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1->''"Crossing into established time streams is strictly forbidden. Except for cheap tricks."''
2-->-- '''The Doctor''', ''Series/DoctorWho'', "[[Recap/DoctorWhoS29E1SmithAndJones Smith and Jones]]"
3
4A setting where time-traveling is commonplace. Having a time machine is nothing special. These are no longer "prototypes" or dangerous, unique devices made by a handful of {{Mad Scientist}}s. No, they are common items, mass-produced (though perhaps of restricted availability). It is like owning a car, or, at most, like taking a vacation. Time travel has long been mastered and integrated in society, and no doubt there are businesses specialized in TimeTravelForFunAndProfit. There might be a TimePolice enforcing the rules -- in fact, TimePolice almost always come from a setting with this trope.
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7!!Examples
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9[[foldercontrol]]
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11[[folder:Anime & Manga]]
12* ''Manga/{{Doraemon}}'': In the 22nd century, apparently everyone can afford a TimeMachine. Time travel becomes extremely common place. As a result, many lunatics have the idea of using future tech to exploit and alter the past, which calls for the existence of TimePolice. The movies ''Anime/DoraemonNobitaAndTheBirthOfJapan'', ''Anime/DoraemonNobitasGreatAdventureInTheSouthSeas'', ''Anime/DoraemonNobitaAndTheWindmasters'' and several others even made this trope a major plot point.
13* ''Anime/TheGirlWhoLeaptThroughTime'': [[spoiler: Chiaki]] reveals the future he comes from to be like this.
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16[[folder:Comic Books]]
17* ''ComicBook/TwoThousandAD'' had plenty of storylines with this. The ''ComicBook/{{Flesh}}'' series was about time-travelling cowboys making a business of hunting dinosaurs to feed the future, with no regard for paradoxes. ''ComicBook/ThargsFutureShocks'' had stories about time-travelling tourists and the like. One story of ComicBook/DRAndQuinch has them spending their holiday repeatedly messing with Earth. With everything from creating the first life and meddling with emerging cultures to ''altering the layout of the continents'' so that the planet's appearance spelled out a rude insult against their dean. When humanity was accepted into the galactic union and everyone saw the offensive message, they ordered the planet (and humanity) destroyed just to save face.
18* ''ComicBook/WonderWoman'':
19** ''ComicBook/WonderWoman1942'': Golden and Silver Age ComicBook/WonderWoman stories tended to have an unexpected amount of time travel, partially because Paula's Space Transformer, while sometimes treated as a sort of {{Chronoscope}} that allows one to view the past with 3d hard light projections, is often treated as a handy easy to access time travel device which the US government, college girls and others use with impunity. (It was originally created as a ''teleportation device''.)
20** During Phil Jimenez's run on ''ComicBook/{{Wonder Woman|1987}}'' Vol 2 he had Themyscira not only be unanchored in space but also time, allowing Hippolyta and [[Franchise/TheFlash Jay Garrick]] to quite casually slip back to WWII to aid the younger version of the ComicBook/{{JSA}}. This revelation was ignored and dropped from continuity by following writers.
21* Implied to be the case in the ''ComicBook/ScottPilgrim'' universe, as when Comeau casually mentioned that he got a [[ArtefactOfDoom cursed ring]] from the future, nobody who could've been listening to that conversation seemed particularly surprised about it.
22* There are loads of time machines in the Marvel Universe. Some are big stationary machines, some are vehicles, most are portable, but none of them are really publically available. In one future the Fantastic Four visits, time travel is completely casual from a handheld device, to which the four note seems like a huge risk to the space time continuum.
23* ''ComicBook/{{Superman}}'':
24** A plot point in ''ComicBook/TwoForTheDeathOfOne''. So that Superman can't travel to the past and interfere with his plan, Lord Satanis sabotages every time-travel method known by Superman: his own Kryptonian powers, the ComicBook/LegionOfSuperHeroes' Time Bubble, ComicBook/TheAtom's Time Pool, Franchise/TheFlash's Cosmic Treadmill... But there're ''so many'' ways to time-travel in ''Franchise/TheDCU'' that Superman eventually finds out about a time machine he knew nothing about: ComicBook/RipHunter's Time Sphere.
25** In ''ComicBook/TheImmortalSuperman'', the Man of Steel cannot time-travel during one day because he would disrupt an important experiment, but he believes he can circumvent the issue if he uses a ComicBook/LegionOfSuperHeroes' defective Time Bubble instead of flying into the time-stream.
26** ''ComicBook/TheLivingLegendsOfSuperman'': When Superman lands on the late sixtieth century and drops on the Bendix household's doorstep, Riley tells him what year is, just in case that he is a time-traveler. Riley's family agree that a time-traveler randomly knocking on their house is a very real possibility and take its presence in stride.
27** In "ComicBook/TheUnknownLegionnaire": Supergirl loses her memory, and her only clue to her identity is one piece of paper in her pocket stating her presence might be needed in the 30th century. Hence, Kara decides to travel to the future, never questioning or wondering how can or why she can accomplish such a feat; and she has no trouble pulling it off despite being amnesiac.
28** In the ''ComicBook/KarateKid'' comic series, the ComicBook/LegionOfSuperHeroes maintain their usual near ridiculous blasé attitude about time travel, showing up for the first issue to help with a fight and then taking off back to the future in a huff after telling K.K. he'll com them to ask for help sooner or later and they'll see him then.
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31[[folder:Fan Works]]
32* ''Fanfic/MinesOfDragonMountain'': Like ''[[Series/DoctorWho the original series]]'', this is done offscreen, having to fight very hard in the actual "present" to change or allow thing to happen as they should. It is also implied twice that the Doctor traveled and met not only ''[[WesternAnimation/MyLittlePonyFriendshipIsMagic Celestia]]'' and Luna before the S'Müz, but also orchestrated the Downfall of Tirac 500,000 years in the past.
33* During the course of ''Fanfic/HellsisterTrilogy'', ComicBook/{{Supergirl}} travels to the future and back to the past as much as she pleases. When the ComicBook/LegionOfSuperHeroes asks for her help, she immediately and easily hops into the timestream and flies to the 31st century, as pondering that time-travelling "wasn't that hard to do[...] if you knew how and had enough power and speed to do it."
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36[[folder:Film - Live Action]]
37* In ''Film/{{Looper}}'', while access to time travel is limited in the future, that's the result of tight government control. The bigger organized crime syndicates make free use of it, chiefly by sending murder victims back to the past when forensic science was less developed.
38* ''Film/BillAndTedsBogusJourney'' shows the future society grabbing famous people from the past and bringing them forward in time to assist in History classes - an idea they likely got from Bill & Ted's actions in [[Film/BillAndTedsExcellentAdventure the first movie]].
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41[[folder:Literature]]
42* ''Literature/TheChroniclesOfSaintMarys''. Time travel's not a common thing in the setting, and the vast majority in Max's home time don't even know time travel exists, but for the main characters access to time machines is routine.
43* The future humans of ''Literature/HaruhiSuzumiya'' are like this, as part of TheSingularity.
44* ''Literature/TheHitchHikersGuideToTheGalaxy'' does this a bunch (only when [[RuleOfFunny it would be funny]], of course) but Literature/TheRestaurantAtTheEndOfTheUniverse stands out; it's easy enough to get to the temporal end of the universe that it's a ''tourist attraction''.
45* "Such Interesting Neighbors" by Jack Finney is a short story where time travel is so casually available, in a future that's such a CrapsackWorld, that literally everyone in the world goes back to live in their favorite time in the past.
46* Semi-example in ''Literature/ASoundOfThunder''. They're not mass-produced, but a company offers vacations to the past.
47* ''Literature/{{Invictus}}'': Traveling to the past to record history is an official job in the Corps of Central Time Travelers.
48* "Needle in a Timestack" by Creator/RobertSilverberg deconstructs how bad this can get in a setting that doesn't have TimePolice--one narcissist with relationship issues manages to destroy a ''lot'' of lives.
49* In ''Literature/{{The Missing|Haddix}}'' series by Creator/MargaretPetersonHaddix, an airplane full of babies mysteriously appears in an airport in the 90s. Turns out that people from the future have [[spoiler:kidnapped most of the most famous missing children (e.g. Anastasia, the Lindbergh baby) to give to future families to adopt.]]
50* ''The Complete Time Traveler: A Tourist's Guide to the Fourth Dimension'' is a parody travel guide that purports to have been written in 2038, a time where time travel is commonplace and a popular holiday pastime.
51* In ''Literature/{{Paratime}}'', Paratime Transition is so casual that people use it for out-time vacations, or even just to have an evening out somewhen else.
52* In ''Literature/ThePsychologyOfTimeTravel'', time travel is an elite but well-known career. While human time travel is only open to the select few, the Time Traveller Conclave manufactures the Conjurer's Candybox, a toy which allows anyone to send small objects into the future.
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55[[folder:Live-Action TV]]
56* ''Series/DoctorWho'':
57** Time Lords practically all have — or [[LastOfHisKind had]] — [=TARDIS=]es, although only a handful ever got involved in the universe at large. They even set up their society as a form of TimePolice.
58** Many, many other advanced species are known to have a very casual relationship with their mastery of time travel via various technologies. Humans have developed at least two groups with time travel — the Time Agents, (once including Capt. Jack Harkness) and the Justice Department which runs the Teselecta, robots which go and extract unpunished war criminals like Hitler from the timestream to punish them. There's even a black market for vortex manipulators.
59* ''Series/GoodnightSweetheart'' qualifies - Gary Sparrow's time travelling is accepted as normal by his friend Ron.
60* ''Series/PhilOfTheFuture'' is about a family from the future where time travel is commonly used for vacations getting stranded in the present when the time machine breaks.
61* ''Franchise/StarTrek'':
62** Casual Time Travel exists in much of the future, however, with it being casual enough that according to a [[TimePolice temporal agent]] from the 31st century, it is taught in schools, and historians from the future regularly travel to the past.
63*** Time travel itself happens enough that the Federation created the [[TimePolice Department of Temporal Investigations]] to specifically deal with time-travellers, or things getting thrown back in time from the future due to a NegativeSpaceWedgie.
64** Time travel became casual enough that [[GreatOffscreenWar The Temporal Wars]], and [[Series/StarTrekEnterprise The Temporal Cold War]] were fought using time travel.
65** The only exception to this is the 32nd century, where the aftermath of the aforementioned wars led to the signing of the Temporal Accords, making time-travel technology illegal from that point onwards. [[FridgeLogic The technology presumably still exists; it's just made illegal]], although it is unclear how the ban would be enforced.
66* In ''Series/BlackMirror'' episode [[Recap/BlackMirrorSanJunipero "San Junipero"]], residents and "tourists" of San Junipero can freely move between simulated versions of different years.
67* In both ''Series/ChasedByDinosaurs'' and ''Series/SeaMonsters'', the zoologist Nigel Marvin ([[AsHimself played by the real-life Nigel Marvin]]) is somehow able to travel to multiple points in prehistory and interact with dinosaurs and other archaic creatures across a span of [[TimeAbyss hundreds of millions of years]]. How he is actually able to travel to these ancient time periods is never explained, but [[BellisariosMaxim since its irrelevant to the story, it doesn't really matter]].
68** In the later series ''Series/PrehistoricPark'', the very same Nigel Marvin uses some sort of apparatus that is able to create massive time portals large enough to allow ''fully-grown sauropods'' to walk through. Whether this series is related to the earlier series is simply based on {{Fanon}}, and how this apparatus works is [[{{Handwave}} also never explained, but doesn't need to be]].
69* ''Series/OddSquad'': The SeriesFinale "Odd Together Now" has the Mobile Unit and the Little O use the Golden Sundial, an [[AncientArtifact ancient Odd Squad artifact]], to travel back in time and tell Oprah that her plan to lure the Zap-Me-Not back into the portal worked, as well as meet the main characters of the past two seasons of the show, all for amusement purposes rather than business purposes.
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72[[folder:Podcasts]]
73* Downplayed in ''Podcast/TwilightHistories''. The Twilight Histories corporation can easily send tourists on vacations to alternate worlds. However, they pretty much have a monopoly on the technology. That said, other companies, such as Red Star Transport, are attempting to create their own world splitting operations.
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76[[folder:Tabletop Games]]
77* ''TabletopGame/ContinuumRoleplayingInTheYet starts with the question, "If you could learn to span time at will, what sort of civilization would you be entering?" (A MindScrew-y and anarchistic one, stuck in a cold war between a mythological prehistory and posthuman future, evidently.)
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80[[folder:Video Games]]
81* Deconstructed in ''VideoGame/RatchetAndClankFutureACrackInTime'', where the Fongoids were like this in the backstory. The Zoni took pity on the Fongoids and gave them the secret of time travel to make their lives easier, and they ended up using it in this way. The resulting paradoxes caused an explosion that wiped out over 80 star systems and nearly destroyed the universe, which led to both the construction of the Great Clock and the Fongoids swearing off time travel for good.
82* In ''VideoGame/TheSims 3'', with the ambitions add-on, you can build an time machine as inventor and sell it on the commission market for everyday use.
83* The RTS game ''VideoGame/{{Achron}}'' features a war between three different species, all of whom have access to Time Travel. It is actually a very powerful weapon so it gets used a lot, especially in multiplayer.
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86[[folder:Webcomics]]
87* In ''Webcomic/BobAndGeorge'' the characters use time travel a lot -- even though they hate it.
88* There's a ''Webcomic/{{Subnormality}}'' strip set in ancient Egypt where a woman expounds on all the glories of the Egyptean Empire, and how much they've developed both socially and technologically in the past decade. She then speculates about how the far future will be even MORE glorious... at which point her boyfriend accidentally lets slip that the future is such a CrapsackWorld that ancient Egypt looks a lot better, causing people to flee the present for the past. Quite similar to ''Such Interesting Neighbors'', really.
89* ''WebComic/TheAdventuresOfDrMcNinja'': And then this shows up as a new time traveller randomly appears in one panel, [[RuleOfFunny only to be killed in the next:]]
90--> ''' "In the [[WebComic/TheAdventuresOfDrMcNinja McNinjaverse]], time travellers are more common than the winning [=McDonald's=] Monopoly properties." '''
91* ''Webcomic/TimesLikeThis'' is ''made'' of this trope. Cassie's time machine might as well be a fancy bottle opener, considering how often she and her friends use it, and for what purposes.
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94[[folder:Western Animation]]
95* ''WesternAnimation/DinosaurTrain'' sees the titular train travel through the entire Mesozoic Era for basically tourism purposes.
96* The ''WesternAnimation/FamilyGuy'' film shows this happening in 30 years. With time travel becoming the new form of tourism, and affordable too.
97* Not time travel ''per se'', but in the "Go, God, Go" episode of ''WesternAnimation/SouthPark'', a special device allows people in the 25th Century to talk to people in the past. It is sold to children and used mostly for prank calls.
98** They actually forbid people from using the time phone to change the past. Good luck enforcing that.
99** Eric Cartman would grow up to make a fortune starting the first company specialized in time travel but his present self's reaction to being told this ruined everything.
100** The episode Goobacks had unemployed people from the future traveling back to the present to work as cheap labor since compound interest would give their families plenty of money.
101* The very premise of ''WesternAnimation/TimeSquad'' is this, a time police assigned to prevent important historical figures from unintentionally rewriting history for the worse. They are so good at it, by the year 1 million AD, bacon is good for your heart.
102* ''WesternAnimation/YoungJustice'': Bart Allen a.k.a. Impulse, a speedster from the future, says that he stole a time machine to do some tourism in the past, but it broke and now he's TrappedInThePast. [[spoiler: Turns out he was lying: he built the time machine himself to escape his BadFuture and SetRightWhatOnceWentWrong. He doesn't want anyone to know because he doesn't want to risk the villains finding out about him.]]
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