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6[[quoteright:320:[[VideoGame/StarFox64 https://static.tvtropes.org/pmwiki/pub/images/star_fox_64_meteo_boss_5.png]]]]
7
8->''"Well, you found me. Congratulations. Was it worth it? Because despite your violent behavior, the only thing you've managed to break so far is my heart. Maybe you could settle for that and we'll just call it a day. I guess we both know that isn't going to happen. You chose this path. Now I have a surprise for you. Deploying surprise in five, four..."''
9-->-- '''[=GLaDOS=]''', ''VideoGame/Portal1''
10
11When a {{Boss|Battle}} talks to you during combat. Since they usually manage to say anything really important in the introductory cutscene, Boss Banter typically consists mainly of the Boss taunting or mocking the hero, possibly in an attempt to either [[SchmuckBait guile you into a foolish mode of attack]] or to subtly hint at [[PuzzleBoss their weak point]]. Or, inexplicably, they'll just [[CallingYourAttacks tell you what attack they're about to use]], but that's another trope.
12
13If your heroes are particularly sassy, they may even be willing to trade [[ShutUpHannibal verbal]] [[YouFightLikeACow blows]] with the villains along with the physical ones.
14
15Related to EnemyChatter, which is random chatter from Bosses and Mooks alike, and is not necessarily directed at the player character.
16----
17!!Examples:
18
19[[foldercontrol]]
20
21[[folder:Action Games]]
22* All sapient bosses in ''VideoGame/{{Darksiders}}'', plus most {{Giant Mook}}s and {{Elite Mook}}s.
23* In ''VideoGame/DeadRising2'' each boss has a ton of battle quotes; the problem is that even if the boss is ThatOneBoss, a fairly long boss, or very talkative, you're likely to only hear a quarter of their battle quotes. This can be a great motivation for killing one boss in particular who [[HurricaneOfPuns won't stop making really bad cooking puns]].
24* ''VideoGame/DevilMayCry'':
25** Vergil is chock full of it when he becomes your opponent in ''VideoGame/DevilMayCry3DantesAwakening'' and ''VideoGame/DevilMayCry5''. Apart from having lines that [[CallingYourAttacks cue some of his attacks]], a few of his banters are also situationally played depending on the game and the circumstances.
26*** Vergil in ''Devil May Cry 3'' repeatedly insults Dante, calling him "scum" who is "not worthy of being (his) opponent". The other lines you hear depend on how you're faring, ranging from [[LetsGetDangerous "Now, I'm a little motivated!"]] or [[IAmNotLeftHanded "Don't get cocky."]] if you're doing well in the fight, or "Where's your motivation?" if you're performing [[YouFightLikeACow poorly]] otherwise.
27*** In ''Devil May Cry 5'', he can [[DevelopersForesight comment on your attack]] at one point when he blocks you for the first time ("Foolishness... is rushing in blindly all you can do?"), he has specific lines when he successfully impales you with his katana, while some of his other lines directly addressing Dante or Nero are triggered when his health drops at certain thresholds.
28** Aside from Vergil, some bosses in ''Devil May Cry 3'' also talk to Dante during their fights:
29*** Apart from his grunts, Beowulf has dialogue lines when he performs his GroundPunch, and when he TurnsRed. Both are simply about wanting to kill or crush Dante.
30*** In between its attacks, Doppelganger can taunt you by imitating Dante's trademark brand of TrashTalk, no less.
31---->'''Doppelganger:''' Come on, wimp.
32*** Nevan spends the whole match seductively taunting Dante.
33** In ''VideoGame/DevilMayCry4'', Agnus is talkative even during his boss fights. In the Containment Room, he constantly taunts you from behind the glass wall as you are busy dealing with his Gladius demons. As Angelo Agnus, many of his attacks are cued by specific dialogue lines. He also has situational lines which depend on you either getting caught or evading his LifeDrain grab.
34** Many bosses in ''VideoGame/DMCDevilMayCry'' will taunt you mid-battle, depending on how the fight goes. Unlike the previous games of the classic continuity, ''[=DmC=]'' is the first game in the franchise where the in-game boss banters are also displayed in the subtitles.
35** In the previous classic continuity games, some bosses would say one or two simple lines at best if they talked at all beyond battle cries and [[CallingYourAttacks attack cues]]. In ''Devil May Cry 5'', many bosses will taunt you mid-battle and the player characters will smack-talk them back right away. And just like in ''[=DmC=]'', the in-game boss banters are also displayed in the subtitles.
36* In one of the BossBattle levels in ''VideoGame/TheMatrixPathOfNeo'' Smith taunts Neo a few times, moreso if you've been losing, than winning.
37* Allen from ''VideoGame/MetalSlug''.
38-->"C'mon, boy! You're mincemeat!"
39* ''VideoGame/NoMoreHeroes'': Most of the bosses in the games chastise Travis during battle.
40* Most Creator/{{Treasure}} games involving voice acting feature this, in several of their boss battles. [[WeirdnessCoupon Naturally, it tends to be unusual]].
41[[/folder]]
42
43[[folder:Action Adventure Games]]
44* Quite a few bosses in the ''Franchise/AssassinsCreed'' series. In the first game, [[spoiler:Al Mualim]] taunts you and goes on a MotiveRant in between phases of the fight. In the second game, Rodrigo Borgia taunts Ezio during both fights with him (in Venice and in [[spoiler:the Vatican vault]]). And in the third game, [[spoiler:Haytham Kenway]] goes on a lengthy rant during his fight with Connor about [[YouCannotKillAnIdea why the Templars will never die]].
45* The final boss of ''VideoGame/BeyondGoodAndEvil'' taunts you in [[{{Fictionary}} alien language]]. While it's never translated, it's obvious from [[ItMakesSenseInContext context]] that it's something along the lines of "WeCanRuleTogether!"
46* ''VideoGame/BuffyTheVampireSlayer2002'' and ''[[VideoGame/BuffyTheVampireSlayerChaosBleeds Chaos Bleeds]]'' have this. According to vampire Tara, Willow is the domme in the relationship.
47* ''VideoGame/CreepyCastle'':
48** [[BigBad Darking]] will pause the fight several time to expose his motivations and how stopping him is a bad thing.
49** The [[spoiler: Architect]] you fight will pause the fight a moment [[ThisCannotBe to realise he can actually be harmed]] with Ant Queen suggesting him to stop fighting and go back to talking instead.
50* Various bosses in ''VideoGame/{{Iji}}'' will either laugh or make comments. In one case, Iosa banters towards a character assisting you.
51* In ''VideoGame/TheLegendOfZeldaSkywardSword'', if you do very badly against Ghirahim, he will take your sword and chastise you for your poor technique.
52* Every single boss in ''VideoGame/NoStraightRoads'' has something to say, but a special mention goes to DK West, who [[BattleRapping raps the entire time]].
53* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' features this with the FinalBoss. During the fight, both the prince and [[spoiler:the Vizier]] talk to each other. The fight ends once the full run of the speech has been said. However, if you stop attacking, the speech stops, so you can't just casually dodge until it's over.
54* A number of bosses in ''VideoGame/{{Psychonauts}}'', with one boss managing to weaponize it.
55* All of the bosses in ''VideoGame/SpiderManMilesMorales'' have quite a bit to say to Miles. If you die, you have to listen to them say it all again when you respawn.
56** The Rhino trades a lot of quips with Peter Parker for the first half of his encounter, but once he takes on Miles solo, he gets more serious and demeaning towards this unfamiliar foe.
57** The Rhino gets even more wordy and dramatic with his threats in his second encounter, especially since he has some shiny new upgrades to brag about. When someone comments on how over-the-top his insults are, Miles just says its a Russian thing.
58** The Prowler's boss dialogue is less confrontational than most other bosses, which is fitting given he's the hero's uncle. Instead, his boss dialogue consists of pleas and orders for Miles to surrender and give up being a hero before he gets himself killed.
59** The final boss gives a lengthy MotiveRant and follows up with a few rebuttals to Miles' quips and criticisms, culminating in stating outright that the boss just doesn't trust what Miles says.
60** PlayedForLaughs in the last training simulation Peter leaves for Miles. Peter voices all the holograms in the last challenge with the most over-the-top impression of a villain you can think of, which Miles finds pretty amusing.
61* A lot of the bosses in ''VideoGame/Strider2014'' will engage in this during their battles, often to either taunt Hiryu or to praise the BigBad, Grandmaster Meio.
62* The FinalBoss of ''VideoGame/{{Transistor}}'' will ''pause the game'' just to make sure you're paying attention to what he's saying. In this case it's actually beneficial to not defeat him quickly, as many of his lines reveal quite a lot about his motivation and personality.
63* ''VideoGame/TronEvolution'' gives us [[spoiler:Gibson]]. However, [[spoiler:he pleads with you only for [[MercyKill deresolution]]]].
64[[/folder]]
65
66[[folder:Adventure Games]]
67* The Silent from ''VisualNovel/LuxPain''. Something is on the top screen in the beginning, near the middle, and near the end for each Silent (though each one says different things). The first and second thing are similar and are related to evilness, while the last one is about it dying. In addition, the Original Silents say a bunch of stuff after you win.
68[[/folder]]
69
70[[folder:Beat Em Ups]]
71* Every single boss, as well as every gang member, in ''VideoGame/RiverCityRansom'' has something snide to say to you as you pummel each other into currency.
72* Every single boss fight in ''VideoGame/TheLegendOfTianDing''. Then again, the titular character can be pretty cocky at times - besides being TheNicknamer who has a habit of trash-talking his opponents.
73--> '''Nakamura''': Let me show you how to crack a few eggs!\
74'''Tian-ding''': Come on, you ''stupid'' gorilla! [''cue boss theme'']
75* The ''VideoGame/XMen'' arcade game has some of the hammiest one-liners delivered by Magneto. '''"Kill you!" "X-chicken!" "You are DEAD!"'''
76[[/folder]]
77
78[[folder:Fighting Games]]
79* Similarly in ''VideoGame/BlazBlue'', characters have altered voice clips when they fight characters deeply involved in their story. These clips vary greatly in nature from each matchup, from the disturbing exchanges between [[{{Yandere}} Jin]] and [[AntiHero Ragna]], to the hilarious interactions between the ambiguous Taokaka and "Boobie Lady", as well as the tragic exchanges when Litchi [[TragicMonster fights]] her fellow ex-scientist and former colleague, [[EldritchAbomination Arakune]]. Nu's voice clips change A LOT when she fights Ragna, and in ''[[VideoGame/BlazBlueContinuumShift Continuum Shift]]'' so do [[spoiler:Hazama's]].
80* General Gyozen ([[BrainwashedAndCrazy under the influence of the Crystal]]) of ''VideoGame/GodzillaUnleashed'' never shuts up when fighting against him towards the end of the Story mode.
81* Shao Kahn from ''Franchise/MortalKombat'' will refrain from the pummeling just to inform the player that "You will never win".
82* Every character does this in ''VideoGame/PunchOut Wii'', corresponding to their moves.
83* ''VideoGame/StreetFighterIV'' has "Rival Battles", where you fight with someone who is somehow tied into the story of your currently selected character. As the fight goes on, voice clips of the two taunting each other will play, sometimes with new clips replacing their usual Super or Ultra startup/finisher soundbites.
84* Much like in his [[VideoGame/XenobladeChronicles1 home game]], Metal Face hurls taunts and insults at the fighters when he appears on the Gaur Plain stage in the ''VideoGame/SuperSmashBros'' series.
85[[/folder]]
86
87[[folder:First-Person Shooter]]
88* In ''VideoGame/JediKnightJediAcademy'', the enemies have combat taunts. The dark Force-users are more common to spam their comments, as the lesser mooks tend to die much more quickly.
89* [[spoiler:Heinrich I]] from ''VideoGame/ReturnToCastleWolfenstein'' constantly brags about how he'll crush you like an insect, wrap you in your own guts, and establish the reign of terror over the world. Earlier in the game, Deathshead provides a sort of this -- he's gloating in the control room while you're fighting [[spoiler:[[SuperSoldier the Ubersoldat]]]] below.
90* SHODAN from ''VideoGame/SystemShock'' talks to you constantly. ''Constantly.'' For a self-proclaimed cybernetic goddess, she sure spends a lot of time repeatedly asserting how superior to you she is...
91* ''VideoGame/TeamFortress2'':
92** As of the 2012 Halloween update, Merasmus the Magician, though most of which backfires in trying to be scary:
93--->"Merasmus arrives on a tide of blood! ...Oh, hello, Soldier."\
94"Fear me! ''Poop!'' Poop in your pumpkin pants!"\
95"I'm healing myself... with ''healing magic''! ...And ''aspirin''."\
96"Feel the terror... of ''reading!''"
97** The 2013 Halloween update adds the Mann brothers, Redmond and Blutarch, although most of the time they're far too busy exchanging banter with each other to bother with the players.
98* ''VideoGame/{{Ubersoldier}} 2'' have you battling the ReturningBigBad, Dr. Schaeffer, who assaults you in his mini-tank in the last stage. And he delivers trash-talk by the ''truckloads'', to the point that you'll wonder if he's going to shut the hell up.
99--> Soon you will die!\
100Only one of us is going to walk out of here, and that will be me!\
101I am the face of your death!\
102Your death is closer than you think!\
103You shouldn't have come here!\
104These are the last minutes of your life!\
105Unfortunately, you'll die too fast!\
106You're a nobody!\
107[[ArsonMurderAndJaywalking Die!]]
108
109[[/folder]]
110
111[[folder:Hack and Slash]]
112* Most Bosses in ''VideoGame/DiabloII'' say a specific phrase when you first meet them. As do four bosses in ''Diablo I'' (the Butcher, the Warlord of Blood, the Archbishop, and Diablo himself):
113--> '''Butcher:''' ''"AH, FRESH MEAT."''\
114'''Andariel:''' ''DIIIIIE, maggot!''\
115'''Duriel:''' ''Looking for BAAL?!''\
116'''Mephisto:''' ''You're too late!''\
117'''Diablo:''' ''Not even DEATH can save you from me!''
118* In ''VideoGame/DiabloIII'', Azmodan and Diablo both taunt the player throughout their respective Acts, specifically trying to downplay whatever the player has just accomplished. It makes them come off as increasingly desperate.
119* Every boss in ''VideoGame/MetalGearRisingRevengeance'' that isn't completely mechanical, though that doesn't stop LQ-84i from getting in a few lines. Special mention goes to the FinalBoss [[spoiler:Senator Steven Armstrong]], who goes from lines like [[PatrioticFervor "Fear the wrath of the USA!"]] in the first half of his fight to [[BloodKnight "This is the greatest fight of my life!"]] in the second half.
120[[/folder]]
121
122[[folder:[=MMORPG=]s]]
123* In ''VideoGame/AgeOfConan'' there are many occasions when bosses speak directly to the player, and there is only one occasion when the boss talks to the player in a Destiny Quest.
124--> '''[[EvilSorcerer Mithrelle]]:''' "I tire of your meddling, [[PlayerCharacter slave]]. Tortage was only a minor setback. Now, the games are over. Your end approaches!"
125* Foxbat in ''VideoGame/ChampionsOnline'' is rather notorious for this, including lines like "Admit it, you're just here for my autograph!" and "Would you classify yourself as a creepy stalker, or just an obsessed fan?"
126* ''VideoGame/CityOfHeroes'' not only features this frequently, but also allows it as part of the player-created content Architect System. Bosses can react as their health drops during the battle. Depending on the boss, this can be epic, hilarious, or annoying.
127* ''VideoGame/FinalFantasyXIV'' has many bosses that speak to the player, usually to taunt them, sometimes to encourage them. The Thunder God, one of the bosses from the final portion of the "Return to Ivalice" raid questline, is particularly famous for spending the first several minutes egging the players on.
128* Common in ''VideoGame/TheLordOfTheRingsOnline''. At one point, Mordirith gives his entire origin story while his minions fight the players.
129* ''VideoGame/{{RuneScape}}'': While 99% of the game's dialogue is read-only, several of the bosses of daemonheim have voiced banter. LaughingMad Blink, in particular, who says the most ridiculous things when you fight him; [[spoiler:'M-More tea, Alice?']]. Aptly-named Yk'Lagor the Thunderous was the first boss with voiced dialogue, and ALL of his banter is in the form of Thundering One-liners: [[spoiler:"This is... TRUE POWER!"]] [[spoiler:"Another Kill For The Thunderous!!"]]
130* The C.J. and C.E.O. in ''VideoGame/ToontownOnline''. However, the C.J. does this more than the C.E.O. does.
131* ''VideoGame/WorldOfWarcraft'':
132** "Fools! [[ShootTheMedicFirst Kill]] [[TheMedic the one]] [[RobeAndWizardHat in the dress]]!". Especially the dear, old Kael'thas Sunstrider in Tempest Keep. He's like he can't do nothing but talk, talk and talk.
133** In the Wrath of the Lich King dungeons, it's sometimes hard to find a boss that will shut up for more than 10 seconds. However, this crosses often into CallingYourAttacks, which can be useful, or BondOneLiner, which can be pretty awesome.
134[[/folder]]
135
136[[folder:Platform Games]]
137* ''VideoGame/AzureStrikerGunvoltSeries'': Just like the stages, entire conversations happen during bosses, sometimes long enough for it to not finish by the time you beat them.
138* Gruntilda in ''VideoGame/BanjoKazooie'' and ''Tooie''. Particularly in ''Tooie'', where she ''asks you quiz questions'' during the final battle (and goes easier on you if you get them right). Most bosses in ''Tooie'' speak during the battles as well.
139* In the 2009 version of ''VideoGame/BionicCommando'', the creators play around with this a bit. If you fight one boss enough times by losing, the pre-battle banter lampshades a MondegreenGag. Then there's the penultimate boss, who rants to you in between attacks for awhile. Lose to him enough times, and you get a "skip dialogue" button which manifests as Spencer telling the boss to [[ShutUpHannibal shut the fuck up and fight.]]
140* Mostly featured in ''Franchise/{{Castlevania}}'' by its usual FinalBoss Dracula's constant EvilLaugh, but [[spoiler:Barlowe]] from ''VideoGame/CastlevaniaOrderOfEcclesia'' mixes it up with PunctuatedPounding.
141* Comes with all three boss battles in the game ''VideoGame/TheCatInTheHat''
142--> '''Mr. Quinn:''' [[EvilLaugh Mwah ha ha ha!]] You will never stop me, cat.
143--> '''The Cat In The Hat:''' A little voice inside of me is saying "This is a really bad idea."
144* ''VideoGame/ConkersBadFurDay'' features a musical example of this trope (and other, [[ToiletHumor less savory]] tropes as well) in the form of the Great Mighty Poo.
145* In ''VideoGame/AHatInTime'', the boss battle against either [[spoiler:the Conductor or DJ Grooves, depending on who wins the movie award,]] has several randomized voiced quotes from the boss you're fighting whenever you defeat one of their phases.
146-->[[spoiler:"Oh, darling, darling, you're so rude!"]]
147-->[[spoiler:"I can't believe I let yer be the star of my movie!"]]
148-->[[spoiler:"How could you do this to me, darling?"]]
149-->[[spoiler:"I can't believe I let the peck necks on me train, only to have yer be the troublemaker!"]]
150* ''VideoGame/IWannaBeTheGuy'': The Guy, after he goes OneWingedAngel.
151-->"You think you can defeat me!"\
152"I will crush your tiny bones!"\
153[[spoiler:[[LukeIAmYourFather "Yes, I did have sex with your mother!"]]]]
154* The platformer ''VideoGame/MagicianLord'' is infamous for (among [[NintendoHard other things]]) the [[https://www.youtube.com/watch?v=SOKRBCQTZDk ridiculous taunts]] made by the BigBad before each fight. "Be dead down here." "C'mon nice guy. But your life is mine very soon." "I'm destined just to die." etc.
155* Most bosses in the ''VideoGame/MegaManClassic'' games with voice acting exhibit this behavior.
156* The ''VideoGame/RatchetAndClank'' series often has this, especially with the Final Bosses.
157* In ''WesternAnimation/ScoobyDoo: Night of a Hundred Frights'', Redbeard's Ghost, of course, [[TalkLikeAPirate talks like a pirate]]. And [[BigBad the Mastermind]] comments on the lyrics of his own boss song.
158-->'''Chorus''': Who are you, Mastermind?\
159'''Mastermind''': Who am I? Come get me and find out!
160* Some of the bosses in the ''VideoGame/SlyCooper'' series do this. Particularly noteworthy is Clockwerk in [[VideoGame/SlyCooperAndTheThieviusRaccoonus the first game]] ranting about [[TheReasonYouSuckSpeech why he's so superior to the Cooper Clan]] in that eerie, lifeless mechanical voice. He doesn't even shut up after crashing into the lava and getting his face smashed.
161* Dr. Eggman[=/=]Robotnik in the ''Franchise/SonicTheHedgehog'' series is fond of taunting Sonic during their battles (at least, in ''VideoGame/SonicAdventure'' and onward), all of which are heard so often that they received MemeticMutation.
162-->"Get a load of Get a load of Get a load of THIS!"
163** '''[[VideoGame/SonicAdventure2 ARGH! THAT'S IT! I'M GONNA DESTROY YOU!!!]]'''
164** '''[[VideoGame/SonicHeroes TAKE THIS, TAKE THIS!!! TAKE THIS, TAKE THIS!!!]]''' '''[[YouWillNotEvadeMe CHAAAARGE!!!]]'''
165** '''[[VideoGame/ShadowTheHedgehog YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!]]'''
166** '''[[VideoGame/SonicUnleashed YOU LITTLE!]]''' '''''[[VideoGame/SonicUnleashed YOU LITTLE!]]'''''
167** '''[[VideoGame/SonicGenerations TIME FOR A CHANGE OF PACE!]]'''
168** Even though the exact line in question wasn't delivered by the boss, ''VideoGame/ShadowTheHedgehog'' features a rare example where the in-battle banter is highly important to the plot: [[spoiler:The entire game's branching storyline is about determining what really happened to Shadow during his memory gap and whether he is still the original Shadow or a duplicate, and the various alternate endings provide contradictory revelations. During the true final boss battle, the supporting characters periodically give banter that doesn't repeat, usually updates on their current situation, but waiting long enough (longer than it usually takes to win the battle) results in Eggman revealing the truth: one of his robots saved Shadow after the events of ''VideoGame/SonicAdventure2'', and though he suffered from amnesia, Shadow survived. This is the ''only place'' where the truth is ever revealed]].
169[[/folder]]
170
171[[folder:Puzzle Games]]
172* Some demons in ''VideoGame/{{Nethack}}''. Examples: "I first mistook thee for a statue, when I regarded thy head of stone." "Go play leapfrog with a herd of unicorns!"
173* [=GLaDOS=] in ''VideoGame/Portal1'' spends the entire final confrontation telling that you're a bad person, that things will be much worse if you destroy her, making petty insults, and being bitter and resentful. For that matter, the whole ''game'' consists mostly of Boss Banter, with [=GLaDOS=] slowly dropping the facade of being a helpful [[AIIsACrapshoot AI]].
174* [[spoiler:Wheatley]] in ''VideoGame/{{Portal 2}}'' spends the entire FinalBoss fight talking. And talking. ''[[MotorMouth And talking.]]'' And when he's not talking, the defective cores are, just like in the first game, only with a lot more dialogue this time. Since the battle is a TimedMission, you will fail it if you try to listen to everything they have to say.
175[[/folder]]
176
177[[folder:Real Time Strategy]]
178* ''VideoGame/CommandAndConquer'' Generals: Zero Hour has a "challenge campaign" that puts the player up against the various subfactions in the game. The leaders of these subfactions taunt the players and react to situations on the battlefield. [[CallingYourAttacks "Oh, look! I have a nuke all ready for you!"]] Some of these taunts seem to play randomly, though. For example, a futile attack of around three helicopters against a heavy anti-air defenses is accompanied by the enemy General noting that [[HypocriticalHumor "Fools rush in, General."]]
179* ''VideoGame/DawnOfWar'':
180** All the stronghold missions in ''Dark Crusade'' have the leader characters of the factions perform VolleyingInsults with each other as the mission proceeds (except for the Necrons, who don't talk and so have a human recently converted into a Necron do the bantering for them). Most of the them are pretty generic "PrepareToDie!" "NoYou!" type of things, but some of the insults get incredibly personal; Taldeer and Eliphas for example pull off some epic burns against Captain Thule, while Space Marines vs. Imperial Guard is a rather tragic (for the setting) example of JustFollowingOrders.
181** All bosses in the ''Dawn of War II'' campaigns that aren't [[HordeOfAlienLocusts Tyranids]] have a few things to say to the player, and as usual the Orks have the best lines ("Me only regret... ''is explodin''"). In the case of [[spoiler:Kyras]] in ''Retribution'' he customises some of his responses based on which faction the player is using.
182[[/folder]]
183
184[[folder:Roleplay]]
185* ''Roleplay/DestroyTheGodmodder'': The Godmodder and other bosses do it frequently.
186[[/folder]]
187
188[[folder:Role-Playing Games]]
189* The end bosses in ''Franchise/BaldursGate'' tend to do this. Not as much as some, and it mostly involves shouting battle-cries, but still...
190* ''VideoGame/{{Bomberman}} Quest'', a comedic RPG spinoff from the main ''Bomberman'' series, had this set-up: before ''every'' battle (whether with a boss or a mook), Bomberman and the enemy character would have some humorous back-and-forth banter; [[spoiler:even the TrueFinalBoss does this, except his banter is completely serious.]]
191* In ''VideoGame/DestinyOfAnEmperor'', Sima Shi and Sima Zhao keep taunting the heroes as you beat the stuffing out of them.
192* ''VideoGame/DigitalDevilSaga'' has this, but one of the bonus bosses, Gui-Xian, gets special mention because the dragon and the tortoise occasionally [[TalkingToThemself argue amongst themselves.]]
193* ''VideoGame/{{Drakengard}}'' 2 does this often. Of particular note is Yaha, whose banter consists partially of him HITTING ON the male characters. He's also male himself, so...
194* In ''VideoGame/TheElderScrollsIIIMorrowind'', [[BigBad Dagoth Ur]] will speak to you throughout your battle with him, usually [[IShallTauntYou taunting you]] about not being able to kill him since he is a god. He ''really'' is [[PhysicalGod a god]], so you cannot actually kill him. [[spoiler:However, you can cut him off from his source of divinity, which [[NoImmortalInertia will kill him]]]].
195* All the human bosses in ''VideoGame/EternalSonata'' will throw one-liners at you when the battle begins, before [[CallingYourAttacks calling their attacks]], and once their turn is over. Special credit goes for the last two bosses, who spend longer talking that performing their attacks.
196* Jack of Blades in ''VideoGame/{{Fable}}''.
197* ''Franchise/FinalFantasy'':
198** Gilgamesh from ''VideoGame/FinalFantasyV'' has a tendency to talk more than what he actually fights... frequently giving excuses for him running away and [[spoiler:giving advice to each of your party members before his HeroicSacrifice]].
199** ''VideoGame/FinalFantasyVI'': "Ouch! Seafood soup!" "Meatheads? I hate 'em!"
200** ''VideoGame/FinalFantasyX'' is a rare example where the player can respond to the taunts. During certain fights, a "Talk" option appears on some characters' combat menus. Using it wastes a turn but grants the character a rather large stat boost or, in the final boss fight, [[spoiler: calms the boss's anger and thus his Overdrive meter]].
201** ''VideoGame/FinalFantasyX2'''s Ormi: Feel like taking a spin?! *throws shield*
202** ''VideoGame/FinalFantasyXIII'': '''FULFILL YOUR FOCUS AND GAIN ETERNAL LIFE. DESTROY THE WORLD THAT DESPISES YOU!'''
203*** '''IGNORANT SLAVES OF PULSE! DOES ETERNITY NOT ENTICE YOU? THEN YOU CHOOSE THE PATH... OF OBLIVION!'''
204* Most duelists in ''VisualNovel/FleuretBlanc'' have a stock pool of lines they say during bouts, usually tied to their dodges (such as Roland's "Missed me~!") or techniques (such as Kant's "I salute thee!"). They'll also sometimes say a unique line when they win or lose; some of these are also used as VoiceGrunting outside of bouts.
205* ''Franchise/KingdomHearts'':
206** Ursula warns you to "Get ready for this!" while Hades invites you to "Feel the heat!"
207** [[MemeticMutation "Dance, water, dance!"]]
208** All of the Organization XIII bosses have some pretty cool lines during their battles. And then we have Quinton Flynn's wonderful work with Axel, which, to sum all of his lines up: "BURN, BABY!"
209** ''VideoGame/KingdomHeartsII'': The FinalBoss has a strange banter. It is, among other things, the story of two boys who are close friends and, before the game started, rivals, who, after making some horrific mistakes and serious sacrifices, spend three games and the better part of two in-verse years trying to fix what went wrong, find each other, and go home, their rivalry abandoned because there are more important things than one-upping each other, and through it all, never losing trust in each other. The final boss's taunts?
210--->"Sora... are you certain you can trust Riku?"\
211"Riku... are you sure you're not jealous of Sora?"
212** Sephiroth has "Descend.... Heartless Angel", "Give in to the dark!", and if you stray from him without fighting for too long... "What's wrong? Are you afraid?"
213** The final boss of ''VideoGame/KingdomHeartsI''. Due in part to both awesome dialogue and an awesome voice actor, some of the game's most memorable lines are spoken by the BigBad during the battle with him.
214** Saix says some of the most badass lines while trying to pummel you.
215** The DuelBoss against Riku in the first game. Some generic lines made cool by his VoiceOfTheLegion.
216--->"Welcome oblivion!"\
217"It's over."
218** Xaldin's intro line is hilariously prescient given he's considered ThatOneBoss:
219---> "Where's the fun in this?"
220** The BossBonanza of ''VideoGame/KingdomHeartsIII'' against the Organization brings back numerous iconic lines from the villains’ past boss battles, such as Xigbar’s "arm and reload", Ansem’s "submit!", and Xemnas’s "anger and hatred reign supreme". ''VideoGame/KingdomHeartsIIIReMind'' adds a few more for good fanservice like Vanitas’s "too slow".
221* Several boss battles in the ''VideoGame/KnightsOfTheOldRepublic'' games will pause partway through so you can have a brief conversation with the boss. Sometimes, you can convince them to stop fighting you, maybe even join your party, but when you fight Darth Malak, the best possible result is that he admits that he made a mistake going down the dark path before he dies. All the other results just end up with him taunting you, and most of these conversations start out as taunting and VolleyingInsults.
222* The sequel to [=KotoR=], ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' only features this once, but it's crucial to defeating him. Sion is a Sith Lord only held together by pain and the darkside, but he is effectively invulnerable to normal damage. You effectively pause in combat to persuade him to fall apart, if you're particularly good at persuade his stats will drop like a rock too.
223* Inverted in ''VideoGame/TheLastStory'', where it's the main characters who continuously discuss about the possible weaknesses of the bosses they fight. There are a few exceptions, such as human (or humanoid) bosses who can speak.
224* ''Franchise/MassEffect'':
225** Harbinger's battle quotes during ''VideoGame/MassEffect2'': "This hurts you", "You cannot resist", "This is what you face", "Face your annihilation", "You are bacteria", "You are shortsighted", "Pitiful", "We will end you", "We are the beginning, you are the end", "I sense your weakness", "Your attacks are primitive", "You cannot sustain your attack", "Your attack is an insult", "You are no longer relevant", "My attacks will tear you apart."
226** Kai Leng in ''VideoGame/MassEffect3'' tries this out during the final battle with him. It backfires.
227--->'''Kai Leng''': [[IShallTauntYou You're still slow, Shepard!]]\
228'''Shepard''': [[ShutUpHannibal I'm only slow because]] ''[[ShutUpHannibal I'm not running!]]'' You ran at [[spoiler:the Citadel]]! You ran on [[spoiler:Thessia]]!\
229'''Kai Leng''': [[LameComeback Sh... shut up!]]
230* ''VideoGame/{{Miitopia}}''
231** The General boss even talks in battle, though not to the player. He only does this to the Besmirched Noble's Son.
232** The FinalBoss ([[spoiler:and Dark Sun]] does this right before his HPTo1 attack.
233* This is a tradition in the ''MOTHER'' trilogy. Each of the game's final bosses interrupt the action every turn to say something, and then attack.
234** ''VideoGame/EarthBoundBeginnings'' has [[spoiler:Giegue's {{Reveal}} that Ninten's great-grandma Maria raised him, and how George stole vital information from his planet that could be used (but, unknown to Giegue, never was) to betray his people. He then pulls the YouFool card and brags that they cannot hope to stand against him. He then lets Ninten, and only Ninten, know that WeCanRuleTogether, and when Ninten refuses, he stops bantering. When they sing Maria's song, he screams at them to stop.]]
235** ''VideoGame/EarthBound1994'' has [[SayMyName Ness]], [[MadnessMantra Ness]], [[YouCannotGraspTheTrueForm Ness]], [[MemeticMutation Ness]], [[TragicMonster Ness, Ness]], [[EldritchAbomination Ness]], [[MadeOfEvil Ness]], [[WoobieDestroyerOfWorlds Ness]], [[EldritchLocation Ness]], [[SuddenDownerEnding Ness...]] Giygas says other stuff, too, none of it any less disturbing.
236*** [[NightmareRetardant Quack, Quack, Quack, Quack, Quack...]] [[HelloInsertNameHere Nom, Nom, Nom, Nom, Nom...]] [[InherentlyFunnyWords Pants, Pants, Pants, Pants, Pants...]]
237** ''VideoGame/{{MOTHER 3}}'' has [[spoiler:two: Porky brags about how you can never defeat him and his immortality (simultaneously implying WhoWantsToLiveForever). The Masked Man doesn't talk himself, but Hinawa interrupts, begging the brothers to stop fighting.]]
238* ''VideoGame/NocturneRebirth'' gives lines to Idith, Ristill, Hypnosis, Shylphiel, and Khaos during their boss battles. As an inversion, some of the minor bosses like Wind Guardian will only have dialogue from the main character, who usually explains how to deal with their attacks.
239* ''VideoGame/OctopathTraveler'': This occurs in two separate Final Boss battles, Ophilia's and Therion's. Ophilia's is voiced, but Therion's is not.
240* ''VideoGame/OctopathTravelerII'' has even more boss banters than the previous game, to the point that ''every'' character has one:
241** When the Darkling becomes totally consumed by darkness and can only growl in pain, Ochette says that she want to end its pain as soon as possible.
242** Halfway through the battle against Trousseau, his mask is destroyed, revealing a violent and broken man inside. Trousseau comments on how Castti will never understand him, Castti explains to him that life is always worth living for, and Trousseau has a VillainousBreakdown, telling Castti that he'll help her by killing her.
243** Throné has this with Mother, Father and Claude. During the first one, Mother expresses pure hatred towards Throné while the latter is dedicated to killing her; when fighting Father, bother Throné and Father become unstable as Father reveals that he wants her to kill him; and while Claude keeps complimenting Throné on how powerful she is, Throné expresses disgust towards Claude.
244** Professor Harvey angrily commenting on how he could never beat Osvald with his researches, when Osvald learns the One True Magic via ThePowerOfLove. Osvald on the other hand comments that Harvey has never changed for the better.
245** When Roque has a breakdown in his steam tank, Partitio tells him that he always looks up to him and wants to help him see his error.
246** Between the two battles against Dolcinaea, just as Agnea is about to give up as she sees the crowd cheering for Dolcinaea, she is cheered up by the people she's helped in her way, and she picks herself up and ready to perform a duet with Dolcinaea.
247** Captain Kaldena shows Temenos the concept of shadow magic, tries to use the shadow magic to empower herself, only to be consumed by it.
248** Mugen saying that he'll execute Hikari, calls him the shame of Ku, and also calls him a "sentimental fool" when Hikari says that he'll fight against him for his friends.
249* Common in ''VideoGame/{{Persona 3}}'' and ''VideoGame/{{Persona 4}}'', though in the former it only appears when fighting Strega, [[spoiler:the last boss]], [[spoiler:[[OptionalBoss Elizabeth]], and your teammates]] in ''The Answer''; the other bosses, being Shadows, don't speak human languages. In the latter, every plotline boss does it.
250* In ''VideoGame/Persona5'', each of the major targets the Phantom Thieves confront will have something to say, which can depend on how the battle is progressing.
251* As of the [[VideoGame/PokemonDiamondandPearl the fourth generation games]] of ''Pokémon'', important bosses, such as Gym Leaders, will taunt the player based on the context of the battle, such as when they send out their final Mon.
252* Many ''VideoGame/ResonanceOfFate'' bosses find deadly combat to be the best time to exposit their political and religious philosophies.
253* ''VideoGame/ShinMegamiTenseiIV'' and its sequel ''VideoGame/ShinMegamiTenseiIVApocalypse'' actually allows you to respond to the banter, with your choice affecting the battle -- a boss may feel intimidated or disgusted, lowering stats or eating his Press Turns, or you might gain stats as you get into the fight. Miss the correct choice and instead the boss will power up, or you will start losing heart. In the last fights, it's very important you actually think the available options -- actually picking the answer that does not help you might well spell doom for you and your team.
254* ''Franchise/SuperMarioBros'':
255** In ''VideoGame/PaperMario'' most of the Boss Banter follows a progression, and they tend to only say something when entering a new phase and when you discover a weakness. Although the Koopa Bros. alternate between two units of chatter while they're hidden in a lame Bowser disguise, and later, when they're out of it, say "Woah! We're going over!" when Mario throws them off-balance.
256*** The Final Bosses of the series are the real banterers. Especially the [[spoiler:Shadow Queen]], who, when she becomes invincible, will taunt you until you attack her three parts before [[spoiler:killing everybody in your audience to replenish her HP.]]
257*** The most prominent of these is probably Rawk Hawk -- a grandstanding [[ProfessionalWrestling Professional Battler]] who is in it for the ''show''.
258** In ''VideoGame/MarioAndLuigiSuperstarSaga'', Fawful chats at you throughout his ''entire'' fight. This would probably get annoying, if Fawful wasn't made of concentrated funny and [[DoomyDoomsOfDoom doom mustard.]] (Oddly enough, he doesn't say a single word when you fight him in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', though he does engage in some Evil Laughing.)
259** In ''VideoGame/MarioAndLuigiDreamTeam'', a few bosses do this. Popple calls you an idiot and proceeds to annoy the boss he's fought alongside in the process, Earthwake has a seeming meltdown at about one third of its health and talks about how badly its been damaged, and Pi'illodium mocks you every few turns or so in RoboSpeak. Amusingly, the latter actually changes its quotes when its CognizantLimbs are destroyed, going from bragging about how your end is nigh to worrying about its own gradually worsening condition (and then right back to bragging once it heals). The other giant bosses do this a bit too, with the Zeekeeper commenting on the battle as it fights you and Bowser talking about finishing you soon.
260* This is present in most of the 3D ''VideoGame/TalesSeries'' games, the majority of it tending to occur at the beginning of the battle.
261** ''VideoGame/TalesOfVesperia'' has several bosses in which they have an entire conversation with the party as the boss fight is going on, where is where we get this gem from:
262--->'''[[AxCrazy Zagi]]:''' I'm going to kill you, and carve your name into my blood!
263--->'''[[DeadpanSnarker Yuri]]:''' Yeah... that's pretty disgusting.
264** A particularly awesome example is the [[SequentialBoss first segment]] of the FinalBoss in ''VideoGame/TalesOfSymphonia'', with Lloyd and [[spoiler:Mithos Yggdrasil]] alternating between {{Kirk Summation}}s and BreakThemByTalking respectively over the din of the battle.
265--->'''Lloyd''': How can your world be ideal when you've caused countless innocent people to suffer?\
266[[spoiler:'''Yggdrassil''']]: Human. Don't tell me what's right and wrong.
267** In the sequel ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', the party gives {{Kirk Summation}}s to [[spoiler:Richter]], who politely tells them to [[ShutUpKirk shut up]].
268-->'''[[spoiler:Richter]]''': What do you know?! My methods are my business! I don't need ''you'' telling ''me'' what to do!
269** ''VideoGame/TalesOfTheAbyss'' ramps this up by giving nearly every human boss a conversation sequence at the start of the fight... which changes slightly depending on which party members you're using. The FinalBoss even changes more depending on who's ''leading'' the party.
270** ''VideoGame/TalesOfXillia'' has this, though with the addition of stylish animated character portraits that appear as each character speaks their lines.
271* Every major boss fight in ''VideoGame/TimeAndEternity'' engages in this and is the source of much of the game's humor. The only tricky part is keeping the fight going long enough to allow everyone to finish speaking.
272* Nearly all bosses and minibosses in ''VideoGame/{{Undertale}}'', as well as normal monsters, will produce some degree of SpeechBubbles. Some just cycle between a few characteristic lines and some mostly maintain VisibleSilence, but some bosses will carry on a lively dialogue and agree to spare you when they finally run out of things to say. The only exceptions are [[spoiler:ASGORE and "God Flowey,"]] tied to an InterfaceScrew and an UnexpectedGameplayChange respectively.
273* ''VideoGame/TheWitcher'':
274** The first game is filled with banter between Geralt and named enemies. The most is with Azar and the Professor because of their history of chase and false finishes, with banter before, after, and throughout combats.
275--->'''Azar Javed:''' Did anyone warn you about pissing upwind?\
276'''Geralt:''' You talk too much.\
277'''Azar Javed:''' You just pissed in a ''tornado''!
278** The third games continues it with its bosses as well. The second one's bosses are mostly monsters.
279* ''VideoGame/TheWorldEndsWithYou'' has most of the major bosses engage in this. Most of EnsembleDarkhorse Sho Minamimoto's more memetastic lines show up in this format.
280* ''VideoGame/{{Xenosaga}}'' bosses frequently taunt, curse, or threaten you both in person and over the comm. The second game's FinalBoss has [[spoiler:Albedo]] spend most of the battle simply taunting Jr. Justified because [[spoiler:he wants his brother to finally kill him]].
281[[/folder]]
282
283[[folder:Shoot Em Ups]]
284* ''Franchise/StarFox'':
285** Most bosses in ''VideoGame/StarFox64'' talk during the battle. Surprisingly, Andross himself mostly talks in cutscenes and contacts you during the final level to taunt you, but during the battle, he mostly laughs. The Star Wolf team is especially prone to do this, with Pigma having some pretty cruel banter, such as "Too bad Dad's not here to see ya FAIL!" and the surprisingly harsh (for a Creator/{{Nintendo}} game) "Daddy screamed REAL good before he died!", both referencing how he helped conspire to kill him.
286** ''VideoGame/StarFoxAssault'' manages to use this to disturbing effect during a few of its boss fights: in the Asteroid Belt, Pigma gets assimilated and suffers a LossOfIdentity, General Pepper is taken over in the Corneria stage and [[ICannotSelfTerminate ''begs you'' to kill him]], and then [[spoiler: the Aparoid Queen tries to break the team's spirit via using the information gained from Pigma, Pepper, Rob and Peppy, even going far enough as to use the voice of Fox's father, James. This ends up backfiring, since the Queen didn't do her research on James.]]
287** ''VideoGame/StarFoxZero'' has plenty of banter between the bosses and Fox's team. Andross even manages to get some proper banter during the battle with him.
288* ''Franchise/TouhouProject'' usually restricts boss dialogue to before and after the battle, but some levels feature an exchange with the boss in the middle of the level. ''Ten Desires'' takes it further, with one spellcard of the final boss being her calling for assistance from her two allies, all three of them with dialogue boxes above their sprites, the battle not interrupted whatsoever.
289* ''VideoGame/UltimateCrabBattle''. "'''You''' cannot stand between me... and my '''destiny'''!" and so forth.
290[[/folder]]
291
292[[folder:Stealth-Based Games]]
293* In ''VideoGame/HitmanCodename47'', the drug dealer (read: a living ShoutOut to ''Film/{{Scarface 1983}}'') will interrupt the battle for each and every bullet he gets hit with... ''even when you're using a machine-gun.''
294* Every ''VideoGame/MetalGear'' game from ''VideoGame/MetalGearSolid'' onwards loves this trope -- from Ocelot comparing Snake (favorable or not depending on how long you take) to [[EvenTheGuysWantHim Big Boss]], while The Fury will scream insults at the player when he gets hit, etc.
295* In the final level of ''VideoGame/{{Thief}} II'', the BigBad is aware that Garrett is somewhere in the building, so periodically speaks to him over the loudspeaker, taunting him and trying to get him to give up. Garrett is too smart to allow this to affect him, only muttering "Yeah, yeah, keep talking" under his breath at one point.
296[[/folder]]
297
298[[folder:Third-Person Shooter]]
299* ''VideoGame/DeadSpace2'':
300-->[[spoiler:'''The Marker:''']] YOU WILL ALL BE MADE '''''ONE!''''' [[spoiler:MAKE! US! WHOLE!]]
301* In ''VideoGame/GearsOfWar 3'', [[spoiler:the final fight with the Queen is filled with this.]]
302* In ''VideoGame/KidIcarusUprising'', they don't just talk throughout the boss fights, but the entire level too. In a WorldOfHam, this can be pretty entertaining -- and distracting on higher difficulties. Those that don't speak themselves result in chatter with their rulers/manipulators (Cragalanche, the Underworlder rematches, Phoenix), between Pit and Palutena (Twinbellows, Great Reaper), or even between Pit ''[[TalkingToThemself and Pit]]'' [[spoiler:namely, Heart Of Hades]].
303* ''Franchise/ResidentEvil'':
304** ''VideoGame/ResidentEvil4'': The boss battle with Salazar is the ONLY boss battle (besides the final boss) to talk with you. And it can be used very tactically, as he only talks for 3 reasons, besides his introductory "You will suffer like Ashley did": Whenever you shoot the Verdugo, he mocks you saying things like "That tickles"; whenever he grabs with you with the tentacle; finally, he talks when he uses his OneHitKill move. Which is very useful, since you can tell when to dodge.
305** ''VideoGame/ResidentEvil5'': Every boss-fight with Wesker involves him taunting you and/or explaining his [[TheSocialDarwinist evil plan]] in great detail. Towards the end, Chris finally had enough...
306--->'''Wesker:''' The human race requires judgment.\
307'''Chris:''' And you're going to judge us? Do you get all your ideas from comic book villains?
308* ''VideoGame/RiskOfRain2'': Mithrix uses the in-game chat box to sling insults and taunts to the player until the very end.
309-->'''Mithrix:''' Now is the time for fear.
310* ''Franchise/{{Splatoon}}'':
311** The FinalBoss of ''VideoGame/Splatoon1'', [[spoiler:DJ Octavio]], is quite the chatterbox. The Japanese and European versions of him engage in the usual mixture of threats and braggadocio, while the [[{{Woolseyism}} American localization]] stands out for making him a veritable fountain of gleefully over-the-top [[PungeonMaster puns]] and [[EvilIsHammy ham]].
312** The trend continues in ''VideoGame/Splatoon2'', both with the final boss of Octo Valley, [[spoiler:DJ Octavio ''and'' [[BrainwashedAndCrazy Callie]]]], and the final boss of [[DownloadableContent Octo Expansion]], [[spoiler:Commander Tartar]], with the latter forgoing the bravado in favor of [[spoiler:typical [[RestartTheWorld world-resetting]] [[AIIsACrapshoot AI chatter]]]].
313* Every boss in John Woo's ''VideoGame/{{Stranglehold}}'' will do this during your battle with them.
314* The bosses in ''VideoGame/SyphonFilter'' do this. When they go off at Logan's feelings for Lian, it's pretty effective.
315* ''VideoGame/{{Warframe}}'' has its bosses not only taunt you during the lead-up to their arena, but when you actively engage them they will have certain lines as they confront the player(s). While this is expected from the Grineer and Corpus, it begins to get creepy when the Infested start speaking. And then there's the special mini-bosses you can summon, such as the Grustag Three, Zanuka, and The Stalker.
316* In ''VideoGame/ZombieInfection'', [[spoiler:Blackburn]] in his OneWingedAngel form will repeatedly taunt you during his penultimate boss fight. Impressive, considering he's a monstrosity of an ex-human who somehow still have enough sentience.
317--> Embrace your inferiority!... Feel the wrath of a deity!
318[[/folder]]
319
320[[folder:Turn-Based Strategy]]
321* ''VideoGame/FinalFantasyTactics'' -- Quite a few story battles consist of Ramza arguing with his opponents[[note]]And if necessary ''rising from the dead'' to do so[[/note]], trading dialogue (and/or banter) at various (scripted) points of said battle, turning these fights into an exercise in ShutUpHannibal. If you take along the right special characters to the right story battles, they've got some optional dialogue, too.
322* In a few battles in ''VideoGame/FinalFantasyTacticsAdvance'', such as both battles with Babus, and [[spoiler:the fight with Ritz and her clan in the penultimate mission at Siena Gorge]], Marche will exchange words with the boss at the start of Marche's first turn.
323* Quite a few bosses in ''VideoGame/FireEmblem'' will say something along these lines when you first attack them, or when a specific character who has ties to them attacks them. For example, in the second chapter of ''VideoGame/FireEmblemEngage'', Lumera, who's the boss of a training battle, tells her child [[PlayerCharacter Alear]] and their stewards Vander, Clanne and Framme not to hold back against her.
324* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has The Phantom, a large opera-singing ghost Rabbid who holds a massive grudge against Mario. He's one of the only two characters in the game to have proper voice acting, and [[LargeHam he has quite a lot to say.]]
325-->'''"IIIIIMBICILE!''' I'm a national treasure!"
326* ''VideoGame/SuperRobotWars'' in all of its incarnations does this. Oftentimes, this only happens when the current boss you're up against has some relation to the person that's attacking them, but the final boss of a game almost ''always'' has a few lines of conversation with any conceivable member of the group. Banter also accompanies [[https://www.youtube.com/watch?v=sMlJUDBFpwU&translated=1 literally every attack delivered, received, dodged, or intercepted]]. (Warning: Video contains spoilers in the above-mentioned variety of Boss Banter.) And even ''that'' is sometimes preceded by unique one-liners when fighting bosses.
327* In ''VideoGame/TelepathTactics'', most bosses have taunts for when they first attack or are attacked. [[ClimaxBoss Archos]] and [[FinalBoss Tarion]] will also talk a few more times as the battle progresses.
328* Every boss in ''VideoGame/VanguardBandits'', [[EnemyChatter and even a few grunts]], will have lines once you attack them. Faulkner takes the top position, as he regularly taunts the party without being attacked.
329* In ''VideoGame/YuGiOhCapsuleMonsterColiseum'', duelists will say different things depending on how the duel is going, when monsters are attacked or destroyed, when you take a long time to move your pieces, and when losing or winning. There's also banter before and after the fights.
330[[/folder]]
331
332[[folder:Wide Open Sandbox]]
333* Sasha from ''VideoGame/{{inFAMOUS}}'' keeps talking about being in love with you and being angry about you loving another woman while you fight her. [[spoiler:She at one point mistakes you for [[BigBad Kessler]], foreshadowing TheReveal at the end]]. Kessler too, made funnier [[spoiler:or more sad by the fact that, as he is Cole, he knows exactly what to say to make him feel bad.]]
334[[/folder]]

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