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2
3Headscratchers for Specific Games:
4[[index]]
5* Headscratchers/TheLegendOfZeldaI
6* Headscratchers/ZeldaIITheAdventureOfLink
7* Headscratchers/TheLegendOfZeldaALinkToThePast
8* Headscratchers/TheLegendOfZeldaLinksAwakening
9* Headscratchers/TheLegendOfZeldaOcarinaOfTime
10* Headscratchers/TheLegendOfZeldaMajorasMask
11* Headscratchers/TheLegendOfZeldaOracleGames
12* Headscratchers/TheLegendOfZeldaFourSwords
13* Headscratchers/TheLegendOfZeldaTheWindWaker
14* Headscratchers/TheLegendOfZeldaFourSwordsAdventures
15* Headscratchers/TheLegendOfZeldaTheMinishCap
16* Headscratchers/TheLegendOfZeldaTwilightPrincess
17* Headscratchers/TheLegendOfZeldaPhantomHourglass
18* Headscratchers/TheLegendOfZeldaSpiritTracks
19* Headscratchers/TheLegendOfZeldaSkywardSword
20* Headscratchers/TheLegendOfZeldaALinkBetweenWorlds
21* Headscratchers/TheLegendOfZeldaTriForceHeroes
22* Headscratchers/TheLegendOfZeldaBreathOfTheWild
23* Headscratchers/TheLegendOfZeldaTearsOfTheKingdom
24[[/index]]
25
26Headscratchers for other Zelda games:
27[[index]]
28* Headscratchers/HyruleWarriors
29* Headscratchers/CadenceOfHyrule
30[[/index]]
31
32[[foldercontrol]]
33
34[[folder:Compass]]
35
36* Now here's a more gameplay-oriented one... Why does each dungeon have its own compass that works only in that specific dungeon?
37** Since when does a compass reveal the location of hidden treasure, anyway? They're magical artifacts that show the locations of hidden treasure, but have to be bound to a specific area. They just happen to look like compasses.
38** ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' avoids this. The dungeon maps come with the locations of treasure chests already marked.
39** Compasses being able to detect supernatural phenomena isn't unheard of in fiction, as I recall. In ''Skies of Arcadia'', for example, you can tell when there's a discovery nearby if your ship's compass starts spinning wildly. Maybe invisible treasure chests emit a similar interference, and the compasses in each dungeon are specifically tuned in order to detect them.
40[[/folder]]
41
42[[folder:Ganondorf's ears]]
43
44* How did Ganondorf get pointed ears inbetween Ocarina of Time and Twilight Princess (or Wind Waker)?
45** His polygon count went up? Or, he was warped magically during his extradimensional time spent in both timelines? Or evolving artstyle?
46** He got the Triforce of Power. Go back and fight him at the end of Ocarina of Time and you'll see that his ears are pointed there, as well.
47** Um, what? No he doesn't. And there's a piece of artwork in the Nintendo Power guide (a cropped version shown [[http://www.advancedanime.com/displayimage.php?pid=316980 here]]) featuring Ganondorf with a decidedly round ear facing off with Link. Considering the graphical limitations of the N64, I'd say artwork trumps in-game renderings in this case. A better question would be when did Ganondorf's nose get smashed in and who did such a good job of making the new nose look natural?
48** [[http://www.zeldauniverse.net/images/games/oot/bosses/ganondorf.png Here]]; [[http://guidesmedia.ign.com/guides/495087/ganondorf.jpg here]]...looks pretty intentional to me. Whatever the child Link case may be, in the future Ganondorf is clearly supposed to have pointed ears.
49** Both are easily explained by assuming that in both timelines, he managed to be sealed with a very, very skilled plastic surgeon (in the case of the Wind Waker timeline, one must have been sent into the Dark Realm like characters from A Link To The Past. How there is a plastic surgeon in a MedievalStasis setting is unknown, presumably, [[AWizardDidIt they use magic]]. Very, very specialized magic.
50** At one point in the game someone suggests that Hylian ears are pointed so that they can hear the voices of the goddesses. Given that Ganondorf had stolen one of the parts of the Triforce and basically strong-armed his way into being the Chosen of the Goddess of Power, it makes sense for his ears to gain points.
51** "And... two points to Ganondorf for his ears!"
52** I vote "evolving artstyle".
53** In ''Breath of the Wild'', all of the Gerudo have been retconned into having long ears. (And don't try to tell me they got that way through mating with Hylians, because that's how they've always reproduced.)
54
55[[/folder]]
56
57
58[[folder:Fairy help]]
59
60* Why do fairies keep continue helping Link? Yes, I know that in each game as you go through fairies are sent to certain locations apparently for the specific purpose of helping you, but this doesn't explain the fairies you occasionally come across at random out in the world. As far as we know these guys are just flitting about happily until you come across and stick them in a bottle, their reaction to is to basically go "Right, just for that I'll wait until you die, and then I'm going to bring you back to life. That'll show you."
61** StockholmSyndrome?
62** It's possible that there is some kind of arrangement in place. Something like "If a hylian catches you, you have to grant him a blessing before you can leave." wouldn't be out of place.
63** I think it's canon to at least one of the games (probably Wind Waker) that the fairies have a deal with the Hylians stating pretty much that they'll do nice things such as healing them and leaving rupees everywhere as long as they aren't mistreated. The implication is that they don't mind being kept in bottles. My theory is that if he falls unconscious, they heal him from inside the bottle, so they aren't stuck in a glass bottle on a rotting corpse for the rest of their lives. He then releases them as per the deal.
64** Or it could just be that they recognize the Hero for what he is and know that letting him keel over would be a bad thing for everyone in Hyrule. Sure, they may not be happy about being shoved into little bottles, but letting the savior of the kingdom die out of spite or revenge would be rather stupid, so they let bygones be bygones and heal him up.
65** But they look so miserable in Wind Waker!
66** It might be somewhat justified in Ocarina of Time and Majora's Mask; in both cases, we were dealing with a Link who had had personal dealings with fairies his entire life. Even if he didn't have his own guardian fairy, Saria did, along with everyone else in the town. The fact that they're sold in Hylian stores could just mean that Hylians keep them as pets.
67** In ''[=ALttP=]'': You rouse a bee, oh no! It's trying to sting you! You snag it with a net and stuff it in your bottle. What happens when you release it? ''It fights on your side''. This helps to explain another IJBM I've had about ''Zelda'', namely, why Link's bottles are so much rarer than everything else that's made of glass. The answer? Link doesn't use normal bottles, but a magical variety of primitive mediaeval Pokeball. '''It explains everything'''.
68** I'm sure that ''[=ALttP=]'' is the ''only'' game to specify that the bottles are magical. I might be wrong about that though. Of course, I've always accepted it as a given that the bottles are magical, especially since ''Ocarina''. You fill a bottle with milk, keep it in your pocket, and wait seven years before drinking it - Go on, try this in real life. I'll wait.
69** [[SchmuckBait Damn you,]] DarthWiki/ThatTroper!
70** This is older than writing, if you catch a djinn in a container (seal of solomon helpful but not required) it has to do what you say.
71** [[LiteralGenie Though you'd better be careful what you say]], or perhaps [[JerkassGenie you shouldn't say anything at all]] depending on the particular Djinn.
72** Also seeing as these ''glass bottles'' can knock back Ganondorf's dark energy blasts of doom, I highly doubt they are nearly as ordinary as implied.
73** Unless, of course, it's the power of the Triforce of Courage that knocks back the attacks and not the object Link's swinging itself.
74** It doesn't have to be that the fairies are willingly helping Link; Skyward Sword tells us it's actually the dust coating their wings that contains their revitalizing properties. Possibly, Link just keeps them in a bottle until he keels over, then opens it on the cusp of death. They fly out, sprinkle some of that dust over him, and in doing so heal his sounds. Even if that's not the case, their figurine in The Wind Waker says that fairies are just instinctively good. If Link captures them, they probably trust that it's for a good cause and that they'll come out alright in the end.
75
76[[/folder]]
77
78[[folder:Wallet]]
79
80* Okay, so, seriously, Link's wallet makes absolutely no sense. They can all hold a certain amount of rupees. Like, say, in Twilight Princess, Link's starting wallet can hold 300 rupees. You can get upgrades to bigger wallets that let you hold more. So it makes sense so far, right? It would, except there isn't just one kind of rupee in the world. Red rupees are specifically stated to be '''worth''' twenty rupees, and they always appear to be the same size as any normal rupee. Yet if you get one, it counts as you putting twenty rupees into your wallet, despite the fact you only put in one, it just happened to be worth more. See what I mean?
81** Rupees are magic shape shifting gems. The wallets have magic capacity to hold so much rupee energy. This is why a new wallet is so difficult to come by, instead of just getting, uh, a big bag. Bomb bags, on the other hand, bug me.
82** Rupees only look the same size; some of the higher value gems are clearly much, much larger, like the orange or silver ones. The green, blue, and red rupees just look the same size so players can actually see them. Bomb bags? They need to be waterproof, heatproof, and able to close. It makes sense that a bomb bag can only hold so many at once.
83** I think [=OoT=] states that Bomb Bags are made of Dodongo stomachs, which makes sense as the games routinely show that Dodongos are capable of surviving eating bombs.
84** The wallet is not actually a wallet, but a rechargeable debit card with an upper limit. Rupees are not money per se, but data crystals that code for different amounts of money.
85** Rupoors are even worse. Link touches one and money magically vanishes from his wallet? If he has to actually put them in his wallet for them to take effect, then why does he put them in there?
86
87[[/folder]]
88
89[[folder: Weaponizing Cuccos]]
90
91* If the Cuccos are such invincible fighting NightmareFuel chickens, why don't the villagers use them to kill the monsters?
92** In Breath of the Wild, you can use Cuccos to attack nearby monsters. They will retaliate and attack you instead if you bring them into the vicinity of a particularly strong one, though, which is probably why the villagers don't use them.
93
94[[/folder]]
95
96[[folder:Zelda name]]
97
98* If every princess of Hyrule is named Zelda, what happens if the king and queen produce a second princess?
99** Either they don't, and Zelda's not allowed to have a sister for some reason, Or maybe they just name her what they want, there's no tradition for a younger sister.
100** Alternatively, it's the Crown Princess that's named Zelda, but that's not necessarily her real name. Sorta like how the British royalty chooses a name to be King under. Or maybe any younger sisters would have 'Zelda' as a middle name, and then use it if something happens to the eldest.
101** So what happens if they have twin girls?
102** The one that pops out first gets the Zelda, same as with succession.
103** Makes sense, but what if something happens to prevent anyone from knowing who was born first, like the mother dies in childbirth, and the doctor/midwife who delivered them isn't able to tell which is which?
104** Either use magic to check, check to see if one of them has a Triforce mark on their hand, or guess and carry forwards as if there wasn't any confusion.
105** Alright, you win this time common sense, but I'll get you next time! NEXT TIME!!
106** What happens if they don't have any girls?
107** They just don't name anyone Zelda? That wasn't so hard.
108** Has it ever come to your attention that maybe, just maybe, there were ''Zelda'' games (and Princess Zeldas) that predate the sleeping ''Zelda II'' one and the "every princess named Zelda" rule? Of course that's just me.
109** Well, since all of the princesses are named Zelda obviously not.
110** Obviously so, given what the official timeline now has to say about the subject. Namely that the Sleeping Zelda was from an Era that predates an Era after ''Links Awakening'' which is towards the end of only ''one'' of the timelines (the Downfall Timeline, where Link fails to defeat Ganon), and not any other the others, and is not a part of the timeline pre-split.
111** FridgeBrilliance, considering that in Skyward Sword, the first game chronologically, Zelda put herself in an enchanted sleep to wait for Link to kill Demise.
112** From what I gathered, Link and Zelda aren't the same Link and Zelda in every game, but new Links and New Zeldas that the goddesses spawn everytime Ganondorf shows his head (Or some other great evil). Link has only been the same Link in direct Sequels ([=OoT=] Link and MM Link, [=LoZ=] 1 Link and [=LoZ=] 2 Link , 4S Link and MC Link, and WW Link and PH Link), and every other time there's been a Link they were completely different Links. Same applies to Zelda.
113
114[[/folder]]
115
116[[folder:Goron females]]
117
118* Gorons have nipples and therefore are mammals. [[OneGenderRace Where are all the females?]] [[{{Squick}} Not that I want to see one, of course]].
119** The Gorons are a race of men, who are bound by tribal law to be ruled over by the one female born every one thousand years. Goron men often go to castle town to scope out potential mates. ...Wait, no.
120** [[http://oglaf.com/son-of-kronar/1/ There are no women]]. (Oglaf, NSFW)
121** I've always presumed the females and male looked the same. Or maybe they're Asexual and have no sexes.
122** If they're asexual, then how do they reproduce? Rock-Mammal-Budding?
123** By extention, how do Gorons reproduce?
124** For a long time, I've assumed that they just mate with human females. They all have belly buttons, and there are a couple times where Gerudo travellers mention getting together with them in ''Breath of the Wild''.
125*** ''Breath of the Wild'' also has Daruk's Protection get passed onto his descendants, allowing Yunobo to use it. Unless there's some spiritual mumbo-jumbo that could account for that, it certainly implies that they reproduce via direct transfer of some biological material.
126
127[[/folder]]
128
129[[folder:Din and Nayru in Oracle games]]
130
131* Referring to the Oracle games, what's the case with Din and Nayru? Nayru is capable of pulling herself and others through time, in addition (probably) to creating places where time can be traveled through via the Harp of Ages. When Veran possesses her, it's very likely she (Veran) actually had to do something to make things run amok. Din, on the other hand, doesn't have any readily apparent abilities. Her very presence seems to be what's keeping the seasons in order, since all Onox does is lock her in a crystal before things go to Hell. Would Labrynna be any worse for wear if Nayru never existed, and what will happen to Holodrum should Din ever die?
132** My guess is that if one of the characters themselves dies, the spirit of the oracle leaves them and is reborn inside a new host, thereby preventing chaos from erupting under such circumstances. As for Nayru's influence over Labrynna, she ''did'' have the power to the halt the passage of time in ''Ages'', creating an endless day, so if she were locked within a similar crystal as Din was, it might similarly cause time to cease, or maybe just go out of control like Din's seasons did. Whether this would be as simple as the passage between day and night or if different eras might actually start to fuse together (a la ''Hyrule Warriors'') is currently unknown.
133
134[[/folder]]
135
136[[folder:Zelda II Zelda]]
137
138* So, where is the first game's Zelda during the events of Zelda II?
139** Chilling at the castle, probably.
140** ...maybe I'm misreading this Headscratcher, but wasn't she cursed to sleep forever until Link finished the story via crystals in the statues?
141** No. The one asleep is an ancient Zelda, not the one you rescue in the first game.
142** An [[VideoGame/ZeldaIITheAdventureOfLink Adventure of Link Manga]] by Daisuke Shigoto [[http://melorasworld.com/zelda/publications/manga_aol_wan3/191.html has her show up at the end]] and getting in LoverTugOfWar style catfight with her ancestor over Link. I now consider this my [[{{Fanon}} Personal Canon.]]
143** Living her life. Link rescuing Zelda from Ganon does not obligate Zelda to be attached at the hip to Link for the rest of their lives or, honestly, to even associate with him after the fact. [=NES1=] Link and Zelda are complete strangers to each other. Maybe they became friends, maybe they became lovers, maybe they never said two words to each other once Ganon was defeated. One way or another, Link embarked on a journey in Zelda II and Zelda...didn't. That's really all there is to that.
144** You'd think she would pop up as her distant relative has risen from a centuries long sleep. She's the princess, so why is she not at this event? She'll have to face her eventually. The Sleeping Zelda is a princess too and probably has to live in the castle.
145** She hasn't risen from a centuries long sleep until Link awakens her at the end of the story. If she popped up after that, we wouldn't know because the story ended there.
146
147[[/folder]]
148
149
150[[folder:Spirit Tracks world]]
151
152* Does the world in Spirit Tracks have a name? New Hyrule? Neo Hyrule? If it's not mentioned in the game what is the fan consensus?
153** I'm pretty sure it's called New Hyrule somewhere in the game.
154** It's called only "Hyrule" in-game. The fans usually call it New Hyrule to avoid confusion with the old kingdom.
155** Feel free to correct me, but I can't recall it even being called "Hyrule" at any point. There is Hyrule Castle, of course, but the country itself is only referred to as "the kingdom" and "this land" and such and such, as far as I can remember.
156[[/folder]]
157
158[[folder:Epona in child timeline]]
159
160* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', child Link can't ride Epona because she's too young to carry him and he has to wait for both of them to grow up. Then, in MM, they're both young but he can ride her with no problem. Assuming very little time has passed since the ending of [=OOT=], doesn't it sound weird?
161** I think child Link can't ride Epona in [=OOT=] because she still belongs to Lon Lon Ranch. Link might have borrowed her from Malon before MM begins.
162** More likely, he just didn't know how to ride her at that age or didn't have the physical capabilities to do so. His model in ''Majora's Mask'' is clearly different from the one in ''Ocarina of Time'', he does fancy flips when jumping, and can pick Bomb Flowers without need of the Goron Bracelet - it's safe to say that in the time between the two games, he either grew up a bit or underwent training to hone his physique.
163** In addition to the above, the fact is Child Link spent some time as an adult and as such was able to learn certain skills and use equipment that children would otherwise get no chance to learn or use until they're older. Some of that experience ''had'' to have rubbed off on him when he went back to being a child, and even if he still requires training to adjust his younger body, it would be quick for him to learn.
164[[/folder]]
165
166[[folder:Triforce created whole]]
167
168* In the story the Great Deku Tree tells in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', the Triforce is created whole and unseparated. BUT, in SS the Triforce begins separated into its constituent three pieces. Was the cutscene just for illustrative purposes, or are we to assume [[AWizardDidIt Hylia did something to it before SS?]]
169** Given that the three pieces were being stored in the same dungeon, it's fairly safe to assume that Hylia broke it up temporarily for the sake of testing/training the hero a bit more.
170** It's not just "safe to assume"; it's stated several times that Hylia ''hid'' the Triforce to keep it safe from Demise. It didn't start out in a separated form, that's just the state it was in when Link first obtained it.
171
172[[/folder]]
173
174[[folder:Hylians]]
175
176* What ''are'' Hylians? Fans often think of them as a separate race from humans, yet most if not all non-humans in the series tend to think otherwise. What is it that's so special about Hylians aside from the PointyEars? Apparently it's because they are able to listen to the gods, and...that's about it. No special powers, long lifespans, or anything else too different from ordinary humans. So how did they come to be?
177** Well, Link ''does'' have special powers, like warping through time with an ocarina, teleporting, and using magic spells like Din's Fire. The ocarina and the spells are actually given to him, but it's likely that a non-Hylian wouldn't be able to use them. And Hylians are the descendants of the goddess Hylia anyway, so this gives them some kind of importance in-world. I think they're more like a fantasy alternate version of humans than something completely different.
178** Not quite. As seen in Majora's Mask, if a non-Hylian uses the Ocarina, it simply transforms into a guitar/drums/pipes. And as the people in Termina aren't 'blessed' like their Hylian counterparts but their Great Fairies can grant magic power in much the same way, it stands to reason that non-Hylians could use items like Din's Fire, especially considering you need it to enter the Shadow Temple, a Sheikah place. [[note]]Yes, there are probably other ways to light a bunch of flames at the same time, but probably not conveniently.[[/note]]
179** Yeah, but it's still Link that plays it, so the only reason why it changes shape is to fit his new form. Remember that the Ocarina is a treasure of Hyrule's Royal Family, which is Hylian. I've always figured the Great Fairies were avatars of the Goddesses that grant powers solely to the Hero to help him in his quest (what would a "normal" guy do with Farore's Wind anyway?), and those in Termina are simply a counterpart. As for the Shadow Temple needing Din's Fire to be opened, it might just be that the Sheikah, being protectors of the Royal Family, wanted to make sure that only the right people (i.e., Hylians) could enter it.
180** Basically, Hylians are an ethnicity of humans. They presumably have more propensity to develop magical powers, but are definitely not the only type of human capable of doing so.
181
182[[/folder]]
183
184[[folder:Minish in Skyloft]]
185
186* Right, so the canon explanation for the rupees under grass and in vases is that the Minish put them there, right? So why are there rupees under the grass in Skyloft? That...doesn't even make any sense. What, were there Minish in Skyloft?
187** Why not? Only good, innocent children can see them, after all. Perhaps, considering Hyrule Castle hadn't been built yet, the Minish Door was kept in Skyloft and nobody noticed?
188** Why doesn't that make sense? The intro for ''The Minish Cap'' specifically says that the Minish ''came from'' the sky.
189[[/folder]]
190
191[[folder:Timeline split, Links]]
192
193* How can there be both a timeline where Link defeats Ganon in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and another one where he gets killed, if there is only one Hero of Time? It's not a split timeline like the Adult and Child ones because there's no time travel involved at the end, so what gives?
194** The downfall games were part of a ''hypothetical'' timeline, that stemmed from the question, "What would happen if Link had died instead of defeating Ganon in ''Ocarina of Time''?" Thus, the games in that branch don't actually happen - technically speaking, none of the games do, they're just games - this hypothetical premise was only created for the placement of the older games, which had less continuity than ''Ocarina of Time'' and those that came after it. Chances are, if those games hadn't been made, Nintendo wouldn't have bothered to create the Downfall Timeline today, but since it's already there, they figure, what's the harm in adding to it?
195** Another possibility is that someone ''did'' go back in time and either saved Link when he originally failed, or caused his death when he originally succeeded, thus causing a timeline split.
196
197[[/folder]]
198
199[[folder:Hyrule temples between games]]
200
201* We already know how Hyrule's geography is inconsistent at best, with more or less subtle changes from game to game. What puzzles me the most, though, are the temples: what the heck happens to them between games? Those in [=OoT=] are clearly *not* the same ones in Twilight Princess. Well, there's still a Water Temple at the bottom of Lake Hylia, but unless the Zoras changed its whole structure (and for what reason...?), it's not the same Water Temple. I've heard that Arbiter's Grounds might be the Spirit Temple because of its location and that it was simply converted into a prison, but that's hardly the case as it looks too different and much older than the couple centuries between the two games. Same for the Forest Temple. If they're not the same temples, what happened to the "old" ones? Are they still somewhere in Hyrule? Were they replaced?
202** Even if it were just "a couple centuries", if you noticed that a building had been rebuilt in 200 years' time, would you really be that surprised by it?
203
204[[/folder]]
205
206[[folder:Same Link]]
207
208* So [=ALttP=] Link and Oracle Link are apparently the same person as of the most recent information, with the Oracle games coming after [=ALttP=], right? If so, why does he look significantly ''younger'' in the Oracle games? It would be one thing if it was simply just DependingOnTheArtist, but the official art for the UpdatedRerelease of [=ALttP=] is done in the same style as the Oracle games, and the apparent age difference is still there.
209** Maybe the Triforce wanted him to look cute so Din would dance with him?
210** I don't see how the updated ''A Link to the Past'' Link looks older than than his ''Oracle'' games incarnation. To me, they look about the same age. Besides, "same style" doesn't mean "same artist" -- they still could've been drawn by different people.
211[[/folder]]
212
213[[folder:Oracle ages]]
214
215* Just how old are the oracles from the Oracle games? They make a cameo in Minish Cap, which takes places ''thousands of years'' before the Oracle games...
216** One of them does explicitly have the power to travel through time.
217** Plus, Nayru's figurine says she's only one in a line of Oracles hailing from Labrynna. There's no reason why they have to be the same characters in both games.
218
219[[/folder]]
220
221[[folder:Town names]]
222
223* The towns in [=AoL=] are [[WildMassGuessing presumed to be]] named after the sages from [=OoT=], given the order of the games. But [=AoL=] takes place in the failure timeline, in which we can presume the sages were not awakened, since [=LttP=] suggests that the sages were human/Hylian (the maidens are all human). So why were the [=AoL=] towns named as they were?
224** Maybe the ones from [=OoT=] are named after famous people who the towns are also named after, and we just never hear about the namesakes due to the games never delving deeply into lore and never telling the names of previous sages?
225** [[WildMassGuessing Maybe]] the sages of Ocarina ''were'' awakened, but failed. ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' establishes that there can be different sages; the sages of ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' in the Child Timeline are strongly implied not to have been the same sages from the Adult Timeline. Perhaps in the Failure Timeline, the seven sages were awakened, but the long and bloody war with Ganon resulted in them training apprentices to replace them in the event that they did not survive the conflict. They didn't survive, the new sages took over, and the Knights of Hyrule were able to protect the new sages until they could seal Ganon away inside the Golden Realm. In this case, the towns in Adventure would be named for the original seven sages as a way of honoring them for their sacrifice that, ultimately, made Ganon's defeat possible.
226** I know this isn't a very satisfying answer, but [[MST3KMantra maybe it's just intended to be a meta thing and you aren't supposed to think too much about it]]?
227** ''The Adventure of Link'' takes place in the timeline in which Link was defeated during the final showdown with Ganondorf in ''Ocarina of Time'', leading to the seven sages, which he had already awakened, to seal Ganon using what was probably a significantly weaker seal. This led to their rise to fame and the towns being named after them later.
228** Except in ''A Link to the Past'', the sages' descendants are all Hylians, whereas in [=OoT=] most of the sages are non-Hylian. I think there are headscratchers on this topic in the [=OoT=] article as well. It really seems like the only explanation is that [=OoT=] was a {{retcon}} and/or the games were never intended to be part of a coherent timeline at that point.
229*** Except one of the sages in ''Ocarina of Time'' was a Zora princess who was specifically interested in marrying a Hylian. It's equally possible that Ruto and Darunia (or their descendants) cross-bred with Hylians long enough that any Zora/Goron qualities were washed out of them. Also of note is that ''A Link Between Worlds'' was originally intended as a remake of ''A Link to the Past'', so they were probably intending to retcon the original so that Oren was Ruto's descendant and Rosso was Darunia's.
230** The Sages from A Link to the Past are not the same ones as the group from Ocarina of Time, but both groups existed in the Downfall Timeline. That timeline splits off when Link dies fighting Ganon, so the Seven Sages from Ocarina were already awakened and presumably failed their mission alongside the hero. Then a war begins, the events told in the backstory for A Link to the Past, which ends with a set of presumably all-Hylian Sages unrelated to the first ones sealing away the Dark World with Ganon inside. Both sets of Sages probably had their names go down in history, though we never hear the names of the second set.
231
232[[/folder]]
233
234[[folder:Triforce of Power in Twilight Princess]]
235
236* If Twilight Princess takes place in the child timeline and thus Ganondorf never reached the sacred realm, why does he have the triforce of power? Shouldn't he just have been Ganondorf and died when he was executed? Or am I looking too far into these things?
237** ''Hyrule Historia'' provides an explanation that was already hinted at in the ending for ''Ocarina of Time''. Link brought back the Triforce of Courage when he returned to his childhood (you can see it on his hand when he goes to meet Zelda again), and doing so caused a split that caused Ganondorf to get his piece.
238
239[[/folder]]
240
241[[folder:Immortal Ganondorf, mortal Link and Zelda]]
242
243* Ganon/Ganondorf seems to be immortal, while Zelda and Link constantly die and resurrect whenever Ganondorf decides to do something. How come they're not immortal like Ganondorf/Ganon? I mean, I know Ganon can be defeated, but he can also be resurrected and it's still the same Ganon: It's not like it's a new Ganon, it's the exact same one. So why can't Link and Zelda just be immortalized by their goddesses so that they're always around? Why do the goddesses just decide "Nah, let this Link and Zelda grow old and die, so we can just bring them back whenever we need to"?
244** Because it'd be cruel to force any of the Links or Zeldas to stick around and fight evil for eternity, instead of letting them enjoy a normal life and death after risking life and limb? And that's presuming they could make the two immortal in the first place. You could just as much argue why they the goddesses don't take away Ganondorf's immortality to solve the issue.
245** [[FridgeBrilliance He's the bearer of the Triforce of Power. He has the power to never truly die]].
246** You're assuming that the goddesses are the ones choosing whether to make them immortal. Another option is that it's the characters themselves choosing: Link and Zelda prefer to live out their lives and die as normal (more or less) people. Ganon on the other hand refuses to die and the Triforce of Power is a potent enough artifact to make that happen.
247** It's not ''completely'' true that Ganondorf is immortal. He is portrayed as being much older in between the events of ''Ocarina of Time'' and ''The Wind Waker'', and between the two of them most of his time was either spent sealed away by the seven sages or frozen in time beneath the ocean's surface, so he might not have had enough of an opportunity to age excessively. In ''Twilight Princess'', the Triforce of Power is identified twice as being the only thing keeping him alive -- it's stopped him from aging just as much as it's kept that gaping wound in his chest from closing up, effectively leaving him in stasis. And in every other game that he's appeared in, he's just a mindless pig monster who's either still relatively young (a la ''Four Swords Adventures''), or his design just makes it difficult to tell if he has aged at all and to what degree.
248
249[[/folder]]
250
251[[folder:Breaking keys]]
252
253* Why is it you can only use any given key on a dungeon's locked door ''once''? What? Does the door '''eat''' the key or something?
254** They're InterchangeableAntimatterKeys.
255
256[[/folder]]
257
258[[folder:Bongo Bongo]]
259
260* Is Bongo Bongo still sealed in Kakariko Village's well in the child (and possibly downfall) timeline?
261** Remember, he was only released [[NiceJobBreakingItHero because Link unsealed him from the Bottom of the Well]]. Also, the Kakariko Village in Twilight Princess and, implied, Four Swords Adventures, are in a different location than the Ocarina of Time Kakariko. The Old Kakariko is abandoned, on a little-used stretch of roadway. Unless Kakariko recovers almost immediately, nobody is going to be releasing Bongo-Bongo anytime soon, as shown in the fact that he still isn't released in Four Swords Adventures.
262** You can rest assured he's not around anymore in the Downfall timeline, since that started with Link being killed by Ganon in Ocarina of Time, after Bongo Bongo was already killed.
263** We never get any time frame on when Impa sealed the creature inside the well. It could very well have happened in the seven years when Link was asleep. Would make a lot of sense considering what happens elsewhere in Hyrule as well. Ganondorf touches the Triforce, evil starts seeping from the Temples and taking over the areas around it. The evil from the Shadow Temple becomes Bongo Bongo, but Impa manages to seal it away until the cutscene where it breaks loose. That's why Kakariko Village is in a comparatively peaceful state, rather than taken over by evil like the other parts of Hyrule, Impa managed to hold back the darkness for a good chunk of time.
264[[/folder]]
265
266[[folder:Ganon in Zelda II]]
267
268* What's the big deal over Ganon returning in Zelda II? Link already defeated him before.
269** If Ganon returns in Zelda II, that means Link is dead, and, you know, can't defeat him.
270** Gannon pretty much single handedly threatened the entire world. Zelda II seems to be a world where people live safely in villages without fear and while we never see them there are apparently guards running around because the roads are safe, monsters have been pushed into the forests and swamps off the beaten path. Gannon would change all that in an instant.
271** In ''A Link to the Past'', the Red Maiden observed that if Ganon made it into the real world with the united Triforce, it was unlikely that anyone could stop him. (Not just because he would be nearly invincible, but also because he'd be smart enough to know when to run away; he would be impossible to run to ground and force into a decisive battle.) A revived Ganon in this situation would already have Power and Wisdom, and could storm the last palace and get Courage easily enough.
272
273[[/folder]]
274
275[[folder:Islands and New Hyrule]]
276
277* In the adult timeline Link and Tetra eventually find a new land which becomes the new Hyrule, so what happens to all the islands in the Great Sea? Would they be considered part of the new Hyrule kingdom, or a different kingdom altogether? Overseas territories maybe?
278** The Great Sea is located a significant distance away from New Hyrule...significant enough that the pirates had to spend many, many months looking for it. There'd be no way for the royal family to make convenient contact with the islanders or exhibit any sort of authority over them. It is, however, hinted that certain characters may have immigrated to New Hyrule from the ocean, although most if not all of them were from ''Phantom Hourglass'', which explicitly takes place in an alternate world.
279
280[[/folder]]
281
282[[folder:Triforce unable to grant wishes]]
283
284* Given that evil and suffering caused by the the wars fought over the Triforce and Ganondorf having the Triforce of Power far outweigh the good due to wishes made on the Triforce, wouldn't everything have been much better if the goddesses had made it unable to grant wishes? Or locked it away in a completely inaccessible pocket-dimension? Or both?
285** There is no indication that the Golden Goddesses specifically designed the Triforce with the ability to grant the wishes of those who touch it, and to be fair, it was also imbued with the power to deliberate whether a person's heart was balanced. Also, the possibility of using it to grant ''good'' wishes can be well-suited against other threats that may appear in the world - consider Demise from ''Skyward Sword'': he sought the Triforce throughout the entire game, and thus spent the entire game without it, and yet was ''still'' so powerful that the Triforce was the only ensurable way to put an end to his plans. The importance of the Triforce to the stability of the world is cemented firmly as of ''A Link Between Worlds'' - before the game came out, I'd actually discussed with someone why the Triforce couldn't just be destroyed to stop the fighting - that making wishes to try and change it or mess with its nature may not turn out as expected.
286
287[[/folder]]
288
289[[folder:Servants in show]]
290
291* Why aren't there any servants in the entire castle in the TV series? One episode surrounds the idea of Link being forced to clean the castle (and him playing sick to get out of it); if there were servants who did the cleaning, the crisis for the episode could have all been avoided.
292** True. However, you're applying logic to a show that is clearly devoid of it.
293** Apply FridgeHorror for a second. Where do the minions in the CD-I games come from? Other than the Triforce Of Power, which doesn't have the requisite abilities elsewhere and is merely providing the raw energy and firepower, where would we get the material for the Evil Jar?
294** To be brutally honest (And to undermine the point) they gave up with Ganon's consistent attacks and moved to less targeted cities and less important castles. They just couldn't HIRE anyone because nobody wanted the job.
295
296[[/folder]]
297
298[[folder:Reassembling the Triforce]]
299* I know the Zelda mythos is a tangled mess that changes DependingOnTheWriter, but is there any explanation for how reassembling the Triforce to make a wish is supposed to work? According to ''Ocarina of Time'', the Triforce has a defense mechanism that causes it to split if it's touched by someone who doesn't have the three aspects in balance. Ganondorf's plan after observing this is to gather the bearers to one place and presumably extract the pieces like he does in ''The Wind Waker''. But... wouldn't that just trigger the defense mechanism again? Can a reassembled Triforce grant a wish to anybody? If so, why? And even if that's the case, how would Ganondorf know? How would he know how to extract the pieces in the first place? And no, ''The Wind Waker'' doesn't provide conclusive evidence for this, since the wish is made by someone other than the main three (and it is therefore possible that he passes the "pure heart" test). Basically, what would happen if Ganon ever succeeded and made a wish on a reassembled Triforce?
300** He'd get his wish. The defense mechanism is only for when you try to grab the whole thing in the Sacred Realm. Afterward, collecting the other three pieces is a sort of test -- ideally, you've in the process of collecting them gained balance between the three (which Link does).
301** So the defense mechanism only works once? That sounds like a terrible idea; it's just asking for a power-hungry psycho to exploit the loophole and cause chaos. The goddesses clearly care very deeply about only certain people being allowed to use the power, so why bother with the defense mechanism in the first place if it can be bypassed like that? If the point of the split is to encourage the bearers to achieve spiritual enlightenment, why not hard-code that in and have it keep splitting until they do? I also don't see how tracking down the other two bearers and beating them to bloody pulps helps you understand their virtues.
302** Because the Goddesses didn't spend all their time working out every single possible event that could possibly lead to someone getting the Triforce. Gods rarely do that sort of thing. If they did, there wouldn't be a story. Don't expect anyone to do everything perfectly the first time.
303** But they clearly considered what would happen if someone got it, given the initial defense mechanism; why didn't they hard-code that into the Triforce itself for all eventualities? That doesn't seem like it'd require any special effort. And reforging the Triforce definitely seems like a planned, intended method, given how easily Ganondorf does it in ''The Wind Waker'' (it's almost as if it happens automatically). It doesn't make sense to me that that would be the weird, buggy possibility the gods didn't predict.
304** It's possible the defense mechanism is a mechanism of the Sacred Realm rather than of the Triforce itself. Just because they're gods, don't assume that means they can do anything they want. Clearly the nature of things is such that the gods have rules to play by, too.
305** That does sound like a reasonable explanation, since the only instance of splitting is when Ganondorf gets it in the Sacred Realm... I guess the goddesses never intended for it to be taken out of its holding place, which is where the bugs come in. There is still the inconsistency of how it doesn't split when Ganondorf enters the Sacred Realm in ''A Link to the Past'', though.
306** It did. The mention of Ganondorf entering the Sacred Realm in ''A Link to the Past'', is actually referring to when Link drew the Master Sword in ''Ocarina of Time''. ''A Link to the Past'' takes place in the hypothetical timeline where the Hero of Time was defeated in the final battle, allowing Ganon to obtain his and Zelda's Triforce pieces and requiring him ''and'' the Triforce to have be sealed in the Sacred Realm by her and the rest of the sages.
307** When the Triforce splits, it goes to the people who have the most courage, wisdom, and power, as determined by the Triforce, respectively. by robbing those people of their Triforce pieces, you've proven you're better than them, and thus, deserve the piece. Ganondorf outsmarted Zelda and stole her piece, and his willpower almost overpowered Link's, coming back from the near dead to fight his opponent head on.
308** The Triforce works on a bit of OrangeAndBlueMorality. The split is not really a defence mechanism, but only how it judges individuals. They're worthy if they have a balanced heart to begin with, or if, after the Triforce splits, they manage to reunite it. The King in Wind Waker presumably had a balanced heart, or the Triforce would split again, since he wasn't the one who caused the original split, nor one of the chosen bearers of the other pieces.
309[[/folder]]
310
311[[folder:How is Ganon alive in the first ''The Legend of Zelda''?]]
312* According to the official timeline, the Imprisoning War branch goes [=ALttP=] -> Oracle games -> Link's Awakening -> The Legend of Zelda. But... Ganon was KilledOffForReal in [=ALttP=], because he didn't have the Triforce of Power. In the Oracle games Twinrova tried to resurrect him, but failed. So how is he around some undetermined amount of time later?
313** AWizardDidIt. No, really. Just because Twinrova's attempt to resurrect him failed doesn't mean that some ''other'' servant might have successfully done so later. Either that, or he reincarnated on his own later. He ''is'' the mortal incarnation of Demise's hatred, after all.
314** According to Link's Adventure, sprinkling Link's blood on the ashes would revive Ganon. Possibly some spy of Ganon's snuck up to an elderly Link from LTTP and got some blood from him.
315** Hm, I suppose so. The existence of resurrection magic in a setting really makes for some easy {{Handwave}}s, doesn't it? I've also heard that the Ganon in ''Four Swords Adventures'' is actually a completely different Ganon, so this could be another example of that.
316** It actually gets even weirder than that..''A Link Between Worlds'' is also a continuation of events that occurred in ''A Link to the Past'', taking place after the ''Oracle'' games and ''Link's Awakening'', meaning Ganon was defeated, resurrected by Twinrova, defeated again, somehow ended up coming back to life, being sealed and then unsealed by Yuga, killed ''again'', and then reappeared finally in the original ''Legend of Zelda''.
317** Could be something to do with the Triforce of Power that Ganon possesses. It seems odd that ''ALBW'''s Ganon had the Triforce despite the fact that it was re-assembled since the ''LTTP''/''Oracle'', so maybe since ''ALBW'' the Triforce was broken up again, and the Triforce of Power came back to Ganon and eventually revived him.
318** A Link Between Worlds was originally going to be a remake of A Link to the Past; when they switched it to a sequel, they just didn't bother putting together an actual reason why Ganon was still alive or how he survives to appear in the original Legend of Zelda, especially since Yuga doesn't appear to be fused with him anymore in the latter game. Then again, this is not the first time that Nintendo retconned an apparently killed BigBad into being sealed away -- The Minish Cap ends with Vaati exploding when he's defeated, even though it's a prequel to Four Swords, where he starts out sealed inside the Four Sword.
319** Simply put, when it comes to Ganon, being killed or sealed are treated almost interchangeably. His apparent immortality makes it so killing him is just another form of sealing. A Link to the Past originally had a direct sequel a few years after the original game called Ancient Stone Tablets, and even that game treats Ganon as having been just sealed instead of killed by Link.
320[[/folder]]
321
322[[folder:Zelda's safety]]
323* Why don't the royal attendants, and Zelda herself, try harder to ensure Zelda's safety? Even if we're talking the two timelines where Ganon hasn't reappeared a million times, people with access to a royal library should know that she's a prime target for the forces of evil (be it because of royal blood or the Triforce of Wisdom or whatever else the writers thought up that week). Why doesn't she ever learn combat and survival skills? Why doesn't she ever give up the Triforce of Wisdom and, I don't know, lock it in a vault? Daphnes did that in the backstory of ''The Wind Waker'', so why doesn't she?
324** Most times Zelda's well-being is put in danger, especially in the two timelines in question where Ganon's revival isn't a constant, is usually due to some omnipotent villain that no one at the castle could be prepared for - in ''Spirit Tracks'', she was even put in danger ''because'' people tried too hard to ensure her safety, thus prompting her to sneak out of the castle without an escort, and even Alfonzo, who had once been a legendary swordsman, was no match against Byrne when the two fought each other.
325** I would accept a PoliceAreUseless handwave for the sake of narrative expediency, but unfortunately that's not always made clear. Sometimes I'm left more with the feeling that the Hyrule army is simply incompetent rather than that they were prepared but the enemy's strength was unprecedented (oh hi ''Twilight Princess''). I suppose that's a reasonable limitation of the narrative since we rarely have time to establish the army's strength before everything goes down, but it's still a flaw in the writing that makes things hard to gauge.\
326\
327However, regardless of the status of her protectors, there's still the question of why can't Zelda herself be trained in the skills that allow Link to go adventuring? If anything that would make ''more'' sense -- in RealLife, nobles were usually trained in combat from a young age, while peasants weren't allowed anywhere near the vicinity of weapons unless they were in the army. (Especially not ''swords'', of all things, which were almost exclusively a tool of the upper classes!) Also, teleportation magic clearly exists in the Zelda universe (even if it's fairly rare), so it should be a no-brainer to give her an escape spell to counter all that kidnapping she always goes through.
328** ''A Link to the Past:'' Agahnim was feigning loyalty to the king and was even made one of his closest confidantes - there would be no reason for anyone to suspect Zelda was in danger from him until her father was killed, at which point the soldiers were brainwashed and made to think Link kidnapped her.
329** ''Ocarina of Time:'' By the time Ganondorf obtains the Triforce of Power, the royal family has already been apparently disbanded, with Zelda having gone on the run and [[spoiler: eventually into hiding as Sheik]], during which time she apparently ''did'' train to defend herself.
330** ''The Wind Waker:'' By this point, Hyrule has been flooded; there are no servants or guards there to train Zelda in self-defense. The gods already had a plan to restrain Ganondorf, and Tetra's mother died without ample time to explain it to her - thus, there was no way she could've found out about it.
331** ''Twilight Princess:'' Zelda ''does'' have the capability to defend herself, but refuses to fight against Zant out of fear that he will kill her people if she tries.
332** ''Spirit Tracks:'' I've already explained this above.
333** ''A Link Between Worlds:'' This game is the one where you might actually have a point, since the ancient clashes that have taken place against Ganon appear to be the centerpiece of Hyrulean history, and it's known to all that the royal family possesses the Triforce of Wisdom - thus, there should be no reason why Zelda did nothing but stand there and question Yuga when confronted by him, instead of using magic to defend against him or try and escape. After all, you would think that the power of the Hylian gods would have been capable of standing against a single sorcerer's painting magic.
334** On Twilight Princess: So I'm supposed to believe a peasant boy with no formal training managed to take down Zant ''and'' his army without breaking a sweat, but a trained fighter couldn't? True, she didn't have Link's magic items, but that just raises the question of why the royal armory isn't stocked to the brim with all the magical junk the kingdom's accumulated over the years. (Seriously, Link never donates anything when he's old and done adventuring?) Hyrule clearly has the means to resist these invasions if they'd just bother to be proactive for one minute; their incompetence beggars belief. But eh, PoliceAreUseless is a necessity for any hero narrative and most people probably have stronger willing suspensions of disbelief than me...\
335\
336For everything else, your conclusions would make sense if ''Skyward Sword'' hadn't thrown a wrench into everything. The royal attendants should have known the princess' divine blood placed her in grave danger even before everything else was factored into consideration, and that she would probably have to defend herself against capture. Dynasties don't last long without proactive precautions against danger! Once again, it beggars belief how Hyrule has lasted this long when they're completely dependent on divine intervention to get out of their problems. Even SS itself has the plot hole of why Hylia allowed her vessel to be so helpless when she was so crucial to the plan. WW, [=OOT=], and ST are the only ones where it makes sense that Zelda doesn't solve the plot herself.
337** "Without breaking a sweat" is not how I would describe weeks of questing to gain magical items and powers, beef up your health and learning to fight from a ghost. And it's not whether the Princess could take Zant personally -- he had an army that was already beating hers. They're in her throne room and she's clearly set to make a last stand at that point. She knew that continuing to fight was a losing battle and wouldn't do any good except get the people who, as ruler, she's sworn to protect killed. And just because "god" or "goddess" is something's title, don't assume that it has complete control over everything. As for why Hyrule lasted so long dependent on divine intervention? Well, if something keeps conspicuously and clearly working, yes, they're going to depend on it. It's one thing to depend on divine intervention when the only thing God's done recently was a couple millennia ago. It's another when divine intervention happens once every generation or so.
338** That just begs the question of why she couldn't just go adventuring herself, when it's apparently possible to become a walking god of destruction in a week if you just go poking around some ruins. I don't recall any explanation for why she was stuck in the castle in TP; in the other games she has a kingdom to run, but in TP the kingdom has already fallen. And the divine intervention is only consistent from our perspective; the Hylians always seem shocked when the hero shows up to save the day, so the reincarnation cycle clearly isn't common knowledge.
339** Because responsible rulers of nations tend to not go adventuring. And, again, you're seriously short-selling what Link goes through. He's not a "walking god of destruction in a week." As for why she's stuck in the castle in TP, she's ''a prisoner''. There is a lot of sarcastic complaining coming off these posts.
340** Also, responding to the gripe about ''Skyward Sword'', only in ''Spirit Tracks'' has the princess of Hyrule been put in danger due to her divine blood alone, and that was at a time where no one seemed to understand what her power was or what it could do - all knowledge of it was probably lost at some point during the Great Flood, so beyond her being royalty, they didn't think there was any real danger she would need especially strong protection from. In other games, it's always been the Triforce of Wisdom, the Light Force (which, again, nobody knew about), Tetra's life force (which could also tie into divine blood or the Light Force)...But never directly because of Hylia's power.
341** Skyward Sword and later Breath of the Wild actually make a point about how Link gets so strong in most games, but someone like Zelda (and much less an average Joe soldier) couldn't achieve the same thing: most of the stuff that Link does and the items he acquires are put in his path as part of divine providence as he's the chosen hero. Breath of the Wild's Zelda even ''tries'' to get inside the shrines that are used to power-up Link, and has the key to the things, but can't get in just because she isn't the person they were meant to work for. Even in the games where Link starts off as a commoner with no combat training, he's still often portrayed as having special innate qualities that mark him as a hero and allow him to do what no one else could.
342[[/folder]]
343
344[[folder:Master Sword and Ganondorf]]
345* I'm very confused as to how the Master Sword interacts with Ganon/dorf and why Link's advisers always insist it's necessary. At first I thought it was the only weapon that could harm/kill him (i.e. ''TabletopGame/DungeonsAndDragons''-style damage reduction), but the silver arrows take that role in the early games, and in the later games other weapons work fine. It's necessary for the final blow in ''Ocarina of Time''... but that doesn't kill him, because he's still only sealed away. Meanwhile, in ''Twilight Princess'' the sages manage to kill him with an ordinary (though presumably magic) sword. Why is it so important that Link gets the Master Sword when its track record is so inconsistent? Seems like it's more useful as a battery for sealing magic.
346** The Master Sword is the Sword of Evil's Bane. It's not technically the only weapon that can fight Ganon, but it's the greatest and most useful one. Ganon occasionally manages to dodge the worst of the effects one way or another, but it's still more effective than anything else would be.
347** Interestingly, it seems like the Master Sword's benefits are more defensive than offensive -- it's used to break seals and curses, and allows Link to play tennis with Agahnim and Ganondorf (assuming the bug net/bottle deflection is a glitch or joke with no story relevance). Some people also theorize that it prevents Ganondorf from putting Link in a CrystalPrison like everyone else. It's possible that he's pushed towards it for that assurance, or because it becomes necessary for other reasons (like in ''Twilight Princess''). But it still seems a little weird that people keep forgetting it's used to hold seals and that leaving it in the pedestal might be a better idea.
348** I think the deal is, when Ganondorf has the Triforce of Power, he is effectively made immortal, nigh-invulnerable to any weapon. However, the Master Sword was designed to be able to strike down ''any'' evil, no matter how strong, hence why the only games that require Link to obtain the Master Sword are ones where the crest of power is in the villain's hand.
349** Twilight Princess actually makes a very good point on why the sword is needed. The Sages most decidedly did '''not''' manage to kill Ganondorf with a regular sword, it's the whole point for them having to resort to sealing him in the Twilight Realm instead. The sword damaged him, even left a permanent scar, but did not put him down as they expected it to. Meanwhile, the Master Sword inflicting the same wound was powerful enough to counter the power of the Triforce of Power and kill him for good. Sure, in the older games we see the Silver Arrows having a similar effect, but we never get an explanation on what kind of magic they possess. Furthermore, in A Link to the Past we actually need to use both the arrows and the sword in conjunction. The original game could either be a case of EarlyInstallmentWeirdness or the silver arrows could have similar properties to the Master Sword in general, serving as a good alternative for a Link that did not have access to the sword.
350
351[[/folder]]
352
353[[folder:Killing sapient Zoras]]
354* Zoras are clearly sapient. Why is (supposedly) AllLovingHero Link so okay with murdering them, and why does no one ever [[WhatTheHellHero call him out on it]]? This is particularly bizarre in ''Oracle of Ages'' and ''A Link Between Worlds'', where Link can meet peaceful, talking zoras and then turn around and start murdering their cousins. This could also apply to moblins and bokoblins, who seem sapient in most of their appearances, but maybe AlwaysChaoticEvil applies there.
355** It doesn't matter that they're sapient when they begin lobbing fireballs at him. It's purely self-defense.
356** Murder is still ethically dubious even if it's in self-defense (especially since in this case it's often easier to run away). Link is a HeroicMime so you could interpret his character as having darker shades of IDidWhatIHadToDo, but I'm surprised the peaceful zoras never find it awkward that he's murdering their countrymen.
357** Why is it only the Zoras that are at issue, then? What about all those soldiers of Hyrule Link had to kill in ''A Link to the Past''? Hell, for all we know those aggressive Zoras are renegades and outlaws from Zora society, and at many times throughout history, being an outlaw meant anyone could do whatever they wanted to you, because you branded as ''outside the law''.
358** "What about all those soldiers of Hyrule Link had to kill in ''A Link to the Past''?" A very good point (though I've heard that was actually a mistranslation). ''VideoGame/{{Poacher}}'' is really the only video game I've seen that calls out that trope, which I think is a little disappointing. Anyway, yes, the obvious conclusion is that the aggressive zoras are apart from peaceful zora society in some way, but I still find the conspicuous absence of that (or any) {{Handwave}} a little awkward. At the very least, it presents a pretty big disconnect when the writers keep implying Link is an AllLovingHero despite the murdering he does (or at least is capable of doing). GameplayAndStorySegregation?
359** Also keep in mind that on the "Downfall" timeline, ''Ocarina'' is the last game chronologically in which there is peace between Zoras and the people of Hyrule. So there's ample time in between ''Ocarina'' and ''Link to the Past'' for relations to sour to the point that the Zoras to become openly hostile. And of course, as with the Triforce splitting, it's also another case where later games have retconned or ignored concepts from a previous game: Aside from buying the flippers in ''Link to the Past'', there was no such thing as peaceful Zoras until ''Ocarina'' was released ''seven years'' later.
360** "''Ocarina'' is the last game chronologically in which there is peace between Zoras and the people of Hyrule." Wait, where does it say that? ''Hyrule Historia''? Even so, they don't seem to mind a Hyrulean barging into their throne room in ''A Link Between Worlds''. The zora village in ''Ages'' also seems pretty peaceful, but maybe it's just that Labyrnna didn't screw up foreign relations. Regardless, if this is a political dispute, that just makes it ''worse''. Link is no longer killing outlaws you could justify as being horrible people, he's potentially killing people who are trying to defend their kingdom from a foreign invader. How does that not incite a war?
361** The Zoras come in two sub-species, River and Sea Zoras. The Sea Zoras ([=OOT=]) are more formal and friendly, whereas River Zoras are rural and hostile. For most of the franchise, the River Zoras have always been hostile and aggressive towards Link, with the exception of ALBW where Sea Zoras are no longer found in Hyrule anymore, and River Zoras are split between attempting to ally with Hyrule and those who still attack. It seems to this troper that Sea Zoras find the River Zoras either to be a lost cause or they may not even be related to them in anything but name.
362** The zoras in [=OOT=] and TP are clearly the freshwater varieties, so that generalization [[{{Pun}} doesn't hold water]]. Even if it did, ''Worlds'' has hostile zoras pretty close to the friendly zoras' front door, which draws the schism and outlaw theories into question.
363** The Zoras in [=OOT=] and TP ''are'' the Sea Zoras. The only game where both types show up is ''Oracle of Ages'', where a [[http://i.imgur.com/2tEUmbS.png= single [=OOT=] styled Zora]] tells you not to mistake the Sea Zoras with the River Zoras. Their naming doesn't have much to do with where they live beyond this game, it's just to make a distinction between the two. The outbreak between the River Zoras is explained by her majesty in ''ALBW'', stating that not all of them follow her will. This also conveniently [[HandWave handwaves]] the fact that they are still attacking you despite the Queen Zora not being hostile.
364** Considering the Zoras in ''ALBW'' respawn when Link re-enters their area (like all the non-bosses in these games seem to do), it's possible he's not killing any, just incapacitating them for the time being.
365[[/folder]]
366
367[[folder:Why doesn't Ganon ever kill Zelda?]]
368* This is mainly for the original ''The Legend of Zelda'', but that one doesn't have a headscratchers page so I'm putting it here. In the original, Zelda no longer has the Triforce of Wisdom, so she's useless to Ganon. Why does he bother to keep her alive? If he's truly as evil as everyone claims, it'd be more fitting for him to quietly kill her and taunt Link with her corpse when he charges in to save the day. (This would also end the royal line, which you think would be to his advantage since they're such a thorn in his side.) Was he trying to hold her ransom for the Triforce or something? The same logic could be applied to most of the other games -- I think the only one that tries to justify it is ''The Wind Waker'', where he says he wants to play nice.
369** There could be any number of reasons -- killing the rightful, beloved ruler could trigger revolts and rebellions against him even if he wins. Keeping her around and forcing her into marriage would give him some facade of legitimacy in his rule. There could be other magical secrets besides the Triforce that he wants to get out of her. She could be a fallback hostage. Not having the Triforce of Wisdom doesn't mean she's useless to him alive.
370** Ganondorf is immortal while he holds the Triforce of Power, though; it's to his advantage to play the long game. His defeat is often influenced by Zelda's nebulously-defined powers throwing a spanner in the works, and ending the royal line would permanently remove that X-factor from play. Even if it turns her into a martyr and galvanizes Hyrule into defeating him this cycle (and I'm not clear how that would work, given that they're clearly powerless against him to start with), it benefits him in the long run by removing one more obstacle to his future victories. (Heck, he ''definitely'' would have won in ''A Link to the Past'' and ''Between Worlds'' if it weren't for Zelda's powers, or if he had offed her directly.) It's also just as likely that it throws the kingdom into despair and chaos, which also benefits him. Personally, I think the advantages outweigh any other use she could possibly have. The fallback hostage theory is an interesting one, but he never tries it despite having ample opportunity throughout the franchise, so it doesn't hold much water. (And why would he need to marry her? Triforce grants omnipotence, adding a "and they must consider me the legitimate ruler" rider to his wish would be way easier.)
371** ...But on the flipside, preserving the line could be part of playing the long game too. The fact that TP Link has the Triforce of Courage by default seems to imply that Triforce pieces are passed down through bloodlines. If Zelda survives, the wisdom piece is quarantined; Ganondorf will always know at the start of a cycle who has it and, therefore, who he needs to target to start reassembling the Triforce. If the theory that corpses can't hold Triforce pieces is true, killing her would force the Triforce of Wisdom to find a new, completely unrelated bearer. Ganondorf has no idea who that might be, and if he's particularly unlucky, it might turn out that those X-factor powers are tied to the wisdom piece and not to the blood of the goddess. In the next cycle he'd have to start from scratch by tracking down the new bearer; perhaps he considers that too great a risk to remove Zelda from play in the current cycle.
372** One game at a time...In ''A Link to the Past'', Ganon needed all seven sages, including Zelda, alive in order for the gate connecting the Dark and Light Worlds to open completely, which was his only means of escape. In ''Ocarina of Time'', he was using her to bait Link to his castle, and probably didn't want to risk the crest of wisdom leaving her body and travelling elsewhere if he killed her - he'd been waiting seven years to get his hands on it, so he probably didn't want to take any chances. In ''The Wind Waker'', he's just reminiscing about his past defeat, and so keeps Zelda alive as a part of that, as well. In ''Twilight Princess'', Zelda is already dead due to giving her life force and her Triforce piece over to Midna, but Ganondorf still keeps her because he knows Midna is going to urge Link to go save her no matter what the cost, thus bringing the crests of wisdom and courage into his grasp in due time. In ''A Link Between Worlds'', Ganon wasn't even in charge of the plot, so he had no say in whether Zelda would be killed or kept alive.
373** He was probably keeping her alive for the exact scenario that panned out: in case a hero gathers the Triforce of Wisdom, they would feel compelled to use it against Ganon instead of just doing Zelda's wish and keeping it safe from him. Kinda the same reason he just captures Zelda and waits in his castle rather than attacking Link at the Temple of Time in Ocarina.
374[[/folder]]
375
376[[folder:Clay Redeads and Gibdos]]
377* Despite infamously resembling emaciated corpses wearing burial masks in ''Ocarina of Time'' and ''Majora's Mask'', Redeads are actually made of clay, according to more recent material such as ''VideoGame/SuperSmashBros''. Except... this might be an instance of VoodooShark, because it only raises further questions. Lighting Gibdos on fire in ''Ocarina of Time'' and ''Majora's Mask'' reveals that they are Redeads underneath their wrappings. So, does that mean that Gibdos are also actually made of clay in 3D games, despite being modeled after mummies (which are definitely real corpses, not possessed clay) and also being decidedly-undead skeletal Stalfos underneath their wrappings in 2D games? And what does this mean for Pamela's father in ''Majora's Mask''? Was he being turned to clay, too?
378** Is there anything outside ''Super Smash Bros.'' that says they're made of clay? Because whatever comes from ''SSB'' isn't exactly canon. Their material has a lot of information about different things in the Zelda series, but a lot of it is off the mark, even down to the simplest of things. (Like how Aryll's trophy says her telescrope has an image of a turtle on it, while in ''The Wind Waker'', it's clearly decorated with seagulls.)
379** I can't see why a being made of clay would feel the need to latch onto someone and steal away their life energy. All in-game evidence suggests that they're reanimated corpses, so we should suspect any different because of something from a non-canon entry that's known for being off the mark.
380[[/folder]]
381
382[[folder: Gerudo children]]
383* How come we never see any Gerudo children in the games where the tribe make an appearance? Understandably, a race composed almost entirely of women would probably have a significantly smaller rate of reproduction, especially when the rest of the world has generally seen them as hostile thieves, but even in ''Breath of the Wild'' where they're given their own thriving desert town and a more realistic portrayal of an average lifestyle, I still have yet to see as much as one child running around.
384** There are Gerudo children in Breath of the Wild's Gerudo Town, such as one who hangs out near the arrow shop advertising. The Gerudo in Termina in ''Majora's Mask'' were all pirates - not much of a kid-friendly occupation, so it's understandable why there weren't any at their fortress. There may've been Gerudo elsewhere in the world who did live normal lives. ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' is a bit tougher, but you're never allowed into their fortress as a child, and by the time the future rolls around, the tribe's reputation as nothing but a band of thieves has probably been worsened due to Ganondorf's taking over Hyrule, so there probably just weren't any chances for them to reproduce during that time.
385*** ^ That does make sense, considering by the time Adult Link happens by, the Gerudo have resorted to straight-up kidnapping men to keep as breeding stock.
386** In ''Ocarina of Time'', Twinrova does hint that Nabooru actually isn't any older than a teenager, when one of them notes how much respect she commands from the Gerudo despite being "just a little girl." Assuming she didn't really age during Link's passage from childhood to adulthood, this would also make her wanting to get together with him a lot less creepy.
387** Older games were a lot more limited in how many different models they could have. Goron and Zora get a single character model for non-named characters in the N64 games (and even some named characters, like Medigoron, Biggoron and Link the Goron only use resized versions of the standard model). The Gerudo, being a bit more human-like, get some variation, but even then it's very small (we get two basic Gerudo models, the soldiers and the non-combatants). So, since there wasn't a named Gerudo character who happened to be a child in either of those games, they don't get portrayed at all. After that, the tribe didn't appear in full until Four Swords Adventures, which is a 2D game that works with similar constraints, as well as having a smaller-scale world (the Gerudo village in that game are just 5 identical tents). It wasn't until Breath of the Wild that we had a game with both the scale and the resources to get a generic child Gerudo model, at which point, as mentioned above, we do get one.
388[[/folder]]
389
390[[folder: What are Monsters]]
391* What exactly are monsters? Some games seem to indicate Monsters are simply hostile fauna or creatures that are native to areas, while others seem to suggest monsters are magical demons. Sometimes even a single game don't seem to have consistency on what monsters are. An example being ''Skyward Sword'' saying Demise is the source of all monsters, while the description of the Octorok saying this monster evolved from Ocean mollusks.
392** It probably depends on the game, but in a technical sense, ''all'' of them are monsters, even if a number - Octoroks, Deku Scrubs, Leevers, and the like - are still as common as everyday animals are to us. Batreaux's effects on Skyloft in ''Skyward Sword'' tells us of the effect demons can have on the environment, so the presence of Ganondorf, Bellum, Malladus, and the others is responsible for the increased hostility and greater number of common monsters in their respective games, even if only a specific group (Blin enemies, Phantoms, etc.) are ''directly'' affiliated with them.
393** Does that mean that monsters are animals or sentients that have been corrupted? It does seem like monsters do exist naturally, even stuff like Moblins which in some games are independent of the BigBad.
394** I don't really recall games where Moblins appeared naturally. Do you have any examples?
395** Oracle of Ages/Seasons, Link's Awakening, Spirit Tracks, ETC. All of them depict blins as living independently from the BigBad, a few of them even describe them as native.
396** [[spoiler: ''Link's Awakening'' was nothing but a dream in the end]], so that kind of invalidates its argument. ''Spirit Tracks'' featured Big Blins and Miniblins, but no actual Moblins, and even then they still aren't portrayed as just everyday wildlife - more likely is they were left over from when Ganon was still alive, and eventually migrated to New Hyrule in the intervening time. The villains of both the ''Oracle'' games were working under Twinrova's orders, so this explanation could still work for them. Again, affiliated with Ganon or no, they're still not portrayed as normal, and could be offshoots from when he was still in power.
397** The whole point of the dream in Link's Awakening was it was just like a real world, so it doesn't invalidate anything. Big Blins look exactly like Club Moblins from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', regardless we see [[FanNickName blins]] they're working independently as pirates in both games, in Spirit Tracks we even see them relaxing at a table when not holding prisoners. Great Moblin was working alone in both Oracle games, either making travelers pay to pass by his fortress, or trying to monopolize the bomb making business. At several points, Great Moblin's followers could be dealt with peacefully. When Great Moblin and his forces encounter Zelda, all they want is her jewelry. Additionally after being defeated, Great Moblin moves into the Holodrum city of Sunken City where he laments having to open a regular bomb selling business. They're clearly sentient beings with their own agenda rather then mindless creations of Ganon.
398** I would agree with you in terms of most of that...except for ''Link's Awakening''. Clearly, it cannot be argued whether the Moblins would be considered "normal wildlife" or "demons in league with an ancient villain" - everything on Koholint is dictated by the slumber of the Wind Fish. There clearly isn't any way of deciding what's normal and what's not. (Remember, the island has an entire village inhabited by animals, which obviously doesn't maintain any semblance of reality.) ''Resembling'' another enemy is not the same as ''being'' that same enemy - Big Blins are given their own unique name, so we may assume that they are not the same as Moblins.
399*** The above is all Jossed. Big Blins are explicitly Moblin kings in Japan and called such in the ‘’Hyrule Encyclopedia.’’ Great Moblin is also explicitly a LoneWolfBoss and not connected to Ganon’s forces. Many Zelda games feature talking animals and indeed the same, anthropomorphic animals, identical to the ones in animal village show up in the Oracle of games. The Lake scientist is always seen to keep Pet Octoroks in '’Ocarina of time 3D.’’ Its clear talking animals exist in Hyrule, as do independent monsters not related to the current [[MaouTheDemonKing Demon King.]]
400** Octoroks having "evolved" from ocean mollusks doesn't preclude them from having been created by Demise. The Zelda series has used the term evolution at least once before to describe a magical change rather than a result of natural selection over a long period of time (the Rito "evolving" wings in Wind Waker, where the same game shows the wings are granted to them by Valoo). As for the main question, there seems to be a biological difference between monsters and more natural life forms, as they have different effects when they die in more modern games, exploding into purple smoke (that even seems to be the same stuff that Monster Extract is composed of in BotW).
401[[/folder]]
402
403[[folder: Wallets]]
404* Why does Link never keep and use his old wallets in conjunction with newer ones? Apart from ''The Wind Waker'', in which the Great Fairies' upgrades were a bit ambiguous, every game I can remember has him being given (as much as their in-game descriptions would imply) an entirely new wallet with a greater carrying capacity than his previous one. Why not just keep them all on him so he can carry a behemoth number of Rupees?
405** Perhaps you are carrying the older wallets, and that is what ups your capacity. Two wallets, then three or four.
406*** This is tricky, because even though it makes a lot of sense, some wallet upgrade descriptions will specifically say "''This wallet'' holds up to (x) rupees" as opposed to other times where it will just say that "''You'' (Link) can now hold up to (x) rupees." In cases like the former, that suggests that Link really is just ditching his old wallet for a new, bigger one. Maybe by the time he finds a new wallet, the old one is so worn and battered that it only makes sense to discard it?
407** It could also be for simplicity on Link's end. Most people in real life don't tend to carry around a spare wallet with them, carrying capacity aside, since that leaves them with the challenge of remembering what's stored in each one. And seeing as Rupees don't have their denominations printed on them like paper money, Link probably has enough trouble keeping count of the contents of just one of them, let alone two or more.
408[[/folder]]
409
410[[folder: Poor customer service]]
411* This is something about the series that just bothers me when I imagine the worlds of the games as being a real one. What sort of bar serves people [[DrunkOnMilk "milk" (or "Pumpkin soup" or whatever else from game to game)]] straight into their home brought container? If that was just an option that people have then that'd be one thing, but no, that's literally the only way any of these bars seem to do it, and flat out refuse service unless someone has an empty container on them. That can't be good for business for one thing. For starters, the average person isn't gonna be carrying random empty bottles with them on a casual basis. You wouldn't be able to just casually decide to pop into the bar for a drink, lest they reprimand you for expecting them to pour the drink right into your mouth, or you know, ''serving them the drink in some sort of drinkware''.
412** Maybe you need your own container if you’re taking it to go. Disposable materials may be hard to come by.
413** Yeah, I think we're meant to assume that Link is asking to take his potions/milk/soup to go, since he's on an important adventure and doesn't usually have time to sit down and relax.
414** In ''Skyward Sword'', an NPC at the bazaar offers to buy you a drink if you sit and chat with him a bit. You aren't forced to empty one of your bottles in order to so, lending support to the notion that Link has the option to sit down and order, if he so chooses.
415[[/folder]]
416
417[[folder: All princesses being named Zelda]]
418* Going by Adventure of Link, at some point, a rule that all all female descendants of the Hylian monarchy are to be named Zelda was established. But what happens if the same king and queen have more than one daughter? Will they all have to be called Zelda?
419** Yes. Zelda I, Zelda II, Zelda III, Zelda IV, and so on. From what I understand, this is something that's not unheard of even in real monarchies.
420** Middle names. You could have two sisters Zelda, and the elder goes by Zelda, the younger goes by a middle name.
421** On the other hand, the people naming their children are all members of the same royal family who made the decree in the first place, so technically, they could always change or abolish the law, presumably.
422** Another possibility is that the "Zelda" name is a moniker passed down to the inheritor of the throne of Hyrule. So the royal family may have two daughters named, say, Sara and Yuri, but the firstborn is called "Princess Zelda" as she's poised to inherit the throne. Should something happen (disowning, magical sleep, death, etc), then the second daughter takes the moniker of "Zelda".
423[[/folder]]
424
425[[folder: Zelda's reincarnation]]
426* How can we know which Zeldas are Hylia's latest resurrection and which aren't? They couldn't be all her resurrections, as going by the above rule, the name Zelda simply denotes that she's a female descendant of the Royal Family, and there will be instances in which there's more than one Zelda at once.
427** I don't think there's any evidence that ''any of them'' are reincarnations, besides Skyward Sword's iteration. Even Demise's curse doesn't imply that it's a constant reincarnation, as he specifically curses those with the ''blood'' of the goddess and the spirit of the hero. Since Skyward Sword's Zelda is the progenitor of Hyrule's royal family, that means each member of the royal family is a carrier of her divine blood, and therefore susceptible to the curse.
428*** We get a confirmation of the above with Breath of the Wild having both its own Zelda and her mother having divine powers, even though their lives overlapped for a few years.
429[[/folder]]
430
431[[folder: Ganon's Free Will]]
432* Since Ganon/Ganondorf is the incarnation of Demise's curse on Link's and Zelda's descendents, how much agency does he actually have as an independent being? Does he have the capacity to decide whether he wants to be evil and fulfill Demise's will? And if he does, would choosing not to do it cause the curse to be ended?
433** We just can't say for sure as of now. But the wording on the curse doesn't require a single being to be the incarnation of Demise's hatred. The most likely scenario in the event that Ganondorf chooses to cease fighting against Hyrule is that a new incarnation of the curse would show up to take his place.
434[[/folder]]
435
436[[folder: Fi’s cameos in Breath of The Wild and Tears of The Kingdom]]
437* Why did Fi wait this long to wake up and speak to Link and Zelda again? In Skyward Sword, it’s clearly stated that her mission was to help the hero defeat the demon king, and then she went to sleep when that mission was complete. But if that was really Fi speaking to us in the new games, [[VoodooShark this raises more questions than answers and there are some things that don’t make sense]]. For one thing, how come Fi never woke up during all the times the new demon king Ganon/Ganondorf came about? Whenever Link and Ganon returned, Fi’s mission was basically, for lack of a better term, "un-completed", so she had no reason to stay asleep anymore. And since Skyward Sword is a prequel to the entire franchise, Fi’s been around since it all began, so she of all people should know how important Link’s mission to defeat Ganon is in all the games that came after Skyward Sword, especially since she was present when Demise cursed Link’s spirit and Zelda’s bloodline, so she should know ''exactly'' what Ganon is. She’s the only one who really knows what is going on and why this is all happening to begin with, and she should know that her mission is ''not'' complete. And yet, despite that, she never woke up or tried to speak to any of the Links and Zeldas between Skyward Sword and Breath of The Wild? Pretty out of character for her to not try to give advice to any of them, especially since she was always [[AnnoyingVideoGameHelper so eager to advise us]] back in Skyward Sword. And if Fi did only wake up sometime around the Hero of The Wild’s era, then why doesn’t she speak to the Hero Of The Wild more? It’s really out-of-character for Fi to not talk to us more, especially since she was never shy about it back in Skyward Sword. And again, The Demon King is not quite gone, and his essence lives on, so the whole reason for her to go to sleep at the end of Skyward Sword is completely moot, and she has no reason to not manifest herself and directly appear to Link anymore. There is literally no in-universe reason for her to stay asleep and not show herself or talk to Link in any of the games where the Master Sword shows up, because helping Link fight the demon king is literally what Hylia made her for. Especially since the she has been both broken and repaired in Tears of The Kingdom.
438** Without taking the time to read through that entire wall of text, part of the reason is always going to be “Because Fi the character didn’t exist before Skyward Sword,” and that can’t be stated enough. There’s only so much that can be justified when she was introduced so late in the game. However, there are some justifications in-universe: in Ocarina of Time, Zelda said that the Master Sword itself chose to put Link to sleep when he opened the gate to the Sacred Realm. And in The Wind Waker, it was implied that the Master Sword had tried to communicate something to Tetra at the Forsaken Fortress, presumably to try and prevent Link from confronting Ganondorf with the depowered blade. You could even make the argument that the sword in Twilight Princess recognized Link in his wolf form, since it broke the curse on him but not the one that Zant placed on Midna. Based on these factors, it could be extrapolated that Fi is still able to show signs of sapience during her “slumber”, but that she doesn’t go so far as to communicate or take direct action except under dire circumstances — such as Link drawing the sword too early or not realizing that its power is gone. And in those cases, it doesn’t appear that she can communicate with just anyone, but probably only an heir of the royal family who’s sufficiently attuned to their sacred power. That’s why OoT and BotW Zelda could communicate with her while Tetra (and most incarnations of Link) don’t seem to be able to.
439** It’s also possible that Fi’s consciousness as it appears in Skyward Sword has degraded so much in the years since then that she isn’t able to manifest in that form anymore. She said she could feel her consciousness fading from the moment her first master drove the sword into its pedestal. Maybe communicating telepathically is the only method the sword has left.
440[[/folder]]

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