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6%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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14[[quoteright:350:[[VideoGame/AnimalCrossingPocketCamp https://static.tvtropes.org/pmwiki/pub/images/animal_crossing_pocket_camp_list_of_rewards.png]]]]
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16Some video games represent achievement or progress by means of decorations or improvements to a structure (normally your home). As a result, you can certainly expect furniture to be a type of reward item in those games.
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18Furniture pieces are often obtained by solving {{NPC}} requests, winning contests or even outright finding them in the wild. This does not count stuff you can buy or make yourself, unless you are required to [[DoubleUnlock unlock the right to purchase/produce said stuff]] in the first place. Remember that we are talking about rewards here.
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20Sometimes, it will be possible to sell or exchange those rewards for other pieces of furniture that are more to your liking (particularly common in multiplayer {{Life Simulation Game}}s). Very much a form of CosmeticAward, since furniture rarely has practical use in gameplay, serving more to make your place look neater. There are, however, certain instances where owning the right furniture can lead to additional rewards from visitors.
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22Furniture may come in cute thematic sets as well. Collecting all pieces of a set might lead to a SetBonus.
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24Compare TrophyRoom. Naturally goes with AnInteriorDesignerIsYou. See also AndYourRewardIsClothes, which is the same thing, but with clothes instead.
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26!!Examples:
27* ''VideoGame/AgeOfEmpiresIII'' has the decorations for your Home City. Too bad these are only for European powers, and even then they are not very pronounced.
28* ''VideoGame/AlphaProtocol'' has several items and trophies of Mike's foes pop up in his safe houses.
29* A bulk of the gameplay in the ''Franchise/AnimalCrossing'' games involves finding furniture for your house. There are dozens of sets and themes of furniture, some of which are only found during special events or [[SocializationBonus if you go shopping in another player's town]].
30* ''VideoGame/ANNOMutationem'': For completing all levels of the [[TheBartender bartending]] minigame and winning all [[GladiatorSubquest challenges]] at Harbor Town's arena, the awards given are a gold trophy and champion belt that are added to Ann's room.
31%%* ''VideoGame/{{Aquaria}}''
32* ''VideoGame/AssassinsCreedII'': The player's house obtains portraits of assassination victims, and the game encourages the player to buy art objects for his house and other improvements to the town in which the house is located. This follows over into most follow up games but gets less focus as time goes on.
33* ''VideoGame/BarnFinders'': There are objects you can find in the game maps that you can use to decorate your store. These include wallpaper, posters, and floor designs.
34* In ''VideoGame/BatmanArkhamKnight'', the more villains Batman captures and takes to GCPD, the more "exhibits" are added to the evidence locker, each with a description recorded by Aaron Cash.
35* ''Franchise/{{Castlevania}}'':
36** This trope is the cause of an infamous case of GameplayAndStorySegregation in ''VideoGame/CastlevaniaHarmonyOfDissonance'', where the protagonist takes time out from conquering Dracula's castle to decorate one of Drac's rooms with furniture he picks up over the course of the game.
37** Then in ''VideoGame/CastlevaniaCurseOfDarkness'', the protagonist does the same, except that the only pieces of furniture available are chairs.
38* ''VideoGame/{{Civilization}}'', where the player's achievement of milestones would entitle the player to add additions to a picture of a palace. ''Civilization II'' did the same shtick with one's throne room, and ''III'' brought back the palace.
39* The ''VideoGame/DarkTales'' series had a relatively short-lived {{Freemium}} spinoff called ''Nightfall,'' in which the player was a detective in Literature/CAugusteDupin's personal crime-solving agency. Completing missions earned credits which could be redeemed for a number of in-game rewards, including furniture and other items with which to decorate the player's personal office.
40* Most of the missions in ''VideoGame/DinerDashAdventures'' involve building decorative town structures, which can be unlocked using stars obtained from completing game levels. The player can also unlock decorations for the town square by earning specific badges.
41* ''VideoGame/DokiDokiUniverse'' has decorations as some of the rewards you can get for completing its goals.
42* ''Franchise/DragonAge'':
43** In ''VideoGame/DragonAgeOriginsAwakening'', you get throne room decorations like a golem shell or a dragon skull for defeating major bosses.
44** Completing specific quests and war table operations in ''VideoGame/DragonAgeInquisition'' rewards you with different options (thrones, curtains, etc.) for decorating Skyhold's main hall.
45* ''VideoGame/DukeNukemForever'' multiplayer has a [[CharacterLevel level system]]. Reaching certain levels unlocks new items with which to decorate Duke's penthouse.
46* ''VideoGame/TheElderScrollsIIIMorrowind'' has strongholds that are built for you for each of the three Great Houses (which one ''you'' get depend on which House you join), and which are then upgraded in two phases. The final phase requires reaching the third-highest rank[[note]]In terms of game mechanics. For the Hlaalu and Redoran, the third highest rank in the mechanics is the third highest rank in the lore; but the Telvanni's second-highest rank isn't actually a ''rank'', it's a declaration of intent to become the leader of the House[[/note]] in the faction to be started.
47* Countless quests in ''VideoGame/EverQuest 2'' reward you with house items.
48* ''VideoGame/{{Fable I}}'' and ''VideoGame/{{Fable II}}'': In the first game, certain bosses you defeat earn you trophies. They can be placed in any house you own (thereby increasing its worth), or you can show it off to others for Renown.
49* ''Franchise/{{Fallout}}'':
50** ''VideoGame/{{Fallout 3}}'' has the ability to purchase "themes" for both your Megaton House and your Tenpenny Tower suite (depending on whether or not you killed dozens of innocent people for Tenpenny's amusement). These aren't granted automatically, but as they are almost purely cosmetic, most players wait until they have enough bottle caps to bathe in before purchasing them. The Bobbleheads you obtain can also be put on display.
51** Similar to the preceding entry in the series, the Lucky 38 presidential suite from ''VideoGame/FalloutNewVegas'' has a display area for any snowglobes you acquire. You can also purchase various additions for the suite, which do serve some practical purpose by giving you more storage containers and a workbench for crafting.
52* In ''VideoGame/GenshinImpact'', after completing the "A New Star Approaches" Archon Quest, a quest is unlocked, where Madame Ping gives the Traveler and Paimon a Serenitea Pot, an artifact that allows them to create a pocket-dimension home.
53* In ''VideoGame/HarvestMoon'' you can get upgrades and items for your house as rewards from festivals and events.
54* ''VideoGame/HarvestTown'' has a prominent AnInteriorDesignerIsYou feature, so almost every event would offer decorative items as its main reward.
55* The ''VideoGame/HatsuneMikuProjectDiva'' games with the Diva Room feature allow you to earn new room themes and furniture pieces through performance.
56* ''VideoGame/JoeAndMac 2: Lost in the Tropics'' enables decoration of the protagonist's hut.
57* ''VideoGame/KirbysEpicYarn'' allows you to find furniture and set up apartments for random [=NPCs=] looking for a place to stay.
58* In ''VideoGame/LegendOfQueenOpala'', you can buy and upgrade a house. If you fill the art gallery (by [[WhatTheHellHero stealing]] paintings you can find all over the world), it unlocks a bonus island.
59* Winning objects to use in the LevelEditor in ''VideoGame/LittleBigPlanet'' works like this. There's also Stickers and Decorations, which take up no physical space and can be used anywhere.
60* In ''Magic Life'', awards for beating your rivals show up as decoration items in an unidentified room of your house.
61* ''Franchise/MassEffect'':
62** ''VideoGame/MassEffect2'' has ship upgrades. They are recommended by crew members, may or may not improve your standing with said crew members, and don't do appear to do anything because you always fight on foot. [[spoiler:Until the cut scene during the game-ending mission. If you didn't upgrade your ship, it gets badly shot up and you lose several crew members]]. It also has model ships for your quarters, fish for your aquarium, and a few souvenirs you can pick up along the way in DLC missions.
63** ''VideoGame/MassEffect3'' has similar model ships, fish and souvenir options for your cabin; the ''Citadel'' DLC adds an apartment where you can change the décor, either by repeatedly playing a claw game in the Arcade or by just forking over the necessary credits.
64* The first ''VideoGame/MegaManZX'' game rewards you for high-level boss victories with models of the bosses, all kept in Prairie's room. The second gives you medals for this, but they still live in their own room, and there are other rooms around the base that you can fill with sidequest items.
65* In the ''Weird Autumn Edition'' of ''VideoGame/NightInTheWoods'', you can talk to Mr. Salvi at the Trolleyside Tunnel and go on an adventure with him to collect some antiques out of four junk piles (you can pick only one item out of two in each junk pile), fending off bats with your boat light on the way, until you get to the end with a forgotten mural. You will not only get a notebook sketch on completing this, but the items you collected on your journey will serve as interior decorations for your attic bedroom.
66* ''VideoGame/NoMoreHeroes2DesperateStruggle'' has two secret items in each stage that can be used to decorate Travis' apartment, one of which relates to the last boss he fought.
67* ''VideoGame/{{Persona 4}}'' has a shelf in your room where rewards from some quests appear. ''VideoGame/{{Persona 5}}'' has a similar shelf where you can choose to display confidant gifts.
68* In ''Pioneer Lands'' completing the bonus mission nets you anything from a decorative saddle to some little bit of household kitsch for your living room.
69%%* ''VideoGame/PlantsVsZombies''
70* An occasionally recurring gimmick in ''Franchise/{{Pokemon}}'' games:
71** It started in ''[[VideoGame/PokemonGoldAndSilver Gold and Silver]]'', where you were occasionally rewarded with items that otherwise did nothing except, if you so desired, decorate your bedroom at your mother's house.
72** In ''VideoGame/PokemonDiamondAndPearl'', it's your underground cabin. ''Platinum'' adds a villa in the Resort Area.
73** In ''VideoGame/PokemonRubyAndSapphire'' and its remakes, it's your secret base.
74* Win enough pots in ''VideoGame/PokerNightAtTheInventory'' and you can unlock new designs for the card deck and the felt on your poker table.
75* ''VideoGame/ProfessorLayton'':
76** In ''VideoGame/ProfessorLaytonAndTheCuriousVillage'', as you progress through the game, you acquire furniture and other decor items, with which you must decorate Layton and Luke's rooms at the St. Mystere Inn. Each item is best suited to either one or the other; completing both rooms unlocks extra puzzles.
77** In ''Professor Layton's London Life'', a bonus sprite RPG packaged in with some regions' version of ''VideoGame/ProfessorLaytonAndTheLastSpecter'', fulfilling some of the quests assigned to you by other characters in Little London will earn you furnishings, draperies, wallpaper, and other accessories for your little domicile.
78** In ''VideoGame/ProfessorLaytonAndTheMiracleMask'', completing [[DownloadableContent downloadable puzzles]] will allow you to pick furniture items for a room. Occasionally, characters from the game will appear in the room as well. Once you've filled up the whole room, completing further puzzles will give you second chances to swap out the items you don't like. And when you've solved all the downloadable puzzles of a given type, you earn a bonus item.
79* ''VideoGame/SaintsRow2'' has crib upgrades. They actually do something: they increase your reputation so you get more missions, at least until you're swimming in rep.
80* ''VideoGame/{{The Sims}}'' is very heavy with this. As you get promotions and hold successful parties you will unlock decorations and clothes, in all such games.
81* ''VideoGame/StardewValley'': Completing some events (like reaching a certain number of items donated to the museum, or [[MoreFriendsMoreBenefits befriending certain people]]) may result in furniture rewards for your home, whose sole purpose is aesthetic.
82* ''Franchise/StarWars'':
83** ''VideoGame/StarWarsGalaxies'' did this frequently. That said, player housing was one of its most popular features, so there were seldom any complaints.
84** Videogame/StarWarsTheOldRepublic allows player to purchase apartments as of the "Galactic Strongholds" update and while many pieces of equipment are available for purchase, raids and operations can give specific trophies to adorn your apartment.
85** ''VideoGame/XWingAlliance'' fills your quarters, which are absurdly spacious by any military standard, let alone that of a rag-tag rebel fleet, with souvenirs from all your family missions--your first [=TIE=] kill, paired swords (a gift from your uncle for saving him), a piece of debris from a Black Sun fighter with the logo intact. Also, your flight suit helmet has different decorations depending on the number of kills you have.
86* ''VideoGame/SunHaven'' has a number of quest rewards involving furniture and decorations for your many homes all throughout the world, such as a new bed, wallpaper, and hanging lights. If the player wishes to invest their skill points in it, you can even unlock a furniture table that lets you craft them yourself.
87%%* ''{{Uru}}''
88* In the flash game ''Villainous'', getting achievements earns various decorations for a throne room, including a pile of treasure and a throne.
89* Enemies in ''VideoGame/{{Wizard 101}}'' and its sister game ''VideoGame/{{Pirate 101}}'' can sometimes drop items that can be used to decorate the player's room or house.
90* In ''VideoGame/XenobladeChroniclesX'', leveling up your BLADE rank not only gives you color and lighting variations for your barracks, but also gives you hologram projectors, where you can then earn holograms by completing certain quests or fighting certain monsters. Also, you can earn decorative pets to add to your barracks by completing certain quests. Multiplayer quests start in the team leader/originator's barracks, so there's an element of showing off there.
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92[[folder:Non-Video Game Examples]]
93[[AC:Literature]]
94* ''Literature/RebeccaOfSunnybrookFarm'': The Simpson children, looking for some inexpensive form of excitement, decide to sell soap. The Excelsior Soap Company awards the seller a choice of three premiums: a bookcase, a plush reclining chair, or a banquet lamp. The lamp's shade is included if you sell an additional three hundred cakes of soap. With the help of Rebecca, Emma Jane, and Adam Ladd, the Simpsons get the lamp, shade and all.

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