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1[[quoteright:320:[[VideoGame/TankWars1990 https://static.tvtropes.org/pmwiki/pub/images/1334865-tankwars_6986.png]]]]
2[[caption-width-right:320: Green's attempts to tunnel through the terrain are impressive, but Red's shots are landing closer each time. Who will win?]]
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4An artillery game is a video game within the StrategyGame genre which tasks the player with aiming and shooting to destroy opponents in a combat simulation. Usually the playing field (or battlefield, if you will) is shown in a SideView, with [[PlayerVersusPlayer two opposing factions]] concentrated on opposite sides. Each faction starts with one or more units, which may take the form of {{tank|Goodness}}s, cannons, mortars, or other artillery pieces.
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6The player determines the angle and velocity of each shot before firing, hopefully adjusting for such factors as gravity and wind speed (among other factors). Successfully striking a unit may [[HitPoints cause damage]] or [[OneHitPointWonder instantly destroy the unit]], and when all but one faction's forces are eliminated, that faction wins the battle.
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8Other common features include {{randomly generated|Levels}} terrain and unit placement, as well as causing missed shots to [[EverythingBreaks blast holes wherever they land]] -- which can lead to "tunneling" strategies where a player (over the course of several turns) shoots through (or down) a tall barrier in order to fire a high-powered shot directly at the opponent instead of attempting to lob shots over the obstruction. Because the task of the game is to come up with a winning combination of speed and angle, these games will often display visible trails from previous shots so the player can refine their aim on subsequent turns.
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10Most examples of artillery games are TurnBasedStrategy by tradition, but there also exist several games played in {{real time|Strategy}} instead. Turn-based games may also impose a time limit on each player's turn.
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12----
13
14!!Examples:
15[[index]]
16* ''VideoGame/AngryBirds'' is a single-player version in which the player typically takes out the enemy pigs through collateral damage rather than direct hits.
17* ''VideoGame/AngryBirds2'' is the sequel, offering souped-up graphics, new gameplay options, and a more story-like feel than the original.
18* ''VideoGame/AngryBirdsSpace'': ''Angry Birds'' [[JustForFun/RecycledInSpace IN SPACE!]]
19* ''VideoGame/AngryBirdsStarWars'': Crossover with ''Franchise/StarWars''.
20[[/index]]
21* ''Artillery'' released in 1980 on the Platform/AppleII is the UrExample, expanding on prior [[{{MUCK}} text-based games]] with a graphical representation of the battlefield, as well as including wind speed as a factor for trajectories.
22[[index]]
23* ''VideoGame/ArtilleryDuel'', the first widely-popular installment in the genre.
24* ''VideoGame/TheAvengersBunkerBusters'', another single-player game where WesternAnimation/{{the Avengers|EarthsMightiestHeroes}} themselves [[CatapultToGlory are the projectiles]]!
25[[/index]]
26* ''[[http://theodor.lauppert.ws/games/bangbang.htm Bang! Bang!]]'' for Windows 3.1, a one-on-one between two cartoonish cannons.
27* ''[[http://en.wikipedia.org/wiki/Beach_Head_%28video_game%29 Beach-Head]]'' is a real-time artillery game with a first-person perspective, interspersed with obstacle navigation sequences.
28* ''[[http://armorgames.com/play/3614/crush-the-castle Crush the Castle]]'' and its sequels, which is another single-player version with a medieval theme. It was the "inspiration" for the aforementioned Angry Birds.
29* ''Destruct'', an EasterEgg within ''VideoGame/{{Tyrian}}'', and one of the uncommon real-time examples.
30* ''[[http://en.wikipedia.org/wiki/Gorillas_%28video_game%29 Gorillas]]'', a BASIC program in which gorillas stand atop city buildings and fling exploding bananas.
31[[index]]
32* ''VideoGame/{{Graphwar}}'', where instead of directly controlling the angle or trajectory of your shot you type in a mathematical function which determines the path the shot takes.
33[[/index]]
34* ''[[http://www.gravitywars.co.uk/ Gravity Wars]]'', and the similar openn source game ''Slingshot'', which replace tanks and terrain with spaceships and planetoids. The multiple gravitational sources make for complex trajectories.
35[[index]]
36* ''VideoGame/{{Gunbound}}'', a massively multiplayer online variation of the genre.
37* ''VideoGame/{{Hedgewars}}'', an open-source, freeware ''Worms'' clone with various added perks.
38* ''VideoGame/HillKill'', an obscure single-player BASIC variant on the Platform/AppleII. Unlike many variants, you are the only one shooting, with a single hill between you and the target house. Due to how hits are calculated, it is entirely possible to fire a shot straight at the house with enough velocity to skip right through the hill. On the flip side, this same mechanic can cause the shot to also go right past the house.
39[[/index]]
40* ''[[http://theodor.lauppert.ws/games/howitzer.htm Howitzer]]'', a DOS game with two tiny tanks pegging at each other across a broad, hilly landscape. Site now M.I.A.
41* ''[[https://frostdragonliz.itch.io/lemme-splash Lemme Splash]]'' parodies the claim that [[AquaticSauropods sauropods needed large bodies of water to reproduce]]. The object of the game is to launch both dinosaurs into the "[[TwoPersonPoolParty sex lake]]".
42* ''[[http://www.mammothgravitybattles.com/ Mammoth Gravity Battles]]'', a 3D update to ''Gravity Wars''. The multiple gravitational sources in 3D make for extremely complex trajectories.
43[[index]]
44* ''VideoGame/PocketTanks'' is based on ''Scorched Tanks'', which is in turn based on ''Scorched Earth''.
45* ''VideoGame/ScorchedEarth'' and open-source FanSequel ''[[http://www.scorched3d.co.uk/ Scorched 3D]]'' -- the original, the self-proclaimed "Mother of All Games", is the best known example. Its multitude of play configuration options makes it the TropeCodifier.
46* ''VideoGame/ShellshockLive'' is about abstract tank warfare, and originally began as a Website/{{Kongregate}} title, before eventually expanding into a full-blown Steam and Xbox One release.
47[[/index]]
48* ''Space Tanks'' is a Windows game where each tank is restricted to its own planetoid and must compensate for the gravity of other bodies to hit opponents.
49* ''[[http://www.killsometime.com/games/4197/Tanks Tanks]]'' from 2DPlay.com adds ammo types, shields, and unit movement to the basic concept.
50* ''[[http://theodor.lauppert.ws/games/tankwars.htm Tank Wars]]'' -- at least two separately-developed artillery games with this name exist. The link and current page image refer to the 1990 DOS version, also called "BOMB" from the name of the executable.
51[[index]]
52* ''VideoGame/{{Tyrian}}'' features a hidden Artillery Game called ''"Destruct"'' that can be accessed by entering a cheat code. The game is Real-Time, not Turn-Based, and gives each player multiple types of units to switch between (each with its own unique ballistic properties).
53* ''VideoGame/{{Worms}}'' has a comedic style with a diverse arsenal and lots of movement options.
54* ''VideoGame/ZeeArtillery'', aka ''ZART'', is also a real-time example.

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