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7[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/egyptian-tomb11_7753.jpg]]
8
9->''This choice is especially popular among vampires and mummies, although any form of pure evil should find that an ancient tomb makes an easily converted live-work space. The stone halls and Gothic decor will make you the envy of every angst-ridden teenager, and a coffin or mausoleum is usually available for your personal convenience. You can sleep until the foolish adventurers rouse you from your thousand-year slumber, and devour not just them but all mankind.''
10-->-- '''How to Be a Villain''', Neil Zawacki
11
12Tombs, burial chambers, sepulchers, mausoleums, charnel houses, ossuaries, catacombs, crypts, sometimes even [[DungeonCrawling dungeons]].
13
14An important stock setting, and the natural habitat of the AdventurerArchaeologist and other adventurous types.
15
16Popular in both horror and action-adventure fiction. {{Eldritch Abomination}}s, {{Dracula}}, [[EverythingsDeaderWithZombies zombies]], {{mumm|y}}ies, [[OurGhoulsAreCreepier ghouls]], [[OurDemonsAreDifferent demons]], and other stock horror-movie monsters can often be found here. Usually comes in two varieties; the elaborate one built by a similarly-ancient civilization ([[{{Mayincatec}} Aztecs]] and [[AncientEgypt Egyptians]] particularly) with plenty of {{Booby Trap}}s and ancient curses, and a European-style gothic tomb full of gargoyles, [[OurVampiresAreDifferent vampires]], [[DemBones skeletons]], and corpses chained there by petty nobles.
17
18May overlap with IndianBurialGround, and in particularly elaborate cases, TempleOfDoom. Note that a [[SealedEvilInACan can of evil]] or TailorMadePrison may be disguised as, or converted from, a tomb. Either way, beware not to suffer the CurseOfThePharaoh.
19----
20!!Examples:
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22[[foldercontrol]]
23
24[[folder:Anime and Manga]]
25* ''Franchise/YuGiOh'': Solomon Muto found the Millennium Puzzle in the tomb of the Pharaoh whose soul was contained within it. The tomb proved to have the traditional traps, but also had Shadow Magic guarding the Puzzle.
26[[/folder]]
27
28[[folder:Art]]
29* The foundations of Creator/AugusteRodin's ''The Gates of Hell'' are two old tombs, representing that Hell is a land of death, the dead, and the ever-dying.
30[[/folder]]
31
32[[folder:Comic Books]]
33* ''ComicBook/CleopatraInSpace'': The cast regularly finds themselves in these as they look for ancient artifacts.
34--> '''Cleo:''' Nothing good ever happens to me in tombs.
35* Franchise/{{Tintin}} explored these in ''[[Recap/TintinCigarsOfThePharaoh Cigars of the Pharaoh]]'' and ''[[Recap/TintinPrisonersOfTheSun Prisoners of the Sun]]''.
36* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: Diana, Etta, Bobby, Glamora and two Holliday College professors go to a recently discovered ancient Egyptian tomb where they run afoul of the CurseOfThePharaoh who is there entombed.
37[[/folder]]
38
39[[folder:Fan Works]]
40* ''Fanfic/TheWritingOnTheWall'' features Daring Do and a team of archaeologists and laborers working on excavating what they believe to be an ancient tomb built with very advanced techniques -- it is thousands of years older than the oldest known buildings built by [[WesternAnimation/MyLittlePonyFriendshipIsMagic ponies]]. Unfortunately, everyone is WrongGenreSavvy; the building isn't a tomb at all. [[spoiler:It's a site to store nuclear waste.]]
41[[/folder]]
42
43[[folder:Film -- Live Action]]
44* In ''Film/AvengersEndgame'', Rhodey and Nebula are left on Morag to retrieve the Power Stone, once Peter Quill shows up with its location. After knocking Peter out, they open the tomb where the Power Stone is stored. As Nebula starts to enter, Rhodey stops her and says that they have to worry about booby-traps, a la ''Film/RaidersOfTheLostArk''. Nebula just shakes her head in disbelief and walks into the "Temple of the Power Stone."
45* In the original ''Film/{{Conan the Barbarian|1982}}'' Conan finds the [[CoolSword Atlantean Sword]] in the ancient tomb of an Atlantean general.
46* Franchise/DCExtendedUniverse:
47** In ''Film/{{Suicide Squad|2016}}'', archaeologist June Moon finds the small statues containing Enchantress and Incubus in an ancient cave in South America, and she gets [[DemonicPossession possessed]] by Enchantress.
48** In ''Film/ZackSnydersJusticeLeague'', Diana/Wonder Woman receives a warning message from her mother Queen Hippolyta [[{{Arrowgram}} in the form of a big black arrow]] at a temple in Greece after Steppenwolf's rampage on the isle of Themyscira. It turns out the arrow allows her to open the stone door of a secret crypt, in which she sees a wall fresco depicting the war the [[GalacticConqueror New God Darkseid]] [[AncientAstronauts waged on Earth ages ago]].
49* The final battle in ''Film/TheDevilsMirror'' takes place in the tomb of an ancient Emperor, which houses an invincible sword which the villainess is trying to get her hands on.
50* In ''[[Film/TheAbominableDrPhibes Dr. Phibes Rises Again]]'', the title character primarily operates out of an Ancient Egyptian tomb.
51* ''Film/{{Hellbound}}'': The demon Prosatanos was sealed inside his own tomb in the Holy Land by King Richard the Lionheart. He is woken up centuries later by two tomb robbers.
52* The ''Franchise/IndianaJones'' series has several. Creator/RogerEbert said in his review of ''Film/RaidersOfTheLostArk'': "For locations, it ticks off the jungles of South America, the hinterlands of Tibet, the deserts of Egypt, a hidden submarine base, an isolated island, a forgotten tomb -- no, make that two forgotten tombs -- and [[ArsonMurderAndJaywalking an American archaeology classroom]]."
53* ''Film/TheHobbitTheDesolationOfSmaug'' has the remote location where the Nazgul were sealed away.
54* Obviously, ''Film/TheMummyTrilogy'' features these settings. There's Hamunaptra, the City of the Dead in the first film; the tomb that holds the Bracelet of Anubis in the second; and the third has both the Emperor's resting place and the Great Wall of China, under which the Emperor buried the workmen who built it.
55[[/folder]]
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57[[folder:Gamebooks]]
58* The entrace to [[spoiler: the titular Zaltec's]] tomb in ''Literature/TheReturnOfZaltec'' is right in the start of the game, although you can't figure out how to open it until later.
59[[/folder]]
60
61[[folder:Literature]]
62* In ''Literature/TheCrownOfDalemark'' by Creator/DianaWynneJones, an ornate mausoleum sits in the courtyard of the royal palace, housing the body of King Amil the Great, who united Dalemark after a very, very long interregnum. [[spoiler: It actually contains the BigBad Kankredin as SealedEvilInACan since Amil is still using his actual body.]]
63* The writings of Creator/RobertEHoward are absolutely ''full'' of these. The creator and author of Franchise/ConanTheBarbarian, Literature/SolomonKane, and numerous other characters, Howard is considered by many to also be the creator of the SwordAndSorcery genre itself.
64* In ''[[Literature/KaneSeries Darkness Weaves]]'' Kane's hiding place is an old burial cavern on the side of a mountain full of such tombs. These became abandoned because of a new religion that introduces cremation and since they are believed to be ghoul-infested (not without reason), it is a perfect hiding place.
65* ''Literature/TheLordOfTheRings'' has the Barrow-downs. The underground city of Moria might also qualify; though not built as a tomb, it ended up as one.
66* The writings of Creator/HPLovecraft and Creator/ClarkAshtonSmith. Along with Creator/RobertEHoward, they were the "big three" contributing authors to Magazine/WeirdTales, the classic pulp magazine.
67* ''Literature/TheMummyMonsterGame'': In Book 1, the game starts off in one, the tomb of Osiris, and the players later enter another where Osiris's head is being kept.
68* Holehallow in the ''Literature/OldKingdom'' series may count as both this and a DerelictGraveyard.
69* ''Literature/TheRepublic'': According to the fable of the Ring of Gyges (as told to Socrates by Glaucon), Gyges started out as a shepherd of Lydia who, after an earthquake, discovered an entrance to a cavern where he found "among other marvels" the statue of a horse made of brass; the statue has a door and inside, there is a skeleton of more-than-human size with a gold ring on its finger. Gyges takes the ring, which turns out to be a magic ring with the power to make its wearer invisible. Obviously, the mysterious cave is a tomb.
70* It is reasonable to assume from the statue's nature in ''Literature/{{She Fell Among Thieves|1964}}'' that the building she was found in was set up to be her tomb. It's an austere construction, but that's not surprising given what the circumstances must have been like when it was built.
71* The Crypt of Winterfell in ''Literature/ASongOfIceAndFire'', catacombs under the castle in which the kings and lords of Stark are entombed and their likenesses set in stone. Traditionally, it's just for the lords and kings, but Ned Stark took to entombing his brothers and sisters as well. The deepest depths of the crypts have not been detailed as of yet, and are the stuff of some legend (including the rumor that a Targaryen dragon once found its way down there and left a nest of eggs). According to ''Literature/TheWorldOfIceAndFire'' the Crypt was clearly the main focus of the original builders, with the actual keep the modern castle grew up around something of an afterthought; the in-universe author has no idea why.
72* ''Franchise/StarWars'':
73** Korriban, the desert world, full of Sith tombs, Sith spirits, and living Sith busily using these things to learn [[DangerousForbiddenTechnique new Sith abilities]]. Note that this is because Korriban is essentially Evil Space Egypt, as the first Sith Lords were exiled Dark Jedi who landed on Korriban and [[GodGuise pretended to be the gods of the native Sith people, in the manner of pharaohs]].
74** There's also the [[{{Mayincatec}} ziggurat-infested jungle]] of Yavin IV (as seen in the original film), former home of the Sith Lord Exar Kun, who imbued his spirit into the temples in a last-ditch attempt at self-preservation. ''[[TimeAbyss Four thousand]]'' years later, most of them have calmed down enough to hold desperate rebels on the run from the law, but even then, there are some you don't want to go into.
75** In ''Literature/GalaxyOfFear'', the planet [[IDontLikeTheSoundOfThatPlace Necropolis]] mostly runs to graveyards with garden-variety simple graves. However, the tomb of the {{Necromancer}} [[ShoutOutToShakespeare Sycorax]] is more to this trope.
76* Subverted in the ''Literature/VillageTales'' series. Dukes and their baronial predecessors as well as poachers and farm laborers are buried decently in the churchyard, and all the memorial tablets and brasses and such are in the parish churches. There ''are'' plenty of barrows and ancient tombs dotting the landscapes –- c'mon, it's ''Wiltshire'' –- but these are objects of very little legend and of intense, mundane, scientific, properly conducted archaeological interest. As Professor Farnaby, Professor the Baroness Lacy, and their team will tell you between digs.
77[[/folder]]
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79[[folder:Live Action TV]]
80* ''Series/{{Farscape}}'' episode "Taking the Stone" takes place in the catacombs of a Royal Funeral Planet: though not inhabited by the undead, it ''has'' become home to a [[GangOfHats gang of]] [[TheHedonist thrillseeking]] [[TeenageWasteland teenagers]].
81* ''Series/MysteryHunters'' has an episode where the hunters visit Tutankhamun's tomb and investigate if it is cursed.
82* Unsurprisingly, the ''Series/StargateSG1'' episode "The Tomb" mostly takes place in one.
83[[/folder]]
84
85[[folder:Tabletop Games]]
86* The ''TabletopGame/DungeonsAndDragons'' TabletopGame/TombOfHorrors module is about a giant death-trap of a tomb constructed by a lich specifically to lure in adventurers whose souls he would harvest when they inevitably died to his many traps. The 5E module inspired by it, ''TabletopGame/TombOfAnnihilation'', has the players exploring the Tomb of the Nine Gods as the final third of the adventure, a giant death-trap of a tomb also built by a lich (in this case to store the moral remains of the nine Trickster Gods of Omu that he killed).
87* ''TabletopGame/{{Exalted}}'' has a number of these, mainly First Age deathtraps built to house the bodies of Solars slain during the Usurpation. In-character, they were constructed and laden with the grave goods of the dead in the hopes of keeping the restless spirits of the "Anathema" sated. Out-of-character, it's mainly a reason for newly returned Solars to evade death traps and get all the cool stuff they collected in their last life.
88* In the GrimDark 41st Millennium of ''TabletopGame/{{Warhammer 40000}}'', you get all kinds of tombs: Gothically ornate catacombs of Imperial saints and nobles, strangely beautiful but often booby trapped Eldar soul shrines, massive memorials to legendary generals... And then you get [[MindRape mind-breaking]] citadels and catacombs dedicated to the most foul [[TheCorruption Chaos-aligned]] EvilOverlord in the system, ''always'' dangerous to those who value their lives and sanity, always haunted by [[OurDemonsAreDifferent daemonic]] energies and other [[EldritchAbomination horrible things]].
89** On the most extreme level of lethal tombs is a '''faction''' based around them, the [[RobotWar Necrons]], of whom if someone is [[SchmuckBait foolish enough]] to sniff around their [[EldritchLocation baleful obsidian resting places]], their awakening will spell [[DoomyDoomsOfDoom doom]] for every [[OmnicidalManiac living thing on the planet]]. And the worst thing? [[ParanoiaFuel These tombs are spread across the galaxy, just waiting to be awakened.]] ''And no one can be sure which planets have them and which don't.'' Oh, and these tombs are starting to be activated '''from offworld''', meaning that even a careful or entirely oblivious population who never went down that far might be [[DeathRay gaussed]] out of existence without knowing why.
90* ''TabletopGame/HeroQuest'': In a quest to find a valuable gem called The Star of The West, entering a room with a tomb will awaken the Witch Lord, a powerful enemy who can only be harmed with an ancient weapon known as the Spirit Blade.
91* ''Franchise/TheWorldOfDarkness'' has the tomb of Huitzilopochtli in Mexico as the site for the final showdown in one of its earliest series of adventures. The heroes' task is to find its location and get through the mortuary complex to the ancient master vampire's tomb before an enemy does, and absorbs his power for his own use.
92[[/folder]]
93
94[[folder:Theme Parks]]
95* [[Ride/BuschGardens Busch Gardens Tampa]] used to have a walk-through attraction called ''Tut's Tomb'', where guests would be guided through an excavation of said tomb.
96* The decrepit New Orleans funeral home from the haunted house ''Ride/TombsOfTerror'' from Ride/UniversalStudios' ''Theatre/HalloweenHorrorNights'' 1997 is still being visited, but probably still counts considering the vampires and zombies present.
97[[/folder]]
98
99[[folder:Video Games]]
100* ''Franchise/AssassinsCreed'':
101** ''VideoGame/AssassinsCreedII'' has the Assassin Tombs (typically having larger structures like churches built around them) and the Auditore Family Crypt (which has no puzzles or guards but provides some interesting backstory). ''Brotherhood'' brings back the Crypt [[spoiler:during the opening segment, where Desmond and Lucy go through the catacombs beneath modern Monteriggioni, including parts of the crypt, to get into the inner sanctum beneath the Villa Auditore.]]
102** ''VideoGame/AssassinsCreedOrigins'' and ''VideoGame/AssassinsCreedOdyssey'' have you exploring some ''truly'' ancient tombs in Pharaonic Egyptian and Minoan/Mycenaean Greek flavors, though the layout and gameplay are functionally the same. These ones have [[{{Precursors}} First Civilization]] stelae in them that grant the protagonist a skill point each.
103* ''VideoGame/BaldursGateII'': The local vampire coven has set up shop in the ancient catacombs below Athkatla's Graveyard District.
104* ''VideoGame/CliveBarkersUndying'': Mausoleums, catacombs, crypts and the Tomb of the Undying King.
105* ''VideoGame/ConquestsOfCamelot'': The final stretch of the game takes place in a decrepit tomb filled with pestilent rats, greedy ghouls, and fatal dead ends.
106* The Catacombs in ''VideoGame/DarkSoulsI'', which are crawling with [[{{Necromancer}} necromancers]] and [[DemBones skeletons]]. It leads to the Tomb of Giants, which is home to Gravelord Nito, first of the dead.
107* ''VideoGame/Diablo1997'':
108** The cathedral holds many free-standing stone coffins, many of which contain skeletons that will attack you.
109** There is an entire level called The Tomb of King Leoric, which is not particularly ancient, but is still crawling with skeletons.
110* In ''VideoGame/DiabloII'', Act II, the desert around Lut Gholein has the Stony Tomb and the Halls of the Dead. In the last section of the act, you reach the Valley of the Magi, which is lined with tombs.
111* ''VideoGame/DiabloIII'' has you revisiting the old ruins of the Tristram Cathedral, which includes its share of tombs, including the Crypt of the Skeleton King where you throw down with the resurrected title monster who is barring the path to the Fallen Star that takes up the first part of the game proper.
112* In ''VideoGame/{{Dominions}}'', some Magic Sites are Ancient Tombs. Also, one might be found in a random event, which can provide both gold and a magic item.
113* In ''VideoGame/DrakensangOnline'', the dungeon of Grimmagstone which is north of the starter town, fulfills this role. Complete with roaming [[DemBones undead]].
114* All three ''VideoGame/DungeonSiege'' games and their expansions feature ancient crypts as areas that must be traversed during the course of the game, some having two or three in one scenario. ''Dungeon Siege III'', in particular, features [[spoiler: the Heroes' Tomb, in which all of the recruitable characters from the original game are buried.]]
115* The 2012 update of ''VideoGame/DwarfFortress'' added elaborate burial tombs where sentient creatures born and died during world generation will be interred. It makes for excellent DungeonCrawling in Adventure Mode, and a source for necromancers to summon their armies from in Fortress Mode.
116* The final stage of ''VideoGame/EternalEvil'' is set in the vampire lords' ancient mausoleum where you confront your vampire nemesis, Sefar. There's an ossuary and coffins containing skeletons you can uncover in the stage.
117* ''Franchise/TheElderScrolls''
118** The series in general has more ancient tombs per square mile than you can shake a magic katana at. Some are well justified by the setting's lore, while others are simply generic dungeons closer to RuinsForRuinsSake.
119** Justified in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', where "ancestral tombs" for Vvardenfell's wealthier Dunmer families dot the island, typically guarded by summoned spirits and the reanimated dead. (The Dunmer consider this a holy act and very different from blasphemous [according to the [[CorruptChurch Tribunal Temple]]] necromancy.) And of course, some of the tombs have been taken over by even worse creatures...
120** The barrows of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are also mostly justified. Most were built as the tomb/prisons for the members of the ancient [[ReligionOfEvil Dragon Cults]], who were overthrown thousands of years prior to the events of the game. With the return of [[BeastOfTheApocalypse Alduin]], who is [[ResurrectiveImmortality resurrecting]] the [[OurDragonsAreDifferent dragons]] themselves, the members of the Dragon Cult are likewise returning to (un)life. All of those overly simplistic puzzles in the barrows, that can only be opened from the outside? They aren't there to keep enterprising adventurers ''out''; they're there to seal the undead ''in''.
121* ''Franchise/FinalFantasy''
122** ''VideoGame/FinalFantasyXI'' has King Ranperre's Tomb, as well as the Eldieme Necropolis, which is inhabited by undead even during the Crystal War of 20 years ago.
123*** The Sacrarium from ''[[NintendoHard Chains of Promathia]]'' expansion storyline will teach you that Creator/SquareEnix wants to see you ''dead''.
124** ''VideoGame/FinalFantasyXII'' has several seeing as a key component of the plot involves salvaging artifacts from a dead king. the first in the long line is The Tomb of Raithwall. The most memorable and disturbing however is the Necrohol of Nabudis, which is actually an entire city turned tomb due an incident involving the same artifacts you're looking for.
125* ''VideoGame/{{Forewarned}}'': The game has up to four archaeologists exploring ancient Egyptian tombs where the Mejai are said to have been imprisoned. They have to explore them, collect lore, photographs, and artifacts, and escape before the Mejai inside kills them.
126* Several levels in ''VideoGame/HandsOfNecromancy'' takes place in crypts and mausoleums, and at the exit you'll find a path that leads you to ''hell''.
127* ''VideoGame/HellgateLondon'' has the five-level-deep Necropolis. It may or may not contain dead people (the probability is high that there'll be some form of undead or spirit,) but the graves at least are guaranteed features.
128* ''VideoGame/HorizonForbiddenWest'': Late in the game you find the bunker that Ted Farrow retreated to, which he styled after an Egyptian tomb. Inside are the bodies of the people he brought with him, some of whom he ended up murdering after they insulted his ego, the rest who decided to commit suicide rather than live any longer with him. [[spoiler: You also find Ted himself, still alive as a mindless MeatMoss due to a failed experimental immortality treatment he received. The player never actually sees what he's turned into, but judging by everyone's reactions it's quite horrific]].
129* Both ''VideoGame/JediAcademy'' and ''VideoGame/KnightsOfTheOldRepublic'' feature the Sith tombs on Korriban.
130* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'': The penultimate dungeon is actually named Ancient Tomb, located in the maze built in the center of the Sea of No Return. It's the largest dungeon in the game, featuring all sorts of hazards and contraptions; early in his errands, Link has to open a tomb by bringing back a special tablet to it; and near the end, he has to open another by bringing back ''four''.
131* ''VideoGame/MedalOfHonor'': ''Underground'' has the second level, appropriately titled "Among the Dead!" which is set in the Parisian catacombs. At one point you can even come across a ''ghost'' mook who disappears into thin air after being shot at! (A reference to the French Catacombs being haunted in real-life)
132* ''VideoGame/LaMulana'' has the Mausoleum of the Giants and the Graveyard of the Giants.
133* ''VideoGame/NexusClash'' had the tomb of Maeval, the first [[OurVampiresAreDifferent Revenant]] and most powerful champion of the Nexal death god Hashaa. Even though Hashaa is the epitome of DarkIsNotEvil, Maeval embodies her most violent aspects and would gladly slaughter all but the best-prepared adventuring parties that intruded into his tomb.
134* In the city-building game ''VideoGame/{{Pharaoh}}'', you build one of them. And then another. And yet another. It's really the point of the game, because pyramids are essentially just overtly huge ancient tombs.
135* ''VideoGame/PlanescapeTorment'' has the Whispering Stone catacombs under Sigil. Naturally, this being ''Torment'', the dead have formed a kind of [[TheNecrocracy necrocracy]] there.
136* In ''VideoGame/RavenswordShadowlands'', [[spoiler:the city of Aven secretly holds one that contains the titular Ravensword.]]
137* ''[[VideoGame/{{Rayman}} Rayman 2: The Great Escape]]'' has the Tomb of the Ancients.
138* Practically all of ''Riddle of the Sphinx'' is spent poking around in a series of AncientTomb-related Egyptian ritual chambers, and there are Mesoamerican and Celtic tombs in the sequel (''The Omega Stone'') as well.
139* One of the exhibits in VideoGame/Shivers1995 is dedicated to tombs and curses.
140* ''[[VideoGame/{{Something}} Something Else]]'': Kabu Katakomb is an AutoScrollingLevel where Luigi has to dodge the Kabus and the bats. One section is underwater, which is difficult because Luigi is a slow swimmer and the scrolling speed is about the same is the scrolling speed of the land section.
141* The second dungeon in ''VideoGame/TalesOfPhantasia'' is an elaborate tomb, which also [[SealedEvilInACan serves as a can]] for the BigBad.
142* ''VideoGame/{{Thief}}''
143** ''VideoGame/ThiefTheDarkProject'' has:
144*** "Down in the Bonehoard". The entire mission is set in the Bonehoard, a gigantic underground tomb complex featuring lots of [[EverythingsDeaderWithZombies zombies]].
145*** "The Lost City" includes an Ancient Egyptian-style tomb (not actually from that civilization, though).
146** In the ''VideoGame/ThiefIITheMetalAge'' mission "Eavesdropping", the seminary's catacombs contain some of the loot, and potentially a key that you will have to retrieve. Unfortunately, or not, they also contain Haunts.
147* And let's just say that ''Franchise/TombRaider'' is a MeaningfulName.
148* ''VideoGame/TorchlightII'''s 1st Act the crumbling brown stone type, Act 2 has the elaborately decorated and trapped type, and Act 3 has the sunken crypt types. Act 2 takes a break from the SortingAlgorithmOfEvil to throw in the toughest {{Superboss}} of the game.
149* The ''VideoGame/{{Warcraft}}'' games have the Tomb of Sargeras, where [[SatanicArchetype Sargeras]]' remains were hidden. It used to be in the underwater ruins of a city, but it was raised from the depths and is now an archipelago infested with demons.
150* The final level of T'leth in ''VideoGame/XComTerrorFromTheDeep'' takes place in the crypt of the Great Dreamer.
151[[/folder]]
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153[[folder:Webcomics]]
154* ''Webcomic/GirlGenius'': [[https://www.girlgeniusonline.com/comic.php?date=20070808 The Family Crypt of the Heterodynes]] is hidden deep beneath Mechanicsburg and is full of tombs decorated with imposing statues, skulls and apparently has the occasional vampire wandering its halls.
155[[/folder]]
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157[[folder:Web Original]]
158* In ''Literature/TheGodsAreBastards'' the freshmen stumble across one while on a field trip into the Golden Sea. Despite the fantasy setting and the tomb belonging to an infamous conqueror (with the unfortunate name of [[RealJokeName Horsebutt]]) the inside of the tomb is completely safe for the heroes.
159[[/folder]]
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161[[folder:Web Video]]
162* ''[[WebVideo/HighRollers2016 High Rollers]]'' starts off with the party of adventurers waking up in an underground complex that turns out to be a very old elven temple where royalty was buried. Features [[BoobyTrap Booby Traps]] (naturally), albeit most of them were disabled.
163[[/folder]]
164
165[[folder:Western Animation]]
166* The Cave of Two Lovers in ''WesternAnimation/AvatarTheLastAirbender'' contains the vast tomb of StarCrossedLovers Oma and Shu, who are certainly ancient if their tale is accurate. Though several horror tropes are played with, the cave is ultimately not dangerous but romantic. If you don't mind the [[MixAndMatchCritters wolf-bats and badger-moles]].
167* ''WesternAnimation/ReBoot'' had a game with this setting, part of a ShoutOut to ''Film/{{The Mummy|1999}}''.
168* ''WesternAnimation/SonicUnderground'' had one. The triplets' ancestors' puramid made of metal and glass. Og course, it even has traps.
169* Mumm-Ra in ''WesternAnimation/{{ThunderCats|1985}}'' had a pyramid with four obelisks that shot impressive force lightning into the sky whenever he got angry. It also had a large slimepit for scrying and a good deal of horror -- flying mummy bandages that wrapped themselves around his enemies, for example.
170[[/folder]]
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172[[folder:Real Life]]
173* Aside from many obviously real burial tombs, Pharaohs would actually circulate legends about their tombs being cursed to prevent grave robbing. In the long run, this did not work. Indeed, most were raided by people who had been alive when the Pharaoh had died.
174* The tomb of Qin Shi Huangdi is still mostly unexplored; the site is contaminated with mercury (and according to legend it includes a massive model of his empire with the waterways made of liquid mercury). The most famous excavated part is the Terracotta Army, which was protected by still-functioning traps. According to the stories, it was built by 700,000 men, which would make the work camp the biggest city in the world at the time.
175* The tomb of 14th Century Mongol warlord Timur the Lame is also subject of an alleged curse. During World War II, Soviet archaeologists exhumed him and it was said one of the inscriptions in his casket was "Whoever opens this tomb shall unleash a worse invader than I". Two days afterwards, Hitler invaded the USSR and when Timur was re-buried with a full Islamic ritual, the Soviets won the Battle of Stalingrad. Since then, a few superstitious people attribute Timur's curse for changing the course of World War II.
176[[/folder]]

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