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10[[quoteright:350:[[Film/{{Braveheart}} https://static.tvtropes.org/pmwiki/pub/images/rsz_william_wallace_braveheart_1.png]]]]
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12[[caption-width-right:350:[[VideoGame/ForHonor "Like the rocks that break the waves, Highlanders have weathered many storms.]] [[HadToBeSharp The elements battering their lands have made them strong; war has made them deadly."]]]]
13->''"SPARTANS! WHAT IS YOUR PROFESSION?"''
14-->-- '''Leonidas''', ''Film/ThreeHundred''
15
16This is where the BadassCrew is taken to the next logical step and turned into an entire army. The Badass Army is made of 100% badasses and there is absolutely nothing that can stop them short of [[ZergRush overwhelming numbers]] or an ''even more badass'' Badass Army. There is not a single soldier who can not hold their own in a fight. They are likely to be {{super soldier}}s and have a high likelihood to have been raised in TheSpartanWay. They will ''not'' use HollywoodTactics, like amateurs.
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18Count on them to boast many a ColonelBadass, and many more {{Sergeant Rock}}s. Almost always commanded by one or several {{Four Star Badass}}es.
19
20The polar opposite of RedShirtArmy. A sub-trope of this, where an especially Badass Army is sealed in the can, is the SealedArmyInACan. {{Proud Warrior Race|Guy}} is another variant where the members come from a culture that makes an unusually big deal about trying to be this. When the villain has a special unit of these, expect them to be EliteMooks. Usually an EliteArmy. Compare HumansAreWarriors, where having a Badass Army is humanity's [[PlanetOfHats hat]], and with MenOfSherwood, a smaller scale support crew. SemperFi is similar, but they are [[InsistentTerminology quick to inform you]] that they are not an army, regardless of the infantry, tanks, artillery, and attack helicopters that they use.
21
22[[noreallife]]
23----
24!!Examples:
25
26[[foldercontrol]]
27
28[[folder:Anime & Manga]]
29* Experienced soldiers in the Survey Corps in ''Manga/AttackOnTitan'' are this. Combined with their ability to dual wield swords and swing from building to building, many are already killed dozens of Titans. Contrast the Garrison and Military Police troops who [[RedShirtArmy die like flies]] once the real fighting starts since they have no real experience fighting Titans.
30** Ironically, only the top 10 students of the Training Corps can join the Military Police, but it is the weakest army when facing Titans.
31*** Zig-Zagged later on. While most of the Military Police Brigade are corrupt louts, [[spoiler:it turns out the "Top 10" rule served to make the Military Police into a recruiting ground for the Anti-Personnel Control Group -- a secret unit of highly skilled fighters/assassins equipped with a specialized variant of the 3D maneuver gear and were officially formed as a counter to the Survey Corps]].
32* ''Manga/{{Berserk}}'':
33** Judeau says that even though the individual soldiers in the Band of the Hawk are no different than the mercenaries you would find in other armies, Griffith's inspirational leadership has made them into a force that's more than the sum of its parts. There's no one in the Band of the Hawk who didn't join of their own will or who isn't willing to endure suffering, and their superior morale and tactics have enabled them to defeat armies that were much stronger than them on paper.
34** In later arcs [[spoiler:Griffith's new Band of the Hawk]] is even more so because in addition to disciplined and motivated humans, its ranks include champions and monsters with superhuman powers.
35* Balalaika in ''Manga/BlackLagoon'' commands one of these. Justified as they are all former Russian Special Forces. To highlight their level of awesome, they carried out a highly organized campaign that crippled and took control of the Japanese Underworld. Even Rock essentially said "These guys aren't just ordinary {{Mooks}}" when he first saw them.
36** There's also the US Army Special Forces Unit, Gray Fox. Led by [[MajorlyAwesome Major Shane Caxton]]. In addition to their military careers before the events of "El Baile de la Muerte", they've survived a few dozen hired mercenaries, contact with elite FARC soldiers, Revy and Shenhua (who they disarmed rather easily), as well as close contact and a gunfight with Roberta. Thrice. Especially considering they were funnelled into several situations that should have killed them. Eda warns Chang that if he pursues them into the jungle, he and his men are as good as dead. Their established badassery only shows further how [[spoiler:dangerous Roberta is when she kills several of them. And even then, they're under orders not to kill her by that point]].
37*** In the anime adaptation, the battle is less one-sided, as Gray Fox [[spoiler:cripple Roberta for life as she tries killing them]]. By the time Garcia manages to put his plan into action, it's ambiguous whether he's saving Gray Fox from Roberta, or Roberta from Gray Fox.
38* ''Manga/{{Bleach}}'':
39** The Gotei 13 is an elite army unit split into 13 divisions. They only take the best students from the Academy into their ranks. Once the best students join, they discover to their shock that their abilities are only average... and that's just the rank and file. It takes truly exceptional shinigami to become seated officers, never mind lieutenants or captains. The Gotei 13 can handle most threats that exist, but the top threats have to be dealt with by the higher ranks.
40** The Arrancar Army was Aizen's attempt to create an army that could rival the strength of the Gotei 13. Several of the highest-ranking Espada couldn't be fought by individual captains and the shinigami had to team up to take them on.
41** The [[ANaziByAnyOtherName Vandenreich]], which invaded and conquered Hueco Mundo (which was being run by a Vasto Lorde level Arrancar at the time) and then proceeded to lay siege to Soul Society. Among their number are the Sternritter (Star Knights), which seem to be their answer to the Espada and Gotei 13 Captains, and the Soldaten (Soldiers), which are obviously their grunts but are noticeably more powerful than counterpart Shinigami or Arrancar.
42* ''Anime/DigimonFusion'': Xros Heart certainly qualifies. They may start out as only a few members, but they sure gain lots of powerful allies fast, and aside from that, they are all badass. They definitely prove this shortly before Beelzemon joins them, when the entire army is willing to risk their lives to protect their enemy, who also holds a grudge against the Bagura Army. And even after Ba'almon's death, he is reincarnated as Beelzemon, and is a dozen times more badass after that, and joins Xros Heart.
43** And it was just the beginning. It becomes even more badass when [[spoiler: Nene, Blue Flare and then Yuu join them]].
44** In the sequel series, they are helped by an even more Badass Army composed of [[spoiler: the heroes of all previous Digimon series]].
45* Both the Saiyajin and Freeza's army in ''Anime/DragonBallZ''. To put this in perspective, these are groups that only consider a small handful of fighters enough to wipe out the populace of civilized planet. Raditz, who is only considered a common soldier, [[CurbStompBattle curb-stomped]] Goku and Piccolo, who were both [[PersonOfMassDestruction persons of mass destruction]] at that point in the series.
46* ''Literature/FateZero'' introduces this trope in the form of Iskandar's [[https://www.youtube.com/watch?v=Ma80xRSu8AM Noble Phantasm]]. As he was UsefulNotes/AlexanderTheGreat in life, his Noble Phantasm consists of that army, which was full of all manner of warriors that have now been upgraded to Servant status. While none of them are individually all that impressive by Servant standards, they are still superhuman warriors and could defeat any mortal soldier with ease, and as a massed army, very little can stop them.
47-->'''Iskander:''' "BEHOLD MY PEERLESS ARMY! Their bodies may return to ash, [[BackFromTheDead but their spirits still hear my call!]] These men are my legendary heroes -- my loyal followers! [[ThePowerOfFriendship They're my true friends -- breaking the rules of space and time to fight once more at my side!]] [[BadassBoast They are my treasure within treasures; they're my right to rule!]] They make up Iskander's mightiest Noble Phantasm -- ''Ionian Hetairoi!!''"
48* First Easter Mirage Corps, commonly called Mirage Knights or just simply Mirages, from ''Manga/TheFiveStarStories''. An elite knightly order of Kingdom of Grees, which serves as bodyguards and personal army to [[PhysicalGod Emperor Amaterasu]], Mirage.A.
49* ''Manga/FullmetalAlchemist'': The whole Briggs Division. According to Major General Olivier Armstrong, each one of her Briggs men can take down a grizzly bear in hand to hand combat.
50* A modern military like the JSDF in ''Literature/{{Gate}}'' faces off against a MedievalEuropeanFantasy army in the other, and ''[[ThereIsNoKillLikeOverkill annihilates]] [[CurbStompBattle them]]''.
51* The Parsian army, especially their cavalry, in ''Literature/TheHeroicLegendOfArslan''. There is a good reason why they were well known and widely feared by other countries. During the disastrous Battle of Atropene, despite being overwhelmed, badly injured, and abandoned by the main army, the cavalry continued [[DoNotGoGentle their charge]] till the very end.
52* ''Franchise/LyricalNanoha'' has the [[http://nanoha.wikia.com/wiki/Time-Space_Administration_Bureau Time-Space Administration Bureau (TSAB)]], which includes Air Armaments Service, Ground Armaments Service, and the Dimensional Navy among different other services. The heroes were/are members of two subdivisions, the Riot Force 6 and the Special Duty Section 6, respectively. When the former was active, it was criticized by other branches for being founded by a former criminal, having ex-criminal as their members, and being ''overpowered''. And of course, the Special Duty Section 6 is even more powerful, not only it has almost every member of the Riot Force 6, it has even additional powerful members, and most of the old members are stronger than ever.
53* The Maganac Corps from ''Anime/MobileSuitGundamWing'', a group of 40 Arabian rebel pilots who are [[TheHeart Quatre's]] personal squadron, TrueCompanions, and occasional father figures. And they kick ass in machines that are outdated ''and'' underpowered because they're all ace pilots and they have exceptional teamwork.
54* In ''Manga/{{Naruto}}'', the [[spoiler:Fourth Ninja World War]] leads to the five great villages pooling their resources to form a Badass Army. They are up against [[spoiler:Kabuto's Badass Army of [[OurZombiesAreDifferent zombies]]]]. Both armies consist of individuals who can [[OneManArmy single-handedly destroy whole military units]] or [[PersonOfMassDestruction level entire cities]].
55** OneManArmy Naruto [[spoiler:makes the entire Allied Shinobi Forces [[TookALevelInBadass take a level in badass]] by transferring his mixed Kurama chakra to ''everyone'' in the surviving army. It's enough to overwhelm [[EldritchAbomination Juubi]], [[BigBad Obito]], and [[GreaterScopeVillain Madara]] and sever the latter two's control over the former... on top of two tails of the former]].
56* ''Manga/OnePiece'':
57** The Whitebeard Pirates and their allies consist of about forty-two {{Badass Crew}}s joined into a single force to take on the World Government, itself sporting its own Badass Army of Marine officers and privateer pirates, and cyborg Pacifcas.
58** Following the Dressrosa arc, the [[TheHero Straw Hat Pirates]] themselves have upgraded from a small ([[CrouchingMoronHiddenBadass if]] [[OneManArmy powerful]]) RagtagBunchOfMisfits to an entire pirate fleet full of notorious figures.
59* In ''Manga/SaintSeiya'' it's stated that the titular [[WarriorMonk Saints]] can move faster than the speed of sound. And that's just the lowly ones, the [[EliteMooks Gold Saints]] can move at [[SuperSpeed the speed of light]]. Gold Saint Leo Aioria can punch you one billion times at that speed, his attack resembling a gold web of doom. And there are 88 of them. Not to mention the 108 spectres under command of two undead gods serving [[BigBad Hades]].
60* ''VideoGame/SengokuBasara'' has Date Masamune's army of badass {{Delinquents}}. '''[[MemeticMutation ARE YOU READY GAIZ??!!]]'''
61* Near the end of the first half of ''Anime/TengenToppaGurrenLagann'', [[BadassCrew Team Dai-Gurren]] is joined by an entire army of humans in stolen Gunmen. Naturally, they're all Badass. Especially the scene where the entire force rallies around the Dai-Gurren and they take off into a huge melee.
62* The Jomsvikings from ''Manga/VinlandSaga''. Though their actual historic existence is unclear, they appear in stories from the 12th century (most prominently, ''Literature/SagaOfTheJomsvikings'') which quite match the way they appear in the manga. Fox's face pretty much sums up what you would look like if you had to meet them on the battlefield.
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65[[folder:Comic Books]]
66* ''ComicBook/TheAvengers'': The Universal Avengers from ''ComicBook/TheAvengersJasonAaron''. The Universal Avengers aren't an Avengers team. What they are is a full army of Captain Americas, Thors, and Carol Danvers that are joined by the current Avengers and the Prehistoric Avengers as well as various heroes from alternate timelines such as Star Panther, Thor's granddaughters and Old Man Phoenix. Their numbers are further bolstered by a man-made Celestial, Galactus and a Sorcerer Supreme Loki who accidentally killed everyone in his universe. Facing them are the Multiversal Masters of Evil and an army of Mephistos and Dr. Dooms, but as strong as these evil-doers are they can't handle the sheer number and raw power of the Universal Avengers.
67* ''ComicBook/{{Democracy}}'': [[TheEmpire The Persians]]. As [[TheHero Leander]] states, they have never been beaten by a Greek army before. Well, until, as everyone knows, they faced the Athenians at the battle of Marathon...
68* ''ComicBook/Earth2'': The World Army fought off the [[Characters/NewGodsDarkseid parademon]] invasion with the help of Superman, Batman, and Wonder Woman at the start of the series. After the parademon invasion, they start creating their own [[MilitarySuperhero Wonders]] to combat future threats.
69* ''ComicBook/GhostRider'': In the ''Ghost Rider: Heaven's On Fire'' miniseries, when Johnny Blaze needs to take down a rebel angel who's usurped Heaven, he gets the help of every Ghost Rider who ever existed. And over the course of history, there's been a Spirit of Vengeance for every culture in every era. [[https://static.tvtropes.org/pmwiki/pub/images/GhostRiders.jpg This]] is what the resulting army of Ghost Riders looks like.
70* ''Franchise/GIJoe'': The G.I. Joes would be a non-superhuman example, at least in the comics where a rifle pointed at you was at least vaguely threatening.
71* ''ComicBook/GreenLantern'': Pretty much every Lantern Corps qualifies. And the [[Characters/GLGreenLanternCorps Green Lantern Corps]] is the longest standing one of them all as far as the real-world acknowledgement goes (we didn't start hearing stories about [[Characters/GLSinestroCorps Sinestro Corps]], etc, until much later). For that matter, against foes other than Green Lanterns, the Thunderers of Qward would count. The Green Lantern Corps divides the galaxy into 3600 sectors. There are about 400 billion stars in the galaxy, so assuming things are divided evenly, each GL is responsible for patrolling an area containing about 11 ''million'' stars... and in Franchise/TheDCU, most star systems are host to intelligent life. It takes a '''really big''' threat for the Corps to consider sending more than one or two Lanterns to handle it, and something literally universe-shattering to mobilize the entire Corps.
72* ''ComicBook/HumanDefenseCorps'': The underused Human Defense Corps once invaded Hell. They won.
73* ''ComicBook/JudgeDredd'': The Judges have had to become this on occasion. Two notable occasions are after the Great Atomic War of 2070 when the Judges brought down [[PresidentEvil Robert L. Booth]] and during the Apocalypse War against the Sov Block.
74** Hell, they have their own defence division comprised of judges who are seen to be too dangerous for use on the streets but have been found useful in wars around the galaxy as well as in defence of the city. Also, Mega City One has a space corps, a regular military that fights offworld.
75* ''ComicBook/ThePunisher'': The entirety of Frank Castle's Vietnam era [[ElitesAreMoreGlamorous Force Recon]] [[SemperFi Marine]] unit. Whose various exploits during the Vietnam war would go on to become the stuff of legend/nightmares.
76* ''ComicBook/RomSpaceKnight'': The Space Knights of Galador. First, two hundred of them in nuthin' but PoweredArmor fought off the entire Wraith starfleet to defend their homeworld. ''Then'' they fanned out across the entire galaxy hunting down and killing every Wraith they could lay their hands on. Eventually, [[LastOfHisKind the last of their kind]] ''annihilated'' the entire species by ''sending their planet into Limbo''. Bad. Ass.
77* ''ComicBook/WonderWoman'': While the Amazons are traditionally {{Technical Pacifist}}s they're also a bunch of women who have been training in and perfecting their usage of the fighting arts for several millenniums, are faster and stronger than a normal human, several of them are superheroes in their own right, quite a few have studied magic, and they've been modifying and updating their armor for millenniums as well.
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80[[folder:Fan Works]]
81* ''Fanfic/WeaverNine'': The PRT and the Protectorate consider an Endbringer attack equivalent to a malicious natural disaster. An event they cannot hope to truly stop, just to drive it off and minimize the damage. To [[TheDreaded The Society]]? It's time for weapons testing. Two instances of Society forces engaging Leviathan resulted in zero casualties for the Society. The force defending Monrovia? Who repelled Leviathan without any casualties? Numbered '''twelve people'''... and five missiles. Contrast to the Protectorate, who lose ''one in four capes'' to every endbringer fight, due to their ZergRush stratagem.
82* ''Fanfic/ACrownOfStars'': The army of Empire of Avalon is vast, comprised of well-trained and highly competent {{Super Soldier}}s, many of them with PsychicPowers, and equipped with all sci-fi imaginable weaponry. They are so badass that they make known where their main bases are located in case any of their enemies want to pick a fight.
83* ''Fanfic/{{Legionnaire}}'' has several, including the Khan Army, the Equestrian armed forces, and the infamous, titular Equestrian Legion.
84* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' / ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' crossover, ''Fanfic/SeeTheZoneAndSurvive'' has one: Dawn faction, created by Strider, Celestia and their friends/allies. Not only they have a large number of really good soldiers and mercenaries, assload of firearms, shitload of ammo but also a freaking tanks (two T-80B and one T-64BM), APC's (two BTR-70K), IFV's (four BMP-2M), helicopters (three Mi-24D and two Mi-26S), some bikes plus workshop and maintenance bay for them. And some of these vehicles have been upgraded by them. And they have their own R&D section. ''Holy crap!''
85* The Originals in [[http://www.mediaminer.org/fanfic/view_st.php/19769 The Legend of Link: Lucky Number 13]] take this trope [[ExaggeratedTrope Up to Eleven]] by being a two-hundred thousand strong swarm of ''gods''. Furious and primitive, they are [[TheDreaded well-known]] in-universe for being impossible to defeat -- [[GoneHorriblyRight even by their own creators, the supreme gods Fate and Destiny]].
86* ''Fanfic/TheGodEmpressOfPonykind'' has the Twenty Legions of Equestria. Each one is comprised of one thousand ponies clad in heavy armor (based off the armor [[TabletopGame/Warhammer40000 Imperial Space Marines]] wear), led by a FourStarBadass, and capable of taking on an army three times its size.
87* ''Fanfic/FateZeroSanity'' has two such armies in the form of Noble Phantasms. The first is the familiar "Ionian Hetairoi" belonging to [[Literature/FateZero Rider]]. The second belongs to [[Manga/{{Hellsing}} Avenger]], [[OurVampiresAreDifferent "Vampire King: Army of the Dead"]]. And yes, the biggest battle in the war involves the two of them, with the other six Servants [[TeethClenchedTeamwork aiding the former]], duking it out in a winner-take-all battle. And it is [[SugarWiki/MomentOfAwesome glorious]].
88* The Hell Knights/Nephilim in ''Fanfic/SonicXDarkChaos'' are essentially the Hell Knights from ''VideoGame/{{Doom}}'' crossed with Chaos Space Marines from ''TabletopGame/{{Warhammer 40000}}''. A small group of them led by their leader Astorath nearly defeats the entire Metarex armada and the Blue Typhoon during the final battle. Sonic and his friends pretty much fit this trope too, as they manage to beat back said Hell Knights and severely damage the Demon fleet.
89* Just about any human military in ''Fanfic/{{Worldfall}}'', as they have had six years to prepare for the invaders. Chinese tank crews maintain a 6:1 kill/death ratio against Race landcruisers.
90* ''Fanfic/PrinceIroh'' has the Army of the Granite Mountains. An Earth Kingdom unit under the command of the heroic General Nifong. These guys have been causing the Fire Nation much heartache over the last twenty years. Over three hundred thousand sons of fire have perished at their hands. Within the events related in-story itself, the Army of the Granite Mountains also defeat the Fire Nation at the Battle of Lake Myojin. Despite being at an extreme disadvantage technology-wise, they manage to win an impressive victory due to exploiting a weakness in the Fire Nation tank; a weakness that many of its men sacrificed their lives to learn in an earlier battle. Special mention goes to the Army of the Great Divide, a Fire Nation unit. These guys despite suffering a catastrophic defeat at the hands of Nifong, still manage to get their act together and join Prince Iroh in his journey across the Dune Sea.
91* ''Fanfic/ShatteredEmpire'' has the Galactic Empire or [[VestigialEmpire what's left of it ]] using Battle Droids left over from the Clone Wars and Orcs of all things.
92* Four of them (five if you count Atlas) in the ''WebAnimation/{{RWBY}}''/''Literature/TheHobbit''/''Literature/TheLordOfTheRings''[[note]]And WebAnimation/RedVsBlue, for some characters, including Jaune's sister and the few named members of the Sky Knights of Vale, namely Tucker, Caboose, and Freckles[[/note]] FusionFic ''[[https://www.fanfiction.net/s/11852303/1/Rise-of-a-Star-Knight Rise of a Star Knight]]'', and its sequel ''[[https://www.fanfiction.net/s/12404778/1/Knights-of-Remnant-The-Ring-of-Darkness Knights of Remnant: The Ring of Darkness]]''. Each Kingdom has a Star Knight, whose powers are passed from father to eldest son (or brother to brother), and each Star Knight has their own army, that answers to the Star Knight or their General[[note]]usually the second son of the Star Knight's family, though the current one for the Sky Knights of Vale is Jaune's older sister[[/note]], though it is still loyal to that kingdom, refusing any orders that would harm it. They are made up of the best their kingdom has to offer, with all members being chosen by the Star Knight or the General, and also get the best equipment[[note]]Most of which seems [[Franchise/{{Halo}} familiar]]...[[/note]], including PoweredArmor and MiniMecha.
93* ''Fanfic/ADiplomaticVisit'': The fourth story, ''The Diplomat's Life'', features the release of [[spoiler:the Umbrum Forces, which could possibly engulf the entire world in darkness (figuratively and literally)]].
94* ''Fanfic/ChasingDragons'' has the Iron Legion, a Romanesque infantry created by the Kingdom of Myr, consisting of former slaves and some Ironborn. Their competence on the battlefield is only exceeded by their hatred of slavers.
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97[[folder:Films — Animation]]
98* The knights of Far Far Away Castle in ''WesternAnimation/Shrek2''. Despite lacking [[BadassNormal any kind of magic powers]] in a fairy tale setting, they successfully manage to take down a [[spoiler:[[AttackOfThe50FootWhatever hundred-foot-tall]] [[ItMakesSenseInContext gingerbread man]]]] with industrial-size drums of [[spoiler:warm milk]] they seemingly had ready [[CrazyPrepared for this exact scenario]]. Moreover, as strange and lopsided as the battle might seem, not a single one of them [[VillainousValor is seen fleeing his post]].
99[[/folder]]
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101[[folder:Films — Live-Action]]
102* ''Film/ThreeHundred'': The Spartans. Xerxes' Immortals (being [[DualWielding dual-wielding]] [[CoolMask masked]] [[NinjaPirateZombieRobot undead ninjas]]) are also this trope; according to the [[UnreliableNarrator narrator]], they had never been defeated before meeting the Spartans. It's merely one Badass Army meeting an even more Badass Army.
103* Non-human example. ''Film/DestroyAllMonsters'' features an army of [[ExactlyWhatItSaysOnTheTin monsters]] that are mind-controlled by aliens to destroy the major cities of the world. They help destroy the evil aliens after being freed from their mind control. This army consists of Franchise/{{Godzilla}}, Rodan, Mothra, Kumonga (Spiega), Gorosaurus, Anguirus, Manda, Baragon, Varan, and Minya. Oh, and the monster army has a truly epic SugarWiki/MomentOfAwesome where they fight and ultimately kill pre-BadassDecay [[spoiler:King Ghidorah]].
104* ''Film/AvengersEndgame'': [[spoiler:In the climax, every single Badass Army in the MCU turns up for the final battle against Thanos: [[Film/BlackPanther2018 Wakandans]], [[Film/{{Thor}} Asgardians]], [[Film/DoctorStrange2016 Sorcerers]], and [[Film/GuardiansOfTheGalaxyVol2 Ravagers]] show up to stand together with the Avengers]].
105* ''Film/CloudAtlas'': The Kona, who ride warhorses, carry primitive crossbows and scimitars and use scary-awesome warpaint. Later in the movie, they begin to split between this and RedShirtArmy.
106* The Leafmen from ''WesternAnimation/Epic2013'', being incredibly structured and full of competent warriors.
107* The Joes from ''Film/GIJoeTheRiseOfCobra''. Cobra's Neo-Vipers would be this if they had the numbers (only 26 were made at the time of the movie, though there appear to be more). The "More than 26" part was because the Vipers (normal soldiers) and the Neo-Vipers look the same (Neo-Vipers have metal color chest armour while Vipers are all black, and in the game blue, like they should be).
108* In ''Film/{{Gladiator}}'' Maximus starts out as the [[FourStarBadass General]] of the Badass Felix Legions. When he becomes a gladiator he fashions a Badass Army of his very own in the space of a few minutes to win a badly mismatched fight in the Colosseum. They remain loyal to him until the end.
109* ''Film/TheLastSamurai'' has the samurai rebels who take on western civil-war era weapons with swords and bows, giving quite a good accounting of themselves [[spoiler: until the Gatling guns appear in the final battle]]
110* ''Film/TheLordOfTheRings'':
111** The elven army is implied as being this trope, especially at the battle on the slopes of Mount Doom. They are also played this way at Helm's Deep when they arrive to great triumph and stand-to in perfect unison. Of course, being immortal and a few thousand years old does tend to give you a bit of extra training time. Their badassery is and InformedAttribute as -- Besides Legolas -- they mostly seem to be letting the Uruk Hai kill them.
112** The ghost army in ''[[Film/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'', being immortal and all.
113** The Rohirrim, at Minas Tirith, where the full might of their cavalry is able to perform some great deeds, even against oliphaunts twenty times the size of their horses.
114* The titular ''Film/{{Megaforce}}''-an elite multinational "phantom army" equipped with the most advanced firepower devised by man (by 1982 standards).
115%%zce* ''Film/TheMummyReturns'' had three: the opening army led by the Scorpion King, the Army of Anubis, and the Medjai.
116* The live-action ''Film/{{Transformers|FilmSeries}}'' series are very big on portraying the US military this way, having normal, trained soldiers hold off or even ''kill'' gigantic, alien robots. Made even more badass by the fact that the US soldiers appear to be ''more effective against the Decepticons than the Autobots do.''
117* ''Franchise/StarWars: Film/TheEmpireStrikesBack'' gives us ''Death Squadron'', [[TheDragon Darth Vader]]'s personal fleet of Star Destroyers, complete with the [[CoolStarship Star]] [[MileLongShip Dreadnought]] Executor. The Alliance are no slouches, but upon them showing up around Hoth, they're scrambling to evacuate in time. The only reason the rebels managed to get away was -– aside from PlotArmor -– that the then-tactical commander [[GeneralFailure was an idiot]]. Vader [[YouHaveFailedMe in turn replaces the fool]] [[YouAreInCommandNow with the next ranking officer]], who isn't too sure if he should be happy or worried. His ground forces counterpart then proceeds to [[CurbStompBattle curb-stomp]] the hastily put-up defences with minimal losses, chasing them out.
118* ''Film/ShockingDark'' has [[ShoutOut Megaforce]], a multi-national mercenary organization hired by the [[MegaCorp Tubular Corporation]] to protect the research team and investigate the cause of the pollution that is slowly killing Venice.
119* ''Film/TheWomanKing'' depicts the Dahomey Agojie as a mighty host of fierce [[AmazonBrigade female]] warriors who endure [[TheSpartanWay truly gruelling training]] to outfight anybody they might meet in battle and have expertise in all manner of weapons ranging from swords and spears to muskets, immense agility and physical prowess, and an iron discipline and commitment to their king and nation. On several occasions in the film, they make hay of much larger and better-armed forces just by being ''that'' good at fighting.
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122[[folder:Gamebooks]]
123* In some ''Literature/FightingFantasy'' books notably ''Literature/ArmiesOfDeath'' and ''Literature/KnightsOfDoom'', your character ends up recruiting a mighty fighting force of whatever RagtagBandOfMisfits comes your way - these ranging from cannonfodder recruits and mercenary scum to professional warriors and finally into the realms of elite champions and supernatural beings.
124* In ''Literature/BloodSword'', the 2nd book ''Kingdom of Wyrd'' - there's a climatic battle where the Witch King has his demonic forces after you. But in your travels through dreams and mythscapes, you'll find items that allow you to summon troops. These include a legendary regiment, berserkers, hydra-headed warriors, warriors with shadowy flesh, etc. Get enough of these items and you'll easily trash the Witch King's army.
125* In ''Literature/WayOfTheTiger'', you face one in the 5th book ''Overlord''. Honoric, the Grand-Marshal of the Legion of the Sword of Doom, wants payback and he brings the land's mightiest army especially with their Bringer of Doom cavalry who are armed with [[CoolSword fear-generating swords]]. Additionally he brings legions from allied cities, [[AllMonksKnowKungFu Scarlet Mantis Monks]], some cannon-fodder levies and a man-hating AmazonBrigade cult. To make matters worse, he's trying to meet with the Spawn of the Rift - an army of Dark Elves, Orcs and Cave Trolls.
126** Your starting forces sadly include feckless levies and a traitorous army of Orcs and men leftover from an evil usurper to your throne. But you have your own ChurchMilitant AmazonBrigade and a solid force of mercenaries (too bad if you had a friendly regiment of samurai from earlier, they left a while back to attend a funeral). You can then recruit other ChurchMilitant heroes and troops from other cities (but avoid one cult of {{Beast M|an}}en who are treacherous by nature) - friends of yours will come bringing Rangers, Elves and Paladins to top up your forces making them strong enough to rival the Sword of Doom legions.
127* Downplayed in ''Literature/WizardsWarriorsAndYou'', after the sheer awesomeness of the titular Wizard and Warrior, the rest of King Henry's knights are really mediocre and are best at light police duties around the realm.
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130[[folder:Literature]]
131* In ''Literature/{{Acacia}}'', the Mein, who are expies of the Germanic Tribes within the Roman Empire, are an exiled ProudWarriorRace people from the GrimUpNorth which is bad enough for the complacent Acacian empire especially after a Mein thane assassinated the Acacian king. But worse yet, they have an alliance with the Numrek, a race of near-immortal giants who are [[HigherTechSpecies masters of alchemy and crafting siege weapons]]. Against this force, the Acacian empire is conquered and the Mein hadn't even released the Tunishvere, their indestructible and superstrong undead ancestors who were locked away in another dimensional prison.
132** The Auldek from the Other Lands are the people from which the Numrek are exiles from and have brought along all the {{Magitek}} and other things the Numrek couldn't bring over. Heck the Numrek even get accepted back into the fold which adds even more to the Auldek forces.
133** The mightiest army is [[EvilSorcerer the Santoth]], this was [[LivingWeapon the personal army/human artillery]] of the first king of the Acacian empire. When [[{{God}} Elenet]] still lived among his creations, the king recorded Elenet's words in ''[[SpellBook the Song of Elenet]]'' which became the first source of magic for humanity and the king became a SorcerousOverlord. He then taught the Santoth, BlackMagic to be a SuperSoldier army that he made immortal and bound to him with a curse. Besides carving out what would be the thousand year old Acacian empire, the Santoth were the ones who cursed the ancient Mein with undeath and banishment.
134* In ''Literature/{{Ambergris}}'', the final story has detective and ex-Rebel, Finch open the dimensional portal where his old comrades escaped through. Those remaining Rebel forces had been holed up on different worlds in different eras. And in their respective safe places, they had been gathering resources and building up their troop strength with what's available locally for ages. So when they return to Ambergris, it's the end of the [[MushroomMan Gray Cap]] rule as an almost unlimited force of warriors and war-machines swarm the city-state.
135* The Grantville Militia in ''Literature/SixteenThirtyTwo'' which not only had MoreDakka but could defy Croats with schoolboys with [[BatterUp baseball bats]].
136* The [[OurOrcsAreDifferent Orc/Goblin]] infantry in the ''Literature/ArciaChronicles'' is effectively indestructible on the battlefield, which is why they are inherently peaceful beings.
137* Several factions in ''Literature/TheArtsOfDarkAndLight'' field very impressive militaries:
138** The [[TheRepublic Amorran]] army is based on the Roman legions, with a well-developed officer corps and chain of command, as well as a strong cadre of professional soldiers.
139** [[TheEmpire Savondir]] has a particularly strong heavy cavalry, as well as their StateSec of wizards, which also [[MilitaryMage deploys military units]] in the field.
140** The [[OurElvesAreDifferent elves]] have the best army in the setting man for man. Since they are so long-lived, almost all their soldiers are veterans, or if not that then still [[EliteArmy far better trained and equipped]] than those of any other nation. Many of them are also magic-users on a tactically useful scale (and some on the [[PersonOfMassDestruction strategic]] scale), and they have the setting's only regularly constituted [[GiantFlyer air corps]].
141* In ''Literature/TheBeginningAfterTheEnd'':
142** The Wraiths, they are Agrona Vritra's secret Army as they are the result of fine tunning of Vritra Magic and Human Magic for a hundred generation. The Wraiths are half Vritra blood warriors because they are the children of the Vritra clan Basilisks and the Vritra Blooded Alacryans. Agrona Vritra Created them to be his trump card and to scare the other Asura clans as the Wraiths are trained from birth to fight. According to Seris a strong squad is capable of taking down an accomplished asuran warrior thanks to their training, flawless teamwork and magical runes thanks to Agrona's experiments that helped him gain insight on the workings of mana also the wraiths take their name from an Asuran legend.
143** There is also the Alacryan army but to a lesser extent as they are very discplined, highly equipped and well trained. There are main four specilizations (Caster, Striker, Shield, Sentry) in every unit of the Alacryan army consists of these four specilizations each one complement each other skills and teamwork making an averted case of CripplingOverspecialization and they are equipped with mana runes created by Agrona and the Vritra clan thanks to gaining insight on the workings of mana. The gape between Alacryan and Dicathin army are wide because the Alacryan army were are built by PhysicalGods. In a matter of months the alacryan army make a short work of the Dicathen army when they arrive at Etstintin bay making it a onesided massacare.
144* In ''Literature/TheBelgariad'' by Creator/DavidEddings:
145** The legions of the Tolnedran Empire, who are considered by more or less the entire cast to be the best-trained fighting force in the world.
146** The Mimbrate knights are a truly fearsome force if you can just get them to stop dueling ''each other'' over real or imagined slights (and to understand that it's not good for the cavalry to ride down their own infantry just because they're in the way of where the best fighting is). The motto of Arends in general might as well be "Honor Before Everything, including Common Sense."
147* Everybody except the [[{{Mooks}} Malwans]] in the Literature/BelisariusSeries, and even they have their tough-as-nails Kushan infantry and Rajput cavalry. The Romans are more {{Consummate Professional}}s while the others are more like {{Proud Warrior Race Guy}}s. Everyone has their unique specialty: the Romans have infantry who all double as engineers, the Persians are famous for their heavy cavalry, and the Axumites, as a naval power, are all marines who excel at boarding operations.
148* ''Literature/TheBlackCompany'': The entire Black Company. They were the only force to survive the Battle of Charm. They fought powerful, godlike wizards and won. Who do you call when you need to take out an EldritchAbomination? And who did you need to take out the avatar of death itself? The Black company.
149* The Dinochrome Brigade in the ''Literature/{{Bolo}}'' universe, created by Creator/KeithLaumer. When your individual "soldiers" are self-aware artificially intelligent [[TankGoodness super-tanks the size of a WWII battleship]], with individual firepower measured in [[WaveMotionGun megatons per second]], yeah, you've got an army of badasses.
150* In Creator/GordonRDickson's ''Literature/ChildeCycle'', the Dorsai offshoot of humans have this as a [[PlanetOfHats hat]]. Five enemy officers willfully (practically) committed suicide by attacking one Dorsai officer.
151* The Xeteskian Protectors in ''Literature/ChroniclesOfTheRaven''. They are individually highly skilled warriors, and partially psychic, so each knows exactly what all the others are doing and feeling. A few dozen have been known to hold off (or even defeat) massive armies of normal soldiers.
152* The Bloodguard in the ''Literature/ChroniclesOfThomasCovenant'', filled with immortal warriors who don't sleep and fight with their fists.
153** The Bloodguard philosophy towards weapons can basically be summed up as "Weapons can ''break'', or get lost, or be used against you."
154* ''Literature/CodexAlera'':
155** The Aleran Legions in general. They're Roman legions souped up with a wide range of elemental superpowers, including archers who can snipe targets from hundreds of yards, soldiers who can launch fireballs, and flying support units. All of this is in addition to a baseline level of powers in all legionnaires, including a low level of super strength and endurance and the ability to march far faster than normal humans. The Legions have allowed Alera to carve out a stable and powerful nation in the face of hostile Wolfmen, Yetis, and animal-bonding barbarian tribes.
156** The First Aleran Legion becomes this, primarily due to [[TheHero their Captain's]] influence. This is particularly impressive given that they were originally formed as a political statement from the people none of the High Lords wanted in their personal legions. And with people from every city-state in the realm in it, no place need fear of the legion attacking them. Guess after you beat off an army of 8-foot-tall [[{{Wolfman}} wolfmen]] outnumbering you ten-to-one, only the badasses are left.
157** By the end of the sixth book, the Hero's army [[spoiler:now includes the 8ft tall wolfmen they beat back, and a group of barbarian hordes who bond with an animal and gain some of the beast's strengths]].
158* Creator/LarryNiven and Jerry Pournelle: the Sauron Supermen and the Motie Warrior class in the ''Literature/CoDominium'' universe.
159* ''Literature/TheCulture: Special Circumstances'': its members are either {{Sociopathic Hero}}es ''before'' they joined, or they are formed to become this. Some advanced civilizations which are ''on good terms with the Culture'' simply refuse to let TWO members of SC travel together within their sphere of influence: too much foreign badassitude in the same place being apparently dangerous even to powerful space-traveling civilizations.
160* Legions of Shinsan from the ''Literature/DreadEmpire'' definitely fit the trope, being described as the best army that has ever fought. Led by tervola, powerful warrior-mages, Shinsan legionaries fight and die in absolute silence. Lack of BattleCry and fanatical obedience to tervola are two of plenty reasons why Shinsan is called a Dread Empire by the West.
161* Creator/FrankHerbert's ''Franchise/{{Dune}}'' series:
162** [[Literature/{{Dune}} The Sardaukar]], an army of soldier-fanatics trained TheSpartanWay on a prison planet.
163** [[Literature/DuneMessiah The Fremen]], at least on Arrakis, and especially after Paul Atreides organizes them and teaches them the Weirding Way.
164** [[Literature/GodEmperorOfDune The Fish Speakers]] and their successors [[Literature/HereticsOfDune The Honored Matres]] have this spliced with AmazonBrigade. [[spoiler: The Fish Speakers were created by Leto II from Sardaukar and Freman stock after the Fremen badassery was diluted through massive relocation from Arrakis (which was the source of their badassery). The Honored Matres evolved from the Fish Speakers and the [[Literature/ChapterhouseDune Bene Gesserit]] during the 1000 year exodus, and [[ExaggeratedTrope took their badassery to eleven]].]]
165* In ''Literature/TheElenium'' by Creator/DavidEddings, the four orders of Church Knights. Not only do they generally tear equivalent secular armies apart in hand to hand combat, but (in an interesting shift from the TabletopGame/DungeonsAndDragons cliché of warrior =/= wizard) can [[MagicKnight totally use magic as well]]. One of the Orders has such a fearsome reputation for what they do to prisoners that just about anyone they capture immediately spills the beans. Think about that for a minute. Of course, they spread that reputation themselves, specifically so they ''don't'' have to do anything.
166** The Atans are another example. There is only a single one in ''The Elenium'' and her role is fairly minor, but they get showcased more in the sequel series, ''The Tamuli'', making clear that not only are the Atans a culture that has focused on combat training and breeding for size and physical ability for many generations (not as a matter of policy, their beauty standards just ended up that way), but they also train to act in co-ordination with other Atans, and as such generally act with discipline and coordination while part of an army. Their main flaw is that they are exclusively infantry and have a strong bias towards melee combat (while the Church Knights are about as specialized in their individual Orders when it comes to the point of them deploying as armies they generally act in co-ordination with either other Elene forces, or with Church Knights of other Orders). This generally isn't a ''significant'' flaw [[spoiler: against human forces]].
167* ''Literature/TheExilesViolin'': Leblanc's air fleet wins the battle against the BigBad's dreadnaughts, follows him to his secret base, and then steadily plows through his defenses to reach him personally. Jacquie and Clay do nothing but watch them work. [[spoiler: Then Max activates the Exile's Violin and they all die like so many {{Red Shirt}}s.]]
168* Creator/JRRTolkien's ''Literature/TheFallOfNumenor'': When Ar-Pharazôn the Golden showed up on Sauron's doorstep with the forces of Númenor, Sauron surrendered immediately, his own armies checking out when they saw the Númenoreans coming. Over thousand years before, the forces of Númenor also destroyed Sauron's army completely.
169* This is Rider's strongest Noble Phantasm in ''Literature/FateZero''. His shared Reality Marble is something like a reminder of the world from when he was basically king of the known world. It summons his entire army as low class Heroic Spirits, even his horse. This basically terrifies all the other Heroes when they find out about it, as it's EX ranked and, well, it's an army made of total badasses. It's also used to prove a point: Namely, Saber made a shitty king since she never inspired true loyalty no matter how good of a person or warrior she was.
170* British and Americans whenever portrayed by C S Forester. To some degree, he was writing propaganda.
171* Any army in ''Literature/GauntsGhosts'', but notably the Ghosts, who can be best summed up as Scottish-influenced-ninja-army-with-laser-guns.
172* The orc marines of ''Literature/{{Grunts}}''. They're only stopped in the beginning because [[spoiler: the modern weaponry from our world isn't shielded against weaponfail spells. Once they get magic nullifying talismans, they're pretty unstoppable. Until the sci-fi bug army shows up. Then they develop biological warfare]]. This army doesn't get defeated, only experiences mild setbacks.
173* John Maddox Roberts's AlternateHistory ''Hannibal's Children'' has the Roman Republic exiled north of the Alps. One hundred years later -- one hundred years of constantly fighting and ''assimilating'' the Germans -- it ''comes back''. These new Romans don't swagger or bully; they're too badass for that. In one battle, an "inexperienced" Roman army under a "second-rate" general faces a veteran mercenary force twice their size and led by Carthage's best general. The Romans are wiped out -- but the Carthaginian army is ''wrecked'', with two-thirds of its troops ''killed outright'', and most of the rest badly battered.
174* The Royal Manticorean Navy in ''Literature/HonorHarrington'' has held its own against the navies of far larger star nations, with setbacks, for a long time, one of them over the span of several decades.
175* In Dan Simmons's ''Literature/HyperionCantos'', the Hegemony's military force, simply called the FORCE, is a small but elite army using advanced weapons and gear (including spaceships able to devastate planets, power armors, OneHitKill "death wands", cybernetic implants, personal cloaking, etc.), trained using virtual reality, and depicted as able to face any threat in the known universe. Some of their officers, most notably Colonel Kassad, one of the main characters of the first book, qualify as ColonelBadass. They only have trouble with really powerful and unexpected threats like [[spoiler:cybernetic monsters sent from the distant future or nearly-omniscient treacherous AIs]].
176** Most of this still holds true for the PAX from Hyperion's sequel Endymion, and especially their elite unit, the Swiss Guard.
177* Various [[Literature/TheIcelandicSagas Icelandic sagas]] feature the Jomsvikings, supposedly an elite warrior band that only accepted first-rate fighters and which was based in a fortress called Jomsborg at the southern shore of the Baltic. They are the heroes ([[NominalHero or are they?]]) of ''Literature/SagaOfTheJomsvikings'' and also figure in ''Literature/{{Heimskringla}}'' and the "Literature/TaleOfStyrbjorn". Unsurprisingly, they also appear in modern HistoricalFiction literature, such as Frans G. Bengtsson's ''Literature/TheLongShips''.
178* William C. Dietz wrote ''Literature/LegionOfTheDamned'' and sequels, about the French Foreign Legion [[JustForFun/RecycledInSpace IN SPACE!]]. Among them are 8-foot tall cyborgs with laser cannons, machine guns, and rockets. Then there's the immense quadrupedal cyborgs who act as both troop transports and tanks. The ordinary flesh and blood troops need the cyborgs only because they operate in places where wheeled or tracked combat vehicles just don't work. Before the first book ends, they've defeated the invasion of genocidal aliens and crushed the corrupt regime of the ruler of human space.
179** The opening of the first book involves a (not entirely accurate) description of the Battle of Camerone, which is referred to later in the book as well. The Battle is explicitly stated to have been for ''absolutely nothing'', and this is presented as being "both the beauty and the horror of it". In reality, the Battle was an incredibly clever way for the officer in command to complete his objective. The mission was to protect a supply convoy, and the (vastly larger) force they engaged was tasked with stopping the convoy. The Legionaries kept their opponents completely occupied all day, and the convoy was able to escape as a result. Linking up with the convoy and attempting to protect it directly could never have worked against such numbers.
180* The eponymous Literature/{{Lensm|an}}en may be SF's ur-example. The Galactic Patrol is a pretty Badass Army in its own right. The Lensmen are its elite forces. The ''Grey'' Lensmen are the elite of ''those''.
181* The Alliance Navy under FourStarBadass "Black Jack Geary" of ''Literature/TheLostFleet'' fame. Granted, his subordinates were more of a {{Proud Warrior Race|Guy}} variety at first, but he drilled them into epic hardcases, kicking Syndic ass all the way to Varandal. And he's not the only example -- merely the first in a long line that has girls like Captain Desjani and Colonel Carabali in it.
182* ''Literature/TheMalazanBookOfTheFallen'' has this in spades. Bridgeburners, Malaz 7th Army, Crimson Guard, and later Bonehunters. There is also the 'Punitive Army of the Seguleh' in ''Literature/MemoriesOfIce'', because Seguleh are just so good at fighting, that they only need to send three people when they want to crush an entire empire of cannibals.
183* ''Literature/PrinceRoger'': The Mardukans, once they get their hands on plasma cannons, are able to take on much larger armies, and do good even against PoweredArmor foes while lacking such equipment for themselves (being only humanoid, and not human, with four arms each).
184* In ''Literature/TheQueensThief'', the country of Eddis is acknowledged to have the best army on Hephestia's Peninsula. Attolia and Sounis' armies may be bigger, or better-equipped, but Eddisians have successfully defended their mountain country from all invaders--their neighbors and outside powers both--and for years kept the peace between Attolia and Sounis just by ''being between them'' and being so damn hard to beat that no one could fight without their say-so. As the queen of Attolia puts it, Eddisians don't have anything to do in the winter except get better at making war.
185* ''Literature/ASongOfIceAndFire'':
186** The eunuch slave soldiers called Unsullied are considered the best fighting force in the world. They are raised TheSpartanWay and conditioned with drugs and brainwashing techniques to make them robotically fearless and literally immune to pain. They somewhat subvert this trope by the fact that they are substantially less effective individually. Their castration limits their physical strength, and their combat skills specialize in phalanx tactics designed for large-scale battlefields. One character notes that they are soldiers, not warriors.
187** The Night's Watch consists of badass rangers who have to hunt down and kill groups of barbarians, zombies, giants, and [[EldritchAbomination terrifying supernatural beings of legend]]. However, by the time the series begins, their numbers have dwindled to a virtual skeleton crew, most of them [[ArmyOfThievesAndWhores convicted criminals]].
188** The Golden Company, the most illustrious sellsword company in the world. They are 10,000 strong and have a reputation for never breaking a contract. They were formed by generals banished from Westeros during a civil war, giving them a stricter sense of pride and purpose than other mercenary bands. Most importantly they are the equivalent of a modern "combined arms" unit -- with infantry, archers, engineers, and [[WarElephants mounted]] [[TheCavalry elements]] all trained to fight as a single force. This avoids the CripplingOverspecialization of the Unsullied.
189* ''Literature/StarshipTroopers'': The Mobile Infantry. Johnny states that a single M.I. private in powered armor could defeat a whole squadron of tanks, if anyone were stupid enough to send tanks against them.
190* Jedi and Sith armies in some of the ''Franchise/StarWars'' [[Franchise/StarWarsLegends Expanded Universe]] material, when they aren't being a RedshirtArmy after graduating from the ImperialStormtrooperMarksmanshipAcademy. ImperialStormtrooperMarksmanshipAcademy is ''completely'' averted in any Timothy Zahn work; he writes his stormtroopers to remind people everyone exactly why the galaxy was so scared of them.
191* ''Literature/TheTraitorSonCycle'':
192** The Red Company. With the exception of three or four sorcerers, they're all {{Badass Normal}}s who, armed in medieval technology, routinely fight and slay beasts and monsters bigger, tougher, nastier, and more numerous than them. They're so good at it that when they're tasked with fighting other humans, they complain that they're bored. The company (who're like a cross between Literature/TheBlackCompany and [[Manga/{{Berserk}} the Band of the Hawk]]) only grows stronger as they get access to gunpowder technology and their captain becomes a Duke then later, an Emperor and makes use of the various alliances and friendships he's made over the course of the series.
193** The Order of Saint Thomas. They're both the best knights and some of the best sorcerers Alba has, and they're so good at fighting, people accompanying them sometimes don't even realize that a battle has just taken place.
194* Ian Irvine's ''[[Literature/TheThreeWorldsCycle View From the Mirror]]'' quartet has the Whelm, a race of human-like creatures who -- when finding a master they deem to be 'strong', will become the fearsome Garshard -- an almost unstoppable force.
195* Both sides of UsefulNotes/TheTrojanWar as portrayed by Creator/{{Homer}} and [[Literature/TheTrojanCycle other epic poets]] were a Badass Army, filled to bursting with epic heroes.
196* Maria's newborn army in ''Literature/TheTwilightSaga'' certainly fits this trope. By using an idea pioneered by another Southern nomad, Benito, Maria began creating newborn vampires to create a virtually unstoppable army. With Jasper Whitlock and her sisters, Nettie and Lucy, she was able to take over many Mexican territories previously owned by other vampire clans.
197* ''Literature/{{Victoria}}'': The Victorians' hypermasculine [[RightWingMilitiaFanatic militia]] troops completely crush everybody they go up against, even though they consist entirely of light infantry with obsolete equipment, due primarily to [[ConfusionFu outside-the-box guerilla tactics]] and an absolutely ruthless disregard for such silly things as the laws and customs of war. But mostly because of PlotArmor -- the book is a Christian libertarian AuthorTract and an ''extremely bad'' one at that.
198* The Imperial Service in the ''Literature/VorkosiganSaga'' is renowned in-universe both for their discipline, and their brutality. The latter improves over time, but their reputation does not.
199* General Woundwort's Owsla in ''Literature/WatershipDown''. Apparently even The Thousand Enemies preferred to stay away from them.
200* ''Literature/TheWayfarerRedemption'' has its army of retribution made against the foul creations of the Timekeeper Demons such as the people of Tencedor mutated by those {{Eldritch Abomination}}s. This army consisted of [[WhenTreesAttack giant trees possessed by the souls of dead Avar mothers]] and the untiring ghosts of Icarii archers who have [[BottomlessMagazines quivers of unlimited arrows]], this army is TheJuggernaut that completely slaughters the altered population of Tencedor purifying the country in the process.
201* ''Literature/TheWheelOfTime'':
202** The Band of the Red Hand, not the most dramatic example on this page but they have more than earned the title of Badass. Led by FourStarBadass Mat Cauthon, under his leadership they have never lost a battle, fought to a standstill some of the greatest armies in the world and pulled off marches of 50 miles then at the end of it dug trenches around their camp and set up barricades so that they would not be surprised in the night. And they have their own theme song, too. [[BornLucky Like everything else he does]], Mat formed the Band ''by accident''.
203** The Fists of Heaven are a rapid-strike airborne infantry force that is used to attack targets thousands of miles away from friendly territory. Soldiers are transported in boxes that are delivered by the dragon-like ''To'raken''.
204** The Aiel, a large culture of wasteland warriors who are each worth a dozen or more standard soldiers.
205** The Asha'man, an entire army of battle wizards. They are trained exhaustively in all the ways that the Power can be used to kill. Even though they can rip other armies apart just by looking at them, they are still trained in swordsmanship so that they can kill you the old fashioned way as well.
206* ''Literature/WordsOfRadiance'' (second book of ''Literature/TheStormlightArchive''): Bridge Four (and the rest of the bridgemen) are now guards in Dalinar's employ, under Kaladin's command. They also insist on being referred to as Bridge Four, rather than by the name of Dalinar's previous (now deceased) honor guard.
207** The Knights Radiant were also this historically. Each member had a set of special powers given by [[spoiler: their [[BondCreatures spren]]]], including enhanced speed and durability given by Stormlight, a SoulCuttingBlade that was actually [[spoiler: their spren manifesting physically]], and two types of "surges", special powers that allowed them to manipulate things like gravity, light or growth.
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211* ''Series/{{Andromeda}}'': All Nietzscheans are individually fairly capable, but their belief in their genetic superiority, fear that training may be construed as an admission of inferior genes, and the ChronicBackstabbingDisorder any Nietzschean command structure suffers from as a matter of course mean that only small groups of Nietzscheans with highly capable and charismatic leaders ever reach the true status this trope implies.
212* ''Series/BabylonFive'':
213** The Rangers aka the Anla'Shok are more scouts and commandos than a rank-and-file kind of army, but they are still very badass. They can be summed up as being part Jedi, part AcePilot.
214** In the later seasons, the [[CoolStarship White Star]] fleet is about as badass as it gets. There are only two ways to beat a White Star force: either a) hit them with ''overwhelming'' numbers, or b) have some First Ones (like the Shadows) on your side.
215* In ''Series/BuffyTheVampireSlayer'': the Class of '99 becomes one to fight BigBad Mayor Wilkins and his horde of vampire {{Mooks}}. The new Slayer Army during the Battle of the Hellmouth also counts.
216* ''Series/DoctorWho'':
217** The Sontarans appear to have one of these until UNIT figures out how their weapons are being disabled and rolls over them. Even without that (like with most of the new series), their prowess is very much an InformedAbility, marching in close formation through enemy-held buildings, etc -- though it's stated that they could easily vaporise the Earth from orbit and that they critically underestimated UNIT's capabilities on the ground.
218** The Daleks' entire species is one. There is a reason anyone who is not the Doctor (and sometimes even him) [[TheDreaded craps their pants at the mere mention of them]]. So badass they were a match for the [[SufficientlyAdvancedAlien Time Lords]], pushing them all the way back to besieging Gallifrey itself at the conclusion of the Time War. To put their power in perspective, when the Doctor encountered one on Earth in 2012, he declared that the entire combined military might of Earth would be incapable of stopping ''one'' Dalek foot soldier. A few years later (or, technically, before, thanks to time travel), a Dalek army invades Earth and completely crushes all opposition worldwide within 15 minutes.
219** Classic Cybermen. In their original appearance, they were immune to all weaponry and were only stopped due to an allergy to gold causing gold dust to muck up their system ([[VillainDecay which got Flanderized into gold being kryptonite to them]]). In the revival series, the Mondasian Cybermen are shown to be at war with a far-future human empire, a war spanning multiple galaxies in which the first response to a Cyberman on a planet is to annihilate the planet because the Cybermen will "upgrade" themselves within minutes to adapt to anything used against them.
220** The Daleks and Cybermen did [[Recap/DoctorWhoS28E13Doomsday once]] get into a battle with each other. [[CurbstompBattle The Daleks won overwhelmingly, with the Cybermen unable to get even a single kill against them.]]
221** UNIT, when they know what they're doing and have the equipment to shut the Doctor up. ([[DuctTapeForEverything Duct Tape?]])
222** A few other human or mostly human Badass Armies show up through the series, such as the recurring [[ChurchMilitant Church of the Papal Mainframe]] and the [[LaResistance Combined Galactic Resistance]], who respectively protect all of human space for several centuries and fight effectively against Dalek oppression.
223** "[[Recap/DoctorWhoS32E7AGoodManGoesToWar A Good Man Goes to War]]" blows all of them away. The army assembled by [[spoiler:the Doctor]] to take Demon's Run wins overwhelmingly [[spoiler:without a single shot fired]].
224* ''Series/GameOfThrones'':
225** Khal Drogo leads a massive horde of fierce Dothraki horsemen. Westerosi nobles consider them unbeatable in the field.
226** Daenerys acquires an army of Unsullied spearman. Conditioned to be immune to fear and pain, they are considered to be the finest soldiers in the world. Their intense training and fierce devotion to their master makes them one of the qualitatively strongest armies in the world. According to a History and Lore segment, the Free City of Qohor once bought an army of three thousand Unsullied to protect the city from a horde of ''fifty thousand'' Dothraki led by one Khal Temmo. Only six hundred Unsullied were left alive after the battle, but Khal Temmo, all his sons, and his bloodriders were dead, and the remaining Dothraki all cut their braids and retreated in shame.
227** Tyrion had his own personal force of mountain clansmen, who had proven to be the Lannisters' most effective front-line offense and defense.
228* ''Series/KaizokuSentaiGokaiger'' begins with ''34'' Sentai teams united against an AlienInvasion.
229** In ''Series/KamenRiderDecade: All Riders vs. Dai-Shocker'', we get to see...well the [[https://www.youtube.com/watch?v=XMOuCusC3qs epic line up speaks for itself.]] It gets even more epic when they decide the BigBad [[spoiler: Shadowmoon]] doesn't just deserve one Rider Kick but [[https://www.youtube.com/watch?v=NbGFfoY-WKM all of them!]]
230** And there is the movie ''Film/KamenRiderXSuperSentaiSuperheroTaisen'', with the two armies joining forces together.
231* ''Franchise/{{Stargate|Verse}}'': When push comes to shove, every single [[Series/StargateSG1 SG Team]] will take off their [[RedShirtArmy red shirts]] and pull out all the stops just to rescue their own. SG Teams only tend to be redshirts when on joint missions with ''SG-1'', or when subject to TheWorfEffect offscreen. When they're on their own, they're almost always this trope.
232* ''Franchise/StarTrek'':
233** [[SpaceNavy Starfleet]] is one of these. Minus the occasional [[CurbStompBattle curb stomping]] by foes like the [[HordeOfAlienLocusts Borg]] or the ''Narada'' from the new movie, Starfleet regularly goes toe to toe with the biggest and baddest and usually wins or forces a draw, even against foes with better tech. Starfleet even has certain [[OneManArmy ships that take whole fleets by themselves]]; these ships tend to be named ''Enterprise'', though ''Defiant'' certainly earned her way into the ranks, and ''Voyager'' counts [[FanonDiscontinuity for those who admit it exists]]. Despite showings of HollywoodTactics, their [[SpaceMarine land forces are nothing to shake a stick at either,]] [[https://www.youtube.com/watch?v=aJzQmh9TuqM as]] [[https://www.youtube.com/watch?v=1-_lrf44Gw0 these]] [[https://www.youtube.com/watch?v=bIZ3EuvTXFc scenes]] demonstrate. Even more formidable is their [[TheEngineer engineering]] corps, known across the galaxy as masters of technology who can take a technological edge an enemy may have then learn its secrets, adopt it and use it against them.
234** Technically, the Borg could be considered a Badass race.
235** The Klingons wish they were these, but HonorBeforeReason hurts their strategy and tactics, and their equipment isn't the best, likely because a ProudWarriorRaceGuy society doesn't exactly reward being an engineer.
236*** Don't discount them though; they absolutely have their moments. For a brief time during the [[Series/StarTrekDeepSpaceNine Dominion War]], due to some ship-disabling technobabble, the Klingon Empire held the ''entire'' front against the Dominion while their Federation and Romulan allies found a way to get their ships functional again.
237** Jem'Hadar, on the other hand, are badass.
238** In the ''Series/StarTrekTheNextGeneration'' episode "The Hunted", a race called the Angosians forced their troops to undergo genetic engineering to become an entire force of {{One Man Army}}s. When the troops were no longer needed, they were sent to an orbiting penal colony. They manage to escape their prison and overwhelm the entire planet's defenses in a matter of hours.
239* The heavenly host in ''Series/{{Supernatural}}'' contains many garrisons of powerful angels. Unfortunately, the angels are often fighting each other.
240[[/folder]]
241
242[[folder:Roleplay]]
243* ''Roleplay/DestroyTheGodmodder'':
244** In general, any army that has a significant amount of charging put into its summon tends to be this. Notable examples from ''2'' include the [[Webcomic/{{Homestuck}} Crockercorp Drones]], [[LaResistance Robomonkey Rebellion]], [[WebAnimation/MadnessCombat Project Nexus]], and the [[spoiler: [[EliteArmy Army of Godmodders]] that assisted the Anti-Godmodders in Trial 6]].
245** Project Nexus in particular was an example of this, as it lasted for hundreds of pages and was responsible for the deaths of numerous entities on both sides.
246** The [[UnexpectedGameplayChange Massive Battle of the Armies]] took this [[ExaggeratedTrope Up to Eleven]], with ''every single player-summoned army'' being an example of this.
247* The Norman military in ''Roleplay/LordsAmongTheAshes''. It took sacrificing one-hundred elite soldiers for another kingdom to dispose of a [[OurGhoulsAreCreepier Ghoul]]. It takes ten Norman soldiers to do the same and they would be expected to survive. They're also the only force to ever [[spoiler:[[DidYouJustPunchOutCthulhu kill a]] [[{{Kaiju}} Titan]]]].It helps that they're led by [[FourStarBadass Jaune]] [[SuperEmpowering Arc]] but there's a reason they are the only "Legendary" fighting force on Remnant.
248* ''Roleplay/RiseoftheBelievers'':
249** The two main camps of these are the Guardians and Anti-Guardians. With the Guardians having the likes of The Lady of the Lake and [[MoonRabbit The Moon Rabbit]], while the other possessing beings like The Boogeyman and the Hydra of Lerna, you can be certain both sides are formidable.
250** Even neutral parties can have powerful armies. It's best not to invoke the fury of [[TheFairFolk any fae court]].
251* The Anheim Organization from ''DarthWiki/TwilitOverture'' is somewhere between this trope and BadassCrew. There are only 26 "Letters," or officers, but a single Letter is a OneManArmy in the LEAST of situations.
252[[/folder]]
253
254[[folder:Tabletop Games]]
255* Averted in Creator/{{TSR}}'s ''Battlesystem'' Rules, in which a PC of very modest level, even if they were one of the squishier classes, was ''far'' more effective in combat than several squadrons of soldiers. By 10th level, a reasonably well-equipped fighter could take on literally ''hundreds'' of orcs with very little worry.
256* The Clans from ''TabletopGame/BattleTech''. Not that surprising considering that their entire society revolves around martial prowess. It's also subverted in that they will frequently fall victim to HonorBeforeReason. The Inner Sphere armies have centuries of experience in war with one another, and some mercenary commands are famous and badass enough to be respected by the Inner Sphere and the Clans.
257* The nations in ''TabletopGame/IronKingdoms'' field large well-armed and trained armies. The factions in WARMACHINE have large warjacks the form the very muscle of the forces, and they are backed up with dozens of well-armed infantry and lead by badass commanders. The factions in HORDE follow the same formation, except they have massive beasts in place of warjacks.
258* In ''TabletopGame/{{Paranoia}}'', the elite Vulture Warriors of Armed Forces easily outshine even the better Troubleshooters when it comes to direct combat, albeit at the expense of things like subtlety and cunning. The Troubleshooters are more known for being the RedshirtArmy, but they can push into Badass Army territory as well. In general, they're described as the largest, best-armed group of psychopaths ever assembled; they're given combat training, lethal weapons, and permission to use them openly, and they were at least devious enough to rise above Infrared clearance (usually by fingering a buddy for treason as evidence of extreme loyalty). Faced with personal agendas and grudges, backfiring weapons, unreliable information, and actual competent enemies, good enough players can ''still'' (almost, sorta) succeed at the mission.
259* The ''TabletopGame/TechInfantry'' would be this, what with being an entire army of supernaturally strong and speedy Werewolves, Vampires, and RealityWarper Mages, all wearing PoweredArmor and each one carrying enough heavy weaponry to level a medium-sized city. Unfortunately, they are usually incompetently led, spend half their time fighting each other instead of the alien enemy, spend the other half of the time trying to run away to avoid the draft, and their [[BugWar usual enemies]] are equally powerful fighters and far more numerous.
260* ''TabletopGame/{{Traveller}}'' has a number of these. The best usually follow Terran traditions because HumansAreWarriors.
261* ''TabletopGame/{{Exalted}}'' has the Realm's Dragon-Blooded military, a fighting force made up mostly of elementally-powered super soldiers. On the more mundane side, there's Lookshy's Seventh Legion, who are basically what happens when you take Spartans and give them giant robots.
262** One feels the need to mention that the commanding officers of Lookshy are still basically Dragon-Bloods, and raised from birth to be soldiers even more so than their counterparts in the Realm. If Lookshy's mortals are elite badasses in giant robots and power armor, Lookshy's leaders make you wonder how the mortals managed to make it through boot camp.
263** The point of learning War charms is so that you can have your own Badass Army. With the right combination of charms, you can have an army made of 'mere mortals' who can take on the Dragon-Blooded, will not be demoralized when fighting horde upon horde of undead, and even shake off supernatural influence that will shatter the mind of normal people.
264* ''TabletopGame/Warhammer40000'':
265** The {{Space Marine}}s of this setting are an excellent example. This is an entire army of genetically enhanced 9-foot-tall super soldiers encased in 3-inch thick power armor carrying handheld grenade launchers as pistols and massive chainsaw-swords as close combat weapons. Did we mention that they are put through TrainingFromHell, where the survival rate is about 1 out of every thousand?
266*** [[ExaggeratedTrope Up to Eleven]] with various ''elite'' Space Marines:
267*** [[TabletopGame/SpaceHulk Terminators]]: Marines outfitted with special "tactical Dreadnought armor" with even heavier weapons that basically turn them into walking tanks. Commonly used to infiltrate [[GhostShip Space Hulks]] infested with Daemons or Tyranids in search of lost artifacts.
268*** TabletopGame/DeathWatch: Veteran Marines from various Chapters recruited for their unusual skills to act as a special task force for the Inquisition, operating in small groups.
269*** Literature/GreyKnights: Marines that are so immune to chaos, they actually [[HorrifyingTheHorror scare daemons]] by their very presence, and their TrainingFromHell puts regular Space Marine training to shame. They originate from Marines who resisted their Chapters turning traitors during the Literature/HorusHeresy.
270** The [[ComedicSociopath hilariously feral]] [[OurOrcsAreDifferent Orks]]. Orks are hulking green-skinned monsters made of fungus. They were engineered by {{Precursors}} as bioweapons. They're [[MadeOfIron ridiculously tough]] and able to smash a human into paste with their strength, and their guns -- I mean, shootas tend to be wildly inaccurate {{BFG}}s as powerful as the previously described handheld grenade launchers. They also have [[ClapYourHandsIfYouBelieve latent psychic power that allows any technology or plan to work as long as they believe it so]], [[AchievementsInIgnorance and they're stupid enough to believe a LOT of things]], so they're mild {{Reality Warper}}s. Oh, and they have absolutely no sense of self-preservation or fear of death. And they come in ''[[ZergRush droves]]''. Have fun.
271** TheStoic and high-tech [[OurElvesAreDifferent Aeldari]]. [[AgentPeacock Don't let the bright colours, thin frames, and jewels fool you]]. Like the above Orks, they were engineered as bioweapons by a now-extinct alien race. All Aeldari have agility and reflexes that make humans seem to move like clumsy children in slow-motion, they are [[MageSpecies all latently psychic]] and [[FunctionalMagic use it to great effect on the battlefield]], and they have hyper-advanced weapons including guns that fire molecule-thin shuriken and anti-armour guns that fire ''black holes''. Their Aspect Warriors are [[CripplingOverspecialization highly specialized]] elite warriors who train for decades to fight with a particular exotic weapon or fighting style, and any meeting with their intended opponent is a CurbStompBattle just waiting to happen.
272** The Drukhari (Dark Eldar) are the evil versions, and while they lack their Craftworld cousins' psychic potential (which has atrophied over millennia to avoid drawing the attention of Slaanesh), they have them beat in physical prowess and also kept most of the ancient empire's toys. They can annihilate you in ways that violate ClarkesThirdLaw. From rifles that fire poison glass shards that can overwhelm even the superhuman physiology of Space Marines, to armies of shambling horrors created through drugs and alchemy that require anti-tank weapons to bring down, the Drukhari have myriad ways to slaughter the primitive races of the galaxy and drag them screaming back to Commorragh for a FateWorseThanDeath.
273** The Chaos Space Marines. Take the above mentioned Space Marines, and make them give in to their selfish, base desires. They're individually far superior warriors to their loyalist cousins due to their [[DealWithTheDevil "blessings"]] and their millennia of combat experience, although they don't have the same level of technological sophistication, and they also lack the discipline and cohesion that their loyalist counterparts do [[note]]This is represented by them getting an extra attack in close combat, but not having the Combat Tactics and And They Shall Have No Fear special rules[[/note]]. However, it still stands that the Chaos Space Marines are really the only army in the whole setting who can take on Space Marines head-on, 1-on-1, and stand a good chance of winning.
274** The Khorne Daemonkin are basically Khorne Berserkers taken up to eleven; no longer being shackled by concepts such as causality and inter-god rivals, they are the combined forces of the literal God of War himself and are terrifyingly effective at what they do.
275** Necrons. They get back up after you kill them, serve gods that ''eat hope'', their standard infantry weapons can ''one-shot tanks'', and they're not even all awake yet. Oh, and they managed to break through the defenses surrounding Mars (home of the [[MachineWorship Adeptus Mechanicus]]... with only five ships. Granted, only one made it to the surface, and it was promptly destroyed, but this is a whole lot more than pretty much anyone else has done in millennia.
276** The Tau Empire, an [[TheAlliance alliance]] of several alien Badass Armies, most notably the Tau and their {{BFG}}s and MiniMecha, and their allies: the [[NobleSavage Kroot]], the [[BeePeople Vespid]], the [[OurDwarvesAreDifferent Demuirg]], the [[TheQuisling Gue'vesa]], and the [[HiredGuns Tarellian Dog-Soldiers]]. Their burgeoning empire has fought off Tyranid hive fleets, Ork invasions, and Imperial crusades, and they're small fry compared to the galaxy's other major players.
277** The Imperial Guard. It doesn't matter how many of them you kill, [[{{Determinator}} they will march forward]] [[KnightInSourArmor grimly]] until they crush you under the weight of [[WeHaveReserves their own bodies]]. And that's just infantry. Imperial Guard Armour Regiments are composed entirely of [[TankGoodness powerful]] [[HumongousMecha warmachines]], and their artillery is lethal. They routinely go toe-to-toe with all the other hyper-advanced aliens and galactic horrors listed here despite being [[PunyEarthlings entirely unaugmented humans]] with equipment that, while even better than cutting-edge modern tech, is considered low-powered and weak in-universe. ''And they don't always lose''.
278** The [[PlanetEater planet-eating]] [[HordeOfAlienLocusts Tyranids]], an extra-galactic race who are not so much an army as a powerful force of nature. Unlike every other faction, they have actually ''succeeded'' in conquering a galaxy or two (or rather ''consuming'') and [[EvilerThanThou virtually every other faction in the game is deathly afraid of them]]. Guided by a massive, [[ItCanThink incredibly intelligent]] HiveMind, they use OrganicTechnology and [[ZergRush sheer numbers]] to overwhelm their opponents -- and if that doesn't work, they can just adapt their tactics to beat you another way. While the Imperium fends off Ork and Chaos invasions as a matter of course, an attack by the Great Devourer is nothing short of ''terrifying'' for them.
279** When it comes down to it, ''Warhammer 40000'' is basically all about several Badass Armies all fighting each other in a ForeverWar. Every army except the [[RedShirtArmy Planetary Defence Forces]] count as this trope. Hell, even some of the (richer and more prestigious) [=PDFs=] count!
280* ''TabletopGame/{{Warhammer}}'' has various examples that, for the most part, provided the inspiration and blueprint for its sci-fi offspring's entries.
281** Arguably the biggest are the Warriors of Chaos. Think hulking Vikings from the far north and Turco-Mongols from the east, their fiercest and strongest fighters being seven to nine foot superhumans clad in black iron plate armour forged in the depths of Hell itself, their least and weakest still giant men clad in the hides of whatever slavering beasts they've hunted and killed, and all wield massive axes, swords, and polearms that lesser men would struggle to use effectively. Did we also mention that the country they hail from is basically adjacent to a blasted landscape where at the heart of which lies an honest-to-god portal to the depths of hell itself? Hell, let the esteemed Richter Kleiss fill you in on why these guys will fuck you up.
282-->''From the harsh snowlands they come, blonde of hair, blue of eye and tattooed upon arms, face, and chest. Their eyes are wild with bloodlust, for blood they thirst. Driven forth by the whims of the gods they seek to appease. Clad in few garments and wielding brutal and clumsy axes and maces, they rage against the civilized lands of the south. Burning, looting and slaughtering all before them as a sacrifice to their uncaring masters beyond the gates of hell in the Northern Wastes.''
283** Coming in at a close second are the armies of the Empire - essentially the 16th-17th century German armies (e.g. Landsknechts) and set up against things like the above. Similar to the Imperial Guard, they get by with massive brass balls, a lot of bodies, guns, fire, faith, steel, and some badass leaders -- such as warrior-priests of the mighty god [[WarGod Sig]][[DeityOfHumanOrigin mar]]. Unlike the Imperial Guard, they manage to kill Bloodthirsters without the aid of tank the size of city blocks; blackpowder cannons are plenty.
284** The Asur (High Elves) may be a DyingRace, but each and every one of them is a badass. Even the lowly archers and spearmen fight like the heroes and elite units of other races thanks to their centuries of experience and magical backup. Great monsters and beasts ranging from dragons and phoenixes to giant eagles and white lions bolster the elven ranks, and it is almost unheard of for an Asur army to march without at least one spellcaster of fearsome power in tow. Special note goes to their elite warriors: the White Lions are the personal guard of the Phoenix King who go into battle with enchanted axes that cleave plate armour and never need sharpening, to the Swordmasters of Hoeth who wield massive greatswords with the grace and speed a cheerleader might wield her baton, to the Sisters of Avelorn who fire magical burning arrows from flaming bows, to the legendary Phoenix Guard who are shown the exact moments and circumstances of their deaths, making them utterly fearless and unbreakable (even for a race who normally go to war with supreme bravery and confidence anyway).
285** The Dwarfs. Like the High Elves, every Dwarf is a capable fighter, from the High King himself to the lowliest goats cheese merchant. Unlike the High Elves, who largely stick to Bronze age-level technology, magic and mighty beasts, the armies of the Dwarfs are practically Napoleonic. Armies with lines of thunderer gunners and cannons, flamethrower troops and even ''steam-powered war helicopters'' all come together as a stout, nigh-unbreakable wall of iron, lead, and angry little bearded men shouting [[RevengeBeforeReason "THEY HAVE WRONGED US!"]]
286** The Lizardmen. Skinks are fast, nimble, and fire deadly accurate volleys of poison darts, but if you can pin them down, you can kill them. Unfortunately, while you've been pinning them down, the Saurus have arrived, meaning you're about to be slaughtered and probably eaten by hulking reptilian warriors who have been purpose-bred to kill since before humanity first used fire, and if they're Temple Guard, wielding halberds that can casually crush the highest-quality armour humans can make. Backing this up are literal dinosaurs and the Slann, who are some of the most terrifyingly potent mages in the Warhammer world, capable of snuffing out entire units with magical death or bestowing spectacular boons on friendly units; in the eighth edition rules, a Temple Guard unit that a Slann had buffed with Birona's Timewarp was capable of being charged on all sides by zombies and skeletons and winning the combat handily.
287** Though not a faction in the tabletop game, the armies of the [[ImperialChina Grand Empire of Cathay]] are alluded to in lore and finally PromotedToPlayable in ''VideoGame/TotalWarWarhammerIII''... and boy, are they ever an example. The Cathayian Army is a state-controlled ''behemoth'' composed of the professional Jade Warrior corps -- equal to the Imperial State Army to the west in technology and discipline, while also having the Celestial Dragon Legion, elite warriors who are sworn to serve the Cathayian Royal Family alone. All of these soldiers enjoy mighty magical and mundane support, from crossbowmen armed with clockwork repeating crossbows, [[FatalFireworks great firework cannons]], war balloons and sky junks bristling with artillery, state-trained {{Kung Fu Wizard}}s, giant terracotta constructs, and great stone dragons that swim through the earth. To say nothing of the Children of the Dragon Emperor who command these armies in battle, and no, the "Dragon" part is no mere euphemism or title -- they are actual dragons.
288* The Valaes Tairn in ''TabletopGame/{{Eberron}}'' are the most terrifyingly elite military in Khorvaire, which is an impressive feat considering that they're up against everything from Karrnathi undead to Aundairian war magic, and more than a few commanders across the Five Nations are glad they basically never took to the battlefields of the Last War as a unified force. The average Valenar elf is BornInTheSaddle, trained from a young age to emulate a dead champion, and riding a supernaturally good horse; in third edition, when the average soldier in the armies of the Five Nations was a human rocking a couple of levels of a nerfed, NPC-only version of the fighter class, Valenar troops had 4-6 levels in PC classes like fighter or ranger.
289[[/folder]]
290
291[[folder:Video Games]]
292* ''VideoGame/AceCombat'':
293** ''VideoGame/AceCombatZeroTheBelkanWar'': The Belkan Military, particularly their Air Force, are (or rather, were) ''the'' Badass Army of Strangereal. In about a week, they almost took over one of its neighbors and took control of hundreds of miles of land from a US-equivalent superpower. Also, their airforce contains the most [[NominalImportance named aces]] than any other in the series -- that has gotta tell you something.
294** ''VideoGame/AceCombat6FiresOfLiberation'':
295*** The Estovakian Military are close runners-up who, after suffering under years of civil war, were able to quickly bounce back its military and almost took over its neighbor, Emmeria. The fact that Estovakians profited from the work of Belkan emigrants probably contributed.
296*** From the same game, there's also the Emmerian Military. Despite losing the initial battles as Estovakia launched a surprise attack on their country, they quickly regroup and formed a resistance force which manages to hold the Estovakians from finishing them off, before slowly but surely regain their foothold and take their country back with their mighty Air Force. It's telling that this game marks the first time in the series where you, the protagonist AcePilot, is explicitly shown to be ''not'' the only one winning the entire war for your side: your allies ''do'' contribute to the success as well. Your wingmen will help attack your designated targets, and you can cooperate with ground and naval forces to engage the enemy on different fronts in large-scale operations. The Emmerian Military is ''the'' definitive Badass Army of Strangereal bar none.
297** ''VideoGame/AceCombat04ShatteredSkies'': The Erusean military ''could'' have had this had they done like the Belkans had (ten years before) and had a Badass Air Force... instead, their Badass Navy simply got cut off from supplies, trapped in harbor, then bombed to bits. Worse yet, their Air Force's Badassery was limited to a single (though elite) squadron and the effectiveness (to a point) of the Stonehenge Turret Network that had allowed them to deter ISAF air power, so when ''both'' of them were cut off, and the best of the rest probably fell at the satellite launch furball.
298*** Look at [[http://bbs.stardestroyer.net/viewtopic.php?f=24&t=130670 this link]] for a kind of in-verse "analysis" of Erusea's military and their shortcomings. Among other things, the navy was the only real badass part.
299* While you would expect this in a RealTimeStrategy game, it's particularly noticeable in ''VideoGame/CommandAndConquer''. The GDI has commandos who can massacre squad after squad of infantry while throwing out one great and memorable BondOneLiner after another, the Mammoth Tanks that grind entire armies under their massive treads, PoweredArmor equipped special squads with [[WaveMotionGun railguns that can quickly shred even tanks to pieces]], devastating HumongousMecha artillery platforms, and the [[http://media.moddb.com/images/groups/1/1/897/KanesWrath_Marv_16x12.jpg MARV]], to name a few. The Brotherhood of Nod, on the other hand, has heavy armor-clad flamethrower wielding anti-infantry troops, cloaked tanks that can unload missile after missile into a target before it can react, soldiers armed with weapons that spew [[ToxicPhlebotinum tiberium]], and the [[CoolBike attack bikes]], heavy motorcycles with twin missile launchers. No wonder [[BigCreepyCrawlies the Scrin]] had trouble invading.
300* In the ''VideoGame/{{Crusader}}'' series, the Silencer Corps definitely count. As far as can be told, they don't even care for mottos or creeds -- the closest thing is a saying that has entered mainstream parlance: ''Silencers get the job done''.
301* ''VideoGame/DarkSoulsIII''' has the the Undead Legion of Farron. Before the events of the game, their primary task was to fight any outbreak of the Abyss, much like their predecessor Artorias the Abysswalker and were known to ''burn down nations'' if it meant containing an outbreak of the Abyss; being so terrified by the masses their helmets were known as an omen of destruction. Structurally it's segmented into three main units.
302** The Abyss Watchers. The legion's primary and most elite unit, in charge of containing outbreaks of the Abyss, up to and including just burning everything to the ground. Unmatched warriors, they train to fight like wolves, and ingest special blood to make them even more acrobatic killers. They eventually sacrificed themselves collectively to link the First Flame and became Lords of Cinder.
303** The Farron Followers. The legion's secondary unit, serving as InternalAffairs of the Legion and tasked with killing any legionnaire who became corrupted by the Abyss, fighting with their own special techniques and tactics. By the events of the game, they have lost their purpose, gone hollow, and wandered off into the Painted World.
304** The Watchdogs of Farron. The auxiliary unit and a player covenant, acting as a HomeGuard to defend Farron Woods from would-be invaders. By the events of the game, they now serve as grave wardens watching over the graves of the Legion.
305* The [[SpaceRomans Cabal]] in ''VideoGame/{{Destiny}}'' are a colossal race of powerful, rhino-like aliens who have occupied Mars and are engaged in a massive, constant war of attrition with all other contenders for control of the planet. The other species in the system have strange magical powers granted by cosmic entities or dark gods or have hyper-advanced time travel and reality-warping technology. The Cabal, on the other hand, have numbers, firepower, organization, discipline, and sheer, bloody-minded tenacity, which is enough that they're the biggest and most powerful military force in the entire solar system.
306* ''Franchise/DragonAge'' has the Grey Wardens. Just to be considered for admittance you have to be pretty badass to begin with and joining the Grey Wardens just makes them that much more badass. To underscore how badass they are, the Dwarves are only willing to risk venturing into the Deep Roads in large armed bands and even then they often lose a few on account of the Darkspawn that have overrun the Deep Roads. The Grey Wardens, on the other hand, are the only ones who can venture alone into the Deep Roads without being considered suicidal.
307** Each Grey Warden is even ''[[GameplayAndStorySegregation considered]]'' a one-man army. Apart from them, there is also the dwarven Legion of the Dead. The Legion swears off all ties to family, life, hope... everything. They enter the Deep Roads where they are accountable only to the King of Orzammar, never leaving nor ceasing their fight so long as they have orders. Their job is so lethal that upon their joining, a funeral is held and they are declared already dead. This way, they have nothing left to fear.
308** Hell, the plot of the game is to assemble such an army under your command to defeat the blight. While a morally inclined Warden will get a typical fantasy army composed of humans, dwarves, elves, and mages, the far less scrupulous of players will get an army of humans, dwarves, stone golems, werewolves, and drug-addled, fanatical, mage-killing templars.
309* [[VideoGame/EarthDefenseForce2025 The Earth Defense Force]] has PoweredArmor soldiers, jetpacks, giant robots, tanks and loads of weapons that are TwentyMinutesIntoTheFuture or reverse-engineered from alien tech. In-game, your forces actually get stronger as difficulty increases. It reaches a point where some levels, the EDF can wipe out the aliens without your help.
310* ''Franchise/TheElderScrolls'':
311** Just about any army comprised of [[HumansAreWarriors the races of Men]] qualifies, but there are a few especially notable examples. One example is the Imperial Legion. While the [[HumansAreLeaders Imperials of Cyrodiil]] may [[JackOfAllStats lack the cool powers and strengths of the other races]], but they more than make up for it through discipline and collective martial skill, and the armies of Cyrodiil have conquered all of Tamriel ''twice''. Ultimately, they come down heavily on the "soldier" side of the SoldierVsWarrior debate. By the 4th Era, they're [[RedshirtArmy not in much better shape]] than [[VestigialEmpire the Empire they serve]], but they've still got enough spirit left to fight off the Aldmeri Dominion and keep Skyrim from fully seceding.
312** Like the races of Men in general, just about any [[HornyVikings Nord]] army qualifies (as well as their [[{{Precursors}} ancestors]], the [[BarbarianTribe Atmorans]]), but a few deserve special mention:
313*** [[FounderOfTheKingdom Ysgramor]] and his 500 Companions. They managed to destroy the entire [[OurElvesAreDifferent Falmer]] civilization in Skyrim and nearly drove them to extinction as a race.
314*** The ancient Nord armies led by masters of the Thu'um. They first managed to defeat and nearly wipe out the ''dragons'', then they carved out an empire spanning from High Rock and Hammerfell in the west, across Skyrim and northern Cyrodiil, to Morrowind in the east. It took a [[EnemyMine coalition]] of [[OurDwarvesAreDifferent Dwemer]] and Chimer forces to finally bring them to a halt.
315*** By the events of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Stormcloaks are a faction comprised mostly of Nord warriors that is fighting for Skyrim's independence. They can go toe-to-toe with the Imperial [=IVth=] Legion, one of the branches of the Imperial Military that's in the best shape since the [[GreatOffscreenWar Great War]], and while they're not as [[SoldierVsWarrior regimented or as well-trained as the Legion]], they make up for it by being [[ProudWarriorRaceGuy individually superior fighters]]. Their initiation rite to join is to swim to an iceberg in the middle of a freezing ocean and kill an undead ice wraith; this feat becomes even more impressive if you use the ''Frostfall'' mod, which adds a complex set of cold weather survival mechanics to the game, and then just swimming out to the iceberg without succumbing to severe hypothermia is a challenge, nevermind ''beat the ice wraith and swim back''.
316** The [[FantasyCounterpartCulture very African/Middle Eastern]] Redguards certainly qualify. And they have a Badass ''Navy'' as well. The "Warrior Wave" of Yokudans (Ra'Gada), ancestors of the Redguards, cleared Hammerfell for the resettlement of their people after Yokuda sank beneath the sea. After only a few brutal months, Hammerfell was cleansed of any Men, Mer, or beast to make it safe for settlement. This even included Orcs and giant goblins. Later, by the time of ''Skyrim'', they broke off from the Empire, said "[[ScrewYouElves screw you]]" to the Aldmeri Dominion, and then successfully repelled invasion attempts by an army that fought the Empire to a crippling standstill.
317** Speaking of the Empire by the time of ''Skyrim'', the [[AntiHumanAlliance Aldmeri Dominion]] qualifies. After having been ''[[CurbStompBattle crushed]]'' by [[FounderOfTheKingdom Tiber Septim]] and his [[HumongousMecha Numidium]] some 700 years before, the Dominion reformed following the Oblivion Crisis, now under the leadership of the even more extremist [[ANaziByAnyOtherName Thalmor]]. The Altmer, already a MageSpecies in which every soldier is a MagicKnight, annexed the province of Valenwood and then got the [[CatFolk Khajiit]] of Elsweyr to join them as vassals. They kicked off the Great War by delivering the severed heads of every [[AncientOrderOfProtectors Blade]] within the Dominion to the Emperor and quickly captured the Imperial City. Only with Nord reinforcements from Skyrim was the Emperor able to reclaim the city, and even then his military was too weakened to continue the fight, forcing him to accept the humiliating terms of the White-Gold Concordant. The inclusion of a ban on [[RealMenLoveJesus Talos worship]] was too much for the Nords to take, leading to the Skyrim Civil War. Each party recognizes that a second Great War is inevitable, but the Dominion is able to sit back and prepare while the forces of Cyrodiil and Skyrim bleed each other dry.
318** The [[LizardFolk Argonians]] as of the 4th Era. Usually depicted as being at the very least marginally CloudCuckoolander in their tendencies, they have proven to be [[CrouchingMoronHiddenBadass an exceptionally "hidden badass" fighting force]]. Following the Oblivion Crisis, their race TookALevelInBadass. The [[WiseTree Hist]], whose sap the Argonians drink to grow, began to change the Argonians, making them stronger and more aggressive to prepare for the coming chaos and wars following the crisis. Offscreen events recorded in the in-game books make it clear they're masters of Viet Cong style guerilla warfare, and their invasion of Morrowind (and, therefore, its rich ebony deposits) is speculated to have made them one of the only nations still capable of standing against the Aldmeri Dominion. They were also the only force in all of Tamriel that not only held off the Dremora in the Oblivion Crisis but actually forced the Dremora to close their gates because the ''[[ToHellAndBack Argonians were invading Oblivion]]''.
319** The Dunmer (Dark Elves) of Morrowind, especially those within [[ProudWarriorRaceGuy House Redoran]]. Great House Redoran is the "Warrior House" of the Dunmer, following a strict code of honor and highly valuing martial prowess in its members. They are the Dunmer's first line of defense, to the point that even the Imperial Legions recognize the Redorans as a badass army. In the backstory, when Tiber Septim was threatening to invade Morrowind, House Redoran was preparing to defend Morrowind ''on their own'' while the other Great Houses chose to remain neutral or to accommodate the empire before [[VoluntaryVassal the armistice]] was signed. Game sources identify them as exceptional soldiers that [[JackOfAllStats seamlessly combine mobile tactics, swordplay, and magic]]. At the end of the [[VideoGame/TheElderScrollsIVOblivion 3rd Era]], they were subjected to the [[VideoGame/TheElderScrollsIIIMorrowind loss of their]] {{Physical God}}s, the [[TheLegionsOfHell Oblivion Crisis]], a [[ColonyDrop moon crashing into their province]], the [[ChekhovsVolcano eruption of Red Mountain]], and the aforementioned [[TraumaCongaLine invasion by Argonians]]... and House Redoran STILL managed to hold the line north of Mournhold.
320** In ''[[VideoGame/TheElderScrollsOnline Online]]'', BigBad [[OurGodsAreDifferent Daedric Prince]] [[TheCorrupter Molag]] [[GodOfEvil Bal]] creates one out of the [[OurDemonsAreDifferent lesser Daedra]] Xivkyn. Xivkyn are an unholy hybrid of the [[GiantMook massive]] and [[EliteMooks powerful]] but unruly and [[ChronicBackstabbingDisorder untrustworthy]] Xivilai with the {{Proud Warrior Race|Guy}} [[TheLegionsOfHell Legions of Hell]] Dremora (who refer to themselves as the "Kyn" in the Daedric language). They very nearly succeeded in taking over Mundus during the Planemeld while being an {{implacable|Man}} fighting force.
321* ''VideoGame/{{ELEX}}'' pits the [[ChurchMilitant Clerics]], a religious, technology-loving police state with Elex-powered plasma weapons, battle mechs, and drones, against the [[NatureHero Berserkers]], a clan of hardcore warriors regressed back to medieval ways of war but also converting Elex into Mana to use magic. In other words, it's druidic Viking {{Magic Knight}}s vs. the Brotherhood of Steel but more advanced and building their own tech instead of scavenging it. Between them are the [[ArmyOfThievesAndWhores Outlaws]], basically ''Film/MadMax'' baddies with old-fashioned guns, Elex-derived combat stims, and a fierce MightMakesRight attitude. Oh, and finally you have the [[TheStoic Albs]], high-tech {{Super Soldier}}s who consume Elex to gain incredible powers at the cost of their emotions. [[ScienceFantasy It's an unusual setting]].
322* In ''VideoGame/EndlessLegend'', all of the armies of the main factions qualify, especially if they successfully research and recruit the [[OurGiantsAreBigger Guardians]]. But the biggest badasses are perhaps the Vaulters, a faction of underground dwelling humans that uses bows and LostTechnology. It was the Vaulters who canonically conquered the dying planet Auriga and escaped it, leaving almost everyone else to die out.
323* ''VideoGame/EndOfNations'' has the [[LaResistance Liberation]] [[TankGoodness Front]], the [[YourTerroristsAreOurFreedomFighters Shadow]] [[TheRevolutionWillNotBeCivilized Revolution]], and the [[TheEmpire Order]] [[BigBad of]] [[UnitedNationsIsASuperpower Nations]].
324* ''VideoGame/{{Endwar}}'' has the USA's Joint Strike Force, the [[UnitedEurope European Federation's]] EFEC, and Russia's Spetznaz. All represent the special forces of their nation (the JSF are noted as the successor of the Marines, and most of the EFEC are made up of ex-[[VideoGame/RainbowSix Team Rainbow]]). As the story takes place TwentyMinutesIntoTheFuture, all three are armed to the teeth with high-tech gear that real life special forces would kill for. There is a ''lot'' of military DescriptionPorn in this game.
325* Being a SpiritualSuccessor of ''VideoGame/{{Suikoden}}'', ''VideoGame/ExitFate'' qualifies with The Elysium Army. Seventy-five misfit badasses of varying quality, ranging from legendary generals and veteran officers to spoiled but capable nobles, as well as a poet, a mad scientist, various undead and spirits, scholars, farmers, ninja, and at least one humanoid EldritchAbomination. And those are the commanders and officers (who are playable party members); under them are thousands of loyal soldiers.
326* ''VideoGame/FalloutNewVegas'' has a fair few:
327** While the [[TheFederation NCR's]] regular troopers are the RedShirtArmy, the NCR [[EliteMooks Rangers and Heavy Troopers]] deserve a mention. Heavy Troopers are armed with [[MoreDakka heavy machine guns and miniguns]] and armoured in scavenged PoweredArmor, while Rangers are described as [[OneManArmy one-man platoons]] who go into battle wearing a BadassLongcoat over pre-war riot gear and are armed with some of the best revolvers and rifles in the game.
328** [[TheEmpire Caesar's Legion]] has several examples. First, the Praetorian guard who defend [[BigBad Caesar]] go into battle with shotgun gauntlets and [[RuleOfCool sunglasses]], the Centurions are equipped with heavy weapons and armour scavenged from their defeated enemies, and even their [[{{Mooks}} regular troopers]] are known for defeating their much better trained and equipped NCR counterparts with only {{Improvised Weapon}}s, [[ZergRush numbers]] and [[{{Determinator}} sheer determination]].
329** Securitron Mk.II's are armed with [[MoreDakka machine guns]], [[StuffBlowingUp automatic grenade launchers]], [[BeamSpam laser gatlings]] and [[MacrossMissileMassacre missile launchers]]. They also [[HealingFactor self-repair]] and are resistant to small-arms fire. [[WeaksauceWeakness Except for the tire]].
330** The [[ProudWarriorRaceGuy Boomers]] deserve a mention. A bunch of tribals descended from Vault 34, armed with heavy artillery, missile launchers, flame-throwers, and [[spoiler:a B-29 bomber]]. When they were attacked by raiders while travelling to Nellis air force base, they had a kill-death ratio of '''[[CurbStompBattle 43:1]]'''.
331** The [[FeudalFuture Brotherhood]] [[EnergyWeapon of]] [[PoweredArmor Steel]]; while impressive they are also vastly outnumbered by their enemies (primarily the NCR), with Mr. House noting that all that combat training and power armor won't save you if you're outnumbered 15 to 1.
332** The [[GovernmentConspiracy Enclave]] back in ''VideoGame/Fallout2'', before VillainDecay [[VideoGame/Fallout3 set in]]. Enclave patrols were the some of the [[DemonicSpiders nastiest things]] you could run into out in the wastelands of 2240, even at the higher levels, shrugging off your [[EnergyWeapon Frickin' Laser Beams]] while returning fire with [[MagneticWeapons Gauss]] and [[EnergyWeapon Plasma Rifles]]. And in ''New Vegas'', a small band of [[RetiredBadass geriatric]] former members using old rusty PoweredArmor can play a significant role in the final battle if you get them involved. The closing narration will say that they become {{Living Legend}}s and a reminder of why the people of the wasteland used to fear the sound of Enclave [[CoolPlane Vertibirds]].
333** It's [[OvershadowedByAwesome somewhat understated]], but the Great Khans are one of the most well-armed and dangerous raider groups in the Mojave, toting decent-quality lever-action rifles, sub-machineguns, and shotguns. Both men and women are expected to be able to hold their own in either a brawl or a shootout, and the initiation rite is to endure a savage beating from multiple Khans -- showing any visible sign of pain or discomfort at any point in the hazing results in automatic failure, and this means the average Khan warrior is determined and tough-as-nails. The Khans also make heavy use of combat drugs to give them an edge in combat.
334* ''VideoGame/Fallout4'' also has quite a few:
335** The Eastern Brotherhood of Steel have [[TookALevelInBadass taken a huge level in badass]] since ''3'', as even though not all of their soldiers come in PoweredArmor now, the ones that do have it have the awesomely powerful T-60c armour instead of the old T-45d. Brotherhood Knights are ''powerful'': just one of them can clear out entire Raider camps on their own and one of the few things that consistently beat Deathclaws. They also maintain an entire fleet of captured Enclave Vertibirds, [[spoiler:a CoolAirship called the ''Prydwen'' and have even rebuilt Liberty Prime]].
336** The [[UndergroundRailroad Railroad]] don't really seem to have the makings of one of these, being an unassuming bunch of idealistic wastelanders united by a common cause, but you'd be mistaken. Railroad Heavies are often seen wearing coats with metal plates woven into the fabric and come equipped with railway rifles, which can punch through Brotherhood of Steel T-60 armour with ease. Plus they have some of the best covert operations of all the factions. [[spoiler:If you lead them to victory against all the other factions at the end of the game, they're practiclly a NGOSuperpower as they have captured Vertibirds for you to use, along with hundreds of comprehensively superhuman Synths who'd happily take up arms to express their gratitude towards the faction which freed them from slavery.]]
337** The [[PrivateMilitaryContractors Gunners]] are a ruthless mercenary company modelling themselves off the old military forces of the pre-war United States. Gunners can pose a considerable challenge to the player as they serve as EliteMooks to Raiders and come equipped with durable combat armour and often sport high-tier firearms and energy weapons.
338** The [[WeHelpTheHelpless Commonwealth Minutemen]] certainly don't start as this, considering they got wiped out by the Gunners, ghouls, and mirelurks quite early on, but if the player helps them rebuild, they can easily become this as at higher levels they begin carrying all sorts of weapons ranging from high-quality pipe guns to plasma weapons and even coming equipped with metal armour. At this point they're on par with their main rivals the Gunners and can even give Deathclaws a tough fight in groups. [[spoiler:Not to mention once they get hold of some artillery, they can inflict a humiliating CurbStompBattle on the Brotherhood of Steel by shelling their fancy heavily-armoured troops from miles away and blast the ''Prydwen'' out of the sky.]]
339* The Nightcrawlers in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] Perseus Mandate'' are an entire, permanent free-standing army of very well-trained and skilled soldiers that tote better equipment than the F.E.A.R. crew, and that's at the lowest level of their pecking order. A regular squad is more than twice as dangerous as one of [[EliteMooks Replica Elites]]. Their own {{Elite|Mooks}} units are nothing short of mini-boss ninjas with even better aim than their regular brethren, on top of being fast enough to challenge the Sergeant's BulletTime-like SuperReflexes and carry more explosives than any normal soldier would deem unsafe. The Nightcrawler Commander is the only boss in the first generation of the series, [[ThatOneBoss and he makes VERY good on that title]]. They're not badass just in combat either, as their rather organization existed and acted right under the nose of the US government while having a plethora of data on certain individuals, such as the whole second F.E.A.R. team and [[MissionControl Commissioner Betters]]. They're not quite on [[EldritchAbomination Alma]]'s level, though.
340* ''VideoGame/FinalFantasyVII'' has Shin-ra's SOLDIER units. And in its sequel, ''VideoGame/DirgeOfCerberus'', the Deepground soldiers. The World Regenesis Organization too. Sure they got beaten up at first but once they decided it was time to play hardball, they quickly wiped Deepground out with their badass air force and shock troopers.
341* ''VideoGame/FinalFantasyVIII'' has the [=SeeD=] mercenary army, which has 5 groups of three take on an army as their graduating test with minimal support. Additionally, most of the playable characters are newly-graduated [=SeeDs=], and manage to fight the Sorceresses.
342* ''VideoGame/FinalFantasyXIV'' has the Grand Companies which the player can join one of: the Immortal Flames of Ul'dah, the Order of the Twin Adder of Gridania, and the Maelstrom of Limsa Lominsa. In the game's story, the Scions of the Seventh Dawn found their own Grand Company independent of Eorzea's city-states, the Crystal Braves.
343* ''Franchise/FireEmblem'':
344** As a general rule of thumb, ''any'' Player Character army shapes up to be this, with some tactical skill and a little luck. If fate's on your side, you can create a whole ''army'' of [[OneManArmy One-Man Armies]], wiping out dozens of enemy soldiers and collectively taking on groups ten times their size without taking a single casualty.
345** Not as though the NPC armies aren't competent or badass in their own right. In a lot of missions, they generally HoldTheLine against a far superior force so that the Player Army can sweep in as TheCavalry -- and in some instances, they even ''drive them back!''
346** ''VideoGame/FireEmblemRadiantDawn'' has its final act chronicles ''three'' badass armies, all in an attempts to [[spoiler:take on Ashera, a LightIsNotGood GodOfEvil]].
347** ''VideoGame/FireEmblemFates'' has a few badass armies to boot.
348*** Despite being a peaceful nation, the Hoshidan Army can very well hold its own against the on-paper stronger Nohrian forces, to the point they're the ''only'' nation who doesn't crumble under their might without external support. It's telling that they need to be on the wrong side of a KingmakerScenario to be brought down.
349*** The Nohrian army is likely the strongest military in the world ''Fates'' takes place in, boasting a king who's a one-man army, the RoyalsWhoActuallyDoSomething, and despite being subjected to poor resources and a civil war, they ''still'' manage to be the continent's strongest force. Similar to Hoshido, it takes being on the wrong end of a KingmakerScenario to be brought down.
350*** The best part is? [[spoiler:They can join forces to defeat the true enemy in ''Revelation''! If a Badass Army has it's [[BuffySpeak badassness]] increased by two, then imagine how powerful TheAlliance would be!]]
351** In general, it's harder to find an army in this series that ''isn't'' this trope, rather than the ones who are.
352* In ''VideoGame/HalfLife2'', the Combine, the army of the Universal Union defeats all the world's military forces and conquers Earth in 7 hours. Also, the HECU in the first ''VideoGame/HalfLife'' were pretty badass too, considering they were a bunch of cigar-smoking war veterans, fighting toe-to-toe with a whole alien army
353* ''Franchise/{{Halo}}'':
354** Despite being frequently demolished by the Covenant, the human military is considered this by the Covenant's Elites -- after all, it's tough to fight a war against hordes of technologically and physically superior aliens led by 8-foot tall Elite warriors who can give a tough fight to the [[PlayerCharacter Master Chief]] himself. In fact, many Elites were so impressed they wanted to ask the humans ''to join the Covenant''. It has been stated in the expanded universe that the humans are generally on par with the Covenant on the ground and fight like maniacs because this is a war for survival; it's just that when the Covenant do not secure a planet on the ground, they resort to glassing the planet because the Covenant space forces are much better than what the Humans can gather.
355*** The [[SuperSoldier Spartans]] themselves are a more obvious example, regardless of which version we're talking about. Even the Spartans from "quantity over quality" iterations are individually superior to almost any other type of soldier in the galaxy.
356*** Before the Spartans, there were also the [=ODSTs=] -- Orbital Drop Shock Troopers that quite literally drop onto a planet from an orbiting battleship in a Jeep-sized drop pod, all within just a few minutes. Unlike the Spartans, they do this [[BadassNormal without the latest in augmentations and powered armor]].
357** The Covenant is quite a badass army itself. The Grunts know how to use their numbers right, and they're experts with heavy weaponry. The Jackals are excellent snipers and very hard to kill when they have energy shields. The Drones are extremely fast and agile fearless warriors who comes in ''hundreds''. The Hunters are basically living tanks instead of infantry warriors, who can take a lot of punishment and deliver even more punishment back to the enemy. The Brutes are zealous devoted warriors who have immense physical strength, great endurance, and weaponry that is extremely deadly in and out of melee combat. And the Elites themselves more than live up to their names; when faced with a Brute-led Covenant fleet three times their own strength in ''VideoGame/Halo3'', the Elite fleet's commander simply remarks "Then it will be a fair fight" before proceeding to stomp the enemy force's ass.
358** The backstory indicates that the [[{{Precursors}} Forerunner]] Warrior-Servants were this as well; for one thing, their average soldier was capable of remote-controlling an entire small fleet by themselves. [[spoiler:The ancient humans]] they fought against were this too, given that they managed to give the Forerunners a good fight despite inferior technology and numbers.
359** ''VideoGame/HaloWars2'' introduces Atriox and his Banished, a heavily militarized, Brute-led splinter faction that rebelled against the Covenant midway through the Human-Covenant War. Not only did they survive against the Covenant from then until the collapse of the Covenant, they ''thrived'', and by ''VideoGame/HaloInfinite'', they're the dominant power in the post-war galaxy, mopping the floor with both the Created and the UNSC. As Isabel puts it, the Covenant nearly wiped out humanity, but never came close to stopping the Banished.
360* In ''VideoGame/KingArthurTheRolePlayingWargame'', you are King Arthur and can hire (or with a high enough tech-level, even build) mighty Sidhe troops and Giants to complement your Knights of the Round Table and more mundane troops. But even among the mundane troops, you can get powerful troops that are affiliated with particular alignments and religious belief.
361* ''Kingdom Wars 2'' from Springcomes is a mobile Tower Defense game, that's unusually generous in its daily rewards as well as having an extensive number of upgrades for your castle and a wide variety of troops that could include legendary and suoer-legendary units like a goddess, golems, spirits, dragons, other dimensional beings from the far future and etc. All this can happen before your Ebonia Kingdom army even gets around to doing Mission 2! So your castle could have 9 automated cannons plus a defensive arrow shower that can almost reach the enemy's castle in addition to an army of only top tier beings, while your enemy is stuck using the most basic goblin infantry.
362* In the back story for ''VideoGame/KnightsOfTheOldRepublic'', the Mandalorian Neo-Crusaders were a force to be reckoned with. One of the few times the [[ProudWarriorRaceGuy great warrior clans]] united towards a single goal, and they almost brought the numerically superior Republic to its knees. They were essentially a spacefaring Roman Legion, giving conquered populaces the choice to join or die. At the end of the Mandalorian War, a Jedi Knight named Revan managed to defeat the ruling Mandalore at the time, and his lieutenant, Meetra Surik, activated a weapon of mass destruction that caused an EarthShatteringKaboom and nearly destroyed both fleets. Without a clear line of succession and impressed by the Jedi’s pragmatism, the clans scattered and went about their business. [[spoiler: That is, until an amnesiac Revan remembers where he hid Mandalore’s mask and gives it to his Mandalorian friend Canderous Ordo, with the instructions to rebuild their army.]]
363* Time Gate Studios's ''Kohan: Immortal Sovereigns'' has the Kohan Special Forces. In multiplayer, you pick one faction of Kohan and get one element of the Kohan Special Forces (Royal Infantry for the Nationalists, Cavaliers for the Royalists and etc.). For the final level of the single-player campaign, you have united all the factions and have the complete Kohan Special Forces, an army of immortal BenevolentPrecursors of the human race. These guys will completely gut enemy troops with only 2 or 3 attacks. And by this time, you'll probably have recovered enough LostTechnology that your normal human troops aren't too, too far below the Kohan in ability.
364* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'', after the initial surprise the Imperial Army had at the start of the CivilWar in the first game, they get their act together in ''Cold Steel II'' and actually hold their ground even if they're technologically outmatched. By ''Cold Steel IV'', [[spoiler:Giliath Osborne has the biggest army in Erebonia and he's sending them to war against the rest of the world trying to stop their advance towards Calvard due to Calvard's attempted assassination towards the emperor. [[note]]Long story short, they're actually framed because the gun used to assassinate the emperor is from the republic who already has a shaky relationship with TheEmpire and actually sent a hundred intelligence officers to spy on Erebonia only for them to get captured but not before one of Rean's students grabbing the gun made in Calvard without anyone noticing and using said gun to shoot the emperor because said student was inflicted by the curse of Erebonia and is used as a scapegoat. Said student is also from the Empire, specifically [[VideoGame/TheLegendOfHeroesTrailsInTheSky Hamel]], a DoomedHometown that the empire had to erase its existence in history in order not to leak the real reason behind the Hundred Days War with Liberl.[[/note]]]]
365* The [[ProudWarriorRaceGuy krogan and turians]] of ''Franchise/MassEffect'' are entire ''species'' of Badass Armies. The turians get their reputation for having universal military service and ''the'' most disciplined army in the galaxy, while the krogan got their status as a result of having evolved on the nastiest DeathWorld in the galaxy, finding everything else the universe could throw at them to be an amusing game. Human soldiers can face larger numbers of turians because of a greater emphasis on mobile warfare, adding humans to the list. Plus the humans are really creative. It's mentioned that the whole concept of an aircraft/spacecraft carrier was completely human in origin. Humans also went from being incapable of interstellar travel, to being good enough to kick turian ass in only 9 years. A feat it took centuries for other races to do, if they have done it yet at all.
366** It should be noted that the Turians are the only race to face a major Reaper offensive on their homeworld, and not be almost completely overwhelmed almost immediately, unlike the asari, batarians and humanity, though last ones (as well as the asari, as we see in the ending) managed to keep themselves in fight through guerilla tactics even on Earth (Thessia) itself.
367** The [[AmazonBrigade asari]] or the [[StateSec salarians]]. Sure, their armies are much, ''much'' smaller, but they're no less badass. Consider the fact, for instance, that each asari soldier is a [[SuperSoldier highly trained]] [[MagicKnight psychic commando]] and that the salarians are reputably the most badass spies in existence. This because in order to become a major race in the Mass Effect universe, you have to demonstrate your bad-ass army qualities on a large scale. It's made clear in [[AllThereInTheManual the codex]] that a person going one-on-one against an asari commando (unless s/he's Commander Shepard or a krogan battlemaster) is practically committing suicide.
368*** The badassery of asari commandos is perfectly summed up by the War Assets entry for the Serrice Guard, a unit of asari commandos, in ''VideoGame/MassEffect3''. After a space battle with a [[PsychoForHire Blood]] Pack ship, they and the Blood Pack were forced to crash land on a planet. Over the course of nine days, the Blood Pack suffered over a hundred casualties from traps, ambushes, and night assaults. When the Blood Pack gave up and finally surrendered, they found out that they had only been fighting ''FIVE'' asari commandos.
369** [[SalvagePirates Quarians]], who practically ''define'' TrueCompanions. Although their marines are a RedShirtArmy due to their fragile physiology, that doesn't matter much when you have the biggest fleet in the galaxy, with even their [[GlassCannon liveships]] packing as much firepower as a dreadnought.
370** The [[MechanicalLifeforms geth]] deserve a special mention. Every geth platform is armed, shielded, and capable of combat, combat data and intelligence is shared between geth units instantly, and they employ drones and turrets as well as ambush and stealth tactics. In addition, they are probably the most technologically advanced race in the galaxy. The geth possess the largest and most advanced infantry and dreadnoughts in the galaxy, and if they're recruited, they provide more war asset points than pretty much every race except the [[ProudWarriorRaceGuy turians and krogan]].
371** Most of ''Mass Effect 3'' is building the most badass army the galaxy has ever seen: Turians, Krogans, Salarian [=STG=], Asari Commandos, the Quarian Fleet, [[spoiler:Rachni, and Geth Primes]].
372** The Alliance has N7 operatives, which are basically the futuristic equivalent of Navy SEALS or the SAS. [[PlayerCharacter Commander Shepard]] is one such agent.
373*** More broadly, Alliance military personnel have a letter and a number, the letter denoting their career field (N is special forces, for example) and the number denoting how much training and experience (7 is highest), so all N-series operatives are this trope. Even soldiers who fail training before becoming an N1 are considered worthy of respect because being considered at all is seen as noteworthy.
374** The Citadel Council has the ''Spectres'', where in order to become one, an individual has to prove they are a OneManArmy. Naturally, Commander Shepard becomes one of them ''too''.
375** The {{Pr|ecursors}}otheans used to be this [[ExaggeratedTrope Up to Eleven]]. They held the Reapers off for ''centuries'' even after the Reapers had disrupted the mass relay network and cut their systems off from each other, whereas the current cycle was almost tapped out after just ''one year''.
376** The Reapers themselves are basically the perfect war machines. A great deal of their technology ''even breaks the laws of physics''. They have no need for logistics, supply lines, energy supply, or maintenance, which even has the codex notes how impossible this should be. They create foot soldiers using the bodies of their dead enemies, create an effective shock trooper and psychological breaker. They can indoctrinate anyone who is close to them for a long enough period of time, creating the perfect sleeper agents. Along with this, they have unbelievable firepower that is nearly 12 times more powerful than the firepower of the most powerful non-Reaper ship and near-impenetrable defenses. And while the smaller destroyers are not as powerful as the capital ships, they are nearly indestructible to ground attacks. And there are at least thousands of both the destroyers and capital ships.
377*** Speaking of the destroyers, it takes either [[spoiler:the mother of all [[SandWorm Thresher Maws]]]] or [[spoiler:several salvos of OrbitalBombardment by the ''entire'' Quarian Fleet]] to kill one. Meanwhile, a single capital ship can tank an entire fleet like they were nothing but little space mosquitoes.
378* The ''VideoGame/MetalGear'' series almost entirely revolves around the idea of Badass Armies that consist entirely of {{Super Soldier}}s. The Genome Soldiers from Metal Gear Solid are supposed to be this, having been augmented with genetic code from Big Boss, but against a full clone of Big Boss himself, they fail rather spectacularly. There are a number of supposedly elite mercenary groups in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', but only the Frogs can really take claim to that title. They get bonus points for also being an AmazonBrigade. Portable Ops and Peace Walker revolve around Big Boss assembling his own private army of Badasses. However, ''Guns of the Patriots'' proves that you don't need {{Super Soldier}}s to qualify. [[TheCavalry Snake's support]], who [[BreakOutTheMuseumPiece armed with WWII-era naval weaponry]] [[KeystoneArmy (since anything else more modern is locked out)]], and [[BadassNormal normal soldiers]] who didn't have the benefit of [[SuperSenses SOP]], [[SugarWiki/MomentOfAwesome still manages to effectively fight the FROGS to the standstill.]]
379* In ''VideoGame/MountAndBlade'', it's quite easy for the player to make up an elite army of top tier units including [[LightningBruiser Swadian Knights]], [[ProudWarriorRaceGuy Nord Huscarls]], [[ColdSniper Rhodok Sharpshooters]], [[RainOfArrows Vaegir Marksmen]], other exotic and powerful mercenaries, and of course, the player character and his elite retinue of TrueCompanions. With a small force of around 50-90 of these, you can make absolute hay of another army consisting of hundreds of lower-level troops, especially if you're defending a choke-point or a wall.
380** The mod ''VideoGame/ProphesyOfPendor'' changes the game into a HighFantasy setting where the absolute kings of war are the [[CantArgueWithElves Noldor elves]]. Their racist arrogance is not entirely misplaced, as the lore says that human soldiers who have seen them in battle firsthand consider a five-to-one numerical advantage over the elves to be ''bad'' odds. Every Noldor is an elite archer, they have enchanted longbows that can punch clean through even the thickest armour while still being great swordsmen too, and the head of the army is a powerful lord festooned in magical artefacts. Defeating the Noldor in direct combat isn't strictly necessary to win, [[{{Superboss}} but it is possible and it makes for the ultimate test of your mettle]].
381* ''Noblemen: 1896'' by Foursaken Media has your loyalist nobleman rally a powerful army ranging from {{Boxed Crook}}s using wooden 2x4s and government conscripts who have tech that's outdated at the time of the U.S. Civil War to getting wealthy patriots armed with high quality "modern for its age" equipment to getting more outlandish things like ghouls, vampires, paladins, knights, steam carriages, WWI tanks, weaponized airships and TeslaTechTimeline warriors. Your particular nobleman can further his forces with unique technology including force-field generators, heatseeking bullets, a weaponized version of the Wright Brothers's airplane, a bomb-dropping hot-air balloon and war elephants. Your army is even more powerful once you get [[HeroUnit Officers]] and [[EliteArmy armies]] (which is actually this game's term for a specialist company) and additionally most of your units can have some of their equipment upgraded.
382* ''VideoGame/ParaWorld'' has the SEAS faction, who act like the highly dominant kingdom of Creon in ''VideoGame/TotalAnnihilationKingdoms''. The three native factions of the setting are the Norsemen, the Dust Riders and the Dragon Clan who all have varying degrees of technology melded with dinosaur-powered StonePunk, with the most advanced being the Dragon Clan who have a bit of ClockPunk with some {{Steampunk}} and BambooTechnology as well as gunpowder. The SEAS function similar to the Dragon Clan on steroids, only without the oddball traps and upping everything with DieselPunk technology. Their uniquely designed non-electric technology based on planning by a famous 19th century mathematician who's still alive in the 21st century, is reminiscent of what came out of World War 2 with the addition of MiniMecha and triceratops. No wonder the SEAS was easily trouncing all 3 factions at once, until our heroes came over.
383** It's not easy creating a powerful army because of the game's unique ArbitraryHeadcountLimit for each ranking of unit. But you have an unique advantage in campaign mode. Because at a certain ranking, your heroes can produce a uniquely special unit or building according to their specialization you can easily have an army full of these units. So a Dragon Clan force could have a significant number of mini-gunners and sumo wrestlers with some dinosaur riders carrying enchanted ice spears, in addition to the best of what they normally can make.
384* ''VideoGame/ProjectXZone'' brings together a platoon's worth of ass-kickers from franchises owned by Creator/{{Capcom}}, Creator/BandaiNamcoEntertainment, and Creator/{{Sega}}, and pits them against a brigade of baddies that include [[VideoGame/{{Darkstalkers}} a demon noble]], [[VideoGame/GhostsNGoblins a demon king]], [[VideoGame/ValkyriaChronicles a super-soldier]], [[VideoGame/VirtuaFighter a combat robot with a photographic memory]], [[VideoGame/GodEater an all-consuming beast]], and [[Franchise/DotHack the Terror of Death]].
385* ''VideoGame/{{Prototype}}'s'' Blackwatch is ''definitely'' one of these. Every individual soldier gets an honorable mention as a BadassNormal, and they have one of the [[BadassCreed best creeds]] of all time (it's listed in the quote section for this trope). They are ''assholes'', vicious even beyond the requirements for a hellish job combating bioweapons, but there is no denying their unflinching (sometimes crossing into psychotic) dedication to their duty.
386* Deconstructed in ''VideoGame/RedDeadRedemption2''. The outlaw characters dread the idea of drawing the wrath of the US Army, seeing that outcome as a death sentence. However, when actually fought, they turn out to be nothing more than young boys and green recruits, no match for hardened career outlaws [[WeHaveReserves except in overwhelming numbers]].
387* ''Sands of Salzaar'' is an action rpg but has a large emphasis on making armies. And initially the 5 Sultans of the tribes have the strongest armies: Bahat of the Akhal, Rebiya of the Dakn, Ludo Khan of the Thur, Ruha of the Dhib and Husnu of the Nasir. Their units are all at or close to the maximum experience of Level 20 and each unit has a full complement of individuals and they've all upgraded themselves along different branches for flexibility. But you can make a stronger army than theirs, as they stick almost exclusively to units within their tribe and even then they rarely have units from Tier 6, the final tier. So they are often missing the Akhal Vanguard Knight, the Dakn Shadow Apostle, the Thur Warmonger, Dhib Beastmaster and the Nasir Crossbowman. Your army have can easily have the maximum of 2 of the Tier 6 ultimate units and you can supplement them further with various Tier 5 monsters and humans who are outside of the tribes.
388* The ''VideoGame/{{Suikoden}}'' series should get a mention -- they are the 108 Stars of Destiny, after all. That's one hundred and eight central figures in an army that eventually gathers into tens of thousands who are all exceptional in their chosen fields. In every game, you lead an army of pretty special individuals.
389* Say what you like about them, the Koopa Troop from ''Franchise/SuperMarioBros'' has accomplished AMAZING things with nothing but their own power and a beloved leader. Together they've conquered the Mushroom Kingdom twice, assaulted the Star Spirits, and stolen from {{God}}... [[ExaggeratedTrope twice]]. Not to mention their fierce loyalty to their leader, even after several losses. If it weren't for Mario, the universe would be screwed several times over. Even in side games, where some Koopas usually help Mario, they're undoubtedly Badass. With a leader like ''Demon [[RoyalsWhoActuallyDoSomething King]] [[CrouchingMoronHiddenBadass Bowser]]'' there's no wonder they [[{{Determinator}} never give up.]]
390* ''VideoGame/SuperRobotWars'' essentially takes the Badass Armies of every faction, weeds out the lesser members through a SortingAlgorithmOfEvil, so by the end of the game you're fighting the biggest and baddest of them all. Arguably, by the end of most SRW games, ''you'' are the biggest and baddest of them all.
391* The nation of Creon in ''VideoGame/TotalAnnihilationKingdoms'' is able to fight four powerful magical kingdoms all at once with nothing but SteamPunk technology. The four kingdoms have to join forces to fight the Creonites to a stalemate. The kingdom of Zhon is also a good candidate, an untamed land where the entire population are badass savages and monstrous beastmen.
392* In ''VideoGame/TotalWar'', the player can easily create an army of elite units and, with enough victories, gain them battlefield experience as well as upgrading their weapons and armor. It is especially noticeable in Shogun II. Not only can you have a [[BadassCrew Hero units]] with full upgrades leading the pack (who can often take on ''entire armies'' by themselves at that point) but then you can deck out the rest of the force with badass samurai units that are deadly enough on their own, let alone with upgrades.
393* On a similar note to ''Earth Defense Force'', TowerDefense game Alien Creeps TD from Outplay Entertainment has the Terran Shield Initiative. Set TwentyMinutesIntoTheFuture, when aliens attacked all the militaries of the world jointly allied with tech industry corporations. This means the Terran Shield Initiative has Army Rangers and Delta Force being its RedshirtArmy and humanity has access to portable fusion power, LightningGun technology, rail guns, cyborgs, artillery-sized machine guns, laser weapons, and A.I. robots. The Initiative also has heroes that range from BadassNormal that look like they're from Franchise/GIJoe and ''VideoGame/CommandAndConquerTiberianDawn'' to guys that could have come from Marvel or DC comics and ''VideoGame/OverWatch''. Human tech is so advanced that it turns out Earth fired the first shot to start the war, one tech company's orbital weapon platform accidentally fired a shot that almost hit the aliens' planet.
394* Squad 422 in ''VideoGame/ValkyriaChronicles III''. While the combined force of Gallian military and conscripted militia have a hard time stopping [[BaseOnWheels Batomys]], Kurt Irving and his men can take on [[BaseOnWheels Echidna]] by themselves and win. Keep in mind that Squad 422 does this without any meaningful support from the HQ [[spoiler:because they have been declared DangerousDeserter, and for all purposes are actually deserters]]. ''Altaha Abilia'', indeed.
395* ''VideoGame/WorldOfWarcraft'' is full of these.
396** Quoting High Commander Halford Wyrmbane: ''[[BadassCreed Through the valleys and peaks of Mount Hyjal, across the shifting sands of Silithus, against the Legion's dread armies -- we have fought. We are the nameless, faceless, sons and daughters of the Alliance. By the Light and by the might of the Alliance, the first strike belongs to us and the last strike is all that our enemies see. We are 7th Legion.]]''
397** The human and Alliance armies may not have been this in the beginning when they were getting beaten by the old (evil) Horde. But during ''World of Warcraft's'' storylines, they and the armies of the new (good/neutral) Horde have been hardened by beating just about anything the whole magical universe has to throw at them, starting with TheLegionsOfHell in just the first ExpansionPack. So now they have ordinary footsoldiers facing off against armies of supernatural monsters.
398---> '''Anduin Wrynn''': Yes... we are fighters. But we come from a violent land. We fought off [[TheLegionsOfHell demons]], we fought off [[TheUndead death]], we even fought against [[TheEndOfTheWorldAsWeKnowIt the very end of the world]]!
399** Speaking of TheLegionsOfHell, the Burning Legion's mission is to conquer and destroy every world in the universe. They've made a good start at least. When they ''really'' invade Azeroth, they send the Alliance and the Horde limping back severely weakened from the first battle.
400** Illidan's demon hunters are a relatively small group whose mission is to destroy the endless Burning Legion and who are quite capable of facing off against it in most circumstances.
401** Armies of Legionfall, that is conformed by the members of all class orders.
402* In ''[[VideoGame/WarhammerDarkOmen Warhammer: Shadow of the Horned Rat]]'' and its sequel ''VideoGame/WarhammerDarkOmen'', you have the Grudgebringers mercenary company. The Grudgebringers start off with a solid infantry unit and the powerful cavalry unit led by Captain Morgan Bernhardt, who owns the mighty magical sword Grudgebringer. Over the course of their respective games, the Grudgebringers can flesh out their forces by hiring artillery, archers, wizards plus other cavalry and infantry units of varying quality. Additionally, unusual volunteers join your team such as an elven ranger, dwarven Trollslayers and a Treeman. In the 2nd game, the Grudgebringers have grown more powerful after the TimeSkip as they start with a cannon unit and a unit of crossbowmen.
403* In Microid's ''Warrior Kings'', young Baron Arthas is already a mighty horseman with the power to heal. As his already solid basic forces grow in strength, he'll be able to pledge allegiance to 3 factions - Pagan, Imperial and Renaissance. As a Pagan he'll have access to witches, powerful demons - including demon prince Baal, and the most ferocious infantry. Their antagonist Imperial are modelled after the Holy Roman Church and he'll get miracle-using clergymen, fireball casting Inquisitors, a summoned Archangel and the best archers and cavalry. The Renaissance doesn't have to be fully purist and can incorporate either Pagan and Imperial elements while infusing those aspects with a little scientific pursuit. The Renaissance also provides gun-using forces, the best artillery and a ClockPunk rocket launcher. Arthas himself will gain new abilities according to these allegiances.
404* ''VideoGame/TheWonderful101'': The title group is composed of one hundred[[note]]The "hundred and first" is said to refer to the player. [[spoiler:It also refers to Luka after he joins in the Epilogue]][[/note]] superheroes said to be the most elite out of the top trained fighters, and are capable of defeating an alien invasion that uses mechs dozens of times larger than them. Each one can be selected to be the team leader, and each is strong both individually and when using Unite Morphs with the other members.
405* The ''VideoGame/XCom'' initiative in any of the games. The series' is based around the enemy being a completely unknown alien menace that vastly outnumbers and outguns humanity even on the most fundamental levels, and the player, the director of the X-COM project, has to hire troops, reverse-engineer alien technology, and halt the invasion in less than a year. Furthermore, due to the nature of the alien threat and [[ImperialStormtrooperMarksmanshipAcademy the troops' aiming skills]], by the end of the game any small squadron of survivors from the rest of the game will count as this. And this isn't even touching on the rest of the series' which stacks the odds even more against humanity; nor the actual alien invasion force which ''will'' fuck you up if you're not ready to face them. And are smarter than they might seem at first.
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408[[folder:Webcomics]]
409* The Jokers of ''Webcomic/AliceAndTheNightmare'' have this reputation in-universe. Seeing how they're an elite force drawn from the lowest social caste, there has to be something to punch through the layers of FantasticRacism.
410* The Dogs of War from ''Webcomic/CryHavoc'' are considerably more badass than their enemies.
411* The Jägers from ''Webcomic/GirlGenius'' are considered one of the most dangerous armies in all of Europe. And one of the most psychotic, for some. The Geisters might also qualify, though it's been proven that [[spoiler:they are no match for Jägers, but then again, it was [[TabletopGame/Warhammer40000 Da Boyz]]]].
412* The Alternian Trolls from ''Webcomic/{{Homestuck}}'' are implied to have this, seeing as though all adult trolls are sent offworld to conquer and plunder other planets.
413* In ''Webcomic/TheOrderOfTheStick'', the Sapphire Guard is the PraetorianGuard of Azure City. They merely count as EliteMooks to the BigBad Xykon, who kills them rather effortlessly. What happens after, though, [[http://www.giantitp.com/comics/oots0449.html frightens even him.]]
414[[/folder]]
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416[[folder:Web Original]]
417
418* Each of the Five Powers of ''Literature/{{Lambda}}'' sports a Badass Army to some degree or another.
419* ''WebOriginal/ProtectorsOfThePlotContinuum'': The Black Cats are an organization that, prior to their expulsion from the PPC, used to be a SecretPolice force. Even though [[spoiler:[[http://ppc.wikia.com/wiki/Mysterious_Somebody The Mysterious Somebody]]]] quickly became the real threat during the ''Crashing Down'' story, the Cats have made the best showing against the PPC out of any groups to attack Headquarters; this is partially because most of them were former PPC agents themselves, and thus knowing how best to fight them.
420* The Mobile Task Force units of the ''Website/SCPFoundation'' are varied units ranging from disinformation-sowing secret agents to [[NGOSuperpower entire military battalions with tanks and nuclear weapons.]] Some of the notable militarized [=MTFs=] are:
421** [[http://www.scp-wiki.net/task-forces#toc21 MTF Nu-7 ("Hammer Down")]], a whole army unto itself whose task is specifically [[TheCavalry aiding Foundation sites undergoing massive catastrophe.]]
422--->Armed Mobile Task Force Nu-7 is a battalion-strength force consisting of three company-sized elements of special operations infantry forces, a light armored vehicle company, tank platoon, helicopter squadron, chemical-biological-radiological-nuclear (CBRN) platoon, combat engineer platoon, nuclear weapon specialist (NWS) squad, plus additional combat specialist and support personnel.
423** [[http://www.scp-wiki.net/task-forces#toc10 MTF Eta-10 ("See No Evil")]] and [[http://www.scp-wiki.net/task-forces#toc11 MTF Eta-11 ("Savage Beasts")]], two military units deployed against [[BrownNote visual and auditory cognitohazards,]] respectively. They go up against things that can potentially kill them if they ''look at them.''
424** [[http://www.scp-wiki.net/task-forces#toc17 MTF Lambda-5 ("White Rabbits"),]] CapeBusters deployed against [[RealityWarper Reality Warpers]].
425** [[http://www.scp-wiki.net/task-forces#toc22 MTF Omicron Rho ("The Dream Team")]], a commando that operates [[DreamWalker inside]] ''[[DreamWalker people's dreams.]]''
426** [[http://www.scp-wiki.net/task-forces#toc20 MTF Mu-13 ("Ghostbusters").]] [[ExactlyWhatItSaysOnTheTin Guess what they do.]]
427* In the ''Literature/WhateleyUniverse'', the Knights of Purity, who are set up in teams of ordinary baseline guys who face down and battle mutant threats.
428* In the superhero story ''Literature/{{Worm}}'', the Dragon Teeth consists of the best BadassNormal [[CapeBusters PRT soldiers]] armed with the best mass-produced gear that the combined efforts of [[GadgeteerGenius Dragon and Defiant]] could produce.
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431[[folder:Web Videos]]
432* Downplayed for WebVideo/TheChain's eponymous mercenary company. While once fully this trope, they have suffered a number of great defeats, and their numbers have fallen.
433* ''LetsPlay/{{Mahu}}'' in "Crownless Eagle" the army of the Commonwealth Republic is this, thanks to a mixture of veteran soldiers, more than competent commanders, and the nation´s technological advances.
434[[/folder]]
435
436[[folder:Western Animation]]
437* ''Franchise/AvatarTheLastAirbender'':
438** In the original ''WesternAnimation/AvatarTheLastAirbender'':
439*** Chief Hakoda's forces from the Southern Water Tribe count as this; with the assistance of earthbender technology and [[spoiler: Sokka's inventions, they broke through the most powerful blockade in the whole Fire Nation and would have captured the capital had the Fire Nation not already chanced upon their plans]].
440*** The Yuyan Archers are a group of elite ranged fighters of the Fire Nation with ImprobableAimingSkills. Even with a lack of any [[ElementalPowers bending arts,]] they were capable of apprehending TheChosenOne Aang, which is far from an easy feat even for benders.
441** SequelSeries ''WesternAnimation/TheLegendOfKorra'' has Amon's [[AntiMagicalFaction Equalist]] foot soldiers, his Chi-Blockers. They're all BadassNormal GasMaskMooks trained specifically in a PressurePoint-striking fighting method designed to temporarily [[PowerNullifier disarm]] and [[TheParalyzer disable]] the wielders of ElementalPowers. One easily disabled TheChosenOne Korra in her first confrontation against them, though subsequent confrontations aren't as one-sided.
442* In ''WesternAnimation/CodenameKidsNextDoor'', the KND is a BadassAdorable, {{Child Soldier|s}}, and BadassNormal (with a dash of KidHero) example of this trope, this is an army that protects their world's children from being oppressed and harmed by evil [[ChildHater Child-hating]] adults, many of which have super powers, and yet, when they go toe-to-toe with the KND, they mostly lose in the end. It's a wonder why at least some of the villains don't cringe in fear or dread over the thought of taking them on.
443* ''WesternAnimation/SamuraiJack'': In Season 5, it's shown that in the 50-year TimeSkip that [[EnsembleDarkhorse The Scotsman]] has had many, ''many'' daughters, who are all big and muscular amazons hefting huge swords and spears. If they're anything like their dad (or mom), these girls are doubtlessly a ''force to be reckoned with''.
444* Early episodes of ''WesternAnimation/TheSimpsons'' episodes often depicted mundane businesses that employ large, zealous, hyper-vigilant security forces.
445** Disne--uh, Itchy and Scratchy Land seems to be [[SecretPolice protected]] by UsefulNotes/TheGestapo.
446** Mr. Burns' stormtroopers in "Rosebud" seem to be brutally efficient. The episode also shows that Burns also employs the palace guards of [[Film/TheWizardOfOz The Wicked Witch of the West]]. They had to get work ''somewhere'' after their boss melted.
447** Subverted in "Boy Scoutz in 'n the Hood", where the arcade's badass army turns out to be just the Squeaky Voiced Teen, who politely asks Bart and Milhouse to leave.
448** Inverted whenever the military is depicted on the show.
449* ''WesternAnimation/StarWarsTheCloneWars'': The entire Republic clone army, whether from small squads to entire legions, have managed to win several battles across the galaxy alongside their Jedi leaders despite being outnumbered 100 to 1 (as stated during the pilot). Most prominent is during the Battle of Umbara where they won [[spoiler: despite their Jedi General Pong Krell trying to sabotage the battle and get them killed]].
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453%% No Real Life, please. This is about the use of the trope in fiction. This is an admin request.
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