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12[[quoteright:350:[[WesternAnimation/{{Wakfu}} https://static.tvtropes.org/pmwiki/pub/images/wakfu_clock_fort_battle1.jpg]]]]
13[[caption-width-right:350:Gears can do so much more than power simple clocks!]]
14
15->''"Clockworks click and they clink within\
16Locks and riddles of rings will spin\
17Cogwheels linking the springs and pins\
18The walls are closing in"''
19-->-- '''Music/MiracleOfSound''', "[[VideoGame/Dishonored2 Clockworks]]"
20
21A Setting Trope similar to and perhaps derivative of {{Steampunk}}, involving lots of artsy clockwork mechanica.
22
23This style of SpeculativeFiction seems to have arisen in the wake of {{Steampunk}} (as a recognized phenomenon, at least; one can find a fair number of older clockpunk-like fictions). If that genre could be built on a lot of steam-powered technology and Victorian fashions and images, why not look a little further back, to the era that invented more basic technologies and had its own style? Hence, in Clockpunk stories, gears and simple machines predominate, and feature in both heavy machinery and portable devices. The visual style draws on the [[UsefulNotes/TheRenaissance Renaissance]] and [[BaroqueMusic Baroque]] eras, so mechanisms and casings will typically be adorned with intricate decorations and carvings, making some very beautiful-looking machinery if it's done right.
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25As the basic technology predates steam, clockpunk devices need another source of power. Wind or water mills can fit, but clockpunk machines [[WindUpKey may literally have to be wound with a key]]. [[FridgeLogic Science-savvy audiences may note that the amount of energy stored in a clockpunk device]] [[ClockOfPower often seems far greater than the amount of energy it takes to rewind them.]] Given such practical problems, writers who don't want to just HandWave things may resort to more fantastical power sources, such as gunpowder -- or, very often, FunctionalMagic or UsefulNotes/{{Alchemy}}. Fascinatingly enough, the latter fits the [[UsefulNotes/TheRenaissance Renaissance]][=/=][[BaroqueMusic Baroque]] style of the genre very well; this was the last era of European history when serious scientists could study such things without losing all credibility. Clockpunk settings may mix their Renaissance[=/=]Baroque feel with lighthearted fantasy; due to FantasyGunControl, mixing Clockpunk tech with FunctionalMagic is less of a strain on WillingSuspensionOfDisbelief than more advanced technologies.
26
27Clockpunk settings are often populated by {{Clockwork Creature}}s. Expect invocations of Creator/LeonardoDaVinci and UsefulNotes/IsaacNewton. This may connect to other PunkPunk styles, especially SteamPunk and CattlePunk -- and also DungeonPunk. GunpowderFantasy is also overlap when it comes to gunpowder as a fantastic resource.
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29----
30!!Examples
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32[[foldercontrol]]
33
34[[folder:Anime]]
35* While the setting in general isn't Clockpunk, Guts's left arm in ''{{Manga/Berserk}}'' definitely counts. It has a magnet in the palm so he can hold his sword, a repeating crossbow which can be attached to the top, and a gunpowder cannon that is built right into the arm. It may have been inspired by the similar right arm of Götz von Berlichingen (listed in Real Life).
36* ''Anime/HiwouWarChronicles'', also known as ''Clockwork Fighters'', uses this sort of imagery.
37* ''Literature/ClockworkPlanet'', [[ExactlyWhatItSaysOnTheTin an entire planet including its orbit made of clockwork parts]].
38* ''Anime/FenaPiratePrincess'': Karin's inventions range from guns and lighters to full sized submarines, all powered by springs.
39* In ''Manga/KingOfBanditJing'' -- the third chapter of the manga/third episode of the anime -- Jing visits a town entirely based around clocks for its design and society. Besides this town, there is a lot of Clockpunk in Jing in general.
40* In ''Anime/PokemonTheRiseOfDarkrai'', the inhabitants of Alamos Town use mostly Clockpunk tech.
41[[/folder]]
42
43[[folder:Comic Books]]
44* ''ComicBook/{{Avigon}}'' is the story of a clockwork automaton in a world of aristocratic politics.
45* "Deathwatch" by Creator/PaulCornell in ''Comicbook/JudgeDredd Megazine'' was about an Elizabethan Judge squad whose [[CoolBike Lawmasters]] were clockwork velocipedes.
46* See [[ComicBook/IronMan Lord Iron]]'s armor and some of [[ComicBook/FantasticFour Sir Richard Reed]]'s creations in ''ComicBook/Marvel1602''.
47* ''ComicBook/SHIELD2010'' has Leonardo with an [[JetPack ornithopter-pack]] and Galileo creating a Clock Punk weapon to fight ''[[PlanetEater Galactus]]'' -- and since the Franchise/MarvelUniverse is still around four hundred years later, [[DidYouJustPunchOutCthulhu he presumably won]].[[note]]Of course they did. "This Is Not How The World Ends."[[/note]]
48[[/folder]]
49
50[[folder:Fan Works]]
51* Many of Theecat's gadgets in ''Fanfic/TheKeysStandAlone: The Soft World'' are Clock Punk. Ringo is particularly fascinated by them, as he can't figure out how the clockwork horse robots can morph so smoothly, like rubber or plastic.
52[[/folder]]
53
54[[folder:Film -- Animated]]
55* In the prologue of ''WesternAnimation/SpiderManAcrossTheSpiderVerse'', Spider-Gwen confronts an alternate version of the bird-themed supervillain Vulture from a universe centered around the Italian Renaissance, accidentally transported into her own universe. A self-declared genius and engineer, the Vulture employs various gadgets and machinery inspired by inventions of the Renaissance, including lamp oil bombs based on Leonardo da Vinci's helicopter sketch, GreekFire grenades, and jointed wooden wings pulled by strings. This Renaissance style also [[NonStandardCharacterDesign extends to his animation]], as he is portrayed like a living da Vinci sketch, with constant scribbles and descriptions around his weapons.
56* Although most of the technology in ''WesternAnimation/TheSteamEnginesOfOz'' is {{Steampunk}}, some of the Tin Man's automaton soldiers are clearly clockwork (and, as a MythologyGag, look like Tik-Tok from the ''Literature/LandOfOz'' novels).
57* At the climax of ''WesternAnimation/TheThiefAndTheCobbler'', the One-Eyes attack the Golden City in an [[HumongousMecha enormous war machine]] that runs on this. Its complexity ultimately proves its undoing when a single tack causes the entire thing to [[RubeGoldbergHatesYourGuts fall apart in an absurd chain reaction]].
58[[/folder]]
59
60[[folder:Film -- Live Action]]
61* ''Film/TheAbominableDrPhibes'' and its sequel give the eponymous character a clockwork orchestra. Many of his deathtraps also make use of impractical clockworks, giant screws, and other analogue technologies.
62* While she's not ''really'', Truly Scrumptious disguises herself as a clockwork ballerina to get into the castle in ''Film/ChittyChittyBangBang''. That this isn't immediately dismissed as unbelievable implies that the Toymaker is regarded as talented enough to create such a thing (which makes one wonder why he's not in the dungeon with the other inventors working on a flying car).
63* ''Film/{{Cronos}}'' tells the tale of a bio-mechanical clockwork artifact prolonging the life of its user.
64* The ''Franchise/{{Hellboy}}'' films are full of Clockpunk:
65** ''Film/Hellboy2004'' has a Russian mausoleum with clockwork [[DurableDeathtrap deathtraps]]. One of the villains, Karl Ruprecht Kroenen, is a clockwork [[NinjaPirateZombieRobot zombie]] {{Cyborg}} [[StupidJetpackHitler Nazi]] assassin.
66** In ''Film/HellboyIITheGoldenArmy'', there's Wink, an ogre with a chained clockwork [[RocketPunch Rocket]] [[PowerFist Fist]]. And the eponymous army is made up of clockwork robots; even the crown that controls them fits together like clockwork. And at the end, Hellboy and Prince Nuada fight on giant, moving cogs.
67* ''Film/{{Hugo}}'''s aesthetic is based heavily on clockwork. [[JustifiedTrope Justified]] in that it's set in a railroad station built in the late 19th century; and not checkable since the original Gare Montparnasse is long gone and the mid-century-modern replacement no doubt was planned to use the same electric-pulse synchronized analog clocks you'd find in a large public HighSchool (and may have been upgraded to all-digital).
68* ''Film/PansLabyrinth'' dabbles in this a bit, with the camerawork paying careful attention to the enormous cog-like millwheels of the house, or Cpt. Vidal's thematically important pocket watch.
69* ''Film/ReturnToOz'' features a wind-up, clockwork mechanical man, Tik Tok. Though seemingly from the {{Steampunk}} era, he is entirely cog-and-spring-powered.
70* ''Film/TheThreeMusketeers2011'' features some Clockpunk gadgetry.
71[[/folder]]
72
73[[folder:Literature]]
74* The Dwarves in E.E. Knight's ''Literature/AgeOfFire'' use clockwork a lot.
75* ''Literature/TheAgeOfUnreason'' series by J. Gregory Keyes is set in an alternate history where alchemy has become a practical technology. Some of the devices it empowers also involve clockwork, and the period feel is very Clockpunk.
76* The title DoomsdayDevice in ''Literature/{{Angelmaker}}'' by Nick Harkaway.
77* There's a bit of Clockpunk in ''Literature/TheBaroqueCycle'', most notably Daniel's mechanical computer. Interestingly, the series ends with him, towards the end of his life, looking approvingly at [[http://en.wikipedia.org/wiki/Newcomen_engine Newcomen's engine]]; the saga ends as the Age of Steam begins.
78* Although Jay Lake's ''Clockwork Earth'' series is mostly SteamPunk, the series title points to one massive example of this. In fact the ''entire Solar System'' is a massive clockwork device.
79* ''Deathscent'' by Creator/RobinJarvis features robots powered by a mixture of intricate clockwork and advanced liquid-based alien technology -- in the Elizabethan era. This was all made possible by a (supposedly) BenevolentAlienInvasion, which lifted all of humankind into a network of "islands" in space, linked by pathways the humans only vaguely understand.
80* William Gibson's ''Literature/TheDifferenceEngine'' is primarily SteamPunk, but there's still some elegant clockwork stuff mixed in; prominent examples include the Japanese drink-serving [[ClockworkCreature automaton]] and the fearsome wind-up submachine guns.
81* Later ''Literature/{{Discworld}}'' novels combine clockwork with some DungeonPunk tropes and increasing amounts of {{Magitek}}. Also, one of Pratchett's earlier works is ''Literature/{{Strata}}'', a sci-fi work set on a disc-shaped planet run by clockwork.
82* Titan clocks in ''[[Literature/DoctrineOfLabyrinths The Doctrine of Labyrinths]]'' have some [[{{Magitek}} connection to magic]], are made partly out of bone, have been around for millennia, and have the bonus feature of [[BrownNote driving some of their listeners]] to suicide. Oh, and the biggest one that our heroes [[SealedEvilInACan find]] is an out-and-out DoomsdayDevice.
83* In ''Literature/{{Elfstruck}}'' there is a character with wings made of silver, crystal, and visible gearwork that moves as she moves her wings.
84* S. M. Stirling's ''Literature/{{Emberverse}}'' involves a certain amount of quite Clockpunk-ish technology, especially in the third trilogy where he introduces bicycle powered ''trains''.
85* ''Goblin Moon'' and ''The Gnome's Engine'' by Creator/TeresaEdgerton have an 18th-century fantasy-of-manners feel.
86* In William Alexander's ''Goblin Secrets'', clockwork is heavily used. Graba has clockwork legs, as do some soldiers; some have clockwork arms; the captain has a clockwork eye.
87* Creator/RobertRankin's ''Literature/HollowChocolateBunniesOfTheApocalypse'' and its sequel ''The Toyminator'' take place in a Clockpunk/fantasy hybrid world. Lead character Jack can't bring himself to believe he's stumbled on a city populated by LivingToys and real-life NurseryRhyme characters, but clockwork automobiles that never need fuel or, it seems, winding are apparently perfectly normal.
88* One of the most seminal works of "steampunk", Creator/KWJeter's ''Infernal Devices'', is actually clockpunk (there's actually no steam-based technology at all in the novel). Every odd bit of tech ran on a genius inventor's clockwork gears, including a device that could destroy the world with resonant vibrations. It's in the sequel novel ''Fiendish Schemes'', which has a TimeSkip of almost a decade and the [[OneManIndustrialRevolution inventor's MadScientist technology was sold to the Royal Society by his son]], that steam engine technology is introduced and a resultant technological revolution has happened is when the story becomes true steampunk.
89* Since the series revolves so much around time, it's fitting that Garth Nix's ''Literature/KeysToTheKingdom'' series features a lot of clockpunk-esque technology when inside the House.
90* It's not ''exactly'' Clockpunk, but this genre descriptor is the one which seems the best fit for Wynne Whiteford's semi-hard sci-fi story ''Lake of the Sun'', where the Martians have retreated far underground due to the loss of Mars' atmosphere and now use spring powered cars and boats which are wound from waterfalls along an underground river. The rewinding seems to take an improbably short time even though the master springs at the waterfalls are supposed to be immensely powerful.
91* ''Literature/TheMechanical'' of ''Literature/TheAlchemyWar'' series features a wide range of sapient clockwork servants. While there is a strong magical element to their creation, they all tick-tock constantly, which causes trouble for an escaped Clakker slave who is trying to hide in a wall.
92* The ''Medici Trilogy'' by Martin Woodhouse and Robert Ross portrays Creator/LeonardoDaVinci using several interesting techniques and devices, apparently later lost to history. In the first book, he invents small, readily transportable cannon and the ballistic math to fire them accurately at targets he can't even see. Instead of trying to smash down walls, Leonardo and the cannoneers he turns into a strike team blast open doors -- or wipe out troops with grapeshot. He's also shown to have developed a mini-telescope. In the third book, he develops a clockwork mini-[[http://en.wikipedia.org/wiki/Ornithopter ornithopter]] as a toy, and later builds hang gliders to slip his team into an enemy-held city.
93* The Creator/HansChristianAndersen fairy tale ''Literature/TheNightingale'' has a clockwork device in a central role.
94* Certainly Creator/GregEgan's ''{{Literature/Orthogonal}}'' trilogy must count: The first book is not called ''The Clockwork Rocket'' for nothing!
95* Tik-Tok is a clockwork soldier in the [[Literature/LandOfOz Oz book]] ''Ozma of Oz''.
96* ''Pasquale's Angel'' by Paul J. [=McAuley=] is set in a Clockpunk-Rennaisance Florence (with some steam power) where Leonardo Di Vinci is an engineer instead of an artist. The protagonist teams up with investigative reporter Creator/NiccoloMachiavelli to solve a LockedRoomMystery murder and [[MinorCrimeRevealsMajorPlot uncover a wider conspiracy]].
97* In ''Literature/PerdidoStreetStation'', khepri technology is primarily based on "metaclockwork" designs, alongside a bit of OrganicTechnology.
98* Used in ''Literature/ThePhantomOfTheOpera'' to an extent; a large proportion of the Phantom's death traps and other devices involve sophisticated clockwork. It's also mentioned that when he was younger he built realistic-looking humanoid automatons for the Shah of Persia. Given that, when the book was written, clockwork was about as fancy as most technology got, this makes sense.
99* ''Literature/TheProductionsOfTime'' by Paul Witcover.
100* The main setting of Hannu Rajaniemi's ''Literature/TheQuantumThief'', the Oubliette Colony on Mars, follows the aesthetics of Clockpunk very closely, most notably with the Watches that measure each citizen's time as a Noble before they are turned into robotic Quiet. They combine mechanical clock parts with quantum entanglement, but in terms of technological advancement they are a hyperadvanced transhuman civilization (and still the technological backwater from the perspective of the inner planets).
101* ''Literature/TheRithmatist'' by Creator/BrandonSanderson is set in a very different America where guns and trains are powered by wind-up mechanisms and even churches include clockwork-powered automaton statues of saints and cogwheel imagery in the stained glass windows. [[spoiler:Justified, as it turns out that the early settlers found that clockwork repels the 'chalklings' they were fighting, so ended up using it for everything]].
102* The Robert E. Howard Franchise/ConanTheBarbarian story "Literature/RoguesInTheHouse" mixes clockwork with DungeonPunk. Instead of being the typical EvilSorcerer, the villain of the story, Nabonidus, is basically the evil offspring of [[GadgeteerGenius Leonardo da Vinci]] and [[TheChessmaster Machiavelli]] and uses various clock-tech devices to secure his home.
103* ''Literature/TheSandman1816'' by Creator/ETAHoffmann is one of the earliest representatives of the genre. The storyline features an inventor who creates a highly sophisticated clockwork automaton that passes as a human, as well as a creepy trader of barometers and spyglasses that are also implied to have paranormal properties ([[spoiler:namely, looking into a spyglass can distort the perception of reality, driving a person to madness]]).
104* Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series mostly runs on SteamPunk but there are also some clockwork devices like crank driven ornithopters and automobiles. This is particularly so in the Wasp Empire, which is slightly behind the Lowlands that it is invading technologically.
105* In ''[[Recap/DoctorWhoNewAdventuresSkyPirates Sky Pirates!]]'', clockwork is the main form of technology in the System, including clockwork robots and clockwork machine guns (which, in keeping with the novel's tone, have such a ludicrously low rate of fire that it would almost be faster to reload by hand).
106* ''Literature/TheWatchmakerOfFiligreeStreet'' features the clockpunk creations of the main character.
107* In the CyberPunk novel ''Literature/TheWindupGirl'', [[AppliedPhlebotinum advanced metallurgy]] is used to create hand-wound 'kink-springs' which are the only available portable power source in a future where all the oil has been used up.
108* Philip Pullman is best known for ''Literature/HisDarkMaterials'', but he also wrote ''Count Karlstein'' which is sorta this and ''Clockwork'' which is completely this.
109[[/folder]]
110
111[[folder:Live-Action TV]]
112%%* Series/{{Alias}} has the "Rambaldi Artifacts".
113* ''Series/DoctorWho'':
114** More generally, the Time Lords seem fond of clock motifs, from the gear-shaped hats to their writing system, which is full of circles and looks like some sort of seasonal chart.
115** There are clockwork maintenance droids in [[Recap/DoctorWhoS28E4TheGirlInTheFireplace "The Girl in the Fireplace"]]. Unlike most such things, these are from the 51st century, appearing to be meant to repair a spaceship without the need for conventional power sources.
116*** [[Recap/DoctorWhoS34E1DeepBreath "Deep Breath"]] [[spoiler:features a return of the same type of clockwork droids.]]
117** The [[https://www.youtube.com/watch?v=6p5BEzoGwD4 Twelfth Doctor's title sequence]] incorporates this. Instead of an ethereal aesthetic used in previous seasons, the time vortex is represented by a tunnel made of winding cogs before a spiraling clock face appears that introduces the TARDIS.
118* The award-winning [[https://www.youtube.com/watch?v=s7L2PVdrb_8 opening]] to ''Series/GameOfThrones'' is filled to the brim with [[SceneryPorn stunning]] Clock Punk. King's Landing, Winterfell, the Wall, and other important locations rise out of the map like a mechanical pop-up book, evolving as the show focuses on new locations.
119* The Creator/{{CBBC}} series ''Series/{{Leonardo}}'' has Leo (of course) creating Clockpunk devices for the sake of it, and a sinister conspiracy who want to use clockwork as a weapon.
120* ''Series/StarTrekDeepSpaceNine''. In "Explorers" Sisko and his son build a Bajoran light-sail craft with a distinctive clockpunk appearance.
121* The ''Series/StarTrekVoyager'' episode "Concerning Flight" features a hologram of Creator/LeonardoDaVinci equipped with the space-age technology to realize his designs. A few other Voyager episodes feature his creations as well.
122[[/folder]]
123
124[[folder:Music]]
125* Music/{{Animusic}}: "Resonant Chamber" features a massive, composite stringed instrument that looks like something out of Creator/LeonardoDaVinci's imagination and plays itself with jointed mechanical fingers.
126* Music/EmilieAutumn's stage shows involve Clockpunk and Steampunk props and costumes.
127* Given the name of the band, it should be no surprise that Music/ClockworkQuartet make heavy use of Clockpunk themes. ''The Watchmaker's Apprentice'' is a VillainSong about a disgruntled ex-employee framing his boss for murder using a [[GadgetWatch weaponized pocket watch]].
128* "Turn me On" [[https://www.youtube.com/watch?v=YVw7eJ0vGfM]] by ''Music/DavidGuetta'' featuring ''Music/NickiMinaj'' being involved in various gear-based shenanigans.
129* ''Music/{{Rush|Band}}'''s 2012 album, ''Music/ClockworkAngels'', has a lot of Clockpunk elements. The same could be said of both their 2010 Time Machine tour and the tour they held to promote ''Clockwork Angels''.
130* Music/VernianProcess, to a degree. Especially songs like "Her Clockwork Heart".
131[[/folder]]
132
133[[folder:Newspaper Comics]]
134* ''The Economist'' had a strip captioned "The car that has Big Oil shaking in its boots," and pictured a terrified business man looking at a wind-up car big enough to ride in.
135[[/folder]]
136
137[[folder:Tabletop Games]]
138* The Gear Chronicle clan of ''Franchise/CardfightVanguard'' uses this aesthetic to emphasise its TimeTravel theme. All cards have clocks or gears in their artwork, and even their InstantRunes resemble clock faces. The whole aesthetic is miced with a heavy dose of SteamPunk, resulting in cards like [[https://cardfight.fandom.com/wiki/Chronocharge_Unicorn Chronocharge Unicorn]].
139* Among [=RPGs=], ''TabletopGame/{{Deadlands}}: The Weird West'' seems able to slide between CattlePunk, {{Steampunk}}, and Clockpunk as players may demand. However, it's predominantly {{Steampunk}}, as mechanical gizmos are usually powered by ghostrock, an extremely efficient coal imbued with spiritual energy. The same substance can be alloyed with iron to create a lighter, stronger, more pliant steel, allowing for the creation of far more efficent springs, and so supernaturally efficent clockwork devices.
140* In ''TabletopGame/DungeonsAndDragons'', The LawfulNeutral {{heaven}} is [[http://www.mimir.net/mechanus/index.shtml Mechanus]], a place where continents, cities, and even many of the local lifeforms are actually made out of gears.
141** Some of the domains of TabletopGame/{{Ravenloft}} make use of clockpunk-style mechanisms. These may be either genuine clockwork technology, or golems that only ''look'' like clockwork, depending on the domain and the sanity (or lack thereof) of their makers.
142** Gnomes in the ''TabletopGame/{{Dragonlance}}'' setting are dedicated tinkers who build clockwork devices to do pretty much anything. Fortunately for the high fantasy setting, they rarely ever work.
143* ''TabletopGame/{{DragonMech}}'' has a of complicated clockwork machines, both alone and in combination with {{Steampunk}}.
144* Being a generic system, ''TabletopGame/{{GURPS}}'' can of course handle clockpunk settings, and the genre is covered in several supplements:
145** ''[[http://www.sjgames.com/gurps/books/steampunk/ GURPS Steampunk]]'', a genre book, and its follow-up, ''[[http://www.sjgames.com/gurps/books/steam-tech/ GURPS Steam-Tech]]'', cast their net wide enough to take in Clockpunk, with discussion of the cinematically efficient spring technology needed to power a Clockpunk setting and so on. ([[https://en.wikipedia.org/wiki/Cyberpunk_derivatives#Clockpunk According to]] Website/TheOtherWiki, ''GURPS'' is the TropeNamer for Clockpunk, which probably means that these books get the credit.)
146** Among the countless alternate timelines encompassed by the ''TabletopGame/InfiniteWorlds'' setting, several are described as more or less Clockpunk, with functional alchemical science, clockwork mecha stomping over Europe in the Thirty Years War, or whatever.
147** The ''[[TabletopGame/GURPSThaumatologyAlchemicalBaroque Alchemical Baroque]]'' setting book combines a dash of clockwork tech with a lot of 18th century FairyTale style.
148* ''TabletopGame/MageTheAscension'' features a certain amount of miraculous Clockpunk tech, mostly in the hands of especially eccentric members of the Sons of the Ether. Even more substantially, the Renaissance-era spin-off game, ''Mage: The Sorcerers' Crusade'' can not surprisingly get very Clockpunk; one supplement, ''The Artisan's Handbook'', is basically all about that.
149* ''TabletopGame/UnknownArmies''' "Mechanomancers" are Clockpunk magicians in the modern day, who build sentient constructs powered by [[PowerBornOfMadness fragments of their own memories]].
150* ''TabletopGame/WarcraftTheRoleplayingGame'' introduces the Tinker class who excels at fashioning technology of this sort. The game (especially in its expansions, ''Magic & Mayhem'' and ''More Magic & Mayhem'') also provides many clockwork and steam-powered technological devices, machinery, and weapons, powered by the mythical substance phlogiston.
151[[/folder]]
152
153[[folder:Theatre]]
154* The first act of ''Theater/TheTalesOfHoffmann'', recounts the story of Hoffmann's first love, Olympia, a wind-up automaton. In her most famous aria ("Les oiseaux dans la charmille"), her gears would run down periodically and so has to be cranked back up before she can finish each line.
155* The set of ''Theatre/{{Wicked}}'' is based around this motif, with turning gears adorning the wings of the stage. The stage itself is supposed to represent the Clock of the Time Dragon, with the face of the clock always visible upstage.
156* The wheel of death act in Creator/CirqueDuSoleil's ''Theatre/{{Zarkana}}'' has clock gears as its (computer-generated) backdrop. As the acrobats make the wheel spin, the gears turn and generate ''electric sparks''!
157** Cirque did an entire show themed around ClockPunk in ''[[Theatre/KuriosCabinetDesCuriosites Kurios: Cabinet des Curiosités]]''.
158[[/folder]]
159
160[[folder:Toys]]
161* Clockpunk-style mechanisms appear at times in Toys/{{Bionicle}}, although they have never really dominated the universe. Toy-wise, most of the earlier sets had gear-based action features, which the designers gradually abandoned. Story-wise, Turaga Dume's secret chamber in the second movie had a sundial-mirror-thing built into its floor, that used a clockwork mechanism to rotate. And though we didn't see it, the [[AIIsACrapshoot Vahki]] robots also made use of these according to WordOfGod.
162[[/folder]]
163
164[[folder:Video Games]]
165* The Mad Hatter's realm in ''VideoGame/AmericanMcGeesAlice'' and ''VideoGame/AliceMadnessReturns'' is mostly made out of clockwork and giant tea sets.
166* ''VideoGame/AssassinsCreedBrotherhood'' leans on this slightly by having Creator/LeonardoDaVinci actually construct some of the machines he designed in real life, including a flyer, a tank, and an ironclad gunboat, all of which you get to use.
167* ''VideoGame/BungoToAlchemist'' plays this trope to heaven and back. Gear motifs are absolutely ''everywhere'', all weapons have a gear on them or two, ditto the monsters, and the anime adaptation has the subtitle of ''Gears of Judgement''.
168* The ''Franchise/{{Castlevania}}'' reboot ''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' features a truly beautiful series of levels blending this with elements of DungeonPunk and LightningCanDoAnything, even culminating in a series of boss battles against a [[NinjaPirateZombieRobot electrified clockwork scorpion... thing]]. Makes a sort of sense, considering you're meant to be exploring Dr. Frankenstein's ([[Literature/{{Frankenstein}} that one]], [[OurMonstersAreDifferent but not]]) laboratory.
169* ''VideoGame/ClockWerx'' is a clockwork-themed PuzzleGame, with an ExcusePlot that varies between regions. In the Western version, you're trying to fix the Master Clock of the Universe; in the Japanese version, an altercation with a cursed alarm clock sucks you into another dimension where you yourself become a clock hand.
170* ''VideoGame/DeadlyRoomsOfDeath'' has no form of power generation and no large beasts of burden, so the weights that power the clockworks of various machinery have to be rewound by human work.
171* While the ''VideoGame/{{Dishonored}}'' setting is more of a {{Gaslamp Fantasy}}, SteamPunk and DieselPunk world, clockpunk seems to be the favored technology for Kirin Jindosh in [[VideoGame/Dishonored2 the second game]]. His entire mansion is a massive clockwork device where flipping a switch causes every room to elaborately shift around. He's also devised a series of [[ClockworkCreature Clockwork Soldiers]], mechanized automatons that operate via a series of spinning gears and cogs.
172* ''VideoGame/DungeonSiege'' has mostly a straight fantasy setting, but the goblins have a distinctly Clock Punk feel, with most of the enemies you fight in their area being clockwork goblin-shaped robots wielding grenades and flamethrowers.
173* ''VideoGame/DwarfFortress'' lets you build pumps, traps, [[PointlessDoomsdayDevice doomsday devices]] and even ''computers'' (painfully slow but [[http://en.wikipedia.org/wiki/Turing_completeness Turing complete]]) with stone gears, wooden axles, metal pumps, and water/magma, powered by water wheels or windmills.
174* The Automatons in ''Videogame/EndlessSpace'' are incredibly complex [[MechanicalLifeform clockwork robots]] that are the only traces of a long-dead race. The Automatons, who previously merely tended the vibrant world they were abandoned on, achieved sentience when exposed to [[ImportedAlienPhlebotinum Dust]]. Their ships prominently feature a hybrid of sleek curves and huge gyroscopes and gears.
175* ''Franchise/TheElderScrolls'' series has the Dunmeri (Dark elf) Physical God [[DeityOfHumanOrigin Sotha Sil]] who lives in a Clockwork City of his own creation, where he studies the "[[TheseAreThingsManWasNotMeantToKnow hidden world]]". There are plentiful gears and spindles, some reaching gigantic proportions, which act as death traps to invaders. Sotha Sil's creations reach full blown SchizoTech status, as he created complex computer systems, [[MechaMooks semi-organic cybernetic servants]], turned himself into a {{Cyborg}}, and may have even [[BrainUploading uploaded his own mind into his city]] (meaning he may not have been killed during the events of ''Tribunal'') all while the rest of the world was stuck in medieval stasis. You get to visit his city in both ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''[='s=] ''Tribunal'' expansion and ''VideoGame/TheElderScrollsOnline''[='s=] eponymous ''Clockwork City'' expansion.
176* The gnomes of Ak'Anon in ''VideoGame/EverQuest'' build their city and society around tinkered up Clockwork contraptions. 500 years later in ''VideoGame/EverQuestII'', the clockwork robots took over Ak'Anon and renamed it to Klak'anon. Kicked out by the very contraptions they built.
177* ''VideoGame/FableII'' veers closer to this than {{Steampunk}}. The only fantastic technology in the game appears to be clockwork, including clockwork repeating flintlock weapons.
178* ''VideoGame/FinalFantasyIX'' has strong elements of Clockpunk, mixed with a magical fantasy setting. Lindblum is probably the best example of the gear and clockwork machinery. Steam power has been developed, but due to the prototypes being stolen or faulty, it isn't harnessed by the heroes until the third disc.
179* ''VideoGame/FinalFantasyXII'', though a futuristic science fantasy game, has one level which is an ancient tower with a clockwork elevator.
180* The Charr civilization in ''VideoGame/GuildWars2'' are described as this in an interview.
181* ''VideoGame/TheHouseOfDaVinci'', a FollowTheLeader knockoff of ''VideoGame/TheRoom'', is a continuous series of Clockpunk puzzles, obstacles and mini-games ostensibly crafted by Leonardo himself. Extra bonus points for this trope in that EasterEgg diagrams of several of Leonardo's RealLife Clockpunk inventions are scattered throughout the game, granting access to nicely-rendered working recreations of these devices in a rewards gallery as you find them.
182* In ''VideoGame/HypnospaceOutlaw'', one of the subcultures you visit as a moderator of a [[TheNineties GeoCities-influenced]] pseudo-internet is a ClockPunk fandom with its own quirks, stories (of [[StylisticSuck questionable]] [[HerCodeNameWasMarySue quality]] but a certain charming earnestness) and distinctly rough, DIY aesthetic.
183* ''VideoGame/KingdomOfLoathing'' has clockwork PowerArmor and weapons, and several types of clockwork robots.
184* ''VideoGame/LiesOfP'' is a DarkFantasy based on ''Literature/TheAdventuresOfPinocchio'' set in the 19th century, which features several mechanic puppets that seem to be key-operated, with a heavy emphasis on gears in their design that give them stilted movements.
185* ''VideoGame/{{Machinarium}}'' is a fascinating blend of clockpunk, SteamPunk, and DieselPunk.
186* ''Franchise/{{Metroid}}'':
187** The Chozo Ruins in ''VideoGame/MetroidPrime'' feature mechanisms with this aesthetic alongside SteamPunk devices and the more typical futuristic technology.
188** Skytown in ''VideoGame/MetroidPrime3Corruption'' is a floating city with equal parts SteamPunk and Clock Punk technology... and [[SceneryPorn damn is it pretty]].
189* The Clockwork Beast from ''VideoGame/TheNeverhood''.
190* Angels in ''[[VideoGame/NexusWar Nexus Clash]]'' use all sorts of ingenious clockwork devices in their buildings and war machines. The [[RobotMaster Lightspeaker]] and [[WasOnceAMan Seraph]] are particularly reliant on clockwork robotics, since their patron deity is the god of Cooperation, whose portfolio includes both political and ''literal'' machines.
191* ''VideoGame/OkageShadowKing'' has Madril, a town devoted to Clock Punk.
192* ''VideoGame/{{Pirate 101}}'' has the same technology of Wizard 101 used in Valencia [[https://kingsisle.hs.llnwd.net/e1/image/free/Pirate/Images/armada-marine.gif?v=2 only they are much more beautifully crafted.]]
193* The clock tower in ''VideoGame/PrinceOfPersiaWarriorWithin''.
194* The entire setting of ''VideoGame/ResonanceOfFate''. The game world takes place in Basel, a clock-punk gigantic tower that houses whole continents. The entire thing, everything, including atmosphere generation, rock-grinding in lower levels, the architecture of the buildings, even what passes as the in-universe version of [[DeusEstMachina God]] is made of gears. It has been working for centuries as humanity's last refuge from an unspecified disaster, but of course, come the course of the plot, glitches in the system has started to manifest. It's also very, very massive. [[http://www.playdar.co.uk/media/Review%20images/resonance_of_fate_game-HD.jpg Look at]] [[http://3.bp.blogspot.com/-dbTOZvKwPcg/TyO8WLqwx7I/AAAAAAAAAVs/HrR6nYKmXXI/s1600/resonance_of_fate_basel.jpg the thing]]!
195* ''VideoGame/RiseOfLegends'' has the Vinci faction, which has a clockwork Soldier armed with a LightningGun, a clockwork Spider, armed with a flak cannon and an "electrical web generator", and an experimental computer device than allows you to manipulate your economy.
196** The game is, basically, a Clock Punk Renaissance Italy {{Expy}} vs ArabianNightsDays (with genies and creatures made of glass) vs SufficientlyAdvancedAlien technology. It also mixes with SteamPunk.
197* The ''VideoGame/SoulSeries'' of fighting games have this level of technology apparent in several arenas (Zasalamel's stage in ''III'' and Hilde's stage in ''IV''), in Yoshimitsu's clockwork prosthetic arm, and in Ashlotte in ''IV'', who is a clockwork robot. The setting is Earth in the 16th Century.
198* This is the entire basis of SoulsLikeRPG ''VideoGame/{{Steelrising}}''; an AlternateHistory version of UsefulNotes/TheFrenchRevolution where the mad King UsefulNotes/LouisXVI is brutally suppressing any opposition with his army of clockwork automaton soldiers, while you play as Aigis, the advanced prototype bodyguard of Queen UsefulNotes/MarieAntoinette, fighting back against the king's tyranny.
199* While ''VideoGame/{{Stonehearth}}'' is obstinately rooted mostly in a medieval fantasy setting, it dips a bit into this trope with the inclusion of an Engineer class, who can build various clockwork gadgets.
200* ''VideoGame/SuperRobotWarsX'': The [[Characters/SuperRobotWarsX Order of Mages]]' mechs and magic are clockwork themed.
201* The ''VideoGame/{{Syberia}}'' AdventureGame duology ''revels'' in all kinds of clockwork mechanisms: from a CoolTrain that has to be rewound at each station, to [[RidiculouslyHumanRobots quasi-sentient clockwork automatons]].
202** And you better call them "automata", never "[[InsistentTerminology robots]]".
203* ''VideoGame/{{Thief}}'' has a fair share of this, along with a DarkerAndEdgier medieval take on typical SteamPunk.
204* This is how Orbal energy works in the ''VideoGame/TrailsSeries''. Crystals called Septium composed of seven elements (water, fire, earth, wind, space, time, and mirage) are placed inside clocks that are wound up, releasing specific kinds of energy depending on the source. Stacked together with a circuit board inside a larger watch creates battle orbments, pocket watches that unleash spells. Interestingly, this occurs in a formerly middle-age society which quickly turns the old order on its head, forcing nobles to employ orbal users in their military and scramble to keep up in a technological arms race. The end result is a world gone SteamPunk by way of orbments in half a century. A few years later in ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', radios are becoming common with primitive computers having just been invented.
205* The devices summoned by SquishyWizard Amadeus in ''VideoGame/{{Trine}}'' all have a gear motif to them.
206* ''VideoGame/TheWatchmaker2018'' is set in a giant clock tower, which is a world of massive gears, giant dolls, and various other devices.
207* The 2007 AdventureGame ''[[https://archive.org/details/What_Makes_You_Tick What Makes You Tick]]'', inspired by the aforementioned novel ''Literature/TheSandman1816'', is presumably set in the modern times (as evidenced by the protagonist drinking Dr. Pepper from a metal can), but features some clockpunk devices, including [[spoiler:a girl with a mechanical heart]], and the overall atmosphere is reminiscent of [[GothicHorror Gothic fiction era]].
208* ''VideoGame/{{Wizard 101}}'' has clockwork golems as enemies throughout the spiral. They often fight along side [[EliteMook the usually stronger]] [[SteamPunk Iron Golems]].
209[[/folder]]
210
211[[folder:Web Comics]]
212* Agatha Clay, the female protagonist in ''Webcomic/GirlGenius'', creates little thinking, self-replicating clockwork robots that follow her around and help out in various ways. Although the comic perhaps belongs more in the SteamPunk genre, this particular feature is clearly Clockpunk.
213** The clockwork robots created by [[MadScientist the Spark]] Creator/RembrandtVanRijn are considered the pinnacle of the Clock Punk art. [[Creator/PhilFoglio Phil and Kaja]] prefer to describe the setting as "Victorian Gaslamp Fantasy". One [[FridgeBrilliance might suppose]] it the result of society following the path of further refinements in Clock Punk, instead of dirtier coal-driven [[SteamPunk steam engines]]... at least in the Europa ruled by [[NamesToRunAwayFromReallyFast Baron Klaus Wulfenbach]].
214* [[http://vert-is-ninja.deviantart.com/art/What-s-To-Hmmm-About-185471031 Ples Tibenoch]] of the abandoned comic ''Webcomic/HannaIsNotABoysName'' is at least somewhat clock punk-y, if not only for the fact that he is constantly ticking. Although he has more of a Victorian aesthetic than Baroque. He appears to bleed a mixture of [[http://vert-is-ninja.deviantart.com/art/Fancy-Myself-A-Scientist-185131571 normal blood and what looks like some kind of oil or grease.]] He's also got a [[http://vert-is-ninja.deviantart.com/art/At-Least-Half-Of-Him-184755576 gear in place of the O in his last name on the lettering of this page]]. It has been speculated by fans that he may be full of clocks. This is in fact mentioned onsite, on the Hanna Is Not A Boy's Name Wild Mass Guessing page: WMG/HannaIsNotABoysName. His house also locks up at [[http://vert-is-ninja.deviantart.com/art/There-Will-Be-Words-185729989 precisely 12:21]]. He has gained the nickname of "Tik Tok Tibenoch" in the fandom.
215* ''Webcomic/{{Homestuck}}'' brings us the Land Of Heat And Clockwork, which mixes this with LethalLavaLand.
216** Things related to the Aspect of Time in general have a gear/clock motif.
217[[/folder]]
218
219[[folder:Web Original]]
220* ''WebOriginal/TheClockworkRaven'' has a flying clockpunk castle as its main setting, with a healthy infusion of {{Magitek}}. The titular machine is a gear-powered ornithopter its protagonists build to escape to the surface.
221* [[Website/TheCrewOfTheCopperColoredCupids The Copper-Colored Cupids]], and the rest of their offscreen Creator's technology, definitely fall within the aesthetic. As common in Clockpunk and {{Steampunk}}, of course, more is achieved with it than should be considered possible — but, of course, the Cupid Homeworld has [[ArtisticLicensePhysics a good relationship with its laws of physics]], so who knows.
222* The Dominion from ''Literature/DominionAndDuchy'' is described as using clockwork technology. To clarify, this is a science-fiction series featuring a galactic government run from a clockwork '''''planet!''''' The gears are apparently turned by something called an "Eternity Gate".
223* Numerous [[ArtifactOfDoom SCPs]] in ''Website/SCPFoundation'':
224** [[http://www.scp-wiki.net/scp-217 SCP-217]], a virus which turns the organisms it infects into clockwork creatures.
225** Also [[http://www.scp-wiki.net/scp-882 SCP-882]], a gearbox that mind-controls people into feeding it spare parts, and [[http://www.scp-wiki.net/scp-914 SCP-914]], "The Clockworks".
226*** These objects, along with others, are believed by the [[{{Cult}} Church of the Broken God]] to be the pieces of a clockwork god, and they fight the Foundation in an effort to retrieve and reunite these parts. If they succeeded it would probably result in everything on Earth being transformed into clockwork, ''including the Earth itself'', but [[InfernalParadise the Church is probably just fine with that]].
227** [[http://www.scp-wiki.net/scp-172 SCP-172]] is a highly advanced human-shaped robot, somehow created entirely out of clockwork.
228* The setting of ''Literature/TwistedCogs'' has technology more advanced than just clockwork, but just a little too outdated for {{Steampunk}}
229[[/folder]]
230
231[[folder:Western Animation]]
232* ''WesternAnimation/AdventuresOfTheGummiBears'', wherein most examples are Gummi-built LostTechnology.
233* Mechanicles from Disney's ''WesternAnimation/AladdinTheSeries'' makes heavy use of it.
234* ''WesternAnimation/AvatarTheLastAirbender'' has a more [[FarEast Far Eastern]] variation of this. They have very few to several elements in Fire Nation's military throughout seasons (book) 1 and 2. This punk was even explored in comparison with {{Steampunk}} in a season one episode when the Gang visits the Northern Air temple, which is now occupied by Earth Kingdom refugees. Their unofficial leader was named "The Mechanist"; his personality and talents in creating technology were based on daVinci himself. [[spoiler:Only one of his inventions, the Air Balloon, which is later upgraded, becomes a plot element two seasons later. It's used by the Fire Nation's military during the invasion of their capital to capture warriors, leading to the loss of the attackers.]]
235* The tinker fairies in ''Franchise/DisneyFairies'' use this a lot.
236* In ''WesternAnimation/{{Futurama}}'', Leonardo daVinci's hidden inventions have this. [[spoiler: So does the entire planet of Vinci, though they do also have holograms and rendering software.]]
237** We don't see how the [[spoiler: holograms and rendering software]] work. They could also run on Clockwork.
238* In ''WesternAnimation/TinyPlanets'', the protagonists' home features a variety of shiny brass cog- and spring-driven devices. It's also one of the aesthetics visible on the Tiny Planet of Technology -- which itself is set up like a life-sized orrery, with moons that don't so much orbit as stick out on long poles from a rotating ring at its equator.
239* The fortress of Nox from ''WesternAnimation/{{Wakfu}}'' (pictured) is composed entirely of Clock Punk. Makes sense, considering that he is a [[TimeMaster Xelor]].
240[[/folder]]
241
242[[folder:Real Life]]
243* The Medieval, Renaissance and Baroque Europe ''were'' basically this trope. As slavery was prohibited, water power, wind power and various clockworks and weight power devices were used extensively. The only thing which prevented the ''full'' {{Clockpunk}} society to emerge was the state of metallurgy - sophisticated steel and brass alloys were discovered only in the 19th century, when {{Steampunk}} was already in vogue.
244* As mentioned above, Creator/LeonardoDaVinci is noted for, among other things, sketches of then-futuristic devices that resemble clockpunk versions of modern devices including helicopters, gliders, parachutes, main battle tanks, and even robots. Testing has suggested that his designs for triangular parachutes and Gatling guns would have actually worked. In fact, the majority of them seem like they would work. The problem is that [[AwesomeButImpractical they're inefficient and in Leonardo's day a lot of them would have been extremely difficult and expensive to construct]], if not downright impossible: most of them relied on human or animal muscle power.
245* From Leonardo's own time, UsefulNotes/GianelloDellaTorre designed his own flying machines and machine guns, and actually built a primitive automaton and a self-powered water system that were apparently things of wonder. His coworker UsefulNotes/BlascoDeGaray and his apprentice UsefulNotes/JeronimoDeAyanz (who was also a GeniusBruiser with a career as a strongman and soldier) designed several man-powered submarines and diving suits, with Ayanz successfully testing his. Dipping into SteamPunk, Ayanz also built what was perhaps the first steam-powered machine employed for industrial purposes before the Industrial revolution.
246* The ancient Greeks had some pretty advanced clockwork-style devices that we know next to nothing about, because the only surviving sample is the [[http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]], and the written record about their machines is very thin. But studies of the Antikythera mechanism put its complexity and craft as comparable to 17th century Europe.
247* [[https://en.wikipedia.org/wiki/Ismail_al-Jazari Al-Jazari]], a medieval Arab scientist, had many inventions, including a musical band made of automatons, centuries (two centuries, to be precise) before Leonardo.
248* [[https://en.wikipedia.org/wiki/Flywheel_energy_storage Super-Flywheels]] is a moder mechanical accumulator of energy, which is promoted by number of scientists, like famous Soviet inventor Nurbei Gulia.
249* Japanese ''karakuri'' dolls and their 18th century European counterparts: gear-driven robots that could do things such as play music, serve food or write. Pretty much the direct ancestors of those creepy fembots they always show in Japanese tech exhibitions nowadays.
250* In Europe in the period directly before the Industrial Revolution kicked off, clockwork technology had become very advanced, to the point where some truly elaborate setups were constructed in the richer royal courts. One example was an entire clockwork garden where as you walked through it, pressure on the floor plates would cause various clockwork animals to react as if alive. Several natural philosophers of the time wrote of these clockwork displays as their inspiration for later machinery.
251* The cronometre - a nautical clock used on making navigation calculations and finding the latitude. Development of the cronometre was an essential step for the evolution of worldwide maritime commerce routes.
252* The [[http://en.wikipedia.org/wiki/Difference_engine difference engine]].
253** Its successor, the analytical engine, had it ever been built, would have been the first ever general purpose, programmable, Turing-complete, digital computing machine. How awesome is that?
254*** Awesome enough that someone's trying to finish the design and [[http://plan28.org/ build it.]]
255* The mechanical calculators. Later models (after 1930s) could have several ''thousand'' gears. See for example [[http://www.johnwolff.id.au/calculators/Categories.htm John Wolff's Web Museum]] of mechanical calculators. Famous examples are the German Curta device and the Swedish Facit device. They worked on hand crank, thus "cranking out the solution".
256* The mechanical difference machines - mechanical computers used on resolving calculus problems, such as differential equations or multiple variable problems.
257* The [[https://en.wikipedia.org/wiki/Mechanical_computer analogue computers and planimetres]], used on universities and technological institutes to resolve difficult mathematical problems before the emergence of electronic computers.
258* The humble cash register. Ca-ching!
259* The sea clocks of John Harrison. He was never trained as a clockmaker, he was just a genius and taught himself. In the process, he developed the grasshopper escapement and encased roller bearings. He eventually built four sea clocks, designed for the purpose of solving UsefulNotes/TheLongitudeProblem, something which had been disastrously impossible before. Check out Dava Sobel's book ''Longitude'' for more on the subject.
260* The [[http://dreadnoughtproject.org/tfs/index.php/Dreyer_Fire_Control_Table Dreyer Fire Control Table]] and the [[http://dreadnoughtproject.org/tfs/index.php/Dumaresq Dumaresq]] - the Royal Navy fire control computers. The dumaresq was used on finding the declination and range of the enemy vessel, and the fire control table was used to calculate the firing solution - the correct azimuth and declination for own guns so that the shells would hit the enemy vessel on the move.
261** The Admiralty Fire Control Table which superseded the Dreyer Fire Control Table after the WWI was basically an electromechanical device working on the same principle. [[LongRunner It remained in use until 1970s]] until electronic computers were sophisticated and physically small enough to supersede it.
262* World War 2-era [[https://en.wikipedia.org/wiki/Torpedo_Data_Computer torpedo data computers]] and naval [[https://en.wikipedia.org/wiki/Ship_gun_fire-control_system fire-control systems]] were entirely mechanical computers capable of making complex calculations and giving precise firing solutions. American computers were also capable of continuously tracking enemy ships, unlike the British, German, and Japanese computers which only gave instantaneous firing solutions.
263* Occasionally invoked even today, as an alternative to powered devices. An example would be spring-driven carts that automatically roll themselves across a factory floor when a predetermined weight is transferred onto them, then tip out their contents and roll back to their previous position.
264* The Old London Bridge stood for over 600 years, housing buildings up to seven stories high, overhanging the water and the road by seven feet, as well as a drawbridge, and two waterwheels which not only powered pumps and mills, but also interfered with the river's flow and boat transit. Truly a marvelous monstrosity of the clockwork era.
265* [[http://coilhouse.net/2008/03/the-iron-hand-of-gotz-von-berlichingen/ The Iron Hand of Götz Von Berlichingen]], a prosthetic that Von Berlichingen made after he lost his hand to a cannonball. It had fully articulated fingers that could be manipulated by a series of springs, levers, and buttons and could hold anything from a quill to a sword. He made this in ''1504''. See, [[Franchise/EvilDead Ash Williams']] hand isn't so unrealistic after all.
266* The [[https://www.middelaldercentret.dk/en Middelaldercentre (Medieval Center)]] is an [[https://en.wikipedia.org/wiki/Middelaldercentret open-air museum in Denmark]] wholly specialized in researching, recreating and presenting the various technologies of the Middle Ages, including some rare and overlooked ones. [[https://www.youtube.com/watch?v=o8JFclCipEY Here's]] a short but succinct video presentation on just some of the working replicas of mechanical medieval technology recreated for the museum. Some of the rarer or more unusual devices hadn't been built for over 500 years. A must-visit for any clockpunk afficionado.
267* A UsefulNotes/{{NASA}} proposal to study extremely harsh environments where digital computers would have a very hard time as UsefulNotes/{{Mercury}} or UsefulNotes/{{Venus}} (due to the intense heat), or the moons of Jupiter Io and Europa (due to the intense radiation) is the [[https://en.wikipedia.org/wiki/Automaton_Rover_for_Extreme_Environments AREE]] rover, basically a wind-powered (in Venus) automaton equipped with an analogic computer.
268* A surprising example is the phonograph/gramophone. While we associate sound recording technologies with electronics today, and the phongraph was invented in 1877 (during the heyday of early experiments with practical uses of electricity) by UsefulNotes/ThomasEdison (known for his work with electricity), the phongraph is wholly acoustic/mechanical technology. Up through the 1920s and even past then, recording sounds depended entirely on a stylus or needle directly carving a waveform from a vibrating diaphragm into a disc or cylinder, and playing them back involved turning the disc or cylender to vibrate a stylus or needle, which would then vibrate a diaphragm, which would generate the sound (usually amplified by a simple acoustic horn). The recording medium was usually turned by a spring-driven mechanism basically like what was used to drive mechanical clocks. The upshot is that there's no reason in principle that a phonograph couldn't have been built 100 or even 200 years before Edison actually did it; the materials to build the phonograph were readily available (the wax and shellac used to make cylinders and discs would have been a stretch, as would the thin mica for the diaphragms, but not a wild one), the mechanical movements of early phonographs were actually simpler than those of mechanical clocks (since they only needed to turn at a constant speed, rather than count out seconds), and the precision techniques needed to make accurate clocks were the same as needed to make a functioning phonograph. The reason that nobody made a phonograph in, say, 1727 was that the basic science of sound--the understanding that sound was a pressure wave in air--was not fully understood until the 19th century. (Alternate history buffs and writers of fantasy set in the 18th century, take note.)
269[[/folder]]
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