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1!!FridgeBrilliance
2* The consignment store in The Sims 3 will close down at night, while the Elixir store will not. It makes perfect sense once you remember that the Elixir store definitely has access to potent invigorating potions, ensuring that their sale clerk can stay up all night and not miss out on potential late customers.
3* Toddlers can only [[KidsLoveDinosaurs talk about dinosaurs]] in 4 when they've reached full Communication. Maybe that's because some dinosaurs have long, hard-to-pronounce names.
4* In the PSP port of Sims 2, Emily Emory won't enter jakuzzi or even take care of her needs, because [[spoiler: she is a ghost]].
5
6
7!! FridgeHorror:
8* Series-wide:
9** The ghosts of Sims that have died from hunger have little speech bubbles about it the same way alive Sims do. Does that mean they're ''always as hungry as they were when they died?''
10*** Starting a Hunger ghost sim in ''The Sims 3: Supernatural'' [[AscendedFridgeHorror reveals]] that, yes, their Hunger bar is extremely low. With NPC ghosts? ''Constantly.''
11*** That is just scratching the surface. By this logic, the ghosts who drown are always suffocating, and the electrocuted feel... whatever you feel when you get electrocuted. Being a ghost in the Sim World, at least one who died of anything but old age (who will merely complain about being tired), is basically a [[FateWorseThanDeath fate worse than]] CessationOfExistence.
12*** Even worse, Sims who died from [[WhatDoYouMeanItsForKids rabid rodent fever]] ''are'' [[{{Squick}} constantly foaming at the mouth...]]
13** This troper thought for a bit and calculated that it's entirely possible for incest to ensue. It may sound a bit far-fetched, but hear me out. You see, if you don't take care of a certain child in the family, the social worker will eventually take him/her away from their parents. That means that they permanently cut any family bonds the child had with them, even by blood. So let's say the family had another child who is healthy, and then grows up to an adult. The child who was taken away gets adopted by another family and grows up in theirs as well. Now, it's possible for both of these children to marry each other and have kids. (This troper has tried, and it works.) It probably works other ways as well (KissingCousins, ParentalIncest etc.)
14*** It's possible to have a form of incest without even leaving the household if you have the ''University Life'' expansion for ''The Sims 3''. If you get your sim's science skill to 9 you can clone objects and sims, and these sims have no familial ties.
15*** ''The Sims 2'' only registers three generations as relatives to each other. This means that sims can date their own great grandkids. [[note]] This was done intentionally on EA Games' part because sims don't usually live long enough to meet their great grandkids unless cheat codes are used.[[/note]] There are mods to accommodate this, however.
16*** ''The Sims 3'' keeps track of family connections via the family tree, but if you have a massive family, it won't recognize extended relatives beyond the third generation and first cousins. This means it's entirely possible without cheats to have [[KissingCousins romantic relations with cousins]], and not necessarily distant cousins either. Your cousin, your parents' niece or nephew, is off-limits, but that cousin's son or daughter is a-okay.
17** It is possible to create a family where a young adult (i.e. college age) sim has teenage children. Sims that the player creates are always at the very beginning of their life stage. Equate the stages to real life, and you have an 18 year old with a 13 year child.
18*** Not exactly. When a sim becomes a teen, they're in high school. The age of which a person begins high school is 14. This is actually [[FromBadToWorse even worse though]], as this means the young adult was [[{{Squick}} even younger]] when she had the teenager.
19*** The worst part is that [[https://en.wikipedia.org/wiki/List_of_youngest_birth_mothers it can be]] TruthInTelevision.
20** Given that you can find want ads for criminal careers in the paper and on the computer, it makes you wonder what kind of world your sims are living in.
21** When you start playing a neighborhood, unemployed Sims from the unused playable households get random jobs which can sometimes have disturbing implication, like having [[http://sims.wikia.com/wiki/Hunter_Cottoneye Hunter Cottoneye]] working at the school. What kind of school administration would think a crazy jerkass dressed in whole camo and living alone inside a bunker is the perfect person would be the right person to be around kids and work as their teacher?
22** The [[FaceFullOfAlienWingWong alien]] [[MisterSeahorse male pregnancies]] featured in the various installments. Mix the worse of AlienAbduction with MedicalRapeAndImpregnate and add a heavy dose of BodyHorror (how do you think a male pregnancy without an uterus and birth canal would work out?). Sure, it's funny and/or cute in game, but just think about it.
23** ''The Sims 3'' is allegedly set at least 25 years before ''VideoGame/TheSims1'', yet [[CosmeticallyAdvancedPrequel the former]] [[UnintentionalPeriodPiece is thoroughly entrenched]] in countless aspects of the late 2000s. What the hell happened between the two games that [=SimNation=] saw a technological dieback and societal regression?
24** In ''The Sims 3'' we get to play as genies, and we learn that their spells have 100% success rate. If the genies can't fail, does this mean that back in ''The Sims'' they were burning everything you love because they just wanted to see you suffer?
25* From ''VideoGame/TheSims3'':
26** In the ''World Adventures'' expansion, when a Sim has been afflicted by the mummy's curse for about a week, the screen becomes surrounded by a strange sort of glow whenever said Sim is selected. Let another week pass, and the edges of your screen will dim to black every few seconds. Your Sim's vision ''blurring and clouding over as they slowly die'', perhaps?
27** In the ''Generations'' expansion, if a Sim dies before they turn their imaginary friend real, the imaginary friend doesn't die with them. They remain wandering around the lot, and then fade out once you select another Sim to control. Just like they did ''before'' their Sim died. Does that mean that imaginary friends can't ever die? Do they wander around endlessly among the grieving family members, [[AndIMustScream unable to communicate without their Sim to talk to?]] [[FateWorseThanDeath Forever?]]
28** In the ''Late Night'' and ''Supernatural'' expansions, to keep Sims T-rated, vampires will drink "plasma", the Sim equivalent of blood. While this isn't too bad on its own, notice that plasma is available in the quick meal section of the fridge. Did we mention you never run out of quick meals? So essentially, your Sims keep an infinite supply of Sim blood in their fridges at all times.
29*** Cheaply produced plasma fruit juice, not exactly the most tasty thing on the Sims menu but serves its purpose. Just don't drink it if you are a regular Sim without an enhanced immune system.
30*** Most of the fanbase considers the plasma juice Sims get from the fridge to be the Sim equivalent of [[Series/TrueBlood TruBlood]], whereas the plasma vampires get from Sims is real blood.
31** In the ''Supernatural'' expansion, fairies can fix things by turning into their miniature form and repairing them from inside. That includes [[NauseaFuel unclogging toilets]].
32** In ''The Sims 3: University Life'', [[PlantPerson PlantSims]] don't give live birth. Instead, they produce a seed, that grows into a bush, and the bush produces a baby... or a Forbidden Fruit. That means Forbidden Fruit are miscarried [=PlantSims=]. ''[[{{Squick}} And sims can]] '''[[EatsBabies eat them]]'''''.
33*** Just think of it as eating eggs for some NightmareRetardant.
34** The ''Into the Future'' expansion contains strong implications that it takes place AfterTheEnd, and not just with the potential {{dystopia}}n version of the future or with the Mannin family being described as doomsday preppers. Oasis Landing, the CrystalSpiresAndTogas community featured in the expansion, is located along what ''used'' to be coastline... except, as seen with the Derelict Beach lot and the wrecked houseboats littering the landscape beyond the seawall, the sea dried up. What's more, as [[https://static.wikia.nocookie.net/sims/images/c/c8/Map_TS3ItF.jpg/ this shot]] of the entire town indicates, Oasis Landing is an island of greenery amidst largely barren mountains, including the Mining District outside of town, which looks two steps removed from District 12 in ''Film/TheHungerGames''. There aren't even any roads leading out of town, as there are with the other worlds. Oasis Landing could well be just that: the last oasis of civilization.
35*** There’s also the fact that no matter which neighbourhood you’re in, whether it’s an American suburb or city, or a town in Iceland or Italy, or a Celtic town in MedievalStasis, or even a colony on the moon, the future is always Oasis Landing. If the future always ends up there for such a wide variety of places, it definitely seems as if that’s the only place left for anyone to go, furthering the idea of it being the only remnant of civilisation left.
36* From ''VideoGame/TheSims4'':
37** If one asks the Grim Reaper if he’s single, he basically says he’s far too evil for romance (not that it stops him from potentially forming relationships anyway). At first, this may seem like a case of EverybodyHatesHades, until you consider [[VideoGameCrueltyPotential a certain major reason]] [[CruelPlayerCharacterGod for many Sim deaths]].
38*** Just the [[CosmicHorrorStory implications]] of ''Death'' itself being sapient and evil... not just a neutral force of nature, but actively evil.
39
40!! FridgeLogic:
41* Probably the most JustForFun/{{egregious}} example is that you can have an entire town of mayors, and generals. You can even have an entire town's worth of ''presidents''.
42** There exists a mod for ''The Sims 2'' that limits the number of sims in many higher job levels per neighbourhood for exactly this reason.
43* A more common example is that, while Sims need a phone to receive phone calls (which is perfectly good logic), they ''don't'' need a computer to receive and send back e-mails. There aren't even enough public computers to make it plausible that the computer-less Sim is just checking their email on public computers.
44** Unless you build more places with public computers, of course.
45** Maybe they are using their cell phones, perhaps?
46* In The Sims 3: Into the Future, your Sim can travel to the future and meet a family made up of their descendants. Which means that both husband and wife are directly descended from you. Which means - oh god, ew.
47** Only one of the parents are actually related to you - one of them will resemble your Sim, but the other one doesn't. Sometimes they have different last names as well (though maybe the wife just didn't want to be Mrs. Pollination Technician?).
48* In ''VideoGame/TheSims3'' many of the cooking recipes come at unusual levels. French toast requires a cooking level of 9 to prepare, despite it being easy to make in real life. Spaghetti can only be made at Cooking 4 despite mac and cheese being one of the Cooking 0 recipes, even though they're both just boiled pasta mixed with a sauce.
49* If Mortimer Goth in The Sims 1 for whatever reason draws the ire of Miss Crumplebottom, this is his own aunt physically and verbally abusing him.
50** It's just as bad to consider the fact that the old prude can fight and yell at her own sister as well.
51* In ''The Sims 2: Castaway'', cooking any spice by itself will make a "breath freshener". This includes [[GarlicIsAbhorrent garlic]].

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