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1!!Using Megas
2* So, the reason Coop can't just use the MEGAS is because it's trapped with Fusion Matter. In a side mission, it's mentioned that the Glorft fought off the Fusion Spawn before. The MEGAS has proven itself capable of taking on a considerably large amount of the Glorft at once. So, how did the fusion spawn get MEGAS covered in that much fusion matter to begin with? Heck, why didn't Coop just go up there as soon as the planet showed up, and punch it to bits? They've taken on bigger.
3** Most likely his attempt at punching it what's lodged it in fusion matter. Coop probably tried smashing it and the fuse realized they couldn't stop MEGAS by fighting so they lodged around him. Coop barley escaped.
4** According to the short prequel manga that can be found on the site's main page Coop was too busy playing video games to notice until it was too late.
5!!We could really use Goo right now
6* Where's [[WesternAnimation/FostersHomeForImaginaryFriends Goo]]? Imaginary energy is stated as being Fuse's weakness, and nobody has more than Goo.
7** Probably they didn't want to overload her. The fuse could easily keep making more to keep up with her and overload her brain, the same reason they probably haven't tried it with Mac. Plus we know once Goo's energys out it can't be stopped and when that much is released.... well let's just say the fuse would be the least of our problems.
8!!No TDI chars
9* Why aren't there any ''WesternAnimation/TotalDrama'' characters?!?
10** Because Cartoon Network doesn't actually own Total Drama Island.
11** And they would contribute nothing.
12*** That's not true, they'd be no less useful than the cast of Ed, Edd, and Eddy.
13*** The Eds are merchants, right? But seriously, it's more like: Ed, Edd and Eddy's been on TV for a while, and most of its watchers now are adolescents. They're more into action games than most of the kids watching Total Drama Island. Alternately: The three are already huge on the Cartoon Network universe, having appeared on Powerpuff Girls and Kids Next Door. Players would eventually like to know where the hell were they in the game if the weren't there.
14** It could also be because of the fact that a large amount of Creator/CartoonNetwork fans do not like this show. Back when this game still had forums, the users made it clear that they didn't want to see even a glimpse of them in the game. So TDI is in the same boat as ''WesternAnimation/TheProblemSolverz''.
15*** There might have been plans but Cartoon Network didn't want or couldn't get the clearance form freshTV to use ''Total Drama'' (and ''6teen'' by extension). In terms of ''The Problem Solverz'', that show debuted on [=CN=] as the game was on its last legs and the show itself was cancelled not real long after it debuted.
16!!FusionFall Age
17* How old are the KND? YoungerThanTheyLook, almost thirteen, or what?
18* Well, the Puffs are 13, so it's possible
19!!Weird guides
20* So, the guides. We've got [[WesternAnimation/Ben10AlienForce Ben]], [[WesternAnimation/ThePowerpuffGirls Mojo]], and [[WesternAnimation/DextersLaboratory Dexter.]] All three super-powerful in their own right, their respective shows are all in the action genre; basically, it makes sense that if you're training kids to be fighters, they'd be the guides. Then we've got... [[WesternAnimation/EdEddNEddy Edd.]] Who, for the record, was the weakest of the main cast of his own show, which was comedy, not action. Why not, say, one of the [[WesternAnimation/CodenameKidsNextDoor KND]] as a guide? They're a huge part of the game, but no characters are actually guides. Or maybe a serious fighter, like WesternAnimation/SamuraiJack? Why would Edd, of all people, be chosen for a guide when there are so many more action-oriented characters that would fit the bill so much better.
21** When it comes to Cartoon Network crossovers, the Kids Next Door tend to suffer ChuckCunninghamSyndrome.
22** Thematic reasons, clearly enough. Not all of the shows involved are action oriented, and it makes sense to have one of the guides represent that portion of Cartoon Network.
23** At the very least, Edd's really intelligent and good at making plans.
24** It's worth noting this answer that concerns Edd's guide focus: candy hunting. Since this game places EEnE in the same universe as Adventure Time, Candy is one of the *fundamental* elements of nature. It's generally an extremely valuable natural resource that needs to be handled delicately, and a lot of evidence in-game shows it has an effect on the Fusions. While characters like Numbuh Five would be better suited to assigning guide missions AND searching for this boat-load of candy treasure, they've all got their hands full coordinating the more direct offensive against Fuse. Edd, given his experience with candy as an all-purpose advantage, would be the best fit for handling this.
25!!Jonny Test?
26* Johnny Test isn't a Creator/CartoonNetwork original. What gives?
27** Neither is CatsAndDogs2
28** Johnny is the one exception, since his show's first couple of seasons were a Teletoon co-production with Cartoon Network. That technically makes him a CN property eligible for FusionFall for the role CN played in the show's development.
29!!Ben 10-Generation Rex crossover?
30* Wasn't this game appearing before the crossover event between Ben 10 and Generator Rex?
31* Not to mention, Dee Dee caused some kinda time warp thing in the game, it could have brought Rex to their world, including Adventure Time cast as well, by accident.
32!!Shouldn't Adam be here?
33* Wonky animals cut Lazlo & Gym Partner. Fair enough, but what kept Adam from Gym Partner (who is a human) out of the game?
34** Because it hasn't updated its main game in ages......
35

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