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1An existing theme (often calm, ambient music or otherwise unsuited for fighting) is [[DarkReprise rearranged]] for a BossBattle or TheVeryDefinitelyFinalDungeon. Generally faster paced and instrumental. If the original was happy-sounding, the remix will often be in minor [[{{Scales}} key]], too.
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3Depending on the circumstances under which the battle takes place, a Boss Remix can either be [[SadBattleMusic incredibly]] [[FightingYourFriend tragic]], or a highly effective way of [[TookALevelInBadass demonstrating a character’s growth.]] A Boss Remix can also be {{Bookends}} for a variety of thematic reasons.
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5SubTrope of BattleThemeMusic. May be a source of SugarWiki/AwesomeMusic. Common in a ThemeAndVariationsSoundtrack. Not to be confused with a [[SugarWiki/AwesomeMusic remix that is totally boss]], a boss that has [[UpgradedBoss had its abilities remixed]], or [[VideoGame/Splatoon1 a boss that will remix your face]].
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7!!Examples:
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9[[foldercontrol]]
10
11[[folder:Action Adventure]]
12* ''[[VideoGame/GrabbedbytheGhoulies Grabbed by the Ghoulies]]''[='=] boss theme is a remix of the game's main theme.
13* ''Franchise/TheLegendOfZelda'':
14** ''VideoGame/TheLegendOfZeldaMajorasMask'': Each phase of the final battle uses a different remix of [[{{Leitmotif}} Majora's Theme]].
15** ''VideoGame/TheLegendOfZeldaTheWindWaker'': Inverted with the "stormy night" theme (heard when the entirety of the Great Sea is cursed with an endless night and downpour), being a combination of the overworld theme and Ganondorf's theme (so a boss theme is implemented within a stage theme). It's eventually played straight when the music of the final battle against the aforementioned Ganondorf incorporates his {{leitmotif}} into the battle version.
16** ''VideoGame/TheLegendOfZeldaTheMinishCap'': The game has the respective boss themes for Vaati's first (referencing his own {{Leitmotif}}) and final (referencing the game's main theme) forms.
17** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
18*** The ThemeMusicPowerup during boss battles is a remix of the Hyrule Field theme. Relatedly, two of the boss themes (namely those of Fyrus and Blizzeta respectively) remix one of the variations of Hyrule Field's theme as well.
19*** The [[KingMook Shadow Insect Queen]]'s theme is a remix of the Twilight {{mook}} battle theme.
20*** Stallord, a dinosaur/dragon skeleton, fittingly uses remixes of "Dinosaur Boss Battle" from ''Ocarina of Time''.
21*** As Zant serves as a FinalExamBoss, he gets several themes, which are each a mix of the original music of whichever boss or mini-boss he's currently mimicking and his own {{Leitmotif}}, before finally descending into a frantic, sped-up version of his original theme.
22*** The fight against [[spoiler:Puppet Zelda]] is a remix of Ganondorf's theme and [[spoiler:Zelda's Lullaby]]. The final boss theme incorporates snippets of Ganondorf's theme.
23** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': The maritime battle against the Bellum-possessed Ghost Ship is accompanied by a sinister remix of the overworld music. There's also a remix of [[spoiler:Linebeck's theme]] for the final battle, with snippets of Bellum's Theme mixed in to emphasise [[spoiler:the former's possession by the latter]].
24** ''VideoGame/TheLegendOfZeldaSpiritTracks'':
25*** Byrne's battle theme is a remix of his {{Leitmotif}}.
26*** [[spoiler:Cole's theme]] is remixed for the first phase of [[spoiler:Malladus' beast form]], followed by an epic remix of the [[spoiler:[[MagicMusic song used to weaken him]]]] in the second phase, which itself is a remix of the game's main theme.
27** ''VideoGame/TheLegendOfZeldaSkywardSword'':
28*** The first battle theme of Levias is a remix of Skyloft's theme, while the second (when you're fighting Bilocyte) is a remix of The Sky's theme.
29*** Ghirahim's battle theme is a remixed rendition of his {{Leitmotif}}.
30** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Yuga is fought to a remix of his {{leitmotif}}.
31** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
32*** The Divine Beast Vah Ruta fight uses a dramatic variant of Prince Sidon's theme because he is helping you fight it. The Divine Beast Vah Medoh fight uses a mix between the Flight Range minigame theme and the opening portion of the Rito Village theme. And the Divine Beast Vah Naboris fight uses a bit of Urbosa's theme because her descendant Riju is helping you fight it.
33*** Monk Maz Koshia's music is a remix of the shrine battle theme.
34*** The FinalBoss, Dark Beast Ganon, uses a remix of both the "normal" battle theme and the main theme.
35** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The boss music of Colgera transitions into a vocalized reprise of the Rito Village theme (which in turn is based on the Dragon Roost Island theme from ''The Wind Waker'') when Link aims to hit the third weak point of the boss, and once again (with a more dramatic pitch) when he aims to hit the sixth and final one.
36* The boss fights against BrainwashedAndCrazy Richter Belmont in ''VideoGame/CastlevaniaSymphonyOfTheNight'' and Richter's ghost in ''VideoGame/CastlevaniaPortraitOfRuin'' are both set to remixes of Richter's theme from ''VideoGame/CastlevaniaRondoOfBlood''. Also used in ''VideoGame/CastlevaniaAriaOfSorrow'', where the stage music "Heart of Fire" from the old NES game was turned into an [[https://www.youtube.com/watch?v=JiSo9yL59Pw awesome boss theme]].
37* In ''VideoGame/RatchetAndClankUpYourArsenal'', the battle theme for [[spoiler:Courtney Gears]] is a remix of [[spoiler:her music video, "Death to Squishies"]].
38* ''VideoGame/LaMulana'' is all over this trope. Each boss theme contains elements of the music for the area in which they are located. Also, the final battle is a remix of the Surface theme with parts of the Gate of Guidance thrown in.
39* ''VideoGame/NieR'' has the Song of the Ancients, a relatively mellow song which appears several times throughout the game. It reappears during some boss fights with a darker, more combat-suited tone, most notably during the fight with the Betrayers, [[spoiler:Devola and Popola, who incidentally are the ones who introduced you to the song early in the game.]]
40* The boss music of ''Videogame/{{Drakengard 3}}'' are generally techno remixes of the regular stage themes. The music for the TrueFinalBoss is a mix of all the scores in the game.
41* ''VideoGame/KidIcarusUprising'' has [[https://www.youtube.com/watch?v=Z2Sdk8OtwUI Boss Theme 2]], which plays during the battle with Medusa [[spoiler:and Palutena later on]]. It has part of the underworld theme from the original game, as well as OminousLatinChanting. Also, [[spoiler:Hades']] {{Leitmotif}} is remixed into both the music for several levels and his battle music.
42* ''VideoGame/MetroidPrimeTrilogy'':
43** The FinalBoss themes in the first two games are distorted, vastly more intense version of the games' respective title screen themes.
44** In ''VideoGame/MetroidPrime'', the boss music when fighting the Parasite Queen is a faster version of the moody, suspenseful BGM heard in the Space Pirate Frigate. Later, the Omega Pirate's theme is a slower remix of the Chozo Ghost/Elite Pirate battle theme.
45** In ''VideoGame/MetroidPrime2Echoes'', Amorbis's theme is a remix of the Parasite Queen theme, and Quadraxis's theme is the Ing battle theme remixed.
46** In ''VideoGame/MetroidPrime3Corruption'', Gandrayda uses an extended version of her leitmotif when you fight her in Pirate Homeworld.
47* The first phase of the fight against [[spoiler:Greg Nightmare]] in ''VideoGame/Killer7'' is a somber remix of the Elementary School stage (the setting of the second half of the sixth chapter, Smile).
48* The battle against [[BigBad Alexander Volks]] in ''VideoGame/{{Geist}}'' is a boss remix of the game's main theme. Notably, it's first heard near the end of chapter 4 (Medical), when Raimi is escorting Bryson while confronting numerous enemy soldiers. It's heard one last time in the credits, after the game ends.
49* ''VideoGame/CreepyCastle'':
50** The boss theme of Madam, "Persona Non Grata", is a remix of "Moonlight Sonata" which play where you finds her.
51** The themes of [[spoiler: the shadow bosses]] in The Final Fist are remixes of previous boss themes.
52** The Destroyer is a medley of various themes from the game including "Welcome to Creepy Castle", "All That Remains Is To Fly", "Due Exaltation", "The Darkest Inflection" and "Wanting All The Things You'll Never Have".
53** Inverted with the theme "Preludium for the Lost" which is based on the boss theme "Concerto for the Lost".
54* ''VideoGame/BloodstainedCurseOfTheMoon'': The TrueFinalBoss battle theme for [[spoiler: possessed Zangetsu]] is a remix of his character theme.
55* ''VideoGame/BloodstainedRitualOfTheNight'' does this again with "Exorschism", which plays during [[spoiler: the second boss battle against Zangetsu,]] and is again a remix of his character theme.
56* ''VideoGame/{{Okami}}'': Waka's battle theme is an amalgamation between his leitmotif and the battle music heard with most minibosses as well as two main bosses (Crimson Helm and Blight). Interestingly, in appearance order, Waka is fought before anybody else in the game.
57[[/folder]]
58
59[[folder:Action Game]]
60* In the original ''VideoGame/DevilMayCry1'', the final battle with Nelo Angelo incorporates sections of Sparda's theme, first heard in the game's introduction cutscene.
61* In ''VideoGame/OnimushaDawnOfDreams'', Munenori Yagyu has his own battle theme. During the final battle against Jubei it becomes a remix of Jubei's and his own theme.
62* The final boss of ''VideoGame/NoMoreHeroes'', [[spoiler:Henry]], uses the theme "We Are Finally Cowboys", a remix of the main theme. In the sequel, ''[[VideoGame/NoMoreHeroes2DesperateStruggle Desperate Struggle]]'', when you do get to play as [[spoiler:Henry]] in his boss fight against [[spoiler:Mimmy]], the Golden Brown remix of "We Are Finally Cowboys" plays during the fight.
63* In ''VideoGame/TravisStrikesAgainNoMoreHeroes'', Electro Triple Star, White Sheepman, and Silver Face's boss themes each incorporate the series' main theme.
64* In the [[VideoGame/GodOfWarIII third installment]] of the ''VideoGame/GodOfWar'' series, the final boss battle with Zeus has [[https://www.youtube.com/watch?v=xzRYCz3CV2o this song]] that contains sections from [[https://www.youtube.com/watch?v=OPRftE8qtVA Zeus Wrath Divine]] from the first ''VideoGame/GodOfWarI'' and [[https://www.youtube.com/watch?v=L09rqYVFxTk The Isle Of Creation]] from ''VideoGame/GodOfWarII''. Both remixed themes appeared in final boss battles of their respective games.
65[[/folder]]
66
67[[folder:Beat 'em Up]]
68* In the arcade version of ''VideoGame/DoubleDragon II'', Willy's battle theme is a sinister remix of the title theme. The final battles of ''VideoGame/DoubleDragon 1'' and ''Super Double Dragon'' [[ThemeMusicPowerUp reused the title theme straight]]. The main boss theme in the NES version of ''DD II'' is a remix of ''DD 1 Arcade'''s boss music. Inversely, Burnov's theme from the arcade version got used for the Trap Room level in the NES version, although the level does include a rematch with Burnov.
69* In ''VideoGame/DoubleDragonNeon'', [[https://www.youtube.com/watch?v=vB9U6upbf5M Skullmageddon's theme]] is a remix of the [[https://www.youtube.com/watch?v=w4KHRnvTJMU second cave theme]](also Linda's Vs. mode theme) from the NES version of ''DD 1'', and [[https://www.youtube.com/watch?v=z07S4dLtijw Mecha Biker's theme]] is the main theme remixed InTheStyleOf ''VideoGame/MegaManClassic''.
70* The boss theme of the ''VideoGame/{{Battletoads}}'' arcade game is a remix of the first stage's theme.
71* ''VideoGame/Yakuza'' has a lot of these, and here are some just to name a few:
72** The series itself has many, MANY remixes of Receive You, the intro song. It was initially Kiryu's theme before Majima took it on, starting with Receive You the Prototype before going onto the Receive and [Verb] You (it later made a comeback in ''VideoGame/YakuzaLikeADragon'').
73** ''VideoGame/Yakuza4'' has the 4 versions of the intro song "For Faith". There's [[ChivalrousPervert "Four Face" for Akiyama]], [[TheBigGuy "Four Faith" for Saejima]], [[TheHero "For Face" for Kazuma]], and lastly the original [[CowboyCop "For Faith" for Tanimura]].
74** The spinoff game ''VideoGame/LostJudgment'' has two songs for the FinalBoss: Dig In Your Heels and Unwavering belief, the former being more dubstep and the latter focusing more on choirs and orchestra.
75[[/folder]]
76
77[[folder:Fighting Game]]
78* ''VideoGame/SuperSmashBros'':
79** ''VideoGame/SuperSmashBrosMelee'': The Final Destination stage has [[https://www.youtube.com/watch?v=L8EfpcF9rRc a boss remix]] of [[http://www.protoman.com/Music/Music/Super%20Smash%20Brothers/45%20Credits.mp3 the first Smash's credits theme]]. A [[https://www.youtube.com/watch?v=XHpXEfa1kzk special arrangement for Giga Bowser]] also exists.
80** ''VideoGame/SuperSmashBrosBrawl'':
81*** The "regular" boss fights during the Subspace Emissary mode feature a remix of the game's main theme. That song comes up a ''lot'' throughout the game.
82*** The music on the Final Destination stage (where, as the name implies, the final battle takes place in Classic mode) is a Boss Remix of the title theme.
83*** The [[https://www.youtube.com/watch?v=2jWJqfzT13U Boss Rush]] battle theme is a remix of ''Melee''[='=]s menu theme. It's not as intense as the Melee Battlefield's own boss remix of the theme, though.
84*** One of the alternate songs on the Final Destination stage is a boss remix of ''Melee''[='s=] opening theme.
85*** Cruel Brawl has its own boss remix of Brawl's main theme, only played in that mode. This theme returns in ''3DS/Wii U'' as the Cruel Smash[[note]]The game's equivalent to Cruel Brawl[[/note]] theme.
86** ''VideoGame/SuperSmashBrosForNintendo3DSAndU'':
87*** The game inverts this by having the main "main menu theme" be a remix of the song "Battlefield", commonly considered to be the theme song to ''3DS/Wii U''.
88*** While there are remixes of the main theme for Final Destination, Master Hand and Crazy Hand get a different remix of the main theme for their own for the first time. TrueFinalBoss Master Core also has a more intense remix of its own, and so do both phases of Master Fortress.
89** ''''VideoGame/SuperSmashBrosUltimate'': The main theme, Lifelight, gets remixed [[spoiler:three times]] in the World of Light mode. When fighting Galeem, there is a remix of the third verse of the song. [[spoiler:In the later fight with Dharkon, there is a remix of the second verse. Finally, when the player reaches the TrueFinalBoss, which is a MeleeATrois between them and both of the previously mentioned bosses, the music starts as a mix of both their themes, before partway through, a triumphant remix of the first verse cuts in, symbolising the player’s fighters as they approach their ultimate victory]].
90[[/folder]]
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92[[folder:First-Person Shooter]]
93* ''VideoGame/PerfectDark'':
94** The [[https://www.youtube.com/watch?v=fs9gCBVSKLk#t=1m05s final battle's music]] features the game's main theme.
95** In ''Perfect Dark Zero'', the music for the second and last fight against Maihem is a combination of the game's main theme and Maihem's theme. The music for the final showdown begins with a remix of the original ''Perfect Dark'' theme.
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98[[folder:Light Gun Game]]
99* In the ''VideoGame/TimeCrisis'' series, Wild Dog's battle theme is an intense remix of the series' main theme. The second game rearranges "Deadly Fight" (Diaz's theme) for the final battle with the DoomsdayDevice.
100* In ''VideoGame/HouseOfTheDead 2'', the Magician's theme is remixed with an OminousPipeOrgan intro. The Magician's theme itself is a remix of the series theme.
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102
103[[folder:Mecha Game]]
104* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The Second Runner]]'' has "Air Fight," played during an epic battle between Jehuty and the BAHRAM fleet (and one of few [sane] times you can use your WaveMotionGun in combat). It's a rearrange of the opening song, "Beyond the Bounds."
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107[[folder:Platform Game]]
108* ''VideoGame/BanjoKazooie'':
109** The first and second games have one of these for each individual world's theme (except in the levels of the first that have no boss), with the exception of the last two in ''VideoGame/BanjoTooie''. The penultimate level, Cloud Cuckooland, features a boss remix of the [[spoiler:Mumbo's Skull]] music.
110** In the first game, the Final Battle soundtrack is a combination between Gruntilda's theme, ''Mad Monster Mansion'' and ''Rusty Bucket Bay'', in that order. In ''Banjo-Tooie'', the final battle is a new melody, but features Gruntilda's theme. In ''VideoGame/BanjoKazooieNutsAndBolts'', the challenge music is also a remix of Gruntilda's theme, and the [[https://www.youtube.com/watch?v=u4jlk2x3Om0 final boss music]] is an epic combination of Grunty's theme remix and the ''Banjo-Kazooie'' main theme.
111* ''VideoGame/DonkeyKongCountry'':
112** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': The standard boss theme is a remix of both the map screen theme and the rigging-level theme.
113** ''VideoGame/DonkeyKong64'' uses a fast-paced (synth) orchestral arrangement of the level's theme (many qualify as ambient in their standard rendition) for the boss of each stage. Since K. Rool is fought in a completely new area, his battle theme instead remixes his leitmotif and adds parts of the HubLevel theme into the mix. "[[TropeCodifier Boss remix]]" has been used as a descriptor for fan made arrangements done in such a style.
114* In ''VideoGame/Wild9'', the last level has the same music as the first, only in a lower key and extended.
115* ''VideoGame/SonicTheHedgehog1'':
116** The final boss fights for ''VideoGame/SonicTheHedgehog2006'' and ''VideoGame/SonicUnleashed'' both use orchestral arrangements of their respective games' main themes.
117** In the former, the leitmotifs for the four villains are constantly rearranged for their cutscene and boss battle appearances. This is retained for Eggman in the latter.
118** In the latter, part of the game's theme surfaces in the "Daytime Boss" theme.
119** ''VideoGame/ShadowTheHedgehog'' remixes the Black Arms' event theme for Black Doom's boss battle.
120** The FinalBoss themes for the [[VideoGame/SonicTheHedgehog1 first]] and [[VideoGame/SonicTheHedgehog2 second]] Genesis games were remixes of their respective main boss themes.
121** ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicHeroes'', etc... all use the main theme song in their final battles. This applies to most of the 3D games.
122** ''VideoGame/SonicColors'' does the orchestral remix of main theme for the second part of the final boss. In the DS version, this music accompanies the Bonus Boss.
123** Averted in ''VideoGame/SonicGenerations'', but justified due to that game's lack of a theme song.
124** ''[[VideoGame/Sonic3AndKnuckles Sonic & Knuckles]]'' remixed ''Sonic 3'''s Act 2 Boss theme for its Act 1 bosses.
125** The fan-made ''VideoGame/SonicRoboBlast2'' inverts this: the theme for the fourth zone is a remix of the boss theme.
126* ''VideoGame/TopHunterRoddyAndCathy'' use a remixed version of the current level theme whenever you fight the recurring Miniboss.
127* {{Franchise/Kirby}}
128** The Computer Virus in ''VideoGame/KirbySuperStar'' has an 8-bit version of the main boss theme.
129** In ''Kirby Super Star [[VideoGameRemake Ultra]]'', Dyna Blade, Wham Bam Rock, and the remake-exclusive Wham Bam Jewel have a boss remix of the Castle Lololo theme from the first ''Kirby'' game, ''Kirby's Dreamland'', instead of the usual boss theme. In the same game, Masked Dedede also has a different arrangement of regular Dedede's theme.
130** Inverted within ''Ultra'' as well -- Dedede's boss theme is remixed into a SolemnEndingTheme for the credits sequence after Masked Dedede.
131** ''VideoGame/KirbyTripleDeluxe'':
132*** "Revenge of the Enemy" is a remix of the main theme, "Fatal Blooms in Moonlight" is a remix of the boss theme, then "The World to Win" is a remix of the Hypernova theme, then the variation of "The World to Win" for the TrueFinalBoss [[spoiler:Sectonia Soul]]'s second phase is a remix of ''that''.
133*** Though it's a lot harder to notice, "Chasing Down the Miniboss" is a heavy remix of the TrueFinalBoss music.
134*** [[spoiler:Dedede's Royal Payback]] is a remix of the original [[spoiler:Masked Dedede]] theme, which was itself a remix of Dedede's theme. [[spoiler:Dark Meta Knight]]'s theme is similarly featured.
135** In ''VideoGame/KirbysReturnToDreamLand'', [[spoiler:The FinalBoss Theme is something of a remix medley- It starts with a somber remix of Nightmare's battle theme from Kirby's Adventure, then, after a segment of a remix of the game's main theme, progresses into a very sad and dramatic remix of Magolor's own theme, does a bit more Nightmare, and then, in a slightly amusing example, [[SoundtrackDissonance becomes the infinitely cheerful theme song of the series, Green Greens.]] Though it's heavily remixed to become more sad than cheerful, it's still jarring.]]
136** A slightly odd example in ''VideoGame/KirbysEpicYarn'', where the Final Boss's theme is a remix of ''VideoGame/Kirby64TheCrystalShards'''s boss theme. [[spoiler:And then the Final Boss's ''[[OneWingedAngel second]]'' theme is a frantic sped-up remix of that.]]
137** ''VideoGame/KirbyPlanetRobobot'' has an entire ThemeAndVariationsSoundtrack built around the VillainSong "The Noble Haltmann", but the regular boss theme, "VS. The Wicked Company," is a straight up Boss Remix. The theme for the third phase of the final boss ends up being a remix of the game’s main title theme.
138** It's hard to tell at first, but the ''VideoGame/TeamKirbyClashDeluxe'' and ''VideoGame/SuperKirbyClash'' battle tunes "Save the Kingdom! Ordeal Quest" and "Save the World! Ordeal Quest" are actually arrangements of the Castle Village theme. It's made more obvious when the village music changes once enough Gem Apples are purchased with real money.
139** Every single phase in [[spoiler:the fight against Void Termina]] in ''VideoGame/KirbyStarAllies'' is a remix of the Song of Supplication, with the fourth phase adding in a remix of Green Greens and the final phase being a remix of the Friend Star theme. [[spoiler:The True Final Boss ends up being a somber remix of both Green Greens and the Song of Supplication]].
140* ''VideoGame/WarioMasterOfDisguise'' has Count Cannoli's slow refined theme become fast and loud when he breaks out his giant robot. Also, Carpaccio's theme is remixed for his own fights.
141* ''VideoGame/Klonoa2LunateasVeil'' has what can best be described as a ''reverse'' boss remix -- the boss theme for [[spoiler:Cursed Leorina]] is remixed into a calmer, somewhat emotional theme in the cutscene following the fight.
142* ''VideoGame/ViewtifulJoe'''s final boss, [[spoiler:Captain Blue]], uses a remixed version of Captain Blue's theme, which was heard in the sub-boss fights with him early in the game. Another example is [[EvilTwin Another Joe]], who uses a remix of "Joe the Hero", Joe's own theme (as heard in the first level).
143* ''VideoGame/MegaManZX'': The final area theme is a remix of the "Sadness" theme featured in cutscenes very early in the game.
144* ''Franchise/MegaMan'':
145** The Wily Stage boss theme in ''VideoGame/MegaMan3'' is a faster remix of the "Wily Stages 5 & 6" theme.
146** Bass's Boss theme in ''VideoGame/MegaMan8'' and his shop theme in ''10'' are remixes of his ''7'' theme.
147* The boss themes in ''VideoGame/GhostsNGoblins'' were frantic remixes of the main level themes. ''Super Ghouls and Ghosts'' follows suit, although the boss remixes for levels 3 and 5 were switched for some reason.
148* ''Franchise/SuperMarioBros'':
149** The boss music in ''VideoGame/SuperMarioWorld'' is a notable aversion: Nearly all music in the game invokes ThemeAndVariationsSoundtrack (Ground, Athletic, Castle, etc.), yet the boss theme is one of the very few tracks that is not based on the ground music.
150** The miniboss themes from ''VideoGame/SuperMarioWorld2YoshisIsland'' are remixes of their introductory theme musics, given that all but one are ordinary enemies turned huge by [[TheDragon Kamek's]] magic (the one that doesn't has Kamek ''shrink'' Yoshi and Baby Mario instead, who both then get eaten by said boss).
151** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'':
152*** In general, both games play this trope straight with [[OverlordJr Bowser Jr.]], whose pre-battle themes actually get remixed into those of "Airship Armada" from ''Galaxy'', and "Boomsday Machine" from ''Galaxy 2'', respectively.
153*** Inverted with [[BigBad Bowser]] at the end of the first game, where the final confrontation against him is actually set to ''techno music'', but after he is defeated, the first part of his battle theme plays again, but this time 14 more notes are added before the choir (his final boss theme starts with the choir), and then the Sun in which Mario and Bowser fought inside for the final battle collapses and implodes, destroying the entire universe in the process. The final boss theme as a whole (including the 14 notes before the choir at the start) can be heard in the game's official soundtrack, though.
154*** There's also Squizzard's battle theme from ''Galaxy 2'', which features a remix of the Fire Flower theme.
155** The [[spoiler:first]] Bowser theme from ''VideoGame/NewSuperMarioBrosWii'' is actually the main theme played on an OminousPipeOrgan.
156* In the ''VideoGame/PsychoWaluigi'' fan-game, the final boss theme against [[spoiler:Psycho Iris]] is a remix of the Waluigi Pinball theme mixed with [[spoiler:Psycho Iris's]] theme. It sounds creepy and quite frantic, perfect for the character that you're fighting against.
157* In ''VideoGame/ChuckRock'', the level theme switches to a faster beat when the BossBattle comes up.
158* The [[https://www.youtube.com/watch?v=kaEx6WPQsTM final boss theme]] of ''VideoGame/TheAngryVideoGameNerdAdventures'' is a more intense version of the [[https://www.youtube.com/watch?v=f9InIQ5MZnI normal boss theme]], which itself is a remix of the AVGN's theme.
159* Almost every boss theme in ''VideoGame/ShovelKnight'' is a remix of the level theme. The Rival, Black Knight's theme, is a remix of intro level theme "Strike The Earth", each Order of No Quarter knight's boss theme is a remix of their own level, and the battle against [[spoiler:The Enchantress' final form remixes both the main theme and "Requiem of Shield Knight". Shield Knight gets her own when she fights Donovan, "Go No Further".]]
160* ''VideoGame/AHatInTime'' does the ''VideoGame/DonkeyKong64'' and the ''Banjo'' Games way of having its boss themes be fast-paced remixes of the theme of the world the boss resides in. The last world, [[spoiler:Time's End]] has a DarkReprise of the main theme playing in [[spoiler:Mustache Girl's Castle]].
161* ''VideoGame/AzureStrikerGunvolt'' does this in both games. in the first game, [[spoiler: Asimov's]] boss theme is a remix of the intro stage theme, as well as when you fight Gunvolt as Copen in Tenjian's Stage and [[spoiler: in the first phase of the true final boss fight]] in ''Gunvolt 2''. [[spoiler: Zonda's first fight]] in the second game has a remix of Sinner's Row from the first game.
162* ''VideoGame/HollowKnight'':
163** The battle themes for the False Knight, Broken Vessel, Grey Prince Zote, and Hollow Knight ("Sealed Vessel), are all arrangements of the game's main theme, [[BootstrappedLeitmotif AKA the Knight's leitmotif]]. In turn, the Pure Vessel's theme from ''Godmaster'' is a choral arrangement of "Sealed Vessel".
164** Hornet's and Dung Defender's battle themes are based on the Pale King's {{leitmotif}}.
165** The Collector uses a distorted version of the main boss theme, "Decisive Battle", itself based on the Dirtmouth/Greenpath motif.
166** Nosk's theme is a remix of the Deepnest ambient track, of all things.
167** Soul Master's theme is a remix of the Soul Sanctum theme, which itself is an OminousPipeOrgan remix of the City of Tears theme.
168** Grimm's theme gets a symphonic metal remix for his Nightmare King form.
169** [[TrueFinalBoss The Radiance]]'s theme is appropriately a remix of the Dream Realm theme.
170* In ''VideoGame/BionicCommando Rearmed'', the main boss theme is a composite of the boss introduction and battle themes from the NES version, the Leader (Master D.)'s battle theme is a heavily remixed version of the original game's Albatross theme, and the music for the final encounter with Groeder is a remix of the already rearranged Area 8 BGM.
171* In ''VideoGame/{{Celeste}}'', the aptly named "Confronting Myself" is this for Badeline's theme.
172* ''VideoGame/OriAndTheWillOfTheWisps'', the sequel to ''VideoGame/OriAndTheBlindForest'', uses rearrangements of its predecessor's ThemeMusicPowerUp "Restoring The Light, Facing The Dark" at the climaxes of several boss fights, notably the GiantSpider Mora and the BigBad FinalBoss Shriek. In general, the boss themes are remixes of either their respective dungeon theme, or as in the case of Possessed Kwolok and Shriek, the character's leitmotif.
173[[/folder]]
174
175[[folder:Puzzle Game]]
176* ''Videogame/Portal2''. [[spoiler: Wheatley]]'s boss theme, [[https://youtu.be/0uAsD6lQV1I Bombs For Throwing at You]], is a DarkReprise of [[https://youtu.be/0XpgchQnaUY I AM NOT A MORON]], the track that plays [[spoiler: when Wheatley takes over the facility]].
177[[/folder]]
178
179[[folder:Real Time Strategy]]
180* ''VideoGame/Pikmin3Deluxe'' features new boss music for the [[spoiler:unnamed golden Arachnorb enemy]] encountered in the "Olimar's Comeback" sidestory, part of which is a frantic remix of the title screen theme from ''VideoGame/Pikmin2001''.
181[[/folder]]
182
183[[folder:Roguelike]]
184* ''VideoGame/TheBindingOfIsaac'' has several boss remixes in the ''Wrath of the Lamb'' DLC, along with alternate themes for every alternate version of each "layer" level. These include:
185** [[https://www.youtube.com/watch?v=nAyAkhinYFs Unholy Assault]], a remix of Burning Ambush for mini-bosses;
186** [[https://www.youtube.com/watch?v=Jx7mHLJSSuc Crusade]], a remix of Divine Combat used for main bosses;
187** [[https://www.youtube.com/watch?v=ba5vrK6xYNE Lament of the Angel]], a holy rearrangement of A Mourner Unto Sheol, counterbalancing the hellish Sheol itself with [[spoiler:the Cathedral]].
188** And finally, [[https://www.youtube.com/watch?v=ikTwG27I1qc My Innermost Apocalypse]], the FINAL boss theme which uses an arrangement of Isaac's own theme, the main theme of the game. [[spoiler:It's also used for the TRUE final boss]].
189** ''The Binding of Isaac: Afterbirth'' features "[[https://www.youtube.com/watch?v=_GM0L9-yJz4 Chorus Mortus]]", Ultra Greed's boss battle theme, which is a remix of the title screen/menu theme.
190* ''VideoGame/PokemonMysteryDungeonExplorers'': "Dialga's Fight to the Finish!" is a dramatic medley of "Time Gear", "Temporal Tower" (a remix of the previous song to begin with), and the main theme of the series.
191[[/folder]]
192
193[[folder:Role-Playing Game]]
194* Both ''VideoGame/BatenKaitos'' games remix the song "The True Mirror" (the first game's normal battle theme) for several boss fights. Most of the plot-important bosses in the first game get an electric guitar version, and [[spoiler:Baelheit]] in ''Origins'' gets an orchestral version, [[spoiler:which subtly alludes to the fact that he's actually a spiriter]].
195* ''VideoGame/FinalFantasyI'' only had the one battle theme which was used from your first fight with imps all the way to the BigBad. However, for the UpdatedRerelease of the game on both the Game Boy Advance and the [=PlayStation=], boss fights had a rearranged version of the basic battle theme (which was already remixed from the 8-bit original).
196* ''VideoGame/FinalFantasyII'' uses remixes of the Castle Pandaemonium theme for both its normal battle theme and its boss battle theme.
197* In ''VideoGame/FinalFantasyIV'', the theme for the Tower of Zot is Golbez's theme rearranged as a dramatic march.
198* The Mysterious Girl's battle theme in ''VideoGame/FinalFantasyIVTheAfterYears'' is an intense remix of her {{Leitmotif}}.
199* In ''VideoGame/FinalFantasyV'', Exdeath's battle theme (before he goes OneWingedAngel) is a remix of his character theme. And when he ''does'' go OneWingedAngel, the opening riff takes its cues from his {{Leitmotif}}, before morphing into something much more frantic and fast-paced.
200* Dancing Mad from ''VideoGame/FinalFantasyVI''. All sorts of recurrent themes and motifs from other songs along the game get thrown into it, most prominently "Omen", "Catastrophe", as well as Kefka's {{Leitmotif}} and "Fight to the Death" (the music used for the fights against Ultima Weapon and the Warring Triad.)
201* In ''VideoGame/FinalFantasyVII'', the final battle with JENOVA: SYNTHESIS has a tense remix of the standard RandomEncounter theme. Also, both "Birth of a God" and "One-Winged Angel" (which play during the first and second parts of the FinalBoss fight, respectively) incorporate Sephiroth's original character {{Leitmotif}}, "Those Chosen by the Planet".
202* ''VideoGame/FinalFantasyIX'' has "Sword of Doubt" a battle arrangement of Beatrix's theme, and "Protecting my Devotion" that plays when she and Steiner defend Alexandria from an enemy attack at the beginning of Disc 3. Kuja's theme is remixed as "Dark Messenger" when he's fought at the end of the game.
203* In ''VideoGame/FinalFantasyXII'', any fight against a major character from the Archadian Empire would almost always have a remix of the Empire's Theme playing during the battle.
204* ''VideoGame/FinalFantasyXIII'' uses some of the lyrics and motifs from the mournful and ominous "Ragnarok," for "Fighting Fate," Barthandelus' battle theme. "Born Anew," the penultimate boss theme, remixes "Primarch Dysley," and the final boss' "Nascent Requiem" references "Vanille's Theme."
205* ''VideoGame/FinalFantasyXIV'':
206** "Good King Moggle Mog XII" is a remix of the series' Moogle theme.
207** "Dragonsong" is remixed into "Ominous Prognisticks" and "Revenge Twofold", the normal boss themes. "Heroes" and "Freefall", the boss fights against [[spoiler:The Knights of the Round and Nidhogg respectively]] incorporates both "Dragonsong" and "Solid", Ishgard's theme.
208** ''Stormblood'''s main theme is remixed into "Triumph", the normal boss theme, and "The Worm's Tail", the final boss theme.
209** Omega's battle theme in ''Stormblood'' is "eScape", a remix of "Order Yet Undeciphered", the theme of Azys Lla from ''Heavensward''.
210** [[spoiler:Tsukuyomi's]] theme, "Wayward Daughter" is a remix of Yanxia's field themes.
211** ''Shadowbringers'''s main theme is remixed into "Insatiable", "Insanity", and "Invincible"; the normal boss theme, [[spoiler:Vauthry's boss theme, and the final boss theme]] respectively.
212** [[spoiler:The Warrior of Light's]] theme, "To the Edge" is a remix of "'Neath Dark Waters", the theme that plays while in [[spoiler:the reconstructed Amaurot in the Tempest]]. [[spoiler:The theme of Pandaemonium Anabaseios: The Eleventh Circle]] in ''Endwalker'' is also remixed from this.
213** ''Endwalker'''s main theme is remixed into "On Blade's Edge" and "Finality", the midboss and dungeon boss themes. [[spoiler:The final boss themes of the previous expansions: Ultima, Heroes, The Worm's Tail, and Invincible are all remixed into "The Final Day" for the final battle against the Endsinger]].
214* In ''VideoGame/FinalFantasyXV'', the first section of Magna Insomnia, the final battle music, is an epic, high energy version of the game's main theme with BigBad [[spoiler: Ardyn]]'s theme mixed in as an undercurrent.
215* "Fusion, descent" from ''VideoGame/FinalFantasyCrystalChronicles'' is a boss remix of the main theme.
216* ''VideoGame/JusticeChronicles'" has this as a form of CrossCompanyReference. The battle theme for the game's final {{Superboss}} Uranus uses a slower, more heroic version of End Chronicle, the final boss theme of ''Fantasy Chronicle''.
217* The ''Franchise/KingdomHearts'' series is extremely fond of this trope:
218** In the [[VideoGame/KingdomHeartsI original game]], both the final world's battle theme "Fragments of Sorrow" and the final boss theme "Guardando nel buio" are remixes of "Destati", a RecurringRiff whose "Dive into the Heart" version is heard at the very beginning of the game.
219** ''VideoGame/KingdomHeartsII'':
220*** The three main Organization XIII battle themes, "The 13th Struggle", "The 13th Dilemma", and "The 13th Reflection", all feature some element of the song "Another Side", which was used in the secret ending to the first game and is the origin of Organization XIII's theme. This also applies to Marluxia's first and third battle themes in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'', "Graceful Assassin" and "Lord of the Castle".
221*** "The Other Promise" is a remix of Roxas's theme used for the fight against him in the UpdatedRerelease, though it's [[SadBattleMusic just as melancholic as the original version]].
222** ''VideoGame/KingdomHearts358DaysOver2'':
223*** The theme that plays during the last stage of the fight against Xion, "Vector to the Heavens", is a remixed combination of her theme, Kairi's theme, and the series' RecurringRiff "Dearly Beloved".
224*** The PostFinalBoss Riku has an outright remix of "Another Side", fittingly titled "Another Side -Battle Version-".
225** ''VideoGame/KingdomHeartsBirthBySleep'':
226*** Vanitas's battle theme "Enter the Darkness" is a remix of Ventus's theme, which is in turn an arrangement of both Roxas and Sora's themes, and also quotes parts of those directly.
227*** "Dismiss", the theme of the TrueFinalBoss, is a remix of "Fragments of Sorrow", this time incorporating aspects of Terra's theme, Aqua's theme, and "Destati" into it.
228*** Inverted with Terra's theme, which is a slower version of "Rage Awakened", which plays during the OptionalBoss fight of ''VideoGame/KingdomHeartsII [[UpdatedRerelease Final Mix]]''. Then comes full circle when it's reused as the final boss theme of his story once Xehanort commits GrandTheftMe and Terra's armor reforms to fight him.
229*** "Master, Tell Me the Truth", the music for the Armor of Eraqus fight in ''Final Mix'', is a remix of The Land of Departure battle theme with cues from Terra, Aqua, and Ven's themes included.
230*** "Forze dell'Oscurità" is a combination of the battle themes for Ansem and Xemnas, and is appropriately used for the battle against No Heart, the Keyblade Armor of their original joined incarnation.
231** ''VideoGame/KingdomHearts3DDreamDropDistance'':
232*** Like in the original, Ansem's battle themes "L'Eminenza Oscura I" and "L'Eminenza Oscura II" quote heavily from "Destati". The former in particular sounds like a cross between the aforementioned "Guardando nel buio" and "Dismiss".
233*** Riku's battle with the Armored Ventus Nightmare [[BattleInTheCenterOfTheMind within Sora's heart]] has "The Eye of Darkness", a faster-paced remix of "Dive into the Heart -Destati-" with heavy brass and percussion.
234** ''VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage'': Aqua's theme is remixed into a dark horror-esque piece for her fight against her evil doppelganger.
235** ''VideoGame/KingdomHeartsIII'': Continuing from the above, an ''extremely'' [[SadBattleMusic sad and harrowing]] (complete with OneWomanWail) orchestral remix of Aqua's theme is used for the boss fight against Anti-Aqua.
236* ''VideoGame/{{Persona 3}}'' has a boss remix of the main theme as you fight the final boss. And a battle rendition of [[spoiler:''Aria of the Soul'', aka The Velvet Room]], for the penultimate boss fight.
237** In ''The Answer'' portion of ''[[UpdatedRerelease Persona 3 FES]]'', the final battle theme "Darkness" is a boss remix of the ending theme, "Brand New Days."
238** And ''VideoGame/{{Persona 4}}''[='=]s final boss theme, "The Genesis", starts off as a dramatic, brooding piece, but it builds up towards a climax with an orchestral fanfare of "I'll Face Myself", one of the game's major {{Leitmotif}}s (which also happens to have a BossRemix), finally building up to a triumphant finish with an instrumental version of "Reach Out To The Truth", the game's main battle theme.
239** ''Persona 3 Portable'' has "Danger Zone," the female protagonist's boss theme, which is a remix of the game's new opening theme, "Soul Phrase." The normal battle theme, "Wiping All Out", is something of a battle remix of "Soul Phrase" as well. In fact, a good deal of the female protagonist's new BGM consists of arrangements of "Soul Phrase" -- similar to how several pieces of the male protagonist's BGM consist of "Burn My Dread" arrangements.
240** "Life Will Change" - the music that plays in ''VideoGame/Persona5'' when you're trying to steal a villain's heart - is a remix of the opening theme, "Wake Up Get Up Get Out There". It's faster-paced, and the lyrics are more triumphant, serving as a BadassBoast being made by the Phantom Thieves to the people they're fighting. It overrides the dungeon theme, the safe room theme, and even normal battle themes, so in certain Palaces you're going to be hearing a lot of it. It gets its own remix in ''[[UpdatedReRelease Royal]]'' in the form of "I Believe".
241* In ''VideoGame/ParasiteEve'', [[BigBad Eve]]'s boss battle theme, "Influence of Deep", is a remix of her [[OneWomanWail opera singing]] from the start of the game, with techno music, some instruments, and an OminousPipeOrgan tossed in for good measure.
242* ''VideoGame/SagaFrontier'' had this in effect for most of the final boss themes, with this being most noticeable for the final boss theme in Red's Story.
243* ''VideoGame/SkiesOfArcadia'' has an arrangement of the main theme [[VariableMix when you are winning]] the final battle.
244* ''VideoGame/SuperMarioRPG'':
245** Several times during the events of game, a town is taken over by a member of the "Smithy Gang", and the music changes to the track "Here's Some Weapons" to indicate trouble. When you face the boss, the fight is accompanied by "Fight Against an Armed Boss", a remix of the 'trouble' music.
246** The music for the battle against Smithy's first form, "Fight Against Smithy", is also a remix of "Here's Some Weapons", albeit with all sorts of mechanical sounds added in, along with an OminousPipeOrgan.
247** Inverted by the full theme to Bowser's Keep, which incorporates a more slow-paced, ominous remix of his battle music from the beginning of the game (itself a rendition of the final boss theme of ''VideoGame/SuperMarioBros3'').
248* Typically occurs in the ''VideoGame/PaperMario'' series, as before each boss encounter, a [[{{Leitmotif}} theme that is specific to the boss]] plays, which is then remixed for the battle. This is most obvious with bosses whose themes play multiple times before the actual fight, such as [[BigBad Bowser, Grodus, and Count Bleck]].
249** ''VideoGame/SuperPaperMario'' also uses remixes the theme for Merlee's Mansion for your fight with Mimi, and the themes of [[spoiler:Dimentio, the Chaos Heart, and Mr. L]] for [[spoiler:the FinalBoss, Super Dimentio]].
250* ''VideoGame/MarioAndLuigi'':
251** The ClimaxBoss fight against Cackletta in ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' is accompanied by a boss remix of her theme mixed with the "panic" theme.
252** It's somewhat easy to miss, but [[ClimaxBoss Bowser]]'s battle theme in ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'' is a remix of the {{leitmotif}} shared by his young and adult selves.
253** In ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', [[AttackOfTheFiftyFootWhatever Giant Bowser Battles]] are accompanied by a boss remix of Bowser's theme.
254** In ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'', Antasma's {{leitmotif}} is remixed for the first and final battles with him.
255** In ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'', the first phase of the final fight against Bowser and Paper Bowser mixes the ''Mario & Luigi'' Bowser motif with the ''VideoGame/PaperMarioStickerStar'' Paper Bowser motif.
256* ''VideoGame/TheWorldEndsWithYou'':
257** The last battle uses a remix of the game's main theme, "Twister", that is unique to that fight -- unlike all the other boss fights in the game, which use music from the game's regular selection.
258** The English version of Someday plays only on the boss battle with Minamimoto; every other time you hear it, it's the Japanese version.
259* ''VideoGame/TreasureOfTheRudra'' has a different BossRemix depending on which character's story the player is currently on, with the remix being of the character's overworld theme.
260* The ''VideoGame/TalesSeries'' has a fondness for this.
261** "Meaning of Birth" in ''VideoGame/TalesOfTheAbyss'' and Fury Sparks in ''VideoGame/TalesOfVesperia'' qualify. "Irony of Fate" in ''VideoGame/TalesOfDestiny'' is an inversion in that it's a boss battle theme remixed as a sad song when [[spoiler:Leon dies in the Remake]].
262** ''VideoGame/TalesOfTheAbyss'' does this more than once. The final two battle themes both contain arrangements of the menu music, and Finish the Promise includes (quite fittingly) a rather epic quotation of the Grand Fonic Hymn.
263** The final battle against [[spoiler:Asch]] features the song Meaning of Birth, an orchestral remix of the opening song Karma.
264** ''VideoGame/TalesOfSymphonia'' has 3 battles with remixes of character themes. The End of a Thought, which plays during [[spoiler:Lloyd's one-on-one duel with Kratos]], It Can Waver And Fight, played during most fights with the [[BigBad Big Bad]] (as a remix of his theme), and Final Destination, the final boss theme, which is another remix of the Big Bad's theme.
265* The final dungeon in the MassiveMultiplayerCrossover action RPG ''Dengeki Gakuen RPG: Cross of Venus'' uses a fast-paced, dramatic and more ''heroic'' remix of the game's opening theme, "Odyssey".
266* The final map theme [[spoiler:for both the normal and demon path]] for ''VideoGame/SoulNomadAndTheWorldEaters'' is a faster version of the title music with OminousLatinChanting. Feinne's theme is also a variant of the title theme.
267* The final boss theme in ''VideoGame/PaladinsQuest'' (aka Lennus 1) has a remixed version of the main villain's theme along with the game's main battle theme.
268* ''VideoGame/MegaManBattleNetwork'' is no stranger to this trope, but with a twist. The VeryDefinitelyFinalDungeon will usually have a network theme that remixes the game's main theme (as is the case in BN 2, 3, 5, and 6).
269** ''Battle Network 2'':
270*** The final boss theme is a remix of the normal boss theme. (The final boss themes of most games in that series are remixes of the normal boss theme).
271*** The main theme is remixed in the game's bonus area.
272*** The tournament battle theme in the ''Battle Network 4" games contains the games' main theme as well.
273** The boss battle theme of ''VideoGame/MegaManBattleNetwork 5'' is a remix of the normal random encounter theme.
274** The N1 Grand Prix battle theme from ''VideoGame/MegaManBattleNetwork 3'' contains part of the theme that plays during scenes in the tournament, though that theme also includes the game's "sadness" theme, main theme, and possibly. However, it is possible that the N1 Grand Prix theme is the actual remix, since it contains only a portion of the N1 boss theme, Great Battlers.
275* ''Franchise/{{Pokemon}}'':
276** There's the Frontier Brains of [[https://www.youtube.com/watch?v=vyoUVJ95CRg Emerald]] and [[https://www.youtube.com/watch?v=5QmkA6Gem5w Platinum]] by heavily remixing the Battle Frontier themes of their [[https://www.youtube.com/watch?v=6tRIpS2h8QM respective]] [[https://www.youtube.com/watch?v=cwdVQ11k-2A games]].
277** Also the Galactic commanders have a remixed version of the grunts' battle song. And Dialga/Palkia's song is the remixed song of the Spear Pillar.
278** When fighting a Legendary Pokemon in ''[[VideoGame/PokemonRedAndBlue FireRed and LeafGreen]]'', the Wild Battle theme goes up a pitch. This carries into ''[[VideoGame/PokemonRubyAndSapphire Emerald]]'' as well, which also includes a separate remix for Mew.
279** The Champion battle music from ''VideoGame/PokemonGoldAndSilver'' (and ''Heart Gold and Soul Silver'') is a remix of Victory Road from the first games, and the prelude to the main theme.
280** Also from ''VideoGame/PokemonGoldAndSilver'': The rival's battle theme is a remix of his encounter theme.
281** The [[https://www.youtube.com/watch?v=IjDQ4po2nDQ Gym Leader Theme]] in ''[[VideoGame/PokemonDiamondAndPearl Diamond/Pearl/Platinum]]'' was remixed for the [[https://www.youtube.com/watch?v=GBYIXFA6Feo Elite Four.]]
282** The original Champion Battle theme from Gen 1 got remixed for the finals of the (real-life) Gen 5 Video Game Championships. Practically a RecurringRiff. It gets even better when you realize that the Kanto champion theme is a remix of the rival's encounter theme.
283** Also in ''VideoGame/PokemonBlackAndWhite'', N's battle theme gets louder, faster, and generally more epic in the final battle with him.
284** ''[[VideoGame/PokemonBlack2AndWhite2 Black 2 & White 2]]'' have boss remixes of Hugh's and Colress' themes, in addition to another remix of N's.
285** ''Videogame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky'' features a mix between the game's main theme and the {{Leitmotif}} associated with time itself for the final battle against [[MadGod Primal Dialga]].
286** In ''VideoGame/PokemonXAndY'', [[spoiler:Lysandre's]] battle theme is an ominous-sounding remix of Team Flare's battle theme, which, in turn, is a remix of their theme song in general.
287** The battle with Wally at Victory Road in [[UpdatedRerelease the remakes]] of ''VideoGame/PokemonRubyAndSapphire'', is accompanied by a rock and roll version of his leitmotif.
288** Inverted with Maxie and Archie's new theme within the remakes of ''VideoGame/PokemonRubyAndSapphire'' which is a more military-like remix of their main battle theme.
289** The Battle Chatelaines of the Hoenn equivalent to the Battle Maison (retroactively added to the remakes of ''VideoGame/PokemonRubyAndSapphire'') uses an updated version of ''Emerald'''s Frontier Brain theme in spite of the Hoenn Battle Frontier being retconned into still being in development by the time the game begins. The reference to the fact that the song itself is a Boss Remix won't be lost on those who had never played Emerald, however, as the Battle Resort, a "spiritual predecessor" to the Hoenn Battle Frontier and the place where the Hoenn Battle Maison was situated at the time of the games, uses a tropical remix of the Hoenn Battle Frontier theme.
290** [[spoiler:Lusamine's]] battle theme from ''VideoGame/PokemonSunAndMoon'' is a remix of her normal theme. [[spoiler:Her second "Motherbeast" battle theme starts with her normal {{Leitmotif}}, but is mostly original material.]]
291** ''VideoGame/PokemonSwordAndShield'' uses a remix of the series's classic Hall of Fame theme for the fight against the Champion. This ends up giving the battle a much more cheerful feeling than most Champion battles, which makes sense given Galar's championship is fought in a stadium filled to the brim with people cheering. Just before Champion Leon, the rematches against [[spoiler:Bede, Nessa, Raihan, and Bea/Allister]] have a much more intense techno remix of [[spoiler:the Gym Leader battle theme]].
292** ''VideoGame/PokemonScarletAndViolet'' has the battle theme of the TrueFinalBoss, [[spoiler:an AI of Professor Sada/Professor Turo]]. It combines the theme of [[spoiler:Area Zero]] with a more intense guitar remix of the Tera Raid Battle music for an intense, climactic track that will stick in your head long after the credits roll.
293* In ''VideoGame/EarthBound1994'', the "Sanctuary Guardian" theme is a slowed down remix version of "Battle Against a Dangerous Opponent" from ''VideoGame/EarthBoundBeginnings''.
294* In ''VideoGame/Mother3'', a small part of ''Dry Guys'' is from one of the overworld themes. Also, [[spoiler:the Mother 3 Love Theme is remixed into an incredibly sad, industrial version in the Post Final Boss fight against your long lost brother Claus... It gradually becomes the soft tune you recognize]]. The most remixed song, however, is ''His Highness' Theme'', which is used throughout the game for the major mooks and FinalBoss [[spoiler:Porky Minch]]. In fact, ''Mother 3'' reuses leitmotifs and riffs all throughout the game. Most of the battle themes have a secondary version (which are designed to catch out players who know how to take advantage of the game's 'Rhythm Battle' system), which is essentially the same theme but with a change of some kind in the rhythm at certain points in the tracks (whether through a deliberate glitch in the music to trip the player up, being a faster[=/=]slower version of its other version, or even altering the time signature between versions), so boss battles with familiar battle themes can generally be assumed to use the more difficult version. For instance, compare, with the aid of the [[HeartbeatSoundtrack heartbeat provided when you put an enemy to sleep]], how easy it is to tap along between [[https://www.youtube.com/watch?v=4F9XUGiOdFw Mr Passion's first battle theme]][[note]]in spite of the changes in melody, the rhythm remains more or less constant throughout the piece[[/note]] against [[https://www.youtube.com/watch?v=CwnddKeUvjc the theme for the optional rematch against him.]][[note]]which slows down and speeds back up as the melody changes[[/note]]
295* In ''VideoGame/GoldenSun1'' the final battle with Saturos and Menardi is accompanied by a remix of their theme. The same goes for the second game, ''VideoGame/GoldenSunTheLostAge'', where Agatio and Karst's theme becomes their battle music.
296* ''Videogame/{{MARDEK}}'': While [[GiantSpaceFleaFromNowhere regular bosses]] use the standard piano boss battle theme, major antagonists have specific Boss battle themes when fighting them; fighting Muriance the bandit chief changes his main theme into Muriance Battle, the World's Saviours get their theme changed into Saviours Battle, etc. Seems to be a favorite tactic of Pseudolonewolf to reuse certain things from each song... which makes it epic.
297* The "Theme of Chaos" and "Theme of Law" from ''VideoGame/ShinMegamiTenseiStrangeJourney'' are given bombastic remix treatments for the endgame battles on the Neutral route with [[spoiler:Awaken Jimenez and Judge Zelenin, respectively]], while the climax of ''The Eternal Throne'' (which, by the way, is the title screen theme) is used as the climax for the theme for [[spoiler:{{Final Boss}}es Pillar Zelenin and Mother/Empty Mem Aleph, as well as Pillar Zelenin's Chaos counterpart Soil Jimenez]]. And before ''Strange Journey'', ''VideoGame/ShinMegamiTenseiIIINocturne'' has remixes of LAW and CHAOS (which, themselves, are also remixes of the Law and Chaos themes from ''VideoGame/ShinMegamiTenseiI'') as the boss themes for Metatron and Beelzebub, respectively. ''VideoGame/ShinMegamiTenseiIV'' remixes the Law theme for ''VideoGame/ShinMegamiTenseiII'' for the Archangel boss theme. ''Nocturne'''s own random encounter theme is remixed in ''VideoGame/ShinMegamiTenseiV'' for [[spoiler:[[DuelingPlayerCharacters the battle against the Demi-fiend]]]].
298
299* ''VideoGame/PhantasyStar''
300** ''VideoGame/PhantasyStarII''[='s=] boss theme ("Hard Place") is a techno remix of the title theme ("Phantasy").
301** In ''VideoGame/PhantasyStarOnline2'', the second half of the boss themes against Dark Falz bosses is an arrangement of the game's original main theme.
302* ''VideoGame/ChronoTrigger'': "World Revolution" [[spoiler:plays during the second phase of the Lavos fight and is a remix of the oddly calm Lavos theme and Crono's own heroic theme.]]
303* ''VideoGame/EternalSonata'' has, of all things, a remix of [[spoiler:Frederic Chopin's Revolutionary Etude for the final battle against him.]]
304* The final boss themes of ''VideoGame/MassEffect1'' and ''VideoGame/MassEffect2'', "Final Assault" and "The Human Reaper," are both remixes of "Sovereign's Theme" from the first game.
305* In ''VideoGame/TheElderScrollsVSkyrim'', one of the dragon battle themes is an intense version of the "Dovahkiin" theme heard in the title screen (which is in turn a variation on the main theme of the series.)
306* In ''VideoGame/{{Fallout 4}}'' if you encounter a particularly strong opponent, either "Dominant Species" or "Enough is Enough" which are remixes of the main menu theme will play instead of the usual battle theme. The former has a hopeful and uplifting feel while the latter sounds menacing.
307* ''VideoGame/BreathOfDeathVII'' remixes the already overly dramatic and elaborate [[https://www.youtube.com/watch?v=FKa-zsEpndg battle theme]] into [[https://www.youtube.com/watch?v=kGe-Mrj2ttA even harder rock.]]
308* The original NES version of ''VideoGame/DragonQuestIV'' lacked a distinct theme for most bosses. The subsequent remakes implemented a remix of the regular battle theme.
309* ''VideoGame/{{Undertale}}'': With the exception of the No Mercy boss themes, two of which are based on an original theme and the other being the creator's SignatureSong, all boss themes starting with the second one are this:
310** "Bonetrousle", Papyrus's boss theme, is a remix of "Nyeh Heh Heh!"
311** "Spear of Justice", Undyne's boss theme, is a remix of "NGAHHH!", and an up-tempo version of "Waterfall".
312** Averted with "Metal Crusher", Mettaton's boss theme. [[spoiler:Mettaton EX's boss theme, "Death by Glamour", however, combines "Metal Crusher", "It's Showtime!", and "CORE".]]
313** "ASGORE", Asgore's boss theme, remixes "Bergentrückung", "[[GameOver Determination]]", and [[spoiler:Toriel's boss theme "Heartache"]].
314** [[spoiler:"Your Best Nightmare", Flowey's boss theme, remixes both of Flowey's Leitmotifs: "Your Best Friend" and "You Idiot". "Finale" is a near constant remix of "Your Best Friend" and if you listen closely you can hear "Memory"/"His Theme" in the bridge.]]
315** [[spoiler:"Hopes and Dreams" and "SAVE the World" are primarily remixes of "Once Upon A Time", "Memory"/"His Theme", and "Your Best Friend".]]
316** "Song That Might Play When You Fight Sans" is a remix of "sans." with a little "Bonetrousle" in it. [[spoiler:However, [[SubvertedTrope it is]] ''[[SubvertedTrope not]]'' [[SubvertedTrope what plays when you fight Sans]]. Despite being in the official soundtrack, the track is not even present in the game's actual files.]]
317** Inverted with "Ghost Fight", first heard when you encounter Napstablook as a MiniBoss (and which is rearranged for two later encounters). The music that normally plays in Napstablook's house ("Pathetic House") is a slowed-down and sparsely arranged {{Retraux}} variation.
318* ''VideoGame/{{Deltarune}}'':
319** "Vs. Lancer" is a remix of "Lancer", and "Vs. Susie" includes the motifs from "Susie" and "Imminent Death".
320** "Chaos King" is a remix of "Card Castle", which uses motifs from "Basement" and "Lancer". Towards the end, it also has "The Legend" included in it.
321** ''Deltarune'' continues this further in chapter 2. "Cyber Battle" is a remix of other tracks associated with Sweet Cap'n Cakes ("Almost to the Guys!", etc.), "It's Prounounced 'Rules'" is a remix of chapter 1's "Rouxls Kaard", "Smart Race" is a remix of "Berdly", "Attack of the Killer Queen" combines "Queen" with "Berdly"/"Smart Race", and "Knock You Down!!" is primarily based on "Queen" and "Powers Combined".
322** "BIG SHOT", the second OptionalBoss's battle theme, is a remix of "NOW'S YOUR CHANCE TO BE A" (with several other noteworthy Undertale and Deltarune tracks mixed in). In turn, "NOW'S YOUR CHANCE TO BE A" is ''itself'' a BossRemix of "Spamton". A BossRemix ''of'' a BossRemix.
323* In ''VideoGame/XenobladeChroniclesX'', the first half of [[https://youtu.be/F6uzC1u-GBM aBOreSSs]] is a remix of [[https://youtu.be/yywjVgkxRz0 D91M]] while the [[https://youtu.be/orUFQQRcA6U second half]] is a remix of the second part of [[https://youtu.be/A90JbaRrqGQ UN↑口and巨DIE]]
324* In ''VideoGame/ChildOfLight'', the first mook battle theme, [[https://www.youtube.com/watch?v=k5X0v7h5kWQ "Dark Creatures"]], and the [[https://www.youtube.com/watch?v=qIWp5aQTJ1 Serpent Boss theme]], are rearrangements of "Pilgrims on a Long Journey"; the main boss theme, [[https://www.youtube.com/watch?v=NDPftQZfh58 "Metal Gleamed in the Twilight"]], is derived from "Little Girl, Gen"; the second mook theme, [[https://www.youtube.com/watch?v=GmwzWYzgoRk "Jupiter's Lightning"]], is a remix of "Magna's Heart"; [[https://www.youtube.com/watch?v=sdxbd6FspiU "Sword of Mars" (Battle Theme 3)]] is a remix of the last third of "Leave Your Castle", and the FinalBoss [[https://www.youtube.com/watch?v=wC-j1ObfrMo theme]] is based on Aurora's theme.
325* ''VideoGame/{{Ys}}'' series:
326** In ''Videogame/YsVITheArkOfNapishtim'', the Ark {{leitmotif}} (heard in [[https://www.youtube.com/watch?v=m0KbYMIpv_Y "Defend and Escape"]] and [[https://www.youtube.com/watch?v=S115prt7QJE "Revival of the Great Ark"]]) gets an [[https://www.youtube.com/watch?v=8NyvvCGxRes epic remix]] in the second half of the FinalBoss battle.
327** In ''Videogame/YsTheOathInFelghana'', [[https://www.youtube.com/watch?v=xTp8qHnE7sQ Chester's second battle theme]] mixes [[https://www.youtube.com/watch?v=wpIHVswd2Y4 "Theme of Chester"]] with [[https://www.youtube.com/watch?v=0LO_C3HnEJ0 "Chop!!"]], the midboss theme from the Platform/SharpX68000 port of ''Wanderers From Ys''.
328* The ''VideoGame/BaldursGate'' [[https://www.youtube.com/watch?v=ZP7vWiaxw7Y main theme]], which could be described as dark and foreboding, gets a more stormy and intense reprise in [[https://www.youtube.com/watch?v=denwYVX9EZs "From out of the Storm"]], the FinalBoss music.
329* ''VideoGame/FateGrandOrder'':
330** All boss themes for the BigBad and his direct minions of the first overarching plot have remixes of the main theme ("Grand Order") or opening song ("Shikisai") for their battles ("Anchor of Humanity", "The Time of Crowning Hath Come", "The Time of Parting Hath Come", "Fate/Grand Order") to signify their high importance.
331** BB's boss theme is a remix of "BB Channel" from her home game, ''Fate/Extra CCC''. It was not her boss theme in its original context, that boss theme being "bottom black, moon gazer", as it was background music for her transmissions sent to the player.
332** ArcVillain Zeus' {{Leitmotif}} is prevalent as background music for his cutscene appearances ("Divine Revelation") and standard battle music for the Olympus storyline ("The Day To Bring Down Gods"), so [[RuleOfThree it appears one final time]] as his battle theme ("Thunder That Rends the Stars").
333** Recurring villain Koyanskaya has "Nine Drive -Koyanskaya's Lostbelt Records-" for her first boss theme, which represents the two primary threads in her subplot: the suspicion that she's related to the [[VideoGame/FateExtra Tamamo Nine]] by incorporating the original Tamamo's theme as its bassline and using the first four Lostbelt themes as a VariableMix that represents a tail created from each of the four Lostbelt's monsters for her four boss phases.
334** Recurring villain Ashiya Douman has "Bloody Wind and Violent Thunder", a remix of "Bloody Wind". This was normal battle music for the Shimousa storyline in which this character was introduced and serves as BookEnds to show the player that Douman's story has come to a close with this fight.
335** Faerie Knight Gawain is a faerie who wishes to live up to the title and name granted to her and embody chivalric ideals, so her first boss theme "Black Prominence" is a remix of "Sword of Promised Victory", the theme of Saber/[[Myth/KingArthur Artoria Pendragon]] from ''VisualNovel/FateStayNight''. [[spoiler:Her second boss theme, "Demonic Dog", is heavily rearranged to the point of near distortion to symbolize her tragic failure to maintain said ideals as she gives in to her inner nature as a [[BeastOfTheApocalypse Faerie Calamity]] and starts rampaging across Faerie Britain.]]
336** Camazotz the [[spoiler:Beast of Oblivion]] has a joyful remix of Nahui Mictlan's map theme to represent how he is the original crowned king of the world of Mictlan and must finally find rest after his long time in isolation.
337[[/folder]]
338
339[[folder:Shoot 'em Up]]
340* ''VideoGame/{{Axelay}}'' does this for each stage: The bosses' themes are darker and/or rearranged versions of the level theme, usually in a style that suits the boss. For example, the theme for the {{Humongous Mecha}} boss is more electronic than the stage music. The theme for the FinalBoss's final form is an extended remix of the Stage Clear fanfare.
341* ''VideoGame/{{Ketsui}}'' mashese up its ship select theme, [[https://www.youtube.com/watch?v=2U6tdBAW4Sg "DOOMSDAY"]], and the normal FinalBoss's theme, [[https://www.youtube.com/watch?v=f4GAAaaN5M4 "SCAFFOLD"]], into a frantic high-speed remix for the TrueFinalBoss, [[https://www.youtube.com/watch?v=a3TZ9t44nIo "NO REMORSE"]].
342* Much of the music of ''VideoGame/{{Ikaruga}}'' [[ThemeAndVariationsSoundtrack is just remixes of]] [[https://www.youtube.com/watch?v=NRZz1HugwNo Ideal]]. But when you hear the same theme [[https://www.youtube.com/watch?v=-Zg6zCLg6cQ remixed]] during a boss fight, you know something [[NintendoHard nightmarishly difficult]] and impossibly epic is about to happen. In turn, the Stage 2 boss theme, "Recapture", is a darker arrangement of "Trial", that stage's main theme.
343* ''VideoGame/RayCrisis'' selects a musical theme based on what level you start with, and all subsequent level and boss musics are variations of that theme.
344* The original ''VideoGame/StarFox1'' has a VERY bizarre version with the alternate final area, remixing real life songs. [[spoiler:The Slot Machine's theme remixes three real life children's songs.]]
345* ''Franchise/TouhouProject'':
346** In ''VideoGame/TouhouKishinjouDoubleDealingCharacter'', the theme of final boss [[spoiler:Shinmyoumaru Sukuna]], is a remix of the stage 6 theme.
347** ''VideoGame/TouhouKanjudenLegacyOfLunaticKingdom'' follows suit with [[spoiler:Junko]].
348* ''VideoGame/BlueRevolver'' remixes the name entry music for the FinalBoss.
349* In ''VideoGame/ThunderForce V'', the Vasteel Original boss fight uses a remix of "Lightning Strikes Again", the intro theme from the previous game.
350[[/folder]]
351
352[[folder:Simulation Game]]
353* The theme for ''VideoGame/AceCombatZeroTheBelkanWar'', which appears in snippets and snatches here and there across the soundtrack, gets the full rundown in the final boss fight. A variant is "Alect Squadron" from ''VideoGame/AceCombatXSkiesOfDeception'', starts with a guitar solo and brings the titular piece in partway through.
354* ''VideoGame/AceCombat5TheUnsungWar'' pulls this trope with the [[https://www.youtube.com/watch?v=p5UAxGNslNo Ballistic Missile]] returning as the fast-paced theme of the [[https://www.youtube.com/watch?v=JtfBZjCcnF4 Scinfaxi]] - which itself returns with an added dose of ThePowerOfRock as the theme of the [[https://www.youtube.com/watch?v=uL4RBZV7Wjc Hrimfaxi]]. Similar to ''Zero'', this game has short snippets of the main theme here and there, most notably in the [[https://www.youtube.com/watch?v=kP0S3xL2S8U briefing music for the second half of the campaign]]. Until the final mission, which has a [[https://www.youtube.com/watch?v=mjY6awCr2_c full orchestral arrangement]].
355* The FinalBoss theme of ''Videogame/TraumaCenter: Second Opinion'' is a remixed and faster version of the main menu theme.
356[[/folder]]
357
358[[folder:Stealth Game]]
359* ''VideoGame/MetalGear''
360** ''VideoGame/MetalGearSolid: Twin Snakes'' contains a remixed version of Psycho Mantis' mind control music for his boss battle.
361** ''VideoGame/MetalGearSolid4GunsOfThePatriots'': The first part of the final boss has a remix of Encounter from [[VideoGame/MetalGearSolid the first game]].
362[[/folder]]
363
364[[folder:Survival Horror]]
365* ''VideoGame/HauntingGround'' has an interesting version of this. Each of the three stalkers have their own {{Leitmotif}} when chasing you. During each of their boss fights, their particular motif is remixed with a sort of "template". This template remains the same for the first three bosses, making their themes sound very similar. However, there is a part of the track that distinctively belong to the particular boss (e.g. Daniella's static interferences).
366* Alexia's battle themes in ''VideoGame/ResidentEvilCodeVeronica'' were orchestral remixes of "Alexia's Lullaby/Berceuse", with a OneWomanWail as the melody. William Birkin in ''VideoGame/ResidentEvil2'' and Nemesis in ''VideoGame/ResidentEvil3Nemesis'' also use remixes of their themes for each of their mutations.
367* ''VideoGame/ResidentEvil6'' has the final boss of Leon's campaign's final form's boss theme be a remix of the main menu theme, of all things. Definitely one of the most unique remixes to be based on it.
368[[/folder]]
369
370[[folder:Third-Person Shooter]]
371* Boss theme of the videogame adaptation of ''VideoGame/TerminatorSalvation'' is a remix of Terminator's main theme.
372* In ''VideoGame/MegaManLegends'', when you face the final form of the big bad the music is changed to something completely different from the first form's theme. In the case of the first game, the tempo was simply increased; in the second game, the theme was changed entirely.
373* In the original ''VideoGame/SyphonFilter'', the themes for the [[https://www.youtube.com/watch?v=SLq5LahJ748 battle with Aramov is a remix]] of the [[https://www.youtube.com/watch?v=ESNMQIjcAhQ Subway]] BattleThemeMusic, the [[https://www.youtube.com/watch?v=RMmg-5HGxmc Chopper battle music]] is a remix of [[https://www.youtube.com/watch?v=ECSk96UNpA4 Girdeux's battle theme]], and [[https://www.youtube.com/watch?v=V_uNB3PnKOc Rhoemer's battle theme]] is a [[ThemeMusicPowerUp powered-up remix]] of the main theme. Also, some of the "boss" themes in ''Omega Strain'' are remixes of previous [[BattleThemeMusic action themes]].
374* The first phase of the FinalBoss in ''VideoGame/PN03'' uses a faster, more sinister remix of the main boss music, but unfortunately it's [[LongSongShortScene a wasted song]], as the first form can be beaten in less than 15 seconds.
375* ''VideoGame/{{Winback}}'''s FinalBoss battle uses an [[OrchestraHitTechnoBattle orchestra hit-heavy]] remix of the main theme, while the PostFinalBoss battle [[ThemeMusicPowerUp directly reuses]] the {{opening theme}}.
376* ''Franchise/{{Splatoon}}'':
377** ''VideoGame/Splatoon1'': The beginning of the first single player theme, "[[https://youtu.be/IkBBgxZSqw0 Eight-Legged Advance]]", gets a reprise during [[https://youtu.be/wCCUEbZKEYg the final boss's theme.]]
378** ''VideoGame/Splatoon2'':
379*** The first phase of the final boss battle uses a tense DarkReprise of "[[https://youtu.be/fVq0s1ABjNE Bomb Rush Blush]]" with the Octarian army's leitmotif mixed in, while the second phase has a more hopeful medley of "[[https://youtu.be/fmoLeGjlHbw Tide Goes Out]]" and "Bomb Rush Blush".
380*** While fighting [[spoiler: [[BrainwashedAndCrazy Sanitized]] [[PreviousPlayerCharacterCameo Agent]] [[DuelingPlayerCharacters 3]]]], a chopped and screwed version of [[spoiler: "[[https://youtu.be/8L54s2m1dPs?t=31s Splattack!", the first game's unofficial theme,]] plays.]]
381*** "[[https://youtu.be/jGZW_Uvhvvk?t=29m37s Fly Octo Fly]]", the music for [[spoiler: deactivating [[DoomsdayDevice the NILS Statue]], is a remix of the "Test Cleared" jingle for the first two minutes. During the home stretch, it switches to a TriumphantReprise of "[[https://youtu.be/-i9GTp3Mp30?t=12m26s Ebb And Flow]]", Off The Hook's BootstrappedTheme.]]
382** ''VideoGame/Splatoon3'' has the first few phases of the final boss battle use [[spoiler:a dissonant reprise of "Happy Little Workers", the main theme for the Salmon Run mode]].
383[[/folder]]
384
385[[folder:Tower Defense]]
386* In VideoGame/TheBattleCats, the [[https://m.youtube.com/watch?v=MUzqFOcZk88&list=PLDJsCSM6-38utPirxcwVyfSQS1S5DF6kn&index=26 theme]] of the FinalBoss of [[Main/BonusDungeon Stories of Legend]], [[spoiler: Mecha-Bun]], is an orchestral remix of the [[https://m.youtube.com/watch?v=5yyyqU-Y7lA&list=PLDJsCSM6-38utPirxcwVyfSQS1S5DF6kn&index=10&t=0s Moon battle theme.]]
387
388[[/folder]]
389[[folder:Turn-Based Strategy ]]
390* In the ''Franchise/FireEmblem'' series:
391** Fighting an enemy you can recruit in ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' has a unique battle theme, a variation of (appropriately enough) the recruitment theme.
392** [[VideoGame/FireEmblemTheBindingBlade Idunn]], [[VideoGame/FireEmblemTheSacredStones Lyon]], and [[VideoGame/FireEmblemPathOfRadiance the Black Knight]] all have a boss remix of their {{Leitmotif}}.
393** In an example that applies to a group rather than a specific character, ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'''s major boss theme "Softly with Grace" is a remix of the Black Fang's event theme.
394** [[spoiler:Oliver]], [[spoiler:Sephiran]], and [[spoiler:Dheginsea]] all have battle remixes of their normal themes in ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]''. Caineghis has one as well, but luckily for you he's on your side the whole game.
395** ''VideoGame/FireEmblemAwakening'' has a remix of [[spoiler:the Avatar's theme (i.e. ''your'' theme)]], which also has elements of the main series theme partway for good measure--in OminousLatinChanting, no less. Also, the [[spoiler:Future Past]] DLC includes yet another remix of [[spoiler:the Avatar's theme (i.e. ''your'' theme)]], which is fitting, as the bosses that use it are [[spoiler:characters related to the Avatar: the male and female Morgans (Avatar's child, depending on gender)... and '''[[GreaterScopeVillain Grima]]''']]!
396** In ''VideoGame/FireEmblemFates'', the three {{Final Boss}}es ([[spoiler:Blight Dragon]] Garon, [[spoiler:possessed Takumi]], and [[spoiler:Anankos]]) all use a remix of the game's main theme "Lost in Thoughts All Alone" for their battles. That third guy gets a second mix to use as the FinalBoss of the "Heirs of Fate" DLC arc.
397** ''VideoGame/FireEmblemThreeHouses'' continues the trend in several of its finales:
398*** The final stage of the Silver Snow route is set to "A Funeral of Flowers", remixing [[spoiler: the song Rhea sang to a fainted Byleth]].
399*** The final stages of the Azure Moon and Crimson Flower routes are set to "Apex of the World", an instrumental remix of "Seasons of Warfare"/"The Edge of Dawn", the game's vocal theme.
400* Variation: In ''VideoGame/HeroesOfMightAndMagic V'', siege battles are accompanied by a remix of the city´s theme.
401* Many character themes in ''VideoGame/LuminousArc2'' are remixed into boss battle themes when fighting them. The aptly named "Rosetta Rosso" theme is remixed into "Rosefall;" Fatima's "Shadow Frost Witch" is remixed into "The Dark Wings, Hugging to Freeze;" [[spoiler: Master Mattias's]] "The Ruler" is remixed into "The Dictator's Force;" and lastly, [[spoiler: Bharva's]] theme "Black Flames" is remixed into "Raging Flames".
402** Even the first ''VideoGame/LuminousArc'' has at least one boss remix. The final boss theme "Believe in Yourself" contains a partial remix of "Theme of Luminous Arc." "Existence" may have been remixed as well into the boss theme, but it's difficult to tell.
403* In ''[[VideoGame/{{Civilization}} Civilization V]]'', each civilization's leader has a musical theme attributed to them that is derived from a real-life song. Each song has two variations, for peace and for wartime - this trope applies to the latter, where the peace theme is always arranged to sound darker, more oppressive, and generally befitting an angry and hateful leader of a country trying to erase your own civilization from existence.
404* In the ''VideoGame/SuperRobotWars'' franchise since ''VideoGame/SuperRobotWarsAlpha 2'', the theme songs from these games are used as final boss themes, usually as everyone is getting ready to shove their collective mechanized feet into the final boss's fanny. Special mention goes to ''Alpha 3''[='s=] theme, "GONG", which is implied to being sung by [[Anime/{{Macross 7}} the band Fire Bomber]], [[Anime/SuperDimensionalFortressMacross Lynn Minmay]] and [[Anime/MobileSuitGundamSEED Lacus Clyne]] in-game.
405[[/folder]]
406
407[[folder:Visual Novel]]
408* ''Franchise/AceAttorney''
409** As the trial approaches its climax, the normally calm "Moderato" theme that plays during cross-examinations will be replaced with a faster and more frantic "Allegro" remix. ''VisualNovel/AceAttorneyInvestigations'' and its sequel add a more intense "Presto" remix that plays for the very last confrontation of each case.
410** In ''Trials and Tribulations'', when presenting the very last piece of evidence, a remix of "Pursuit ~ Cornered" from the first game will play with an added drum track.
411** Inverted in ''Dual Destinies'', where Apollo's Objection theme from ''Apollo Justice'' gets a calmer remix as his out-of-court {{Leitmotif}}. New character Athena Cykes similarly gets two versions of her {{Leitmotif}} for in and out of court.
412[[/folder]]
413
414!!Non-video game examples:
415%%[[AC:Anime]]
416%%* ''Anime/TengenToppaGurrenLagann'' has one with a OneWomanWail.
417%% Administrivia/ZeroContextExample. Add context to this entry before adding it back
418
419[[AC:Film]]
420* Interesting example in ''Anime/FinalFantasyVIIAdventChildren'': Tifa and Loz fight in Aeris's church to a piano version of the [[VideoGame/FinalFantasyVII FFVII]] battle theme.
421* ''WesternAnimation/{{The Little Mermaid|1989}}'''s climactic battle music, "Eric to the Rescue", combines the {{leitmotif}}s of Ariel, Eric, and Ursula.
422* A happy, fun bouncy version of the Emperor's theme plays over the parade in the last scene of ''Film/ThePhantomMenace''.
423
424[[AC:Webcomic]]
425* ''Webcomic/{{Homestuck}}'':
426** The standard "Harlequin" theme is remixed into "Harleboss" for John's battle against the Crude Ogres. And then [[spoiler:[[MonsterClown Gamzee]] steals the theme in a DarkReprise of his own.]]
427** Almost every major theme (that Creator/TobyFox wrote) is remixed in "Oppa Toby Style". It plays in the animation "[S] Collide", which is [[TheVeryDefinitelyFinalDungeon The Very Definitely Final]] BossFight of ''Homestuck''.

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