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6->TRY TWO PLAYERS\
7[=*=] MORE ENERGY\
8[=*=] MORE COINS\
9[=*=] MORE STRATEGIES\
10[=*=] DOUBLE FIREPOWER\
11[=*=] PLAYERS CANNOT HURT EACH OTHER
12-->-- ''Xybots''
13
14There are several distinct types of Multiplayer modes in VideoGames. This trope is a SisterTrope of CompetitiveMultiplayer, MetaMultiplayer and MassivelyMultiplayer.
15
16See also MisbegottenMultiplayerMode, where multiplayer modes are featured in games that are really designed for single-player, and SlidingScaleOfCooperationVsCompetition, on how competitive and cooperative elements can be mixed in the same game.
17
18!Co-Operative
19All players are on the same team, playing against the VideoGameAI; this only counts if it's the "main game" and not a seperate multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always {{Canon Foreigner}}s, rarely making it past {{Road Cone}}s. Comes in several flavors:
20
21!!Individual
22All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
23
24Examples:\
25
26[[foldercontrol]]
27[[index]]
28
29[[folder:Action]]
30* ''VideoGame/Battlezone2016'' allows up to three additional players to join a player's current campaign at any time.
31* ''VideoGame/BountyOfOne'' is a ''VideoGame/VampireSurvivors''-like game that allows up to four players to play at once to fight the incoming bounty hunter hordes.
32* ''VideoGame/LittleNemoArcade''
33* ''VideoGame/LostReavers'' is a four-player online multiplayer game that has teammates work together to gather Relics and bring them back to complete the mission.
34* ''VideoGame/MetalGearSolidPeaceWalker'' allows certain sneaking missions to be played with another player and boss battles to be played by four players.
35* ''VideoGame/{{Overcooked}}'' was designed to be played in co-op. In single player, you switch between multiple chefs on fly, but in multiplayer, each person controls their own chef, and they must work together.
36* ''VideoGame/ResidentEvil5'' and ''[[VideoGame/ResidentEvil6 6]]'' both feature the option to play through the story mode with an A.I.-controlled partner or another player (through split-screen or online matchmaking).
37* Similarly to ''Overcooked!'' above, ''VideoGame/TheStretchers'' was designed for co-op multiplayer despite also allowing for single player gameplay. Each of the two player characters must work together to rescue Dizzies who have been incapacitated and perform the occasional odd job on the side.
38* ''VideoGame/ZombiesAteMyNeighbors'' and its sequel ''Ghoul Patrol'' let Zeke and Julie walk around independantly, although they're stopped by the edge of the screen and have to contend for the limited available supplies.
39[[/folder]]
40
41[[folder:Action-Adventure]]
42* ''VideoGame/GoofTroop''
43* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures''
44* ''VideoGame/LennasInception''
45* The [=ScareScraper=] in ''VideoGame/LuigisMansionDarkMoon'' and ''VideoGame/LuigisMansion3''. The campaign in ''3'' also features Tag-Along co-op.
46* ''VideoGame/NobodySavesTheWorld'' features online cooperative multiplayer where all unlocks and progression are tied to the host's account but still allows for both players to explore and battle in different Forms (and complete two sets of Form-connected quests at the same time).
47[[/folder]]
48
49[[folder:Action [=RPGs=]]]
50* ''VideoGame/EndlessDungeon'' combined with TowerDefense and Twinstick Shooter, for 3 players.
51* ''VideoGame/FinalFantasyCrystalChronicles''
52* ''VideoGame/MonsterHunter''
53* The ''VideoGame/PhantasyStarPortable'' games support co-op with up to 4 players.
54[[/folder]]
55
56[[folder:Adventure]]
57* ''VideoGame/ChicoryAColorfulTale'' has the second player acting as the second painter (only the first player may control Pizza, though).
58[[/folder]]
59
60[[folder:Beat-Em-Ups]]
61* ''VideoGame/AcesWildManicBrawlingAction''
62* The ''VideoGame/{{Battletoads}}'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' UsefulNotes/ArcadeGame was designed primarily for three-player co-op.
63* ''VideoGame/DoubleDragon''. The NES and Game Boy versions of the first game couldn't handle two-player co-op, so it tacked on a one-on-one versus mode instead. The arcade version of ''Double Dragon 3'' allowed up to three players.
64* ''VideoGAme/FightingForce'' 2 Players can fight along side each other split screen to defeat Zeng and his men!
65* ''VideoGame/FinalFight'' (with the notable exception of the SNES version)
66* ''VideoGame/GoldenAxe'': The 2-player co-op of the Platform/SegaGenesis version was removed from the otherwise enhanced Platform/SegaCD version.
67* ''VideoGame/GuardianHeroes''
68* ''VideoGame/KnightsOfTheRound''
69* ''VideoGame/DungeonsAndDragonsChroniclesOfMystara''
70* ''VideoGame/StreetsOfRage''
71* ''VideoGame/TheSimpsons''
72* ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''
73* ''VideoGame/UndercoverCops'': Arcade version allowed 3 players; the SNES version was single-player only.
74* ''VideoGame/XMen1992'': Up to 6 players simultaneously, depending on the version.
75[[/folder]]
76
77[[folder:Eastern [=RPGs=]]]
78* ''VideoGame/EtrianOdysseyIIITheDrownedCity'' has {{Superboss}}es that can be fought single-player, but can also be fought with up to four other players. Each player contributes one member of their guild to the party, and controls only that member. Like in single-player, each boss fight has variations where one to three [=NPCs=] accompany the party, but in multiplayer in particular these variations exist so that if there are less than five players, there won't be empty party slots.
79* ''VideoGame/Haven2020'' provides the option for two players to each control one of the protagonists, and the game's mechanics account for this -- cooking and crafting, for instance, require the duo to contribute one ingredient each, and the [[TurnBasedStrategyRealTimeCombat real-time turn-based combat]] system relies on their ability to coordinate their attacks and shield/capsule usage for maximum effectiveness.
80* ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' has drop-in/drop-out local co-op: a second player can join at any time to help catch wild Pokémon and tag-team opponents in trainer battles.
81[[/folder]]
82
83[[folder:Fighting Games]]
84* Konami's ''VideoGame/MonsterMaulers'' allows 2 players to team-up against enemies like in a BeatEmUp
85* ''VideoGame/StreetSmart'', {{Creator/SNK}}'s first FightingGame, was also the first FightingGame to feature simultaneous two-player co-op.
86* ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' has introduced 2-player cooperative Classic and All-Star modes, as well as co-op event matches for ''Brawl'' and ''Wii U''.
87* ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'' allows for up to four players to either play through Adventure Mode in co-op or fight each other in Versus Mode.
88[[/folder]]
89
90[[folder:First-Person Shooters]]
91* ''VideoGame/AliensColonialMarines'' can be played in co-op, and also has a [=PvE=] horde mode which can be played in co-op.
92* ''VideoGame/TheAnacrusis'': Heavily inspired by ''Left 4 Dead''.
93* ''VideoGame/Back4Blood'', the (contested) SpiritualSuccessor to ''Left 4 Dead''.
94* ''VideoGame/{{Battlefield 3}}'' had a 6-mission co-op campaign separate from the main campaign.
95* ''VideoGame/{{Borderlands}}''
96* Also in ''VideoGame/CallOfDuty'', ''VideoGame/NaziZombies''. Four players vs endless horde of undead in a weird hybrid of an FPS and maybe Tower Defence.
97* ''VideoGame/CallOfJuarezTheCartel'' was designed around 3-player co-op, and has 2 bots following you if you play single-player. Oddly, ''Call of Juarez 2'' is an aversion despite the entire campaign seeming like it was designed around 2-player co-op.
98* ''VideoGame/ContagionMonochrome'' is a co-op zombie shooter designed with a slower, more realistic pace compared to ''Left 4 Dead''.
99* ''VideoGame/CryOfFear'' has a separate co-op mode in which players take the role of a team of cops investigating the odd goings-on from the main game. Despite being balanced around 4 players, it can be played solo as there are no objectives that hard-require 2 or more players to proceed. A second co-op mode with a similar premise, "Manhunt", was added several years after the game's release.
100* ''VideoGame/TheDarkness II'' had a 4-player co-op campaign separate from the main single-player campaign, in which you play as mercs with supernatural powers working for Jackie's crime family.
101* The ''VideoGame/DeadIsland'' series takes quite a lot of inspiration from ''Borderlands'' and is designed around 4-player co-op, though it can be played in single-player.
102* ''VideoGame/{{Desolate}}'', an indie [[WideOpenSandbox open-world]] game heavily inspired by ''VideoGame/STALKER'', can be played in up to 4 player co-op.
103* The ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' series, excluding the last (Single-player focused) games. ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' naturally follow along, using the same engines.
104* ''VideoGame/{{Earthfall}}'', a game heavily inspired by ''Left 4 Dead''
105* ''VideoGame/EYEDivineCybermancy'' prominently features coop multiplayer which, amusingly, has no player cap. 32 player coop ahoy!
106* ''VideoGame/{{FarCry 3}}'' had a separate 4-player co-op campaign from the main campaign (which can no longer be played due to the servers being shut down). Later games in the series let you drop into your friend's game as a second character.
107* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 3]]'' was designed around 2-player co-op, though it can be played solo. ''F.E.A.R. Online'' also had a co-op mode (using ''F.E.A.R. 2'' assets in addition to new enemies and levels) in addition to its regular [=PvP=] game modes.
108* ''VideoGame/GenerationZero'' a co-op [[WideOpenSandbox open-world]] shooter.
109* ''VideoGame/{{GTFO}}'', made by former ''Payday'' developers.
110* ''VideoGame/GunfireReborn''
111* ''VideoGame/GunsOfIcarusOnline''
112* ''VideoGame/HalfLifeDecay'' was designed for 2-player co-op and cannot be played solo, though a fan mod adds the ability to swap between the two characters to do this.
113* Most ''Franchise/{{Halo}}'' games, namely: ''VideoGame/HaloCombatEvolved'', ''VideoGame/{{Halo 2}}'', ''VideoGame/Halo3ODST'', ''VideoGame/HaloReach'', ''VideoGame/{{Halo 4}}''. ''VideoGame/Halo5Guardians'' was specifically designed around 4-player co-op, such that you always have 3 bots following you in place of teammates in the single-player campaign.
114* ''VideoGame/HomefrontTheRevolution'' has a separate co-op mode that features more streamlined levels compared to the main [[WideOpenSandbox open-world]] campaign.
115* [=RICO=] is a 2-player co-op procedurally generated rogue-like shooter about a pair of cops battling a crime syndicate.
116* ''VideoGame/JourneyToTheSavagePlanet'' has the option for a second player to join as a homunculus made of food-grade meat in a spacesuit.
117* ''VideoGame/KillingFloor''
118* ''VideoGame/Left4Dead''
119* ''VideoGame/{{Marathon}} 2'' & ''∞''
120* ''VideoGame/ModernWarfare 2/3''[='=]s Campain missions are cut and made into "Spec Ops" Missions
121* ''VideoGame/NoMoreRoomInHell'' is a co-op zombie shooter designed with a slower, more realistic (and much more punishingly difficult) pace compared to ''Left 4 Dead''.
122* ''VideoGame/NoOneLivesForever 2'' had a separate co-op campaign from the main campaign.
123* ''VideoGame/OverkillsTheWalkingDead'', developed by the ''Payday'' creators, had elements of both ''Payday'' and ''Left 4 Dead''
124* ''VideoGame/PaydayTheHeist'', ''VideoGame/{{Payday 2}}'', and ''VideoGame/{{Payday 3}}''.
125* ''VideoGame/PerfectDark'' and ''Perfect Dark Zero''. The original created a blonde as the second player's default skin (though in-story characters could be unlocked), while in the prequel any second player usually took control of a character who was already in the story (e.g., the third mission is an EscortMission of Joanna helping her dad escape Hong Kong - the second player would be her dad). The original also [[InvertedTrope inverted]] this trope with a "counter-operative" mode, where the second player would be one of the level's mooks.
126* ''VideoGame/PrimalCarnage'' has a co-op horde mode against dinosaurs, in addition to its main [=PvP=] humans vs dinosaurs game mode.
127* ''VideoGame/{{Redfall}}'', a co-op [[WideOpenSandbox open-world]] shooter with heavy influence from ''Borderlands''.
128* The Xbox port of ''VideoGame/ReturnToCastleWolfenstein''
129* ''VideoGame/{{Ripout}}'', a procedurally generated SciFiHorror FPS, can be played in co-op with up to 3 players.
130* ''VideoGame/SecondExtinction'' was a dinosaur-themed [[WideOpenSandbox open world]] co-op shooter by the makers of ''Generation Zero'', which was sold in Steam Early Access for a few years but cancelled just before official release due to "insufficient profitability".
131* ''VideoGame/SeriousSam''
132* ''VideoGame/SpaceBeastTerrorFright''
133* ''VideoGame/SpaceHulkDeathwing''
134* ''VideoGame/SvenCoop''
135* ''VideoGame/{{Syndicate}}'': The 2012 FPS reboot had a separate 4 player co-op campaign in addition to the main single-player campaign.
136* ''VideoGame/TimeSplitters'': A second player can tag along to help with the missions.
137* ''VideoGame/TeamFortress2''[='=]s Mann vs. Machine mode pits one team of 3-6 against a swarm of computer-controlled AIs.
138* ''VideoGame/UnfortunateSpacemen'': Most of the players are spacemen working towards a common goal: escape the failing space outpost. They must do this while trying to avoid being killed by [[AsymmetricMultiplayer the one player playing the killer alien]].
139* ''VideoGame/{{Unloved}}'', an indie horde shooter based on the ''VideoGame/{{Doom}}'' mod of the same name.
140* ''VideoGame/UnrealTournamentIII''[='=]s Campaign Mode.
141* ''[[VideoGame/TheEndTimesVermintide Warhammer: The End Times: Vermintide]]'': Although with more of an emphasis on medieval melee combat.
142* ''VideoGame/Warhammer40000Darktide'': So much so that the game doesn't even have a single-player option.
143* ''VideoGame/WolfensteinYoungblood'' was designed around 2-player co-op, with a bot taking the place of player 2 in single-player mode.
144[[/folder]]
145
146[[folder:Flight Simulators]]
147* The main missions in each entry of the ''Franchise/StarWars: VideoGame/RogueSquadron'' series are single-player only, but ''Rogue Squadron III: Rebel Strike'' [[EmbeddedPrecursor includes nearly all]] of ''Rogue Squadron II: Rogue Leader'''s missions in a split-screen co-op mode, as well as the series' only competitive multiplayer mode.
148[[/folder]]
149
150[[folder:Maze Games]]
151* ''VideoGame/WizardOfWor'', which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.
152[[/folder]]
153
154[[folder:Party Games]]
155* ''VideoGame/MarioParty9'': Bowser Jr.'s minigames all involve him forcing two players to team up in order to defeat him. The participants will either gain or lose five Mini-Stars depending on whether they win.
156* ''VideoGame/SuperMarioParty'':
157** The River Survival mode features four players working together to row a raft down a river within a time limit. Along the way, they can play minigames for chances to earn more time, all of which place the four players on a single team.
158** Partner Party is a board game mode where the players are divided into two teams of two. Players must work together with their partner to defeat the other team.
159* ''VideoGame/WarioWareIncMegaPartyGames'': While the other modes are all competitions, All For One requires the players to work together to help one chosen player clear as many microgames as possible by moving a light around the screen to help them see the screen, which is covered in darkness.
160[[/folder]]
161
162[[folder:Pinball Games]]
163* In the pinball game ''Pinball/TheMandalorian'', changing the mode to "Co-op" before starting a multiplayer game causes everyone to share a score and Beskar (though any purchases made with the latter are still individual).
164* ''Pinball/TeenageMutantNinjaTurtlesStern'' has a cooperative mode where every player in a multiplayer game shares points and progress in modes.
165[[/folder]]
166
167[[folder:Platform Games]]
168* ''VideoGame/AlexKidd: The Lost Stars'' (arcade version only)
169* ''VideoGame/AscentCrashLanding''
170* ''VideoGame/BangOnBallsChronicles''
171* ''VideoGame/BeavisAndButthead''
172* ''VideoGame/BerenstainBearsCampingAdventure''
173* ''VideoGame/BreadAndFred''
174* ''VideoGame/BubbleBobble'' (except ''Bubble Bobble Part 2 NES'')
175* ''VideoGame/ChipNDaleRescueRangers''
176* ''VideoGame/DisneyIllusionIsland''
177* ''VideoGame/DoomTroopers''
178* ''VideoGame/HeavenlyBodies'' has a local multiplayer mode where the second player plays a PaletteSwap astronaut who helps you through the levels.
179* ''VideoGame/JoeAndMac''
180* ''VideoGame/KarmaZoo''
181* ''Franchise/{{Kirby}}''
182** ''VideoGame/KirbyAndTheAmazingMirror''
183** ''VideoGame/KirbysEpicYarn''
184** ''VideoGame/KirbysReturnToDreamLand''
185** ''VideoGame/TeamKirbyClashDeluxe''
186** ''VideoGame/KirbyStarAllies''
187** ''VideoGame/SuperKirbyClash''
188* ''VideoGame/NewSuperMarioBros''
189** ''VideoGame/NewSuperMarioBrosWii''
190** ''VideoGame/NewSuperMarioBros2''
191** ''VideoGame/NewSuperMarioBrosU''
192** ''VideoGame/NewSuperLuigiU''
193* ''VideoGame/{{Quartet}}'': Originally a four-player UsefulNotes/ArcadeGame, hence the title.
194* ''[[VideoGame/{{Rastan}} Rastan Saga II]]'' (''[[MarketBasedTitle Nastar Warrior]]''), arcade version only
195* ''VideoGame/RaymanOrigins''
196* ''VideoGame/RaymanLegends''
197* ''VideoGame/ShadowOfTheNinja''
198* ''VideoGame/SnowBros''
199* ''VideoGame/SonicColors''
200* ''VideoGame/SonicSuperstars''
201* ''VideoGame/SuperMario3DWorld''
202* ''VideoGame/SuperMarioBrosWonder''
203* ''VideoGame/TakTheGreatJujuChallenge''
204* ''[[VideoGame/TaleSpinSega TaleSpin]]'' (Platform/SegaGenesis)
205* ''VideoGame/TomAndJerryFranticAntics''
206* ''VideoGame/WonderBoyIIIMonsterLair''
207* ''VideoGame/WorldOfIllusion'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.
208[[/folder]]
209
210[[folder:Puzzle Game]]
211* ''VideoGame/TheCastlesOfDoctorCreep'': All the castles can be played with either one or two players, and are generally easier when played with two. A few castles, such as Parthenia, are specifically built to be run with two players (though a single player can still play them). If the two players go to separate rooms of the castle (a common occurrence), gameplay alternates between each player until the two players enter the same room at the same time.
212* ''VideoGame/HelterSkelter'': Ten of the screens require the help of a second player to complete, and are accordingly skipped in single-player mode.
213* ''VideoGame/MagicTwins'' is a fast color-matching game designed for 2 players controlling Abra and Cadabra, two twin witches that must cooperate to stop the Colormageddon. The game also features a single player mode in which the player needs to switch between both witches. An AI controls the other, to make things more manageable, although it won beat the level for you.
214* ''VideoGame/{{Picross}} S'' allows two players to work on the same puzzle together.
215* ''VideoGame/Portal2'' has a co-op mode where you play as two robots who work together to solve puzzles with their own portal guns.
216* ''VideoGame/{{Tetris}} Party'', ''[[VideoGame/TetrisTheGrandMaster Tetris: The Absolute - The Grand Master 2 PLUS]]'', and Tengen's unlicensed NES version of ''Tetris'' have a mode in which two players co-operate in dropping pieces onto the same field. ''Tetris Kiwamemichi'' has a mode like this, but for '''four''' players.
217[[/folder]]
218
219[[folder:Racing Game]]
220* ''VideoGame/MarioKartDoubleDash'': One player drives while the other handles items. This would be an example of the "Assistant" type, except that players can swap roles at will, allowing access to both characters' special items.
221[[/folder]]
222
223[[folder:Real-Time Strategy]]
224* ''[[VideoGame/Battlezone1998 Battlezone II]]'''s MPI mode (Players versus AI) has one player take on the role of the [[ACommanderIsYou Commander]], who builds units and buildings. Other players on his/her team can be given units to order around personally, and they generally do most of the fighting against the AI team, leaving the commander and his PlayerMooks to defend the base.
225* ''VideoGame/CommandAndConquerRedAlert3''
226* ''VideoGame/Pikmin3Deluxe'' has local split-screen co-op available during the Story Mode, with each player controlling one of the three captains. Can overlap with tag-along, as if the captains are close enough together, Player One has the option to force Player Two to remain as part of their group and stay nearby, which also returns the game view to a single screen experience.
227* ''VideoGame/StarCraftIILegacyOfTheVoid'' has a set of cooperative missions for two-player teams, with each player playing as one of special commanders exclusive to this mode with unique sets of units and abilities.
228[[/folder]]
229
230[[folder:Rhythm Games]]
231* ''VideoGame/BangDreamGirlsBandParty''
232* ''VideoGame/{{GITADORA}}'' allows players on version-matched and linked ''[=GuitarFreaks=]'' and ''drummania'' cabinets to play the same songs together. Two versions even allow additionally linking up with ''Keyboardmania'', but doing so heavily limits the songlist.
233* ''VideoGame/GuitarHero''
234* ''VideoGame/{{MUSECA}}'' allows up to four players to play the same Mission together and try to unlock the Grafica as a group effort.
235* ''VideoGame/PumpItUp'' features Co-op charts where each player is assigned a color and has to step on arrows of their color. While the game can't distinguish between each player's pair of feet, it's generally unwise to try to deviate from your color of steps lest inter-personal coordination gets worse than it [[NintendoHard already is]]. Most Co-op charts require two players, but some call for three or four players and one requires ''five''.
236* ''VideoGame/RockBand''
237* The Switch version of ''VideoGame/SuperBeatSports'' has 2-player co-op for its scored sports. Each player needs to hit the ball when its their turn in Net Ball, hit the balls of their color in Whacky Bat, and feed the aliens of their color in Gobble Golf.
238* ''VideoGame/RhythmHeaven'':
239** ''Fever'' has a few games made for co-op, where cues are given to both players and their scores are combined at the end.
240** ''Megamix'' has a co-op mode where all players play the same game in sync. Each player can see the hits and aces scored by other players. At the end, all of the scores are combined to determine if the team as a whole succeeded.
241[[/folder]]
242
243[[folder:Shoot-Em-Ups]]
244* Most ''VideoGame/NineteenFortyTwo'' games
245* ''VideoGame/AeroFighters''
246* ''VideoGame/CrimzonClover'' does not have it in the original version, which is to be expected of doujin shmups, but its arcade remake does. The PC port of the arcade remake, ''Crimzon Clover WORLD IGNITION'', keeps it.
247* ''VideoGame/{{Darius}}burst Another Chronicle'' allows ''four'' players. The game uses two 16:9 screens laid side by side, so that there is a lot of breathing room for players. All players share the same lives pool[[note]]So if you play 2 players, there's one spare life left, and if you play 3 players, there's no spare lives. 4 players requires a second credit.[[/note]], and gain access to some exclusive features not found in a single-player game: ships with Fixed Bursts can combine their Bursts together into an amplified-strength beam, and when one players picks up a powerup item, the item will briefly have an aura that will grant the effect to other players who touch the aura. Additionally, some missions in Chronicle Mode require multiple players to start.
248* ''VideoGame/HeavyWeapon'' on the [=XBox 360=] or [=PS3=]
249* ''VideoGame/HyperDyneSideArms''
250* ''VideoGame/RadiantSilvergun''
251* ''VideoGame/{{Raiden}}''
252* ''VideoGame/RType Leo''. All other games in the series that have 2-player use segregated alternating turns.
253* ''VideoGame/SmashTV''
254* ''VideoGame/{{Thwaite}}'' expands on the play style introduced in ''VideoGame/MissileCommand'' by giving each of two players his own cursor and missile silo. Both players share the same score, since scoring is based on the number of houses still intact and ammo remaining rather than shooting down enemy objects.
255* ''VideoGame/TwinBee''
256* ''VideoGame/WildWestCowboysOfMooMesa''
257* ''VideoGame/{{Windowkill}}'' supports local co-op with an unlimited amount of players that all share HitPoints.
258[[/folder]]
259
260[[folder:Western [=RPGs=]]]
261* ''Franchise/BaldursGate''
262* ''VideoGame/{{Bloodwych}}'', a ''VideoGame/DungeonMaster''-like game with a split screen to accommodate two players simultaneously.
263* ''VideoGame/{{Diablo}}''
264** ''VideoGame/Diablo1997''
265** ''VideoGame/DiabloII''
266** ''VideoGame/DiabloIII''
267** ''VideoGame/DiabloIV''
268* ''VideoGame/DragonAgeInquisition''
269* ''VideoGame/IcewindDale''
270* ''VideoGame/MassEffect3'', although allies are FriendlyFireproof, handwaved the same way as in the singleplayer.
271* ''VideoGame/NeverwinterNights''
272[[/folder]]
273
274[[folder:Unsorted/Miscellaneous]]
275* Various single-player games like ''VideoGame/{{Rune}}'', ''VideoGame/SystemShock2'', ''VideoGame/CommandAndConquerRenegade'' and ''VideoGame/{{Unreal|I}}'' have had their original campaigns superbly [[GameMod modded]] for coop MP by fans.
276* ''VideoGame/{{APICO}}'' allows up to four players can play in the same world and work together to expand the apiary business.
277* ''VideoGame/BattleCity''
278* ''VideoGame/TheBlackoutClub'' A stealth-based coop multiplayer game with up to four players.
279* ''[[VideoGame/CommandoCapcom Mercs]]'' allowed for three players in its original arcade version, a feature brought back in ''Commando 3''.
280* ''VideoGame/BloonsTowerDefense 5'' and ''6'' lets up to four players play on one map. Most sources of income are shared between all players and most maps only allow the player to place towers in their designated section of the map.
281* ''VideoGame/TheChaosEngine'' could either be played by two players or one player and an AI teammate.
282* ''VideoGame/ContentWarning''
283* ''VideoGame/{{Devour}}''
284* ''VideoGame/DungeonSiege''
285* ''VideoGame/{{Gauntlet}}''
286* ''VideoGame/{{Glider}}''
287* ''VideoGame/HeavyWeapon'' (the Xbox 360 version)
288* Nearly every VideoGame/LegoAdaptationGame.
289* ''VideoGame/LethalCompany'': Up to four player loot-collecting survival game.
290* ''VideoGame/LochNess'' allows up to four players to search Loch Ness for any signs of Nessie... while trying not to be attacked by her.
291* ''VideoGame/MarioBros''
292* ''VideoGame/MichaelJacksonsMoonwalker'': The arcade version allows up to three players; each one controls a version of Michael in a differently colored suits (white, red and black).
293* ''VideoGame/{{Minecraft}}''
294* ''VideoGame/MonsterMadness''
295* ''VideoGame/ObsCure'' (and its sequel) allow for two players - with a slight case of Tag-along as only Player 1 has control of the camera.
296* ''VideoGame/OperationTango'': One player is the "agent" navigating through the environment, while the other player is the "hacker" providing both guidance and hacking. The players also need to communicate to solve puzzles.
297* ''VideoGame/{{Outbreak}}'' A top-down SurvivalHorror.
298** Its sequel, ''VideoGame/OutbreakTheNewNightmare''
299** The fifth game, ''VideoGame/OutbreakPandemic''
300* ''VideoGame/TheOutlastTrials'': A multiplayer spin-off of the ''VideoGame/{{Outlast}}'' series.
301* ''VideoGame/{{Pacify}}'' is a horror game in which players can work together to investigate a HauntedHouse.
302* ''WesternAnimation/TheRealGhostbusters'' (UsefulNotes/ArcadeGame by Creator/DataEast)
303* ''VideoGame/ResidentEvilOutbreak'' (until its servers were shut down)
304* ''VideoGame/RootsOfPacha'' has co-op mode that supports up to four players. They all work together in the same village to farm and make products.
305* ''VideoGame/TheSimpsonsGame''
306* ''VideoGame/Splatoon2'''s Salmon Run mode
307* ''VideoGame/SplinterCell'': Since the third game onwards.
308* The ''VideoGame/StardewValley'' [[FarmLifeSim farming simulator]] is designed to allow for co-op play with up to four players. It also has exploration and combat modes in the vein of ''VideoGame/{{Minecraft}}'' or ''VideoGame/{{Terraria}}''.
309* ''VideoGame/ToejamAndEarl''
310* ''VideoGame/AWalkInTheWoods''
311* ''VideoGame/AWayOut'' and ''VideoGame/ItTakesTwo'' require two players to even play the game, and both must accomplish tasks to aid each other.
312* ''VideoGame/WorldOfGoo''
313* ''VideoGame/{{Warpman}}''
314* ''VideoGame/{{Xenophobe}}'' from Creator/MidwayGames handled three players on a split screen. Most ports supported two players only.
315* ''VideoGame/ZombieMadness'': A second player can play as the other parent in the game, so only the children need saving.
316[[/folder]]
317
318!!Tag-along
319One character is the designated "leader," and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
320
321[[folder:Examples]]
322* The co-op mode in ''VideoGame/AceCombatAssaultHorizon'' basically takes the single-player levels starring Col. Bishop (the main PlayerCharacter) and lets three players play as him and two unnamed members of his squadron, who are little more than {{Attack Drone}}s in single-player. The host of the game always plays as Bishop and basically directs the gameplay. Weirdly, one of Bishop's three wingmen, Guts, remains computer-controlled even in co-op.
323* ''VideoGame/ArtemisSpaceshipBridgeSimulator''. It can be debated whether Helm (moves the ship) or Captain (no actual ship controls, but coordinates the other players) is the "main" player, but e.g. Engineering's only effect is to make other stations' tools stronger or weaker (preferably boosting the ones that are currently or about to be needed), and Comms can seem like TheLoad.
324* ''VideoGame/TheBindingOfIsaac'' lets another player join the game as a co-op baby at the cost of one heart container from the player. They're fairly basic and work like a controllable familiar, which can fire tears and fly, but there are some special co-op babies with unique effects. ''Repentance'' increases the player cap to 4 and adds a true co-op multiplayer mode to the game.
325* In ''VideoGame/DeadRising2'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
326* ''VideoGame/DeathSpank''
327* ''VideoGame/DemonsSouls''
328** ''VideoGame/DarkSouls''
329* ''VideoGame/DonkeyKongCountryReturns'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [[https://www.youtube.com/watch?v=xiBB1iA-y7I this video]]).
330* ''VideoGame/DriverSanFrancisco'', Wii edition only. P1 drives, P2 shoots.
331* ''VideoGame/EndlessOcean'' and its sequel
332* ''VideoGame/GrandTheftAutoSanAndreas'' featured co-op missions and freeroaming in this form, though the PC version requires a GameMod to enable it.
333* ''VideoGame/{{Halo 3}}'' and ''VideoGame/Halo5Guardians''
334* ''VideoGame/Klonoa2LunateasVeil:'' A second player can control Popka, who can provide a massive bonus jump with a cooldown and, well, not much else.
335* In ''VideoGame/MaddenNFL'' one player is responsible for calling plays. There is another variation with three players to a side, in which one player controls the quarterback and calls the plays, one player controls a running back, and the third controls a wide receiver.
336* ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbysDreamLand3''
337* ''VideoGame/{{Mercenaries}} 2''
338* ''VideoGame/SonicTheHedgehog2'' and onward
339* The 360 version of ''Spelunky'' is a mix of this and ''Individual.'' [[note]]One of the players controls the camera movements, but players can harm each other with items and the whip.[[/note]]
340* ''VideoGame/StreetFighterXTekken''. You can manually switch characters, Launchers automatically switch the current character out, and there are two super move types that incorporate co-op gameplay- Cross Arts, where both players use a powerful move to deal huge amounts of damage, and Cross Assaults, where both players can fight together simultaneously. In single-player mode, the player controls both characters and their switching, while the AI fights with them during a Cross Assault.
341* The Subspace Emissary in ''VideoGame/SuperSmashBrosBrawl''
342* ''VideoGame/TalesSeries''
343* ''VideoGame/UrbanReign'': in the game's Challenge Mode Co-Op works more like the games under the Individual header, while a cheat code will allow the second player to control the helper character in the Story & Free Mission modes. Under this circumstance the camera still only follows the 1st player, and it's Game Over if they lose while the second character can be knocked out without consequence.
344* ''VideoGame/WorldOfMana'' series
345[[/folder]]
346
347!!Assistant
348Secondary characters help with some other indirect force as a part of the user interface. In combat flight games, this is known as "pilot and gunner".
349
350[[folder:Examples]]
351* ''VideoGame/AffordableSpaceAdventures'' allows multiple players to split up the tasks involved in piloting the Small Craft; The game pad player always has control of the InventoryManagementPuzzle that is access to toggling the ship's individual systems, while a second player can take charge of actually flying the Small Craft in-game and a third player still can take control of the ship's searchlight/scanner.
352* ''VideoGame/DriverSanFrancisco'' allows an additional player with a Nintendo DS to [[HackingMinigame take some police attention away from the other player(s), place roadblocks, search the map for power-ups, and place a movable marker on the map.]]
353* ''VideoGame/F15StrikeEagle'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
354* ''VideoGame/HeroesOfTheStorm's'' [[MultipleHeadCase Cho'Gall]] is the first and only co-op ''character'' in a [[MultiplayerOnlineBattleArena MOBA]] game. One player controls Cho, who controls the actual unit's movements and has his own set of close-range abilities, and another controls Gall, who has a set of highly damaging long-range spells. The two of them have some abilities that require some coordination to use effectively.
355* ''VideoGame/JetForceGemini'' lets a second player take control of Floyd, a small helicopter robot who hovers over the player character's shoulder after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
356* ''VideoGame/TheLegendOfZeldaTheWindWaker'' lets a second player connect a Platform/GameBoyAdvance to the game in order to help the main player by dropping bombs on his local field of view and letting him buy some items, as long as Link collects a certain object early on in the game. This feature was removed in the Platform/WiiU VideoGameRemake.
357* An arcade game, ''Lucky & Wild'', features player one having to simultaneously drive a car and shoot enemies. Player two can join in but only as an extra gun.
358* The canceled ''VideoGame/MechWarrior 3050'' was planned to feature possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a weapons officer.
359* ''VideoGame/Pikmin4'' has its co-op mode consist of the second player in the role of "Pebble Pitcher". As the name implies, this comes in simply throwing items onto the field, mainly pebbles that can stun enemies or help destroy obstacles, but also any items that Player 1 has in their inventory such as Scrummy Bones and Pikpik Carrots.
360* ''VideoGame/SinAndPunishmentStarSuccessor'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage. This does, however, mean that [[WeCannotGoOnWithoutYou the death of Player 1 is a Game Over for both players]].
361* ''VideoGame/StarWarsArcade'' has player 1 play as the pilot of an X-Wing; their cursor is fixed in the center of the screen and they must move around in order to aim. Player 2 can play alongside player 1 as the gunner, and can freely move their cursor around the screen.
362* ''Franchise/SuperMarioBros'':
363** ''VideoGame/SuperMarioGalaxy'' allows a second player to collect and fire enemy-stunning Star Bits alongside the main player, as well as freeze most enemies in place and give Mario extra jumping power if the two players are well-coordinated. This turns the game into a RailShooter for Player 2, with the "rails" being Mario's movement as dictated by Player 1. ''VideoGame/SuperMarioGalaxy2'' expands on this by adding an orange [[RidiculouslyCuteCritter Luma]] that can further assist Mario by grabbing items and defeating some enemies alone, on top of the actions available in the first game.
364** ''VideoGame/SuperMarioOdyssey'' lets player 2 take control of Cappy, the ally who's possessed Mario's hat. While Mario can still throw Cappy in the same way as in single-player, Cappy can also fly freely in a large radius around Mario, adding versatility and greatly simplifying many actions. In particular, Cappy is normally unavailable while [[BodySurf Capturing]] an enemy, but player 2 can still control him to collect items, attack, and jump straight from one Capture to the next. Each player can use one of the Joy-Cons, meaning an additional controller purchase is not required.
365[[/folder]]
366
367!!Progress in Turns
368Essentially a single-player game where the game forces multiple players to take turns, a little like a SuccessionGame. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.
369
370Examples:
371* ''Pinball/BatmanForever'' by Creator/SegaPinball has a "league" option, where up to six players form teams of two, then play for a combined score against the others.
372* ''VideoGame/{{Columns}}''[='=]s Sega Genesis port has a co-op mode similar to the doubles modes seen in ''Tetris'', but players take turns dropping pieces instead of playing at the same time.
373* ''VideoGame/DonkeyKongCountry''
374* ''VideoGame/SuperMarioBros1''
375
376!!Tabletop Games
377While most tabletop games center around player competition, there are also games where all players are on the same team, opposed only by the RandomNumberGod and MurphysLaw. [[https://en.wikipedia.org/wiki/Cooperative_board_game Cooperative board games]] are distinct from [[SlidingScaleOfCooperationVsCompetition games with team-based competition, ones where you're expected to form dynamic alliances, and ones without any winning condition at all (like narrative games)]]. One common addition to cooperative board games is the "[[TheMole traitor]]"--a player secretly working to subvert others' efforts--but unmasking the traitor is neither necessary, nor sufficient to win the game, so there is no real competitive element there, either.
378
379* In any TabletopRPG where the words "PlayerParty" are used, the GameMaster completes the antagonistic triumvirate with the RNG and Murphy's Law.
380* ''TabletopGame/ArkhamHorror''. The players are {{Occult Detective}}s trying to prevent the awakening of a Franchise/CthulhuMythos monstrosity. Spinoffs include:
381** ''TabletopGame/ArkhamHorrorTheCardGame''
382** ''TabletopGame/ElderSign'' (a cooperative dice game)
383** ''TabletopGame/EldritchHorror''
384** ''TabletopGame/MansionsOfMadness'' (a cooperative board game with a companion app)
385* ''Battlestar Galactica'', based on the [[Franchise/BattlestarGalactica eponymous series]]. Features a Cylon (sleeper) agent as the traitor.
386* ''TabletopGame/BurgleBros'' is a {{coop|Multiplayer}}erative StealthBasedGame where the players are members of an elite crew trying to pull off [[TheHeist a heist]] without getting caught. Together, they must explore the building (represented by a grid of initially face-down tiles for each floor), avoid the alarms, sneak past the guards, find and crack all the safes, and get to the roof to escape.
387* ''TabletopGame/TheCaptainIsDead'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of the crew of your favorite ScienceFiction TV show, and work together to survive an attack from hostile aliens.
388* ''Chronicles Of Crime'' is a cooperative crime-investigation game with a companion app.
389* ''The Crew - Quest For Planet 9'' is a co-operative trick-taking card game.
390* ''Exit – The Game'' is a series of cooperative escape room style board games.
391* ''TabletopGame/FlashPointFireRescue''. The players are firefighters trying to rescue as many people from a burning building as possible before it collapses.
392* Gamewright's ''TabletopGame/ForbiddenIsland'' and ''TabletopGame/ForbiddenDesert'' are cooperative games where players must work together to escape destruction (a sinking island or a deadly sandstorm, respectively).
393* ''The Grizzled'' is a cooperative game about WWI soldiers surviving in the trenches.
394* In the card game ''TabletopGame/{{Hanabi}}'', players work together to build sets of fireworks by relying on the information other players give them about the cards in their hands.
395* In ''Horrified'', the players work together to rid the town of the classic horror monsters plaguing it.
396* ''TabletopGame/JustOne'' is a cooperative party game based on giving clues to help one teammate discover a mystery word, without giving the same clue as another teammate because duplicate clues are eliminated.
397* ''[[{{Creator/Marvel}} Legendary]]''. The players are superheroes working together to try to stop the evil mastermind from successfully doing whatever it is he's trying to do (usually represented by Scheme twist cards). While players also compete for points to become MVP, nobody wins if the villans scheme is successful (though if it's a draw for some reason, there is still an MVP). [[VillainProtagonist Also in playable villain flavor.]]
398* ''Legends of Andor''. The players are a band of heroes defending the eponymous realm from monsters across multiple invasion scenarios.
399* In ''TabletopGame/{{Mysterium}}'', the players are a group of psychics working together to decipher their visions, identifying the murderer of someone who died 35 years ago.
400* In ''TabletopGame/NoneShallPass'', the players are a group of guards with different abilities working together to keep monsters at bay.
401* ''TabletopGame/{{Pandemic}}''. The players are scientists and emergency workers trying ([[NintendoHard usually, in vain]]) to stem four infectious disease outbreaks happening simultaneously across the world.
402* ''TabletopGame/SentinelsOfTheMultiverse'' pits three to five superheroes (each represented by a unique deck of cards) against one of several powerful villains, each represented by their own unique deck.
403* ''TabletopGame/ShadowsOverCamelot''. The players are [[Myth/ArthurianLegend Knights of the Round Table]] defending Camelot from a number of enemies and going on quests, while the (optional) traitor works to undermine their efforts.
404* In ''TabletopGame/TrogdorTheBoardGame'', players take turns moving Trogdor the Burninator around the board, helping him in his quest to destroy the kingdom of Peasantry.
405[[/index]]

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