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1[[quoteright:299:[[VideoGame/LittleBigPlanet https://static.tvtropes.org/pmwiki/pub/images/lbp-interior-decorating_2873.png]]]]
2[[caption-width-right:299:You should see the pool.]]
3
4->''"You earn money, but the only things to spend it on are refueling every hour or two and buying entirely-cosmetic furniture to fill the apartment you visit like ''three times'' in the course of the game, so it's either pointless or an unsubtle satire on modern living."''
5-->-- '''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/{{Cloudpunk}}''[[note]]You can also buy clothing and not-really-necessary car upgrades. Which maybe works as a continuation of said satire.[[/note]]
6
7So, you're playing a videogame, and you have your PlayerHeadquarters. [[AHomeownerIsYou It could be a house]]. It could be a military base of some kind. And, you know, it's a nice place. Well, OK, the walls are kinda [[RealIsBrown brown and boring]]. And except for the [[MissionBriefing conference table]], it's kinda empty. And maybe the carpet could use some [=scruOHMYGOD!=] This room needs a makeover STAT!
8
9Luckily, this isn't hard. Why? Because [[TitleDrop An Interior Designer Is You]]!
10
11In some games, you'll get a room (or two, or three) that you can kit out as you see fit. You can collect furniture and other decorations, put them up in as weird a combination as you please, and just generally customize your space. Sometimes, you only have a few different decoration options, and you can only change the "style" of items. Other games give you complete freedom to place items.
12
13Compare VirtualPaperDoll, AnEntrepreneurIsYou, RenovatingThePlayerHeadquarters, and AndYourRewardIsInteriorDecorating.
14----
15!!Examples:
16
17[[foldercontrol]]
18
19[[folder:Action Adventure]]
20* ''Joe & Mac 2''. You can buy furniture for your house.
21* Indie {{Metroidvania}} ''VideoGame/AnUntitledStory'' lets you decorate a personal room by purchasing furniture. Although they're placed in preset places, you can buy quite a lot of items including arcade minigames which are necessary for full completion.
22* ''Franchise/{{Castlevania}}''
23** ''VideoGame/CastlevaniaHarmonyOfDissonance'' had a room which you could decorate. It didn't fit with the rest of the game very well (and doesn't make sense character wise, Juste, as a Belmont, is in a position to know the castle will disappear/fall apart when he's done). It's a borderline example, though -- you couldn't choose the placement of the items.
24** ''VideoGame/CastlevaniaCurseOfDarkness'' is the next in line for this, except that you only have chairs to decorate your room.
25* The Wii game ''VideoGame/GoVacation'' by Creator/BandaiNamco lets you have your own villa once you play half the minigames in the game though you don't have to beat them all. You can change its exterior look, the layout of its rooms, and what furniture is in it, and whenever you beat certain challenges in the game you get silver or gold keys that let you [[AndYourRewardIsInteriorDecorating buy more furniture types]].
26* ''Franchise/TheLegendOfZelda'':
27** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', you can buy a house in Hateno village and decorate it. Most of the additions are preset, but there are also mounts for weapons, bows, and shields.
28** The above's sequel, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', takes this another step further with a "modular" home, you can buy preset units for various purposes that come in box-like sectors, and with Link's new Ultrahand ability, you can arrange these rooms however you'd like to no matter how nonsensical. While most of the decorations are static, the bow/shield/weapon stand rooms return as well.
29* ''VideoGame/{{Overlord}}'' offered a limited version of this with your tower, once you had upgraded or bought an item that was pretty much it with only the flags capable of switching. The sequel expands it to give you a choice of three different styles for each item.
30[[/folder]]
31
32[[folder:Action RPG]]
33* ''VideoGame/FaeFarm'': Your farm includes a customisable house, and you gain more as you progress through the story. Certain furniture items are labelled as cozy, meaning they boost your health, stamina, or mana.
34[[/folder]]
35
36[[folder:Adventure Game]]
37* In ''VideoGame/ChicoryAColorfulTale'', you can obtain various decor objects that can be placed in various locations, including Pizza's home.
38* ''VideoGame/DokiDokiUniverse'' has a home planet that you can customize to your liking, with different backgrounds, decorations, and summonables.
39* The ''VideoGame/QuestForGloryII'' remake gives you your own room in the inn. As the game progresses, you can buy decorations from various shopkeepers (potted plants, wallhangings, trashcans, etc) and place them in the room to make it more like home.
40* In ''VideoGame/TheWalkingDeadSeasonFour'' you can find different objects during the walk-around sections that you can then use to decorate your room (though every object has its own, set place due to engine limitations). Some of these are fairly mundane, like fake flowers, toys, drawings or a crystal, but you can also find [[CollectorOfTheStrange different animal skulls or a potted venus flytrap]].
41[[/folder]]
42
43[[folder:Fighting Game]]
44* ''Smackdown vs Raw 2007'' enables you to customize and explore the locker room. Interior designer indeed. You can also do this in 2006, but you can't freely walk around your locker room like in 2007: just move around to get to all the different options easily.
45* In ''WWE '12'', you can customize your arena to your heart's content. ''WWE '13'' expanded on that concept by allowing you to customize the entrance stage.
46[[/folder]]
47
48[[folder:Four X]]
49* You can customize your palace in ''VideoGame/{{Civilization}}'', and improve your throne room in ''Civilization II'' (though in the latter, you have no choice of style). ''Civilization III'' has this as well, if you hit a certain objective: you can choose styles, but it's basically just designing the same thing, in the architectural styles of different civilizations, making this more of "An Architect Is You".
50[[/folder]]
51
52[[folder:Hidden Object]]
53* In ''Hidden World of Art'' and ''Hidden World of Art 2: Undercover Art Agent'' you can decorate your apartment using the money you earn by "restoring" paintings.
54* Earning money to redecorate is pretty much the point of most Playrix games.
55* Like its predecessors ''VideoGame/{{Gardenscapes}}'' and ''Homescapes'', ''VideoGame/ManorMatters'' allows you the freedom of designing the furniture, wallpaper, and relics however you want. You can change the styles whenever you want.
56[[/folder]]
57
58[[folder:[=MMORPGs=]]]
59* The [[AllegedlyFreeGame Allegedly Free Glorified Chat Room]] ''HabboHotel'', where to get even a single credit you had to spend ''[[RealMoneyTrade real]]'' [[RealMoneyTrade money]]. Newbies do get some starter furniture there now. One piece per day throughout a week, but you get the idea.
60* In ''Virtual Magic Kingdom,'' the otherwise lackluster {{MMORPG}} based on the Ride/DisneyThemeParks, had a pretty nifty room-decorating feature. The rooms, furniture, and accessories were themed in accordance with various park attractions, and you could use "teleporters" to link up different rooms. Eventually, they added a feature where you could actually buy sections of ride track and set up rides in your rooms.
61* A majority of virtual worlds have this nowadays. VideoGame/ToontownOnline, Pixie Hollow, Fantage, just to mention a few...
62* ''VideoGame/AnimalJam'' allows you to do this with your den. If you have a paid membership, you can also buy additional dens and upgrade them into various things for more space, such as cottages, bounce houses, and fancy restaurants.
63* ''Videogame/ArmageddonMUD'' takes this trope to the extreme. Not only can [=PCs=] hire apartments and stuff them with all kinds of furniture and items, most objects in the game can also be arranged as to be placed in just this or that manner using the arrange command.
64* ''VideoGame/CityOfHeroes'' lets you decorate your Supergroup base as you see fit, with both functional and purely decorative items. This may end up costing a lot, especially for solo and small group attempts.
65* ''VideoGame/ClubPenguin'' lets you, [[AllegedlyFreeGame if you're a member]], decorate your igloo with items you buy from the catalog, and you may also upgrade it to things such as a bigger split leveled igloo, snow igloos, candy igloos, backyard igloo(s), a halved igloo, stone igloos, a cozy cottage and some weirder stuff, such as a gingerbread house, a fish bowl, a gym and an [[ArsonMurderAndJaywalking estate igloo]]. Of course, there are loads of furniture to choose from, though a lot of it has been clearanced from the catalog. Oh, and let's not forget that feature which lets you put various flooring in it, such as various wall-to-wall carpets, bamboo flooring, phony-lawn, snow, tiles, cobblestone and even a disco floor. Which is quite laggy when you've got loads of random furniture scattered around your igloo. Especially when the aforementioned furniture is animated. Lag, lag, lag...
66* ''VideoGame/DragonQuestX''.
67* In ''VideoGame/EVEOnline'', you (or your corporation, which is pretty much a clan) have the ability to buy and anchor a player-owned starbase, abbreviated POS, starting with a control tower. You can then add on modules such as turrets, auxiliary power arrays, shipyards, refineries, or moon miners, as well as other things.
68** If your alliance claims sovereignty over a solar system, they can put their efforts together to produce an immensely expensive and useful [[https://youtu.be/KKwUutVmxbg Outpost]] -essentially a player-built space station. Just be prepared to defend, because hostiles can attack and take over your hard-earned station.
69* ''VideoGame/EverQuestII'' offers housing suitable for a wide range of budgets, and certain tradeskills allow players to make furniture and decorations. And that's not even getting into the sheer number of quest rewards that can be used to spruce up your quarters. The Lore and Legend quests are all over this: research a particular type of creature, and you're rewarded with a trophy weapon to stick on your wall, and a placeable (and readable) book on the subject.
70* ''VideoGame/FinalFantasyXI'' lets you do ''whatever you want'' with your Mog [[strike:Room]]House. The furniture also gives a special enhancement for you. Oddly enough, you could customize as much as you want, but you couldn't let anyone in for years until a patch was made. Furnishings became even more popular after the Storage system (a free room for gear from furniture) was drastically improved, allowing 80 Storage without causing your Mog Safe to have a heart attack. No sane Adventurer would go without a snazzy living space.
71* ''VideoGame/FinalFantasyXIV'' lets you purchase a space ranging from a single room to a ''mansion'', then fill it with an amazing array of furniture, many kinds of which can even be repainted. There are no game benefits to doing so, but it's nice to have a place to invite guests, and copies of certain vendors can be installed to save you a walk. With recent updates, free companies (guilds) who own living space can unlock minigames and special crafting options.
72* ''Website/GaiaOnline'''s house feature has several models, an expansion option, and a furniture store with RidiculouslyHumanRobots as attendants.
73* ''VideoGame/TheLordOfTheRingsOnline'' lets you decorate your house with trophies from your many kills. Nothing says cosy hobbit hole like a dragon's head on the front lawn, and a barrel full of tentacles in the bedroom.
74* The MMO version of ''VideoGame/MonsterHunter'' lets you do this. As per series tradition, most of the furniture is made from monster bits (hide, shell, scale, etc).
75* ''Website/{{Neopets}}'' had "Neohomes," which you could fill up with furniture. The furniture was quite small compared with the rooms. Emphasis on ''was''. They've made "Neohomes v2" which are isometric, and everything is now carefully scaled... if it was lucky enough to be upgraded for v2 compatibility. ''Website/PetpetPark'' also has this now.
76* Factions in ''VideoGame/NexusClash'' can deck out their home bases with such things as art galleries, daycare centers and racquetball courts. It'd be LighterAndSofter than the general theme of the series if one of the options wasn't a ''torture chamber''.
77* ''VideoGame/{{Pangya}}'' has a "My Room" feature with furniture and decorations and such... ''which serves absolutely no purpose whatsoever'' since you are the ONLY one who can even SEE it.
78
79* ''VideoGame/PhantasyStarUniverse'' provides players with the ability to decorate their rooms with all sorts of rare trophies, common dolls, and various seasonal knick-knacks. Players can also choose the basic theme (up to and including the perceived planet for their home) as well as what music plays in their room. This all serves a real purpose as players go to each other's rooms to buy stuff. There is even a Gachapon decoration which allows players to vend items to each other in sort of a gambling mini-game.
80* ''VideoGame/PhantasyStarOnline2'' has the Personal Quarters, which starts out as a tiny "Mini Room" that only holds a small amount of furnishings; just enough for a chair or two. If you pay for a pass (or get a 3-day one for free from somewhere), you'll be able to expand it for more floor space, add two more additional rooms, and alter the outdoor landscape. The furnishing offerings vary from the classy to the quirky, with some interactive ones to make your own Rec Room if you'd like.
81* ''VideoGame/PhantasyStarOnline2NewGenesis'' has the Creative Space, which does away with rooms entirely and gives you an entire sandbox to play around in. You could make a sweet home with stylish interior, but you can also make it into a storefront, a jump puzzle, a parkour course, or just gigantic pieces of art.
82* ''VideoGame/PlaystationHome'' is all about this.
83* Among the things you could buy and/or win in ''VideoGame/PuzzlePirates'' is furniture, with which you could decorate your home or your ship if you so desire.
84* ''VideoGame/{{Runescape}}'' has the Construction skill, which revolves around building and furnishing a personalized house. Rooms include a "costume room" for extra storage of clothing items, rooms for hosting various combat and party games, trophy rooms for showing off rare drops and special equipment, a menagerie for showing off various pets, and a giant aquarium that can be filled with rare drops from the game's Fishing skill. It's also an incredibly expensive MoneySink, given how expensive the materials can be. However, unlike many other examples, there is very little player choice on where to place furniture.
85* ''VideoGame/RunesOfMagic'' uses free (and, for all intents and purposes, immediately available) player housing as a marketing bullet point. Decorations can cost a lot of money, but some of them have practical uses.
86* ''VideoGame/SecondLife'' is what it's made for; user content creation is its crux, and so is the world spaces you can create.
87* ''VideoGame/SpiralKnights'' allows Guild Masters to customize their Guild Halls with furniture, extra floors, alchemy machines, a recipe vendor, an auction house, a [[PlayerVersusPlayer PvP]] reward station, a personal training center, and a trophy room with an alchemy machine used to produce rare-quality trophies.
88* ''VideoGame/StarWarsGalaxies'' had one of the robust interior decoration systems in any game ever (particularly impressive given that this was only one facet of the larger game). Players could put down houses on most of the game's planets, could run businesses out of them, and could even found cities. It should say something that rewards for difficult quests were oftentimes [[AndYourRewardIsInteriorDecorating just new furniture for your home]] and no one batted an eye (if anything, the desire for more and more varied furniture seemed to be an omnipresent request from the players).
89* Similarly, ''VideoGame/StarWarsTheOldRepublic'' allows the player to buy several strongholds, which start off completely bare. Decorations can be gained in numerous ways, from vendors, to quest rewards, to random drops from certain bosses. Fully unlocking and decorating a single stronghold can cost [[MoneySink tens of millions]] of credits.
90* ''VideoGame/{{Travians}}'' gives you a small house to start with, which you can upgrade into bigger and bigger houses as you gain the currency to do so. Each house has a set of rooms you can decorate with wallpaper, furniture, and even plants and streams for the backyard. What's even cooler is that they use contests to solicit player designs, so some of the larger house blueprints and some of the furniture collections were actually player-crafted.
91* ''VideoGame/{{Warframe}}''
92** Players can decorate their Orbiter with a variety of items, some of which are purchased with Platinum (real-money currency), while others are obtained from vendors around the solar system. Progressing through the main quest line will eventually unlock a personal room for the Operator, specifically for decorating.
93** Clans can design their very own hideout for their Dojo. Certain rooms and objects provide various functions to players, such as enabling trade between players or unlocking new weapons and Warframes, while others are merely aesthetic.
94* ''VideoGame/{{Webkinz}}'' allows you to design rooms for your pets with items from the W Shop.
95* ''{{VideoGame/Wildstar}}'' gave every player a house in an oxygenated bubble in an asteroid field for pocket change, with very good snapping and tons of decorations, it stood out amongst the competition of its era for the detail and modability of its housing system. [[DefunctOnlineVideoGames Sadly, it wasn't meant to be.]]
96* ''VideoGame/Wizard101'' lets you decorate your dorm room with furniture you get from quests and the like.
97[[/folder]]
98
99[[folder:Platform Game]]
100* ''VideoGame/KirbysEpicYarn'' lets you furnish Kirby's apartment with items found in different levels, or purchased from shops.
101* ''VideoGame/LittleBigPlanet'' does this of course, not only by a level editor, but by being able to decorate your pod.
102[[/folder]]
103
104[[folder:Puzzle Game]]
105* ''VideoGame/AnotherCaseSolved'' has you spend "detective bucks" and/or candy on office furnishings.
106* ''VideoGame/{{Babblix}}'''s ExcusePlot involves playing a word-themed game show to earn money to spend on furnishings for your four-room virtual house.
107* ''VideoGame/{{Homescapes}}'' has this as its central premise: you need to help the butler Austin renovate his parents' old home to convince them not to sell it. For some reason, doing this requires you to complete [[MatchThreeGame Match Three puzzles]].
108* [[AndYourRewardIsInteriorDecorating After raising enough money at certain plot points in]] ''VideoGame/LoveAndPies'', you can choose between three different customization options for each part of the café as you help Amelia rebuild it. They can be changed any time by long pressing on a café section.
109* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'': As you progress through the game, you can collect items to furnish Layton and Luke's rooms at the inn. Finding the best combinations of items to max out their happiness levels unlocks extra puzzles.
110* In ''VideoGame/{{Unpacking}}'', you help the protagonist move into different houses and decorate them, learning more about her as you unpack her things.
111[[/folder]]
112
113[[folder:Real Time Strategy]]
114* In ''VideoGame/AgeOfEmpiresIII'', you can buy purely cosmetic items for your home city to characterize it. This ranges from patriotic bunting for the buildings to having a town drunk staggering around the dock.
115* The base-building aspect of ''VideoGame/ExecutiveAssault'' takes on this trope, with interior defenses available as well as exterior ones.
116* Almost every quest in ''VideoGame/LittleKingsStory'' gives you new pictures to hang around the halls of your castle.
117[[/folder]]
118
119[[folder:Rhythm Game]]
120* ''VideoGame/HatsuneMikuProjectDIVA'' has a "Miku's Room" feature, which lets you decorate [[ExactlyWhatItSaysOnTheTin Miku's room]] with items unlocked through the game. You can also watch Miku interact (mildly) with the stuff and take snapshots of it. This is continued in the sequel with the DIVA Rooms, where each Music/{{Vocaloid}} in the game has a separate room.
121* ''VideoGame/TheIdolmasterCinderellaGirls Starlight Stage'' has a wide variety of items to use for decorating the two rooms the player has available, many of which come in themed sets. Each event also has its own exclusive item, and pulling SSR cards will give the player posters.
122* ''Lego VideoGame/RockBand'' allows you to decorate your band's den with various knick-knacks.
123[[/folder]]
124
125[[folder:Roguelike]]
126* ''VideoGame/{{Elona}}'' lets you collect a large variety of furniture for your house (which starts as a cave and can be upgraded all the way to a small castle), and you can also redesign it with a variety of walls and floors. Each piece of furniture has a specific value, which increases your house rank, which increases the salary you get each month.
127* ''Videogame/{{Hades}}'' allows you to furnish the House of Hades with various furniture, decorations and whatnot. Whenever you purchase something, Hades will gripe about how you're wasting money on unnecessary things.
128[[/folder]]
129
130[[folder:Role Playing Game]]
131* In ''VideoGame/Cyberpunk2077'' you will get some items for [[PlayerCharacter V's]] apartment after you complete certain sidequests ([[spoiler:like a scuba diving set from Judy, an Aldecaldos jacket from Panam or a poster from Lizzy Wizzy]]). They appear automatically in set places. The only exception is a figurine you get from [[spoiler:Mitch]], which is a normal inventory item that has to be manually put in its respective place.
132* Justified (and part of the gameplay mechanics) in ''VideoGame/DarkCloud'' and ''VideoGame/DarkChronicle''.
133** In the first game, parts of the world have been sealed away to protect it from a malevolent genie, and ItsUpToYou to find all of these bits of world and reassemble them. Setting everything out correctly so that everyone is happy (next to people they like, or near a bridge, and so on) nets you extra shiny things as well.
134** In the second game, the BigBad has gone around destroying the Origin Points of various strategic places, erasing their existence in the future. You have to gather tools and designs in order to rebuild the world, save the future and stop his evil.
135* In the first ''VideoGame/{{Deception}}'', you can add rooms onto your castle. Most rooms are purely cosmetic, but special strategic rooms exist as well which grant you some additional features.
136* The third game in ''VideoGame/TheDenpaMen'' series lets you decorate the house of every single Denpa Man you can catch, you can catch around 200 men which means you have 200 different rooms you can decorate!
137* ''VideoGame/DragonAgeInquisition'' allows you to do this in Skyhold to a limited extent; you can't rearrange the placement of things, but you can pick up different banners, windows, thrones, beds, curtains etc. to customise the appearance.
138* ''VideoGame/{{DragonFable}}'' allows you to purchase and decorate a house, even customizing it down to the point of choosing the setting and house style, but there isn't too much houses can do for you unless you shell out money for in-game special currency (or get lucky with item drops). If you do have enough Dragon Coins, however, you can have a lot of useful items, such as easy access to almost all armors/classes, a convenient way to save your default weapons/armor, and even a little practice arena to farm in.
139* ''Franchise/TheElderScrolls''
140** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the first game in the series in which it is possible to [[AHomeOwnerIsYou buy a house]] to use as your PlayerHeadquarters. There is a system in place allowing you buy furniture and containers for it, but it is ''very'' buggy. Additionally, it lacks the "SuperHeroTrophyShelf" effect of later games in the series as items placed on the ground simply look like miscellaneous treasure piles.
141** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', being the first game in the series following the [[VideoGame3DLeap 3D Leap]], makes this process ''much'' easier. Whether it's your own stronghold you've built through one of the [[TheClan Great House]] questlines (or the Factor's Estate in the ''Bloodmoon'' expansion) or a residence you've simply taken over, you can easily place and display all of your questing treasures. (With plenty of {{Game Mod}}s available to give you even more options.) Unfortunately, items like furniture and containers are static and cannot be moved (although, once again, there are mods which help with that).
142** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is similar to ''Morrowind'' in most ways, however, it also adds a [[WreakingHavok physics engine]] to the series for the first time. This unfortunately makes it ''extremely'' difficult to place items, as attempting to place items next to other items has a tendency to knock them around, if not send them ''flying across the room''. (Once again, Game Mods exist which make this process far easier. In fact, some of the modders were hired by Bethesda to improve the system for ''Skyrim''.) Further, this also leads to a case of MundaneUtility, as Telekinesis spells (Mysticism school) are very useful in interior decoration if mods aren't an option. Still, don't expect to place more than 3 books on a shelf...
143** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
144*** ''Skyrim'' continues the tradition, with the welcome addition of bookshelves-as-chests that automatically arrange dozens of books on their shelves, display racks for storing weapons and shields, and mannequins for your favorite suits of armor or clothing.
145*** The ''Hearthfire'' DLC expands greatly on this, allowing you to build your own house, with several options of additions to choose from on each wing, and the ability to add decorations and furniture as you see fit.
146* You can buy houses in ''VideoGame/{{Fable}}''. You can't customize them much, but you can increase the quality of the furniture and hang trophies on the walls.
147** ''VideoGame/FableII'' allows a bit more customization, with the ability to buy furniture and use it to replace the furniture a house came with (though only the same kind of item in the same place).
148** ''VideoGame/FableIII'' allows a choice of furniture in various places, placement and choice of carpets, and choice of wallpaper. You can also have Creator/JohnCleese arrange the furniture for you.
149* ''Franchise/{{Fallout}}'' series:
150** In ''VideoGame/Fallout3'' you can purchase decoration themes for your house as well as useful upgrades such as a workbench, lab table, and a soda machine (It makes your soda cold, improving its HP restoration ability). And any clutter (Old books, dinner plates, teddy bears, etc) you can pick up around the game world can be placed in your house.
151*** Trying to do the last thing can cause much frustration thanks to a rather wonky physics engine.
152*** At least one mod allows you to build a settlement from the ground up, decorating it with whatever you want and populating it with people you recruit. So it's really this, but [[ThisIsYourPremiseOnDrugs on steroids]].
153** In ''Videogame/FalloutNewVegas'', you can purchase various decorations and upgrades for the Lucky 38 Presidential Suite such as containers to put items, vending machines and workbenches for ItemCrafting.
154** ''VideoGame/Fallout4'' takes the aforementioned settlement building mod from ''Fallout 3'' and [[AscendedFanFic makes it a central game mechanic]]. All that junk littering the wasteland that in earlier games was simply ShopFodder can now be used as raw material to build your own settlements from scratch, which you can populate with settlers who follow your recruitment beacons. You can throw together shack houses, place furniture, put up decorations, build generators and power lines, plant crops, set up water pumps or purifiers, construct {{Sentry Gun}}s for defense, make crafting stations, build stores for your settlers to work in, establish supply lines between your settlements, and if you help rebuild the Minutemen, [[spoiler:set up artillery emplacements your settlers can man to provide fire support, potentially even using them to destroy the Brotherhood of Steel's airship, the ''Prydwen''.]] With the right DLC, you can build automated assembly lines and conveyor belts, or even ''[[SerialEscalation build your own Vault]]''. A well-built settlement can replenish your resources, but the more productive they are, the more likely your settlements are to attract the attention of Raiders, Super Mutants, and other threats.
155** ''VideoGame/Fallout76'' reuses the settlement system from ''4'', with each player having a [[FunWithAcronyms C.A.M.P.]] that can be built up with all kinds of decorations, trophies, and useful furniture. Part of the game's fun is wandering around and seeing all the crazy constructions other players have made.
156* ''VideoGame/FantasyLife'' lets the player have a home and vacation houses, each of which can be decorated. Those playing carpenters or tailors can even make part of the furniture themselves. Getting high enough in jobs also earns the player trophies that can be used as decoration.
157* ''VideoGame/HeroAndDaughter'': You can buy houses in House Park and fill them with furniture that's gotten through encountering Dungeon [=NPCs=], or some Village NPC encounters.
158* Early in ''VideoGame/HogwartsLegacy'' you'll be granted access to the Room of Requirement to use as your private study hall. You can collect or purchase multiple items to decorate the room with, including workbenches that will actually produce ingredients and potions.
159* ''[[VideoGame/LegendOfLegaia Legend of Legaia 2]]'' had this as one of its minigames: you had to redecorate the main heroine's room with various items you can find around the world, with some of them only gotten from an auction or a vending machine, or in other words, a LuckBasedMission. The reward for finding all the items and decorating the room in one very specific way was an ultimate crafting material for both of them though.
160* The ''Franchise/MassEffect'' series:
161** In ''VideoGame/MassEffect2'' Shepard can customize his/her quarters with souvenirs from various shops - ie: fish (that you could feed), a hamster, model starships - as well as various trinkets found during subquests (a Prothean relic, Shepard's old N7 helmet, etc.)
162** In ''VideoGame/MassEffect3'': Citadel, Admiral David Anderson gives his apartment to Shepard to use as a place to relax during shore leave. The player can then buy new furniture and decor to spruce the place up.
163* The Sky Room in ''VideoGame/MegaManXCommandMission'' which display (to the player's liking) the various figurines, posters and sketches collected throughout the game.
164* ''VideoGame/NewWorldsAteraan'', a text-based RPG, allows you to purchase a home (ranging from cottage to castle and more in-between) and various ships. Although only Merchants can implement designs, you're free to write the descriptions.
165* ''Franchise/{{Pokemon}}'':
166** ''VideoGame/PokemonGoldAndSilver''/''Crystal'' let you decorate your room. While you had relatively limited options as to where you could place things, a decent number of collectibles were available. If you let your mom keep half your money, she will occasionally use it to buy an item for your room.
167** ''VideoGame/PokemonRubyAndSapphire''/''Emerald'' let you not only decorate your room (with dolls), but also a "Secret Base" in a tree, cave, or bush, which you could fill with tables, chairs, mats, toys, plants, and other various decorative items. If you "mixed records" with friends, you could also visit their bases and battle them.
168** In ''VideoGame/PokemonDiamondAndPearl''/''Platinum'', you still have a Secret Base--but now it's underground, and there are more furniture options. Bases are also now used for a Capture the Flag mini-game. ''Platinum'' added a Resort House with different furniture from the bases. Your in-game friends occasionally come visit you there.
169** In ''[=HeartGold=]''/''[=SoulSilver=]'', they took out the room decoration as featured in the original game, and instead allow you to customize the Safari Zone by putting items in it to your liking. Some of the items summon or increase the odds of finding certain Pokémon; other items are purely decorative.
170** In ''VideoGame/PokemonBlackAndWhite'', the Dream World allows you to decorate your Pokémon's home with various furniture.
171* In ''VideoGame/RavenswordShadowlands'', there are two houses in the town that you can buy and then fill them up as you see fit with furniture that you can buy in a dedicated shop. Although this can prove difficult without the Rune of Winds, which allows you to move objects around, and which isn't acquired until late in the game.
172* In ''VideoGame/RecettearAnItemShopsTale'', you can customize your shop with different wallpapers, flooring, and countertops. It's justified in that the decorations attract different customers.
173* In ''VideoGame/{{Skies of Arcadia}}'' you can customize your entire base with either a Western or Eastern feel, including fountains and what kind of food is served in the mess hall.
174* ''VideoGame/SuikodenI'' game let you customize a few areas of your castle, mainly the bathroom. Later games follow this trend -- you can hang paintings and wall scrolls, place statues, plants and pottery, all in the designated areas...
175** In ''VideoGame/SuikodenIV'', the player even ''recruits'' Penelo, an interior designer who promptly takes over a room on your [[MemeticMutation Nice Boat]] and lets you spruce it up with furniture, wallpaper and carpet... and putting together a full set nets you special comments from certain characters.
176* In ''VideoGame/{{Terranigma}}'', you can buy a house and kit it out with increasingly fancy furniture. This serves no useful purpose to the game, except that you can sleep in the bed (which worked as a free inn).
177* You could do this in some of the ''VideoGame/{{Ultima}}'' games, most notably ''VideoGame/UltimaVI'' and ''VideoGame/UltimaVII''. The former page quote (now in the quotes tab) is from ''VideoGame/UltimaVIIPartII'', and is about an extra-dimensional transport hub accessible via the Serpent's Jawbone. The player went through the area often, so it made sense to set up headquarters there.
178** In ''VideoGame/UltimaVI'', you could use pretty much any house near where a red moongate would drop you off. Killing the home's occupant was optional - however the beds in the game are unusable items by the PC so if your party wanted to sleep to get health back you had to go into the wilderness or use an inn.
179** Chairs could be moved but not turned, so decorating-minded avatars would search the world for (for example) an east-facing chair to complete a table setting.
180* ''VideoGame/TheWayRPGMaker'' Chapter 6 lets you purchase a house and fill it with furniture.
181* In ''VideoGame/WhiteKnightChronicles'' the player can customise their own Georama essentially acting as their avatar's hometown for the online aspect of the game though it can also be viewed and visited offline as well.
182[[/folder]]
183
184[[folder:Simulation Game]]
185* Pretty much '''every''' Website/{{Facebook}} farm game, including ''VideoGame/FarmVille'', ''VideoGame/FarmTown'', ''VideoGame/IslandParadise'', etc. [[http://images.google.com/images?q=farmville includes the ability to decorate one's farm with items of various prices]].
186** Not only farm games. several business managements games like ''VideoGame/RestaurantCity'', ''VideoGame/HotelCity'', ''VideoGame/CafeWorld'', etc. are essentially test grounds for wannabe interior designers. Restaurant City has it so bad, that the game designers implemented several "layouts", so people can display all the cute furniture and decorations they had bought, and rotate them.
187* ''VideoGame/AnimalCrossing'':
188** The majority of ''Animal Crossing'' revolves around collecting and placing furniture. Even non-furniture items can be used to decorate your house. In addition, you can design your own clothes, wallpapers, and floorings, among other assets. ''New Leaf'' takes this even further, as Tom Nook now sells items that allow you to customize your house's exterior, and as mayor, you can also place decorations around town, effectively making you An Exterior Designer.
189** ''[[VideoGame/AnimalCrossingHappyHomeDesigner Happy Home Designer]]'' takes this to its logical conclusion by stripping away all other aspects of the game, leaving nothing but interior design as the entire gameplay.
190* In ''VideoGame/{{APICO}}'', you can build your own house by laying floor tiles and building walls and decorate it with furniture as you please.
191* Decorating your dwarfs' living quarters in ''VideoGame/CraftTheWorld'' is actually an important game element: if a home's "comfort level" is higher, your dwarfs will heal faster when they rest.
192* ''VideoGame/DisneyFriends'' lets you customize your [[HubLevel castle room]] with wallpaper, carpets, curtains and plants given to you by your friends [[spoiler:and Tinkerbell]].
193* ''VideoGame/DreamHouse'' for the Commodore 64, which is the only feature of that game. It provides a few houses to decorate, but won't keep items if you change houses or switch between the interior and exterior of a house.
194* ''VideoGame/DwarfFortress'' allows decorations in range from "rock statues" to "iron thrones" to "hapless goblins that blundered into a cage trap for your dwarves to poke with a stick". Many items have an in-game purpose, but others simply [[ThinkHappyThoughts provide a morale boost]] to the inhabitants of your settlement as well as [[RuleOfCool looking damn cool.]] It's also possible to order sections of wall and floor engraved for a similar effect, and there are medium to long-term plans to enable the player to commission an individual statue or engraving of something.
195** Artificial waterfalls created by channeling and pumping water are also popular cave decoration element: dorfs enjoy mist drifting onto adjacent squares and floor grates allow [[CaveBehindTheFalls walk-through variant]], which doubles as a DecontaminationChamber.
196* Elements of this can be found in ''[[VideoGame/EvilGenius Evil Genius]]'', where you play a campy [[TheSixties 1960s]] ''[[Film/JamesBond Bond]]'' villain. It's something of a [[WideOpenSandbox sandbox]] game, so you get to build your evil fortress and stock it with necessary items, traps, and trophies you've stolen from around the globe.
197** In fact, the game keeps hinting that the best place to put your ill-gotten gains is in your private Inner Sanctum. The problem with ''that'' is that your minions need to be around your loot in order to have a high morale.
198* ''VideoGame/HarvestMoon'':
199** ''VideoGame/HarvestMoonMagicalMelody'' allows you to customise your house with different television sizes, beds, kitchen appliances, and other details.
200** ''VideoGame/HarvestMoonDS [[DistaffCounterpart Cute]]'' allowed you to buy different wallpaper and carpet themes for your house, as well as offering a few different kinds of furniture. Most of it, like the kitchen and the big bed, was necessary if you wanted to get married, but others, like the bear "Dachan" and the vase, were optional.
201** ''VideoGame/HarvestMoonAnimalParade'' gives you outright control over the layout of your house, with lots of optional furniture.
202** The ''VideoGame/RuneFactory'' offshoots of ''VideoGame/HarvestMoon'' all have some type of home for the player. Besides the many essential pieces such as a stove, there are often things you can buy to decorate the house, such as paintings. This is most evident in ''VideoGame/RuneFactory3'' where you can buy large stuffed animals, plants and paintings, none of which have any in-game benefit except house decorations.
203* For many ''VideoGame/HarvestTown'' players, the main draw of the game is not the farming simulator, or romancing the [=NPC=]s, but the ability to customize the manor and farmland with the many, many decorations and skins that can be purchased from the in-game market or won from the Harvest Cup events.
204* One of ''VideoGame/HarvestTown'''s main draw is its relatively flexibility to move around buildings and furnitures around the manor and farmyard, alongside the beautiful decorative items and skins that can be purchased in the in-game mall or available as rewards during seasonal events. The community pages have a subsection dedicated for players to show off pictures of how well they've beautified their manor.
205* The entire point of ''VideoGame/HouseFlipper'', you buy a house, clean up everything from the previous owner(s) and proceed to give it a (literal) fresh coat of paint with brand new furniture and installations before auctioning it to the highest bidder depending on how you designed it. The only limitations are the outside walls and doors (and previously, plumbing locations for items like toilets but now you can add and remove plumbing systems as you please).
206** The aptly named ''Garden Flipper'' DLC takes this to An Exterior Designer Is You by allowing you to build pools, ponds, decks, patios and gardens with all the appropriate decorations and plants you can think of. You can enter a contest in four garden categories (American, Crop, British, and Modern) which increases the house's value when you put it on auction.
207* ''Videogame/{{Littlewood}}'': One of the game's objectives is to make furniture requested by the town's various residents and place it in their respective houses. The requests are considered fulfilled as long as the piece of furniture is physically inside the right house and nothing is keeping the player from adding extra items they think might go well with the mandatory items. In addition to this, the PlayerCharacter has their own house, in which the player can put what they want among the available interior decorations.
208* The Konami game ''VideoGame/MagiciansQuestMysteriousTimes'' also allows you to decorate your dorm room.
209* ''VideoGame/NoMansSky'': The Foundation Update allows players to build and decorate bases, with Creative mode allowing access to unlimited resources.
210* In ''VideoGame/PotionPermit'', you can buy furniture at Bulk and Build and decorate your house to your heart's content, as long as you don't block the path between the bed and the doorway.
211* As ''VideoGame/RimWorld'' takes many cues from ''Dwarf Fortress'' (listed above) for its feel and mechanics, general base layout is obviously an important consideration. Roomy and well-decorated living spaces make your survivors happier, while cramped and ugly rooms affect their mood negatively.
212* In ''VideoGame/RootsOfPacha'', you can buy house decorations from Reese and place them inside your home. You can also decorate pots and canvas by painting them.
213* In ''VideoGame/ShopHeroes'', players can arrange furniture in their shop. Some of the furniture is practical - you need work-tables for your craftspeople, for example. Other stuff is purely decorative, however.
214* ''VideoGame/SimCity'' lets you do this with a ''city''.
215** And ''[=SimEarth=]'' lets you do it with a ''planet''. Raise the land in funny shapes, artistically bombard a continent with meteors, or why not tamper a little with the ozone layer and start a new ice age for that art deco "huge walls of ice crushing all life" feel to the place?
216*** And ''VideoGame/{{Spore}}'' lets you do this with - [[ExaggeratedTrope AN ENTIRE GALAXY]]! But not plants.
217*** You can access the plant editor which is buried deep inside the game with a little bit of code inputting.
218* ''VideoGame/TheSims'' qualifies (indeed, it's much of the point of it) as well as ''VideoGame/MySims'' and ''VideoGame/MySimsKingdom''. The latter even gives you [[spoiler:your own island to build on once you earn enough of the king's favor]].
219** ''The Sims'' were actually meant to be just this trope at first. Well, more of An Architect Is You, really, but close enough.
220* ''VideoGame/SpaceColony'' lets you play interior design in your colony. Interestingly, things like noise pollution are taken into account.
221* ''VideoGame/{{Spiritfarer}}'' lets you craft furniture upgrades for your passengers' houses, which usually gives them a mood boost. Sometimes furnishing a house is required to advance a passenger's story. However, one passenger is a strict teacher type and actually wants a plain, undecorated house, and will get a temporary mood ''loss'' if you give them decorations anyway.
222* ''VideoGame/StardewValley'' lets you decorate your house, but outside of the TV, calendar, and (as of 1.4) dressers, nothing else serves any practical purpose. With the catalogues you can purchase from the general store and carpenter, you can spawn any piece of furniture, wallpaper and flooring. Secret and festival merchants will sell you exclusive furniture items that the catalogue won't give you. You can also decorate the rest of the map, though most items will get destroyed if an NPC walks over them.
223* ''VideoGame/{{Starmancer}}'' lets you unlock various styles of furniture, place decorations, and change the appearance of floors and walls. Each room has a Beauty stat that affects the morale of colonists working there.
224[[/folder]]
225
226[[folder:Stealth Based Game]]
227* In ''VideoGame/AssassinsCreedII'', your Monteriggioni town and villa could be upgraded to give you a massive income and discounts.
228** And in ''VideoGame/AssassinsCreedBrotherhood'', a City Planner Focused On Urban Renewal Is You, as you can now do this for the entire city of Rome.
229[[/folder]]
230
231[[folder:Third-Person Shooter]]
232* In ''VideoGame/Splatoon3'', every player has a locker that they can decorate with various items. This is primarily done with objects bought from Hotlantis, a general store, but players can also show off their clothes and weapons in them. In one room of the lobby, the player can see the lockers of people who they've recently played with. The developers have said that this was done in a bid to get players to acknowledge that there's another human being on the other end of the screen.
233[[/folder]]
234
235[[folder:Time Management]]
236* ''Bella Design'' has a house which you can fix up using points from achieving expert level.
237* ''VideoGame/PapaLouieArcade'': In games starting from ''Papa's Freezeria'', you can customize your restaurant's lobby, changing wallpaper or flooring, putting up posters, and placing furniture.
238[[/folder]]
239
240[[folder:Visual Novels]]
241* Many mobile {{Romance Game}}s, like ''VisualNovel/IkemenSengoku'' and the ''VisualNovel/ShallWeDate'' games, give your in-game avatar a room and/or garden that you can decorate with items earned from main routes or events.
242** In ''VisualNovel/CourtOfDarkness'' your in-game avatar room can be decorated with furniture items won from events and draws.
243[[/folder]]
244
245[[folder:Wide Open Sandbox]]
246* ''VideoGame/TheDeadLinger'' allows you to enter every building you can find the [[ZombieApocalypse zombie-ridden world]], from suburban homes to prisons. Not only can you barricade them to you liking, you can also find all kinds of decorative objects like chairs, tables, sofas, microwaves, refridgerators, trashcans and haystacks to make your hideout not only safe, but homely. You could even build your own little makeshift hut!
247* ''VideoGame/DragonQuestBuilders'' has this as a major gameplay mechanic, where the objects the player puts in rooms affects what kind of room it is, what bonuses they give, and how the [=NPCs=] uses them. This is expanded greatly in [[VideoGame/DragonQuestBuilders2 the sequel]], with every NPC given their own personal preferences [[note]]measured by the size of the room, the theme of the items in it, and how fancy it is[[/note]] that affect the amount of Gratitude Points (essentially XP for leveling up towns) they drop and item sets like swings and eating areas that can be placed outside as well.
248* ''VideoGame/EndlessOcean2AdventuresOfTheDeep'': Nineball Island lets you purchase various upgrades that provide access to sidequests.
249* ''VideoGame/{{Minecraft}}'': This is an important gameplay element, combined with "An Exterior Designer and Landscaper Is You." Pretty much any place anywhere can be decorated to your liking. Want to build a base inside a cave? Go for it. Want to make a house entirely out of dirt and sand while the inside of it is made out of bricks? It's possible. Do you want to fill your basement with a pool of lava? Go nuts! It's also possible to build structures and the like in the Nether (a place mostly made out of fire and lava) and in The End (an alien world pretty much). Creative mode gives you access to every single block and item, allowing you to literally make anything you can think of.
250* ''VideoGame/{{Necesse}}'' has many furniture items that can be crafted. Settlers' morale can be improved by decorating their room, which will make them work faster.
251* ''VideoGame/NoMoreHeroes'': The first two games have this. In the first, every trading card and wrestling mask you find adds a new mask hanging up on the wall in your room. In the second, you can find chests with actual decorations in them, most of which is anime merchandise and miniature replicas of the boss' equipment. An OldSaveBonus is also in effect, so every mask you found in the first game will still be there in the second. Additional mask/decoration chests appear in NewGamePlus, so you need to play both games at least twice to fully pimp out your room.
252* ''VideoGame/SaintsRow2'' allows the player to purchase about a half-dozen "cribs" in various places and upgrade to a limited selection of new furniture. Also, the gang's headquarters is renovated automatically as missions are completed.
253* ''VideoGame/ScarfaceTheWorldIsYours'' has a "Pimp Your Mansion" mode. While actually placing the things you've bought is unnecessary and unrewarded, buying ostentatious and expensive junk is more or less essential to [[CharacterLevel increase your respect level]].
254** Unfortunately, in some versions of the game, placing your kitsch can become buggy, with pieces disappearing from where you place them after leaving the mansion. However, there are a few different decor selections that alter the mansion's overall look, from the classic '80s movie style, to a tastefully modern style complete with shark tank, all the way to a quasi-Roman villa.
255* ''VideoGame/ScrapMechanic'' features this in addition to building vehicles. The same materials and parts you can use for moving creations, you can just as easily attach to the ground to create impressive houses, garages, and workshops.
256* ''VideoGame/{{Starbound}}'' has many items that exist purely for decorative purposes, such as bookshelves and chairs, and functional furniture, such as beds ([[TraumaInn for recovery]]) and stoves ([[ItemCrafting for cooking]]). Your spaceship is your PlayerHeadquarters and the one most obvious place to decorate, but you're also free to build houses or any other structures you like on planets.
257** The choice of decoration is actually important when it comes to tenants, as it will determine what people will move in. If you set up a room with Floran furniture (hunting trophies and primitive plant things), a Floran will move in. Put in kitchen furniture and Hylotl-specific items, and a Hylotl chef will show up. Set up some lab equipment from a Miniknog lab, and a (non-hostile) Miniknog scientist will be assigned. Since tenants can be persuaded to join your crew, this can be very useful for getting the people you want (although race is purely cosmetic).
258* ''VideoGame/{{Terraria}}'' actually requires you to decorate your house with reasonably sized rooms that contain at least a chair and table in order for helpful [=NPCs=] (who sell you equipment) to move in. In general the game gives you a lot of freedom for decoration, but most items have an ingame purpose as well as just looking nice.
259[[/folder]]

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