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1There are several distinct types of Multiplayer modes in VideoGames. This trope is a SisterTrope of MetaMultiplayer, CoOpMultiplayer and MassivelyMultiplayerOnlineRolePlayingGame.
2
3See also MisbegottenMultiplayerMode, where multiplayer modes are featured in games that are really designed for single-player, and SlidingScaleOfCooperationVsCompetition, on how competitive and cooperative elements can be mixed in the same game.
4
5!Competitive
6Players directly compete against each other (PlayerVersusPlayer) and possibly characters controlled by the CPU. May organize players into teams. Usually the main feature of {{Fighting Game}}s, sports games, [[DrivingGame Racing Games]], party games, puzzle games, and anything online, though a single-player (or co-op) "main game" may be available as well.
7
8!!2-Sided Competition
9
10!!!2 Player
11 When the game is only designed for one player against another. Modes may be provided where additional players can play alongside a comrade, but if one person plays against another it would not be considered two teams of one.
12
13Examples:
14* VideoGame/{{Pong}}
15* Franchise/{{Pokemon}}
16* VideoGame/GuitarHero
17* Most {{Fighting Game}}s:
18** Franchise/StreetFighter
19** VideoGame/CapcomVs
20** Franchise/MortalKombat
21** VideoGame/SoulSeries
22* Most sports games:
23** VideoGame/MaddenNFL
24* VideoGame/SonicTheHedgehog2
25* The {{pinball}} game ''Pinball/NBAFastbreak''
26
27!!!Counter-Op
28The second player takes control of enemies and has no objectives other than to hurt the first player, who plays exactly as in single-player mode.
29* ''VideoGame/PerfectDark'' (subtrope namer)
30* ''VideoGame/BanjoTooie'', in the DummiedOut "Bottles' Revenge" mode
31
32!!!Red Versus Blue
332 equivalent teams with the same capabilities and objective play against one another. These teams may be comprised of only one player, but teams scale naturally. Teams are often (but not necessarily) distinguished by looking identical except for being colored either Red and Blue (although note different, asymmetric types of 2-team multiplayer may use these to distinguish teams as well).
34
35Examples:
36* VideoGame/BloodlineChampions
37* VideoGame/WiiSports
38* VideoGame/RockBand (Battle of the Bands)
39* NHL 09 (Online Team Play mode)
40* ''VideoGame/WarThunder'' (some modes have asymmetry, but most are relatively symmetrical)
41* The pinball machine ''Pinball/FlipperFootball''
42* ''VideoGame/SpongeBobSquarePantsLightsCameraPants''
43* The ''Franchise/{{Splatoon}}'' series
44* {{First Person Shooter}}s:
45** VideoGame/TeamFortress2 ([[http://wiki.teamfortress.com/wiki/Payload_Race Payload Race]])
46** VideoGame/{{Overwatch}}
47** Team Arena/Deathmatch/Slayer:
48*** VideoGame/QuakeIIIArena and Quake Live
49*** VideoGame/UnrealTournament
50*** Franchise/{{Halo}} series
51*** Shadowrun
52*** VideoGame/HalfLife2: Deathmatch
53** Kill The Other Team (no respawning):
54*** VideoGame/GearsOfWar series
55*** VideoGame/TeamFortress2 (Arena, Sudden Death)
56*** Counter-Strike (all games)
57*** Shadowrun
58*** Some player-made gametypes in Franchise/{{Halo}}, with an official version in VideoGame/Halo5Guardians.
59*** VideoGame/WorldOfTanks - Standard Battles.
60** CaptureTheFlag:
61*** Both teams have a flag:
62*** Franchise/{{Halo}} (being the source of the WebOriginal comedy of this name.)
63*** VideoGame/TeamFortress2
64*** Half-Life 2: CTF
65*** VideoGame/{{Quake}} - This gametype originated here.
66*** VideoGame/WorldOfTanks - Standard Battles have a base for each team rather than a flag - capturing the enemy base wins the match regardless.
67*** One flag for both teams to capture:
68*** Franchise/{{Halo}}
69*** Shadowrun
70** Control The Points:
71*** Franchise/{{Halo}} has various gametypes, like Territories, which are this.
72*** VideoGame/TeamFortress2 (symmetric CP maps, tc_hydro (middle 4 points))
73*** VideoGame/DayOfDefeat
74*** VideoGame/MetroidPrimeHunters
75*** [[VideoGame/{{Battlefield}} Battlefield series]] - Conquest
76*** ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' - Terrain Control
77** King of the Hill:
78*** VideoGame/TeamFortress2
79*** Franchise/{{Halo}} series
80*** VideoGame/MetroidPrimeHunters
81*** VideoGame/WorldOfTanks - Encounter Battles - a single base that can be captured by either side but capturing stops if both teams have tanks in the base.
82* Every MultiplayerOnlineBattleArena games.
83** VideoGame/DefenseOfTheAncients
84** VideoGame/{{Dota 2}}
85** VideoGame/HeroesOfNewerth
86** VideoGame/LeagueOfLegends
87** VideoGame/{{Smite}}
88** VideoGame/HeroesOfTheStorm
89
90!!!Attack and Defense
91Two teams have different objectives.
92
93Examples:
94* {{First Person Shooter}}s:
95** Escort The VIP(s):
96*** VIP in Franchise/{{Halo}}.
97*** VideoGame/CounterStrike
98*** VideoGame/TeamFortressClassic
99*** VideoGame/Left4Dead (Versus mode), where the Survivor team are the [=VIPs=]
100*** VideoGame/GrandTheftAutoIV (Cops n' Crooks, Witness Protection)
101*** VideoGame/{{Dystopia}} (dys_cybernetic)
102** Assault with the Bomb (The opposing team has to get an object into the other team's base (and possibly arm it) after which time the other team may or may not have time to stop it before it explodes):
103*** VideoGame/TeamFortress2 (Payload)
104*** Franchise/{{Halo}} (Assault)
105*** Counter-Strike (de_ maps)
106*** DayOfDefeat Source
107*** VideoGame/RainbowSixSiege
108** Capture Their Flag:
109*** 1 Flag in Franchise/{{Halo}}.
110*** Shadowrun
111*** VideoGame/WorldOfTanks - Assault Matches - a single base to defend or capture depending on the side you are playing.
112** Capture Their Points:
113*** VideoGame/TeamFortress2 (asymmetric CP, tc_hydro (final base))
114*** Franchise/{{Halo}}
115*** VideoGame/GrandTheftAutoIV (Turf War)
116*** VideoGame/{{Dystopia}} (all maps)
117** Other:
118*** VideoGame/MidnightGhostHunt - First the ghosts hide while the ghost hunters try to catch them, then the hunters survive while the powered up ghosts try to kill them.
119
120!!!Commander and Fighters
121One player on a team interacts in the game in a diferent fashion from the rest, eg. a Commander with a RealTimeStrategy view of the battlefield while the rest of the team fights in a FirstPersonShooter view.
122
123Examples:
124* The Half-Life mod NaturalSelection.
125* One of the earlier ideas kicked around for VideoGame/TeamFortress2.
126* VideoGame/{{Battlefield}}, though the Commander can also fight him/herself.
127* ''Videogame/{{Battlezone1998}}''. [[note]]In multiplayer, the "Commander" player on each team will build the base and units, and can switch between piloting his hovertank like the other non-commander players, or using a sky-eye camera. Non-commanders can be given combat vehicles and a few support units, and their role is to do most of the dirty work for the Commander - attacking the enemy and defending the base.[[/note]]
128
129!!3 or 4 sided
130
131!!!4-Square
132The playfield is set up for no more than 4 players, eg. each player gets a corner of the playfield. Most commonly seen in the days of the N64 when systems could have no more than 4 players at any one time. If there are three players/teams, one team is visibly absent.
133
134Examples:
135* Some minigames in ''VideoGame/PokemonStadium''
136* Some ''VideoGame/MarioParty'' minigames
137* Common in RealTimeStrategy games.
138* ''VideoGame/BattleHunter'', sans the "visibly absent" part
139* ''VideoGame/{{Warlords}}'', one of the earliest games of this kind
140* The UrExample is ''Quadrapong'', a 4-player version of ''VideoGame/{{Pong}}'' released in 1974.
141
142!!!1 vs. 3
143One player/team must fight another team of 2 or 3 other teams/players. The game is balanced so the single player is in a position of power.
144
145Examples:
146* some Mario Party minigames
147* Much rarer, but also appears in RealTimeStrategy.
148
149!!!VideoGame/PiratesVikingsAndKnights
150There are 3 distinct and different classes/teams. Difficult to balance and rarely seen outside the Half-Life mod Pirates, Vikings and Knights.
151
152* Aliens vs. Predator (vs. Human Marines)
153* VideoGame/ForHonor
154
155!!Free-For-All
156The game has as many competing groups as the player count permits.
157
158!!!Player Versus Everyone
159Every player plays against every other player.
160
161Examples:
162* VideoGame/MarioParty
163* VideoGame/{{Bomberman}}
164* VideoGame/SuperSmashBros
165* Armor Games' [[WebGames Web Game]] ''Stick Arena Ballistick''
166* ''VideoGame/SpongeBobSquarePantsLightsCameraPants''
167* ''VideoGame/{{BearZerkers}}''
168* FirstPersonShooter games (sans the word "Team"):
169** Deathmatch/Slayer/Arena (the most common gametype, where everybody just tries to kill everybody else as much as possible):
170*** VideoGame/{{Doom}}
171*** Franchise/{{Halo}}
172*** VideoGame/{{Quake}}
173*** VideoGame/HalfLife1
174*** VideoGame/HalfLife2: Deathmatch
175*** VideoGame/MetroidPrimeHunters
176*** VideoGame/{{Unreal}}
177*** VideoGame/GearsOfWar2 does this with teams of 2.
178*** VideoGame/GrandTheftAutoIV
179*** VideoGame/{{Towerfall}}
180!! King of the Hill:
181*** Franchise/{{Halo}} series
182*** Metroid Prime Hunters
183** Be A Man, Beat The Man:
184*** Franchise/{{Halo}} series (Juggernaut)
185*** Metroid Prime Hunters (Prime Hunter)
186
187!!!Multi-Team
188Players can cooperate in their own sets of groups in any permutation allowed by the player limit.
189
190Examples:
191* VideoGame/MarioKart Double Dash!!
192* Franchise/{{Halo}}
193* VideoGame/SuperSmashBros
194* VideoGame/GrandTheftAutoIV (Car Jack City, Mafiya Work)
195
196!! BattleRoyaleGame:
197Players drop into a map, scavenge for weapons and equipment to keep them alive, and kill each other until only one player (or team) remains. All while outrunning an AdvancingWallOfDoom that acts as a time limit.
198
199Examples:
200
201* VideoGame/{{Fortnite}}
202* VideoGame/PlayerUnknownsBattleGrounds
203* VideoGame/ApexLegends
204* VideoGame/Tetris99
205* VideoGame/CallOfDutyBlackOps4 - Blackout gamemode

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