Follow TV Tropes

Following

Context Main / CombinationAttack

Go To

1%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
2%%
3[[quoteright:350:[[VideoGame/ChronoTrigger https://static.tvtropes.org/pmwiki/pub/images/chrono-trigger-ds-20080709040735182.jpg]]]]
4[[caption-width-right:350: [[SpinAttack Cyclone]] + [[OverlyLongTongue Slurp]] [[CursedWithAwesome Slash]] = [[XMakesAnythingCool X-Strike]]]]
5
6->''"So the basic idea is to gang up on the character and beat the living daylights out of him, huh?"''
7-->-- '''Laharl''', ''VideoGame/DisgaeaHourOfDarkness''
8
9A SpecialAttack that consists of two or more characters working as a team attacking at the same time or in rapid succession. If they both have some sort of superpower, they may even combine their powers to create a new move with the properties of both.
10
11These are often extremely powerful, and [[RuleOfCool rather impressive to watch]], especially in video games where they may be considered a form of LimitBreak.
12
13Often used to finish off the BigBad during a {{Crossover}} to give both sides the spotlight. Also frequently overlaps with CombinedEnergyAttack. Sometimes, a DualBoss may have access to combination attacks, allowing the bosses to coordinate with each other.
14
15May involve PowerOfFriendship, PowerOfLove, and TrueCompanions when used as a plot device. In cases where ElementalPowers are used in this manner, this often takes the form of an ElementalFusion.
16
17Contrast AbilityMixing (where a single character combines two kinds of attack into one) and WonderTwinPowers (where a power can only be used by two people working together). A subtrope of MetaPower when the combination attack involves the use of powers.
18
19Not to be confused with {{Combo}} attacks, which usually mean something different in a {{fighting game}} context.
20----
21[[foldercontrol]]
22
23!!Video Game Examples:
24
25[[folder:Action-Adventure]]
26* In ''VideoGame/BeyondGoodAndEvil'', Jade and Pey'j can execute a combo attack wherein Pey'j stomps the ground, propelling nearby enemies into the air, where Jade can hit them and send them flying into other enemies.
27* ''VideoGame/CastlevaniaPortraitOfRuin''
28** There are two playable/switchable characters, and instead of the usual item crash, they combine their power and have tons of joint attacks. [[spoiler:Their strongest combo [[GondorCallsForAid summons the spirit of]] [[NoKillLikeOverkill ''all'' Belmonts from previous games]] for one devastating screen-clearing attack.]]
29** Loretta can create a giant ice sword for Stella to swing. [[spoiler:Dracula can immolate a wave of Death's sickles, or turn him into a giant scythe and swing him to create a giant explosion.]]
30* Technically, all combos involving the magical attack in ''VideoGame/PrinceOfPersia2008'' are this, since Elika is the one executing the magical strikes while the Prince performs the other three attack types.
31[[/folder]]
32
33[[folder:Beat 'em Up]]
34* ''VideoGame/TheBouncer'' has trinity attacks, where the three fighters team up to perform an attack. This can seriously backfire against Dauragon, however. Not to mention that exactly when you can use it is completely up to your AI-controlled partners and despite doing large amounts of damage, it can never finish off an enemy, making it at most an overelaborate HpTo1 attack.
35* Both, the arcade and NES versions of ''VideoGame/DoubleDragon III'', featured a couple of team-up moves that could be performed by two players: the triangle jump kick (in which one player is thrown by his partner while doing a jump kick) and the back-to-back hurricane kick (in which both players perform the hurricane kick at the same time). In the arcade version, the moves could be done by any combination of characters, but in the NES version they could only be done if both players were controlling Billy and Jimmy.
36* ''VideoGame/GoldenAxe Revenge of Death Adder'' has this in two- and four-person varieties. Players attacking a stunned enemy while standing on opposite sides will [[WrestlerInAllOfUs grab the enemy and perform a piledriver]]. Four players make it a SpinningPiledriver instead. Instant kill on any mook and deals obscene damage to bosses, especially considering how easy it is to perform.
37** ''Golden Axe 3'' gives a unique special attack to each possible pair of characters, as well as a more powerful spell for each character when cast with the other player's help.
38* ''VideoGame/TheSimpsons'' arcade game by Konami allows two players to perform special attacks which vary depending on which members of the Simpson clan are being controlled (up to six teams attacks were available).
39* [[DualBoss Mona and Lisa]] in ''VideoGame/StreetsOfRage 3'' do this. One of them is given a leap up by the other to attack the player.
40** Throwing your partner in the first game causes them to perform a powerful jumping attack instead of doing damage to them. While the feature was absent in the sequel, it returned in the 3rd game.
41* ''VideoGame/{{Spyborgs}}'' have the "Finishing Bonus", granted when both players (or, on single-player mode, the player and the AI-controlled partner) executes an enemy together, where one will uppercut an enemy into the air while another lands a fatal slash / punch before the enemy lands. Pulling this off nets a far greater point bonus.
42* ''VideoGame/UrbanReign'' for the [=PS2=] features these extensively as every single character(even the lowest of mooks) has several. Just grab an enemy when a friend's close by, or hold your target still and let your buddy walk up to you and a team attack will trigger.
43 [[/folder]]
44
45[[folder:Card Games]]
46* ''VideoGame/GwentTheWitcherCardGame'': Any cards with the Bonded modifier, which enhance their abilities when copies of the card are already on the board. Letho's abilities are dependent on his Viper Witcher partners Auckes and Serrit being in hand when he is played, potentially combining both of their effects (locking a unit and dealing damage) into one.
47[[/folder]]
48
49[[folder:Fighting Games]]
50* Almost any team-based FightingGame (''VideoGame/TheKingOfFighters'', ''VideoGame/MarvelVsCapcom'') will allow the fighters on the sidelines to jump in for an assist or, in some cases, a simultaneous firing of LimitBreak {{Combos}}.
51* The ''Manga/{{Bleach}}'' [[UsefulNotes/NintendoDS DS]] fighters have only one of these when Kyoraku and Ukitake are in a team. It's not foolproof, but is respectably destructive.
52* Several characters' ultimate attacks in ''VideoGame/DragonBallZBudokai 3'' (and some of the more recent games, too) involve another character showing up to join in the attack. The Data Cardass Arcade games (Built on the Budokai 3 engine, released only in Japan) even had a system specifically devoted to being able to combine two character's ultimate attacks into one combination attack.
53* ''VideoGame/DeadOrAlive'' games have these when playing in team mode. Most characters get unique attacks when switching out to certain partners. May or may not be more powerful than their normal switch-out beatdown.
54* Basically, the entire reason the Assist system was implemented in ''VideoGame/DissidiaFinalFantasy'' is to allow for unique combos that would ordinarily be impossible.
55* ''Franchise/{{Naruto}}'' games:
56** ''VideoGame/NarutoUltimateNinja3'' (''Narutimate Hero 3'' in Japan) has three Combination Ultimate Jutsu that are like this. Ultimate Lotus of Love and Youth for Rock Lee and Might Guy, Eternal Rivals for Kakashi and Might Guy and Combo Rasengan for Naruto and Jiraiya. Each attack can be executed by either character in battle, and both characters perform the attack together.
57** The ''Ninja Storm'' series of games introduced plenty of these, for both the heroes and villains, in ''[[VideoGame/NarutoShippudenUltimateNinjaStormRevolution Revolution]]''. Some of them involve three characters at once (Team 7, the Sand Siblings, etc).
58* ''VideoGame/SuperSmashBros''
59** Some characters' [[LimitBreak Final Smashes]] have them dishing out pain with multiple characters. In ''Brawl'', [[Franchise/{{Pokemon}} Pokémon Trainer's]] Triple Finish has him summoning his three Pokémon to launch a massive combination of elemental attacks; in ''3DS/Wii U'', Franchise/MegaMan fires a blast alongside VideoGame/MegaManX, [[VideoGame/MegaManLegends Mega Man Volnutt]], [[VideoGame/MegaManBattleNetwork MegaMan.EXE]], and [[VideoGame/MegaManStarForce Geo Stelar]], plus Proto Man and Bass in ''Ultimate'', [[VideoGame/FireEmblemAwakening Robin]] teams up with Chrom for an aerial beatdown, referencing ''Awakening's'' Pair-Up mechanic, while [[VideoGame/XenobladeChronicles1 Shulk]] lays the smackdown with Dunban and Riki in reference to ''Xenoblade's'' Chain Attacks; and in ''Ultimate'', [[VideoGame/{{ARMS}} Min Min]] joins forces with the rest of the ''ARMS'' cast to pummel her opponent; [[VideoGame/Persona5 Joker]] calls in three fellow Phantom Thieves for an All-Out Attack; [[Franchise/DragonQuest Hero]] calls upon the power of other Heroes to power his Gigaslash; and [[VideoGame/XenobladeChronicles2 Pyra/Mythra]] calls in Rex to perform their most powerful attacks.
60** {{Final Boss}}es Master Hand and Crazy Hand have a number of attacks they can perform together when both are out. ''Melee'' and ''Brawl'' have more "basic" attacks like fist-bumps and claps, and ''3DS/Wii U'' adds things like flicking giant orbs at each other.
61%%** Removing the "friendly fire" option in Team Smashes can have some interesting results, such as the [[GoodBadBug Glitch-created]] [[FastballSpecial Mr.Game & Watch Ness blast attack.]]
62%% Should be more descriptive of what exactly these techniques are. Articles are meant to be understandable for those unfamiliar.
63* The ''VideoGame/RivalSchools'' series is unique among {{Fighting Game}}s, in that teams consisting purely of members of the same school can launch a school-specific Combination Attack using the entire team. Characters from the game retain this trend in crossovers; Kyosuke has a super combo with his school partners in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', and Batsu has a team super combo based on his partner's specialty in ''VideoGame/TatsunokoVsCapcom''.
64* Teaming Ryu and Ken in ''VideoGame/XMenVsStreetFighter'' or ''VideoGame/MarvelSuperHeroesVsStreetFighter'' would allow them to do a Double [[KamehameHadoken Shinku Hadoken]]. ThePowerOfFriendship at its finest, especially since Ken has never had a giant beam or fireball as a Super Combo.
65* Another example would be ''Ultimate Muscle: Legends VS New Generation'', the crossover game between ''Manga/{{Kinnikuman}}'' and ''Anime/UltimateMuscle'' in which any tagteam has a combination attack. Including the ones that were actually included in the anime, such as Muscle Docking and the Longhorn train.
66* ''VideoGame/{{Tekken}} Tag Tournament'' had a few specials like this as well. Get fellow luchas King II and Armour King on a tag team, have King do an Irish Whip, and Armour King can come up to powerslam the victim while King buggers off for a beer. Paul and Law in particular have an intricate double tag combo requiring well-timed button presses.
67** The second ''Tag Tournament'' introduces Tag Assaults, which are Bound combos that cause your partner to run onscreen and perform a short string before control returns to your main fighter. Balcony crashes also require both characters (you blast your opponent through the break point while your partner catches them with a combo below).
68* In ''VideoGame/StreetFighterEX 3'', certain characters had team finishers that could only be done in certain situations with certain characters on a team that [[GuideDangIt weren't hinted at in game]].
69* ''VideoGame/StreetFighterXTekken'' has a number of ways your characters can join forces to do damage, ranging from Cross Rushes ([[LauncherMove launch combos]] that swap partners), Cross Arts (the purest use of the trope, where one character performs a super move then tosses the hapless opponent to their partner, who proceeds to execute their own), or Cross Assaults (a short period where both characters appear onscreen and are controllable to launch a simultaneous barrage against the lone opponent).
70* In ''VideoGame/StreetFighterAlpha 3'', when Juni and Juli are fighting the together, they gain the ability to perform two additional Super Combos that they don't get to use individually: the Psycho Roll and Death Cross Dance.
71* In ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'', Zangief's tag super has him and his partner grab the opponent from both sides and double pile-drive them.
72* In ''VideoGame/MortalKombatX'', one of Triborg's Fatalities entails him splitting into three cyborgs. Cyrax slashes the victim's throat, Smoke plucks out their heart, then both hold the victim in the air while Sektor uppercuts their body in half and takes their head.
73** Ferra and Torr work together and count as one fighter, Ferra riding on Torr's back, the two of them using moves like him [[FastballSpecial throwing Ferra at opponents or bowling her across the ground]].
74[[/folder]]
75
76[[folder:Hack and Slash]]
77* ''VideoGame/DevilMayCry3DantesAwakening'': In the penultimate mission, [[spoiler:Dante and Vergil]] hack away at Arkham then repeat with each other's swords, and then blast the hell out of him with a WaveMotionGun attack from Ebony & Ivory.
78* ''VideoGame/DynastyWarriorsGundam'' has kind of fake variants. They are called Combo Attacks but are essentially each character's own special attack with a more or less slight powerup.
79** Which is an understatement in some cases. [[Anime/MobileSuitGundamSEEDDestiny Strike Freedom]], for example, goes from using its BFG in a stationary BeamSpam attack (which is good for single units, like rival Gundams) to making a series of short, controllable dashes, hacking away with its LaserBlade, firing off all of its [[AttackDrone DRAGOON]] units as it goes (naturally, this is great for tearing apart packs of Mooks like tinfoil).
80*** More specifically, every Class 3 Mobile Suit has two different special attacks: One it used normally, and one it used as part of a Combo Attack. A certain skill that switched these made some Mobile Suits into {{Game Breaker}}s (Like the [[Anime/TurnAGundam Turn A]], whose Combo Attack was to lob a nuke).
81*** Every game in the [[VideoGame/DynastyWarriors War]][[VideoGame/SamuraiWarriors rio]][[VideoGame/WarriorsOrochi rs]] franchise has this as well which comes from 2 player Musou attacks. A rather famous example is the Triple Musou in ''VideoGame/WarriorsOrochi'', which includes a three-person musou attack that can be performed by any character combinations, and special triple musou with three specific characters such as the one between Sun Jian, Cao Cao, and Liu Bei.
82[[/folder]]
83
84[[folder:Mecha Game]]
85* Many games in the ''VideoGame/SuperRobotWars'' have a number of attacks that are available only when certain teammates (in certain mecha) are together when the attack is made, particularly if they're from the same series and are close friends. Famous attacks include the [[BattleCouple Rampage Ghost, Twin Bird Strike,]] [[BashBrothers Tatsumaki]] [[HeterosexualLifePartners Zankantou,]] [[{{Moe}} Royal Heart Breaker,]] [[Anime/MartianSuccessorNadesico Double Gekigan Flare,]] and [[Creator/GoNagai Final Dynamic]] [[Manga/GetterRobo Special]].
86** The series also eliminates the [[AwesomeButImpractical common complaint]] about Combination Attacks by letting the participants activate it individually. So even if the two attacks individually do more damage combined than the Combination, you can do the Combination ''twice'' and still come out ahead. This is particularly [[GameBreaker exploitable]] in the ''Original Generation'' games with the SRX team, a CombiningMecha composed of three robots who also have a separate Combination Attack: You can separate the SRX, do the Combination Attack twice, then recombine and perform the SRX's ''own'' absurdly powerful WaveMotionGun Combination Attack with a fourth mecha, all in one turn.[[note]]In SRWOG 2, where the SRX and R-Gun Powered combination attack is available, combination attacks ''ignore barriers.'' This includes the final boss.[[/note]]
87** ''VideoGame/EndlessFrontier'' has Reiji's and Xiaomu's Frontier MAX attack be a combination attack. In ''EXCEED'', Aredy can start combinations with the Arkuon, Neige with the Fey-Clyde, Haken with the Gespenst Phantom, Reiji with Xiaomu, and Reiji again with both Xiaomu and Saya (but Xiaomu now has her own personal Frontier MAX as well). Meanwhile, Axel Almer and Alfimi count as a single unit, so all their attacks are in unison.
88** Interestingly, a lot of these combo attacks are done ''in canon'', but plenty of them are changed due to RuleOfCool, or which series' are included in that particular game. Example: The original Final Dynamic Special involved Getter G, Grendizer, Great Mazinger ''and Double Spazer''. [[https://www.youtube.com/watch?v=JfEIAKpJP14 All games using Grendizer swap out Double Spazer and put Koji in Mazinger Z]]. And depending on the game, Mazinkaiser may replace Z or Shin Getter replacing G, and Grendizer may not show up at all!
89*** To note, the Mazinger units usually has the most amount of Combination Attack in the games they were in. Tetsuya is actually the current title holder for having the most amount of combination attacks in the franchise history.
90** ''VideoGame/SuperRobotWarsNEO'' gives the Eldoran series units the Eldora Special
91** That's retained in OE, but more interestingly was inspired by a combination in ''VideoGame/SuperRobotWarsGC'' involving Braiger, Baxanger, and Sasurauger known as the J9 Special.
92** And ''VideoGame/{{Super Robot Wars Z}}2: Hakai-hen'' adds the [[https://www.youtube.com/watch?v=sLGWRs-clFU Invincible Special]], a team-up of Creator/{{Sunrise}}'s three "Invincible" robots (Daitarn 3, Zambot 3, Trider G7). ''Saisei-Hen'' gives us the [[https://www.youtube.com/watch?v=NK-Pi3IO8tk Dankuu Souga Ken]], which is like the X-Strike but with the two Dancougar. ''Tengoku-hen'' has Aquarion LOVE, which is a Double Mugen Punch that ends with both Aquarions' punching arms turning into a heart.
93** ''VideoGame/SuperRobotWarsBX''
94*** "Dynamic Combination" between [[Anime/ShinMazinger Mazinger Z]] and Mazinkaiser SKL: the latter mounts the former's "[[RocketPunch Big Bang Punch]]" and follows it up with a point blank "Thor Hammer Breaker", ending with a full-powered collision between "[[EyeBeams Koushiryoku Beam]]" and "Inferno Blaster".
95*** "Triple Generation" between [[Anime/MobileSuitGundamAGE all three of the Asuno family]]; [[spoiler:Asemu also has "Memory of Eden" with [[Anime/MobileSuitGundamAGE Zeheart Galette]]]].
96*** In a first for ''Nadesico'', [[Anime/MartianSuccessorNadesico Akito Tenkawa]] can use the "Double Gekigan Flare" with [[spoiler:[[Anime/MartianSuccessorNadesico Nagare Akatsuki]]]] rather than [[Anime/MartianSuccessorNadesico Gai Daigoji]].
97*** "[[Anime/Gekiganger3 Double Gekigan Fire]]" is a recreation of the "Double Burning Fire", right down to the poses and firing their Chest Blasters at their foes.
98** It's worth noting beforehand that, if one chooses not to sortie all the necessary units in ''VideoGame/SuperRobotWarsX'', a combination attack can still be used. It ends up looking similar to the "summon attacks" used in ''[[VideoGame/SuperRobotWarsZ Tengoku-hen]]'', complete with them being noticeably weaker than normal combination attacks.
99*** The [[Anime/BuddyComplex Coupling Modes for Luxon and Bradyon]] are represented as this. [[spoiler:In contrast, [[MidSeasonUpgrade Bradyon Next]] can activate a similar state alone for an attack, due to the development of the Stand Alone Mode.]]
100*** "Joint Dragon Fire" appears after being notably absent from ''[[Anime/TheBraveExpressMightGaine Might Gaine]]'''s debut in ''V'', [[spoiler:only here, Black Might Gaine is added in!]]
101*** What many considered the best part of [=PV2=]: [[spoiler:"Mazin Soukougeki" between Koji in Mazinkaiser and Tetsuya in Mazin Emperor G. Bonus points for being used on Mazinger Zero.]]
102* Starting from the second game, the ''VideoGame/AnotherCenturysEpisode'' series has combination attacks when you sortie with at least one wingman. Certain pairings of characters have special combos, ranging from the obvious ([[Anime/MartianSuccessorNadesico Double Gekigan Flare!]]) to the ludicrous ([[Anime/MobileSuitGundamWing Wing Zero Custom]] + [[Anime/AfterWarGundamX Gundam X]] or [[Anime/MobileSuitGundamSEED Freedom and Justice with METEORs]] = [[ThereIsNoKillLikeOverkill record pain]]).
103** The third game has ''Shin Getter Robo'', which is actually 3 mechs in 1. It can perform a unique combination attack if you sortie alone.
104* ''VideoGame/SDGundamGGeneration'' doesn't tend to include combination attacks, but they pop up on occasion (for example, [[Anime/MobileSuitGundamSEEDDestiny Chaos, Gaia, and Abyss]] get one in ''Wars''). The most famous example from ''G Gen'' isn't even playable; a CutScene in ''Neo'' shows the [[Anime/MobileSuitGundamWing Wing Team]] attempt an attack on [[Anime/MobileFighterGGundam Master Asia]] -- which fails primarily because it's [[OldMaster Master Asia]].
105[[/folder]]
106
107[[folder:Platformers]]
108* The Kong Pow from ''VideoGame/DonkeyKongCountryTropicalFreeze''. Collecting bananas gradually fills a gauge on the HUD that, when full, allows the Kongs to transform all onscreen enemies into extra lives, recovery hearts, or Banana Coins. It takes two characters to pull off the move, though, so Donkey Kong is out of luck if he's by himself.
109* On top of its use of {{Spell Blade}}s, various characters in ''VideoGame/KirbyStarAllies'' can mix their copy abilities together to form one-off attacks. Some of these can be used to solve puzzles, but they're mainly there to let the players cause havoc.
110** The story mode of ''VideoGame/KirbyFighters2'' is themed around teaming up to overcome greater challenges. While Twin Woods and Duo Edge have some of these, such as both trees putting all their energy into growing a MASSIVE apple to crush Kirby or the giant armors charging across the stage at the same time, the best-choreographed battling has to go to the eponymous Destined Rivals, King Dedede and Meta Knight. Every battle against them has the series staples uniting their abilities in creative ways, such as Dedede's massive inhale spitting the enemy directly into a heavy slice from Meta Knight, or Meta Knight's twister wrapping around Dedede's spinning swing for a vortex of bludgeoning.
111* The Double Attack in ''VideoGame/MegaManX8''. Whenever the player fills the AT Gauge while both teammates are active, pressing the Double Attack button while cause the point Maverick Hunter to create a small spherical field around them which, when it connects against an enemy or a boss, will have both Maverick Hunters perform a powerful screen-clearing attack together that can destroy lesser enemies and heavily damages bosses. During this attack, X fires [[WaveMotionGun a powerful laser beam]] from his X Buster, Zero's Z-Saber [[{{BFS}} grows huge]] as he slices his opponents, and Axl busts out the GunsAkimbo and blasts the area or the opponent with a hail of bullets.
112* In ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/SuperMario3DWorld'', if there are multiple players, they can do a screen-wiping combination attack by simultaneously hitting the ground with a GroundPound.
113* ''Franchise/SonicTheHedgehog''
114** ''VideoGame/SonicAdventure2'' ends with [[spoiler:Sonic and Shadow simultaneously using Chaos Control to set the Space Colony ARK back in its proper orbit.]]
115** ''VideoGame/SonicTheHedgehog4: Episode II'' has a stronger version of the [[RollingAttack Spin Dash]] done by Sonic and Tails simultaneously.
116** ''VideoGame/SonicHeroes'' featured "Team Blast" attacks for each team.
117** ''VideoGame/SonicForces'' has the Double Boost, an even faster boost move performed by Sonic and the Avatar. [[spoiler: There's also the Triple Boost, a move used by Modern Sonic, Classic Sonic, and the Avatar to finish off the FinalBoss.]]
118 [[/folder]]
119
120[[folder:Real-Time Strategy]]
121* ''VideoGame/EndWar'' on the DS has a gameplay mechanic somewhat similiar to this, attacks made against a unit that is surrounded by enemies get a significant boost even if those other units aren't attacking it.
122* From the {{RTS}} game ''VideoGame/WarcraftIII'':
123** Though not technically an intended instance of this trope, hero spells may be cast simultaneously for a much greater effect. This trope appears primarily in multiplayer environment, where many of these moves became cookie cutter with their repeated use, and are the driving force behind some of the strategies and counter-strategies, often falling into a category of the dreaded {{game breaker}}.
124** - Tauren Chieftain's Shockwave (line damage) + Farseer's ChainLightning, = Chainwave
125** - Death Knight's Death Coil (heals allied undead/damages non-undead enemies for a substantial amount) + Lich's Frost Nova (deals area damage and extra damage to the target) = Coil Nova
126*** The expansion added the Crypt Lord, whose Impale ability deals some damage and stuns enemies in a long line, making it a valuable addition to the above.
127** The Blood Mage's Banish spell deals no damage on its own, but instead makes the target slower, immune to normal attacks (and unable to attack), and sells cast on it have increased effects. The Mountain King's Storm Bolt throws a hammer at an enemy to deal huge damage and stun them. [[CycleOfHurting You can see where this is going.]]
128** In ''VideoGame/DefenseOfTheAncients'', a popular custom map for ''Warcraft III'', the gameplay revolves mostly around proper timing and aim of multiple hero skills.
129** In an intentional example, the Pandaren Brewmaster has two skills intended to be used in tandem: Drunken Haze and Breath of Fire. Drunken Haze causes drunkeness in enemies, lowering their accuracy, while Breath of Fire deals damage in a cone. Units with the DH debuff, however, take extra damage and further damage over time.
130* In ''VideoGame/BrutalLegend'' the player's avatar (either Eddie Riggs, Dark Ophelia, or Emperor Doviculus) can do double team attacks with any friendly unit during stage battles.
131[[/folder]]
132
133[[folder:Role-Playing Games]]
134* ''VideoGame/{{Absinthia}}'': Unlike most games, team skills are upgrades of existing skills and require only one character's turn, making them easier to use than in most games. However, this requires both characters to be alive and free of certain ailments. If these conditions aren't met, the team skill reverts to its weaker base form.
135* ''VideoGame/ArTonelicoIIMelodyOfMetafalica'' has the Reyvatiels able to use Synchronity Chains after getting into sync through use of Psyche attacks, and the securing of the knowledge of the Combo Magic. While just triggering the chain without a song that evolves to Combo Magic is still good (A very much extended Attack Phase), the Combo Magic can get scary powerful when amped up with Replakia and high Burst...
136* ''VideoGame/ArcRiseFantasia'' lets you sync together Magic spells cast by multiple characters on the same target for amplified effects. Also, you can pull off Excel Trinities (arguably the main engine for pumping out damage later in the game) by having your 3 characters do an Excel Act at once on an opponent.
137* ''VideoGame/AstraHunterZosma'': Astra skills are powerful skills that Zosma and his companion can use together, but each one can only be used once per battle and requires both characters to be alive.
138* In ''VideoGame/BraveFrontier'', when two or more units hit the same enemy at the same time, they create a Spark that deals more damage.
139* ''VideoGame/BreathOfFireIV'' also had a combo system where casting any two compatible skills (or spells) sequentially caused their effects to combine, resulting in additional hits/damage, or entirely new, mixed-element spells. Some of the game's Masters specifically request combos exceeding a certain amount of damage or number of hits.
140* In ''VideoGame/BugFables'', the team eventually learns to use Team Skills, which are devastating powerful moves that require multiple party members to attack at once, but also waste both of their turns at the same time. There are 4 Team Skills in total, each unlocked in a different way:
141** [[ThisIsADrill Frozen Drill]] is learned at Rank 17 and is performed by Kabbu and Leif. It hits enemies 4 times, with the first 3 hits [[ArmorPiercingAttack ignoring defenses]], deals damage equal to Kabbu & Leif's ATK combined, but halved with each hit, flips the flippable enemies and has a chance to freeze them into an ice cube.
142** Frost Relay is learned by helping the tarantula wizard to find the ingredient for his newest MagicPotion, and is performed by Vi and Leif. In it, Leif and Vi take turns striking the enemy up to 12 hits, with each hit dealing 1 less damage than the previous one, with Leif's hits having a chance to freeze the enemy, which allows Vi to deal extra damage when her turn comes.
143** [[DeathFromAbove Fly Drop]] is learned in Chapter 6, when Vi is finally forced to start flying and carrying Kabbu around, and is performed by Vi and Kabbu. In it, Vi grabs Kabbu, flies as high as possible, and then drops Kabbu [[HornAttack horn-first]] at an enemy, dealing damage equal to their ATK combined + 4 extra damage, [[ArmorPiercingAttack piercing all defenses]].
144** [[RollingAttack Frost Bowling]] is learned at the end of "Leif's Request" sidequest once they discover the truth behind his past, and is performed by all three team members at once. In it, Leif freezes Vi into a massive ice sphere, which is then launched by Kabbu at enemies. It deals damage equal to all team members' ATK combined and can be ended early to create an explosion that deals 3 damage less to strike for the second time. It also has a chance to freeze enemies into an ice cube.
145** Of the non-player examples, [[spoiler:Maki and Kina]] can also perform their own combination move in the post-game OptionalBoss fight with [[spoiler:Team Maki]]. In it, [[spoiler:Maki]] launches a team member into air, which is then followed by [[spoiler:Kina]] kicking them into another team member, damaging them both.
146* ''VideoGame/TheBureauXCOMDeclassified'' had the cross-class skill combinations. For instance, [[PlayerCharacter Carter]] could use use his powers to lift an unshielded enemy, allowing for the sniper rifle-equipped Scout to perform an OneHitKill on them.
147* ''VideoGame/ChronoTrigger'' was one of the first games to use combination attacks, allowing two or even all three party members to unleash devastating special moves -- {{Elemental Punch}}es, [[YinYangBomb Yin-Yang Bombs]], and more. It even works some characterization into this system, in that your surly and aloof TokenEvilTeammate doesn't have any Dual Techs, and can only perform Triple Techs if you seek out and equip certain items.
148** Its sequel ''VideoGame/ChronoCross'' also has Dual or Triple Techs, but these are very few in number (even more so given the game's large cast), and not really worth the effort given the character combinations required to pull them off and the fact that each can be used exactly ''once'' per combat. That said, Serge and Glenn's incarnation of X-Strike remains pretty damn effective, especially after each has gotten his InfinityPlusOneSword (or in Glenn's case, [[DualWielding swords]]).
149* In ''VideoGame/{{Deltarune}}'' some of Kris's Acts either require the help of Ralsei or Suse, or have an upgraded version that's used with Ralsei and/or Susie, but using them also uses up said party member's turn. PlayedStraight with Susie's [[EleventhHourSuperpower Red Buster]], which deals massive damage.
150* ''VideoGame/DigitalDevilSaga'' (and its sequel) has a Combo System, which merely requires that the characters you're using each has a particular skill equipped - then the combo appears in a separate menu. Many of the comboes are simply more powerful attacks that you'd be able to use singularly at a later date - others are unique attacks and spells which cannot be found in any other way. As a whole, they're [[UselessUsefulSpell only really useful early in the game]], however...
151* In the ''Franchise/DragonAge'' series:
152** ''VideoGame/DragonAgeOrigins'' has spell combos, such when two force fields result in an explosion centered on target. While the spells can be cast by the same character in succession, it is more efficient if fired by two mages. The most common example is probably Shattering, where one mage freezes the target with Petrify or Cone of Cold, then another uses Stone Fist, Crushing Prison, or a CriticalHit to insta-kill it.
153** The [[http://dragonage.wikia.com/wiki/Cross-class_combo cross-class combos]] in ''VideoGame/DragonAgeII'' and ''VideoGame/DragonAgeInquisition'' allow [[FighterMageThief each class]] to inflict a unique status effect on any enemy, which can only be exploited by the other two classes. The party AI can then be configured to do so at any opportunity.
154* ''VideoGame/DragonQuest'':
155** ''VideoGame/DragonQuestIV'': The spell Kazapple, which takes 10 MP from every character in the party to fuel a bolt of super-powerful lightning that obliterates a single enemy. This was much more useful in the original, since it made the Artificial Stupidity of your teammates a moot point for that round. In the remakes, you could generally get better results with individual moves, especially since the Combination Attack would fail if one party member was killed/disabled. The problem is that the game doesn't tell you it's a Combination Attack. And if you're in the habit of bringing Ragnar and/or Alena with you, it won't work because they have no MP to contribute to the spell.
156** ''VideoGame/DragonQuestSwords'' lets you spend your Master Stroke counter and some of your companion's MP into these. Although they don't cause nearly as much damage as some slightly more advanced Master Strokes.
157* ''VideoGame/EtrianOdyssey'':
158** Enemies can "stand ready", unleashing a very deadly and likely [[TotalPartyKill party-wiping]] attack with the aid of another monster if at least one participant isn't killed or otherwise rendered unable to execute the attack before the lead participant takes their turn.
159** ''VideoGame/EtrianOdysseyVBeyondTheMyth'': Your characters can perform Union Skills, several of which require the participation of two or more party members including the one initiating the skill. Examples include Double Attack, in which both particpants strike a specific target with their equipped weapons, and Chain Blast, which damages and binds all enemies.
160* ''Franchise/FinalFantasy'':
161** ''VideoGame/FinalFantasyCrystalChronicles'' allowed characters to cast spells on the same target to form new ones, like Fire and Life spells combining to make Holy. The spells can become even stronger with proper timing, but really strong ones like Firaga+2 require all 4 players to cast their spells with about a second delay between each other. [[AwesomeButImpractical make sure the enemy isn't like, trying to attack you while you set this one up.]]
162** In ''VideoGame/FinalFantasyIX'', putting [[BlackMagic black mage]] Vivi and BigGuy Steiner in the party together allows them to perform "Magic Sword" techniques, where one of Vivi's spells is channeled through Steiner's sword.
163** And of course, the whole concept of combination attacks in FF series started with Palom and Porom of ''VideoGame/FinalFantasyIV'', who could cast powerful unique spells with their Twin(cast) ability. The DS versions allows you to give the Twincast command to other characters as well, resulting in several new unique spells, including the fan favourite Ultima (which is produced by twincasting with Cecil and Rosa) that eventually [[ThePowerOfLove outdamages everything else in the game]] once you remove the damage {{cap}}. The sequel, ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'', adds Band Abilities that allows party members to partner together for certain attacks. While most character pairs only have a single Band attack between them, thanks to large number of charactrs and the fact that the parties consist of up to 5 characters, the grand total greatly exceeds even that of'' Chrono Trigger'''s. It also averts the common problem of attacks ending up doing less damage than its component parts by having some of the stronger ones break the damage cap and for the ones that don't, an accessory can take care of it.
164** ''VideoGame/FinalFantasyXI'' has Skillchains, which result from properly timed and executed [[LimitBreak Weapon Skills]] in succession, which gives an extra bit of elemental damage. Mages can then correctly time a spell and Magic Burst the target, which doesn't have a separate animation but does significantly boost the damage of the spell. Unfortunately, with various changes over the past few years, many don't bother with either of these nowadays.
165* ''VideoGame/FlipDimensions'': Special skills can be used that consume two party members' turns. However, if the skill is initiated by the slower of the pair, the faster character will have their buffs and debuffs tick down before the skill activates.
166* ''VideoGame/GranblueFantasy'' has "Chain Bursts": when party members perform Charge Attacks in succession during a turn, additional damage is inflicted at the end of the attacks depending on the number of party members that participated in the Chain Burst, with a Full Burst, performed with all four party members, dealing the most damage. The element of the Chain Burst depends on which party member initiated it.
167* ''VideoGame/GuildWars2'' has some abilities that when used create a combo field that remains on the field for a short period. If another character uses a skill that counts as a finisher and the attack passes through the combo field a secondary effect is created. The effect depends on [[ElementalPowers elemental type]] of the field and the attack type (blast, leap, projectile or whirl) of the finisher.
168* In ''VideoGame/{{Growlanser}}'' III and IV, in order to cast higher level spells, two party members have to cast low level spells to form cooperative magic.
169* ''Franchise/KingdomHearts'': ThePowerOfFriendship is one of the main themes of the series, and is weaponized in the form of combination attacks in most games.
170** ''VideoGame/KingdomHeartsI'': Sora's most powerful special attack is Trinity Limit, a ''triple'' Combination Attack where he borrows Donald and Goofy's powers to make a typically screen clearing burst of light.
171** ''VideoGame/KingdomHeartsII'': Every party member and several summons has a Limit, a powerful attack where they team up with Sora. Donald and Goofy get two each, plus the return of an overhauled version of Trinity Limit.
172** In ''VideoGame/KingdomHeartsBirthBySleep'', there's the Dimension-Links, which lets you invoke the powers of characters such as [[VideoGame/FinalFantasyVII Zack]], [[WesternAnimation/LiloAndStitch Stitch]], Mickey and strangely enough, Maleficent. It also has traditional {{Combination Attack}}s when you're fighting together with other characters, but since all such occurrences are plot-dictated and non-repeatable, it's easy to miss them.
173** ''VideoGame/KingdomHearts3DDreamDropDistance'': The Link system allows the playable characters to tap into the power of their [[{{Mon}} Dream Eaters]] in different ways. Sora has Link Attacks, which are the purest version of this trope, a powerful attack that Sora and his Dream Eaters perform together. Riku instead gets Link Styles, wherein he does a FusionDance with them to [[SpellBlade power up his Keyblade]]. Also, to a lesser extent, if you and your Dream Eater connect with any attack at the exact same time, both attacks are powered up and the Link gauge gets a boost.
174** ''VideoGame/KingdomHeartsIII'' overhauls the Limit idea from II into the Team Attack. They longer cost MP to use, and instead have a chance to be generated while in battle. Donald and Goofy once again have two each. In addition to their Team Attacks, Sora also has a series of "Unison" combo finishers that trigger if Donald or Goofy are nearby when his combo ends that have him teaming up with them for an attack. Trinity Limit is no longer an equippable ability. [[spoiler:It instead appears at the climatic moment of the final battle.]]
175** The downloadable "Re: Mind" expansion for [=KH3=] adds several more, some of them not even involving Sora. While playing as Roxas, the "Clock Tower Trio" (himself, Xion and Axel / Lea) can use Thinking Of You. Axel encircles the enemy in flame, then repeatedly throws his chakrams at them while Roxas and Xion spam dash attacks. It ends with a final cross attack from Roxas and Xion before Axel dive-bombs the target.
176* [[VideoGame/LegendOfLegaia Legaia II: Duel Saga]] has "Variable Arts", where one character must perform an intro attack, and another must perform an ending. Variable Arts (in general) are the second most powerful type of Art, the first being [[DesperationAttack Mystic Arts]].
177* This is pretty much the gist of ''[[VideoGame/ManaKhemiaAlchemistsOfAlRevis Mana Khemia's]]'' Variable Strike. "Everyone, please!"
178** The sequel expands this with unison strikes, in which one participant sets the target up for a follow-up attack from another, and unison guards where a character can swap in after another guards for a unique support move. In fact, the game's Unison Mode seems mostly geared around this mechanic.
179* All of the ''VideoGame/MarioAndLuigi'' [=RPG=]s feature combination attacks for special moves, requiring careful timing and coordination to pull off. The majority of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]''[='=]s Bros. Attacks rely on the Bros' physical capabilities, drawing from the field mobility options they learn through their journey. These attacks can be advanced into different attacks (for example, instead of pelting the enemy with multiple fireballs, one huge fireball is made and launched at the enemy instead). The later games use item-driven special attacks, but they still involve the co-operation of the 2-4 brothers.
180** In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', Bowser himself demonstrates a variation where he teams up with his minions, such as turning a regular [[TheGoomba Goomba]] ZergRush into the equivalent of artillery rain.
181** ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' demonstrates another variation: VideoGame/PaperMario can activate several combination attacks involving all three characters in your party (Mario, Luigi and Paper Mario), while Mario and Luigi can only perform combination attacks with each other.
182** An unique non-example is from the original VideoGame/SuperMarioRPG where Bowser gets the Hurly Gloves. If Mario is conscious when Bowser attacks with it, a doll assumes Mario's place and Bowser ''[[GrievousHarmWithABody throws a surprised Mario at the enemy]]''.
183*** [[FridgeBrilliance For extra hilarity, note that in other Mario games, it's normally Mario throwing Koopas.]]
184* ''Franchise/MassEffect'' has some minor examples, mostly involving having one character use Lift and another shoot the newly out-of-cover foe, or multiple Lifts and Throws to fling [[HumongousMecha Geth Colossi]] around the field in the first game. The [[VideoGame/MassEffect2 second game]] lets Warp cause people already under the effect of a biotic power to explode, and the [[VideoGame/MassEffect3 third game]], in addition to making Biotic Explosions much more accessible, allows tech attacks like Overload and Incinerate to be combined, as well, though Biotic Explosions are still the strongest. These combinations are essential to the three caster classes.
185* The Fusion moves in ''VideoGame/MarvelUltimateAlliance 2''.
186* ''VideoGame/PennyArcadeAdventures'' lets two or three of your characters combine their special attacks into one team-up attack. However, since those don't develop, and lack a power-boosting minigame, they usually only see use against enemies weak against them.
187** It's also a matter of timing the three characters varying speeds. Letting the other two wait until Tycho's bar fills is a losing proposition.
188* ''Franchise/{{Persona}}'':
189** ''VideoGame/Persona2'' has Fusion Spells, in which two or more party members can use specific moves (some even require specific Personas) to perform powerful attacks.
190** ''VideoGame/Persona3'':
191*** Fusion Spells return for this game, but this time are limited to just the Main Character. It requires him to have two specific Personas in his inventory at the same time, and one of them must be equipped. They require a percentage of the Main's maximum SP in order to cast it. ''[[UpdatedRerelease Portable]]'' removes this, instead having the skills as consumable items purchased in a special store. However, ''Portable'' also adds Co-Op attacks, which have a random chance of triggering when an enemy is knocked down.
192*** This game would also introduce the series staple All-Out Attack, in which every character in the party attacks the Shadows at once when all Shadows in the battle have been knocked down. In both this game and ''VideoGame/Persona4'', this attack takes the form of a BigBallOfViolence.
193** ''VideoGame/Persona4 [[UpdatedRerelease Golden]]'' adds a new form of Combination Attacks in certain follow up attacks, which only trigger after an All-Out Attack fails to wipe out all enemies, and require two specific characters to be in your party (Yosuke and Teddie, Chie and Yukiko, or Kanji and Naoto).
194** ''VideoGame/Persona5'':
195*** All-Out Attacks are revamped for this game. While still acting the same mechanically, instead of being a BigBallOfViolence, they now take a form more similar to a CrissCrossAttack that ends with the character who triggered the attack posing for the camera while [[HighPressureBlood the enemy explodes into blood]] with a BondOneLiner written above them.
196*** After knocking down an enemy, the player will be given the chance to perform a Baton Pass, where one character gives their turn to another to gain bonuses like enhanced stats.
197*** After completing rank 2 of Shinya's [[RelationshipValues Confidant]], the player unlocks Bullet Hail, which randomly triggers at the start of the battle and has the party showering the enemy Shadows with gunfire.
198*** ''[[UpdatedRerelease Royal]]'' introduces Showtime, a flashier version of the follow ups from ''Persona 4 Golden'', where two party members can pull off a special move together (for example, Morgana turns into a car and Haru rides on top, shooting the enemies with her grenade launcher as Morgana rams into them).
199** ''VideoGame/PersonaQ2NewCinemaLabyrinth'' features All-Out Attacks, but also has another type of this attack in Unisons, which act similarly to the follow up attacks from ''Persona 4 Golden''.
200* The ''VideoGame/PhantasyStar'' series uses combination attacks that were triggered when the right attacks were used in order, leaving it up to the player to discover the correct combinations. ''VideoGame/PhantasyStarIV'' added the "Macro" system, allowing the player to set up macros that triggered them almost at will.
201** A large amount of them could kill enemies outright (depending on certain criteria: organic, bionic, dark, or all period). Also, even enemies could use them, but they are mercifully rare (and never the insta-kill ones).
202* ''Franchise/{{Pokemon}}''
203** [[http://bulbapedia.bulbagarden.net/wiki/Beat_Up_(move) "Beat Up"]], a move introduced in [[VideoGame/PokemonGoldAndSilver Gen II]], is a Combination Attack of all your Pokémon, which actually does take in account the Attack values of the Pokémon involved, but leaves out some of the subtler attack mechanics in order to make it work.
204** And now in [[VideoGame/PokemonBlackAndWhite Black and White]] versions, in double and triple battles, using two of the Pledge moves in a certain order will produce new results, such as using Water Pledge followed by Fire Pledge creating a rainbow which basically grants you the Serene Grace ability for four turns. Beat Up has also been altered to only use the Pokemon's base attack stat.
205** Generation V also has the move Round, a singing attack that grows in power if two or more Pokémon use the attack in a turn.
206** In ''[[VideoGame/PokemonLetsGoPikachuAndLetsGoEevee Pokemon Let's Go]]'', two players (you and an assistant...or just you using both halves of the Switch controller) can combine their throws to create a Synchronicity bonus to the catch experience multiplier, which combined with all the other multipliers can have Pokemon gaining two or three levels (or even more for new low-level ones) from a single battle.
207* ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' has Combination Arts. Leveling up Raidou's familiars will usually cause them to learn a special combo, and effects range from nullifying (or even better, ''absorbing'') elements for a period of time, super-charged shots or strikes from Raidou's gun or katana, to attacks that decimate every enemy on-screen.
208* ''VideoGame/RealityMinds'': If the player characters use specific skills in a round of combat, they will follow up with another skill that combines the effects of the original skills. Fortunately, the game allows the player to check on all chain skill combinations in and out of combat.
209* In ''VideoGame/{{Robopon}}'', combining software can get you more powerful attacks depending on what kind it is. Mixing FIRE and WATER will get you a Steam attack, which has a chance of causing a Fever.
210* ''VideoGame/RogueGalaxy'' featured numerous Combination Attacks across a wide variety of party member, some of which were [[AwesomeButImpractical highly amusing and/or graphically impressive]], but the most effective strategy remained [[BoringButPractical attacking with the hero's sword]]. The same was true for most single-caster techniques.
211* Large Staple of the ''Saga'' series from ''VideoGame/SagaFrontier'' onward. You can combine Magic and Physical attacks all into one assault dealing up to 10,000 damage and possibly over that, Perhaps the best of them all is [[spoiler:The Wheel Vortex in ''VideoGame/RomancingSaGa Minstrel Song''; in fact the Combination attack: The Dragon is required to complete a quest]].
212* ''VideoGame/SailorMoonAnotherStory'' had a TON of combo spells, called "link techniques". All you had to do to acquire them was to put them together in your [[strike:diary]] menu and press start, and the game would automatically reveal (and remember) any applicable link techs. The power of the Link Techs were dependent on a special stat that increased the more the characters in question used Link Techs.
213* ''VideoGame/SepterraCore'': Grubb and Led have one. All multi-card spells require one team member per card, so technically they are too.
214* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has a variant: whenever one of your monsters hits an enemy's weakness, every other monster of the same alignment (Law, Neutral or Chaos) will pile up some extra Almighty-type damage.
215* ''VideoGame/ShinMegamiTenseiNINE'' has combo skills that activate when at least two party members use the same skill at the same time. The effects vary depending on the base skills, but they're typically more useful than having each participant act individually.
216* ''VideoGame/ShinMegamiTenseiImagine'' has build up charge over battles to allow combination attacks between your owned demons. The type of attack depends on the demon types. So comboing a Jack Frost and a Garm will give you the same attack as comboing a Pixie and a Garm as Pixie and Jack Frost are both Fairy demons. These are usually more useful than individual attacks.
217* In ''VideoGame/SkiesOfArcadia'', once you become captain of your own ship and have maxed out SP you can perform two special moves. The first, Prophecy, requires the party to consist of four members that aren't asleep, unconscious, or otherwise incapacitated. The [[FinishingEachOthersSentences four all say part]] of the invocation, "In dire need, We call forth, The power, Of the Ancients," which summons a moon down on the enemy for massive damage. The second, Blue Rogues, only requires Captain Vyse to be activate. He calls forth every single member of the crew on board to attack the enemy and heal the party. There's a maximum of eleven roles on the ship and some roles can be filled with either an attacker or a healer.
218* ''VideoGame/SonicChronicles'' had a few attacks that only worked if a certain character plus 1-3 others were in the 4-man/woman/mecha band at the same time. Luckily, this worked well, with amazing animations like Sonic becoming a ball so that Amy could throw him in the air and use her giant hammer to hit Sonic into the enemies like a tennis racket.
219** Also from the Sonic series, Whisker and Johnny in Rush Adventure do this attack where the former throws the latter at you. If you jump though, you won't get hurt. And most of the moves in Sonic Heroes (especially the team blasts), and some trigger moves in Sonic Advance 3.
220* ''VideoGame/{{Suikoden}}'' has the United Attack, which can only be used with certain people in your party but is generally more effective than having them attack singularly.
221* In ''VideoGame/SwordAndFairy7'' it's called Joint Srike. During battle, there's a small chance that a [[ActionCommands button prompt]] will appear. If pressed in time, lead character and a random ally will use a powerful attack.
222* ''VideoGame/TalesSeries'':
223** First appears in ''VideoGame/TalesOfEternia'', where Reid or Farah using certain techs at the same time as a certain spell was cast would combine the two into a special elemental weapon technique.
224** ''VideoGame/TalesOfSymphonia'' has Unison Attacks, which allow all four party members to use a special move in succession. If the right combination of special moves are used, they will "double-tech" together and create a final-addition attack on the enemy at the end.
225** In ''VideoGame/TalesOfRebirth'' all [[LimitBreak Mystic Artes]] are like this, involving a warrior-mage pair. There's a ton of requirements, and they can only be used as {{Finishing Move}}s, kinda like player-triggered CoupDeGraceCutscene. AwesomeButImpractical indeed.
226*** And then there's "Dual the Sun" Mystic Arte, that has ''seven'' extensions, that require [[GuideDangIt very specific]] button inputs, and ''three'' party members. The enemy will be dead after the base arte, but if the chain was fully completed, the party will be fully healed, and get an EXP bonus.
227** In ''VideoGame/TalesOfTheAbyss'', usage of elemental artes will leave "Field Of [[MinovskyPhysics Fonons]]" on the ground. When certains artes are performed in the right [=FoF=]s, they will transform into elemental variations of the move. "Combination" part is downplayed, as characters can use their own [=FoF=]s, thus performing these moves alone.
228** ''VideoGame/TalesOfVesperia'' has one in the original, used by an [[OptionalBoss Optional]] DualBoss [[spoiler:Gauche and Droite]]. Another is added in the UpdatedReRelease, which shows up in the form of a massive SwordBeam, used as the third Mystic Arte of Yuri and Flynn.
229** In ''VideoGame/TalesOfHearts'', Unison Attacks can only be done when one character isn't even in battle. They're always between a character who's in battle and another one who's been called in from the back through the Assist Arte mechanic. This essentially allows a character to alter and/or power up their own move or spell by spending the CG to summon the assister.
230** ''VideoGame/TalesOfXillia'' has tons of these, and they can be activated as long as you have a segment of the overlimit gauge filled. Alternatively, you can let the gauge max out and enter Overlimit mode, where they can be chained together rapidly for the duration, even switching your partner for the attacks in the process.
231** ''VideoGame/TalesOfXillia2'' gives every single party member a dual [[LimitBreak Hi-ougi/Mystic Arte]] they can perform with Ludger once they've [[RelationshipValues gained enough affinity with him]].
232** ''VideoGame/TalesOfArise'' has Boost Strikes - {{Finishing Move}}s, that can be used after the enemy's guard gauge is depleted. Most bosses outright require to be hit by one to go down. There's also special Boost Strikes, that can be used on some story bosses.
233* ''VideoGame/TokyoMirageSessionsFE'': The combat system is based around the idea of a character on their turn hitting an enemy with an attack it's weak to, leading to each of your other party members (including benched ones after a certain point) automatically using attacks that chain together. Since the total party members are seven, this can lead to seven consecutive attacks (so long as someone doesn't use an attack that can't be chained). InUniverse, these strings of attacks are known as Sessions. If you think this makes you overpowered, mind that enemies can use Sessions too, so you may pay dearly for even a small mistake.
234* The ''VideoGame/TrailsSeries'' has them with the Chain Crafts in [[VideoGame/TheLegendOfHeroesTrailsInTheSky Trails in the Sky SC and the 3rd]], the Combo Crafts in [[VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure Trails from Zero and Trails to Azure]] and the Tactical Link System in [[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]] although the last one is more of a character hitting the enemy and if the enemy is inflicted with a CriticalHit or is weak from a certain weapon type, then a follow-up attack occurs. The true CombinationAttack of ''Cold Steel'' is [[spoiler:in ''Cold Steel II'', when both TheHero Rean and TheRival Crow use "Union Slash - Deadly Domination" against [[ClimaxBoss Vermillion Apocalypse]] in their respective HumongousMecha.]]
235* ''VideoGame/TSUnderswap'': A new gameplay feature added by Team Switched in this ''Undertale'' FanGame—certain enemies can perform special attacks if they're encountered in the same battle. For example, a Loox taking a bite out of a Vegetoid and spitting the chunks at you.
236* In ''VideoGame/{{Tyranny}}'', the Fatebinder gains joint abilities with companions who have a sufficient amount of [[RelationshipValues Loyalty (or Fear)]]. Certain companions can also learn combinations with each other. Most of these abilities are limited to once per rest, however, making them somewhat TooAwesomeToUse.
237* Used in ''VideoGame/{{Wild ARMs 4}}'' and ''VideoGame/{{Wild ARMs 5}}''. In ''4'', there were four party members that were always all used at once, and there was a combo for every possible combination of two and three characters, plus a secret one for the whole party. In ''5'', there are six party members, of which you can use three at any given time, and there's a combo for each possible pair.
238** In [[VideoGame/WildArms1 Alter Code:F]], a front row character can perform one with a ''back row'' (inactive) character positioned directly behind. The back row character must be equipped with the Assist Blitz skill. It occurs randomly when using a normal attack.
239** ''VideoGame/WildArms3'', while not having the same kind of combo attacks as the games to follow it, has a few attacks that utilize the power of teamwork. First is Janus and his lackeys [[ThoseTwoGuys Dario and Romero]], who use a triple-attack they call The Trinity, and specifically state that all 3 of them must be present to use it. Later on, the Schroedinger family uses a move called Wild Bunch, which combines their various talents (Alfred's bombs, Todd's sword, and Shady's fire breath) for a rather powerful attack against your whole team. Finally, your own team gets one (of sorts) with the Arc Impulse arcana, which has its base power increased for each ally you have defending. With one person casting it and the other three defending, it becomes surprisingly powerful, but of course, with only one person attacking in a single round and no one to heal or support, this strategy is pretty much AwesomeButImpractical.
240* In the Playstation 2 ''VideoGame/{{Wizardry}}'' games, your team can develop team actions. This includes early tactics such as the backrow throwing rocks enemy spellcasters while melee units cut through the enemy lines. There's also a move where the spellcaster at the back of the team, will teleport the rest of the team just out of sync with an enemy, so that the front row squad automatically evade the enemy attacks before lashinig out with their own.
241* In ''VideoGame/TheWorldEndsWithYou'', everyone of your partners can perform three different forms of this with Neku, and beware when Joshua channels all your partners energy through his [[RuleOfSymbolism Jesus beam]] in the last battle.....
242* In ''VideoGame/WorldOfWarcraft'', the Hunter class can tame wild animals to fight alongside them as combat pets. A hunter can keep up to five pets with them in the field, but only one of those five can be actively summoned at any given time. However, high level hunters gain an ability called Stampede, which temporarily summons the other four pets to attack the hunter's current target alongside the active pet for 20 seconds.
243* ''Xeno'' series:
244** ''VideoGame/{{Xenosaga}}'' Episode II features combination attacks between characters, such as Jr. and Momo or Shion and Jin teaming up to deliver a unique attack in tandem. This was also present in Episode III as co-op attacks, but these occur more randomly.
245** ''VideoGame/XenobladeChronicles1'' has a somewhat less flashy example with its Chain Attacks. When your party gauge is maxed out, initiating a Chain Attack allows each character to use their special attacks in succession without interruption and regardless of cooldown. Arts that cause status effects are even boosted to 100% effectiveness against anything not totally immune to them, allowing even bosses to be disabled with the right combination of moves.\
246\
247Building character Affinity will increase the chance that the chain will be extended for extra hits beyond the initial three. With sufficiently high Affinities, the characters can continue to attack until they ''run out of moves''. In addition, moves in the same category (denoted by their color) will have their strength multiplied if they are used in succession, and Talent Arts act like wildcards, chaining from or to any color.
248** ''VideoGame/XenobladeChronicles2'':
249*** During level 4 Blade Special a Driver and their [[LivingWeapon Blade]] take turns attacking with Blade's weapon, either by passing the weapon back and forth, both wielding the weapon at once, or wielding one half of the weapon each.
250*** Chain Attack returns, only this time it's Blades who use their moves. It can be powered up by elemental orbs, that are left from previously used Blade Specials. If enough orbs are used in a single Chain Attack, the entire party will assault the enemy with their level 4 Blade Specials, essentially using a ''combination attack composed of combination attacks''.
251** ''VideoGame/XenobladeChronicles3'': Chain attack returns once again, and now it comes with its own ThemeMusicPowerUp. It's comprised of several rounds, and at the start of each the player must choose one of three "orders", proposed by party members. The player then chooses which party members would attacks with their arts, with each attack adding some "Tactical Points" to the meter. If their amount exceeds 100, the order will be finished, and the character, whose order was chosen, will perform a powerful Chain Art.\
252\
253However, if two characters from any Ouroboros pair[[note]]Noah and Mio, Eunie and Taion, or Lanz and Sena[[/note]] successfully execute their orders in a single Chain attack, in the next round there will be a special Ouroboros order available, which reactivates all characters and replaces normal Chain Art with a powerful attack in which the pair takes turns using their FusionDance powers, with a "normal" dual attack in human forms thrown into the middle.
254* In ''VideoGame/YakuzaLikeADragon'', "Tag Team: Essence of Mayhem" is an always-available special move where Kasuga and all party members on the field wail on a single enemy. By maxing out his RelationshipValues with them he unlocks unique Kiwami Moves with them.
255** [[spoiler: "Blade Kill", Majima and Saejima's special Heat Attack during their DualBoss fight; Saejima grabs Majima by the legs and begins to spin him around, Majima keeping his tanto out to slash any nearby party members before Saeijima pitches him at Ichiban. Majima flies past Ichiban before rebounding off the wall and kneeing Ichiban in the back of the head, just as Saejima rushes forward to gut punch Ichiban for the finishing blow]].
256* ''VideoGame/LikeADragonInfiniteWealth'' has multiple ways in which party members can engage enemies together, which increase as RelationshipValues increase. By default, knocking in enemy close to another party member has them follow up with a second attack. Tag Team attacks allow Kasuga and a friend to attack enemies together and buff their abilities at the same time. At higher friendship levels, initiating an attack near an ally will have them attack an enemy at the same time.
257[[/folder]]
258
259[[folder:Shoot 'em Up]]
260* In the ''VideoGame/{{Raiden}}'' series, two players can also combine their attacks.
261* ''Franchise/TouhouProject'' uses this for some [[DualBoss Trio Bosses]], such as some of the Prismrivers' spell card attacks from ''VideoGame/TouhouYouyoumuPerfectCherryBlossom'' or the Three Fairies of Light at the end of ''VideoGame/YouseiDaisensouTouhouSangetsusei''.
262** An [[GoodBadBugs unintentional example]] comes from ''VideoGame/TouhouEiyashouImperishableNight''. In that game the player controls a human-youkai team, switching between the two with the press of a button to deal different attacks. But in the case of [[CuteWitch Marisa Kirisame]] and [[MarionetteMaster Alice Margatroid]], spamming the "switch" button allows for both of them to attack simultaneously for insane amounts of damage, which fans have taken to calling the [[PortmanteauCoupleName "Malice Cannon."]]
263** The ''VideoGame/TouhouSoccer'' fan game has extremely over-the-top special attacks for its characters, but their combination strikes really take the cake (and stud it with spikes, set it on fire, then hurl it at the goalie at the speed of sound). For example, [[https://www.youtube.com/watch?v=3BmGmypNWJA Remilia Scarlet]] + [[https://www.youtube.com/watch?v=bIAH6USEbUQ Flandre Scarlet]] = [[https://www.youtube.com/watch?v=CvFIafpVMh4 Kiss Thine Arse Goodbye]]. Marisa, Alice, and Patchouli's combo, "[[https://www.youtube.com/watch?v=QDgMg1ipW0w Master Blade]]," is notable for ''destroying the damn stadium'', Sakuya and Eirin have a rather odd case of an ''accidental'' Combination Attack in that they're really [[https://www.youtube.com/watch?v=VzWpJ_-JI_M trying to kill each other]], while Cirno and Letty's combination [[https://www.youtube.com/watch?v=DO3xhnz-Q8s ends predictably]] for Cirno. Oddly enough, it's one of Ran's abilities (and it's NOT a combination, either!) that's the only one actually capable of (briefly) BREAKING [[MadeOfIndestructium that ball.]]
264** The fangame ''VideoGame/ConcealedTheConclusion'' has several combination spellcards between Yukari, Ran and Chen, and another one between Yukari and Yuyuko. The FinalBoss [[spoiler:White Reimu]]'s final spellcard is a combination between [[OhCrap herself, Remilia, Yuyuko, Kaguya and Eiki]].
265* The two-player mode of ''Lightning Fighters/Trigon'' has the Trigon weapons.
266* In the two-player mode of ''VideoGame/{{Twinbee}}'', there are two different ones - one if the players line up horizontally, and one if they line up vertically.
267[[/folder]]
268
269[[folder:Sports]]
270* ''VideoGame/InazumaEleven'' has a multitude of 2- or 3-person combination moves, as well as a chain shoot system that allows two or more players to chain up a continuous attack using individual techniques.
271[[/folder]]
272
273[[folder:Stealth-Based Games]]
274* In ''VideoGame/{{Tenchu}}'''s cooperative mode, if one player makes a stealth kill, and his partner is also in-range and undetected, the game executes a mini-{{cutscene}} of a double stealth kill on an AmazingTechnicolorBattlefield.
275[[/folder]]
276
277[[folder:Third-Person Shooter]]
278* In ''VideoGame/LostPlanet 2'''s multiplayer mode, there is the Support Cannon, which is pretty much this. A player with a support weapon can pull this out, then up to 3 more players can join in an attack that is [[ShoutOut very reminiscent]] of Franchise/SuperSentai series. Depending on the type of support weapon the main player uses, and the weapons the supporters are equipped with, different attacks can result. Usually, the Support Cannon fires a [[WaveMotionGun big red laser]], but it can also throw a [[CombinedEnergyAttack giant fireball]] or be used like [[{{BFS}} Big Freaking Laser Blade]].
279* ''VideoGame/GearsOfWar'' and its sequel allow players to use their chainsaw bayonets on the same enemy simultaneously. Since the chainsaw bayonet is a one-hit kill anyway, it's kind of overkill, but still looks pretty awesome.
280 [[/folder]]
281
282[[folder:Tower Defense]]
283* ''VideoGame/{{Onslaught2}}'' is a {{tower defense}} game that has some of the basic towers interact with each other (such as Lasers chaining like [[VideoGame/CommandAndConquerRedAlert2 Prism Towers]]), but to survive for any appreciable time the player has to use tower combos, where if a tower can fire at an enemy and is also within range it will instead launch [[MoreDakka ludicrously]] [[{{BFG}} powerful]] [[MacrossMissileMassacre attacks]] [[BeamSpam that]] [[EarthShatteringKaboom can]] [[AtomicHate kill]] [[KillItWithFire most]] [[DeadlyGas mooks]] [[OneHitKill instantly]]. [[http://onslaught.playr.co.uk/about.combos.html See for yourself.]]
284** One of them (Black Hole) is powerful enough to actually ''beat'' the game's own EndlessGame nature: it OneHitKO and area of effect qualities beat the ever increasing health and speed of mooks. If the whole map is filled with them, they will destroy anything.
285* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has a ''mook'' version of this in [[BandLand Neon Mixtape Tour]]. When the Rap Jam is playing, MC Zom-B gains the ability to spin his microphone to [[InstantDeathRadius kill all plants in a 3x3 radius around it]], while Breakdancer Zombie gains the ability to kick zombies forwards 1.5 tiles, [[DungeonBypass bypassing defenses]]. Combined together, the duo can wreak havoc on your defenses, with Breakdancer kicking MC into your plants and MC destroying them with his microphone.
286[[/folder]]
287
288[[folder:Turn-Based Strategy]]
289* ''[[VideoGame/NintendoWars Advance Wars: Dual Strike]]'' introduced the Tag system, whereby two [=COs=] are selected and switched in and out to make strategic use of their abilities. When both of the their power meters are fully charged, they can use a Tag Power, which effectively grants two turns using both of their Super [=CO=] Powers in succession. Several [=COs=] have "Tag Breaks" with one another, which increases the potency of the attack. Many of these Tag Breaks are bona fide [[GameBreaker Game Breakers]].
290* ''VideoGame/AgarestSenki'': There are over 100 combination attacks in the game. Interestingly enough, they are performed only by chaining together the right skills, meaning that even a single character can perform them if they have the right amount of action points.
291* Combination Attacks are part of the core gameplay in ''VideoGame/ChromaSquad'', where squad members can use the 'Teamwork' action to attack together with another squad member for more damage than they would do individually. A full five-member combination attack is known as a FinishingMove, and will defeat pretty much any non-boss enemy in the game in one hit. However, using it for such costs you fans (your core resource), as your viewers want you to save your flashiest moves for finishing off bosses.
292* ''VideoGame/NamcoXCapcom'' allows characters to use special attacks known as Multiple Assaults, which are distinct from its normal combat system. These attacks target multiple enemies ''or'' require multiple units, though not necessarily both (some target only one enemy, while some like Taizo Hori's only need one unit to use).
293** Being a successor to ''Namco X Capcom'', ''VideoGame/ProjectXZone'' not only has Multiple Assaults returning, but most of the characters are "Pair Units". This means that a "''normal attack''" is even considered this as both characters in the pair attack the opponent simultaneously.
294* Placing several characters in close proximity next to an enemy in ''Franchise/{{Disgaea}}'' allows for a percentage chance that the characters will perform a combo attack, up to four characters. ''VideoGame/{{Disgaea 2|CursedMemories}}'' ups the ante by adding Tower Attacks. ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' takes it even further by allowing a pair of characters to combine almost any two low rank special attacks together with frequently hilarious looking results, and allows for a tower of characters to perform unique specials. It also introduces the Magichange system, which allows a monster to transform into a weapon for a human character, enabling the use of a few new special attacks that more often then not have the monster shift back into its normal form to perform a combination strike with their partner.
295** Also, the page quote references the ''other'' kind of combo, which consists of ordering several characters to attack a same enemy in succession, granting them an attack bonus. By placing your characters correctly, you can accumulate the boosts of both methods (well, not to its ''full'' potential, because it would require 12 characters and you're only allowed 10).
296** ''VideoGame/Disgaea4'' introduced the "Heart Cannon" Cam-pain Symbol, which allowed characters stationed into it to perform "Support Attacks", racking up a ludicrous hit count. ''Dimension 2'' tied its chances to individual characters' RelationshipValues, and ''Disgaea 5'' gave this as the base Evility to the Archer class.
297** ''VideoGame/DisgaeaDimension2'' also has Mounted attacks, which allow a character riding on a monster unit to dish out improved damage and an OverlyLongFightingAnimation. For example, one mounted on a Prinny gains access to [[VideoGame/{{Bomberman}} Bomber Dood]], which blasts the hell out of one specific square with a giant bomb, while a Mothman will grant access to the Moth Tornado attack, enabling, say, Laharl to maul three enemies simultaneously.
298** ''VideoGame/{{Disgaea 5|Alliance Of Vengeance}}'' has more traditional combo attacks that can only be used if two particular characters are adjacent to each other (though these moves are limited to major story and DLC characters).
299* ''VideoGame/FinalFantasyTacticsAdvance'' also has them. In that case, they require Judge Points. When initiated by any character, allies with a combo ability set in range of the target also attack the same enemy. Amusingly, the mechanics are simply based on each character adding a multiplier to the initiator's attack, so if this is done with a HealingShiv, everyone is joining in on a healing beat-down.
300* ''Franchise/FireEmblem'':
301** A recurring technique in the series is the [[http://fireemblem.wikia.com/wiki/Triangle_Attack "Triangle Attack"]], executed by having three specific units (usually Pegasus Knights, though sometimes other classes can use it too) surround an enemy, and then attacking it. The resulting beatdown is a guaranteed CriticalHit.
302** ''VideoGame/FireEmblemAwakening'' takes out the Triangle Attack, but adds in the new Pair-Up system. When units are paired up, the supporting unit has a chance to dish out their own attack following the main unit's attack.
303** ''VideoGame/FireEmblemFates'' modifies the Pair-Up system by dividing it into [[http://fireemblem.wikia.com/wiki/Attack_Stance Attack Stance]] and [[http://fireemblem.wikia.com/wiki/Guard_Stance Guard Stance.]]
304** The Triangle Attack returns in ''VideoGame/FireEmblemEchoesShadowsOfValentia'', but as the personal joint skill of the Whitewing Sisters (Palla, Catria and Est)
305* ''VideoGame/HoshigamiRuiningBlueEarth'' was an underplayed (due to bad design choices leading to NintendoHard) [=PS1=] title in which you could set up a "Session." Characters in Session would hit an enemy in the direction they (the characters) were facing, presuming an enemy was ''fed'' to them using the "Shoot" command; getting all six characters involved in a Session was an almost-guaranteed One Hit Kill, and had the added bonus of possibly looting their equipment.
306* In ''[[VideoGame/LaPucelle La Pucelle Tactics]]'', allies that stand close to one another can sometimes use combination attacks on the enemy. Also, if you enter a battle with an enemy unit, any ally units also attacking that unit or standing next to you or the enemy unit are also drawn into the battle to fight at the same time. This also works in reverse for the enemies.
307** At a certain point later in the game, two-person special skills unlock, allowing for some interesting combinations (such as Priere beating the crap out of an enemy, only to step aside and let Croix unleash a charged shot into their face).
308* In ''VideoGame/MidnightSuns'', players can draw a "Hero Combo" attack card once per combat encounter that will allow two randomly-selected heroes to perform a powerful combination attack on a single enemy.
309* In ''VideoGame/OgreBattle 64'', magic users in the same row have a chance to combine their spells into a more powerful one as long as the spell types and elements were compatible.
310* ''VideoGame/RecordOfAgarestWar'' - Characters with enough AP could combo their attacks into bigger, better attacks, all the more so if they were in the "combo zone" of other characters.
311* The ''VideoGame/SakuraWars'' games have special combination attacks that the player's character can launch alongside the girl with the highest current RelationshipValues. Since each girl's Combination Attack is very different, this adds strategic importance to the DatingSim portions of the game.
312* ''VideoGame/ShiningForce Feather'' has Union Attacks, where two characters pool their Force Points and combination attack a target at the same time, and Connect Attacks, where two or more characters who would normally go sequentially can combine their turns into one long combo.
313* ''VideoGame/SoulNomadAndTheWorldEaters'' has dozens of combination attacks, divided into "certain combinations of ranged, melee, and magic classes in a squad", "certain number of a single class" and the usual "Certain combinations of the main characters." In fact, each main character had a combination attack with the main character, and pulling them off helped determine their RelationshipValues.
314* ''VideoGame/StellaDeusTheGateOfEternity'', had a rather standard combination attack: each character had a specific zone around them in which they would propagate Aura effects; if an enemy was within the Zone of at least two allies, the two could initiate a Combination attack. As with ''Tales of Symphonia'', two characters related by plot (lovers Avis and Lumena, PowerTrio Spero Grey & Adara, etc) would use a unique attack instead of a standard animation. Unusually, Combination Attacks were not restricted to the party; enemies--even faceless {{Mook}}s--could use them.
315* ''VideoGame/VandalHearts: Flames of Judgement'' has Team Attacks, which are randomly triggered if a character with a high leadership-based stat scores a hit on the enemy, there is a chance of a nearby ally being exhorted to chip in with a bonus attack. If you're really lucky and surrounding an enemy, this could lead to all four characters whaling on the enemy in one go.
316* The ''War of the Chosen'' DLC for ''VideoGame/XCOM2'' allows players to establish increasingly stronger bonds between XCOM soldiers. Tier 3 bonds unlock a combined strike ability that lets both soldiers shoot at the same target with the same action, once per mission. Only the strongest enemies have enough health to survive such a hit.
317 [[/folder]]
318
319!!Non-Video Game Examples:
320
321[[folder:Anime & Manga]]
322* ''Manga/{{Bleach}}'':
323** Dark Souls has [[LethalJokeCharacter Don Kanon'ji]] summon his team for his specials. They all work together in the "Karakura Super Attack", which, while having a tiny hitbox, is one of the strongest moves in the game.
324** And then there's the Super attack which can only be used by Kyoraku and Ukitake if they team up. Used from the right position, it can potentially wreck everything on screen.
325** It also had some of the Captains and some of the Visored execute a many-layered combo attack on Aizen using several of their special abilities. [[spoiler:Too bad he used Kyoka Suigetsu.]]
326* ''Blocker Gundan IV Machine Blaster'' did not feature CombiningMecha in the traditional sense compared to most other SuperRobot teams. However, they ''did'' fit this trope, nonetheless, via their numerous combination attacks, which you can see in [[http://www.encirobot.com/astr/astr-mec_le_armi_congiunte_(1).asp Joint Weapons 1]], [[http://www.encirobot.com/astr/astr-mec_le_armi_congiunte_(2).asp Joint Weapons 2]], [[http://www.encirobot.com/astr/astr-mec_le_armi_congiunte_(3).asp Joint Weapons 3]], and [[http://www.encirobot.com/astr/astr-mec_le_armi_congiunte_(4).asp Joint Weapons 4]].
327* Typical Twin Shots in ''Manga/CaptainTsubasa'', though there're other noticeable ones such as Tsubasa and Misaki's Golden Combination Pass, and Tachibana Twin's Skylab Hurricane.
328* In ''Franchise/{{Digimon}},'' many Digimons' attacks can combine into new attacks, first seen waaaay back in season one when Kabuterimon and Togemon took on Centarumon.
329** In ''Anime/DigimonFrontier'', the protagonists were unable to defeat Sakkakumon until they realized that they could combine their powers to create new attacks -- because each of Sakkakumon's spheres can only absorb one element at a time.
330* ''Franchise/DragonBall'':
331** The various [[FusionDance fusions]] featured in the series can perform one-man Combination Attacks by mixing the abilities of their components, such as Gogeta starting up Vegeta's Big Bang Attack before shooting it like Goku's Kamehameha.
332** The earliest known combination attack was in ''Anime/DragonBallZ'' with the "Father-Son Kamehameha". This one is a bit of a stretch as Goku isn't actually there, but in spirit (literally and figuartively)
333** In ''Anime/DragonBallZBrolySecondComing'', Broly is put out of his misery when Gohan and Goten use their Kamehamehas together and are soon joined by Goku's spirit. Gohan and Goten's version is referred to as "Bros. Kamehameha" while all three is the "Family Kamehameha"
334** In ''Anime/DragonBallSuper'' Future Trunks and Vegeta attack Zamasu using the "Father-Son Galick Gun". During the Tournament of Power, Vegeta and Goku defeat the Trio de Danger by combining the Final Flash and Kamehameha into the "Final Kamehameha"
335* In ''Manga/FairyTail'', this is the basis behind Unison Raid or "Fusion Magic", where two or mages combine their magic power together to launch an attack stronger than either could unleash on their own.
336* In ''Manga/{{Gamaran}}'', the Tengen Ryu of Naginatajutsu has a secret technique which is indeed a three-men combination attack called "Renge" (Flower Combination) and divided in three phases: first comes "Tsubaki", in which the first attacker performs a swipe attack with the naginata's bottom to break the enemy's balance, then "Kuchinashi", as the two other components deliver a double attack aimed at breaking the enemy weapon, and finally the first user delivers the finishing strike with an upward slash with "Botan". One of the members states that this technique excels against long weapon users, but feels is wasted against swords.
337* In Chapter 151 of ''Manga/GTOTheEarlyYears'', [[BashBrothers Eikichi and Ryuji]] both punch opposite sides of a guy's face at the same time. He probably won't be eating anything solid for a while.
338* ''Franchise/{{Gundam}}:
339** The Frost Brothers from ''[[Anime/AfterWarGundamX Gundam X]]'' are quite fond of this. Their most famous team-up involves younger brother Olba holding the opponent in place with his Gundam's pincer claws while big brother Shagia lays into them with his beam saber; unfortunately for them, it's always interrupted halfway through. Later on, they get a {{BFG}} that mounts on Olba's Gundam and has to be operated by Shagia's.
340** And possibly the most famous from the Gundam franchise, [[https://www.youtube.com/watch?v=vhKpSuUlAdU The Erupting Shuffle Alliance Attack.]]
341** Before that, the [[Anime/MobileSuitGundam Black Tri-Stars]] (and their [[{{Expy}} expies]], [[Anime/MobileSuitGundamSEEDDestiny Hilda, Mars, and Herbert]]) have their Jet Stream Attack.
342** ''Anime/SDGundamForce'' has the [[https://youtu.be/2V9M2RdfqdM?si=BQoxPOcy28GKyKav&t=1142 Gundam Force Triple Attack]] used by the heroes. The Dark Axis Trio also came up with The Final Deadly Screaming Chaos Catastrophe, which they never get a chance to actually use [[spoiler: [[https://youtu.be/RxRcliPFggY?si=OWYyATyEaIwLfbkg&t=181 until the final episode]].]]
343* Near the climax of ''Manga/HellsParadiseJigokuraku'', Sagiri and Shion--whose Wood Tao [[ElementalRockPaperScissors hinders]] Rien's Earth--work together to launch a combination technique, Dual Wheel Moon, in order to inflict damage on Rien, who is leagues stronger than either of them alone. [[spoiler:Unfortunately, it ''still'' doesn't work]].
344* ''Literature/{{Inukami}}'': Kaoru's Inukami can group up in threes (sometimes nine of them excluding Nadeshiko) to perform a powerful spell called "Inferno".
345* ''Manga/JoJosBizarreAdventure'':
346** ''Manga/DiamondIsUnbreakable'' has Kira, whose Stand Killer Queen lets him turn anything he can touch into a bomb. In the final battle, Killer Queen forms an alliance with Stray Cat, [[ItMakesJustAsMuchSenseInContext a flower possessed by the Stand of a dead cat pierced by a Stand Arrow]], whose ability is to control air, usually in the form of creating shapeshifting bubbles that can be burst at will. Killer Queen slots Stray Cat into a compartment in its stomach and uses its power on the bubbles Stray Cat creates, giving Kira access to an unlimited use, steerable, exploding projectile attack.
347** ''Manga/SteelBallRun'' has Sandman, who can give physical form to sounds with his Stand, In A Silent Way, creating a trap that inflicts the effect of the sound's origin on whatever triggers it (for example, the sound of something being cut will slice up whoever touches it). He teams up with Diego Brando, who uses his own ability to summon dinosaurs, which Sandman plants sound traps on in order to make them track targets and chase them over long distances.
348* In ''Literature/LordMarksmanAndVanadis'', Tigre's bow can do this with any of the Dragonic Tools, which are legendary weapons. These attacks are capable of ''sniping dragons from the sky, punching clean through layered steel fortress doors and obliterating entire castle keeps''.
349* ''Franchise/LyricalNanoha'':
350** The ''Anime/MagicalGirlLyricalNanohaAs'' [[ComicBookAdaptation manga]] set some time after the events of the season: "Nanoha and Fate Mid-Ranged Annihilation Combination! Air Attack, Blast Calamity!" [[PersonOfMassDestruction Hayate]] used one of her bigger spells to match their combined attack, and the explosion made from the two colliding forces was one of the few things that was able to destroy [[StoneWall Yuuno's]] ContainmentField.
351** Also, in ''Anime/MagicalGirlLyricalNanohaAs'':
352---> '''Nanoha:''' Full power! Starlight ...\
353'''Fate:''' Lightning flash! Plasma zanber ...\
354'''Hayate:''' Resound, horn of judgement! Ragnarok ...\
355'''All:''' BREAKER!!!
356* The robots of the ''Mazinger trilogy'' (''Anime/MazingerZ'', ''Anime/GreatMazinger'' and ''Anime/UFORoboGrendizer'') and ''Manga/GetterRobo'' combined their attacks constantly when they fought together, and many of those attacks were used in the ''VideoGame/SuperRobotWars'' games: Double Burning Fire (Mazinger and Great Mazinger their ChestBlaster attacks at once. It was used in ''Anime/GreatMazinger'' and ''Anime/{{Mazinkaiser}}''), Triple Mazinger Blade (Mazinger, Great Mazinger and Grendizer use their bladed weapons to slash the enemy at once)... and [[https://www.youtube.com/watch?v=JfEIAKpJP14 Final Dynamic Special]]
357* In ''Manga/MyHeroAcademia'', [[TheHero Izuku Midoriya]] and [[LightningBruiser Tenya Iida]] pull off one against the [[ArcVillain Hero Killer]], using a pincer movement to prevent the latter from escaping as Izuku punches him in the face while Tenya kicks him in the midsection.
358* In ''{{Manga/Naruto}}'', there is a multitude of combinations available, and many revolve around combining two attacks of complementary elements; from Kakuzu combining Fire and Wind to unleash a blazing maelstrom at his targets, to the Raikage's bodyguards combining Lightning and Water to create an electrified wall of water to block foes' attacks ''and'' electrocute them, to the Third Hokage combining Fire and Earth to launch flaming balls of superheated mud at Orochimaru, to [[spoiler:Naruto and Sasuke combining the former's Wind Release: Rasenshuriken with the latter's Amaterasu to create a massive explosion of swirling hellfire capable of doing noticeable harm to the [[EldritchAbomination 10-Tails]]]].
359** The Raikage and Killer Bee, in accordance to their WrestlerInAllOfUs fighting styles, have a double clothesline combination attack they use as a finisher. Raikage uses an electrified clothesline while Bee uses Gyuki's chakra clothesline on the opponent's neck from opposite directions, scissoring through their neck and decapitating them.
360* ''Manga/{{NEEDLESS}}'' has characters do this all the time in the form of "[[CallingYourAttacks (Attack 1) PLUS (Attack 2)]]!!!". One noteworthy example is, expressed mathematically, "([[PlayingWithFire LITTLE BOY]])^2 + [[GravitySucks GYRO GRAVITAION]] + [[SelectiveMagnetism MAGNETIC WORLD]]!!!" [[ThereIsNoKillLikeOverkill A long name indeed]], Cruz.
361* Even ''Anime/NeonGenesisEvangelion'' has one in the second fight against Israfel: aside from dodging enemy attacks and returning fire in perfect sync, Shinji and Asuka finish the fight by [[SugarWiki/MomentOfAwesome delivering perfectly simultaneous roundhouse kicks to bash the two halves of the Angel together then dropkicking its cores to kill it, again simultaneously]]. The logic behind it was that since the Angel's halves assist and even regenerate each other, the only way to defeat it is to execute both at the same time. The entire sequence was coordinated to [[SoundtrackDissonance dancing music]] and was so popular it got put into ''VideoGame/SuperRobotWars''.
362** There will never be a more fabulous giant robot battle.
363* ''Manga/OnePiece'' had quite a few instances of those, most notably during the fight against Oars. To give just one example - Usopp using his so-big-it's-stationary [[{{BFG}} Kuwagata]] to launch Brook at Oars, through a thunder cloud summoned by Nami. There have also been a few instances of two or three attacks being just launched side to side, receiving a conjoined or a new fancy name. Super [[BilingualBonus Frapper]] Gong, for example. Again, Thriller Bark arc is most notable for those, due to being [[spoiler:last arc in which the whole crew is together pre-TimeSkip.]]
364** Not to mention the first Pacifista fight in the Saboady Park arc. While it was not given any special names, it involved an almost non-stop assault by the entire crew, performing some of their strongest moves at the time, all against a single enemy.
365* Bang and Bomb from ''Webcomic/OnePunchMan'' have two of these: The Void Aura Sky Ripping Fist, which they used to crack the carapace of Elder Centipede, and the more powerful Cross Fang Dragon Slayer Fist, which they used to fight Overgrown Rover. Both of these techniques are supposedly impossible to perform with only one person, yet Garou manages to do the latter on his lonesome against Superalloy Darkshine.
366* ''Anime/PokemonTheSeries'' has numerous instances of these moves in battle, usually during Pokémon contests revolving around pairs, but the episode "A Surface-To-Air Tag Battle Team" revolves entirely around the concept.
367* Virtually all installments of the ''Anime/PrettyCure'' franchise have had a Combination Attack, always as finishers. ''Anime/HeartCatchPrettyCure'' was interesting as it had a 2-man (Floral Power Fortissimo), 3-man (Shining Fortissimo) and 4-man (Heartcatch Orchestra) combo attacks. And the 2-man ones could be interchanged with each other! ''Anime/PrettyCureAllStars DX 3'' introduced a six-man, all Pink-type Cure special punch attack. Just because they could.
368* The AnimatedAdaptation of ''Manga/RanmaOneHalf'' gives one of these to Ranma and Akane, the "Dual Jet Stream Raging Waters Attack", during the Dojo Destroyer episode. Presumably, this was to give them more of a BattleCouple vibe, given that the manga had the Dojo Destroyer effortlessly take everything Akane could throw at him before Ranma showed up and oneshotted him.
369* ''Manga/RosarioPlusVampire Season II'' gives us [[SuccubiAndIncubi Kurumu]] and [[AnIcePerson Mizore]], stepping onto the stage with the '''Black and White Duet''' combos. Dance numbers performed so far are '''Duet #9''', a double spin attack with FemmeFatalons and ice claws that sent a doppelgänger in the form of ''Inner Moka'' flying, and '''Duet #3''', a rain of icy kunai from above. Notice how Duet #9 was performed after taking a few roundhouse kicks from the aforementioned Inner Moka doppelgänger, and Duet #3 was performed in ''kimono''. Say what you will, these girls ''[[DanceBattler know how to dance]]''.
370** [[OverlyLongGag The crowd calls for an encore]], and Kurono and Shirayuki are back on for their final performance! [[TheDragon Aqua Shuzen]] is doing everything she can to spoil the show, but these girls are going to go down fighting! Ice dolls, illusions, ''magic?'' It's all just setting the stage for the finale: a meteor crafted from ice that could drive [[VideoGame/FinalFantasyVII Sephiroth]] green with envy! Draw the curtains for '''Black and White Duet #13: [[DeathOrGloryAttack Final Waltz!]]''' [[spoiler:But oh, how Shuzen still manages to ruin the show!]]
371* ''Anime/SailorMoon'': From time to time, the Sailor Soldiers would combine their powers to create bigger, stronger attacks. Sailor Moon and Mars could combine Moon Tiara Action and Fire Soul to create a burning tiara and even add Mercury's Shabon Spray for an extra kick. Venus and Jupiter could also combine Supreme Thunder and Crescent Beam to create a beam of thunder.
372* In the manga version of ''Manga/SamuraiDeeperKyo'', the Shiseiten are a FourTemperamentEnsemble so well coordinated that they're able to combine their usual techniques into one, with its own name. The resultant Combination Attack is so difficult that they can only do it once a day. When two of them do it, it has the double of their combined strenght. Three would make it eight times their combined might. But when they ''all'' use the Combined Attack, the Shisiseitensho, TheAce and InvincibleHero Kyo states that its power is just... [[OverNineThousand immesureable]].
373* Harima and Eri from ''Manga/SchoolRumble'' use the ''Twin Hurricane Kick'' on the School Festival arc, during the horse battle. In fact, there are several more combinations that could fit the trope in that battle. Another that comes to mind is [[ButtMonkey Hanai]] and [[CuteBruiser Ichijou]] final battle.
374* ''Anime/StreetFighterIITheAnimatedMovie'' features Ryu and Ken teaming up during the final fight against [[DubNameChange M.Bison/Vega/Dictator]] including such moves as Ken grabbing his ankles while Ryu Dragon Punches him as well as the final blow coming from them combining their Hadoukens.
375* ''Anime/SwordArtOnline'' has this as a key element of the eponymous game's meta: because Sword Skills have a period of cooldown during which a player cannot act after performing one, one of the most widely-adopted tactics in the game is "Switching", wherein another player immediately follows up a party member's Sword Skill with one of their own, allowing them to continuously attack enemies and keep them off-balance while covering for their allies' periods of vulnerabilities.
376
377* Japan's ''Franchise/TransformersGeneration1'' manga ''Fight! Super Robot Lifeform Transformers!'' #8 featured the [[http://tfwiki.net/wiki/Minibot_combiner Minibot combiner]], a combiner in only the loosest possible terms made possible through an application of unspecified [[AppliedPhlebotinum Decepticon Super Science]]. It also allows the Minibots to form into an energy drill and use the "Minibot Warrior Spiral Attack'' to plow through Bruticus' chest--notable in that it didn't manage to kill him, but then again Bruticus is a proper CombiningMecha rather than just six oddly sized and brightly colored Earth vehicles strapped together.
378* ''Anime/YuGiOh'' does this in both the Anime/Manga and the card game. An example from the card game is "Dark Burning Magic", which requires both Dark Magician and Dark Magician Girl on the field. When done in the anime or manga, the attack name is usually a combination of the attack names of the contributors. An example is "Triple Burst Stream of Destruction" said when ALL THREE Blue-Eyes White Dragons attack at the same time. Strangely, it does not belong to the Blue-Eyes Ultimate Dragon, the fusion of the three Blue-Eyes White Dragond.
379** The most famous one is the "Dark Cosmic Wave"(Shooting Spiral Sonic in the Japanese version) from the ''Anime/YuGiOhBondsBeyondTime'' movie. For once, the dub named it better. To explain the attack:
380*** The "Dark" comes from Yugi's Dark Magician
381*** The "Cosmic" can come from either Jaden's Elemental HERO Neos or Yusei's Stardust Dragon.
382*** "Wave" doesn't really have a significant meaning. It's used in LOTS of attacks.
383*** The Japanese version, "Shooting Spiral Sonic" is basically an upgrade of Stardust Dragon's "Shooting Sonic", the "Spiral" comes from the Light and Darkness combining by Neos and Dark Magician, respectively.
384[[/folder]]
385
386[[folder:Asian Animation]]
387* ''Animation/HappyHeroes'' features various ones. For example, in episode 40, Smart S., Sweet S., and Careless S. combine their Smart Magnet, Sweet Protection Bubbles, and Careless Bomb respectively with each other to attack the time-space monster.
388* In ''Animation/PleasantGoatAndBigBigWolf: Mighty Little Defenders'' episode 34, the goats fight a squad of little wolves, and Paddi combines his ability to make distractingly delicious food with a twister Sparky made with the boxing gloves generated by his belt to stop the wolves; this gives Jonie a chance to use her healing stone to create a barrier around them, which Tibbie ties shut with a vine from her bow and arrow, with Sparky punching the barrier and the wolves within right into the sky. Later in the same episode, those four goats all use their weapons at once to shoot a beam at General Wolf, but this attack depletes the weapons' power and makes them unusable.
389[[/folder]]
390
391[[folder:Comic Books]]
392* ''ComicBook/BeastsOfBurden'': In "Grave Happenings". Fire creation + fire boosting = one toasted enemy.
393[[/folder]]
394
395[[folder:Fan Works]]
396* ''Fanfic/AbraxasHrodvitnon'': [[AdaptationalHeroism Monster X]], Godzilla, Mothra and several other Titans all collectively brutalize and wear down [[spoiler:Keizer Ghidorah]] so it can eventually be finished off. This also involves Mothra unlocking Godzilla's [[spoiler:Spiral Heat Ray]] via their symbiotic relationship.
397* ''Fanfic/TheBridge'': Twice.
398** The end of the King Sombra arc has the tyrant finished off by a combination WaveMotionGun via Princess Cadance using her alicorn magic and Xenilla's plasma BreathWeapon while using the Crystal Heart as a magnifying device.
399** Godzilla Junior and Xenilla's unleash the combined blast of Thermonuclear Ray and Corona Beam that upgrade into a double Spiral Fire to try and hold back Grand King Ghidorah's continent busting WaveMotionGun. The [[BackupFromOtherworld spirit of Godzilla Senior]] adds in his signature finish for a Dynasty Spiral Fire that finally breaks the tie.
400* ''Fanfic/CaveDancersPrettyCure'': When Cure Space and Cure Crimson combine their [[StarPower star]] and [[PlayingWithFire fire]] powers with Cure Banana's sun powers, they create an extra-power blast calling the Sparkling Heatwave.
401* [[WesternAnimation/DannyPhantom Danny and Sam]] tend to do this often in the ''FanFic/FacingTheFutureSeries''.
402* In ''Fanfic/GlassMarionetteNaruto'', Kankuro wants to pull one off with his estranged siblings, by using his lightning to transform some of Gaara's sand into glass, then having Temari shatter and scatter the shards with her war fan and wind.
403* In ''Fanfic/GlitterForceIntoTheGlitterverse'', [[Anime/KiraKiraPrecureALaMode Cure Macaron]] and [[Anime/DokiDokiPrecure Cure Ace]] can create a Rose Macaron, a combination of Cure Macaron's titular theme and Cure Ace's PetalPower, topped with fire.
404* ''Fanfic/HoursVerse'': In ''My Kingdom For My Heart'', the Wild Cards finish off [[spoiler:Adam Beliyya’al]] with an ultimate fusion attack they call Ain Soph Aur, powered by [[spoiler: Akira's inheritance of Mementos' power]]. Some day or so later in ''Stars Shine Brighter Without Sunlight'', Ren leads the Other Side's Wild Cards in the same spell to push back [[spoiler: Nyx and end the Endless Midnight, powered by its casting in the other timeline]].
405* In ''Fanfic/ImaginarySeas'', Percy's version of Nine Lives has him ask for Zoe Nightshade's aid to rain hell upon his foes with a barrage of KillSat lasers. He makes a point of referring to his Nine Lives as "Nine Lives: Nightshade", to emphasize his gratefulness for Zoe's aid even though he can invoke it simply by saying "Nine Lives". He also refers to the resulting beams as "''our'' light".
406* In ''Fanfic/{{Juxtapose}}'', Izuku's, Kensei's, and Megumi's Quirks are practically made for this. Kensei [[{{Psychometry}} scans a target]] with his Quirk to get its exact structure and composition. Megumi uses her TouchTelepathy to pass this information to Izuku, who can proceed to [[PsychicSurgery delete any part of the target from existence with a touch]], ten grams at a time.
407* ''Fanfic/MyHuntsmanAcademia'', being a crossover between ''WebAnimation/{{RWBY}}'' and ''Manga/MyHeroAcademia'', features these:
408** Izuku has one with Pyrrha called "Autumn Bell". It consists of Pyrrha and Izuku charging at the same target from opposite sides. While Pyrrha {{Shield Bash}}es a target in the head with her shield and knocks them towards Izuku, who proceeds to punch the target back into Pyrrha's shield with a Beacon Smash. The attacks reverberate off each other, dealing serious damage and leaving the target dazed and wide open.
409** Nora has one with Weiss called "Flash Freeze". It consists of Weiss charging Nora's grenades with Ice Dust. The grenades are then launched at the target(s), exploding in a storm of ice and lightning that deals serious damage and leaves anything that survived rooted in place by a layer of ice and brittle enough to shatter with a simple punch.
410* ''Fanfic/ANewOrder'' has Sailor Moon combine her tiara with spells from Mercury and [[spoiler:Uranus]] to create a stronger attack. Also, Mercury [[spoiler:and Uranus]] can combine their spells to flash freeze large areas.
411* ''Fanfic/PersonaTheSougawaFiles'' features All-Out Attacks, though they're not explicitly named - for example, in Shadow Ryouichi's dungeon, the Freedom Fighters finish off the Panels of Remorse with Beowulf and Aeneas tearing the Shadow apart and Enkidu unloading lightning arrows on it.
412* ''Fanfic/RWBYReckoning'' takes the combination attacks from ''WebAnimation/{{RWBY}}'' listed below, and adds its own, known as "[[MoreDakka Red Sky]]", "[[DeathOfAThousandCuts Cloud Cover]]", "Twilight", and "[[FastballSpecial Sunrise]]", respectively.
413* The ''Dual Force'' techniques from the ''Fanfic/TamersForeverSeries''
414* The {{Crossover}} fanfic ''Fanfic/TheLegendOfRuby'' features a scene similar to the ''WebAnimation/{{RWBY}}'' example below, though the girls have named the attacks by their elemental types instead of their colors. there
415** '''Thunderstorm''' ([[BlowYouAway Ruby]]/[[PlayingWithFire Yang]]): Ruby creates a small ball of whirling wind, and Yang bounces a fireball off of it, both re-directing her attack and enhancing it.
416** '''Mudslide''' ([[MakingASplash Weiss]]/[[DishingOutDirt Blake]]): Blake liquefies the ground and slides along the mud while Weiss does the same with some ice, as they attack simultaneously from both sides.
417** '''Sandstorm''' ([[BlowYouAway Ruby]]/[[DishingOutDirt Blake]]): Blake breaks up the ground into tiny fragments of dust and sand, and Ruby blows it up into the air to create a sandstorm, obscuring vision.
418** '''Volcano''' ([[DishingOutDirt Blake]]/[[PlayingWithFire Yang]]): Blake launches Yang skywards, who sets her fists ablaze as she comes back down to earth.
419** '''Blizzard''' ([[BlowYouAway Ruby]]/[[MakingASplash Weiss]]): Weiss freezes her water into thousands of tiny particles of snow and ice, and Ruby sends them blowing towards the enemy to freeze them en masse.
420* This happens in ''[[Fanfic/RWBYSecondGeneration RWBY: Second Generation]]'' with [[AlwaysIdenticalTwins Nyanza and Sage]]. They can lock their swords together by the serration, which forces the [[DishingOutDirt Earth dust in Sage's]] and [[BlowYouAway Wind Dust in Nyanza's]] to collide. They can then deliver a powerful energy slash at their enemies.
421* During the assault on Enies Lobby in the Franchise/OnePiece fanfic ''Fanfic/ThisBites'', Luffy tells ''everyone'' on his crew to torch the World Government's flag. Cross and Lassoo's Cani-Blast, Conis's Burn Bazooka, Nami's Lightning Bolt Tempo, Zoro's 108 Caliber Phoenix, Usopp's Firebird Star, Sanji's Apéritif, Chopper's Cherry Blossom Blast Blizzard, and Boss's Flying Fish Fastball Special are used in tandem for the "Rock Bottom Blaze of Glory", completely disintegrating the flag.
422[[/folder]]
423
424[[folder:Films -- Animation]]
425* In ''WesternAnimation/HowToTrainYourDragon'', one dragon species is a MultipleHeadcase. Neither of the two heads has a regular fire breath, instead one belches large clouds of gas which is on its own fairly harmless while the other only emits pathetic sparks. Or at least, they ''would'' have been pathetic if not for the fact that they make the gas produced by the other head violently ignite.
426* In ''Franchise/TheIncredibles'', the Parr family has a number of these when fighting together. Special mention goes to Dash and Violet combining their abilities (SuperSpeed + [[BarrierWarrior force field bubble]]) for the hamster ball technique.
427[[/folder]]
428
429[[folder:Films -- Live-Action]]
430* The Super Justice Team invite ''Film/BigManJapan'' to join hands with them in order to fire a beam at a monster he couldn't beat. [=BMJ=] moves his hand away briefly and notes that the beam isn't any weaker without him.
431* ''Film/GodzillaVsKong'': Mechagodzilla is destroyed when Godzilla [[spoiler:charges Kong's axe up with his atomic breath]] then Kong uses it to destroy the villainous cyborg.
432* Franchise/MarvelCinematicUniverse:
433** Remember the result of [[UnstoppableForceMeetsImmovableObject Thor's hammer meeting Captain America's shield]] in the first ''[[Film/TheAvengers2012 Avengers]]'' movie? As of ''Film/AvengersAgeOfUltron'', the two have weaponized this, and in several action sequences Thor smashes Cap's shield like a gong to send a shockwave into enemies.
434** In the finale [[spoiler:Vision, Iron Man and Thor simultaneously attack Ultron to melt part of his Vibranium armor]].
435** In the first ''[[Film/TheAvengers2012 Avengers]]'' movie Iron Man shoots his HandBlast at Cap's shield which he uses to reflect the beam into the bad guys.
436** During the final battle of ''Film/CaptainAmericaCivilWar'', Captain America and the Winter Soldier team up to fight Iron Man [[https://youtu.be/qnZt9PFFz2I?t=309 with united forces]].
437* In ''Film/JurassicWorld'', a truly epic one takes place between a ReformedButNotTamed ''Velociraptor'' and two other large predators. [[spoiler:Blue and the ''Tyrannosaurus'' tag-team the ''Indominus'' in the final battle, with Blue distracting her so that Rexy can land the heavy blows. And then it's the ''Mosasaurus'' who delivers the finisher by leaping from the water and dragging the ''I. rex'' down into the lagoon.]]
438* Numerous instances of this in the ''[[Film/TransformersFilmSeries Transformers]]'' films.
439[[/folder]]
440
441[[folder:Live-Action TV]]
442* In the ''Series/{{Arrow}}'' episode "[[Recap/ArrowS7E2LongbowHunters Longbow Hunters]]", Laurel and Dinah are facing off against the Silencer, who uses a high-tech device to dampen any sound vibration, neutralizing their canary cries. The device also generates a sonic shield around the wearer. Both then use the canary cry at the same time, which is enough to break through the shield and damage the device.
443* ''Franchise/KamenRider'' has been doing Double Rider Kicks as far back as the [[Series/KamenRider original series]]. ''Series/KamenRiderDecade'''s movie ''All Riders Versus Dai-Shocker'' takes it in a couple of new directions, as Decade pulls off a one-man combination attack thanks to his DoppelgangerAttack, and the BigBad is finished by all 27 protagonist Riders (at the time) performing a Sesquiseptuple Rider Kick.
444** Decade got outdone in the 40th anniversary movie ''Let's Go Kamen Rider'', where all the Riders '''period''' (including all the Second Riders) combine forces to defeat Shocker with an ALL RIDER BREAK. (Rider Break is when [[Series/KamenRiderSkyrider Skyrider]] smashes through something with his CoolBike. ALL Rider Break is ''just'' what it sounds like.)
445** ''Series/KamenRiderDenO'':
446*** "Hissatsu! Ore no Hissatsu Waza! [[AllYourPowersCombined Final Version!"]] (Literally: The finisher! My FinishingMove! Final Version!)
447*** Technically, any of Climax Form's finishers also qualify.
448*** Then, there was the time where Momotaros rammed his blade into a [[Series/KamenRiderDecade Final Form Ride]] Series/KamenRiderKuuga and decided to [[GrievousHarmWithABody destroy the bad guy with that]].
449* In the ''Series/LegendsOfTomorrow'' episode "Wet Hot American Bummer", Ava and Sara (temporarily transformed into preteens) use one to take down a Shtriga (basically, a vampire): Ava boosts Sara up in the air, then kicks the Shtriga's legs out from under it, throwing it off balance. Sara comes down and stakes the Shtriga, killing it.
450* In the ''Series/{{Stargirl|2020}}'' season 2 finale, [[spoiler:after Eclipso is weakened from being forced out of Courtney's body, he's blasted by the Cosmic Staff (held by Courtney and Sylvester), Jennie's Green Lantern ring, and the Thunderbolt, all at once]].
451* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' are quite fond of using combination attacks, usually as a finishing move. They also frequently combine their weapons into a {{BFG}} to inflict a finishing move as well.
452** Most of the team up movies/specials typically end with the BigBad and their remaining minions finished off with one by ''both'' teams at once.
453* The ''Franchise/UltraSeries'' has plenty:
454** ''Series/UltramanTaro'' first used this in Alien Temperor's debut when all 6 of the Ultra Brothers fought against the alien.
455** ''Series/UltramanLeo'' perfected the trope when Astra made his debut. He and Leo's ultimate combo attack is the "''Leo Double Flasher''", a red lightning bolt that's shot from both of their hands.
456** ''Series/UltramanEighty'' has the titular Ultra and his partner / girlfriend, Yulian, executing a spinning move in tandem which takes down the two monsters, Plazma and Minazma, in a single shot.
457** ''Series/UltramanGaia'' began to feature attacks like these once Gaia and Agul became partners.
458** ''Series/UltramanCosmos'', usually whenever Ultraman Justice is present.
459** ''Series/UltramanMebius'', whenever Ultraman Hikari (or an older Ultra) is present.
460** ''Franchise/UltramanZero'' features some moves as well, but only when they are in tandem with his master, ''Leo''.
461** ''[[Series/UltramanGinga Ultraman Ginga S]]'' once Hikaru and Sho became friends, amplified once they learned how to become Ultraman Ginga-Victory.
462** ''Series/UltramanOrb'''s moveset is basically built on these. With all of his attacks being fusions of his 2 ultra forms.
463[[/folder]]
464
465[[folder:Pinballs]]
466* In Creator/SternElectronics' ''Pinball/{{Meteor}}'', aligning all three missiles causes the WOW lights to flash, awarding extra points for targets that are struck when lit.
467[[/folder]]
468
469[[folder:Pro Wrestling]]
470* Many successful tag teams have combination finishers which typically consist of the two partners each using his own individual finisher either simultaneously or back-to-back on a single opponent.
471* Wrestling/TheRoadWarriors have the Doom's Day Device, an artifact from their time in the original LegionOfDoom and perhaps the most famous double team finishing move among English speaking fans
472* The [[Wrestling/TheDudleyBoys Dudley Death Drop]] is the most well known double team move from the 90's onwards, and was often used to put the opponents through a table.
473* Wrestling/TheUndertaker, Wrestling/{{Kane}}, and Wrestling/BigShow all three use the Chokeslam as a finisher. Whenever any two of those three are partners in a tag team, they will use a double Chokeslam in which both partners will perform the move simultaneously on a single opponent.
474* Whenever Wrestling/TripleH and Wrestling/ShawnMichaels are teaming together as part of Wrestling/DGenerationX, they will often use their finishers in conjunction with each other with Shawn hitting his finisher, Sweet Chin Music, which instead of knocking the opponent to the ground like normal will instead set the opponent up in perfect position for Triple H to hit his finisher, the Pedigree.
475* During [[MassiveMultiplayerCrossover the multi promotional]] Flash Tournament in November of 2011, Ice Ribbon illustrated how much fiercer their rivalry with Sendai Girls was compared to everyone else(at the time) with [[https://ringbellesarchive.files.wordpress.com/2011/11/111027_sendaigirls-1.jpg?w=450&h=300 a four boot sandwhich]] on Sendai founder Meiko Satomura.
476[[/folder]]
477
478[[folder:Tabletop Games]]
479* ''TabletopGame/HeroSystem'': Coordinated attacks are a relatively basic but useful example. Normally, characters attack when their turn comes up and their attacks are resolved individually. However, two or more characters can try to coordinate so that they hit their target ''simultaneously'', and if they do so and succeed, the STUN damage from their various attacks is added together for purposes of determining whether their ''combined'' attack does indeed stun the target where the individual smaller hits might otherwise not.
480* ''TabletopGame/IronKingdoms'': ''Warmachine'' and ''Hordes'' have "Combined Melee Attack" and "Combined Ranged Attack" rules. Units with this ability can attack in groups, ranging from 2 to full squad (usually 10 units); for every unit participating in combined attack it becomes a bit stronger AND a bit more accurate. Sometimes, it can be ridiculously strong AND accurate (though not always cost efficient, sometimes easily countered, etc.) [[http://battlecollege.wikispaces.com/WGDS+lists The Winter Guard Death Star]]
481* ''TabletopGame/Warhammer40000'': The Shadow Spectres, one of the traditions of Eldar Aspect Warriors, utilize a unique targeting system called the Ghostlight, which allows multiple individuals to combine their prism rifles' beams into a single combined shot with far more range and power than its components.
482[[/folder]]
483
484[[folder:Web Animation]]
485* ''WebAnimation/{{RWBY}}'':
486** The successful use of a Combination Attack seems to be what cinches not just the four-person teams, but who leads them. During a training mission to the woods, the future Team JNPR defeats a giant scorpion when Jaune has Ren weaken its stinger with his machine pistols, Pyrrha sever it with her [[ThrowingYourShieldAlwaysWorks thrown shield]] so it falls and lands point-first on the scorpion's head, and Nora hammer the [[{{Pun}} point home.]] Meanwhile the future Team RWBY kills a giant raven when Ruby has Weiss [[AnIcePerson freeze it in place]], Blake and Yang use the former's ribbon to make a giant slingshot to [[FastballSpecial fire Ruby at the bird]], and then Weiss use her [[GravityMaster glyphs]] so Ruby can run up a sheer cliff, dragging the bird by her scythe against its neck until it's decapitated.
487** By the second season, Team RWBY has gotten good enough at this that Ruby is able to [[AttackPatternAlpha call out]] specific attack combos like "Bumblebee" (Yang and Blake), "Ice Flower" (Ruby and Weiss) or "Checkmate" (Weiss and Blake)... [[AscendedFanon some of which are names taken directly from the fandom's]] IdiosyncraticShipNaming.
488** In season three, Team JNPR's leader Jaune tries to do something similar, to the immense confusion of his comrades. Ren and Nora aren't clear how each of them is contributing to "Flower Power" (which Nora mistakes for "''Flour'' Power"), and when Pyrrha Nikos learns that her and Jaune Arc's team-up is code-named [[PortmanteauCoupleName "Arkos"]] she struggles not to laugh.
489--->'''Jaune:''' ''[sigh]'' Nora, just hit 'em with your hammer.
490* ''WebAnimation/SuperMarioBrosZ'' has fight scenes famous for the main heroes doing double-team attacks. It's for the sake of RuleOfCool, and boy does it work.
491[[/folder]]
492
493[[folder:Webcomics]]
494* ''Webcomic/EightBitTheater'': Used when minor villain Drizz'l threatens to summon a monster as a last ditch attack. The Light Warriors point out a flaw in his plan as they surround him, holding various swords and knives.
495-->'''Black Mage:''' The thing about calling upon "True Guardians" is that it tends to take longer than a fatal mob stabbing.
496* ''Webcomic/{{Homestuck}}'': Fraymotifs -- powerful attacks that players can unlock as they progress through Sburb -- begin as single-player attacks, but the more powerful ones require multiple players to cooperate in order to combine their associated powers into a single powerful effect. Examples include John ([[BlowYouAway the Heir of Breath]]) and Rose ([[LightEmUp the Seer of Light]]) creating a whirlwind shot through with beams of searing light, or Dave (the Knight of Time) freezing a target in time while Dirk (the Prince of Heart) tears out their soul.
497* ''Webcomic/MapleSugarAndGoslingMagicalGirls'': In the titular {{Magical Girl}}s' first outing, Gosling combines her [[BlowYouAway wind powers]] with Maple Sugar's maple syrup to create a powerful vortex that stops a runaway dump truck in its tracks.
498-->''[[CallingYourAttacks "SUGAR RUSH!"]]''
499%%* From ''Webcomic/{{Sonichu}}'', the Chrs-Chan [sic] Pure Pulse-Jolt Lance. Which is a ripoff of [[Anime/FutariWaPrettyCure the Marble Screw]].
500%%* [[KnightInSourArmor Heathcliff Sinclair]] [[VitriolicBestBuds and]] [[CasanovaWannabe Duster the Fairy]] from ''Webcomic/SlightlyDamned'' show off the [[http://www.sdamned.com/2010/01/01272010/ Siara Special]]
501* ''Webcomic/SleeplessDomain'': The five {{Magical Girl Warrior}}s of the ClassicalElementsEnsemble Team Alchemical can combine their respective ElementalPowers to several different useful effects during battle. For example, [[BlowYouAway Alchemical Air]] and [[PlayingWithFire Alchemical Fire]] can combine their powers to create a raging firestorm and take out large groups of enemies at once, while [[DishingOutDirt Alchemical Earth]] and [[MakingASplash Alchemical Water]] can work together to induce [[GreenThumb rapid plant growth]] with which to restrain their opponents.
502[[/folder]]
503
504[[folder:Western Animation]]
505* On ''WesternAnimation/MightyMagiswords'', Prohyas and Vambre can do this with their Magiswords. It's called a "Super Teamwork Combo".
506** "Continue?" showed that it's possible to do this by yourself. It's called a "Solo Teamwork Combo".
507* On several occasions in ''WesternAnimation/TheOwlHouse'', Luz has tagged Amity's [[MuckMonster abomination constructs]] with her glyphs, giving them additional elemental effects.
508* Franchise/ThePowerpuffGirls can fuse into a giant flaming cat.
509* ''WesternAnimation/{{WITCH}}'':
510** In the girls' first battle as a team, Cornelia covers the monster called Gargoyle in mud. Taranee uses her fire powers to dry and harden the mud, temporarily binding him.
511** Irma and Hay Lin often combine their respective powers of water and air to either freeze enemies or unleash a powerful blast of water and air.
512** In "Ambush At Torus Filney", Irma and Taranee use water and fire to turn [[SentientSands Sandpit]] into [[LogicalWeakness glass]].
513** In "The Battle of The Meridian Plains", the Guardians fight an Energy Being called the Kaithim. Irma, Taranee and Hay Lin use their powers to create a static charge to diffuse it.
514[[/folder]]

Top