (not, unfortunately, the [=PS3=]), it's possible to modify a game system with a switch (or even in some cases a converter) that lets the user select whether the system is domestic or imported. The user can then buy one game locally and make it play as either a domestic or import version by flicking the switch. This first became widely known during the Platform/SegaGenesis era. A decent UsefulNotes/{{emulat|ion}}or will let the user pick what country the emulated system pretends to be.
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11Systems which do this include:
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13[[AC:{{Platform/MSX}}]]
14* ''VideoGame/{{Gradius}}'' becomes ''Nemesis''.
15** ''Gradius 2'' becomes ''Nemesis 2''.
16** ''Gofer no Yabou Episode II'' becomes ''Nemesis 3: The Eve of Destruction''.
17* ''Akumajō Dracula'' becomes ''Vampire Killer''.
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19[[AC:Platform/SegaMasterSystem]]
20* ''Aztec Adventure'' becomes ''Nazca '88''.
21* ''Power Strike'' becomes ''VideoGame/{{Aleste}}''.
22* ''Super Wonder Boy: Monster World'', the Japanese version of ''VideoGame/WonderBoyInMonsterLand'', plays in English on a western SMS-- with a slightly different translation from the Western release, no less. Even the title is slightly different (instead of ''Wonder Boy in Monster Land'', it becomes ''Super Wonder Boy: Monster Land'').
23** Playing ''VideoGame/WonderBoyIIITheDragonsTrap'' on a Japanese console will change the game's title to ''Monster World II'' and will enable FM sounds if an FM Sound Unit is installed. The text will still be in English though.
24
25[[AC:Platform/GameGear]]
26* ''GG VideoGame/{{Aleste}} II'' becomes ''Power Strike II''.
27* ''[[UsefulNotes/McDonalds Donald no Magical World]]'' becomes ''Ronald in the Magical World'' on a non-Japanese system. This game was never released outside of Japan, which is especially perplexing as '''it was based on an American restaurant'''.
28* The GG version of the first ''VideoGame/PuyoPuyo'' becomes ''Puzlow Kids''. Instead of releasing it internationally under that title, Sega [[DolledUpInstallment opted to release it]] as ''VideoGame/DoctorRobotniksMeanBeanMachine'' instead.
29* The two ''VideoGame/StreetsOfRage'' video games become ''Bare Knuckle'' games on Japanese systems.
30
31[[AC:Platform/SegaGenesis[=/=]Platform/MegaDrive]]
32See [[http://opcfg.kontek.net/archive/converterfun.html this link]].
33* A ''lot'' of games have very minor changes in behavior from setting the country between the Japanese and/or American versions. Some only add/remove the "TM" on the "SEGA (TM)" screen before the actual game, or just change the title.
34** ''VideoGame/FatalLabyrinth'' becomes ''Labyrinth of Death'' with kanji in the title, and plays in Japanese. This happens even in the Japan-only CompilationRerelease for the Platform/SegaCD.
35** ''VideoGame/{{Streets of Rage}}'' changes to its Japanese name ''Bare Knuckle'', among other changes. The sequel also becomes ''Bare Knuckle 2'', but only if you change the country setting ''in the middle of the game''.
36*** Averted with ''Streets of Rage 3'', since each version is coded to work only on its specific region.
37** ''Truxton'' becomes ''Tatsujin''.
38* ''Mystic Defender'' may be one of the most extreme cases. This is really a ''Manga/PeacockKing'' adaptation. Running it in Japanese changes the name of the main character to Kujaku, gives him a robe, makes fetus-like enemies flesh colored instead of green, gives the levels names, changes the effect of some of the magic, and uses a picture with the opening text, never seen if the game is played in English.
39* The Japanese release of ''VideoGame/MickeyMania'' won't run on non-Japanese systems, and just displays an error message. However, if you use a mod switch or emulator options to change your system to a Japanese one ''while on this screen'', [[DevelopersForesight it'll notice what you did]] and let you continue.
40* Even some {{Fan Translation}}s take advantage of this. Fan translations for ''King Colossus'' and ''Battle Mania 2'' are in Japanese or English depending on what kind of machine you are running them on.
41* ''Dashin' Desperadoes'', when played on a Japanese Platform/MegaDrive, changes the game's title to ''Rumble Kids''. The curious thing about this is that ''Rumble Kids'' was never actually released in Japan.
42* Depending on whether the Sega Genesis region setting is set to America or Europe, the title screen for ''VideoGame/Sonic3DBlast'' will change accordingly ("Sonic 3D Blast" for the American version, "Sonic 3D: Flickies' Island" for the European version).
43* ''VideoGame/DoctorRobotniksMeanBeanMachine'' has a sound test menu that can only be accessed on a Japanese console. Since starting the game on a Japanese console will ''also'' trigger the game's UsefulNotes/RegionCoding (the game wasn't released in Japan, or at least, [[VideoGame/PuyoPuyo1992 not as a]] ''[[DolledUpInstallment Sonic]]'' [[DolledUpInstallment game]]), this means the only way to access it is if you change the the region setting ''after'' the game has started.
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45[[AC:Platform/NeoGeo and Neo-Geo CD]]
46Just about everything for these systems uses the same ROM or disk in Japan and America. Neo-Geo games were notorious for censorship (particularly of red blood, as in ''VideoGame/SamuraiShodown'') that could be avoided by switching your system to the Japanese version.
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48[[AC:Platform/AtariJaguar]]
49Yes, even Creator/{{Atari}}'s last gasp system did this. The game ''Sensible Soccer'' had fake player names when played on an American system and real ones on a European system, because of licensing restrictions.
50
51[[AC:Platform/PlayStation3]]
52The [=PlayStation 3=] brought this feature to the modern era (the [=PS1=] and [=PS2=] couldn't run imported games at all without a mod chip, so there was never a chance for it to happen there). There's no known way to make a switch, but games will play differently on a Japanese and an American machine. Since the Genesis era, Japanese censorship has gotten stricter while American censorship has gotten looser, so now the American version may be the less censored one.
53* ''VideoGame/{{Uncharted}}'', notoriously, is censored in Japan to not show blood. Early adopters of the [=PS3=] sometimes bought Japanese systems; if they bought the American version of the game it would run as the censored Japanese version. Some reports claim that a patch changed this.
54* ''VideoGame/{{Resistance}}'' had this problem too, but it could be worked around by using an American save file.
55* Playing the Japanese version of ''Super VideoGame/StreetFighterIV'' on a western console causes the game to swap M. Bison's, Balrog's and Vega's name to match the western releases of the game, and also switch the initial language to ''English'' with Japanese being the unlockable language instead of vice-versa. No doubt that if a western version of the game is played on a Japanese console, the reverse will happen. One would think Creator/{{Capcom}} only wrote one version of the game with all localizations inserted into the final product[[note]]Very possible given the 30GB storage capacity of UsefulNotes/BluRay discs[[/note]] and let the game decide what to do based on the console's region on first run.
56* Some Japanese games [[DamnYouMuscleMemory switch the buttons for Accept and Cancel]] if they're played in a western console, even though the voices don't reflect this if the voices are doing a tutorial (i.e., calling accept "Maru" and cancel "Batsu", which is roughly circle and cross respectively).
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58[[AC:[[Platform/NintendoGameCube GameCube]]]]
59* Switching to the Japanese language option on the Japanese and American releases of ''VideoGame/SuperSmashBrosMelee'' is a neat trip into localization. It even reveals the origin of the Motion Sensor Bomb item if you can read the text on its trophy entry (which in English is only given as "TOP SECRET").
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61[[AC:Platform/NintendoDS]]
62This system is region-free, but can do something similar by checking the menu language. Of course, no switch needs to be installed in order to change the menu language and see the other country's version (Unfortunately, this doesn't extend to the [=DSi=], which doesn't let you change the menu language).
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64* Due to Capcom's unusual release schedule of the second and third ''[[Franchise/AceAttorney Phoenix Wright: Ace Attorney]]'' games, many imported them from Japan. If the Nintendo DS was set to English, the import games would display their titles in English on the main menu. If the DS was Japanese, so were the titles.
65** But the language of the (imported) game itself was still selectable at the start.
66* The ''VideoGame/SonicRush [[VideoGame/SonicRushAdventure Series]]'' has English text if the language is English, but the voice acting varies from the Japanese version.
67* All versions of ''VideoGame/MetalSlug 7'' are identical and contain Japanese, English and all European languages, yet somehow it took them 4 months to release the first non-Japanese version.
68* Playing ''Konami's Collectors Series: Arcade Hits'' on a console set to Japanese will change the menus and text to Japanese. It will also change the version of ''Gradius'' included in the compilation from the North American version (which is actually the ''Nemesis'' variant with the logo on the title screen changed back to the ''Gradius'' one) to the Japanese original ([[DifficultyByRegion which has some difficulty differences]] compared to ''Nemesis''). The ''{{VideoGame/Contra}}'' logo also changes to the Japanese one. Strangely, all the other games which had different names between languages (such as ''VideoGame/RushNAttack'' and ''[[VideoGame/{{Twinbee}} Rainbow Bell]]'') remain unchanged.
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70[[AC:PC]]
71Some PC games make a point of installing or running different versions of the same game based on your computer's locale setting.
72* ''VideoGame/{{Spore}}'' changed its language according to your computer's locale settings, as do many other EA games. This could be reversed by copying the desired language files over the language the game chose.
73* The open-source game ''VideoGame/TheBattleForWesnoth'' does this too, but it can be overridden by starting it as ''wesnoth --dummy-locales'' (which makes all languages available).
74* Some applications weren't coded with the different locale settings in mind. Using them with the "wrong" locale can give results that range from text not fitting on the screen to crashing at launch. Or in particularly bad cases, corrupting data.
75** Tools such as Applocale help, a bit.
76* ''VideoGame/CitiesXL'' had an unfortunate tendency to auto-detect your PC's language settings and then select ''the wrong language''. Fortunately there's a workaround.
77* ''VideoGame/TwoPointHospital'' is officially localized for nine languages and actually detects the locale of your PC and choose the language accordingly. However, even if you use the English locale, there are actually subtle differences between the North American English locale and UK/International English locale- one of the differences being in the North American English locale, the announcer would sometimes announce that a blue car is being taken for ''crushing'', while in the UK/International English locale, the announcer would sometimes announce that the blue car is taken for ''cubing'' instead.
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79[[AC:UsefulNotes/{{DVD}}]]
80It is a little-known fact that [=DVDs=] can do this. This is separate from normal DVD UsefulNotes/RegionCoding; [=DVDs=] can be programmed to play different content depending on what region the player is from. Both [=DVDs=] and Blu-ray discs can also use the menu language for similar effects.
81* The ''Anime/BubblegumCrisis Tokyo 2040'' [=DVDs=] were released in Japan identical to the American ones, but are programmed not to show any trailers on a Japanese player.
82* The Japanese DVD release of the first volume of ''WesternAnimation/PixarShorts'' is identical to the one released in the US and Canada. If the player's menu language setting is set to Japanese, the disc offers English, Japanese, French, and Spanish audio and English, Japanese, and Spanish subtitles with Japanese menus. Otherwise, the disc offers English, French, and Spanish audio and subtitle options with English menus.
83* Of course, people figured out that you can use this to add another layer of UsefulNotes/RegionCoding protection. Which came back to bite them hard when it was discovered that some legitimate DVD players sold in the US and Canada had firmware bugs that caused the extra protection layer to flag a false positive, locking out said legit DVD player from the DVD, while the protection can be worked around on modified or region-free players by first playing a DVD of the same region that does not have the extra layer of protection, then swapping out the DVD for the protected DVD. Cue FacePalm.
84
85[[AC:UsefulNotes/BluRay]]
86Note that Blu-ray discs released in North America, South America and most of Asia are all region A. The changes need not have anything to do with menus.
87* The Complete 1st, 2nd and 3rd Seasons of ''Series/{{Lost}}'' released in the UK, Italy, Germany, Poland, Russia, Turkey, Scandinavia and Japan will default to Japanese menus and add options for Japanese audio and subtitles if the disc is played on a region A Blu-ray player. Playing the disc on a region B or C player will remove the Japanese options and allow the consumer to select from the various European languages upon disc startup.
88* Setting the Blu-ray player's menu language to Japanese on certain Creator/WarnerBros and [[Creator/TwentiethCenturyStudios 20th Century Fox]] releases magically adds Japanese audio and subtitle options while removing most other languages and forcing subtitle translations in some places. If the menu language is set to literally anything else, the Japanese track is completely invisible and can't be seen or selected in any way.
89* The 2020 Creator/AlejandroJodorowsky box set was released in North America and Europe with identical region-free discs (and packaging) across both sides of the Atlantic. The player's region, being A (North America, South America and most of Asia) or B (most of Europe, Australia and New Zealand), determines the respective absence or presence of all branding relating to the set's British licensor Arrow Video on the on-disc presentation.
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91[[AC:Platform/PlayStation2]]
92It should be noted that there is an explanation to the examples outlined below: As the [=PS2=] was sold before the arrival of the Blu-Ray scheme, the consoles sold throughout most of Asia are Japanese ''despite the fact that most people in the region do not speak or understand Japanese in the first place'' [[note]]as a matter of fact, a reasonably large chunk of Asia comprises of countries belonging to the British Commonwealth, and former US, Dutch or UK territories - and thus the people in the countries has had at least some form of education in the English language, but not Japanese[[/note]]. Late in the [=PS2=] era, Sony realized that one of the reasons piracy was rampant in the region is that many people want games in English, and thus began to officially include English subtitles and text in their Japanese-region games--going as far as to re-release some American games for Japanese consoles with no modifications.
93* If you're using a Japanese [=PS2=], and have the system language set to Japanese, the Japanese version of ''Rez'' will run in Japanese. But set the system language to English, and you're in for a surprise: the game's text will be in English!
94* Likewise, with the Japanese version of the ''Franchise/SonicTheHedgehog'' CompilationRerelease ''Sonic Gems Collection'', if the system language is set to Japanese, the logo and menus will be in Japanese and ''VideoGame/SonicCD'' will play the Naofumi Hataya soundtrack. Change the system language to English, and the logo/menu text changes with it... and ''VideoGame/SonicCD'' plays the Spencer Nielsen soundtrack.
95
96[[AC:Platform/SegaSaturn]]
97* Switches existed for this system, but this always affected region lockout--a game could never run in two regions, so couldn't have different behavior depending on region. However, the Japanese game ''VideoGame/{{Soukyugurentai}}'' had a glitchy, partial, language change which took effect if you set the system to a North American one ''and'' used a UsefulNotes/GameGenie to prevent this from causing the region lockout that it normally does.
98
99[[AC:Platform/SegaDreamcast]]
100* If you play ''De La VideoGame/{{Jet Set Radio}}'', a special version only released in Japan (and even then only through the Sega Direct service), on a Dreamcast with its System language set to English, all the in-game text becomes English. The same is true for Spanish, Italian and German, though all in-game voices remain in whatever language they where originally, and the characters go by their Japanese names.
101
102[[AC:Platform/Nintendo3DS]]
103* In VideoGame/PokemonXAndY, the Pokémon Vivillon has different coloring, depending on where your 3DS system is registered.
104
105[[AC:Platform/NintendoSwitch]]
106* Like the Nintendo DS, the Switch is region-free, and the console's language and region settings can be freely changed in the system itself. Even foreign eShops can be accessed by creating Nintendo Accounts outside of the user's home country. Some games will change their text and voice languages to match the system settings, but others can change them in-game.
107** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' is a notable example, as it contains text and voice acting for nine languages (English, Japanese, Latin American Spanish, Castilian Spanish, French-Canadian, European French, Italian, German, and Russian) and changes its in-game text and voices according to the console's language. An update in May 2017 allows for the voice acting language to be changed independently of the text.
108** Other games, such as ''VideoGame/Disgaea5 Complete'', contain full English text and voices in its initial release, despite not being released outside Japan for several months after the Japanese launch. Since the system is region-free, players are free to import the Japanese version and enjoy the entire game in English ahead of the official English launch.
109** ''VideoGame/SuperSmashBrosUltimate'''s English, Spanish and French localizations actually change depending on the console's selected region. Setting the console's region to Europe or Australia/New Zealand activates the European versions of those three language localizations, whereas setting the console to any other region activates the North American versions of those three localizations. While the North American and British English localizations aren't very different from each other overall, both of the French and Spanish localizations have more substantial differences throughout. [[VideoGame/WiiFit Wii Fit Trainer]]'s English and Spanish voices (both male and female) also change quite considerably between the NA and EU versions, making them the only playable character in the game with different English and Spanish voices depending on system region and language dialect.
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111[[AC:Arcade]]
112* Rally Bike and almost every ''Creator/{{Toaplan}}'' game released after it. This even carries over to the ''Creator/EightingRaizing'' games that run on Toaplan's arcade hardware.
113* This carried forth to ''VideoGame/SnowBros 2'', the sequel to Snow Bros and the only arcade game released by Toaplan after they rebranded to Hanafram. A bank of DIP switches on the game's JAMMA board controls the title screen, the subtitle, and whether the player sees cutesy drawings or deformed photoshopped images of babies in the character select screen.
114* The obscure Visco ShootEmUp ''U.N. Defense Force: Earth Joker'' has a DIP switch to change the region. The Japanese version has a region warning and the copyright only mentions Visco, but the game is still in English. The North American version has no region warning, and the copyright mentions both Visco and Romstar.
115
116[[AC:Franchise/LeapFrog]]
117* In lieu of a language selection setting, the [=LeapPad=] and [=LeapFrog=] Epic tablets instead lets parents choose the region they and their kids reside on, which besides changing the grade levels to account for the school systems used in the supported regions, changes certain content such as voice acting in games to a different dialect of English. It also restricts certain apps and items from being available on their in-house app store, much to the dismay of some users. To their credit though, having just one ROM for the Epic (and later variants thereof) is cheaper than flashing units with different [=ROMs=] to account for the regions they supported like what cellphone manufacturers do.

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