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2%%Zero-Context Examples are not allowed. Please add context before commenting them out.
3%%
4
5An increasingly common inclusion in [=DVD=]s and video games, this is {{Exactly What It Says on the Tin}}: a gallery full of ConceptArt and official art for the movie or a game, which can often be found in {{Updated Rerelease}}s or ''The Making of...'' specials on some movies. There are also whole books which display concept art, though in those cases they are often [[NoExportForYou not sold outside of the country where it was published]].
6
7Basically, any CashCowFranchise is bound to get one once it's popular enough.
8
9'''Common inclusions'''
10
11# {{Mook}} designs
12# Older character designs
13# Box/cover art that didn't make it
14# Character reference sheets
15# Details on characters you never get to look at very closely.
16# Miscellaneous stuff that was DummiedOut
17# Full screen images from in the game (especially in [[HGame dating sims]] and certain role playing games)
18
19In games, this is rarely available right from the start. You have to unlock it, usually by collecting random stuff. If any of that stuff is {{Permanently Missable|Content}}, the
20[[HundredPercentCompletion Hundred Percent Completionists]] will go apopleptic.
21----
22!!Examples:
23[[foldercontrol]]
24
25[[folder:Art Books]]
26%%* ''Franchise/StreetFighter: Eternal Challenge''
27%%* ''Literature/SF25TheArtOfStreetFighter''
28%%* '' VideoGame/DarkSouls Design Works''
29%%* ''[[VideoGame/MegaManClassic Mega Man]]: Official Complete Works''
30%%** ''VideoGame/MegaManX: Official Complete Works''
31%%** ''VideoGame/MegaManZero: Official Complete Works''
32%%* ''VideoGame/{{Okami}}: Official Complete Works''
33%%* ''VideoGame/{{Darkstalkers}} Graphic File''
34%%* UDON's ''Art of Capcom''
35%%* A concept artbook that came with some editions of ''VideoGame/Fallout3''.
36%%* Similarly, a concept artbook that came with an ''VideoGame/WorldOfWarcraft'' expansion.
37* Many of Blizzard's earlier game manuals themselves (''VideoGame/{{Starcraft}}'', ''VideoGame/Diablo1997'' and ''VideoGame/DiabloII'') had pages of concept art and background stuck in between everything else. Even the ''VideoGame/WorldOfWarcraft'' manuals have some.
38%%* ''VideoGame/GearsOfWar2''
39%%* The ''Franchise/KingdomHearts Ultimania'' books
40%%* ''Anime/DragonBallZ''
41* The big box version of ''VideoGame/TheLegendOfLegacy'' comes with a small, hardcover art book.
42* ''VideoGame/KnightsInTheNightmare'' had a 96-page full color art book as a PreOrderBonus. Not only does it feature a ton of concept art, it has story information on every single recruitable knight in the game.
43%%* ''Anime/NeonGenesisEvangelion''
44%%* ''Manga/RurouniKenshin''
45%%* ''Manga/SailorMoon''
46%%* ''[[Franchise/AceAttorney The Art of Phoenix Wright: Ace Attorney]]''
47%%* Franchise/SilentHill
48%%* The Oddworld games have a beautiful, terrible expensive one.
49* The strategy guide for ''Depth Fantasia'' (a generic MMO published by Enix) doubles as an art book featuring character designs by Shunya Yamashita.
50%%* ''VideoGame/MagnaCarta'' shipped with an artbook. It is considerably better than the game.
51%%* ''The Art of VideoGame/MetalGearSolid'' (and its sequels, ''The Art of Metal Gear Solid 2'' and ''The Art of Metal Gear Solid 1.5'')
52%%* ''VideoGame/{{Gungrave}} Archives'' (which covers both of the video games) and ''Gungrave: The Backyard'' (which covers the anime but so far is unavailable in English)
53%%* ''VisualNovel/LuxPain''
54%%* ''VideoGame/HalfLife2''
55* The [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] of ''VideoGame/MassEffect2'' came with a small artbook. The original game had an artbook too, it just wasn't released with the game itself. There's also ''The Art of Mass Effect'', which covers the whole trilogy.
56%%* Creator/HayaoMiyazaki's ''The Art of Manga/NausicaaOfTheValleyOfTheWind: Watercolor Impressions''
57%%* ''WesternAnimation/SpongebobSquarepants''
58%%* ''Franchise/DisneyAnimatedCanon''
59%%* Pretty much any movie by Pixar or Dreamworks these days has an artbook; in fact, ''both'' WesternAnimation/KungFuPanda movies have one (though the first one is out of print and quite expensive now).
60* Virtually anything drawn by Creator/{{CLAMP}} now has an ancillary artbook or combination artbook/character guide/extra content companion book. Including (but not limited to): ''Manga/{{Chobits}}: For Your Eyes Only'', ''Mutuality: CLAMP Works In Anime/CodeGeass Artbook'', the [=ClampNoKiseki=] artbook/chess sets, ''Manga/TsubasaReservoirChronicle: [=ALBuM De REProDUCTioNS=]'' 1 & 2 (yes, that is the canonical spelling too), ''Manga/{{Kobato}}: Illust. & Memories'', the ''CLAMP School: North Side'' & ''South Side'' collections, and, many, many more.
61* ''Franchise/TheLegendOfZelda'' has the ''Literature/HyruleHistoria'', which was released as part of the series' 25th anniversary. Not only does it have concept artwork branching the entire series itself, it answers some questions the fans have been asking all these years. Subsequent similar books would be released in later years that added content from later games. ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' also got its own devoted art book.
62* ''Franchise/{{Splatoon}}'':
63** ''[[VideoGame/Splatoon1 The Art of Splatoon]]'' and ''[[VideoGame/Splatoon2 The Art of Splatoon 2]]'', both of which contain concept art, character designs, and [[AllThereInTheManual tidbits of background lore]] from their respective games.
64** ''[=HaikaraWalker=]'' [[note]]Haikara being the Japanese name for Inkopolis[[/note]], is the art book for the second game's ''Octo Expansion'' and is stylized like [[{{Defictionalization}} an in-game magazine]], even including interviews with various characters and information on the games' fictional bands. It is also the only ''Splatoon'' artbook [[NoExportForYou yet to be released outside of Japan]].
65* ''The World of Thedas'' for the ''Franchise/DragonAge'' series, which functions as much as an encyclopedia of lore as an artbook.
66* ''VideoGame/EndlessSpace'''s [[LimitedSpecialCollectorsUltimateEdition Emperor Edition]] included a 200 page art e-book showing concept art for the races, starships, and environments, along with [[AllThereInTheManual snippets of the game's lore]].
67* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has "The Art of Equestria", featuring 261 pages of concept art from the first five seasons of the show. "Art is Magic" is this for [[ComicBook/MyLittlePonyFriendshipIsMagicIDW the comics]], and also contains interviews with the artists who worked on them.
68* ''VideoGame/PersonaQShadowOfTheLabyrinth'' has an official 289-page Japanese artbook called ''Persona Q Shadow of the Labyrinth Official Setting Documents Collection''. It includes concept sketches for the characters, earlier designs for Zen and Rei, storyboards for the opening cutscene, and full-page spreads of finished artwork.
69* ''VideoGame/Persona4'' had two: ''Persona 4 Visual Data'' and ''Persona 4 Official Design Works''. Both primarily contain early sketches, and finished artwork, for characters and Personas.
70* ''WesternAnimation/TurningRed'' has an official 160-page artbook called ''The Art of Turning Red'' including character designs, storyboards, colorscripts, and exclusive interviews with the creative team.
71[[/folder]]
72
73[[folder:Anime & Manga]]
74%%* The ''Manga/FruitsBasket'' [=DVDs=] had one of these in the North American release.
75* The North American release of ''Manga/NegimaMagisterNegiMagi'' includes some sample sketches (particularly of character prototypes) and the models for background elements.
76* The accompanying booklets in the Japanese DVD releases of ''Franchise/LyricalNanoha'' from the second season and up had concept sketches for the characters, their Barrier Jackets, and their Devices included in them.
77* The 12 volumes of the Collector's Edition [=DVDs=] for ''Anime/KiddyGrade'' in Japan each came with a hardback "Continuity File" book containing storyboards, character and prop design sheets and background material. There was also a mook which reproduced some of the same material along with colour art and episode guides etc.
78* Colour character reference sheets were included as an on-disc extra on the Blu-ray release of sequel ''Anime/KiddyGirlAnd'', and there is also a book available in Japan with the original black and white settei. The limited edition [=DVDs=] on the other hand, had a bonus disc containing music from the show playing over isolated background art.
79* The two Japanese limited edition box sets for ''Anime/UtaKata'' each came with a "continuity file" book containing storyboards. Director and animator Creator/KeijiGotoh also published some of his production art in the form of {{Doujinshi}} books at Comiket.
80* The Japanese Limited Edition [=DVDs=] for ''Anime/DenNohCoil'' came with storyboard booklets covering every episode.
81* The limited edition [=DVDs=] for the ''Anime/{{Karas}}'' [=OVAs=] included storyboard books.
82* The limited edition Japanese ''Anime/{{Clannad}}'' and After Story [=DVDs=] had a different booklet packed in with each volume (16 total over both series) and the contents included storyboards, character designs and conceptual art, key animation frames and reproduction ADR scripts.
83* The limited edition ''Anime/Patlabor2TheMovie'' box had two bonus books, one with storyboards and the other with material including character and mecha designs, interviews and key drawing samples. This is a rare example of such a release outside Japan.
84[[/folder]]
85
86[[folder:Comic Books]]
87* It's quite routine for comic book trade paperbacks to include sketch work and concept art. Sometimes the sketches become alternate covers!
88* [=IDW's=] [[ComicBook/TheTransformersIDW Transformers]] comics, especially their [[ADayInTheLimelight Spotlights]], often showcase some of their concept art. A lot of it is beautifully detailed.
89%%* ''WesternAnimation/TransformersAnimated: The Allspark Almanac'' is part Concept Art Gallery, part [[AllThereInTheManual manual.]]
90[[/folder]]
91
92[[folder:Films -- Animation]]
93* The ''WesternAnimation/Shrek1'' [=DVD=] has several concept art galleries from when the film crew was deciding what ogres would actually look like. In them, Fiona's a lot less attractive than the CuteMonsterGirl she turned out to be.
94%%* Several [[Franchise/DisneyAnimatedCanon Disney]] DVD's, including ''WesternAnimation/{{Mulan}}'' and ''WesternAnimation/{{Aladdin}}'', have concept art galleries as bonus features.
95[[/folder]]
96
97[[folder:Films -- Live-Action]]
98%%* Every extended version of ''Film/TheLordOfTheRings''.
99* ''The Making of Film/{{Serenity}}'' has early designs of the eponymous spaceship.
100[[/folder]]
101
102[[folder:Live-Action TV]]
103* ''Series/TheMandalorian'': The end credits of each episode feature a reel of concept art produced by the crew to establish the tone of the series and key scenes. Some of the pieces feature different designs for the characters that appear to be leftover from the [[WhatCouldHaveBeen cancelled Boba Fett movie]] which the series borrowed ideas from.
104%% ''Series/TheLordOfTheRingsTheRingsOfPower'': Several concepts arts were released on https://www.iamag.co/the-lord-of-the-rings-the-rings-of-power-first-concept-art/.
105[[/folder]]
106
107[[folder:Music]]
108* Music/{{Animusic}}: Included as a bonus feature on the [=DVDs=].
109[[/folder]]
110
111[[folder:Video Games]]
112* ''VideoGame/AliceMadnessReturns'' has chapter-segregated artwork in the bonus content area, progressively unlocked by collecting location-specific bottles in the game.
113* ''VideoGame/ANNOMutationem'': The CollectorsEdition comes with a digital artbook showcasing character art, early designs, various locations with alternate looks, and AnimalMecha that [[WhatCouldHaveBeen would have been]] fought as bosses.
114* ''VideoGame/BabaIsYou'' has one [[spoiler:right before the true final level, accessible by obtaining at least three bonus orbs. It's also a level proper, so to view the art you have to form a number word and a rule saying "Image is [Number]".]]
115* ''VideoGame/BattleEngineAquila'' has a concept art gallery. The better the player does in a level, the more concept art is unlocked.
116* ''VideoGame/{{Bayonetta}}'' has one available after the completion of the game. Includes art from characters, objects, locations, enemies and bosses.
117* ''VideoGame/BeyondGoodAndEvil'' has its gallery available right from the start. It also includes close-ups of two pictures from the end credits' PhotoMontage.
118* ''VideoGame/BraveTheSearchForSpiritDancer'' has pieces of art unlocked by collecting Totems, which are discovered by tracking various series of pawprints.
119* ''VideoGame/BrothersInArms: Road to Hill 30'' and ''Earned in Blood'' featured concept art and "The Making Of" videos that were unlocked by completing missions. You can complete the same mission on a higher difficulty to unlock even more content.
120* ''VideoGame/BrutalLegend'': There is an in-game gallery that allows you to view concept artworks, but these can be unlocked through story progression or by defeating specific enemies a certain number of times.
121%%* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth''
122* ''VideoGame/ChronoTrigger'' has one in the Extras section. Pieces of art are added when you see the thing depicted in them in-game.
123* The gallery in ''VideoGame/CoffeeTalk'' not only shows pixel [=CGs=] of some of the game's best moments, but also shows its concept art.
124%%* ''VideoGame/TheConduit'' not only has an in-game art gallery, but the Limited Edition of the game included a color booklet with more art.
125%%* The two ''VideoGame/{{Contra}}'' games for the [[Platform/PlayStation2 PS2]], ''VideoGame/ContraShatteredSoldier'' and ''VideoGame/NeoContra'', both feature unlockable galleries of concept art for their respective games.
126%%* ''VideoGame/CutTheRope''
127* The ''VideoGame/DayOfTheTentacle'' remaster has a concept art gallery included.
128* ''VideoGame/DeBlob'' has concept art and test videos that you unlock by playing some of the [[SideQuest bonus missions]].
129* The [=PS2=] version of ''[[VideoGame/DonPachi DoDonPachi DaiOuJou]]'' has the gallery mode, in which you can view the concept arts of the player characters, ships and the first level.
130* ''VideoGame/DonkeyKongCountryReturns'' and ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' have each an art gallery that fills up as you collect puzzle pieces in the levels and grow closer to HundredPercentCompletion.
131%%* ''VideoGame/EvilDeadRegeneration'' has a bunch of "making of" segments (some involving Creator/BruceCampbell!) and concept art.
132* ''VideoGame/{{Fahrenheit}}'' (''Indigo Prophecy'' in North American English) has it as one of the rewards for ''CollectionSidequest''.
133%%* These are among the unlockables in the Platform/PlayStation remakes of the early ''Franchise/FinalFantasy'' games.
134%%** A brief sketch gallery runs during ''VideoGame/FinalFantasyTactics'''s end credits.
135%%* The ''VideoGame/FreeSpace'' series, during the credits, which are available for viewing from the beginning.
136* Concept art and design documents for ''VideoGame/GunstarHeroes'' are included on the CompilationRerelease ''Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box''.
137* The end credits of ''VideoGame/{{Homeworld}}'' consist of various pre-production sketches of unit models (including a couple that were DummiedOut or recycled as non-functional props) and cutscene storyboard samples, accompanied by almost ten minutes of EpicRocking courtesy of Music/{{Yes}}, who wrote a song especially for the game. It can be seen in all its glory [[https://www.youtube.com/watch?v=iJkoBNOPvjU here]]. Later games in the setting used the same concept, but their background music could never live up to the original.
138* Creator/IdeaFactory games (''VideoGame/CrossEdge'', [[VideoGame/AgarestSenki Record of the Agarest War]], Trinity Universe) have images of in game events, particularly the [[{{Fanservice}} fanservice kind]], and other concept art and background pictures.
139* ''VideoGame/JackKeane'' has a museum of concept art that's filled the more items you find.
140* Several ''VideoGame/TheKingOfFighters'' home versions on both [=PS1=] and [=PS2=] have a lot of these. Older models, drafts, discarded sprites and the occasional spoof.
141* ''VideoGame/TheMatrixPathOfNeo'' has this as a reward for beating the game, the catch you have to find ''most'' of it in-game first. But, when you do, you get to see character models, along with level/mook designs (scrapped ones as well) and a few ''The Making of...in-game cutscenes'' and ''How to...perform weapon technique videos''.
142* ''Maximo'':
143%%** In ''VideoGame/MaximoGhostsToGlory'', this was your reward for getting the four Sorcereress's Kisses.
144** In ''VideoGame/MaximoVsArmyOfZin'', saving all the innocents, finding all the treasure and defeating all the enemies in each level rewards you with an unlocked picture in the concept art gallery.
145* ''VideoGame/MedalOfHonorAirborne'' has bonus videos which feature various stages of the game's development, ranging from literal concept art of the in-game missions, to how the cinematics and weapon animations were implemented.
146* ''VideoGame/MegaManX Collection'' has those as unlockables. ''VideoGame/MegaManXCommandMission'' has this but as collectables in a resource / unit management mini-game that's not relevant to the plot.
147* Every major release version of ''VisualNovel/{{Melody}}'' was released alongside a “lewd gallery,” or a collection of special renders of a selected love interest, and made available to patrons who paid at least $15 per month. At first, the girl featured in the gallery was selected by a vote of the patrons, but as some girls consistently received more votes than others did, the developers started restricting the options for who was eligible to be featured, and they chose the girl without a vote at least once.
148* ''VideoGame/MetalSlug'' has galleries unlockable after beating each stage, including storyboards, detailed artwork depicting the player(s) fighting numerous bosses, artwork of the game's female commandoes (which are generally HotterAndSexier than the game's sprites, obviously) as well as deleted enemies, weapons and playable characters.
149* ''Franchise/{{Metroid}}''
150** All three ''VideoGame/MetroidPrimeTrilogy'' games. They're obtained by completing your [[EnemyScan Logbook]] and, in ''VideoGame/MetroidPrime3Corruption'', completing various miscellaneous tasks. You actually have to "buy" the individual pieces in ''Prime 3'' and in the CompilationRerelease versions of ''Prime'' and ''Prime 2''.
151** ''VideoGame/MetroidFusion'' includes a gallery of unlocked endings and pieces from Samus' past, [[NoExportForYou but only in the Japanese version]].
152** ''VideoGame/MetroidZeroMission'' includes unlocked endings in all versions, and will display the concept art from ''Fusion'' by linking to ''Fusion'' with a Game Link Cable.
153** ''VideoGame/MetroidOtherM'' has a gallery of concept art unlocked via item completion, much like the ''Prime'' games.
154** ''VideoGame/MetroidDread'' has backstory pictures unlocked via item completion and art pieces depicting earlier games in the series unlocked via {{Speedrunning}} the game on different difficulty levels as part of its MilestoneCelebration for ''Metroid's'' 35th anniversary.
155* ''Franchise/MortalKombat'' has done this with every console release starting with ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]'' with the "Krypt" feature that, in exchange for located keys or variable amounts of kurrency (really), would allow players to unlock characters, photos and a LOT of Concept Art. Or possibly [[XtremeKoolLetterz Koncept Art]].
156* ''VideoGame/MushroomMen'', as a reward for finding the various collectables scattered across the worlds. In the gallery, it will actually tell you what world the missing piece is from, so you can backtrack and collect it if you're so inclined.
157* ''VideoGame/NoMoreHeroes'' has the collectible cards that can be found in the NewGamePlus (those accessible from the first playthrough avert the trope). These cards show concept art from the game's characters, including both supporting ones and the antagonistic assassins.
158* Upon clearing ''VideoGame/{{Okami}}'' for the first time, you'll unlock the game's concept gallery, which includes art from characters, locations that appear in the game, and locations that were planned but scrapped during development.
159* ''VideoGame/PanzerDragoon Orta'' has a catalog of concept art inside "Pandora's Box". As you progress through the game and get better level scores, it unlocks more content.
160* ''VideoGame/PaperMario'':
161** In ''VideoGame/PaperMarioColorSplash'', Mario unlocks concept art at the Prisma Museum for donating his Battle Cards and filling in colorless spots. Every time a milestone is reached, more concept art is unlocked until all 40 pieces are available to view. The art usually depicts early level and character designs.
162** In ''VideoGame/PaperMarioTheOrigamiKing'', the museum holds pieces of concept art, mostly for areas found in the game. You have to spend Toad Points, which you get by rescuing trapped Toads around the world, to view the art. The larger pieces cost more Toad Points. Additionally, as to avoid spoilers, you can't unlock concept art for an area you haven't been to yet.
163* ''Franchise/{{Persona}}'':
164** ''VideoGame/Persona4Golden'' has a concept art gallery accessible from the menu, called "Giants of P". It includes early art and designs, and more pieces get unlocked as you go through the game.
165** ''VideoGame/Persona5Royal'' has the gallery in the Thieves Den. By playing the game, you can unlock more art pieces to view. These usually depict clearer, high-res versions of art seen in the game (such as All-Out Attack cut-ins and photos sent in text messages), or character modelsheets.
166* ''VideoGame/PrinceOfPersiaTheTwoThrones'' had a concept art gallery that could be unlocked piecemeal based on collecting sufficient credits within the game. It included concept art from all three games in the Sands of Time series.
167* This is part of the OldSaveBonus of the ''VideoGame/ProfessorLayton'' series, though in this case it's more of a New Save Bonus, as you unlock concept art galleries in the first two games and the fourth game using passwords from the next game in the series.
168* ''VideoGame/{{Psychonauts}}'' includes these--which in the game are called "Primal Memories" on a per-character basis. You get them for "sorting" all the emotional baggage in a level.
169* ''Franchise/RatchetAndClank'' prominently feature this in almost every game. Three of the games, however (''VideoGame/RatchetAndClankGoingCommando'', ''VideoGame/RatchetAndClankUpYourArsenal'' and ''VideoGame/RatchetAndClankFutureACrackInTime'') have "The Insomniac Museum" as a reward for 100% completion (in the former two, as the third simply requires completion of one CollectionSidequest and an OptionalBoss). Besides concept art, it included concept models and many other scrapped ideas, along with things for players to have fun with.
170* ''VideoGame/{{Rengoku}}'': Some promotional art and renders can be viewed from the Gallery menu, acessible from the title screen.
171* ''VideoGame/ResidentEvilOutbreak'' and ''Outbreak File #2'' both contain galleries where points earned in the scenarios can be redeemed on concept art and renders of the characters, enemies and settings.
172* ''VideoGame/{{Scaler}},'' as a result of finding collectables. And in one case, it's possible to collect a piece for a storyboard containing [[LukeIAmYourFather a spoiler]] before getting to that point in the game.
173* The Platform/SegaSaturn version of ''Sengoku Blade: VideoGame/SengokuAce Episode II'' includes a second CD containing official artwork and hundreds of pieces of fan art.
174* In ''VideoGame/ShantaeHalfGenieHero'', the art museum at the HubLevel features all art concepts of the game that are unlocked by collecting keys hidden throughout each level.
175* In ''VideoGame/Sly3HonorAmongThieves'', the Episode select menu has a gallery mode featuring early concepts of each level and past designs of characters before they were finalized.
176* Most {{Compilation Rerelease}}s of a particular series have a tendency to do this. ''Franchise/SonicTheHedgehog'' has had three compendiums so far, all of them offering different things:
177** ''Sonic Jam'' gave the player some advertisements, access to ''VideoGame/SonicTheHedgehogCD'''s opening and ending [[PreRenderedGraphics FMVs]], and some of the artwork.
178** ''Sonic Mega Collection'' then dropped the adverts (but kept the ''Sonic CD'' [=FMVs=]), in favour of a few bits of promotional artwork, and the covers to every issue of Archie's Sonic The Hedgehog comic series to the date of the games publication. When ''Mega Collection'' was re-released as ''Sonic Mega Collection Plus'' the comic list was updated.
179** ''Sonic Gems Collection'' then added the game ''Sonic CD'', removing the need for the cutscenes, but also gave the player remixed music, artwork from the three main games (''VideoGame/SonicTheFighters, Sonic CD'' and ''VideoGame/SonicR''), every single picture from the ''Sonic Screensaver'', screencaps from the ''VideoGame/SonicAdventure2'' cutscenes and ''VideoGame/SonicHeroes'' [=FMVs=], and other miscellaneous art. Bizarrely, there was a page of artwork for ''VideoGame/KnucklesChaotix'', the only pre-Dreamcast console game not on either ''Mega'' or ''Gems Collection'', leading to lots of WildMassGuessing about the game's (non-)inclusion.
180** A non-compilation version: ''VideoGame/SonicUnleashed''. Both the [=PS3/360=] and [=Wii/PS2=] versions have a rather large concept art/music/video gallery, each item of which was unlocked through talking to villagers, searching the hubs and levels, and finding item capsules. In fact, [[spoiler:the very last of the [=PS2/Wii=] versions' bonus missions can only be unlocked by finding all the item boxes, minus the one bonus video found in the actual level.]]
181** Another non-comp version from the Sonic universe would be ''VideoGame/SonicAndTheSecretRings''. It has a Special Book filled with concept art, music, cutscenes (including storyboards and incomplete FMV renders) and the cover of every Sonic game released to that point. Items in the special book had to be unlocked using various methods.
182** Every Sonic game since the original ''VideoGame/SonicAdventure'' includes full music and, often, video galleries. This arguably goes as far back as the SoundTest in ''VideoGame/SonicTheHedgehog2''.
183** ''VideoGame/SonicGenerations'' has a concept art gallery (including both concept art for ''Generations'' itself as well as from some of the games that inspired [[NostalgiaLevel its levels]]), as well as a large library of music from past Sonic games that can be substituted for the game's standard BGM, but you have to work for it by completing challenges and finding Red Star Rings in the normal levels.
184* ''Franchise/SpongeBobSquarePants'':
185** ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom'' has a concept art gallery in Bikini Bottom's movie theater, accessible by trading 40,000 Shiny Objects. Among the usual things like early enemy and level designs, the gallery includes art of a [[WhatCouldHaveBeen scrapped Robot Squidward boss]] that would eventually see the light of day in the 2020 ''Rehydrated'' remake. Said remake initially lacked a concept art gallery of its own, but one was later patched in.
186** ''VideoGame/SpongeBobSquarePantsRevengeOfTheFlyingDutchman'', has a gallery of concept art freely available in the main menu. Unusually, it's full of art for the [[WesternAnimation/SpongeBobSquarePants cartoon the game is based on]] rather than the game itself.
187%%* Part of the Bonus Features in the ''[[Franchise/StarWarsExpandedUniverse Star Wars: Empire at War]]'' Gold Pack, including very interesting unused concepts for bases.
188%%* ''VideoGame/SuperPuzzleFighterIITurbo'' has a navigable gallery that's unlocked in one of the modes.
189%%* ''VideoGame/SuperMarioGalaxy'''s strategy guide has this on its last few pages.
190* ''VideoGame/SuperSmashBros'': The ''[[VideoGame/SuperSmashBrosMelee Melee]]'', ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' and ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU 4]]'' games let you collect Trophies of everything from every single Creator/{{Nintendo}} VideoGame (plus the third-party universes represented, in the latter two games).
191%%* The ''VideoGame/{{Syberia}}'' adventure games.
192* ''Thief: Gold'', the UpdatedRerelease of ''VideoGame/ThiefTheDarkProject'', had a lot of additional goodies, desktop themes, easter eggs and "making of" material packed in. In addition to this, you can find a lot of concept art from the whole series online.
193* ''VideoGame/TombRaiderUnderworld'' on the DS has concept art and character profiles unlocked by collecting artifacts and solving sliding puzzle treasure chests (the chests yield yet more artifacts).
194* The ''VideoGame/TyTheTasmanianTiger'' series, like ''Scaler'', has an art gallery unlocked by picking up collectables. Again, you can see spoilers - in one case, the ''final boss'', far before you've ever reached him.
195* ''VideoGame/ValkyriaChronicles'' has a gallery where you can look at and rotate the character models. Funnily enough, you can't rotate some of the characters in certain ways, [[VideoGamePerversityPrevention presumably to avoid panty shots.]]
196%%* ''VideoGame/{{Wolfenstein|2009}}'' (2009) cleverly uses concept art for in-game intelligence.
197* The ''VideoGame/XMenLegends'' and ''VideoGame/MarvelUltimateAlliance'' series have Sketchbooks hidden throughout the games that contain concept art for characters and locations.
198%%* ''VideoGame/ZackAndWiki''
199[[/folder]]
200
201[[folder:Visual Arts]]
202* Creator/AlexandreCabanel: As Academicism heavily encouraged, Cabanel drew lots of sketches (today known as Master Studies or études) before working on the actual oil painting. Some are pose references while others are mock paintings to figure out the color palette. Most of them are available online or compiled in the 1989 art exposition "Déssins d'Alexandre Cabanel 1823-1889" of the Musée Fabre, France.
203* Creator/JasonStieva: He has an alternate Instagram account called [[https://www.instagram.com/shallowgravestudios/ Shallow Grave Studios]]; there, he posts overview and detail pictures of his ''Art/GothicTimes'' pieces in various states of assemblage.
204[[/folder]]
205
206[[folder:Webcomics]]
207* The FanArt page for ''Webcomic/DarthsAndDroids'' contains development and concept art.
208[[/folder]]
209
210[[folder:Websites]]
211* [[Creator/FourKidsEntertainment 4Kids']] two ''Franchise/TeenageMutantNinjaTurtles'' blogs have become these, showing designs for characters, vehicles, props, and backgrounds.
212%%* The ''VideoGame/BackyardSports'' website had one way, way back in 2001. It was the only Humongous franchise to have such a page.
213[[/folder]]
214
215[[folder:Western Animation]]
216* Creator/HannaBarbera did this for the closing credits of some of their shows in the late 1970s. Specifically, the art would be shown in the background during the credits. Two examples are [[WesternAnimation/YogiBear Yogi's]] Space Race, and Super [[Pinball/HarlemGlobetrotters Globetrotters]].
217[[/folder]]

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