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1* Ymira's joining dialog:
2--> '''Ymira:''' I think you would find I would be a most valuable addition to your ranks. [[ModernMajorGeneral I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants.]]
3--> '''You:''' Um, [[BlatantLies that's a start]]. We can teach you the rest.
4* Rarely, taking down an enemy and his horse at high speed might cause both to rag-doll bounce away ridiculously.
5* A lord's party might be trying to travel towards a castle or town you're currently putting under siege, but he might be too afraid of you to get close. Watch as he spends the entire siege getting close, then running away, and repeat.
6* Somewhat related is what happens after the player gets enough victories against overwhelming numbers and/or packing their army with end-tier promoted units. Upon encountering you in the field, the AI will immediately turn around and start running for the nearest friendly stronghold, even if their army is three or four times the size of yours.
7* Half frustrating, half hilarious, this almost always happens when you attempt a siege with only one ladder. The entire column of men gets stuck trying to walk up the ladder (sometimes even without any defenders on top). If you were to try to join in on the fun, you'd usually get pushed outwards and fall off the ladder.
8* In the arenas, two archers often spawn right next to each other. Watch as they put their bows away and ineffectually swipe at each other in a vague approximation of a fist fight, until someone else spawns and clots the both of them over the head with a proper melee weapon.
9* Can't see over the heads of your men to shoot the enemy? Want to fire an arrow over a hill without exposing yourself for too long? Ready a shot, jump, and release. Your accuracy stays as perfect as if you were standing still, leading to the amusing mental image of the powerful and wealthy warlord hopping in place, intermittently shooting arrows while the rest of the soldiers look on.
10* If you ever enter a tournament in one of the Swadian cities, there's a chance one of the fights will have everyone on a horse with a jousting lance. The AI horseback pathfinding seems to have problems with walls and generally doesn't understand couching lances, so the matches often end up with everyone but you crowded around a single corner, ineffectually poking each other with their lances until you break them up.
11* Some of the reasons why your [[WeAreStrugglingTogether companions dislike each other]]:
12** Klethi believes that Artimenner is a [[BurnTheWitch sorcerer]] because of his engineering schematics and designs that he keeps in his pack.
13** Nizar has a big mouth, often [[KickThemWhileTheyAreDown insulting wounded enemies]], including their skills, foolishness for fighting you, and their [[YourMother parentage]], which gets him flak from Alayen and Firentis.
14** Marnid kill steals from Alayen, much to the latter's objection due to chivalry. Marnid says that next time he'll let Alayen get speared in the back.
15** Matheld has some headaches and asks Jeremus for some help. Believing it was an "excess of sanguinity", he prepared leeches. Matheld shoves him away for witchcraft.
16** Lezalit and Bunduk butt heads - Bunduk dislikes Lezalit for acting as if in command, and when Lezalit tries to enforce his orders Bunduk tells him to, quote, "get stuffed".
17** Rolf tends to have problems with Bunduk and Deshavi, neither of whom give his supposed noble heritage much credit. For their part, they consider him a jumped up bandit (and according to Deshavi, he is a former bandit)

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