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3%%
4%% The examples have been alphabetized. Please put any new example in its proper place in the folder rather than at the end.
5%%
6%%
7[[quoteright:324:[[VideoGame/SuperSmashBrosBrawl https://static.tvtropes.org/pmwiki/pub/images/LinkFox1_7297.png]]]]
8[[caption-width-right:324: [[ThisIsGonnaSuck Uh-oh...]]]]
9
10->''"I'm rubber, you're glue, bounces off me and sticks to you."''
11-->-- Variation on an old schoolyard taunt
12
13LuckilyMyShieldWillProtectMe — and hurt you.
14
15Because sometimes dodging and blocking aren't quite enough. The ultimate way to evade an opponent's attack is to send it right back at them.
16
17This can be done through magic, specialized DeflectorShields, thinking with VideoGame/{{Portal}}s, [[MirrorsReflectEverything ordinary old mirrors]], a cartoonish U-shaped pipe, or just sheer momentum-reversing martial arts or [[ParryingBullets swordplay]]. Either way, there's nothing like smacking your enemy in the face with his own attack, possibly with some added power.
18
19If ''both'' combatants have this, it can lead to a TennisBoss battle.
20
21Sometimes there are ways to bypass this. Attacks that don't act like a ProjectileSpell, instead affecting everything in an area, or else attacks that break the ground, walls, or ceiling around the defender and do secondary damage or incapicitation that way. DependingOnTheWriter, of course.
22
23Similar to CatchAndReturn, only without the Catch but with all of the Return. This is also an occasional side effect of SpinToDeflectStuff. See also CounterAttack, DeadlyDodging, ReflectingLaser, and MirrorsReflectEverything. Once MagicalEye appears, its interaction with mirrors will be either clarified or abused.
24
25Compare HoistByHisOwnPetard and StopHittingYourself.
26
27----
28!!Examples:
29[[index]]
30* ''AttackReflector/DungeonsAndDragons''
31[[/index]]
32
33[[foldercontrol]]
34
35[[folder:Animation]]
36* ''Animation/BoBoiBoyGalaxy'': Shielda wields a shield which can deflect any attack, whether it's a punch, a thrown rock, or even an insult.
37* In ''Animation/PleasantGoatAndBigBigWolf: The Tailor's Closet'' episode 2, the sentient magnifying glass tries to attack Wolffy by going to a nearby window and [[SolarPoweredMagnifyingGlass using itself to try to aim the sun's heat at him]]. Wolffy uses a mirror to deflect the attack.
38[[/folder]]
39
40[[folder:Anime & Manga]]
41* High level Over Road riders in ''Manga/AirGear'' can have this effect, with [[TheIdiotFromOsaka Yoshitsune]] using it to reflect a railgun shot from a [[Main/HumongousMecha Huomungus Mecha]] and [[DudeLooksLikeALady Shalott]] creating walls of air-based mirrors.
42* The [[DemonLordsAndArchDevils God Hand]] of ''Manga/{{Berserk}}'' can [[RealityWarper warp time and space]]. They are normally more than powerful enough to [[NoSell simply ignore]] any attack on their person, but in at least one case, their leader Void considers an attack against him by Skull Knight to be sufficiently threatening that [[ThinkingUpPortals he opens a portal]] that redirects the attack back at Skull Knight himself. Skull Knight, [[IKnowYouKnowIKnow anticipating this]], already has his shield up to block his own attack.
43* In ''Manga/BlackClover'', Asta's AntiMagic sword can cut through magic. He later discovers through pure luck that the sword's spine can reflect magic.
44** Zora Ideale's Trap Magic allows him to set ''invisible'' Attack Reflectors that can send a magic spell back at its caster at double strength. Though normally they're only good for a single use each, requiring him to set the trap again after it's sprung.
45* ''Manga/{{Bleach}}'':
46** Captain Zaraki's [[KiManipulation spiritual power]] and KillingIntent are so vast that, when Ichigo first tries to strike him with a sword, not only does it [[SuperToughness not leave a scratch]], but Ichigo's own hands start to bleed.
47** Captain Ukitake can do this with his sword, [[EmpathicWeapon Sogyo no Kotowari]]. In its shikai state, Ukitake can absorb an attack through one blade, send it down the chain connecting the two swords, and back out the other blade. Although it's not just reflection, as Starrk observes Ukitake can control both the timing and the strength of the returned attack (the only example so far being ''many'' of Starrk's ceros). For this reason, the Espada notes it's a far more "malicious" ability than it may otherwise appear.
48** In the "Gotei 13 Invading Army" arc of the anime, Nozomi's zanpakuto can absorb spiritual pressure attacks (such as those from other zanpakutos and Uryu's Quincy attacks) and strike back at her attacker(s) with that energy.
49** Orihime gains one of these after the {{Timeskip}} by combining both her defensive shield Santen Kesshun ''and'' her attack reflector Koten Sanshun, creating the Shiten Kōshun shield. As soon as it receives an attack, Shiten Kōshun disperses the resultant force as a concentrated explosion that is automatically returned along the attack's opposing trajectory.
50* In ''Manga/BokuraNoKiseki'', this is the unique magic ability of Princess Veronica (and by extension, her reincarnation, the protagonist Harusumi).
51* In ''Manga/Brave10'', this is one of Saizo's many {{ninja}} techniques, seen in the first episode against Isanami's pursuers.
52* ''Literature/ACertainMagicalIndex'':
53** Accelerator's ability, Vector Transform, functions like this by default. A vector field coats his body at all times, and will function passively without his input. The field works by simply reversing the directional component of any vector that touches it. Basically, anything that tries to hit him will automatically go back where it came from. '''HARD.''' He can even reflect the backlash on his hand when he punches things, making his punches twice as hard. [[spoiler:Unfortunately, it does in fact simply reverse the direction, and not actually redirect anything away from him. So this barrier can be circumvented by pulling back a strike the instant it touches the barrier, which will reverse its direction and send it towards him instead. It's extremely difficult to pull off, and the only one who's been able to successfully do it is the very person who helped Accelerator develop his powers.]]
54** Saiai Kinuhata was a member of the Dark May Project that studied Accelerator's powers. As a result, she can achieve a limited version of this.
55* Specialty of Audrey, number 3, in ''Manga/{{Claymore}}''.
56* One episode of ''Manga/CorpsePrincess'' had a shikabane who could reflect damage done to him back on his opponents, for example when Minai hit him in the face, she got thrown back as if she was the one who got hit, with a bruise on her face in the same spot as she hit the shikabane.
57* ''Anime/DigimonFrontier'' has Mercuremon and his mirror shields. He can reflect an attack at the user immediately, or even absorb an attack with one mirror and then fire it with another.
58** ''Anime/DigimonAdventure'' has Omnimon, who uses his sword this way. And his is able to reflect a whole volley of very powerful attacks.
59* In the ''Manga/{{Doraemon}}'' episode "The Human Piggy Bank", when Nobita wants to get his money out of the Hypnotizing Bank, which hypnotizes anyone who comes near it, he uses a mirror to make it hypnotize itself.
60* ''Anime/DragonBallSuper'': One of Team Universe 2's fighters in the Tournament of Power, Prum, had this ability, being able to absorb and re-emit ki attacks. He first used it as part of a [[CombinationAttack combo technique]] with his partner Hermila, who would use Prum's reflective abilities to spread his blasts around the battlefield and snipe distant enemies, but he later showed the ability to absorb and reflect Vegeta's Gallic Gun. He was knocked out of the arena when Vegeta used the Gallic Gun again, this time hitting Dr. Rota who had grabbed onto Prum, so he couldn't reflect the beam as it never actually hit him.
61* In ''Manga/FairyTail'', Midnight has a similar attack reflection ability as Accelerator listed above, to the point it even works while he's sleeping. [[spoiler:However, he can't reflect living things, and he can only use his power on one thing at a time so that if someone attacks him while he using his powers on someone else, he has to dodge or cancel using his powers on that target to focus on the new threat.]]
62* ''Anime/GaoGaiGar''
63** [=GaoGaiGar's=] Protect Shade/Protect Wall.
64** Also, the Mirror Shield used by [=EnRyu=].
65* ''Franchise/{{Gundam}}'': The Akatsuki from ''Anime/MobileSuitGundamSEEDDestiny'' has a computer-controlled mirror coating which allows it to reflect any beams that hit it.
66* Edgar's Excalibur move can do this in ''VideoGame/InazumaEleven''.
67* ''Manga/InuYasha''
68** Inu-Yasha's Backlash Wave acts like this, only with interest. See also Kanna's Mirror.
69** Naraku's barrier developed this ability after he rebuilt himself in Mt. Hakuri. Naraku could reflect both Inu-Yasha's Wind Scar and Sesshomaru's Tokujin Ki attack
70** Also in the second movie, when the Kaguya-hime youkai uses her mirror to capture Inuyasha's Backlash Wave and duplicate its return-with-interest feature. Then {{exaggerated|Trope}} [[spoiler:when in the climatic battle scene, Inuyasha uses the Backlash Wave again, Kaguya fires it back, and Inuyasha [[TennisBoss Backlash Waves his own reflected attack right back at her, completely annihilating her physical existence]]]].
71** In Mt. Hakurai, Kagura uses her wind powers to send Sango's Hiraikotsu back at her, effectively taking her out of the fight.
72* In episode 24 of ''Anime/JewelpetTwinkle'', Diana uses a spell on Akari and her gang that turns them into clowns and makes them float in the air. An unimpressed Ruby uses a spell on Diana to turn her into a duck, but Diana uses a mirror to deflect the spell and Ruby gets turned into a duck herself.
73* ''Manga/JoJosBizarreAdventure'':
74** Super Fly, the [[FightingSpirit Stand]] of Toyohiro Kanedaichi from ''[[Manga/JojosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'' is a transmission tower that reflects any damage done to it in the form of energy blasts that fire in the direction of wherever it was hit from.
75** ''[[Manga/JojosBizarreAdventureGoldenWind Golden Wind]]'':
76*** Early on in the Part, anything created by [[TheHero Giorno Giovanna]]'s Stand, [[CreatingLife Gold Experience]], will transfer any damage done to them back on to the attacker, leaving them unharmed. This gets scrapped fairly quickly, most likely due to the [[StoryBreakerPower ability's sheer power]].
77*** Sale's Stand, Kraft Work, has the ability to remove kinetic energy from objects. Using this, Sale can stop anything thrown at him midair, tap it to build up potential energy, then release the object back at the attacker.
78*** Pesci's Stand, Beach Boy, is a fishing rod that, if any damage is done to the line, will send said damage onto whoever the hook is attached to.
79*** Ghiaccio uses his Stand ability, White Album Gently Weeps, for this purpose, freezing the air around him to create floating ice crystals that reflect any projectile thrown at him back at his attacker.
80** Mitsuba Higashikata from ''[[Manga/JojosBizarreAdventureJojolion Jojolion]]'' has the Stand, Awakening III Leaves, which allows her to control vectors that she uses to redirect attacks.
81* Class Minus 13 member Kagamaru Chougasaki from ''Manga/MedakaBox'' {{exaggerate|dTrope}}s this. His "Encounter" Minus redirects all damage directed against him--physical ''and'' emotional. His personality is especially warped because of this. He redirected so many of his feelings and memories--anything that could be the least bit unpleasant--to other people that he essentially became "nothing". People grow up by dealing with hardship, not by avoiding it.
82* ''Manga/OnePiece'':
83** Impact Dials can absorb attacks and store them to be released later, though this tends to do a number on both the user and the victim. The more powerful Reject Dials return it with ten times the power, which can be fatal for both parties (and technically did kill the guy it was used on, his power just revived him).
84** After the timeskip, Luffy has turned his BalloonBelly into one of these.
85** The very nature of the Paw-Paw Fruit is the ability to repel/reflect anything that the user's paw pads touch.
86** Charlotte Brûlée, who ate the Mira Mira no Mi ([[MagicMirror Mirror Mirror Fruit]]), also has this as one of her abilities.
87** [[spoiler: [[SuperMode Gear 5]] allows Luffy to rubberize the surrounding environment via ToonPhysics, so he's able to reflect attacks by pulling the scenery into their path or even yanking on the attacks themselves (most prominently using a sheet of rubberized rock to launch Kaido's Blast Breath back at him, blowing Kaido up and leaving him [[AshFace comically charred]] for a few moments)]].
88* ''Anime/PokemonTheSeries'': When a Pokémon (such as Wobbuffet) uses the Counter or Mirror Coat moves, the Pokemon that attacked it will take double the damage from its own attack. This is actually important in a few episodes of ''Anime/PokemonTheSeriesXY'':
89** In the first episode, Team Rocket have their first encounter with Ash in Kalos and Jessie repeatedly uses Wobbuffet to who’s able to reflect Pikachu’s attacks with Mirror Coat TWICE and is quite skilled in dodging attacks. (Clement even suggest making a tactical retreat) Fortunately, Froakie comes along and uses its frubbles on Team Rocket, making Wobbuffet unable to use Mirror Coat.
90** In the episode “Grooming Furfrou,” Pikachu is blinded by James’s Inkay in a Pokémon battle. Even though Ash is able to act as its eyes, Wobbuffet is still able to reflect both of Pikachu’s electric attacks and dodge Pikachu’s iron tail.
91** In the episode “Calling From Beyond The Aura,” Team Rocket used machines to power-up all 4 Pokémon and beat them in a Curb-Stomp battle. After getting beaten up, the defending Pokemon try to fight back, but Wobbuffet stamina is powered up so much that it’s able to deflect 3 hits from the “twerps’” Pokemon. It ultimately took Lucario mega-evolving to beat them.
92* According to WordOfGod, in ''Anime/PuellaMagiMadokaMagica'''s [[spoiler: new reality from the final episode, Homura's wings can do this.]]
93* ''Literature/RebuildWorld'': The Lion Steel MegaCorp uses DeflectorShields that do this to protect their important personell, and Akira has to dodge his own attacks when trying to take down said women on his RoaringRampageOfRevenge. It ultimately means they have to be taken down in close combat.
94* ''Manga/SaintSeiya'':
95** This is first revealed by Poseidon (and demonstrated by Phoebus Abel in the NonSerialMovie) as an ability all gods possess in place of CallingYourAttacks, though they usually also bring a divine armament to the fight such as Poseidon's trident, Hades' CoolSword, Athena's staff-spear or Saturn's [[ImpossiblyCoolWeapon impossibly cool]] {{BFS}}.
96** The Gemini Saint has a Dimension VideoGame/{{Portal}} approach to the problem.
97** Hyoga managed once to pull this with Ikki's Phoenix Demon Illusion Fist by virtue of reflecting light.
98* ''Manga/TheSevenDeadlySins'':
99** This is the power of the leader of the main characters, Meliodas. With Full Counter, he can reflect any magical attack directed at him back to the attacker with greater force.
100** [[spoiler:His younger brother, Estarossa]] also has Full Counter, but his version reflects only physical attacks.
101* ''Manga/{{Toriko}}'':
102** Sunny can do this with his Spatula, where he uses his PrehensileHair to redirect the force of attacks. His Super Spatula does the same, only it ''amplifies'' the original force depending on how many hairs he uses.
103** [[spoiler:This trope is one of the main principle Enbu, by having each of the body's cells redirect the force of an attack out of the body]].
104** [[spoiler:Midora]] once did it using Minority World - a technique that can extend the behavior of the "minorities" (like molecules or atoms going in the opposite direction) to the rest of the object, inverting any process, that the user desires. Usually this technique just makes attacks miss their intended target, but he figured out that it could also make energy attacks go in the opposite direction, sending it directly back at the enemy.
105* ''Manga/ZatchBell'':
106** Gash/Zatch's second spell creates a rectangular shield that catches enemy projectiles and then fires them back [[ShockAndAwe charged with electricity]].
107** Tio/Tia's fourth spell creates a dome-like shield around the enemy that bounces their attacks right back at them.
108** Kamakku, one of the Ancient Demons, could also do this, creating a mirror shield that deflected attacks.
109** [[MakingASplash Patie/Penny]] had this effect with a couple of her spells, absorbing an attack with a shield and then lashing back out with a wave. [[ElementalRockPaperScissors Though it may only apply against lightning.]]
110** One of Koral Q's transformations turns him into a giant shield robot that can deflect attacks but is unable to move.
111** When Vincent Bari crosses paths with Gash the second time, he's gone from an [[UnskilledButStrong immature powerhouse]] to a coolheaded [[TheJuggernaut juggernaut]]. One of his many new spells strengthens and fortifies his arms such that he can ''catch the opponent's attacks and '''manually throw them back.'''''
112[[/folder]]
113
114[[folder:Card Games]]
115* ''TabletopGame/MagicTheGathering'':
116** At least one of the cards does this ([[GameplayAndStorySegregation according to the art, anyway]]): [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189252 "Willbender"]].
117** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1718 "Reflecting Mirror"]] is the game's UrExample.
118** And "Ice Age" introduced [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=45277 Deflection]], which did ExactlyWhatItSaysOnTheTin and had the art and flavor text to go with it.
119** The card art of [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=89087 Reroute]] accomplishes this via thinking with portals.
120** Tarkir's [[WarriorMonk Jeskai Monks]] can accomplish the [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386516 martial arts flavoured version of this]].
121* ''TabletopGame/SentinelsOfTheMultiverse'' has a few cards that do this. Most of them have a restriction.
122** Tachyon's Synaptic Interruption lets her reflect any instance of 3 or more damage from herself to any other target. It only works once.
123** Mr. Fixer's Driving Mantis Style lets him reflect the first instance of 2 or less damage he takes each turn.
124** Wraith's Smoke Bombs reflect damage that would be dealt to the hero target with the lowest HP to the hero with the highest HP. It also reduces that damage by 1.
125** The Villain Kismet's Inexplicable Obstruction gives her the chance to reflect damage but only if the the top card of the environment deck is a target.
126** Iron Legacy's Superhuman Reflection reflects damage of 5 or greater to a hero.
127* ''Tabletopgame/YuGiOh'': Mirror Force (and variants thereof, including Radiant Mirror Force and Sakuretsu Armor), Magic Cylinder and, for a monster example, Reflect Bounder. Also, [[http://yugioh.wikia.com/wiki/Yubel Yubel.]]
128[[/folder]]
129
130[[folder:Comic Books]]
131* ''ComicBook/ForgottenRealms'': The Tarrasque's carapace has magic-reflecting properties. Dwalimar Omen discovers this when he tries to cast ''[[AlwaysAccurateAttack magic missile]]'' on the beast, only for his projectiles to bounce off and hit him instead.
132* In the [=1990s=] ''ComicBook/HeroesForHire'' series, the Black Knight Dane Whitman gains the Sword of Light and the Shield of Night, where whenever the shield absorbs energy it channels it to the sword, which can then fire the energy back at the attacker. Later in ''[[ComicBook/{{Excalibur}} New Excalibur]]'', the original Black Knight Sir Percy shows he can use the Knights' usual weapon, the Ebony Blade, to directly deflect an energy blast back at the attacker.
133* Creator/MarvelComics:
134** During the UsefulNotes/ColdWar, Vanguard was a Soviet hero/villain who carried a hammer and sickle. Whenever he crossed the two of them, they'd reflect any attack against him back at the attacker.
135** The supervillain Tachyon can reflect any energy attack against himself against the attacker, increasing the power of the attack as he does so.
136** The supervillain Cameron Hodge can reflect any psionic (mental) attack against him back on its source at full strength.
137** This is one of the abilities of [[ComicBook/TheMightyThor Thor's]] magical hammer Mjolnir. It can absorb nearly any type of energy and then redirect it elsewhere, including back at the attacker. It's also capable of magnifying the original attack in power by over 100 times.
138** Most users of the Power Cosmic in Marvel can do this as part of their energy manipulation powerset, although in most cases it is possible for them to be overwhelmed with too much energy.
139* 1980's British comic ''Starblazer''
140** The Reflector is a dish-like defensive weapon which reflects enemy fire.
141** The Nimbus Butt can deflect an attacker’s energy back at itself.
142* Both Vyking and Backhand of ''ComicBook/StrikeforceMorituri'' could reflect energy attacks.
143* ''Franchise/WonderWoman'':
144** ''ComicBook/WonderWoman1942'': While Wondy generally uses her mastery of Bullets-And-Bracelets to ensure bullets don't strike anyone those aiming ray guns and energy weapons at her often find that the Amazon will repel their attack right back in their face or in a way that disables their vehicle.
145** ''ComicBook/WonderWoman1987'': The White Magician kills ComicBook/{{Artemis}} using two of her own arrows, the first of which he redirected with magic to impale her in the chest as it reached him and the second of which he yanked out of himself before impaling her in the stomach with it.
146[[/folder]]
147
148[[folder:Fan Works]]
149* Any Unforgiveable shot at a Magus in ''Fanfic/TheAwakeningOfAMagus'' is reflected back, amplified. Harry actually works out a way to prevent that effect, because it hurts him when anyone is harmed because of him, even a Death Eater.
150* ''Webcomic/DadVillainAU'' features an indirect variant. One of the terms of Gabriel's [[RealityWarpingIsNotAToy reality-rewriting Wish]] is that the magical backlash from Emelie using the Peacock Pin would be redirected towards the former Ladybug and her loved ones. To counteract this, Viceroy creates the akuma Caspases, who can form a mirror chrysalis around themselves and others that protects all occupants from outside forces. This causes the backlash to bounce back towards the Pin's user, causing Emelie to pass out.
151* ''VideoGame/FlawedCrystals'':
152** Stevonnie's "Thorns" ability, which will protect a character from one attack and damage the attacker.
153** Corrupted Lapis and her urchin monsters don't protect themselves from damage, but you'll suffer the same damage you did to them -- [[AchillesHeel unless you use a ranged attack to avoid their spines]]. (The endgame rematch removes this exemption and makes you suffer ''more'' than the damage you inflicted.)
154* In ''Fanfic/HeartOfGoldCardcaptorSakura'', Sakura uses the Loop to reverse one of Shina's wind attacks back at her.
155* In ''Fanfic/MegaManReawakened'', Robert reflects Gemini Man's lasers back at him, surprising him.
156* ''Fanfic/PastSins'': ''Glimpses 2'': "Day": A telekinetic attack is blocked by a shield just right that the thrown object returns to strike its launcher.
157* ''Fanfic/TheSecretReturnOfAlexMack'': A telekinetic tries hurling metal scrap pieces at [[spoiler:Samantha Carter]] -- but she's telekinetic, too, and just throws them back faster.
158* In ''Fanfic/TwelveRedLines'' [[spoiler:Jones]] ate the Force-Force Fruit. One of its effects turns the user into a living Impact Dial, able to store Newtonian force in their body and then release it in an explosion of kinetic energy.
159[[/folder]]
160
161[[folder:Films -- Animation]]
162* In ''WesternAnimation/CinderellaIIIATwistInTime'', Lady Tremaine fires at Cinderella and Anastasia with a magic wand, but Prince Charming comes in and reflects the magic with his sword, firing the magic back and turning Lady Tremaine and Drizella into frogs.
163* In ''WesternAnimation/{{Igor}}'', the main character and his sidekicks are being shot at with a shrinking ray by Dr. Schadenfreude. Scamper comments, "If only you'd made yourself indestructible," which reminds Igor that Eva's indestructible skin makes any projectile ricochet off, and so he gets her to pop up when the next beam is shot, sending it right back at Schadenfreude, shrinking him instead.
164[[/folder]]
165
166[[folder:Films -- Live-Action]]
167* In ''Film/TheAdventuresOfBaronMunchausen'', Berthold spots a sniper firing at the Baron, and uses his super-speed to chase the bullet, get ahead of it, and uses a piece of armor to deflect the bullet, which ricochets around and kills the sniper. The Baron doesn't notice.
168* ''Film/BigTroubleInLittleChina''. Egg Shen uses a mirrored fan to send Lightning's lightning bolt attack back at him.
169* Jade Fox's specialty in ''Film/CrouchingTigerHiddenDragon'': any attack from lesser-skilled fighters (such as Tsai and his daughter) is sent right back at them. Of course this fails against Li Mu Bai.
170* ''Franchise/{{Godzilla}}'':
171** In ''Film/GodzillaVsMechagodzilla'', King Caesar could reflect Mechagodzilla's EyeBeams back at him.
172** In ''Film/GodzillaVsBiollante'', the Super X2 was equipped with a diamond mirror that could reflect Godzilla's Atomic Breath. However, each time it did this, the mirror was degraded by the heat until it didn't function anymore.
173** Several versions of Mothra have this ability, being able to spread scales that cause an attacker's beam to be scattered in the cloud and sent right back. This also has the added bonus of amplifying her own energy attacks (or an ally's) fired into it.
174* In ''Film/KamenRiderXSuperSentaiSuperHeroTaisen'', a group of Kamen Riders have trouble fighting [[Series/KamenRiderV3 Doktor G's]] monster form as he keeps shooting lasers at them. To help them, three of the ''Series/TensouSentaiGoseiger'' give Series/KamenRiderBlade, Series/KamenRiderRyuki and Series/KamenRiderDecade their reflection cards to use with their devices, granting them a reflection shield to blast his lasers back into him.
175* Franchise/MarvelCinematicUniverse:
176** During [[LetsYouAndHimFight the fight between Iron Man and Thor]] in ''Film/{{The Avengers|2012}}'', Iron Man's armor absorbs the power from the lightning Thor sends his way, and returns it as a repulsor blast several times more powerful than usual.
177** ''Film/AvengersInfinityWar'': When Ebony Maw uses his telekinesis to create a bunch of darts out of bricks and launch them at Doctor Strange, Strange and Wong create a perfectly synced pair of portals to intercept the darts and send them back at Maw. One of them actually hits him, and he is ''not'' pleased at being bloodied by it.
178** ''Film/ShangChiAndTheLegendOfTheTenRings'': In Macau, Wong wins the cage match between himself and Emil Blonsky (alias the Abomination) this way: when Blonsky launches a knockout punch at him, Wong uses a pair of portals to make Blonsky hit himself instead.
179** ''Film/AntManAndTheWaspQuantumania'': Xolum fires his HeadBlast at Kang the Conqueror, who just diverts the energy in a circle around himself (its color going from yellow to blue in the process) before sending it back right at Xolum's head, who overcharges and explodes.
180* In the Soviet sci-fi two-part film ''Film/MoscowCassiopeia'' and its sequel ''Teens in the Universe'', TheCaptain uses a ChekhovsGift (a small mirror) given to him for luck by his LoveInterest to reflect a [[SlowLaser laser]] fired by an automated defense system.
181* The protagonist of the ''wuxia'', ''Film/OdeToGallantry'', discovers the power of his inner ''qi'' which was recently unlocked, when an opponent tries to attack him in his bedroom. Said opponent lands a strike on his exposed chest... and is immediately sent flying out the door and down a flight of stairs.
182* ''Film/ShaolinMartialArts'': The villain, Master Yu Pi, can deflect all attacks thrown at him given his high concentration of internal ''chi''. The CurbStompBattle he gives to the Shaolin practitoners consists of him standing upright as his challengers throws punches at him, and then sending the impact of these punches back at the attackers.
183* In ''Film/ASimpleWish'', Claudia aims her magic at Murray, who ducks. As a result, Claudia's magic hits a mirror and reflects back to her, sucking her into the mirror.
184* ''Film/{{Spaceballs}}''
185** This parody of ''Franchise/StarWars'' (and other such movies) has Lone Starr use an ordinary mirror to reflect Dark Helmet's GroinAttack.
186** And in another scene, Barf the Mog rips a bundle of U-shaped pipes off a bulkhead of ''Spaceball One'' and uses them to deflect a number of Spaceball troopers' blaster shots back at them.
187* ''Franchise/StarWars''
188** Lightsabers are commonly used not only to deflect blaster bolts, but send them back as well.
189** A strong enough Jedi can do this against Sith Lightning, with either a lightsaber or their bare hands.
190* In ''Film/SupermanII'' a rear-view mirror was the Man of Steel's weapon of choice against General Zod's heat vision.
191* In ''Tenacious D in the Pick of Destiny'', Kage and Jables use the 'JB' emblem on Jables' guitar to reflect Satan's lightning attack back onto him.
192* In ''Film/{{Tron}}'', the title character's disc could not only block enemy attacks but reflect the attacks back at them.
193[[/folder]]
194
195[[folder:Gamebooks]]
196* In the ''Literature/LoneWolf'' series, [[InfinityPlusOneSword the Sommerswerd]] can sometimes be used to volley a magical attack back at the caster. An example from ''Shadow on the Sand'' is the [[TheUndead Vordak]] riding a [[GiantFlyer Zlanbeast]] and firing on Banedon's skyship with a magic staff, who subsequently gets a taste of its own {{fireball|s}}.
197[[/folder]]
198
199[[folder:Literature]]
200* In ''Literature/BookOfSwords'', Doomgiver is a powerful example of this as a supremely magical force that turns all attacks on the wielder back on the enemy. It even works [[spoiler:against Aphrodite's seduction, causing her to fall in love with a human]]. Unfortunately, it isn't seen in action much [[spoiler:because it is destroyed by Shieldbreaker in the third book.]]
201* This is the purpose of the Jigger-Rock Snatchem in Creator/DrSeuss's ''Literature/TheButterBattleBook''.
202* In ''Literature/CerberusHighII'', anyone who tries to break down the Pandora's Box encasing the school would have their attack reflected back on them. Laelaps learns this the hard way when he tries to cut the barrier down with his katana; luckily, [[TheMedic Nagisa]] was there to patch him up.
203* In ''Literature/DarthBane: Rule of Two'', a dying Jedi Master nearly kills the titular Sith Lord when he traps himself and Darth Bane within a [[http://starwars.wikia.com/wiki/Protection_bubble Force bubble]]—just as Bane was firing a blast of Force lightning at another Jedi. The lightning rebounds off the inside of the bubble, frying them both.
204* In ''The Empire of the East'', Som the Dead, the liche viceroy of the Black Mountains, has a permanent enchantment of this type. Any attempts to harm him rebound back on the attacker. [[spoiler:He is eventually killed when a large share of liquid life force is thrown his way.]]
205* ''Literature/HarryPotter'':
206** The Shielding Charm ("Protego") doesn't work on all spells; against sufficiently powerful spells it blunts the attack ''at best'', and it's completely useless against Unforgivable Curses.
207** Thanks to ThePowerOfLove, [[TheHero Harry Potter]] becomes this against [[BigBad Voldemort]] and his ''[[DeathRay Avada Kedavra]]'' curse.
208* Kea in ''Kea's Flight'' uses a metal electronic device cover to reflect the bright light a police robot is shining at her to blind her, causing the bot to be blinded long enough for her companions to tie it up and incapacitate it.
209* In ''Literature/ShardsOfHonor'', the scientists of Beta Colony develop Mirror Shields which they give to their Escobaran allies when they're attacked by the Barrayarans.
210* In a ''Franchise/StarTrek'' ExpandedUniverse novel, a race of [[GeneticEngineeringIsTheNewNuke genetically-engineered]] humans, upon whom TheFederation declared war, have a number of technological advances way beyond what the Federation (or anyone else) has. One of these is a DeflectorShield that reflects most of the incoming energy back at the attacker. [[TheCaptain Picard]] figures out that there is a slight delay between the shot and the reflection, so he has the pilot literally run circles around the ship at extreme speeds in order to have the reflected shots reflected harmlessly into space, building up the damage that does hit the shield until it fails.
211* ''Literature/SwordOfTruth'': The Mord-Sith can turn any spells cast at them back onto the caster. As a result, they're basically immune to magical attacks, so even a wizard of the most powerful level like Zedd can't fight them directly.
212* ''Literature/ThievesWorld'': story "Vashanka's Minion" in ''Tales from the Vulgar Unicorn''. The Hell Hound named Tempus has a magical sword that can cause ranged weapons (such as a magical enemy-seeking boomerang) to return and kill their user.
213* ''Literature/UndefeatedBahamutChronicle'' has Metatron, which can reflect any attack at several times the original power. This even applies to Lisha's gravity manipulation, which causes the gravity field to appear around her instead. However, it does have one weakness: [[spoiler:it can't reflect attacks for a very brief instant after reflecting an attack, which is how it's eventually defeated.]]
214* Annie in the ''Wide Awake Princess'' books by E.D. Baker gets a magical gift from her fairy godmother that causes all witch, wizard, and fairy cast magic to bounce off her and hit the caster. She uses this ability to her advantage multiple times over the course of the series.
215[[/folder]]
216
217[[folder:Live-Action TV]]
218* ''Series/BlakesSeven''. In "[[Recap/BlakesSevenS3E6CityAtTheEdgeOfTheWorld City at the Edge of the World]]", [[SpacePirate Bayban the Butcher]] has kidnapped [[MasterOfUnlocking Vila so he can get through the door to a vault]]. Turns out the door is actually a forcefield disguised as a door. Any attempt to cut or blast through reinforces the forcefield, reflecting the energy back at the attacker. Vila gets through with a low energy probe, set just a fraction below the energy threshold of the forcefield. Bayban on the other hand decides to let loose with a [[NoKillLikeOverkill spaceship laser cannon]] and blows himself up along with the entire city.
219* In ''Series/{{Charmed|1998}}'', the main forms of attack for many demons are {{fireballs}} and {{energy ball}}s. Common defenses are using telekinesis, teleportation or sometimes [[DeflectorShields shields]] to bounce them back to their source, [[HoistByHisOwnPetard often killing them]]. Those with the power of Empathy are also capable of hijacking projectiles and reflecting them right back, because all powers run on emotion.
220* ''Series/KnightRider'': Thank's to KITT's invulnerable molecular bonded shell this happens all the time, defecting bullets and later [[ReflectingLaser lasers]]. It comes in handy for when Michael Knight is a TechnicalPacifist, since he's not actually attacking anyone.
221-->'''Wilson:''' ''[right after shooting KITT from a helicopter]'' He hit us!\
222'''Gray:''' No, YOU hit us!
223* ''Series/LegendOfTheSeeker'': The Mord-Sith can deflect wizard magic, making Zedd virtually helpless when confronted by them.
224* In the third episode of ''Series/LostGirl'', Bo uses the reflective surface of a toaster to expose a Fury to her own MagicalEye power.
225* ''Series/MakoMermaidsAnH2OAdventure'': Turning the Tide, martial arts inspired spell known by the Eastern Pod, is used to send offensive magic right back at the caster. Weilan uses it to send a water ball flying straight into Rita, then to counter Zac's attempt to bloodbend her. Zac then gets her to teach him the technique in preparation for the Water Dragon's next attack, though Weilan is uncertain that Turning the Tide can reflect the dragon's cold fire.
226* ''Series/MightyMorphinPowerRangers''
227** The Green Ranger's Dragon Shield could serve as one of these (among having other powers), as Jason found out when he tried shooting Tommy during "Green with Evil". Also, in the battle where the Thunderzords were destroyed Rito Revolto reflected the Tigerzord's White Tiger Thunderbolt back up the Tigerzord's throat. This may have been why they didn't try switching to the Mega Tigerzord--without the tiger's mouth to charge up the Firebird, the finisher doesn't work.
228** Speaking of the Green Ranger, during one part of "Green with Evil", Tommy tries to attack the Megazord head-on by firing an energy blast at it. The Megazord responds by pulling out its shield and reflecting the attack back at Tommy.
229** Much later, in ''Series/PowerRangersLightspeedRescue'', the Lightspeed Solarzord's solar panels can absorb incoming attacks and use it to fuel their own massive amounts of weaponry; [[DiscOneFinalBoss Diabolico]] found this out first hand.
230* ''Series/OddSquad'':
231** In "Ms. O Uh-Oh", during the 3-on-1 battle with Oscar, Olive and Otto fighting Past Oprah using the Day-inator, the latter uses a metal tray from her juice bar as an improvised shield, deflecting Oscar's gadget attacks and sending them back at him. However, some of the reflected beams begin to fly everywhere, destroying part of the Director's office in the process and nearly hitting Olive and Otto themselves. Olive, realizing that Oscar's attacks are having no effect, decides to pull an ISurrenderSuckers and have her and Past Oprah put down their weapons, before she discreetly kicks the Day-inator's activation button and sends the Director back to the correct date she came from.
232** The mirror suits, embedded in most agents' uniforms, have this ability, because MirrorsReflectEverything. In "The Perfect Score", Olympia uses hers against Freeze Ray Ray just before he attacks her with an ice beam from his glove, causing it to be sent right back to him and trap him in an ice block instead of her.
233** The Golden Sundial, an AncientArtifact, reflects attacks done by gadgets due to the fact that destroying it will cause irreversible damage to the universe in the form of a massive timetastrophe. In "Odd Together Now", Orpita fires two different blasts at it to demonstrate to the Mobile Unit how she tried to destroy it, and they end up becoming {{Pinball Projectile}}s.
234* In ''Series/TheOrville'', in a nod to the Corbomite Maneuver example from STTOS above, Gordon tries this as a bluff against a simulated Krill enemy in a holographic command test. [[SurprisinglyRealisticOutcome The enemy calls his bluff and he fails the test]].
235* ''Series/RedDwarf'':
236** Lister uses an effective one to [[spoiler:bring everyone back]] in "[[Recap/RedDwarfSeasonVTheInquisitor The Inquisitor]]". [[spoiler:He gets Kryten to reprogram the Inquisitor's gauntlet they stole through a series of events that would [[TimeTravelTenseTrouble take too long to explain]]. When the Inquisitor picks up the gauntlet after winning the climactic battle to use its CosmicRetcon power on Lister, it's instead directed at ''himself''. He disappears up his own existence, everyone comes back and Lister gives Kryten [[{{Squick}} fifteen]].]]
237** The Justice Field in "[[Recap/RedDwarfSeasonIVJustice Justice]]" has a similar effect, causing any criminal action committed to be reflected upon the perpetrator. As a result, the Rogue Simulant attempting to strangle Lister ends up choking ''himself'' to death, as well as getting his own thrown knife embedded into his chest.
238* ''Franchise/StarTrek'':
239** PlayedWith in the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS1E10TheCorbomiteManeuver The Corbomite Maneuver]]". Kirk threatens to use the eponymous strategy with a device embedded in the ''Enterprise''. If any destructive energy hits it, the corbomite creates a reverse reaction of equal strength that destroys the attacker. He was bluffing (there was actually no such device and no such maneuver), but in the video game ''VideoGame/StarTrekArmada'', set almost a century later, the player can perform a ''real'' Corbomite Maneuver, which deflects torpedoes.
240** ''Series/StarTrekVoyager'':
241*** One MonsterOfTheWeek is a swarm of alien ships that use an energy field which can absorb their enemies' attacks and shoot it back in one massive pulse. They are defeated when Kim figured out how to adjust the weapons to negate that ability. Instead of reflecting the energy, it spreads to every single ship and wipes them all out.
242*** Another episode involves an enemy capable of inducing vivid hallucinations that incapacitate the crew. The only crewmembers left standing are the Doctor, who doesn't have an organic brain (but is stuck in Sickbay), and Kes, who finds some of the initial hallucinations bouncing off of her. In the end, this allows her to resist the hallucinatory effects and save the ship.
243* The ''Franchise/UltraSeries'' features lots of {{kaiju}} that are able to do this, usually ranking among our heroes' tougher foes and often overlapping with EnergyAbsorption. Notable examples include:
244** Zetton, the final opponent of the original ''Series/{{Ultraman}}'', famously killed him using this kind of ability. Known as the Zetton Breaker, the technique consists of Zetton ''catching'' the enemy's beam attacks with its hands and rechanneling them back through its hands towards the attacker with incredible power.
245** The Guts aliens from ''Series/UltraSeven'' use this power, as well as DoppelgangerSpin and {{Intangibility}}, among others, to weaken and capture him.
246** Ultraman Jack from ''Series/ReturnOfUltraman'' turned his Ultra Bracelet into a shield to turn Snowgon's freeze breath attack back on her.
247** Sildron and Monsarger from ''Series/UltramanDyna'' both possess reflective skin that causes all ranged attacks to simply bounce off their bodies. The difference is that Sildron's are only on its arms, while Monsarger's whole body is reflective. The good news is they both have [[AttackItsWeakPoint a weak point]].
248** Gan Q and Blitz Blots from ''Series/UltramanGaia'' possess a similar ability to Zetton, in that they can absorb energy beams and shoot them right back. In Gan Q's case, it's from its big eye while Blitz Blots fires uses its chest.
249** Alien Reflect from ''Series/UltramanMebius'' does pretty much ExactlyWhatItSaysOnTheTin. His armoured body acts like a giant mirror, meaning ''any'' beams attacks will simply bounce off him. He can also catch beams with his wrist shields and shoot them out of his mouth for the same effect. However, it turns out that said armour is useless against powerful melee attacks.
250** A lot of the Ultras have these as well, usually in the form of small force fields. The original Series/{{Ultraman}} once used such an ability to deflect the levitation gas BreathWeapon of the Monster Chief Geronimon, leaving the kaiju helplessly floating in the air to be destroyed.
251* ''Series/{{Warehouse 13}}'': In the Season 2 finale, Artie ends up shooting himself in the shoulder when he tries to shoot the BigBad. She takes the bullet, but she's wearing the Corsican vest[[note]]Reference to Alexandre Dumas's novel ''Les Frères corses'', or ''The Corsican Brothers'', wherein conjoined twins separated at birth can feel each other's pain throughout their lives[[/note]] which deflects all of the damage and pain onto Artie.
252[[/folder]]
253
254[[folder:Manhua]]
255* The Manhua adaptation of ''Literature/HeavenSwordAndDragonSabre'' had the main protagonist Zhang Wuji do this repeatedly thanks to his mastery of several martial arts styles. Altered Universe/Grand Universal Shift allows him to completely control the attacks of an opponent who is less skilled than he is. At one point, an opponent launched two palm strikes against Wuji, only for Wuji to parry them and re-direct them so that the opponent hit himself. Even more amazingly, Wuji aimed the reflected attacks so well that the opponent hit his own pressure points and paralyzed himself.
256[[/folder]]
257
258[[folder:Manhwa]]
259* In ''Manhwa/TheBreaker'', Kang-Sung can use his Tai Chi Reflection Technique to reflect attacks back on his attacker. Also, members of the Artists' Society have a similar technique called Ki Whirlwind that lets them turn their opponent's own strength and ki back at them, resulting in the opponent being thrown into the air or smashed into the nearest wall or ceiling.
260[[/folder]]
261
262[[folder:Myths & Religion]]
263* Perseus deflecting the [[TakenForGranite gaze of Medusa]] with a mirror shield, at least in one of the less-gruesome variants of the tale.
264* Greenland Inuit traditions recount how a practitioner of witchcraft or shamanism might fabricate a monster called a ''tupilaq'' to set loose on an enemy's trail. If the enemy's own magic proved more powerful than its maker's, the ''tupilaq'' would switch targets and return to assault its creator instead.
265[[/folder]]
266
267[[folder:Tabletop Games]]
268* Creator/{{Chaosium}}'s ''All the Worlds' Monsters''
269** Volume I
270*** If the Carnivorous Typo monster makes its saving throw against a magic spell, the spell is reflected back on the caster, who doesn't receive a saving throw against it.
271*** If an Elder Daughter of Kali makes her saving throw against a Charm, Hold or any other type of control spell, the spell is turned back upon the source.
272*** With one exception, any magic spell cast on the Silver Shadow monster will rebound on the caster. The exception is Dispel Magic, which will only affect the Silver Shadow if it fails its saving throw.
273*** The creature known as the weakling has the ability to "bungle" spells used against it, which causes the spell to affect the caster instead.
274** Volume III
275*** The Crystal Creature has a 1-100% chance of reflecting spells used against it back at the source like a ''TabletopGame/DungeonsAndDragons'' Ring of Spell Turning.
276*** The Level 6 Basic Demon reflects all magic cast at it by a creature of 7th level or less back at the source.
277*** The Rainbow Demon is a GiantSpider whose legs are [[RainbowMotif colored red, orange, yellow, green, blue, indigo, violet]] and clear. Each leg has a special power: four of them can reflect missiles, Breath Weapons, clerical magic and all magic.
278*** The Sacnoth has a 50% chance of reflecting spells of 11th level or higher back at their source like a ''TabletopGame/DungeonsAndDragons'' Ring of Spell Turning.
279*** Any magic used against the Space Bender has a 50% chance of being reflected back on the source.
280* ''TabletopGame/{{Arduin}}''
281** ''The Compleat Arduin Book 2: Resources'' spells
282*** Yathagon's Perfect Dome of Dynamic Defense will cause any physical attack that moves at more than 1 foot per melee round to rebound on its source.
283*** Caowyn's Spell Catcher Ritual can absorb incoming attack spells and send them back at their source at full effect.
284*** Dathan's Ritual of the Pentagram of Prismatic Power causes all attacks and magik from demonic or elemental forces to be reflected back upon them.
285*** Milton's Copper Prismatic Barrier Against Airs, Winds and Breaths reflects any airborne or windborne attack (including dragon's breath) back the way it came.
286*** Matronya's Indigo Prismatic Barrier Against Stoning causes any TakenForGranite (petrifaction) attack to be sent back the way it came.
287*** Avicenna's Ultraviolet Prismatic Barrier Against All Elementals sends the attacks of elementals (including efreets and djinn) back the way they came.
288*** Oodroom's Green and Yellow Prismatic Barrier Against Non-Clerical Magic will reverse all non-clerical magikal attacks and send them back the way they came.
289*** Vierkant's Ultimate Prismatic Barrier causes all magik (with a few exceptions) to rebound upon its source at triple strength and with no saving throw.
290** Reflector Salve is rubbed onto objects. When any form of magik hits it, 1-100% of the magikal effect is reflected back at the source.
291** ''Arduin Grmoire Volume 5: Dark Dreams''. The (Pale) Green prismatic wall spell will reflect between 50-100% of any kind of magik back on its source, regardless of the source of the magik or how powerful it is. Whatever part of the magik that isn't reflected is neutralized.
292** Monsters
293*** If shapechanging magik is used on the Greater Demon Boak Chaos Hoof it will rebound on the caster with a penalty applied to the caster's chance to resist it.
294*** All death magik used on the Greater Demon Boreas the Winter Demon bounces back on the caster.
295*** Dagonus the Death Dragon. Any form of death magik used on this Greater Demon will be reflected back on the caster.
296*** If the medusa sees its face in a mirror or other reflective surface its petrifaction power will rebound on itself and turn it to stone.
297*** The Violet Dragon has an aura that reflects 1-100% of incoming magik back at its source if the Dragon makes its MRS (Magik Resistance Score) roll.
298*** Iphang, the Lord of the Yellow Horde is a Greater Demon. When used against him, attacks that cause [[DisintegratorRay disintegration]], [[TakenForGranite petrifaction]] or confusion are reflected back on the source.
299*** The Greater Demon Urandos, the Blizzard Queen reflects all cold and lightning attacks back at their source.
300* ''TabletopGame/CarWars'', ''Magazine/TheSpaceGamer'' magazine #51 article "Magic in Car Wars". When an object is propelled through the air (including fire from flamethrowers) at someone protected by the spell "Reverse Missiles", the object doubles back and hits its source.
301* In the ''TabletopGame/{{Champions}}'' superhero RPG, the Reflection power reflects ranged enemy superpower attacks back against their source.
302* ''Changeling'' Weird Science-Fantasy Roleplaying Game. This game was never published because of a lawsuit by TSR against GDW, but a preview appeared in Mythic Masters magazine Volume 2 #2. The radical mutation "Mental Reflection causes any psychic/psionic attack against the user to rebound on its source.
303* ''TabletopGames/DangerousJourneys'', ''Mythus Magick'' supplement. When the Reverse Attack Charm is in effect on a living being, all physical attacks (including magickal attacks that cause physical damage) upon that being are reversed upon the attacker.
304* In ''TabletopGame/DCHeroes'', the Reflection power causes incoming attacks to rebound against the enemy launching them.
305* ''TabletopGame/TheDragonTreeSpellBook''. The spell Jireen's Spell of Sauce for the Gander causes the recipient to take massive damage whenever they perform a damage-causing attack on someone weaker than themselves. If they cast a non-damaging harmful spell on someone weaker than themselves, the spell affects them instead.
306* ''TabletopGame/{{Earthdawn}}''. When a spell is cast at a person holding the magical Silvered Shield, the Shield can send the spell back against the spell's caster.
307* ''TabletopGame/TheFantasyTrip''. The ''Wizards'' supplement has the Reverse Missiles spell, which causes any kind of missiles (whether mundane or from a missile spell) fired at what it is protecting to turn and hit their source.
308* Creator/GamesWorkshop games:
309** ''TabletopGame/GoldenHeroes''. The ''Magazine/WhiteDwarf'' #64 article "Megavillains" has a supervillain example named Earthlord. One of his super powers is to reflect any earth-based attack made against him back on its source.
310** ''TabletopGame/{{Necromunda}}'': The mirror shields used by Jakara [[HuntingTheMostDangerousGame Spyrer hunters]] are able to absorb the attacks of energy weapons and fire it back at the enemy. As with other Spyrer equipment, the mirror shield is designed to [[EvolvingWeapon improve as the wielder gains experience]] so that eventually the shield will be able to reflect projectile attacks as well.
311** ''TabletopGame/Warhammer40000''
312*** The original version of the [[OurOrcsAreDifferent Ork]] weapon known as a Bubble Chukka surrounded an enemy unit with an invisible force field. When the enemy next fired, their shot would ricochet off the inside of the force field back at the firing unit, much to the amusement of nearby Orks.
313*** The Kastelan Robots of the [[MachineWorship Adeptus Mechanicus']] Legio Cybernetica are equipped with powerful [[DeflectorShields energy shields]] known as repulsor fields that protect the automata by reflecting enemy attacks. In game terms there is a 1 in 6 chance of a reflected attack striking a nearby enemy unit.
314*** The dispersion shields carried by some [[MechanicalLifeform Necron]] [[PraetorianGuard Lychguard]] produce a sophisticated force shield that, when used at full power, can redirect the energy of enemy ranged attacks. During the 5th Edition of the game this was represented by a chance of reflecting enemy shots back at the firer after a successful save while the 8th Edition rules replaced this with the 'Dispersion Field Amplification' Stratagem that improved the save granted by the shield while also giving them a chance of inflicting [[UnblockableAttack mortal wounds]] against the attacking unit.
315*** During the 5th Edition of the game, Necron Dispersion Shields had a chance of reflecting enemy shots back at the firer after a successful save.
316* ''TabletopGame/GammaWorld''
317** The Reflection mutation causes damage inflicted by an opponent to rebound on that opponent. The fraction of damage reflected decreases during use. The first turn the mutation is used all damage is sent back at the attacker. The second turn only half the damage is reflected, and in the third and subsequent turns only one quarter of damage is returned to the source.
318** The Life Leech mutation allows a mutant to drain HitPoints from all creatures within range. If a creature within range has the Anti-Life Leech mutation, the mutant using Life Leech loses HitPoints and the mutant with Anti-Life Leech heals that number of HitPoints.
319** If a creature has both the Absorption and Energy Metamorphosis mutations, it can absorb energy attacks and use them to heal HitPoints of damage. If there's an excess of energy the attack is redirected back at the source of the attack, damaging it.
320** A creature with the Thought Imitation mutation can return any mental attack made on it against the source. This includes Mental Blasts, Mental Control and Illusion Generation.
321* ''TabletopGame/{{GURPS}}''
322** The default Reflective Damage Resistance will actually reflect punches back at the enemy just as well as lasers. But because it's ''GURPS'' someone can simply overpower it if you're too far out of your league.
323** The Reverse Missiles spell, which (as the name suggests) only works on projectile attacks. It causes them to rebound and hit the attacker launching them.
324** The ''Challenge'' magazine #47 article "The Ultra Tech File" had a number of items that couldn't fit in the ''Ultra Tech'' supplement. One of them was the Laser Reflector, a computer-controlled mirror used in laser surveying that could be used to reflect an incoming laser beam back at its source.
325** 3rd Edition supplement ''Compendium I''. When a character has the advantage "Reflection", some of the damage that hits them bounces back and hits the attacker.
326** ''Voodoo: The Shadow War'' supplement. The Reversal of Fortune protection ritual can bounce back cause an attacking ritual and cause it to affect the attacker instead of the target.
327* TabletopGame/HeroSystem ''TabletopGame/FantasyHero Companion''. The spell Solid Reflection creates a glowing light around the caster that reflects all arrows and other projectiles back at their source.
328* ''TabletopGame/{{ICONS}}'' has the Reflection power, which allows a character with the power to either nullify or reflect the effects of an attack back upon the attacker. An Extra allows this to be used against mental attacks as well as physical.
329* Judges Guild
330** ''The Dungeoneer'' magazine
331*** Issue #10, article "Monster Matrix". The Reflector Beast can reflect any spell cast at it back at the source of the spell.
332*** Issue #12, article "The Booty Bag". One of the Rune Sword's runes can reflect any illusion used against its wielder back on the source.
333*** Issue #17, article "An Expansion of Psionics". The psionic power Reflection will reflect any amount of energy back at its source.
334** ''The Dungeoneer/The Judges Guild Journal'' #22, article "Phoenixes". Phoenixes are large bird-like creatures from another dimension. They have many powers related to fire, including casting fire magic spells. Their 4th level Receive Back spell reflects all magical fire back on the caster, while their 5th level Reflect spell causes any type of fire, magical or mundane, to rebound on its source.
335** Supplement ''Fantastic Personalities''. The elven fighter Legothia has Magical Mirror armor that has a 50% chance of reflecting any spell cast on him back on the original spellcaster.
336** Adventure ''Maltese Clue'', Deck of Many Gems. If openly worn, the Jacinth Pendant will reflect any Lightning Bolt spells cast at the wearer back at the source.
337** ''Operation Ogre''. Any time a psionic attack is used on Electric Crawlers, there's a 25% chance the attack will backfire and the attacker will be stunned for 10-40 minutes.
338** ''Tegel Manor'' (1989)
339*** In one room is a Scroll of Magical Reflection. When read, it causes one spell to rebound on the spell's caster.
340*** A dead mummified body wears a silver torc (neck ring) that has a 65% chance of reflecting magic spells back on their source.
341** ''The Unknown Gods''
342*** Sahashuk the Great Red Dragon, servant of the deity Kala Kala, can return any spell cast at itself or Kala Kala back on the source.
343*** The deity Ostyed can cause any fire weapon (burning arrow, flaming sword, etc.) that hits him to return to the sender and inflict double normal damage.
344* ''TabletopGame/MarvelSuperHeroes'' supplement ''Gamer's Handbook of the Marvel Universe Volume 7''
345** The villain Tachyon can not only reflect any energy attack back at its source, but increase the damage done.
346** The villainess Big Bertha's skin is so tough that when she is hit by bullets, she can expel the bullets back at the attacker.
347** Any psionic attacks against the supervillain Cameron Hodge are automatically reflected back against the source at full force.
348* ''TabletopGame/MutantsAndMasterminds'' offers attack reflection on two different flavors of powers. It can either be attached to Protection, working on all attacks under a certain power automatically, or it can be attached to Deflect, requiring an attack roll to deflect and one to attack with the deflected projectile, but allowing attacks of any level to be reflected.
349* ''TabletopGame/{{Paranoia}}'': Reflec armor just partially reflects laser beams in dissipated form, but at one point R&D comes up with refrac armor made up of tiny mirrors that actually reflect for damage. On the down side, it makes impact weapons worse (the mirrors break and get ground into the skin), and tends to leave a trail of loose mirrors if you're trying to sneak somewhere.
350* ''TabletopGame/{{Pathfinder}}’s'' second edition has the Mirror Shield feat, available to fighters and some shield-based archetypes, which allows the user to reflect critically failed spell attack rolls toward the caster. A max-level fighter feat, Reflecting Riposte, takes this further by allowing the fighter to use their shield (or parrying weapon) to reflect a spell they critically succeeded their saving throw against. Both abilities require a further check from the user to successfully affect the caster.
351* ''TabletopGame/{{Rifts}}'' has the spell Targeted Deflection, which can send even laser blasts back.
352* ''TabletopGame/RuneQuest''
353** If the divine magic spell Reflection is in effect on a living being, it will attempt to reflect any other spell cast against the being or its equipment back upon the caster.
354** If a living person is protected by the Cast Back sorcery spell and an attacking spell doesn't overcome the target's magic points with its own, the incoming spell will boomerang back on its caster and affect them instead.
355** Supplement ''Dorastor: Land of Doom''. The powerful evil creature Cacodemon has the Chaotic Feature of being able to reflect all spells that cost 10 Magic Points or less back at the caster.
356** Supplement ''Trollpak'', "Book of Uz" part 2. The Xiola Umbar cult has a spell called Turn Blow that reflects all damage that affects the recipient back upon the source.
357* Many of the characters in ''TabletopGame/SentinelsOfTheMultiverse'' have cards that let them redirect damage they would have taken to another target. Some of them only work on damage above a certain threshold, others below. Iron Legacy's Superhuman Reflection, Kismet's Inexplicable Obstruction, Mr. Fixer's Driving Mantis Style, NightMist's Amulet of the Elder Gods, The Sentinels Writhe's Caliginous Form, and Tachyon's Synaptic Interruption all have the characters redirect the damage to either a target of their choosing or an enemy target. Unity's Stealth Bot, The Scholar's Alchemical Redirection and Wraith's Smoke Bombs redirect damage from hero targets to another hero target for tanking purposes, while Sky Scraper's Thoraxian Monolith redirects damage from other hero targets to herself for the same.
358* ''TabletopGame/{{Shadowrun}}'' supplement ''Awakenings: New Magic in 2057''
359** The Reflective Shielding metamagic ability for initiates. If an initiate successfully uses the ability, any spell cast on them rebounds on the attacker.
360** If a mage has the Redirect spell available and a held action ready, he can cast the spell and any physical or melee attack on him will be reflected onto the attacker.
361* ''TabletopGame/SkyrealmsOfJorune''. The Tra Dysha called Reflect allows the caster to send an orb attack where you want it to - such as the creature that sent the orb at you.
362* ''TabletopGame/StarFleetBattles''. The Omega Sector race the Loriyill have Flame Shields on their ships which can reflect some of the damage hitting the ship back on the attacker.
363* Mongoose Publishing's ''ComicBook/StrontiumDog'' RPG. The psionic ability Mind Mirror reflects any psionic attack back on the attacker.
364* ''The Spellcaster's Bible'' generic RPG supplement
365** When a mage casts a Counter Curse spell, any curse that's sent against the mage sent back to the person that sent it.
366** The Techno Reflector spell causes any technological attack made against the caster to be sent back against the attacker.
367* ''TabletopGame/{{Talisman}}''. When Character A casts a spell on Character B, Character B can use a Reflection spell to reflect the spell back on its source, Character A.
368* ''TabletopGame/{{Toon}}'' supplement ''Tooniversal Tour Guide''
369** "[=CarToon=] Wars". Rubber Armor Coating can be applied to a vehicle to protect it from attack. When any non-sticky attack is made against the vehicle, the attack will bounce off the vehicle back at the source of the attack, harming it.
370** "Dungeons And Toons". The spell Mirrorshades gives the recipient a pair of mirrored sunglasses. If a creature with a gaze attack (such as a medusa) looks at the wearer, the monster's gaze attack may be reflected back at them.
371** In the "Star Toon" chapter, starships can have a Rebound Shield that bounces two points of damage back at the ship that attacked them.
372** "Supertoon" chapter. The Reflection superpower must be chosen to affect a specific type of attack (Physical, Mental, Energy or Magic). If hit by that type of attack, half of the damage bounces back and hits the attacker.
373* Classic ''TabletopGame/{{Traveller}}'' Double Adventure 2 ''Mission on Mithril/Across the Bright Face''. One of the special pieces of equipment available to the {{PC}}s is a Return Mirror. Normally used in laser surveying, in an emergency it can be used to reflect an incoming laser beam back at its source, possibly destroying it.
374* ''Varanae'' generic RPG supplement ''Monstrum 1''. The Forestor is a tree-like monster with PowerPincers. If a spell is cast on it there is a 20% chance that the spell will rebound on and affect the caster.
375* ''TabletopGame/VillainsAndVigilantes'' adventure ''Devil's Domain''. In the Scarlet Sphere (the home of the Devil), the Prison room is made of Brytrithium, which will cause any attack made against it to rebound on the attacker.
376* ''TabletopGame/WorldOfSynnibarr''. Weremen can absorb a number of different attacks, choosing from physical, magic, psi, earthpower, mutations, alchemy, energy and chi. At higher levels of power they can reflect absorbed attacks back at the source.
377[[/folder]]
378
379[[folder:Theme Parks]]
380* At Ride/UniversalStudios:
381** During the climatic battle in ''Theatre/PoseidonsFury'', Poseidon is able to use his trident to send Lord Darkenon's fireballs right back at him.
382** A rather... interesting variation of this occurs in ''WesternAnimation/ShrekFourD''. While Dragon is dodging the evil stone dragon, Shrek ends up loosing his grip and falls off of Dragon and lands on the stone dragon. The stone dragon is about to breathe fire at him, when, upon landing, Shrek unintentionally [[FartsOnFire farts, which sends the fire right back at the evil dragon]].
383[[/folder]]
384
385[[folder:Video Games]]
386* ''VideoGame/AliceMadnessReturns'': Alice's parasol can help deflect enemy's attacks. Sending their projectiles back at them is crucial to defeating them, because of their ability to block or evade normal attacks.
387* ''VideoGame/{{Armello}}'': The ''Reflect'' attribute reflects a single attack back at the attacker. Magna's ability allows her to add Reflect to her burned shield cards.
388* ''VideoGame/BaldursGateII'':
389** There's a Shield of Missile Deflection, which does just that--sends all incoming arrows, bolts, etc. back (in)to the shooter.
390** The Shield of Balduran does the same thing for beholder eye rays, turning these DemonicSpiders into a self-cleaning encounter.
391** There's also a cloak that reflects lightning, and another that reflects all magical attacks, though in the expansion it was sensibly {{nerf}}ed to simply absorb spells.
392* If you shoot a shielded enemy in ''VideoGame/BallpointUniverseInfinite'', most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.
393* The Bat and the Reflect EX weapon in ''Bangai-O Spirits''.
394* In ''VideoGame/{{Bastion}}'', the Bullhead Shield can--with a well-timed block--reflect projectiles back back at their source. This doesn't just work on projectiles, though--well-timed blocks will cause enemies to damage ''themselves'' with their melee attacks.
395* The Sonic Wave cannon in ''[[VideoGame/BattleZone1998 BattleZone II]]'' is a Scion-exclusive assault-mode weapon, which will project a hemispherical shield ahead of the player which can reflect any projectile-based attack away, making them [[AIBreaker essentially immune to roughly 90% of ISDF units]]. It's also possible to reflect the shots back at the attacker at close range, though it's so difficult that there's very little reason to attempt it. Thankfully, the [[ArtificialStupidity AI is incapable of using the weapon properly]]. There's also the M-Curtain Mine, a special weapon which generates a magnetic bubble that will repel any projectiles, making it a useful weapon to give yourself a breather in combat - or, since it works on units too, slow down pursuers while also deflecting their fire.
396* ''VideoGame/BioShock'':
397** In ''VideoGame/BioShock2'', the Decoy plasmid reflects damage back at attacking enemies at level 2. At level 3 it also heals you while doing this.
398** In ''VideoGame/BioShockInfinite'', maintaining the "Return to Sender" vigor allows Booker to not only block enemy projectiles, but gather and crush them into a lump of semi-molten metal before throwing it back at the offending foe(s).
399* ''VideoGame/BlasterMaster'':
400** The Level 5 Gun mod "Reflect" in ''VideoGame/BlasterMasterZero'' gives this effect when deployed; any shot that hits the barrier will be cast back at the shooter. If the barrier is deployed just before the shot hits, however, the returned projectile is amplified, increasing its size and the damage it inflicts.
401** The Spinning Reflector upgrade in ''VideoGame/BlasterMasterZeroIII'' does much the same, but it is fitted into the Blast Dash function instead of the Blaster Rifle. Thus, once you get it, it's encouraged to dash ''into'' enemy fire to throw it back; just mind the Counter gauge and you'll be fine.
402* The ''VideoGame/{{Blood}}'' games have a temporary shield powerup, which reflects all enemies' attacks back at them. Not only does it mean that gun-toting cultists end up killing themselves when shooting you, but even axe-wielding zombies somehow harm themselves with their melee attacks.
403* In ''VideoGame/BloodlineChampions'', the Spinning Strike ability for Raveners, the Chronosphere for Heralds of Insight, and the [[ExactlyWhatItSaysOnTheTin (tellingly)]] Reflect ability for Vanguards reflect projectiles. The second does so very slowly, to limit it to a more just defensive manner.
404* ''VideoGame/BloodOmenLegacyOfKain:'' The chaos armor, although both you and the enemy would be harmed, and the 'repel' spell which causes missiles to bounce back.
405* ''VideoGame/{{Boktai}}'':
406** In ''VideoGame/{{Boktai}} 3'', Vanargand can fire bolts of energy at you, and they are pretty good at tracking you down unless you're Dashing. If you swat them back with a sword, however, they will damage one part of Vanargand instead--if it damages the face, it may trail off to hit a hand as well! These attacks will do a number on your sword's durability, but a broken sword is just as useful as a fresh one in this regard, so keep a broken sword handy for this purpose.
407** Quick guarding with a shield in ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has a similar effect, but it works on all projectiles. This is useful against the Manticore's beams, as they behave like Vanargand's when reflected--that is, they go straight back to the boss.
408* In ''VideoGame/Borderlands2'' Maya has the Kinetic Reflection kill skill, which activates after she kills an enemy and reflects bullets for a short time. Higher skill levels reduce the amount of damage Maya takes and increase the damage of the reflected bullets, with the right build making her briefly ImmuneToBullets.
409* ''VideoGame/BotLand'' lets you equip your bots with the Reflect module, which grants a high chance to bounce back ranged attacks while it is active, acting like DeflectorShields. Its main use in the {{metagame}} is to counter BeamSpam and/or [[MacrossMissileMassacre Missile Spam]] tactics, but it also sees use on melee bots sent forth as SchmuckBait, especially since [[ArtificialStupidity the default AI]] prioritizes shooting the closest enemy.
410* ''VideoGame/BoundByBlades'' allows all three heroes of The Bound abilities to deflect projectile attacks from bosses, using weapons of their own. There's even a material called "Mirror Metal" that can be collected to upgrade your equipment with, so that deflecting attacks can be done easier.
411* ''VideoGame/CommanderKeen'': The appropriately named Flect from "Aliens ate my Babysitter" can reflect shots from Keens' neural stunner back at him with their teeth. To overcome this problem, one has to shoot them from above.
412* There are several variations of this in ''VideoGame/CopyKitty''. To list:
413** There's an enemy called Mirror Leethee. As its name suggests, any kind of attack will be reflected. To destroy it you have to either use Plasma (an enemy-piercing powerup), kick it, or attack it from behind.
414** The player themselves can do it by kicking a projectile at the right time.
415** The player also has access to a weapon combination called Deflector Blade. As its name suggests, just swipe at any projectile and it will be sent back.
416* Max and Monica each have their own version of this in ''VideoGame/DarkChronicle''. Swing Max's right-hand weapon at the right time and you can knock enemy projectile attacks back at them. Block elemental magic attacks with Monica's sword, and it stores up the absorbed energy, allowing you to send it right back at them (or at another enemy of your choosing).
417* In the ''{{VideoGame/Diablo}}'' series, starting with ''VideoGame/DiabloII'', we have the "Melee/Ranged Attackers take X damage" parameter, which is ExactlyWhatItSaysOnTheTin: anytime your character takes damage, the attacker takes X amount of damage back.
418** ''VideoGame/DiabloII''
419*** The Paladin has a BattleAura called ''Thorns'' that reflects a certain percentage of melee damage back to the attacker.
420*** There is also a Necromancer curse called ''Iron Maiden'' that causes enemies to be damaged by their own attacks. It also multiplies the reflected damage. For the longest time, enemies could use it too, which was [[OneHitKill a "small" problem]] given the game's massive HealthDamageAsymmetry. Eventually that was removed.
421** ''VideoGame/DiabloIII''
422*** Thorns has become a full-on secondary parameter for items, but the damage returned is generally considered mediocre at best.
423*** Being a successor to the aforementioned Paladin, the Crusader has skills that actively ''encourage'' a Thorns build.
424* The item 'blademail' in ''VideoGame/Dota2'' does this to all damage. A couple of the heroes have spells with similar effects.
425** The item Lotus Orb lets the holder place a buff that reflects all incoming targeted spells. Granted, the target is still fully affected by the spell, but at least you get to spite the attacker.
426* Several spells in the ''VideoGame/DragonQuest'' series allow for an incoming attack to be redirected towards a random target. Sometimes it's the reflector's enemy, sometimes it's his ally (which can, and often does, lead to your BigGuy one-shotting your SquishyWizard).
427** In ''VideoGame/DragonQuestSwords'', you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.
428* ''Franchise/TheElderScrolls'':
429** The series has the Reflect Damage and Spell Reflection abilities. To note:
430*** Reflect Damage reflects damage back to the attacker based on a percentage, and does not work for ranged damage. For example, if one has a 20% Reflect Damage effect active, 20% of non-ranged damage will be reflected back on the attacker.
431*** Spell Reflection reflects harmful magic and is also based on a percentage. However, the percentage in this case is the effect's chance of reflecting ''all'' magic damage. For example, if one has a 20% Spell Reflect effect active, there is a 20% chance of reflecting the entire spell back at the caster. It does not automatically reflect 20% of damage like Reflect Damage does. This makes things extremely challenging late in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' (and especially its expansions) for magic-oriented player characters. The number of high-level enemies with reflect and the power of your own spells combined with your own [[SquishyWizard squishiness]] can make progress impossible. Later games would decrease the number of enemies with reflect to compensate.
432** Winged Twilights are a [[BatOutOfHell bat-like]] form of [[OurDemonsAreDifferent lesser Daedra]] with some [[HarpingOnAboutHarpies harpy-like]] traits. They have the ability to reflect magical attacks back at the caster. If that fails, they also have [[AntiMagic strong resistances]] (though not outright immunity) to every form of Destruction magic.
433** In the spin-off ActionAdventure game ''[[VideoGame/TheElderScrollsAdventuresRedguard Redguard]]'', [[PlayerCharacter Cyrus]] must acquire the Flask of Lillandril in order to defeat the Sload {{Necromancer}}, N'Gasta. The Flask can not only [[AntiMagic block N'Gasta's spells]], but reflect them back at N'Gasta for damage.
434* ''VideoGame/EpicBattleFantasy5'': The Mirror family of enemies have the Reflection ability, which lets them reflect damage back to their attacker (physical attacks only for Demon Mirrors, magical only for Haunted Mirrors, or both for Wise and Angel Mirrors). Reflection can be disabled by breaking the Mirror, either by hitting it with a strong enough attack (which inflicts three turns of [[LuckManipulationMechanic Bad Luck]] on the attacker) or provoking it to use Glass Shard Volley (inflicting Berserk guarantees the Mirror will use it, but it does gain a 1/8 chance to use it naturally once below 39% HP)
435* ''VideoGame/Fallout4'' has the 'Punishing' legendary armour effect, which can reflect up to 60% melee damage back at an attacker.
436** There is also the Ricochet perk which gives a small chance an enemies ranged attack will bounce of you and kill them. Despite its name it doesn't just work with psychical projectiles, being capable of reflecting laser and plasma attacks as well.
437* ''Franchise/FinalFantasy''
438** The "Reflect" spell does this, but only for spells, and as has a limited duration. (Unfortunately, it also reflects healing spells, making it somewhat awkward to use.)
439** Some items and abilities can ignore Reflect status, allowing you to heal without worry and bypass an enemy's Reflect. Unfortunately, there are some late game enemies and side bosses that can also ignore your Reflect status.
440** The recommended technique in many of the games is to cast Reflect on ''everyone'', including the enemy. Spells only bounce once in most games, so you can attack by casting offensive spells on yourself, and heal by casting beneficial spells at the enemy. However, you generally can't control who the reflected spell hits, making this somewhat unreliable.
441*** In some examples with larger parties (like 4 in ''VideoGame/FinalFantasyVI''), the sum of the multi-target damage reflected 4 times is greater than the single-target damage cast directly. Especially effective against enemies with an elemental weakness.
442*** In fact, there are a few bosses that basically require you to do this, either because they have Reflect on themselves or constantly cast healing spells on themselves.
443*** Notably Ashura, from ''VideoGame/FinalFantasyIV'', who has an extremely powerful counterattack whenever you hit her (enough to kill any member of your party unless you did heavy LevelGrinding), and is constantly casting on herself the highest healing spell, the one to get extra defense, and, for some reason, the one to revive. That last one is the key; in this game, the Reflect spell isn't timed, it's just eventually broken by the magic. But WhiteMagic doesn't break it, so you just cast reflect on her, attack, wait until she revives you, and attack again. Rinse and repeat until she dies (does take a bit of time though).
444* ''VideoGame/FroggersJourneyTheForgottenRelic'' has the shield upgrade for OPART, which Frogger has to use during certain boss fights to reflect their attacks back at them.
445* The shield mechanic in ''VideoGame/GigaWing''.
446* ''VideoGame/GodOfWarI'': Kratos could do this once he obtained the golden fleece (or Helios shield in ''[[VideoGame/GodOfWarChainsOfOlympus Chains of Olympus]]''). The latter even works on [[TakenForGranite gorgon stares]] and leads to a PlayingTennisWithTheBoss match with Persephone.
447* In the sequel to ''VideoGame/GuardianHeroes'', ''Advance Guardian Heroes'', a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. [[spoiler: The end of the game even has you reflecting a [[EarthShatteringKaboom planet-killing attack]].]]
448* Oyeatia's [[LuckilyMyShieldWillProtectMe shield]] in ''VideoGame/{{Gyossait}}'' reflects projectiles back at his opponents. It can't, however, protect him against melee attacks.
449* ''VideoGame/{{Hades}}'': The Crux of Athena's Boons. Each of them grants attack reflector status (and either invincibility frames or a hefty damage bonus) to one of Zagreus' moves, with her capstone Boon giving him a shield that automatically reflects an attack that hits you every 20 seconds with no input required.
450* ''VideoGame/HardCorpsUprising'' lets your character swat normal (green) bullets back at enemies.
451* The early ''VideoGame/HarryPotter'' games implemented this as the ''Expelliarmus'' spell, even though canonically that's for disarming the opponent of their wand, rather than shielding. Later games use the more appropriate ''Protego'' spell. The simplistic AI as of ''[[VideoGame/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'' makes TennisBoss battles quite possible (and frustrating) in the Duelling Club.
452* ''VideoGame/HelensMysteriousCastle'': The Spike Guard; while it's somewhat slow and has middling defense, it will reflect any damage it blocks back at the attacker.
453* In ''VideoGame/HyperPrincessPitch'', Counter can reflect certain projectiles, while it only blocks most others.
454* ''VideoGame/{{Iji}}'': One of Iji's weapons, the Resonance Reflector, does this for a split second. Time it right. This is also a useful way of remaining a TechnicalPacifist in version 1.6, as kills by reflected enemy attacks do not count (though this was later reverted in v1.7). The Resonance Reflector is also practically required against one boss.
455* The reflect power in ''VideoGame/KidIcarusUprising'' does just that. When deployed, it forms a barrier that reflects all shots made back at the shooter. This is usually a great help for those boss battles that turn into BulletHell.
456** Also, if timed right, you can knock back enemy projectiles with your weapon. This is not an easy this to do and its better to try and dodge them, however its easier to do with the club.
457* ''Franchise/KingdomHearts'':
458** Aeroga in ''VideoGame/KingdomHeartsI'' summons a windstorm around whichever party member it is cast on that not only lessens damage from attacks, but also reflects projectile attacks back at enemies.
459** In ''VideoGame/KingdomHeartsII'', the Reflect line of spells casts a spherical shell around Sora, negating any damage for a split second before inflicting identical damage to any enemies in range through energy bursts. Even the highest level of the spell has a fairly small range, so it doesn't often hurt long range attackers, but this is made up for by the fact that the reflected attack can damage as many enemies as it can reach. (It ends up being a great way to do a lot of damage to [[VideoGame/FinalFantasyVII Sephiroth]].)
460** ''VideoGame/KingdomHeartsBirthBySleep'' has Reprisals, which require a successfully blocked attack. The block and Reprisal are separate actions, and it's not so much of a reflection as taking advantage of the enemy getting caught off guard by their blocked attack, but the fact that it is a fluid transition from block to attack, and is almost guaranteed to hit the blocked enemy for damage can make it seem like this trope.
461** In ''[[VideoGame/KingdomHeartsX Kingdom Hearts Union χ]]'', certain Medals will grant the Player a barrier that reflects a set percent of the damage of a [[ElementalRockPaperScissors particular element of attack]] back to the attacker. A few [[TheHeartless Heartless]] naturally have these barriers as well.
462* All of whom are probably inspired by Rugal's Dark Barrier from ''Franchise/TheKingOfFighters'' -- which also belongs to Athena Asamiya, who calls it ''Psycho Reflector''. Even more, up until ''[[VideoGame/TheKingOfFighters98 KOF '98]]'', a Psycho Reflector performed with Strong Kick could even be used ''as a direct attack''.
463* Kirby's Mirror power adds this effect to his defense pose in ''VideoGame/KirbySuperStar''.
464* ''VideoGame/KnightsOfPenAndPaper2'': As part of the TasteOfPower character:
465--> Oh, did I forget to mention the Mirror Shield that reflected your damage? It is very useful in the current metagame.
466* ''VideoGame/LeagueOfLegends'' has Thornmail to reflect auto-attack damage onto foes. Maokai and Galio have ults that absorb some of the damage taken and return it to any foes inside it when the ult ends, and Rammus has this in his W (which also gives him a defensive boost and a slight attack boost).
467* ''Franchise/TheLegendOfZelda''
468** The Mirror Shield is different in each game: sometimes it turns all attacks into energy that can be fired back, sometimes it only mirrors fire and ice attacks and its main use is for light-based puzzles....
469** The Shield Bash in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' allows you to reflect projectiles.
470** The same can be done in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to reflect the Guardians' lasers for massive damage. As a matter of fact, nearly every single projectile in the game can be reflected with a well-timed Shield Bash (except for arrows, which will merely be knocked away or embedded into wooden shields for Link to take as his own), regardless of what shield Link has equipped, though messing up the timing will result in both Link and the shield taking damage.
471** Sword swings can also serve this role in some fights, notably against Agahnim in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and Ganon(dorf) in subsequent titles.
472** Nayru's Love works this way in ''VideoGame/CadenceOfHyrule'' if Zelda uses it one beat before an attack hits. If used two beats before, it just acts as a {{Deflector Shield|s}}.
473* ''VideoGame/LethalLeague'', being the TennisBoss equivalent of a fighting game, allows all characters to deflect the projectile with their basic attacks even when it's travelling at ''1000000 MPH''. [[CatchandReturn Players can also bunt the projectile before launching]] it to reduce its speed and throw off the opponent's rhythm.
474* ''VideoGame/LieOfCaelum'': Claire Elizabeth's Flow ability can reflect half of the non-item damage she takes.
475* ''VideoGame/LoversInADangerousSpacetime'': Upgrading the shield with beams gems allows it to bounce missiles, energy projectiles, and fireballs back the way they came and towards their senders.
476* ''VideoGame/LunarLux'':
477** Some attacks can be reflected with a shield, and this generates Lux meter for both the successful block and for damage to the enemy.
478** The Shield chip causes a blocked hit to deal minor damage to the attacking enemy, even if they didn't use a reflectable attack.
479* ''VideoGame/MagicalBattleArena'': This is [[Franchise/LyricalNanoha Nanoha's]] Block special, creating a barrier that reflects weak projectiles back at the attacker.
480* ''VideoGame/{{Majesty}}'': Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.
481* ''VideoGame/MasterOfOrionII'' has two devices demonstrating this trope: Reflection Field gives a chance to turn incoming beam attacks back, and Energy Absorber [[ExactlyWhatItSaysOnTheTin absorbs 1/4 of all damage inflicted to the ship]] then allows the equipped ship to fire the stored energy as a beam weapon in the next turn.
482* ''VideoGame/MegaManDrWilysRevenge'' has the Mirror Buster and ''VideoGame/MegaMan9'' has the Jewel Satellite, which reflect shots directly back at the shooters. Other shield-type weapons absorb the shots or bounce them at an angle.
483* ''VideoGame/MegaManX8'' has the Crystal Wall for X/Alia, which reflects shots that hit it, and Rekkyoudan for Zero/Layer, which allows them to reflect shots by slashing at them. Zero also gets the B. Fan, which lets him reflect shots by just standing still.
484* ''Series/MightyMorphinPowerRangers'': In the Sega Genesis version, each character has the ability to reflect projectiles thrown by enemies. Most characters just swat it back. Some, like the Megazord and Dragonzord, use shields or barriers to reflect it.
485* ''VideoGame/{{Minecraft}}'' has ghasts that spit exploding fireballs at the player. However, the player can send the fireballs in the opposite direction and will get an achievement/advancement if it hits the ghast.
486* ''Franchise/MortalKombat'': A staple of the series. Not only can characters like [[EvilOverlord Shao Kahn]] and [[MagicalNativeAmerican Nightwolf]] perform special moves that reflect projectiles, [[ThatOneBoss Motaro]] does this by ''default'' in ''VideoGame/MortalKombat3''.
487* ''VideoGame/{{MOTHER}}''
488** The Franklin Badge, named after Benjamin Franklin, reflects [[ShockAndAwe lightning attacks]] in ''VideoGame/EarthBound1994'' and ''VideoGame/Mother3''[[note]]which, in ''VideoGame/Mother3'', becomes a fairly significant plot point[[/note]], [[EnergyWeapon PK Beam]] γ in ''VideoGame/EarthBoundBeginnings'', and all projectiles in ''VideoGame/SuperSmashBros Brawl''.
489** Another ''MOTHER'' series example: the Power Shield and Counter spells in ''[=EarthBound=]'' and 'Mother 3'', respectively. The Counter spells only block and return half of the damage, though.
490** In his first phase, [[FinalBoss Giygas]] will reflect any and all damage onto one of your party members. This renders him invincible in this phase.
491* ''VideoGame/{{Nethack}}'': Items with the "reflection" property (e.g. the shield of reflection) can reflect ray-based attacks, like magic missiles and {{death ray}}s, back at whoever fired them. [[spoiler:It's also the easiest way to deal with [[TakenForGranite Medusa]].]]
492* Wizards in ''VideoGame/NexusClash'' have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled [[TheGunslinger Gunslinger]].
493* The [[DeflectorShield Reflect Shield]] in ''VideoGame/NovaDrift'' bounces enemy projectiles back with increased damage and velocity.
494* In ''VideoGame/{{Okami}}'', although not usually used to reflect attacks, Power Slash can be used to bounce back fruit from cursed fruit trees. Equipping certain weapons as sub-weapons also reflected attacks, [[spoiler:most notably, Infinity Judge against Crow Tengu when they swoop down to attack.]]
495* The Bash power in ''VideoGame/OriAndTheBlindForest'' launches Ori off of enemies or projectiles while deflecting them in the opposite direction.
496* Androxus' Reversal ability from ''VideoGame/{{Paladins}}'' puts up a forcefield that absorbs damage before reflecting it back as an energy bolt. The legendary card, "Godslayer", allows him to fire an energy bolt without having to absorb damage first.
497* ''VideoGame/PaperMarioTheThousandYearDoor''
498** Super-Guard, an ActionCommand that, it done right when the enemy attack connects, nullifies all damage to you and deals 1 HP of damage to the enemy (unless it was a projectile attack or the enemy can only be hurt by a specific attack, like the Iron Clefts). Super-Guarding against a projectile attack is a more direct usage of this trope, because certain projectiles will bounce back at the enemy, making them take whatever damage they were going to do. Weaker projectiles, like what Dry Bones throw, will just bounce away without harming either side.
499** The Return Postage badge, only found after defeating the OptionalBoss. When equipped, direct attackers take half the damage they deal. A Spite Pouch also gives this effect, but only for a few turns. The Zap Tap badge is kind of related, but it only does 1 point of damage to a direct attacker. Neither badge requires an action command, and the effect can be combined with a Super-Guard to protect Mario (there is no Partner Badge version of either).
500* In ''Party Of Sin'', swinging Pride's sword at an incoming projectile accomplishes this quite nicely.
501* [[Franchise/DeadSpace Isaac Clarke]] can do this with his throw command in ''VideoGame/PlayStationAllStarsBattleRoyale'', and besides being mapped to a throw, it's also a move unique to him (most characters just absorb projectiles if they're given a shield special).
502** If you time it right, [[VideoGame/ParappaTheRapper Parappa]] can do it with his neutral triangle attack, which swings a skateboard. [[VideoGame/LittleBigPlanet Sackboy]] can also use his Down+Square, the Bounce Pad Shield, or his Side+Circle, which summons a fan that blows projectiles and people away. In fact, they both have Combat Trials where you have to reflect enemy attacks so that you can get AP.
503* ''Franchise/{{Pokemon}}''
504** Wobbuffet's Counter and Mirror Coat work this way in the anime. It still takes damage in the games, but as long as it doesn't faint, it retaliates with twice as much force. The same goes for Bide.
505** A more direct example would be the move Magic Coat which sends status effect moves back at the opponent.
506*** Magic Bounce, an ability introduced in [[VideoGame/PokemonBlackAndWhite Generation V]], is basically Magic Coat as an ability.
507*** To a lesser extent, Mirror Armor, an ability introduced in [[VideoGame/PokemonSwordAndShield Generation VIII]], sends stat-lowering effects back at the opponent.
508* ''VideoGame/PrayerOfTheFaithless'': The Reflect state is actually CounterAttack for magic attacks only, instead of actually reflecting the magic attack.
509* ''VideoGame/{{Prototype}}'' has the Shield power which does this for small arms fire only.
510** ''VideoGame/Prototype2'' improves on this ability, allowing the shields to bounce back missiles if you time the block right.
511* Raz's psychic shield in ''{{VideoGame/Psychonauts}}'' can reflect certain energy attacks. When upgraded, it deals damage to anyone hitting it with a direct physical attack, as well.
512* The [[MeaningfulName Reversal]] spell in ''VideoGame/QuestForGloryII: Trial by Fire'', which bounces back whatever offensive spell is cast ''at'' it. If it's an area spell it will falter though. The [[FighterMageThief Magic User]] has to have this spell to [[GuideDangIt finish the game]].
513* The Refractor in ''VideoGame/RatchetAndClankUpYourArsenal'' could redirect any laser that hits the shield out of its emitter. This was used not only to solve puzzles (or attack enemies who came at you in those rooms, but could also reflect the beam attacks of some enemies (like walkers).
514* ''VideoGame/RaveHeart'': Ether and Tech skills are classified as magic under the hood, which means they can be bounced with the reflect status. This doesn't apply to physical skills used by someone who is buffed with Gears or Fuse skills, allowing them to deal Ether or Tech damage while ignoring reflection buffs.
515* ''VideoGame/RealityMinds'':
516** In the epilogue, the player characters can learn passive skills that increase their chances of reflecting physical and magic attacks.
517** The minions of [[spoiler:Ridgefern]] have permanent reflect statuses for one type of damage, forcing the player to be careful about which skills they use.
518** The OptionalBoss, Elliette, can cast a physical reflect buff on herself at any time, making it risky to attack her with anything but magic.
519* In ''VideoGame/ReflecBeat'', some objects that you hit (or don't) will bounce back towards the opponent, sometimes splitting into two or more notes. In addition, you can perform a Just Reflec attack, which causes one of the reflected objects to bounce back faster and at a more obtuse angle, giving you a point bonus and delivering a greater score penalty to the target if they miss the JR'd object.
520* A core mechanic in ''VideoGame/RefleX''. It's required to survive seemingly impossible to dodge deadly lasers, but it doesn't work against missiles.
521* ''VideoGame/{{Resistance}}''. The Backlash grenade creates an energy field that reflects most Chimeran weapons fire back on its source, damaging it.
522* ''VideoGame/RuneScape'' has a shield ability, aptly named Reflect, that does just this for a few seconds.
523* In ''VideoGame/SamuraiShodown'', several characters can reflect attacks back at the attacker. (And some characters like Galford, Hanzo and Earthquake can instead do NinjaLog counterattacks.)
524* The "Wall" spell in ''VideoGame/SecretOfMana''.
525* The Sega Genesis version of ''TabletopGame/{{Shadowrun}}'' has a cyberspace version called "Rebound" (Level 3 is 3,000 nuyen and not that much good when you get to purchase a Level 6 version, while 30,000 nuyen is also well worth it) which sends a hostile system's attack from its ArtificialIntelligence back at it (though it lasts either 2 or 3 hits, but Level 6 allows for better results).
526* ''VideoGame/{{Shantae}}'': The {{Mirror|sReflectEverything}} variant of the BubbleShield:
527** ''VideoGame/ShantaeHalfGenieHero'':
528---> A shield that [[blue:REBOUNDS]] attacks right back at foes! Consumes [[blue:MAGIC]].
529** ''VideoGame/ShantaeAndTheSevenSirens'':
530---> Repel attacks with this powerful shield!
531* ''Franchise/ShinMegamiTensei'' series has demons/Personae with built-in Reflect attributes, which allow them to return certain elemental attacks back to sender without cost.
532** The Makarakarn and Tetrakarn spells (and the Magic Mirror and Attack Mirror items, respectively) allow the next magic or physical attack to be chucked back at the attacker. In the main series, this is often done to delete the attacker's entire phase, or to force the enemy AI to use "less" threatening Almighty attacks (bonus bosses like the Demi-Fiend often wipe your party in retaliation to these; reflect responsibly).
533** In ''VideoGame/ShinMegamiTenseiImagine'', you have a counter ability which readies you to receive an attack, then sends it back at your enemies.
534** ''VideoGame/DigitalDevilSaga'' has one-turn castable shields that protect against one element only either as Null, Absorb or Repel, and a lot of Mantras later, Tetrakarn and Makarakarn.
535* In ''VideoGame/ShootManyRobots'', you can hit back red bullets using your melee attack, which is often key to defeating the enemies that fire them (until you get much better guns). Yellow bullets, on the other hand, explode on contact.
536* In both ''VideoGame/SinAndPunishment'' games, you can use your sword to swat projectiles back at the enemy. The {{final boss}}es in both games can only be damaged like this.
537* In ''VideoGame/SouthParkTheStickOfTruth'', the [[OurElvesAreDifferent Drow Elves]] can use the "Reflect" stance to knock any projectile (yes, even the non-pretend [[spoiler:alien rifle you get aboard the UFO]]) back at the shooter.
538* The Corbomite Reflector ability mentioned above becomes available in the ''Star Trek Armada'' games. It reflects torpedoes back to the attacker. Has no effect on regular phasers, pulsed phasers, or long-range torpedoes.
539* ''Franchise/StreetFighter'' has several cases
540** Rose can reflect or [[EnergyAbsorption absorb]] energy projectile attacks.
541** Urien from ''VideoGame/StreetFighterIII'' and his Aegis Reflector. More than just offering a way to bounce projectiles back at your foe, you can also reflect your ''opponent'' off them, allowing you to create combos where you hit the opponent into the reflector and then bounce them off it and continue the combo.
542** Cracker Jack from ''VideoGame/StreetFighterEX'' and Eagle from his ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' appearance onward have Batting Hero and St. Andrew's Green respectively.
543* In ''Acceleration of VideoGame/{{Suguri}}'', Kyoko's [[KillItWithIce ice]] mirror reflects any energy projectile and transforms it into a homing laser that turns back on the attacker. Unfortunately, melee attacks or explosive weapons (such as Saki's [[GrenadeSpam grenades]]) can easily destroy it.
544* ''VideoGame/SuperSmashBros'' has numerous examples. However, there's a limit to how much most of them can reflect the same attack before it simply ignores it or "breaks" the reflector, causing the user to be stunned temporarily.
545** In the first game, Fox has his aptly named Reflector special, and Ness can use his baseball bat with good timing to bounce back projectiles. Both moves boost the damage of the reflected projectile
546** ''Melee'' gives Mario his Cape special (which is shared by his clone Dr. Mario), adds Falco, who has a Reflector identical to Fox's (though gets tweaked in ''Brawl'' for differentiating purposes), and adds Zelda, who uses Nayru's love to spin and deflect all incoming projectiles. The game also allows ''any'' character to bounce back projectiles by shielding the projectile at the last moment, though their damage gets reduced rather than boosted.
547** ''Brawl'' adds several new characters with Reflectors. Wolf's Reflector works like Fox's, but increases the speed of the projectile instead of its damage; Lucas's stick can reflect projectiles just like Ness's bat; Pit brought his mirror shield; and R.O.B. has a SpinAttack (specifically their Side B) that also works as a reflector, albeit [[LeeroyJenkins an impractical one]]. It also adds the aforementioned Franklin Badge item from Earthbound, which reflects all projectiles for as long as it lasts, as well as Gardevoir as one of the possible Pokeball assists.
548** ''Smash Bros. for Wii U and 3DS'' has Pit change out his shield for the Guardian Orbitars from ''VideoGame/KidIcarusUprising'' (which Dark Pit also cribs from him), and Palutena's standard side-B send out a reflecting screen[[note]]Palutena's Reflect would be tweaked in ''Ultimate'' to be moved to Down B, as well as combining with Counter[[/note]]. The Mii Gunner also has a variation of Fox's reflector as one of their potential Down-B moves, and Mewtwo's Confusion now properly reflects projects (as, in ''Melee'', it didn't change the owner of any projectiles it turned around).
549** ''Ultimate'' continues the trend, with King K. Rool's [[{{Kevlard}} Gut Check]] throwing back any projects that hit his belly, though his back is totally vulnerable during this, with Joker having a variation: while Arsène is out after filling up his meter, his down special, normally Rebel’s Guard, becomes Makarakarn against any projectiles. Hero's Bounce spell, which comes from Hero’s Command Selection (his Down B), works exactly like a Franklin Badge, time limit and all, and [[VideoGame/{{ARMS}} Min Min]] also has a attack reflector, incorporated not part of a special move, but into her Up Smash attack. Kazuya Mishima has a special input attack called Left Splits Kick, which is also the strongest reflector in the game, while Sora's Counterattack is a more case-by-case example, either fully countering or batting the projectile behind him while still the owner of the countered attack. ''Ultimate'' also buffed Mr. Game & Watch's Oil Panic to be one to any non-energy projectile.
550* In ''VideoGame/SwordOfRapier'', performing a perfectly-timed block against an enemy's projectile can deflect it back at the attacker.
551* ''VideoGame/SwordOfTheStars'' has this as two armor types that only reflect a percentage of incoming projectiles (with each having higher, more expensive levels of protection that require research for each level.) One type reflects lasers, while the other reflects ballistics. Unusual in that the one that reflects ballistics also provides more structural integrity, but the one that reflects lasers does nothing other than reflect lasers.
552* ''VideoGame/TeamFortress2'''s Pyro uses the super-non-magical version, a blast of compressed air from his/her flamethrower. As befitting its mundane nature, the compressed air blast only works on rockets, grenades and other projectile weapons (bullets don't count). On the bright side, deflected projectiles deal [[CriticalHit mini-crits]].
553* Dixen's [[AttackDrone satellite]] shield in ''VideoGame/TechRomancer''.
554* ''VideoGame/TotalWarWarhammerIII'':
555** The Curse of the Leper spell for [[{{Plaguemaster}} Daemons of Nurgle factions]], as well as an ability used [[OurOgresAreHungrier by Ogre]] Firebelly heroes, reflect melee damage. With the reworked older game magic coming with the ''Immortal Empires'' CrisisCrossover, this has been applied to the [[GreenThumb Lore of Life]] spell Shield of Thorns as well.
556** Cathay’s [[CastingAShadow Lore of Yin]] ability Missile Mirror reflects ranged attacks back to their senders. It works against arrows, bullets, grenades, flamethrowers, and MagicMissile attacks.
557* [[MasterSwordsman Youmu's]] Netherworld Reflection Slash special in the ''Franchise/TouhouProject'' fighting games, which bounces back any projectile that hits the barrier it creates. Alice had this in ''Mystic Square''.
558* ''VideoGame/TronTwoPointOh'', like the movie example (see films) can use the disc to block ''some'' attacks. Jet can amplify the effectiveness with a Power Block subroutine.
559* The protagonist of the first-person shooter ''Übersoldier'' can temporarily generate a force field around himself to stop enemy bullets--then launch them back right into his attackers. You can actually walk around with bullets suspended around you until you choose to launch them wherever you're facing.
560* ''Videogame/{{ULTRAKILL}}:'' Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually ''see'' this more often than not returns them right to their sender with boosted damage, though you ''can'' send them elsewhere in the general area if you wanna hit someone else. This is made even more fun by the fact the game's most accessible parry is ''punching'' the projectile back at people with your default arm (a process that also heals you).
561* ''{{VideoGame/Valheim}}'': Parrying an enemy's attack (by raising your shield just as they start to attack) causes them to flinch uncontrollably for a precious few seconds, during which time they take more damage. This also works for ranged attacks, suggesting you parried their arrow right back in their face.
562* ''VideoGame/{{Wizardry}}'' has an Eye for an Eye spell. If an ally with this buff gets hit with it, it recasts the same spell for free on the original caster. Can be handy in case of [=AOE=] spells, as they hit entire party, so having it on one member is enough, and those spells are bounced back on entire enemy groups. There is also Mirror Armor, which bounces back the fraction of physical damage instead.
563* ''VideoGame/WorldOfWarcraft''
564** The Warrior ability Spell Reflect.
565** Warriors and Paladins both have the ability to damage you when they block an attack. Warriors gain the Damage Shield talent, while the Paladins Holy Shield spell causes the shield to blast enemies with [[HolyHandGrenade Holy damage]] when struck.
566*** This was {{exaggerated|Trope}} in vanilla, as the Paladin's Holy Shield could cause Rogues to kill ''themselves'' due to their attack style consisting of DeathByAThousandCuts.
567** There are a few other chance-based reflects such as certain talents or a meta gem.
568** Mostly however, the ability is found on bosses. There are numerous variants, from the simple reflecting a portion of the damage they take, preventing the damage entirely and hitting back with an attack of their own, or more unusual versions. It's a [[HoistByHisOwnPetard popular trap]] for catching damage dealers grown careless on their ability to burn through enemies. Two of the three high difficulty instances introduced in the Wrath of the Lich King expansion (Forge of Souls and Pit of Saron) feature a final boss who uses such abilities. The Devourerer of Souls uses an ability that causes all damage dealt to it to also hit a random party member, and often leads to the healer being butchered by their own allies. Scourgelord Tyrannus occasionally causes all damage and healing dealt by one person to hit his current target or himself, respectively.
569** At low health Hungarfen causes all attacks to heal him, leading to people not paying attention healing him from 20% health to almost full.
570** Pandemonius shields himself occasionally, preventing all damage, reflecting spells at their casters, and striking back from any melee attack that hits him.
571** The second stage of the Reliquary of Souls is a particularly nasty version of this, causing 50% of all damage dealt to it to strike the player while reducing the mana people have available. There's no trick to it, everyone simply has to damage it through the stage as quickly as possible before they run out of mana while healing through the massive damage they take.
572* ''VideoGame/XCOMEnemyUnknown'' has Ethereals occasionally able to reflect a non-area-effect attack back at the attacker. They can't reflect PsychicPowers, though, although those are difficult to use against them anyway.
573** ''VideoGame/XCOM2'' introduces the Templar class in the ''War of the Chosen'' expansion, which can pull the same trick as the first game's Ethereals when sufficiently promoted.
574* ''VideoGame/ZanZarahTheHiddenPortal'': A few of the nastier passive spells inflict the same amount of damage on your fairy that you have dealt to the enemy.
575[[/folder]]
576
577[[folder:Web Animation]]
578* ''WebAnimation/DSBTInsaniT'': Seth can create a golden barrier to deflect attacks, appropriately called Reflect.
579* ''WebAnimation/GenericPurpleProtogen'': "A Protogen Gets an Uno Reverse Card" sees the purple protogen use the titular reverse card to send a bullet bill from the ''Franchise/SuperMarioBros'' franchise that was heading towards him right back to the white protogens.
580[[/folder]]
581
582[[folder:Webcomics]]
583* In ''Webcomic/TheBeastLegion'', Sgluttun uses a transformation stone to [[http://www.thebeastlegion.com/issue-07-page-51-no-effect/ absorb Fyre's most powerful attack & reflect it]].
584* One elf from ''Webcomic/EarsForElves'' uses [[http://www.earsforelves.com/archives/407 the blade of his sword]] to deflect Luero's arrow. It doesn't go back at Luero, though -- instead, it hits the railing Tanna is leaning on.
585* Rowasu's sword in ''Webcomic/{{Juathuur}}'' can work as this. For example, [[http://oneway.juathuur.com/466/?strip_id=478 here.]]
586* [[WesternAnimation/YogiBear Yoge]] from ''Webcomic/ScoobAndShag'' possesses the ability "Simulcast", which allows him to create copies of physical objects that match the movement of the originals. He usually uses it to create a mirror image of his attacker, which will then clash with them and negate the attack - or even result in a CrossCounter.
587* In ''Webcomic/YokokasQuest'', Yokoka blocks and reflects a stream of water fired at her teammates, using her sword, [[https://yokokasquest.com/comic/chapter-8-page-28/ back at an attacking tunnel dweller]].
588[[/folder]]
589
590[[folder:Web Original]]
591* In the ''Literature/WhateleyUniverse'', FlyingBrick Lancer has this ability now. He can reflect energy attacks back at you, and he can hold them for a bit before he hits you with them while your guard is down. It's apparently not an uncommon ability of PK bricks, but it takes a lot of practice to learn it, and many never manage it.
592[[/folder]]
593
594[[folder:Websites]]
595* ''Website/SCPFoundation''. [[http://www.scp-wiki.net/scp-073 SCP-073]], also known as [[CainAndAbel Cain]], has an ability similar to this trope. When a person inflicts injuries on him, that person receives the injury, leaving Cain unharmed. [[BlessedWithSuck He claims however to still feel the pain associated with the injury]].
596[[/folder]]
597
598[[folder:Western Animation]]
599* Iroh, Zuko, and Aang of ''WesternAnimation/AvatarTheLastAirbender'' use lightning redirection techniques, as can Mako in [[WesternAnimation/TheLegendOfKorra the sequel]].
600* In ''WesternAnimation/BatmanBeyond'', silent assassin Curare can do this with her sword. Terry also did it to one of Blight's radiation blasts once, but it didn't work out too well for either of them.
601* ''WesternAnimation/{{Birdman|1967}}'':
602** "Vulturo, Prince of Darkness". The title villain develops a energy shield that can reflect Birdman's solar energy beam attacks back at him.
603** "Professor Nightshade". When the title villain tries to use the Solar Box to send Birdman to the fourth dimension, the beam bounces off Birdman's energy glow and hits the villain, sending him to the fourth dimension instead.
604* ''WesternAnimation/CodeLyoko'':
605** The [[SlowLaser Slow Lasers]] of the monsters can sometimes be reflected by Ulrich's swords, Yumi's fans or Odd's [[DeflectorShields shield]] (and even by the landscape in the Ice Sector). Though not the most common tactic, it is occasionally used by the heroes (most often Ulrich) to destroy monsters, especially when they're out of immediate striking range.
606** And in episode "Music Soothes the Savage Beast", a mirror is used to send back the [[ShockAndAwe lightning attacks]] of XANA's specters.
607* [[CoolOldGuy Hudson]] of ''WesternAnimation/{{Gargoyles}}'' fame has an entire episode of being pursued by Demona, [[SlowLaser laser gun]] in hand, and repeatedly parrying her point-blank attacks with his trusty sword.
608* At the end of ''The He-Man and She-Ra Christmas Special'', Skeletor sends an attack to his mentor-turned-rival Hordak, only for the latter to generate a shield that sends the magic right back at him, resulting in him being knocked out.
609* ''WesternAnimation/{{Kaeloo}}'':
610** In one episode, Quack Quack somehow takes control of a missile Mr. Cat fired at him, and sends it flying right back towards him.
611** In the episode "Let's Play Superpowers", Quack Quack uses his superpowers to deflect all of Stumpy's attacks and send them back at him.
612* True to his [[BarrierWarrior purely defensive magic specialization]], Shining Armor in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' can create (relatively) small magic shields. They only guard his front and nothing more, but they are shown able to deflect ''any'' projectile magic, even ones that can potentially destroy the Crystal Empire.
613* ''WesternAnimation/SpaceGhost'':
614** In a bumper (short piece of animation between episodes) a spaceship fires at Space Ghost and he uses an energy field around himself that reflects the beam back at the ship and causes an explosion and fire.
615** "The Meeting". When Metallus fires an energy pistol at Space Ghost, he reflects the beam with his hands and hits a device behind Metallus, causing Metallus' base to explode.
616* In one episode of ''WesternAnimation/StarcomTheUSSpaceforce'', the heroes defend a town by using a solar mirror to reflect laser blasts back at the ships which fired them.
617* ''WesternAnimation/StrawberryShortcake'': In "Berry Brick Road", the Wicked Witch of the West casts a spell from her wand, but the Scarecrow has a plan where the Tin Woodsman reflects the spell with his own body. It works, and the Wicked Witch and her monkey minion [[TakenForGranite get trapped in stone]] by [[HoistByHisOwnPetard their own spell]].
618* In the 1967 Creator/{{Filmation}} ''Franchise/TeenTitans'' episode "The Monster Machine", Wonder Girl uses her Amazon bracelets to reflect a giant robot's energy bolts back at it and destroy it.
619* In ''WesternAnimation/{{Wakfu}}'', Yugo's portals can be used to redirect his opponents' attacks. Most notably in episode 3 against the Black Raven, or in episode 5 where he finally defeats the huge Bully leader this way.
620* ''WesternAnimation/YoungSamsonAndGoliath'' episode "Cold Wind from Venus". The Venusians are sending an invading army in a beam of laser light. Samson uses the giant reflecting mirror from a observatory's telescope to reflect the laser light back to Venus, destroying the invasion.
621[[/folder]]
622

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