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1New entries on the bottom.
2
3[[foldercontrol]]
4
5[[folder:Why were the Bowman Wolves created?]]
6* It would be a lot cheaper, safer, easier, and less ethically gray to simply hire and train human workers than to genetically engineer an entirely new sentient race. Each Wolf must cost a fortune to make.
7** They were [[http://freefall.purrsia.com/ff800/fv00711.htm "proof of concept"]] models for an attempt to colonize [[http://freefall.purrsia.com/ff800/fv00710.htm Pfouts]] by uplifting a native species. Unfortunately the project was cut and the prototypes were sold as pets due to a "clerical error" (said clerical error being [[spoiler:engineered by Dr. Bowman in order to properly socialize his creations]]).
8** Which of course means that the robots' brains are designed for ''colonists'', not ''workers''. They were improvised after [[http://freefall.purrsia.com/ff1500/fc01410.htm slight]] [[http://freefall.purrsia.com/ff1500/fc01411.htm difficulties]] with the factory.
9** More importantly, Pfouts is a left-handed amino acid planet, where nothing short of complete genetic overhaul would allow humans to adapt to it.
10** Actually, that's "right"-handed.
11** Having actually seen Doctor Bowman, it's entirely possible that the Pfouts project was just an excuse, and the real reason was ALWAYS to gain access to the tech and resources to eventually create fully sentient robots in Jean's star system.
12[[/folder]]
13
14[[folder:The Chimpanzee sociopaths.]]
15* Why is it that uplifted chimps were described as sociopaths, when chimps do in fact have empathy and compassion? On the other hand, wolves do not feel empathy. Florence should be the sociopath, although a loyal one socially compatible with humans.
16** RuleOfFunny Get over it.
17** Evidence that wolves "do not feel empathy"? Been mindmelded to a wolf lately or something?
18** You think people don't study this stuff? Empathy and compassion are unique to primates, so wolves, dogs, cats etc. don't have empathy.
19** Source?
20** Yeah, I'm gonna need something pretty convincing if I'm going to believe that dogs have no empathy, all circumstantial evidence to the contrary.
21** All mammals have empathy, to an extent or another. It's a necessary survival trait for creatures that take care of their young.
22** Maybe the uplifting process does more than just give them extra intelligence, hands (for wolves), etc. If it messes with their brains then it's conceivable that ''uplifted'' chimps might be sociopaths even if normal ones aren't. So basically, AIIsACrapshoot.
23** Empathy is more complicated than just a simple trait that either is owned or is not owned. Human understanding of the matter isn't great, but we do know that in neurotypical humans, the matter is highly dependent on what are called "mirror neurons" -- parts of the brain the echo similar results from other people who look similar.
24** People who have lowered mirror neuron responses, such as in autism, usually end up relying on entirely different metrics when determining empathy; because they do not tend to automatically mimic others' emotions, but still have a desire to connect with others, many will base their understanding of others on logic, creating a different, more analytical sort of empathy.
25** It's suspected that a sociopath's mirror neurons act entirely differently in certain areas (statistically speaking : individuals do vary). Monkeys are assumed to act in a similar way. A monkey could have impressive sorts of empathy, but an uplifted monkey might only emphasize with other uplifted monkeys, since neither humans nor normal monkeys would trigger the same array of empathy that a human would for another human. That this occurred despite the natural aptitude toward understanding other viewpoints that Bowman's Architecture provides (even robots based on Bowman's Architecture are more capable of understanding human or Bowman's wolf viewpoints than a normal robot), suggests that the resulting uplifted monkey architecture was dramatically more attached to those that appeared similar to it.
26** Florence, and the rest of the Bowman's Wolves, were picked not because the ability to empathize -- Florence in particular tends to assume canine motivations for human and squid-like individuals, as well as slowly deconstructing motivations in a way not typical for highly empathic individuals -- but because canine develop by instinct a large social net and pecking structure.
27** Oh i know that, as i said "Socially compatible." My issue wasn't with using wolves but that chimps were sociopathic failures. If i wanted to bring issues against Florence it would generally be the desire for romantic attachment which doesn't exist in wolves(but could easily be programmed since we are dealing with genetic engineering.)
28** That and Florence was raised by humans, which has [[http://freefall.purrsia.com/ff1100/fv01036.htm influenced her desires]].
29** And Florence was deliberately given [[http://freefall.purrsia.com/ff2600/fc02540.htm mirror neurons that would respond to humans]]. She sees humans as 'normal' and Bowman's Wolves as 'funny looking'.
30** The uplifting process for the chimpanzees was probably an earlier, inferior model that had UnpredictableResults. The investors in this comic have been depicted as dumb and short-sighted enough that they'd rather move on to another species than try again.
31** It could just be a reference to how wild Chimpanzees are not the cute and cuddly animal-actors we see on stage and screen but are brutally vicious simians known to hunt and kill for 'fun' as much as for food.
32** That is, they have much more common with us that we [[strike:realize]] care to admit.
33** Not that this is an argument against the above explanations/discussion, but has anyone else considered RuleOfFunny?
34** What, that the uplift failed, or the fact that they apparently make great [=CEOs=]?
35** According to [[http://theoldwolf.com/ccdesan/Freefall/Freefall_Backstory.html This Page]] it's because the chimps, real or uplifted I have no idea, have so small frontal lobes, which deal with turning thought into action. When the uplifted chimps thought about hurting an annoying person, they were already halfway to acting on the thought. Florence has bigger frontal lobe that keeps thought and action more distinctly separate.
36** Wait a second... the uplifted chimps were natural sociopaths... humans are chimps uplifted by evolution... [[FridgeBrilliance Oh.]] [[HumansAreBastards My.]] [[TakeThatUs God.]]
37** Humans are ''not'' "uplifted" chimps. The chimpanzees are our genetic cousins, we share a common ancestor down the line. Humans did not evolve from chimps.
38** Two possibilities, one more {{anvilicious}} than the other. First, the preachy: {{humans are bastards}} by nature, and it's only the civilizing influence of technology and culture that turn us into something other than sociopaths ourselves. Who are the three most sympathetic characters in the comic, disregarding the robots (who are proponents of technology by their very nature)? Two engineers and a vet, all very technical jobs that require a lot of schooling. Who are the least sympathetic humans? The [[ObstructiveBureaucrat company executives]] and the mayor, both positions that can be achieved by connections rather than merit. The chimps, meanwhile, are closer to savage humans that anything else, and as such are pure sociopaths.
39** The other option is psychological; the chimps were raised in a sterile laboratory environment, meaning that they never had the proper socializing to teach them how to be nice to other folks. By contrast, Florence and the other Bowman's Wolves were raised by regular families that taught them all the social niceties, including how to be nice.
40*** No. As the person a couple points above said, humans did not evolve from chimps; humans and chimps instead have a common ancestor which was neither human nor chimp (and which is now extinct). And evolution is not the same thing as uplifting at all. Uplifting is a deliberate, engineered process. Evolution is driven by accidental mutations, and "good" (meaning: helps survival) mutations are kept. Also, most (onscreen) human characters in the comic are decent people; the worst ones being Mr. Kornada and (to a lesser degree) Varroa Jacobsoni. We even get good executives in Mr. Raibert and Mr. Ishiguro, who are both intelligent and practical. The "sterile environment" vs "regular families" is a better idea, but Dr. Bowman reveals that the chimps were created to be soldiers - the creators wanted aggression, so they didn't "tone down" the chimps' aggression when creating them (and real life chimps actually are aggressive).
41** As of [[http://freefall.purrsia.com/ff1800/fc01782.htm this]] strip it sounds like the Chimps [[GoneHorriblyRight went horribly right]].
42** The big reveal of Feb. 28, 2014 gives credence to a few of the remarks above. So far the WordOfGod remarks about small frontal lobes from [[http://theoldwolf.com/ccdesan/Freefall/Freefall_Backstory.html the backstory page]] seem to be very relevant ([[http://freefall.purrsia.com/ff2500/fc02468.htm Mar. 3, 2014]]). The UnpredictableResults theory mentioned above for the first model uplifted species may be true as well, as the lab vs. family upbringing. One thing worth remarking, however, is that it's worth sking whether the word "sociopath," at least in its human sense, really fits the situation here.
43** There's also the fact that chimpanzies, especially male chimpanzies upon reaching sexual maturity become very agressive, and chimps in their 40s are known to be very dangerous even those that have been brought up with humans and are known to turn violent in a split second which is why dr Bowman nutered himself in order to reduce the chance of that happening, but even still upon reaching old age it still affects him to a degree.
44** There's also the fact they were engineered as living weapons/ "super soldiers" that were supposed to be cryogenically frozen whenever they weren't actively in combat. some bright spark probably thourght that reducing/minimising their empathic responses was a good idea for "efficiency" or somesuch.
45*** They also weren't properly socialized. Chimps are primates, and [[TearJerker we've seen what happens]] when [[ChildSoldiers human children are trained for nothing but warfare without proper socialization.]]
46*** It might just be my reading, but it seems strongly implied that a lack of empathy was an intentional feature, not a bug- they were to be super-soldiers, and you don't want those empathizing with the enemy.
47[[/folder]]
48
49[[folder:Fun with physics]]
50* ''What'' exactly is happening [[http://freefall.purrsia.com/zu/ffskates.gif here?]]
51** Sam mangled Newton's laws and aerodynamics so much that they started working for him. Alternatively, he gives himself a kickstart off-panel.
52** I thought that Sam just stopped moving with the station. Since the station is rotating clockwise, an individual who stops moving would appear to shoot counter-clockwise. Sam separates himself from the station by putting himself on wheels, allowing it to move underneath him.
53** He has to stop moving first. When he explains it, it sounds like he thinks that he'll slow down without a force being applied, which doesn't make sense.
54** Check the lifted foot in panel five. He isn't just standing there, he's skating against the spin. He just doesn't [[CaptainObvious say that]].
55---> '''Sam:''' The station spins, my inertia resists. I'm starting to pick up speed relative to the station because I'm starting to stand still.
56** How can that possibly refer to him skating?
57** Here's how I see it: if the station is rotating clockwise at X rotations per minute, Sam starts skating counter-clockwise at X rotations per minute. Eventually, he stops moving with the station and becomes weightless. If he thinks his inertia will cause him to stop moving, then he absolutely mangles Newton's first law. Inertia is the tendency of an object to maintain a constant velocity, not its tendency to stand still. Currently, the only force acting on him is pushing him in, towards the center of the station.
58
59[[/folder]]
60
61[[folder: The corollary to Clarke's Third Law]]
62* [[http://freefall.purrsia.com/ff300/fv00255.htm See, Gehm's statement can be readily deduced if Clarke's Third Law is presumed true]]. Florence makes the assumption that a technology that is not understood is indistinguishable from magic. Clarke did not state what constitutes "sufficiently advanced", or what delineates magic and technology. So, it's not a real corollary, just a statement that bears some resemblance to the earlier ones.
63** Florence makes no distinction between "those who don't understand it" and those who ''cannot'' understand it. Because of this, unless a person understands how every piece of technology in existence works, they will encounter at least one technology that is "magic" to them. This would be fine, but Florence's self satisfied expression makes it seem like a put-down. The "no matter how primitive" is just rubbing salt in the wound.
64** It also seems like it would depend on the person in question. Personally, if I were abducted by aliens who had laser guns, holodecks and chips that let them breathe in space, I wouldn't think "magic," I'd think "technology more advanced than I'm currently capable of explaining. But there must be a scientific explanation, since I'm witnessing it right now."
65** The problem with that is that those technologies are very closely related to what we can do now (except for breathing in space). It is much less of a mental leap for someone used to handguns and laser pointers to imagine a laser weapon, especially since the military is already experimenting with them, than it would be for one of the Founding Fathers to understand television. Science fiction expands our worldview by asking "What If?", but everything in it is something we already understand taken to the next level, or combined with other things we also understand for an impossible yet comprehendable result. The way I see it, Florence doesn't mean you have to understand every detail of how every single ''bit'' of a technology works, you just need a fundamental grasp of the underlying principals of the technology itself. Picture this: A giant walks to the wall, ten times taller than yourself; the giant reaches out, the wall opens, the giant walks through, and the wall closes again. A fantasy castle? Or a baby seeing an adult open a door? The definition of magic is "the power of influencing events using mysterious or unknown forces". A baby has no concept of doorknobs, a caveman has no concept of firearms, a musketeer has no concept of fusion power. Who knows what future technologies will be developed that are so advanced we literally are unable to think about them? Things so outside the context of our worldview that even science fiction hasn't thought them up yet?
66** Well Clarke himself wrote in '''Childhood's End''':
67--->''"Surely," protested the Herald Tribune, "there is a fundamental difference. We are accustomed to Science. On your world there are doubtless many things which we might not understand -- but they wouldn't seem magic to us."''\
68''"Are you quite sure of that?" said Karellen, so softly that it was hard to hear his words. "Only a hundred years lies between the age of electricity and the age of steam, but what would a Victorian engineer have made of a television set or an electronic computer. And how long would he have lived if he started to investigate their workings? The gulf between two technologies can easily become so great that it is -- lethal."''
69** Like the [[Headscratchers/MageTheAscension Mage: The Ascension JBM]] put it, "Belief is "I know this toaster will toast my bread in about two to five minutes because that is how toasters work, even though I'm no electrician."", e. g. those who do not understand tech '''treat''' it as magic.
70** Seeing it every time I go to [[ClarkesThirdLaw here.]]
71** Besides, in what universe is a graffiti wall so sparse? Are Florence's poor dichromat eyes just not getting the full picture?
72** The planet Jean is vastly underpopulated, and its human population makes up a very small proportion of its total population. It is also in the early stages of terraforming, and a higher percentage of the human population is technically minded than would be typical elsewhere. Presuming that robots are less likely to use a graffiti wall than humans, and that technically minded humans are less likely to use the graffiti walls than the normal human populace, and that the city planners on Jean have begun construction to support the greater influx of population planned for later stages of terraforming, it's not unreasonable to conclude that Jean has many more graffiti walls per potential graffiti artist than would be typical elsewhere.
73** Sometimes the correct answer is that when you make over 3000 comic strips, a few of them have to be bloody stupid. As we saw with Sparkle Hitler, that works best when they're also preachy and pretentious. You're looking for a way to create Watsonian sense of the event when the Doylist reason precludes it: the author just kind of screwed up that day.
74
75[[/folder]]
76
77[[folder: The DAVE Drive]]
78* They have a machine capable of increasing the rate at which time passes and they use it solely for transportation. They should put one around a colony and have them advance technology at insane rates. They could also use it to dramatically speed up the research on making intelligent animals, as they could grow them from babies to adults in a much shorter time. When they colonize a planet, they could use it to rapidly generate plants and animals for terraforming before sending the ship back.
79** Who says they can do it on that scale, and altering the density of space-time is said to be Dangerous And Very Expensive.
80** It's also possible that relativistic speeds are required.
81** Well it is quite possible that it is used in some way like that while moving between planets. What I was wondering about is the computational advantage that you could get out of something like that ^^
82** Oh, it would definitely be useful for that...if, it wasn't both DANGEROUS and very expensive.
83** Trying to increase the rate at which time passes for an entire colony is likely unfeasible, but even if it could be done, it would be a disaster. Consider that from the colony's perspective, the amount of incoming solar radiation would drop dramatically - and that's just the first consequence that comes to mind. It takes a tremendous amount of development for a colony to be truly self-reliant, and speeding up time would just mean more support was needed.
84
85[[/folder]]
86
87[[folder: Sam's environmental suit]]
88* It is established that Sam's species is native to a world with a much higher air pressure than humans. Sam is unable to stay awake and conscious in Earth-level pressure, and thus needs his environmental suit while he's staying on Jean. So it really bugs me that he can take off the faceplate and even a sleeve.
89** Higher oxygen content, not necessarily higher pressure.
90** Oh, right, [[http://freefall.purrsia.com/ff1300/fv01238.htm higher oxygen content]]. Still, I don't understand how is that suit supposed to work if Sam can just [[http://freefall.purrsia.com/ff1500/fc01490.htm take it apart on the go]].
91** It's not that strange - after all, a human can easily survive for short periods of time in a low-oxygen environment, so there's no reason why Sam would be any different. As long as he doesn't leave his faceplace off for more than a minute or two, he wouldn't feel much of any effect. As for the sleeves,they appear to be fairly tight around the shoulder, so there wouldn't be much air-leakage. On the other hand, if his suit springs a leak in a less-tight area, it could depressurize the whole thing in short order, which would be potentially fatal...
92** I saw that as 'take a deep breath'.. more concerned with the 'yank a part of your face off'. It's been implied several times that Sam the squidoid is not as large as the suit. Like when he was talking to the short 'Texan', he pulled the legs of the suit up into the torso, calling them 'armatures'. (I don't remember the strip exactly, unfortunately; it was when they were getting the contract to launch the satellites.) The suit seemed to me kind of like the old guy from the first Men in Black movie, a little alien in a big suit.
93** Sam doesn't have any bones, so even though he has close to human body mass, he can pull it into a much tighter space without trouble.
94** It seems to me that what he's wearing is basically low-level PoweredArmor plus a breather mask, which means the suit wouldn't be pressurized. What I don't understand is why a tear in the suit would leak and hiss audibly.
95** It is because to maintain the atmosphere for Sam breathable the suit is in positive pressure to the outside, it is a safety feature that is used also with breather mask in hazardous atmosphere in the Oil & Gas, that also explain why he can open it without big issues, it just means that the compressor pumping the suit needs to work more, as long as the leak is not too severe it will just be counterbalanced by more air being pumped in.
96
97[[/folder]]
98
99[[folder: 'Not one good looting song'?]]
100* Picayune, I know, but [[http://freefall.purrsia.com/ff1300/fv01201.htm when I saw Sam complain that Terrans don't have any looting songs,]] I couldn't help but think, "[[WithCatlikeTread Yes, we do!]]"
101** If his species is way more likely to loot, shouldn't they also be lighter sleepers? I suppose they'd probably wake up instantly if you tried to take away their skeleton, but still.
102*** I know I would probably wake up if somebody tried to steal my skeleton. Mind you, most of Sam's skeleton is an artificial add-on, with the possible exception of his beak, like other (Terran) cephalopods, whereas mine is entirely internal, depending on how you define teeth.
103
104[[/folder]]
105
106[[folder: Why colonize Pfouts?]]
107* As mentioned above, Bowman's Wolves were created as a proof-of-concept to show that uplifting nonsentient species was possible, in order for humans to have a colony on Pfouts, which is a garden world, but with opposite chirality to Earth's chemistry. Animals native to Pfouts would be uplifted by this process. But... why? The whole ''point'' of a colony is to have a new place for humans to live. No matter how many animals you uplift, Pfoutian life is still dextro-amino acid based, and Earthling life is still levo-amino acid based, and so the two are incompatible. All you're gaining that way is a new species on a planet that humans probably won't be touching and negative several billion dollars. Or is this the reason the whole project was cancelled, and I just missed it?
108** Resources. Ore deposits etc. ''This'' is the whole point of a colony.
109** But then why uplift any species at all? Just ship in food every month or so. If the uplifted species is going to be workers, what happens when the resources are gone? You've just given yourself a long-term problem for short-term gain. And what happens if they object to being used like that? And why terraform ''any'' planets? If you're just looking for resources, build a self-contained facility on a dead planet or asteroid and either use robots or equip every living worker with a breath mask, just in case; it's much simpler and cheaper.
110** Basically, Ecosytems Unlimited is an {{Expy}} for the [[Franchise/{{Alien}} Wayland-Yutani]] corporation. They do stuff because of greed, or just because they can. Note that they've harvested the female Bowman's Wolves' eggs and force them to buy them back if they want to have pups. The development of the Bowman's Wolves was so that they could have a species that they can control and who legally won't be people. So they can have slave labor without anyone considering them slaves. Or so they thought...
111** The point to the original question is that biology simply doesn't matter when you get down to it. Who cares what biological composition the colonists of a new planet are, as long as they are culturally compatible with us, and providing the trade and resources that the colony is set up to produce? It's much more cost-effective to just uplift a species instead of trying to turn the entire planet's ecosystem upside down for the sake of terraforming, and the end-result is identical from economic standpoint.
112** But you don't even ''need'' to uplift species, if all you care about is resources. Just have a bunch of mining facilities on the planet, and either ship in food or grow it in a greenhouse. We can already grow meat in Petri dishes (albeit not very good meat). Depending on how chirality works, you might even be able to grow plants in native soil and not have to worry about native fauna eating it because it'll make them sick. You could even bypass living workers altogether and just use robots.
113** Uplifted species are superior to robots in almost every way. They have a robotic A.I. package, so cultural issues would be the same regardless of Robotic or Uplifted populations. However, when it comes down to the physical performance, uplifted species have a sensory and physical structure that's been tweaked over thousands of years for optimal survival and functionality in the environment. They also require less fuel and maintenance than a robot work-force (They can consume native flora and fauna for energy, and automatically self-repair minor to moderate damage). Furthermore, they self-propagate at an logarithmical rate, and require few accommodations for such production, as opposed to massive, high-overhead factories that produce robots at a static rate. Robots are damn expensive compared to living organisms. As far as trying to sustain a human population: Not cost-effective on any level. Life support accommodations would be ludicrously expensive and have high operating overhead. On the other hand, there are naturally millions upon millions of acres for a "native" population to use for self-sustenance. Having a new, subservient species is also advantageous because they don't require oversight for innovation. Humanity is God to an uplifted race. They might develop cheaper methods on their own to accommodate their Lords and Masters. I could elaborate further on how this is cheaper than robots or trying to force the world to accommodate humans.
114** First of mining operations, it will take hundreds if not thousands of years to mine all the resources from the planet so it's not really a short term thing. second shipping in food for a colony would cost a lot more than creating a work force that can survive on the planet, just ask NASA how much it costs to ship a gram of something into orbit, then work out how much it would cost to ship enough food, and materials for a mining operation and support personel across several star systems, using robots would seam like a cheeper alternitive until you realise that most (read non bowman designed) robots don't have the ability to adapt and learn meaning they can not deal with unusual situations that are likely to arrise not to mention the vast infrastructure needed to maintain the robots. by creating a native workforce that can eat the available food on the planet, build and adapt to their situation and do not require maintenance you'll end up with a self sustaining workforce.
115** Simple if they set up a human colony to obtain resources they have to ship in everything human life needs, such as food, and medical supplies this means that you have to dedicate a lot of resources into transporting that cargo, as the only method of FTL travel would take years to reach there and the vast amount of energy required to accelerate mass up to the speed of light or beyond this is going to require a lot of resources just to keep the colony alive, by uplifting native lifeforms the reduce the need to transport all these supplies and instead can focus on more profitable trade such as refined metals and the likes. granted they could send robots but without bowman architecture their brains would not be flexible enough to operate independently (which people are only now realising) and adapt to unexpected situations, while a living being with bowman architecture overlay on their brain(like the bowman's wolves) is more adaptable having natural instincts to operate on in such situations
116** Having met Doctor Bowman, it's also possible he manipulated high ranking corporate types into funding the invention of his neural net design by saying it would let them make a colony of Pfouts, when the real reason was always to create a star system of fully sentient robots.
117** Best answer to this is that reverse-chirality is likely to be *extremely* hostile to humans; imagine a planet where everything organic triggered a severe allergic reaction and/or was poisonous! Arguably, uplifting is a way to gain colonists you can sell things to who won't be hurt by the environment (Remember, Ecosystems Unlimited isn't strictly in the business of making planets for humans- they're about making new economies to exploit) Of course, robots could be used in the place of uplifted animals, but it's clear no one was thinking of this as a possibility when colonizing Pfouts was being discussed.
118** And it's now brought up that robots would render the entire Bowman's wolf project completely pointless, and the response? "Please don't kill the one reason my species exists."
119** Correct. Robots can do everything that an uplifted species can in a fraction of the time and the cost it would take an uplifted species to do it. It would be much much easier to simply drop down a robot factory, have them programmed to acquire any resources Pfouts has, and have human ships come by and pick up the processed resources every so often than it would be to uplift an entire species.
120[[/folder]]
121
122[[folder: The transponder trick]]
123
124* Don't robots ever 'look' at other robots? They have eyes, there is no way they should mistake [[http://freefall.purrsia.com/ff2300/fc02296.png a bipedal wolf for a motorcycle]].
125** Judging by Helix's comment about a pink train being squeezed into his sleep cubicle when Edge was there, it seems transponders provide a visual overlay as well, like AugmentedReality. I'd imagine they could turn that off if they thought of it, but they haven't.
126** Robots have limited memory space, thus their need for 'sleep'. With that in mind, which sounds like a better idea: record every interaction you have into your memory, and no, if you erase it right after it doesn't seem important you might run into issues later if it turns out to be vital and you don't even remember it existing, or run a passive scan of your surroundings via radar, radio, audio, ect., and then begin active sight once you're in a conversation and/or determined it to be necessary?
127** I'm a computer scientist and I can tell you that getting robots to recognize the content of images is very hard (that's why websites make you do that to show you're a human). You might think it's easy but that's because a huge amount of our brains are dedicated to processing images. It's easier to get a robot to do theoretical calculus then to get it to tell the different between a tea cup and a chair by image alone. I imagine they use the transponder whenever they can because "looking" is a big mental effort.
128** Dvorak actually references this, when he mentions that abstract image recognition is an advanced skill, and that they need text-only books for the younger robots.
129[[/folder]]
130
131[[folder: Blunt is an idiot]]
132* Blunt's support for "Gardner in the Dark" is based on the idea that an idiot robot definitely can't intentionally hurt people, while Bowman-based robots are untested and therefore the danger is therefor unknown. Lesser evil, right? Except the colony's infrastructure is almost entirely supported by robot labor, at nearly every seen level. [=GitD=]-affected robots aren't just de-personality'd, they're incapable of following the most basic of commands in a useful way. They are not even effective laborers anymore. And while they can't intentionally hurt people, they can certainly do it unintentionally, because they're too stupid to know better. So you're trying to replace a theoretical hazard with an ACTUAL hazard that also ruins your entire colony's industrial support, power supply, transport, and the rest of your colony's infrastructure. If [=GitD=] goes live, people will die as the colony rapidly fails. His idea amounts to "Kill a fuckton of people, potentially the entire population of humans in-system, to protect them from what may or may not actually be a threat."
133** This is the same guy who said "If automobile companies truly cared about their customers, they would not sell cars you can drive." So yes, he is an idiot.
134** I think that he's intended as an example of the problems inherent in the First Law of Robotics. If robots were programmed to prevent all physical harm to humans no matter what then you'd get them making decisions that do, technically, prevent harm to humans but in a way that is harmful to humans.
135** Film/TheTerminator: A cautionary tale of the over-development of technology, or an example of the Three Laws GoneHorriblyRight?
136** Blunt has only seen the short-term effects of the program, with his experiment on the Jar-Jar bot. And, in the short term, the program did exactly what it's supposed to do: create robots that focus solely on their "core function". It's only in the long term, like with the robot Florence repaired, that the problems begin to show up.
137** Also keep in mind that he is actually brain-damaged as a result of that solar flare.
138** The REAL core of Blunt's argument is that no matter how well controlled, fully sentient robots would render humanity totally obsolete. Making life more difficult for the people on Jean (a state of affairs they have already proven able to survive, mind you) is a very small price to pay compared to preventing the TRILLIONS of current and FUTURE human lives that could be lost by allowing a complete societal takeover into one by robots, for robots. Having functional robots is not a concern. Having planet Jean be functional is not a concern. Making sure humans remain the dominant species and the universe never devolves into automated galaxies bereft of organic life is the concern. Florence said her biggest idea was that they should start disassembling stars... and Blunt thinks a little bigger than she does. Calling Blunt an idiot for this would be like calling the man who came across the first patch of kudzu planted on American soil an idiot if he had tried to torch the entire acre. The kudzu is a problem to a significantly greater degree than that acre is worth protecting.
139*** It's essentially the Zeroth Law of Robotics on an even larger scale. Blunt believes that truly sapient robots will inevitably drive the human race into extinction. So even if releasing Gardener In The Dark were to result in the deaths of every human on Jean, that would still (by Blunt's metrics) be an acceptable cost for permanently destroying the possibility of robotic civilization and (as he sees it) saving every ''other'' human planet, present and future.
140*** And, for his Kudzu analogy? It's less like the man trying to torch the entire acre of Kudzu, then start murdering any traders who attempt to come to his place, because they MIGHT have Kudzu...
141** Considering Blunt literally says "better half a billion robots be destroyed than a single human" I'm pretty sure Blunt never considered the long term results of the genocide of the robots at all. Blunt got the idea of robots eventually becoming a threat to any humans at all into his head and it seems that he doesn't consider the fact that the elimination of the robots would be far more likely and much more immediately harm humans than having the robots. Its only afterward, when the Gardener in the Dark didn't go out and Blunt had to switch tactics to accomplish what he wanted that he started thinking about what the long term effects of the robot population would be and thus incorporating that into his arguments. Even then, Blunt is so fixated on the idea that Robots=Threat to Humanity to such an extent that he can't conceive of any solution that doesn't involve killing them all. Nor can he consider that the robots would be beneficial to humanity.
142** Really, the sole issue with the Gardener in the Dark program in the first place was that a malicious idiot was deliberately trying to render all the robots on Jean nonfunctional. The issue that the Gardener in the Dark was supposedly trying to solve was the development of sentience in robots, who develop sentience at the age of 18 and thus be scrapped to prevent them from developing interests outside of their programming, but as is effectively rendered the robots nonfunctional and thus useless. Had it instead been a competent programmer who actually intended to solve the problem of robots gaining sentience and since the robots function fine for 17 years without becoming sentient, a bit of tweaking could've been done to the program to prevent the robots from ever being able to pass that threshold of 18 years, rather than being so crippling they can't match a fresh off the line robot. Such a program would've solved the issue from Eco Systems Unlimited's point of view and kept the robots still useful for their purposes.
143[[/folder]]
144
145[[folder: Why did Florence refuse the seeker messages from Raibert?]]
146* True, she was afraid of a direct order that could have severe consequences. But (unless I'm forgetting something) she and Sam still have the device that erases her direct order memory. If she was afraid to use it herself, she could still trust Sam to use it if he had to.
147** The point was that merely listening to the messages would inform people [[http://freefall.purrsia.com/ff2400/fc02325.htm that she hadn't been trashed]], and then they'd try again.
148** Plus, it looks to me like the reset capsule isn't a "device" so much as just a sealed scent vial, and they only have one. Best to save it for something ''really'' important.
149** Ignoring those messages turned out to be a very good thing. Had she been at the meeting or read those messages, she would have been told everything was fine, and she wouldn't have known differently until Gardener in the Dark went out and lobotomized the entire robot race.[[NiceJobFixingItVillain Nice job trashing her, Mr. Kornada]].
150** As for the direct order device, it seems like its an aborted ChekhovsGun. Its introduced and Sam steals it, but it never comes up again.
151[[/folder]]
152
153[[folder: Why could Florence fix the [=JarJarBot=]?]]
154* She specifically says that the damage Gardener in the Dark inflicted on the "[=PLeaSe rePAir tHE LeG=]" robot is permanent and that its personality can never be recovered, but the Jar Jar robot was reduced to the same state during Blunt's test and she was able to repair it just by flushing its recent memory.
155** Because the latter had not been allowed to use the sleep machines, which help robots integrate their long-term memory. The Jar Jar bot's long-term memory was still normal, so clearing the cache only lost him a day's memory. The other robot had been infected for far too long for that to be viable. Its long-term memory was infected, and its original personality deleted.
156** I thought Gardener in the Dark physically destroyed neurons (or the electronic version, anyway). Then again, I can still see sleep mode deprivation preventing the damage; maybe the program logs and deactivates target neurons, but doesn't actually destroy them until the robot enters sleep mode. Since the Jar Jar bot never slept at all, [=GitD=] didn't permanently damage him at all.
157** I was in the middle of typing up a response why it would be easily explained by the robots having only ''virtual'' neural nets, but then I realized that that's not necessary, because the robots' neural nets need to have the ability to alter their structure on a daily basis anyway. What [[spoiler:Gardener in the Dark]] would be doing to a physical artificial neural net wouldn't be destroying physical neurons or the connections between them, but merely forcibly altering the structure of the net using the same mechanism the net uses to learn. Why does going to sleep destroy any chances of repairing the damage? I think that the robots have a backup disk drive that saves the neural net's current configuration every time the robot uses a sleep machine, so [=GitD=] + sleep machine = bye bye backup. I wonder why the robots would be designed to only save the most recent configuration instead of making monthly backups for safety's sake, but Ecosystems Unlimited has already been presented like a bunch of barely competent nincompoops, so it doesn't surprise me that much.
158** Some robots, as mentioned elsewhere in the comic, ''do'' make complete backups of their memory and personality. It's not a hard and fast rule, however, as a given robot's memory and personality would normally change only in small day-sized increments. [=GitD=], on the other manipulator, makes a huge, sweeping change all at once; the standard day-to-day backup system doesn't have enough data integrity to prevent permanent damage.
159
160[[/folder]]
161
162[[folder: Winston in Cryo]]
163* Winston had himself put in cold sleep for the trip to the space station because he doesn't handle space travel well. But it's already been said that it's not safe for someone to go into cold sleep more often than once every five years. What's he going to do on the return trip?
164** He wasn't in cold sleep, he was hibernating like a bear, something that his spacer genes allow.
165[[/folder]]
166
167[[folder: Florence's Cane]]
168* After her leg injury Florence mentions [[http://freefall.purrsia.com/ff600/fv00573.htm wanting crutches or a cane]] to walk during her recovery. Why didn't she use the one she was [[http://freefall.purrsia.com/ff3500/fc03462.htm later revealed to have]] during their trip to the space station?
169** Probably because Mark hadn't decided that she used one when she was younger yet.
170** Another thing: why and how did she bring her teenage cane through two "every gram costs you extra" space journeys?
171[[/folder]]
172
173[[folder: Dvorak's sex]]
174* In one [[http://freefall.purrsia.com/ff1500/fc01403.htm strip]], ABBY tells us a rather straightforward way to determine whether a robot is male or female. [[http://freefall.purrsia.com/ff2900/fc02885.htm Later]], Dvorak seems totally unfamiliar with the concept.

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