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5-><Patrician|Away> what does your robot do, sam\
6<bovril> it collects data about the surrounding environment, then discards it and drives into walls
7-->-- '''Bash.org quote [[http://bash.org/?240849 #240849]]'''
8
9In almost every video game ever made, there are [[NonPlayerCharacter some characters controlled]] by the VideoGameAI. These can be categorized into one of three groups:
10
11* Set Pattern — the computer actually makes no decisions; all enemies will make the same moves every time regardless of what the player does. Most of the enemies in (simple) {{shoot em up}}s and {{platform game}}s fit this category.
12* AIRoulette — again, the computer is not making decisions ''per se''; it is simply choosing a move at random. At best, this ''seems'' like the character is thinking about their actions. This type is often seen in turn-based {{Roleplaying Game}}s.
13* Analytical, or Responsive — the computer chooses a move based on the situation. The ghosts in ''VideoGame/PacMan'' fall into this category, which in 1980 was considered impressive.
14
15It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. This might be a result of DarthWiki/IdiotProgramming. If the programmers simply didn't program the AI ''not'' to make that move, then when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for Artificial Stupidity rather than the other way around.)
16
17On the other hand, it may be completely intentional, since TropesAreTools; an AI that a player can learn to exploit and outmaneuver (in moderation) will often be more satisfying to face than a PerfectPlayAI, so they're often designed to DoWellButNotPerfect.
18
19Artificial Stupidity is particularly visible in RolePlayingGames, be they turn-based games like the majority of the ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest'' series, or strategy-based games like ''VideoGame/FinalFantasyTactics'' and ''Franchise/{{Disgaea}}'', simply because it is in these types of games that the decision-making process is the most important, and therefore, the most visible. It can potentially exist in any game involving an analytical or responsive AI, though, and the more analytical the game, the easier it is to get an AI that's, well, stupid. For instance, even good chess games can suffer from a version of this, called the "horizon effect".
20
21Differs from AIRoulette because AI Roulette chooses moves randomly. Artificial Stupidity puts some "thought" in its moves, making the most obvious stupidities less likely but creating more consistent general incompetence. See also ArtificialInsolence when the program responding erratically (or deliberately stupidly) is actually intended by the developers.
22
23SuicidalOverconfidence is a specific case of this that's usually less about bad programming or making the game easier than about allowing the player to have something to do.
24
25The EscortMission is often a variety of this.
26
27The opposite of Artificial Stupidity is ArtificialBrilliance, where the AI makes surprisingly good decisions that convincingly appear intelligent. See TheGuardsMustBeCrazy for this trope as relates to stealth games. A TacticalSuicideBoss falls into this category, since if they were smart enough to only use the safe moves, every BossBattle would be a HopelessBossFight. AIBreaker is when bad AI allows game-breaking exploits.
28
29Note that, for the sake of argument, this trope typically only covers situations that a player can be reasonably expected to enter over the course of normal gameplay. It's hardly fair to blame the programmers, after all, if you use a cheat device to get special weapons ahead of time and the AI has no idea what's going on.
30
31This trope is [[JustForFun/IThoughtItMeant not to be confused with]] ''{{Obfuscating|Stupidity}}'' [[ObfuscatingStupidity Stupidity]], though some games that [[ComputersAreFast computers can inherently play well]] will use Artificial ObfuscatingStupidity to balance the difficulty. For example, the computer can mash buttons as fast as they want, but they'll pretend to be slower at it to give the player a chance.
32
33Not to be confused either with an IdiotBall or [[ContrivedStupidityTropes at least one of its sister tropes]], which is a different (though still artificial) kind of stupidity.
34 ----
35!!Examples:
36[[index]]
37* ArtificialStupidity/ActionGames
38* ArtificialStupidity/ActionAdventure
39* ArtificialStupidity/AdventureGames
40* ArtificialStupidity/BeatEmUp
41* ArtificialStupidity/FightingGames
42* ArtificialStupidity/FirstPersonShooter
43* ArtificialStupidity/{{MMORPG}}
44* ArtificialStupidity/PartyGames
45* ArtificialStupidity/{{Platformers}}
46* ArtificialStupidity/RacingGames
47* ArtificialStupidity/{{RPG}}
48* ArtificialStupidity/SimulationGames
49* ArtificialStupidity/SportGames
50* ArtificialStupidity/StealthBasedGame
51* ArtificialStupidity/StrategyGames
52** ''ArtificialStupidity/{{Civilization}}''
53** ''ArtificialStupidity/CommandAndConquer''
54** ''ArtificialStupidity/FireEmblem''
55* ArtificialStupidity/SurvivalHorror
56* ArtificialStupidity/WideOpenSandbox
57* ArtificialStupidity/OtherGames
58* ArtificialStupidity/RealLife
59[[/index]]
60
61!!Non-video game examples:
62[[foldercontrol]]
63
64[[folder:AnimeAndManga]]
65* In ''Anime/MobileSuitGundamTheWitchFromMercury'' for Guel's rematch with Suletta his new mobile suit, the MD-0064 Darilbalde, is equipped with an artificial intelligence that controls it for him at the behest of his father. Its reaction times are naturally impressive, but on top of the obvious blow to his pride he eventually gets so sick of it falling for obvious feints and its clear lack of situational awareness that he forcibly disables the device to fight for himself. [[spoiler:It comes back again in episode 17 and this time proves to be way more effective, this mostly thanks to it serving its intended purpose as a support system, covering for the pilots failings when necessary while the pilot covers for its]].
66[[/folder]]
67
68[[folder:Fan Works]]
69* In ''WebVideo/SwordArtOnlineAbridged'', Kirito's guild is doomed not by overconfident teammates falling for a [[SchmuckBait treasure chest sitting in the middle of an otherwise-empty room]], but by the fact that three of those "teammates" are actually {{NPC}}s their guild leader "recruited" by starting, and then never finishing, their quests.
70-->'''Kirito:''' Come on, guys, even ''we'' are not dumb enough to fall for this.\
71(''Gary the NPC promptly walks up to the chest and opens it'')\
72'''Kirito:''' ''...Sachi?'' [[ThisIsGonnaSuck You set them to auto-loot, didn't you?]]\
73'''Sachi:''' (''apologetic'') Yeah... I thought it would save time...\
74(''an alarm starts blaring and the room turns red'')\
75'''Kirito:''' Oh, ''yeah.'' We're sprinting to our deaths IN ''RECORD'' SPEED!
76[[/folder]]
77
78[[folder:Films -- Animated]]
79* The Omnidroid in ''WesternAnimation/TheIncredibles1'' is mostly a case of ArtificialBrilliance, showing great tactical acumen and the ability to adapt to anything used against it, but the first version seen (the v08) does have one major moment of this — apparently, its programming never anticipated an enemy ''climbing inside'' the robot itself. When Bob does just that, the Omnidroid attacks itself to get at him, eventually pulling out its own core.
80* ''WesternAnimation/WreckItRalph'': Spoofed with the PTSD-inflicted ''Hero's Duty'' soldier Markowski at ''Tapper's'', who constantly walks head-on into a wall and repeats "We are humanity's last hope... our mission: destroy all Cy-Bugs," as if suffering from faulty routing and looping sound files.
81[[/folder]]
82
83[[folder:Films -- Live-Action]]
84* ''Film/JumanjiWelcomeToTheJungle'': Since the movie [[TrappedInTVLand takes place inside a video game]], this trope naturally occurs, with [=NPCs=] always doing the exact same things even if the outside circumstances change. It's most notable with the guards outside of a vehicle shack; Martha tries to [[ShowSomeLeg distract them by flirting]], but they have absolutely no response beyond their [[WelcomeToCorneria stock answer phrases]] because they weren't programmed to do or say anything else. She ultimately solves the problem by beating up the guards instead.
85* In ''Film/{{Us}}'', when [[EvilDoppelganger the Tethered]] start attacking Josh and Kitty's house, Kitty calls for help by telling her home AI assistant Ophelia to call the police. Instead, Ophelia, in one of the film's most [[BlackComedy darkly humorous moments]], starts playing "Fuck tha Police" by Music/{{NWA}}. [[spoiler:Her Tethered clone Dahlia slits her throat soon after.]]
86[[/folder]]
87
88[[folder:Live-Action TV]]
89* In the opening of ''Series/ScreamTheTVSeries'', Nina attempts to call 911 when Ghostface is attacking her, but because her hands are wet and can't operate her phone's touch screen, she has to use the voice commands to do it. The phone mishears her request to call 911 as "call Pottery Barn".
90[[/folder]]
91
92[[folder:Web Original]]
93* Parodied in ''WebVideo/EpicNPCMan'' with The Guard. He's [[TisOnlyABulletInTheBrain taken an arrow to the head]] (and [[FailedASpotCheck not even noticed]]), been killed by an Assassin whilst distracted, and [[ConspicuouslySelectivePerception had a bucket put on his head]] so a player could steal from the shop, [[ImpossibleThief has his uniform stolen off him]], and wound up in the town lake for one episode.
94[[/folder]]
95
96[[folder:Western Animation]]
97* ''WesternAnimation/GlitchTechs'': InUniverse, Glitch intelligence is usually related to their base programming, so they tend to act as if they're still in their game. While this is why [[AIIsACrapshoot most Glitches are dangerous]], since they run by video-game logic and don't comprehend the dangerous consequences of their actions, or they see real-life creatures and objects as things from their game. It also means that they tend to still fall into the patterns that they followed in said games, like periodically exposing a weak point.
98[[/folder]]

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