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1Individual games have their own pages, please put Headscratchers for specific games on their own pages. Only put series-wide Headscratchers on this page.
2[[index]]
3* ''Headscratchers/SonicTheHedgehog1''
4* ''Headscratchers/SonicTheHedgehog2''
5* ''Headscratchers/SonicTheHedgehogCD''
6* ''Headscratchers/SonicTheHedgehogChaos''
7* ''Headscratchers/SonicTheHedgehogTripleTrouble''
8* ''Headscratchers/Sonic3AndKnuckles''
9* ''Headscratchers/SonicTheFighters''
10* ''Headscratchers/SonicAdventure''
11* ''Headscratchers/SonicAdventure2''
12* ''Headscratchers/SonicAdvanceTrilogy''
13* ''Headscratchers/SonicHeroes''
14* ''Headscratchers/ShadowTheHedgehog''
15* ''Headscratchers/SonicRush''
16* ''Headscratchers/SonicRushAdventure''
17* ''Headscratchers/SonicRiders''
18* ''Headscratchers/SonicRidersZeroGravity''
19* ''Headscratchers/SonicTheHedgehog2006''
20* ''Headscratchers/SonicAndTheSecretRings''
21* ''Headscratchers/SonicChronicles''
22* ''Headscratchers/SonicUnleashed''
23* ''Headscratchers/SonicAndTheBlackKnight''
24* ''Headscratchers/SonicTheHedgehog4''
25* ''Headscratchers/SonicColors''
26* ''Headscratchers/SonicGenerations''
27* ''Headscratchers/SonicLostWorld''
28* ''Headscratchers/SonicBoom''
29* ''Headscratchers/SonicForces''
30* ''Headscratchers/SonicFrontiers''
31* ''Headscratchers/SonicSuperstars''
32* ''Headscratchers/MarioAndSonicAtTheOlympicGames''
33* ''Headscratchers/AdventuresOfSonicTheHedgehog''
34* ''Headscratchers/SonicTheHedgehogSatAM''
35* ''Headscratchers/SonicUnderground''
36* ''Headscratchers/SonicX''
37* ''Headscratchers/SonicPrime''
38* ''Headscratchers/SonicTheHedgehogTheMovie''
39* ''Headscratchers/SonicManiaAdventures''
40* ''Headscratchers/SonicTheHedgehog2020''
41* ''Headscratchers/SonicTheHedgehog22022''
42* ''Headscratchers/SonicTheHedgehogArchieComics''
43* ''Headscratchers/SonicTheComic''
44* ''Headscratchers/SonicTheHedgehogIDW''
45[[/index]]
46----
47* How does Eggman manage to always survive at the end? In some games his whole base/space station etc explodes with him still inside yet he doesn't die?
48** More often than not, Eggman has some kind of escape route or device that lets him get away, or he gets knocked away relatively harmlessly (like in Sonic Unleashed when he gets punted away by one of Dark Gaia's head-tentacles). If we take Sonic 2 into account, on the Death Egg, we see Eggman running away from Sonic/Tails at a hilariously brisk pace, and then he hops down into a hatch, which presumably is the head of the Giant Eggman mech final boss. But only a second after we see Eggman hop into the hatch does the mech's head appear. What if Eggman actually hopped down into an escape hatch and the Giant Mech only appeared above the airlock to cover his tracks as a contingency plan in case someone tried to hop down as well and chase him? Dude's got an enormous IQ, and it's not like he doesn't plan ahead for potential future events (he just isn't very good at fully predicting / handling them). As for Sonic 3, in the Doomsday Zone, we see Hyper Sonic defeat the mecha, but we don't see the mecha blow up, so odds are Eggman just ejected out into a capsule or shuttle that let him flee from the overpowered, technicolor freak of nature.
49* If Sonic is the fastest thing alive, how does '''DR. EGGMAN''' out-run him in Sonic the Hedgehog 2 & 3?
50** Plot convenience. And he did the same thing in Sonic 4.
51** He didn't; he always had a headstart and kept pace with Sonic purely for the sake of plot convenience.
52*** Also, Rule of Funny.
53** Sonic sees stopping Eggman's plots as a game, so my guess is Sonic is letting Eggman outrun him as a challenge, cause it's fun to watch Eggman panic, and cause he's confident that he'll stop him no matter what he does.
54** Since when are humans exempt from the super-powers that Mobians have?
55*** Sonic is the "fastest thing alive", not just the fastest hedgehog alive. So even if humans on average have the same abilities as Sonic's kind, Sonic should still hold the record for speed, given his title.
56** Eggman's actually really athletic although his appearance suggests otherwise, and can outrun Sonic for a couple of seconds.
57** Just because Eggman can out-run him doesn't mean Sonic isn't the fastest thing alive. Eggman has never been able to continuously run at this speed, and probably would run out of breath in 10 seconds. Sonic, however, has much higher endurance and thus is more consistently fast.
58** Eggman can outrun Sonic in cutscenes for the same reason Knuckles can knock Sonic out of his Super form in S3&K: the scenes were written like that for dramatic effect and because it was needed to keep the plot moving forward, even if they don't make much sense.
59*** To be fair, Knuckles being able to knock Sonic out of Super form makes some sense, considering his connection to the Master Emerald, which is shown to be able to react to the Chaos Emeralds. It's possible that Knuckles can scramble Super modes if he hits them (we just don't see it in action, due to story contrivances).
60*** With the release of Frontiers, this makes even more sense; it's not just Knux that can knock Sonic out of his Super form.
61* Running at such high speeds, why doesn't Sonic's head get blown off his shoulders?
62** Maybe his body automatically produces some kind of protective shield? Like the "Aura" of some speedsters in comic books.
63*** Alternatively, some continuities have shown Mobians to be "hardier" than we fleshy humans. In ''Anime/SonicX'', for example, they're regularly shown [[BatmanCanBreatheInSpace breathing in space]] ([[LampshadeHanging Lampshaded]], in fact, by Knuckles saying he can hold his breath for a long time -- just like Sonic 3 & Knuckles where Knuckles has a 15 second countdown in water, while Sonic only has 9 seconds till he starts to drown), or taking blows that could crush humans into mush. Maybe they're just ''tougher'' than we are.
64*** The auto-shield is what happens in ''VideoGame/SonicUnleashed''. There's some weird force field around him when he boosts, which presumably keeps the air around him moving at the same speed as him.
65** Sonic just taps into the [[Franchise/TheFlash Speed Force]].
66** I guess Sonic has a RequiredSecondaryPower like Super Endurance/Durability that allows him to run at Super Sonic speed without ripping apart; this would also explain how he is able to survive hits from super powerful blows from enemies and plow through robots and certain stationary objects without any major injury.
67* How does Sonic have a reputation for being super-fast anyway? In the comics and cartoons yeah, but the video games (even the newer ones) constantly show that most consumer vehicles can keep pace with him or outrun him. Compare Franchise/TheFlash, who can break the sound barrier on foot. Really, if Sonic has any superpower, its his insane durability (seriously try bodyslamming anything mechanical and see what condition you're in afterwards), but that seems to be something he shares with everyone... then again, so is the speed.
68** It may be that Game Sonic is willingly holding his speed back (either out of concern for others ((not leaving his friends behind)), or out of concern for collateral damage. Out of story, the answer is, of course, for the player's sake.
69** [[ExactWords Keyword - alive.]] I highly doubt that anyone would consider a consumer vehicle ''alive''.
70** There is also the fact that according by [[https://greenyvertekins.tumblr.com/post/173160775784/ok-ok-so-i-was-bored-and-taking-another-look-at official Japanese material]], he's actually capable of reaching lightspeed. No consumer vehicle has displayed ''that'' speed.
71* Where does Robotnik get the resources to build his bases and space stations, and why does he always go after the Chaos Emeralds?
72** I figure Eggman either steals his resources or he could very well buy some of them. In Sonic Battle, it is mentioned that Eggman sold a few E-102 Gamma look-a-likes to certain Black Market groups, so one could think that Eggman sells a few of his inventions for resources.
73*** The same could be asked of [[Franchise/MegaMan Dr. Wily]]. Then again, Wily seems to be conning the populace in ''9'', so...
74** That's the tricky thing about being the villain of a series of stand-alone games. Two possibilities come to mind: 1. He has off-screen allies who help him rebuild under the hope that he'll conquer the world yet, or 2. His empire is large enough that he can fall back after a major defeat, let his robots mine some more, and try something else. As to why he always goes after the Chaos Emeralds, they're the most obvious avenue to quick, absolute power available to him. In the early games, the Chaos Emeralds are tangential to the main story, where he's just trying to take over the world the old-fashioned way. Presumably, once he learned of their existence, they became his new Plan A.
75** Dr. Robotnik owns Meteo Tech and Robotnik Corp. in ''VideoGame/SonicRiders''; he has oceans of oil, giant plants, and robotic cities in classic games; the only time his empire is totally collapsed is Sonic Adventure 2, but he rebuilds it before Sonic Advance. He is just rich and powerful.
76** According to ''VideoGame/SonicColors'', he also owns Eggman Enterprises. Yeah, Dr. Eggman has plenty of ways to make money and pay for things.
77*** Yes, exactly. He owns a HUGE MegaCorp which he makes his money from, then he tries to take over the world using all that money/resources, and simply uses the name "Eggman" as an alias while he does it. At least, that's how [[FanWank I see it]].
78** Also, don't you run into some of Eggman's robots stealing materials in ''VideoGame/SonicHeroes''?
79*** Yes, you do. Specifically the red liquid energy flowing through the pipes of the second world in the game.
80*** If we're also looking at that game specifically, Eggman acts as though he has a huge line of credit. Remember that he promises the Chaotix that "When I conquer the world... [[LargeHam I will PAY YOU!]]" He could be operating the same way under various creditors that are looking for a return on their investment.
81** One could also take the same explanation ''Film/{{Clerks}}'' uses for the rebuilding of the Death Star in ''Film/ReturnOfTheJedi'': He uses independent contractors who don't particularly care about anything but the money.
82** ''WesternAnimation/SonicUnderground'' actually offers a pretty interesting suggestion that is mentioned in one or two episodes: He taxes the people under his rule, quite possibly in exchange for not getting roboticised. While the extent of Eggman's empire is never very consistent in the games, it's possible that he could be extorting money from the people within his control for at least a portion of his fiscal resources.
83*** This is sort of hinted at in ''VideoGame/SonicAdventure2''. Eggman's initial turf in this game consists of the interior of one ancient pyramid (which he must share with ghosts) and some (but not all!) of the desert immediately surrounding it. If he has any control over anybody able to pay taxes / be exploited, it's most likely a few scattered camel herders. This is also the game in which Eggman's resources are the most severely dwindled: He has a limited number of robots, he only mass-produces four different models (which are only ever deployed within Eggman's territory), and most of the action on the Dark Side of the story takes place because Eggman, Shadow, and Rouge form the equivalent of a special ops team, not because of some huge robot invasion or a large fleet of ships. If Eggman wasn't able to pump oil in the desert surrounding his pyramid base, he'd probably be doing even worse!
84* Why does Sonic have the ability to use Chaos Control?
85** My guess would be that Sonic Team had different plans for Shadow's (and Sonic's) origin that may have explained it, but those were scrapped for whatever reason to make the Shadow The Hedgehog game instead. A better question to ask would probably be ''what the hell were they thinking!?''
86** It seemed like they wanted to say that Sonic was the ''real'' Ultimate Lifeform created by Professor Gerald and shot to Earth by Maria, and Shadow was an upgraded version of him created after Gerald went nuts and decided to destroy the human race. But they apparently backed out of that at the last minute.
87*** Shadow is explicitly a prototype; if anything, you've got the roles reversed there.
88*** Where is this stated? The prototype mentioned in Sonic Adventure 2 was the '''Biolizard'''. Shadow was the alpha product, so to speak.
89** Maybe it's related to using them however many times in every act after the first in Sonic 2 and Sonic 3? Admit it, you did. We all did.
90** Obviously, Sonic is TheChosenOne.
91** Or ''more'' obviously, ''anyone'' with a Chaos Emerald (or built-in access to Chaos Energy, like Shadow) can use Chaos Control. Sonic only used it once to escape from the Pod (unless you consider his use of it during his final fight with Shadow canon). But really, using Chaos Control is just like harnessing Chaos Energy to turn Super.
92** Actually, WordOfGod says that, after absorbing so many Power Rings, Sonic now has a naturally occurring form of Chaos in his body, which is heightened when in possession of a Chaos Emerald. Sadly, I have no source link. Sorry.
93*** Because this just sounds like UrbanLegendOfZelda, a source would be great. As far as I'm aware the rings may not even canonically be laying about at random and are just currency.
94** I think the better question is how he did it with a fake chaos emerald. Or how a fake of an object that produces unlimited energy was created.
95*** Tails specifically analyzed how the Chaos Emeralds produce their energy [By harnessing thoughts/willpower and converting it into energy], but due to it being an artificial process, he could not match the exact details. It's like making a knockoff of an Ipod or any piece of tech; you can copy it with what you have, but you can't make it exactly like the real deal. Plus, producing infinite energy doesn't mean they posesse infinite energy; several times they have been depleted, only to be recharged.
96* Why do the Chaos Emeralds keep changing shape from game to game?
97** Well... they're solid chaos. What else are they supposed to do?
98** Two words: ChaosArchitecture.
99** Never mind all that; I want to know why Chaos Emeralds come in so many different colors when emeralds, by definition, are green. Shouldn't they be called Chaos Beryls?
100*** No, because that would just be stupid.
101*** They're full of [[NamesToRunAwayFromReallyFast Chaos Energy]]. That stuff clearly messes with the gems themselves, making them change colour. Considering all the other crap that bunch of gems can do, it's not exactly farfetched.
102** The writers probably goofed, and might have confused them with sapphires (which do come in various colors) when naming the Chaos Emeralds.
103*** Actually, I've heard that it's a Japanese semantics issue, where "emerald" pretty much means any kind of gemstone.
104*** This is a common problem when it comes to translation. Similar issues plague ''Manga/DragonBallZ'' and Mario Galaxy.
105** ''Chaos'' Emeralds! They can be any color they damn well please. Because they want to. I bet they're sentient. Damn, that's a WMG in the making there.
106* The emerald most recognized diamond shape, is how they're supposed to look. At some point, the emeralds were split. One half contributing to the mobius emeralds, the other the angel island emeralds. They lost alot of their power, and thus reverted to the lesser shape you see in the classic continuities. When they merge again during Sonic And Knuckles, they regain their original shape.
107*** VideoGame/SonicRushAdventure pretty much stated it canon.
108*** No it... no it didn't. Sonic Rush Adventure involves a parallel world (Blaze's). The troper above it merely going by Sonic the Comic canon, which is basically nothing like the games'.
109** Besides, the name may come from the fact that they're associated with the Master Emerald, which ''is'' green. Frankly, I doubt any of them are really emeralds in the first place.
110*** Nope. They were called "emeralds" in Sonic 1 and 2, and the Master Emerald was only introduced in Sonic 3 & Knuckles.
111** It was a mistranslation, IIRC. The (UK) comic book would later HandWave it away by having them start green, then adopt their colours when they absorbed more chaos energy or something.
112** Several characters in ''Anime/SonicX'' have [[LampshadeHanging noted that]] too...
113** Also, in ''Sonic Battle'', all the emeralds are green for some reason.
114*** The Chaos Emerald sprite in Sonic Battle was the same one they used for the intro of Sonic Advance. Presumably, they were too lazy to recolor it. (And also too lazy to resize it to represent the Master Emerald in the finale.)
115** Two of the Chaos Emeralds also appear in the cartoon ''Sonic Underground''. They're both green. And this cartoon is also the only time that German dubbing calls them "Smaragde", which means "Emeralds" in German. In any other case, they were left untranslated, probably because of this very colour-inconsistency.
116*** Adventures of Sonic, and the Archie Comics also had all the Chaos Emeralds as green, as well as the Sonic 1 promo comic, and parts of Sonic the Comic. Apparently, in the Sonic the Comic continuity, they started out as multicolor, shaped like Super Emeralds with the green one being the Master Emerald, split into 13 emeralds, they changed to the shape of the early games and lost the Master Emerald, six changed to green, and then turned back to multicolored in the explosion of the ROCC, before being combined back into 7 regaining their Super Emeralds shape and restoring the Master Emerald.
117** In Sonic Spinball, there were sixteen emeralds and they were all navy blue. Just figured I'd throw that one out there.
118*** I don't think Spinball was ever canon to begin with.
119** In Spinball they were explicitly called "Power Emeralds"
120** In the Genesis games, they are viewed from the top. The later games show them from the side.
121* Why does Knuckles keep believing Robotnik when he says Sonic is up to no good?
122** I figure it's both {{Flanderization}} as well the fact that Eggman was the first human Knuckles ever met, so he might have a soft spot for Eggman.
123** Probably a touch of mind control too.
124*** That or jealously towards Sonic kicking in.
125** He's just gullible; there are people who are that gullible.
126** In Knuckles' defense, I don't think Robotnik has duped him more than twice in any given continuity. As to why it consistently happens across adaptations, it's arguably a core facet of his character by now.
127*** In the games at least, this is true: in ''3 & Knuckles'', in ''Triple Trouble'', briefly in ''Sonic Adventure'', and most recently in ''Sonic Advance 2''.
128** I believe at one point in Sonic X, it's stated that the reason Knuckles keeps falling for Eggman's tricks is that he believes that everyone has at least some good in them and that Eggman really has seen the light this time.
129*** This was placed in by the dub. In the original version, they are just giving him a condescending pat on the back for distracting the Metarex with their fake Planet Egg; in other words, getting tricked by Eggman is wrong but getting tricked by ''your own friends'' is good. Looking at this, ''Sonic X'' Knuckles at least had a good excuse for his mistrust, since the same people that tried to warn him of Eggman's abuse [[{{Hypocrite}} also tricked and bullied him non stop]].
130** One fan theory seems to be that since Knuckles [[RaisedByWolves grew up with no one around him]], he was never exposed to the concept of lying -- and thus, the idea that someone might be lying almost never occurs to him.
131*** Maybe so, but deceit is pretty common in the animal kingdom. It seems to be innate in humans too. So why wouldn't Knuckles have some inkling of how it worked? Granted, without actual experience, he wouldn't be aware of the deeper nuances of deception, and so would be rather naive and gullible to an extent, but you'd think he would have ''some'' degree of distrust towards unfamiliar faces. ''Especially'' since his ''[[strike:job]]'' '''''purpose in life''''' is to safeguard an ''extremely'' valuable object.
132*** Here's a theory: he doesn't fall for it at all. Knuckles considers himself Sonic's rival (though Sonic apparently doesn't share that sentiment). He has fought Sonic many times, and always lost. Knuckles is also extremely headstrong, stubborn, and ''proud''. He IS from a warrior race, after all -- losing so many times has got to hurt, even if it is to a friend of his. In the end, he wants to beat Sonic just ONCE in a fair fight. But Sonic isn't the kind of guy who'll just fight someone for no reason at all, so Knuckles needs to give him some motivation -- and what better motivation than to act like he's been conned into believing Sonic is up to no good? He even fools Eggman, deliberately making him think that he's easy to trick so Eggman will keep telling him Sonic is doing something bad so he'll have an excuse to fight him. It's all part of Knuckles's plan to heal his wounded pride by finally beating Sonic once and for all, in a fair fight with neither of them holding anything back. (We'll assume that in Sonic Adventure, Sonic was canonically the winner of their skirmish, since depending on which story you're playing it can also be Tails who fights Knuckles instead of Sonic).
133*** I get what you're saying, but then why does Knux pilot one of Eggman's machines against Sonic in Sonic Advance 2? That's hardly a fair fight that some warrior-guy would likely savor. And like you said, Knuckles's goal is largely to humiliate Sonic, not to kill or injure him (indeed, that particular machine would [[OneHitKill insta-kill]] you with one of its attacks!).
134*** As far as this trope is aware, the only times Sonic beat Knuckles in canon was Sonic 3 & Knuckles and Sonic Advance 2. Sonic Pocket Adventure is separate from the main canon, being a re-telling of the Mega Drive games, and their match in Sonic Adventure was interrupted by Eggman before there was a winner.
135** Knuckles is probably lonely. He may not trust Eggman per se, but he will still try if it means he has some company (Sonic and Tails are busy doing whatever they do).
136** It's an effective characterization technique. Knuckles doesn't immediately pop out as somebody who's supposed to be a good guy; for all intents and purposes, he's a socially-maladjusted and angry loner. However, the fact that he's willing to trust somebody as devious as Eggman again and again is a testament to Knuckles's subtle belief that people are fundamentally good-natured and can redeem themselves, which says volumes about Knuckles's own personality.
137** The problem with that theory is that Knuckles keeps believing Eggman that ''Sonic'' is doing something wrong. Obviously he doesn't think ''Sonic'' is fundamentally good...
138** He only believes that Sonic is up to no good when Eggman tricks him into it. If it wasn't for the Eggman's constant deceits, he would never suspect Sonic (outside of cases of {{Flanderization}} like Sonic Mania Adventures). Anyway, Knuckles' belief in people's goodness is the official reason behind his gullibility, as that was the explanation given by various of his official profiles, including the one from Sonic Generations. In addition, Sonic Channel posits: "Knuckles can be a bit of a loner, which may explain why he is so naive and gullible. Although it's also been put that Knuckles believes there is good in everyone and hence can be very trusting"
139* Tails can fly by twirling his twin tails like a propellor, but he can only do it for five(?) seconds at a time before getting tired and having to drop. Fair enough. However, he also does it to propel himself forwards while running at full pelt, which is presumably how he's able to keep up with Sonic. How come ''that'' never tires him out?
140** I've assumed it was momentum, not exhaustion. He can re-twirl his tails while running on the ground to get more speed, but if he re-twirls them while flying, he's going to fall like a rock (yeah, yeah, it's not like there's falling damage in the game).
141*** Plausible, but he plainly sags and pants like he's out of breath when it happens.
142*** Maybe he's twisting his tails as much as he can since he can't re-twirl when flying, and this is what exhausts him?
143*** Maybe he broke something and was out of the fast running lifestyle for a few months, and he hasn't caught up to his old self yet.
144** I've thought of it as the fact that to fly, Tails has to support his entire body's weight with just his tails. While running, he's upright with his tails just having to propel him forward instead of actually carrying him in the air.
145** Maybe his tails (and the bone that connects them to the rest of his body) work as AbnormalLimbRotationRange.
146* One of the producers of something told 4kids that he wanted the voices to stay the same in all continuities. What did he mean? To switch the 4kids voices to the games or the opposite? Wasn't the reason 4kids didn't use the game voices was because they couldn't get them?
147** They meant, they wanted to use the same voice actors they used on the show, and use them in the games. Therefore, the voice actors would be the same in both continuities. And the ''reason'' why 4Kids didn't use the same voice actors from the games was because they didn't work for them. So they used their own in-house actors, and those actors went on to voice the characters in the games... All the way up until they were replaced in 2010.
148* "Sonikku". It's cute and all, but still... That's the most common Japanese pronunciation from what I've heard but it's not used in the games. So why do people apply it to the games? Sonic's seiyu used it once in a video Ad, then used the regular pronunciation toward the end. But that's all I've heard of that pronunciation in canon.
149** Probably for similar reasons to the fans who insist on using "Eggman" in all contexts -- it's the "original" Japanese name; therefore, it has precedent.
150** I'm confused: in the Japanese audio of Adventure 1 and 2, it's pronounced "Sonikku" ''all the time.'' And if the complaint is about it not being used in the ''English'' audio tracks, "Sonic" and "Sonikku" are the same when translated. "Robotnik" and "Eggman" are actually different.
151** "Eggman" was his original Japanese name. It was changed to "Robotnik" in America, probably because they thought Dr. Eggman as a villain sounded silly. And as far the "Sonikku" thing goes, I think the reason it's pronounced differently in Japanese is because "Sonic" itself is a loanword and not exactly a common word in Japan. It happens a lot in other games where characters have noticeably foreign names; "Kuraudo Storaifu" ([[VideoGame/FinalFantasyVII Cloud Strife]]), "Soriddo Suneku" ([[VideoGame/MetalGear Solid Snake]]), "Gairu" ([[Franchise/StreetFighter Guile]]), to name a few. All of the characters have English names in the Sonic universe, so you get stuff like "Sonikku ze Hejjihoggu" all the time. Translated in Japanese, it would have to be something along the lines of "Sonikku no Harinezumi". Sonic's seiyuu is probably the only one who uses both pronunciations, but he kinda has to.
152*** Kanemaru is also a more-or-less fluent speaker of English and used to teach the language in schools, so of course he knows the proper pronunciation for the word...
153** It's MemeticMutation. In Anime/SonicX, in the Japanese version, Chris yells "SONIKKUUU!" a LOT of times. Tails also yells it in a similar way when he dies in the games if you have Japanese voices turned on.
154* You know, why is it that we never see any other anthropomorphic creatures other than the main characters? Every NPC Sonic meets, Eggman in [=SA2B=] aside, is human. How is this possible? (I'm not counting Sonic X, Sonic Underground, [=SatAm=], or Adventures.) Logically speaking, it would take two anthro parents to make a creature such as Sonic. In other words, the world would need to be populated with other anthros to have anthros exist in the first place. So why aren't there races of anthro foxes/bats/hedgehogs/etc other than the main characters? We see Cream's mom, so is this the case? Are the main characters overly evolved chao animals or what's the deal here?
155** My guess could be that other of Sonic's kind are in their own home city when Sonic is doing his adventures. That, or then Sonic etc. really are last of their kind.
156*** That last part doesn't make sense. If they were all the last of their kind, then Knuckles being the last echidna wouldn't be that big of a deal.
157*** The same concept could be be applied to the early games; Eggman was the only human ever seen, so the theory of anthro people just living in their own territory away from humans is pretty logical.
158** [[ComicBook/SonicTheHedgehogArchieComics Comics, too.]] Don't forget the comics. Anyway, in the early games, where plot wasn't a big issue anyway, I always assumed that the animals Sonic saves had a similar thing going on; the difference was a matter of, well, being a heavily-programmed main character. (The comics support this, as I recall.) The ''VideoGame/SonicAdventure'' series is a little hazier -- no one even seems to notice that Sonic or his friends are out of the ordinary apart from their special powers. Uh... honestly, I think a better question is where all the ''humans'' came from, but either way it's a poser.
159** In Anime/SonicX's pilot video -- back when the show's concept had it take place on Sonic's world -- there were actually multiple anthropomorphs shown in the background, and the only humans were Eggman, Chris and Danny. Other anthros obviously exist, but there's just no focus on them. Besides, when making Unleashed, there was probably a mind not to add other anthropomorphs because of the trap of stereotyping various cultures as certain animals (not that they didn't stereotype already, of course).
160** Iizuka explained that there are two worlds: the human and Sonic's world. [[PlotHole Not that it even makes sense at all, though...]]
161** Sega just overrode the above with a new one: anthros live in islands, humans in continents and big cities. This is more consistent with the games and answers the original question: games that took place in islands like the classic games had all-animal casts (besides Eggman), while games that took place in cities like Sonic Adventure or Sonic Unleashed had human [=NPCs=].
162* Sonic's animal friends from the "classic" games. They still cameo every once in a while, and they're reappearing in Sonic 4. However, what are their English names? Now that every continuity shares the same continuity, I'm pretty sure they've changed to their Japanese names, as seen in Jam and Game World, and Ricky's a boy again.
163** I guess it's that or their English names. Trying to get anything more concrete than that is liable to be worse than the Robotnik/Eggman debate.
164** In ''VideoGame/SonicRushAdventure'', Sonic comes upon an island populated by anthropomorphic koalas. We also have Marine there, who while pretty close to the other animal characters in Sonic, is a noncombatant. (More so than Cream.) So I think comunities of animals do exist, but they have yet to be plot-important.
165** The rabbits are known as Johnny Lightfoot, and the pigs are Porker Lewis. A couple of novels and adventure books, of the classic continuity have the chicken being called Churps, and the walrus called Joe Sushi. But unlike Johnny and Porker, these names do not appear in the Fleetway comics.
166* In the first Sonic game, there were 6 Chaos Emeralds. But in Sonic 2, the number went up to seven. Since then, you've had to collect Seven Chaos Emeralds. Where did the 7th one come from?
167** There have always been 7 Chaos Emeralds; during the games in which less than 7 appear, somone got to some of them before Sonic or Robotnik/Eggman could. Furthermore, in some of the games with less than 7 emeralds, they appear in the stages rather then the special zone, so it's possible they are simply in a location you can't access. Also note that Angel Island had a distinct set of Chaos Emeralds. The Super Emeralds are likely a fusion of both sets and are the ones that appear in all games post Sonic 3 and Knuckles.
168*** Angel Island's set is not distinct. And the Super Emeralds are infused with the Master Emerald's power. In fact, whether the Super Emeralds happened in canon is debatable (note that the Eggrobo that is the boss in Knuckles' story in ''3 & Knuckles'' only appears in the ending where Sonic only collects exactly 7 Chaos Emeralds).
169** Above, it states that the Emeralds are sentient. There were seven animals in the original game, the game where the Seven Emeralds did not appear. After, the Emeralds became seven, in all the games were the original seven animals did not appear. [[EpilepticTrees Hmm.]]
170** I always thought that the seventh emerald was "lost" -- they didn't rediscover the fact that it existed until the time of the second game.
171** Or the eighth emerald from VideoGame/SonicTheFighters?
172** This inspired some FridgeBrilliance in me: Robotnik only had six emeralds, plain and simple. He hadn't acquired the seventh before beginning his plan. In Sonic 1, the point of gathering the Emeralds is to keep them from Robotnik. Sure, they're most powerful when used together but each of them is individually very powerful and keeping them away from Robotnik is the entire point of getting them, hence why letting him have even one results in a BadEnding. The brilliance comes in when you realize this is why Super Sonic isn't in the game (in fiction, of course).
173** It's the first game. Chances are Sonic and Eggman weren't aware that there is a seventh emerald yet.
174* Amy's ability to predict the future. It was the entire reason she was even '''in''' ''Sonic CD'', plot-wise, then it's forgotten until it suddenly shows up as a POW Attack in ''Sonic Chronicles''. Seriously. What's up with that? Did Sega just suddenly forget about it? Why doesn't she ever use it again? Even given how limited it has been shown to be so far, it'd be pretty handy sometimes -- if they remembered it, she could've used it to guide Team Rose in ''Sonic Heroes'', instead of her storyline consisting of wandering aimlessly in search of Froggy, Cheese, and Sonic, with no particular reason to go any of the places they did except that Sega didn't want to make more levels.
175** Yeah, I'd say they forgot. They really shouldn't have.
176*** It could be that the tarot cards were an {{Ass Pull}} and Amy is just preternaturally aware of Sonic's location. Cream's mention of Amy having "Sonic Radar" in ''Rush'' supports this.
177* What does Rouge want with jewels? Surely she doesn't sell them, since she seems to prefer to be paid with them. She doesn't seem to wear any jewelry, so what? Does she just like shiny objects?
178** Because diamonds are a girl's best friend!
179** People have become obsessed with stranger things than precious gemstones.
180** She just LOVES jewels, simple as that. Also, she considers herself a treasure hunter. She's also greedy, which is exemplified in one scene in the part of Anime/SonicX that's based on the VideoGame/SonicAdventure games -- after finding the blue Chaos Emerald, which is what she was supposed to find, Topaz calls her to leave, but Rouge grabs the Master Emerald, exclaiming "I want this as well!" despite the fact it was huge, heavy, and completely unnecessary for her to take.
181* Probably not as much of a headscratcher than a question, but; from game to game, we get different zones, stages, and levels for the sake of variety. We get a beach level, a city level, an ice level, pinball level, and pretty much every one of the cliche levels the series has spawned. Now, at least in the main games, should we believe all of the stages are a part of the same world the series takes place on? The correct geography of Sonic's world is hard to pinpoint; in VideoGame/ShadowTheHedgehog, it does show that the world map does resemble Earth, and VideoGame/SonicUnleashed pretty blatantly puts in different countries based on Earth's culture. So, can we say Empire City and/or Westopolis are a part of Station Square, possibly New York in the future? Apotos being Greece in the future? All ice levels being different parts of Holoska?
182** Sonic's geography works the same way as Mario's or Hyrule's.
183*** Which is to say, either it's a planet that functions much the same as [[ChaosArchitecture Castlevania]], or we [[MST3KMantra shouldn't think too hard about it]].
184** This troper actually has driven past a real life place called Station Square while on a road trip to visit a friend. It's in Pittsburgh, Pennsylvania.
185** I support the above -- I know where that is, actually -- and I also support the WordOfGod stating that Sonic's world and the world he visits in ''Anime/SonicX'' are part of AnotherDimension.
186* One which has haunted me a while... The original game had Sonic's speed being attributed to his magical sneakers in the instruction booklet. Yet every single game/comic/incarnation SINCE has quietly swept that under the table, until we get to [=SA2=] and Sonic calling Shadow out for not being faster by innate speed, but his Chaos Control abilities. The super speed powerups have further made it annoying, because I'm sure THAT represents the magical sneakers. So what happened? Did this blue hedgehog just gain the abilites of the sneakers on his own, with no explanation?
187** There was Sonic Labyrinth, where he lost his shoes and had to walk. As for the modern games, they must not think it's important enough to address anymore, since everyone accepts his speed already.
188*** He didn't just lose his shoes in that game; they were replaced by ultra-heavy replicas that couldn't be taken off by normal means. I've always just thought of the shoes as some sort of durable material that allow Sonic to keep on running without worrying about the effects of friction tearing up his feet.
189** I've never seen the first game manual, but every cartoon and comic I've seen states that Sonic's speed is innate. The sneakers are merely necessary to protect his feet from friction burn when he runs. I've always accepted that as the canon in all continuities, as it's what makes the most sense.
190** Yeah, I'm willing to chalk up the magic shoes thing to EarlyInstallmentWeirdness.
191** I remember it being that Robotnik forced Sonic into shoes that slowed him down, and the point was him finding the key needed to get them off. Sonic didn't lose his jumping ability in Labyrinth, just running speed.
192*** Actually, Eggman switched his shoes while Sonic slept.
193** If the magical sneakers thing comes from the American manual, [[DubInducedPlothole you're better off just ignoring it]]. Trust me, you'll stay saner that way. That kind of nonsense was pretty common in English Sonic manuals back then.
194* Why is Robotnik suddenly called Eggman? Yeah, I get it, it's a nickname and they did significant retconning to bring two different Sonic canons together. It just seems odd that everyone would consistently call Robotnik by a nickname. Nicknames are, by definition, casual names that may not be used at all, or variations may be used. Why doesn't anyone ever call him 'Eggmeister' or something? Instead, everyone calls him 'Eggman' as though it were his real name. It doesn't seem to anger Robotnik, and no-one ever sounds contemptuous when they use the 'Eggman' moniker. Strange, eh? It's almost as if the whole thing is an embarrassing retcon.
195** It's a regional thing.
196*** In the Japanese versions, he was ''always'' Eggman, but they probably thought American audiences wouldn't take that name seriously or something, so when the games came overseas, he became Dr. Robotnik. Now, the way he suddenly became Eggman again in VideoGame/SonicAdventure definitely could've been more well-executed, but the name itself is nothing new.
197** Plus, it's not like he was ever verbally spoken to in any of the Genesis games.
198** ''VideoGame/SonicGenerations'' lampshades this by having Classic Eggman say that nobody calls him Dr. Robotnik anymore. In-universe, the English version of the games made it a kind of AscendedFanon on Eggman's part. The first one to call him Eggman in the games was Sonic, who used it as an ''insult''. Later on, Eggman (Robotnik at the time) was thinking he needed an alias, and then that event popped into his head as he was thinking, and he decided to use "Eggman" out of a sense of irony or something.
199*** He's a Comic Relief Villain nowadays.
200* What's with the rings? Do they actually exist in-universe, or are they just a game mechanic? If they do exist, who made and put them everywhere (including Robotnik's own fortresses!), and why doesn't Robotnik steal them to weaken you or try to harness their power for himself like he does with the emeralds?
201** They're apparently used as money in-game, but that's their only known purpose.
202*** Eggman actually DOES use them as power sources in Sonic Advance 3. When you defeat enemies in that game, they drop a ring, and nothing else. That seems like pretty hard evidence that the robots were powered by the ring they dropped. It didn't seem to make his robots any stronger then they were before though.
203*** Given their ubiquitousness, it's probably gotten to the point where collecting rings for power is easier than small animals.
204** I remember reading somewhere that the rings are manifestations of chaos energy. Therefore, it would make sense for them to just pop up in random places like the emeralds seem to do.
205*** This troper once read a theory that Sonic's world likes things in "rings", which would explain the loops. Perhaps the rings being well, ring-shaped, is in response to this.
206** Early on in the Archie comics, it's established that even one Power Ring has some special kind of voodoo magic. Robotnik's chasing Sonic in his classic Wrecking Ball Mobile, Sonic grabs a ring, then he jumps through it to make the wrecking ball loop-de-loop and smash on top of the Egg Mobile. And they're supposed to provide some magical protection as well, as without them, everyone's a OneHitPointWonder. So yes, it's likely they exist in-universe. Seeing as you need a lot of them to power SuperMode, I'd say they were created by the same guys who made the Emeralds.
207*** As of Frontiers, this is seeming way more plausible.
208** ''VideoGame/SonicGenerations'' mentions them directly in the story, so I'm guessing they are real.
209** Sega has banned any mentions of the rings in dialogue, so it seems they're non-canon. Their reference in Generations was probably just one of Pontac's canon-ignoring meta jokes, especially since it didn't even make sense in context. Why would Tails wonder where Sonic keeps the rings he carries when he (Tails) can collect rings in the games where he's playable too?
210* That reminds me of another point: It seems like no one seems to notice or care about the Rings floating wherever they are except the player character. This is especially true in games with hub worlds like ''VideoGame/SonicAdventure'' and ''VideoGame/SonicUnleashed'', where there are [=NPCs=] who may be standing right next to a set of them and act like the Rings aren't even there. You don't even see anyone moving them out of the way if they're blocking them. Are they just an accepted part of the world, like pennies on the ground, and the only ones who pay them any mind are the ones trying to save the world?
211** In the ending of ''VideoGame/SonicGenerations'', Modern Tails actually asks this very question.
212*** You mean Classic Tails asked his future self that. He responds that he keeps forgetting to ask Sonic.
213*** Actually, he asks where Sonic keeps his rings, not why he's the only one who notices them.
214* Knuckles in the the 90s era. Was his personality the same? He seems more like an overprotective, laughing bastard then anything. Especially not the silent, stoic, serious, Knuckles we all know and love.
215** Huh. That's... actually a good point. I'm making this up off the top of my head, but maybe he had turned into an overconfident type whose wont was to laugh at anyone trying to steal his Emeralds, and the events of the game slapped him all the way back into dead seriousness.
216*** That's a fantastic theory that seems to be backed up by his debut game. It's never indicated that Knuckles had to defend the Master Emerald before the events of ''VideoGame/Sonic3AndKnuckles'', so he was probably incredibly overconfident about his skills, having done nothing but hone them his entire life without ever having to test them. He essentially starts off as an overly-cocky [[ProudWarriorRace proud warrior guy]]. If you look at how Knuckles reacts to Sonic and Tails throughout the ''Sonic 3'' zones (Angel Island to Launch Base), he's constantly chuckling, writing off the two as jokes compared to what he perceives to be his superior skills. After he's sent into the drink following the launch of the Death Egg, however, he becomes much more serious and perhaps desperate; His glare as he flips the switch that diverts Sonic and Tails in Mushroom Hill is incredibly angry. He knows that Sonic and Tails are serious business and reacts accordingly. The reveal that Eggman was tricking him all along probably removed what remained of his initial over-confidence.
217* How does Amy have a Driver's License?
218** I presume you mean such non-canon racing spinoffs such as Sonic Drift. For that, I can provide three reasons:
219*** 1. Such racing does not involve civilians, possible property damage or, thanks to AcceptableBreaksFromReality, injury to the drivers themselves, so ensuring they can drive safely is not as much of a concern.
220*** 2. In almost all games, rings basically provide invinvibility (to a certain degree) while a person possesses at least one, so again, safety is not as much of a concern as long as they can find a ring.
221*** 3. [[MST3KMantra It's a game.]]
222** Kids can race go-karts on a track without having a driver's license. I'm sure it's the same thing for the driving in the racing games too.
223* What is the deal with casino-themed stages being pinball-oriented? Those are not things I've ever thought to associate in any non-Sonic context.
224** Hedgehogs curl into a ball. Sonic can roll as a ball at high speeds and is used to bouncing off things. He makes a pretty good pinball, wouldn't you say?
225*** Yes, but that wasn't the question.
226** They are associated in Japan -- in pachinko parlors.
227* How is it that Sonic can drown when he's capable of [[BatmanCanBreatheInSpace breathing in space?]]
228** Sonic is terrified of water, so it is more than likely he is frightened to death.
229*** That doesn't explain everyone else.
230*** Sonic isn't hydrophobic, he just can't swim, so he avoids water whenever he can. Even in Sonic X, he was pretty calm when he had to go underwater, and even when he was in the process of drowning.
231** Simple: He doesn't have gills.
232** Perhaps in the Sonicverse, there is oxygen in space?
233** Its possible we keep seeing Super Sonic do stuff really, REALLY high up in the atmosphere, but still in some part with air. Its a pretty big area.
234* What is Blaze the princess ''of'', anyway? Some kingdom in the Sol Dimension? The Sol Dimension itself? A hierarchy that got destroyed in the future? Or nothing at all?
235** It's pretty obvious that she's the Princess of (at least) the region in the Sol Dimension's Earth that's shown in ''Sonic Rush Adventure''.
236** But what about in '06? The devs have (unfortunately) given evidence to the possibility of her being from the Sol dimension AND the future, but it doesn't make sense for both to be possible unless there was some weird, dimension-timespace-warping stuff involved; if she's from the Sol dimension, then she still wouldn't live long enough to be with Silver in the future (or she would at least be a lot older), and if she's from the future, than she can't be a Princess in the Sol dimension (at least not in the time period that the games take place in) because she wouldn't exist yet. And on another note, Blaze's duties as princess must be pretty lax, or otherwise there are other royals in the Sol dimension, since she can afford to spend her time in an alternate universe and participate in Olympic minigames for extended periods of time.
237*** Maybe she’s just the [[Series/DoctorWho impossible girl?]] In all seriousness, the answer directly below this one makes the most sense. I would point out the loophole that, while Blaze entered another dimension, it wasn’t stated in what form. In other words, after being sealed away from Crisis City, she entered the Sol Dimension as a baby.
238*** In '06, Blaze is sealed in another dimension. That other dimension could easily be the Sol dimension.
239*** Wasn't the whole "Blaze is from the future" thing only made because Sonic '06 was originally a ContinuityReboot?
240* Why is Shadow considered the Ultimate Life Form? All of his speed is attributed to his hover skates, and he isn't any stronger or smarter than other characters. Even Chaos Control isn't an exclusive ability. Sonic was able to do it with a FAKE Chaos Emerald, for crying out loud. What exactly makes Shadow so Ultimate? Without the hover skates, he can't compete.
241** Actually, he's super strong (can flip buses with one hand), immortal and (presumably) immune to disease.
242*** Is the superstrength thing even canon, or just an assumption people made based on the fact that Shadow the Hedgehog has flippable buses?
243** Nowadays, he seems to be able to warp without any Chaos Emeralds. As for the whole 'smarter' thing, he was a pretty effective MagnificentBastard in ''Adventure 2''.
244** The reason Gerald initially worked on Project Shadow was to study immortality and apply the fruits of his research toward curing the terminally ill Maria, who was suffering from NIDS (Neuro-Immuno Deficiency Syndrome, a fictitious and fatal disease likely based on the real life HIV/AIDS or the other NIDS, Neuroleptic Induced Deficit Syndrome). Shadow's moniker as the Ultimate Life Form was probably originally intended to be in the sense that [[TheAgeless he's functionally immortal]]; Shadow's Chaos powers and any other supernatural attributes are either things Gerald threw in on the side or can be chalked up to the genetic material Black Doom provided.
245* How many "Copy Sonics" are there? Right now, I know of four characters that started out as counterparts to Sonic: Silver Sonic/Mecha Sonic, Metal Sonic, Shadow, and Scourge? For some reason, I think there are even more.
246** You're right! There are also untold numbers of parallel-universe Sonics in the Archie Comics.
247** The Fleetway comics aren't exactly exempt from this either. Metamorphia posed as 'Tonic', Sonic's long lost brother. Then there was a superfast hedgehog named 'Turbo' from an alternative universe, and there was Sonic's ancestor Bravehog.
248* Is Eggman the sole human inhabitant of his empire? If not, what is life like for those under his rule? What do they do all day if robots are heavily implied to do most everything?
249** Oh that's easy. It's a world under Eggman's rule where robots...[[WellIntentionedExtremist do all of the work]]...huh...Would...would being ruled by Eggman be awesome? Since Eggman is such a genius, he could possibly come up with solutions to problems that really need to be solved. Hell, if you get to keep your mind, being "robotisized" like from ''WesternAnimation/SonicTheHedgehogSatAM'' might be cool once Eggman doesn't need to keep them under his complete control anymore. As the Eggman from the games is pretty much nothing like the one from ''WesternAnimation/SonicTheHedgehogSatAM''.
250*** The lack of work that humanity has to do under a technocracy is not necessarily an awesome thing. A similar situation develops in ''VideoGame/HalfLife2'', where the Combine / robots / synths do pretty much everything, and all that the Combine's human subjects must do is to tolerate the horrible conditions within their fortified cities and try not do anything to arouse the ire of the Combine. But when the Combine ''are'' ticked off, the retribution is as swift and heinous as possible. Granted, Eggman is nowhere near as evil as that, but we've seen flashes of how bad he can get sometimes (perhaps his worst behavior was in ''VideoGame/SonicAdventure'', where he tried to level Station Square with a missile and giant walker machine in retaliation after his initial plans where blown to pieces by Sonic and company), and the man is obviously as quick to passionate hatred as he is to light-hearted joviality. So while we have no proof of this to go on in the games, there's no reason to believe that Eggman is any sort of benevolent dictator.
251* Why does Sega keep releasing recent updated Sonic ports on phones only?
252** Because they sell. Pure and simple.
253*** Not everyone owns a fancy phone, though...
254*** That's a great answer for why Sega decided to release them on phones. But the question was why Sega keeps "releasing [them] on phones *only*." Releasing the game on phones doesn't mean they can't release it for other platforms as well.
255** I'd guess it's a combination of ease of manufacture (they already have everything made, and just need to adapt a few things), and culture (Japan is very cramped so people don't often have ready access to old consoles, and commuting is rather frequent so a game made for mobile is good for play on the go)
256* Why does Amy tend to rival/best Knuckles in strength? She was even outranking him in ''VideoGame/SonicTheFighters''! I mean it's kinda cool, and I wish it was acknowledged more, but what the hell happened?
257** She has a giant hammer. I suppose that if a game designer were to assign her a use in fighting Dr. Eggman's forces, she'd be best suited as a front-line combatant.
258** Speaking of which, how comes "Ms. Giant Hammer" is always regarded as a "Speed" character when her main gimmick is ''a [[ShapedLikeItself Giant Hammer]]''.
259** Presumably because the hammer isn't an inherent part of her, and is usually depicted as being no more strong than the standard attacks of Sonic and his friends (though it varies), or because it's hard to see her as Power character.
260* Hey, um...anyone else remember the Master Emerald? Y'know, the giant gem that Knuckles is supposed to be the guardian of? What's happened to it in recent games? We see Knuckles, but he doesn't even talk about it. What gives?
261** Probably stashed it on a [[PutOnABus bus]].
262*** Or Tails finally put in a security system.
263** Maybe Knuckles knows that A) the current problem is usually way more significant (either him having a personal interest or potentially causing an extinction-level event if not stopped), and B) he personally knows the only people presumably dumb enough to make a move on the Master Emerald (Rouge and Eggman)
264* How come everytime the Master Emerald shatters, the pieces fly off into ''really'' far-off locations, such as a casino, a highway, the Egg Carrier, an interior temple, the sewers, OUTER SPACE!?
265** Good one. Might be that the shards have the ability to scatter themselves across different locations, just like the Chaos Emeralds seem to do between games.
266*** Yet another ''Manga/DragonBallZ'' ShoutOut?
267** In regards to some of the Master Emerald shards being in outer space, the only time it's ever happened was in ''Sonic Adventure 2'', and only after the shards that Knuckles had already collected got knocked out of the cargo bay of the shuttle that he, Sonic, Amy, and Tails were aboard. The implication here is that the shards he collects in "Meteor Herd" and the ones Rouge collects in "Mad Space" are the shards that Knuckles had lost aboard the shuttle.
268* Is it just me, or is Tails's AllThereInTheManual age going ''down'' as the series goes on?
269* How could Sonic and friends fight Eggman with the [[ChildSoldier oldest not even reaching 18 or above physically, mentally or emotionally]] without getting [[AngstWhatAngst PTSD or some form of trauma no matter how small it is]]? [[ElephantInTheLivingRoom Never in the franchise's entire run has this been addressed even once]], so this has gone from MST3KMantra and AcceptableBreaksFromReality to downright ridiculous. Did they visit the therapist when they are not fighting?
270** Because they're funny animal super heroes...for small children.
271** Well they're only fighting robots. You can argue the rings protect them from pain when they lose those. Deaths don't actually happen, so canonically they only get hurt in cutscenes. Also, there could be plenty of time between adventures, as the fact that they never age shouldn't be construed as saying all their adventures happen in the same year. Still problematic in that they must know they get close to being killed so often. Splitting the continuity up and ignoring ''Sonic Generations'' helps. Mostly just MST3KMantra though.
272** Probably for the same reason why Sonic was perfectly fine after the characters stated that he has been tortured for months.
273*** That piece of info was only in the English Dub, the Japanese version stated that Sonic was simply imprisoned, so that's what the game is working with.
274** You're taking a silly, cartoony series wayyyy too seriously.
275* Is Shadow heterosexual?
276** personally, I see him as asexual.
277** One of the only incarnations that portrays his sexuality is him having been married to Sally as King Shadow in the comics.
278* Why is ''Sonic'' considered the biggest example of a problematic VideoGame3DLeap? It's first 3D games, ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'', were well-received, and there are many other franchises that suffered far worse, such as ''VideoGame/{{Bubsy}}''.
279** Probably due to a combination of the Adventure series' infamous UnexpectedGameplayChange, the poor reception of later 3d games (and rereleases of the Adventure games), and the endless whining of the franchise's overzealous fans tainting Sonic's name.
280* Where did this common fan notion that VideoGame/KnucklesChaotix is CanonDiscontinuity come from? Just the fact that Iizuka claimed that he treated Vector, Espio and Charmy as new characters in Heroes (which doesn't really say a lot about the game's canon status, given that they had no specific characterizations in it)?
281* Does Sega currently own the rights to the Sonic theme? They couldn't use it in Spinball due to rights issues, but it later surfaced in more recent games such as Sonic Advance (as the invincibility theme) and Sonic Generations.
282* Rather than renaming Amy to Princess Sally in the American Sonic CD to tie in with the cartoon, why didn't Sega of America make the show's producers use Amy in place of Sally? Surely [=SoA=] must have known about Amy for a while before CD came out, given that it was in development since 1992.
283** The original treatment of Sonic [=SatAM=] didn't even have ''Tails'' as part of the cast, remember, just using Sonic, Sally, Robotnik and versions of the animals from the original game; so it's likely that he was simply added later into the show's production than the rest of the cast to tie into Sonic 2's release, explaining why he didn't really do much in the show's first season. Plus, Sonic CD didn't release in Japan until September 23rd of 1993, only a few days after [=SatAM=]'s premiere in the West on the 18th; so they likely didn't even have the ''time'' to swap Sally out for Amy in the show or vice-versa outside of the quick change in the Western manual.
284* Are the spikes in Knuckles' hands part of him or part of his gloves?
285** Sonic X seems to hint at them being the latter. In one episode, he punched an armored opponent so hard that the spikes broke off, yet they were intact the very next episode without explanation. It's unlikely that this was a case of NegativeContinuity, as the series uses a serialized format, and it was an important episode within the current arc, with the next ep continuing where it left off. So the only way it makes sense is if they were just part of his mittens, and he replaced the damaged mitten between episodes.
286** Muddying the waters, all the echidnas in the past from Sonic Adventure had spikes too. Except for Tikal. So either they're spiked gloves that all members wear, or part of their anatomy and Tikal was just a freak.
287*** Perhaps the gloves are the symbolic weapon/tool of the Echidna tribe, or of a particular caste therein (something like a badge of office that happens to be functional as well as symbolic), and Tikal doesn't have the spikes because she either didn't earn them (she's not shown to be much of a fighter), or because she's of a different caste (in this case, a priestly caste)
288** Answered by [[http://info.sonicretro.org/Sonic_the_Hedgehog_3_manuals#Knuckles_the_Echidna_profile Knuckles' official profile in the Japanese Sonic 3 manual]]: "He can dig holes and climb walls with his ''special gloves.''"
289* The chaos emeralds are always seen as the be all and end all in sonics universe, basically as soon as you have them all, you become super and can save the day from anythiing and many games revolve around gathering them. Why then does knuckles never ever use the master emerald, the most powerful item in the universe, above even the chaos emeralds, that he always has with him, to solve any problems the gang have? Metal sonic, Black Doom, Solaris, Time eater etc, just have knuckles use the master emerald, and wish away or god mode the problem away, he cold be omnipotent if he wanted and yet it's always up to gathering the chaos emeralds for sonic to use.
290** By the time the final boss shows up, there's no time to go to Angel Island and fetch the Master Emerald before he destroys the world. The one time the crew had the Master Emerald with them ([=SA2=]), they ''did'' use it to save the day.
291* Why is it that the fanbase was shocked when Sonic Adventure depicted [[LionsAndTigersAndHumansOhMy Sonic and humans living together]], and many still refuse to accept it, treating it like it's some glaring retcon and a betrayal to the classic games? Anyone who has been paying attention should know that it's clear humans were always part of Sonic's world. Not only is Sonic's nemesis a human, but [[VideoGame/SonicTheHedgehog1 most classic]] [[VideoGame/SonicTheHedgehog2 games]] [[VideoGame/SonicTheHedgehogCD had one urban]] [[VideoGame/SonicTheHedgehogChaos level]] [[VideoGame/SonicR each]], ''VideoGame/TailsSkyPatrol'' had another human villain, and the official artworks from Sonic the Screensaver and ''VideoGame/SonicJam'', as well as ''Anime/SonicTheAnimation'' (which dates back to ''1994''), depict Sonic in human-inhabited cities. Is it that the American cartoons and comics tainted people's view of Sonic's world (despite [[WesternAnimation/AdventuresOfSonicTheHedgehog the first show]] actually being set in [[LionsAndTigersAndHumansOhMy a world with both animals and humans]])?
292* Was it ever revealed why all of the Dic cartoons used such drastic redesigns for Robotnik? What did they have against his game design?
293** This is the same animation studio that made the "lovely" character designs for Captain N. They either didn't have time to do the research or just didn't care.
294* More of a meta question: What's with the stereotype that autistic people love the Sonic games? I'm on the spectrum and the Sonic games aren't my cup of tea at all.
295** Calling people or fanbases "autistic" is the in-thing among edgelords who appeal to angry lifeless 13-year-olds who are just trying to be offensive, it's not really something you should take seriously or pay much attention to. Obviously, in actual scholarly terms, there is no link between autism and liking a particular franchise.
296* What's the deal with some of the level names? Most of them make sense: "Green Hill" is set amongst green hills, "Labyrinth" is a maze, "Oil Ocean" is an ocean that's black with spilled oil, "Flying Battery" is an airborne weapons platform, "Ice Cap" is a frozen wasteland, etc. But then you have some that make no sense: Is "Scrap Brain" a place for discarded brains? Is "Press Garden" a place for journalists to meet (and it's more of a factory than a garden)? I don't even know what to make of "Titanic Monarch"! Are these perhaps phrases that have a cultural meaning in Japanese and just don't translate well into English?
297** Well, "Press Garden" refers to the fact that the place is a garden of sorts (with all the tress and flowers in Act 2), as well as a printing press factory (look at the background in Act 1). "Titanic Monarch" is likely the place's in-universe name, but it also refers to fact it takes place inside a huge statue or mech. "Scrap Brain" is likely Engrish.
298** Scrap Brain Zone was originally going to be named "Clock Work Zone" but they had to rename it as the font used in the title cards didn't have a W. Now, why it would have a Z but not a W, when the latter is far more common, I have no idea.
299* Why do the Chaos Emeralds keep getting scattered all over the place? We know they don't fly off after use like Franchise/{{Dragon Ball}}s, since Sonic still had them at the beginning of ''Sonic 3''.
300** For that matter, why doesn't Sonic just keep the Chaos Emeralds with him?
301*** The most likely explanation for the above two questions is that they fly off after prolonged use. Hence why they don't scatter every time you go Super Sonic in regular levels, but they do after Perfect Chaos is done destroying Station Square. So them being scattered at the beginning of nearly every game must be either a result of Super Sonic's long, epic battle against the previous game's final boss; or due to Sonic keeping them and using them for fun between games, until they inevitably fly off. This also explains why he still has them at the beginning of Sonic 3: In Sonic 2, he didn't use them against the final boss; only after escaping the Death Egg (in the best ending), and he didn't need to stay in that form long enough to cause them to scatter, as Tails intercepted him in the Tornado. Sonic 3 takes place shortly after Sonic 2, so Sonic didn't have much time to use them between games either.
302*** The above was confirmed by Sonic Channel. When the emeralds' powers are used up, they revert to their depowered grey form and scatter all over the planet only to slowly recharge again:\
303"When all seven are gathered together, they have tremendous power, but when they are all used up, the Chaos Emeralds scatter and fly away to other parts of the world. The Chaos Emeralds that have fallen into such secluded places slowly accumulate their power in the midst of nature."\
304This was shown in ''Sonic Adventure'', with the emeralds scattering after Perfect Chaos absorbed their powers. They were also depleted early in ''Unleashed'' but didn't scatter, likely because they were inside one of Eggman's space colonies at the time.
305* Why does Eggman even want the Chaos Emeralds? They don't allow him to become Super Eggman or even use Chaos Control. Is it more about keeping Sonic and co. from getting them than actually wanting them for himself?
306** Because they're a power source. In several games he clearly and explicitly uses them to power his machines or some other scheme. Including the game that has Chaos Control in it, so I'm not sure how you could have missed this.
307** Another possibility is that it's a combination of scientific interest (gems that can both output near-limotless power AND warp reality itself would be of IMMENSE interest to a scientist like him) and pragmatic (keeping a valuable tool in Sonic's arsenal away from him) reasons. He wants to study the Emeralds to unlock their secrets to fuel his conquests, and he REALLY wants to keep them adu from Sonic so that Sonic can't use hos signature trump card by going Super. Win-win if he's got his hands on them.
308* Why is Blaze generally seen as Sonic's counterpart from the [[FanNickname Sol Dimension]]? She seems to have more in common with Knuckles than Sonic. Both Knuckles and Blaze are the guardians their dimensions' Emeralds, were rivals of sorts to Sonic, had important ancestry that bounded them to their guardian duties (Knuckles is the sole descendant of the Knuckles Clan and his whole species, while Blaze has royal blood, being a princess), live in "worlds" apart from Sonic's (Angel Island and the Sol Dimension respectively), seem to have [[WhyDidItHaveToBeSnakes established phobias]] (phasmophobia and acrophobia respectively), and finally, both were stoic, anti-social, aloof lone wolves with major character flaws that tended to hold them back and led to them clashing with Sonic (Knuckles is quick-tempered and gullible, while Blaze tends to panic in critical situations and has a bit of an InferioritySuperiorityComplex that led to her becoming an IneffectualLoner) who eventually [[FireForgedFriends warmed up to Sonic.]]
309** She's the Sol counterpart to Sonic in that she's a speedster, has a Seven-Gem super mode, is extremely confident in her own ability, and the heroic lead. They're also both somewhat loners (Sonic prefers to do his own thing, rather than listen to anyone else, while Blaze tends to believe she should handle things on her own), though they have soft spots for others (Blaze has Cream, Sonic has Tails).
310* Why oh why are fans always accusing Sega of not listening to them? Ever since the series went 3d, pretty much every game has been a response to fans' reception of games. Whether or not they always succeeded in fulfilling fans' wishes, it's clear they tried:
311** ''Sonic Adventure'' was a response to fans wanting to see Sonic make the jump to 3d.
312** ''Sonic Adventure 2'' was a response to [=SA1=]'s positive reception. It was also reported that they made Tails, Shadow and Rouge playable as a result of fans asking about Tails when he was missing in initial trailers (as Sonic, Knuckles and Eggman were going to be the only playable characters back then).
313** ''Sonic Advance'' and ''Sonic Heroes'' were a response to people wanting a more classic-style Sonic gameplay.
314** ''Sonic Advance 2'' was a response to fans complaining about the first ''Advance'' not having as much speed as the MD games.
315** ''Sonic Advance 3'' was a response to people complaining about ''Advance 2'' being too much "hold right to win".
316** ''Shadow the Hedgehog'' was a response to Shadow's popularity, and fans' complaints about ''Heroes'' being "too kiddy". WordOfGod also stated that the reason they gave Shadow guns was that they received a number of letters from fans who wanted to see Sonic with guns (this was back when ''Ratchet & Clank'' and ''Jak'' were very popular), but Sega was aware that it would be out of character for Sonic, so they went with Shadow instead.
317** ''Sonic '06'' was a response to fans wanting a return to the ''Sonic Adventure'' formula, as well as the aforementioned complaints about kiddiness.
318** ''Sonic Rush'', ''Sonic and the Secret Rings'' and ''Sonic Unleashed'' were a response to fans complaining about the games having too many playable characters and not enough of a focus on speed. ''Unleashed'' was also a response to Sonic Rush's positive reception, as well as the complaints about ''Sonic '06'' and ''Shadow the Hedgehog'' being "too serious" and slow.
319** ''Sonic 4: Episode I'' was a response to people wanting retro-style gameplay, as well as the requests for making Super Sonic playable in regular levels again.
320** ''Sonic Colors'' was a response to the positive reception of the daytime levels in ''Unleashed''. It also tried to appeal to old school fans by bringing back old enemies, and making Super Sonic playable in regular levels for the first time in a 3d game.
321** ''Sonic Generations'' was a response to the previous points, as well as the complaints about ''Sonic 4'' using modern Sonic over his classic design, as it brought back this one for the Classic acts.
322** ''Sonic 4: Episode II'' was a response to complaints about ''Episode I'' having poor physics and being "too rehashy", as it improved the physics and tried to innovate by putting a strong focus on co-op for the first time in a mainline console Sonic game.
323** ''Sonic Rush Adventure'' and the handheld versions of ''Colors'' and ''Generations'' were a response to the positive reception the first ''Sonic Rush'' received.
324** ''Sonic Lost World'' was a response to people complaining about the previous games being too fast for them, too much "boost to win", and lacking in the platforming department.
325** ''Sonic Forces'' was a response to people's disappointment with ''Lost World'', as well as the complaints about the lack of platforming, as it brought back the boost gameplay, while also introducing the more platforming-centric Avatar gameplay, and bringing back Classic Sonic for the "retro" crowd. The more simplified boost levels were also a response to people who complained that previous boost games were too fast for their reaction time. The fact that the Super Sonic DLC was made free after fans complained about the prospect of having to pay for it was also a direct response to fans.
326** ''Sonic Mania'' was the most obvious response to fans, seeing how Sega literally let fans make it.
327*** I feel like the fans ''think'' they know what they want, but most don't know what the truly ''need''. So they think they want 3D, but in actuality what they needed was a Sonic game that sticks true to its first formula ([[TheyChangedItNowItSucks since that's why the fans loved Sonic in the first place]]), like with what Sonic Mania did. 3D games just wouldn't cut it for them. The fact that Sonic Mania was made by fans shows that the fans know what they themselves want out of a Sonic game. The fact that a game such as Sonic Mania, being made by fans and not SEGA themselves, may say a lot about SEGA, which is probably why fans ''think'' they don't listen. In shorter words, SEGA gives fans what they want, but not what they '''need'''.
328* Why doesn't Team Chaotix have a data specialist?
329** They're too poor to afford a third member, and they assume that Epsio is close enough to a data specialist to work it out. To be fair, when you can just jump into cyberspace like a regular level, they're not wrong.
330*** Hold on, cyberpsace?
331* I've noticed that the idea of [[TheLostLenore Maria]] being brought BackFromTheDead is rather popular among the Sonic fandom. (Especially as an anthropomorphic hedgehog) Other than for someone to ship Shadow with, why is it? Given how her death was an integral part of his backstory, don't you think that reviving her would render Shadow's character arc meaningless?
332** But the angst! Think of the angst that would arise form Shadow re-uniting with the dead person he cares so much about, [[SurferDude man!]]
333*** Well, I've heard some fans say ALL of Shadow's appearances following Sonic Adventure 2 ruin his story so I guess it's a moot point.
334* Why does Shadow have a problem with Sonic, even when working together?
335** Seems to depend on the game. In Shadow where he had amnesia, he was annoyed by Sonic's attitude, which he found too carefree and friendly. By Sonic 06, though, the two seemed to be somewhat bitter toward each other, likely due to their clashing personalities and methods. Kind of like Sonic and Knuckles circa the Adventure era, with the difference that unlike Knuckles, Shadow doesn't seem to be secretly envious of Sonic.
336* Why does Sonic often wave his finger at you in the intro as if he's scolding you? What does that have to do with anything?
337** FingerWag. It's a sign of cockiness.
338* Why can't Eggman use the Chaos Emeralds to become Super Eggman, even though almost every playable character (and even some villains) can use them in this way? Do they just not work for humans for some reason? Eggman ''is'' the only recurring human character, so maybe this is the case.
339** Because A) what fun is there in taking over the world without a challenge to a genius like him and B) using the Emeralds as the mother of all power sources makes his very large army incredibly powerful; there's a reason the heroes always try to keep them out of his hands, after all.
340* Someone please clarify what classic Sonic's world is. Is it '''just''' ''Sonic Mania'' (and by association the world classic Sonic came from in ''Forces'') or is it all the classic installments of the series (i.e. black-eyed Sonic and friends and any games involving them)?
341** Sega goes back and forth, but it's either a separate dimension or a split timeline. Sonic 1, 2, 3K and CD are present in both timelines' histories. The Dreamcast and modern games are exclusive to the modern timeline, while Mania is exclusive to the classic timeline. The status of the other classic games is ambiguous. Going by Mania's manual, [=SegaSonic the Hedgehog=] happened in the Mania timeline at least.
342*** As of Frontiers, it appears Classic is back to being in the past instead of an alternate timeline, as classic Badniks and objects appear in the fishing minigame.
343*** The fifth [=TailsTube=] seems to agree, as Mighty is treated as a friend of modern Sonic while they all participated in the events of ''Sonic Superstars''.
344* Why is Super Sonic's power level so inconsistent from game to game? In VideoGame/SonicHeroes, he's able to pretty much NoSell Perfect Chaos's beam attack (the same attack which destroyed the [[MileLongShip Egg Carrier,]] in one hit), yet in VideoGame/SonicLostWorld a mere cart full of explosives can kill you. Were the Chaos Emeralds just having on off day?
345** Super Sonic generally appears to be at his strongest when used for final boss fights, and weaker when used during regular stages. It's possible that Sonic deliberately holds back when he becomes Super under regular circumstances, and only uses the full extent of his power against major threats like Perfect Chaos, Finalhazard, and Metal Overlord.
346* Why does Robotnik never build ''more'' Metal Sonics? There's an obvious Doylist explanation that it wouldn't be fun to play a game where literally every enemy robot is another robot clone of Sonic's, but what's the in-universe reason? If Metal ''is'' Robotnik's deadliest badnik, wouldn't it make sense to churn out an army of him to overwhelm all resistance?
347** I can think of two possible reasons: First, maybe Metal Sonics are resource-intensive to manufacture or operate, so might not be fit for mass production (in VideoGame/SonicAdventure, several Sonic-like robots including the traditional Metal Sonic are shown in storage but are never activated during the plot). Second, Metal Sonic is sometimes shown as delusionally believing that it is the "real Sonic" (such as in VideoGame/SonicHeroes), so having two or more operating simultaneously might end with them attempting to destroy eachother.
348** It's simple; Eggman is incredibly, ''maniacally'' egotistical and he wants to make ''his own Sonic'', a superior version of his arch-nemesis and not a horde of clones that aren't as good as the real thing. He already mass-produces so many types of robot, he doesn't need to dilute the significance of his proudest creation by turning it into just a horde of identical mookbots; that's what the Crabmeats, Buzz Bombers, Motobugs, Shadow Androids and such are for.
349* Minor question but: since the word Chao is pretty obviously based on taking "chaos" (which is pronounced "KAY-oss") and removing the "s", why is it pronounced "chow", and not "KAY-oh"?
350* Why does Knuckles have silver Franchise/{{LEGO}} bricks on his shoes?
351** Always thought those were like...rivet plates or something. Seems pretty hardcore but maybe that's just the kind of footwear he needs.
352* What about the animals in Sonic's world? Not [[FunnyAnimal Funny Animals]] like the main characters, but others. Is there a difference within the world between [[https://sonic.fandom.com/wiki/Bat cartoonish animals]] (such as Flickies) and [[https://sonic.fandom.com/wiki/Bat_(Sonic_and_the_Black_Knight) ordinary animals]] - or is it a purely stylistic difference, similar to the difference between humans in [[VideoGame/SonicTheHedgehog2006 ''Sonic 06'']] and humans in "VideoGame/SonicUnleashed"? Are the cartoonish animals intelligent or not? The [[Manga/SonicTheHedgehogStoryComic very first manga]] shows them talking, and even later media shows them reacting to other characters's actions in meaningful ways. Speaking of the manga, at the other end of the SlidingScaleOfAnthropomorphism: are Sonic's bodyguard girls just humans with artificial ears - or do they have animal traits, like Sara from [[Anime/SonicTheHedgehogTheMovie the OVA]]? How many levels of anthropomorphism do we have, after all?

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