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1[[quoteright:275:[[TabletopGame/DungeonsAndDragons https://static.tvtropes.org/pmwiki/pub/images/88161_620_9_9393.jpg]]]]
2[[caption-width-right:275:[[ObviouslyEvil Something tells me he's not summoning]] CrystalDragonJesus.]]
3
4->''All the girls on the block knockin' at my door!\
5(I got the recipe!)\
6Wanna know what it is make the boys want more!\
7(Now you belong to me!)''
8-->-- '''Music/LittleMix''', "Black Magic"
9
10[[BadPowersBadPeople "Bad" powers]], [[TheDarkArts the stuff]] that the AntiHero, EvilSorcerer or WickedWitch uses, and the EvilCounterpart of WhiteMagic. Probably called this because we tend to think of [[DarkIsEvil darkness as evil]]. If heroes use it, they're headed for a fall, or at least AnAesop. Black Magic has the tendency to [[TheDarkSide corrupt more than just the actions it enables]].
11
12There are three factors that determine whether a power is Black Magic or not.
13* '''Source''': If it's gained from the DarkSide, a DealWithTheDevil, a ReligionOfEvil, SealedEvilInACan or an EldritchAbomination, it's almost always Black Magic. Other sources can include channeling [[ThePowerOfHate hatred]], "evil", TheCorruption or {{hellfire}}. This sometimes but [[DarkIsNotEvil not always]] includes [[CastingAShadow Elemental Darkness]].
14* '''Cost''': What is required to make the magic work. Even if it saves kittens, if fueling {{mana}} requires committing heinous acts of evil, such as [[PoweredByAForsakenChild stealing others]]' LifeEnergy, [[YourSoulIsMine souls]], or [[BloodMagic blood]]; HumanSacrifice; [[ColdBloodedTorture cold-bloodedly torturing others]]; murdering others; destroying innocence; or even working with [[HumanResources dead bodies]] (because it shows a lack of the respect DueToTheDead); it's probably Black Magic. (Note, using your ''[[CastFromHitPoints own]]'' LifeEnergy doesn't necessarily fall under this.) Using EyeOfNewt that you had to do [[KickTheDog horrible]] [[MoralEventHorizon things]] just to collect is also a bad sign.
15* '''Effect''': The magic is directly constructed for the [[{{Curse}} suffering, control, or needless death of others]].
16
17As a rule, any of these factors will make something Black Magic; they can't be offset by the others being positively good.
18
19Also beware of the side-effects. Gaining and using Black Magic will often have a "[[TheCorruption corrupting]]" effect on its practitioner's character, causing [[JumpingOffTheSlipperySlope grey actions to go to black very quickly]]. This generally coincides with [[WithGreatPowerComesGreatInsanity a similar degradation of the practitioner's mental stability]], or at least give rise to a thought that they are AboveGoodAndEvil. More often than not, it also causes rapid degradation of the user's own body, requiring ''more'' Black Magic to maintain their physical condition. Even if not, the power they have accumulated may eventually entice them to [[ImmortalitySeeker seek immortality]].
20
21For a more detailed description of side-effects, see ThisIsYourBrainOnEvil. If a partial DemonicPossession is the source of your Black Magic, you are in very real danger of a total GrandTheftMe -- heck, you may be in danger of this even if it ''isn't''.
22
23In some settings, ''all'' magic (or at least magic that doesn't come from the gods or some other divine source) is Black Magic; for this, see MagicIsEvil.
24
25Remember that EvilIsNotAToy. See also ArtifactOfDoom and TheDarkArts. Compare and contrast WhiteMagic. May overlap with CastingAShadow to some extent.
26
27A practitioner of Black Magic could be [[DarkIsNotEvil "dark but not evil"]] if he's a [[AntiVillain sympathetic figure]] -- perhaps a ReluctantMonster BlessedWithSuck. See HeroicWillpower, FaustianRebellion and BadPowersGoodPeople. Not to be confused with BlackMage, which is all attack magic and no healing, though there can be some overlap because this trope doesn't usually lend itself to healing, either.
28
29See also BadPowersBadPeople, PsychoSerum. Not to be confused with Creator/ShirowMasamune's ''Manga/BlackMagicM66'', using magic to [[CastingAShadow manipulate and create darkness]], or magic users of African stock.
30
31----
32!!Examples
33
34[[foldercontrol]]
35
36[[folder:Anime and Manga]]
37* ''Manga/NegimaMagisterNegiMagi'':
38** Love spells are forbidden because they reach into someone and change their private self. In addition, Negi knows a forbidden spell that would result in killing a demon instead of binding or banishing it. What the details or consequences of such a spell would be are not shown, as he chooses not to use it, but… [[WhatMeasureIsANonHuman it is a]] ''[[LegionsOfHell demon]]'', which is just another race in the Magic World.
39** Later on, Negi learns a technique called Magia Erebea, which depends on negative emotions such as hate, rage, fear, or sorrow, and takes a major toll on the user's body and soul. According to a demon Negi fights later, it works by the magician taking an offensive spell into himself for empowerment--[[spoiler:basically, swallowing your own lightning spell to become a human thundergod]]. This is later revealed to be an aversion, however; the actual technique is actually more of a YinYangBomb, and while using it enough will eventually turn Negi into a demon, this is because it wasn't designed to be used by humans to begin with.
40* The Philosopher's Stone in ''Manga/FullmetalAlchemist'' definitely counts, seeing as it basically [[spoiler:costs [[PoweredByAForsakenChild thousands of lives]]]].
41* The alchemy of ''Anime/FullmetalAlchemist2003'' eventually turns out to be [[spoiler:fueled by the death and suffering of those in RealLife Earth, and is implied to be behind the world wars]].
42* Arguably, Hiei's Dragon of the Darkness Flame technique in ''Manga/YuYuHakusho.'' It falls under the category of {{hellfire}}, as it comes from the demon underworld. However, it only requires a sacrifice when the user is not strong enough to control it ("I suppose just my right arm will do,") and is used by Hiei to fight various enemies who have less-than-honorable intentions.
43* The ''Franchise/YuGiOh'' franchise has the Shadow games, which utilize dark magic and utilize rules for each game.
44** Also, there's the Dark Magician (actually called the Black Magician in Japan) and his extended family, all [[CastingAShadow Dark type Spellcasters]]. Though the Dark Magician itself was created through a noble cause, only uses his own life energy, and his purpose is to defend the Pharoah. The card is also used by Yugi, the main protagonist, who isn't evil.
45%%* England in ''Webcomic/HetaliaAxisPowers''. Used for comedy.
46%%** The manga brings up a second Black Magic user, Romania.
47* In the ''Manga/FairyTail'' world, the title "Black Mage" [[BigBad Zeref]] is taken very seriously.
48** Somehow subverted. There are forbidden spells, but [[CastingAShadow Darkness Magic]] (not to be confused with black magic), as well as [[CastingAShadow Shade Magic]] are not [[DarkIsNotEvil necessary evil magic]] and is tolerated. The (former) Guild Master José being a user of the latter, and there are some good mages like [[GentleGiant Simon]], [[NiceGirl Mirajane]] and [[TheAtoner Jellal]] are users of Darkness Magic (Simon has this as his main magic). Ditto for Shadow magic and Shadow Dragon Slayer magic.
49* Fabia Crozelg of ''Manga/MagicalGirlLyricalNanohaVivid'' and her [[WickedWitch True Witch]] style of magic, which includes commanding different kinds of [[OurDemonsAreDifferent devils]] and utilizing a wide variety of {{Curse}}s. When [[WarriorMonk Sister Chantez]] of the [[SaintlyChurch Saint Church]] sees her for the first time, she remarks that she's probably the complete opposite of Fabia professionally.
50* Tohru invokes the name of dark gods [[MundaneUtility for the purpose of making food delicious]] when she gets a job at a MaidCafe in ''Manga/MissKobayashisDragonMaid''. She also teaches the spell to the rest of the staff when she quits (whether or not it actually casts a spell when they do so isn't specified, but the customers seem to enjoy the theatrics).
51* Forbidden Magic in ''Manga/BlackClover'' is this, using negative mana from the underworld to cast powerful spells that break the laws of magic, at the cost of destabilizing the soul and the caster losing their humanity, developing [[HornedHumanoid wegs]] as a result. Types of Forbidden Magic include Mythical Beast Magic, which regenerates an entire arm, and magics used by devils, who are from the underworld, such as [[WordsCanBreakMyBones Word Soul Magic]].
52[[/folder]]
53
54[[folder:Comic Books]]
55* In ''ComicBook/BlackMagick'' the witch-hunting organization Aira tracks down and executes those witches who use black magic. They believe that once a witch starts using black magic, no matter how good-intentioned or minor the first instance was, [[SlowlySlippingIntoEvil they will inevitably fall deeper and deeper into villainy]]. Unusually for {{the witch hunter}} trope, they do not believe that [[MagicIsEvil all magic is black magic]] and stress that they must NeverHurtAnInnocent.
56* Some versions of ''ComicBook/RedSonja'' use black magic wielders as villains, depending how much realism the writer is using. Thulsa Doom is the most famous.
57* ComicBook/DoctorStrange has the ability to use such magics (and, in fact, was proclaimed "Master of Black Magic" back in his first appearance), but he rarely employs such magics as it is basically taking the power of a dark entity and using its power.
58[[/folder]]
59
60[[folder:Fan Works]]
61* ''Fanfic/ChildOfTheStorm'' mixes the ''Franchise/HarryPotter'' and ''Literature/TheDresdenFiles'' versions of this, and it is repeatedly underlined as being incredibly dangerous, corrupting and addictive, with one of the main villains being an absolutely terrifying AxeCrazy OmnicidalManiac {{Necromancer}} and borderline HumanoidAbomination. However, a distinction is made between wandless and wanded black magic, with wanded practitioners able to get away with much more since their wands serve as buffers against the fallout, sort of like the Black Staff, so they're not likely to go insane (or at least, do so anywhere near as quickly as their wandless counterparts). Equally, though, it is pointed out that if you're willing to use that sort of magic, you've got a dark streak, and if you're using it often, you're unlikely to be very nice or very sane, so it's a fairly moot point.
62** The reasoning for why mind magic affects wandless practitioners in a way that it doesn't non-magical telepaths is that magic is slightly alive in a way that psychic energy isn't, and doesn't respond well to being twisted like that. However, again, it is mentioned that a telepath who routinely screws with people's heads is unlikely to be nice or sane, to the point where there's basically no difference between a rogue psychic and a warlock (a wizard gone bad). In Chapter 68, Betsy Braddock tells Harry that the White Council has executed rogue psychics in the past. Not often, but they've done it.
63** Being able to handle Dark Magic without being changed by it is a requirement of being the Sorcerer Supreme, and both Strange and Wanda (his former apprentice and heir apparent) are mentioned as being capable of it, though Wanda says that she hates doing so.
64* ''Fanfic/EquestriaAHistoryRevealed'': According to the LemonyNarrator, this is what powers Celestia and [[spoiler:the Elements of Harmony]]. Of course, this is the same pony who says that [[spoiler:[[InsaneTrollLogic because baking cannot be explained, and neither can dark magic, that baking must be dark magic]]]], so it's best to [[PlayedForLaughs take her words with cautious belief.]]
65* Necromancy and Mind-affecting magic (including mind control and mindreading) is classified as this in ''Fanfic/TheFreeportVenture''. It's not inherently corruptive, but it does often lead to SlowlySlippingIntoEvil because it's such an easy path to power with no drawbacks (at first, anyway). Sunset Shimmer struggles a lot with the temptation to use this kind of magic, especially since her talent for picking up on any school of magic means it comes to her ''very'' easily. The fic also shows that Necromancy can go both ways, with two of its {{Arc Villain}}s. Rising Fire is an evil lich obsessed with revenge who freely kills and reanimated pony corpses, while the unnamed Bokor simply uses washed up drown bodies for cheap labour [[spoiler:and is killed by [[VanHelsingHateCrimes Strumming]] for it]].
66* ''Fanfic/HellsisterTrilogy'': Mordru is an evil and immensely powerful sorcerer who uses black magic for all kind of nasty effects, from splitting souls to run-of-the-mill disintegration. One of his goals is to merge with the source of all black magic in the universe to ascend to godhood.
67* Trug from ''ComicBook/{{Shazam}}'' fanfic ''Fanfic/HereThereBeMonsters'' is a powerful black sorcerer.
68-->Trug spoke an incantation. A bolt of black force leaped from his fingers and struck Junior in the chest. The World's Mightiest Boy gasped. Freezing coldness paralyzed his lungs and spread through his body.
69* ''Fanfic/TheNightUnfurls'':
70** [[LadyOfBlackMagic Olga]] uses this as a means to turn Garan into a {{Mordor}}.
71** Shamuhaza uses this to create a legion of [[EliteMooks Elite Mooks]], known as "the Neverborn experiments". A component of [[spoiler:[[TheseAreThingsManWasNotMeantToKnow the Eldritch Truth]] pursued by the Mensis scholars]].
72** Summoning [[OurMinotaursAreDifferent minotaurs]] like what Grishom did in Chapter 26 is seen InUniverse as dark magic. Doing so in Ken, the capital of Eostia, is seen as a death sentence.
73* Subverted in ''Fanfic/{{Outcast}}'', a ''Webcomic/HetaliaAxisPowers'' HighschoolAU -- although [[spoiler:England's]] powers are consistently referred to as "Black Magic", the magic itself seems to be pretty neutral and he uses those powers to assist the student council in running the school. While he can commune with the dead and monitor the whereabouts of the school's students remotely, he can also [[spoiler:summon a unicorn]] (which is about as "goody goody" as magic can get), and it's noted that he could probably perform an exorcism if need be. His powers also enable him to get information on the origin of [[spoiler:Sweden's curse]] from the spirit world.
74* ''Fanfic/PrincessOfTheBlacks'':
75** True black magic is bestowed by one of the seven Dark Powers, and usually requires some fairly nasty things to fuel it (Death's mages have to kill people to fuel their magic, Tiamat's mages must inflict pain and suffering, Nyarlathotep's mages burn up fragments of their own soul, etc). There is also ''dark'' magic (such as the Unforgivables), which anyone other than a white mage can use. Dark magic is generally more powerful than neutral magic, but can usually only be used to cause pain, death, and other destructive uses. True dark spells are fairly rare, but Jen's unique freeform casting style lets her turn almost any spell dark by infusing it with hatred and sadism.
76** However, one of the major plot points is that "dark magic" has become an umbrella term in the Wizarding World for any kind of forbidden or regulated magic, including both true dark magic (such as the Unforgivables) as well as things like Evocation or fleshcrafting which are dangerous or obscure, but morally unaligned.
77* In the ''Vocaloid'' fic ''Fanfic/RottingCamellias'', Meiko uses this to power her CircusOfFear.
78* In ''Fanfic/SplitSecondMyLittlePony'', Sparkle's body runs on the stuff and is immune[[note]]mostly[[/note]] to its corrupting effects.
79* Fanfic/TurningRedSecretsOfThePanda: Jason Vaugn [[spoiler:and his ancestors]] have the ability to control corrupted red panda spirits as opposed to the relationship [[WesternAnimation/TurningRed Mei]] and her family have with their spirits.
80[[/folder]]
81
82[[folder:Film -- Animated]]
83* Rothbar and following [[BigBad Big Bads]] in the ''WesternAnimation/TheSwanPrincess'' movies, all clamor for the power of 'The Forbidden Arts', the magic of Change, Creation and of course, Destruction. The powers themselves tend to take the form of a glowing crystal ball that, if destroyed, takes the powers away from anyone using them--[[MadeofExplodium explosively]]. [[spoiler:The less than perfect final movie takes it up to eleven when it reveals that the Forbidden Arts are a [[EldritchAbomination living entity]]]]
84* ''Animation/WhiteSnake2019'': The General and his apprentice practice a form of UsefulNotes/{{Taoism}} associated with evil and darkness and fuel their powers by taking essence from other beings, especially snakes. It also takes its toll on their bodies. The General is [[EvilMakesYouUgly already wrinkled and disfigured]], and the apprentice face is starting to show disfigurement on his lower jaw.
85[[/folder]]
86
87[[folder:Film -- Live-Action]]
88* The dark side of the Force in ''Franchise/StarWars''. The more you use it, the more physically and mentally corrupt you become, and the more corrupt you become, the less you worry about little things like morality and bodily corruption-it's a vicious cycle. Strangely, no source ever seems to mention how one side effect of long-term exposure to the Dark Side is [[EvilIsHammy an increased amount of hamminess]].
89** This is taken to new heights in the Expanded Universe, where Sith Alchemy is an actual, defined practice that ranges anywhere from making indestructible swords to turning preexisting species into horribly warped monstrosities, and in one or two occasions full-blown, not-even-bothering-with-the-technobabble ''[[http://starwars.wikia.com/wiki/Zombie necromancy]].'' Sith Alchemy is pretty much Magic, and most writers make absolutely no attempt to [[DoingInTheWizard justify it as some sort of biological side-result to do with midichlorians]].
90** Nightsister Magick also falls into the same category. While similar to Sith Alchemy, Magick is exclusive to the Nightsister of Dathomir, who use it for teleportation, invisibility, demonic possession, necromancy, and even puppeteering of sentient beings.
91* In ''Film/TheLastWitchHunter'', the Dark Magic is described as non-elemental magic with no purpose other than to hurt, using poisons and HumanResources to work. However, it seems that BadPowersBadPeople isn't necessarily in effect, as good witch, Chloe is a DreamWalker while dreamwalking is considered a Dark Magic skill.
92* ''Film/WarCraft2016'' has the fel. It requires souls as fuel, corrupts anyone who as much as has contact with it into serving its causes and heavily mutates the user.
93[[/folder]]
94
95[[folder:Literature]]
96* In ''Literature/{{Acacia}}'', all MagicIsEvil to some degree because it's humans' flawed and corrupted copy of [[TheCreator Elenet]]'s song, something that no human can hope to truly duplicate. However with [[BadassArmy the Santoth, the evil wizard army that conquered much of the world]], they have been taught only BlackMagic such as cursing people with undeath, casting spells that only mutilate or kill, cause disease, summon demons etc. And worse yet, they've been geased to have to regularly use magic or they'll suffer great pain.
97* ''Literature/LabyrinthsOfEcho'': Subverted:
98** Magic is indeed divided into White and Black, but only in terms of subject: Black magic deals with tangible materials while White deals with images, thoughts, souls and other ethereal matters.
99** Moreover, this means that Black magic is used ''mostly'' in the kitchen or to make amulets, while strong White is what's used to make things... less corporeal. The highest-level White magic spell humans can cast is the highly destructive Green Fire: if it touches anything (save the strongest barriers), that something vanishes -- no remains.
100** There are some things considered dark or forbidden, mostly those including some degrees of human sacrifice or world-ending effects.
101* ''Literature/TheToughGuideToFantasyland'': The Black Arts are a collective name for magics of the unsavory sort, which mostly appear to revolve around enslaving people and summoning demons. Most magic of this sort seems to require a human sacrifice or at least a lot of blood, which practitioners of the Black Arts will get by nabbing convenient targets, who usually happen to be the Tourists or someone close to them. Practitioners can range in skill from simple beginners dabbling with forces that will eventually corrupt them to skilled adepts gleefully performing atrocities, and can appear both as agents of the Dark Lord and running their own little enterprises.
102%%* ''Literature/TheElricSaga'': In the ''Stormbringer'' universe, all magic is inherently chaotic, even when used by the powers of Law, but chaotic isn't ''inherently'' evil.%%So how is t an example?
103* ''Literature/HarryPotter'' features a wide array of techniques that fall under TheDarkArts:
104** The three Unforgivable Curses are so named because under most circumstances, using any of them will earn you a life sentence in [[TheAlcatraz Azkaban]]. However, Aurors are permitted to use them against suspects, and some "good" mages cast these as well in the Potter Verse (Harry included). Aurors were first granted the right to use these during the First Wizarding War, which might fit with the "corrupt government" motif (Barty Crouch Senior describes it as "fighting fire with fire"), but no one ever calls Harry or the other good characters on it.
105*** ''[[OneHitKill Avada Kedavra]]'', or the Killing Curse, is forbidden in the same way gun control is practiced in Great Britain.
106*** ''[[AgonyBeam Crucio]]'', the Cruciatus Curse, not only causes pain as ColdBloodedTorture, but also only works if the caster is really sadistic. Righteous fury only stings a bit.
107*** ''[[HypnoRay Imperio]]'', the Imperius Curse, is a forbidden [[BrainwashedAndCrazy mind control]] spell.
108** The Sectumsempra spell causes severe physical damage and cannot be healed by non-magical means.
109** A number of methods for immortality exist, many of which fall under ImmortalityImmorality. For example, creating a [[SoulJar Horcrux]] requires you to split your soul through [[PoweredByAForsakenChild murder]], after which you bind a SoulFragment to a physical object (the Horcrux), thereby tethering yourself to the world of the living. Another method involves killing a unicorn and drinking its blood, also considered an extreme MoralEventHorizon.
110** Any type of necromancy would count. In the Potter Verse, this includes such acts as creating {{Voodoo Zombie}}s called "Inferi" (singular "Inferius"), and resurrecting someone who's been physically killed but preserved through one or more Horcruxes. Harry has the pleasure of witnessing the latter in [[Literature/HarryPotterAndTheHalfBloodPrince the sixth book]], and it's [[BodyHorror not pretty]].
111* In ''[[Literature/TheChroniclesOfThomasCovenant The Second Chronicles of Thomas Covenant]]'', the form of magic in common use is powered by blood. Your own blood is fine, but if you want to do something moderately powerful, someone has to die. In addition, every spell cast in this way has the side effect of making life slightly worse for everyone by feeding power to bad stuff. The books also have other forms of magic used predominantly by EvilMinions.
112* In ''Literature/TheDresdenFiles'', use of Black Magic is constrained by the White Council's Seven Laws of Magic. Black Magic has been shown to be [[AddictiveMagic powerfully addictive]] and can push someone to TheDarkSide, to the point that it's implied the mandatory death penalty for violating the Laws (except in certain, rare circumstances, namely if a council member is willing to put their own neck on the line on the violator's behalf) is probably a good thing.[[spoiler:One member of the Senior Council, the Blackstaff, is given leeway to use Black Magic when the Council ''really'' needs it. The current holder of this office is later revealed to be Harry's mentor, officially assigned to him by the Council because he's the only one who would be allowed to "put him down" if he ever tries using Black Magic ''again'' -- Harry's previous use of magic to kill was ruled to be self-defense, which means they'd at least let someone stick their necks out for him, rather than go straight to the killing. The Blackstaff is in fact a black wizard's staff that lets the user violate the laws of magic without going all evil and crazy. Instead, Ebenezar just gets a lot of nightmares and other guilt issues, but no evil laughter. It also gives its user TaintedVeins while in use]]. A huge part of the reason why Black Magic in ''Literature/TheDresdenFiles'' is so bad is that magic in the setting is based on belief. You can't work magic if you don't honestly and truly believe in employing it both in the way you're using it and for the reasons you're using it. So, when someone uses a magical ritual designed to rip your heart out of your chest, or to invade your mind to make you a meat puppet, or to steal your body or turn you into a zombie, they can only do that because they believe that it is ''right'' for them to use that power on you in that way. There's a reason why those who use Black Magic are generally twisted, vicious, outright evil, and insane. The Seven Laws of Magic are:
113** ''ThouShaltNotKill''. One of the stranger twists to this is that several of these rules only apply to humans. In other words, using magic to kill something that isn't human (like, say, a vampire) is fine, but magically killing a human is Evil and drives you mad.
114** ''Thou Shalt Not Transform Others''. Shapeshifting a human will cause an imbalance in their mind and eventually will turn it into that of the animal they are morphed into. However, a wizard is permitted to shapeshift themselves.
115** ''[[MindProbe Thou Shalt Not Invade The Mind of Others]]''.
116** ''[[MindControl Thou Shalt Not Enthrall The Mind of Others]]''. Mind control will always leave some form of psychological trauma. There are some gray areas, though, such as creating illusions or putting someone to sleep to prevent them from harming themselves or feeling too much pain.
117** ''Thou Shalt Not Reach Beyond the Borders of Life''. How powerful the result of Necromancy is depends on the strength (life force) and age of the corpse. Most corpses intact enough haven't been dead all that long, so for the most part it's useless unless used on a human. Harry himself stays within the rules by [[spoiler:using it on [[UndeadFossils the complete skeleton of a sixty million year old dinosaur]] found in a museum.]]
118** ''[[TimeTravel Thou Shalt Not Swim Against the Currents of Time]]''. Time travel can easily end up tearing the fabric of reality and create paradoxes.
119** ''Thou Shalt Not Open the Outer Gates''. This Law is against the summoning of [[EldritchAbomination creatures from outside our reality]] called Outsiders.
120* In Creator/TrudiCanavan's ''Literature/TheBlackMagicianTrilogy'':
121** Black Magic comes from taking a person's LifeEnergy. While many users of Black Magic are portrayed as evil, as some LifeEnergy can be taken without harming the person, the morality of using it is based on whether the LifeEnergy was given willingly or not. It doesn't help either that this Black Magic is like a super-steroid for mages, [[spoiler:eight renegades from a neighboring empire, where this magic is legal, curb stomp a whole nation.]] While the majority of mages are practically powered by AA batteries, the renegades and anyone else who practices black magic are effectively walking nuclear reactors of magic. [[spoiler:By the end of it the guild pass a decree that effectively leaves the protagonist in a GildedCage, or so they wish to show to the king; every member of the guild is fully aware they stand no chance if they try to force her do something she doesn't wish to.]]
122** In the prequel, ''The Magician's Apprentice'', black magic is simply called "higher magic," and it's expected of all magicians; apprentices feed LifeEnergy to their masters until they've learned enough to be mages in their own right. What keeps it under control and not this trope is that magic must be given consensually in Kyralia. Unlike in Sachaka, commoners with magical potential are left alone, as it would only be ethical to take magic from them if they were apprentices, which isn't usually done because it's not worth the pain in the ass.
123* In Creator/GarthNix's ''Literature/OldKingdom'' series:
124** Free Magic is [[WildMagic primordial and chaotic]] rather than ''evil'', but humans aren't physically or mentally equipped to handle it, so sorcerers inevitably get warped into amoral megalomaniacs with various RedRightHand deformities. It can also be physically corrosive to things it touches. Moreover, the best power source is to find a [[OurSpiritsAreDifferent Free Magic spirit]] and enslave or outright consume it...
125** {{Necromanc|er}}y is an especially fearsome use of Free Magic because it [[YourSoulIsMine enslaves the spirits of the dead]], not merely their bodies -- and therefore motivates necromancers to produce lots of fresh dead. The HeroicLineage of the Abhorsens has the unique power to [[BadPowersGoodPeople use necromancy without being corrupted]], so long as they stick to [[QuietingTheUnquietDead laying the undead to rest]].
126* Death magic in Creator/LoisMcMasterBujold's ''Literature/TheCurseOfChalion'' hits two out of three--it summons a demon from the deity that at least some of the world's residents consider evil, and has the sole purpose of (surprise!) killing the target. However, it also requires the [[CastFromHitPoints sacrifice of the caster]]. Interestingly, because Death Magic is considered (at least in Chalion) to be a bona fide miracle of justice granted by a god, it is not against the law; only ''attempting it'' is illegal, mostly in hopes of preventing people from trying to fake it by more conventional means.
127* In Creator/BrandonSanderson's [[Literature/TheCosmere Cosmere]] novels, several magic systems lend themselves to this:
128** Each form of magic comes from one of the Sixteen divine Shards, each with their own Intent which essentially defines their personality. Powers from Shards like Honor, Endowment or Preservation tend to be fairly neutral powers that can be used for good or bad, but powers from Shards like Ruin, or Odium are unsurprisingly pretty evil.
129** Hemalurgy (derived from the shard Ruin) in ''Literature/{{Mistborn}}''. Powered by HumanSacrifice? Check. BloodMagic? Check. WithGreatPowerComesGreatInsanity? Check. Opens your mind to an omnicidal EldritchAbomination? Yup. It's also ''wasteful'': you can use it to steal power from others, but some of the power is always lost in the process as Ruin literally can't help but destroy. Of course the cost is born by whoever's getting killed to steal their powers, so who cares?
130** Voidbinding and the Parshendi "forms of power" in ''Literature/TheStormlightArchive'' require sharing your soul with the Cosmic Principle Of Hatred (the Shard Odium), [[WithGreatPowerComesGreatInsanity to predictable results]].
131** The Idrian people in ''Literature/{{Warbreaker}}'' consider Awakening to be this, since they believe the Breaths that fuel it to be [[YourSoulIsMine pieces of people's souls]]. Practically speaking, forfeiting one's Breath (each person is born with only one) is undesirable and has some slightly unpleasant side effects, but one can still live a more or less normal life without it. Awakening itself comes from the Shard Endowment and isn't intrinsically good or bad, however.
132* The British author Dennis Wheatley might be best remembered today for his novels dealing with Satanic black-magic cults. Creator/ChristopherLee got a rare chance to play the hero in the [[Film/HammerHorror Hammer Films]] adaptation of Wheatley's ''The Devil Rides Out.''
133* Robert Jordan's ''Literature/TheWheelOfTime'' has the True Power, a form of magic that can only be used if a direct link to the Dark One has been forged, and then only if he decides to allow it. And the eventual fate of those who use it regularly is so terrible that only one of the baddies dares to use it at all. And that's because he's already batshit insane. [[spoiler:As well as the main character, due to him becoming more and more like [[TheDragon Ishamael]] in goals and motivations.]]
134* In Piers Anthony's ''Literature/IncarnationsOfImmortality'' series, even using a purely benign magical item for the best of purposes with no conception that you're doing anything wrong will damn your soul to Hell if the item's original creator used Black Magic to create it. Moral #1: don't buy magic items off eBay. Moral #2: [[CrapsackWorld the afterlife is unfair and arbitrary]].
135** [[spoiler:Averting Moral #2, above, is basically what the whole series is working towards.]]
136* Creator/TamoraPierce's ''Literature/TortallUniverse'' includes, among other things, a mage who forces parents in the local village to give him their children, whom he kills so he can [[PoweredByAForsakenChild transfer their souls]] to giant, sentient, insectlike "killing devices" which he sells to a king as war weapons. Sleep tight!
137* Creator/CSLewis's ''Literature/TheChroniclesOfNarnia'':
138** In ''Literature/PrinceCaspian'', when it looks to the members of LaResistance as if no help from Aslan is coming after all, Nikabrik the dwarf (along with a hag and a werewolf) wants to call the White Witch back to Narnia to help them instead. There's some vague talk about drawing circles and "preparing the blue fire."
139** In ''Literature/TheSilverChair'', when Eustace suggests to Jill that they try to call to Aslan and see if he'll take them into Narnia, she asks, "You mean we might draw a circle on the ground… and write in queer letters in it… and stand inside it… and recite charms and spells?" He admits that he had something like this in mind, but upon further consideration he decides that that's probably "all rot" and that they should just face eastwards and hold out their arms "like they did on Ramandu's island" while they appeal to Aslan.
140* In Creator/GKChesterton's "[[http://ebooks.adelaide.edu.au/c/chesterton/gk/c52fb/chapter30.html The Dagger with Wings]]", invoked for the villain John Strake by a man who declares he will use WhiteMagic against him. [[spoiler:Father Brown deduces that the man telling him the story is, in fact, John Strake.]]
141* In [[Literature/ABootStompingAHumanFaceForever 10 A BOOT STOMPING 20 A HUMAN FACE 30 GOTO 10]] necromancy is lampshaded as black magic because it requires the destruction of something valuable to the spirit that is to be summoned.
142* Used by Valentin Ivashchenko: the protagonist of the ''Warrior and Mage'' series, "Black Earl" Valle, is the strongest necromancer to live for several centuries. Valle makes a major point of neither choosing a divine patron (his choices would be obviously limited) nor borrowing power from anything that will require a greater payment than he can accept, and researching any possibility to discredit this trope. Other spellcasters capable of necromancy are less ethical.
143* Used by Iar Elterrus:
144** When dealing with the new incarnation of the "Bearer of the Gray Sword", the Empire's mages unseal forbidden archives. The spell they find has to be fuelled by sacrificing 10000 humans.
145** In the same setting, the Empire's main magic university not only has a faculty of "pain magic", but produces devices to measure and store the pain of torture victims, just to make sure the tortures don't cut slack to anyone.
146* In Alexey Pehov's ''[[Literature/WindAndSparks Wind and Sparks]]'' series, the main magic school of the Sdis empire is referred to as the "black school". Their spells revolve around necromancy, pain and torture. Interestingly, the necromancers are often referred to as "whites" because they normally wear a white overall.
147* Vadim Zykov's ''Return'' series:
148** Necromancy is the official magic of a country--the strongest necromancer is the king, and gaining ranks means gaining social standing. Spells powered by blood, sacrifice and desecration are par for the course. Most necromancers will cast a spell to return as liches after meeting an untimely end, and the liches are still partly controlled by said country.
149** Shamans of some human tribes possess the knowledge of the Collar and the Black Collar spells. Said spells are woven into slave collars, allowing the owner to inflict any degree of pain upon the slaves, coining the in-universe idiom "Loyalty of the Collared". Black collars are for enslaved mages--they add total blockage of magic abilities to the regular functions.
150** Neither the most hardened criminals nor the most ruthless warlords will harm elves. Those who do will be hunted down relentlessly and subjected to the "Forest's Breath" spell--torture and slow execution.
151** Worlds-travelling elder dragons don't only snack on occasional humans, they fuel said worlds-travelling by HumanSacrifice.
152** Regular dragons have called an [[CameBackWrong undead]] [[EldritchAbomination elder dragon]] to prevent the fulfillment of an obscure prophecy.
153* Modern Russian fantasy often takes up motifs from {{Fairy Tale}}s, among them the character of Baba Yaga and Koshchey the Deathless. Baba Yaga's role varies among authors, as it does in fairy tales, from benevolent or neutral to monstrous and cannibalistic. Koshchey is usually depicted as universally evil with various powers and abilities. Either Koshchey or his followers usually fall into this trope.
154* In L. Jagi Lamplighter's ''[[Literature/ProsperosDaughter Prospero Lost]]'', Theo recounts fighting such magic, including diseases that were released by carelessness or on purpose and [[EvilMatriarch women]] [[HumanSacrifice sacrificing their children]] for [[VainSorceress beauty]].
155* In Creator/RobertEHoward's ''Franchise/ConanTheBarbarian'' stories, [[MagicIsEvil magic is just about always this]]: trafficking with {{Eldritch Abomination}}s, HumanSacrifice, MoralEventHorizon EyeOfNewt, {{Necromancy}} -- and other unpleasantness.
156* ''Literature/ShadowsOfTheApt'': Ucteberi practices this, producing among other things a nightmare to drive a woman to suicide.
157* In Terry Goodkind's ''Literature/SwordOfTruth'' series, magic is defined as Additive and Subtractive, with the "magic sand" for Additive magic being pure white and for Subtractive magic being as black as space. Subtractive magic can also be granted only by making a DealWithTheDevil by the time of the books, though in the past it was available to most mages and neutral. While it destroys things (in contrast to Additive, which creates them) it's not inherently evil. Rather, Subtractive's issue is due to its source, and it reemerges in a neutral way after Richard's born with both.
158* There are three branches of magic which are classed as "black" in ''Literature/TheRiftwarCycle''. The first, and worst, is necromancy, the ultimate violation of nature. The second is arcane life, which involves warping living things to the magician's will, and the third is demon summoning, though in that case it's not the magic itself that's bad so much as the fact that most of the things you can use a demon for once you've got it aren't very nice.
159* Sourcery in ''Literature/TheWitchWatch'' mainly seems to be comprised as this and all magic is condemned as unholy in the eyes of the Church.
160* In Creator/DevonMonk's ''Literature/DeadIron'', Mae's magic twists to this and causes pain. She uses great care to use it only beneficially--keeping out vermin--and laborously learned to undo curses and other dark bindings.
161* In Creator/DevonMonk's ''Literature/MagicToTheBone'', used by Cody's captors.
162* Leo Colston in ''Literature/TheGoBetween'' is obsessed with astrology and the occult. At school he devises a curse on his chief bully; the boy subsequently has a serious accident and Leo gains some respect for his perceived success. He attempts another curse later; it doesn't end happily for him.
163* In ''Literature/ShadowOps'', "Negramancy" is the designation for magical ability to cause decay, rot, and entropy. By its basic nature (and the nature of ''Shadow Ops''' magic system) magic is very powerful and requires relatively little effort to use beyond willpower and mental discipline. A powerful negamancer is a PersonOfMassDestruction who kills and destroys in one of the most horrible ways imaginable, and can do this to ''anything. Tanks rust and fall apart, flesh rots off the bones, plastic breaks down, and electronics corrode. Nothing is safe, and the only shown negramancer in the series, Scylla, has an ugly steak of brutish insanity and a superiority complex that rolls together to make her one of the most terrifying things in the setting.
164* In ''Living Alone'' by Stella Benson, Sarah suggests UsefulNotes/WorldWarI was caused by this. Richard rejects the notion at once.
165* In A.L. Phillips's Literature/TheQuestOfTheUnaligned, all four elemental magics have an element of darkness in them, which every mage must struggle to control. [[spoiler:It is also possible to become a hoshek, a mage of pure darkness. Hosheks can use all four elements fully, but are completely evil and more than a bit crazy. Luckily, they are very rare.]]
166* Mercedes Lackey, Literature/HeraldsOfValdemar series has BloodMagic which operates on a CastFromHitpoints principle; the life sacrificed can be a source of power for a mage. Unless it's a voluntary sacrifice, the practice is flat-out evil: it steals life-energy from other people without their consent, plus a slow, painful death generates more power than a quick one. It's also seductive, even addictive, because it's ''easy'', allowing mages access to power at little cost to themselves.
167* Castle ''Literature/{{Hurog}}'' is PoweredByAForsakenChild. Which was accomplished by magic. The colour of said magic was never mentioned, but one can safely assume that it was ''evil'' magic.
168* A literal example in ''Literature/TheChildrenOfMan'' cycle, where black magic is the corruption of the six color magics. It grants great power (including the ability to access all six forms of magic, something otherwise impossible), but is inherently wicked and forbidden.
169* Necromancy in ''Literature/AnArmyOfTheDead'', which revolves around using the energy of formerly living things to power spells. Oddly enough, the time it was actually used was for a ''good'' reason.
170* Black magic is the subject of the horror anthology ''Literature/ThatHoodooVoodooThatYouDo'' by Creator/RagnarokPublications. The book has the interesting theme the majority of evil magical rituals don't start that way but have had their true purposes forgotten over the centuries so the only people left practicing them are psychopaths.
171* In the short story "The Arts of the Enemy" by Creator/DavidLangford, the "evil wizard" explains to the hero that magic is based on the BalanceOfGoodAndEvil. (Actually, he explains that magic works however the magician thinks it does, but ''his'' theory is that it's based on balance.) He's seen as a villain because he builds up dark powers ForScience, but no one realizes that the EquivalentExchange results in a stream of healing items leaving his lair. He would probably get less heroes bothering him if he was accumulating Light magic, but the thought of having to put the residual Dark into cursed swords and so on horrifies him.
172* In the ''Literature/SchooledInMagic'' series, there is some suggestion that the elves long ago used magic to twist and shape humanity to create the other races. This is just one example of black magic in the books. Black magic is not necessarily forbidden, but it is not taught lightly. The whole world has also been shaped by the use of necromancy, a source of magical power that corrupts and destroys, which is gained through killing people to take their {{mana}}.
173* In the ''Prospero's War'' UrbanFantasy series by Jaye Wells, this is called "dirty magic" (which is also the title of the first book), and is basically taking cheap and dangerous shortcuts. The protagonist, Kate Prospero, is a police adept who uses "[[WhiteMagic clean magic]]" to stop these people, although she has a background in dirty magic herself. [[http://magicenforcementagency.com/home-3/latest-crime-reports/ Find out more on the Magic Enforcement Agency website!]]
174* In ''Literature/AlmostNight'', it's called Anam. It's apparently a controlled substance, since spaceports scan for it along with explosives and weapons. Vampires run on it and the TomeOfEldritchLore is a huge source of it.
175* ''Literature/ShamanBlues'': Any magic that involves blood sacrifices and draws energy from death and suffering is black magic, as it upsets the natural balance, not to mention necessiting killing animals and, eventually, humans.
176* ''Literature/TheTraitorSonCycle'': It's magic derived from death, and is mainly used for necromancy. It could presumably be utilized in the same manner golden and green magics are used, as the two are already interchangeable, but if you're willing to kill someone for their mana, you're likely not using it to light a fire.
177* ''Literature/ThePaperMagician'' has Excision, the magic channeled through human flesh and [[BloodMagic blood]]. In theory the magic could conceivably be used to ''heal'' people, and the caster could stick to using their ''own'' blood...but in practice, everyone who uses it seems to invariably descend into MadDoctor territory or worse. Some of the more advanced spells definitely require HumanResources.
178* Sorcery in ''Literature/TheBarbarianAndTheSorceress''. [[EvilSorcerer Barnabus]] uses it to inflict pain, try to choke [[BarbarianHero Rom]] to death by summoning gold coins in his throat, and summon an EldritchAbomination, which he plans to [[HumanSacrifice sacrifice]] Rom to in exchange for ''more'' power.
179* ''Literature/VillainsByNecessity'': Valerie's magic, which is almost entirely about killing or destroying. She admits this is her specialty. That said, she's capable of other kinds, it just doesn't come up except for a few times.
180* [[CastingAShadow Lightblaring]] in ''Literature/ShadowOfTheConqueror'', which requires the user to become one of TheSoulless in order to use it, and has [[DarkIsEvil a heavy darkness flavor]].
181* ''Literature/DarkHeart'': The priesthood of Vraxor is known for this. Basically all of their magic we see is used for harm. It's not surprising, given he is a {{god of evil}}.
182* ''Literature/TheScholomance'': While {{Mana}} is created through personal effort, ''malia'' is magic power [[VampiricDraining drained from something else's life force]]. Wizards can get away with stealing a bit of energy from plants and insects, but the psychic taint from killing "anything complicated enough to have feelings about it" for a bigger boost causes maleficers to go DrunkOnTheDarkSide and eventually rots them alive.
183* ''Literature/BazilBroketail'': The Enemy's magic is fueled with blood, death or pain. It's only used for creating monsters and inflicting harm on opponents.
184* ''Literature/JohannesCabal'': True {{Necromanc|er}}y can only be gained from a DealWithTheDevil, usually in exchange for the practitioner's soul. Johannes manages to win his soul back from Satan, allowing him to pass as a non-necromancer because he can [[HolyBurnsEvil enter a churchyard without burning]].
185* ''Literature/{{Once}}'': Nell Quick, seemingly through both [[HealingHands natural ability]] and demon worship, gives Thom Kindred [[spoiler: a magically stroke]]; unleashes a [[SuccubiAndIncubi succubus]], and conjures horrifying phantasms.
186* Curiously, in ''Literature/{{Slayers}}'', Black Magic is in fact fueled by the dark energy radiated by the various demonic Mazoku Lords. However, humans can tap into this without ill effects, since this is a divine function to maintain the BalanceBetweenGoodAndEvil.
187** The only rule is the mazoku themselves are immune to any spell from them or a mazoku subservient to them. Thus Shabranigdo, the main Dark Lord, can just choose to not be affected by ''any'' Black Magic. [[spoiler:This is most dramatically demonstrated in the last novel, when a shard of Shabranigdo chooses ''not'' to be unaffected by the dragon slave, and is killed that way.]] Using against a Mazoku Lord a spell summoning the power of him-/her-/itself (or power of servants they created), as Lina put it,
188--->…is like saying: 'Hey, you! Can you help me kill you?'
189*** There's a second rule about Black Magic for Mazoku. They can't cast Black Magic of other Mazoku. Meaning that even as strong as [[BigBad Hellmaster]] and Dynast are, they can't cast a Dragon Slave or any spells of other Lords without killing themselves in the process.
190** Further, there's a distinction made within Black Magic between Curses and Destructive spells. Curses are almost uniformly seen as evil (though the ''really'' twisted stuff is exclusively used by demons). Destructive spells, on the other hand, are value-neutral, given that a large number of Shamanic ([[ElementalPowers elemental]]) spells can accomplish the same result (Fireball, for instance, uses fire spirit, not Mazoku).
191* ''Literature/WitchKing'': Expositor magic is fueled by the enslavement, torment, and [[HumanSacrifice sacrifice]] of intelligent beings, so its practitioners tend to become amoral sociopaths in short order. Kai accidentally learns it through {{Ghost Memor|y}}ies, but avoids its corruption by using his ''own'' pain as a power source.
192[[/folder]]
193
194[[folder:Live-Action TV]]
195* In ''Series/TheBeverlyHillbillies'' episode [[ExactlyWhatItSaysOnTheTin "That Old Black Magic'']], Granny confuses Mrs. Drysdale's study of astrology with her delving into evil spells. Later, a series of misunderstanding leads Granny to conclude Mrs. Drysdale accidently turned herself into a crow as a result.
196* In ''Series/BuffyTheVampireSlayer'', all magic is Black Magic, and is referred to as the 'dark arts', though some spells are more corrupting than others. In season six Willow becomes addicted to the stuff like a drug, and people freak out whenever she uses magic that does nothing more than decorate the house or levitate a book. In season seven, Willow struggles with overcoming her old habits, and briefly snaps after using a simple barrier spell. Willow even uses [[spoiler:innocent blood, the blood of a fawn, in her resurrection spell for Buffy. Kind of a trade-off, as one must die for another to live]].
197* In ''Series/Charmed1998'', practically all dark witches, warlocks, demons, dark lighters, and so forth have used one form of evil-based magic spell one way or another.
198* ''Series/DarkWinds'': Ada practices witchcraft, which involves using magic to harm people per real Navajo belief (usually aided by [[SympatheticMagic something like their hair]]).
199* In ''Series/KamenRiderWizard'', we have the Sabbath, a ritual which creates a magic circle by sacrificing four magical beings placed at key points. Anybody within the circle dies one of two ways: if they have magic potential, their [[EnemyWithin Phantom]] is released, killing them and taking over their identity; if they're {{Muggles}}, the released magic energy just kills them outright. The entire purpose of the ritual is to release a massive quantity of mana and focus it into a PhilosophersStone.
200* In ''Series/Merlin2008'', Morgause and Morgana practice Dark Magic. Merlin, in contrast, practices WhiteMagic.
201* ''Series/ReservationDogs'': Uncle Brownie wants no part in the curse Willie Jack wants him to lay on the NDN Mafia, warning that bad medicine is not to be messed with. She had acquired [[SympatheticMagic a baggie of Jackie's hair]] from Auntie B for that express purpose. [[spoiler:Season 2 reveals she got one of the white men at the bar to perform a curse with the hair clippings.]]
202* In ''Series/TheSecretCircle'', John Blackwell and his two daughters, Cassie and Diana all possess dark magic due to their ancestry. Dark magic is the most deadly and dangerous form of magic.
203** Dark Magic possess the same capabilities as regular magic, though it appears to be slightly more potent. Unlike regular magic, dark magic is not limited by coven laws, as witches bound within circles are capable of using their dark magic without collective aid. Cassie Blake has successfully performed dark magic on several occasions while bound to her circle and was also capable of using regular magic as well, revealing witches that perform both dark magic and "white magic" appear to be able to distinguish the two apart and use them separately.
204** Dark magic has been shown to penetrate an iron sulphate circle which is supposed to block a witch's magic while inside the circle. Cassie Blake was capable of setting a witch hunter on fire using her dark magic, despite the fact that she was inside the iron sulphate circle as well.
205** Dark Magic also appears to grant it's users a unique connection to other's minds, allowing them to view another's memories. Cassie Blake was able to see an apparition of Faye's memory while others could not with the exception of Faye. This connection was seen again when Cassie performed a spell to recall the "lost" memories of Jake Armstrong.
206** Dark magic also appears to have a unique connection with other forms of magic (though the exact nature is unknown), as Cassie and Diana were noted to be the only witches that could form the crystal skull. Dark magic mostly appears to be an innate quality, however Royce Armstrong mentioned that John Blackwell wanted to teach the circle dark magic. Because dark magic is rooted and accessed by negative emotions (anger/hate), it's possible to some degree it can be achieved by those that do not come from dark lineage like the Blackwells.
207* While magic is rather vaguely categorized in ''Series/{{Supernatural}}'' there are times when "black magic" is explicitly used. They tend to involve ritual sacrifices, human bones and control of powers and beings best left alone. The clearest example is in the episode Malleus Maleficarum where a coven of witches unknowingly gain magic power through a DealWithTheDevil -- in exchange for magic, their soul belongs to Hell. This seems to be a common subset of magic -- Ruby was once this flavor of witch, and witches of this nature appear throughout the show.
208* ''Franchise/SuperSentai''/''Franchise/PowerRangers'':
209** [[WickedWitch Bandora the Witch]] from ''Series/KyoryuSentaiZyuranger'' dabbles in this, and invokes the Darkest of Black Magic to summon her master, Dai {{Satan}}, to Earth to bolster her power and attempt to kill off the Zyurangers and Daizyujin and lay waste to the Earth.
210** In ''Series/MahouSentaiMagiranger'', dark magic is used by fallen members of the Heavenly Saints, a corrupted version of their own magic that has all the same rules but a different set of spell words (which mean the same thing). In ''Series/PowerRangersMysticForce'', all the villains' powers are considered dark magic. In both cases, it would seem Black Magic and WhiteMagic are more down to how you use your powers than anything like PoweredByAForsakenChild vs. ThePowerOfFriendship. Your InstantRunes seem to know your alignment and change accordingly, too.
211* ''Series/TheTwilightZone1959'':
212** In "[[Recap/TheTwilightZone1959S3E11StillValley Still Valley]]", Teague uses a book of black magic to [[TimeStandsStill freeze Union soldiers in time]]. He would like to use it to defeat the entire Union Army but he can't as he is dying.
213** In "[[Recap/TheTwilightZone1959S3E12TheJungle The Jungle]]", the Kekouyu put a curse on Alan Richards using a form of black magic known as Umchawi in revenge for his company building a hydroelectric dam that will result in the loss of their homes. It first manifests in the form of a dead goat being dumped outside of his apartment. In the early hours of the following morning, Richards is haunted by sounds of the jungle and tribal drums in the street. When he returns home, he finds that his wife Doris has been killed by a lion, which then pounces on him.
214** In "[[Recap/TheTwilightZone1959S4E18TheBard The Bard]]", a hack writer named Julius Moomer buys a book of black magic called ''Ye Book of Ye Black Arte'' at a secondhand bookshop in order to research a pilot script. He accidentally summons the ghost of Creator/WilliamShakespeare, who writes a television film script for him entitled ''The Tragic Cycle''.
215* ''Series/TheTwilightZone1985'': In "[[Recap/TheTwilightZone1985S1E18 Cold Reading]]", Sol acquired a real voodoo artifact for the radio writer and director Nelson Westbrook, who always insists on his dramas being as realistic as possible. Westbrook dismisses it as nothing but a dime store novelty. He then says that if he had one wish, it would be that every sound effect in his latest script for ''Dick Noble, African Explorer'' would come from something real. His wish comes true and [[BeCarefulWhatYouWishFor proves to be more than he bargained for]].
216[[/folder]]
217
218[[folder:Music]]
219* [[ExactlyWhatItSaysOnTheTin "Black Magic"]] by Music/LittleMix is about a tetrad of girls who sell magical potions that put the boys of their clients' dreams under their control. In some fictional works, this is referred to as "love magic", but in truth, it is still using mystical forces to alter the thoughts and/or feelings of another for one's own gain, which is, by definition, black magic. Little Mix seem aware of this. Oddly enough, they rarely (if ever) seem to use black magic in the music video (they're not even seen selling anything to anyone).
220[[/folder]]
221
222[[folder:Tabletop Games]]
223* ''TabletopGame/DungeonsAndDragons'':
224** During the systems of 1st Edition ''Advanced Dungeons & Dragons'' through the end of 3rd Edition, some spells were aligned to the CharacterAlignment subsystem, and used the [Evil] descriptor. Such spells were most commonly designed to subvert or counter [Good] spells, torment or exploit others, or require truly nasty things to operate--primary [Evil] spell components include mortal souls and body parts.
225** 3rd Edition-specific examples:
226*** The "Dread Necromancer" of 3rd edition is able to choose spells, but most of their choices involve the Death, Destruction, Evil, and Fear tags. Their capstone ability at level 20 is to turn into a [[OurLichesAreDifferent Lich,]] complete with SoulJar.
227*** ''The Book of Vile Darkness'' was a {{Sourcebook}} dedicated to options for Evil characters. It included black magic spells, {{Prestige Class}}es, and new domains for [[ReligionOfEvil cleric-cultists.]] It is also an artifact in-game that grants magic powers to the reader.
228*** The Warlock class gains their powers from a [[DealWithTheDevil Deal with the ____]] bargain (though sometimes an inherited one). The Player can choose which entities, but Devils are always a classic (and some of the warlock's basic class abilities are fiend-themed). In this edition, level advancement in the class would modify your character’s appearance in minor ways.
229*** The Geomancer PrestigeClass, released in ''[[{{Splat}} Complete Arcane]]'', is a spellcasting progression class that is defined mostly by the need to choose a new appearance trait to be added to the character. Options included wings (leather or feather), horns, tails, and scales.
230** 4th and 5th Edition Warlocks, [[DarkIsNotEvil while not at all inherently bad, mind you]], got their powers from a [[DealWithTheDevil Deal with the ____]] bargain. Such entities tend to be amoral, if not outright malicious. Though the player can choose to avert this by having their warlock draw power from a more benign entity, the three options available by default are [[OurDemonsAreDifferent Fiends]], TheFairFolk, and {{Eldritch Abomination}}s.
231** Arcane casters in the ''TabletopGame/DarkSun'' setting can choose to be "Defilers", which allows them to reroll the results for any spell they cast at the cost of further desertifying the world, or at least the portion of it they're in. This makes them about as popular as witches were in 17th century Salem, MA.
232** In the ''{{TabletopGame/Ravenloft}}'' setting, any spell that contacted the dead had a chance the character would be noticed by the Dark Powers.
233** In ''TabletopGame/ForgottenRealms'', Most spellcasters, whether good or evil, draw their spells from the Weave. Then one of Mystra's rivals, Shar, created an anti-Weave called the Shadow Weave, which is chiefly used by evil spellcasters.
234* According to TSR's ''TabletopGame/MarvelSuperHeroes'' RPG, Mind Control was considered a villain's power, and if a hero ever controlled another character's mind, he would lose Karma (the game's equivalent of hero points and/or Experience Points), not only for the act itself, but for any negative actions committed by the controlled character. Sadly, most player characters had randomly generated stats and powers.
235** Amusingly, the Marvel SuperHero named "Karma" has the power of MindControl (called Possession--but it works like mind control, really).
236* ''TabletopGame/ShadowOfTheDemonLord'': Spells belonging to the Blood, Curse, Death, Demonology, Forbidden and Necromancy Traditions are considered Dark Magic and [[KarmaMeter cost Corruption]] to learn and cast.
237* ''TabletopGame/{{Shadowrun}}''[='s=] world is [[CrapsackWorld absolutely full of this]]. Earlier versions made the use of such magics [[NonStandardGameOver automatically turn a PC into an NPC]]; even now, [=DMs=] are ''strongly'' advised to not let players use them.
238** The government of Aztlan (formerly Mexico) is involved in the use of a nasty version of blood-powered magic which is a deliberate corruption of old Aztec rituals.
239** Toxic shamans seek patronage from toxic spirits and are considered walking fallout. Some are raging eco-terrorists, others actually seek to spread pollution to enhance their powers.
240** Insect Shamans serve [[InsectoidAliens horrifyingly alien insect spirits]] and have to [[FaceFullOfAlienWingWong summon said spirits into living hosts]] in order to grow in power
241** [[DarkIsNotEvil Not the case for the related magical traditions actually called "Black Magic" and "Dark Magic"]]. Black Magic is focused on raw ambition, and while [[AmbitionIsEvil most of its practitioners tend to be dicks]], it's not inherently evil. Dark Magic is descended from [[UsefulNotes/{{Satanism}} real-world Satanism]]; with the spirit world and magic active parts of the world, the border between [=LeVayan=] and theistic strands is fuzzy.
242* The power of Chaos in ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000'' is definite Black Magic.
243** Actually in Warhammer all magic comes from the domain of Chaos. Whether it's Black or WhiteMagic depends on how you use it.
244** The Dark Elves and Wood Elves in Warhammer Fantasy get the Lore of Dark Magic, which contains powers of the body-freezing and soul-stealing sort. The Vampire Counts' and Tomb Kings' Lore of Necromancy (or whatever it is called) also qualifies.
245** Strictly speaking, the term Black Magic in Warhammer only applies to acts of illegal magic performed in the Empire, by people without DiplomaticImpunity. It covers magic powered ''directly'' by one or more gods whose worship is forbidden in the Empire (usually Chaos, but Khaine and others pop up occasionally); {{Necromancy}} (not to be confused with [[DarkIsNotEvil Death]] [[InsistentTerminology Magic]]); witchcraft; spells powered by more than one Wind of magic (which can include both Dark and [[WhiteMagic High Magic]]); daemonology; virtually everything to do with [[GreenRocks warpstone]] and any arcane magic performed by someone who doesn't hold at least an apprenticeship in one of the 8 Colleges of Magic. Outside the Empire, it's more of a colloquialism.
246* ''TabletopGame/MagicTheGathering'''s black cards dip into this, although considering that the game is all about wizardly duelling and we consequently see mainly the martial aspects of ''any'' of its colors this is mostly a matter of flavor. (Black does, however, have something of a monopoly on discard effects--implied to be actually harmful to the target's sanity--as well as ones that reduce the opponent's life total directly without technically inflicting 'damage', sometimes allowing the caster to gain those life points for him- or herself vampire-style.) However, any colour has the potential to be good or evil—black can be classically "evil", white can be fascist, red can be chaotically destructive, blue can be immorally detached from reality (think Josef Mengele), and green can be cancerously uncontrolled.
247** On the subject of sanity-damaging magics: Memory Erosion, Sanity Grinding and Traumatize are all ''blue'', while spells that directly hurt both you and your opponent, possibly along with any creatures in play, are red.
248** To expand a bit: Black magic is considered to be "destructive and costly" instead of outright evil. The difficulty is that many evil beings go straight for it. It has a variety of effects (dipping into turf owned by most colors) and often requires sacrificing your life… or somebody else's… Black cards tend to be greedy or selfish, but no more so than, say, Capitalism. It embraces both the best and worst aspects of self-interest. However, this trope is partly averted in that many Black creatures and spells are not evil, just aggressive or unhelpful, and there are many unpleasant beings associated with other colors.
249*** Toshira Umezawa was created specifically to be a black-aligned main character. While he wasn't the most ''good'' protagonist, he tended more towards selfishness than evil. Wizards explains that black's "good" aspects (in terms of Western values) tend towards capitalism and other forms of competition.
250* ''TabletopGame/MageTheAwakening'' has a [[KarmaMeter morality system]] that ''heavily'' penalizes certain acts, such as using mind control and ripping away a person's soul. Then there's using the Abyss to fuel your magic, which basically means paying favor to [[CosmicHorrorStory something that is to reality what anti-matter is to matter]]. Finally, there are the Left-Handed Paths, [[PrestigeClass Legacies]] that involve incorporating magic that is both destructive to others and, ultimately, yourself into the very pattern of your soul. Such Left-Handed Paths include people who worship the Abyss, necromancers who maintain immortality by feeding on people's souls, KnightTemplar psychics who project themselves into the minds of [[EldritchAbomination Abyssal beings]] in order to find out what ''they'' fear, and devout individuals who see nothing wrong with subjecting mortals to MindRape in order to get a glimpse of the "angels" who predated existence.
251* ''TabletopGame/PrincessTheHopeful'' has the Calignes, black spells drawn from the All-Consuming Darkness. Learning them requires that you kill or torture an innocent, and they let you do things like [[AppendageAssimilation heal your wounds using flesh taken from other sapients]], transform innocents into magically controlled {{Creepy Doll}}s, or cause someone to doubt his friends' loyalty to him.
252* Dark Thaumaturgy from ''TabletopGame/VampireTheMasquerade'' is a demonic offshoot of the regular Tremere Discipline of Thaumaturgy (vampiric blood sorcery) that used to be practiced by the Tremere Antitribu of the Sabbat before they were all destroyed. Quite simply, it is Thaumaturgy learned from the demons of Hell. Vampires who mess around with the stuff are called Infernalists, and they range from fools who think they can outsmart the devil, fools who want a quick path to power, and those too weak to resist infernal temptation. Infernalist unlife expectancies are rather low, both due to the inherent dangers of dealing with the infernal and because the Sabbat Inquisition is ''ruthless'' about dealing with those who truck with demons in general.
253** This is slander on the Tremere Antitribu. Most of them were as fiercely opposed to Dark Thaumaturgy as anyone else--if not moreso, because Dark Thaumaturgy practitioners were muscling in on their unique schtick. While there were a few Dark practitioners among the Antitribu, most of the real Dark practitioners were of the ruck and run of the Sabbat, and the Sabbat had its own inquisition to hunt them down.
254** Although regular Thaumaturgy is still pretty close to Black Magic (and is definitely BloodMagic). For reference, one of the very high powered rituals in Thaumaturgy is "Blade of the Forbidden Flower". It involves forging a sword and sacrificing a vampire to bind his soul into it for all eternity, while permitting the wielder to draw on the supernatural abilities of that soul. Other fun Rituals include Nectar of the Bitter Rose, which allows multiple participants to partake in [[YourSoulIsMine diablerie]] and reap the benefits, and Innocence of the Child's Heart, which allows a Thaumaturge to cover diablerie stains in their aura by... well, look at the name and take a guess.
255** The real example of this in Masquerade is Daimonion, practiced by the Baali. A discipline which features a ritual called "Summon the Great Beast, Devourer of Worlds" can hardly be anything else.
256* Black Magic--defined primarily by source--typically isn't available to PlayerCharacters in ''TabletopGame/{{Deadlands}}''. After all, you're supposed to be fighting pawns of darkness, not helping them. There are PC-approved "Gray Magics" that ''can'' be used; wily Hucksters make [[DealWithTheDevil Bets With]] TheLegionsOfHell, with the caveat that they never intend to ''lose.'' Syncretic religions like voodoo and the [[{{Mayincatec}} Aztec]]-Catholic blend Anahuac have adherents that can do unseemly things with a death motif, but the practitioners aren't necessarily [[DarkIsNotEvil bad people]], just… very different. Then, there's [[BigScrewedUpFamily Whateley clan]] [[BloodyMurder blood magic]]. (That last one can still cost you your soul if you're not careful.)
257* ''TabletopGame/{{GURPS}}: Magic'' Black Magic is addictive, has BodyHorror effects on a CriticalFailure and slowly destroys your ability to use magic without the help of demons.
258* The anthropomorphic RPG ''TabletopGame/{{Ironclaw}}'' has the Necromancer class, specializing in bringing about a ZombieApocalypse, energy draining, MindRape, and other nasty things. However, this class is hidden in the back of the book with a warning to Dungeon Masters not to let players pick it arbitrarily. Why? Because if a Necromancer rolls [[MarkOfTheBeast three sixes]] in any of their tests, the DM is ''encouraged'' to think of random disasters to befall them.
259** Some {{Druid}} spells carry the same risk, though not all since the spirits they deal with are apparently somewhat more willing to grant them power. While the Lutarist deities require complete non-violence from their priestesses and will inflict the penalties of Unholy magic if they cast spells offensively.
260* Sorcery in ''TabletopGame/BlueRose'' is roughly defined as "any magic that alters the will or form of another being without their consent." Using too much of it deteriorates your physical and mental health until you go insane or waste away from sickness… ''unless'' you give in to the corruption, in which case you become more fit and powerful than ever but also become evil.
261* In the ''TabletopGame/StarWarsD20'' RPG, characters with at least one level in a Force-using class can choose to call on the DarkSide to augment their abilities, and some Force powers are inherently "dark," such as Force Lightning. Characters who have "fallen to the DarkSide" automatically use Black Magic ''every'' time they tap the Force.
262* ''TabletopGame/{{Exalted}}'' has {{Necromancy}}, which is exactly The Underworld's equivalent of Sorcery and was developed by delving into the nightmares of dead titans. Virtually all Necromancy spells require either: 1) dead body parts, or 2) destruction of someone or something, or 3) [[AndIMustScream special metal created by melting the souls of the dead]].
263* ''TabletopGame/LegendOfTheFiveRings'' has ''maho'', blood magic that ticks all the boxes. Its power source are evil spirits, it typically spreads TheCorruption in you when used, it often involves blood sacrifices and the spells generally have very nasty effects. The worst thing is that [[EvilIsEasy it is very easy to learn]] and will literally steal your soul if you overuse it. Best case scenario? Become a free-willed HumanoidAbomination. Worst case? [[AndIMustScream Well…]]
264* ''TabletopGame/TheUnofficialHollowKnightRPG'': Dust magic is this. Aside from being this setting's equivalent of {{Necromancy}}, dedicated to inflicting pain, hunger, and undeath, it also originates from the [[OmnicidalManiac Lord of Dust]] and causes the wielder to slowly turn evil. Just knowing it transformed the peaceful and pastoral crickets into the endlessly ravenous locusts, and it's the reason why his BattleThralls are so loyal - they're just as twisted and evil as he is.
265[[/folder]]
266
267[[folder:Video Games]]
268* The ''Franchise/FinalFantasy'' series is an aversion. Black magic is just offensive magic, and users tend to be no more than any other characters. Black Mages, such as [[LadyOfBlackMagic Rydia]], [[ChildMage Vivi]], and [[GothGirlsKnowMagic Lulu]] tend to be nice people (Lulu is a little cold, but entirely wholesome).
269** ''VideoGame/FinalFantasyXIV'' plays this straighter than in other games. While Thaumaturgy is a benevolent art that traces its origins to funeral rites, true Black Magic is considered a forbidden art because of the role it played in the Sixth Umbral Calamity, the dangers to the caster, and the practice of many Black Mages of sacrificing innocents to fuel their spells. The PlayerCharacter gets a pass, though, considering they're TheHero.
270* Riku of ''Franchise/KingdomHearts'' struggles with true Black Magic throughout the games. He argues that the ends justify the means and using Dark magic for good reasons is okay, and this has different results in the different games.
271** It can be convincingly argued, however, that overall it was far more trouble than it was worth and he was much better off avoiding it, especially as he would have gotten [[WhiteMagic "Light Side" powers]] of comparable potency for much less grief.
272*** Eventually he decides to use both, which changes his rather evil sword into a Keyblade. The Keyblade has both "evil" and "good" symbols, like a devilish wing and an angelic one. The balance between light and dark is called Twilight.
273*** It's implied that "twilight" is closer to the dark side. At the end of ''Chain of Memories'', [=DiZ=] asks Riku if he is taking the road to twilight and downfall, after Riku refuses to take the road to light or darkness. In reply, Riku states that he is taking the "Way to Dawn" (or road to dawn in the English translation, but it was supposed to be Way since it worked as a double meaning with taking the actual path as well as taking the Keyblade "Way to Dawn.") As of ''VideoGame/KingdomHearts3DDreamDropDistance'', it seems to be worth it, as his resistance to Darkness enables him to save Sora ''and'' [[ToBeAMaster become a true Keyblade Master]] first.
274* ''Franchise/FireEmblem:''
275** Dark magic is explicitly said to be based on ''knowledge'' of mysterious forces, as the counterpoint to WhiteMagic being [[ReligionIsMagic based on faith.]] While dark magic is said to have a corrupting influence that the weaker-willed often lose themselves to, it [[DarkIsNotEvil isn't necessarily reserved for evil characters]], and you can have good-hearted Shamans, Druids and / or Summoners in your party. Their dark spells [[PowerfulButInaccurate have the strongest raw might of all magic in the series, but the worst accuracy as well.]] One of them, the Nosferatu magic, can [[LifeDrain steal hit points from the enemy]] ''and'' heal the caster's previous wounds.[[note]]This spell was originally called "Resire," and was [[LightIsNotGood Light Magic]], and it returned to being Light magic in the Tellius games, [[{{Nerf}} albeit much weaker]].[[/note]] The effects of dark spells often have expanded effects in comparison to the pure damage-dealing spells that the Light and [[ElementalRockPaperScissors Anima]] branches have. For example, Eclipse always halves enemy HP, Luna [[ArmorPiercingAttack negates enemy resistance…]] and so on. Notable dark magic users are:
276** ''VideoGame/FireEmblemTheBindingBlade'': Ray and Sophia (Shamans, promoted into Druids), Niime (Druid).
277** ''VideoGame/FireEmblemTheBlazingBlade'': Canas (Shaman, promoted into Druid) [[spoiler:who also is the son of Niime from the sixth game]]). Nergal (Dark Druid and the BigBad boss [[spoiler:apparently]]).
278*** Funny thing is that Canas argues that it's Elder Magic, not Dark Magic!
279** ''VideoGame/FireEmblemTheSacredStones'': Knoll (Shaman, promoted into Druid or Summoner), Lyon (Necromancer), Ewan (Pupil, can use dark magic if promoted into a Shaman instead of a Mage).
280** ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn'': [[DealWithTheDevil Spirit Charmers]], [[spoiler:such as Pelleas]], are people that make pacts with mysterious spirits in exchange for great magical power; a distinguishing mark appears somewhere on their body to identify them as one.
281** ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' had the series' first playable Dark Caster, a member of the ReligionOfEvil, a Lopt Mage name Salem. Other dark casters in ''Thracia 776'' are also seen in ''Genealogy'', except the [[AntiClimaxBoss Anticlimatic]] FinalBoss, Veld (who notably, wields the [[TakenForGranite Stone]] spell).
282** ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'' has BigBad Manfroy (Dark Bishop) and most followers of the ReligionOfEvil, the Loptyrian Sect [[ExactlyWhatItSaysOnTheTin Dark]] Mages. And of course, the "Messianic" figure of said religion, [[FinalBoss the Dark Prince Julius]]. Julius' Loptyr tome is the nastiest Dark Tome in the series (on top of being a TomeOfEldritchLore in its truest form); while it appears to be the weakest of the GameBreaker Holy Weapons (it's only Stat Bonus is + 5 Resistance), it halves the stats of anyone who dares fight Julius, unless he/she is wielding the stupidly broken [[HolyHandGrenade Naga tome]].)
283* Fel energy in ''VideoGame/{{Warcraft}}''. It fuels the Burning Legion's destructive crusade, gives warlocks their power, and when mortals overuse it, they tend to mutate, becoming over-muscled and violent caricatures of their former selves who only crave more power. It also has a nasty effect on the environment, turning the landscape into a GardenOfEvil or simply killing flora & fauna.
284** However, in ''VideoGame/WorldOfWarcraft'', the playable warlocks can be as good as they like, while every other raid boss's insanity is explained with a "he used fel magic and went insane".
285*** Similarly, death knights spread diseases, summon undead, and similar necromancy-based techniques, but they aren't necessarily bad or evil. However, there are quite a few undead enemies, some of them even being death knights themselves. The player death knights regained their own free will after being betrayed by the Lich King.
286*** It's notable that both the above classes, lore-wise, are ''hated'' by pretty much everybody they meet. [=NPC's=] generally don't mention it because their dialogue doesn't vary that much between different players, but to give a hint, a Gnome warlock will be sent to Stormwind to train because their leader was kicked out of Ironforge, and then if you ask a Stormwind guard where the warlock trainer is he replies that nobody like that would be allowed in the city, but that there has been some demonic activity around one tavern (where the trainers are hiding in the basement).
287*** After the Wrath Gate incident, [[spoiler:the Undercity's abominations are replaced with Kor'kron Overseers]] who if you ask for the location of the warlock trainers in [[spoiler:the Undercity]] they will give the response [[spoiler:"You'll find the warlocks in the Magic Quarter's main building, but I better not hear of any trouble that comes of this."]] Unless you are [[spoiler:undead]] then you can get a message that is even more filled with malice[[spoiler:"You have guts asking me about warlocks. Go to the Magic Quarter's outer ring and get out of my sight."]] It is makes a lot of sense though considering [[spoiler:demons were very much involved with the reason why they're there watching over the undead.]]
288** Mages are also susceptible of [[WithGreatPowerComesGreatInsanity corruption]], but to a lesser extent than warlocks. The poster boy for this is Malygos, the patron dragon of magic. He is [[WellIntentionedExtremist working on eradicating]] magic-users, because reckless use of the powers can result in [[DrunkWithPower megalomania]], weakening of the space-time continuum and eventually an EarthShatteringKaboom. To stop this, he tends to use his powers [[{{Hypocrite}} recklessly.]]
289*** Malygos gets a free pass there as he is the Aspect of Magic and thus immune to its corrupting effects due to having complete and total control over it, killing him would be extremely bad for all Arcane magic (and its users). His decision to kill everyone who uses Magic is an overreaction to the situation, since the last time he remembered mortals running around using magic ''Sargeras very nearly invaded the planet''. Being immune to Arcane Magic corruption and being in charge of its usage, he's allowed decide how it's used since arguably he's the only creature on Azeroth who actually knows what he's doing.
290*** Arcane is more of a mixed example, as more benevolent entities such as Elune and the Titans are also associated with it. Arcane is a force of order to contrast the chaotic fel, which is its opposite, Arcane energies being vulnerable to the fel.
291* In ''VideoGame/SoulNomadAndTheWorldEaters'' spellcraft that uses Crimson Tears (basically the condensed souls of particularly strong-souled individuals, created through their deaths) is considered Black Magic. Yet, because only Crimson Tears grant the power necessary to do things like fusing humans and gods together, resurrecting the dead and creating barriers capable of imprisoning the World Eaters, they are heavily used by most powerful magicians, including some of your allies. They have no side-effect apart from the ghastly material component.
292* ''Franchise/StreetFighter'' has the Satsui No Hadou, or "Surge of Murderous Intent", a dark power which can be used for deadly moves like the Shun Goku Satsu. Akuma and Evil Ryu represent characters who have succumbed to the power of TheDarkSide.
293* In ''Florensia'', the Saint class can change to a Priest who focuses on "light" magic such as healing, resurrection, and defensive spells, or a Shaman who uses "dark" magic mostly consisting of offensive and weakening spells.
294* In ''VideoGame/BattleForWesnoth'', black magic is pretty much synonymous with necromancy, and hence evil.
295* ''VideoGame/{{Dominions}}'' has death magic (about half of its spells fall under this) and blood magic (every single spell requires human sacrifice). One death magic global enchantment, ''Well of Misery'', subverts the trope by concentrating a portion of the worlds negative energies into a single source. In essence, the caster gets an income of twenty death gems per turn while crop yields increase all over the world.
296* BloodMagic is considered Black Magic by the Circle of Magi in ''Franchise/DragonAge''. Many non-magi (and even some ''[[InternalizedCategorism mages]]'') consider ''all'' magic to be Black Magic.
297** Worse than blood Magic is the [[TheCorruption Darkspawn Taint]]. While blood magic is dangerous, there are ways to use it safely and beneficially, if only in small amounts. The Taint does not roll that way, there is no "safe" amount to use it. It is inherently malicious and corruptive power that twists and destroys everything it touches. Any would-be user will eventually be consumed by it, leaving nothing but a sickly, monstrous [[OurGhoulsAreDifferent ghoul]] if they're unlucky enough to survive that long.
298* ''Franchise/TheElderScrolls'': Played with in general. Any type of magic being considered uncouth largely comes down to philosophical disagreement. While some people consider, for example, necromancy or Daedric rituals evil, it does not involve any direct corruption like black magic does in many other settings. In this setting, magic is neither good nor evil, it is a tool and depends on how you use it. More specifically:
299** {{Necromancy}}: Necromancy is in fact legal within certain reasonable limits under the [[TheEmpire Third Tamriellic Empire]]. It considers bodies and souls to be personal property, able to be willed away by the deceased. Those who legally possess these bodies or souls may do with them as they please. Additionally, it is tolerated within the [[MagicalSociety Mages Guild]], though not openly. Beyond the temporary summoning of undead or lesser Daedra which fall into the accepted school of [[SummonMagic Conjuration]], the Guild typically does not openly teach true necromancy. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', as part of the Armistice which joined Morrowind to the Empire as a VoluntaryVassal, the [[CorruptChurch Tribunal Temple]] retains the authority to enforce their religious laws in some cases even if they conflict with the laws of the Empire. Given the significance of ancestor worship among the [[OurElvesAreDifferent Dunmer (Dark Elves)]] people, necromancy is considered blasphemous, entirely illegal, and punishable by death. One Mages Guild necromancer will [[DiscussedTrope rant about the hypocrisy]] of the natives, who ban philosophical necromancy, yet summon their own ancestors' ghosts and various undead to guard tombs. The natives do judge necromancy by subject: working with your ancestors is fine, disturbing unrelated dead is a crime. This conflict was meticulously hand waived in one of the in-game books in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. It is a description of the lengthy debate by senior Mage's Guild members on banning necromancy, and when one of the defenders pointed this out it was decided that while some schools technically overlap, the practicing of necromancy itself required the user to [[MoralEventHorizon go too far]]. During the actual Mages Guild questline, one has to deal with the [[TheOrder Order of the Black Worm]], led by the infamous/legendary necromancer and [[OurLichesAreDifferent Lich]], Mannimarco, whose numbers have swelled with outcast members of the Mages Guild who wish to still practice necromancy.
300** [[OurGodsAreDifferent Daedric]] rituals and summoning: Daedric rituals and summoning can be considered this, depending on where you are in Tamriel and which Daedra you are trying to summon. Summoning the generally nastier Princes (like [[DestroyerDeity Mehrunes Dagon]] and [[TheCorrupter Molag Bal]]) pretty much ensure that something bad is going to happen after the fact. Several of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s Daedric quests require HumanSacrifice, either directly or indirectly, including Molag Bal, Mehrunes Dagon, [[ChronicBackstabbingDisorder Boethiah]], [[ManipulativeBastard Mephala]], [[ImAHumanitarian Namira]], [[KeeperOfForbiddenKnowledge Hermaeus Mora]], and Vaermina. In exchange for completing the quest, you are rewarded with some of the most powerful [[LegendaryWeapon legendary artifacts]] in the game.
301** All Enchanting magic requires the use of Soul Gems, which trap the souls of creatures and use them to power the enchantments in question. While most Soul Gems only trap the souls of animals and monsters, Black Soul Gems, which are frequently used by necromancers, can capture the souls of people, and use of them in enchantments is ''very much'' considered Black Magic. It doesn't help that the remnants of the poor souls that get trapped in these gems wind up in the Soul Cairn, which is not a nice place to wind up at all.
302** Using the powers of the divine may come closest to true black magic, given the {{Reality Warp|er}}ing effects that power usually has one the world. Examples include use of the [[HumongousMecha Numidium]], the [[TomeOfEldritchLore Elder Scrolls]] themselves, or anyone tapping into the [[CosmicKeystone Heart of Lorkhan]].
303** The [[OldMaster Greybeards]] consider the [[BrownNote Dragonrend Thu'um Shout]] to be this. It forces the immortal, [[DragonsAreDivine Aedric]] dragons to briefly experience mortality, which leaves them so disoriented that they cannot fly or use Thu'um shouts for a time. Being under the effects of Dragonrend is the ''only'' thing which makes [[BeastOfTheApocalypse Alduin]] vulnerable.
304* ''VideoGame/CityOfHeroes'' has multiple "Dark" themed Powersets in Melee, Ranged, Defensive, and Support flavors. These powers typically involve sapping the lifeforce out of foes or doing other spooky things, but they're available to heroes as well as villains.
305** On the less magical side of things are Kheldians, which come in Peacebringer (Light Themed) and Warshade/Nictus (Dark themed) flavors. Nictus in lore are scientifically modified Kheldians who feed off other Kheldians. Warshades are [[MySpeciesDothProtestTooMuch reformed Nictus.]] [[DarkIsNotEvil Villains didn't have Kheldians before the release of Going Rogue.]]
306* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'':
307** Black Magic is one of the available schools. That's pain and necromancy with all the prejudice from the general population, although the school doesn't own the game's strongest destructive spell.
308** Worth noting is the fact that Dark Necromancy is [[DarkIsNotEvil not necessarily evil]]. The ''healing'' school is called ''white'' Necromancy.
309* Nearly all of the FunctionalMagic in ''VideoGame/BlazBlue'' qualifies, since it's powered by TheCorruption left behind by the EldritchAbomination that nearly destroyed the world a hundred years ago. While the spells known as Ars Magus can be used with relatively few risks, the strongest weapons powered by seithr are all [[ArtifactOfDoom Artifacts Of Doom]] that take their toll on their wielders [[spoiler:and that's not even getting into the fact that each of those weapons was forged by [[PoweredByAForsakenChild sacrificing thousands of souls]].]]
310* ''Franchise/TheLegendOfZelda'':
311** In ''VideoGame/TheLegendOfZeldaALinkToThePast'', Ganon is skilled in this. He can transform into various creatures and beings, teleport, create bats made out of fire, and meld himself into the shadows.
312** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', an ancient tribe used an evil magic in an attempt to take the Triforce, later sealed away as the Twili race, although by the time of the game, [[DarkIsNotEvil the evil connotations of the magic had disappeared]]. Ganondorf's magic is also obviously Black Magic.
313* In the original ''VideoGame/SuperMarioBros1'' the Koopa are ([[InformedAbility apparently]]) highly skilled in Black Magic. While this is dropped in later games Magikoopa and Bowser retain their ability to use magic.
314* Wizards and Mages in ''[[VideoGame/OgreBattle Ogre Battle: The March of the Black Queen]]''. What they use is basic fantasy magic, involving blasting targets with elemental spells (of any element except Light, including Physical). Nonetheless, this is one case where wizards are indeed evil, or at best [[NobleDemon Noble Demons]]: Wizards and Mages must have a low alignment to take the class (but not ''too'' low), and can recruit demonic units to their side. Furthermore, being a Mage is a prerequisite for becoming a Sorcerer, which is the game's term for a {{Necromancer}}.
315** Sorcerers and [[OurLichesAreDifferent Liches]] also use Black Magic and upgraded versions of Mage attack magic, but they lose the ability to deal with demons. Instead, they raise undead to fight for them.
316* Dark Magic in VideoGame/MightAndMagic is not necessarily entirely ''evil'' (the game that introduced it pointed out that it is how you use it that is most important in deciding the morality of it), and there doesn't seem to be real difference in source between it and Light Magic, but otherwise it fits--most users are evil sorts (but there doesn't seem to be any corrupting effect involved, more a correlation between being evil and being the sort attracted to using Dark Magic), the spells do things like drain the life-force of everyone in front of you, sacrifice a hireling for health, animating the dead, throwing a cloud of death at your enemy…
317* ''VideoGame/DarkSoulsI'':
318** ''Normal'' sorcery is this, especially the higher level spells you get from Big Hat Logan. The game doesn't state what exactly is going on here, but sorcery was invented by an insane undead dragon and is closely related with the power of souls somehow.
319** The ''Artorias of the Abyss'' DLC goes a step further by having there be literal black magic, which is implicitly linked the the Dark Soul and is strongly linked to humanity.
320** The black magic introduced in ''Artorias of the Abyss'' is officially named Hexes in ''VideoGame/DarkSoulsII'' and is split off from Sorcery. Hexes are powerful Darkness elemental spells that require investment in both Intelligence and Faith. The stronger ones actually consume souls.
321** ''VideoGame/DarkSoulsIII'' gets rid of Hexes as a separate magic practice, instead each of the three types of magic have "Dark" spells that can be learned, resulting in Dark Miracles, Dark Sorcery, and Dark Pyromancy. They are invariably among the most powerful spells, but finding someone to teach them to you can be difficult, as even among the Undead, there are few willing to channel the Dark so strongly.
322* Soul arts are derided as vile black magic by miracle practitioners in ''VideoGame/DemonsSouls''. They believe that soul arts are a dangerous power that consumes souls and threatens the world. Practitioners of the soul arts think the miracle practitioners are hypocrites since they believe the miracles aren't any better. [[spoiler:They are both right.]]
323* As a rule, pretty much any magic used by demon cultists and summoners in the ''VideoGame/{{Diablo}}'' universe will be some form of Black Magic. The Dark Coven led by Maghda from ''VideoGame/DiabloIII'', for example, uses human suffering through ColdBloodedTorture and HumanSacrifice to their demon master Belial to fuel their magic, which ranges from summoning demons to even creating illusions.
324* Byakuren Hijiri of ''Franchise/TouhouProject'' uses black magic. Noticeably her scroll, her chief offensive weapon, was formed from the environment of a toxic realm of demons. [[DarkIsNotEvil She's anything but evil, though.]]
325* The magician in ''VideoGame/MysteryOfMortlakeMansion'', being the epitome of EvilSorceror, wields this, but only to hinder your progress [[spoiler:(or so it seems)]].
326* Oleander from ''VideoGame/ThemsFightinHerds'' is a unicorn who uses and studies (forbidden) Dark Magic to try and save the world, and is the only one of her clan that believes it [[DarkIsNotEvil can be used for good just as much as Light Magic.]] It ''did'' have some consequences though as reading too much from [[TomeOfEldritchLore The Unicornomicon]] turned her coat and mane darker, and doing so made the other unicorns shun her.
327* The [[NamesToRunAwayFromReallyFast Defiler]] in ''VideoGame/NexusClash'' runs on copious amounts of Black Magic, usually powered by ManaDrain of their hapless victims and focused on nastily debuffing whoever they're fighting at the moment. If promoted to a [[DemonLordsAndArchdevils Dark Oppressor]], the Defiler can debuff most things into being a few steps from death unless they make shaking off the black magic their top priority.
328* All magic in ''[[VideoGame/YsIAncientYsVanishedOmen Ys I]]'', ''[[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'', and ''[[Videogame/YsOrigin Origin]]'' is this because it is sourced from the Black Pearl. Whenever the Black Pearl and other artifacts made of black emelas are used as a source of magic by anyone other than beings made of white emelas like the Eldeen, demons are generated as a side effect.
329* Black magic is used to defeat some of the SevenDeadlySins in ''Sacra Terra Angelic Night.'' You must feed Gluttony a cake poisoned with an Evil Wind potion (leading to a literal case of explosive gas), create a MagicMirror that amplifies emotions to trap Wrath, and summon a succubus to entice Lust back to Hell.
330* ''VideoGame/SongsOfConquest'': The creation of undead is antithetical to life itself, blighting the land and killing plants. It's stated to have been outlawed in Arleon for a long time -- and with good reason.
331[[/folder]]
332
333[[folder:Webcomics]]
334* In ''Webcomic/SluggyFreelance'' Gwynn has a number of magical abilities. However, since she got those abilities from "The Book of E-Ville" and a subsequent [[DemonicPossession possession by a world devouring demon]], she doesn't use them that often since there's a lingering fear they'll bring the demon back again.
335* Black Magic in ''Webcomic/TwoKinds'' is far more powerful, able to bring the dead back and rip souls apart, however it's ''very'' hard to control, drains the life around the user, and tends to drive said user crazy (and casting a spell can kill the user) but nothing LaserGuidedAmnesia can't fix.
336** Its ability to resurrect is only theoretical. In practice, it takes much more power than can be successfully channeled by even the most competent magicians.
337* ''Webcomic/DominicDeegan'':
338** Necromancy: Animated corpses and human sacrifice. Though, it's not automatically evil, speaking to the dead for instance is okay.
339** Infernomancy: By making a contract with a demon lord, an Infernomancer gains powers that vary from demon to demon in addition to the standard HellFire. An otherwise unnamed Infernomancer in the early chapters, [[spoiler:prior to breaking free of his contract]], bound to the Demon of Wounds, is immune to physical damage except for the self inflicted EyeScream. An infernomancer bound to the Demon of Greed works with ambitions and desires; an infernomancer bound to the Demon of Treason works with seduction, corruption and betrayal. Large-scale infernomancy by those bound to the Demon of Poison creates results similar to nuclear fallout over a country, and would ultimately allow a Demon Lord to physically manifest in the world.
340* Black Mage in ''Webcomic/EightBitTheater''. His KamehameHadouken is powered by [[ThePowerOfLove love.]] Because it drains the world of love every time he uses it! This is to be taken literally, the divorce rate increases measurably every time he casts it.
341%%* ''Webcomic/{{Exiern}}'': [[http://www.exiern.com/?p=10 except when there are unicorns]]
342* In ''Webcomic/{{Homestuck}}'', black magic is the specialty of [[StraightMan Rose]] [[TheLancer Lalonde]]. Played with later on in the story. As the Seer of Light, it's her job to see the most victorious path and use her visions to excel in combat, though her use of black magic only brings her harm.
343%%* ''Webcomic/LovecraftIsMissing'' combines this trope with ReligionOfEvil and takes it to the CosmicHorrorStory level.
344%%* Bomf in ''Webcomic/SinFest'', a power used by every demon except [[DarkIsNotEvil Fuschia]].
345* Miranda Io, Lilith, and the Lilim in ''Webcomic/NoSongsForTheDead'' all use black magic, and are partially infused with it, and it's source, The Primordial.
346* In ''Webcomic/ZokushoComics'' it's best to watch out for half-price clerics. [[{{Pun}} On the other hand]] [[TheUndead Rotting]] [[ProfessionalKiller Johnny]] can now switch his rotting body body parts for new ones.
347* In ''Webcomic/{{Zodiac|2011}}'', Ghoul seems to be a master in this discipline.
348* Eridan of ''Webcomic/{{Homestuck}}'' gets a LiteralMinded [[InvertedTrope inversion]] in that he learns to weaponize "white science". Though it functions the same as black magic (in that it's [[LightIsNotGood bright white tendrils of death]] [[DespairEventHorizon meant to destroy all hope]]), Eridan is a FlatEarthAtheist who insists his newfound power simply must be a science. The inversion is justified due to the fact that Eridan and the others of his kind are beings that are more comfortable in the dark and are physically harmed by significant amount of light; thus their version of light magic is treated as more dangerous and weapon-like than typical depictions of white magic.
349* In ''Webcomic/DragonMango'', [[http://dragon-mango.com/comic/chapter04/dm04-06.htm black magic is nothing more than destructive magic. Given that it's useful in a fight, it's a perfectly accepted practice.]]
350* In ''Webcomic/{{Plume}}'', the last king of Auru is said to have used this in his attempts to make the city flourish. Instead, it went to hell within eight years and the magic seems to have somehow [[CameBackWrong made the king's worst fears come true]].
351* ''Webcomic/CrystalHeroes'' plays with this. What is commonly referred to in-universe as black magic is the RPG kind, just meaning any sort of offensive magic, as opposed to being drawn from some evil source. However, it is generally still viewed as this trope purely because the story takes place in modern society, where people tend to disapprove of people being able to shoot out fireballs or shards of ice from their own body. Isaac, the primary black mage character, does not seem particularly evil, himself.
352* In ''Webcomic/SplittingImage'', Black Magic spells are powerful facsimiles of ElementalPowers, that can turn the user's eyes red in time. The main character, Mortimer, can only use black magic after it replaced his normal magic entirely.
353* ''Webcomic/KillSixBillionDemons'' seems to have its own version of the black arts, whose exact nature is only described briefly in TheRant [[spoiler:and points towards the Demiurge Incubus being a user]]. It involves corrupting [[TheFlameOfLife one's Atum]] with alchemical processes and using VampiricDraining on others, amongst others. Notably, [[DealWithTheDevil Deals With Devils]] are not seen as inherently black magic in the ''KSBD''-universe: Devils are so common that devil-kissed are found practically everywhere, although most people with an ounce of sense realise that making deals with devils is generally unhealthy for you in the long term despite the short-term power boost.
354[[/folder]]
355
356[[folder:Web Original]]
357* Most of the [[Roleplay/{{AJCO}} Castle Crew]] mages dabble in this, but Curls is the most invested and Krauzer is the most likely to murder someone with it.
358* Lich magic in ''Literature/AngelOfDeath'' requires one to devour human souls to use it.
359* Played with in ''Literature/TalesOfMU''. On the one hand, necromancy is considered a legitimate speciality for aspiring wizards as long as they follow the rules. On the other hand, the only necromancy student we ever meet is Steff, who hates most of the world and plans on going off to live with an ogre prince, where she won't have to follow any regulations and will also act as his [[TortureTechnician official torturer]]. At one point, she mentions the possibility of having sex with Mackenzie's reanimated corpse should Mackenzie die prematurely. On the [[strike:third]] gripping hand, in many other ways Steff is given [[SympatheticPOV a very sympathetic portrayal]].
360* We see Hekate doing this in the Literature/WhateleyUniverse. She's got the whole thing down. She does a spell that summons a demon, requires the soul of one of the people in the circle, gains three boons from the demon, and ALSO forces the survivor in the circle to do three things Hekate will ask for in future. Whew.
361** What's worse? She gets it from Cthulhu and friends! If there's ONE thing worse then 'demons from hell'…
362** The Whateley Universe also features the Necromancer (who's just as bad as one might expect, has his own cosmic connections, and is also [[spoiler:Carmilla]]'s uncle), and the Grand Hall of Sinister Wisdom, basically a modern-day ''guild'' for villainous 'black' magicians.
363* ''Literature/SkippysList'' has examples:
364-->3. Not allowed to threaten anyone with black magic.\
3654. Not allowed to challenge anyone's disbelief of black magic by asking for hair.
366* ''Podcast/RandomAssault'': Mitch's backstory is that he's well-versed in TheDarkArts, and may very well be a god of insanity and chaos. Fitting.
367* ''WebAnimation/{{Dreamscape}}'': Melinda is the master of deadly curses and evil forces. In "The Mystery of Melinda", she used them to nearly bring about TheEndOfTheWorldAsWeKnowIt.
368[[/folder]]
369
370[[folder:Western Animation]]
371* In ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'', [[PeoplePuppets bloodbending]] is the darkest and most powerful of bending arts. It is also the only outlawed form of bending.
372** [[spoiler:Katara learns to control another human being through "blood bending". The witch that taught her this used it almost exclusively for evil, but Katara was forced to use it for good (or neutral) in order to save Aang and Sokka. However, it could easily be argued that it did corrupt her, as later in the same season, she used blood bending on a Fire Nation officer that she mistook for her mother's killer.]]
373** [[spoiler:By ''The Legend of Korra'', bloodbending has been completely outlawed through the efforts of Katara. A crime boss named Yakone used it to terrorize Republic City, but soon has his bending removed by Aang. Yakone escapes to the Northern Water Tribe where he starts a family and teaches his sons, Amon (born Noatak) and Tarrlok, how to bloodbend. Amon eventually leaves his father while Tarrlok stays behind. Years later Amon figures out how to use his bloodbending to take away bending, while Tarrlok becomes the Northern Water Tribe representative in Republic City. Both use their bloodbending to subdue their opponents.]]
374* Raven of the title group of ''WesternAnimation/TeenTitans2003'' was taught 'dark magic' from [[spoiler:her UnseenPenPal [[OurDragonsAreDifferent Malchior]]]], and experienced no negative effects until she lost control of a spell and endangered a child. Then she [[spoiler:freed [[SealedEvilInACan Malchior from his can]]]], and she saw that it was not so good, so for the [[StatusQuoIsGod rest of the show she didn't use nearly as many spells as she did in that episode]]. [[InformedAbility Not the blackest]] kind of Black Magic, as the negative consequenses were mostly a matter of application, and control always was a big issue for Raven, though her being [[spoiler:half-demon]] [[{{Fanwank}} could have been a factor]].
375* In the third season premiere of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', Twilight Sparkle has to duplicate the spells used by King Sombra, the cruel and heartless once-ruler of the Crystal Empire, to find where he hid the Crystal Heart. Every time she does, her magical aura turns pitch-black and roiling instead of its regular color, and it takes her more effort than usual. That said, Twilight's teacher never gave her even a slight caution or warning about using it, and while that magic uses negative emotions, it has shown no sign of affecting morality, with it only having the special property of controlling certain crystals.
376** In the third season, the term dark magic is only used to refer to a trap laid by King Sombra, rather than his magic in general. The fourth season eventually uses it as a catch-all term for destructive magic.
377* One antagonist from ''WesternAnimation/TheScoobyDooAndScrappyDooShow'' attempted to use black magic on Scooby, Scrappy, and Shaggy in an attempt to turn them into monkeys.
378* In ''WesternAnimation/SheRaAndThePrincessesOfPower'', Dark Magic is used for CastingAshadow, to form Tendrils of Darkness, and to absorb/copy other forms of magic.
379* Dark Magic in ''WesternAnimation/TheDragonPrince'' is drawn from the life force of magical creatures, and its discovery ended up getting the entire human race exiled from Xadia. It also corrupts the body with long term use, and at least one Elven mage refuses to even call it magic.
380[[/folder]]
381
382[[folder:Real Life]]
383* Historically speaking, belief in black magic was a major cause of the European {{witch hunt}}s of the late Medieval and early modern periods. Referred to as ''maleficia'', the vast majority of witchcraft prosecutions throughout Europe during this time were related to allegations of magic being used to cause harm. The areas with the worst hunts--such as modern-day Germany and the remote regions of France and Switzerland--tended to believe strongly that witches gained their powers through a DealWithTheDevil.
384* Belief in some form of Black Magic is nearly universal, and even a cursory examination of cultures will reveal endless variations. Just to give you a modern example: the United States in the '70s and '80s entered a period called the Satanic Panic, where Satanists were supposedly everywhere causing possessions, influencing politics, and working evil. Inspired by books like ''Michelle Remembers'' and movies like ''Film/TheExorcist'', police departments hunted down a non-existent threat. Belief in this sort of black magic would push for attempts to censor music, art, and games considered subversive. Psychics and religious leaders were on major TV networks and training police departments to hunt down non-existent Satanic cults full of occultists in what can only be called a modern witch hunt. More information at SatanicPanic.
385[[/folder]]

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