Follow TV Tropes

Following

Context Main / AcidTripDimension

Go To

1%%
2%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
3%%
4%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
5%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
6%% Links, by themselves, are not context.
7%%
8%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1320039014027820100
9%% Please do not change or remove without starting a new thread.
10%%
11[[quoteright:350:[[WesternAnimation/SpongeBobSquarePants https://static.tvtropes.org/pmwiki/pub/images/acid_trip_dimension.jpg]]]]
12[[caption-width-right:350: Would anyone else like to enter the ''Fly of Despair?'']]
13
14->''"Breathe the Fire;\
15Walk the Air;\
16Drink the Earth;\
17Warm your hands at the Water."''
18-->-- A greeting in ''TabletopGame/{{Planescape}}'''s Limbo
19
20For the times when you enter a space-time rift and the next dimension reminds you of the last time you dropped [[WatchItStoned LSD]].
21
22When characters go to AnotherDimension, it'll never resemble anything from our reality, but instead it will be... weird. Some can look like the inside of a lava lamp, some have landscapes that look like [[http://en.wikipedia.org/wiki/The_Persistence_of_Memory those Salvador Dali paintings,]] and others are [[DerangedAnimation not so]] pleasant. What's for sure is that the dimension won't resemble anything like our own, and the rules of physics are different or nonexistent. This can be PlayedForLaughs.
23
24Contrast with {{Cloudcuckooland}}. What makes Cloudcuckooland weird is that the cultural norms there are very different from what we're used to. Acid Trip Dimensions may not even have inhabitants, and the dimension's physical laws themselves are wonky. And that's if the Acid Trip Dimension is even fleshed out; sometimes it's just a brief sequence to show that the character is doing some interdimensional traveling.
25
26This may sometimes intersect with ElementalPlane, generally in situations where a dimension embodies a concept such as Chaos or Madness or where distinct planes [[WhenDimensionsCollide become mixed or collide with one another]].
27
28For a more musical experience, see DisneyAcidSequence. See also HyperspaceIsAScaryPlace, EldritchLocation, LudicrousSpeed and RealityIsOutToLunch. Can be a DangerouslyGarishEnvironment if dangerous. [[UnrealisticBlackHole Black Holes]] and [[CoolGate Cool Gates]] are common methods of visiting these places.
29
30Not to be confused with a literal acid trip; for that see MushroomSamba.
31----
32!!Examples:
33
34[[foldercontrol]]
35
36[[folder:Anime & Manga]]
37* ''Anime/HellGirl'': The first hell banishment scene in season three takes place in a trippy dimension full of numbers.
38* ''Anime/PuellaMagiMadokaMagica'':
39** The [[PocketDimension Witchs' Realms]] look like the animators were drugged for these things because of the ArtShift and horrifyingly bizarre things there.
40** Implied by [[spoiler:Homura's room]] which has floating objects and mirrors which respond to her mood.
41* ''Anime/YukiYunaIsAHero'': The Jukai has a jungle of rainbow colored vines, an ocean and a desert all leading up to the [[WorldTree Shinju-sama.]]
42[[/folder]]
43
44[[folder:Comic Books]]
45%%* ''ComicBook/JusticeLeagueOfAmerica'': During Creator/GrantMorrison's run of ''JLA'', ComicBook/MartianManhunter takes them to ComicBook/TheJoker's mind.%%And?
46* Franchise/MarvelUniverse:
47** ''ComicBook/DoctorStrange'': Most other dimensions (especially the Dark Dimension) visited by the good doctor are usually depicted as bizarre landscapes filled with weird shapes. Creator/SteveDitko was famous for his depictions of these, and every other artist on the book has tried his hand at it.
48** During Steve Gerber's run on ''ComicBook/TheSensationalSheHulk'', she teams up with Howard the Duck for an adventure visiting several dimensions, including one that consists of nothing but giant slices of baloney floating through an endless void, which are fed on by little flying gargoyle creatures who gleefully shout "Blo-neeeee!"
49** Creator/JimStarlin loves this trope. Trippy, reality-warping dreamscapes tend to pop up frequently in his [[Characters/MarvelComicsThanos Thanos]] and ComicBook/Warlock1967 stories.
50%%** ''ComicBook/FantasticFour'': Creator/JackKirby's early depictions of the Negative Zone would qualify as well.
51%%** ''ComicBook/{{Sleepwalker}}'': The [[DreamLand Mindscape]], home dimension to Sleepwalker, is depicted as this. Sleepwalker himself is perfectly at ease there.
52%%* ''ComicBook/TheSandman1989'': Delirium's world is like this at its most coherent.
53%%* ''ComicBook/TheSimpsons'': Plasmo the Mystic's Sanctimonious Sanctum Sanctorum in ''Radioactive Man'' is this, at least on the inside. On the outside, it's an unremarkable suburban bungalow.%%How is it an examples"
54* ''ComicBook/SonicTheComic'': The Special Zone is portrayed this way. Referenced when a character claimed the part where most of the action took place was the weird part. There are, however, parts of the Special Zone which are "normal". It's a CloudCuckooLand to Sonic, but it's pretty average in comparison to the swirling mass of colours that make up the rest of the dimension.
55* ''ComicBook/{{Superman}}'':
56** On a bad day, the Phantom Zone can get like this, most notably in the 1980s ''ComicBook/ThePhantomZone'' miniseries, which revealed that [[spoiler:the whole place is actually the physical manifestation of the mind of an EldritchAbomination. As long as you don't probe about too deep in the Zone, it's a perfectly safe place, albeit very barren; but Heaven help you if you deliberately attract the thing's attention]].
57** Some depictions of the Bizarro World are like this, typically when emphasizing how everything works in the opposite way from how it does in real life -- sanity is insane, GoodIsBadAndBadIsGood, people always say the opposite of what they mean, and so on.
58** Mr. Mxyzptlk's fifth dimensional realm is always like this, although how cartoony it is [[DependingOnTheWriter varies from one version to another]]. It's telling that in a crossover story with WesternAnimation/BugsBunny, the Dodo Bird of Wackyland (see Western Animation below) was basically Mxy's counterpart in the Loony Tunes universe.
59[[/folder]]
60
61[[folder:Fan Works]]
62* Creator/AAPessimal: Witches who work for the {{Pegasus}} Service are "crawstepped" around the Disc by Feegle navigators, enabling them to get anywhere within minutes. Transit works by the Feegle navigating them through a strange dimension described as "Feegle Space", where the usual rules of time, space and proportion do not apply. A witch in this dimension has interesting conversations with a four-sided triangle, for instance. Apparently, Feegle Space is also the dimension which Discworld shamans enter, after smoking or ingesting the relevant herbal preparations.
63* ''Fanfic/CalvinAndHobbesTheSeries'': The [[BagOfHolding Hypercube's]] interior: lots of red, blue, and yellow, a bunch of stuff floating around...
64[[/folder]]
65
66[[folder:Film -- Animated]]
67* ''WesternAnimation/BigHero6'': The world between the portals is a nebulous space filled with beautiful, technicolor cloud-like structures based on fractal geometry.
68%%* ''WesternAnimation/{{Futurama}}'': ''[[Recap/FuturamaM3BendersGame Bender's Game]]'' has opening titles that fit this trope, complete with a yellow Planet Express Ship.
69* ''WesternAnimation/HalloweenIsGrinchNight'': The inside of the Grinch's "paraphernalia wagon" is perceived as a series of disjointed flashes featuring bizarre landscapes, impossible architecture and empty voids filled with a panoply of strange creatures -- ghosts, monsters, featureless lumps -- that menace and harry Eucariah.
70* ''WesternAnimation/YellowSubmarine'': The various seas Music/TheBeatles travel through -- Time, Monsters, Holes, etc. Hell, the entire universe of the film can be considered this trope. Want to go to a 1968 Liverpool where you live in a giant mansion filled with ScoobyDoobyDoors that constantly spew out the oddest assortment of imagery ever put to film?
71[[/folder]]
72
73[[folder:Film -- Live-Action]]
74%%* In ''Film/AntMan1'', the Quantum Realm is very much this when Scott goes subatomic.
75* In ''Film/DoctorStrange2016'', the Dark Dimension, among other parts of the Multiverse, is incredibly psychedelic. Some places have fractal grasping hands, some pulse or move weirdly, physics seems to have been abandoned... Understandably, the first thing Strange asks is what was in the tea he just drank.
76%%* ''Film/TwoThousandOneASpaceOdyssey'': The ending is possibly [[TropeCodifier the most well-known example]].
77* ''Film/WhatDreamsMayCome'' is this in spades, considering that their entire vision of heaven and hell is based upon paintings from over the centuries.
78%%* ''Film/WillyWonkaAndTheChocolateFactory'': Wherever the hell that tunnel the boat passes through might count.
79[[/folder]]
80
81[[folder:Gamebooks]]
82* ''Literature/SpectralStalkers'', which is set in the Macrocosmos, have your player travelling from one trippy dimension to another thanks to the unpredictable powers of the Aleph, from a world of insectoid people to a land divided into half by day and night to a haunted castle and a mysterious spaceship...
83[[/folder]]
84
85[[folder:Literature]]
86* ''Franchise/TheHitchhikersGuideToTheGalaxy'': When the [[CoolShip Heart of Gold]] is travelling, the side effects of its improbability drive cause increasingly unlikely events to spontaneously happen, turning its interior into this. When Arthur and Ford first experience it, Arthur's arms and legs start falling off, Ford turns into a penguin, and they're accosted by various bizarre entities including a talking elderberry bush.
87* Creator/HPLovecraft:
88** "Literature/TheDreamsInTheWitchHouse": The dimension outside "angled space" (the 3-dimensional universe) is a black space filled with portals, and living beings passing through it appear as strange shapes.
89** The "reality" seen under the effects of the machine in "Literature/FromBeyond".
90* ''Literature/{{Illuminatus}}'': We have Fission Chips being sent on a rollercoaster through space and time at the behest of a Lovecraftian Dark God; on his trip, among other things he encounters a [[Creator/AmbroseBierce disgruntled novelist]] (who in our world disappeared mysteriously) who complains to him that he only walked around the bleeding horses, and look where he ended up.
91* ''Literature/TheLordOfTheRings'': The "Unseen world" (or "wraith-world"), which the Nazgûl inhabit and which exists along with the Seen world; in it, things in the "Seen" world are typically perceived as dim and shadowy, but other things can seem plain which are hidden to the "Seen" world. For example, on Weathertop Frodo puts on the Ring, he vanishes from the Seen world, but can see into the Wraith world (being "half in the wraith-world" himself), and he sees the Nazgûl as they appear in the Wraith-world, i.e. as their normal human forms (which is also how the Nazgûl appear to each other, despite being invisible in the Seen world). Likewise, Frodo is drawn gradually further into the wraith-world after being stabbed by the morgul-knife. Glorfindel, meanwhile, lives in both the Seen and Unseen worlds at the same time, since he has dwelt in the Blessed Realm; but he appears as a "shining figure" in the Wraith-world. (In the movie, however, Frodo is apparently ''entirely'' in the wraith-world whenever he puts on the Ring, while the Nazgûl seem as glowing distorted figures rather than plain men; meanwhile Gildor Inglorion (or Arwen, who takes his place in the film) becomes the "shining figure" despite having never dwelled in the Blessed Realm).
92* ''Literature/TheUniverseBetween'': For those capable of staying there long enough without panicking, the Other Side can offer a wide variety of sensory distortions and crossovers, such as tasting the brightness of light, seeing music, feeling colors, and hearing touch sensations.
93[[/folder]]
94
95[[folder:Live-Action TV]]
96%%* ''Series/AdventuresInWonderland'': A modern-day Alice steps through her mirror into one OncePerEpisode on her way to Wonderland.
97* ''Series/BuffyTheVampireSlayer'':
98** There's "a dimension of all shrimp". We never see it, but Anya mentions it. So does [[Series/{{Angel}} Illyria]]. It's reportedly very boring.
99** Anya also mentions a "Crazy Melty Land", which probably fits this trope better.
100* ''Series/DoctorWho'':
101** The time vortex has an element of this, being a video-feedback, kaleidoscopic tunnel.
102** In the first episode of "[[Recap/DoctorWhoS6E2TheMindRobber The Mind Robber]]", the Doctor pulls the emergency escape switch and gets the TARDIS stuck in a dimension that doesn't really exist. There is a black void and a white void, a black TARDIS and a white TARDIS, evil white-dressed versions of Jamie and Zoe, weird random screaming sounds and the TARDIS exploding. This is apparently what happens when you try to make a BottleEpisode in the middle of the psychedelic era.
103* ''Series/TheGoodPlace'' features the Interdimensional Hole of Pancakes. Swirling colors, flying pancake-shaped portals, and neon green, inexplicably deadly slugs abound. Plus, there's something called the [[AlienGeometries Time Knife]] that [[PlayedForLaughs momentarily]] [[GoMadFromTheRevelation breaks]] poor Chidi's mortal brain.
104* ''Franchise/StarTrek'':
105** In the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS1E27TheAlternativeFactor The Alternative Factor]]", the universe is composed of a matter universe and an anti-matter universe, separated by a "neutral universe"; the anti-matter universe is identical to the matter-universe in every way, but the neutral universe is quite bizarre.
106** The wormhole in ''Series/StarTrekDeepSpaceNine'' appears to be actually a different dimension that touches normal space in two separate points. The inside looks like nothing even roughly similar, but thankfully, spaceships can travel through it without any trouble if equipped with the necessary technology.
107%%* ''Series/TheTwilightZone1959'' episode "[[Recap/TheTwilightZone1959S3E26LittleGirlLost Little Girl Lost]]".
108[[/folder]]
109
110[[folder:Pinball]]
111* ''Pinball/SilverballMania'' has a relatively mild version of this, with the playfield depicting mercurial fountains spewing pinballs and glowing gradients of blue, yellow, and orange everywhere.
112[[/folder]]
113
114[[folder:Tabletop Games]]
115* ''TabletopGame/CityOfSevenSeraphs'': In the Broken Realms, cosmic laws break down, and the singular commonality between them is the consistent differences of their realities from the cosmology of the multiverse.
116* ''TabletopGame/DungeonsAndDragons'' has different planes that act as an acid trip dimension, depending on the cosmology.
117** ''TabletopGame/{{Eberron}}'' has several alien planes. Xoriat, the realm of madness, has red clouds everywhere, and space seems to be rippling. Dal Quor has buildings floating in the air.
118** ''TabletopGame/{{Planescape}}'' features The Great Wheel cosmology:
119*** The plane of Limbo is a roiling mass of chaos matter, which changes randomly or based on the will of people traveling on the plane.
120*** The Far Realm exists "outside the bounds of the multiverse". Nothing there even resembles the real world, and the text which actually describes the appearance of the plane (Of which there is very little) carries the note that nothing on the Far Realm can possibly be comprehended by a human being, therefore you can't even imagine what it's like. Oh, and to top it all off: The Far Realm contains more than one dimension, and you can see all the other dimensions by looking down and, in some areas, can be in several dimensions at once.
121** 4th Edition takes the {{Elemental Plane}}s and mixes them, alongside the ChaoticEvil Abyss and the ChaoticNeutral Limbo, into one plane, the [[PrimordialChaos Elemental Chaos]]. The 5th Edition reinstates the separate Elemental Planes, with the Elemental Chaos occurring where they break down and mix together as one heads "away" from the mortal world and towards the Outer Planes. In either case, the Chaos is a raw, primal mass of elements constantly mixing and separating in any possible combination, where the ground, the air and the storm are all potentially alive.
122--->''Here, flame speaks and lightning dreams, iron hates and seas hunger. Islands of earth, ash, mud, salt, or semisolid smoke and flame, some as vast as continents, float amid an endless sky. Rivers of water, lava, or liquid air flow from oceans bounded by nothing solid, cross landscapes of broken crystal, and spill over cliff faces made of tangible lightning. Winds of heavy vapor are guided by currents of chaos, whipping into enormous storms of burning hail and sharp-edged thunder.''
123* ''TabletopGame/{{Exalted}}'': The Wyld isn't a separate dimension, it's just the writhing Primal Chaos that exists past the borders of Creation, where TheFairFolk live and reality, causality and physics break down; while the shifting landscapes and bizarre creatures are peculiar enough, the fact that cause and effect are loose suggestions and little to no OntologicalInertia exists are what makes this place truly bizarre.
124* ''TabletopGame/JAGSWonderland'', based on ''Literature/AliceInWonderland''. The lower a Chessboard is, the more different it is from the real world. The lowest level ones are very odd indeed.
125* ''TabletopGame/{{Pathfinder}}'': The Maelstrom, the Outer Plane representing Chaos untainted by any other philosophy, concept or morality, takes the form of an eternally roiling sea of possibility constantly shaping, eroding and reforming itself. In its borderlands, forests of crystalline trees can grow in minutes before melting into shallow seas that then dry into luminous deserts, while in its heart even the illusion of solid ground is left behind and scattered drifts of {{Floating Continent}}s, rubble and ruins drawn in from other planes and divine realms drift like rafts in an eternal storm.
126* ''Franchise/TheWorldOfDarkness'', both [[TabletopGame/OldWorldOfDarkness Old]] and [[TabletopGame/ChroniclesOfDarkness New]], provides an assortment:
127** Astral Space can be... less than intuitive. It comprises the individual [[MentalWorld Mental Worlds]] of every individual, the shared dreams of humanity, and the collective unconscious of the entire planet. Sometimes this produces sane, recognizable landscapes -- but then you notice that time is relative and space is negotiable.
128** ''TabletopGame/ChangelingTheLost'':
129*** The natural laws of Arcadia are determined by Contracts forged with the land, not anything so pedestrian as physics, biology, or common sense. Need to reach out, take hold of the moon, and hoist yourself up onto it? Make it an offer. Some featured settings are a manor set apart from time (so the first thing you see as you leave is your past self passing you on the way in) and a small house containing an [[BiggerOnTheInside infinite number of rooms]] that start out tame and get [[EldritchLocation steadily more alien]].
130*** [[TheFairFolk True Fae]] within Arcadia sometimes take the form of Realms: self-contained, ''[[GeniusLoci sentient]]'' settings that operate according to their own narrative laws. This provides locations like an infinite lake of lava (safe to swim in, but filled with icebergs that inflict lethal frostbite) and an unending house that rearranges itself whenever it gets bored. To add to the fun, more powerful Fae can manifest in more than one form simultaneously: the sprawling castle, the King, the Crown Jewels, and his entire army could be different aspects of the same entity.
131** ''TabletopGame/MageTheAwakening'': As the game's premise is that reality exists by consensus and is consequently highly malleable and negotiable, realms of this sort are quite common.
132*** The Supernal Realms are "not locations ... but a near-infinite collection of platonic truths". Concepts like linear time, spatial dimensions, cause and effect, and whatnot don't apply, because the Realms are where reality as mortals understand it is generated. Consequently, only the most powerful beings can visit even temporarily: it's necessary to filter the Realms through a [[AFormYouAreComfortableWith personalized set of metaphors and symbols]], and even then, prolonged exposure will [[BrownNote break the mind]], [[ThingsManWasNotMeantToKnow overwhelm the soul]], and [[RetGone delete the poor bastard from reality]]. It's mentioned that a sufficiently talented archmaster can make a gateway to the Supernal Realms [[SchmuckBait for anyone to pass through]], but they have easier ways to kill people.
133*** The Abyss is a gangrenous [[EldritchLocation non-reality]] filled with everything that could have been but is not. Intruders from the Abyss pervert or outright ignore natural laws, because the Abyss has ''none''. The rule book notes that a thrown rock might accelerate endlessly, hover in place and suck the heat away from the area, or ignite in a cloud of venomous worms. The only places in the Abyss where there are consistent (if unrecognizable) rules are, themselves, immeasurably powerful and completely incomprehensible [[GeniusLoci entities]]. One example given is the Blasphemous Scribe, a [[DarkWorld dark alternate history]] of Earth that becomes more real the more extensively its phenomena are documented in the real world. Too much, and Earth and the Scribe will switch places...
134*** The Lower Depths are just as weird. For all that the above realms are weird, they at least carry a reflection of all ten Arcana, the principles that make up existing and define Awakened spellcasting. The Lower Depths? Each one lacks at least ''one''. Which could be such things as Matter, or Life, or Space, or Time, or Mind...
135** [[SpiritWorld The Shadow]] -- present in both ''TabletopGame/WerewolfTheForsaken'' and ''TabletopGame/MageTheAwakening'' -- is comparatively sane, being the animistic reflection of the physical world. Any particular natural feature might be alive, though. Is that particular lake the spirit of a benevolent oasis that provides life and sustenance to a region, or the incarnation of dark water and the terror of drowning? Better find out before you fill your canteen.
136[[/folder]]
137
138[[folder:Video Games]]
139%%* VideoGame/{{Anodyne}} is a [[Franchise/TheLegendOfZelda Zelda]]-style dungeon crawler set in a bizarre world.
140%%* ''VideoGame/AmericanMcGeesAlice'':
141* ''VideoGame/BoxxyQuestTheGatheringStorm'':
142** Alwaysland. It's a series of isolated crystal paths floating in a swirling, pastel rainbow void, and it's filled to the brim with surreal encounters said to be inspired by various inside jokes and memes from Catie Wayne's fan forum.
143** There's also the Astral Error secret area, which is like an Acid Trip Dimension mixed with a MinusWorld.
144* In ''VideoGame/{{Celeste}}'', the [[BrutalBonusLevel Chapter 9: Farewell]] DLC takes place in an increasingly trippy astral plane. Justified in that it's AllJustADream.
145* In ''VideoGame/ClubPenguin'' there's another world called the Box Dimension. This dimension can only be accessed through cardboard box portals, and unless you put one in your igloo, it's only accessible during certain parties. The dimension is full of floating boxes, the laws of physics are different (such as causing a thrown snowball to spiral before landing), and it's all inside of a swirly purple void. Occasionally, an orange puffle will fly by in a box.
146* ''VideoGame/CP3D'' has the Box Dimension return from ''VideoGame/ClubPenguin''. During the Rift event, it becomes unstable and causes different Dimensions to collide with each other.
147* ''VideoGame/DungeonsAndDragonsOnline'': The plane of Xoriat, the realm of madness, that you can visit during the quests Delirium and Acute Delirium. Highlights include that for chasing a beholder, you need... An Airship! Made of 12 beds and 6 bookshelves.
148* ''VideoGame/EarthBound1994'': Moonside, where you fight some of the more absurd enemies like Dali's Clock, gas pumps, fire hydrants, and paintings. The denizens aren't much saner; one of them seems to believe that you're walking parking meters.
149* ''VideoGame/EasternMindTheLostSoulsOfTongNou'' was made by the same guy who made ''VideoGame/LSDDreamEmulator''. Nothing more needs to be said about this one. The sequel, ''Chu-Teng'', is even stranger and was only released in Japan!
150* ''VideoGame/TheElderScrollsIVOblivion'' features at least two:
151** The quest "A Brush With Death" features you entering a painting to [[spoiler:fight painted trolls who killed their painter.]]
152** The Daedra quest for Vaermina features you entering a dream dimension where up becomes down over time.
153* In ''VideoGame/{{Everything}}'', ascending above the galaxy level or below the microscopic level leads to a quantum hyperspace of abstract shapes and kaleidoscopic camera effects. [[spoiler:There's also the Golden Gate, a psychedelic hellscape of anxious thoughts, misplaced technology, glitches and paradoxes. Its two planes contain each other all the way down, so the only way to leave is to literally clear your mind by erasing every Thought you've collected.]]
154* ''VideoGame/FarCry6'''s [=DLCs=] (except for ''The Vanishing'') take place in alternate, twisted versions of [[VideoGame/FarCry3 Rook Islands]], [[VideoGame/FarCry4 Kyrat]] or [[VideoGame/FarCry5 Hope County]] depending on which DLC you are playing. Things like clouds forming various shapes, floating animals and structures and various dreamlike imagery are all common throughout.
155* In ''VideoGame/GrimFandango'' the world of the living is represented by a weird collage. Manny mentions that the living creep him out.
156* ''VideoGame/Gobliins2'': There are two single-screen "{{dream|Land}}" levels like this. Not that the rest of the game makes much sense, mind you, but these two locations are deliberately bright and bizarre. Oh, and the way to get to them? Eating mushrooms. Both times. You can't get a more literal example of this.
157%%* ''WesternAnimation/HeavyMetal [=FAKK2=]'': The elemental planes, especially fire.
158* ''VideoGame/JetSetRadio'': The final boss level of ''Jet Set Radio Future'' is a nightmarish vortex of swirling colors with out-of-place platforms that seem to defy the laws of physics. Oh, and the final boss himself is the BigBad corrupt mayor of Tokyo who gives a [[RepetitiveAudioGlitch glitched-out]] [[EvilGloating villain speech]] before transforming into an enormous cyborg monster.
159* ''VideoGame/KingdomOfLoathing'' has several areas that are only accessible while your character is under the influence of hallucinogens, where you fight things like Interesting Wallpaper, or The Feeling You're Being Watched. Drinking too much virtual booze has [[PinkElephants predictable effects.]]
160%%* ''VideoGame/TheLegendOfZeldaMajorasMask''" The entire game as a whole could count, but a good example would be the inside of the moon.
161* ''VideoGame/LSDDreamEmulator'' is [[ExactlyWhatItSaysOnTheTin exactly what you would expect]].
162* ''VideoGame/McPixel'': One of the bonus levels, reached by finishing three puzzles in a row without failing, is deliberately designed to look as if your game suddenly glitched out.
163* ''VideoGame/MilyaBroken'''s setting is a bizarre world with body parts everywhere and no rhyme or reason. [[spoiler:Apparently this is what the once normal reality of the game world became thanks to Milya distorting it.]]
164* ''VideoGame/NexusWar'': An early version of ''Nexus Clash'' has Kaleidoscopia, a world whose every piece of terrain and architecture constantly changes between hundreds of completely random location types every few minutes. It's filled with useful equipment that only works while its shattered version of the laws of physics are applied, and become inert anywhere else.
165* ''VideoGame/{{Portal}}'': While it doesn't show up in the game proper, the game files are written so that, if Chell gets crushed between two portals, rather than being crushed by her own body [[https://www.youtube.com/watch?v=0TZd95BCKMY she enters a world where the only things that exist are her and the orange and blue lights of the portals she's stuck between.]]
166* ''VideoGame/{{Psychonauts}}'', every single MentalWorld. The graphic style is already pretty stylistic, even in the more 'realistic' settings, but the psychic journeys dive right into trippy. "The MilkmanConspiracy" is especially notable for its irregular physics and being a scarily accurate rendering of how a Paranoid Conspiracy Theorist sees the world.
167* ''VideoGame/RuneScape'' has a fairy ring transportation network which can send you to a few different versions of this trope.
168* ''Franchise/SonicTheHedgehog'' has various examples:
169** The most prominent examples are the recurring [[BonusStage Special Stages]], abstract landscapes where the Chaos Emeralds are usually found. The special stages change per game: sometimes they can be [[VideoGame/SonicTheHedgehog1 a maze of multicolored blocks with a scrolling background of fish which morph into birds and vice-versa]] and where you're stuck in a spinning position, other times [[VideoGame/SonicTheHedgehog2 they can be half-pipes floating in a colorful void]] or [[VideoGame/Sonic3AndKnuckles small spheres with a squared ground on which you can only run on lines with different colored starry skies]].
170** ''VideoGame/SonicCD'' noticeably has different environments for its special stages and all of them feel surreal, despite being more "grounded" conceptually than most others, as you run on a Mode 7 track where you have to jump to destroy [=UFO=]s without falling in (what appears to be) water. [[PinballZone Collision Chaos]] also has shades of this not only for its level-design, but also for its various skyboxes (a purple sky in the Present, a sunset in the Past, a blue sky in the Good Future, and a khaki sky in the BadFuture) where you can see Mobius' ground and be confused about the right sense of gravity.
171** In addition to the Special Stages which combine ''all of the aforementioned backgrounds'' on a giant track where you must catch a UFO on a certain amount of time, ''VideoGame/SonicMania'' has [[spoiler:[[TrueFinalBoss Egg Reverie Zone]], a pocket dimension created when the Phantom Ruby malfunctions upon defeating Dr. Eggman's Phantom Egg armor. It has a purple hazy sky, crystals jutting from the floor and [[InterfaceScrew the timer is glitched out]].]]
172* ''VideoGame/SouthOfReal'': Every time the protagonist finds one of the tomes in his family's old house, he's plunged into a twisted world of broken tilesets and shadows. It gets worse as the game goes on, [[SanitySlippage till the twisted otherworld and the "real" world]] [[DarkWorld meet in the middle.]]
173* ''VideoGame/SpyroAttackOfTheRhynocs'': The level Rhynocs 'n' Clocks, a mountainous rift in space containing many variations of Dali's Clock.
174* ''Franchise/StarFox'' have found themselves within a most trippy UnrealisticBlackHole leading Out of This Dimension in ''VideoGame/StarFox1'' and [[ComicStrip/StarFox the related comics]] as well as in [[CoolGate warp-gatey]][[BuffySpeak ...things]] in ''VideoGame/StarFox64''.
175* ''VideoGame/SuperCharismaBros'' seems to take place in one of these.
176* {{Downplayed|Trope}} in ''VideoGame/SuperMarioBrosWonder'', because even though the Flower Kingdom is usually a pretty normal ''Mario'' world, once Mario gets the Wonder Flower, things can get ''weird''. The ground can rapidly move up and down, pipes can come to life and slither like snakes, Mario and friends' torsos can grow really long, they can turn into Spiked Balls, they can hop on a flock of Bulrush, and more.
177* ''VideoGame/SuperSmashBrosUltimate'': The [[spoiler:Dark Realm]] in the story mode. When [[Franchise/{{Castlevania}} Dracula's]] castle is the most ''normal'' point of interest in said location, then you know you've [[RealityIsOutToLunch walked into a freaking weird and terrifying place]]. Special mention goes to [[spoiler:the Mysterious Dimension, which can only be described as a psychedelic tornado of what appears to be bits and pieces of the fighters' respective worlds all converging on a black hole.]]
178* ''VideoGame/TotalDistortion'' takes place in a [[Music/{{Grunge}} Grunge Rock]] dimension, with robotic [[MusicalAssassin Guitar Warriors]] and death traps, but this trope comes into play when you have to enter a TelevisionPortal into a maze of cable channels to reach the other side, where each channel resembles black branching pathways floating in trippy, animated backgrounds, and the player hears snippets of shows and commercials when moving around. You can even record footage of the place for your [[SurrealMusicVideo music videos]] later. And to top it all off, simply entering or exiting the TV Portal results in a [[EpilepticFlashingLights painfully strobing vortex of colors]] before the player gets through.
179* ''Franchise/TouhouProject'': The inside of Yukari's gaps is presumably this, considering that, looking at them from the outside, they're full of eyes and arms trying to claw their way out.
180%%* ''VideoGame/UltimaUnderworld'': The Ethereal Void in ''2''.
181* ''VideoGame/YumeNikki'', since it's essentially about exploring a NightmareSequence disguised as a WideOpenSandbox, and the dreamer clearly has... issues.
182[[/folder]]
183
184[[folder:Web Animation]]
185* WebAnimation/{{Cyriak}} Harris' works give off this aesthetic -- if the man's inspiration does not come from there, then it's at least a regular holidaymaker.
186* ''WebAnimation/HomestarRunner'' has the world of Strong Bad's "crazy cartoon" ''Sweet Cuppin' Cakes''. It's a [[AstralCheckerboardDecor flat checkered plain]] with distant teal mountains and a black sky, whose inhabitants include a talking wheelchair, a trapezoid-shaped fellow called [[PokemonSpeak Eh! Steve]], and a pig-like hovering creature described by Strong Bad as "a cross between a cow and a helicopter."
187* Many {{YouTube Poop}}s, usually in the form of "acid trips/sequences" which are scenes depicting random characters, objects, and/or shapes moving, contorting, transforming, etc. in psychedelic environments.
188[[/folder]]
189
190[[folder:Webcomics]]
191%%* ''Webcomic/DanAndMabsFurryAdventures'': [[http://www.missmab.com/Comics/Vol_799.php Quite possibly]] [[http://www.missmab.com/Comics/Vol_800.php the home of]] [[http://www.missmab.com/Comics/Vol_802.php the Fae.]]
192* The parallel world in ''Webcomic/{{Immaterial}}'' is a SuperSargassoSea with downright AlienGeometries (Grimnir says that's how the world looks "from this angle", suggesting it's literally somewhere away from "here" in an unusual geometrical dimension). The architecture is a bizzarre jumble of bits and pieces, there's a number of things floating in the air and the inhabitants are MixAndMatchCreatures and {{Animate Inanimate Object}}s (sentient, in some cases talking).
193* ''Webcomic/TheInexplicableAdventuresOfBob'': Bob, Jean, and Voluptua are kidnapped by a giant conical spaceship, the interior of which varies between a featureless white plain and [[http://bobadventures.thecomicseries.com/comics/826 being this]] [[http://bobadventures.thecomicseries.com/comics/866 trope.]]
194%%* ''Webcomic/TheKamics'', Gertrude, Brunhilda and Nikki [[http://www.theduckwebcomics.com/The_KAMics/4817426/ experience one of these]].
195%%* ''Webcomic/MrSquare'': The entire world is this.
196* ''WebComic/{{Unsounded}}'' has [[http://www.casualvillain.com/Unsounded/comic/ch07/ch07_30.html the Khert]], the fractal, fractured remains of the memories of every soul that ever perished, perishes, or will perish in the setting's native continent of Kasslyne.
197* In ''WebComic/{{Vexxarr}}'', the titular protagonist's ship eventually obtains the capacity to shift between alternate universes at a whim. Hyperspace is scary enough, but all bets are off when it comes to the dreaded [[SugarBowl twee space]].
198[[/folder]]
199
200[[folder:Western Animation]]
201* ''WesternAnimation/AdventuresOfSonicTheHedgehog'': "Trail of the Missing Tails" has the aptly-named Warp of Confusion, a Wackyland-esque alternate dimension inhabited by Dr. Robotnik's "crazy cousin" Dr. Warpnik.
202* ''WesternAnimation/EdEddNEddy'': "[[Recap/EdEddNEddyS2E4OnePlusOneEqualsEd One + One = Ed]]" sees the cul-de-sac turning into one of these as the Eds start taking apart space-time itself, thus breaking the entire universe.
203* ''WesternAnimation/GravityFalls'':
204** In "[[Recap/GravityFallsS1E5TheInconveniencing The Inconveniencing]]", Mabel, while under the effect of [[GRatedDrug too much Smile Dip]], hallucinates a bizarre dimension filled with edible talking dogs, where she rides a flying dolphin with arms... which suddenly sprouts two more arms, each of which has a dolphin's face on it, and each of those faces shoot rainbow lasers out of their mouth while a car alarm sounds.
205--->'''Mabel:''' The future... is in the past! Onwards, Aoshima!
206** The Nightmare Realm, home of [[BigBad Bill Cipher]] and a lot of other nasties, is implied to be this but we haven't gotten a clear look yet. Bill says that it's "decaying", and he's been trapped in there for about ''one trillion years.''
207* ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': In one episode, Skeletor erases He-Man's memory and sends him to another dimension by way of a Narmy DisneyAcidSequence, to a world that looks like something out of a Dr. Seuss book.
208* ''WesternAnimation/LooneyTunes'': Wackyland in "Porky in Wackyland" and its remake "Dough for the Do-Do" is a land of strange landscapes and [[OurMonstersAreWeird even stranger creatures]] found somewhere in Darkest Africa.
209* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
210** Discord's dimension, shown in "[[Recap/MyLittlePonyFriendshipIsMagicS5E7MakeNewFriendsButKeepDiscord Make New Friends but Keep Discord]]" and "[[Recap/MyLittlePonyFriendshipIsMagicS7E12DiscordantHarmony Discordant Harmony]]", is a black and purple void filled with floating islands topped by colorful trees and ground patterned with stars and dots, washed by pools and waterfalls of a liquid in a red-yellow-green gradient, and home to bizarre monsters. A bottomless pit is also mentioned. In Discord's home are [[{{Bizarrchitecture}} stairs that go nowhere]] and an upside-down volcano on the ceiling, he unwashes dishes in his kitchen sink... and if he loses his identity there, he fades away to nothing.
211** The dimension Discord threatens to send Tree Hugger to in "Make New Friends but Keep Discord" consists of a background of crudely drawn refrigerator art and is inhabited by living sock puppets.
212* ''WesternAnimation/PhineasAndFerbTheMovieAcrossThe2ndDimension'': The "Brand New Reality" number is a chase sequence across a number of strange alternate dimensions, including one inhabited by Giant Floating Baby Heads.
213* ''WesternAnimation/TheRenAndStimpyShow'':
214** In "[[Recap/RenandStimpy1x06BlackHoleStimpysInvention Black Hole]]", Captain Höek and Cadet Stimpy travel to one of these through the titular black hole.
215** In "[[Recap/RenandStimpy3x07JerryTheBellybuttonElfRoadApples Jerry the Bellybutton Elf]]", Stimpy crawls into his own belly button and falls into a hellish dimension, accompanied by a sixties-sounding rock song.
216* ''WesternAnimation/RobotChicken'': One episode has an entire skit with the Yellow Submarine, complete with an ArtShift as it is noticeably different from the standard dolls they typically use.
217-->'''Ringo:''' I'm on acid!
218* ''WesternAnimation/TheSimpsons'': Homer is sent to one of these in a hallucination after consuming a nasty chili pepper in the episode "[[Recap/TheSimpsonsS8E9ElViajeMisteriosoDeNuestroJomer El Viaje Misterioso de Nuestro Jomer (The Mysterious Voyage of Homer)]]".
219* ''WesternAnimation/SpongeBobSquarePants'': Squidward seems to have a lot of experience with these, such as "the Fly of Despair" from "[[Recap/SpongeBobSquarePantsS2E13ShanghaiedGaryTakesABath Shanghaied]]". The Season 12 episode "[[Recap/SpongeBobSquarePantsS12E14 SpongeBob in RandomLand]]" revolves around an acid trip dimension: the titular [=RandomLand=], where [=SpongeBob=] and Squidward are sent to deliver an order.
220* ''WesternAnimation/StarVsTheForcesOfEvil'': [[spoiler:The Magic Dimension is basically this. If someone stays in there for too long, then they enter a [[MushroomSamba drug-like trance]], and stay like that until they leave the dimension.]]
221* ''WesternAnimation/SwingYouSinners'' is perhaps one of the earliest appearances of a DisneyAcidSequence. The short is a MindScrew all the way through, but it completely stops making sense and loses control of itself for the last minute or so, when the protagonist becomes trapped in the spirits' barn and then falls into their cave, where any pretense of sense is given up as freakish entities race across a black void filled with flashing colors.
222* ''WesternAnimation/TeenTitans2003'': While time-traveling, Starfire goes through a dimension made up of ticking clocks.
223** In a later season, Raven meets the hero Herald in one of these.
224** Any episode involving Mad Mod involves him trapping the heroes in a bizarre Monty Python-esque alternate reality.
225* ''WesternAnimation/TangledTheSeries'' has the Lost Realm, a bizarre dimension where strange and impossible creatures reside, and any human who spends too long there begins to develop absurd features as well, such as becoming entirely made of eyes or turning into a balloon with a face.
226* ''WesternAnimation/{{Trolls}}'': In ''Trolls Holiday'', the trolls go through a wormhole when [[VisualPun their bus gets swallowed by a giant worm]]. In it, they see themselves turn into [[MythologyGag vintage troll dolls]].
227* ''WesternAnimation/ZigAndSharko'': In "Disco in the Dark", Zig finds a little box in the jungle with a button on it, he presses it and finds himself in a parallel world with bizarre physical laws.
228[[/folder]]

Top