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6[[quoteright:300:[[Film/TheRedSpectacles https://static.tvtropes.org/pmwiki/pub/images/backpack_4016.jpg]]]]
7[[caption-width-right:300:When Public Security saw the figures on Kerberos' workmans' comp payouts for back injuries, their fate was sealed.]]
8
9A SubTrope of AwesomeBackpack, the Ammunition Backpack is there if you use MoreDakka, but don't have BottomlessMagazines, or just don't have enough space to carry more ammo in your pockets or BadassBandolier. Depending on the size of the backpack, the wearer may become a MightyGlacier due to the weight slowing movement.
10
11Common for characters using [[ChainsawGripBFG hand-held]] [[GatlingGood miniguns]] (such as the trope-codifiers for hand-held miniguns, Blaine from ''Film/{{Predator}}'' and the T-800 in ''Film/Terminator2JudgmentDay'') or other portable machine guns. Also included are fuel tanks for [[FireBreathingWeapon flamethrowers]], quivers for bows & crossbows of the archer, portable power plants/generators for heavy EnergyWeapons, and the like.
12In VideoGames, an enemy (usually an EliteMook or HeavyEquipmentClass of some kind) wearing an Ammunition Backpack will typically be invincible everywhere else, and can only be defeated by [[AttackItsWeakPoint shooting the backpack]] [[ShootTheFuelTank until it explodes in a spectacular fashion]], even though [[RuleOfCool that wouldn't work in real life]].
13
14See also BackpackCannon.
15----
16!!Examples:
17
18[[foldercontrol]]
19
20[[folder:Anime and Manga]]
21* {{Exaggerated|Trope}} in ''Anime/HellsingUltimate''; For the final battle, Victoria's anti-tank rifle gets upgraded to a fully automatic belt-fed version and she uses a pair of them (with the appropriate reserve of ammo, many times her weight) to go GunsAkimbo against the vampire Nazi zeppelin.
22* The Protect Gear armor (pictured above) from ''Franchise/KerberosSaga'' has two different variants of this trope. In ''Anime/JinRohTheWolfBrigade'' and ''Film/StrayDogKerberosPanzerCops'', Protect Gear's backpack stores ammo for [[MoreDakka MG42]], but instead of it being a rack for a [[BottomlessMagazines continuous belt going directly into the gun]], it lets the user pull out individual belts to be loaded into the gun, sort of like a paper towel dispenser. ''Film/IllangTheWolfBrigade'' adopts the ammo backpack used in the former. For bullets. ''Film/TheRedSpectacles'' and ''Manga/KerberosPanzerCop'', on the other hand, feature a much more traditional example with a very long ammo belt that's directly linked into the wearer's backpack.
23* ''Anime/MobileSuitGundamWing'': The Hajime Katoki redesign of the Gundam Heavyarms features a huge ammo drum the size of the mech's torso.
24* A minor character called Behemoth in ''Literature/SwordArtOnline'''s Phantom Bullet Arc is one of these, wielding a big gun. Here he serves as an opponent to the series main sniper Sinon.
25[[/folder]]
26
27[[folder:Comic Books]]
28* ''ComicBook/{{Batman}}'': Firefly is a PyroManiac who wears the fuel tank for his flamethrower on his back.
29* ''ComicBook/{{The Outsiders|DCComics}}'': In ''ComicBook/BatmanAndTheOutsiders'' #6, "[[https://static.tvtropes.org/pmwiki/pub/images/Batman_and_the_Outsiders_Vol_1_6_7784.jpg Death Warmed Over!"]], the team battles the Cryonic Man, a villain with a backpack full of liquid nitrogen attached to wrist-mounted sprayers that he uses to freeze the Outsiders solid. [[HarmlessFreezing They got better]].
30* ''ComicBook/GreenArrow'': The Green Arrow's most famous arrow quiver is a wide rucksack design that covers his entire back.
31[[/folder]]
32
33[[folder:Films -- Live-Action]]
34* Hawkeye's quiver in ''Film/{{The Avengers|2012}}'' actually has the shafts separate from the [[TrickArrow various arrowheads]], with a rotating carousel that gives him exactly the head needed.
35* In ''Film/BatmanVSupermanDawnOfJustice'', [[TheDragon Anatoli Knyazev]] uses a [[FireBreathingWeapon flamethrower]], complete with fuel tank backpack. Said fuel tank backpack becomes important when [[spoiler: Franchise/{{Batman}} saves Martha Kent by shooting it, [[StuffBlowingUp blowing up Knyazev]] while Bruce gets Martha to safety]].
36* ''Franchise/{{Ghostbusters}}'':
37** The proton packs are where all the particle accelerating goes down.
38** The Slime-Blowers from ''Film/GhostbustersII'' ''definitely'' count.
39** The packs from ''WesternAnimation/ExtremeGhostbusters'' definitely count, since the "wands" are proper guns fed by nuclear batteries stored in the backpack.
40* ''Film/LaraCroftTombRaider'': the title character could reload her pistols using a [[http://i.imgur.com/FKsrRhA.gif mechanism in her backpack.]]
41* ''Franchise/{{Predator}}'' franchise:
42** Blaine's Mini-Gun backpack ''magazine'' in the first ''Film/{{Predator}}''. Yes, it may just be an oversized magazine, but considering that it's Blaine, ''Predator'', and the whole awesomeness in general of the movie, well, it becomes awesome by proxy.
43** ''Film/Predator2'': Peter Keys' team has "nitrogen guns" ([[FreezeRay liquid nitrogen backpacks attached to sprayers]]), which they plan to use to freeze (and thereby capture) the Predator.
44* Baze Malbus from ''Film/RogueOne'' has a large backpack filled with ammunition to supply his big laser gun.
45* ''Film/Terminator2JudgmentDay'': for the minigun the T-800 uses against the police.
46* ''Film/TheMatrixRevolutions'' has a variation on this with the humans' mecha, which load ammunition ("knuckle-up") by lifting the guns behind them and magnetically attaching the chains. The ammo is loaded in a manner similar to an ammunition backpack.
47[[/folder]]
48
49[[folder:Literature]]
50* ''Literature/BetweenPlanets''. A Federation trooper with a Reynolds one-man gun wears its power pack on his back.
51* Creator/NealStephenson's ''Literature/SnowCrash'' has [[ICallItVera Reason]] a [[MoreDakka fully automatic]] railgun powered by a backpack-mounted nuclear reactor.
52* ''Literature/TunnelInTheSky''. Johann Braun had a powerful weapon called the General Electric Thunderbolt. He wore its power pack as a backpack. The large metal backpack serves the colony well long after it stops functioning as a power supply for a broken weapon.
53[[/folder]]
54
55[[folder:Live-Action TV]]
56* In the 1960s ''Series/{{Batman|1966}}'' TV series, Mr. Freeze wore a tank of freezing gas on his back to fuel his FreezeRay.
57* ''Series/RedDwarf'' had them for the bazookoids in the episode ''Polymorph''. Also, one of the novels had them as the weapon's power source before it was retconned out.
58[[/folder]]
59
60[[folder:Tabletop Games]]
61* Fantasy Games Unlimited's ''TabletopGame/{{Aftermath}}!''
62** Main rules Book 3
63*** The U.S. Army XLMR-4 is a laser rifle that draws power from a backpack-type harness holding a powerful battery.
64*** Flamethrowers carry their napalm fuel in tanks held in a backpack harness.
65** ''Campaign Pack A2 Sydney: The Wilderness Campaign''. Several Fabrique National/Mauser portable laser weapons are powered by backpack battery packs: the FM XLW-2c, the FM XLW-3a, the FM XLW-3b, and the FM XLAR-4.
66* ''[[TabletopGame/BattlelordsOfTheTwentyThirdCentury Battlelords of the 23rd Century]]'':
67** The LTX-311 Chain Gun carries its ammo in a backpack.
68** The XM-214 is a Gatling gun with six barrels. Its ammunition is carried in a backpack.
69** K-8 Vaporizer, Rommel and Patton disintegrators use backpack-mounted battery packs.
70** The [=ME2E1-9=], [=ME2E1-9B=] and Blazer flamethrowers carry their fuel supply in a backpack tank.
71** The Iceman, Snowman, Big Frosty, BC-Frost Giant and BC-Frost Slayer frost guns carry their super-cold liquid fuel in a backpack tank.
72** The Pulsar and Quasar flux interference generators store their energy supplies in backpack-mounted batteries.
73** Certain lasers (RKM-50G, Shalkon Heavy, Valley Green Assault Gun, Valley Green Express, Viceroy and XR-20 Auto Laser) can use backpack-mounted battery packs.
74** Some omega cannons (OC-1, Balshrom Flux Cannon, Valley Green Ox, Johnson, Able 3, LS-21, Able Ram, Viper [=XM1=], OC-66, Balshrom 2, Cobra [=XM2=], Python [=XM3=] and Devastator) use backpack-mounted battery packs.
75** Some pulse cannons (Able Heat, Plasmatix, M-20 Blaster Cannon, Mentar Reflex Rifle, Shorty, PH-3A, Stecker PC, PT-1 Plasma Thrower, Vector 1, Plasma Precision, Vector 3, Vector 4 "Power Vector", RKM-Showtime, Wax'em Gun, Howitzer, BC-Terminator and M-80 Defender Cannon) have backpack batteries.
76* ''TabletopGame/{{Champions}}'' supplements
77** ''Gadgets!''
78*** The Plasma Gun, which is connected to a large backpack that contains its power source.
79*** The Ice Sprayer has a supply of compressed liquid gas in a backpack Dewar container.
80*** Power Gauntlets use energy supplied by a backpack power source.
81*** The Electric Gun has a large, heavy backpack generator/capacitor.
82*** The Flamer is a flamethrower with fuel carried in multiple-use tanks worn on the back.
83*** The Force Field Neutralizer carries its power supply in a backpack.
84*** The Sonic Disruptor has a back-slung power source.
85** ''Enemies''. The supervillain Blowtorch has a flamethrower with its fuel in a backpack.
86* R. Talsorian Games' ''[[TabletopGame/{{Cyberpunk}} Cyberpunk 2020]]''. The ''Pacific Rim Sourcebook'' has the [=MicroMortar=], a grenade launcher with its magazine of grenades stored in a backpack.
87* GDW's ''TabletopGame/DarkConspiracy'' main rules. The Armington ultraviolet Laser Carbine Model 2 that Fred Brody gives to the PlayerCharacters is powered by a set of 12 car batteries carried in a backpack rig. The backpack weighs 21 kilograms. The laser can fire twelve times before the batteries need to be recharged.
88* Creator/GamesWorkshop games:
89** ''TabletopGame/Warhammer40000'':
90*** Several weapons are linked to a backpack, such as Imperial Guard hellguns, Ork deffgunz, and various SpaceMarine weapons (heavy bolters, meltaguns, plasma cannons). Space Marine missile launchers are not linked to the backpack, but in some cases, it contains a reloading mechanism. Strangely enough, the massive Terminator assault cannon, a GatlingGood weapon so huge only the Terminators can carry them and fires even faster than the heavy bolter, doesn't need one.
91*** Kaptin Badrukk deserves special mention: his Rippa gun is ''nuclear-powered'', and the only protection from the badly-contained reactor leaking radiation is a lead-lined BadassLongcoat.
92** In the 1st and 2nd Edition in ''TabletopGame/{{Necromunda}}'', the models for [[GeniusBruiser Heavies]] equipped with high rate of fire heavy weapons, such as heavy stubbers or heavy bolters, are sculpted with backpacks bulging with ammunition for their [[{{BFG}} massive guns]].
93* ''TabletopGame/GammaWorld'': in 1st Edition, the fusion rifle is connected to a backpack that contains the atomic energy cell that powers it.
94* [=BTRC=]'s ''Guns! Guns! Guns!'' generic supplement (1996). Battery packs for man-portable laser and particle beam weapons can be carried in a backpack, connected to the weapon with a short power cable.
95* ''TabletopGame/GURPSTechnomancer'':
96** The Portable Mana Disruptor has a backpack ERTG power pack and the Manpack Necrolaser is connected to a 20 lb. backpack battery pack by a heavy cable.
97** Flamethrowers have a backpack fuel tank.
98* The ''Hot Chicks'' RPG has an Ammo Backpack available for all belt-fed firearms. It holds 20 times the weapon's normal ammo capacity.
99* Iron Crown Enterprises (I.C.E.)
100** The ''Cyberspace'' RPG has a number of ranged weapons with backpack power sources: the Gauss Rifle, Laser Rifle, Assault Laser, and Heavy Laser.
101** ''TabletopGame/RoleMaster'', ''Spacemaster Privateer'' campaign setting. Backpack energy cells can hold 35,000 energy units and are often used to power large weapons.
102* ''TabletopGame/InNomine'': Belial, the Demon Prince of Fire, often appears wearing a flame thrower with a fuel tank backpack.
103* ''Laserburn Sci-Fi Combat Rules'' (1980): the Sungun carries its chemical fuel in a backpack which holds enough for six shots.
104* ''Manhunter''. The Particle Accelerator Rifle is attached to a heavy backpack that stores the small metal pellets which are the P.A.R.'s ammunition and the energy that propelled them.
105* ''Franchise/MenInBlack'' TabletopGame: the Plasma Rifle has a backpack power pack.
106* ''The Morrow Project'' main rules. The Fusion Pack is a backpack fusion reactor. It can provide power for weapons such as the Manpack Laser Mark 2 and the Mounted Laser Mark 3.
107* ''Mutant Future'': most ranged energy weapons can have a Power Backpack as their energy source. It weighs four pounds and has a power cord that plugs into a weapon.
108* ''TabletopGame/{{Paranoia}}''
109** Flamethrowers and plasma generators. On the downside, a malfunction means they're about to explode, and the wielder must spend time unstrapping themselves before trying to [[OutrunTheFireball outrun the blast radius]]. Hand flamers avoid it, but hold less fuel (and are only legal starting at Violet clearance, same as plasma generators which are absurdly more powerful when they do work).
110** The adventure "Send in the Clones" has an Ice Gun with its water supply in a large backpack instead of inside the gun as usual.
111** ''Magazine/WhiteDwarf'' magazine #81 adventure "The All New Computer Horror Real Action Show". The Magnetic Induction Hand Cannon is a pistol-type weapon attached to a backpack power supply.
112** XP supplement ''Stuff''
113*** The B-E Condensate Projector is connected to a backpack filled with helium gas at a temperature just above absolute zero. The projector sprays the helium on opponents, freezing them solid.
114*** The Crowd Control Sonic Screamer has its energy supply in a backpack. It sprays out intense high frequency sound that stuns and partially deafens its targets.
115*** The Magnetic Flux Cannon is a man-portable weapon with a backpack powerpack. The beam it fires has a devastating effect on electronics, such as robots, computers and vehicles.
116*** The Slipaway Liquified Inhibitor Pack fires out a spray of foam that renders surfaces frictionless. It stores the foam in a container/compressor backpack.
117* ''Phoenix Command'': Battlepacks for PowerArmor infantry serve as an ammunition rack and reload system for the armor's weapon, such as 30mm grenade launchers.
118* ''TabletopGame/{{Shadowrun}}''. Some heavy and directed-energy weapons like flamethrowers and lasers require lots of fuel/energy. If they're man-portable, the wielder is likely carrying all that fuel on his back.
119* ''TabletopGame/StarFrontiers''. The Alpha Dawn expanded game rules has the Power Backpack, which can supply energy to fire weapons such as laser pistols/rifles, electrostunners, and sonic disruptors.
120* ''Terran Trade Authority'' RPG: the Power Backpack can be used as a power source for all portable energy weapons. It doesn't just store energy, it actually generates it, so it provides effectively infinite shots.
121* ''TabletopGame/{{Traveller}}''
122** The [[{{BFG}} PGMP/FGMP]] (Plasma/Fusion Gun, Man Portable) and laser carbine/rifle have backpack power packs.
123** The ''Dragon'' magazine #116 article "Aim and Burn" has several flamethrowers, each with their fuel supply in backpack tanks.
124** ''Rogues in Space Volume 1: Letters of Marque'' (from Cargonaut Games) has a laser pistol which is powered by a battery backpack.
125** ''Magazine/TheSpaceGamer'' magazine #18 weapons article: the laser pistol can be altered to use a backpack power pack, the same as laser carbines/rifles.
126** ''Magazine/WhiteDwarf'' magazine
127*** Issue #11 article "Fire-Arms 3000 A.D.". The Plasma Blade is a LaserBlade made of plasma. It is powered for up to one hour by a power pack worn on the user's back. When the power pack runs out of energy, it takes eight hours to recharge.
128*** Issue #24 article "Laser Sword and Foil". The laser sword is connected to a backpack power pack by a power cable. The power pack provides energy for 50 combat rounds of use.
129*** Issue #33 article "Weapons for Traveller". A flamethrower has a backpack that carries its fuel, and the Shock Disabler is a taser-like weapon connected to a backpack that supplies energy to shock the victim.
130[[/folder]]
131
132[[folder:Toys]]
133* The ''Franchise/GIJoe'' figure SAW Viper came with [[{{BFG}} a machine gun nearly as big as he was]] and a backpack with an easily-lost rubber ammo belt that attached the two.
134* The Super Soaker [[http://www.isoaker.com/Armoury/Analysis/1998/super_soaker_cps3000.html CPS3000]] and [[http://www.isoaker.com/Armoury/Analysis/2000/super_soaker_cps3200.html CPS3200]] both feature backpack water reservoirs with significantly higher capacity than any other water gun out there.
135[[/folder]]
136
137[[folder:Video Games]]
138* Certain enemies in ''VideoGame/Borderlands1'' have ammo tanks that can be blown up, which is convenient since [[GiantMook these enemies tend to be the insanely powerful ones]].
139* ''VideoGame/CallOfDuty: World at War'' adds flamethrowers to the game. This being [[BloodierAndGorier World at War]], shooting enemies that are carrying flamethrowers, even if you don't hit the tank, often causes them to explode.
140* Javelin's backpack in ''VideoGame/DirtyBomb'' is a unique example in that it doesn't load ammo directly into the gun you're using. Rather, it acts as a mobile ammo dispenser that resupplies you and your nearby teammates.
141* ''VideoGame/TheDivision'' has both the Cleaners with an ad hoc flamethrower attachment for their assault rifles with the fuel tank carried on their back and various machinegun-toting {{Mooks}} and bosses with a backpack full o' bullets. [[VideoGameCrueltyPotential Shoot their backpacks and]] hilarity ensues.
142* ''VideoGame/{{Doom}}'':
143** The Backpack in the classic games allows the player to carry double the ammo for all weapons. This is very useful for weapons with a high ammo consumption rate such as [[MoreDakka the rapid-fire chaingun and plasma rifle]] or the {{BFG}}.
144** Backpacks make a comeback in ''VideoGame/Doom3'', though they have no effect on ammo capacity; rather, they serve as a single pickup for various ammo types.
145* In ''VideoGame/{{Evolve}}'', Markov and Hyde's jetpacks incorporate the ammo sources for their primary weapons, with tesla coils for the former's lightning gun and fuel tanks for the latter's flamethrower.
146* ''VideoGame/Fallout3'' and ''VideoGame/FalloutNewVegas'' features an ammo backpack for many [[{{BFG}} Big Guns]], like the minigun or flamethrower, as well as a motorcycle gas tank for a FlamingSword melee weapon. The Minigun has the ammo pack as well as motor, while the Gatling Laser has a huge battery pack. The Flamer has a fuel tank, but not the Incinerator, which has the tanks mounted on the chassis with a blast shield protecting them (and the user). The design marches on. However, ''VideoGame/Fallout4'' avoids this design concept, and the redesigns of existing weapons either move the magazine to the weapon itself or get rid of them entirely. According to the artbook, this was because they considered it an unreasonable limit on what clothes and armor could be like.
147* Jorge in ''VideoGame/HaloReach'' has one for his minigun. It doesn't slow him down one bit.
148* Flamer units in ''VideoGame/MassEffect2'' come with fuel tanks on their backs. Incredibly dangerous at close range as it almost instantly breaks your shields and can stunlock you to death. The best tactic to use against them is to snipe the fuel tank from long range, which causes them to flail around before exploding in a [[LudicrousGibs shower of gibs]].
149** Incredibly dangerous, that is, unless you have the Incinerate or Overload tech powers. In that case, flamers are more of a threat to their allies than to their enemies.
150* ''VideoGame/MetalGearSolid'': Vulcan Raven wears a massive ammo tank for his [[GatlingGood M61 Vulcan]] on his back.
151** Flamethrower-wielding soldiers show up in ''VideoGame/MetalGearSolid3SnakeEater''. [[VideoGameCrueltyPotential Shooting their backpacks causes them to explode]].
152* ''VideoGame/MetroExodus'': At the start of the game, Tokarev, the Rangers' weapons expert, outfits Artyom with a backpack that also serves as a limited workbench. With it, Artyom can swap around the GunAccessories he has available and craft ball-bearing ammo for his Tikhar air rifle.
153* ''VideoGame/Portal2'' shows one of the earliest models of the portal gun; it has a huge backpack used as energy storage.
154* The Gatling Gun from ''VideoGame/ResidentEvil5'' comes with a ludicrously ''huge'' backpack-o-ammo, whether it's being used by the aptly named Gatling Gun Maijinis or by Chris "Punched a Boulder" Redfield. It's actually somewhat problematic when you use it since the huge backpack blocks off so much of your vision that large parts of the screen become obstructed while in aim-mode. But it does have the huge plus of both giving the gatling gun its ammo (it's infinite) and it will also block attacks from the back, making it hard to get grappled or struck from behind.
155* ''Franchise/{{Splatoon}}'': All Inklings and Octolings participating in Ink Wars carry their supply of ink in the form of a backpack consisting mostly of a large clear tube, which can be refilled by collecting ink spilled in the area prior. From ''VideoGame/Splatoon2'' onwards, a line on the tube indicates the minimum amount of ink required to use the assigned sub-weapon.
156* ''VideoGame/TeamFortress2'': The Medic has a backpack for his Medigun. Subverted slightly with Pyro; that thing on the Pyro's back is an oxygen tank, the ammunition is supplied by a propane canister on the flamethrowers itself (though the class selection screen still shows the backpack connected to the weapon). The Scout seems to keep all his weapons in his messenger bag, and the Soldier has a small backpack filled with rockets. The Sniper, when using the Huntsman, carries a quiver of arrows.
157* Robotic example from ''VideoGame/TooHuman'' - some of the 'Troll' class enemies use heavy {{Grenade Launcher}}s and wear huge, cylindrical ammo-canisters on their back to supply them. These are somewhat problematic since their presence prevents you from doing your 'jump up on their shoulders and stab them in the neck' insta-kill, and they're hard to destroy since the Trolls always turn to face you ... hence, the grenade-launching Trolls winds up being much more dangerous than their [[WeaponSpecialization hammer-wielding]] brothers, but not because of their attack-range...
158* The Ammunition Backpack in ''{{VideoGame/Tribes}}'', which doubles your ammo capacity. It's rarely used, however, since you end up sacrificing the ability to repair yourself, shield yourself, cloak yourself, or create a radar jammer.
159** The Energy Pack in Tribes 1 and 2 simply increased the recharge rate of your energy bar, effectively increasing your energy weapon refire rate, but saw more use than the Ammo Pack due to the fact that it also allowed more jetpacking and also being required to equip the Laser Rifle.
160* A few of the heavy weapons in the ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'' are attached to backpacks of some sort. Flamethrowers and the like can have their backpacks damaged, causing the unlucky user to shoot into the air before exploding.
161[[/folder]]
162
163[[folder:Webcomics]]
164* ''Webcomic/{{SSDD}}'': "Black Rose" {{Plasma Cannon}}s are powered by a miniature fusion generator carried on the back. In fact, it is a major design weakness. The connecting hose is fragile and if ruptured, hot plasma spews out. Unlike larger reactors in cases where magnetic containment is breached, the plasma quickly superheats the casing upon contact before dissipating, causing an explosion.
165[[/folder]]
166
167[[folder:Real Life]]
168* Most [[FireBreathingWeapon flamethrowers]] use backpack tanks to hold their fuel. They are very visible and draw fire from enemy forces, and the fuel inside can be ignited easily if it leaks out (the wielder certainly wouldn't want either of those things),[[note]]Unlike Hollywood portrayals, an explosion won't happen from simply ''shooting'' the tank.[[/note]] which is one of the reasons flamethrowers are no longer employed in combat.[[note]]A counter-intuitive hazard of a flamethrower tank rupturing is not what you would expect. Provided it isn't exposed to naked flame, the semi-liquid fuel is extremely volatile and will very swiftly sublimate to gas when not under pressure. This has the effect of drastically reduce the temperature of anything it touches. Therefore, a risk of exposure to flamethrower fuel - paradoxically - is freezing and frostbite. [[/note]] They are also very heavy (weighing between 50 to 70 pounds when fully loaded), yet can only fire for a total of 15 seconds at most before running dry. Flamethrowers have been largely replaced by shoulder-fired rockets and missiles in the bunker-busting role, though they find use in non-combat functions, namely [[MundaneUtility burning down brush and forests]].
169* Arguably, quivers for archers count, when not worn at the belt instead.
170* While it's normally not a standard government issue accessory, many modern machinegunners ''do'' prefer to keep their ammo in the backpack, especially when they use a heavier belt-fed gun, as the standard belt box makes the weapon heavy and cumbersome, and requires more frequent changing than they would like. There's a number of both custom-built and commercially available ammo backpacks and belt sleeves that allow the soldier to connect their MG to the pack for a much longer belt than possible with the issue belt boxes.
171** The US Navy [=SEALs=] and MACVSOG had [[http://seahound1969.hp2.jp/wswu/Uthin/SEAL%20DMS%2001.JPG this]] during UsefulNotes/TheVietnamWar. In Panama, the Delta Force used [[http://img827.imageshack.us/img827/189/deltam249backpackairbor.jpg this.]] And in 2010, [[http://soldiersystems.net/blog1/wp-content/uploads/2010/09/MICO-Pack.jpg this]] [[http://www.everydaynodaysoff.com/wp-content/uploads/2010/09/Machine-Gunners-Assault-Pack-MICO.jpg backpack]] was unveiled.
172** Alternatively, if you don't have the fancy stuff, you can easily [=MacGyver=] one by emptying your backpack and duct-taping an ammo box or two to it. If you have a backpack with a frame, remove the sack entirely.
173[[/folder]]

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