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1->''"As with many of fate's mysteries, it begins with but a small act... of disobedience."''
2-->-- '''Samos''', ''VideoGame/JakAndDaxterThePrecursorLegacy''
3
4Our story begins with our hero, and his best friend and/or [[ChildhoodFriendRomance Pseudo-Romantic Childhood Friend]] living peacefully in their quaint, [[DoomedHometown little town]]. One day, they decide to have a little adventure. Not too far from the town there is a place the village elder has told them they better not get close to. [[YouthIsWastedOnTheDumb Our heroes decide to go there]], maybe looking for some rumored treasure, maybe because NothingExcitingEverHappensHere, maybe just to screw the rules.
5
6Bad idea. Stepping out of that protective bubble of childhood obedience and [[ScreeningTheCall parental responsibility]] puts them in the optimal signal zone to receive the CallToAdventure.
7
8Their little adventure may begin without much excitement, but soon takes a turn for the worse, and the ancient SealedEvilInACan is free to terrorize the world once again, the Unlucky Childhood Friend is kidnapped into another dimension, and the hero is now CursedWithAwesome. When they return home they find out that removing the ancient CosmicKeystone from its pedestal just put the Doom into DoomedHometown.
9
10Anyway, the point is [[NiceJobBreakingItHero the hero just screwed up royally]], and now he (and [[ItsUpToYou he alone]]) must solve it. This may be the part where the Call to Adventure is finally made explicit, usually dispensed by the village elder who only now decides to reveal the background of the Call Reception Area. Generally, it happens that TheOnlyOne who can destroy the SealedEvilInACan is the one who freed it, or the fact that he was capable of destroying the seal in the first place indicates he actually was TheChosenOne all along. Or perhaps only he can wield the CosmicKeystone he removed, or he considers saving his Pseudo-Romantic Childhood Friend [[ItsPersonal personal]].
11
12Compare with ForbiddenZone, which contains no call but usually has ancient dangerous stuff lying around too.
13----
14!!Examples:
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16[[foldercontrol]]
17
18[[folder:Anime and Manga]]
19* ''Anime/TenchiMuyo'' (the {{OVA}} version): For all his life, Tenchi Masaki was curious about that cave near his grandfather's shrine where a demon was sealed...
20** Which turns out to have been [[BatmanGambit all part of the plan]]. His grandfather told Tenchi just enough about the cave and the demon to keep him insatiably curious about it, then forbid him to ever go inside. The final play was letting Tenchi steal the key from him during their sparring match, then pretending he hadn't noticed.
21* The plot of ''Manga/CardCaptorSakura'' begins with the protagonist poking around in her archaeologist father's basement library, and ending up unsealing the Clow Cards and a magical WeaselMascot who gives her the CallToAdventure. (In fact, their conversation contains the same point made in the Scooby-Doo example below.) She, too, was all by herself during these events.
22* ''Anime/YesPrettyCure5'' uses this almost humorously. Nozomi, the protagonist, is [[AttentionDeficitOohShiny implied to be ADHD]]; fittingly, while running to school, she gets distracted by a pretty butterfly and runs after it instead. This one event is what later allows her -- and, by association, the rest of the main cast save for the residents of the MagicalLand -- to gain powers and fight the Nightmare Corporation.
23* A slightly unconventional example in ''Manga/FullmetalAlchemist''. Although the catalyst for their trek for the Philosopher's Stone is something as deadly serious as the promise of bringing their mother back from the dead, one who watches the series gets the feeling that the whole prospect is more of a "Fun little adventure that we get to have now that mom's not breathing down our neck anymore!". It becomes suddenly and cruelly apparent that what they were getting themselves into was far, far more complex and dangerous than they'd ever imagined when the body parts were alchemically-flying, and while they don't exactly release any SealedEvilInACan, both the figurative and literal monsters they encounter (the new lives they must now live, and... well, the Homunculi) are plenty terrifying.
24[[/folder]]
25
26[[folder:Fairy Tales]]
27* In ''Literature/TheJezinkas'', the jezinkas threaten only a certain hill. Johnny heads for it, quickly.
28[[/folder]]
29
30[[folder:Films -- Animated]]
31* In ''WesternAnimation/TheLionKing1994'' Simba and Nala go into the Elephant's Graveyard after they were told not to. A fight breaks out between the resident hyenas and Simba's heroic father, and later that fight escalates a bit... and then let's just say that Simba has to learn how to fight his own battles after that.
32[[/folder]]
33
34[[folder:Films -- Live-Action]]
35* In ''Film/{{Thor}}'', Thor and Loki go to Jotunheim against Odin's wishes and get themselves into a knock-down-drag-out superbrawl with the giants, which gets Thor banished from Asgard into the mortal realm.
36[[/folder]]
37
38[[folder:Literature]]
39* Inverted in Joan Vinge's ''Literature/TheSnowQueenSeries'' where the two protagonists, Moon and Sparks, venture to a "choosing place" to determine if they will become "sibyls" (something that means a lot more than they realize). They had previously had an agreement that they would either both be chosen or neither, so that they would stay together, but The Call Didn't Care -- Moon was chosen and Sparks wasn't, she broke their agreement, and ...the rest of the story followed.
40* For the Grace twins and their sister in ''Literature/TheSpiderwickChronicles'', the Call Reception Area was the sealed off attic of the house they'd just moved into, and the GreatBigBookOfEverything locked away up there.
41* The titular wardrobe in ''Literature/TheLionTheWitchAndTheWardrobe'' is a portal to the magical world of Narnia. Lucy Pevency kickstarts the plot by hiding inside it during a game of hide and seek, at which point she is transported to Narnia.
42* A wardrobe also fulfils this function in ''Literature/HisDarkMaterials''. Here Lyra hides in a wardrobe and overhears a meeting between scholars about Dust, which is one of the forces of the story.
43* In ''[[Literature/InheritanceCycle Eragon]]'', the titular boy goes off hunting in the Spine, a haunted place with a reputation for bad luck, where he finds a dragon egg and brings doom down upon his home. [[spoiler: It's later revealed that the egg was sent to him by the free Eldunari, so it's more of a subversion.]]
44* In Louise Cooper's ''Literature/{{Indigo}}'' series, [[ForbiddenZone the one place people are forbidden to go]] is the Tower of Regrets. The Princess Anghara, naturally, is dying to know what the tower contains that makes it so taboo...turns out the tower ''physically'' contains nothing...but acted as [[SealedEvilinACan a spiritual trap for seven demons that personified the evil of humanity]]. Oops.
45* ''Literature/MermaidsOfErianaKwai'': No one on the island of Eriana Kwai is allowed on the beach alone because mermaids have been known to snatch people. When Meela was nine, she disobeyed her parents by playing on the beach alone, which is how she befriended Lysi, a mermaid her age. Both their families put a stop to the friendship, but when they met again at eighteen, the memory of their childhood friendship stopped them from killing each other and allowed them to eventually fall in love.
46* ''Literature/SongOfTheDolphinBoy'': Finn's father has always strictly forbidden him from going in water, even a bathtub. When he and his classmate Charlie get in a fight, Charlie chases him to the harbour, and Finn accidentally falls in. That's how Finn discovers that he can swim as quickly and easily as a dolphin, and leads to him learning that his mother was a {{selkie|s}}.
47* ''Literature/TheMermaid'': Amelia, the titular mermaid, is IntriguedByHumanity and swims close to the surface, ignoring the other merfolk's warnings that she risks being spotted by a human, in order to watch for boats. One day she sees a ship and tries to follow it. By the time she loses sight of the ship, she's far from home and doesn't know how to find her way back. She never sees her family again. Instead she finds her way to land, where she falls in love with a human fisherman.
48* ''Literature/TheVazulaChronicles'': The [[UnderwaterCity triple kingdoms]] are protected by a magical barrier that keeps predators out, and merpeople are strictly forbidden from going outside it, with the exception of hunters and guards. Merchildren in the charity home are also told that if they so much as poke their heads above the surface, they'll dry out and die. Merletta has been sneaking past the barrier to explore since she was a kid. She's learned that although the open ocean has its dangers, it's not nearly as bad as she's been told, and that visiting the surface is perfectly safe as long as she keeps most of her tail submerged. On her expeditions, she discovers the long-deserted island kingdom of Vazula, meets the human Heath, and learns that [[FaeriesDontBelieveInHumansEither humans aren't just a myth]].
49* ''Literature/NotQuiteAMermaid'': A lot of the stories begin when Electra's eagerness for adventure leads her to do something she isn't supposed to, like dive deep into the ocean or leave the mermaids' lagoon by herself.
50[[/folder]]
51
52[[folder:Video Games]]
53* ''VideoGame/JakAndDaxterThePrecursorLegacy'', where the quote comes from, opens with Jak and Daxter sneaking off to a forbidden island, which ends with Daxter falling into a vat of [[TheCorruption Dark Eco]] and ending up as the furry SeriesMascot.
54* ''VideoGame/SecretOfMana'', where the hero is simply kicked out of town because [[WalkingDisasterArea trouble is following close behind]]. {{Justified|Trope}}, in that absolutely nothing happens there for the rest of the game.
55* ''VideoGame/{{Terranigma}}'' has a small subversion: The village elder manipulated the hero into going into the Call Reception Area as part of a BatmanGambit.
56* ''[[VideoGame/{{Lufia II Rise of the Sinistrals}} Lufia II]]'' did this.
57* In ''VideoGame/DragonQuestVII'', Prince Kiefer regularly defies his father to go explore the forbidden ruins with his [[TheHero best friend]]... who ends up kickstarting the plot upon making an important discovery there.
58* ''VideoGame/SummonNight Swordcraft Story II''. Aforementioned unlucky childhood friend [[spoiler:turns out to be a demon associated with the SealedEvilInACan who's attempting to [[KilledOffForReal kill it off for real]].]]
59* The Dalish Elf origin in ''VideoGame/DragonAgeOrigins'' features one of these: a ruin which the PlayerCharacter and their UnluckyChildhoodFriend explore.
60* The Four Sword Shrine in ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'' serves as one of these, slightly subverted in that Link was forced to release Vaati.
61* The Forbidden Land from ''VideoGame/ShadowOfTheColossus''.
62* This is exactly how ''VideoGame/GoldenSun1'' starts. Forbidden sanctum, kidnapped childhood friend, unleashed power...
63* In the web-based RPG ''Videogame/{{MARDEK}}'', the crashed spaceship where the title character becomes possessed by an alien intelligence.
64* ''[[VideoGame/TalesOfGraces Tales of Graces ƒ]]'' starts out as though Lhant Hill is going to be like this, [[SubvertedTrope but all that happens there is that Asbel and Hubert make a new friend]]. When they all go exploring the dungeon under Windor Castle though, [[ZigzaggedTrope things go]] [[EldritchAbomination very wrong very fast]].
65[[/folder]]
66
67[[folder:Western Animation]]
68* ''WesternAnimation/SuperRobotMonkeyTeamHyperforceGo'' is a tweaked example. Chiro ended up in the Call Reception Area all on his own.
69-->'''Chiro, opening narrative:''' ''While exploring the outskirts of the city, I discovered an abandoned Super Robot. It was then that my life was transformed by the mysterious Power Primate...''
70* This is the basic plot of ''WesternAnimation/TheThirteenGhostsOfScoobyDoo'', as explained in [[https://www.youtube.com/watch?v=T-RsyA32pXw the opening theme]]:
71--> '''Vincent van Ghoul:''' Only YOU can return the demons to the chest!\
72'''Scooby-Doo and Shaggy:''' Why us?\
73'''Vincent:''': ''Because YOU let them out!''
74** More specifically, they were tricked into opening the chest by [[BumblingHenchmenDuo Bogel and Weerd]], who made them think it was a mystery prize in a game show. So not exactly their fault.
75* ''WesternAnimation/SheRaAndThePrincessesOfPower'' has the Whispering Woods, a strange magical GeniusLoci that Horde cadets are warned against entering. Naturally, the first episode has Adora and Catra going on a joyride straight into its depths, where Adora gets [[CallToAdventure the call]] and inadvertently sets off the primary conflict of the show.
76[[/folder]]

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