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8->''"You can't ditch yourself! You need you!"''
9-->-- '''VideoGame/{{Miitopia}}'''
10
11In an RPG, you're allowed to switch any character out of your party. Any character except Bob, because he's the protagonist. Depending on the [[CharacterLevel leveling system]], this could be a problem if you want to train everyone-- Bob's always in the group, so everyone else CantCatchUp. In more annoying cases this trope goes hand in hand with WeCannotGoOnWithoutYou, in which case you also lose the moment Bob dies.
12
13From a story standpoint, this makes sense. The game's not about Alice, Charlie, Dave, or Emily even if they do have more interesting stories than Bob.
14
15See Also: RequiredPartyMember, when it's Alice, Charlie, Dave, or Emily that's forced into your group; and {{We Cannot Go On Without You}} when the death of Bob stops the entire plot; even if Alice could [[OnlyMostlyDead resurrect them.]] The inverse is MissingMainCharacter.
16
17[[AC: Since this applies to almost every RPG, please, exceptions only.]]
18
19----
20!!Exceptions-
21
22[[foldercontrol]]
23
24[[folder:Miscellaneous Games]]
25* ''VideoGame/BattleTech2018'' is unusual in that you are allowed to bench your commander from the get-go. Your commander's decent starting stats encourage sending them into battle, but it is by no means mandatory, and it's possible to play the entire game without your personal character once ever having sat in a Battlemech cockpit.
26* Most of the ''VideoGame/DeptHeaven'' games play this straight. ''VideoGame/KnightsInTheNightmare'' is a bit unusual in that while you're always required to have the heroine in your party when she's with you, battles where she actually accompanies you only take up about a third of the game. ''VideoGame/YggdraUnison'' notably averts this completely--you don't have to bring your main characters into battle at all, though it's recommended that you do.
27* In ''VideoGame/TreasurePlanetBattleAtProcyon'', your current flagship must always have Jim Hawkins as the captain and Mr. Onyx as the first mate during the single-player campaign.
28* In ''VideoGame/DonkeyKongCountryReturns'' and single player ''VideoGame/DonkeyKongCountryTropicalFreeze'', while you can have a partner on your back, you're always playing Donkey Kong by default.
29* ''VideoGame/NewSuperMarioBrosWii'' forces whoever is Player 1 to play as Mario. Even in multiplayer modes, Player 1 cannot play as anyone but him.
30* Your look-alike Mii (the very Mii you choose) in ''VideoGame/TomodachiLife'' cannot be removed from the island at all since they're designated as your look-alike and other Miis will refer to you as the first Mii's look-alike. However, you are free to edit your look-alike Mii to be someone completely different.
31[[/folder]]
32
33[[folder:Roguelike]]
34* ''VideoGame/BrutalOrchestra'': There's nothing really stopping you from shelving [[TheProtagonist Nowak]] for the entire game. He does have some unique uses due to having real attacks that only cost some auto-generated yellow pigment and can move the enemies around with his Parry skill, but his damage is surpassed by any other offensive party member (in line with their more demanding costs), other party members can use [[ScratchDamage Slap]] to gather pigment, and the movement of enemies after getting hit with Parry is mostly random. He ''does'' get revived if he dies in a won battle unlike anyone else, but [[LazyBackup losing any fight results in a game over regardless of whether or not you have anyone "Benched"]]
35* In the ''VideoGame/PokemonMysteryDungeon'' series, you're only allowed to remove the hero and partner from the team after you've beaten the game.
36** It's particularly notable in ''Rescue Team'', as outside from appearing in scenes from time to time, your hero and partner essentially become the same as standard recruits, staying in their respective friend areas with them rather than living in their house (Which is instead used by whichever Pokemon is your current leader). Later games, including the ''Remake'' rescue game, change this so that you are always represented by the hero and their partner on the overworld, but are allowed to take other teams that exclude them into dungeons.
37** ''Explorers'' still requires you to use both the hero and partner for some of the post-game dungeons, due to them being part of a second plotline. In this and all later ''PMD'' games, the hero and their partner are always the ones you control while in town.
38** ''Gates to Infinity'' and later titles in the series, including the remake of ''Rescue Team'', are the best about this, as their Companion Mode feature allows you to form secondary teams that exclude your hero and partner prior to finishing the story. However, you still need to beat the game if you want to remove your hero and partner from the team without using Companion Mode, which matters due to certain dungeons only being visitable outside of the mode.
39[[/folder]]
40
41[[folder:Role-Playing Games]]
42* In ''VideoGame/AlterAila Genesis'' every single character is sprited to be outside of battle. And thus any character you get can lead your party, and on those rare occasions you have more then 3 characters you can boot whoever you feel like from the party entirely.
43* ''Videogame/{{Anachronox}}'': Boots is for most part a permanent member, with one notable exception: On Democratus, you can tell him to wait at the ship as easily as any other party member.
44* ''VideoGame/TheBannerSaga'' plays this at times. While there are plenty of battles where you can use whoever you like, there are times where a couple of of heroes are mandatory, usually TheHero Rook, or Hakon.
45* ''VideoGame/BlackSigil'' regularly switches up the party. [[BadassNormal Kairu]] is the protagonist, but often you'll be leading a party without him in it.
46* In ''VideoGame/BoxxyQuestTheGatheringStorm'', Catie always leads the party while you’re in the field, which means she’ll always be in the first slot whenever you enter battle. However, you’re free to swap her out at any time during the battle itself. (Not that you’d ever want to, since she’s the main healer).
47* In ''VideoGame/BraveDungeon'', the protagonist Al can't be swapped out at first. Doing so requires beating the game once to unlock the Syega Shop, and then purchasing the Unlock Party feature from there. She'll even lampshade it if you try to remove her beforehand:
48-->'''Al:''' Why would I take a break?
49* ''VideoGame/BreathOfFireI'' subverted this trope, allowing you to pull the hero Ryu from the party once you get five members; ''VideoGame/BreathOfFireII'' and ''VideoGame/BreathOfFireIII'' play it straight while ''VideoGame/BreathOfFireIV'' plays with it a bit by spiting Formations (and in turn active Field Characters) Between Field and Battle with Ryu only locked for the former (Though except for limited solo character battles the three acting characters can be switch every turn anyway).
50* In ''VideoGame/ChronoTrigger'', the trope is played straight for the majority of the game with Crono, who can't be switched out after the option to swap members becomes available. But after [[spoiler:Crono dies protecting his friends from Lavos by TakingTheBullet for them]], Crono leaves the party. There is a lengthy sidequest to get him to rejoin, though. If Crono rejoins the party in this way, he can be freely switched out for the rest of the game. Alternatively, you can always choose to fight the FinalBoss (and win) without getting Crono to rejoin, thus beating the game without having your main character in your party.
51* In ''VideoGame/ChronoCross'', Serge must always remain in the party for the main game. However, in NewGamePlus, you get an item that allows you to swap him with a different character, but only for battles; Serge still shows up on field screens.
52* Fully justified in ''VideoGame/Conception2ChildrenOfTheSevenStars''. Wake's ether field is the only reason the heroines and star children can even function inside Dusk Labyrinths.
53* ''VideoGame/DragonAgeOrigins'' has two sequences near the end of the game where you can take control of a group of characters without the Warden, once to [[spoiler:break the captured Warden out of prison]] and once to hold Denerim's gate while the Warden hunts the Archdemon.
54* The Platform/PlayStationPortable adaptation of ''Anime/DigimonAdventure'' allows the player to swap between either Digidestined to form a battle party (maximum three members) depending on how many of them are playable in a given episode/sub-episode. However, whoever is assigned "Leader" can not be swapped out.
55* ''VideoGame/DigimonWorldDataSquad'' may allow the player to switch Marcus around in the active battle formation (which only rearranges the formation in battles), but he cannot be placed in Backup where the non-active party members are listed.
56* ''VideoGame/DragonQuest'':
57** In the remakes ''VideoGame/DragonQuestIII'', once you beat the FinalBoss for the first time and gain access to the EndgamePlus content, you're allowed to drop off TheHero at the tavern in Portoga.
58** In ''VideoGame/DragonQuestIV'', ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI'', you are allowed to set up the active party however you like, even putting the [[HelloInsertNameHere main character]] on standby. However, when you're in a town or certain dungeons, all you can do is rearrange the active party (and in some, being in a town or dungeon limits you to just the four in front, when it doesn't automatically take only human characters to be your new lineup). None of these games are very consistent about this, but usually when you see the wagon behind you, it's possible to switch out characters. In ''V'', you can make an active party of just recruited monsters, so if you wanted to, you could follow a theme to beat the rest of the game, such as an all-slime party. In the latter two games, you are even allowed to leave some of your party members at Patty's Party Planning Place (which means they're not in your active party OR in the wagon) but because of this trope, the player character can't be left there. In ''VI'', Ashlynn can't either, despite not being a RequiredPartyMember for any mandatory portion of the game.
59** ''VideoGame/DragonQuestIX'' goes even further by making any characters besides the main one entirely optional in the first place.
60* In ''VideoGame/EndlessFrontier'', Haken is basically the character the plot revolves around. Doesn't mean you have to put him into battle, though. The game only ever forces character use when the enemy is of particular importance to one of your party members (for example, when Suzuka confronts [[spoiler:her possessed lover]]). On the other hand, characters in the back row still actively participate in battles as an AssistCharacter, so it's clear they're always on the field.
61* ''VideoGame/EverOasis'' normally plays it straight, where the main exploration team is a party of three, with the player being unswappable. It can get especially frustrating, since one can get ''62'' residents in their Oasis, meaning you have to [[WarpWhistle warp back to your Oasis multiple times]] if either you or your party members don't have a certain skill or two needed for dungeon crawling, some of which are tied to weapon types. The only time the player isn't in a party is if they send a up to a team of 3 for monster spoils/material collecting expeditions, which forbids Seedlings from taking on.
62* ''VideoGame/EvolutionTheWorldOfSacredDevice'': Mag Launcher ''must'' be in the party no matter what. Linear Cannon also must be in the party, but in the post-game you're allowed to finally remove her from the party and solo with just Mag, or use any combination of two of the other three party members.
63** The sequel ''Evolution 2: Far Off Promise'' does the same. Mag ''must'' be in the party, as does Linear for the majority of the game, but once you reach TheVeryDefinitelyFinalDungeon, you lose Linear and must have a party of three at all times (which always includes Mag) and can include any of the other four party members (excluding Linear).
64* In ''VideoGame/ExistArchive'', you can never take Kanata out of your party. It is a particularly frustrating example, as class changing/inheritance isn't unlocked for a while, meaning that you can't change him into a more useful class. You're still stuck with him even in non-story chapters.
65* ''VideoGame/EyeOfTheBeholder''. As soon as you get a fifth party member, you can drop any of the four you started with.
66* ''VideoGame/FarawayStory'': This is averted in Part 2, where the player can complete solo dungeon missions to unlock other characters as controllable. Once at least one other character is unlocked as controllable, it's possible to make a party without the main character, though some story events will force control of the main character.
67* ''Franchise/FinalFantasy'':
68** ''VideoGame/FinalFantasyX'', ''VideoGame/FinalFantasyXII'' and ''VideoGame/FinalFantasyXIII'' have mechanics wherein the main party can be switched up however you like, and it's just assumed that the rest of the party is traveling with your chosen group. Therefore, the main hero isn't required to be part of the battle party for most of the game. (Unfortunately, of the three, only ''FFXII'' bothered to avert the LazyBackup problem.)
69*** The fact that [[DecoyProtagonist it's not as clear cut who the main character is]] than in some of the previous games doesn't hurt.
70*** You still have to control Vaan in towns however in ''XII'' and Tidus when on the map anywhere (Except for that one scene where you play Yuna). Tidus, along with Rikku and Wakka, are the only characters available while underwater since the others presumably can't hold their breath indefinitely unlike the other three.
71*** ''VideoGame/FinalFantasyXIII'' Zig-Zags this trope; for the first half of the game, you constantly switch between characters, getting to play as each of the six members at least once, but you cannot switch them out for another character, and even when the party is fully formed, you still have to play as Lightning for a Boss and the start of the following chapter. After that you're free as a bird to chose your battle team, however.
72** ''VideoGame/FinalFantasyVI'' has moments throughout the game where certain characters have to be used, but by the end, you can have a party of anyone. You can have Umaro, Gogo, Mog, and Relm be the saviors of the world.
73*** Terra, Celes, and Locke have the most instances where they have to be in the party, but [=FF6=] is mostly devoid of this trope due to the fact that there is no "main" character. While Terra is the most plot important character, you don't even have to get her for much of the second half of the game; Terra spends almost as much time out of the party as she does being part of it.
74** ''VideoGame/FinalFantasyIX'' did some aversions, however most of them were when your perspectives were splitting, such as when the party is split up in Desert Palace. However, in the final dungeon, you are free to remove Zidane from your party freely if you wish. (You still walk around with him, though.)
75** ''VideoGame/FinalFantasyVII'' has Cloud in your party at all times and can never be switched out, barring a few exceptions where Aerith and Barret are the party leaders. This can be a bit jarring for first-time players. [[spoiler: After Cloud falls into the Lifestream and falls into a stupor from mako sickness, Tifa becomes the main party lead until they find Cloud in his vegetable state. Tifa stays behind to look after Cloud, causing Cid to become the party leader until Cloud recovers.]]
76** ''VideoGame/FinalFantasyIV'' Advance allows you to switch your team around at a late stage of the game, but you can't leave Cecil behind.
77** ''VideoGame/FinalFantasyVIII'' puts Squall in your party the majority of the time. There are several exceptions, however. [[spoiler:The assassination attempt at the end of Disc 1 and the Battle of the Gardens at the end of disc 2 are both done without Squall, just to name a couple of examples. Interestingly, your party is chosen at random for the final battle, so you can defeat Ultimecia using any party members you want]].
78** On the Gameboy Advance and PSP version of ''VideoGame/FinalFantasyIV'', the Lunar Trials are based on specific characters in your party. Kain's trial takes the cake since not only it's the longest, you also take control of him instead of Cecil and Cecil basically becomes an NPC. Kain also has to fight Lunar Bahamut by himself without Cecil's help.
79* Averted in ''VideoGame/FugaMelodiesOfSteel'', where you can freely sacrifice Malt if you choose despite him claiming leadership of the crew, and the game will continue on regardless as long as there is one child available to pilot the tank. ''VideoGame/FugaMelodiesOfSteel2'' plays this straight, as no matter how many times you trigger the Soul Cannon's auto-loading sequence, the game will never pick Malt due to him being upgraded to ''the'' main character of the series rather than a main leader-in-name-only, since he is the one interacting with every other player character and [=NPC=] and has a KarmaMeter to worry about. [[spoiler:The only time he gets into the Soul Cannon is in any non-GoldenEnding route, where he picks himself to fire the weapon off as a TakingYouWithMe attack against the BigBad]].
80* ''VideoGame/GoldenSun'':
81** The original ''VideoGame/GoldenSun1'' avoids the trope for the most part because your party never grows beyond four members, so you have no chance to swap out the leader anyway.
82** ''VideoGame/GoldenSunTheLostAge'' allows you to arrange your group however you want once your party teams up with the party from the first game, and you don't have to use either of the main leads if you feel like it. You even get special BattleThemeMusic based on who's in the party. The first game also briefly allows one to run around as the three non-Isaac party members.
83** ''VideoGame/GoldenSunDarkDawn'' also follows up on the exception to the trope once your party grows beyond four people.
84* Played straight in ''VideoGame/{{Grinsia}}'' as the unnamed hero is elected to be party leader once the team grows too big to have everyone together in one group.
85* The ''VideoGame/IcewindDale'' series allows you to switch out and add new party members at will (up to the maximum of six characters), even the person in the first slot -- the story is about the party and the characters are all PlayerMooks. This can lead to the amusing situation where none of the party members you started out with are in the game at the end, but everyone acts like they're the same people.
86* The ''VideoGame/InazumaEleven'' series allows you to set a "Story" team and a "Connect" team, each of which can have 11 to 16 members of your party of up to 100 characters (and overlap is allowed between the two teams). Endou is locked to the first slot of the Story team, but you can rearrange the Connect team however you please. The Connect team is meant primarily for multiplayer matches (hence the name), but you can also use it for optional sidequest matches.
87** After beating the main story of ''Inazuma Eleven 2'' and ''3'', you're also allowed to rearrange your Story team as you please, which also allows you to have 4-on-4 mini-battles without Endou (since mini-battles use the first 4 slots of your Story team).
88* ''VideoGame/JadeEmpire'' used the same technique in [[spoiler: the siege of Dirge]], ensuring that ''all'' party members had a role to play in the event.
89* Both ''VideoGame/KnightsOfTheOldRepublic'' games have scenes in which you control only one or two characters while the hero (you) is imprisoned. In the first game, you, Carth, and Bastila are imprisoned, and it's up to one of your other party members (except Zaalbar) to spring them. In the second, there are three areas of Nar Shardaa (a brief cut-content sequence with Bao-Dur/Atton/somebody; the run to the Ebon Hawk with Atton/T3/Mira, and rescuing the Exile from Goto's Yacht) where you don't use the Exile, and a group of three is sent to Freedon Nadd's tomb on Onderon while you, Kreia, and somebody go to Iziz.
90* Although the Xbox version of ''VideoGame/TheLastRemnant'' required Rush to be in your party at all times, the PC rerelease removed this restriction.
91* ''VideoGame/TheLegendOfDragoon'' averts this only when there's no battles to be fought. It happens once when you're traveling by ship for the first time in disc 2, having you control every party member and get some plot-based dialogue happening. It happens again when the party is split late in disc 4 during a series of character-specific boss battles. When the hero is out of the party though, random battles are turned off entirely.
92* Happens occasionally in the ''VideoGame/{{Lufia}}'' series:
93** In ''VideoGame/LufiaAndTheFortressOfDoom'', the heroes have to obtain a treasure from the Old Cave. Said treasure is in a room that can only be entered by women, so TheHero and Aguro have to wait outside of the room while Lufia retrieves the treasure by herself.
94** In ''VideoGame/LufiaIIRiseOfTheSinistrals'', Maxim is only absent for one single battle in the Treasure Sword Shrine, where the party has to split up to simultaneously defeat two bosses that are part of the same monster. He also can't be dropped in [[NewGamePlus Gift Mode]], where you can choose any party members you wish for the Ancient Cave.
95** The remake, ''VideoGame/LufiaCurseOfTheSinistrals'' has three instances where Maxim is unplayable. The first, in a MythologyGag to the original game, has the guys get split up from the girls while searching for the Legendary Sword and reunite for the boss fight at the end. In the second, [[spoiler:Maxim gets shot in the back by a giant robot and Tia [[TookALevelInBadass Takes a Level in Badass]] to fight it off by herself]]. The last time is in the Three Towers, where the party splits into three groups to climb each Tower.
96** ''VideoGame/LufiaTheLegendReturns'' and ''VideoGame/LufiaTheRuinsOfLore'', while not having TheHero of either game leave the party, don't require you to have them in your active party.
97* ''VideoGame/{{Lunarosse}}'' will always have Channing in the lead, as he is the leader of the group's exploration team. He even lampshades near the end of the game, when he volunteers for a mission on the basis that he's been on all the others.
98* In ''Megatraveller: The Zhodani Conspiracy'', you can replace any dead party members with new ones recruited from the starport. However, if all five original members die, the game ends anyway, as the replacements weren't involved in the event that started the game and have no motivation to carry on.
99* ''VideoGame/MightAndMagic I-V'' averts this by letting you switch out all members of the party. VI, VII, IX and X averts it by not letting you switch ''any'' member of the party. VIII plays it straight, however (it's also the only one in which there ''is'' a clear "the hero" -- the pre-VI games all had premade parties and the ability to create new characters to switch them out for at taverns, while in the other non-VIII games you create the entire party at the start of the game).
100* Despite supplying the quote at the top, in ''VideoGame/{{Miitopia}}'', you are allowed to take the Protagonist out of the party in the post-game -- though even then, they're the only character you can't "say goodbye" to (i.e. delete). There are hints of it prior, however, in various late-game sections that force the party to split in two equal halves. Since you guide the two halves separately, one half has to go without the Protagonist.
101* Averted in the ''VideoGame/{{Neptunia}}'' series. There's nothing forcing you to keep the main heroine in the front row, or even in the battle party at all. That said, certain plot events will automatically put Neptune/Nepgear into the first slot of the front line, booting whoever was there to the last open slot, or failing that to the bottom of the backup list.
102** And averted completely in ''VideoGame/HyperdimensionNeptuniaReBirth1'', where it's never mandatory to have Neptune on the field at all. In fact, for a brief segment of the game, she's removed from the party completely.
103** ''VideoGame/MegadimensionNeptuniaVII'' takes a novel approach by RPG standards. For most of the game, you simply don't have enough characters to need to bench anyone, thanks to a SwitchingPOV giving everyone equal screen time in small groups. By the time you actually have enough characters to need to bench anyone, you can field and sideline anyone you like, since they all have equal relevance and investment to the plot (something that series protagonists Neptune and Nepgear find [[MediumAwareness existentially uncomfortable]]).
104* Played straight for the first two installments of ''VideoGame/NeverwinterNights2'' but averted in ''Storm of Zehir'', which has a fully interchangeable PlayerParty like ''VideoGame/IcewindDale'' above.
105* ''VideoGame/NocturneRebirth'' actually enforces this to the point where Reviel has to be alive in order to switch out the other characters, which no one else can do. The only exception is when Reviel is temporarily bedridden, leaving the player in control of Luna and Shylphiel.
106* In ''VideoGame/OctopathTraveler'' and ''VideoGame/OctopathTravelerII'', you can choose any of the eight heroes as your starting character, but that character has to stay in the party at all times until their story is completed.
107* ''VideoGame/PhantasyStarII'' allows you to rotate everyone except Rolf (and [[RequiredPartyMember Nei]] [[spoiler:until her death]]) through the party makeup at his home.
108* Surprisingly, ''Franchise/{{Pokemon}}'', which plays an incredibly high number of RPG tropes straight, averts this. You get your starter 'mon but there's nothing forcing you to keep it. You can even [[LongBusTrip release them into the wild, never to be seen again]].
109** The spin-off ''VideoGame/PokemonRanger Guardian Signs'' plays it straight, as Pichu will always stick with the main character.
110** Even in ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'', which had the Pikachu-following gimmick, if you wanted to you could put Pikachu in the box and never let him out. (Or trade him away.)
111** The only straight example in the main series is in ''VideoGame/PokemonScarletAndViolet''. Once the cover legendary regains its ability to battle, it can never be placed in box storage, released, or traded since it serves as your primary mode of transportation throughout Paldea. Fortunately, in its bike form it doesn't take up one of your six party slots.
112* ''VideoGame/RakenzarnTales'': Kyuu will always be in the first party slot. When the party has to split up, like in Chapter 8, whoever the designated leader of that team is will take a permanent slot until the group reforms.
113* ''VideoGame/RakenzarnFrontierStory'' always has Makoto in the first slot.
114* In ''Videogame/TheReconstruction'', you can switch Dehl out of your party at any time once you can switch characters. There's even one sidequest where it's very likely you'll need to do this.
115* In ''VideoGame/RivieraThePromisedLand'', this trope's played straight for Ein in regular battles, but in the practice battles, you can choose not to have him in.
116* In ''VideoGame/SagaFrontier'', the protagonist is locked into group 1, but with the exception of certain scripted encounters, you're allowed to use either group 1, 2, or 3 at your discretion. [[LazyBum Lute]] is the exception to this rule, as the player can put him in any group of their choosing. By moving him to group 2 or 3, scripted encounters that normally involve the protagonist can be done without him.
117* ''VideoGame/SakuraDungeon'': As she's the one who wants to explore the dungeon, it makes sense that Ceri cannot be dropped from the party. Unusually, she's not the character subjected to WeCannotGoOnWithoutYou. ''That'' applies to your other protagonist, Yomi.
118* Averted in ''VideoGame/ShadowHearts'' series, although ''[[VideoGame/ShadowHeartsFromTheNewWorld From the New World]]'' will make you unable to switch out whatever party member is important to the dungeon (like Mao during the Alcatraz dungeon). In addition, you need Natan in the party to do his sidequests.
119* ''Franchise/ShinMegamiTensei'' games:
120** When the main character is knocked out in mainline titles, [[WeCannotGoOnWithoutYou it's an ]]'''[[WeCannotGoOnWithoutYou immediate]]''' [[WeCannotGoOnWithoutYou game over regardless of the state of the rest of your party]]. There's usually a justification in-game, but it's a {{Scrappy Mechanic}} to some.
121** In ''VideoGame/DigitalDevilSaga'' you can freely switch around your party members, and there are times when Serph won't be in your party at all.
122** Prominent throughout the ''Franchise/{{Persona}}'' series, with the result being the self-insert silent protagonist being at least five or more levels higher than the rest of the party. While it's more prominent in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'' - they can go into the games's dungeons alone, and they get to keep their high level perks for a NewGamePlus - the first game and the ''VideoGame/{{Persona 2}}'' duology has its leads keep the pace by allowing the player to freely distribute their stats, whereas the other characters will level certain stats automatically, often at a fixed rate; this leads to the player potentially having Maya in ''Eternal Punishment'' have 99 points of [[OneStatToRuleThemAll Dexterity]] and 6 points of Strength by the endgame. ''VideoGame/{{Persona 5}}'' makes it even worse, as every other party member is completely optional, to the point you can eventually even switch them in and out mid-battle.
123*** A notable, especially-frustrating example in ''VideoGame/PersonaQShadowOfTheLabyrinth''. You are required to choose between the parties of ''Persona 3'' and ''4'' to start the game with, and the protagonist of whichever game is chosen cannot be taken out of the united group later on (the other protagonist can, though). Unlike the main numbered games, the protagonists have no specialties distinguishing them from the rest of the party, making their forced use feel like a strange [[TheArtifact artifact]]. ''VideoGame/PersonaQ2NewCinemaLabyrinth'' caught on and does away with this entirely, allowing the player to enter battles without any of the protagonists present (unless playing on the hardest difficulty, which does require using ''Persona 5'''s Joker at all times).
124* For most of ''VideoGame/SandsOfDestruction'', Kyrie can't be dropped, though he is later dropped from the party after [[spoiler:he asks Naja to kill him to save the world]]. At this point, Morte becomes undroppable, whereas previously she could be switched out at will. [[spoiler:After Kyrie returns, he's undroppable again and Morte returns to her previously-switchable role.]]
125* In ''VideoGame/SonicChronicles: The Dark Brotherhood'', Sonic is a permanent fixture in the team's lineup for almost all of the game. There ''are'' two instances where the team splits into two groups, but in both those cases, you instead have ''two'' {{Required Party Member}}s per team (out of four) and Sonic's on one of them anyway.
126* Ever since ''VideoGame/StarOceanFirstDeparture'', the ''VideoGame/StarOcean'' games let you swap any party member in and out of the main party and even choose which one you directly control while the others go to their AI script. The exception is ''VideoGame/StarOceanIntegrityAndFaithlessness'', if only because everybody is in the active party at all times.
127* ''WesternAnimation/StevenUniverse'':
128** Starting in ''VideoGame/SaveTheLight'', you can assemble a party of four out of the seven playable characters, but you can't remove Steven, keeping with how the show stays fixed to his point of view. [[spoiler:There is, however, one segment where the rest of the part is [[PartyScattering separated from him]]. Half of it spent as Connie and Peridot, the other with Amethyst, Pearl, and Greg. Steven still [[AWizardDidIt somehow]] sees all of this, however.]]
129** In ''VideoGame/UnleashTheLight'', you can't remove Steven in Story Mode, but in Rose's Room, it's possible to form a full team without him, and to compensate for the sole ItemCaddy being unavailable if that happens, you're free to use his Cheeseburger Backpack anytime.
130* Averted to varying degrees, depending on the game in the ''VideoGame/{{Suikoden}}'' series:
131** In the first game, you were forced to play as Tir, the hero, save for a short segment as Futch (and in one version of the game, Gremio).
132** In the second, the infamous [[spoiler:battle with Luca Blight]] has you form full parties led by the main character Riou and his two right-hand men, Flik and Viktor.
133** Very much averted in III, as the game has six main viewpoints that are constantly switched between. In these individual viewpoints, a few characters avert this trope further (Ace is briefly playable in Geddoe's story, and [[spoiler:Sarah is playable in Luc's]].)
134** IV mostly plays the trope straight, except for a portion of the final dungeon where Elenor is the field character, and the party can be anyone aside from the hero (Lino will ask to lead this battle party but his involvement is optional). Further, starting a NewGamePlus allows Lazlo to be completely removed from the party.
135** The fifth game averts this to hell and back: Despite largely being in the party for most of the game, some missions require Frey to be elsewhere due to strategy, thus allowing other characters to lead the party.
136* ''VideoGame/SuperMarioRPG'' has a party limit of 3 characters in battle. When Mario's party grows beyond 3 members, you can switch out characters however you wish, but Mario can never be swapped out. Luckily, Mario falling in battle will not count as a Game Over. The only time you will ever get into a battle without Mario is the fight against Valentina where she sends Dodo after your middle party member for a one on one fight while she deals with Mario and the other party member.
137** In addition, because all characters earn experience regardless of if they fought or not makes picking characters a non-issue.
138* The ''VideoGame/TalesSeries'' tends to avert this trope. There are only a few times when you are required to have a certain character in your party, including the main character. You can potentially play through most of the games without the protagonist on the front lines, even if they're traveling with the group. The games also use LeakedExperience, so you don't have to switch characters out to level other characters (although you do need them to fight if you want them to learn new abilities).
139** ''VideoGame/TalesOfSymphonia'' has a few instances where certain characters are required to be in the party, but they're usually just single battles, and it's given in-story justification as to why they have to be there. Sheena, for instance, is required to fight each Summon Spirit when it shows up for a boss battle, but that's because she's the group's only summoner, and she has to prove herself capable of handling the Spirit.
140** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' allows you to remove Emil and Marta from the party, but they're the only two that can be in the on-screen character slot (you can switch characters in battle, but as soon as the fights over you switch back to the on screen character). As with the previous one it too allows non-active characters (in this case the monsters in your party) to gain levels without going into battle. Also, if you keep one of them out of the main line up for long enough they complain about it in a skit.
141*** The FinalBoss battle has special BossBanter for every character, not just Emil and Marta, if that character is the party leader. However, because you can't have anyone but Marta or Emil as your party leader, [[DummiedOut you can't hear them without hacking]].
142** ''VideoGame/TalesOfXillia2'' plays this straight on your first playthrough, where Ludger has to be in the active party at all times (With the sole exception of the arena). In a NewGamePlus, however, you can remove him whenever you're not doing a story quest.
143** ''VideoGame/TalesOfZestiria'' plays this straight as main protagonist Sorey is always in the party, no matter what, as well as human party members,[[spoiler:Alisha or Rose]]. In fact, the only swappable party members are your four seraph companions who you can pair up with Sorey or his other human companion.
144** Downplayed in ''VideoGame/TalesOfBerseria''. Velvet is the viewpoint character and will always be in the party because the perspective follows her, but there's nothing forcing you to control her in battle or even keep her in the front line. That said, your backup can be hot-swapped into the party during battle, and you can switch which character you're controlling at any time, so it's not like she's ever sitting out.
145* In ''VideoGame/ThreeTheHardWay'', the Menu Prism has the party management option to switch around the active party, but if you try to select the protagonist, he will refuse to leave the party and tell you to choose someone else.
146* In ''VideoGame/TheUntoldTalesOfTheVocaloids'', Rin at most time leads the battling party and can't be removed. However, at some points in the story, Teto and Miku took over as the leader, with the former is a RequiredPartyMember to enter the [[MonsterTown Vampire City]], while the later because Rin isn't present due to story reasons.
147* The ''[[VideoGame/WildARMs Wild ARMs]]'' series zig-zags this trope, depending on the installment. The [[VideoGame/WildARMs1 first]][[labelnote:*]]Not the remake, the original title[[/labelnote]] and [[VideoGame/WildARMs3 third]] titles for example, enforce this trope by making it so that the player has no control over the party composition at all. However, considering that a full party in these games consists of all the playable characters at once, it isn't as bad as you'd think.
148* ''VideoGame/AWitchsTale'' justifies this, as Liddell is the one magically controlling her dolls.
149* In the ''Xenoblade'' series:
150** Averted in ''VideoGame/XenobladeChronicles1'', where once you have at least three characters in the party, you can freely switch Shulk out whenever you want.
151** Played straight in ''VideoGame/XenobladeChroniclesX'', where your avatar is required to be in the party at all times. You can control anyone in the party other than the hired avatar of another player, though.
152** Played with in a different way in ''VideoGame/XenobladeChronicles2''. You are not required to use Rex in your party, and can even travel around as a one- or two-person party in the early chapters when you only have three playable characters. However, you cannot disengage the party's primary story Blades (Pyra/Mythra, Dromarch, Brighid, Pandoria). [[spoiler:Once Rex becomes the Master Driver at the end of Chapter 7, he can engage other party members' Blades and exploit this to disengage them, but you still can't drop Pyra/Mythra.]] NewGamePlus removes this restriction. It's played straight in a different kind of way in that at no point does Rex ever leave the party (even his Blade, Pyra/Mythra, gets separated from the party at numerous times in the game).
153** ''VideoGame/XenobladeChronicles3'' plays with this by having a large, mostly fixed party - you can't drop any of the six main characters. There is an optional seventh slot in the party that can be filled by many different characters, but the rest of the party is fixed.
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156[[folder:Turn-Based Strategy]]
157* ''VideoGame/DawnOfWar II: Retribution'' allows the player to switch out up to three of their four main characters for an EliteMook squad that doesn't cost anything to replace. except the Tyranids, who only have one character in the first place. Some players were surprised to learn that the Imperial Guard's main character was not the Inquisitor who requisitioned them in the first place.
158* ''VideoGame/FaeTactics'' allows you to deploy three "Leader" characters and up to three "Fae" characters in battle. However, since main heroine Peony is the one that [[SummonMagic summons]] the latter unit type, she can't be dropped.
159* In ''VideoGame/FinalFantasyTactics'', you can play without Ramza in random encounters, but not story battles. More importantly, if you try to actually dismiss Ramza from your party, you get specifically told you can't. If you try it in the endgame, Ramza outright tells you "I'm you. This is my story."
160** This also applies to ''VideoGame/FinalFantasyTacticsAdvance'' and ''VideoGame/FinalFantasyTacticsA2'' with their respective main characters, who also can't be Dispatched on missions since that would mean leaving the party when they possibly might be needed for something plot-related. For ''Advance'', you can put the main character in jail willingly to serve time if he has any yellow cards on his record, but this also means that all clan related activity is halted since they cannot function without the main character leading them.
161* ''Franchise/FireEmblem'':
162** In chapters that give you a pre-battle preparations screen with which to choose which units to deploy, the player is normally forced to deploy whoever the main character of the game is in every battle. The exception is in skirmish battles in ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', ''[[VideoGame/FireEmblemAwakening Awakening]]'', ''[[VideoGame/FireEmblemFates Fates]]'', ''[[VideoGame/FireEmblemThreeHouses Three Houses]]'', and ''[[VideoGame/FireEmblemEngage Engage]]'', where you aren't forced to use the main characters on the skirmishes/optional battles. They're still forced for the main storyline, though. Additionally, there are sometimes additional characters, important to the plot of the chapter or the game as a whole, who must be deployed.
163** The Avatar in ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' is a subversion. You are forced to deploy them for the tutorial/prologue missions, but once the main story begins, you can bench them like any other unit.
164** ''[[VideoGame/FireEmblemGaiden Echoes: Shadows of Valentia]]'' does this slightly oddly in the post-game. You are forced to take at least one of Alm or Celica, but you can bench the other no problem.
165** ''[[VideoGame/FireEmblemHeroes Heroes]]'' does this a little differently. Since battle parties are only four strong and there are well over 500 playable characters to choose from, you don't have to take the three main characters Alfonse, Sharena, and Anna into battle. However, you can't kick them out of your barracks or sacrifice them for skill inheritance.
166* In the online game ''League of Angels'', you can recruit as many party members as you desire, and you can have up to four (later five) in your party at one time, not counting the Angel. However, your own character must always be a part of it. (Your character also has a few advantages they don't have, and a few disadvantages, like not having the Elemental Powers buffs.)
167* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has a party of 3 with Mario forced in for the entirety of the game, though his defeat in battle thankfully won't cause an automatic Game Over. The game also has an additional caveat of "Can't Drop The Rabbids"; at least one of the two remaining slots ''must'' be one of the four playable VideoGame/RavingRabbids, preventing you from playing with only ''Mario'' characters and derail the game into "Mario '''vs.''' Rabbids Kingdom Battle." The sequel, ''[[VideoGame/MarioPlusRabbidsSparksOfHope Sparks of Hope]]'', does away with both restrictions.
168* Nearly every Nippon Ichi game lets the player do this
169** In ''Franchise/{{Disgaea}}'' and its sequels, you can send any party of ten people into battle. (But the ensuing cutscenes assume that the main characters were in it.) As a matter of fact, with the massive number of creatable units in combination wih the unlockable special characters AND the number of DLC characters released in later installments, most of them totally dwarf the majority of the main cast outside of maybe one unit, so using the mains is basically a way of severely handicapping yourself in postgame due to their often abysmal leveling stats. The game really does seem to pride itself on letting the player make its own team without worrying about using the main character designates.
170** Ditto ''VideoGame/LaPucelle''.
171** In ''VideoGame/MakaiKingdom'', the only required "character" is Book-form Zetta, who serves as the "base" from which your playable generics are summoned, but he doesn't count towards your character limit and can't move or defend himself.
172** Similarly in ''VideoGame/PhantomBrave'', Marona is the only character who 1) doesn't disappear after an Arbitrary Time Limit and 2) can Confine the other characters.
173*** Her stat growth is some of the worst in the game, but her ability to confine makes her something of a living home base who can barely fight. At least her speed is good, and with the right weapon in ''Phantom Brave'', any stat can become your damage dealing stat...
174** In fact, Marona has a problem with CantCatchUp herself because you don't want her to fight directly and the leveling up tricks don't work on her.
175** ''VideoGame/ArTonelicoMelodyOfElemia'' and [[VideoGame/ExaPico all the games in the series]] allow you to choose any congruence of characters you want, as long as you meet the required number of Reyvateils for battle and the number of vanguards necessary.
176** ''VideoGame/CrossEdge'' allows you to choose what characters you want in your team with very little limitation beyond character number.
177* ''VideoGame/RondoOfSwords'': In all stages save for "A Kidnapping," Serdic is obligatory since he's the main character holding the Holy Blade and is constantly pursued. Moreover, the game won't allow you to switch him to another character.
178* In ''VideoGame/PokemonConquest'', this is enforced only in the initial main story, where the main character and [[NumberTwo Oichi]] have to be present at every single major battle for story reasons. In true ''Pokémon'' fashion, the other storylines have no such limitation, and you're never forced to use the main character of any given scenario.
179* In ''VideoGame/TelepathRPG'' on top of not being allowed to remove the hero from the battling party, you can't even move them from the fourth character slot.
180* The original ''VideoGame/VandalHearts'' plays this straight, except for a few battles in Chapter 3. You play a few missions where Clint, Eleni, Huxley and Darius have to escape from prison without the others.
181** For added fun, in the final prison break mission TheHero ''does'' show up, but his defeat doesn't signal a Game Over like normal, so you finally get to use your most powerful swordsman with (relative) impunity.
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184[[folder: Non-Video Game Examples]]
185* In ''WebComic/{{Adventurers}}'', [[TheHero Karn]] is always in the lead, while other characters switch in and out of the three-person party. In the final battle against Khrima, they form a tag team, with Karn replacing party members at need.
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