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1!'''ATTENTION: [[Administrivia/SpoilersOff Per wiki policy]] on Headscratchers pages, all spoilers are ''unmarked''. Venture past this point only if you dare! Administrivia/YouHaveBeenWarned.'''
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3* I was reminiscing about the old Runescape days when some fridge logic hit me: Why is it that you could walk through - and even stand on - a fire that someone's set without ever getting burned? I know you control a character you can send anywhere with navigable walking squares, but shouldn't a fire still burn if everything else remains logically ordered, like gravity still working properly?
4** Because [[AcceptableBreaksFromReality it'd be damn annoying if people could put barriers everywhere]].
5*** And actually, way back before 2000, in RS Classic, if you closed a door and lit a fire in front of that door, it would no longer be able to be opened.
6** And also back in the very old days stepping on fire used to do damage.
7* Why does chocolate cake give more health than regular cake? Seeing as how chocolate might make it more fattening...
8** No one gets fat on Gielinor, you know that, right? And since it takes more time and effort to make the chocolate cake, it stands to reason it'd heal more points.
9*** Why ''does'' it take more time and effort to make chocolate cake than "regular" cake? How do you even define "regular" cake?
10*** Well, chocolate cake has chocolate in it. That's the extra time and effort. Regular cake is cake without chocolate.
11*** Why aren't you people even questioning the reason why cake restores health?
12*** Two Words: HyperactiveMetabolism. Chocolate Cake has more calories than normal Cake, ergo, it heals more.
13*** No one gets fat on Gielinor? Explain [[FatBastard Rolo the Stout]] then.
14* I hated that at the end of 'The Chosen Commander' quest, Juna and Zanik's friendship goes down the drain. You'd think that Juna would put friendship before a destiny that would result in thousands of needless deaths.
15** Juna is quite devoted to Guthix, and Guthix wanted this to happen. To me it's more of a disillusioning moment for Guthix fans(like myself), a reminder that Guthix and Juna are TrueNeutral and are just as likely to support or condemn good deeds as evil deeds. Juna remarks that the attack was not only in Bandos's interest, so it likely had something to do with the balance that Guthix embodies. (Likely involving reducing the human population and making the goblins stronger.) It may actually have negative consequences in future quests, as Saradomin once said in the God Letters that Guthix has claimed his balance is the "Greater Good". (Saradomin didn't agree of course, but he is nowhere near as powerful and wise as Guthix.)
16*** But if you think about it, there's no way Guthix would want Bandos to win. Bandos was planning to do the same thing to Gielinor as he did to Yu'biusk. Basically, destroy all nature. Since Guthix is also a god of nature, how could he want that?
17*** I'd have to agree with the above, but for some other reasons (of course!). Bandos literally stated that he would bring the God Wars back and cover Geilnor in the glory of war. But last I checked, Guthix literally stated that the next time a God Wars erupted across the land, he'd press the magic reset button and destroy the universe. Juna either has been locked away from the outside world longer than we thought, or she really is just a big jerk.
18*** I would assume that Gods directly entering and interacting with the realm would break the Edicts, however Bandos was smart enough to leave an amulet imbued with part of his power within Yu'Biusk in advance, so he could control the chosen one, who would most likely round up the goblins to conquer the world...or at least do a few hundred casualties.
19** It's worse than all of that, really. Juna isn't opposed to you figuring out how to kill the Avatar of Bandos. She is opposed to you encouraging Zanik to defy her deity. Basically, Juna's view is that as a goblin, Zanik is the property of Bandos, and has no more right to disobey his will than your character's weapons have to turn on you (her exact words). Yeah, that cost me all my respect for Juna and Guthix as well.
20** Juna is herself fallible, and lost sight of her own patron deity's goals. She spells it out if you talk to her after "The World Wakes" (and wishes she had a way to apologize to Zanik).
21* You'd think they would have made the player able to depurple a cat by now.
22** They did, you just need to turn your purple cat into a hell cat and then give it milk.
23** This game is so goddamn ''weird''.
24*** [[RuleOfCool Wait, that's not why you're playing it?]]
25* How the hell do you pronounce Gielinor anyway?
26** "Guy-Lin-Ore"?
27** "Gee-Leh-Nore"? (the "Gee" is NOT pronounced "Jee".)
28** "Guy-Lah-Nwar"?
29*** "[[Radio/APrairieHomeCompanion Guh-Lah-Nwar]], [[{{Pun}} Private Eye]]"
30** Screw Gielinor, how do you pronounce "Ardougne?" And especially almost everything that has to do with [=TzHaar=]?
31** Ardougne's easy, "Ar-doon". But TzHaar pronunciation is nucking futs.
32*** This Troper says "Gly-nor" "Arg-Dorn" and "Tz-Haar."
33*** This Troper incorrectly pronounces Gielinor as "Gleen-or," but thinks "Ar-Dough-nay" and "Tz'aar" might be right.
34*** Jagex has said somewhere that "Ardougne" rhymes with "coin." This troper pronounces [=TzHaar=] as "'Tis Har."
35*** This troper pronounces Ardougne as 'Arr-doyn', [=TzHaar=] as 'T-zaar' and 'Gielinor' as 'Gee-Lin-Ore'.
36*** This Troper pronounces Gielinor jee-LINE-uh, Ardougne arr-DOWG-nee and TzHaar tuh-ZAR
37*** This Troper remembers they said Ardougne is "Arr-doyn" and pronounces Gielinor "Gee-lin-or", and Tzhaar as "Ta-zaar". Of course, he also pronounces Armadyl "Arm-all-dee" so there is no way to tell.
38*** Surely this troper cannot be the only one to say "Ghee-ell-uh-nor", "Are-dune" and "Tuh-czar", for these pronunciations
39*** Oh, come on. You aren't saying This Troper is the only one who pronounces them Ar-dowg-nee and Tz-ar?
40** How do you pronounce ANYTHING in this game?!
41*** Jagex have [[http://runescape.wikia.com/wiki/Transcript:Pronunciation_guide finally created one]] for us.
42** According to the latest 'Runescape Trailer', it's 'Gill-in-or'
43** See [[http://services.runescape.com/m=rswiki/en/Postbag_35 Postbag 35]] for the official word on how to pronounce Al Kharid, Ardougne, Burgh de Rott, Karamja, Meiyerditch, Morytania, Phasmatys, Jatizso, Neitiznot, Sanguinesti, Yanille, Lletya, and Isafdar.
44* How does it make sense that a black longsword can cost more than an adamant longsword? I know it's impressive to wear full black, but ''honestly'' guys.
45** With the right level, a player can mine some adamant ore, smith it and make an adamant longsword. You can't make black weapons/armour, which is why it's more expensive.
46*** Also, those ghosts that drop the stuff you need to make Blessed Spirit Shields. If you're wearing ANYTHING other than full black (including weapons), you can't fight them. Hence their demand.
47* In the quest "Priest In Peril" the bad guys [[NiceJobBreakingItHero trick you into]] killing a Guardian dog. The king of Varrock later tells you that the dog was guarding a passage in order to keep the kingdom from being invaded. The dog in question is level 30. How was that dog supposed to guard against an army, let alone a lesser demon?
48** He wasn't stopping the invasion himself, he was guarding the well, and keeping the servants of Zamorack from reaching it. The River Salve is what holds back the armies, and the dog keeps the mages from doing anything to the river. After killing the dog, the mages corrupt the river, and you need to remove the curse.
49* Don't get me started on Crandor's supposed unknown location. Just... look at it at some game's map.
50** It's '''not''' supposed to be unknown. The point is that it's surrounded by reefs, and there's only one way to sail through them without getting shipwrecked.
51* I wonder why Guthan's set's effect and blood spells from the Ancient Magicks spellbook do work on the undead, but NOT the enchanted onyx bolts?
52** AWizardDidIt?
53** Sliske was the one who placed his Barrows curse on the Barrows Brothers, granting their otherworldly powers, plus he is a Zarosian Mahjarrat, it wouldn't be much of a stretch if the curse was a Zarosian curse, perhaps since Zamorak is an [[AscendedFanboy Ascended Fanboy]] afterall, it wouldn't be a stretch to assume that Necromancy originated from Zaros' followers themselves, justifying why Guthan's Armor and Blood spells can absorb health from the undead whereas Onyx Bolts doesn't.
54* How come Troll Fathers (in the Troll Invasion) looks exactly like [[OurTrollsAreDifferent Water Trolls]], when it was stated that Water Trolls are '''NOT''' proper Trolls at all. (from the looks of the Sea Troll Queen)
55** Do you remember who said Sea Trolls aren't proper trolls? Other trolls.
56** Assuming that they are similar, yet different species, how come there is the need for a Queen, but regular Trolls has shown multiple females, if they're a similar species to each over, wouldn't it make sense for both of them to have a 'Queen'? (Think Bees and Ants)
57*** Termites are eusocial, but their closest relatives are beetles. Maybe trolls are like that.
58* When was Sliske first mentioned? I can't find a definitive first mention of him; it's almost as if, oddly appropriately, he appeared out of nowhere. The earliest I can find is a special postbag edition when in game characters wrote to the players instead of the other way around, and one player included a mention of Sliske in their reply.
59** He's the bad guy in the story of the Barrows Brothers, though he's not named.
60** Yes, exactly. When did we learn his name? And when did we learn it was him who cursed the Barrows Brothers?
61*** Zemouregal mentioned him in his notes on the other Mahjarrat, and Azzandra mentioned him. As for when we learned about him and the Barrows Brothers, it was made canon in "The Ritual of the Mahjarrat".
62*** The first mention of Sliske's name was in [[http://services.runescape.com/m=rswiki/en/Postbag_20 Postbag 20]], where Azzanadra described him as "Sliske the serpent-tongued, who delves the shadows." In [[http://services.runescape.com/m=rswiki/en/The_Fall_of_Six "The Fall of Six"]], there's a line where "the odd figure disappeared from the camp, delving into the shadows at its edge", which is what tips us off that the odd figure is actually Sliske.
63* How come Godswords, aka powerful weapons designed to turn the tide of the God Wars cannot kill the Vyrewatch?
64** Because the Vyrewatch can still [[MindReading read your mind]] and know where you are going to swing a Godsword. No matter how powerful the weapon is, if it cannot hit, [[CaptainObvious then it cannot cause damage]]. The only reason the [[EpicFlail Ivandis Flail]] even works at all is because it is so chaotic and disjointed that the Vyrewatch cannot tell where or how it will hit. Blisterwood weapons are a [[AchillesHeel tailor-made weakness of the Vampyre race]], being their KryptoniteFactor as well as ''growing'' even as you use them. About the only other option left would be freezing time so that the Vyrewatch can't move while you smack it around, but that ability [[GameBreaker seems unlikely to ever be usable by players]].
65** Well to freeze time will be the equivilant of moving so blisteringly fast that time slows for you so the mind reading ability can't work properly and things become more equal. But now when you think of it, a potion that causes you to have PsychicStatic will be a good addition since at the moment it is ridiculous to have weapons made by the gods to have no effect on mortal vampyres. Or at least wear something that give you use a godsword and teach them the meaning of mortality through the InfinityPlusOneSword.
66*** As before, you can have the most deadly sword in the world, but if your enemy knows exactly how and when to dodge it, then it's still as useless as wielding a rubber chicken. The idea of a potion or spell allowing PsychicStatic is an okay one, but the Vyrewatch are still reputed to be powerful magicians and mind-readers, and they already have not one but two in-game weaknesses (the Ivandis Flail and Blisterwood weapons) so why bother with another?
67*** It kind of makes them a devastating asset which even makes the Mahjarrat look like pansies. If vampyres took part in the God Wars, not even the generals would be able to defeat them.
68*** Of course, various combatants might be capable of outdoing the Vyrewatch at the whole reading-your-moves-ahead-of-time routine, thus nullifying that critical advantage. What's more, during the God Wars the gods themselves were present in combat -- it seems unlikely that the Vyrewatch would prevail in ''that'' fight at the very least.
69*** About the Vyrewatch not being in the God Wars, it's possible there's another weakness vampyres have. It hasn't been confirmed ingame yet, but it wouldn't be shocking: sunlight. The Vyrewatch live in a region shrouded in darkness (not sure where exactly it says this, though), but outside of Morytania, they'd need to be cautious. Furthermore, during the God Wars, the Saradomist and Armadyl troops who opposed them would be powered up by the presence of their gods, whereas the vampyres wouldn't be powered up by Zamorak since Vanstrom claims they only allied with him out of convenience, not loyalty. Also, during the God Wars, they share a huge border with the Kharidian Desert, whose pantheon A) has been mentioned as fighting during the God Wars and B) has a Sun god. Finally, if the vyrewatch are the older vampyres, during the 3rd Age they might not have had vampyres (aside from the leaders themselves) who were old enough to be invincible like that.
70*** It's also stated that Blisterwood trees, the primary weakness of the Vyrewatch/Vyrelords, were once very common throughout Morytania. It wasn't until Drakan rose to power long after the God Wars that they were reduced to just the one enchanted, unkillable tree found during The Branches of Darkmeyer.
71* If Zamorak is the "god of Chaos", then as a "god" and therefore a ''greater authority'' to mortals, why would anyone who truly adheres to [[BuffySpeak chaos-ism]] bother to follow his lead in the first place? Or furthermore, why hasn't he vanished in a PuffOfLogic of his own creation?
72** The original explanation can be [[http://services.runescape.com/m=rswiki/en/God_Letters_Issue_13 found here]]: "An advocate wouldst be one way of describing the necessary role which mine lesser brother Zamorak fills; another would be a personification. He is a god of Chaos, for he is a god, and yet he is also Chaos itself." The God Letters are no longer {{Canon}}, so as for post {{Retcon}}, Zamorak isn't an AnthropomorphicPersonification anymore, he's just a PhysicalGod, so it hardly matters. He's just preaching chaos as a means to strength.
73* Why does Draynor Village, a hamlet with barely a half-dozen buildings and a dwindling population, require an AbsurdlySpaciousSewer for sanitation? Especially since, being so close to the sea and thus the water table, it would probably [[KillItWithWater flood in no time at all]].
74** Probably AcceptableBreaksFromReality and SpaceCompression.
75* Why does Zaros need to become an Elder God in order to help the Illujanka? He doesn't need to create life from nothing; he just needs to either fix their reproductive cells, or figure out which part of their reproductive system doesn't work right. Zaros says he learned much of science, so shouldn't he know this? Or has he just not figured out some of the particulars of cellular biology?
76** Of course, Zaros has a much more pressing reason to seek out Elder Godhood ''now''.
77** Perhaps Elder God status isn't just a level of power, but a level of skill, and he needs to at least be close in order to do that.
78** It's never stated what exactly makes the Illujanka infertile, but given how Zaros created the Nihil by "weaving the life essences of other creatures" as a way of testing things out, it's possible that the cause is due to some sort of damage to the very Anima that makes up their souls, and Zaros would probably need the powers of an Elder God to make serious modifications to that.
79* Why are the gnomes and Khazard troops locked in a [[ForeverWar perpetual battle]] over that field south of Ardougne? The gnomes have a serious numerical advantage and could easily pull off a ZergRush, the Khazard troops are backed against the solid wall of West Ardougne and are cut off from their home base/town, the gnomes have superior units with their [[TheCavalry terrorbird cavalry]] and [[MightyGlacier crewed tortoises]] (and even a ballista and a catapult), and the gnomes have use of a Spirit Tree with which they could just [[TeleportSpam teleport into]] the Khazard units' flank [[ParanoiaFuel at any time]]. Granted, the Khazard troops have what's left of a small fort and they use melee weapons while the vast majority of the gnomes fight at range, but still, what's stopping the gnomes aside from adherence to HollywoodTactics?
80** I'm not sure spirit tree teleportation is quite that versatile. But anyways, your question gets {{Lampshaded}} in [[http://services.runescape.com/m=rswiki/en/Postbag_15 Postbag 15]].
81*** True, but it made more sense in the Postbag era, before the advent of [=EoC=], when the gnomes had much lower combat levels and so the armies were more evenly matched as a whole. Unless the PlayerCharacter is the only one who can use the Spirit Trees, the gnomes should be able to essentially use the one just south of the Carnillean house as a [[VideoGame/StarCraft Nydus Canal]] to ship in troops from the tree-village ''and'' their Stronghold to flank-attack the Khazard side with impunity and overwhelm the battlefield. I guess the whole feature is sufficiently minor that Jagex [[ShrugOfGod can't care less anymore]].
82* What the actual, correct timeline for when each quest and major lore event of the latter "5th age", the period of the game from day 1 the game existed to be played canonically, and the entire "6th age", which the player directly caused to start. For example, the player's involvement in The World Wakes directly causes the shift between the 5th and 6th age; however, the Order of Ascension update reveals former followers of Guthix have been experimenting on GENERATIONS of humans to achieve their goal, a goal only picked up after the start of the 6th age. This throws the character's relative canonical age into question.
83** Ocellus Virius began his experiments and created the Order of Ascension LONG before "The World Wakes", because he did not have any other purpose established for him as a Guardian when Guthix entered hibernation. One of the last entries in his diary is his finding out about Guthix's awakening and death, and he's shocked that the other Guardians thought him too untrustworthy to involve.
84** An even weirder one is "Back to the Freezer". When you talk to Gordon in the past you explicitly say that you're from the 6th age and have traveled back in time to the 5th age. The problem is that given the timeline for the quest this would require that the events of "The World Wakes" to happen during the middle of the quest (while you are back in time) which seems odd. Honestly the quest makes a lot more sense if you assume you're going back in time by a week at most.
85* One for ''Chronicle: Legends of Runescape'': how the heck is Hope Devourer an Ozan-exclusive enemy? The only adventure he had in Daemonheim, he shared with Ariane (and Sir Owen, assuming Jagex will eventually add him to Chronicle), and it didn't go past the Frozen floors. There's really no reason for Hope Devourer to be connected to him at ''all''. Unless there's a saga yet to be told...

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