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1Sometimes playing as a [[PunyEarthlings mere mortal]] just isn't [[RuleOfCool awesome]] enough. Some games are content to give the player godlike power over their worlds, or a [[FogOfWar nigh]]-omniscient perspective, but others make no bones about it and say "A God Is You!"
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3This is a gaming trope that comes in two flavors:
4
5* Flavor A - The main character of the game is a god or powerful spirit, facing down godly threats, on a quest to reclaim their power or leading their civilization to glory.
6* Flavor B - The game breaks the fourth wall by casting you the player as a (or ''the'') god.
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8Surprisingly, this is not always an alternative to AnAdventurerIsYou. As it's a common revelation in the TomatoSurprise and can be a literal DeusExMachina, you might need to watch out for spoilers below.
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10Not the same as GodMode. And not to be confused with AGodAmI, although playing as one may invoke it.
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12Games featuring this often have the potential to have ridiculously extreme VideoGameCrueltyPotential, see also CruelPlayerCharacterGod.
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14----
15!Examples:
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17[[foldercontrol]]
18
19!!Flavor A
20
21[[folder:Tabletop Games]]
22* ''TabletopGame/{{Nobilis}}'', where you play as a mortal that has been raised up to be an AnthropomorphicPersonification of any element of the world, from Dreams to Water to Computers. From the start of the game any Noble has enough power to destroy the world or change great parts of it, and you only get stronger. Most of the conflict of the game tends to revolve around using social maneuvering, politicking, and in general ''not'' using your whole power to flatten everything in the way, because when your opponents ''also'' have enough power to blow up the world, it pays to play nice and be indirect.
23* ''TabletopGame/{{Scion}}'', where the player characters are "merely" children of the gods to start with, but can eventually become a mighty pantheon.
24* The original ''TabletopGame/DungeonsAndDragons'' just had a list of mythological creatures for it's 4th supplement ''Gods, Demigods, & Heroes''; while ''Basic Dungeons & Dragons'' had the ''Immortals Rules'' box, detailing the transition of a character into divinity. Although the word "god" was never uttered to avoid the wrath of the MoralGuardians.
25** The First Edition ''Advanced Dungeons & Dragons'' book ''Deities & Demigods'' didn't even bother and just made ascended characters into [=NPCs=]. ''AD&D'' 2nd Edition had ''Faiths and Avatars'', by way of the ''TabletopGame/ForgottenRealms'' setting, with enough details on divine beings to make custom deities (and examples from Faerun), but had nothing on modifying an existing character.
26** Third Edition's ''Deities and Demigods'' provided two things: stats for various pantheons (D&D, Greek, Egyptian, Norse), and rules for building your own deities. Along with suggestions for how to get your PC party into godhood/keep the game running afterwards.
27** Demigodhood is one of the possible "Epic Destinies" for characters in Fourth Edition. Though you don't get to actually play the character as a god (or, at least, there aren't any rules for it).
28* ''TabletopGame/{{Exalted}}'', wherein you play already heroic mortals granted power by the gods to become veritable divinities in their own right. Or corrupted versions of these divine champions that serve {{Eldritch Abomination}}s. Or TheFairFolk, who in this world are more than powerful enough to qualify for the trope. Or, if you feel like dying, [[PunyEarthlings ordinary mortals]].
29** With the ''Broken-Winged Crane'' Infernals can eventually mutate into new beings called ''[[OurTitansAreDifferent Titans]]'', resembling Primordials (the beings who created ''the gods''), yet still retain some beneficial human traits and are able to choose powers & a grave; la carte to avoid being BlessedWithSuck. Of course, going behind the back of an entire pantheon of {{Eldritch Abomination}}s to even start the transformation is extremely difficult.
30* ''TabletopGame/TheWhisperingVault'': player characters are godlike beings right from the start.
31* ''TabletopGame/GeniusTheTransgression'', a fan-written ''TabletopGame/NewWorldOfDarkness'' game about playing mad scientists. Letting characters become powerful enough to change history or conquer the world was a deliberate design goal.
32* ''Amber Diceless'', which is based on ''Literature/TheChroniclesOfAmber'' novels. Basic [=PCs=] come in two flavors (Princes of Amber and Lords of Chaos), each of which can use their special power (the Pattern and the Logrus, respectively) to essentially create {{Alternate Universe}}s at their pleasure and shape and outfit them how they choose. The corebook notes repeatedly that spending creation points on personalized weapons, servitor creatures, and even private dimensions for your character is a luxury (it ensures that the character will always be guaranteed access to them), and that the characters can just create or find whatever they want for themselves once the game actually begins.
33** ''Amber Diceless'' has received two {{Spiritual Successor}}s: ''Lords of Olympus'' and ''Lords of Gossamer and Shadow'' (which is almost exactly Amber with the SerialNumbersFiledOff).
34* In virtually any superhero game that allows custom characters, one could theoretically play any member of any pantheon in the world. Case in point, when playing with stock characters from ''TabletopGame/MarvelSuperHeroes'', you can play Thor or Hercules just for starters; or in ''TabletopGame/DCHeroes'', you could play Orion or Lightray.
35* One of the supplements for ''TabletopGame/ArsMagica'' presents a set of spells that a magus can use to transform himself into a Daimon, which is either a minor god or a very powerful spirit (depending on who you ask). A set of quite detailed rules are then provided for continuing to play the Daimonic magus as a PC.
36* ''TabletopGame/HeroesUnlimited'' has a chapter in the ''Powers Unlimited 2'' sourcebook specifically for immortals of all sorts, including demigods and godlings (lesser types of gods). In addition there's the sort-of-compatible ''TabletopGame/{{Rifts}}'' book ''Pantheons of the Megaverse'' which presents the two character types as an add-on for other game lines.
37* The little-known game ''TabletopGame/LordsOfCreation'' has its players start as "ordinary" adventuring types. By raising their "force" stat enough times they eventually become Lords of Creation, demigods with the power to go anywhere in space and time, and create pocket universes of their own (this was meant to allow players to create their own settings and trade off [=GMs=] every once in a while). There's even stats for members of various mythological pantheons in the pack-in material, so players have a chance to rub shoulders with their peers.
38[[/folder]]
39
40[[folder:Video Games]]
41* ''VideoGame/ActRaiser'', you are God himself (well...the Master in North American versions) and have incarnated through statues into a spell-casting swordsman who fights Satan (aka Tanzara) and demons of the Seven Deadly Sins, while trying to develop the human race.
42* ''VideoGame/TooHuman'', you are a bionic Baldur in this sci-fi version of Norse mythology.
43* The game of ''VideoGame/TheDarkness'' might qualify, since you're a vessel for the titular Darkness, the manifestation of the very soul of evil. So you're a DARK god, but still a god... And no, DarkIsNotEvil is not present.
44* ''VideoGame/TheFermiParadox'': The player assumes the role of the invisible [[OnlyKnownByTheirNickname "galactic gardener"]], who has the power to drastically change the history of the game's galactic civilizations and prevent catastrophes that would otherwise mean a whole species' extinction as long as they have enough Synthesis.
45* ''VideoGame/GodOfWarII'', which takes place after [[spoiler:the hero has overthrown Ares and taken his place]]. He ends up having to regain his lost power, however.
46* ''Videogame/GodzillaUnleashed'' lets you play as Mothra (who is worshiped as a goddess on her home island).
47** In the [=PS2=] version of the game, you can also play as Battra, who is something along the lines of a [[GodIsEvil God of Destruction]] in ''Film/GodzillaAndMothraTheBattleForEarth'' and is Mothra's EvilTwin.
48** The Wii version of the game allows you to play as King Seesar. A guardian god-like monster that's loosely based off of the Shisa of Okinawa folklore.
49** Both versions of the game allow you to play as King Ghidorah and Baragon as well. Mothra, King Ghidorah, and Baragon were gods/guardian monsters in the film ''[[Film/GodzillaMothraKingGhidorahGiantMonstersAllOutAttack GMK]].
50** To say nothing of GOD-zilla himself. And [[Film/GodzillaVsMegalon Megalon]] was the god of the Seatopians...
51** For that matter, you can play as Mothra in both NES Godzilla games, and most Godzilla games in general.
52* ''Videogame/{{Okami}}'' casts you as Amaterasu, the Shinto goddess of the sun. Not only do you kill monsters and fight an EldritchAbomination, you also make plants come back to life and grow, and answer the smaller and larger prayers of all kinds of people you meet on your way. Most don't suspect that a white dog has anything to do with it, but hearing them praising the sun and making offerings to show their gratitude really makes you feel good.
53* ''VideoGame/{{Okamiden}}'': You play as Amaterasu's son, Chibiterasu (literally called 'Child of the Sun'). Just like his mother, you also kill demons and make plants come back to life, as well as doing good deeds for the living beings of Nippon. Also, like his predecessor, his markings cannot be seen by most people in the world, but Chibi still grows in strength with praise from people and animals.
54* In ''VideoGame/{{Summoner 2}}'', you are the Child of Prophecy, the Divine Queen, and about as close to being a goddess as you can get without living in Heaven. You rule a kingdom, have your own temple, and people build huge statues in your honor. You also have some wicked powers, of course... [[spoiler: Heck, the ORIGINAL ''Summoner'' revealed that you're [=1/9th=] of a dead god.]]
55* In ''VideoGame/{{Terranigma}}'', "Light Gaia" and "Dark Gaia" are powerful other forces that will eventually be corrupted into being called "{{God}}" and "{{Satan}}", but nonetheless, [[spoiler:Ark is told that he is what mortals would call a god]].
56* Every "major" character in ''VideoGame/ValkyrieProfile'' either starts out as a god of some kind, or becomes one when Lenneth Valkyrie picks them up to be her einherjar (they even get their goodhood ranked), except for the character Celia, which is by some regarded as having the saddest storyline because of the fact that she doesn't die, everyone else does and she's left alone.
57* The main idea of the ''VideoGame/{{Dominions}}'' series; the players are gods seeking to become the [[TopGod one supreme god]] after the previous holder of the title, the Pantokrator, vanishes.
58* ''VideoGame/{{Spore}}'' puts you in position of an almighty being in charge of your own personal galaxy and tasks you in guiding a species from a single-celled organism to a far-reaching galactic empire, influencing their development through LegoGenetics and [[KarmaMeter decisions you make through each stage]]. Also qualifies as this if you've been in the space stage for awhile. Destroy a planet? Easy. Create life and then uplift them to a space faring empire? Done. Turn a dead rock into a lush planetary oasis? Yep.
59* In ''VideoGame/{{Darkspore}}'', the player character is a Crogenitor, a {{Precursor}} who's spent the last millenium in cryosleep and now tasked with reviving and modifying heroes from different species to combat the eDNA threat. This may be a mixture of both types, though.
60* ''[[VideoGame/SimCity SimEarth]]'' puts the player in the role of Gaia. If you think it sounds like a hard job, you're right.
61* ''Videogame/DwarfFortress'' Adventurer Mode offers type B, as one of the charged options is 'Demigod', and you have the potential to achieve a worshipped reputation over the course of the game.
62* ''VideoGame/{{Darksiders}}'' and [[VideoGame/DarksidersII its]] [[VideoGame/DarksidersIII sequels]] have you play as the HorsemenOfTheApocalypse (a different Horseman in each game). Even Heaven and Hell are scared of the Horsemens' power.
63** There's a subtle distinction made to keep the game interesting: you play as the beings whose permanent roles are to be the Horsemen, ''not'' with the invincible power of the Horsemen themselves. While this still puts you in this trope's territory, that you're always acting "outside of your office" means it's possible to actually be challenged or to lose.
64* ''VideoGame/FromDust'', which borrows heavily from Polynesian mythology, casts you as "The Breath", the guardian spirit of an island tribe who uses its ability to manipulate land and water to help the tribe recover its lost history.
65* ''VideoGame/DoshinTheGiant'' casts the player as a sun god who dies each evening, but is reincarnated the next morning.
66* ''VideoGame/GodOfThunder'': You play as Thor. He doesn't seem to have particularly godlike powers, though.
67* In ''VideoGame/XenobladeChronicles1'', [[spoiler:Shulk becomes one in the ending, although he throws away his power in favor of recreating a world without gods.]]
68* ''VideoGame/{{Reus}}'', much like ''[[VideoGame/SimCity SimEarth]]'', also casts you as a Gaea-like entity - albeit in a much more stylized fashion. Rather than acting directly, however, you alter your world through 4 tools known as The Giants - each a gargantuan being larger than a mountain. Commanding the Giants, you can alter the planet's surface on a grand scale; digging oceans and raising up mountains, or making fertile woodlands spring up from the ground; or on a smaller one - creating lush orchards and packs of wild beasts for the emerging humans to hunt, or pockets of valuable minerals and materials for them to mine, etc. Interestingly, you have no direct influence over the path taken by the human tribes that spring up on your surface - you can only assist them in whatever pursuits they choose to favor, or destroy them if they displease you. If you play your cards right, they'll worship the Giants as gods and revere them. If you don't... well, turns out even mountain-sized giants aren't ENTIRELY invulnerable, if enough humans pile on them...
69* The ''VideoGame/{{Civilization}}'' series, sort of. You play as one of history's greatest leaders (Alexander the Great, George Washington, Mohandas Gandhi, etc.) except you're now immortal and have to build your civilization up from the Stone Age to the Modern Era. ''[[ArcWords "Can you build a civilization that will stand the test of time?"]]'' indeed. Some critics have argued that the player isn't really playing as Alexander the Great or Washington or however, but rather a personification of the abstract concept of a nation-state: Washington etc. are just figureheads.
70* In ''VideoGame/KingsBounty Armoured Princess'', the main character Princess Amelie is actually the daughter of a god and will create an army in another dimension to bring back to her own.
71* In ''VideoGame/{{Demigod}}'', you are the child of a fallen god and the rest of the gods have pitted you against all your half-siblings in a tournament to see which child will take your father's place.
72* ''Franchise/TheElderScrolls''
73** Notably averted in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''. Despite being in possession of the [[ArtifactOfDoom three tools]] necessary to to become a god in the presence of [[CosmicKeystone Heart of Lorkhan]] from which godhood can be extracted, you're never given instruction on how to do so. You're only choice is to use the tools to destroy the enchantments on the Heart, unbinding everyone who had previously used it to achieve godhood, including {{Big Bad}}s Dagoth Ur (of the main game) and [[spoiler:Almalexia]] of the ''Tribunal'' expansion. It's not all bad though, as you get to keep your SemiDivine status, including being TheAgeless and having IdealIllnessImmunity as a result of the disease you have which was based on the power of the Heart.
74** Lorkhan/Shor, one of the two deities who appears in every pantheon of every culture on Tamriel, embodies a mythic role with striking similarities to the real role of the player in a roleplaying game. Lorkhan is "the missing God" and the patron of mortals. The Divines who took part in creation in the game's lore are named after developers, writers, and play-testers. Lorkhan, on the other hand, is dead and missing, yet by divine mystery his influence on the world and patronage of mortal heroes is still strong. In metaphorical terms, Lorkhan represents the player's contribution to the dynamic narrative, just as the Divines represent the developers' contributions. Theoretically players should be able to visit Shor's spirit in Sovngarde in TES V: Skyrim, but Shor's spirit is absent. You could see this as evidence that Lorkhan may be busy, his spirit inhabiting the player character at that time.
75** At the end of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s ''Shivering Isles'' expansion, [[spoiler:the mantle of Sheogorath, the [[OurGodsAreDifferent Daedric Prince]] of [[MadGod Madness]], is passed on to you]]. The effects are not immediately apparent, but by the time of ''Skyrim'' 200 years later, [[spoiler:the Sheogorath met in that game is heavily implied to be the [[PlayerCharacter Champion of Cyrodiil]] having fully grown into the role]].
76** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the [[PlayerCharacter Dragonborn]] is a rare mortal gifted with the soul of an Aedric (loosely angelic) entity by the [[TopGod Chief God]] of the [[SaintlyChurch Divine pantheon]], Akatosh. Some sources suggest that the dragons (and Dragonborn) are not merely Akatosh's creations, but fragments of his very being, meaning that you could be part of Akatosh himself.
77* ''VideoGame/DiabloIII'' declares that the player is a Nephalem, a hybrid of angel and demon who is so much more powerful that they are able to handily defeat all the top demon lords combined into one being, followed by the incarnation of death. The only actual god in the setting is dead, and the player appears to be more powerful than anything else remaining.
78* ''VideoGame/{{Hades}}'' puts the player in charge of Zagreus, the Prince of the Underworld and son of Hades. Zagreus is in fact a real god from Myth/ClassicalMythology, albeit a very minor and obscure one with very few surviving records about him.
79* In ''VideoGame/{{Dominion Of Darkness}}'' you play as evil overlord who has just woken up from a dream after a previous defeat and intends to take over the world again. As part of infiltrating the Free Peoples countries, you can e.g. create religions that worship you as god.
80[[/folder]]
81
82!!Flavor B
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84[[folder:Card Games]]
85* ''TabletopGame/MagicTheGathering'' features the tagline "You Are A Planeswalker". Planeswalkers are the closest you can get to godhood in the MTG universe: [[CharlesAtlasSuperpower with enough study]], a planeswalker can do just about anything short of creating life.
86** In the Theros block, we even have an example of a planeswalker becoming a god.
87[[/folder]]
88
89[[folder:Video Games]]
90* The 1989 ''VideoGame/{{Populous}}'' is probably the TropeMaker for type B or at the very least the TropeCodifier. You are an unseen God whose goal is "leading your civilization to glory". That is, by crushing a civilization worshiping a rival god.
91** Creator/PeterMolyneux's 2014 SpiritualSuccessor ''VideoGame/{{Godus}}'' is pretty much the same thing but with better graphics.
92* You have a sort of character in ''VideoGame/BlackAndWhite'', but you never see it and supplicants address the screen directly. The other gods you see are points of light with a hand. And in the sequel if you're playing for too long the game starts [[TheFourthWallWillNotProtectYou calling you by your real name]].
93* ''VideoGame/SuperPaperMario'' uses this as a way to {{lampshade}} the gameplay instructions. Mario doesn't know what all of this [[HeKnowsAboutTimedHits "Press A" business]] is, but the other characters assure him that the great being that watches over them all understands.
94* This is the twist at the end of ''VideoGame/PanzerDragoon Saga''.
95* A controller of ''VideoGame/TheSims''' world is you!
96** ''VideoGame/TheSimsMedieval'' makes this explicit by having the player fill the role of "The Watcher," a deity that made the land and gently guides the hero characters to making either right or wrong decisions. There are even two religions based on you: Jacoban and Peteran. Jacobans believe that [[CruelPlayerCharacterGod The Watcher is cruel]], while Peterans believe that [[GodIsGood The Watcher is benevolent.]]
97** This is also [[LampshadeHanging lampshaded]] in The Sims 2 (PSP), which the main antagonist, a mad scientist called Doctor Dominion, claims that an "outside force" uses a green crystal (the plumbob, that appears above the heads of sims controlled by the player) to control everybody.
98* In ''VideoGame/{{Patapon}}'', you're the god of the Patapons, called the Almighty.
99* In ''VideoGame/DrawnToLife'', you are the Creator, a god who [[TitleDrop drew the entire world, and brought life]]. In actual gameplay, your godly duties are basically drawing things when your Avatar retrieves pages of the Book of Creation. All the fighting is handled by the aforementioned Avatar; [[LivingToys an animated mannequin.]]
100* In the ''VideoGame/{{Civilization}}'' games, you're cast as the ruler of a civilization, but you stick around for however many millennia you feel like playing, remain in power through any and all revolutions, and have the power to manipulate any of your cities without having to route through whatever system of government you have in place at the moment. Democracy? Bureaucracy? Theocracy? Feudalism? This micromanaging god cares not.
101** It's possible that you're not playing as that particular nation's leader ''per se,'' but rather the nation ''[[GeniusLoci itself]].''
102* ''VideoGame/BatenKaitos'':
103** The original game has the player as a "Guardian Spirit" guiding the protagonists.
104** [[VideoGame/BatenKaitosOrigins The sequel]] uses the same principle. [[spoiler:Before actually pulling a TomatoInTheMirror on the player, revealing you as part of the God of Darkness.]]
105* The merest subtle nod to this in ''VideoGame/BaldursGate'': one of Jaheira's selection quotes is "Yes, oh omnipresent authority figure?"
106** At the extreme opposite is the insane Tiax with: "One day, Tiax will point and click."
107** Edwin has one too: "I do not understand this 'mouse magic' that makes me do your bidding."
108** A minor character in Beregost exclaims "Don't click me! I don't want any trouble!"
109** A few other quotes subtly nod to the mouse interface too. Minsc has "You point, I punch!", and Anomen has "Point the sword and I shall strike!" (The cursor is a sword when hovering over a hostile unit or when a weapon is selected.)
110** Similarly, Troika's ''VideoGame/TempleOfElementalEvil'' game has the characters directly acknowledge your commands. Again. And again.
111* In ''VisualNovel/{{Ever17}}'', it is all but stated that [[spoiler:you are Blick Winkel, the 4th dimensional being who helps the protagonists at the end.]] While not technically a god, you are still [[spoiler:a being of a higher dimension than the protagonists who can travel through time.]]
112** Made even more obvious by the fact that [[spoiler:"Blickwinkel" is the German word for "perspective".]]
113** The sequel, ''VisualNovel/{{Remember11}}'' does something similar but also something very different. [[spoiler:Instead of being the benevolent Blick Winkel, you are the much more morally ambiguous Self, who the real Satoru believes killed his sister, several characters in the story despise, and are actively planning to trap Self in an [[ArcWords infinity loop]], where he tries to solve all of the mysteries, but he can't [[NoEnding because he doesn't have all of the information, and never will due to the lack of an ending.]]]]
114* In the opening movie of ''VideoGame/TakAndThePowerOfJuju'', Jibolba the shaman addresses the player as a "guardian Juju spirit" who was summoned to guide TheChosenOne.
115* Implied in the first series of ''VideoGame/DawnOfWar'' games, as the units (barring the silent Necrons) seem to talk to the player as if they're even higher-ranked than their commanders, or if the commanders themselves are referring to someone higher ranked than them. To really drive it home, weak Chaos units will ''ask the player to bless them'', although other units will sometimes [[RageAgainstTheHeavens talk]] ''[[RageAgainstTheHeavens back]]'' to the user.
116-->'''[[ChaoticStupid Ork Boyz]]:''' [[RuleOfFunny "Up yours!"]]\
117'''Chaos Lord:''' [[AGodAmI "Don't think you can order]] ''[[AGodAmI me]]'' [[AGodAmI around!"]]\
118'''Imperial Psyker:''' [[SchmuckBait "You know not... what you... ask..."]]\
119'''Tau Shas'o:''' "As [[StandardizedLeader Aun-Va]] wishes." (About as close to a god reference as the FlatEarthAtheist [[PlanetOfHats race]] gets.)
120** ''Dawn Of War 2'' [[AvertedTrope starts to move away from this]], since your units in campaign mode are apparently responding to orders from your HeroicMime Force Commander. Played straighter in ''Retribution'', where all units go back to referring to the player as their CO.
121* ''Videogame/DwarfFortress'' Fortress Mode -- popular speculation is that the player is Armok, God of Blood.
122** Another popular theory is the exact opposite -- [[spoiler: no, player, you are the [[UnusualEuphemism Hidden Fun Stuff]].]]
123%%* ''VideoGame/PocketGod''
124* The "Virtual Villagers" series of games has always done this to a certain extent, with villagers engaging in festivals to honor the "Guiding Hand," a reference to the hand-shaped cursor. The fifth game, "New Believers," takes this one step further, giving the player godlike powers that they earn by building their "god points"
125* ''VideoGame/{{Godville}}'': The player is a god with only one follower: an IdiotHero which [[GameplayAutomation can only be influenced]] into being less idiotic.
126* ''VideoGame/WarcraftIII'': While it's implied in other lines the player is a king or a commander, one of the "pissed" lines of the Human Knight is "I have been chosen by the big metal hand in the sky!" as an allusion to the cursor for the human faction being a gauntlet.
127* ''VideoGame/{{Mother}}'': The games [[spoiler:have the characters thank the player for their assistance]] towards the end of the game. ''VideoGame/EarthBound1994'' takes it a step further, by having [[spoiler:the player deal the most damaging attack in the entire series (capping out at nearly 25,000 damage) using nothing but a prayer, and it's the final coup de grace needed to destroy [[EldritchAbomination Giygas]]]].
128* ''VideoGame/{{Tearaway}}'' casts you in the role of a god-like being, using the touchscreens on your [=PlayStation=] Vita to interact with the game world and help the Messenger in his quest to deliver his message.
129* ''VideoGame/OneShot'' initially declares the player the world's god [[INeverToldYouMyName by name]], but it ends up subverted when it's explained that [[spoiler: the player is only called a god because that is what the characters in the game are coded to recognize them as. In actuality, they're nothing more than [[NoFourthWall someone running a game program on their computer]] with very limited control over the world]].
130* ''VideoGame/{{Simmiland}}'' Cast you as a god trying to advance your creations from prehistory to Spaceage through a unique card game mechanic.
131* ''VideoGame/TheUniversim'' puts you in the role of a creator who guides a civilisation through the ages. You can influence the world using creator powers, which makes more Nuggets believe in you.
132* ''VideoGame/BravelyDefault'' Casts the Player as a 'Celestial', and several characters break the fourth wall to address you directly.
133* ''Creator/ChoiceOfGames'' has a user-created game called ''The Aether: Life As a God'' that's about the player creating and nurturing the growth of a sentient race.
134* ''VideoGame/Discovery2011'': The player can create and destroying land, beings and worlds.
135* ''VideoGame/WorldBox'' casts you as {{God}} and gives you absolute free reign over a ConstructedWorld of your own (or [[RandomlyGeneratedLevels randomly generated]]/{{Platform/Steam}} [[GameMod Workshop]]) design.
136[[/folder]]
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