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1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1528862380056153000
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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roysmagictrick.png]]
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6For examples related to specific games, plus the Smash Taunts[[note]]Snake's Codecs and Palutena's Guidances[[/note]], see their respective sub-pages:
7[[index]]
8* ''Funny/SuperSmashBros64''
9* ''Funny/SuperSmashBrosMelee''
10* ''Funny/SuperSmashBrosBrawl''
11* ''Funny/SuperSmashBrosForNintendo3DSAndWiiU''
12* ''Funny/SuperSmashBrosUltimate''
13* Funny/SuperSmashBrosSmashTaunts
14[[/index]]
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16* The simple idea of seeing tons of characters from [[GenreMashup different genres and settings,]] [[NonStandardCharacterDesign art styles,]] [[ArtisticLicensePhysics physics]] (including '''[[Platform/GameAndWatch dimensional]]''' '''[[PaperPeople spaces]]'''), [[ToneShift tones]], [[MassiveMultiplayerCrossover creators]], world laws and heck, even [[WhatMeasureIsANonHuman races]] [[FurryConfusion and]] [[CartoonCreature species]], fighting each other in stages from their own series and universes. It almost feel so surreal to be true. [[VideoGame/SuperSmashBros64 The first]] and [[VideoGame/SuperSmashBrosMelee second game]] in the franchise obviously was the start of this, although a bit more subtly ([[NonStandardCharacterDesign save for Mr. Game & Watch]]), with characters and stages from the [[Creator/{{Nintendo}} Nintendo]] universe. However, from ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' to ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'', different third party [[GuestFighter Guest Fighters]] started to appear, and there were no rules anymore (except that the characters had to be originated only from video games, which was especially notable with Sora's inclusion for Ultimate in mind). So now you can, for example, play as the M-rated semirealistic-looking witch [[VideoGame/{{Bayonetta}} Bayonetta]] teaming up with the more realistic-looking [[VideoGame/MetalGearSolid Solid Snake]] and the [[{{Animesque}} animesque]] [[VideoGame/Persona5 Joker]] against the pixelated-esque cartoony-looking [[VideoGame/PacMan Pac-Man]] accompanied with the 2D 8 bit-like [[Platform/GameAndWatch Mr. Game & Watch]] and the [[{{Chibi}} chibi-esque]] [[VideoGame/AnimalCrossing Villager]] in the [[VideoGame/{{Minecraft}} Minecraft World]] '''in the same game'''.
17* Whether you're fighting against other players or computers, any given battle in this series can be hilarious. This is usually the case when items are involved, as they add an element of randomness. Items or not, the ridiculous ways people get KO'd will usually make them laugh, often taking their loss in stride. Some players have made montages of these moments and uploaded them online, such as these [[https://www.youtube.com/watch?v=9YqOFOk6p-w two]] [[https://www.youtube.com/watch?v=FEPeuKW4Awg examples]]. Even [[SugarWiki/MomentOfAwesome awesome moments]] like [[https://www.youtube.com/watch?v=1mRtuum-xng this]] can make people laugh, because of how over-the-top they are.
18* Since ''Melee'', clearing almost any single-player mode gives you a picture from your character taken in-game. The development team times such pictures expertly enough that you often get stuff like what you see in this page.
19* [[https://youtu.be/K783SDTBKmg This commercial]] for ''[[VideoGame/SuperSmashBros64 Super Smash Bros. 64]]'' is already funny in and of itself, [[Funny/SuperSmashBros64 as explained in its own page.]] However, it also becomes possibly the ''[[{{Pun}} ultimate]]'' HilariousInHindsight in the series once you connect [[VideoGame/SuperSmashBros64 that game]] [[VideoGame/SuperSmashBrosMelee with]] [[VideoGame/SuperSmashBrosBrawl the]] [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU latter]] [[VideoGame/SuperSmashBrosUltimate instalments]], which also becomes something of a "Fridge Funny" for it. Think about this: if you pay attention, you'll realize that the gang formed by [[Franchise/SuperMarioBros Mario]], [[VideoGame/DonkeyKongCountry DK]], [[VideoGame/YoshisIsland Yoshi]] and [[Franchise/{{Pokemon}} Pikachu]] didn't start fighting (and, in fact, where just walking in peace) [[EscalatingBrawl until]] [[TookALevelInJerkass Mario]] [[MemeticMutation Smash Brawl-ed]][[note]][[DontExplainTheJoke tripped up]][[/note]] [[EscalatingBrawl Yoshi]], meaning that it's possible that the events of ''Super Smash Bros. 64'' started in that precise moment. [[LetMeGetThisStraight So to make things clear:]] [[VideoGame/SuperSmashBros64 first]], the fighters must defeat a god-like giant hand, [[VideoGame/SuperSmashBrosMelee then]] that same being with his erratic counterpart, along with [[Franchise/{{Pokemon}} Mew]][[LivingWeapon two]], [[Franchise/TheLegendOfZelda Ganon]][[EvilOverlord dorf]] and [[OneWingedAngel Giga]] [[Franchise/SuperMarioBros Bowser.]] [[VideoGame/SuperSmashBrosBrawl Later]], they must stop an [[AlwaysABiggerFish even MORE]] [[FromBadToWorse powerful entity]] who controls that same hand and wants to turn every fighter of each universe [[GuestFighter (including two from non-Nintendo universes)]] into trophies; [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU then]] the same hand and his counterpart once again, only this time [[SerialEscalation with a BIG]] {{Shapeshifting}} [[SerialEscalation creature made of unknown black particles]] that appears once you beat them. And finally, [[VideoGame/SuperSmashBrosUltimate they have to cease the plans of]] the personifications of Light and Dark themselves who are fighting each other to decide [[MultiversalConqueror who would take control of]] '''[[TheMultiverse the entire video game multiverse]]''' via trapping everyone in their [[PocketDimension Pocket Dimensions]], turn them into Spirits and use their bodies to create clones who serve them. And ''all of this disaster'' of biblical proportions - coupled with a ridiculous amount of playable and non-playable characters (who, let's remember, [[UltimateShowdownOfUltimateDestiny are all beating the snot out of each other]], save for the non-fighting characters in ''Ultimate'') and enemies (all including [[OurGodsAreDifferent gods,]] [[OurAngelsAreDifferent angels,]] [[OurDemonsAreDifferent demons,]] and other otherworldly creatures, and even people [[BreadEggsBreadedEggs who KILL gods, angels, demons, and other otherworldly creatures]]) from other franchises in general, and [[Franchise/{{Pokemon}} Pokémon]] (in which there are [[OlympusMons EVEN MORE powerful entities]]) - started... [[NiceJobBreakingItHero just because Mario had the]] ''[[SarcasmMode brilliant idea]]'' [[EscalatingBrawl of kicking Yoshi]] [[UnwittingInstigatorOfDoom in the leg...]] The origin of Smash Bros., everybody. ButterflyEffect is just ''too kind'' to put it.
20** The fact that that same commercial was one with people with costumes (and probably a plushie for Pikachu) accompanied with the song [[Music/TheTurtles Happy Together]] compared to the more fleshed out characters and original music in the trailers (not to mention the more detailed animations in the more modern games) just makes this all the more hilarious!
21* Jigglypuff's down-special, Rest, has it fall asleep. It seems utterly useless at first... but is actually an extremely powerful attack that [=KOs=] as low as ''25%'' in Melee and 50% in 3DS/Wii U. Yes, Jigglypuff's strongest attack is ''falling asleep''. The fact that it's never explained why it does this makes it even funnier. (Not counting [[VideoGame/MetalGear Colonel Campbell]]'s explanation of a buildup of energy in its center-of-gravity.)
22* Whenever Peach hits someone in the head with her frying pan. Bonus points if it's Bowser, Mario, or someone more serious like Meta Knight. Just imagine the characters' reaction if they spoke.
23* Starting in ''Melee'', when a character gets knocked off-screen upwards in regular fights, there's a rare chance where instead of getting Star-KO'd, they end up getting [[CameraAbuse launched into the screen.]] ''3DS/Wii U'' makes this even funnier by having the character [[GlassSmackAndSlide get stuck to the screen for a moment before sliding down]]. The look on their faces when this happens is definitely priceless.
24* The Hammer is one of the deadliest items in the series, but starting in ''Melee'', there's a chance of the hammerhead falling off, resulting in the fighter frantically swinging a harmless stick. The image alone is hilarious, and it only gets funnier if you proceed [[HoistByHisOwnPetard to hit them with the hammerhead]].
25* The Golden Hammer is even stronger than the regular Hammer, but its chance of failure is even funnier. A defective Golden Hammer is just ''a harmless squeaky hammer''.
26* Doubles as a SugarWiki/MomentOfAwesome, but beating an opponent using only [[AwesomeButImpractical Falcon Punch]].
27* Break Jigglypuff's shield. [[EpicFail Watch her rocket upwards and self-destruct.]] Or, alternatively, cling to the ceiling for upwards of ''eight seconds''.
28->''(POP!)'' "Jigglypuuuuuuuuff!" (TwinkleInTheSky)
29* In Multi-Man modes, most of the adversaries are generic and taken out with ease (Cruel being an exception). Sometimes, a normal playable character will show up among the generics too -- and get taken out just as easily. This includes characters with high renown in their home games, like Snake or Marth; and characters who are supposed to be extremely powerful, like Ganondorf or Rosalina.
30* Peach's neutral-special is [[ButtMonkey using Toad]] as a HumanShield. At least until ''Ultimate'', where he [[TookALevelInBadass actively defends her]].
31* [[RocketTagGameplay Super Sudden Death]] matches, where you can expect multiple [=KOs=] per ''second''. It gets even better if you set the item appearance rate to the maximum and only allow powerful items such as Bob-Ombs and Hammers.
32* Bowser's forward jump animation in ''Melee'' and ''Brawl'' is literally him doing [[http://www.bowsershrine.com/Images/Media/Screenshots/ssbm_bowserjump.jpg his own rendition]] of Mario's jump. There's just something about it that makes it both awkward and amusing.
33* King Dedede's "ducking" animation in which he spreads out and lays on the ground in a sassy pose. Even funnier, ''for 3DS/Wii U'' allows players to transition directly into a roll attack from it and back, allowing them to keep the pose and still defend themselves. Then ''Ultimate'' [[ArsonMurderAndJaywalking gave him a smug expression]].
34* Goldeen's effect is to just splash around and do absolutely nothing. This is hilarious by itself, but then ''3DS/Wii U'' introduces the Master Ball as an item, which only summons Legendary Pokémon and Zoroark... and [[PowerUpLetDown Goldeen is still a summon]]. That's right; some poor sap threw their one-of-a-kind Master Ball at a common-as-dirt Goldeen!

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