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33[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/super_mario_1.png]]
34[[caption-width-right:350:''[[CharacterCatchphrase Here we go!]]''\
35[[labelnote:Characters]]From left to right: [[LovableCoward Luigi]], [[TheHero Mario]], [[DamselInDistress Princess]] [[PrettyPrincessPowerhouse Peach]], and [[PintSizedPowerhouse Toad]]. Top: [[BigBad Bowser]][[/labelnote]]]]
36%%
37->''"It's-a me, Mario!"''
38-->-- '''Mario''', ''VideoGame/SuperMario64''
39->''"I'm-a Luigi, number one!"''
40-->-- '''Luigi''', ''VideoGame/MarioKart64''
41
42''For the first NES platformer in the series, see VideoGame/SuperMarioBros1''
43
44The centerpiece of Creator/{{Nintendo}}'s gaming empire, the biggest and most successful video game franchise to date, to the extent where its title character is often more recognizable to American children than WesternAnimation/MickeyMouse. Created by Creator/ShigeruMiyamoto with the help of Creator/TakashiTezuka, the series both [[GenrePopularizer popularized]] and ''[[TropeCodifier crystallized]]'' the PlatformGame.
45
46The story of the Mario Brothers begins not in their own game, but in ''VideoGame/DonkeyKong''. In that game, a certain mustachioed carpenter was charged to rescue the beautiful [[EveryoneCallsHimBarkeep Lady]] (later renamed Pauline) from a rampaging ape. The player character was not named in Japanese materials, but the tentative name "[[MeaningfulName Jumpman]]" had been given for use in Nintendo of America's localization. During production of the overseas release, Nintendo of America had a suspenders-wearing Italian American named [[http://en.wikipedia.org/wiki/Mario_Segale Mario Segale]] as landlord of one of their warehouses. President Minoru Arakawa and Don James thought it would be funny to name the character after him, thus creating the name and nationality of Mario.
47
48The sequel, ''Donkey Kong Jr.'', recast Mario as the antagonist, from whom the captured Donkey Kong must be rescued. This would be the only title to give Mario a villainous role.
49
50Mario was joined by his brother, Luigi, for their own game, ''VideoGame/MarioBros'', in which the brothers, having taken up plumbing, fought an infinite number of turtles and other pests issued from a number of pipes.
51
52All this led to the game which more or less defined the entire Nintendo product line: ''VideoGame/SuperMarioBros1''. The story, which would recur countless times through the franchise, was simple enough: Bowser, a giant fire-breathing [[NinjaPirateZombieRobot Turtle Dragon Ox Dinosaur]] and King of the Koopas, kidnaps [[DamselInDistress Princess Toadstool]] of the Mushroom Kingdom (who would later revert to her Japanese name, Peach). Mario and Luigi must fight their way through a number of obstacles to face Bowser and rescue the princess. The formula has become codified to the point that the deliberate and highlighted trope subversions in spinoffs have themselves become tropes.
53
54Since then, Mario has become Nintendo's {{mascot}} and their most prolific character, branching out from platformers into {{Mascot Racer}}s, sports titles, [[VideoGame/SuperMarioRPG Role]] [[VideoGame/PaperMario Playing]] [[VideoGame/MarioAndLuigi games]], and more. Along the way, he's picked up more friends like his dinosaur buddy Yoshi and AntiHero doppelgänger Wario, who along with Luigi and Peach have spun off successful games of their own. And courtesy of Creator/{{Rare}}ware, Donkey Kong ended up with a {{Retool}} in the form of the popular ''VideoGame/DonkeyKongCountry'' games, starring the original Donkey Kong's (now known as Cranky Kong) grandson, also named Donkey Kong, along with the latter's nephew, Diddy Kong. Unlike the ''Wario'' and ''Donkey Kong'' games, the ''Yoshi'' games are less of an official spinoff, and more of a franchise that more or less exists within the same SharedUniverse as ''Mario''.
55
56Of course, Mario hasn't completely limited himself to the realm of video games. ''Donkey Kong'', featuring the titular ape and Mario, was one of the main recurring segments in the Saturday morning cartoon show ''WesternAnimation/SaturdaySupercade'', in which Donkey Kong was a performer in a circus owned by Mario, but he ran away and Mario pursues him to bring him back. More significantly, Mario and Luigi appeared in ''Series/TheSuperMarioBrosSuperShow'', with live-action linking segments featuring the brothers as plumbers in Brooklyn and cartoons that showed them in the world of the games. The secondary ThemeSong for the cartoons explains that they "found the secret WarpZone while working on the drain" which is how they got to the Mushroom Kingdom from Brooklyn. Interestingly, there has never been a show made of it in the country of origin, aside from the obscure theatrical anime ''Anime/TheGreatMissionToSavePrincessPeach''. There was also a [[Film/SuperMarioBros1993 live-action motion picture]], where Creator/BobHoskins and Creator/JohnLeguizamo as the titular brothers faced off against Creator/DennisHopper as Koopa, a hyperevolved dinosaur from AnotherDimension, intent on rejoining his own, mostly desolate world with ours. In addition, ''VideoGame/SuperMarioBros3'' was notable for being previewed in the Creator/FredSavage film ''Film/TheWizard'', whose climactic scene involved an autistic child playing several levels of the game in a competition. Following this however, Mario hasn't seen a major appearance outside of video games until it was announced in 2018 that Nintendo would be collaborating with Creator/IlluminationEntertainment to produce an AllCGICartoon film adaptation. The collaboration led to ''WesternAnimation/TheSuperMarioBrosMovie'', which was released on April 5, 2023.
57
58In addition to the major games, Mario has appeared in dozens of other Nintendo games, including a random appearance as referee in the NES ''VideoGame/PunchOut'' and as a painting in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and has appeared on every Nintendo platform (except the ''Franchise/{{Pokemon}}'' Mini and Platform/ColorTVGame), including the ill-fated Platform/VirtualBoy (in ''Mario's Tennis'' and ''Mario Clash'').
59----
60!!The series has contributed the following games:
61%%
62%%DO NOT ADD: any rumored films, series or video games to this list -- they must have a formal reveal or acknowledgment by Nintendo.
63%%DO NOT ADD: Information based on trade reports, websites, unnamed sources, etc. Only information with official confirmation via Nintendo, the cast and crew behind the project being discussed, or their representatives.
64%%
65
66[[foldercontrol]]
67!!!Main Series
68[[folder:Classic [=2D=] games ('80s-'90s)]]
69[[index]]
70* ''VideoGame/SuperMarioBros1'' (1985; Platform/{{N|intendoEntertainmentSystem}}ES)
71** ''VideoGame/AllNightNipponSuperMarioBros'' [[/index]](1986; Platform/{{N|intendoEntertainmentSystem}}ES; LicenseAddedGame by Fuji TV)
72** ''Super Mario Bros. Deluxe'' (1999; Platform/GameBoyColor; [[UpdatedRerelease enhanced port]] of ''Super Mario Bros.'' and ''The Lost Levels'')
73** ''NES Classics Series: Super Mario Bros.'' (2004; Platform/GameBoyAdvance; emulated rerelease of ''Super Mario Bros.'' as part of the ''Classic NES Series'')[[index]]
74* ''VideoGame/SuperMarioBrosTheLostLevels'' (1986; [[Platform/NintendoEntertainmentSystem Family Computer Disk System]][[note]]Known as ''Super Mario Bros. 2'' in Japan[[/note]])
75* ''VideoGame/SuperMarioBrosSpecial'' (1986; [[Platform/PC88 PC-8801]], Sharp [=X1=]; Japan and Korea only)
76* ''VideoGame/SuperMarioBros2'' (1988; Platform/{{N|intendoEntertainmentSystem}}ES[[note]]DolledUpInstallment of ''Yume Kōjō: VideoGame/DokiDokiPanic''; [[RecursiveImport returned to Japan]] in 1992 as ''Super Mario USA''[[/note]])
77* ''VideoGame/SuperMarioBros3'' (1988; Platform/{{N|intendoEntertainmentSystem}}ES)
78* ''VideoGame/SuperMarioLand'' (1989; Platform/GameBoy)
79* ''VideoGame/SuperMarioWorld'' (1990; Platform/{{S|uperNintendoEntertainmentSystem}}NES[[note]]Carries the subtitle ''Super Mario Bros. 4'' [[TheForeignSubtitle in Japan]][[/note]])
80* ''VideoGame/SuperMarioLand2SixGoldenCoins'' (1992; Platform/GameBoy)
81* ''VideoGame/SuperMarioAllStars'' (1993; Platform/{{S|uperNintendoEntertainmentSystem}}NES; CompilationRerelease of all four main NES games[[note]]Namely, ''Super Mario Bros.'', ''Super Mario Bros. 2'', ''Super Mario Bros. 3'', and ''The Lost Levels'' which was unreleased outside of Japan at the time.[[/note]]) [[/index]]
82** ''Super Mario All-Stars + Super Mario World'' (1994; Platform/{{S|uperNintendoEntertainmentSystem}}NES; a later version that also included ''VideoGame/SuperMarioWorld'') [[index]]
83** ''VideoGame/BSSuperMarioUSA'' (1996; Platform/{{S|uperNintendoEntertainmentSystem}}NES; Remake/sequel to the ''All-Stars'' version of ''Super Mario Bros. 2''. Released for the Platform/{{Satellaview}} Add-on.) [[/index]]
84** ''Super Mario All-Stars: Limited Edition'' (2010; Platform/{{Wii}} port of original version as a MilestoneCelebration) [[index]]
85* ''VideoGame/SuperMarioWorld2YoshisIsland'' (1995; Platform/{{S|uperNintendoEntertainmentSystem}}NES[[note]]branches into ''[[VideoGame/YoshisIsland Yoshi]]'' series here; [[MarketBasedTitle wasn't labelled as]] ''SMW''[='=]s sequel in Japan[[/note]]) [[/index]]
86* ''Super Mario Advance'' series (2001-2003; Platform/GameBoyAdvance; [[UpdatedRerelease enhanced ports]] of various games, all of which include a version of [[index]]''VideoGame/MarioBros'')
87** ''Super Mario Advance'' (2001; ''VideoGame/SuperMarioBros2'')
88** ''VideoGame/SuperMarioWorld: Super Mario Advance 2'' (2001)
89** ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]: Super Mario Advance 3'' (2002)
90** ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' (2003)
91[[/folder]]
92[[folder:Modern [=2D=] games (2000-)]]
93* ''VideoGame/NewSuperMarioBros'' series
94** ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' (2006; Platform/NintendoDS)
95** ''VideoGame/NewSuperMarioBrosWii'' (2009; Platform/{{Wii}})
96** ''VideoGame/NewSuperMarioBros2'' (2012; Platform/Nintendo3DS)
97** ''VideoGame/NewSuperMarioBrosU'' (2012; Platform/WiiU)
98*** ''VideoGame/NewSuperLuigiU'' (2013; Platform/WiiU[[note]]as DownloadableContent for ''NSMBU'', a standalone disc, and eventually a CompilationRerelease with ''New Super Mario Bros. U''[[/note]][[/index]])
99*** ''New Super Mario Bros. U Deluxe'' (2019; UpdatedRerelease for Platform/NintendoSwitch which also includes ''New Super Luigi U'')
100[[index]]
101* ''VideoGame/SuperMarioRun'' (2016; MobilePhoneGame)[[note]]2016 for Apple devices, 2017 for Android[[/note]]
102* ''Super Mario Maker'' series
103** ''VideoGame/SuperMarioMaker'' (2015; Platform/WiiU)[[note]]A level editor where you get to make and play your own levels in the styles of ''Super Mario Bros. 1'' & ''3'', ''Super Mario World'', and ''New Super Mario Bros. U''.[[/note]][[/index]]
104*** ''Super Mario Maker for Nintendo 3DS'' (2016; Platform/Nintendo3DS)[[index]]
105** ''VideoGame/SuperMarioMaker2'' (2019; Platform/NintendoSwitch)[[note]]This sequel includes more features, multiplayer support, and allows you to create 2D levels in the style of ''Super Mario 3D World'' as well.[[/note]]
106[[/index]]
107[[index]]
108* ''VideoGame/SuperMarioBrosWonder'' (2023; Platform/NintendoSwitch)
109[[/index]]
110[[/folder]]
111[[folder:[=3D=]]]
112[[index]]
113* ''VideoGame/SuperMario64'' (1996; Platform/Nintendo64)[[/index]]
114** ''Super Mario 64 DS'' (2004; Platform/NintendoDS VideoGameRemake)
115[[/index]]
116[[index]]
117* ''VideoGame/SuperMarioSunshine'' (2002; Platform/NintendoGameCube)
118* ''VideoGame/SuperMarioGalaxy'' (2007; Platform/{{Wii}})
119** ''VideoGame/SuperMarioGalaxy2'' (2010; Platform/{{Wii}})
120* ''VideoGame/SuperMario3DLand'' (2011; Platform/Nintendo3DS)
121** ''VideoGame/SuperMario3DWorld'' (2013; Platform/WiiU)
122** ''Super Mario 3D World + VideoGame/BowsersFury'' (2021; UpdatedRerelease for Platform/NintendoSwitch)
123* ''VideoGame/SuperMarioOdyssey'' (2017; Platform/NintendoSwitch)
124[[/index]]
125* ''Super Mario 3D All-Stars'' (2020; Platform/NintendoSwitch; CompilationRerelease of ''Super Mario 64'', ''Sunshine'', and ''Galaxy'')
126[[/folder]]
127!!!Spinoffs
128[[folder:Donkey Kong]]
129[[index]]
130* ''VideoGame/DonkeyKong'' (UsefulNotes/{{Arcade|Game}})
131* ''VideoGame/DonkeyKong94'' (Platform/GameBoy)
132* ''VideoGame/DonkeyKongCountry'' series (Platform/{{S|uperNintendoEntertainmentSystem}}NES onward)
133* ''VideoGame/MarioVsDonkeyKong'' series (Platform/{{G|ameBoyAdvance}}BA onward)
134[[/index]]
135* See also the ''Franchise/DonkeyKong'' franchise page for all ''Donkey Kong'' games
136[[/folder]]
137[[folder:Puzzle Games]]
138[[index]]
139* ''VideoGame/DrMario'' (Platform/{{N|intendoEntertainmentSystem}}ES / Platform/GameBoy onward)
140* ''VideoGame/{{Yoshi}}'' (aka ''Yoshi's Egg'' in Japan and ''Mario & Yoshi'' in Europe and Australia; Platform/{{N|intendoEntertainmentSystem}}ES / Platform/GameBoy)
141* ''VideoGame/YoshisCookie'' (Platform/{{N|intendoEntertainmentSystem}}ES / Platform/GameBoy)
142* ''VideoGame/MarioAndWario'' (Platform/{{S|uperNintendoEntertainmentSystem}}FC; Japan only)
143* ''VideoGame/WariosWoods'' (Platform/{{N|intendoEntertainmentSystem}}ES and Platform/{{S|uperNintendoEntertainmentSystem}}NES)
144* ''Mario's VideoGame/{{Picross}}'' (Platform/GameBoy[[note]]with Platform/{{S|uperNintendoEntertainmentSystem}}NES and Platform/GameBoy sequels in Japan; later ''Picross'' titles dropped the ''Mario'' branding[[/note]])
145* ''[[VideoGame/PanelDePon Tetris Attack]]'' (Platform/{{S|uperNintendoEntertainmentSystem}}NES / Platform/GameBoy[[note]]DolledUpInstallment of ''VideoGame/PanelDePon'' (aka ''Puzzle League'') themed on ''VideoGame/YoshisIsland''[[/note]])
146* ''VideoGame/YakumanDS'' (Platform/NintendoDS)
147* ''VideoGame/PuzzleAndDragons Super Mario Bros. Edition'' (Platform/Nintendo3DS; {{Crossover}} with ''VideoGame/PuzzleAndDragons'')
148[[/index]]
149[[/folder]]
150[[folder:Role-playing Games]]
151[[index]]
152* ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' (1996; Platform/{{S|uperNintendoEntertainmentSystem}}NES, remade in 2023 for Platform/NintendoSwitch)
153* ''VideoGame/PaperMario'' series[[note]]Starting with ''Super Paper Mario'', the series shifted to action-adventure platforming with RPGElements[[/note]]
154** ''VideoGame/PaperMario64'' (2000, Platform/Nintendo64)Platform
155** ''VideoGame/PaperMarioTheThousandYearDoor'' (2004, Platform/NintendoGameCube, remade in 2024 for Platform/NintendoSwitch)
156** ''VideoGame/SuperPaperMario'' (2007, Platform/{{Wii}})
157** ''VideoGame/PaperMarioStickerStar'' (2012, Platform/Nintendo3DS)
158** ''VideoGame/PaperMarioColorSplash'' (2016, Platform/WiiU)
159** ''VideoGame/PaperMarioTheOrigamiKing'' (2020, Platform/NintendoSwitch)
160* ''VideoGame/MarioAndLuigi'' series
161** ''VideoGame/MarioAndLuigiSuperstarSaga'' (2003, Platform/{{G|ameBoyAdvance}}BA, remade in 2017 for Platform/Nintendo3DS)
162*** ''VideoGame/MinionQuestTheSearchForBowser'' (a bonus mode in the Platform/Nintendo3DS remake)
163** ''VideoGame/MarioAndLuigiPartnersInTime'' (2005, Platform/NintendoDS)
164** ''VideoGame/MarioAndLuigiBowsersInsideStory'' (2009, Platform/NintendoDS, remade in 2018 for Platform/Nintendo3DS)
165*** ''VideoGame/BowserJrsJourney'' (a bonus mode in the Platform/Nintendo3DS remake)
166** ''VideoGame/MarioAndLuigiDreamTeam'' (2013, Platform/Nintendo3DS)
167** ''VideoGame/MarioAndLuigiPaperJam'' (2015, Platform/Nintendo3DS; {{Crossover}} with the ''Paper Mario'' series)
168[[/folder]]
169
170[[folder:Sports]]
171* ''VideoGame/MarioKart'' series (Platform/{{S|uperNintendoEntertainmentSystem}}NES onward)[[/index]]
172** ''Mario Kart Arcade GP'' series (UsefulNotes/{{Arcade|Game}})
173[[index]]
174* ''VideoGame/MarioTennis'' series (Platform/VirtualBoy onward)
175* ''Videogame/MarioGolf'' series (Platform/{{Nintendo 64}} onward)
176* ''Mario Baseball'' series:
177** ''VideoGame/MarioSuperstarBaseball'' (Platform/NintendoGameCube)
178** ''VideoGame/MarioSuperSluggers'' (Platform/{{Wii}})
179* ''VideoGame/MarioStrikers'' series (soccer):[[/index]]
180** ''Super Mario Strikers'' (aka ''Mario Smash Football'' in Europe; Platform/NintendoGameCube)
181** ''Mario Strikers Charged'' (aka ''Mario Strikers Charged Football'' in Europe; Platform/{{Wii}})
182** ''Mario Strikers: Battle League'' (Platform/NintendoSwitch)
183* ''VideoGame/MarioHoops3On3'' (Platform/NintendoDS; basketball)
184[[index]]
185* ''VideoGame/MarioAndSonicAtTheOlympicGames'' series (Platform/{{Wii}} onward; {{Crossover}} with ''Franchise/SonicTheHedgehog'' and the UsefulNotes/OlympicGames license)
186* ''VideoGame/MarioSportsMix'' (Platform/{{Wii}}; includes volleyball, basketball, dodgeball, and hockey)
187[[/index]]
188* ''VideoGame/MarioSportsSuperstars'' (Platform/Nintendo3DS; includes soccer, baseball, tennis, golf, and horse racing)
189[[/folder]]
190[[folder:Other Platformers]]
191[[index]]
192* ''VideoGame/MarioBros'' (UsefulNotes/{{Arcade|Game}})
193* ''VideoGame/YoshisIsland'' series (Platform/{{S|uperNintendoEntertainmentSystem}}NES onward)
194* ''VideoGame/{{Wario}}'' series
195** ''VideoGame/WarioLand'' series (Platform/GameBoy onward)
196** ''VideoGame/WarioWorld'' (Platform/NintendoGameCube)
197** ''VideoGame/WarioMasterOfDisguise'' (Platform/NintendoDS)
198* ''VideoGame/CaptainToadTreasureTracker'' (Platform/WiiU, Platform/NintendoSwitch, Platform/Nintendo3DS)
199* ''VideoGame/SuperMarioRun'' (MobilePhoneGame)
200* ''VideoGame/SuperMarioBros35'' (Platform/NintendoSwitch)
201[[/index]]
202[[/folder]]
203[[folder:Other Spinoffs]]
204* ''VideoGame/GameAndWatch'' (Platform/GameAndWatch)
205** ''Donkey Kong''
206** ''Donkey Kong Jr.''
207** ''Mario Bros.''
208** ''Super Mario Bros.''
209** ''Mario the Juggler''
210** [[index]]''VideoGame/GameAndWatchGallery'' series (Platform/GameBoy to Platform/GameBoyAdvance, which feature ''Game & Watch'' games remade with ''Mario'' characters)[[/index]]
211** ''Super Mario Bros.'' (Game & Watch system release of the NES ''Super Mario Bros.'' and ''The Lost Levels'', plus ''Mario the Juggler'')
212[[index]]
213* ''VideoGame/WreckingCrew'' (UsefulNotes/{{Arcade|Game}})
214* ''VideoGame/MarioPaint'' (Platform/{{S|uperNintendoEntertainmentSystem}}NES)
215* ''VideoGame/YoshisSafari'' (Platform/{{S|uperNintendoEntertainmentSystem}}NES)
216* ''VideoGame/HotelMario'' (Platform/PhilipsCDi)
217* ''VideoGame/MariosGameGallery'' (Platform/MicrosoftWindows)
218* ''VideoGame/MarioArtist'' (The [[Platform/Nintendo64 Nintendo 64's]] "64DD" add-on)
219[[/index]]
220* Educational Games:
221** ''I Am a Teacher: Super Mario Sweater'' ([[Platform/NintendoEntertainmentSystem Famicom Disk System]])
222** ''Super Mario Bros. & Friends: When I Grow Up'' (Platform/MicrosoftWindows)[[index]]
223** ''VideoGame/MarioIsMissing'' (Platform/MicrosoftWindows)
224** ''VideoGame/MariosTimeMachine'' (Platform/MicrosoftWindows)
225** ''VideoGame/MarioTeachesTyping'' (Platform/MicrosoftWindows)[[/index]]
226** ''Mario's Early Years!'' (Platform/MicrosoftWindows)
227* ''Wario Blast'' (Platform/GameBoy[[note]]DolledUpInstallment of ''Bomberman GB''[[/note]]; {{Crossover}} with ''VideoGame/{{Bomberman}}'')
228* ''Mario no Photopi'' (Platform/{{Nintendo 64}}; Japan only)
229[[index]]
230* ''VideoGame/MarioParty'' series (Platform/Nintendo64 onward)
231** ''VideoGame/MarioParty1''
232** ''VideoGame/MarioParty2''
233** ''VideoGame/MarioParty3''
234** ''VideoGame/MarioParty4''
235** ''VideoGame/MarioParty5''
236** ''VideoGame/MarioParty6''
237** ''VideoGame/MarioPartyAdvance''
238** ''VideoGame/MarioParty7''
239** ''VideoGame/MarioParty8''
240** ''VideoGame/MarioPartyDS''
241** ''VideoGame/MarioParty9''
242** ''VideoGame/MarioPartyIslandTour''
243** ''VideoGame/MarioParty10''
244** ''VideoGame/MarioPartyStarRush''
245** ''VideoGame/MarioPartyTheTop100''
246** ''VideoGame/SuperMarioParty''
247** ''VideoGame/MarioPartySuperstars''
248* ''[[VideoGame/LuigisMansionSeries Luigi's Mansion]]'' series:
249** ''VideoGame/LuigisMansion1'' (Platform/NintendoGameCube; remade for Platform/Nintendo3DS)
250** ''VideoGame/LuigisMansionDarkMoon'' (Platform/Nintendo3DS; remastered for Platform/NintendoSwitch)
251** ''VideoGame/LuigisMansion3'' (Platform/NintendoSwitch)
252* ''Princess Peach'' games:
253** ''VideoGame/SuperPrincessPeach'' (Platform/NintendoDS)
254** ''VideoGame/PrincessPeachShowtime'' (Platform/NintendoSwitch)
255* ''VideoGame/WarioWare'' series (also part of VideoGame/{{Wario}} franchise) (Platform/GameBoyAdvance onward)
256** ''VideoGame/WarioWareIncMegaMicrogames''
257** ''VideoGame/WarioWareIncMegaPartyGames''
258** ''VideoGame/WarioWareTwisted''
259** ''VideoGame/WarioWareTouched''
260** ''VideoGame/WarioWareSmoothMoves''
261** ''VideoGame/WarioWareSnapped''
262** ''VideoGame/WarioWareDIY''
263** ''VideoGame/GameAndWario''
264** ''VideoGame/WarioWareGold''
265** ''VideoGame/WarioWareGetItTogether''
266* ''VideoGame/MarioPinballLand'' (Platform/GameBoyAdvance)
267* ''VideoGame/DanceDanceRevolutionMarioMix'' (Platform/NintendoGameCube; {{Crossover}} with ''VideoGame/DanceDanceRevolution'')
268* ''VideoGame/MarioPlusRabbidsKingdomBattle'' (Platform/NintendoSwitch; {{Crossover}} with ''VideoGame/RavingRabbids'')
269** ''VideoGame/MarioPlusRabbidsSparksOfHope'' (Platform/NintendoSwitch)
270[[/folder]]
271
272[[folder:Related video games]]
273* ''VideoGame/SuperSmashBros'' (Platform/{{Nintendo 64}} onward; Creator/{{Nintendo}} MascotFighter)
274* ''VideoGame/FortuneStreet'' (aka ''Itadaki Street'' in Japan; Creator/SquareEnix board game series, Mario and friends are featured in Platform/NintendoDS (Japan only) and Platform/{{Wii}} versions)
275* ''VideoGame/NintendoLand'' ({{Crossover}} game for Platform/WiiU)
276* ''VideoGame/NESRemix'' series (Platform/WiiU and Platform/Nintendo3DS)
277[[/folder]]
278
279[[folder:Other]]
280* Toys/{{amiibo}}, Nintendo's toys-to-life line. The line includes several ''Super Mario'' figures, and several compatible games include ''Mario'' content based on these figures.
281* ''Wrestling/SuperSmashBrosSlamfest99'', an event held to promote ''VideoGame/SuperSmashBros64''.
282* Advertising/TheYearOfLuigi, a 2013 yearlong event featuring the release of games starring Luigi and the inclusion of Luigi-themed content in other games.
283* [[FanWorks/SuperMarioBros See also the many Fan Works based on the series.]]
284[[/folder]]
285
286[[WMG:Non-Video Game Adaptations]]
287'''Anime and Manga'''
288* ''Anime/AmadaAnimeSeriesSuperMarioBros'': Three Japanese-only [=OVAs=] from TheEighties that adapt fairy-tales.
289* ''Anime/TheGreatMissionToSavePrincessPeach'', a 1986 anime film.
290* ''Manga/SuperMario'': A 1988-1998 manga.
291* ''Anime/SuperMariosFireBrigade'': A Japanese child-aimed PSA on fire safety.
292* ''Anime/SuperMarioTrafficSafety'': A Japanese child-aimed PSA on traffic safety.
293* ''Manga/SuperMarioBrosMangaMania'': A long-running manga.
294
295'''Comic Books'''
296* ''ComicBook/NintendoComicsSystem'': A series of comic books based on Nintendo franchises, including ''Super Mario Bros.''
297* ''ComicBook/SuperMarioAdventures'': A serialized comic loosely based on ''VideoGame/SuperMarioWorld'' for the SNES.
298
299'''Film'''
300* ''[[Film/SuperMarioBros1993 Super Mario Bros.]]'': A live-action movie released in 1993.
301** ''Script/SuperMarioBros1991'': An early draft of the film that was pure fantasy.
302* ''WesternAnimation/TheSuperMarioBrosMovie'': An AllCGICartoon movie by Creator/IlluminationEntertainment released in 2023.
303** A sequel set to be released in 2026.
304
305'''Literature'''
306* ''Literature/NintendoAdventureBooks'' (apart from two, which feature ''Franchise/TheLegendOfZelda'' stories)
307
308'''Pinball'''
309* Two pinball games by Gottlieb:
310** ''Pinball/SuperMarioBros''
311** ''Pinball/SuperMarioBrosMushroomWorld''
312
313'''Theme Parks'''
314* ''Ride/SuperNintendoWorld'': A theme park area hosted in ''Ride/UniversalStudios''.
315
316'''Toys'''
317* ''Toys/LegoSuperMario'': A series of Franchise/{{LEGO}} building sets meant to interact with an electronic Mario toy, which has a built-in sensor in its feet and can connect to a smart device via Bluetooth.
318
319'''Western Animation'''
320* ''WesternAnimation/SaturdaySupercade'' (specifically the "Donkey Kong" and "Donkey Kong Junior" segments)
321* ''WesternAnimation/SuperMarioBrosDic'': A series of animated cartoons produced by Creator/DiCEntertainment that aired from the late 1980s to the early 1990s.
322** ''Series/TheSuperMarioBrosSuperShow'': Classic live action and {{animated show|s}} from TheEighties, starring Wrestling/CaptainLouAlbano as Mario.
323** ''WesternAnimation/TheAdventuresOfSuperMarioBros3''
324** ''WesternAnimation/SuperMarioWorld1991''
325[[/index]]
326----
327!!Tropes throughout the games:
328[[folder:A-E]]
329* {{Acrofatic}}:
330** Several characters in the various franchises can move a lot quicker than their mass might lead you to believe, most of all, our protagonist, Mario. His slightly pudgy plumber's physique belies a leaping ability beyond compare, while ''Super Mario 64'' made him into quite the track-and-field athlete, way before ''Mario & Sonic at the Olympic Games''. Over time, his design has given him a slimmer look, although that could mainly be due to ArtEvolution.
331** Wario takes this up to eleven. He's cartoonishly obese, but yet in ''64 DS'' he still has all the jumping skills as the other characters, like the Triple Jump and Side Somersault. The only difference is that he gets less height from them, which isn't as bad as it sounds when you realize he can still jump fifteen or so feet into the air when Mario can jump twenty. This is before taking his own games into account as well, like ''Wario Land 4'', where Wario's jumps can go farther than Mario's Long Jump if he's running at full speed, and ''Wario World'', where he can jump into the air to deliver piledrivers or frontflip indefinitely while leaping forward with the Corkscrew Conk.
332* ActionBomb: Bob-ombs, living explosive characters that won't hesitate to explode if they're provoked (and sometimes they willingly explode anyway).
333* ActionGirl: In games where female characters are playable, dating back to the US ''Super Mario Bros. 2'', a playable princess or any other female is every bit as capable as her male counterparts. From platforming, to kart racing, to partying, to [[VideoGame/SuperSmashBros smashing]], gender doesn't slow down any playable girl.
334* AdorableEvilMinions: Every {{Mook|s}} in the series is [[RidiculouslyCuteCritter cute]] [[UglyCute in]] [[CuteMonster some]] [[CuteLittleFangs way]] or another.
335* AdvancedTech2000: Luigi uses a vacuum called a Poltergust 3000 to hunt ghosts in ''VideoGame/LuigisMansion''.
336* AdventureDuo: Mario and Luigi whenever Luigi isn't a PaletteSwap.
337* AgeLift: An internal case, rather than an adaptation based one. Mario ''was'' originally envisioned as middle-aged in the early days, he was even called "Ossan", "Middle-aged man", in some documents. (So the cartoon and the movie weren't necessarily ''wrong'' in casting older men to play him) Currently, though, he's only in his mid-twenties.
338* AirDashing: In many of Mario's 3D outings, he can perform a dive maneuver in the air by double clicking the crouch command, effectively functioning as an air dash. This greatly improves his ability to reach far-off platforms and can synergize with the respective mechanics of each game, like how in ''Odyssey'' the dive can be combined with Mario's hat toss to bounce up and gain more vertical ground.
339* AirborneMook: Koopa Paratroopas, [[GoddamnedBats Lakitus]], Bullet Bills, and many more.
340* AirplaneArms: Mario's default running animation since ''Super Mario Bros.'', and later games gave him the ability to fly with a sufficient running start.
341* AlmightyJanitor: Mario and Luigi, natch. Each of them are heroes of global renown, but are content to live in a humble home and be plumbers.
342* AllThereInTheManual: The manuals, the strategy guides, official magazines and websites are the main ways to learn certain names for enemies, bosses, items, allies and locations such as most of the bosses in ''VideoGame/NewSuperMarioBros''.
343* AlwaysNight: Every Ghost House (in ''VideoGame/SuperMarioWorld'' and the ''VideoGame/NewSuperMarioBros'' series) and every haunted house stage in a spinoff (''VideoGame/LuigisMansion'', being a haunted house ''game'' series, also counts). As well as Bowser's kingdom (Dark Land) in ''VideoGame/SuperMarioBros3'', BigBoosHaunt in ''VideoGame/SuperMario64'' and far too many more to list. Dark Land, in particular, is especially noteworthy for somehow managing to be AlwaysNight [[MindScrew DESPITE the sun's presence in one level]].
344* AmbiguouslyHuman: Wario and Waluigi are notable for having distinctively inhuman traits, like their cartoonishly big PointyEars. Are they some species of Mushroom Elf?
345* AncestralName: Bowser Jr, who is the son of Bowser. Indeed, as his name suggests, he's basically a mini version of his father in both appearance and personality.
346* AndNowYouMustMarryMe: ''VideoGame/{{Paper Mario|64}}'' (and ''ComicBook/SuperMarioAdventures'' before it) introduced Bowser's motivation for his frequent kidnapping of Princess Peach: he has a ''crush'' on her.
347* AnimatedActors:
348** The original NES version of ''Videogame/SuperMarioBros3'' is a stage play.
349** ''[[VideoGame/MarioTennis Mario Power Tennis]]'' has unlockable [[AnimatedOuttakes blooper reels]] based on the opening cutscene.
350* {{Animesque}}: {{Inverted|trope}}. The characters are designed in a Western cartoon style similar to MediaNotes/TheGoldenAgeOfAnimation, and are always voiced in English in the games whenever they speak intelligibly. Many people easily forget that ''Super Mario'' is a Japanese series. The Japanese influences mainly come in the call backs to culture and mythology through power ups and enemy characters, and the facial expressions of characters. ''VideoGame/SuperMarioOdyssey'' lampshades the Mario series' influence with the [[EagleLand extremely-western]] [[SkyscraperCity Metro Kingdom]] and the heavily Feudal Japan-based [[{{Wutai}} Bowser Kingdom]], which both happen to be the larger kingdoms in the game. Mario's Western influence is so prevalent that Nintendo [[InvokedTrope deliberately chose]] to go the western animation route and partnered with an American [[Creator/IlluminationEntertainment animation studio]] for ''WesternAnimation/TheSuperMarioBrosMovie''.
351* AppropriatedTitle: Early games in the series went under a variety of titles, the most well-known games being ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew''. It wasn't until [[VideoGame/SuperMarioBros1 the 15th unique game in the series]] (counting Game & Watch spin-offs), that the series finally got a definitive title.
352* ArchEnemy: Bowser and Mario are each other's. And Mario is also Wario's, though he swerves between this and TheRival. And since ''VideoGame/LuigisMansion1'', Luigi and King Boo have gone at it more than once.
353* AristocratsAreEvil: Too many examples to list, but we'll start with King Bowser Koopa.
354** Princess Peach is an exception, though, and she's a major character. There's also the kings in ''VideoGame/SuperMarioBros3'', Bow the {{Ojou}} Boo in ''VideoGame/{{Paper Mario|64}}'', and actually a lot of others, too.
355** King Croacus from ''Super Paper Mario'' is zigzagged, pursuing an extreme enslavement policy of the neighboring country, though he's not entirely responsible for his own actions.
356* ArmlessBiped: Goombas.
357* ArtifactMook: Viruses in the entire series. In their first appearance they appear as enemies in ''VideoGame/DrMario'', which makes sense. In ''VideoGame/MarioAndLuigiSuperstarSaga'', they appear in an abandoned university laboratory, which makes sense. In ''VideoGame/MarioAndLuigiDreamTeam''? They appear EVERYWHERE. Deserts, the beach, caves, in town, on an icy mountain… And in groups of 16 at a time to boot.
358* ArtifactTitle:
359** [[VideoGame/SuperMario64 Super]] [[VideoGame/SuperMarioSunshine has]] [[VideoGame/SuperMarioGalaxy remained]] [[VideoGame/SuperMarioGalaxy2 in]] games without "normal Mario" and "Super Mario" forms (or the Super NES, for that matter). Distinctively enough, most spinoffs don't use the "Super" before Mario's name, with the only possible exception being ''Super Mario Strikers'' (considering that the ''VideoGame/MarioKart'' games ditched it since the [=N64=] version, making the Super NES game a case of SuperTitle64Advance instead), which even then is known in Europe as ''Mario Smash Football'').
360** The entire designation "Super Mario" itself has become TheArtifact. What used to be called "Super Mario" is now recognized as Mario's normal appearance and form. The small, super-deformed state he starts platform games off in is referred to as "Small Mario" in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld''.
361* ArtisticLicenseBiology: Several character designs don't make sense from a realistic perspective.
362** Skulls of Koopa Troopas, Birdos, and Yoshis do not have a brain case. The optic nerves for the big eyeballs are stalks going upwards.
363* AscendedExtra: Luigi started off as little more than a PaletteSwap of Mario, and would you just [[VideoGame/LuigisMansion look at him now]]. We're proud of you, buddy.
364* AttackOfThe50FootWhatever:
365** All of the bosses from the ''Yoshi's Island'' games.
366** Also, the boss of World 4 in ''New Super Mario Bros.'' was a Mega-sized Boss Goomba, and Giant Land from ''Super Mario Bros. 3'' thrived on this trope, as it's... [[ExactlyWhatItSaysOnTheTin Giant Land]].
367** And the "Huge" side of Tiny-Huge Island in ''Super Mario 64''.
368** [[spoiler:Bowser himself]] in ''New Super Mario Bros. Wii'', ''Super Mario Galaxy 2'', and ''New Super Mario Bros. 2'', ''U'', and ''Luigi U''.
369* AttackOfTheTownFestival: A common occurrence in the franchise, whether the festival is about [[VideoGame/SuperMarioGalaxy stars]], [[VideoGame/PaperMarioStickerStar stickers]], [[VideoGame/PaperMarioTheOrigamiKing origami]], or, heck, maybe her highness [[VideoGame/PaperMario64 just wanted to throw a party]].
370* AutoScrollingLevel: Pops up here and there. They've been around since the NES games and have made their way into the modern 3D ones as well. Most scroll horizontal, with the occasional vertical one thrown in. There's even the rare diagonally scrolling level.
371* AvengingTheVillain: Bowser Jr. in ''Super Mario Sunshine'' and ''New Super Mario Bros.''
372* TheBadGuyWins: Downplayed. Many of the franchise's main games aren't about ''stopping'' Bowser from getting what he wants, but taking it back after he's already obtained it. Rescuing the princess, rather than preventing her kidnap. Almost always, whenever the cast gets involved in one of Bowser's schemes ''before'' he's pulled it off, it's a case of NearVillainVictory instead.
373* BadassInDistress: Luigi several times, Mario in ''VideoGame/LuigisMansion1'' and ''VideoGame/MarioIsMissing'', and then both Mario and Luigi in ''VideoGame/SuperPrincessPeach''. Also, Princess Peach herself often falls under this predicament, as she has otherwise proven herself to be quite powerful in her playable appearances in platformers (''Super Mario Bros. 2'', ''Super Mario 3D World'') as well as spinoffs (''Mario Kart'', ''Mario Party'', the aforementioned ''Super Princess Peach'', etc.)
374* BallisticBone: Thrown by Dry Bones, most notably in ''VideoGame/SuperMarioWorld'' and the ''VideoGame/PaperMario'' games. And by extension, Dry Bowser in the first ''VideoGame/NewSuperMarioBros1''
375* BatFamilyCrossover: Done in the spinoffs with ''VideoGame/DonkeyKongCountry'' and ''Yoshi's Island'' to the point where Baby Donkey Kong was a major character in ''[[VideoGame/YoshisIsland Yoshi's Island DS]]''. However, Wario's [[VideoGame/WarioLand spinoff]] [[VideoGame/WarioWare series]] have next to no presence in the extended universe despite Wario's history.
376* BatmanCanBreatheInSpace: A few of Mario's adventures takes him and his friends into space. Most of the time they're just fine without spacesuits. Although there are a few instances where that's not the case.
377* BattleThemeMusic: The earlier 2D games, starting from ''Super Mario Bros. 2'', give each a common theme for both the bosses ''and'' the minibosses (where present), thus leaving the corresponding FinalBoss (Wart in [=SMB2=] itself, Bowser in ''Super Mario Bros. 3'' and ''Super Mario World'', Tatanga in ''Super Mario Land'', Wario in ''Super Mario Land 2: 6 Golden Coins'') as the only one with a unique battle theme. In contrast, the very first game and by extension ''The Lost Levels'' does not play it even in the final duel against Bowser (the Castle course theme still plays); this is rectified in the ''All-Stars'' remake for both games, which does add a battle theme for the regular Bowser encounters and another for the last ones. The trend also applies for all ''Yoshi's Island'' and ''New Super Mario Bros.'' games, though the minibosses do have a common separate theme in each of them. For the 3D games, boss music expanded gradually with each installment.
378* BigBad: Bowser plays this role in most games, though other villains popped up on rare occasions.
379* BigGood: Mario and Princess Peach form a Big Good Duumvirate in most games. Mario is the vanguard-type Big Good, as TheHero actively fighting Bowser; while Peach is the leader-type Big Good, serving as the ruler of the most powerful heroic faction in the setting.
380* BigNo:
381** In ''VideoGame/MarioSuperstarBaseball'' upon losing a game in Challenge Mode, losing a race in ''VideoGame/MarioKartArcadeGP'', getting hit with a blue shell in ''VideoGame/MarioKartDoubleDash'', and falling off a course in ''VideoGame/MarioKart7'', Mario will let one of these off.
382** Daisy would let one off when falling off a course in ''VideoGame/MarioKartWii'', ''VideoGame/MarioParty9'', and ''VideoGame/MarioPartyIslandTour''. Same applies for Rosalina in ''VideoGame/MarioParty10'' and ''VideoGame/SuperMario3DWorld'', replacing a falling scream.
383* BilingualBonus: Waluigi may seem like a dumb name, but in Japanese it's a pun. "Warui" means bad, thus "Wario" by combining Mario and Warui. Waluigi seems to be the same, but with L-R conversion, it's "waruiji," which is also "ijiwaru (mean person)" backwards.
384* BinomiumRidiculus: In some of the game manuals, the Giant Piranha Plant is given the scientific name Piranhacus Giganticus.
385* BlackAndWhiteMorality: The usual basic shade of conflict in the series. The Mario Bros are the heroes who set out on adventures to stop Bowser, who is the villain through and through.
386* BoldInflation: Done in many later games, whether it is {{colo|urCodedForYourConvenience}}rs, [[BiggerIsBetter text size]], wavy/shaky text, small icons next to certain words, or other tricks.
387* BoringButPractical: Several instances throughout the whole series:
388** Super Mushrooms. Mario has an enormous arsenal of special powerups throughout the lengthy series, but the series staple does little more than allow Mario an extra hit and in some games, allows him to break bricks he couldn't before to get at treasures he couldn't reach otherwise. Not as impressive as a Hammer Brother suit, but sometimes it's honestly all you truly need.
389** Of any of Mario's basic moves, ''ducking''. Hardly seems like much, but as it effectively halves Mario's hitbox and allows him to squeeze into small spaces, it can be far handier than you realize.
390* BombardierMook:
391** Lakitus are the most common and iconic example of this in the franchise. They don't attack Mario outright, but instead sit on clouds a good way above Mario's jump range and toss an endless supply of Spiny Eggs, which turn into the eponymous enemies on landing. ''VideoGame/NewSuperMarioBrosU'' introduces a variant that tosses Piranha Plant eggs instead.
392** Paragoombas, flying versions of the common Goombas, drop loads of Mini-Goombas on top of Mario, which will try to latch onto him to slow and weigh him down.
393** While most Hammer Bros. enemies perch on reachable ledges from which to toss hammers, fireballs, boomerangs or whatever else at Mario, the Amazing Flyin' Hammer Bros. sit on flying platforms well above jumping range and toss endless streams of hammers over their sides and to the ground below.
394** ''VideoGame/MarioAndLuigi'':
395*** ''VideoGame/MarioAndLuigiPartnersInTime'': Fly Guys carry large bombs, and during battle will try to drop these on Mario or Luigi's head.
396*** ''VideoGame/MarioAndLuigiBowsersInsideStory'': When fighting other enemies in Peach's castle, Bowser will sometimes be faced with Dark Fawful Bombs, supersized Bob-ombs carried in the air by a pair of Fawfulized Fly Guys flying above the reach of his attacks. They will try to drop the bomb on Bowser's head to damage him, unless Bowser inhales them before they do this and causes the bomb to be dropped on the other enemies instead.
397** ''VideoGame/SuperMarioGalaxy'' has Cluckbooms, chicken-like mooks that drop bombs on Mario and Luigi.
398** ''VideoGame/YoshisStory'': Black-robed Propeller Shy Guys fly around carrying either bombs or large spiked stones, both of which they will try to drop on Yoshi's head.
399* BottomlessPits: These are ''everywhere'' in the platformers. Most of the levels in the 3D games take place on floating areas, so the entire level is over a bottomless pit.
400* BouncingBattler: The Mario Bros. themselves, and many of their [[VideoGame/PaperMario64 supporting]] [[VideoGame/PaperMarioTheThousandYearDoor characters]]. It's ''rare'' to find a ''Mario'' game without a jumping mechanic of some kind.
401* BreakingTheFourthWall: Lots of it, especially in the [=RPG=]s. But special mention goes to ''New Super Mario Bros.'', in which the {{mooks}} "dance" to the stage music. This actually has an effect on gameplay, as you must adjust your timing when attacking the enemy. The running on the top of the screen made famous in ''Super Mario Bros.'' was essentially breaking the 4th wall.
402* BreathWeapon: Bowser's trademark and most often used attack is his fire breath, whether as a stream or as fireballs. He's not the only one, as many other characters like the Reznor and Petey Piranha (who has goop breath) also qualify. The Koopalings have this ability in ''VideoGame/MarioAndLuigiSuperstarSaga''. Bowser Jr. was once underdeveloped in this power, but has finally shown mastery of it in ''VideoGame/NewSuperMarioBrosWii''.
403* BringerOFWarMusic: The airship theme is built entirely around a militaristic staccato beat. While the orchestrated version from ''VideoGame/SuperMarioGalaxy'' makes the homage to "Mars" very explicit through its use of drums, horns, and strings, it's impressive how the original chiptune introduced in ''VideoGame/SuperMarioBros3'' still manages to convey that warlike tone.
404* ButtMonkey: Later depictions of Luigi are rather harsh. It peaked in the Wii-DS era, while the next generation started reining it back in.
405** He has gotten captured by ghosts in ''Super Mario 64 DS'' and ''Galaxy'', depicted as a coward and stereotypically fey in ''VideoGame/MarioAndLuigiSuperstarSaga'', completely ignorant and possibly a bit of a liar in ''Paper Mario: The Thousand Year Door'', {{brainwashed}} to evil in ''Super Paper Mario'', and cowardly and ineffective in ''VideoGame/SuperMarioGalaxy''. Even in the special unlocked part of ''Galaxy'' [[spoiler:where you play as Luigi, it's not really Luigi, but some kind of magical clone. Or is the other Luigi the clone?]]
406** Subverted in ''VideoGame/SuperSmashBrosBrawl'', [[spoiler:in which Luigi is one of only three characters left to rescue all the others after they've been incapacitated by the final boss... if only because he was one of the first to get transformed into a trophy and recovered later because Dedede put one of his badges on him]].
407** Waluigi, when not being outright ignored, is always caught in all kinds of slapstick gags, particularly explosions, as seen in most of the sports games intros. While Luigi is usually labelled the king of second bananas, at least that grants him a shitload of screentime. Waluigi either doesn't appear or is there just for him to get beaten up.
408** Wario, when placed alongside Waluigi, often shares the abuse. In his platforming games, Wario's "powerups" are acquired by getting injured in various ways (such as being squashed flat in order to squeeze through very small gaps).
409** Princess Peach gets this a lot as well, mostly because of her eternal status as the DamselInDistress. Various characters throughout the series have often mocked her because of her kidnappings and even her own Toads have grown tired of them and often LampShade this. Her various character bios in some of the SpinOffs always reference her inability to defend herself , especially Super Smash Bros.
410** Bowser is also a subject of mockery in the [=RPG=]s, where he had his own castle taken over in ''VideoGame/SuperMarioRPG'', failed at everything he tried in ''VideoGame/PaperMarioTheThousandYearDoor'', lost his memory and was later [[spoiler:possessed]] in ''VideoGame/MarioAndLuigiSuperstarSaga'', and is in general treated as a complete joke. This is subverted in ''VideoGame/MarioAndLuigiBowsersInsideStory'': The game does start with Bowser getting his routine beating from Mario, but due to complications in the plot, Bowser gets full reign of the world, handling the problems the Mushroom Kingdom is having with his own agenda, while Mario and Luigi are [[WombLevel stuck inside Bowser's body]], but more or less up to their usual antics. Of course, Bowser has no idea the Mario Bros. are inside him, and they both unwittingly help each other out in various ways.
411* TheCaligula: Bowser in the [=RPG=]s.
412* CanonForeigner: The loose continuity of the series' plots has allowed it to be adapted into many different forms. Naturally, From the OVA's, the comics, the cartoons, and the various manga, these adapations spawned its own legion of characters not seen in the games.
413%%* CartoonBomb: Bob-omb.
414* CartoonWhale: Whales are typically depicted as squared, blocky creatures with small tails growing from their trailing sides, such as in ''VideoGame/SuperMarioBros2'', or as rounded, teardrop-shaped animals, such as ''VideoGame/PaperMario64''. Regardless of the type, they're always blue or purple in color.
415* ChaosArchitecture: A variety of locations reappear from time to time in the franchise, but only maintain a BroadStrokes relationship to their earlier appearances.
416** Princess Peach's Castle is an excellent example. Ever since ''VideoGame/SuperMario64'' laid the foundations for its iconic appearance, most games have ensured they keep to the white stone and red towers design, and [[VideoGame/PaperMario64 some games]] that let you enter the castle walls even maintain the original foyer's layout. On the other hand, the castle is constantly changing proportions and any attempt to reconcile the ''surrounding countryside'' is doomed to meet with failure. [[VideoGame/MarioKart64 Some]] [[VideoGame/SuperMarioGalaxy games]] remember to place it on the edge of a lake, while [[VideoGame/PaperMario64 some]] [[VideoGame/MarioAndLuigiBowsersInsideStory others]] lay entire towns out before it, and [[VideoGame/MarioTennis still]] [[VideoGame/MarioKartDS others]] vastly expand the castle grounds themselves. Camelot's [[EarlyInstallmentWeirdness earliest]] sports games, ''VideoGame/MarioGolf'' and ''VideoGame/MarioTennis'', indicated the Mushroom Kingdom was actually floating in the sky above the games' primary setting. ''Mario Kart 8'' takes this to its logical conclusion by including multiple versions of Peach's Castle in different tracks.
417** Mario's home itself tends to vary between sub-franchises, producing different interpretations like the ''Super Mario RPG'' version (one room, with a large Pipe on the roof), the ''Paper Mario'' version (two rooms on one floor, plus a basement), the ''Mario & Luigi'' version (one large room and a small loft for the Bros.' beds), and the ''DDR Mix'' version. And we're just going to ignore [[EarlyInstallmentWeirdness Mario's Castle]] from ''VideoGame/SuperMarioLand2SixGoldenCoins''.
418** Zig-zagged with Bowser's Castle, as many but not necessarily all of them are actually replacement castles for earlier ones that had been destroyed.
419* ChuckCunninghamSyndrome:
420** Wart, the Big Bad from ''VideoGame/SuperMarioBros2''. Justified in that Subcon is a dream world, though part of its bestiary is known to exist in the ''Mario'' real world.
421** Tatanga, another platformer BigBad unrelated to Bowser, appeared in two games and, like Wart, some obscure comics… then he disappeared.
422* ClothesMakeTheLegend: The colors can change, but Mario and Luigi always have their caps and overalls. Peach's dress is also part of this trope.
423* CloudCuckooLand: Face it, the Mushroom Kingdom barely makes sense… Or it does in strange ways.
424* ClownCar: Bowser's Koopa Clown Car first seen in ''VideoGame/SuperMarioWorld''. It's really a rounded vaguely helicopter-like vehicle with a propeller on the bottom, not a car.
425* ColorCodedMultiplayer: Luigi was created as a PaletteSwap of Mario so that the players could tell each other apart.
426* ColossusClimb: The boss Megaleg in ''Galaxy''. Heavy-Metal Mecha Bowser from the same, as well.
427* ComboPlatterPowers:
428** '''Mario''' has had a long list of powerups along the years, among them: A super-powerful Hammer, power to [[ElementalPowers shoot fireballs]], to [[{{Sizeshifter}} grow in size]], [[InvincibilityPowerUp temporary invincibility]], a flying raccoon suit that transformed into a statue, a frog suit to swim faster, a turtle suit that gives him an infinite supply of hammers, a [[BestLevelEver giant clockwork boot]], a pet Dinosaur to ride on, a [[{{Flight}} Flying cape]] (which deflects projectiles in ''VideoGame/SuperSmashBros''), rabbit ears that allow him to Glide and Super Jump, hats that let him become solid metal, {{Intangib|ility}}le/{{Invisib|ility}}le, or fly, the ability to puff himself up like a balloon, a water gun that straps to his back, and the latest game gave him Ice powers, and Ghost, Bee, and spring transformations. Not to mention his vanilla standard powers of [[InASingleBound Super jumping]], SuperSpeed, and SuperStrength that he always has. ''New Super Mario Bros. Wii'' adds a Penguin suit that can swim like the Frog Suit, toss freezing snowballs like the Ice Flower, and walk on ice without slipping. And the Propeller Hat for flying. Plus has the Mini Mario from the DS game that is super tiny and can run across water without sinking.
429** '''Luigi''': All of Mario's power-ups, alongside the power to [[ShockAndAwe shoot lightning]], [[BlowYouAway create tornados]], and [[PowerOfTheVoid the Negative Zone]], which seems to have strange reality warping powers.
430** '''Bowser''': As of ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', Bowser has SuperStrength, [[BreathWeapon fire breath]], [[BigEater inhaling enemies and food]], and the ability to [[SelectiveGravity momentarily defy gravity]] letting him [[GrievousHarmWithABody body slam]] and use the momentum of his punches to fly over gaps. Within the series, he also uses dark magic.
431** '''Wario''' in the ''VideoGame/WarioLand'' series. His transformations range from the somewhat normal (on fire, flat, etc) to somewhat odd (become a vampire, zombie, invisible, frozen) to the completely insane (head puffs up like a balloon to float to various areas, dizzy/drunk Wario in ''VideoGame/WarioLand 3'' and the weird hats in the first game allowing a head mounted jetpack or flamethrower).
432** '''Waluigi''': His powers have included: [[BlowYouAway making tornados]], [[MakingASplash summoning a pool of water from absolutely nowhere]], [[{{Flight}} swimming in mid-air]], emitting blinding smoke from his body, [[MasterOfIllusion creating illusions of size and trajectory]], [[BroughtToYouByTheLetterS shooting the symbol on his hat]], hypnotizing the world by dancing, etc. Bear in mind, they have no explanation whatsoever.
433** '''Princess Peach''': Despite being THE DamselInDistress, she has shown a large variety of different abilities throughout the series: She can use a lot of the PowerUps and items that Mario can, heal herself and her allies, revive her allies, reverse BlackMagic spells with her WhiteMagic, put opponents to sleep with Sleepy Time and Peach Blossom (with the latter allowing her to summon magical peaches to eat and heal herself), seal and trap people in picture frames and blue stars with the Freeze Frame and Cobalt Star, can float in the air for a brief period of time, disable the special attacks of her foes with the Mute spell, can vastly increase her physical attack power, manipulate objects and make people fall madly in love with her with her HeartBeatDown magic, use her Rage , Joy , Gloom and Calm Vibes from Super Princess Peach which grant her a variety of deadly ElementalPowers like SwissArmyTears, SuperSpeed, BlowYouAway, TornadoMove, BurningWithAnger, PlayingWithFire, MakingASplash and a HealingFactor, has access to some odd but powerful weapons like her slap gloves, frying pan, crown , tennis racket, golf club and hand fan, can surround herself in magic hearts to NoSell and absorb attacks and items to use against her foes, can summon birds to attack her foes, is a MasterOfThreads that can manipulate magic ribbons and perform an InstantCostumeChange and can turn herself into what appears to be an angellic, LightEmUp, PowerGivesYouWings SuperMode called Empress Peach in Mario Strikers: Charged. There is also her parasol which she can use to shield herself from virtually any attack, float, disguise herself as other characters and in Super Princess Peach it becomes a sentient parasol called Perry and becomes a SwissArmyWeapon that can turn into a boat, a slide-car, a bubble-shooting submarine, turn into a drill weapon, perform a charged KameHameHadoken attack, can pick/swipe up enemies and objects to either throw or devour them to regain energy or simply act as a true ParasolOfPain sword/club to whack or golf-swing enemies to oblivion to turn them into ATwinkleInTheSky. She also has a lot of the same SuperStrength, JumpPhysics, BatmanCanBreatheInSpace, athletic, acrobatic and physical feats and techniques as the other characters. She can create a shower of bombs to blow up her opponents with the Psych Bomb, has powerful WishingPowers that she can combine with a Star Spirit's magic to use different powers like weakening and strengthening beings, a WaveMotionGun and MindOverMatter spell that is powerful enough to easily defeat the likes of Bowser. And then of course there is her Ballet, AssKicksYou, HammerSpace and DanceBattler techniques in Smash Bros. One really does wonder why she is so easy to kidnap, when she has such a wide variety of abilities at her disposal.
434* ConstructedWorld: For the most part. Earth ''is'' occasionally referenced, but the "real world" exists in an AlternateUniverse, and Mario and Luigi [[ContinuitySnarl probably]] lived in Brooklyn at one point; but this isn't particularly important to the series as a whole.
435* ContinuityNod: Only on occasion, the most obvious one being Princess Peach's Castle, which seems to now have a mostly consistent design as of ''VideoGame/SuperMario64''.
436* CoolAirship: The Koopas sometimes attack in what are essentially flying pirate ships.
437* CoolCrown: Peach, Daisy and Rosalina wear these. {{King Mook}}s also have crowns, notably King Boo, King Bob-omb, Whomp King and Goomboss.
438* CowardlySidekick: Luigi in the Creator/{{DiC|Entertainment}} cartoons and various post-''VideoGame/LuigisMansion'' games. Example: ''VideoGame/MarioAndLuigi''.
439* {{Crossover}}: [[VideoGame/SuperSmashBros Besides the obvious:]]
440** ''Mario Hoops 3-On-3'': ''Super Mario Bros.'' and the ''Franchise/FinalFantasy'' series.
441*** Though none are actual named ''Final Fantasy'' characters. They're based on classic races and classes: White Mage, Black Mage, Ninja, Cactuar and Moogle.
442*** Continued in ''Mario Sports Mix''. All the ''Final Fantasy''-based characters return and a Slime from the ''VideoGame/DragonQuest'' series joins the cast.
443** ''[[VideoGame/MarioAndSonicAtTheOlympicGames Mario & Sonic at the Olympic Games]]'': ''Super Mario Bros.'' and the ''Franchise/SonicTheHedgehog'' series.
444** ''Idataki Street DS'' & ''Fortune Street'': ''Super Mario Bros.'' and the ''VideoGame/DragonQuest'' series.
445** ''[[UsefulNotes/{{Basketball}} NBA]] Street V3'' and ''SSX On Tour'': ''Super Mario Bros.'' and ''[[Creator/ElectronicArts EA Sports BIG]]''.
446** And of course, as mentioned before, the frequent {{Bat Family Crossover}}s with ''VideoGame/DonkeyKongCountry'' and [[VideoGame/WarioLand Wario's]] [[VideoGame/WarioWare games]] (and the UsefulNotes/{{Mii}}s that were first created from the Platform/{{Wii}}).
447* CreatorThumbprint: Of all trends, [[VideoGame/SuperMario64 catching]] [[VideoGame/SuperMarioGalaxy rabbits]] [[VideoGame/NewSuperMarioBrosU for]] [[VideoGame/SuperMario3DWorld special]] [[VideoGame/SuperMarioOdyssey items]].
448* {{Cumulonemesis}}: The series has ''plenty'' of cloud enemies. Just to name a few, we have the [[VideoGame/SuperMario64 Fwoosh]], the [[VideoGame/PaperMario Ruff Puffs]], the [[VideoGame/NewSuperMarioBrosWii Foos]], the [[VideoGame/MarioKartWii Thundercloud]]...
449* CuteLittleFangs: Some of the enemies have these.
450* CuteMonster: ''Every'' monster is cute. Yes, even Bowser -- ''especially'' Bowser.
451* DamselInDistress: Obstinately, Peach; most spinoffs that don't follow the classic setup tend to subvert this almost immediately and without comment. Princess Daisy, who was a [[SuspiciouslySimilarSubstitute stand-in for Peach]] at the time, also was one in her first appearance (''VideoGame/SuperMarioLand''). Pauline (''VideoGame/DonkeyKong'') was the series' first Damsel, and she continues to get the role [[DemotedToExtra whenever she actually shows up]][[note]]This isn't counting the time she [[VideoGame/SuperMarioOdyssey became mayor]] [[TookALevelInBadass of an entire kingdom]], which generally subverted that.[[/note]]. A whole slew of [[RidiculouslyCuteCritter fairies]] called Sprixie Princesses were kidnapped by Bowser in their debut game (''VideoGame/SuperMario3DWorld''). Toads are also common kidnap victims (''VideoGame/{{Super Mario Bros|1}}.'', ''VideoGame/SuperMario3DLand''). Babies get kidnapped in the ''VideoGame/YoshisIsland'' games. Even Mario and Luigi have been {{Distressed Dude}}s.
452* DarkerAndEdgier: [[DarkerAndEdgier/SuperMarioBros See here.]]
453* DeathIsCheap: Considering the characters can get another shot at existence by just eating a green mushroom, this is a given. Death is hardly ever permanent in the Mario universe, and even if characters ''do'' die, that still doesn't stop them from coming back in action as ghosts (Boos, Boo Guys, [[Franchise/DonkeyKong Wrinkly Kong]]) or re-animated (Dry Bones, Dry Bowser).
454* DecompositeCharacter:
455** In order to increase the player roster for sports spin-offs and other multi-player ''Mario'' games, a good number of alternate forms of Mario and some other characters have been made into separate characters with little explanation to why they're there alongside their normal selves. Some examples include the [[SpinOffBabies Baby cast members]], Metal Mario, Dr. Mario, Tanooki Mario, Gold Mario, Cat Mario, Pink Gold Peach, Cat Peach, and Dry Bowser. Metal Mario has even been subject to some DivergentCharacterEvolution.
456** [[VideoGame/SuperMario3DWorld Captain]] [[VideoGame/CaptainToadTreasureTracker Toad]] was declared to be a character distinct from the primary Toad who appears in most spinoffs, but his character evolved from the red Toad of ''VideoGame/SuperMarioSunshine'' and ''VideoGame/SuperMarioGalaxy'', who was indistinguishable from the original Toad and identified with him by various sources at the time.
457* DemotedToExtra:
458** The Koopalings were this for a couple of years. After ''VideoGame/HotelMario'' of all games, they stopped appearing in almost any capacity except re-releases. They appeared briefly in ''VideoGame/MarioAndLuigiSuperstarSaga'', but it wasn't until ''VideoGame/NewSuperMarioBrosWii'' that they finally started appearing regularly one more. However, WordOfGod said that Nintendo does not currently consider the Koopalings to be Bowser's children, which is likely because Bowser Jr. assumed their original role.
459** There was a period between ''VideoGame/SuperMarioWorld'' and ''VideoGame/LuigisMansion1'' where Luigi was subjected to this. But it is no longer the case now.
460** Toadsworth hasn't had a major role in a game since ''VideoGame/MarioSuperSluggers''.
461* DependingOnTheWriter:
462** The sentience of Bob-ombs and their ability to regenerate from explosions.
463** Throughout the series, Bowser is presented as either [[BigBad straight up evil]], LaughablyEvil, a FriendlyEnemy, the ButtMonkey or simply a JerkAss. The "[[BigBad evil]]" Bowser is almost always when he's the main villain, the other categories is when a new (usually once-off) villain appears, in which Bowser is drastically toned-down.
464* {{Determinator}}: Bowser's been dropped into lava multiple times ([[VideoGame/NewSuperMarioBros twice in one game]], the second time as a ''skeleton''), sent plummeting of a cliff, had his vehicle explode '''''while he was in it''''', thrown into an airborne bomb, '''''tossed into the center of the sun''''', '''''and been sucked up by a black hole'''''. And he '''''still''''' hasn't died. It's even {{lampshade|Hanging}}d in ''VideoGame/SuperPaperMario''.
465* DigitalPiracyIsEvil: Mario guest stars in one [[StylisticSuck quirky]] [[https://www.youtube.com/watch?v=plrcDeDa7LQ anti-piracy advertisement]].
466* DinosaursAreDragons: Yoshi, a fire-breathing, flying dragon that has some markedly dinosaur-like features.
467* DirectionallySolidPlatforms: They're not very common, but they are here and there in some of the newer 2D games.
468* DistressedDude: A few games kidnap Luigi so the player can unlock him as a SecretCharacter. Mario was the kidnap victim in ''VideoGame/LuigisMansion1'', and both Mario and Luigi were this in ''VideoGame/SuperPrincessPeach''.
469* DivergentCharacterEvolution: Most of the prominent human characters appear to be based on Mario (Luigi, Wario and Waluigi) or Peach (Daisy and Rosalina). However, all of them have since developed into their own distinct characters.
470* ADogNamedDog: There are entire species which have individual members who use the species name for their own. Toad, Yoshi, and Luma are good examples, but there's also [[VideoGame/MarioKart Koopa Troopa]], Paratroopa, [[VideoGame/MarioTennis Birdo]], Boo, Dry Bones, ''etc.''
471* DubNameChange:
472** Most of the characters and enemies, and even a couple of the power-ups ("Super Mushroom" and "Super Star" became "Magic Mushroom" and "Starman"). Princess Toadstool's Japanese name eventually made it to America (and was actually combined with her English name, making her Princess Peach Toadstool) and so did the power-ups' names ("Magic Mushroom" was changed almost immediately, but "Starman" held out longer), but all of the other names stuck.
473** In ''VideoGame/PaperMarioTheThousandYearDoor'', the enemy Red Bones was called "Bloody Hone Noko" (Bloody Dull Bones) in Japan. The name was changed to remove the notion of a bloody death.
474* DubInducedPlothole:
475** Bullet Bills are called "bullets" within non-Japanese/Korean versions of the game because of their resemblance to bullets that move slowly through the air (a fact often pointed out in parodies and the like). This is because they're more like bullet-shaped missiles than actual bullets, a fact more obvious with their modern design (which added a rocket-like fuse on their ends), the fact that they act as their red counterparts the "Bulls-Eye Bill" (or "Missile Bill") in some games and the fact that they have alternate variations which look a lot more like missiles. They were very likely never meant to be bullets in the first place, as obvious in their Japanese and Korean names being "Killer".
476** Subverted when it comes to the round "Goombas" that appeared in ''VideoGame/SuperMarioWorld''. They aren't Goombas, but a similar enemy species that just happened to share the same name as their mushroom-shaped counterparts, as made clearer with their Japanese name ''Kuribon''. When they reappeared within ''VideoGame/SuperMario3DWorld'' alongside their standard-shaped counterparts, their names were retconned into "Galoombas" in an attempt to avoid confusion. To make it clear about this being a retcon, not only does a tip within ''VideoGame/SuperSmashBros'' outright state they're Galoombas and not Goombas, the voice that sings the name of the stage elements within ''VideoGame/SuperMarioMaker'' calls them "Galoombas" outright if the style is set to ''VideoGame/SuperMarioWorld'' (due to them being replacing the Goombas from the other three in-game styles).
477** Western releases the original 1984 ''Golf'' game and its 1989 Platform/GameBoy port/sequel explicitly refer to the player character as Mario. The publication ''Mario Mania'' lists these games as Mario appearances, and Mario is the main character on the Game Boy game's box art. This is not confirmed to be the case in Japan, and in fact, ''VideoGame/CaptainRainbow'' reveals the golfer to be a separate character named Ossan (admittedly a Mario expy whose name is [[DevelopmentGag one of the names originally considered for]] Mario).
478* DubPronunciationChange: Koopa is usually pronounced "Koh-puh" in Polish translations, because the original pronounciation [[CleanDubName sounds like "kupa", the Polish word for poop]].
479* EarlyInstallmentWeirdness: The franchise has [[EarlyInstallmentWeirdness/SuperMarioBros its own page]].
480* EasilyConqueredWorld: The Mushroom Kingdom. All Bowser has to do is sneeze and boom, new game to play.
481* EatingTheEnemy:
482** A tactic many enemies will try to do to you. Across the various series, these include the Piranha Plants, Cheep Chomps, Lungfish, Sockops, and Sandoons.
483** Yoshi from ''VideoGame/SuperMarioWorld'' and the ''VideoGame/YoshisIsland'' series is a BigEater dinosaur who swallows enemies with his long sticky tongue and turns them into eggs. ''Yoshi's New Island'' takes it up to eleven by introducing massive objects like Mega Guys which he can use to create large Eggdozers.
484** ''VideoGame/SuperMarioRPG'': Belome, a dog like monster found in Kero Sewers, will eat your party members after a while. Fortunately, Mario and the other members can beat him into spitting them out.
485** ''VideoGame/MarioAndLuigiSuperstarSaga'': Attempted by Bowletta during the final boss fight. [[spoiler:She pretends to be defeated, only for a bomb to knock out the bros, and she inhales them up. Unfortunately, this became her [[HoistByHisOwnPetard undoing]], as it led to a WombLevel where the Bros. were able to take on her heart and destroy it, thus ending Cackletta for good.]]
486** ''VideoGame/PaperMarioTheThousandYearDoor'': Hooktail, the evil dragon that haunts Petalburg Meadows, was infamous for tricking enemies on the verge of defeating her than gobbling them up when their guard is down.
487** ''VideoGame/MarioAndLuigiBowsersInsideStory'': After eating the Vacuum Shroom, Bowser gains the ability to suck things up ''Franchise/{{Kirby}}''-style. This ability is essential in a lot of Bowser's boss fights.
488** ''VideoGame/SuperMario3DWorld'' introduces the potted Piranha Plant, which characters can pick up and use to eat other enemies, including ones that can't be beaten normally like Fuzzies. They can even eat [[ImAHumanitarian other Piranha Plants.]]
489* EgocentricTeamNaming: Unless you go with the "Mario Mario and Luigi Mario" explanation.
490* ElementalPowers: Several depending on the game and the power-up, but fairly consistently in the spinoffs, the characters tend to prefer:
491** Mario - PlayingWithFire
492** Luigi - [[PlayingWithFire Playing With Green Fire]], ShockAndAwe, and BlowYouAway after ''VideoGame/LuigisMansion''
493** Yoshi - CareBearStare
494** Peach - HeartBeatDown
495** Daisy - PetalPower
496** Wario - ShockAndAwe (at least up until ''Power Tennis'')
497** Donkey Kong - GreenThumb? His maps are universally [[JungleJapes Jungle themed as the trope namer]] and his attacks typically involve wood and fruit (barrels and bananas). ShockAndAwe in ''Strikers Charged''.
498** Rosalina - SpaceMaster, with some instances of GravityMaster and AnIcePerson.
499** Bowser - PlayingWithFire, sometimes combined with ShockAndAwe and CastingAShadow.
500* ElementalShapeshifter: In ''Super Mario Bros. 3'', Mario could turn into a statue with the Tanooki Suit. It turned him invincible, and he could kill nearly anything by falling on it. This element returns in ''Super Mario 3D Land''.
501* EmpoweredBadassNormal: Mario and Luigi, with a little help from the Mushroom Kingdom's flora and fauna. In addition, the revelation in ''VideoGame/YoshisIsland DS'' that the two (plus five others including Bowser himself) have extraordinary power gifted to them by the stars.
502* EnemyMine: There are several occasions where the brothers team up with Bowser to defeat a stronger enemy.
503* ErmineCapeEffect: Unless it's a sports title (and sometimes not even that's an exception) or she's using a suit power-up (as of ''VideoGame/SuperMario3DWorld''), Peach always wears her royal dress.
504* EverybodyLaughsEnding: The blooper reel of Mario Power Tennis ends with a Paratroopa flying in by accident, causing Mario, Luigi, Wario, Waluigi, and Bowser to roar with laughter.
505* TheEveryman: Mario and Luigi.
506* EvilCounterpart: Wario for Mario and Waluigi for Luigi.
507* EvilLivingFlames:
508** ''VideoGame/DonkeyKong'': The first Mario game of all is also the first to feature such enemies, in the form of fireballs with eyes that hop out of burning oil drums and chase after Mario as he tries to reach Donkey Kong.
509** Debuting in ''VideoGame/SuperMarioBros1'', Lava Bubbles (also called Podoboos) are living fireballs with no features besides simple eyes, which often act as hazards in [[LethalLavaLand fire-themed levels]]. They're usually passive -- most appearance just have them jumping in and out of lava, only hurting Mario if he runs into them -- but the RPG games such as ''VideoGame/SuperMarioRPG'' and the ''VideoGame/PaperMario'' series have them as more aggressive enemies that actively attack Mario and resemble floating candle flames. ''VideoGame/PaperMarioTheThousandYearDoor'' also has Embers, evil blue flames related to Lava Bubbles that act as minions to the undead pirate Cortez.
510** ''VideoGame/SuperMarioBros2'' has a boss version with Fryguy, a living flame entity that constantly spreads fire through its chamber. It's also an AsteroidsMonster as, once it's hit three times with Mushroom Blocks, it will split into four smaller sentient embers that chase the player's character, and for each of them defeated the remaining ones will move faster.
511** ''VideoGame/SuperMarioBros3'' introduces two enemies of this kind:
512*** Fire Snakes are linked fireballs (with the biggest one having eyes and acting as the "head") that hop slowly but constantly towards Mario or Luigi. They appear in the desert levels, and can only be defeated with a Starman or a large projectile (Koopa Shell or Hammer).
513*** Hot Foots are a kind of fire-based enemy resembling a living flame, found in later fortresses. They normally wait in candles, but when one of the brothers comes close the flame will hop off the candle, sprout legs and try to run into the brother in question to damage him, standing still if the player turns to look at it.
514* EvilOverlord: Bowser, with his [[Literature/TheLordOfTheRings Mordor]]-esque kingdom, corrupted populace (Goombas), undead soldiers, sorcerers, ominous castles, and dungeons aplenty. In an odd subversion of one of the evil overlord's most common traits, all his subjects seem to love him, though, at least in the [=RPG=]s. (They do comment on some of his more annoying traits sometimes, but [[TruthInTelevision that doesn't seem to make them facetious about liking him.)]]
515* EvilSorcerer: Foremost being Kamek, but to an extent King Boo and even Bowser himself (the original NES game had him using black magic to take over). As well as quite a few RPG villains that have traces of this (Fawful, Grodus, and Smithy are {{Technopath}} variants; the Shadow Queen is this mixed with EldritchAbomination; Cackletta and Dimentio are this kind of thing played straight).
516* EvilSoundsRaspy: The various Magikoopas have high-pitched, raspy VoiceGrunting.
517* ExcusePlot: Creator/ShigeruMiyamoto feels that too much of a plot gets in the way of what makes ''Mario'' fun, as trying to understand complex backstories and plots could ruin the light, cheerful feel of ''Mario''. The very reason for the way most Mario games' plots are put together was vaguely {{lampshade|Hanging}}d by Bowser in ''VideoGame/SuperPaperMario'', [[BreakingTheFourthWall when he says the major plot points in the game make his head hurt]].
518* ExposedToTheElements: Mario can navigate through levels with hot and cold climates without any apparent problems adjusting to the temperature, and is also [[SuperNotDrowningSkills able to breathe underwater]] in the 2D games and ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]'', but not any other 3D games. It's only when he goes into outer space (such as in ''Super Mario Land 2'' and ''Super Paper Mario'') that this really becomes an issue (though even this is given [[BatmanCanBreatheInSpace an exception]] in ''Super Mario Galaxy'').
519* {{Expy}}: Waluigi looks and acts a lot like [[WesternAnimation/WackyRaces Dick Dastardly]].
520* ExtremeOmnivore: Yoshi again; just for starters, he can swallow nearly any enemy whole. Because of his cute and lighthearted portrayal, it never dawns on some people just how much of a [[AlternativeCharacterInterpretation vicious predator]] Yoshi actually is…
521[[/folder]]
522[[folder:F-O]]
523* FaceHeelTurn:
524** Mario in ''Donkey Kong Junior''.
525** Luigi in ''VideoGame/SuperPaperMario''.
526** Part of the backstory of Goombas is that they were once allies of the Mushroom Kingdom before defecting to Bowser's army, though the ''VideoGame/PaperMario'' series shows some friendly Goombas living in harmony with the kingdom.
527* FakeoutEscape: In ''ComicBook/SuperMarioAdventures'', Princess Toadstool fools the Koopalings into coming into her cell with a CeilingCling, then beats them up and locks them in.
528* FanOfUnderdog: Though the series' ButtMonkey and usually in his brother's shadow, a few odd characters appear showing nothing below complete admiration for Luigi. A Toad in ''VideoGame/SuperMario64 DS'' idolizes Luigi and will only grant the player a Power Star if you chat as him.
529* FantasyPantheon: The Star Spirits seen in ''Paper Mario''.
530* {{Fartillery}}: Wario. Hold your nose, everyone!
531* AFatherToHisMen: Surprisingly enough, Bowser. Many of the side-games, particularly the {{Role Playing Game}}s, make sure to establish that his armies don't follow him out of fear or ambition like some other evil overlords, but because they legitimately love the guy. And for good reason — though he's prone to the occasional tantrum or nonsensical, dangerous plot, he does care about his troops, and always goes out of his way to rescue them if they're in trouble. In ''VideoGame/SuperPaperMario'', one Koopa NPC whose entire regiment has been taken out points out that if he doesn't act, then Bowser would fry his hide — not because [[YouHaveFailedMe he's failed]], but because leaving his men behind to save his own hide is something [[EvenEvilHasStandards Bowser would find totally reprehensible.]]
532* FiendishFish: Cheep Cheeps are the basic underwater enemies throughout the franchise, looking like round red fishes with feathered pectoral fins and a yellow mowhawk-like dorsal fins. They have many, ''many'' subspecies and some individuals acted as bosses in the series, like Cheepskipper in ''VideoGame/NewSuperMarioBros'' and the Big Cheep Cheep in ''VideoGame/PaperMarioStickerStar''.
533* {{Fireballs}}: A ''Mario'' staple. Mario can throw them with the Fire Flower PowerUp, enemies can use them, and there are {{fireball|s}} enemies known as Lava Bubbles (aka Podoboos), which gained eyes later in the series.
534* {{Flight}}: Nearly every (platformer) game has a new form to get Mario airborne: ''Super Mario Bros. 3'' has Raccoon and Tanooki Mario, ''Super Mario Land 2'' has Bunny Mario, ''Super Mario World'' has Cape Mario, ''Super Mario 64'' has Wing Mario, ''Super Mario Sunshine'' has FLUDD's jetpack function, ''Super Mario Galaxy'' has the Bee Mario and [[ExactlyWhatItSaysOnTheTin Flying]] Mario, and ''New Super Mario Bros. Wii'' has Propeller Mario. ''New Super Mario Bros. 2'' sees the return of Raccoon Mario, and ''New Super Mario Bros. U'' uses Flying Squirrel Mario (a mix of the previously mentioned Bunny Mario and Propeller Mario). ''Super Mario Odyssey'' has Mario using Cappy to capture Paragoombas or Parabones to fly across pits of fog or pits of lava, respectively. The plumber can also capture Bullet Bills or Banzai Bills to fly for a short time before they explode.
535* FollowTheMoney: One of the most famous examples. Coins in the series rarely have any monetary purpose- in the main series, they're only used to pay for things in ''VideoGame/SuperMarioSunshine'' for certain Shine Sprites (paid by blue coins), for some Hungry Lumas in ''VideoGame/SuperMarioGalaxy2'', and in ''VideoGame/SuperMarioOdyssey'' for gear and continues.
536* FoulFlower: Although Piranha Plants are modeled after Venus flytraps, there are some, such as recurring boss Petey Piranha, that have a mane of petals, giving them a more flower-like appearance.
537* FungusHumongous: Many games have levels with giant mushrooms that act as platforms.
538* GameMod: ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMario64'' have been hacked frequently, with varying degrees in difficulty and quality. ''VideoGame/SuperMarioBros3'', the original ''Super Mario Bros.'', and even ''New Super Mario Bros. Wii'' have gotten a few hacks as well.
539* GeodesicCast: Starting with ''Mario Tennis'' on the N64 bringing in Daisy and Waluigi to act as Peach and Wario's doubles partners, and doubled down on in ''Mario Kart: Double Dash'', most characters have at least one counterpart if not several that you could build a table off of. The most commonly enforced is the [[MovesetClone sidekick]] (Mario-Luigi), but there's also the [[DistaffCounterpart gender counterpart]] (Mario-Peach), the JuniorCounterpart (Mario-Baby Mario), [[EvilTwin exaggerated twin]] that mirrors and amplifies certain characteristics (Mario-Wario), and archenemy (Mario-Bowser). Between all these, everyone should be able to pair up with at least one person in a party game.
540* GeographicFlexibility: Everywhere in the Mushroom Kingdom. May as well not be the same place every game, because whole new towns, cities, castles, mansions, stadiums and race tracks get added all over the place on a per game basis, and even things like whether it borders other countries changes per game (some put it as land-locked, some as partly bordering countries but having access to the ocean, other games as an island…).
541* GiantMook: All the baddies in Giant Land in ''VideoGame/SuperMarioBros3'', as well as various bosses and minibosses from throughout the series.
542* GiantSpaceFleaFromNowhere: A lot of examples, such as Baron Brrr and Kingfin in ''Super Mario Galaxy'', who aren't mentioned or warned about by [=NPCs=] like the other bosses.
543* AGodAmI: Rosalina, a little girl who inexplicably gained gravitational abilities as well as immortality, falls under this category.
544-->'''Rosalina:''' My name is Rosalina. I watch over and protect the cosmos.
545* GratuitousEnglish: Two words from ''Super Mario Sunshine'': "Shine get!" (This line was "corrected" for the NA release, but via {{Woolseyism}} in ''VideoGame/PaperMarioTheThousandYearDoor'', they brought it back.) It returns in ''VideoGame/SuperMarioGalaxy'' with "Star get!" ("You got a Star!" in NA).
546* GratuitousJapanese: In the initial Western releases of ''Super Mario All-Stars'', the box art image for ''VideoGame/SuperMarioBrosTheLostLevels'' was an edited version of the Japanese box art with some of the Japanese text replaced with the English title and other parts of it moved around. However, whoever did the editing must either not have been able to read Japanese or not cared (since the resolution makes it hard to read anyway), since the remaining Japanese text, which was half of the banner reading "[[Platform/NintendoEntertainmentSystem Family Computer]] Disk System", ended up saying, essentially, "Ter Disk System".
547* GridPuzzle: As its name indicates, ''Mario's Picross'' is based on solving nonograms. There are two modes --Mario mode, where the player's mistakes are corrected automatically and there's a time limit, and Wario mode, where the player is required to self-correct but there's no timer.
548* GrimyWater:
549** Ever since ''VideoGame/NewSuperMarioBros'', most forest areas can be expected to contain varying amounts of purple death water. It's usually only implied to be poisonous swamp goo, but in ''VideoGame/MarioAndLuigiDreamTeam'', it's visibly ''electrified''.
550** Several times in ''VideoGame/SuperMarioSunshine'', large bodies of water become polluted.
551*** In episode 6 of Bianco Hills, the lake becomes polluted from runoff coming from a cave, turning the water from clear to brown and gray. In this state, the water damages Mario on the surface, and even the lilypads will go from a lush green to a dull brown and eventually disintegrate if ridden on for too long.
552*** In Ricco Harbor, black goop keeps polluting large portions of the water. This goop doesn't dissolve and hurts Mario when he touches it, forcing him to take long, out-of-the-way routes above the pollution.
553*** Noki Bay's water is polluted as a result of Eely-Mouth's plague buildup, turning the bay's waters to a not-so-pleasant purple. Like other examples, this only hurts Mario on the surface, but he can dive under it. Defeating Eely-Mouth in Episode 4 of the level fixes this, as every subsequent level has the water back to clear and safe to swim in, culminating in the Nokis going underwater en masse to celebrate.
554*** The "poison river" bonus stage has fairly clear-looking water, but the skull-and-crossbones signs posted at the start let you know it's deadly, and falling in kills Mario instantly. Similarly to Bianco's poisoned lake, there's a lilypad to ride, but it slowly disintegrates due to the pollution.
555* TheGuardsMustBeCrazy: If anyone or anything in this series is guarded, expect it to be stolen/kidnapped whenever the current villain feels like it.
556* HalfDressedCartoonAnimal: Many non-human characters fall under this. The Broodals in ''Odyssey'' are an aversion, being rabbits in complete outfits.
557* HammyVillainSeriousHero: More often than not, the straight-laced Mario finds himself at odds with many a larger-than-life foe, such as his longtime archnemesis [[EvilOverlord Bowser]], his greedy polar opposite VideoGame/{{Wario}}, the [[IntentionalEngrishForFunny Engrish-spouting]] [[VideoGame/MarioAndLuigiSuperstarSaga Fawful]], and the deceptively cunning jester [[VideoGame/SuperPaperMario Dimentio]].
558* HeroicMime: Mario in most [=RPG=]s. Sometimes taken to hilarious extremes where Mario will shapeshift or defy physics to re-enact a story without speaking a word. The ''Mario & Luigi'' series has them talk… in vaguely Italian [[SpeakingSimlish Simlish]].
559* IfItSwimsItFlies: Normally, Bloopers are only encountered in underwater levels, but in some games they can appear on dry land, where they act no differently from their aquatic counterparts, being able to free float around in both environments. This trait was first introduced in ''VideoGame/SuperMarioBrosTheLostLevels'' as an AscendedGlitch[[note]]in the Famicom Disk System release of ''VideoGame/SuperMarioBros1'', airborne Bloopers appear in [[MinusWorld World -3]][[/note]], later becoming a staple of the species in various other installments.
560* IKnowMaddenKombat: Chargin' Chuck, a football Koopa Troopa from ''Super Mario World''.
561* ImpliedLoveInterest: In the early days of the franchise, Mario had a penchant for getting romantically involved with any and all of his damsels in distress, but this has since been abandoned. Since then, Nintendo has refused to outright declare Mario and Peach a couple in the general canon, but nonetheless [[ShipTease produces dozens of hints, statements, and status enhancements over the course of its many games]].
562** In ''VideoGame/MarioParty 5'', Mario and Peach are called the "Cutest Couple".
563** In ''Mario Superstar Baseball'' and ''Mario Super Sluggers'', they share status enhancements, namely chemistry, as they are buddy players.
564** In ''Mario Power Tennis'', given it has the most number of voiced lines out of all ([[CanonDiscontinuity all of it]]) ''Mario'' games, Mario outright professes his love for Peach in her trophy winning sequence, and she responds with a smile and blows a kiss. In Mario's own winning sequence, Peach kisses him on the cheek.
565--->'''Mario:''' (applauding Peach) I love you so much.
566** In ''VideoGame/{{Paper Mario|64}}'', [[ShipperOnDeck one of the Toads tells Mario to take Peach on a date to Shooting Star Summit]].
567** In ''VideoGame/SuperMarioOdyssey'', [[spoiler:Mario flat-out tries to propose to Peach in the ending, but Bowser gets in the way, and the competition between the two turns Peach off of the idea of marriage altogether for the time being]].
568* InASingleBound: Mario is so famous around the Mushroom Kingdom that people he's never seen before know him by his distinctive jump. Despite Luigi's jumping being visibly higher, Toad insists in ''VideoGame/MarioAndLuigiPartnersInTime'' that Mario is the best.
569* InformedAbility: Does going through pipes count as plumbing?
570* InvincibilityPowerUp: [[DubNameChange Starmen]]/Super Stars.
571* IronicName: Luigi means "famous hero".
572* {{Jerkass}}: Wario and Waluigi.
573* JerkWithAHeartOfGold: [[spoiler:Bowser]] from ''Mario Super Sluggers''; when [[spoiler:a Bullet Bill shot by Wario and Waluigi nearly hits Mario, Bowser unexpectedly jumps in, hitting the Bullet Bill back toward the two before he is seen later about to leave, much to Mario's notice]].
574* JumpPhysics: The series is the UrExample. Playable characters are usually differentiated by having slightly different jump physics from each other, and they're mostly consistent between games.
575** Mario: Has an average, all-around jump. Once this was compensated for by giving him a WallJump, while other characters lack it.
576** Luigi: He's the best jumper. Usually, his jump is also very floaty in addition to being higher, making aiming for small platforms a breeze. He also tends to have better air control, to compensate for his poor ground control.
577** Yoshi: Jumps like Mario, but can flutter jump as well for a bit of extra height.
578** Peach: Can float in midair, but otherwise her jump is the same as Mario's.
579** Toad: Another all-around jumper, but his jump physics are heavier — he's got a faster falling speed.
580** Bowser: In the rare instances you control him, he jumps about as high as Mario, but he can't really turn around in midair.
581** Wario: Low, but not "heavy", jumps.
582** Rosalina: High jumps on par with Luigi's, with an added boost a Spin can provide.
583** Daisy: Has a normal jump height, but can DoubleJump.
584* JustEatHim:
585** [[spoiler:King Boo disguised as]] Bowser.
586** Bowser can eat enemies and let Mario and Luigi take care of them in ''Mario & Luigi: Bowser's Inside Story''.
587%%** [[ExtremeOmnivore YOSHI.]]
588* KingMook: Many bosses in the series are giant (and frequently aristocratic) versions of a regular enemy.
589* LaboriousLaziness: Wario is ''made'' of this trope. In fact, ''Magazine/NintendoPower'' commented on it once in a preview of ''VideoGame/WarioMasterOfDisguise''.
590* LargeHam: Bowser whenever he has voice acting (''[[{{Narm}} especially]]'' in ''Super Mario Sunshine''). Most of Bowser's hammy lines come from the [=RPGs=], though. Bowser's antics are very reminiscent of a pro wrestler, saying things like:
591--> "Stomping fools is my business! Show me a fool, and I'll stomp it! I don't even need a reason!"
592::: and
593--> "I'll ''Bowserize'' it!"
594* LaughablyEvil: Bowser fits this in the spin off games and [=RPG=]s. However, in the main platforming series, [[TookALevelInBadass he's portrayed in a much more serious manner.]] Aside from Bowser, many of the villains who originated from the spin-offs and [=RPG=]s fill in this spot. Cackletta and Fawful in particular take it up to eleven (though one could say that [[FountainOfMemes Fawful]] takes it Up To Twelve).
595* LawOfOneHundred: The ''Bros.'' series and coins, which usually grant lives, and in ''64'' and ''Sunshine'', a Power Star/Shine Sprite in each level. The ''Galaxy'' games apply this to Star Bits as well.
596* LeParkour: Mario is getting increasingly better at it, with 3D games and ''New Super Mario Bros.'' (both of them) having the WallJump mechanic and triple jumps. As far as fan games go, ''Super Mario DX: Blue Twilight'' has the wall jump and triple jump, though only the triple jump is present in ''VideoGame/SuperMario63'' for some reason.
597* LemonyNarrator: Whoever writes the descriptions for the various treasures of the ''Wario'' franchise is clearly amused with the oddball items he comes across.
598-->''Slap anyone who tells you otherwise.''
599* Level1MusicRepresents: World 1-1. One of the most famous video game songs ever made, and effectively the theme of the series.
600* LevelInTheClouds: A staple in many 2D and 3D platformers, including cases like World 5 in ''VideoGame/SuperMarioBros3'' and ''VideoGame/NewSuperMarioBros2'', World 7 in ''VideoGame/SuperMarioBros2'' and all remaining ''VideoGame/NewSuperMarioBros'' games, Rainbow Ride in ''VideoGame/SuperMario64'', etc. The levels in these worlds feature cloudy terrain, tall beanstalks and mushroom platforms, as well as an abundance of Lakitus and Paratroopas that add to the challenge.
601* LimitedWardrobe: Mario, Luigi, Wario, and Waluigi always wear their overalls, even when playing sports. Peach, Daisy, and Rosalina usually stick to their dresses, but they at least get costume changes in the sports games, unlike the men. The eighth generation finally gives the men (including Bowser!) appropriate gear for the different sports.
602* LivingStructureMonster: There are the Whomps, which are based on the Nurikabe from Japanese folklore, and Wallops and Walleyes in ''3D Land'' and ''3D World'', respectively.
603* LivingLava: Several of these appear in video games from the franchise, most commonly in LethalLavaLand-type levels.
604** Lava Bubbles are enemies found in almost any installment from the franchise. They're living fireballs with two black eyes who jump in and out of lava.
605** Blargg, recurring enemies first seen in ''VideoGame/SuperMarioWorld'', are red-orange dinosaur-like creatures living inside lava.
606** Magmaarghs, debuting in ''VideoGame/SuperMarioGalaxy2'', are related creatures literally made out of molten lava, allowing them to pass directly through and around solid obstacles. They've since appeared in other games, always in the same role. They hide inside lava pools and surge out when the player passes by, attempting to devour them when they pass too close. Other varieties include the Magmaws, smaller and with more simplistic facial features they're essentially plumes of lava with gaping mouths and dot eyes, and the fishlike Charvaarghs, which breach out of lava like jumping dolphins to try and eat Mario.
607* LoadsAndLoadsOfRaces: Mario's world has over ''four hundred'' species, many of them sentient and most unique to the setting.
608* LongRunners: Mario debuted in ''VideoGame/DonkeyKong'' in 1981. 2011 is his 30th birthday. Happy birthday, Mario!
609* MadScientist: Professor E. Gadd. Also, Ludwig and/or Iggy depending on the source, with Iggy specializing in [[GadgeteerGenius mechanics]].
610* MagicMushroom: The Super Mushroom, together with the OneUp Mushroom, has become one of the most iconic game-items in history.
611* MalevolentMugshot: Most of Bowser's Castles, airships, and a lot of other stuff has his face as an icon.
612* ManEatingPlant: Piranha Plants and all of their varieties.
613* ManlyFacialHair: ''Super Mario 64 DS'' exaggerates this trope into a RunningGag. The game suggests that the reason Yoshi can't do some of the moves the other three have is purely due to the lack of a mustache. Some of the bosses are very proud of theirs, too; King Bob-omb prefers only to fight fellow mustachioed fellows if he has the option, and Chief Chilly is so obsessed with the subject that he judges the worth of people on the quality of their facial hair, even Yoshi [[DevelopersForesight if you somehow manage to cheat the Dino into his level]].
614* MeaningfulName: Every single character, species, place, item, or anything that isn't Mario himself has one.
615* MercyInvincibility: Apparent in most of the main games.
616* MissingMom: The mere fact that Bowser has offspring of any number[[note]]It was long held that the Koopalings were Bowser's children until Shigeru Miyamoto decided to retcon Bowser Jr. as his only son[[/note]] raises the question of who the mother is. Peach being the only prominent female in the series with any relationship to Bowser has led to a rather unfortunate number of EpilepticTrees involving her and the Koopa King, not helped by her highness' failure to deny Bowser Jr.'s [[VideoGame/SuperMarioSunshine outlandish declaration that she was his mother]]. Over a decade after ''Sunshine'' raised the topic, Miyamoto joked that [[ShrugOfGod he himself was Jr.'s mother in an interview]].
617* MinskyPickup: The classic ''VideoGame/{{Super Mario Bros|1}}.'' [[https://www.youtube.com/watch?v=NTa6Xbzfq1U theme]] starts with a variation of this.
618* MoodyMount: CollisionDamage causes any Yoshi steed to panic; he'll yelp, buck his rider off, and speed around unless someone jumps back on or he runs himself into a {{Bottomless Pit|s}}.
619* {{Mordor}}: The surrounding area of Bowser's castle in any game. [[VideoGame/NewSuperMarioBrosU Even when it's]] [[FisherKing Peach's castle]].
620* MultipleDemographicAppeal: Most main games are meant to be enjoyed by people of all ages.
621* MushroomHouse: The series has had the [[MushroomMan mushroom-like Toads]] residing in Mushroom Houses since ''VideoGame/SuperMarioBros3''. When you visit them, especially in the platformers, you often receive an item for your adventure or play a minigame. This aspect isn't as prevalent in the [=RPGs=], although these still feature Toad Town as a collection of either giant mushrooms carved into houses or houses deliberately built to look like mushrooms.
622* MushroomMan: Several characters, including Goombas and Toads (unless you subscribe to the idea that the Toads are only wearing ''mushroom caps'').
623* MushroomSamba: The Fuzzies from ''Yoshi's Island'' cause Yoshi to stumble around drunk for a little while, [[InterfaceScrew screwing up his movements]].
624* MutuallyExclusivePowerups: In 2D platformers, player characters can only have one active power-up at a time, keeping any spares in storage.
625* MySpeciesDothProtestTooMuch: Outside of the main platformer games, enemies act as background [=NPCs=] or playing characters/partners.
626* MythologyGag:
627** The classic Super Mushroom design, red with white spots, actually goes back only to ''Super Mario World''. This evolved from what was originally a mushroom whose cap was yellow with red spots. The [[VideoGame/NewSuperMarioBros Mega]] [[VideoGame/MarioKartWii Mushroom]] is a throwback to this original design, as is the easy-to-miss [[SecretAIMoves Poison Mushroom]] from ''Super Mario Kart''.
628** Fire Peach's dress in ''VideoGame/SuperMario3DWorld'' is a direct throwback to Peach's 8-bit colorscheme of white and red.
629* NamedByTheDub:
630** The Koopalings were originally all nameless in the Japanese version of ''VideoGame/SuperMarioBros3'' and were given their names in the English translation by Nintendo of America, which have stuck to this day.
631** In ''VideoGame/PaperMario64'', Yakkey the key was simply "Mystical Key" (which he's still called as an item in your inventory), while Chet Rippo was "The Leveler" (which gives some insight as to why his counterpart in the sequel looks completely different).
632** Petey Piranha and Gooper Blooper's Japanese names followed the standard [[KingMook King "insert species here"]] scheme.
633** The MonsterClown BigBad of ''VideoGame/WarioLand3'' was originally unnamed in all languages, but later gained the English name of "Rudy", likely because it [[ArtifactName didn't make sense]] to keep calling him "a hidden figure" after he was no longer hidden. He was first called this when he and other characters from the game appeared in ''VideoGame/DrMario 64''.
634* NegativeContinuity: Creator/ShigeruMiyamoto stated that the reason for no continuity between games is because it would limit development of future games in the series.
635* NestedMouths: Some Piranha Plants have small inner mouths that shoot fireballs.
636* NewJobAsThePlotDemands: Mario became a plumber as a way to HandWave the Warp Pipes for transportation.
637** Some games make the hat a ''game mechanic''. In ''VideoGame/SuperMario64'', Mario was able to lose his hat to some enemies or even large gusts of wind, and without it, he would take extra damage. In ''64 DS'', Toad warns that to lose it will bring bad luck; there's also a mechanic in ''64 DS'' that allows one character (say, Mario) to transform into another (Luigi or Wario) by donning the latter's cap.
638** The caps in particular also have serious value as {{Iconic Item}}s; in ''VideoGame/LuigisMansion1'', it's one of the clues left behind by Mario, while the Luma from ''Super Mario Galaxy 2'' will make off with Mario's or Luigi's hat as a keepsake.
639* NintendoHard: ''Super Mario Bros: The Lost Levels'' is just the hardest of them, but others can be punishing as well.
640* NonHumanUndead: A staple of the series is the Dry Bones, a reanimated Koopa skeleton. The ''VideoGame/PaperMario'' series adds variations of Dry Bones, along with other NonHumanUndead (e.g. Bonetail from ''The Thousand Year Door'' and Bonechill of ''Super Paper Mario''). ''VideoGame/NewSuperMarioBros2'' introduced a Bone Piranha Plant.
641* {{Nurikabe}}: Whomps, Thwomps and Wallops are based on nurikabe, being animated blocks of stone that make themselves a nuisance by getting in Mario's way — or by attempting to crush him under them. In the ''VideoGame/MarioParty'' series, they often block pathways just like the real Nurikabe.
642* OminousFloatingCastle: The ''Mario'' series LOVES this. Nearly every RPG has one for the final dungeon, and in the non [=RPG=]s, you've got Bowser's Galaxy Reactor in the centre of the universe.
643* OneHitKill: Generally, in the 2D games, falling into lava is this (while being squashed isn't), while in the 3D games, it's the other way around.
644* OneHitPointWonder: In the sidescrolling games, Mario doesn't have a life meter. He starts out one hit away from losing a life, unless he grabs a powerup.
645* OneManArmy: Mario/Luigi are usually the only ones to save the princess. And kick everyone's asses while doing it.
646* OurFounder: Bowser's statues. Not quite it, but similar in spirit.
647* OurMonstersAreWeird: The Goombas, the Chomps, the Angry Sun, Birdo, and many, many others.
648* OutOfFocus: As the series has gone on, some characters have received several noteworthy appearances, only to drop off the radar and only appear as cameos.
649** Toadsworth, introduced in 2001's ''VideoGame/SuperMarioSunshine'', became a RecurringExtra for several years, such as driving the winners of a Cup in ''VideoGame/MarioKartDoubleDash'', appearing as the referee in the ''Mario Tennis'' games, or acting as a consistent ally in the ''VideoGame/MarioAndLuigi'' series. However, he fell out of focus after 2013's ''VideoGame/MarioAndLuigiDreamTeam'', and every appearance of his since then has either been a cameo or a port of a game he was originally in.
650** Professor E. Gadd, though he does still appear in ''VideoGame/LuigisMansion'' games, was a prominent character outside of that series throughout the early 2000s; he had a series of cameos in ''VideoGame/MarioAndLuigiSuperstarSaga'' and was a supporting cast member in ''VideoGame/MarioAndLuigiPartnersInTime'', his creations drove the plot of ''Sunshine'' (F.L.U.D.D. and the Magic Paintbrush) and ''Partners in Time'' (the Time Machine), he had a board dedicated to him in ''VideoGame/MarioParty 6'', and his technology was referenced in several games throughout MediaNotes/TheSixthGenerationOfConsoleVideoGames, primarily in the ''Mario Party'' series. However, he dropped off in appearances after ''Mario Kart Arcade GP 2'' (2007 in the east, 2008 in the west) and didn't resurface until ''VideoGame/LuigisMansionDarkMoon'' in 2013. Since then, most of his appearances outside of ''Luigi's Mansion'' have been cameos (his appearance as a Mystery Mushroom costume in ''VideoGame/SuperMarioMaker'' notwithstanding).
651* TheOverworld: The Mushroom Kingdom stages. Usually called Ground stages or Grasslands.
652[[/folder]]
653[[folder:P-Z]]
654* PainfullySlowProjectile: Bullet Bills. And every other projectile that isn't made by a player. Even LASERS.
655* PainPoweredLeap: This happens to Mario whenever he touches the lava in 3D platform games, beginning with the LethalLavaLand in ''VideoGame/SuperMario64''.
656* PairTheSpares: Back in the day, Peach also blew kisses to Luigi, as he was just a PaletteSwap of his brother. Mario also was said to be romantically involved with almost any princess he meets in a given adventure (notably Daisy). Years passed, and with Mario and Peach being all but appointed as the OfficialCouple, now and then some games like to hint at Luigi and Daisy being at least interested in each other, even though they never had a main adventure to reinforce this; given Luigi's [[DivergentCharacterEvolution development]] to LovableCoward and Daisy's more apparent portrayal as a {{Tomboy}}, they are presented as a MasculineGirlFeminineBoy example.
657** In ''Open Tournament Golf'', Daisy caddied for Luigi just as Peach did for Mario.
658** In ''Mario Tennis'' (Nintendo 64), when choosing Luigi in the doubles tournament mode, his default partner will be Daisy.
659** Their team names from the ''VideoGame/MarioParty'' series include: "Steady Sweeties", "Tango Tanglers", and "Shy Sidekicks".
660** The most glaring hint, as it was for Mario and Peach, was in ''Mario Power Tennis'', with her rollerblading and receiving her trophy from Luigi.
661--->'''Daisy:''' Hey, sweety! I'll take that.
662** In ''VideoGame/SuperSmashBrosMelee'', Daisy's trophy biography states:
663--> "After her appearance in ''Mario Golf'', [[FanPreferredCouple some gossips]] started portraying her as [[PairTheSpares Luigi's answer]] to [[OfficialCouple Mario's Peach]]".
664** One more glaring hint: In ''VideoGame/MarioKartWii'', the track Daisy Circuit features a giant golden statue of Luigi dancing with Daisy, holding hands. Another golden statue depicts Baby Luigi dancing with Baby Daisy, also holding hands ([[EasterEgg unless the statues were replaced by your Miis]]).
665** Luigi has also been teased with [[VideoGame/SuperMarioGalaxy Rosalina]], but examples of these are far fewer and are only apparent in the ''VideoGame/SuperMarioGalaxy'' games.
666* PaperThinDisguise: Bowser Jr. and the Koopalings hiding in the birthday cake in ''New Super Mario Bros. Wii''. This being Mario, it ''works''.
667* ParallelPornTitles: Two porn movies based on the series were made, ''Super Hornio Brothers'' and ''Super Hornio Brothers 2''. Nintendo themselves actually bought the rights to these movies to make sure they would never be released again.
668* PatternCodedEggs: Green Yoshis will hatch from green-spotted eggs, blue Yoshis from blue-spotted eggs, etc.
669* PGExplosives: The series zigzags between this and NonFatalExplosions. While [[ActionBomb Bob-Ombs]] and their explosions are treated as dangerous, the absolute worst thing they can do to characters is knock them backward or blow them away, merely knocking off a power up or a hit point.
670* PhotoMontage: The ending credits of ''Sunshine'' and ''Galaxy''.
671* PimpedOutDress: Peach's dress starts out simple, but grows more elaborate as graphics in the games advance. Daisy's similar dress is also elaborate. Rosalina's dress is on [[Administrivia/TropesAreFlexible the mild end of this trope]].
672* PinballSpinoff: ''Pinball/SuperMarioBros'' and ''Pinball/SuperMarioBrosMushroomWorld'' by Creator/{{Gottlieb}}. ''VideoGame/MarioPinballLand'' for the Platform/GameBoyAdvance.
673* PinballZone:
674** Waluigi Pinball, introduced in ''Mario Kart DS'', is a milder example of this, as most of the track is the pinball launcher and leadup to the pinball machine, which itself is comparably small. Hazards include bumpers, flippers, and giant pinballs to dodge. This area is also a stage in ''Mario Sports Mix'', where pinballs are a hazard once again.
675** Bowser's Pinball Machine from ''Mario Party DS'' is a normal-sized pinball machine which is proportionally massive to the shrunken player characters. This one has more pinball-esque iconography; in addition to bumpers and flippers dotting the board, there's some coin-giving games in Chests of Chance in the middle and the Wheel of Wonder on the right, a hazard in the form of the ball-launching plunger which can send players to either the Bowser Zone or down a ramp to the Star Zone, and some details to make the area more flashy, like neon lights in the ground and walls, a stylized art rendition of Bowser's Castle on the floor, spotlights flanking the sides and top of the board, and a sign of Bowser's mugshot on the backboard.
676* PipeMaze: Some games feature this sort of scenery. ''Super Mario Bros. 3'' provides us with the most extreme example of this trope with the penultimate world, Pipe Land. [[ExactlyWhatItSaysOnTheTin Guess what every single level in this world is.]]
677* ThePiratesWhoDontDoAnything: Mario and Luigi are plumbers. Have you ever seen them do any actual plumbing within their canon? Not likely. The only [[TheArtifact artifacts]] left that imply that they're still plumbers are their outfits and the fact they travel through pipes. This is brought up in ''VideoGame/MarioAndLuigiSuperstarSaga''. When Mario and Luigi first arrive at Beanbean Castle, Lady Lima drops them into the basement and asks that they fix the building's broken pipes: "You ARE plumbers, aren't you?" [[spoiler:This turns out to be a case of NiceJobBreakingItHero, as "Lady Lima" is actually Cackletta (the BigBad) in disguise, and repairing the castle's plumbing is the key to disabling the security system of the Beanstar, which she plans to steal.]] This is defied by the intro cutscene of ''VideoGame/SuperMario3DWorld'', where Mario and Luigi whip out a hammer and a wrench to fix a crooked Clear Pipe on the castle grounds.
678* PlantMooks: Several of the series' enemies qualify, such as the Goombas, Piranha Plants, and Pokeys. And the Toads of the Mushroom Kingdom count as a heroic example.
679* PlatformHell: ''The Lost Levels'' is the only official game to so much as ''approach'' this level of overall difficulty, but we'd be here all day if we tried to list all the [[GameMod fan hacks]] that can be classified as this. Some of the late-game levels throughout the series come close as well, especially those in the [[BrutalBonusLevel special worlds]].
680* PlayerElimination: ''VideoGame/NewSuperMarioBrosWii'' and ''VideoGame/NewSuperMarioBrosU'' offer co-op play. If you die with lives in stock, you respawn in a bubble and can't do anything until someone else pops it. If you lose your last life, you're eliminated from playing the level. However, you can still respawn in the bubble if someone grabs a OneUp, and even if no one does, you can get back in once the level is completed.
681* PlayerMooks: Of all the spinoffs, the baseball games love this trope the most.
682* PlayingWithFire: The Fire Flower power-up allows Mario and Luigi to sling fireballs at their enemies.
683* PlotCoupon: Five-pointed stars in 3D games.
684* PowerUp: Loads of them. The first ''Super Mario'' game had the iconic mushrooms, Fire Flowers, and stars.
685* PowerUpFood:
686** Mushrooms, mushrooms, and more mushrooms. These range from healing items like the various tiered Mushrooms used in every ''Mario'' role-playing game, to form-changing items like the Boo Mushroom (become a ghost that can turn intangible) or Rock Mushroom (gain the ability to turn into a boulder and roll forward at high speed).
687** Though it's never specified what Mario does with them, the various flowers (fire, ice) may also qualify.
688** In ''VideoGame/SuperMarioLand2SixGoldenCoins'', Mario can eat a carrot that gives him bunny ears and make him fly a bit.
689** ''VideoGame/MarioParty 8'' has candies that, when eaten, gives the player different abilities, such as zapping opponents with lightning or stealing other players' items.
690* PowerUpMotif: The most common is the InvincibilityPowerUp theme but in many games, there are others too.
691* PreRenderedGraphics: Most Mario sports games have intro cutscenes that are rendered using the in-game engine. However, ''VideoGame/MarioGolf Toadstool Tour'', ''[[VideoGame/MarioTennis Mario Power Tennis]]'', both Mario baseball games, and ''VideoGame/MarioKartWii'' use pre-rendered intros.
692* PrincessClassic: Peach started out like this, but now is more a spoof of this trope, especially in the ''Paper Mario'' games.
693* PrincessesPreferPink: 90% of every outfit Peach has ever worn.
694* ProactiveBoss: In the 2D games, Bowser often sends fireballs at Mario from offscreen as he gets closer.
695* ProlongedVideoGameSequel:
696** ''VideoGame/SuperMarioBros3'' represents a massive length upgrade compared to its three predecessors (''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'' and ''VideoGame/SuperMarioBros2''), featuring 90 levels. During the following 33 years, none of the other games in the platform series featured that many (''VideoGame/SuperMarioBrosWonder'' finally surpassed it with an impressive total of ''131'').
697** ''VideoGame/SuperMarioMaker2'' has 120 levels in Story Mode, whereas the original's 10 Mario challenge only has 56[[note]]68 in the Coursebot, as neither the 8 sample levels unlockable via making and editing levels nor the 4 NWC courses are available in the 10 Mario Challenge[[/note]] (though the 3DS version rose the amount to 88[[note]]100 in the Coursebot, as World 19 is exclusive to that part of the game[[/note]]).
698* PunnyName: Luigi's name comes from a play on the Japanese word "ruiji", meaning "similar".
699%%* PuzzlePan
700* QuirkyMinibossSquad: The Koopalings. Additionally, Count Bleck's minions in ''Super Paper Mario''. The 1337 [=Hamm3r=] Bros. from ''Partners in Time''. The Koopa Bros from ''VideoGame/{{Paper Mario|64}}'' would count if it wasn't for the fact that they're the main boss battle of their chapter rather than a miniboss.
701* RankScalesWithAsskicking: There are both heroic (Princess Peach, Rosalina) and villainous examples (Bowser). All of them leaders of their respective groups (Toads, Lumas, and Koopas), all of them the strongest fighters.
702* RealMenWearPink: Roy, probably the biggest and most intimidating of all the Koopalings, has a pink shell, pink head, and pink old-lady sunglasses. His shell is recolored purple in ''New Super Mario Bros. Wii'', but he keeps the pink head and glasses.
703* RecurringBoss: Many, sometimes without any difference in the boss battle.
704* RecurringRiff: The original game had six tunes in it. All of them get reused frequently, including the Level Clear jingle. But the one known for this above all others is the overworld level music, which has [[Level1MusicRepresents effectively become]] Mario's personal theme music and the theme for the entire franchise.
705* RedGreenContrast: The titular brothers wear clothes in red (Mario) and green (Luigi). Mario is portrayed as a classic fearless PrimaryColorChampion who jumps into action on a minute notice, while Luigi scares much easier, but is portrayed as heroic because he jumps into action despite being scared.
706%%* RedemptionPromotion: Almost any time a villain joins the heroes, come to think of it...
707%%* ReplacementMooks: Congratulations on rescuing the Princess, Mario. [[NewGamePlus Why not play again?]] Huh? Goombas? What's that?
708%%* RespawningEnemies: But hey. At least you won't feel bad about kicking the tar out of them.
709* RestrictedExpandedUniverse: Creator/{{Nintendo}}'s iconic franchise has been reported to have an IP-overseeing committee that dictates certain guidelines that outside studios working in {{Spin Off}}s of the series are obligated to follow in order to keep it consistent with the mainline platformers. In particular, the introduction of original characters is very restrictive nowadays--a turnaround from entries around TheNoughties and before, when such a practice was more prominent.
710* RhymingNames: The turtle-like mooks that are among the most common monsters in the franchise are called "Koopa Troopa".
711* RingOutBoss: About half the examples are probably from this series, including Roger the Potted Ghost, Big Bully, Chief Chilly, Topmaniac and Big Guy The Stilted.
712* RoguesGallery: Mario has built up a gallery of his own over the years. It includes: [[ArchEnemy Bowser]], Franchise/DonkeyKong, [[EvilCounterpart Wario]], [[OverlordJr Bowser Jr.]], [[EvilSorcerer Kamek]], [[KingMook King Boo]], [[EnsembleDarkhorse Fawful]], [[AscendedExtra Petey Piranha]], [[QuirkyMinibossSquad the Koopalings]] and [[LeanandMean Waluigi]].
713* RPGElements: The portable sports spin-offs have your character's stats increase as they level up.
714* RuleOfCool: Next to RuleOfFun, the series basically runs off of this.
715* RuleOfFun: Why does Mario grow when he eats a mushroom? Why are there bricks floating in the air? Why does a fire-breathing, hammer-throwing turtle kidnap Peach all of the time? [[BossArenaIdiocy Why must Bowser put something to defeat him in every arena that he's faced]]? [[VideoGame/MarioKart Why do they build highly elaborate go-kart tracks]] and [[GoKartingWithBowser race each other on them after just nearly killing each other earlier]]? Because it's fun, that's why!
716* RuleThirtyFour: To put into perspective, one out of five fan works involving Peach, Daisy, Rosalina, or Bowser is NotSafeForWork.
717* RumpRoast: A staple of the platfomers and many spin-offs alike. From Mario and Peach to even the dignified Rosalina, the playable cast get their butts burned in a large amount of games.
718* SandIsWater:
719** ''VideoGame/SuperMario64'' (The {{Trope Namer|s}} for ShiftingSandLand)
720** Another possibly ridiculous example from ''Mario Teaches Typing'' has [[https://youtu.be/SQbxoOxxNiE?t=4m42s Mario do the front stroke swimming through quicksand with a somewhat goofy expression]].
721** Many subsequent Mario games use the same idea again, for instance Dry Dry Desert in ''VideoGame/MarioKartDoubleDash''.
722** Bone-Dry Dunes in ''VideoGame/MarioKart8'' is surrounded by sand, with a crew of Toads on a pirate ship that throws coins onto the track.
723** One part of the "Slipsand Galaxy" level from ''VideoGame/SuperMarioGalaxy2'' had Mario navigate a large river of quicksand on top of a large bird-shaped raft while at the same time avoiding the cacti and Magikoopas dwelling in the quicksand.
724* SaveThePrincess: A recurring plot in the series, including the first and third games, ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioLand'' (though this was a different princess), ''VideoGame/SuperMario64'', all the ''VideoGame/PaperMario'' games, and ''VideoGame/SuperMarioGalaxy''. ''VideoGame/MarioAndLuigiSuperstarSaga'' had the variation of "Save the Princess's voice". Speaking of which, ''VideoGame/MarioAndLuigiPartnersInTime'' revealed that Bowser had been kidnapping her since they were ''[[SpinoffBabies babies]]''! It was inverted in ''VideoGame/SuperPrincessPeach'', where you ''play'' as the Princess, and you have to save Mario.
725* SchizoTech: The series is allegedly set mainly within a medieval-style fantasy kingdom; but there's also a lot of modern or even futuristic technology around, to the point that modern games make it seem more like a modern civilization with oddly medieval-fantasy trappings. The settings go all the way from medieval castles to space stations; frequently within the same game.
726* ScoreMultiplier: In most games, your score is multiplied by a KillStreak. You eventually get 1-Ups instead when the streak is high enough.
727* ScoringPoints: The 2D games have point scores. Most of the 3D games instead track the most coins you've obtained in a level (with ''VideoGame/SuperMarioGalaxy'' extending this to the most coins in each individual mission, given that a different number are possible to collect in most missions), as well as your best scores and times in minigames and races. ''VideoGame/SuperMarioGalaxy2'' and ''VideoGame/SuperMario3DLand'' however, track your fastest time in each level instead.
728* SequelGoesForeign: This is the case when comparing ''VideoGame/SuperMarioBros1'' and/or ''VideoGame/SuperMarioBrosTheLostLevels'' to ''VideoGame/SuperMarioBros2'' (Subcon), ''VideoGame/SuperMarioBros3'' (the whole Mushroom World), ''VideoGame/SuperMarioWorld'' (Dinosaur Land), and ''VideoGame/SuperMarioLand'' (Sarasaland), since it took a while for the Mushroom Kingdom to be fully established as the default setting for the 2D {{Platform Game}}s.[[note]]It's unclear whether or not Mario Land from ''VideoGame/SuperMarioLand2SixGoldenCoins'' is part of the Mushroom Kingdom, but one issue from Magazine/NintendoPower hints that it's a kingdom on its own.[[/note]] Within the 3D lineup, only ''VideoGame/SuperMario64'' and ''VideoGame/SuperMario3DLand'' take place in the famed homeland of Mario and most of his friends, whereas ''VideoGame/SuperMarioSunshine'' uses Delfino Isle, ''VideoGame/SuperMarioGalaxy'' and ''[[VideoGame/SuperMarioGalaxy2 Galaxy 2]]'' go well beyond their ''homeworld'', ''VideoGame/SuperMario3DWorld'' uses the Sprixie Kingdom (Lake Lapcat is the setting in ''Bowser's Fury''), and ''VideoGame/SuperMarioOdyssey'' displays numerous kingdoms across their home planet (only including the Mushroom Kingdom as a post-game level).
729* SequelNumberSnarl: Every flavor you can imagine - OddlyNamedSequel cases which then get their own numbered sequels, spin-offs, plus the snarl between the two different games called ''Super Mario Bros. 2'' (so while everyone calls the same game ''Super Mario Bros. 3'', it's actually ''not'' the third game of the series).
730* SeriesGoal: The goal is usually for Mario and Luigi to rescue Princess Peach and save the Mushroom Kingdom.
731* SeriousBusiness: They take their soccer seriously in the Mushroom Kingdom. As in, they need to put up force fields to protect the spectators.
732* ShadesOfConflict: BlackAndWhiteMorality is most common in the games about Mario, Luigi, or Yoshi. Those characters, Princess Peach, the Toad race, other Yoshis, Rosalina and the Lumas are all good, and anyone else who helps them is generally good as well. Bowser (both his adult and baby versions), King Boo from ''Luigi's Mansion'', and other characters who oppose the Mario Brothers and his close friends are generally evil. Likewise, Donkey Kong and the other Kongs in his games are good while King K. Rool and other opponents of the Kongs are evil. Wario is the one playable character in the franchise generally portrayed as "gray" or villainous, so his games usually have BlackAndGrayMorality or EvilVersusEvil. Some characters like Waluigi, Nabbit and Birdo have an alignment [[FaceHeelRevolvingDoor that varies from game to game]].
733* ShapeshiftingHealsWounds: Getting a Fire Flower powerup allows Mario to gain two hitpoints / {{Single Use Shield}}s, since getting hit while in Fire Mario form drops him to his Super Mario form rather than the standard Mario one.
734* SharedUniverse: With ''VideoGame/DonkeyKongCountry'' and ''very'' loosely with ''VideoGame/WarioLand'', and ''VideoGame/WarioWare''.
735* ShesAManInJapan: Birdo and Vivian in ''Paper Mario: The Thousand-Year Door''.
736* ShiftingSandLand: Nearly every ''Mario'' game from ''Super Mario Bros. 2'' onward has featured a desert-themed world, and for 2D games it's always the second world (except the first ''Super Mario Land'', where it's actually the first). These worlds feature hazards like quicksand, sandy tornadoes, and enemies like Pokeys and Fire Snakes; though some levels also showcase an oasis for the sake of variety. It has also been present in all 3D games except ''Sunshine'', but it has never had a consistent placement in them.
737* ShoutOut: See [[ShoutOut/SuperMarioBros here]]
738* SiblingTeam: The titular Mario Bros. Though they aren't always able to be played at the same time in games like the ''Super Mario Galaxy'' duology, they regularly pair up to work together, whether it's because Bowser is threatening the Mushroom Kingdom, or because they need a doubles partner for kart racing or tennis. The ''VideoGame/MarioAndLuigi'' series shows it best, as throughout the entire subseries, the Bros. working in tandem is the primary aspect of the game.
739* SignatureHeadgear: As much a staple as their mustaches, Mario, Luigi, Wario, and Waluigi all wear color-coded hats.
740* SignatureLaugh: Several characters actually.
741** While this technically doesn't count, Mario has 2. Whenever he does a trick, completes a level, or even plays a sneaky prank (as seen in the most recent Mario Party games), he would let out a small "Ha-ha!" In Mario teaches Typing 2, he tends to let out a "Heeheeheeheeheehee!" at times.
742** Sometimes, Princess Peach would do a "Tee hee hee!" giggle.
743** Wario has a loud "Wa ha ha ha ha!" which has carried over to his partner, Waluigi.
744** Bowser's monstrous, gruffy "Mwahahahahahahahahaha!"
745* SingleUseShield: Just about any time Mario takes a hit, he loses his current powerup ([[PowerupMount Yoshi]], Mushroom, Fire Flower, etc.).
746* SkeletonGovernment: Aside from Princess Peach and some advisors, we do not get much information about the ruling of the Mushroom Kingdom. We even seldom see the Princess actually doing the ruling. The rare games where the administrative parts of the kingdom can be glimpsed are in the ''Mario & Luigi'' saga, which show the relations between officers of the Mushroom Kingdom and the Beanbean Kingdom.
747* SlidingScaleOfAdaptationModification: The few tie-ins Mario gets tend to share core elements from the games, but not much else.
748** The Donkey Kong and Donkey Kong Jr adaptations in Saturday Supercade land somewhere between being an InNameOnly and PragmaticAdaptation, especially since they were made before the Mario series had truly established its iconic style and identity. On one hand, it barely uses anything from the games, but on the other hand, [[ExcusePlot there was barely anything to work with in the first place]], and having Mario be both the hero ''and'' the antagonist of two different segments running alongside each other just wasn't going to fly.
749** The [=DiC=] cartoons vary between being InNameOnly and Recognizable Adaptations. While there was more material to work with than ''Saturday Supercade'', The ExcusePlot of the games placed some limitations on what the cartoons could actually do.
750** The Great Mission to Save Princess Peach is a Recognizable Adaptation. The core plot is the same as the first game and the anime art style is consistent with the series at large, but it throws in a lot of changes to both the story and the characters personalities, most egregiously with [[TookALevelInJerkass Luigi's personality]] and the relationship of Mario and Peach.
751** The comic book adaptations are consistently Recognizable Adaptations.
752** The live action movie is a bizarre InNameOnly adaptation that plays fast and loose with the source material.
753* {{Slapstick}}: The franchise is built on the entire foundation of comedic slapstick to match its very cartoony nature. The main gameplay involves [[GoombaStomp jumping on enemies]] (namely Goombas) and [[SquashedFlat squashing them flat]], knocking them over by bashing blocks or kicking Koopa shells at them. That's not even going into the other forms of combat, [[VideoGame/SuperMarioBros2 like grabbing and throwing objects at enemies]], the various Mario RPG's don't have typical "RPG" weapons, but [[ImprobableWeaponUser rather mallots and parasols]] to whack enemies with. The ''Mario Kart'' series is full of WackyRacing with items and banana peels and explosives as weapons. And the ''Mario Party'' series goes above and beyond in terms of slapstick, where characters punch, kick, blow each other up, smash each other flat, set each other on fire, beat each other with mallots, knock each other off of platforms, and much more. No one in the series, no matter who, is immune to the hijinks.
754* SlidingScaleOfRealisticVersusFantastic: Borderline between Fantastic and Surreal. More Surreal in the first game, more generally Fantastic in later games. However, it depends. You've got the fairly plausible normal Mushroom Kingdom stuff and the Good Egg Galaxy and bits of Isle Delfino, the less plausible Toy Time type levels and Matter Splatter Galaxy, the definitely strange Loopdeeswoop Galaxy... and the big 'what the hell' in Tick Tock Clock and some of the power-ups. And this isn't even getting into the cartoon series (''Series/TheSuperMarioBrosSuperShow'' is WEIRD), or the comic adaptations (Mario as Van Helsing...)
755* SlidingScaleOfSillinessVersusSeriousness: Most definitely at the silly/rule of cool end of the scale; the best answer to whether something will happen in a ''Mario'' game is whether it looks cool or funny.
756* SlippySlideyIceWorld: Several games feature an icy or snowy world where Mario (and whoever else is playable, when the case arises) will tackle hazards like slippery terrain, precarious platforms over cold water, and snow-based enemies. The setting first appeared as a single monochrome level in the original game (and two more in ''Lost Levels''), but since then the series has showcased a full world in almost every subsequent installment. The exact placement varies (for example, it's World 4 in ''Super Mario Bros. 2'', World 6 in ''Super Mario Bros. 3'', World 3 in ''New Super Mario Bros. Wii'', etc.), but it's rarely seen any earlier than the third world due to the SortingAlgorithmOfThreateningGeography (a notable exception is Fluff-Puff Peaks, the second world in ''VideoGame/SuperMarioBrosWonder'' which has ice and sky levels, the latter setting usually being a rarity for early ''Mario'' worlds as well).
757* TheSmurfettePrinciple: A villainous example; if a game includes a female on Bowser's side, she's probably the only lady baddie in that game. Examples include Wendy O. Koopa, [[VideoGame/SuperMarioBros2 Birdo]], [[VideoGame/SuperMarioGalaxy Kamella]], [[VideoGame/SuperMarioGalaxy2 Glamdozer]], [[VideoGame/SuperMario3DLand Pom Pom]], and [[VideoGame/SuperMarioOdyssey Harriet]].
758* SolidClouds: Clouds can serve as platforms and even modes of transportation in the case of Lakitus.
759* SongsInTheKeyOfPanic: Hurry Music is most commonly used when a timer reaches 100 in most games.
760* SortingAlgorithmOfThreateningGeography: Universally, the games start in GreenHillZone and end in LethalLavaLand. ShiftingSandLand is usually world 2, UnderTheSea or another aquatic level is typically world 3. An [[SlippySlideyIceWorld ice world]] and a [[JungleJapes jungle world]] are also common somewhere in the middle.
761* SpikeBallsOfDoom:
762** Spikes can generate these from their mouths and throw them.
763** Tap-Taps in the ''Yoshi's Island'' series are sentient spiked balls, who are immune to Yoshi's basic attacks.
764* SpikesOfDoom: Ranging from more natural spikes such as icicles, to traditional metallic ones, to retractable mechanical ones.
765* SpinOff: Several of Mario's Co-Stars have gone on [[BreakoutCharacter to breakout]] and star in their own adventures and series.
766** ''VideoGame/WarioLand'': After debuting as Mario's nemesis in ''Super Mario Land 2'', Wario is the star in his own series of zany treasure-hunting adventures. This spinoff would spawn its own spinoff in ''VideoGame/WarioWare'', a series of quirky mini games.
767** ''VideoGame/WariosWoods'': Princess Peach's faithful retainer Toad takes the lead in a puzzle game where he has to free the Mushroom Kingdom woods from Wario's control.
768** ''VideoGame/DonkeyKongCountry'': Donkey Kong's platformer series that would introduce his own characters in fellow Kongs as well as his own group of villains in the Kremling Krew and others. That spinoff would mark the debut of Diddy Kong, DK's sidekick who would get his own racing spinoff in ''Diddy Kong Racing''.
769** ''VideoGame/YoshisIsland'': A platformer spinoff starring Yoshi where he guards baby forms of other Mario characters from the evil Kamek and a baby form of the series' big bad, Bowser.
770** ''VideoGame/LuigisMansion'': The other famous brother Luigi gets the spotlight where he battles ghosts and other creepy monsters with the Poltergust Vacuums designed by the quirky inventor E. Gadd.
771** ''VideoGame/SuperPrincessPeach'': Princess Peach's first solo outing where she gets to reverse the trend by rescuing the Mario Bros. from Bowser with the help of a magical umbrella. Peach would get a second game in ''VideoGame/PrincessPeachShowtime'', where she explores a magical theater and dons different costumes to save it from a WickedWitch.
772** ''VideoGame/MarioAndLuigiBowsersInsideStory'': It's the third entry in the ''Mario And Luigi'' series, but the star of the show is BigBad Bowser himself, who is [[PromotedToPlayable playable for the first time]] as he ventures to ironically save the Mushroom Kingdom from an evil far greater than him with unknowing assistance from the Mario Bros (who are [[FantasticVoyagePlot inside of him]]).
773** ''VideoGame/CaptainToadTreasureTracker'': A entire game centered around the Captain Toad puzzle levels from ''VideoGame/SuperMario3DWorld'', expanded with more levels and power ups.
774* SpinoffBabies: The ''VideoGame/YoshisIsland'' series, ''VideoGame/MarioAndLuigiPartnersInTime'', and the various sports and ''VideoGame/MarioKart'' games include younger versions of the characters.
775* SpringsSpringsEverywhere: And often springboards can even be carried. Also features other pieces of environment that have functions of a springboard.
776* SquashedFlat: Goombas in some games, after being stomped on. Mario and Luigi (and Wario and Yoshi in ''64 DS'') can get this as well if they're crushed by things in the 3D platformers.
777* StarShapedCoupon: ''64'', ''Galaxy'', and the ''Party'' series see you collect Power Stars. The [=RPG=]s have various star-shaped objects as well. ''Sunshine'' has Sun Shaped Coupons, which might be considered close enough.
778* StatuesqueStunner: The human females of the main cast are all taller than the Mario Bros., which is emphasized due to the art-style, which measures each character only a few heads tall.
779** Mario and Luigi are each three heads tall, though Luigi is bigger due to having a longer, thinner head. Princesses Peach and Daisy, however, are still taller at four heads apiece.
780** Rosalina floats around four-and-a-half heads tall, making her so tall that she's counted among the heavyweight characters in ''Mario Kart'' games.
781** Pauline, who returned to the franchise with the ''VideoGame/MarioVsDonkeyKong'' series, was originally depicted as the princess standard of four heads tall but [[YourSizeMayVary was bumped up to]] a full ''five'' heads for ''VideoGame/SuperMarioOdyssey'', making her nearly twice as tall as Mario!
782** Wario, who is only two heads tall (but still taller than Mario, because his head is ''just that big''), also has a female cast typically taller than him. [[VideoGame/WarioLand Captain Syrup and Princess Shokora]] are both four heads tall, but Queen Merelda, who is three-and-a-half heads tall, also just edges Wario out. The ''[=WarioWare=]'' series tends to change art styles frequently, but its female characters, Mona, 5-Volt, and Penny, can range anywhere from two-point-five to three-point-five heads tall, and are each taller than Wario.
783* StoryOverwrite: The endings of ''Super Mario Bros. 3'' and ''Super Mario World'' have you in Super form, no matter which form you cleared either game with.
784* StrictlyFormula:
785** Bowser kidnaps Peach. Mario rescues Peach. This is the formula for ''Super Mario Bros.'', ''Super Mario Bros. 3'' (in World 8), ''Super Mario World'', ''Super Mario 64'', ''Super Mario Sunshine'', ''New Super Mario Bros.'', and so on. The various [=RPGs=] [[LampshadeHanging lampshade this]] as Bowser predictably chases Peach amid the games' other events, while characters' reactions to this happening [[RunningGag are typically akin to "what, again?"]].
786** ''Super Mario 64'', ''Sunshine'', ''Galaxy'' and ''Galaxy 2'' use the formula where Mario collects 120 Stars (or Shine Sprites).
787* StuckInTheirShadow: Luigi has gone from a PaletteSwap to a LesserStar to this, but this is the only state that's been acknowledged in-universe. According to ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', even Bowser tends to forget his name, referring to him as "Green 'Stache."
788* SubvertedKidsShow: Among the many games and radio programs exclusive to the Satellaview was [[https://www.mariowiki.com/Shitamachi_Ninjō_Gekijō Shitamachi Ninjō Gekijō]], a virtual magazine done by a cult humorist that featured things like Toad having oral sex with Princess Peach and Mario lighting up a smoke after stomping Peach, all illustrated with photos of Mario plushes. Thanks to Mario's kid-friendly reputation, Nintendo is understandably less than eager to remind people of the program's existence.
789* SuccessfulSiblingSyndrome: Luigi fits this to a T. When you've got Mario for a brother, your definitely going to feels overshadowed. In fact, Nintendo has intentionally used this very trope in some of the games. On one occasion, it was shown that Luigi was actually very popular and famous throughout the Mushroom Kingdom, yet somehow, Bowser and the Koopas still can't remember his name. Despite this Luigi and Mario are very close, and Mario is actually his brother's inspiration.
790* SuperDrowningSkills: In ''VideoGame/{{Super Mario Bros|1}}''., Mario can swim in underwater levels, but not in land levels, where water is nothing but a {{Bottomless Pit|s}}. In ''VideoGame/SuperMarioLand'', water is again a Bottomless Pit. In ''VideoGame/SuperMarioSunshine'', Yoshi can't swim. ''VideoGame/{{Paper Mario|64}}'' puts invisible walls around the water, and ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'' uses [[BorderPatrol carnivorous fish]] to keep Mario out of water.
791* SuperNotDrowningSkills: In the 2D games and ''VideoGame/SuperMario3DLand''.
792* SuperSpeed: Quite a few characters, the fastest being Yoshi. Mario's not much slower, and Peach isn't much slower than him.
793* TertiarySexualCharacteristics: Several of the baddies, but especially Wendy. Pom Pom to an extent as well.
794* TheyKilledKennyAgain: Bowser is killed or at least put into critical condition in nearly every game, yet he always returns to kidnap the princess.
795* ThinChinOfSin: Waluigi has a long pointy chin that accentuates his LeanAndMean appearance.
796* ThirdPersonPerson: A recurring trait in most of the main characters.
797** [[VideoGame/MarioKart "Mario get you next time!"]]
798** [[VideoGame/MarioTennis "Luigi win, Luigi win!"]]
799* TinyGuyHugeGirl: Peach is taller than Mario, even with a Super Mushroom.
800* TitleScream: Plenty of games, including the three 3D platformers. Often times, it's done by Mario himself.
801* TogglingSetpiecePuzzle: A very common element in ''Mario'' levels is the presence of blocks, gizmos and related entities that can be toggled by pressing buttons that swap their respective states between active and inactive. Mario and his friends have to make use of them to properly navigate through the levels, and in some cases find secret collectible items.
802* TokenHuman: Most of the characters in the series are non-human creatures. Oftentimes the only re-occurring human characters are Mario, Luigi, Peach, Daisy, Wario, Waluigi and Rosalina.
803* TomboyAndGirlyGirl: To some degree, Daisy and Peach.
804* TomboyPrincess: Daisy is described as a tomboy within the series, although Peach has moments of this as well.
805* TookALevelInBadass:
806** Bowser in ''Super Mario Galaxy'' and ''Bowser's Inside Story''.
807** Luigi in his ''VideoGame/LuigisMansion'' series.
808* ToughBeetles: {{Invoked|Trope}} with Buzzy Beetles, who are turtles that heavily resemble beetles with their shells, and they are known to be very durable and [[KungFuProofMook impenetratable]] to {{fireball}}s.
809* TrappedInAnotherWorld: A possible interpretation of the series, Mario and Luigi are clearly Italian, and are said to have grown up in Brooklyn in older American media. ''Yoshi's Island'', however, shows them as being from the Mushroom Kingdom since birth. Since then, the 'Brooklyn' idea has only been mentioned a few times, but the games as a whole simply don't treat the origins of the Bros. as very important.
810* TravelingPipeBulge: In several games except for NES or SNES.
811* TreasureIsBiggerInFiction: With impractically large coins.
812* TubeTravel: Warp Pipes. However, in some cases (such as the {{Warp Zone}}s), you appear to be {{teleport|ation}}ing instead of traveling a path.
813* UndeadCounterpart:
814** Dry Bones are deceased Koopa Troopas, and arguably the most famous examples.
815** Fish Bones, Honebon and Jean de Fillet are [[DemBones skeletal versions]] of Cheep-Cheeps. They usually act more aggressive than their living counterparts, though.
816** Dry Bowser in ''VideoGame/NewSuperMarioBros'' (and the ''VideoGame/MarioKart'' series after and including ''VideoGame/MarioKartWii'').
817** Bony Beetles are skeletal versions of Buzzy Beetles. Unlike their living counterparts, they have the ability to temporarily protrude spikes from their shells to protect themselves from being jumped on.
818** Boo Guys are ghost variants of Shy Guys typically found in fortress and castle levels in the ''VideoGame/YoshisIsland'' series. They also appear as an enemy in ''VideoGame/MarioAndLuigiPartnersInTime'' in Toadwood Forest alongside a stronger variant known as Ghoul Guys found in Shroob Castle.
819** Ghost Guys are another ghost variant of Shy Guy that appears in ''VideoGame/LuigisMansion1''. The best way to defeat them is to remove their masks, allowing them to be stunned and vacuumed.
820* UniquenessDecay: Green Stars, in their first appearance in ''VideoGame/SuperMarioGalaxy'', could be counted on one hand, with there only being three total. ''VideoGame/SuperMarioGalaxy2'' uses Green Stars as PostEndGameContent, and in doing so increases the number to the ''Mario''-traditional 120. ''VideoGame/SuperMario3DWorld'' uses Green Stars as [[SuspiciouslySimilarSubstitute a substitute]] to the [[VideoGame/NewSuperMarioBros Star Coins]] and [[VideoGame/SuperMario3DLand Star Medals]], and more than triples the number to 380.
821* UniversalAdaptorCast: The ''Mario'' cast doesn't just adapt to narrative genres, they adapt to video game and gameplay genres too. Shigeru Miyamoto once said that he considers the characters in the Mario franchise as essentially being less like characters in a single coherent story, and [[https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx more like a troupe of actors]] that can be cast in a wide variety of roles depending on the game, directly comparing it to this trope's pervasiveness in [[MediaNotes/TheGoldenAgeOfAnimation Golden Age-era]] western animation.
822* {{Unwinnable}}: The MinusWorld (world -1) in the original. A later Japanese release on the Family Computer Disk System 'fixed' this by virtue of its MinusWorld happening to be beatable. ''Super Mario All-Stars'' and ''Super Mario Bros. Deluxe'' removed the world entirely. (The Famicom Mini and Platform/VirtualConsole releases of the game do have the Minus World, however, as they are faithful emulations of the original game.)
823* TheUsualAdversaries: The Koopa Troopas and Goombas, from all the games.
824* VideoGameFlight: Numerous examples throughout the series. Just check the page for plenty of descriptions.
825* VideoGameLives: For most of their history, the mainline platformer games in the ''Super Mario Bros.'' series have been based on a "lives" system, wherein losing all your lives results in a GameOver and a theoretical loss of progress. As the series has progressed, however, the importance of lives and the consequences of losing them have progressively declined, to the point that 2017's ''VideoGame/SuperMarioOdyssey'' abandoned the lives system altogether.
826* VileVillainSaccharineShow:
827** OmnicidalManiac ([[spoiler:Dimentio]]) and {{Eldritch Abomination}}s ([[spoiler:the Shadow Queen and the Dark Star]]) as two examples of genuinely terrifying villains in a usually cutesy series.
828** Even Bowser deserves a mention [[BewareTheSillyOnes underneath all the]] [[LargeHam ham]]. He is ''Great Demon King Koopa'' after all, and can cause major damage when he's actually trying. He tries on [[ResetButton two separate occasions]] to remake the universe in his own image, which is exactly what Dimentio wanted to do, but old Bowser did it by stealing from a god with nothing but his [[CoolAirship Airship fleet]] and [[BadassArmy his army]]. Dry Bowser is him resurrected as [[DemBones a huge demonic skeleton]]. Even his ''most basic characterization'' is, ultimately, that of a [[IHaveYouNowMyPretty vicious]] StalkerWithACrush. And of course, there's [[VideoGame/SuperSmashBros Giga Bowser....]]
829** The Shroobs in ''VideoGame/MarioAndLuigiPartnersInTime''. {{Alien Inva|sion}}ders willing to attack innocents, subject the population to a FateWorseThanDeath and [[WouldHurtAChild attack or kill babies]]? That'd be horrifying enough in a game set in a dystopia.
830* VillainousBadlandHeroicArcadia: The games typically have Princess Peach's castle and the Toads' village in pleasant hilly grasslands with clear blue skies, while Bowser's domain is a barren mountainous wasteland dominated by dark skies and rivers of lava.
831* WeaponizedOffspring: In a heroic example, the Yoshis use their eggs as projectiles. Birdo has her trademark move of shooting eggs out of her mouth in ''VideoGame/SuperMarioBros2'', and yellow Paragoombas in ''VideoGame/SuperMarioBros3'' attack by releasing Micro Goombas from the air.
832* WhatsUpKingDude: Commoners around the Mushroom Kingdom and Mario and Luigi especially have absolutely no problem getting in touch with royalty to the point where they can just casually walk into Princess Peach's castle grounds uninvited. The Mario Bros. even hang out with the highly-dignified omnipotent ''Rosalina'', and can attempt to ''jump'' on her (This doesn't really do anything, though). This also applies to Bowser and his minions.
833* WhiteAndGreyMorality: Though in [[DependingOnTheWriter some instances]], while Mario and company [[HeroProtagonist remain on the good side]] (or at least they're {{Nice Guy}}s), Bowser is greyed up a bit, making him more of an AntiVillain. His minions are not TheEvilArmy (some [[MySpeciesDothProtestTooMuch aren't even allied]] with Bowser at all) and are firmly in the grey area. They're [[JustFollowingOrders just doing their job]], and will gladly have [[FriendlyEnemy get togethers]] in the Mushroom Kingdom in their free time.
834* WhiteGloves: Mario, Luigi, Princess Peach, Wario, Daisy, and Waluigi love to wear them. The Mario Bros.' have small nubs on the knuckles, the princesses wear long and elegant gloves, and Wario's and Waluigi's [[BroughtToYouByTheLetterS are emblazoned with the letters on their hats]]. This is {{Lampshaded}} in ''WesternAnimation/TheSuperMarioBrosMovie''. Mario and Luigi are asked by their family why they are wearing white gloves when they are ''plumbers'' who need to get their hands dirty. Mario responds that it's like a trademark to distinguish them from the competition.
835* WhiteVoidRoom: The room behind the mirror in ''Super Mario 64 DS''.
836* WholesomeCrossdresser: Birdo, depending on the situation, and Vivian later on in ''Paper Mario: The Thousand Year Door''.
837* TheWonderland: One part CloudCuckooland, one part WorldOfChaos. The settings of the series certainly fall into this. The mushrooms that the series is famous for is a direct shoutout to ''Literature/AliceInWonderland''.
838* WorldOfChaos: While later games tried to establish a viable, somewhat fantasy universe, the first one just plunged you right into a world where you were a plumber of Italian descent who must rescue a "Princess Toadstool" by defeating a turtle-dragon while killing evil walking chestnuts with eyes, turtles with wings, carnivore plants growing out of green pipes, and other similar enemies. Oh, and if you eat a mushroom which comes out of a shining floating block with a question sign, you grow twice as large, and if you pick a flower, you can shoot bouncing fireballs. Jumping stars, climbable beanstalks, walking on clouds and jumping several times your height ensues.
839* XylophonesForWalkingBones: Dry Bones, the [[NightOfTheLivingMooks skeletal enemies]], make xylophone-like sounds when they fall apart and reassemble themselves.
840* YouDontLookLikeYou: One infamous [[http://25.media.tumblr.com/965dbb7cab1ae0ad67bec607439b0524/tumblr_mpujgy59pT1rrftcdo1_500.jpg cover]] for a German ''VideoGame/SuperMarioWorld'' strategy guide has Mario inexplicably dressed as a Roman centurion and Yoshi looking...um...
841* {{Youkai}}: The classic Koopa enemies are named and slightly based on {{Kappa}}s, and Mario gets a {{Tanuki}} Suit in ''VideoGame/SuperMarioBros3'' (and Luigi swaps that for a [[AsianFoxSpirit Kitsune]] costume as of ''VideoGame/SuperMario3DLand'').
842* YourSizeMayVary:
843** And color, too. Different members of the same species can have wildly differing sizes. A good example is the Wiggler enemy, who is normally shorter than Mario, but in some games there will be Wigglers the size of freight trains. Bowser's size varies heavily as well, from being slightly taller than Mario in ''Bowser's Inside Story'', to being the size of a small house in ''Super Mario Sunshine''. An official height chart has him closer to the former, but his size still varies wildly from game to game.
844** Though to a lesser extent, Bowser Jr.'s size varies just like his father's. In spinoffs and his debut appearance in ''Super Mario Sunshine'', he's shorter than Mario, while in the ''New Super Mario Bros.'' games, his size is just about Mario's height. In ''Super Mario Galaxy'', however, his size has increased drastically. It's especially noticeable in the cutscene before the [[spoiler:final boss battle]], where he practically towers over Princess Peach ([[TinyGuyHugeGirl who, herself, is considerably taller than Mario]]).
845[[/folder]]
846----
847->''[[ThankingTheViewer Thank you so much for-a reading my page!]]''

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