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1[[quoteright:300:[[WesternAnimation/TheBraveLittleToaster https://static.tvtropes.org/pmwiki/pub/images/blt-10_5178.jpg]]]]
2[[caption-width-right:300:Unplugged and all.]]
3%% Image Pickin' conversation: https://tvtropes.org/pmwiki/posts.php?discussion=73wohybx4ged8znzdjpbnqk6
4->''"The boulder helped, too. He only had to push it a little. Mostly it crawled on its own. That was nice, but he wished it wouldn't moan so. Boulders shouldn't moan. Especially not in French. It wasn't fair to make him listen to it."''
5-->-- '''Creator/DavidBrin''', ''[[Literature/{{Uplift}} Sundiver]]''
6
7It's common in media to allow inanimate objects the power of motion. Sometimes this is done for plot reasons. Sometimes this is done to add an element of surprise or the supernatural to a work. Whatever the reason, this trope is for when typically inanimate objects are self animated in a work.
8
9When this happens, it is always obvious to the viewer and to any characters aware of the process. Depending on the object and whether there's a {{Masquerade}} going on, it might be obvious to everyone. Often objects that have this trope applied to them are anthropomorphized to a degree. Normally they are just given faces, but they may also be able to interact with their environment and hold things in ways that you wouldn't think a sofa would be able to.
10
11How and why this happens varies from work to but there are some common variations:
12* They were always animate to begin with, but they often have to maintain a {{Masquerade}}. In that case this will generally hold true for all the same objects or to put it better the representatives of their kind.
13* [[LoveImbuesLife They were made animate]] by ThePowerOfLove or another strong emotion.
14* They absorbed some kind of AppliedPhlebotinum, are HauntedTechnology, or AWizardDidIt. (See also InstantAIJustAddWater.)
15* They are transformed biological lifeforms.
16* They are possessed.
17* They exist for a long time, such as 100 years. [[note]]This is predominantly a Japanese concept; see the Tsukumogami section under {{Yokai}} for examples.[[/note]]
18* Or the RuleOfFunny is simply in effect.
19
20Compare CompanionCube, which isn't animate at all but which is treated as if it was, and AnimateInanimateMatter and its subtropes, when instead of a discrete object it's a mass of normally inert matter. When they have a voice and fulfill a sidekick role to a bunch of humans, they're a TalkingApplianceSidekick.
21
22These guys are also the main characters of ObjectShows, to the point they're the [[TropeNamers trope namers]].
23
24Supertrope of:
25[[index]]
26* AnimatedArmor
27* AnthropomorphicFood
28* AnthropomorphicTypography
29* AnthropomorphicVice
30* BalloonOfDoom
31* BooksThatBite
32* {{Cumulonemesis}}
33* EerieAnatomyModel
34* EggFolk
35* EverythingDances
36* FlyingBooks
37* {{Golem}}
38* LivingClothes
39* LivingCurrency
40* LivingDrawing
41* LivingDustBunnies
42* LivingFigurehead
43* LivingHat
44* LivingStatue
45* LivingStructureMonster
46* LivingToys
47** SlidingScaleOfLivingToys
48** VengefulAbandonedToy
49* LoveImbuesLife
50* TheManInTheMoon
51* MonstrousGerms
52* TheOldNorthWind
53* OurAlebrijesAreDifferent
54* SnarkyInanimateObject
55* SpermAsPeople
56* TalkingApplianceSidekick
57* TalkingPoo
58* TalkingWeapon
59** WeaponWieldsYou
60* SapientHouse
61* SentientStars
62** TheFaceOfTheSun
63*** SinisterSentientSun
64* SentientVehicle
65** SapientShip
66** SapientTank
67** LivingShip
68* {{Snowlems}}
69* TerrifyingTiki
70[[/index]]
71Not to be confused with WebAnimation/AnimatedInanimateBattle.
72----
73!!Examples:
74
75[[foldercontrol]]
76
77[[folder:Advertising]]
78* [[https://www.youtube.com/watch?v=NUNUwmi9OWg This 1998 commercial for Heinz Ketchup]] has living tomatoes squeezing themselves into ketchup.
79* The Parkay ads with the talking Parkay container.
80* Mr. Bag from the Rally's/Checker's commercials.
81* hh from the Advertising/{{Hhgregg}} commercials is a sentient version of an hhgregg paper ad.
82* The Talking M&Ms in commercials for Advertising/MAndMs.
83* ''Advertising/NipperAndGramophonesChristmasTales'': Due to being promoted to mascot status, Gramophone now has movements and body language reminiscent of [[Creator/{{Pixar}} Luxo Jr.]]
84[[/folder]]
85
86[[folder:Anime & Manga]]
87* Beatrice from the manhwa ''13th Boy'' is a walking talking cactus with a face. He only talks and moves when around Hee-So Eun, the main character. Hee-So wonders if he's some sort of mutation. [[spoiler:The truth is that Beatrice was given a heart by her first boyfriend Whie-Young Jang, who possesses a mysterious magical power. He did something similar to his friend Sae-Bom's stuffed rabbit Mr. Toe-Toe, though he is no longer "alive."]]
88* Where to start with ''Manga/BoboboboBobobo''? The main characters include egotistical confectionery Don Patch; the soft-serve ice-cream-headed Softon; walking jelly mold Jelly Jiggler, and Torpedo Girl. Non-main characters include hamburger men, the Dynamite Brothers, a green onion man (or is he garlic?), and talking fries and chocolate.
89* Many, many standard-grade Appmon in ''Anime/DigimonUniverseAppMonsters'' look like everyday objects with faces and limbs and are usually named after the objects they resemble. Watchmon is a talking watch, Resshamon is a train with a face, Callmon is a robot made of old cell phones, and so on.
90* ''Anime/DokiDokiPreCure'': Silver Clock from the movie. [[spoiler:There's also Clarinet, who is the true villain of that movie.]]
91* Short anime ''[[https://www.imdb.com/title/tt3962656/?ref_=fn_tt_tt_3 Gôruden Taimu]]'' involves several of these attempting to escape from a junkyard.
92* In ''Webcomic/HetaliaAxisPowers,'' there's one instance where [[PsychopathicManchild Russia's]] ScarfOfAsskicking comes to life and tries to ''strangle'' [[SitcomArchnemesis America]]. Notably, there have also been times that Russia has proclaimed that the scarf is a part of his body, and thus, he cannot remove it, and he does wear it near-constantly.[[note]] There are a few pieces of art where he's not wearing it, one in which he's wearing bandages around his neck.[[/note]]
93* ''Manga/HoshinEngi'' has supernatural humans, animals, and objects; one mischievous spirit turned out to be that of a biwa and was able to return to human form once she absorbed enough moonlight.
94* In what may be the single most meta example of this trope, the inside cover for volume 3 of ''Manga/KaguyaSamaLoveIsWar'' depicts the inside covers for the previous two volumes as schoolgirls (complete with SailorFuku) in a LoveTriangle. And then the inside back cover does the same thing, [[DrosteImage only with itself]].
95* Moe from ''Manga/LoveHina'' - see the Japanese example in Myth and Legend, below.
96* In ''Manga/MyHeroAcademia'' this is the Quirk of Mimic, one of the top members of the {{Yakuza}} group the Hassaikai. He can "inhabit" an object up to the size of a refrigerator (or larger with the help of certain drugs) and move it freely as if it were his own body.
97* In the very first chapter of ''Manga/NightmareInspector'', Hiruko solved the mysterious cause of a little boy's nightmare. The boy had had a nightmare in which he tried to reach his beloved Mistress, but never could because she is somewhere down there and the only thing between him and her is a seemingly endless downward staircase. It turns out that that stair case is a metaphor for how he could never really see her or even touch her, because she was a human, and he was a lonely weather vane on the roof who could only ever watch her from above and afar.
98* The characters in ''Spoon-hime no Swing Kitchen'' from ''Series/OkaasanToIssho'' are kitchen objects that come to life every night.
99** ''Boku no Tomodachi'', also formerly seen on ''Okaasan to Issho'', has animated appliances as major characters.
100* ''Anime/OkusamaWaMahouShoujo'' has several of the household items in Ureshiko's home be alive, thanks to her magic.
101* ''Manga/OmamoriHimari'' has Lizet [[spoiler:who is actually a tea cup]]. To be precise, she's a Tsukumogami, and object that became living after 100 years of use and love.
102* ''Manga/OnePiece'':
103** The kingdom of Dressrosa is inhabited by LivingToys, who live peacefully alongside humans. [[spoiler:Except said "peace" is a farce held up by Donquixote Doflamingo; the toys are humans (and animals) who have been transformed by Sugar, one of Doflamingo's underlings. Thanks to her and his own power and influence, Doflamingo is able to mantain an iron grip on the country. Fortunately, all of the toys are returned to normal during the arc thanks to Usopp, throwing Doflamingo's influence over Dressrosa down the crapper and exposing the truth.]]
104** Totto Land, the territory Big Mom rules over, is full of animated objects, such as Big Mom's own singing ships, the sleepy doors of said ships, food exclaiming how delicious they are, flying carpets, and much more. [[spoiler:They were created from Big Mom's Devil Fruit ability. It allows her to take pieces of a person's soul or lifespan, and put them in inside inanimate objects to make them alive and sentient (As well as make live animals anthropomorphic). Thanks to this huge number of objects and soldiers at her beck and call, she has eyes and ears all over her turf.]]
105* While ''Anime/PrettyCure'' monsters differ in name and appearance, they tend to some inanimate object turned into a monster.
106* In ''Manga/ServantXService'', the pink stuffed bunny that appeared every now and then turned out in episode 4 to be no mere SeriesMascot, but the ''section manager himself''! Who is apparently so {{sh|rinkingViolet}}y that he had to resort to working via a remote controlled bunny....
107* In ''Manga/PandoraHearts'', [[spoiler:Oz the B-rabbit]] used to be a pair of ordinary stuffed toys. The Abyss gave the dolls a shared consciousness.
108* Kenjirou Isshiki of ''Anime/VividredOperation'' has his consciousness transferred to a stuffed otter for most of the series.
109* The 2018 anime ''We Rent Tsukumogami'' is set in a lending shop [[note]]a place that rents out items that people can't afford outright, or don't want to risk buying in case of fire[[/note]] in Edo (17th-19th century Tokyo). The shop has five separate tsukumogami amongst it's stock, which take on animal or humanoid forms when they're not being inanimate. During the series, they encounter several others as well.
110[[/folder]]
111
112[[folder:Asian Animation]]
113* In episode 35 of ''Animation/HappyHeroes'', the gang meets an anthropomorphic piece of wood who grants wishes. In episode 20 of Season 2, Doctor H. finds a similar [[GenieInABottle bottle genie]]... that is, to say, it's literally a sentient bottle. Both are similar enough in appearance that Big M., who originally found the bottle, even [[ContinuityNod mentions the wishing wood]] when he first encounters the bottle genie.
114* In episode 2 of ''Animation/PleasantGoatAndBigBigWolf'', Mr. Slowy invents a serum that causes any object it touches to become a strict teacher without changing its appearance. It works too well, causing the affected objects to become outright violent towards the goats.
115* ''Animation/PleasantGoatFunClass: The Earth Carnival'' episode 15 features a talking lamp, like the ones you'd see a genie appear out of in fictional tales, who takes the goats to a desert to play hide and seek with him.
116* ''Animation/SatelliteGirlAndMilkCow'': Merlin is a living roll of toilet paper with limbs and a face on the paper.
117* ''Animation/SayHiToPencil''. In case the title of the show didn't already clue you in, the main character is a sentient pencil. And he happens to live in a world populated by sentient pens.
118* ''Animation/SimpleSamosa'':
119** In "Hakka", when Samosa enters the mysterious castle, he grabs a lantern to give him light and finds out that the lantern is sentient. A sentient tea kettle and handheld mirror soon join it.
120** In "Khelo Samosa", the Game Master looks like a coin.
121[[/folder]]
122
123[[folder:Card Games]]
124* "Art/MysticalMedleysAVintageCartoonTarot": Being an {{homage}} to [[InkBlotCartoonStyle rubber hose-style animation]], a lot of the characters present are inanimate objects given faces and limbs.
125[[/folder]]
126
127[[folder:Comedy]]
128* ''Series/TheColbertReport'': [[http://www.colbertnation.com/the-colbert-report-videos/247151/august-19-2009/barney-frank-refuses-to-talk-to-a-dining-room-table Stephen is defeated in a healthcare reform debate by a table and a desklamp.]] He is the only one who can hear them though.
129[[/folder]]
130
131[[folder:Comic Books]]
132* ''ComicBook/TheAutumnlandsToothAndClaw'': There is Magister Eikhoun's animated chair which Learoyd uses as a mount for a time.
133* ''ComicBook/DarkWeb'': The demons of Limbo and the realm's energies bring tons of inanimate objects to life, so we get things like Forge saving a man from being eaten by a hot dog cart, Ms. Marvel fighting toilets, Firestar, Iceman, and Spider-Man taking on the Rockefeller Center's Christmas tree, the Jersey City Mosque becoming fed-up with its congregation and running away, a pair of jackhammers proclaiming their undying love for one another, and Spidey using a whiny scooter in his first fight with Chasm and shrieking Christmas trees in his fight with Venom.
134--> '''Jameson:''' I just saw a yellow cab shiv an Uber over a passenger.
135* ''ComicBook/DoctorStrange'': DependingOnTheWriter, the Cloak of Levitation has the ability to move on its own and can also grasp and hold things like a second pair of hands. In [[Franchise/MarvelCinematicUniverse the MCU]], it is explicitly sentient (the Ancient One describes it as "a fickle thing"), capable of moving and thinking on its own - as it demonstrates when it first protects Strange from Kaecillius, then [[SilentSnarker (almost irritably)]] points him at something to use against the EvilSorcerer. It even wipes his tears. Its "personality," as per WordOfGod, was explicitly based on the Magic Carpet from ''WesternAnimation/{{Aladdin}}''.
136* ''ComicBook/{{Perky}}'' stumbles over these in his travels a lot, from the sentient rocks of Rock Land, to multiple cases of LivingToys, to the humanoid playing cards of the Land of Poker, to the living musical instruments that inhabit the Land of Music, [[LongList to the animate medicine bottles of Medicine Isle, to the living soaps in “World Of Soap”, to the sentient tools of Carpenter Land, to some other living tools in “On The Moon”…]]
137* ''ComicBook/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: Dr. Psycho uses several of the objects in the Dough Museum to form semi-illusionary puppets to attack the Holliday Girls and later Steve Trevor and Diana.
138* ''ComicBook/XMen'': Most items in New York became vaguely sentient and capable of movement during the X-Men crossover ''ComicBook/Inferno1988'' due to demonic possession: cars driving on their own, air vents and mailboxes turning into monsters, and so on. ComicBook/SpiderMan even had to fight the Macy's Parade balloon of himself!
139[[/folder]]
140
141[[folder:Comic Strips]]
142* ''ComicStrip/{{Peanuts}}'': Linus's security blanket starts stalking and attacking Lucy in one series of 1965 strips.
143[[/folder]]
144
145[[folder:Eastern Animation]]
146* ''Animation/TheKey'': The grandfather's tools are alive, inexplicably enough. They rescue him from being transformed into paper (ItMakesSenseInContext), disappear for most of the film, and then return at the end when he teaches his grandson how to use them.
147[[/folder]]
148
149[[folder:Fairy Tales]]
150* This occurs in tale type ATU 425B, "Son of the Witch" (previously, "The Witch's Tasks"), a subtype of the more general type ATU 425, "The Search for the Lost Husband", of the international Aarne-Thompson-Uther Index, and also in former tale type [=AaTh=] 428, "The Wolf": the heroine finds herself at the mercy of her husband's mother (a man-eating creature or sorceress), and has to perform tasks for her. One of the tasks is to visit her sister (who lives in Hell in Scandinavian variants), and get from there something (usually, a box or casket, but it may also be a comb or tamis). Advised by her husband, she treats the sorceress's sister's guardians/servants with kindness: compliments a crooked tree, drinks from a dirty stream, oils the hinges of a door or gate, etc. When the heroine escapes from the sorceress's sister's house, the servants are ordered by their mistress to stop her, but they say that, due to heroine's kindness, they will let her go.
151** ''[[https://www.gutenberg.org/files/2198/2198-h/2198-h.htm#chap28 The Golden Root]]''
152** ''[[https://www.gutenberg.org/cache/epub/23634/pg23634-images.html#Page_1 The King of Love]]''
153** ''[[http://www.mythfolklore.net/andrewlang/187.htm Prunella]]''.
154[[/folder]]
155
156[[folder:Fan Works]]
157* ''Fanfic/AnchorFoal'': After his first meeting with Fleur, Discord sneaks into the Canterlot Archives to learn about dating, doing so through bringing the books in the relevant section to life and having them lecture him on the subject. This quickly turns frustrating: while the books agree on what dating is, none of them can reach a consensus on ''how'' to do it, and he soon restores them to normal -- with the exception of a harem fantasy novel which wasn't even supposed to be in that section. (One of the junior Archivists had been reading it on the sly.) He winds up taking that book with him as a declared "research assistant." It's capable of speech and getting headaches without the benefit of having an actual head, it's a female, and as of Chapter 10, he's named her Harem Fantasy.
158* In the fanfic ''Fanfic/TheAnnoyingMoleAHetaliaTrollfic'' Austria's mole is alive, and as you can guess, it is very annoying.
159* The Volleyball of Terror from ''Fanfic/CalvinAtCamp''.
160* In ''Fanfic/TheDarkerKnight'', the television comes to life and teams up with Batman.
161* In ''Doctor Who in Nine Easy Steps'', the Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe is known thoughout as "[[Creator/SimonPegg Simon Pegg's evil ceiling]]".
162* ''Fanfic/FateRevelationOnline'': Keita's familiars are furniture that move around in a cross between doll-making and carpentry. Ilya discusses the advantages and disadvantages of using furniture; as they were never alive they can never grow too independent, meaning Keita has to micromanage them, but on the other hand he doesn't have to worry about a TurnedAgainstTheirMasters situation. There's also the fact that [[ConfusionFu very few people or monsters know how to react when a bunch of animate furniture start attacking them]].
163--> And then an upright closet made of dark hardwood burst through the trees, rocking rapidly back and forth as it twisted to ambulate forward.\
164It took Kirito much longer to raise his sword in a guard than it should have.
165* Many of the denizens in ''Fanfic/InfinityTrainBlossomingTrail'' (and also its prequel and sequel) are this. The most prominent one is Lexi, one of Chloe's denizen partners, who is actually a flying talking book who usually has a humanoid appearance by separating his papers.
166* The fangame ''[[VideoGame/CognitiveDissonance Mother: Cognitive Dissonance]]'' starts similarly. After making Alinivar go back in his cave to get a gold rock, there's a crash and his own piece of artwork comes to life to attack him. He then has to fight flowers after a second crash, and the objects only become weirder from there.
167** ''VideoGame/Mother4'' shows in its trailer one of your enemies is a living, brown Autumn leaf.
168* In ''WesternAnimation/TheLoudHouse'' fanfiction ''Fanfic/TheNightmareHouse'', Mr. Coconuts can talk in Luan's nightmare.
169* ''VideoGame/OffbeatInTempo'' has various objects, including everyday items as mundane as a fridge or cakes, animated by magic. They are aggressive, unfortunate for anybody to come across them.
170* In ''Fanfic/TheParselmouthOfGryffindor'', there are quite a few of these in the Wizarding World, and naturally Hermione is campaigning for their rights as well. The most obvious one is the Sorting Hat, but there is also Rita Skeeter's Quick-Quotes Quill and various others.
171* In ''Fanfic/WithStringsAttached'', Brox's scheme to restore monsters to Baravada centers on a spell that turns inorganic objects into living creatures. The GhostCity of Ehndris is subsequently filled with "Nasty Bits," as [[TheNicknamer the four dub them]]—everything from little crab-like chunks of walking concrete and clumps of glass shards that act like spiders, to boulders with tentacles and fangs, to stone columns with vertical mouths, to living bedframes. Valuables like gems and swords aren't affected though.
172[[/folder]]
173
174[[folder:Films -- Animation]]
175* ''WesternAnimation/{{Aladdin}}'': The Magic Carpet is one.
176* ''WesternAnimation/BandsOnTheRun'': The main characters are all sentient rubber bands.
177* In ''WesternAnimation/BeautyAndTheBeast'', while the prince was turned into the Beast, his servants were transformed into objects based on their job by the vengeful enchantress. They also pretend to be regular objects around strangers.
178* Creator/BevanfieldFilms' adaptation of ''Beauty And The Beast'' has a [[NightmareFuel rather unsettling]] talking clock, and a statue of a frog that blinks and looks around on its own. Neither's presence is explained.
179* ''WesternAnimation/{{Bikes}}'': Acting as comic relief in the film are a few living air pumps which bear a bizarre resemblance to [[Franchise/DespicableMe Minions]].
180* ''WesternAnimation/{{Brave}}'': The witch's broom sweeps by itself. It tries, unsuccessfully, to hide from Merida when she arrives at the cottage.
181* ''WesternAnimation/TheBraveLittleToaster'': All the electrical appliances are sapient and with their own personality. The protagonists got attached to their "master".
182* ''Franchise/{{Cars}}'' is about a world of {{Sentient Vehicle}}s who take the roles of humans.
183* ''WesternAnimation/{{Dumbo}}'': Casey Jr., the circus train.
184* Screwy the baseball and Darling the baseball bat from ''WesternAnimation/EveryonesHero''.
185* ''WesternAnimation/{{Fantasia}}'': Mickey the Sorcerer's Apprentice (no, not [[Film/TheSorcerersApprentice that one]]) animates some brooms to help him out. It does not go smoothly.
186* ''WesternAnimation/Fantasia2000'': "The Steadfast Tin Soldier" features the titular soldier, a music box ballerina, and a jack-in-the-box, all inexplicably alive.
187* Obscure Spanish AllCGICartoon ''Glup'' has these make up approximately 95% of the cast.
188* Creator/GoldenFilms was fond of this trope. Most of the time they never explained exactly why the objects came to life:
189** Melody's (Not [[AdaptationNameChange Esmeralda]] in their version) Instruments are alive, and tend to upstage the "Lead" Characters, in their version of ''WesternAnimation/TheHunchbackOfNotreDameGoldenFilms''. The most explanation we get is that she has some vague magic. (She also brings prison bars, stone blocks from a wall, piles of straw, and a mop and bucket to life for a song sequence, though they go back to normal afterwards.)
190*** A stained-glass window also blinks and follows people with its eyes.
191** Pocahontas' canoe in ''WesternAnimation/PocahontasGoldenFilms''.
192** Prince Edward's possessions in ''WesternAnimation/ThePrinceAndThePauper1995''
193** The ones in ''WesternAnimation/PrincessCastle'' are actually all [[ObjectShifting transformed humans]]. [[WesternAnimation/BeautyAndTheBeast Sound familiar?]]
194* In ''WesternAnimation/LegendsOfValhallaThor'', Mjolnir — here called "Crusher" — has a face and a personality all his own.
195* Little Light and the few other Christmas ornaments from ''WesternAnimation/TheLittlestLightOnTheChristmasTree'' are examples of non-living things that magically came to life. Most of them are TheVoiceless (except for Little Light, [[TheSingingMute who was mute until his song number]] and the ballerina ornament, who was mute aside from a brief cry)
196* Creator/{{Pixar}}'s corporate logo is the titular lamp from their animated short ''WesternAnimation/LuxoJr'' It appears in the opening title of all of their films.
197* Due to its abstract nature, ''WesternAnimation/TheMindsEye'' film series is full of these. %%note: Since there are so many examples, and to avoid confusion, only examples found in all known versions are listed. That means the original and RadioShack versions of The Mind's Eye and Beyond. It is not known whether The Gate and Odyssey had different versions like these, so we'll focus on the known versions for now.
198** In ''The Mind's Eye'' segment "Heart of the Machine", clusters of gears turn and morph themselves, and later a "character" made of four sticks and four circles explores a plateau with several moving structures.
199** ''Beyond''
200*** In the segment "Seeds of life", trees are able to move as if they had muscles or motors.
201*** The segment "Brave New World" [[BookEnds starts and ends]] with flying square tiles.
202*** "Windows" features objects in an artist's room floating in the air and leaving the room.
203** ''The Gate'' segment "Nuvogue" shows couches, tables, a floor, and walls assembling themselves into a living room.
204** ''Odyssey'' segment "Out of Step" features hammers all banging on a steel bar in unison. [[BrickJoke They appear again just before the credits]].
205** Shared between installments:
206*** Pens and other drawing utensils float and draw on their own in ''The Mind's Eye'' and ''The Gate''.
207*** Various structures build themselves in ''The Mind's Eye'', ''The Gate'' and ''Odyssey''
208* Trippy 1987 film ''WesternAnimation/RockOdyssey'''s narrator is an animate jukebox.
209* ''WesternAnimation/TheSecretOfAnastasia'' has an inexplicably animated quartet of instruments: A tuba, a harp, a cello, and an accordion. [[spoiler:They're possessed by the spirits of Anastasia's family.]]
210* Merlin in Disney's ''WesternAnimation/TheSwordInTheStone'' owns a whole house of animate furniture, most prominently the tea set with the insolent sugar bowl. He also magically animated a castle's worth of things to clean themselves.
211* ''Franchise/ToyStory'' has all things that qualify as toys being alive and intelligent.
212* In ''WesternAnimation/WreckItRalph'', arcade game characters are alive and have their own society/neighborhood, with their cabinets connected through a power strip.
213[[/folder]]
214
215[[folder:Films -- Live-Action]]
216* ''Film/{{Amelie}}'':
217** When Amelie falls asleep, the animals in the pictures on the wall above her bed come to life and talk about her. Her pig-shaped bedside light then pulls a cord to switch itself off.
218** A set of photos from a photo booth comes alive and talks to Nino. At first, they speak in unison, but then start speaking individually.
219* ''Film/BeautyAndTheBeast2017'': What did you expect from a remake of ''WesternAnimation/BeautyAndTheBeast''?
220* ''Film/EllisInFreedomland'': The appliances in Ellis’s dream are all able to speak, although due to the film’s lack of a special effects budget they can’t really move on their own (aside from being inconsistently able to open and close their doors) and need Ellis to demonstrate their functions.
221* ''Film/ErnestRidesAgain'': Somehow, Ernest mucking around in a construction site with his metal detector causes a nail gun and a power saw to come to life and start attacking him. ItMakesJustAsMuchSenseInContext.
222* One scene in ''Film/ManWithAMovieCamera'' has a tripod and camera that move by themselves.
223* ''Film/NightAtTheMuseum'' has the contents of the museum come to life in secret every night, though the Masquerade seems to have been given up by the sequel.
224* ''Film/TransformersFilmSeries'': Regular appliances became Transformers when exposed to the MacGuffin in the live-action movies.
225* ''Film/WeeSing'': The ''Marvelous Musical Mansion'' is full of these, with varying degrees of anthropomorphization.
226* ''Film/TheWizardOfSpeedAndTime'': The titular wizard's magic causes a large amount of film equipment to animate and begin dancing during his musical number.
227* ''Film/WhoFramedRogerRabbit'': Eddie Valiant's gun and bullets, plus Benny the Cab. And EVERYTHING in Toontown! Even the buildings had eyes, and sometimes mouths.
228** Same case and similar premise with ''Film/CoolWorld''.
229* The killer tire from ''Film/{{Rubber}}''.
230* At the end of ''Film/BedknobsAndBroomsticks'', Miss Price casts the Substitutiary Locomotion spell on an old armory. The result? Animate suits of armor beating up the Nazis. It's ''exactly'' as awesome as it sounds.
231* Everything in ''[[Film/TheWindInTheWillows1996 Mr. Toad's Wild Ride]]''. Even the water!
232* All things Christmas related (toys, christmas cookies, decoration, etc.) in ''Film/{{Krampus}}'' for horror reasons (they can kill you).
233* ''Film/TheMagicCrystal'' is an "ABoyAndHisX"-style fantasy comedy, except the "X" here is a living, sentient piece of crystal who turns out to be from Venus. And could communicate with it's owner, a little boy, via {{telepathy}}.
234* Several objects become animate and violent in Creator/StephenKing's ''Film/MaximumOverdrive'' based on his short story ''Literature/{{Trucks}}'', though it's heavily {{Downplayed}} in that they aren't actually alive, but rather being remote-controlled by aliens ([[SarcasmMode because that apparently makes way more sense than sentient trucks]]).
235* ''Film/TheOogielovesInTheBigBalloonAdventure'' has J. Edgar the vaccuum cleaner, a talking pillow, a talking window... the list goes on and on.
236* Almost every piece of furniture in the cabin in ''Film/EvilDead2'' due to DemonicPossession.
237* It doesn't become apparent until the final scene, but Film/MaryPoppins's umbrella can talk, and it's clearly ''not'' impressed with its owner's attempt to hide her feelings from her charges. (Unfortunately, she ''makes'' it shut up before it can speak its mind.)
238* ''Film/AChairyTale'' is a Canadian short film about a fully sentient chair who refuses to let a man sit in it, zipping continually around the room while the man tries and fails to catch the chair and sit.
239* After Divine and her son Crackers defile the Marble home in ''Film/PinkFlamingos'' the furniture starts rejecting the Marbles' attempts to sit on it.
240* ''Film/SuperXuxaContraBaixoAstral'' has Xuxa talk with Almofadona, a sentient sofa after losing her dog Xuxo.
241* ''Film/SmokeAlarmTheUnfilteredTruthAboutCigarettes'' ends with talking cigarette boxes deciding to run off back to their homes (at tobacco farms) because they don't want to hurt people.
242* ''Taare Zameen Par'': Within the main character's imagination, the film features moving letters, sentient spiders that are formed similarly to letters from both the English language and the Hindi language alongside numbers and mathematical equations and a snake-forming letter S.
243* ''Film/TheLoveBug'' has Herbie, a sentient VW Beetle. The sequels have more {{Sentient Vehicle}}s, and, more interestingly, a sentient orchestrion that communicates by playing song snippets.
244* ''Film/TheRedBalloon'': The film is about a sentient red balloon that follows a young boy around.
245[[/folder]]
246
247[[folder:Jokes]]
248* A rope walks into a bar and orders a drink. The bartender says, "I'm sorry, but we don't serve ropes here." So, the rope leaves. He meets another rope, who says, "I can get that bartender to give me a drink." The second rope enters the bar and orders a drink. The bartender says the same thing he said to the first rope, and the second rope leaves. The first rope is waiting outside for her, and when she leaves, the two ropes see a third rope, who says, "I can get that bartender to give ''me'' a drink." The first two ropes tell him, "No, they don't serve ropes there." However, he undoes his ends and ties himself into a knot, and then enters the bar. The bartender looks at the third rope and asks him, "Are you a rope?" He replies, "No, I'm a frayed knot."
249* A one dollar bill, a five dollar bill, and a twenty dollar bill all die and end up lined up in front of St. Peter, who will decide if they get admitted to heaven or not. The one dollar bill goes up to St. Peter, and St. Peter says, "Oh, you've lived a good life. Go ahead and go into heaven." Then the five dollar bill goes up to St. Peter, and he also waves him into heaven without hesitation. Then the twenty dollar bill goes up to St. Peter, but this time St. Peter looks askance at him and starts typing into his computer. The twenty dollar bill says, "What? What? I've lived a good life! I should be allowed into heaven." St. Peter replies, "Oh yeah? I never saw you in church!"
250[[/folder]]
251
252[[folder:Literature]]
253* Stephen King's ''Literature/{{Christine}}'' is one. Then again, his usage of this trope (from [[Literature/TheShining Killer hedge animals]] to [[Literature/TheMangler laundry machines]]) is so prevalent in his work it has been parodied in WesternAnimation/FamilyGuy, where a Stephen King running low on ideas ([[AffectionateParody implicitly due to this trope and his prolific output]]) is reduced to pitching "Oooh, Scary Lamp!". [[spoiler:The pitch is accepted.]]
254* A large number of the stories in ''Literature/DemonicHousehold'' feature these. Specifically: A cable box in “Are You Still Watching”, a lawnmower in “Mow The Lawn”, an AC unit in “Invitation”, extension cords in “Cords”, an entire tea set (as one entity) in “Shattered Love”, a garbage disposal in “Gamma Ray’s GD Sink”, a toaster in “The Grave Little Toaster”, an oven in “Just Desserts”, a sofa in “Sofa King Tired Of This”, and a chair in “The Overstuffed Chair”.
255* The ''Literature/{{Discworld}}'' books feature multiple animate objects:
256** Pieces of luggage made from sapient pearwood see a fair amount of use in the Agatean Empire because they very usefully follow their owners around. However, ''the'' Luggage, the best-known in the novels, has been noted to be a [[HeroicComedicSociopath little more aggressive]] than its siblings. Judging by some descriptions of The Luggage's trip around the Counterweight Continent, it can also mate and have children.
257** Discworld's trolls and gargoyles are implied to have originated when rocks and statues respectively became animate. The Power Of Faith can also have this effect, as shown in ''Pyramids'' when Dios's snake-headed staff becomes animated.
258** Horace the cheese from ''Literature/{{Wintersmith}}''. He's a wheel of Lancre Blue, which has been established in other Discworld books as being abnormally lively for a cheese under normal circumstances. Since Tiffany Aching, who is ''very'' good with cheese, made Horace, he apparently achieved sapience and started hanging out with the Nac Mac Feegle, who are also small, blue, and belligerent.
259** In ''Literature/{{Mort}}'', Cutwell the wizard has a talking doorknocker. Unfortunately, it's not very welcoming to clients, and also doesn't talk very clearly, on account of having to hold a ring in its mouth.
260* In the story titled ''Une maison des musiciens'' ("A House of Musicians") of the textbook series ''Il était ... une petite grenouille'' ("There Once Was... a Little Frog"), there is a family who lives with sentient household objects: an armchair, a faucet, a radio, etc. The central object character is the piano. When the daughter Pauline plays the piano, it is so soothing that every"one" stops doing what they do to listen to her: the faucet stops dripping and the washing machine stops turning. The son Nicolas's playing is so bad that it hurts the armchair's arms and leaves other objects in pain too. When the piano gets "sick" and won't start playing, the parents have to put him away in the attic, but every"body" feels sorry for the piano who cries all night that he misses being played by Pauline. Eventually the couch and the carpet decide to help him by carrying him back into the living room.
261** Note that in line with the usual illustrative voice acting on the companion cassette tapes, all objects are voiced by male and female actors according to the grammatical gender of the nouns. For example, the armchair and the piano[[note]]le fauteuil and le piano[[/note]] are men, while the radio cassette and the fork[[note]]la radio and la fourchette[[/note]] are women.
262* A few of these show up in Creator/MaryGrahamBonner's ''Magic'' series:
263** ''The Magic Music Shop'' has living musical instruments inhabiting the titular Shop, who are rather eager to educate Minna about the history of music when she stumbles in.
264** In ''The Magic Clock'' there’s the titular Clock (yes, [[ADogNamedDog that’s its name]]), which has TimeTravel powers.
265* In ''Literature/NoNeedForACore'', the dungeon has created both Bookwyrms and Biting Words for its library level.
266* In ''Literature/OlliesOdyssey'', favourite toys come to life (but only for their own kids). But that's not all. When Billy goes out searching for Ollie after Ollie gets kidnapped by Zozo's minions, he finds a whole [[DownInTheDumps junk yard]] full of discarded objects that agree to help Billy out, Ollie meets a sentient tin can after escaping, and in the ruins of the old amusement park, Billy finds the horses of an old merr-go-round, who are also alive.
267* ''Literature/PenelopeAndTheWillfulBlade'': Both Penelope and the Willful Sword are objects animated by magic (a broom and a sword respectively) and are capable of acting autonomously.
268* ''Literature/RoysBedoys'': In “Behave at the Library, Roys Bedoys!”, Roys and his friends listen to a story that involves a talking hat.
269* ''Literature/SpectralStalkers'': Cerod the Minstrel owns a talking harp. Said harp is also a DeadpanSnarker who can inflict curses.
270* ''Literature/TheStrangerTimes'' is printed on an old-fashioned press that seems curiously alive. It looms threateningly over the humans in its presence and gives off a disconcerting sense of being hungry. It also appears to be able to move independent of any human operator or external power source.
271* The titular protagonist of ''Literature/TheVelveteenRabbit''.
272* In ''The Visitmothers'' by Charlie Jane Anders, [[spoiler:the protagonist's bicycle]] ends up becoming one of these. [[ItMakesSenseInContext With wings and lasers]].
273* A variant is seen in the novel ''Brother to Dragons, Companion to Owls''; the protagonist can speak to any inanimate object that has been handled by humans enough. Some of them have... unique... personalities, like the bomb that really, really wants to explode.
274* The title character of the ''Literature/GarrettPI'' series has a painting of a woman named Eleanor that may or may not be inhabited by her ghost. He's the only one who can see it move (since he was the only one who could see her ghost to begin with) and often talks to it, although she never answers.
275** Garrett tends to invoke this trope facetiously, like when he describes tripping over furniture in the dark as if he's being attacked by a homicidal chair. With sixteen legs.
276* ''Everything'' in ''Literature/TheAnnalsOfTheChosen'' can develop to at least an animal's intelligence. In areas dominated by nature, this means EverythingTryingToKillYou unless you [[VirginSacrifice make some sacrifices]], so to speak. Artificial objects are imbued with a desire to fulfill the purpose of their creation, which can still be a bad thing if the objects are [[EvilWeapon weapons]].
277* While Dor from ''Literature/{{Xanth}}'' can't animate, he can still ''talk'' to any inanimate object (and they answer back).
278* The toys in Susannah York (yes, the actress)'s novel ''Lark's Castle'' are inanimate but able to think, until some of them are animated by a "lifestone".
279* In Thomas Baum's ''It Looks Alive to Me!'', the premise is that once the moon rock exhibit was added, all the exhibits shaped like living creatures came to life.
280* ''Literature/TheIceCreamConeCootAndOtherRareBirds'' features many "birds" that are really just {{Animate Inanimate Object}}s that resemble birds.
281* All of the characters in [[Literature/ASeriesOfUnfortunateEvents Lemony Snicket's]] book ''The Latke Who Couldn't Stop Screaming (a Christmas Story)'', including the eponymous latke, a string of lights, a candy cane, and a fir tree. {{Lampshade|Hanging}}d:
282-->"This may seem like unusual behavior for a potato pancake, but this is a Christmas story, in which things tend to happen that would never occur in real life."
283* In the Literature/ChooseYourOwnAdventure book ''Return to Brookmere'', the protagonist is accompanied by a magical talking amulet named the Mouth of Mimulus.
284* The protagonist of Creator/SeananMcGuire's ''Literature/VelveteenVs'' stories has this as a superpower, though it only works on inanimate objects that have been made to look like living things. She can also modify them to an extent to give them weapons, i.e. a stuffed bunny rabbit growing claws and sharp teeth when she brings it to life to combat her enemies.
285%%* The Dragons of Wayward Crescent from ''Literature/TheLastDragonChronicles''.
286* ''Literature/TheEmeraldCityOfOz'' reveals that among the many oddities in the land of Oz is Utensia, the kingdom populated by animate kitchen utensils (as well as other cooking things like saucepans and kettles). They mainly serve as a {{Wacky Wayside|Tribe}} HurricaneOfPuns.
287* In ''Literature/Twisted2010'' all the living amusement park rides (except red coasters) began as ordinary rides that were destroyed or put into storage in the human world become living creatures in the Amusement Park Between. It's also mentioned that the stuffed animals won as prizes come to life, but never shown.
288* Many stories by ''Creator/HansChristianAndersen'' contain inanimate objects talking to each other.
289* Merlyn in T.H. White's ''[[Literature/TheOnceAndFutureKing The Sword in the Stone]]'' (1939) has a set of dishware that talk and clean themselves. Chapter 3: "At this all the china and cutlery scrambled down off the table, the cloth emptied the crumbs out of the window, and the napkins folded themselves up. All ran off down the ladder, to where Merlyn had left the bucket, and there was such a noise and yelling as if a lot of children had been let out of school. Merlyn went to the door and shouted, 'Mind, nobody is to get broken.' But his voice was entirely drowned out in shrill squeals, splashes, and cries of 'My it is cold,' "I shan't stay in long,' 'Look out, you'll break me,' or 'Come on, let's duck the teapot.'" Expanded on in the Disney animated film based on this work.
290* The scraps from ''Literature/TheKrockman'' count, seeing as they are formed broken souls merging with inanimate objects (or in some cases, a forgotten ideal) and taking on a child-like form.
291* In Creator/EnidBlyton's short story "The Determined Dustbin", the dustbin of the title becomes animate after its owner throws away a pair of shoes enchanted with a get-about spell. The spell transfers to the dustbin and gives it the power to move.
292* In ''Literature/{{Warbreaker}}'', this is what Awakeners do. By gathering large amounts of [[LifeEnergy Breath]] from living people, they can imbue that Breath into an object, along with a Command, to make it carry out that Command until the Awakener reclaims the Breath. Generally these commands are fairly simple, just a few words or a short sentence, and cannot be changed once given, although [[OurZombiesAreDifferent Lifeless]], created by Awakening a dead body, can follow more complex commands and be given new ones.
293* The Eli Monpress series by Rachel Aaron has this in spades. Every object in the universe has its own spirit, and the 'magic' used by protagonist is mostly about convincing the spirits to do what you want them to. The older or 'greater' the spirit, the more intelligent and stronger they are. Mountains are pretty much demigods.
294* Impy Ink, Uppy Umbrella, Vase of Violets from ''Literature/{{Letterland}}'' are talking objects.
295* ''Literature/TheYellowBag'': Par for the course for a MagicRealism novel, Raquel is able to communicate to varying degrees with several inanimate objects, including the Safety Pin, the Umbrella, and the bag's zipper.
296* In the ''Literature/YoungWizards'' book ''So You Want to Be a Wizard?'', the protagonists end up in a pocket-universe version of Manhattan which has no human inhabitants, but where everything from cars to elevators to fire hydrants is animate, and mostly malevolent. One of the characters gets bitten by a ''keyhole''!
297* Music/PattiSmith describes doing this in her recent memoirs ''M Train'' and especially ''Year of the Monkey''. Playing with her own hypersomnia, she gives her real and dream experiences equal value and has conversations with everyday objects. ''Year of the Monkey'' leads off with an argument with a hotel sign. (It's the Dream Inn in Santa Cruz, but she had mistakenly referred to it as the Dream Motel, and the sign snappily corrects her; then its snarky voice follows her around through her travels.) She also talks to a bedspread at one point, but says they're "impossible to turn off" so she doesn't want to get in an argument with it.
298[[/folder]]
299
300[[folder:Live-Action TV]]
301* ''Series/DoctorWho'':
302** The Nestene Consciousness' Autons. Department store mannequins are the most famous type, but they can be made to resemble any object made of plastic, including an evil doll, a man-eating trashcan, a comfy chair of doom or its most impressive accomplishment: real people.
303** The Weeping Angels as a special example, in that they have always been animate, but can only move when no one is watching them. They ''most frequently'' take the form of [[LivingStatue ultra-creepy statues]], but ''anything'' that holds the image of an angel can ''become'' an angel if one of them is close. So a photograph, a TV screen, or even a sketch might come alive. Don't put them near other statues.
304** This seems to be a feature of Time Lord technology. In their earliest days, they created the living metal validium; the Hand of Omega, a quasi-sentient stellar manipulator; and the Moment, the galaxy eater, a weapon so powerful [[LivingWeapon the operating system became sentient]]. Their most famous examples of living technology, however, are the [=TARDISes=], LivingShip time machines.
305* Inverted in ''Series/{{Soap}}'': Bob is strictly a ventriloquist doll but often characters will forget and talk to him like he's a separate character from Chuck, the one who controls him. The OnlySaneMan, Benson, is one of the few who never gets confused.
306* This is the entire premise of the Creator/BryanFuller show ''Series/{{Wonderfalls}}'', though only the main character can see them.
307* ''Series/{{Haven}}'':
308** An episode has machines start acting on their own and killing people. Turns out [[spoiler:they were all repaired by a [[DifferentlyPoweredIndividual Troubled]] mechanic who is unaware of his "uniqueness"]].
309** Another episode has stuffed animals [[spoiler:and people]] come alive.
310* ''Series/MontyPythonsFlyingCircus'' featured a race between a wash basin, a water closet pedestal, a sofa, Joanna Southcott's box, a hat stand and a lamp. Affected in stop-motion animation as opposed to the form Terry Gilliam employs.
311%% ZCE * Metaroids in ''Series/TokumeiSentaiGoBusters''.
312* Most supporting characters in ''Series/OkaasanToIssho'' 's ''Monoran Monoran'' are tsukumogami, such as a post box, magnifying glass, and three alarm clocks.
313* In ''Series/InaiInaiBaa'', some of U-tan's friends are a toy box, a superhero toothbrush, a pink blanket, a tissue box girl, and a toilet king.
314* ''Series/{{Freaky}}'' has an episode called "Signs". Guess what moves?
315* Almost literally everything in ''Series/PeeWeesPlayhouse'' including but not limited to Chairy, Floory and a window box of talking flowers.
316* ''Series/TheTwilightZone1959'':
317** In "[[Recap/TheTwilightZone1959S1E34TheAfterHours The After Hours]]", the department store mannequins have the ability to come alive. Every month, one of them leaves the store and goes to live as a human.
318** Played with in "[[Recap/TheTwilightZone1959S4E13TheNewExhibit The New Exhibit]]". [[spoiler:Emma Senescu, her brother Dave and Ernest Ferguson are seemingly killed by the wax figures of UsefulNotes/JackTheRipper, Albert Hicks and Henri Landru respectively but the ending raises the possibility that Martin Senescu himself may have killed them.]]
319* ''Series/TheTwilightZone1985'': In "[[Recap/TheTwilightZone1985S2E4 The After Hours]]", the department store mannequins have the ability to come alive. Every month, one of them leaves the store and goes to live as a human.
320* ''Series/YoungSheldon'': In "Mitch's Son and the Unconditional Approval of a Government Agency", Sheldon dreams that the envelope with the check for the IRS is talking to him, telling him to take out the check.
321[[/folder]]
322
323[[folder:Music]]
324* In the ''Music/PreschoolPopstars'' song "Before I Go to Sleep", the stars all have faces.
325* Music/SenorWooly subverts this in the song "Billy la Bufanda". It looks like Billy the scarf can see, move, eat, etc., but it's always revealed that he's just an ordinary scarf who can't do any of these things.
326* The Music/TheyMightBeGiants song "Birdhouse in Your Soul" is sung from the viewpoint of a (presumably) sentient nightlight.
327[[/folder]]
328
329[[folder:Myths & Religion]]
330* The [[Myth/ClassicalMythology Greek myth]] of the musician, poet and prophet Orpheus, who was taught by the god Apollo to play music so beautifully that he could tame animals, soothe stormy weather, and bring inanimate objects to life.
331* The myth of Pygmalion and Galatea, told by Ovid, which makes this trope OlderThanFeudalism.
332* According to a Japanese legend, objects that have been used for a hundred years (teapots, umbrellas, etc) can come alive, and are known as ''tsukumogami''. FridgeLogic waves away some problems by explaining electricity repels such creatures, hence modern examples are rare. Also serves as a commentary to the effect that people don't really save things for that long anymore, and our current culture of short-use products doesn't allow for items to survive that long in the first place.
333[[/folder]]
334
335[[folder:Pinballs]]
336* Creator/BallyMidway's ''[[Pinball/MrAndMrsPacManPinball Mr. & Mrs. Pac-Man Pinball]]'' includes a fire hydrant complete with eyes, a nose, a mouth, and hands (with WhiteGloves, no less).
337[[/folder]]
338
339[[folder:Puppet Shows]]
340* ''Series/TheBigGarage'': Any character that isn't [[SentientVehicle the taxis or Rusty]] is some other kind of object. To give a few examples: Pump, the taxis' mentor, is a gas pump; Scrap is a trash compactor who lives in a scrapyard near the Big Garage; and Tooly, a toolbox who qualifies as this himself, works using sentient wrenches known as the Spanners.
341* ''Series/CuriosityShop''
342** The Computer, Granny TV, and Hudson the Rock are all living objects of some kind, though none of them can move.
343** One episode has a stop-motion segment (animated by Creator/GeorgePal of ''WesternAnimation/{{Puppetoons}}'' fame) in which tools come to life and perform a ballet.
344* ''Series/TheHoobs'' has the Motorettes, sentient motors with a passion for singing.
345* ''Series/IrisTheHappyProfessor'': Piano is a sentient... well, piano.
346* ''Series/TheMuppetShow''
347** The Singing Food, which are all vegetables with faces, including an incredibly cute head of cauliflower. In the award show episode, they end up in competition for Best Performance by an Inanimate Object or Group of Inanimate Objects with the Talking Luggage and the Dancing Mountains (who are not seen, only heard and felt as rumbles and vibrations.)
348** In fact, one rule for guest stars on that show is that just about any inanimate object in the Muppet Theater could start talking to you, so you'd better be prepared.
349--->'''Creator/PeterUstinov''': I was going to sit down on my dressing-room chair, you know, and it walked away.\
350'''Kermit''': Well, that was a Muppet. See, the chair is married to the show's writer.\
351'''Ustinov''': And who is the writer?\
352'''Kermit''': The hatrack.
353* ''Series/SesameStreet'' 's ''Series/ElmosWorld'' segment has a side table drawer, window shade, computer and TV that prance around and interact with Elmo.
354[[/folder]]
355
356[[folder:Radio]]
357* In ''Radio/LandOfTheLost1943'', the lost objects that collect in the titular Land all come to life, with some also increasing in size to be more comparable to humans- in the broadcast’s surviving episodes, everything from clocks (“The Dock Of Lost Clocks”) to playing cards (“The Big Game Preserve”) to fans (“The Fan-Tom Of Fan-Tasy Hall”), to hats (“Ten-Gallon Pete”) to bottles (“The Bottle Brigade”) has been seen walking around down in the Land. few [[MissingEpisode Missing Episodes]] are also known to include such things as pens (broadcast lost, but seen in an issue of the comics), weapons and armor (ditto), gloves (a radio episode of name unknown) and cooking implements (“Stovepipe Square”).
358[[/folder]]
359
360[[folder:Tabletop Games]]
361* ''TabletopGame/AllTheLittleThings'': Players take the role of inanimate objects ("Things") unwittingly brought to life by humans.
362* ''TabletopGame/DontSpillTheBeans'' prominently features a jar with hands, eyes, and a mouth. Furthermore, on most boxart, the beans are also depicted with faces, bouncing around somewhat carelessly.
363* ''TabletopGame/DungeonsAndDragons'':
364** Animate objects are some of the weakest monsters available for players to fight, generally used as a challenge for loner characters at level 1.
365** Wizards (and Clerics with the Chaos domain) in ''TabletopGame/DungeonsAndDragons 3.5'' can cast the spell ''[[ExactlyWhatItSaysOnTheTin animate object.]]''
366* ''TabletopGame/InNomine'': One class of angels, Kyriotates in the service of the Archangel of Lightning, can possess inanimate objects.
367* ''TabletopGame/{{Nobilis}}'' takes an animistic view of the world: everything in the world has a spirit, whether it is a cloud or a rock or whatever. Normal humans live in a reality like our own and cannot normally see these spirits, but if they switched their perspectives around they'd see all spirits ever at the same time. [[GoMadFromTheRevelation Unfortunately, this would be really bad for them and their sanity]]. While seeing reality as it really is might be ''correct'', it does not make for a very functional existence.
368* ''TabletopGame/PrometheanTheCreated'': Prometheans are formed from dead body parts, machines, or [[NoodleImplements other things]] and come to life. For many the goal is to become human. For others...
369* ''TabletopGame/YuGiOh'': The Duston archetype are living dust particles.
370[[/folder]]
371
372[[folder:Toys]]
373* ''Toys/GoGosCrazyBones'' had an entire set of Gogos devoted to this trope called the "Things" series. Every Gogo in the set is a living inanimate object of some sort; for example, Giga Bone is a sentient computer.
374* There are characters in the ''Toys/StarMonsters'' series that are made to look like inanimate objects. Justified by the Star Monster's in-universe origins as a three-pointed star: whatever their star lands on will be the object they resemble.
375* This is the main gimmick of ''Toys/SuperThings''. The [=SuperThings=] are inanimate objects powered by Kazoom, turning them into superheroes and villains, albeit ones that are still objects.
376* A lot of Tamagotchis in ''Franchise/{{Tamagotchi}}'' are based on specific objects, such as Crackertchi (a party cracker), Yakantchi (a tea kettle), Mousetchi (a computer mouse), Belltchi (a bell), and Shelltchi (a clam shell).
377[[/folder]]
378
379[[folder:Video Games]]
380* ''VideoGame/AdibooMagicalPlayland'': There are several sentient objects, including a radio, a swing and a ball.
381* In ''VideoGame/AndysAppleFarm'', one of Andy's friends includes Claus, the living clock.
382* The [[http://nookipedia.com/w/images/3/3d/Rome_of_Gyroids.jpg gyroids]] in the ''VideoGame/AnimalCrossing'' series are statues which move and make noises when interacted with (and if you have some in your house, they'll "dance" along to any music you have playing). Lloid falls under this trope, since he appears to be sentient (he runs the auction house in ''City Folk'' and collects donations for public works projects in ''New Leaf''). There's speculation among the fanbase that the villager [[http://nookipedia.com/wiki/Coco Coco]] is also a gyroid due to her hollow-eyed and -mouthed appearance, but officially she's a rabbit.
383* ''VideoGame/AnnieLastHope'' have a zombie virus that infects not just humans, but inanimate objects as well. Where you'll be fighting living shelves, tyres and assorted inanimate objects, including a ''giant tractor wheel'' KingMook.
384* ''VideoGame/{{Arknights}}'': The event "Invitation to Wine" introduces Waregeists, which are monsters created from mundane household items possessed by the spirit of the [[spoiler:Second Brother]].
385* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' Sophie's companion Plachta is a talking book who also floats in the air.
386* A large chunk of ''VideoGame/BanjoKazooie''[='s=] supporting cast is made up of these, all possessing Creator/{{Rare}}'s now-trademark "googly eyes". This was toned down a lot for the sequel, ''VideoGame/BanjoTooie'', and in the third installment, ''VideoGame/BanjoKazooieNutsAndBolts'', there are no characters like this at all.
387* The known cast of the upcoming indie game ''VideoGame/BeaconOfHope'' is entirely composed of sentient appliances, a la ''WesternAnimation/TheBraveLittleToaster''. In addition, giant living batteries are one of the enemy types you'll encounter.
388* ''VideoGame/BladedFury'' have you fighting possessed ''cabinets'' who moves around on weird-looking, human legs. It either tries stomping you down or opening it's drawers, from which it can release projectile attacks.
389* ''VideoGame/{{Bloodborne}}'' has the Plain Doll, the latest in [=FromSoft=]'s tradition of having a helpful MysteriousWaif in the hub area. She's a human-sized doll who comes to life once you gain your first point of Insight. She's a [[TheIngenue gentle, naive creature]] who only wants the best for you (and all other Hunters who've taken your job). She appears to be the Dreamlands counterpart of a normal doll found in the Abandoned Old Workshop, given life as part of the Hunter's Dream. [[spoiler:She is based on Gherman's student Maria, who (it's heavily implied) committed suicide and acts as the penultimate boss of the DLC (which is set in an area that's basically Hell for hunters).]]
390* ''VideoGame/ConkersBadFurDay'', despite being a 3D platformer in the style of ''Banjo-Kazooie'', [[DeconstructedTrope deconstructs]] the trope due to its adult-oriented themes, showing what life for a living, googly-eyed piece of cheese (which screams in terror while Conker takes it to a hungry rat) or sweetcorn (which is bound to be eaten by a living monster made of excrement) must be like.
391* ''VideoGame/BendyInNightmareRun'' has Chester, a living chest; Gaskette, a living taxi; Canoodle, a living soup can; and Dewey, a living ink bottle.
392* In ''VideoGame/BugsBunnyLostInTime'', living brooms appear as enemies in the Medieval Period, courtesy of Witch Hazel being the main enemy of that era.
393* ''VideoGame/{{Chulip}}'' contains (among other things) a stone lion, a gravestone, an eggplant, and a telephone pole as characters. And yes, you kiss all of them.
394* This is zigzagged in ''VideoGame/CrashTeamRacingNitroFueled'', as a secret unlockable character is an Iron Checkpoint Crate. Though the crate is sentient as it is able to drive the karts just fine, it has no lines or animations other than its lid lifting off, which by itself is not a sign of sentience.
395* ''VideoGame/CthulhuSavesTheWorld'' has angry breezes, living dolls, lion statues, evil snowmen, dark mirrors and living mushroom-shaped explosions as enemies. Also, a living tombstone and a [[UnrealisticBlackHole sentient black hole]] appear as bosses in optional dungeons, and the former is explained in the description blurt by the fact [[MadeOfPhlebotinum it's made of the living granite]] (in case of latter, the blurt says that [[NotEvenBotheringWithAnExcuse they're just getting silly]]). And one of the party members who join Cthulhu on his quest is an unwielded [[TalkingWeapon sentient sword]] named Sharpe. {{Subverted|Trope}} with Nesting Dolls (space matryoshkas) and Trashies (bags of trash with tentacles), as when they are DrivenToMadness, one can notice these are actually creatures inhabiting respective objects they hide inside. ''Cthulhu's Angels'' bonus campaign features InteractiveNarrator bringing a bridge to life as a boss and in the Grand Library, sentient shelves and book groups appear as regular enemies.
396* ''VideoGame/{{Cuphead}}'' has plenty of anthropomorphic objects, keeping with the 1930s cartoon style theme. The protagonists are a walking cup and mug, and the bosses include giant vegetables and a living zeppelin.
397* The Darkners of ''VideoGame/{{Deltarune}}'' are ordinary objects in the Light World brought to life by the Fountains of Darkness that form the Dark Worlds they live in. Chapter 1's Darkners are formed from playing cards and other toys, while Chapter 2's Darkners are made up of wires and computer programs.
398* The heroes of ''VideoGame/DiceyDungeons'' are living dice. They [[WasOnceAMan used to be human]], but they were [[ForcedTransformation transformed into dice by Lady Luck]] before being forced to participate in her eponymous game show.
399* ''VideoGame/DynastyWarriorsGundam'' makes up for not having cockpit shots of the pilots by having their [[HumongousMecha Mobile Suits]] emote far more in cutscenes than they do in the source material. This is kept sensible, though, with the MoCapMecha having more dramatic gestures than the models with buttons and levers[[note]]Although technically speaking, these mobile suits shouldn't be able to turn and look as precisely as they do at all, nor would a Newtype pilot need them to[[/note]]... mostly. Elpio Puru [[RuleOfFunny manages such feats]] as making her Qubelay HappyDance or flail its arms in frustration.
400* ''VideoGame/ElectronicPopple'' is set inside a sentient CPU, where it's inhabitants are alive and andromorphic. You're a pair of Anti-Virus chips, and spend the whole game beating up hostile computer viruses and malfunctioning software, all of them who looks humanoid.
401* ''VideoGame/FallenLondon'' has Polythreme, where ''everything'' is animate. Not nearly as much fun as it sounds. Most things in Polythreme don't enjoy being animate, and may attempt to take it out on the humanoid inhabitants if they get the opportunity.
402* ''VideoGame/{{Flyn}}'''s villain is Dyer, a sentient hair dryer. [[spoiler:Three more animated appliances appear in the ending: A canister vacuum cleaner named Hoova who is implied to be Dyer's girlfriend; and a refrigerator and a camera who both have NoNameGiven.]]
403* The entire premise of the Website/GaiaOnline MMORPG ''zOMG!'' is that inanimate objects have become, well, Animated!
404* The Wise One in ''VideoGame/GoldenSun'' is revealed in ''VideoGame/GoldenSunDarkDawn'' to be a sapient, Psynergy-capable Philosopher's Stone, making one of Isaac's unseen comments in the first game HilariousInHindsight.
405-->'''Garet:''' Do you know what that thing is, Isaac?\
406''*answer "yes"*''\
407'''Garet:''' [[CaptainObvious I know it's a rock, stupid!]]
408* ''VideoGame/HazelnutHex'' has sentient toasters as enemies, who can attack you by shooting ''toast'' as projectiles.
409* The world of ''VideoGame/ItTakesTwo2021'' is littered with these, with everything from a living book, a violent vacuum cleaner, talking tools, an intellectual pair of binoculars, to even dancing glowsticks.
410* In ''VideoGame/Journey2012'', banners and cloth you'll come across largely resemble marine life, with rays, jellyfish, kelp and so on moving like the air was an ocean.
411* Obscure point-and-click AdventureGame ''Junkland Jam'' contains a surprising amount of animate lightbulbs. A sentient (and [[ViciousVac evil]]) vaccuum cleaner also appears in the intro, sucking the protagonist into the titular Junkland.
412* ''VideoGame/MagicalTetrisChallenge'': The objects used as the Tetris boards in each stage are alive. They have faces that change expression throughout the fight.
413** Mickey's Tetris boards are boilers.
414** Donald's boards are barrels.
415** Goofy's boards are windmills.
416** Minnie's boards are ovens.
417** Big Bad Wolf and Pete's boards are grandfather clocks.
418* Most of the shopkeepers and some of the potential townsfolk in ''VideoGame/MagiciansQuestMysteriousTimes'' are anthropomorphic objects, for varying degrees of anthropomorphic. Shopkeepers include a wineglass, a dressing dummy, a lightbulb, and a barber pole. Townspeople include an anthropomorphic Russian Doll, a brownie townsperson and a watering can shopkeeper -- although they may just be people with unusual head wear.
419* ''VideoGame/LuxarenAllure'':
420** Mobile Graves (Tombstones on six insectoid legs)
421** Quietus Clocks (Floating giant [[PerpetualSmiler]] clocks with [[ScaryTeeth pointed teeth]] with [[ChainedByFashion a small bit of chain]] on each of their arms.)
422** Disco Infernoes (Giant floating flaming disco balls.)
423** ''VideoGame/KnightsOfPenAndPaper2'': The first enemies that can be defeated, are Rat Traps, which can somehow attack, and wiggle as an IdleAnimation.
424* ''VideoGame/KittyMayCry'' has your sentient, talking bagpack buddy, Baggy.
425* The ''Franchise/{{Mario}}'' franchise has a long and proud history of drawing eyes or faces on many of its background elements such as hills and clouds.
426** ''VideoGame/SuperMarioBros3'': Mario is harassed by an angry sun in two different levels.
427** ''VideoGame/SuperMario64'' has the [[JumpScare Piano]]. Though it may be a case of TheUndead because it takes place in BigBoosHaunt.
428** ''VideoGame/SuperMarioOdyssey'' introduces the capturing mechanic, in which Mario uses Cappy to temporarily possess something. While most of the captures are other creatures, there are inanimate objects that can be captured as well, such as statues, zippers, taxis, and-in one very memorable moment-a hunk of meat. There are also the Bonneters, sentient hat ghosts (of which Cappy is one of), and the Volbonians, sentient forks.
429** ''VideoGame/MarioParty3'': In the Arrowhead duel board, there are two sentient cones with eyes and large arrows adjacent to them (hence their name, the Arrowheads) which indicate a player that the nearby junctions in the board's paths can be used as shortcuts to either the opponent or the Start Spaces. The Arrowheads move their arrows to a beat, being probably excited.
430** The series also has the Chuckolator in ''VideoGame/MarioAndLuigiSuperstarSaga,'' which is living soda, the Sea Pipe Fountain and Junker in ''VideoGame/MarioAndLuigiBowsersInsideStory,'' animate fountains and bins, and Ticksquawks, Dark Blocks, Krubbish, Mount Pajamaja and Earthwake in ''VideoGame/MarioAndLuigiDreamTeam,'' who are living clocks, ? mark blocks, bins, volcanoes and building hive mind robots respectively.
431** ''VideoGame/LuigisMansionDarkMoon'' also has the Possessors, which can turn a normal object (mostly non living ones) into this. Like frozen ponds, clocks, [[AnimatedArmour suits of armour]] and '''staircases'''. And those stairsroar at Luigi before lunging at him.
432** ''VideoGame/PaperMarioTheOrigamiKing'' has the Legion of Stationery, high-ranked members of King Olly's forces, which are origami-making tools that King Olly brought to life and made them giant, like a box of colored pencils, a pile of rubber bands, or a roll of tape.
433* In ''Super VideoGame/MeatBoy'', the ground in chapter select screen has a face which gets progressively creepier as the chapter number goes up.
434* There are ''many'' appearing as enemies in ''VideoGame/{{Miitopia}}'', as the Dark Lord infused them with Mii facial features. The Miis will among others encounter bombs, hieroglyph tablets, the {{Mona Lisa|Smile}}, {{s|inisterScimitar}}cimitars, {{snow|lems}}men, {{c|umulonemesis}}louds, {{s|izableSnowflakes}}nowflakes, and so on.
435* In ''VideoGame/MoleMania'', Muddy Mole fights the sun as the World 2 boss and '''[[DidYouJustPunchOutCthulhu KILLS THE SUN]]'''. Muddy also fights Funton, an animate 100-ton weight who occasionally jumps sky-high and delivers a damaging tremor if you're foolish enough to stay underground when he lands.
436* In ''VideoGame/MonkeyShines'', many mooks are moving objects, especially in the level ''[[BigFancyHouse About the House]]''.
437* Polterofen from ''VideoGame/MonsterSanctuary'' is an animate old-fashioned oven. Similar to the Japanese concept of ''tsukumogami'', their bio mentions that some household objects are rewarded with a soul if they serve for a hundred years, but Polterofens come to life early if they're abandoned.
438* ''VideoGame/MoshiMonsters'' has a few creatures that look like objects, from doughnuts to clocks.
439* The ''VideoGame/{{Mother}}'' series:
440** In ''VideoGame/EarthBoundBeginnings'', you start your adventure off fighting two possessed Lamps and a Baby Doll, and then you start to fight vehicles.
441** {{Exaggerated|trope}} in ''VideoGame/EarthBound1994''. Expect to fight coffee mugs, angry taxi cabs, circus tents, piles of puke, trash cans, exploding trees, stop signs, molecules, ''abstract art'', and so much more.
442** ''VideoGame/Mother3'' isn't far behind its predecessors, with living yams (baked or otherwise), beans, musical instruments and suits of armor, a sword and a shield being animate on their own.
443* ''VideoGame/NappleTaleArsiaInDaydream'' features [[ItemCrafting create-able]] "furniture paffets" — living chairs, streetlamps, ceiling fans, etc, that are installed around the HubLevel, Napple Town, based on townsfolk requests.
444* Grimoires [[ThemeNaming Weiss, Noir, and Rubrum]] in ''VideoGame/NieR'' are all ancient books that are capable of speech and float around on their own. Weiss lends help in the form of magic attacks (and [[OnlySaneMan British-accented snarky commentary]]) to the main character. On the other hand, Noir and Rubrum are mustache-twirlingly evil and bugfuck insane, respectively.
445* ''VideoGame/PaperDolls'' has sentient paper people as enemies, based on the Chinese ''zhizha'' culture where effigies made of paper are burnt in funerals to appease the dead. Something like [[https://c2.staticflickr.com/2/1297/541128188_7a17bbd337.jpg this]], but chasing after you.
446* ''VideoGame/ParappaTheRapper'' features P.J. Berri, a [[LivingToys living teddy bear]], Sunny Funny, a daisy with a human body, and Chop Chop Master Onion, an anthropomorphic... [[ExactlyWhatItSaysOnTheTin take a guess]].
447** The {{Spinoff}}, ''VideoGame/UmJammerLammy'', featured several anthropomorphic objects as background characters.
448* ''VideoGame/PlantsVsZombies'': All of the plants. Well, technically, plants are animate in RealLife too, but these plants are animate to the level of speaking human.
449* ''Franchise/{{Pokemon}}'' has a number of examples.
450** Banette used to be a doll that was thrown away by a child, and now seeks revenge. By extension, this also applies to its unevolved form, Shuppet.
451** Rotom can possess objects, as revealed in ''VideoGame/PokemonPlatinum'', where it can possess a washing machine, a lawnmower, an oven, a freezer, and a table fan. Specifically, it possesses technology that uses a special kind of motor. The aforementioned objects are specially prepared for research purposes.
452** Voltorb is implied to be a Poké Ball turned sentient, through an unknown cause.
453*** Its ''[[VideoGame/PokemonGoldAndSilver SoulSilver]]'' Pokédex entry specifically states that it was discovered when Poké Balls were invented. An entry in another game says its components are not found in nature. However, this was all {{retcon}}ned by ''VideoGame/PokemonLegendsArceus'' which revealed that Voltorb's line existed before that, and used to resemble the apricorns used to make primitive Poké Balls before evolving (in the Darwinian sense) into their current state.
454** Shedinja is the discarded exoskeleton of a Nincada after it evolves into Ninjask. Exactly ''how'' it is animated, especially considering the former occupant still lives, is not explained.
455** Sandygast is a haunted mound of sand that evolves into Palossand, a haunted sand castle. They possess people and control them to supply them with sand to grow larger.
456** Dhelmise appears to be an animated anchor covered in seaweed. Its actual body is the haunted seaweed holding onto the anchor to animate it, and is fittingly enough a Ghost/Grass type.
457** Several of the Ultra Beasts are object-like beings which appear to be naturally occurring life-forms in their native environments: Xurkitree is many electrical cables and lights arranged in a vaguely humanoid shape with no face, Celesteela is a LivingShip, Kartana is [[PaperPeople living origami]], and Stakataka is a hive of brick-like Pokémon which form a single LivingStructureMonster.
458** A few more that are based on inanimate objects, yet are not implied to have been animated by outside forces, include Magnemite (magnets), Gardevoir (possibly anesama ningyou, a style of paper doll), Bronzor (a bronze mirror), Bronzong (a bronze bell), and Grimer and Muk (piles of sludge).
459** ''VideoGame/PokemonBlackAndWhite'' have many more, including Trubbish (a garbage bag), Klink (a pair of gears), Munna (a Japanese form of incense burner), Darumaka (whose line is based off daruma dolls), Litwick (a ghostly candle, which evolves into a lamp as Lampent, and then a chandelier as Chandelure), Vanillite (an icicle with snow on top to give the appearance of an ice cream cone), and Cofagrigus (an Egyptian sarcophagus).
460** ''VideoGame/PokemonXAndY'' then introduced Honedge (a sword possessed by an ancient spirit, which evolves into two swords as Doublade and finally a {{BFS}} with a shield as Aegislash), and Klefki (an animated key-ring ''[[OurFairiesAreDifferent fairy]]'').
461** Stufful, if it counts, is based on a stuffed teddy bear.
462** ''VideoGame/PokemonSwordAndShield'' introduce Stonjourner, which is based on the British landmark Stonehenge, as well as Sinistea, a ghostly teacup (which evolves into Polteageist, a ghostly teapot), both of whom are fitting for the Britain-inspired Galar region.
463*** They also introduce Runerigus, an alternate evolution of Gen 5's Yamask, who is based on the Ingvar runestones used by Vikings, and Milcery and Alcermie, which are blobs of whipped cream, the latter being in the shape of a girl in a dress.
464** {{F|ightingClown}}lamigo in ''VideoGame/PokemonScarletAndViolet'' looks like a barely altered plastic lawn flamingo at first glance. Then it starts moving like an actual flamingo.
465* ''VideoGame/RemiLoreLostGirlInTheLandsOfLore'': One of the main characters, Lore, is a living, floating, one-eyed book who accidentally teleported himself and Remi to the land of Ragnoah.
466* ''VideoGame/RibbitKing'' has Picwick, a living wicker basket with limbs who acts as the protagonist's caddy in the story mode.
467* ''VideoGame/SimAnt'' has [[http://farm3.staticflickr.com/2782/4260818498_afb2f3ce28.jpg the evil lawn mower]].
468-->"The evil lawn mower has sucked you into its whirling blades! Your body is reduced to a thin slime."
469* ''VideoGame/SoManyMe'': The bags that you can collect to unlock costumes have happy faces and limbs. They're also seen jumping in place.
470* Most of the characters in VideoGame/SomeonesInTheKitchen are living kitchen appliances.
471* ''VideoGame/TheStrangeAndSomewhatSinisterTaleOfTheHouseAtDesertBridge'' has Harold the Picture Frame, [[spoiler:formerly a magical sentient tree before being cut down to his current state. Despite being alive, his first owners were about to burn him as firewood before Old Man Bill rescued him.]]
472* By adding the adjective, "live" or "living" to any noun in ''VideoGame/SuperScribblenauts'', the conjured item gains the abilities to move, hold objects, attack people and objects, etc. regardless if it would have been animate or not without the addition word.
473* The King of Red Lions in ''VideoGame/TheLegendOfZeldaTheWindWaker'', a sentient boat that recruits Link in his plan to defeat Ganonforf in exchange for helping the boy rescue his sister. [[spoiler:In reality, the boat itself isn't sentient so much as it's being possessed - by the king of the long-lost nation of Hyrule, no less]]
474* The Hag from ''VideoGame/ThiefDeadlyShadows'' animates statues with her magic.
475* In ''VideoGame/TopShop'', one of the playable characters is a cactus named Dona. She rides around in a wheeled pot.
476* The Japanese legend that objects can become animate (see "Myth and Legend" above) is used in ''Franchise/TouhouProject'' with Medicine Melancholy (a [[LivingToys doll]]), Kogasa Tatara ([[{{Karakasa}} an umbrella]]), Hata no Kokoro (a collection of masks), the Tsukumo sisters (a [[http://japanesestrings.com/thebiwa.html biwa]] and a [[http://en.wikipedia.org/wiki/Koto_%28instrument%29 koto]]) and Raiko Horikawa (a taiko drum). Kogasa has the classic tsukumogami origin (hence the name of her [[{{Leitmotif}} theme song]], ''"Beware the Umbrella Left There Forever"''), while Raiko and the Tsukumo sisters were animated during the Gensokyo's societal upheaval incident in ''Double Dealing Character'', and Medicine's and Kokoro's exact origins are unknown. They manifest human bodies which are separate from the items they originally were.
477* Very common in ''VideoGame/{{Ufouria}}''. Platforms and even projectiles have eyes.
478* There are quite a few of these in ''VideoGame/{{Undertale}}'', from monsters you can fight like [[{{Tsundere}} Tsunderplane]] (an airplane), Vulkin (a volcano), and Woshua (a washtub); to a variety of [=NPCs=]. The Mad Dummy is explicitly possessed by a ghost, but no such explanation exists for the rest. One early scene has you pushing rocks onto buttons; one of the rocks protests being pushed, and must be convinced to move itself to the button.
479* ''VideoGame/WeirdAndUnfortunateThingsAreHappening'':
480** Point and Clicks (Animate computer mice)
481** Mobile books
482* The majority of enemies in [[Website/GaiaOnline zOMG]] are this. In fact, they're even called the Animated.
483** The same with Creator/CartoonNetwork[='s=] MMORPG ''VideoGame/FusionFall'', though there it's a type of goo fusing with the object.
484* ''VideoGame/ForgottonAnne'' involves the Forgotten Lands, a world where lost and forgotten objects go and come to life. The main character, Anne, is an enforcer that keeps the peace in this world.
485* ''VideoGame/MintyFreshAdventure'': Poison Joke plants {{Forced Transformation}}s Colgate into a giant tube of toothpaste that can shuffle around, until the transformation wears off.
486* ''VideoGame/PilgrimRPGMaker'': The Storey Doors are a group of living doors that talk to Akemi when she opens them.
487* ''VideoGame/RadRodgers'': Dusty, [[PlayerCharacter Rad's]] favourite video game console, inexplicably comes to life and gains a face and arms when he and Rad get sucked into the game world.
488* ''VideoGame/{{Visage}}'': Some kitchen appliances are inexplicably animate and can be seen having a conversation at one point.
489* ''VideoGame/Wick2020'': Jean Wick, the player character, is a living candle with little limbs who can magically light other candles. It's not entirely clear how and why he's alive and sapient, though it's possible he was brought to life to fulfil the dying priest's mission to bring the light back (the other candles in the cathedral don't appear to be animate).
490[[/folder]]
491
492[[folder:Web Animation]]
493* There's no doubt that every single animated show, webcomic or fanart produced in the [[ObjectShows Object Show Community]] would be about anthropomorphic objects. Why else would it be collectively called "'''''Object''''' Shows"? This whole trend started when ''WebAnimation/BattleForDreamIsland'' and ''WebAnimation/InanimateInsanity'' popularized the concept of a RealityShow featuring living objects as the cast then [[FollowTheLeader many, many others follow suit]].
494* ''WebAnimation/BananaNanaNinja'': "In a world where a banana can be a ninja, one extraordinary little banana... '''is a ninja!'''"
495* ''WebAnimation/FizzysLunchLab'' has Corporal Cup, a mixing cup who acts like a millitary officer.
496* [[ExactlyWhatItSaysOnTheTin Chocolate Man and Chocolate Lady]] from ''WebAnimation/Nameless2005''. There's really no explanation for it--it's [[GagSeries that kind of a series.]]
497* Website/TheClockCrew use clock faces as their actual faces.
498* A few of the ''WebAnimation/{{CRiTORA}}'', most notably the major characters Coneboy Golliday and Eggy.
499* ''WebAnimation/DSBTInsaniT'': There are several living objects, most of which are minor characters. For example, there are Balloon and Evil Balloon, who are sentient balloons, and Soda Register, who is, despite his name, a sentient toy jukebox.
500* ''Webanimation/StupidKids'': In ''Furcsa játék hülyegyerekeknek'' (''Weird toy for stupid kids''), Bazsi gets a talking balloon with a face from Dani for Christmas. Its name is Steven and Dani tells them it is a Christmas balloon. Steven says it is just an ordinary balloon, Bazsi points out it can talk but Steven keeps telling them that is just misleading.
501* The cast of ''WebAnimation/{{TP}}'' includes living rolls of toilet paper, a living toilet, and a living toilet plunger.
502* Some of the characters from ''WebAnimation/WeeblAndBob''.
503* In Kevin Temmer's [[https://youtu.be/_iZBMKtOIy4 "What's the Matter, Martha?"]], a depressed woman is hounded by talking inanimate objects, from her morning breakfast to a piece of bird poop on her car window-shield to her work computer, trying to cheer her up.
504** In fact, a lot of the characters in Kevin Temmer's music videos are sentient objects, such as a [[IJustWantToHaveFriends lonely Sun]] and a [[TheDitz ditzy]] [[PersonOfMassDestruction but demonic]] Moon who plans the destruction of the universe [[ForTheEvulz just because he's the Moon]].
505* [[IllogicalSafe Illogica Safe]] from ''WebAnimation/ZanyToTheMax''.
506[[/folder]]
507
508[[folder:Webcomics]]
509* ''Webcomic/{{Circuit}}'' very much [[http://unbalancedhumors.com/?p=4 Humanizes internal computer parts.]]
510* In ''Webcomic/ElGoonishShive'', Kevin is a [[http://egscomics.com/comic/2018-04-18 sapient magic wand]] who can fly and talk but can't manipulate anything unless it's an effect of one of the spells stored in him and he is used to cast it.
511* ''Webcomic/TheFourth'' has ghosts possessing [[http://thefourthcomic.com/?p=438 swords and plant pots]].
512* The [[SuperPrototype first generation]] of the robots in ''Webcomic/GunnerkriggCourt'' seem to be this; Kat's analysis of them has difficulty determining what their power source is, or even how their moving parts (of which they seem to have comparatively few) connect. Later generations of them work on more conventional robotics principles.
513* ''Webcomic/HighSchoolLessons'' has Locker #217, which is sentient and roams the school.
514* ''Webcomic/MyMilkToof'' is about two walking, talking milk teeth.
515* ''Webcomic/TheOrderOfTheStick'', while not featuring them as major characters, did bring us [[http://www.giantitp.com/comics/oots0301.html a brief intermission]] starring anthropomorphic movie snacks.
516* ''ComicStrip/ThePerryBibleFellowship'' loves this trope, often taking it to dark and scary places.
517* The Instrumen from ''Webcomic/TheSanityCircus'' were originally musical instruments who were brought to life and given alternate human forms by their creator. They can still turn back to their instrument forms if wished, and can still move and speak as normal. Steven the flute even emotes to an impressive extent without any real facial features.
518* ''Webcomic/SexyLosers'' takes this in a disturbing direction. Blowup dolls have minds and can remember everything that's been done to them. A fairy occasionally shows up to animate them as full humans, whereupon they usually a): [[DrivenToSuicide kill themselves]], b): kill their former owners and / or or c): become prostitutes and remain as objectified as before, since they lack the education and skills to make decent lives for themselves. This being ''Sexy Losers'', all three of those fates are PlayedForLaughs.
519* In ''Webcomic/TheStrongestSuit'', the Playing Cards themselves, who are human-sized and anthropomorphic. This is not truly the case in-universe however, as they are a legitimate sapient species rather than normal cards brought to life.
520* Many of the habitants of the forest in ''Webcomic/TwistwoodTales'' are this, varying from having human-like bodies with object heads (Loghead, Bucket Boy, Elunar) to having their entire bodies be objects with human extremities (Steven the Stoven, Elpi, Tater Sam).
521[[/folder]]
522
523[[folder:Web Original]]
524* WebVideo/TheAnnoyingOrange not only has [[AnthropomorphicFood talking produce]], but tons of talking inanimate objects as well.
525* ''WebVideo/DontHugMeImScared'' features several villains who are inanimate objects. Sketchpad, Colin (a computer), and Tony (a clock) thus far. The Healthy Band consists of AnthropomorphicFood.
526* WebVideo/FamicomDojo has a talking NES named [=NESter=], his son: a NES 2 nicknamed Junior, and his brother: a Famicom that speaks Japanese.
527* ''Roleplay/TheGamersAlliance'': [[ExactlyWhatItSaysOnTheTin The Soap]]. The people of the world need it for the sake of clean, happy mouths everywhere!
528* Pumpkinweenie from ''WebVideo/{{Halloweenie}}'' is a talking pumpkin with sunglasses.
529* ''WebAnimation/HanazukiFullOfTreasures'':
530** The Hemkas' ability to merge and mold themselves into the shape of pretty much anything they want gives the appearance of this.
531** Dazzlessence Jones is an animate inanimate Diamond.
532* The Roleplay/InsaneCafeSeries features living vehicles that help fight against Chong.
533* A great deal of the guest singers on ''WebVideo/PuppetHistory'' are these- specifically, we've seen a pile of diamonds, a propeller from the HMS Britannic, an old-fashioned steam train, [[GeniusLoci Mt. Vesuvius]], the Olympic Torch, a Music/RandyNewman-esque coin, a boat oar and a sword that ''used'' to be a boat oar, a spool of thread, a snowman, the sacred Golden Stool, Ziryab's Oud (an oud is a type of string instrument similar to a ukulele), a pair of poison bottles, a flower-bearing boat, a cute little piece of wheat, a chest of gold coins, a book, a freaky stained-glass window, a cloud that knows [[WhoShotJFK Who Shot JFK]], and the comet that wiped out the dinosaurs.
534* LetsPlay/TheStrawhatNO: A cupcake in ''Pikmin 2'' Day 10 seems to move on its own; there is no Dweevil underneath it, and the nearby Blowhog is too far way to be pushing it. Yoshi suggests that it's being [[DemonicPossession possessed by the almond on top of it]].
535* Winsler of ''Podcast/TrialsAndTrebuchets'' is quite fond of magically creating these using the spells Tiny Servant and Animate Objects.
536* Sentient objects on ''Series/TheWeather'' include a water-bottle, a pair of miniature statues, and a piano. All of which can talk English and interact with others.
537* ''Literature/WhateleyUniverse'': This is Generator's power, the ability to generate spirits to possess and animate anything she can touch.
538[[/folder]]
539
540[[folder:Western Animation]]
541* ''WesternAnimation/AdventureTime'' has BMO (pronounced Beemo), Finn and Jake's sentient video game console.
542* In ''WesternAnimation/AnaAndBruno'', one of the many psych patients' hallucinations is a sentient toilet.
543* In ''WesternAnimation/ACharlieBrownThanksgiving'' when setting up the Thanksgiving table, Snoopy struggles with a folding chair that won't stay unfolded. The chair comes to life and starts to fight back.[[note]]Folding chairs of that particular type were notoriously difficult to set up properly, and often seemed actively malevolent[[/note]]
544* Most of the cast of ''WesternAnimation/ALittleCurious'' is composed of living objects- there's Mop, Mr. String, Doris the door...
545* The titular beings in ''WesternAnimation/TheBabaloos'' are all small household objects that come to life when humans aren't around.
546* ''WesternAnimation/{{Beetlejuice}}'': In one episode, the Ghost With The Most picks up some sentient tools from the Neitherworld Hardware Store.
547* ''WesternAnimation/BestAndBester'': Bettervale's population consists of a large number of living objects with stick-figure arms and legs. The titular duo are unique among then in that they aren't set in their forms- every day, they can [[{{Objectshifting}} choose a new kind of object to be.]]
548* ''WesternAnimation/ChristmasInTattertown'': A girl named Debbie finds a strange book, which sucks her, her Little Miss Muffet doll, and Dog, her stuffed dog, into the realm of Tattertown, where discarded items—including Muffet and Dog—come to life. The story is narrated by a living saxophone named Miles.
549* ''WesternAnimation/ClaymationChristmasCelebration'': One scene sees "Carol of the Bells" performed by anthropomorphic bells striking themselves with hammers. One goofy-looking bell keeps missing his cue, then loses his hammer, much to the annoyance of the conductor Quasimodo.
550* In a ''WesternAnimation/DarkwingDuck'' episode ("A Revolution In Household Appliances"), Megavolt gained the ability to turn machines into sentient beings.
551* ''WesternAnimation/DragonTales'' episode "Rope Trick" involved a sentient jump rope.
552* ''WesternAnimation/ErnestLeVampire'': The succinctly-titled "Ernest And The Sewing Machine" involves Ernest's sewing machine coming to life after he hit it in frustration- it wasn't pleased.
553* ''WesternAnimation/{{Fantaghiro}}'':
554** The Magic Stone is a small talking rock who hops around and is constantly trying to pick fights with creatures much, much bigger than him. One episode reveals he has a “family” of sorts, which consists of other (more respectably-sized) living rocks.
555** In one episode, Darken’s use of a blacksmith as a VillainPossessedBystander has the side effect of bringing some of his recently created weapons to life. Despite having been animated by dark magic, the weapons are open to a HeelFaceTurn and remain alive after Darken’s spell on the blacksmith is lifted.
556* ''WesternAnimation/{{Hammerman}}'': The magic shoes that allow Stanley to transform into the eponymous superhero are able to speak and move on their own, and even use their laces as makeshift arms.
557* ''WesternAnimation/ICartoniDelloZecchinoDOro'' has a few examples:
558** In "Il Caffè della Peppina", the ingredients Peppina uses which are not from animals are not only sentient, but even similar to animals (e.g. the chocolate jar is a dog, the jelly jar is a bear, the onions are gorillas etc.).
559** The bass drum in "La Batterista" is shown to be sentient and even holds the other drums. A sentient piano also appears later in the song.
560** Different sentient instruments (a string bass, drum set, electric keyboard, and saxophone) were the series' mascots for a time.
561** The alarm clock from "La Sveglia Birichina" is sentient enough to help the boy get ready for school.
562** Some sentient matryoshkas appear in certain scenes of "Balalaika Magica".
563* ''WesternAnimation/JorelsBrother'': In the episode "Revolução das Coisas", every electric appliance in the house gains a life to seek revenge against the family and begin their revolution, lead by the old television (which had been replaced earlier in the season).
564* ''WesternAnimation/{{Kaeloo}}'': Starting from season 4 onwards, inanimate objects may have faces and the ability to speak depending on RuleOfFunny.
565* The AnimatedAdaptation of ''ComicStrip/LittleLulu'' has an episode ("Musica-Lulu") where Lulu [[ItMakesSenseInContext gets put on trial by sentient musical instruments]]. They turn out to be AllJustADream, however.
566* ''WesternAnimation/TheMagicKey'':
567** In “The Patchworker”, Anneena and Chip (and Floppy) find themselves in a world inhabited by sentient pins and sewing needles.
568** Crayon World from “Fraser The Eraser” is inhabited by anthropomorphic crayons, as well as the titular eraser.
569** The island visited in “The Sound Monster” is inhabited by humanoid batteries. The titular monster itself also counts, as its design is clearly based on a stereo.
570** Nadim, Biff, and Floppy once visited Tool World, whose population consisted of living, human-sized tools. Unlike the show’s other examples, the tool people had no idea what humans were and thus assumed their visitors to be (very strange-looking) tools.
571* Most characters in ''WesternAnimation/TheMightyOnes'' are animated objects of some sort, with the show's main cast consisting of a twig, a rock, a leaf, and a strawberry.
572* The "Thanksgiving Dream" segment of ''WesternAnimation/NicksThanksgivingFest'' is full of these. More specifically, there's AnthropomorphicFood and dancing kitchen appliances and utensils.
573* ''WesternAnimation/{{Ooglies}}'': The titular beings are everyday objects with googly eyes attached, which come to life in comic skits.
574* ''WesternAnimation/{{Puppetoons}}'': Living radio tubes (also called "radio valves") appear in "Radio Valve Revolution" and then appear again in "Ballet Of The Red Radio Tubes". The Jasper 'toons have a fair few as well- "Jasper In The Haunted House" sees random objects from around the house come alive to dance along to the ghost's piano playing (with the possibility that the piano could actually be playing itself as well), while "Jasper And The Beanstalk" has a talking harp that begs him to rescue her from the giant. The harp's model is later reused in "Jasper In A Jam", where she is joined by a whole host of other living instruments who inhabit an old pawn shop.
575* In ''WesternAnimation/PurnoDePurno'''s second series' 4th episode, Purno finds himself in a laundry world populated by sentient clothes.
576* Most of the characters in ''WesternAnimation/RazzberryJazzberryJam'' are musical instruments- Louis, Billie, Ella, RC, Buddy, and Krupa are, respectively, a trumpet, an electric guitar, a piano, a double bass, and two drums. Occasionally, other kinds of living objects show up, including a literal “fan” of the band in one episode and a handsaw (who obliquely mentioned some other living tools he used to work with) in another.
577* The world of ''WesternAnimation/RockPaperScissorsNickelodeon'' is absolutely full of these- there's the titular trio, Pencil, Lou (a trash can), Putty, Sandpaper...
578* ''WesternAnimation/TheShoePeople'': The main cast of the show, [[ExactlyWhatItSaysOnTheTin as you may be able to tell by the title]], is composed of sentient shoes.
579* In ''WesternAnimation/JackieChanAdventures'', the [[PlotCoupon Rat Talisman]] is treated as [[WhatKindOfLamePowerIsHeartAnyway a useless power]] because it can't be used to fly or shoot fire. [[HeartIsAnAwesomePower Its applications]] have ranged from LivingToys by animating Jade's Gnomekop and Supermoose, both of them proving quite useful in battle. When Jackie is cursed to become a wooden puppet, the Rat saves the day by allowing puppet Jackie animation so he can still fight back and reverse the curse. It even one-ups the LivingStatue: it doesn't make the statues of the Chinese war hero Lo Pei and a Mesoamerican deity come to life, it actually ''transforms'' the statues into living copy-versions of Lo Pei and said deity, complete with all the deity's powers intact.
580* ''Jammers'' (a Creator/BabyTV cartoon): The vast majority of the characters are living musical instruments, with the main cast being composed of an upright piano, a snare drum, a double bass, and a saxophone.
581* ''WesternAnimation/FrostyTheSnowman'': The magic hat gives him the ability to animate (although it's partly also the PowerOfLove).
582* ''WesternAnimation/SouthPark'': Towlie and [[TalkingPoo Mr. Hanky]].
583* The living clocks in the [[Creator/VanBeurenStudios Rainbow Parade cartoon]] "Grandfather's Clock", and the living kitchen appliances in "Picnic Panic".
584* On ''WesternAnimation/RoliePolieOlie'', all of the family's household appliances and furniture are alive, with faces, personalities, and even the ability to move on their own. Many episodes involve such hijinks as the fridge getting sick or Mrs. Polie having to play "matador" with the vacuum cleaner.
585* Numerous objects in ''WesternAnimation/TheRenAndStimpyShow'', including nipples.
586* PlayedForLaughs in many ''WesternAnimation/FlipTheFrog'' cartoons where inanimate characters frequently come alive to be involved in various gags.
587** ''WesternAnimation/FelixTheCat'' also encounters many living inanimate objects.
588* The ''WesternAnimation/SushiPack'', along with [[EvilCounterpart The Legion of Low Tide]] and [[EvilKnockoff The Fried Food Fighting Force]] are all humanized versions of various food stuffs (sushi for the Pack and Legion, fried foods for [[ExactlyWhatItSaysOnTheTin guess who]].
589* ''WesternAnimation/BluesClues'' has sentient salt and pepper shakers, shovel and pail, side table drawer... and in ''WesternAnimation/BluesCluesAndYou'', there's a sentient dreidel.
590* ''WesternAnimation/AquaTeenHungerForce'' has the titular crew, Master Shake, Frylock and Meatwad. [[ExactlyWhatItSaysOnTheTin Exactly what they sound like.]]
591* AP from ''WesternAnimation/AtomicPuppet'' is an animate HandPuppet [[ForcedTransformation who was]] [[WasOnceAMan once a]] superhero named Captain Atomic.
592* In the ''WesternAnimation/CodenameKidsNextDoor'' episode "Operation: B.R.I.E.F.S., there was Mr. White, a living pair of underwear (with a bad attitude and [[BrooklynRage a Brooklyn accent]]) hired by the Delightful Children as [[ProfessionalKiller a hit man]] to go after Numbuh One. [[spoiler:But he had a HeelFaceTurn at the end.]]
593* ''WesternAnimation/VeggieTales'' is about the adventures of animate produce. The show also features a living computer as a series regular and there's been at least two LivingToys and a living music box.
594* ''WesternAnimation/JimmyTwoShoes'' has this as part of its BaitAndSwitchCredits in season 2. The series proper has some examples, including Bill the Ball and an unnamed sock.
595* ''WesternAnimation/RegularShow'' has Benson, a walking, talking, [[HairTriggerTemper short-tempered]] gumball machine.
596** In the episode of "Prankless", Gene, the manager of East Pines park, is a walking, talking snack vending machine.
597* Speaking of gumballs, ''WesternAnimation/TheAmazingWorldOfGumball'' has sentient cacti, balloons, clouds, potatoes, bananas, toast and so on. And that's just among the main characters; everything in Elmore is alive and anything can also become anthropomorphic.
598* The main cast of ''WesternAnimation/OscarsOrchestra'' is composed of sentient musical instruments, with the exception of [[TokenHuman Rebecca]].
599* The Heart of Jong from ''WesternAnimation/XiaolinShowdown'', which can bring otherwise inanimate objects to life.
600* An episode of ''WesternAnimation/KimPossible'' (which dealt with Kim having to deal with learning how to drive), many of the appliances and a car in the episode possessed the ability to talk and move on their own. Justified in this case, as it is heavily implied that they possessed advanced AI created by the scientist that Dr. Drakken kidnapped.
601* The tools in ''WesternAnimation/HandyManny''.
602* In ''WesternAnimation/HellboyAnimated: Sword of Storms'', Kate Corrigan and another BPRD agent encounter ''tsukumogami'', including [[{{Karakasa}} an umbrella]], a teapot, and a sandal. Amusingly, Kate doesn't even bat an eye at them, until they start attacking.
603* An early ''WesternAnimation/LooneyTunes'' short, ''Naughty But Mice'', had an electric shaver.
604* ''WesternAnimation/DoraTheExplorer'' loves this trope [[ExaggeratedTrope so much]]. Sentient backpacks, maps, rollercoasters, cars, trees, leaves, [[LongList suns, clouds, stars, trains]]...the list goes on and on and on.
605* ''WesternAnimation/GoofTroop'' sporadically contains examples. Some, like the evil magic hat that is capable of hexing people in "Talent to the Max" and the self-playing instruments in "Dr. Horatio's Magic Orchestra", are important to the plot. Others, like the truck with a face in "Where There's Smoke, There's Goof" and the bullets with faces in "Gunfight at the Okie-Doke Corral" are only there for joke purposes. [[UnusuallyUninterestingSight And none of it is ever explained despite being notably uncommon.]]
606* ''WesternAnimation/MiddlemostPost'': : Needless to say, real-life clouds are nowhere near as peppy as Parker J. Cloud.
607* ''Franchise/MyLittlePony'':
608** ''WesternAnimation/MyLittlePonyAndFriends'': In "The Revolt of Paradise Estate", a wizard sells the ponies magic paint brings anything it's used on to live, including assorted furniture, household implements, a baby buggy, floorboards, fence posts, the house gate and the like, all of which gain faces, personalities, speech and motion. They cooperate with the ponies at first, but eventually get fed up with them and decide that they can run the household just fine on their own.
609** ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
610*** Discord often uses his magic to animate regular objects. In "[[Recap/MyLittlePonyFriendshipIsMagicS3E11KeepCalmAndFlutterOn Keep Calm and Flutter On]]", he makes the candles dance and has various bits of tableware wreak havoc on the ponies. In "[[Recap/MyLittlePonyFriendshipIsMagicS7E12DiscordantHarmony Discordant Harmony]]", he animates a teapot (which also gains wings), some napkin origamis, a chaise lounge (which becomes a "chase lounge" that acts like a dog) and some ginseng tea bags (which start singing).
611*** "[[Recap/MyLittlePonyFriendshipIsMagicS5E13DoPrincessesDreamOfMagicSheep Do Princesses Dream of Magic Sheep?]]": The Tantabus mainly creates its monsters by animating random objects in people's dreams, such as dresses, books, cakes, houses and the like, giving them fangs, eyes, and other body parts and setting them against their dreamers.
612* ''WesternAnimation/FamilyGuy'' sometimes features cutaway gags with animate inanimate objects. One example has a bullet talking to someone on a smartphone while being shot up in the sky.
613* ''WesternAnimation/TheNewSpirit'': Donald Duck's pen, ink and blotter are alive. Even the radio seems alive, because it is shaped like a face and reacts to the things Donald says. The mailbox also reacts with surprise when Donald zooms past it.
614* The Creator/{{Disney}} short ''Tick Tock Tale'' is about living clocks. They can't talk but they move when humans aren't around.
615* Not immediately clear in ''WesternAnimation/{{Crac}}'', but it eventually becomes obvious that the smiley face on the rocking chair changes expressions with the rocking chair's mood. And the ending reveals that the rocking chair can rock itself.
616* ''WesternAnimation/TheFantasticFlyingBooksOfMrMorrisLessmore'': Morris is transported to a magical library where the books are sentient and can fly. A children's book about Humpty Dumpty can even communicate with Morris by flipping its pages so that its illustrations become animated.
617* Some episodes of the fantasy-oriented 2000s reboot of ''WesternAnimation/{{Babar}}'' has countries or "lands" of animated inanimated objects like the Land of Toys, the Land of Games and the Land of Ice.
618* In ''WesternAnimation/TheJungleShow'', during Elvis Elephant's episode, four glasses can be seen with faces on them. They clean themselves up and line up on the counter behind the counter. They even tear up during the part of the song about hunters killing elephants for their ivory tusks.
619* ''WesternAnimation/FluffyGardens'': Green Ball, as its name suggests, is a living tiny green rubber ball with eyes and a mouth. It can't talk, but it can communicate through squeaky sounds and he's shown to be empathic.
620* ''WesternAnimation/TheSmurfs1981'': There is an episode called "All Work and No Smurf" in which several Smurfs transform into living versions of the tools they use in their work. They retain their limbs and their ability to speak.
621* In the ''WesternAnimation/SpongeBobSquarePants'' episode "All That Glitters", Spat, [=SpongeBob=]'s old spatula, becomes this in the next hospital scene.
622* The Sock Roaches of ''The Beeps'' are living socks who communicate solely through singing.
623* This is common in ''WesternAnimation/TucaAndBertie''. Bertie's phone has its own personality and feelings, and in one episode, she deals with a sentient filing cabinet that begs her to feed it files.
624* ''WesternAnimation/LolitaLolita'': Lolita has been known to get [[WildTake reactions]] out of objects. In one episode, it happened with her exercise bike after she took her shirt off.
625* ''WesternAnimation/TheStrangeChores'':
626** Charlie and Pierce briefly become a sentient teapot and mobile phone respectively courtesy of a body swap machine in "Swap Back The Body Swap".
627** Before that, in "Finish The Mops Bucket List", the trio have to help complete the [[Main/{{Pun}} bucket list]] of a mop that they bought to life.
628** And before ''that'', the episode "Put the Barbarian Back the Box" featured animate miniatures from a D&D-like tabletop RPG, who rebel against the trio for not playing by the rules of their game.
629* ''WesternAnimation/SummerMemories'': As part of the show's surrealist element, inanimate objects will randomly gain the ability to speak for a quick gag. Sometimes however, these are used to represent a character's internal monologue.
630* ''WesternAnimation/LetsGoLuna'':
631** The circus act that appears at the beginning of the episode "Lullaby for Baby Vlad" involves several anthropomorphic bowling pins.
632** Much to the surprise of the main characters, Senor Fabuloso's wall is sentient as shown in "What's the Big Idea?".
633** In "Hoopin' Hopper", Luna tries to fix a ruined basketball hoop by using magic. She brings it to life by accident, and it becomes a recurring character for the rest of the episode.
634* Many Wayne Phenomena in ''WesternAnimation/WelcomeToTheWayne'' are living objects, some are implied to always have been alive like a secret tribe of pipes and their washing machine pharaoh, a trio consisting of a walking nose, glasses and a moustache, and a group of living mannequins. Others have obtained life by other means like Gleecoman through "Rainbow Gas" and a society of bowling pins that gained life by making a deal with the aforementioned mannequins.
635* The ''WesternAnimation/WildGrinders'' episode "Board Story" involves skateboards (as well as other wheeled vehicles) secretly being alive a la ''Franchise/ToyStory''.
636* ''WesternAnimation/CityIsland2022'': All of the characters are talking objects. For example, Watt is a talking lightbulb.
637* ''WesternAnimation/SuperWish'': Many of the inhabitants of the Happy Land of Birthdays are party objects with arms and legs. Among the cast there's Ronny-Bobby Candle 4 (a candle), Bon Bon the pinata, and Balloonicus.
638[[/folder]]

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