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7[[quoteright:300:[[UsefulNotes/RMSTitanic https://static.tvtropes.org/pmwiki/pub/images/titanic-sinking-7790481_9018.jpg]]]][[caption-width-right:300:[[TemptingFate Unsinkable my ass!]]]]
8
9->'''Mission Control:''' Abandon ship, Space Girl! Abandon ship!\
10'''Space Girl:''' Computer, eject! Eject! ''[nothing happens]'' Eject!\
11'''Ship's Computer:''' So that's it? You've only just started going down and you ''already'' want to bail?
12-->-- ''WebVideo/TheKeyOfAwesome'', "Space Girl: Abandon Ship!"
13
14Essentially, you have a ship of some sort, be it an oceangoing vessel or a CoolStarship. At some point, the ship suffers some catastrophe that makes it a very good idea not to remain there, because it is about to [[MadeOfExplodium explode]], [[ColonyDrop fall to the planet below]], go careening uncontrollably [[HurlItIntoTheSun into the nearest star]], or, you know, sink. What are the passengers and crew to do? Why, they must Abandon Ship! Bonus points if the trope's actual name, which is a StockPhrase nearly omnipresent in all movies dealing with naval action, wet or [[SpaceIsAnOcean otherwise]], is used.
15
16If much of the story has taken place on the ship, then [[SettingAsACharacter her death]] (and it will often be played as a death rather than a destruction, complete with strangely mournful sounding metallic groans and dramatic music) will be rather dramatic and played out. If our hero gets to the lifeboat only to realize that a friend or loved one has not similarly done so for some reason, a miniature [[TheQuest quest]] may ensue as they [[SinkingShipScenario make their way through]] the chaotic process of the ship [[CollapsingLair breaking up and sinking]]. Some reference might be made to the Captain GoingDownWithTheShip.
17
18On a military airplane, the crew might be expected to make use of {{Ejection Seat}}s to escape the plane. Otherwise, they'll probably have to get out the old fashioned way: Strapping on a parachute and getting to an exit before the plane crashes. Starships typically have {{Escape Pod}}s for the same purpose.
19
20JustForFun/NotToBeConfusedWith AbandonShipping, which occurs when a {{Shipping}} community suddenly abandons a given pairing (and was [[Administrivia/TropeTransplant formerly known as]] Abandon Ship).
21
22----
23!!Examples:
24[[foldercontrol]]
25
26[[folder:Anime and Manga]]
27* ''Anime/AfterWarGundamX'': the crew of the Freeden escape from their ship (in jeeps; remember that they're on Earth) after [[RammingAlwaysWorks ramming]] an enemy battleship to clear the path for Garrod's launch into space.
28* In ''Anime/MobileSuitGundam'', the crew of the ''White Base'' is forced to abandon ship after getting shot down during the FinalBattle.
29* ''Anime/MobileSuitGundamAGE'' has the [[spoiler:''Diva'']] "sink" in the very last arc, after three generations of steady service. It's a very emotional event for all the Feddies.
30* In ''Anime/MobileSuitGundamSEED'', where the crew of the [[spoiler:Dominion (along with Flay), who abandon ship when Natarle turns on her commander and the Archangel destroys the ship. Too bad the pod drifts straight into [[BigBad Rau le Creuset]], who's more than happy to finish the job.]]
31* Happens in ''Anime/MobileSuitGundamSEEDDestiny'', where TheCaptain of ORB's attack fleet urges the crew to join the Archangel while he [[GoingDownWithTheShip goes down with the ship]].
32* ''Manga/OnePiece'', when [[spoiler:the Going Merry]] goes down.
33* When the St. Anne is in danger of going under in ''Anime/PokemonTheSeries'', the captain getting on a lifeboat first causes a stampede evacuation. In the chaos, they leave behind five kids and fourteen Pokemon -- the main characters.
34[[/folder]]
35
36[[folder:Comic Books]]
37* In ''Comicbook/{{Asterix}}'', most encounters with the pirates end up with the pirate ship sinking. At times, they scuttle their own ship as the gauls are approaching.
38* In Jonah (a comic strip in ''ComicBook/TheBeano'') whenever the sailors on a ship realise Jonah is aboard they would often shout 'Aaagh it's im' and attempt to leave the ship before it's inevitable sinking (Jonah would manage to sink the ship everytime).
39* Almost inevitably happens whenever ComicBook/GrooTheWanderer gets on board a boat.
40* ''ComicBook/{{Tintin}}'': In ''[[Recap/TintinTheRedSeaSharks The Red Sea Sharks]]'', Tintin and Haddock's kidnappers abandon ship after it catches fire, only for Tintin and Haddock to put out the fire (with a little help from a wave crashing on the deck), restart the engines, and take over the now-repaired ship.
41* ''Franchise/WonderWoman'':
42** ''ComicBook/WonderWoman1942'': The phrase and concept are PlayedForLaughs when Dean "Sourpuss" catches Etta and two other Holliday Girls ditching a lecture. Etta shouts abandon ship to get everyone to bolt but their escape is interrupted by a villain attack.
43** ''ComicBook/WonderWoman1987'': The Sangtee Empire navy attempts to abandon some slave ship escorts when they realize they've been hacked, boarded and overrun by the rebels, presumably so they can use their favored tactic of blowing the ships up from afar. The crew is trapped and captured before they can leave on their own terms, then disarmed and forced to leave via the indefensible escape pods while the rebels leave with their ships and the most valuable political party aboard as prisoner
44[[/folder]]
45
46[[folder:Fan Works]]
47* "Fanfic/FromBajorToTheBlack, Part II" has the crew of the USS ''Mosul'' bail out as their ship starts to undergo PostDefeatExplosionChain courtesy of a mortally damaged Borg cube. Only thirty-four out of two hundred escape and the captain is KilledMidSentence while giving the order.
48* ''[[Fanfic/StarWarsVsWarhammer40K Star Wars vs Warhammer 40K]]'':
49** In Episode 5, Jedi General Renphi orders a retreat to the escape pods after his flagship ''Honor Hound'' is boarded by the Skywatch's Third Company during the Battle of System K749. Only Dr. Shina actually makes it inside an escape pod and gets out alive; the rest of the crew are all killed by Space Marines.
50** Captain Terrinald Screed issues the order to abandon ship after his ''Mandator II''-class star dreadnaught ''Bulwark of Duro'' [[spoiler:is sheared in half and left heavily irradiated by the destructive power of the Imperial Ironclad Battleship's WaveMotionGun]] in Episode 39.
51* ''Fanfic/TheWrongReflection'':
52** In chapter three [[spoiler:Lieutenant Commander T'Var]] orders her crew to abandon ship right before [[TakingTheBullet she uses it as a shield]] to stop a Terran Empire ''Defiant''-class from {{ramming|AlwaysWorks}} the USS ''Bajor''. [[GoingDownWithTheShip She doesn't make it off.]]
53** In chapter four the ''Bajor'' destroys a smaller Terran cruiser, with the {{escape pod}}s described as "boil[ing] off of what's left of its flanks, [[HoldYourHippogriffs voles]] fleeing a sinking ship".
54[[/folder]]
55
56[[folder:Film -- Animation]]
57* In ''WesternAnimation/AtlantisTheLostEmpire'', Commander Rourke gives this order when their submarine the ''Ulysses'' is attacked and destroyed by a mechanical leviathan guarding the entrance to Atlantis. Several of the ejected escape pods are destroyed by the leviathan, leaving only a handful of survivors.
58[[/folder]]
59
60[[folder:Film -- Live-Action]]
61* Parodied in ''Film/NineteenFortyOne1979''. Cpt. Kelso's fighter plane has been shot up badly and he indeed jumps out wearing a parachute... it's only that said plane has already belly-landed.
62* ''Film/BattleOfBritain'', being a war film about a months-long aerial battle, includes numerous scenes of airmen bailing out of bombers and fighters. Or at least trying to.
63* In the film Film/{{Battleship}}, the destruction of the ''John Paul Jones'' via a pair of alien "Shredder" droids sees a good portion of the crew bailing out of the ship as it's taken apart beneath them. Earlier in the film, the ''Myouko'' has several bail-outs after getting blown in half by alien det-charges. However, this trope is sadly averted with the loss of the ''Sampson'', the destruction of which is so sudden and [[StuffBlowingUp cataclysmic]] that there are no survivors.
64* In ''Film/BeatTheDevil'' the whole gang has to do this when Harry's efforts to fix the malfunctioning engine result in much more worse damage. The kicker comes in a late scene when our survivors see the ship, which didn't sink after all, pulling into port.
65* ''Film/{{Dunkirk}}''. Not only does it happen more than once, it happens more than once to the same characters. Those who have survived the trauma of one sinking are not eager to go below decks on the next craft.
66* ''Film/TheFinestHours'': Mr. Sybert [[DefiedTrope defies this trope]] and refuses to abandon the ship as the seas are too rough for the lifeboats and he believes their best chance is to keep the stern afloat as long as they can until someone can reach them. Only then do they evacuate.
67* ''Film/TheHuntForRedOctober'': A key part of the plot involves Captain Ramius having to find a way to get his crew to abandon the ship without figuring out what he's trying to do. This is exactly what happens during the film's climax, with an American frigate taking the Soviet crew aboard while unbeknown to them, HotSubOnSubAction takes place beneath them.
68* Also ''Film/{{Lifeboat}}'', which starts out with this in the opening moments before the whole rest of the movie takes place in a cramped lifeboat filled with hungry, thirsty, desperate survivors.
69* Near the end of ''Film/TheMatrixReloaded'', the crew of the Nebuchadnezzar has to bail after [[KillerRobot the Sentinels]] spot them and [[spoiler: blow the ship up with a bomb]].
70* ''Film/ANightToRemember'': The whole reason for watching it, with the process taking place over more than half of the film.
71-->'''Captain Smith''': ''(through megaphone)'' Abandon ship! Every man for himself!
72* ''Franchise/PiratesOfTheCaribbean'':
73** ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl'': A British naval officer, who just had Captain Jack Sparrow hijack his ship from him, yells this to his crew after he realizes the ''Dauntless'', with its rudder disabled, rams into their little lifeboat. The men dive into the water, but the lifeboat is smashed to pieces.
74** ''Film/PiratesOfTheCaribbeanDeadMansChest'': Even after the ''Black Pearl'' fights off the Kraken, Captain Jack Sparrow knows the ship is too badly damaged to escape and the Kraken will be back. He gives the order to abandon ship and tells the others to get into the life boat. Gibbs at first protests the idea of abandoning the ''Black Pearl'' that Jack had fought so hard to get back in the previous film but Jack simply responds "She's only a ship, mate." Gibbs realizes it's pointless.
75-->'''Gibbs:''' Abandon Ship. Abandon ship or abandon hope.
76** ''Film/PiratesOfTheCaribbeanAtWorldsEnd'': With the ''Endeavour'' coming under heavy fire from both the ''Black Pearl'' and the ''Flying Dutchman'', Lieutenant Groves gives this order to the East India Company crew when Lord Beckett is [[VillainousBSOD too consumed by his unexpected defeat]] to co-ordinate a counterattack.
77-->'''E.I. Company Lieutenant''': Sir, what do you command?!
78-->'''Lord Cutler Beckett''': ''[staring into the distance]'' [[VillainousBreakdown It's just...good business]].
79-->'''Lieutenant Groves''': ABANDON SHIP! ABANDON SHIP! ALL HANDS ABANDON SHIP!
80* In ''Film/PiratesOfTortuga,'' the crew of a pirate ship is ordered to abandon ship. Hilariously, they all dive overboard and swim for it, instead of using lifeboats.
81* ''Film/RedTails'' depicts an aviation variation on this trope:
82** In the prologue, a formation of American bombers is being attacked by German fighters. The pilot of a badly damaged bomber orders his crew to prepare to bail out. [[spoiler: Immediately afterwards, a German fighter attacks the bomber head-on, killing both pilots. Some men can briefly be seen tumbling out and opening chutes.]]
83** Later on, a fighter pilot's plane is shot up, and he bails out in the most expeditious manner available: He jettisons the canopy, unbuckles his seatbelt, and rolls the plane over so he falls out before opening his chute.
84** Another pilot, badly injured, and his cockpit filling with gasoline from a ruptured fuel tank, tries to bail out, but is too weak to pull the emergency release for his canopy. [[spoiler: He crashes on landing, but is pulled from the burning plane and survives.]]
85* The 1957 Tyrone Power movie ''Film/SevenWavesAway'' (AKA ''Abandon Ship'') has the ship in question hitting a mine, forcing the survivors in an overloaded lifeboat. The surviving ranking officer tries to keep it afloat by [[ColdEquation ruthlessly throwing out those who can't survive]] and keeping those he feels can, making no moral judgements on who is worth saving. Loosely inspired by the real-life 1841 sinking of the ''[[https://en.wikipedia.org/wiki/William_Brown_(ship) William Brown]]''.
86* ''Film/{{Spaceballs}}'':
87** The movie has this as one of the few tropes that are played straight (at first):
88-->'''Colonel Sandurz''': "Attention! This is [[PunnyName Colonel Sandurz]] in forward command! Abandon ship![[note]](theme song starts)[[/note]] Repeat: abandon ship! All personnel please assume your escape pods! [[CallBack Close down the circus! Evacuate the zoo!]] [[SelfDestructMechanism Self-destruct sequence]] has been activated! Abandon ship!"
89** Ultimately still played for comedy when ''everyone'' (including the orchestra and the zoo) is evacuated, but [[OnlySaneMan Colonel Sandurz]], [[BigBad President Skroob]], and [[TheDragon Dark Helmet]] get left behind.
90* ''Film/StarshipTroopers''. When the ''Roger Young'' is seriously damaged by Bug plasma the crew tries to get to the lifeboat deck to escape.
91* Happens in several ''Franchise/StarTrek'' movies:
92** ''[[Film/StarTrekIIITheSearchForSpock The Search for Spock]]'' features the destruction of [[spoiler:the ''[[CoolStarship Enterprise]]'']], though there weren't exactly a lot of crew members to evacuate.
93** In ''Film/StarTrekIVTheVoyageHome'', our heros and a couple of humpback whales must abandon the captured bird-of-prey ''HMS Bounty'' before it sinks into San Francisco Bay.
94** ''Film/StarTrekGenerations'' has the {{trope}} implied when the ''Enterprise''-B, under the command of Captain Harriman, arrives to rescue the passengers and crew of two El-Aurian refugee ships trapped in a NegativeSpaceWedgie. Also used when the ''Enterprise''-D is about to suffer a warp-core breach, but {{Downplayed}} as they evacuate everyone to the saucer section and detach from the engineering hull.
95** ''Film/StarTrekFirstContact'' features a scene where the crew of the ''Enterprise''-E evacuates the ship so as to self-destruct and kill the Borg on board. [[spoiler:Subverted when the Borg Queen deactivates the selfdestruct sequence and gets killed shortly afterward, so the ship is saved.]]
96** ''Film/StarTrek2009'': The prologue features the crew of the USS ''Kelvin'' abandoning ship, with the shuttles launching from the shuttle bay making for a nice visual metaphor for [[TheKirk James T. Kirk's]] birth just before [[spoiler:the ''Kelvin'' is destroyed, with [[TheKirk Kirk's]] father, George Kirk, [[HeroicSacrifice staying aboard to make sure the shuttles escape.]]]]
97** In ''Film/StarTrekIntoDarkness'', [[spoiler: Spock orders the Enterprise abandoned when she is crippled and falling from orbit over Earth. The ship's tumbling badly hinders the evacuation, as crewmembers are sent falling to their deaths via GravityScrew and a brief view of the shuttle bay shows the escape shuttles are similarly being tossed around. The ship is saved and the evacuation averted in the end]].
98** About a third of the way through ''Film/StarTrekBeyond'', [[spoiler: the ''Enterprise'' is attacked by [[BigBad Krall's]] Swarm of MechaMooks, which tear the ship apart, eventually forcing Kirk to order the ship evacuated before it crashes into the planet below. However, aside from a few of the core members who manage to land scattered but safe, the rest of the crew who manage to get away in the life pods and shuttles are taken prisoner. And beyond that, it's implied that a lot of the crew was killed either in the attack or the subsequent crash.]]
99* Comes up in a few of the ''Franchise/StarWars'' films:
100** In ''Film/ANewHope'', one of Grand Moff Tarkin's lieutenants reports that they've determined the Rebel plan has a significant chance of suceeding, and advises that Tarkin and his staff should do this, just to be safe. Tarkin scoffs at the idea.
101-->'''Tarkin''': Evacuate? In our moment of triumph? I think you overestimate their chances.
102** ''Film/TheEmpireStrikesBack'' plays this trope two ways, [[BookEnds in the film's first and last acts]]:
103*** The Rebels abandon their base on Hoth in the face of an Imperial attack, putting up [[DelayingAction just enough of a fight]] to ensure that the bulk of their forces are able to escape.
104*** Upon [[HeelFaceTurn deciding to help the heroes]], Lando Calrissian orders Cloud City evacuated, both to ensure his people escape before the Empire can consolidate their hold over the city, and to cover his own escape along with the heroes.
105** ''Film/ReturnOfTheJedi'' had the crew of the Death Star trying to escape the destruction of the space station after the Rebels' successful attack. Luke barely manages to escape with Anakin, their shuttle departing the hangar bay [[OutRunTheFireBall just ahead of a gout of flame]].
106** ''Film/RevengeOfTheSith'': General Grevious [[DiscussedTrope snarks about it being time to Abandon Ship]], leaving in an escape pod (and jettisoning the rest of them) as his badly damaged flagship begins to fall from orbit with the heroes and Chancellor Palpatine still aboard. Our heroes are left to [[ComingInHot crash-land the half-wrecked starship on Coruscant.]]
107** ''Film/TheForceAwakens'' shows that the First Order has learned from at least one of the Empire's mistakes--when Starkiller Base is about to be destroyed, General Hux and some of his men evacuate.
108** In ''Film/TheLastJedi'', what's left of LaResistance is aboard the Mon Cal cruiser ''Raddus''. Vice Admiral Holdo has everyone evacuate in transports right before [[spoiler:she jumps to hyperspace ''[[RammingAlwaysWorks right through Snoke's flagship]]''; the collision destroys the ''Raddus'', slices the flagship in half, and shreds the rest of the First Order armada with lightspeed shrapnel]].
109* The Filipino film ''Film/TemptationIsland'' forces its characters to do this, after a fire sinks their yacht.
110* ''Film/{{Titanic 1997}}'': [[JustHereForGodzilla Half the reason for watching the movie.]]
111** And about the only reason to watch ''Film/TitanicII'' is to see Creator/TheAsylum subvert the hell out of ''Titanic''.
112* Considering that ''Film/ToraToraTora'' shows the attack on Pearl Harbor, it's no surprise that there's at least one call to abandon a severely damaged ship.
113* ''Film/UnderTenFlags''. A British merchant ship gets surprised by a disguised German raider, but TheCaptain decides to ram it rather than surrender. However the African crewmen in the engine room panic and flee to the lifeboats, forcing the captain to give the order to abandon ship when he realises the situation is hopeless. Of course he has to add ThatsAnOrder, as heroic Brits would never willingly abandon ship like those cowardly Africans!
114* Happens in ''Film/USSIndianapolisMenOfCourage'', following the two torpedo hits on the titular cruiser.
115[[/folder]]
116
117[[folder:Literature]]
118* In one of the Literature/CaptainFuture stories by Creator/AllenSteele, terrorists board a luxury spacecraft so the captain orders the passengers and crew into the {{lifepod}}s. They're surprised when the terrorists make no move to stop this; they're not taking hostages but want the spacecraft for their own purposes, merely holding onto the crew they need to pilot the ship.
119* It's not the whole ship that's abandoned, but when an enemy attack breaches the section that Literature/CiaphasCain [[note]]'''HERO OF THE IMPERIUM'''[[/note]] and Jurgen are in, they are forced to abandon the ship in order to save their own lives. This being a Ciaphas Cain [[note]]'''HERO OF THE IMPERIUM'''[[/note]] book, this just drops them into even greater danger.
120* The crews of several damaged vessels try to escape in ''[[Literature/CrestOfTheStars Banner of the Stars]]'', but survival in unarmed escape pods is rather dicey in the middle of a battle. [[spoiler: The ''Basroil'' crew, including Lafiel and Jinto, are also forced to abandon their ship at the end.]]
121* ''Literature/DeadSilence'' has a moment where the passengers to the GhostShip Aurora tried this. It didn't save them.
122* Happens reasonably frequently in the ''Literature/HonorHarrington'' universe, with crew abandoning ships that have taken damage in combat. These run the range from small numbers of survivors evacuating in escape pods right before the ship explodes to an orderly evacuation of a ship that is still intact but has taken sufficient damage to its alpha nodes or hyper-generator that it cannot leave the system and has to be scuttled. For a specific example, in ''Shadow of Freedom'' [[spoiler:Solarian Vice Admiral Dubroskaya surrenders to a Manticoran task force after witnessing the enemy's first salvo pounding her own ships. However, her surrender comes only moments before the ''second'' Manty salvo arrives, so she quickly gives orders to abandon ship. Only a few hundred of her thousands of crewmembers make it out in time. Dubroskaya and her staff don't.]]
123* In "[[Literature/HoratioHornblower Hornblower and the Cargo of Rice]]," the ''Marie Galante'' was taken as a prize and Mr. Midshipman Hornblower placed in command to sail her back to England. Unfortunately, an undetected leak caused the titular cargo of rice to expand and burst the ''Marie Galante'', forcing Mr. Hornblower and the prize crew to abandon her.
124* In ''Literature/TheLostFleet'', any ship that isn't completely obliterated when two fleets pass by one another at the combined speed of 0.2''c'' but is still severely damaged usually launches {{Escape Pod}}s shortly after. The victor usually sends out destroyers (TheAlliance) or hunter-killers ([[OneNationUnderCopyright Syndics]]) to pick up any surviving pods, both theirs and the enemy, although it's not uncommon for some trigger-happy officers (on [[GreyAndGrayMorality both sides]]) to [[SinkTheLifeBoats shoot at the enemy pods]]). The backstory for the series has the main character, John Geary, order the evacuation of his patrol ship just before charging at the Syndic warships that ambushed the convoy at the opening stages of the Alliance-Syndic war. His only intent was to delay the enemy, giving the unarmed convoy and his crew a chance to get away. He ends up surviving as a HumanPopsicle and is found a century later, with the war still going on. The good news it that his sacrifice was not in vain, as his gambit worked. The bad news is that his sacrifice was used by the Alliance officials to promote an utterly ridiculous way of fighting the war: charge at the enemy in a "damn the torpedoes" style and hope your "fighting spirit" is strong enough to let you win.
125* Happens twice in ''Literature/OldMansWar'': Once towards the end of the second act, when a fleet of Colonial Defense Force ships is ambushed while trying to retake a human colony captured by the Raery. The ships are attacked so suddenly upon completing their faster-than-light trip that the only people to make it off of any of the ships are assault troops ready to launch in their shuttles, and even then only a very small handful survive. The second time [[spoiler: is an InvokedTrope. A ship crewed entirely by members of the [[EliteArmy Ghost Brigades]] pops out of FTL in just the right place for the entire crew to [[ItsRainingMen skydive from orbit directly over their objective]] in specially designed reentry suits, timing their jump to make them look like more debris from the ship being attacked and destroyed.]]
126* The crew of the ''Cerys'' in ''Literature/SeptimusHeap'' is forced to Abandon Ship after it's overrun with [[{{Mook}} Warrior Jinn]]. It doesn't work very well at the start.
127* The Franchise/StarTrekExpandedUniverse novel ''The Valiant'' reveals that this was the fate of the SS ''Valiant'', the first human ship to attempt to cross the Galactic Barrier. Before blowing up the nukes on his ship, Captain Tarasco ordered the evacuation of the crew in escape pods. A good number of them died anyway either from the explosion's shockwave or equipment malfunction, but the others managed to make it to an M-class planet, where they made planetfall. They founded a city called Magnia and discovered that even they were not immune to the effects of the Barrier, although to a lesser extent than the ''Valiant'''s chief engineer Geirrod Agnarsson (who was affected just like Gary Mitchell of the later USS ''Enterprise''). Basically, they became a race of telepaths living just beyond the Barrier. Their descendants finally make contact with the Federation shortly before the TNG era to warn of a hostile alien race. The USS ''Stargazer'' with a young second officer named Jean-Luc Picard is sent to investigate.
128* In the novel "When the Ship Sank" a ship is torpedoed and sinks slowly but people cannot escape because the entire engine crew has been killed and no one can turn off the engines. It eventually sinks and the survivors spend a horrific night in the water until they are picked up by another ship. [[spoiler: The second ship is taking them back to England, where the first ship came from, but is intercepted by another submarine (or maybe even the first one) which opens fire with its deck guns sinking it in minutes. Most of the people on board, including almost all the survivors from the first ship are killed almost instantly.]]
129* In Creator/JosephConrad's short story "Literature/{{Youth}}", the cargo of coal carried by the ''Judea'' ignites off the Australian coast, and despite the crew's efforts to extinguish it, and then recruit another ship to tow them to port to improve their chances of getting the fire under control, the fire rages to the point that the crew are forced to give up the idea of saving her and, after rescuing what they can to appease the underwriters, they retreat to a safe distance in the lifeboats to watch her sink below the surface.
130[[/folder]]
131
132[[folder:Live-Action TV]]
133* ''Series/BabylonFive'':
134** "[[Recap/BabylonFiveS01E20BabylonSquared Babylon Squared]]" takes place aboard the space station Babylon Four, which had been lost (as in, physically misplaced, as in, a five-mile-long space station just disappeared in a instant for no known explanation) years previously. The station reappears, just long enough for the crew of Babylon Five to effect an evacuation. As the station is about to disappear again, the remaining crew members (and the personnel from Babylon Five who came to retrieve them) make a hasty retreat to cram onto the remaining shuttles.[[note]] Incidentally, the GoingDownWithTheShip trope is discussed and dismissed: Commander Sinclair is most definitely ''not'' Babylon Four's commander, and the officer who ''was'' in charge of the station had every intention of leaving as soon [[TheMenFirst as the personnel under his command had been evacuated.]][[/note]]
135*** The same episode includes a FlashForward where Babylon Five, in flames, is being evacuated as the security personnel frantically attempt to hold off the unseen attackers to give the civilians time to escape. As a matter of fact, the visual of a lone shuttle escaping the station just before it explodes gets used for a long string of {{Prophecy Twist}}s. [[spoiler:That visual does finally come true. But not the way anyone expects.]]
136** In "[[Recap/BabylonFiveS01E19AVoiceInTheWildernessPart2 A Voice in the Wilderness, Part 2]]", the station is at risk of being destroyed by the planet below [[EarthShatteringKaboom blowing itself to pieces]]. Sinclair asks Garibaldi to make sure that [[TheLancer Ivanova]] makes it onto an escape ship, even if Garibaldi has to [[PercussivePrevention knock her out and bodily toss her in]].
137* Used for PartyScattering in ''Series/BlakesSeven''.
138** [[Recap/BlakesSevenS3E1Aftermath Season 3]] starts with the crew of the Liberator taking to the life capsules after life support is damaged while fighting an alien invasion. By the time Avon makes it back to the ship (which is self-repairing) he finds the Liberator has been seized by Federation soldiers and he spends the next episode [[DieHardOnAnX getting rid of them]]. Blake himself (along with Jenna) never make it back to the ship, making Avon the series lead by default.
139** In [[Recap/BlakesSevenS4E13Blake the final episode]], their replacement vessel the Scorpio is attacked and crashlands on a planet. Tarrant pilots the ship down to give the others time to teleport off. This also leads to PartyScattering, and a TragicMistake ensues.
140** Our heroes get hold of the Liberator in the first place because it's been abandoned during a space battle.
141* ''Series/DoctorWho'': In "[[Recap/DoctorWhoS30E16TheWatersOfMars The Waters of Mars]]", the crew of Bowie Base One make a valiant effort to do this when the base is overrun by people infected with MurderWater. Unfortunately, the pilot of the escape shuttle has to blow it up when he is infected as well, leaving them stranded. Almost.
142* Everyone but Mal leaves ''Serenity'' in the ''Series/{{Firefly}}'' episode "[[Recap/FireflyE08OutOfGas Out of Gas]]" when an explosion leaves the ship dead. Fortunately, Mal manages to thwart would-be killers who offer a replacement part only to shoot him and the power is restored. Zoe, who was injured in the blast, wakes up and orders the shuttles to turn back and they return just in time to save Mal.
143%%* ''Series/{{JAG}}'': The Russian destroyer in "Cowboys and Cossacks".
144* An example from the final season of ''Series/{{Lost}}''. [[spoiler: Many of the remaining characters are on board a submarine, and soon find that the BigBad has smuggled a bomb on board. It detonates (taking out a major character in a {{heroic sacrifice}}), and proceeds to cause the sub to sink. The survivors rush to flee the sinking vessel, with the exception of Sun (who is trapped behind debris) and Jin (who chooses to remain on-board to die with his wife).]]
145* The ''Series/{{NCIS}}'' episode "Chimera" has Team Gibbs fly out to a naval research ship to investigate an officer's sudden and mysterious death; by the time they get there, the crew has already abandoned ship out of fear of a deadly pathogen.
146* ''Franchise/PowerRangers'':
147** Happens in the finale of ''Series/PowerRangersLostGalaxy''. Unlike most other examples, a sizable amount of the ship remains, even after the FinalBattle takes place in it. Unfortunately, the BigBad had already set it for a ColonyDrop - it's possible there was enough left after impact to be turned into a galactic settlers' colony as intended, but we never get a good look.
148** In the teamup with ''Series/PowerRangersLightspeedRescue,'' we see a battle on Mirinoi taking place in an Earthlike city the likes of which had never been seen on the planet before - they lived in huts and Mirinoi native Maya was basically Tarzan as a Power Ranger. We don't get confirmation but apparently even if the ''Terra Venture'' will never fly again, the new world has that "shining capital" Commander Stanton wanted. (It ''was'' the [[DomedHometown City Dome]] that Trakeena had tried to crash on them.)
149** Way back in the [[Series/MightyMorphinPowerRangers first season]], Goldar says this in his "ThisCannotBe" declaration as [[HumongousMecha Cyclopsis]]' system crashes with [[ThereIsNoKillLikeOverkill Ultrazord]] bearing down on it. Smart move.
150* Happens regularly in ''Series/RedDwarf''.
151** In "[[Recap/RedDwarfSeasonIIIMarooned Marooned]]", the crew are forced to abandon ship because 5 black holes are approaching, it turns out to be grit on the scanner scope.
152** In "[[Recap/RedDwarfSeasonIIIPolymorph Polymorph]]", they decide to abandon ship when a chameleonic life form attempts to suck out their emotions.
153** In "[[Recap/RedDwarfSeasonVDemonsAndAngels Demons and Angels]]", the ship has a major overload after a problem with a matter replicator, once they've escaped the ship it blows up only to leave two copies in its place, a high version and a low version. Once they work out a way to replicate the original, they must then get out of the new "low" Red Dwarf before it disappears.
154** In "[[Recap/RedDwarfSeasonVIIIOnlyTheGood Only the Good...]]", the entire resurrected crew of Red Dwarf abandon ship when a genetically engineered virus begins eating the ship from the inside out.
155** In "[[Recap/RedDwarfSeasonXIIMechocracy Mechocracy]]", the crew are forced to do this yet again when Lister accidentally lets a computer virus in which has locked the ship on a course with a black hole. Thankfully, the combined powers of all of the machines onboard are able to overpower the virus.
156* ''Franchise/{{Stargate|Verse}}'':
157** In the ''Series/StargateSG1'' episode "[[Recap/StargateSG1S9E15Ethon Ethon]]", the ''Prometheus'', Earth's first starship and primary spacecraft for the preceding three seasons, is badly crippled in battle against an Ori satellite superweapon. Lacking the necessary time to repair the ship, Col. Pendergast orders a full evacuation minutes before [[spoiler: the ship is destroyed in the next attack]].
158** In a ''Series/StargateAtlantis'' episode, Sheppard ends up in the future and is told by a hologram of [=McKay=] about the fate of the other main characters. Carter and [=McKay=] end up taking a new ''Daedalus''-class battlecruiser and attack Michael's hive ships. However, when Michael sets a trap for Carter, she transports the entire crew to the nearby planet's surface and then [[RammingAlwaysWorks rams the battlecruiser into the nearest hive ship]], with the resulting explosion taking out the other two hive ships. Naturally, since Sheppard ends up going back in time, this never happens.
159* Just as it happens fairly often in the films, this {{trope}} also plays out surprisingly often in the various ''Franchise/StarTrek'' series:
160** In the ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E6TheDoomsdayMachine The Doomsday Machine]]", Commodore Decker ordered his crew to abandon the ''Constellation'' after she was crippled by the titular weapon, the twist being that the planet they evacuate to is then destroyed by the planet killer, driving Decker insane.
161** ''Series/StarTrekTheNextGeneration'':
162*** "[[Recap/StarTrekTheNextGenerationS1E8TheBattle The Battle]]" shows that Picard was forced to do this with his old ship, the ''Stargazer'', after a battle with the Ferengi.
163*** A few episodes later, "[[Recap/StarTrekTheNextGenerationS1E1411001001 11001001]]", has an interesting variant. A group of aliens have simulated a warp core failure on the ''Enterprise'' while it is in spacedock and the ship needs to be evacuated as they don't know it's fake. However, as Riker and Picard are distracted by something in the Holodeck, it falls to the next in command, Data, to make the call to evacuate the ship.
164*** The ColdOpen of "[[Recap/StarTrekTheNextGenerationS5E18CauseAndEffect Cause and Effect]]" starts with Picard yelling "[[OhCrap All hands abandon ship!]] [[KilledMidSentence Repeat, all hands abandon]]--" just before the ''Enterprise'' explodes. We then go through variations of this same scenario [[GroundhogDayLoop several more times]].
165** ''Series/StarTrekDeepSpaceNine'':
166*** The pilot episode "[[Recap/StarTrekDeepSpaceNineS01E01E02Emissary Emissary]]" actually begins this way, with a prologue showing the starship ''Saratoga'' serving as part of a Starfleet task force assembled to stop the Borg at Wolf 359. After the ''Saratoga'' is knocked out of the fight by a [[OneHitPointWonder single hit]] from the Borg Cube, the rest of the scene is the panicked crew and passengers abandoning the crippled and burning ship, with the main protagonist Benjamin Sisko being forced to leave behind his (already deceased) wife to get his son to safety.
167*** The episode "[[Recap/StarTrekDeepSpaceNineS06E22Valiant Valiant]]" ends with this happening to the titular warship after an ill-fated attack on a Dominion warship. Only one EscapePod escapes with three survivors.
168*** In "[[Recap/StarTrekDeepSpaceNineS07E20TheChangingFaceOfEvil The Changing Face of Evil]]", [[spoiler:the ''Defiant'' itself, along with all but one ship from the allied fleet,]] gets taken out [[TheWorfEffect to demonstrate the Breen as being a credible threat]].
169** ''Series/StarTrekVoyager'' has this happen to the titular ship perhaps more than with any of the franchise's other ships:
170*** "[[Recap/StarTrekVoyagerS2E17Dreadnought Dreadnought]]": Janeway orders the crew to abandon ''Voyager'' just before trying to use the ship in a HeroicSacrifice to stop a superweapon (by ramming) from destroying an innocent planet. Fortunately, it ends up not being necessary.
171*** "[[Recap/StarTrekVoyagerS4E8YearOfHell Year of Hell]]": In the {{cliffhanger}} ending of Part One, everyone minus Janeway and her senior staff is ordered to abandon the severely damaged ''Voyager''.
172*** "[[Recap/StarTrekVoyagerS6E25TheHauntingOfDeckTwelve The Haunting of Deck Twelve]]": A non-corporeal alien takes control of ''Voyager'', forcing the crew to abandon her until Janeway can reason with the alien.
173*** "[[Recap/StarTrekVoyagerS7E15Workforce Workforce]]": ''Voyager'' hits a radiation mine, forcing everyone to leave -- except for the Emergency Medical Hologram, who is immune to radiation. It turns out that the mine was laid by SalvagePirates who are eager to get their hands on the ship. Fortunately, the Emergency Command Hologram can serve as a CrewOfOne when required.
174** The ''Series/StarTrekEnterprise'' TwoPartEpisode "[[Recap/StarTrekEnterpriseS04E18InAMirrorDarkly In a Mirror, Darkly]]" has the MirrorUniverse crew abandon ''Enterprise'' during a battle, [[GoingDownWithTheShip except for Captain Forrest]]. They continue Part Two in the spacecraft they'd been sent to capture.
175** After the Battle of the Binary Stars in ''Series/StarTrekDiscovery'', the USS ''Shenzhou'' is wrecked so badly that the survivors abandon her. The ''Europa'' had already been partially evacuated before setting off a [[SelfDestructMechanism warp-core breach]] to [[TakingYouWithMe take out the Klingon ship tearing into her]].
176[[/folder]]
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178[[folder:Music]]
179* Music/KnifeParty's debut album is titled ''Abandon Ship'', reflecting on their stance that the current EDM scene "is irreparably fucked and needs to go away".
180* Music/LessThanJake has it as the title for one of their songs. The phrase is used to represent how life (the ship) spirals out of control and one must either find something to keep going or leave it because "it's sinking way too quick".
181[[/folder]]
182
183[[folder:Radio]]
184* In ''Radio/TheMercuryTheatreOnTheAir'''s Oct. 9, 1938 adaptation of ''Hell on Ice'', the crew of the ''Jeanette'' have to abandon ship when it is crushed by the Arctic ice (this was a RealLife story of an Arctic expedition that ended in disaster).
185* ''Radio/OurMissBrooks'': In ''An American Tragedy'', Mr. Conklin, Miss Brooks and Mr. Boynton are stranded on a sinking rowboat on Crystal Lake. Subverted as they are unable to abandon ship, as none of them are wearing lifejackets and only Mr. Boynton can swim.
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188[[folder:Tabletop Games]]
189* ''TabletopGame/{{Traveller}}'' adventure ''Action Aboard - Adventures on the King Richard''. If there's a problem aboard the title passenger starship, all of the passengers are put onto [[EscapePod lifeboats]]. The lifeboats are cast off and the passengers wait until either (a) the problem is resolved and they can be retrieved or (b) the problem can't be resolved and they're on their own.
190[[/folder]]
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192[[folder:Video Games]]
193* In ''VideoGame/AceCombat5TheUnsungWar'', when the carrier ''Kestrel'' is hit by an anti-ship missile, the crew abandons ship after launching the player's squadron on one last mission. Captain Andersen evacuates last.
194* In ''VideoGame/BoxxyQuestTheGatheringStorm'', the plot kicks off when the heroine’s ship is attacked by the titular [[MechanicalAbomination STORM]], throwing her and everyone else into the sea. Later, this nearly happens again when a kraken attacks, but this time the crew is able to bring the ship into port before it sinks.
195* At the end of ''VideoGame/TheCrystalKey'', part of the final puzzle is to make [[EvilOverlord Ozgar]] think it's time to do this, by entering a code that sets off the ship's alarms.
196* In ''VisualNovel/DoubleHomework'', Morgan does this as the yacht comes back to port, so she won't get caught with the jet ski she stole to get to the boat.
197* In ''Franchise/StarWars VideoGame/TheForceUnleashed 2'' Kota delivers this very line with extreme Narm.
198* ''Franchise/{{Halo}}'':
199** ''VideoGame/HaloCombatEvolved'' begins with this, with the Marines and crew of the ''Pillar Of Autumn'' fighting their way to the hangar deck or the life pods so that they might try and escape the ship's imminent destruction. Naturally, the [[ScaryDogmaticAliens Covenant]] forces proceed to try to [[SinkTheLifeBoats destroy as many of the escape pods and drop ships as possible.]] [[spoiler:Unexpectedly, the ''Pillar Of Autumn'' survives and lands intact on Alpha Halo's surface, where it waits until the RemixedLevel finale.]]
200** ''VideoGame/HaloInfinite'' begins with a cutscene of the UNSC ''Infinity'' getting ambushed by the Banished. During the ensuing battle, Master Chief is thrown into space by Atriox and the crew is forced to evacuate to Zeta Halo; audio logs found throughout the game fill in the gaps of what happened before, during, and after the evacuation. The first mission sees Master Chief give the Banished a taste of their own medicine, sabotaging the engines of the Ghost of Gbraakon and forcing the Banished to ditch that vessel.
201* Happens in the ''[[BattleShipRaid Revenge of Meta Knight]]'' game mode of ''VideoGame/KirbySuperStar''. The player gets to listen to the {{Enemy Chatter}}, which by the end ''does'' start [[MookHorrorShow getting a little desperate]], but they decide to try one last fight against Kirby in [[UndyingLoyalty Meta Knight's behalf]] before evacuating. Except for the Captain; he splits once Kirby takes out [[spoiler:the [[ReactorBoss Halberd's reactor]]]].
202* ''VideoGame/MarioParty2'': This is played straight in a mini-game of the same name. The characters have to climb to the top of a mast while the ship is sinking. Whoever reaches the top first wins, but if nobody manages to do so (i.e. they end up falling into the water) then the minigame ends in a draw.
203* ''Franchise/MassEffect'':
204** ''VideoGame/MassEffect2'' begins with the heroes being forced to abandon [[spoiler: The ''Normandy'']] before her destruction. [[spoiler: Joker]] insists that he can avoid total destruction, but is convinced to leave by Shepard at the last minute. [[spoiler: He makes it out, but Shepard dies.]] To add insult to injury, the very next mission has Shepard having to abandon ship ''again'', this time from a space station that is under attack. Worth noting, ''Franchise/MassEffect'' is produced by Creator/BioWare, the same company that produced ''VideoGame/KnightsOfTheOldRepublic'', and this mission feels a bit like an homage to that game's first mission.
205** ''VideoGame/MassEffect3'':
206*** In a bit of SequelEscalation, begins with the heroes being forced to abandon [[spoiler: Earth]] in the face of an overwhelming attack.
207*** In ''Mass Effect 3: [[DownloadableContent Omega]]'', Aria's plan to attack the eponymous station involves sneaking very close to it in [[FalseFlagOperation a captured Cerberus warship]] and then wreaking havoc on the defenders. When the stations' defense grid proves too powerful, her backup plan is to evacuate the ship, re-using the escape pods as ''boarding'' pods to continue the attack.
208* The level "Crew Expendable" in ''VideoGame/ModernWarfare 1'' takes place on a cargo ship. Naturally, by the end of the level you're frantically running for your chopper before the ship sinks.
209* ''VideoGame/{{Morpheus}}'': The luxury yacht, ''Herculania'' ended up as this when [[BigBad Jan]] rebelled against his father, JC Pharris by hijacking the ship's helm and [[spoiler: imprisoning the passengers inside a mysterious machine]]. As a result, the crew took a pair of lifeboats, and JC set out in search of help when ''Herculania'' reached [[MysteriousAntarctica Northern Greenland]]. By the time the game takes place, the ship, while surrounded by ice, survived completely intact, albeit [[GhostShip haunted by ghosts of the people who inhabited it]].
210%%* ''VisualNovel/NineHoursNinePersonsNineDoors''
211* When a ship is destroyed in ''VideoGame/SpacePiratesAndZombies'', it will eject all of its remaining crew before blowing up. Other ships in the field can pick them up and add them to their own crew... or [[ThrownOutTheAirlock toss the uncooperative ones right back out]].
212* In ''VideoGame/OuterWilds'', putting together the history of the [[{{Precursors}} Nomai]] reveals they went through this when their Vessel first warped into your solar system, suffering catastrophic damage upon arrival. Two lifepods safely landed on Ember Twin and Brittle Hollow, where the survivors built temporary, then permanent settlements that were eventually able to link up with each other. [[spoiler:A third lifepod got trapped in Dark Bramble, not far from the Vessel itself, and its occupants went out in their spacesuits to try to backtrack to said vessel, only to run out of oxygen.]]
213* In ''VideoGame/StarCraftII'', the Terran Battlecruiser utters this when he is attacked.
214* ''Franchise/StarWars: VideoGame/KnightsOfTheOldRepublic'' begins this way as well. Given how the first {{film}} started, this seems to be a theme.
215* ''VideoGame/{{Subnautica}}'' begins with this, as the entire reason the player character is stranded on an alien world is that the spaceship he's been traveling on, ''Aurora'', suffered catastrophic damage, forcing people to evacuate in the escape pods. The good news is that most of the other escape pods reached the planet safely, and you'll regularly receive signals from the other lifepods that can guide you to them. The bad news is that by the time you reach them, the other passengers are long gone, leaving behind a technological schematic and an ApocalypticLog explaining what happened to them or where they were headed.
216* Referenced in Bowser Jr.'s up special in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', which is named after this trope and features Junior being launched out of his Junior Clown Car, which then explodes after a few seconds.
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219[[folder:Webcomics]]
220* ''Webcomic/{{Outsider}}'':
221** In the prologue, after [[https://www.well-of-souls.com/outsider/outsider011.html Jardin and Ellen report in]] about ''Bellarmine'' being crippled, their superior in the damage control team decides to give an abandon ship order. However, this is for naught when the next strike blows up ''Bellarmine'''s aft section, throwing Jardin out into space and killing the rest of the crew.
222** Near the end of chapter 1, one of the captains in the [[SpaceElves Loroi]] strike group asks the overall commander for permission to give an abandon ship order for a vessel in her division that's dead in space from battle damage; the request is granted.
223[[/folder]]
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225[[folder:Web Videos]]
226* ''WebVideo/TheKeyOfAwesome''. Space Girl is trying to eject while ComingInHot, but her ship's computer won't allow this as it has [[PersonalityChip abandonment issues]]. LesYay CargoShip ensues as Space Girl agrees to get under the control panel and rewire the circuits enough for a crash landing.
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229[[folder:Western Animation]]
230* ''WesternAnimation/ExoSquad'': The loss of [[spoiler:The Exo Carrier Resolute]], and with it, [[spoiler:[[GoingDownWithTheShip Captain Marcus]].]]
231* ''WesternAnimation/{{Futurama}}'':
232** "[[Recap/FuturamaS1E10AFlightToRemember A Flight to Remember]]": The crew and passengers of the ''Titanic'' frantically flee to the escape pods when the ship is captured by a black hole.
233** "[[Recap/FuturamaS3E2ParasitesLost Parasites Lost]]": Bender attempts to get everyone to do this, uttering the phrase a few times and having to be restrained. Also, the miniature ship does wind up abandoned after the end of the journey.
234* ''WesternAnimation/{{Kaeloo}}'': In a pirate-themed role playing episode, Mr. Cat and Pretty are on a ship, and Eugly is a giant kraken. Eugly raises a fist to sink the ship. Mr. Cat, who hates Pretty, refuses to abandon the ship initially when she asks him to... but bails at the last second and jumps off, leaving Pretty on board.
235* ''WesternAnimation/StarTrekLowerDecks'': In "[[Recap/StarTrekLowerDecksS1E10NoSmallParts No Small Parts]]", Mariner (temporarily in command while Freeman is in Sickbay) orders the crew to the {{Escape Pod}}s when three more Pakled ships warp in and start trying to tear the ship apart. Luckily, the Titan comes to the rescue moments later, invalidating the need.
236[[/folder]]

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