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4[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/resident_evil_20th_anniversary___clean_poster_big__by_972otev_d9x2wrp.jpg]]
5[[caption-width-right:350:Welcome to the world of Survival Horror. [[note]]Clockwise, starting at the bottom: [[VideoGame/ResidentEvil3Nemesis Jill]] [[VideoGame/ResidentEvilRevelations Valentine]], [[VideoGame/ResidentEvil2 Leon]] [[VideoGame/ResidentEvil4 Kennedy]], [[VideoGame/ResidentEvil0 Rebecca Chambers]], [[BigBad Albert Wesker]], [[ImplacableMan Nemesis-T Type]], [[GreaterScopeVillain Oswell E. Spencer]], [[FemmeFatale Ada]] [[HeelFaceRevolvingDoor Wong]], [[VideoGame/ResidentEvil1 Chris]] [[VideoGame/ResidentEvil5 Redfield]], [[VideoGame/ResidentEvilCodeVeronica Claire]] [[VideoGame/ResidentEvilRevelations2 Redfield]].[[/note]]]]
6
7->''"Like any corporation involved in dangerous research, it all boils down to risk versus reward for the Umbrella Corporation. In this case, the risk is zombies, and the reward is zombies."''
8-->-- ''{{Website/Cracked}}'', [[http://www.cracked.com/article_18643_6-evil-corporations-in-movies-with-terrible-business-plans_p2.html "6 Evil Corporations in Movies (With Terrible Business Plans)"]]
9
10''Resident Evil'' (known in Japan as ''Biohazard'') is a SurvivalHorror and ScienceFiction video game series. It has since branched off to become a media franchise consisting of comic books, novelizations, a live-action film series, and a variety of collectibles (including action figures, strategy guides, and publications). Developed by Creator/{{Capcom}} and produced by Creator/ShinjiMikami up until 2005, the game series has sold over 127 million copies as of 2023.
11
12The premise of the original ''Resident Evil'' was that the Umbrella Corporation was conducting sinister experiments in a mansion outside of the [[TheMountainsOfIllinois "Midwestern"]] town of Raccoon City, and a team of SWAT-like police called the Special Tactics and Rescue Service, or S.T.A.R.S., stumbles onto it in an investigation of several cannibalistic murders. Further games expanded on this premise, and it has since become one of the most critically and commercially successful action-horror games series of all time in addition to [[TropeNamer coining the term]] survival horror. This also includes four CGI films, ''[[Anime/ResidentEvilDegeneration Degeneration]]'', ''[[Anime/ResidentEvilDamnation Damnation]]'', ''[[Anime/ResidentEvilVendetta Vendetta]]'', and ''[[Anime/ResidentEvilDeathIsland Death Island]]'', set in the same universe as the games. The latest [[StoppedNumberingSequels installment]], ''VideoGame/ResidentEvilVillage'', was released in May 7, 2021 on the Platform/PlayStation5, [[Platform/XboxOne Xbox Series X]], and [=PC=].
13
14The [[Film/ResidentEvilFilmSeries live-action movie franchise]] starring Creator/MillaJovovich was also moderately successful; it spawned six movies, with the last one, ''The Final Chapter'', released in 2017. A ContinuityReboot, ''Film/ResidentEvilWelcomeToRaccoonCity'', came out in 2021.
15
16The following is a list of game titles in the series, ordered by their year of release and platforms they were released on.
17
18The main series is comprised of:
19[[index]]
20* ''VideoGame/ResidentEvil1'' (1996, [[Platform/PlayStation PS1]])
21** [[/index]]Ported to Platform/SegaSaturn and PC in 1997.
22** [[UpdatedRerelease Re-released]] for [=PS1=] as ''Resident Evil: Director's Cut'' in 1997.
23** Ported to Platform/NintendoDS as ''Resident Evil: Deadly Silence'' in 2006.
24** [[index]][[VideoGame/ResidentEvilRemake Remade]][[/index]] for the Platform/NintendoGameCube in 2002.
25*** Ported to Platform/{{Wii}} as ''Resident Evil Archives: Resident Evil'' in 2009.
26*** Ported to Platform/PlayStation3 and Platform/Xbox360 in 2014.
27*** Ported to Platform/PlayStation4, Platform/XboxOne and PC in 2015.
28*** Ported to Platform/NintendoSwitch in 2019
29[[index]]
30* ''VideoGame/ResidentEvil2'' (1998, [[Platform/PlayStation PS1]])
31** [[/index]]Re-released for [=PS1=] as ''Resident Evil 2: Dual Shock Version'' in 1998.
32** Ported to PC, Platform/SegaDreamcast and Platform/{{Nintendo 64}} in 1999.
33** Ported to [[Platform/NintendoGameCube GameCube]] in 2003.
34** [[index]][[VideoGame/ResidentEvil2Remake Remade]][[/index]] for Platform/PlayStation4, Platform/XboxOne and PC in 2019.
35[[index]]
36* ''VideoGame/ResidentEvil3Nemesis'' (1999, [[Platform/PlayStation PS1]])
37** [[/index]]Ported to PC and [[Platform/SegaDreamcast Dreamcast]] in 2000.
38** Ported to [[Platform/NintendoGameCube GameCube]] in 2003.
39** [[index]][[VideoGame/ResidentEvil3Remake Remade]][[/index]] for Platform/PlayStation4, Platform/XboxOne and PC in 2020. [[note]]Includes multiplayer component ''Resident Evil Resistance''[[/note]]
40[[index]]
41* ''VideoGame/ResidentEvilCodeVeronica'' (2000, [[Platform/SegaDreamcast Dreamcast]])
42** [[/index]]Ported to [[Platform/PlayStation2 PS2]] as ''Resident Evil – Code: Veronica X'' in 2001.
43** Ported to [[Platform/NintendoGameCube GameCube]] in 2003.
44** Ported to [[Platform/PlayStation3 PS3]] and Platform/Xbox360 in 2011.
45** Emulated version of the [[Platform/PlayStation2 PS2]] version available on [[Platform/Playstation4 PS4]], Platform/Xbox360 version available on Platform/XboxOne via Backwards Compatibility.
46[[index]]
47* ''VideoGame/ResidentEvil0'' (2002, [[Platform/NintendoGameCube GCN]])
48** [[/index]]Ported to Platform/{{Wii}} as ''Resident Evil Archives: Resident Evil 0'' in 2008.
49** Ported to [[Platform/PlayStation3 PS3]], [[Platform/PlayStation4 PS4]], Platform/Xbox360, Platform/XboxOne, and PC in 2016.
50** Ported to Platform/NintendoSwitch in 2019.
51[[index]]
52* ''VideoGame/ResidentEvil4'' (2005, [[Platform/NintendoGameCube GCN]])
53** [[/index]]Ported to [[Platform/PlayStation2 PS2]] in 2005.
54** Ported to PC and Platform/{{Wii}} in 2007.
55** Ported to [[Platform/IOSGames [=iOS=]]] as ''Resident Evil 4: Mobile Edition'' in 2009.
56*** Re-released for the [=iPad=] in 2010.
57*** Ported to [[Platform/AndroidGames Android]] in 2013.
58** Ported to [[Platform/PlayStation3 PS3]] and Platform/Xbox360 in 2011.
59** Re-released for PC as ''Resident Evil 4: Ultimate HD Edition'' in 2014.
60** Ported to [[Platform/PlayStation4 PS4]] and Platform/XboxOne in 2016.
61** Ported to Platform/NintendoSwitch in 2019.
62** Remade for the [[Platform/OculusQuest Oculus Quest 2]] in 2021.
63** [[index]][[VideoGame/ResidentEvil4Remake Remade]][[/index]] for Platform/PlayStation5, Platform/XboxSeriesX and PC in 2023.
64[[index]]
65* ''VideoGame/ResidentEvil5'' (2009, [[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
66** [[/index]]Re-released for [[Platform/PlayStation3 PS3]] and Platform/Xbox360 as ''Resident Evil 5: Gold Edition'' in 2010.
67** Ported to [[Platform/PlayStation4 PS4]] and Platform/XboxOne in 2016.
68** Ported to Platform/NintendoSwitch in 2019.
69[[index]]
70* ''VideoGame/ResidentEvilRevelations'' (2012, Platform/Nintendo3DS)
71** [[/index]]Ported to PC, [[Platform/PlayStation3 PS3]], Platform/Xbox360 and Platform/WiiU in 2013.
72** Ported to Platform/NintendoSwitch, [[Platform/PlayStation4 PS4]] and Platform/XboxOne in 2017.
73[[index]]
74* ''VideoGame/ResidentEvil6'' (2012, [[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
75** [[/index]]Ported to [[Platform/PlayStation4 PS4]] and Platform/XboxOne in 2016.
76** Ported to Platform/NintendoSwitch in 2019.
77[[index]]
78* ''VideoGame/ResidentEvilRevelations2'' (2015, PC, [[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]Platform/XboxOne[=/=][[Platform/PlayStation4 PS4]][=/=][[Platform/PlayStationVita Vita]])
79** [[/index]]Ported to Platform/NintendoSwitch in 2017.
80[[index]]
81* ''VideoGame/ResidentEvil7Biohazard'' (2017, Platform/PlayStation4, Platform/XboxOne, Windows PC)
82** [[/index]]Has a Japan-only cloud version (with English language option) for Platform/NintendoSwitch in 2018.
83** [[/index]]Has a cloud version for Platform/GoogleStadia in 2021.
84[[index]]
85* ''VideoGame/ResidentEvilVillage'' (2021, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Windows PC) [[note]]Includes multiplayer component ''Resident Evil Re:Verse''[[/note]]
86[[/index]]
87
88Spinoffs include:
89[[index]]
90* ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'' (2000, [[Platform/PlayStation PS1]])
91** [[/index]]''Resident Evil: Survivor 2 – Code: Veronica'' (2001, AC/[[Platform/PlayStation2 PS2]])
92** ''Resident Evil: Dead Aim'' (2003, [[Platform/PlayStation2 PS2]])
93[[index]]
94* ''VideoGame/ResidentEvilGaiden'' (2002, [[Platform/GameBoyColor GBC]])
95* ''VideoGame/ResidentEvilOutbreak'' (2003, [[Platform/PlayStation2 PS2]])
96** [[/index]]''Resident Evil Outbreak File #2'' (2004, [[Platform/PlayStation2 PS2]])
97[[index]]
98* ''VideoGame/ResidentEvilTheUmbrellaChronicles'' (2007, Platform/{{Wii}})
99** ''VideoGame/ResidentEvilTheDarksideChronicles'' (2010, Platform/{{Wii}})
100** [[/index]]''Resident Evil Chronicles HD Collection'' (2012, [[Platform/PlayStation3 PS3]])
101[[index]]
102* ''VideoGame/ResidentEvilTheMercenaries3D'' (2011, [[Platform/Nintendo3DS 3DS]])
103* ''VideoGame/ResidentEvilOperationRaccoonCity'' (2012, [[Platform/PlayStation3 PS3]][=/=]Platform/Xbox360[=/=]PC)
104* ''VideoGame/UmbrellaCorps'' (2016, [[Platform/PlayStation4 PS4]][=/=]PC)
105[[/index]]
106
107{{Crossover}} appearances include:
108[[index]]
109* ''VideoGame/Teppen2019''
110* ''VideoGame/CapcomVs'':
111** ''VideoGame/MarvelVsCapcom2'': Jill appears as a playable character, drawing from her appearance in the first game.
112** ''VideoGame/MarvelVsCapcom3'': Chris and Wesker appear as playable characters, drawing from their appearances in ''5''. The ''[[UpdatedReRelease Ultimate]]'' version adds Nemesis, and later the ''Resident Evil 5'' version of Jill as DLC.
113** ''VideoGame/MarvelVsCapcomInfinite'': Chris and Nemesis return as playable characters, completely unchanged from ''3''.
114* ''VideoGame/NamcoXCapcom'': Bruce [=McGivern=] and Fong Ling from ''Dead Aim'' are playable characters.
115* ''VideoGame/ProjectXZone'': MassivelyMultiplayerCrossover between Capcom, Namco, and Sega characters (and Nintendo in the sequel). Naturally, ''Resident Evil'' represents the Capcom side with Chris and Jill as playable characters, and Leon being added in the sequel. Other ''RE'' characters and monsters make appearances as well.
116* ''VideoGame/SuperSmashBrosUltimate'': Chris, Jill, Leon, and Wesker were added to the game as Spirits in a 2019 update.
117* ''VideoGame/DeadByDaylight'': ''Resident Evil'' content was announced to be added to the game on June 15th, 2021; eventually revealed to be Leon and Jill as Survivors (with Chris and Claire, respectively, playable through DLC skins), Nemesis as a Killer, and Raccoon City as a map during the 5th Anniversary live stream on May 25th, 2021. It later became the first third-party effort to receive a second batch of content, bringing in Ada and Rebecca as Survivors, Albert Wesker as a Killer, and DLC skins modeled on Carlos, Sheva and HUNK.
118* ''{{VideoGame/Fortnite}}'': ''Resident Evil'' cosmetics were leaked in a datamine on October 23, 2021, being officially announced and released on the same day. Dubbed the “S.T.A.R.S. Team” Collection, it includes Chris Redfield in both his ''Resident Evil 5'' and ''Village'' attire, Jill Valentine in her ''Resident Evil 1'' and ''3 (Remake)'' attire, a typewriter, a green herb, the “Hot Dogger” knife from ''3 (Remake)'', the stun rod from ''5'', an emote with an actual Umbrella.. [[VisualPun umbrella]], and a loading screen. On March 16, 2023, another cosmetic set dropped, including Leon Kennedy in his ''4 (Remake)'' attire with his attaché case as his back bling, and Claire Redfield in her ''2 (Remake)'' attire with a set of keys to the RPD Station as her back bling.
119[[/index]]
120
121Comic books from [[Creator/DCComics DC's]] Creator/{{Wildstorm}} imprint include
122
123* ''Resident Evil: The Official Comic Magazine'' (1998-1999) - An anthology magazine.
124* ''Resident Evil: Fire and Ice'' (2000-2001)
125* ''Resident Evil CODE:Veronica'' (2002) - An American localization of the ''BIOHAZARD CODE:Veronica'' manhua.
126* ''Resident Evil'' (2009-2011)
127
128The Creator/PaulWSAnderson live-action film series includes the following films:
129[[index]]
130* ''Film/ResidentEvilFilmSeries'':
131** ''[[Film/ResidentEvil2002 Resident Evil]]'' (2002)
132** ''Film/ResidentEvilApocalypse'' (2004)
133** ''Film/ResidentEvilExtinction'' (2007)
134** ''Film/ResidentEvilAfterlife'' (2010)
135** ''Film/ResidentEvilRetribution'' (2012)
136** ''Film/ResidentEvilTheFinalChapter'' (2017)
137[[/index]]
138
139The rebooted film series consists of:
140* ''Film/ResidentEvilWelcomeToRaccoonCity'' (2021)
141
142There is also a straight-to-video CGI movie series, which are set in the continuity of the games:
143[[index]]
144* ''Anime/ResidentEvilDegeneration'' (2008)
145* ''Anime/ResidentEvilDamnation'' (2012)
146* ''Anime/ResidentEvilVendetta'' (2017)
147* ''Anime/ResidentEvilInfiniteDarkness'' (2021): An episodic web series produced by Creator/{{Netflix}}.
148* ''Anime/ResidentEvilDeathIsland'' (2023)
149[[/index]]
150
151Some prequel manga have also been made, some of which is canon according to Capcom.
152[[index]]
153* ''Biohazard Umbrella Chronicles: Prelude to the Fall'' (2007)
154* ''Manga/ResidentEvilTheMarhawaDesire'' (2012-2013)
155* ''[[Manga/ResidentEvilHeavenlyIsland Resident Evil: Heavenly Island]]'' (2015-2017)
156[[/index]]
157
158[[index]]
159* ''Literature/ResidentEvil'' - A series of novelizations written by S.D. Perry for the first five games (''[=RE-1-3=]'', ''Code: Veronica'' and ''Zero''), with two original novels set around the events of ''[=RE2=]''.[[/index]]
160** ''The Umbrella Conspiracy'', a novelization of ''VideoGame/ResidentEvil''.
161** ''Caliban Cove'', an original novel set after the first game starring Rebecca Chambers.
162** ''City of the Dead'', a novelization of ''VideoGame/ResidentEvil2''.
163** ''Underworld'', another original novel set after ''Resident Evil 2'' starring Rebecca, Leon and Claire.
164** ''Nemesis'', a novelization of ''[[VideoGame/ResidentEvil3Nemesis Resident Evil 3]]''.
165** ''Code: Veronica'', a novelization of the [[VideoGame/ResidentEvilCodeVeronica eponymous game]].
166** ''Zero Hour'', a novelization of ''[[VideoGame/ResidentEvilZero Resident Evil Zero]]''.
167
168[[index]]
169* ''[[Series/ResidentEvil2022 Resident Evil]]'' (2022): A TV series produced by Creator/{{Netflix}}, starring Creator/LanceReddick as Albert Wesker.[[/index]]
170
171Tabletop games include:
172
173* ''Resident Evil Deck Building Game'' (2010)
174* ''[[TabletopGame/ResidentEvilTheBoardGame Resident Evil: The Board Games]]'' (2019-2021)
175
176Two stage plays and a musical were launched in Japan, which are canon according to Capcom.
177[[index]]
178* ''Biohazard: The Stage'' (2015)
179* ''Musical Biohazard'' (2016)
180* ''Biohazard: The Experience'' (2017)
181[[/index]]
182
183Some [[FanGame Fan Games]] were notable enough to get their own pages, such as...
184[[index]]
185* ''VideoGame/ResidentEvilDuringTheStorm''
186* ''VideoGame/ResidentEvilContainment''
187* ''VideoGame/ResidentEvilREVisited''
188[[/index]]
189
190Other media tie-ins include a number of manhua[[note]]All of them set within alternative universes eventually[[/note]], radio dramas and mobile phone games.
191[[/index]]
192
193The Character Sheet is [[Characters/ResidentEvil here.]]
194----
195!!This series is the TropeNamer for:
196
197* MasterOfUnlocking: Barry's infamous denomination of Jill Valentine, who's an expert lockpicker, from the first game.
198* SurvivalHorror: A marketing term used for the original Japanese release, of which it caught on to an entire genre.
199----
200!!This series contains examples of:
201
202[-Note: Each game in the series now has its own page, as do the films. If a trope or an example of one only applies to one game in the series, or only to the films, put it on that page.-]
203
204[[foldercontrol]]
205
206[[folder:# - F]]
207* AbnormalAmmo: Gas, acid, flame and freeze rounds for grenade launchers.
208* AbortedArc:
209** The epilogues in ''[=RE3=]'' implied that nearly every main character was going to join forces to stop Umbrella. The only real thing to come out of this was Claire and Chris reuniting in ''Code: Veronica'' and Leon becoming a government agent in ''[=RE4=]''. The rest? Chris and Jill reunite offscreen, Barry's and HUNK's roles in the series were reduced to minigame cameos (until the former's return in ''Revelations 2''), Ada Wong still used the same name and identity in subsequent appearances, Sherry is left unmentioned for the course of the entire franchise up until ''VideoGame/ResidentEvil6'' where her so-awaited reunion with Claire is revealed to have happened long ago offscreen and is only briefly explained in a file, and Umbrella goes down offscreen from the stock market [[spoiler:after Albert Wesker exposes their crimes against humanity to the public]]. While ''Resident Evil Gaiden'' attempted to follow through with this implication with Barry and Leon working together in the game, the game was later considered non-canon from both fans and the writers themselves.
210** This is expanded on somewhat with Chris, Jill, and [[spoiler:Wesker]] in the final scenario of ''The Umbrella Chronicles''.
211** The infamous cliffhanger of ''Resident Evil Gaiden'' heavily implied that [[spoiler:the Leon shown was actually the BOW Parasite in disguise. While the game was later made non-canon, this was originally going to foreshadow a "Fake Leon" enemy that the real Leon would encounter during an early version of ''Resident Evil 4'' before it was later rewritten.]]
212** Two Radio Drama's made by Flagship and the writers of the game were released after Resident Evil 2 to continue certain character arcs. One was about Sherry being separated from Claire after being pursued by Umbrella agents and Raccoon city being destroyed by a missile to contain the outbreak and taking refuge in the nearby town of Stoneville where another outbreak soon happens and she meets a girl named Meg who promised to help her reunite with Claire. Another radio drama was about Ada's mission after escaping Raccoon City where agent HUNK managed to obtain Sherry's pendant with the G-virus and delivered it to the head of Umbrella's French division, Christine Henry, who is related to one of the founding members of Umbrella. During the drama, Ada manages to kill HUNK and his men as well as Christine Henry while realizing her feelings for Leon and planning to leave her life as a spy behind her to pursue him. However, later games events retroactively made the events of the radio drama's non-canon since Sherry was taken in by the US government in order to force Leon to work with them and Ada is still a spy after the events of the game while HUNK is also stillalive. However, Raccoon City was still destroyed by a missile at the end of Resident Evil 3 and there are still files in the Nintendo 64 version of Resident Evil 2 that mentions Stoneville and HUNK receiving the order to deliver the G-Virus to Christine Henry.
213** Wesker's men from ''Resident Evil Code Veronica'', the Hive-Host Capture Force, were built up as antagonists for a future game. By the time Wesker is fought in ''Resident Evil 5'' however, they are nowhere to be seen and Wesker is working with Tricell instead. Originally they would have been the main villains of an earlier version of ''Resident Evil 4'' before it was later rewritten and the only notable thing they did after Code Veronica was [[spoiler:assisting the Connections with the creation of Eveline]].
214** TheStinger for ''Revelations'' shows that [[spoiler: Raymond and Jessica are working for Tricell with "Jessica's report" revealing that they worked directly for Excella Gione]] after obtaining a sample of the T-Abyss virus and seems to hint there will be another game expanding on their roles but nothing has been brought up about the virus or the characters since then. ''Revelations 2'' not being a direct sequel only makes things worse. [[spoiler:According to the [[AllThereInTheManual Resident Evil 6 Official Complete Guide]], Tricell believed that the T-Abyss Virus was too dangerous to use as a bioweapon and used it's position to prevent it from getting onto the black market.]]
215* AceCustom: The "Samurai Edge" pistols made by Joseph Kendo for S.T.A.R.S.. They are customized and precisely machined Beretta 92fs (96fs for Barry's) pistols and issued only to RPD officers chosen to join the S.T.A.R.S. unit.
216** Jill, Chris, Wesker, and Barry all received versions with additional customizations tailored to their own specifications. Making them AceCustom Customs!
217** Leon's "Silver Ghost". A heavily customized MUP (the H&K USP in the real world). This pistol was also made by Joseph Kendo.
218* ActionCommands: Becoming quite popular after ''[=RE4=]'' and ''The Umbrella Chronicles''. Especially in PressXToNotDie form.
219* ActionGirl: All the playable female characters, not including Ashley and a young Sherry.
220* ActionizedSequel: The clearest example is ''[=RE4=]'', but even ''[=RE2=]'' had more of an emphasis on fighting than the first. ''[=RE1=]'' gave players very little ammunition to deal with enemies, forcing players to pick their battles. ''[=RE2=]'' on the other hand, gives you a whole lot more, to the point you could probably kill everything in the game and still have ammo left over.
221* AlliterativeName: Barry Burton, Helena Harper, Alfred, Alexia, and Alexander Ashford.
222* AllThereInTheManual: A lot of supplemental info can be gleaned from the manuals, novels, and other associated media.
223* AlwaysNight: For all the early games, which last through the night and end at dawn. Finally averted in ''4'' and ''5'', which both start in the daytime. The sun going down is a signal that things [[FromBadToWorse are about to get worse]].
224** Actually averted in ''VideoGame/ResidentEvil3Nemesis''. It starts during the daylight hours; you just can't tell because of the camera angle and the fact that half the city is on fire, so the sky is filled with smoke.
225** During Claire's final part in ''Code: Veronica'', when she battles the Nosferatu, it's dawn or very early morning. During Chris's game, it's mid-morning, and when he rescues Claire, it's high noon.
226*** Which is tricky considering they're in Antarctica, below the Antarctic circle. A region which alternates days/nights of ''six months each''.
227*** More specifically, Antarctica in December, which should be bright out and roughly 15-25 degrees F. Instead, it's apparently cold enough to freeze a room full of water in a few hours.
228** ''VideoGame/ResidentEvil4Remake'' starts at night, unlike the original game, but goes over multiple day/night cycles over the course of the story.
229* AmericaSavesTheDay: {{Lampshaded}} in ''[=RE4=]'' and ''[=RE5=]''. And still played straight.
230* AndIMustScream: The fates of [[TragicMonster Lisa Trevor, Rachael, and Alexander Ashford]].
231* AndNowForSomeoneCompletelyDifferent: Used in most games of the main series until ''5'' threw in co-op gameplay. You'll take control of the player character's partner at some point to have them assist by finding items or solving puzzles for them. Averted in ''0'' since both playable characters are introduced early on and stay as the only ones you can play as for the whole game.
232* AndThenJohnWasAZombie: A staple in the series.
233* AndYourRewardIsClothes: Another staple in the series.
234* AntiFrustrationFeatures: The item boxes in the classic series allows you to store items and retrieve them from a different item box so that you don't have to backtrack to specific boxes every time. Originally, the first game didn't have the feature in the beta, but the unlinked item boxes came back in the remake as an optional game mode.
235* AnyoneCanDie: In a shower of shocking gore. If they are really lucky, they'll stay dead, because [[CameBackWrong if not]]…
236* ApocalypticLog: A way of saving the games, and way too many logs left by the various researchers and doomed citizens in the games.
237-->"4 — Itchy. Tasty."
238* ArbitraryGunPower: Ever since the first game, a [[HandCannon magnum handgun]] has more stopping power than an assault rifle, and an old RPG-7 (always with warheads that aren't even implied to be armor-piercing) trump '''absolutely everything else''' in lethality, even a KillSat.
239** In ''6'', the Desert Eagle and S&W Model 500 pack more firepower than a '''.50 BMG Anti-Materiel Rifle'''!
240* AristocratsAreEvil: A good number of the series antagonists come from aristocratic backgrounds, such as Ozwell E. Spencer, the Ashford family, James Marcus, and Ramon Salazar.
241* ArrangeMode: This trope is a staple of the early re-releases and ports of the games, altering the locations of items and enemies (and occasionally going further - for example, a medallion necessary for progression in the first title, normally found in one piece, is split in halves that must be assembled in the Arrange Mode.)
242** ''[[VideoGame/ResidentEvil1 Resident Evil: Deadly Silence]]'' includes the Rebirth mode, which rearranges enemy placements, moves key items around, and includes puzzles that utilize the DS touchscreen and microphone.
243** The Platform/Nintendo64 port of ''VideoGame/ResidentEvil2'' has an exclusive randomizer mode that randomizes ammo and health item types every playthrough.
244** The essence of this mode also appears in the [[HarderThanHard Madhouse]] difficulty from ''Resident Evil 7'', which, much like its predecessors, reshuffles the locations of items and enemies throughout the Baker residence. However, Madhouse also reduces the amount of items the player is given and introduces cassette tapes as items, serving a similar function to [[SaveGameLimits ink ribbons]] from the first three titles.
245* ArtifactTitle: Not the original ''Biohazard'' title, but the localized English name of ''Resident Evil''. As the very first title took place within a mansion, "resident" makes sense within the context of the game, though this gradually loses its meaning as the later releases are mostly set in increasingly open outdoor areas, and not somebody's actual home. While actual manor houses and castles do pop up every now and then, most prominently in ''[=RECV=]'', ''4'' and ''5's'' ''Lost in Nightmares'' DLC, these are mostly set pieces rather than the entire encompassing setting of their respective games. It was not until the release of ''7'' that the setting was moved back inside an actual residence again.
246** Although the Resident in later games could likely also be referencing the residents of the cities and towns they take place in, especially the local [[CardCarryingVillain Card Carrying Villains]] and their ''willing'' subordinates.
247** Averted with the series' Japanese titles of ''Biohazard''. Biohazard means a biological outbreak, which is usually what causes the zombie outbreak in each game.
248* ArtisticLicensePhysics: The franchise has a tendency towards playing fast and loose with the laws of physics, usually in the name of awesome set pieces or monsters.
249* ArtisticLicenseBiology: The viruses in the franchise are extremely guilty of this, doing things that simply wouldn't make sense or be biologically impossible. Heroes also routinely shrug off or survive things that would leave a real person hospitalized or dead from a concussion or internal injuries.
250* ArtisticLicenseMedicine: The series often uses vaccines to treat people who have already been infected, usually by viruses. Outside of some [[https://en.wikipedia.org/wiki/Therapeutic_vaccines cancer treatments]], a vaccine is used to provide immunity or resistence to people who have ''not'' been infected by a disease. For someone who has already been infected by a virus, you'd need an [[https://en.wikipedia.org/wiki/Antiviral_drug antiviral]] to treat them, and the vast majority of them need to be taken multiple times over a period of days at least, usually in pill form or using an IV, rather than a single direct injection like the games usually show.
251* AscendedMeme: The original ''Resident Evil'' was notorious for having what is still possibly the worst voice acting in video game history. Barry himself lent to most of the unintentional humor with his atrocious lines, some of the most famous being when he tells Jill "you were almost a Jill sandwich!" after saving her from the ceiling trap" and calling her the "master of unlocking" after giving her the lockpick. Since then, Capcom has almost ''never'' failed to reference his old lines when Barry is mentioned or makes an appearance.
252** Both his infamous lines below are referenced in ''VideoGame/DeadRising'' with a store called "Jill's Sandwiches", which touts its owner as being "a master of sandwich making."
253** In ''5'', when you remove Jill's mind control device from her chest, you get the achievement "Masters of Removing." And in ''5'''s Mercenaries Reunion, one of his melee moves is called the Barry Sandwich.
254** During one of his finishers, he will pull out his Samurai Edge after throwing the enemy onto the ground and shouts "I have THIS!"[[note]]a line he makes after giving Jill acid grenades in the first game[[/note]] before delivering the finishing blow.
255** In Wildstorm's tie-in comic for the second game, a flashback shows Wesker assembling the S.T.A.R.S. team that goes into Raccoon City. He mentions Jill as an afterthought, saying that he knows nothing about her other than Barry's assurance that she's the master of unlocking.
256** In ''Revelations 2'', after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and it turns it into a PreAssKickingOneLiner at the end of the game during the final battle with Alex.
257* AtrociousArthropods: Some of the Bio-Organic Weapons or B.O.W.s for short, have been insects or arachnids transformed into terrifying monsters.
258** ''VideoGame/ResidentEvil1'': The Web Spinner and Black Tiger are spiders who have grown into giants as a result of exposure to the T-Virus while the [[VideoGame/ResidentEvilRemake remake]] introduced the Chimera a creature created by combining human and fly DNA.
259** ''VideoGame/ResidentEvil0'': Two of the bosses the main protagonists Rebecca Chambers and Billy Coen face are the Stinger and the Centurion a giant scorpion and centipede respectively.
260** ''VideoGame/ResidentEvil3Nemesis'': The Drain Deimos and Brain Sucker are massive humanoid insects encountered on multiple occasions by the protagonist Jill Valentine.
261** ''VideoGame/ResidentEvilCodeVeronica'': One of the bosses fought by Chris Redfield is a giant black widow spider which was created by the T-Virus.
262** ''VideoGame/ResidentEvil4'': The Novistadors are giant insects who serve as a host of the Las Plaga parasites, they are capable of turning themselves invisible as well as spitting corrosive acid as an offensive weapon.
263** ''VideoGame/ResidentEvil5'': The Reapers are African cockroaches that have been transformed by accidental exposure to Uroboros.
264** ''VideoGame/ResidentEvil6'': The J'avo are a class of mutant whose body parts transform into arthropod creatures.
265** ''VideoGame/ResidentEvil7'': In the Old House giant insects created by the Mold are encountered as common enemies by the protagonist Ethan Winters.
266* AttackOfThe50FootWhatever: Some animals are zombified by the T-Virus, but others just get really ''big''. Examples include spiders, centipedes, scorpions, sharks, and crocodiles.
267* AuthorAppeal: Creator/ShinjiMikami's acknowledged that Jill is his favorite character, which could explain her widespread appearances in other games.
268* AwesomeButImpractical: Several weapons in the franchise fall into this category, usually combining high damage with a slow firing rate or awkward controls.
269* BackFromTheDead: Wesker and plenty of monsters have this quality.
270* TheBadGuyWins: Up to ''5'', Wesker pretty much always got what he wanted whenever he was involved in the plot except during the Arklay disaster. And even then, he gained superpowers out of it.
271* BadassInANiceSuit: Optional costumes for Wesker tend towards sleek business suits, usually in the Mercenary battle mode.
272* BadassLongcoat: Wesker, Mr. X, and Nemesis. Leon gets one as an alternate costume for completing ''[=RE4=]''.
273* BadassNormal: A staple of the series, which mostly features ordinary humans capable of taking on super-powered weapons
274* BagOfHolding: Not the characters themselves (except in ''Survivor''), but the omnipresent item boxes, which are all interconnected to let you access the same stash of items no matter which one you open.
275* BattleCouple: With the fact that almost every partnership in the game is male-female, there are cases where it isn't hard to stretch it into this.
276* BareMidriffsAreFeminine: A few bonus outfits and Claire's main outfit in ''Code: Veronica''. There's also Sienna "Party Girl" Fowler of Echo Six in ''Operation: Raccoon City'' who wears an outfit like this.
277* BewareTheSuperman: The later installments of the series tend to boil down to {{Badass Normal}}s with {{Charles Atlas Superpower}}s vs. parasite-empowered superhumans.
278* BigBad: At first, the Umbrella Corporation led by [[GreaterScopeVillain Ozwell E. Spencer]], but Wesker gradually takes over as the main antagonist and puppet master throughout the series.
279** The individual Big Bads of each game are specifically:
280*** ''VideoGame/ResidentEvil1'': [[TheMole Albert Wesker]], leader of S.T.A.R.S. who is manipulating his team into gathering experiment data for the Umbrella Corporation.
281*** ''VideoGame/ResidentEvil2'': [[MadScientist William Birkin]], the Umbrella Scientist who unleashed the T-Virus in Raccoon city, he stalks the protagonists throughout the game gradually mutating into the mutant "G". [[ImplacableMan Mr X]] serves as TheHeavy of the B scenario.
282*** ''VideoGame/ResidentEvil3Nemesis'': [[AntagonistTitle The Titular Nemesis]]; A Tyrant programmed to [[HeKnowsTooMuch hunt down the survivng members of S.T.A.R.S.]]
283*** ''VideoGame/ResidentEvilCodeVeronica'': [[AristocratsAreEvil Alexia Ashford]], the Noblewoman who desires to [[TakeOverTheWorld control the world as queen of a mutated]] HiveMind.
284*** ''VideoGame/ResidentEvil0'': [[OmnicidalManiac Umbrella co-founder Dr. James Marcus]], responsible for the mutant leech outbreak. [[spoiler:The Marcus we see throughout the game is actually his creation; the Queen Leech which assimilated his memories after his death.]]
285*** ''VideoGame/ResidentEvil4'': [[SinisterMinister Osmund Saddler]], the leader of the Los Illuminados cult who had the president's daughter kidnaped, with the goal of using her to spread Las Plagas throughout the United States and eventually TakeOverTheWorld.
286*** ''VideoGame/ResidentEvil5'': [[AGodAmI Albert Wesker again]], this time planning to spread the Uroboros virus across the world so he can rule it as a god. [[spoiler:Wesker murders Ozwell E. Spencer in 2006, solidifying his status as the true Big Bad of the franchise up to that point.]]
287*** ''VideoGame/ResidentEvil6'': [[spoiler:Carla Radames]], leader of Neo-Umbrella spreading the C-Virus across the world and the one manipulating all parties through the events of the game.
288*** ''VideoGame/ResidentEvilRevelations'': [[WesternTerrorists Jack Norman]], leader of the terrorist group Il Veltro. [[spoiler:With Morgan Lansdale as the GreaterScopeVillain who supplied Il Veltro with the T-Abyss virus.]]
289*** ''VideoGame/ResidentEvilRevelations2'': [[DarkMessiah The Overseer]], aka [[spoiler:Alex Wesker]]; the one in charge of the island Claire and Moira are trapped on.
290*** ''VideoGame/ResidentEvil7Biohazard'': [[FlawedPrototype E-001]] aka; [[spoiler:Eveline]], who's responsible for kidnapping Mia and brainwashing the Bakers into becoming evil.
291*** ''VideoGame/ResidentEvilVillage'': [[EvilMatriarch Mother Miranda]], matriarch of the titular village and responsible for kidnapping [[TheHero Ethan Winters']] infant daughter. [[spoiler:She is also revealed to be the peer of Ozwell E. Spencer, making her the GreaterScopeVillain of the franchise as a whole.]]
292** The Big Bads of spinoff games include:
293*** ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Survivor]]'': [[TheSociopath Vincent Goldman]], commander of Sheena Island and responsible for developing the Tyrants [[spoiler:while starting an outbreak on the island after learning that Ark Thompson was impersonating him to investigate before the events of the game]].
294*** ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Dead Aim]]'': [[EvilutionaryBiologist Morpheus D. Duvall]], the former head of the Umbrella Atlantic facility before he was [[TheScapegoat blamed and fired]] for the destruction of the Arklay mansion incident from the first game due to negligence despite having nothing to do with the incident. Because of this, he becomes a bioterrorist that demands random from both the U.S. and Chinese government after causing an outbreak on the Spencer Rain cruise ship [[spoiler:filled with Umbrella's remaining customers on the black market]].
295*** ''VideoGame/ResidentEvilTheUmbrellaChronicles'': [[DragonInChief Sergei Vladimir]], Umbrella's chief of security who fights against [[VillainProtagonist Albert Wesker]] for control over Umbrella.
296*** ''VideoGame/ResidentEvilTheDarksideChronicles'': [[TheCartel Javier Hidalgo]], a South American drug lord profiteering off of the fallout of the T-Veronica virus outbreak [[spoiler:so he can cure his daughter's incurable disease]].
297** The Big Bads of Animated spinoff media:
298*** ''Anime/ResidentEvilDegeneration'': [[WellIntentionedExtremist Curtis Miller]], the terrorist responsible for causing biohazard outbreaks across the United States. [[spoiler:[[CorruptCorporateExecutive Dr. Frederick Downing]] is the one manipulating Miller as a scapegoat so he can sell viruses on the black market.]]
299*** ''Anime/ResidentEvilDamnation'': [[PresidentEvil President Svetlana Belikova]] who is a former supervisor that is secretly playing both the sides of the rebels and the elders.
300*** ''Anime/ResidentEvilVendetta'': [[ArmsDealer Glenn Arias]], the man who inherited the assets of Neo Umbrella and Tricell and plans to release the A-Virus that he created with the help of the remaining Los Illuminados.
301*** ''Anime/ResidentEvilInfiniteDarkness'': [[CorruptPolitician Secretary Wilson]], who is [[FalseFlagOperation manipulating the president into starting a war with China]] and profit from the fallout.
302** The Big Bad of Manga pinoff media:
303*** ''Manga/ResidentEvilTheMarhawaDesire'': [[AlphaBitch Bindi Bergara]], the student council president of Marhawa Academy who started the outbreak [[spoiler:in order to expose the corruption of the academy after her friend Nanan Yoshihara was killed after being constantly bullied by Alisa and her followers and headmistress Gracia ordering her death to be covered up by the entire academy in order to preserve it's reputation. The hooded woman that gave Bindi the C-virus to revive Nanan is Carla Radames, the main villain of Resident Evil 6]].
304*** ''Manga/ResidentEvilHeavenlyIsland'': [[TheMole Zǐlì]] who poses as a model to reach the Island of it's BOW's while actually working for Sheng-Ya Pharmaceuticals, a rival of Umbrella. [[spoiler:Dirk Miller, who previously worked for Alex Wesker when she and Spencer took control of the Island in the past, ends up betrayed and killed by her]].
305* BigCreepyCrawlies: Some of the smaller ones are bigger than Jill's ass, and they grow in size from there, to the point where one game has a spider so large it could crush a tank.
306%%* BigDamnHeroes
307* BilingualBonus: The 4th, 5th, and 6th games all feature enemies conversing in other languages, without subtitles to clue players in. As such, anyone that understands the language gets something extra.
308* BioPunk: The whole series is about biotechnology gone wrong, with [[VideoGame/ResidentEvil1 first]] [[VideoGame/ResidentEvil2 three]] [[VideoGame/ResidentEvil3Nemesis games]] centered around a man-made ZombieApocalypse engineered by MegaCorp turned terrorist group Umbrella Corporation, a [[VideoGame/ResidentEvil4 couple]] [[VideoGame/ResidentEvil5 games]] that have mind control parasites as the [[spoiler:true]] main villains, another zombie plague in the [[VideoGame/ResidentEvil6 sixth game]], and a FesteringFungus in the [[VideoGame/ResidentEvil7Biohazard seventh]] and [[VideoGame/ResidentEvilVillage eighth]]. And there's genetically-engineered {{Super Soldier}}s throughout, too.
309* BiologicalWeaponsSolveEverything: Disassembled down to its core. The entire series' cause and effect is due to its major antagonists believing playing God with viruses and microbiological flora will benefit mankind. In fact, this creed has only proven to make everything ''worse''.
310* BioweaponBeast: The majority of enemies encountered in the franchise, besides the zombies. The most iconic are the Hunters and the Lickers, but each game provides some unique horror engineered by Umbrella or its successors.
311* BittersweetEnding: Every. Single. Game. Some games focus more on this aspect than others, but every single entry in the franchise revolves around the protagonists barely surviving a disaster by the skin of their teeth. The heroes may have survived, but everyone else unfortunate enough to be caught up in the event is dead or [[FateWorseThanDeath worse]], entire towns have been destroyed, and the global threat of bio-terrorism remains. In some cases, the truth regarding most biohazards end up getting covered up to avoid backlash and panic with some of the main characters even getting sick of constantly getting involved [[spoiler:such as when Leon strains his friendship with Claire after refusing to help expose the truth of Secretary Wilson's crimes in Infinite Darkness while later getting sick of getting involved by Vendetta and when Chris is disgusted by the BSAA covering up the truth of the Dulvey incident causing him to defect from the organization and learn that they started using Bioweapons as well.]]
312* BlackMarket: After the suspension of its business license in the aftermath of the Raccoon City Destruction Incident, the Umbrella Corporation illegally sold its [[TheVirus viral agents]] and [[BioweaponBeast other assets]] to various interested parties (i.e. other pharmaceutical companies, criminals, insurgents, terrorists) to keep the company afloat in the face of gradual bankruptcy. Despite the dissolution of Umbrella following the conclusion of the Raccoon Trials, the bioweapon black market became an important part of the global [[ArmsDealer illegal arms trade]]. Javier Hidalgo, Svetlana Belikova, Derek C. Simmons, and other personages have all acquired weaponized viruses through this black market. In particular, people such as Albert Wesker and Glenn Arias became major players of the global bioweapon trade, continually researching and selling bioweapon agents. Before its shutdown, the pharmaceutical company TRICELL Inc. had deep connections to the bioweapon black market, having purchased the t-Virus, the t-Veronica virus, and Las Plagas parasites from Wesker, acquired the G-Virus through the purchase of [=WilPharma=] assets and acquired the t-Abyss virus through its spies [[DoubleReverseQuadrupleAgent Raymond Vester and Jessica Sherawat]]. After Tricell's shutdown, its assets eventually drifted into the general black market, with people such as Glenn Arias acquiring them for their own use.
313** Story-wise, this nebulous black market is an InUniverse reason why the various deadly viruses and parasites of ''Resident Evil'' [[VillainousLegacy continue to survive despite the death or defeat of their creators]], enabling the game writers to re-use old ideas to some extent if necessary. Also In-Universe, [[SurprisinglyRealisticOutcome the black market will never be truly dissolved]] because its customers and sponsors are among the [[ScrewTheRulesIHaveConnections most]] [[ScrewTheRulesIHaveMoney powerful]] [[ScrewTheRulesIMakeThem people]] in the world of ''Resident Evil'' and there will be [[AsLongAsThereIsEvil no shortage of desperate, greedy, and power-hungry people to replace those who die or get arrested]], ensuring that the stories of ''Resident Evil'' will endure.
314* BlindIdiotTranslation: The first game featured an awful lot of English typos, grammatical errors, and just plain goofy phrases that slipped through the QA net (including, not least of all, "Welcome back to the world of [[TropeNamer survival horror]]"). It did get better in subsequent games as the sequels got better budgets. The irony, of course, is that all the ''Biohazard'' games prior to ''Revelations'' only had English voice acting with Japanese subtitles. It gets even worse in non-English localizations, at least in the German version. For example, Jill's lockpicks are called "Dum-dum Geschosse" (dumdum bullets) instead of "Dietriche", the correct translation for lockpicks. And if you happen to understand English, you'll notice that what the characters are saying is often very different from what the subtitles read.
315* BodyHorror: One of the major sources of horror in the franchise, with viruses and surgeries transforming people into horrific monsters.
316* BoldInflation:
317** "What '''IS''' this?"
318** "'''Wooah!''' This hall is '''dangerous'''".
319** "It's a '''weapon.''' It's '''''really''''' powerful, '''''[[CaptainObvious especially]]''''' [[CaptainObvious against living things]]."
320** "Just... '''take - a - look - at - ''this!''''' It's '''Forest'''. Oh my '''GOD'''."
321** "'''DON'T''' - OPEN - THAT - '''DOOR!!'''"
322* BossInMookClothing: Hunters and Lickers in the first few games, chainsaw wielders in ''4'' and ''5''. ''[=RE5=]'' has the Licker Betas. Super long reach, essentially one hit kills, very fast draining of health.
323* BrainMonster: The Lickers are [[OurZombiesAreDifferent T-Virus zombies]] which have mutated further and have had their brain extend out of their cranium. Despite the (relative) boost in intelligence, they also become more bestial; crawling on all fours and attacking based on sound with an elongated tongue.
324* TheBusCameBack:
325** Sherry Birkin, who appeared in ''VideoGame/ResidentEvil2'', was almost never heard from again until ''VideoGame/ResidentEvil6'', where she returns all grown up and works as a government agent.
326** Barry Burton, who hasn't been seen since the original game, returns as a major character in ''Revelations 2''.
327** Rebecca Chambers, who also hasn't been seen since the original game and its prequel, makes a major appearance in, of all things, [[http://www.engadget.com/2015/11/09/resident-evil-biohazard-the-stage-is-better-than-i-expected/ a theatrical play]] called ''Biohazard: The Stage'' set between ''Resident Evil 5'' and ''6'' (circa 2010). She is working as a university professor in Australia when a viral outbreak occurs and Chris Redfield and Piers Nivans arrive to suppress it.
328* CanonImmigrant:
329** The Red Queen, a computer system from the movies, appears in ''The Umbrella Chronicles''.
330** If you look closely, you'll notice Alice's rejuvenation chamber during the extra mission.
331** The laser trap room right before Saddler's weird little throne room in ''[=RE4=]'' was definitely lifted from the first ''RE'' movie. It was removed in the game's remake however.
332** ''The Umbrella Chronicles'' has the first movie's laser hallway. No, seriously, it's ''[[https://www.youtube.com/watch?v=IECAbuRI1SA the]]'' [[https://www.youtube.com/watch?v=IECAbuRI1SA laser hallway from the movie]].
333* CanonWelding: Subverted. ''VideoGame/UltimateMarvelVSCapcom3'' implies that Phenotrans (the evil zombie making corporation from ''Videogame/DeadRising'') is a subsidiary of Umbrella. Though ''[=UMVC3=]''[='=]s sole reason to exist is fanservice, and was never meant to be taken seriously as actual canon for either series.
334* CapcomSequelStagnation: The series took a while to move pass the year 1998, even long after the year has already transpired in real-life. ''[=RE3=]'', which was released in 1999, is actually a parallel sequel to ''[=RE1=]'' set around the same time period as ''[=RE2=]'' (having been originally written as a side-story), while ''Survivor'' and ''Code: Veronica'', both released in 2000, transpire only a few months after the original trilogy. ''[=RE4=]'', which was supposed to be released shortly after ''Code: Veronica'', underwent a period of development hell, and the games that were released in between were a remake of the first game, a prequel (''[=RE0=]''), two online games (''Outbreak'' and ''Outbreak File#2'') set during the ''[=RE2=]''[=/=]''[=RE3=]''-era and a spinoff (''Dead Aim'') that actually took place in the present year of its release (2003). Every numbered entry in the series since ''[=RE4=]'' have all taken place around the years of their releases, with only side-games like the ''Chronicles'' and ''Revelations'' series being set in-between to fill-in timeline gaps.
335* CaptainObvious: Barry Burton, Ingrid Hunnigan. The franchise in general has lots, especially in the older main series entries. One of many examples: "A lockpick. I can unlock the simple locks with this." when examining the lockpick in ''VideoGame/ResidentEvil 2''.
336* CarChaseShootOut
337** ''VideoGame/ResidentEvil5'': After Doug saves them from some Majini, Chris and Sheeva board a jeep to go meet up with some of the BSAA forces in another village to chase after Irving. However some of the Majini give chase in their own jeeps and motorcycles, forcing the pair to defend their ride as they make their way across the Savannah.
338** ''VideoGame/ResidentEvil6'':
339*** In Chris and Piers campaign, they chase down who they think is Ada through the streets of China with some of her goons trying to stop you. Depending on who you play as, you'll either be driving or shooting at first, then switch at the halfway point.
340*** In Jake and Sherry campaign, the pair manage to escape the Family compound they were being held in by grabbing a motorcycle and fleeing through the streets of China with the Family's forces in pursuit. If you're playing as Jake, you have have to manually steer the motorcycle through the chaos, while as Sherry you just have to shoot the pursuers coming after them.
341* TheCasanova: Luis and Carlos at least talk a good game.
342* CelibateHero: In spite of considerable ShipTease in every entry, no one ever seems to hook up in the franchise. Barry Burton and Ethan Winters hold the distinction of being the only playable characters in the franchise with families, with Barry having a wife and two daughters and Ethan having a wife and a daughter.
343* CharlesAtlasSuperpower: Back in the day, Chris Redfield just wasn't as good as Jill Valentine. Oh, he had higher stamina, sure, but he couldn't carry as much, and he didn't get access to the grenade launcher like Jill did. He fared a little better in ''Code: Veronica'', on account of getting some cooler toys to play with and a possible ten inventory slots, but still got the crap knocked out of him by Wesker in the end. As of ''Resident Evil 5'', he can knock enemies through closed doors with a right hook and is fully capable of killing a man by ''punching him in the ass''.
344** At the end of ''5'', he infamously '''PUNCHES''' a roughly 60 ton boulder up and out of a ditch.
345* ChekhovsGunman: Chris is this to his sister. Thanks to his training, Claire survived Raccoon City, Rockfort Island, and Harvardille.
346** Jill Valentine counts as "Chekhov's Gunwoman". [[spoiler:She was infected with the [[TheVirus T-virus]] in ''[=RE3=]'', but was cured thanks to Carlos Oliveira synthesizing a cure. Following her [[HeroicSacrifice tackling Wesker through a window]], Wesker discovers the T-virus antibodies in her bloodstream, which he would later use to further his experiments with Uroboros.]]
347** Wesker's son Jake Muller qualifies, as he has the antibodies which can cure the C-virus. Instead, Carla Radames uses his antibodies to make the C-virus more potent.
348* TheChewToy: To quote President Evil's ''RE'' plot analysis FAQ, "someone on the development team hated Brad's guts."
349* ChildProdigy: Characters in the series have a habit of packing more into their lives before they hit 21 than most people go through in a lifetime. Albert Wesker, William Birkin, Rebecca Chambers, and particularly Alexia Ashford all play this trope straight, but even the main protagonists tend to have training or skills that they shouldn't given their ages. The most notorious case thereof is with Jill, who has a wildly implausible military background for a woman who's only 23 in the first installment.
350* ChineseGirl: Ada Wong and Fong Ling.
351* ChivalrousPervert: Leon's a funny case in that he definitely has the chivalry going on and engages in some joking flirtation, but aside from the one time he kissed Ada when he thought she was dying, he never actually makes a move.
352* ClippedWingAngel: This happens a lot in the series. Birkin from ''[=RE2=]'', Nemesis in ''[=RE3=]'', Tyrant Morpheus in ''Dead Aim'', Alexia in ''Code: Veronica'', Saddler in ''[=RE4=]'', and [[spoiler:Wesker]] in ''[=RE5=]'' all transform into giant monsters that are noticeably slower, dumber, and less effective than their superhuman normal forms. Remember -- if it can't hit you, it can't hurt you.
353* CloneAngst: The plot of ''[=RE6=]'' is heavily driven by this, as the clone seeks revenge against their creator by destroying the world. [[spoiler:Simmons had one of his subordinates, Carla, turned into a copy of Ada Wong against her will. Robbed of her memories and identify, she was brainwashed into believing she was actually Ada -- just one that loved Simmons. As her memories and identity started to re-emerge, she went insane and decided to tear down the world order in revenge]].
354* ClownCarGrave: Zombies will sometimes respawn in areas where there is no place for them to have come from. This is especially notorious as some rooms they will respawn infinitely every time you enter, but you have limited ammo.
355* CombatTentacles: Loads of bosses, but Villager and Soldier Ganados take the cake; their Plagas often manifests itself as a tentacled brain with a huge scythe tentacle. Nemesis also had tentacles, but he only used them as a finishing move until his coat gets burned off, then he used them all the time.
356%%** Uroboros monsters are nothing ''but'' combat tentacles.
357* CompanyTown: Raccoon City was controlled by Umbrella.
358* TheComputerIsACheatingBastard: Outside of ''Zero'' and ''Outbreak'', none of the classic games actually keep track of enemy health if you leave a room, essentially if you only shoot a zombie until it collapses and runs past it, it'll have full health again if you re-enter that room meaning you've wasted your ammo compared to if you finished it off.
359%%* ContinuitySnarl: Capcom's attempts to set at least four different games during the fall of Raccoon City leads to a lot of continuity errors about the shared locations. Specifically the Raccoon Police Department, which players visit in ''2'', ''3'', and ''File #2'' with critical differences each time. There is actually only a single genuine continuity error with the Police Department, that being the window that Nemesis breaks in [=RE3=]. It's not broken in [=RE2=], although it takes place before [=RE3=]. The rest of the events from the games featuring the department fall in line with each other with no actual errors, from Outbreak to [=RE3=], and then to [=RE2=].
360%%** The ''Chronicles'' games are rather bad about this, adding new events and filling in holes in the established canon (most notably between ''Code Veronica'' and ''[=RE4=]''), while at the same time also contradicting quite a bit of it. Really, figuring out the true continuity of ''Resident Evil'' is only slightly easier than ''Zelda''. For example, to date, the canon ending to the original still hasn't actually ''appeared'' in any of the games. The retellings of other games from both Chronicles games were never meant to be canon and as such, don't contradict anything. The actual original scenarios that are canon don't contradict anything major from the main games. The actual canon outcome of the original game isn't achievable in it because it was meant to be open ended and Capcom didn't think of a sequel at the time. The canon outcome has been confirmed through subsequent games though.
361%%** Capcom fully acknowledged this with ''Operation Raccoon City'', as the player can come across the likes of Leon S. Kennedy '''and kill him'''. They've simply said that the game's using RuleOfCool in regards to things like that, and that it's up to the player to decide if they want to play a canon game and leave the timeline intact, or run around screwing up the series' continuity by killing all of the Raccoon City survivors. Although it is actually impossible to play a "canon game" of ''Operation Raccoon City'', as no matter what the player does, the game contradicts most everything about the actual canon games (partly due to being fully developed by another developer instead). It's more "Resident Evil: The Movie: The Game" than an actual Resident Evil game.
362* ConvenientlyAnOrphan: Chris, Claire, Leon, and Sheva fall under this according to novels and guidebooks, with Jill also possibly qualifying (we don't know what happened to her dad). This, of course, leaves them free to go save the world. No indications are given of Ada's parentage, but judging by her choice in occupation, they're likely either estranged or dead. With Jake, it is a major character trait. In fact, the only characters in the entire series with at least one ''confirmed'' parent are Ashley, Steve, Sherry, and the multiple generations of Ashfords (Capcom felt the need to give them an entire family tree).
363* CoolKey: Practically a staple of the series, especially in the older titles.
364* CorporateConspiracy: Umbrella Corp is publicly your [[PeaceAndLoveIncorporated friendly neighborhood pharmaceuticals and cosmetics firm]], but it's all to cover up their real business — genetically engineering {{Synthetic Plague}}s and {{Bioweapon Beast}}s. In fact, they're less a corporation indulging in a little illegal behavior on the side, and more a criminal organization with a pharmaceutical corporation as its front. [[spoiler:And as it turns out the real conspiracy isn't creating bioweapons, but creating {{Immortality}}, the true goal of CEO Ozwell E. Spencer.]]
365* CorruptCorporateExecutive: The entire executive board for the Umbrella Corporation, particularly Ozwell Spencer. Albert Wesker later qualifies.
366* CovertGroupWithMundaneFront: The Umbrella Corporation poses as a pharmaceutical company, but they really deal with bio-organic weapons. Notably their pharmaceutical work is actually more profitable than their illegal dealings and some members of the group, like co-founder Edward Ashford and his son Alexander Ashford, wanted to [[CutLexLuthorACheck stick strictly to pharmaceutical work]]. [[spoiler:It's ultimately revealed the company's CEO Ozwell E. Spencer is an EvilutionaryBiologist with serious AGodAmI tendencies, and he couldn't care less about all the money Umbrella makes unless it's being used to push him toward his goal.]]
367* CutLexLuthorACheck: The Umbrella Corporation had enough legitimate profit as the world's leading pharmaceutical company to not be dabbling in bio-weapons. And on top of that, when you consider what they are able to accomplish with their research, they'd probably make much, much more money pursuing something legitimate and marketable, as opposed to selling mutants and skinless dogs on the black market. [[SurprisinglyRealisticOutcome It ends up biting Umbrella in the ass]] -- after Umbrella zombified and then nuked Raccoon City, the US government froze Umbrella's assets, the price of their stock dropped, and the company was forced into bankruptcy. However, it's actually [[JustifiedTrope justified]] insofar as Oswell Spencer's ultimate goal with Umbrella was to mutate a virus he'd discovered into something that would make him godlike and immortal; all the zombies, skinless dogs, and mutants were byproducts of this research.
368* CutscenePowerToTheMax: A regular occurrence since the first game. From enemies dying incredibly fast where it would take a player more ammunition (such as Steve [[BigDamnHeroes ambushing]] a Bandersnatch in ''Code Veronica''), to enemies that should be going down suddenly taking way more damage than usual (like Barry's magnum revolver taking multiple shots to kill a regular zombie when the player minces them with ''one'') or inexplicably becoming [[PlotArmor nigh-invulnerable]] (like whenever people have to deal with the Raccoon City zombie hordes, as cutscene zombies just keep tanking damage short of a BoomHeadshot compared to their in-game counterparts). This isn't even getting into acrobatic antics; every game roots the characters to the ground outside of an interactable or QuickTimeEvent, but come the cutscenes and flips, cartwheels, grappling hooks and massive falls are just ''standard'' as it gradually melded its way back into gameplay the further in the series you get.
369* DamnYouMuscleMemory:
370** ''4'' and ''5'' change the buttons each time you do a [[PressXToNotDie Quick Time Event]] to keep you from memorizing the buttons.
371** In ''[=RE5=]'', this is part of the dynamic difficulty system. The button combinations become more complicated as the difficulty rises.
372** In ''Revelations'' (on Xbox), you aim with the left trigger, and fire with the right trigger … except for one boss, where you lock on a missile with the left trigger, and fire it with the "A" button. If you try to fire it with the trigger like you do with ''every other weapon'', you fail the boss fight.
373* DarkActionGirl: Ada Wong, and [[spoiler:Jill Valentine during most of ''[=RE5=]'']].
374* DarkAndTroubledPast: Billy Coen never got over the massacre he was forced to inflict on a village of innocent people, [[spoiler:and to make matters worse, he was framed for ''ordering'' said attack. He would have been sentenced to death if not for the train incident and Rebecca being the kind woman that she is, letting him go free and writing up a fake report that he was killed during the incident.]]
375* DatingCatwoman: Ada and Leon.
376* DejaVu: Claire starts Revelations 2 the same way she started Code Veronica, being captured, knocked unconscious and locked in a jail cell with no weapons.
377** At the Tall Oaks University for the beginning of Leon's campaign in Resident Evil 6, he drives a police car that ends up crashing.
378** Also during the Tall Oaks part of Leon's story, when he and Helena team up with some survivors, there are a rookie police officer and a woman among them. Reminds you a bit of Claire and Leon in Resident Evil 2. Only the woman here has a boyfriend, and unlike Leon and Claire, this rookie cop and woman don't survive the events of this game.
379* DemotedToExtra:
380** HUNK and Rebecca in post-''[=RE3=]'' sequels, as they only returned for The Mercenaries minigames.
381** ''Revelations 2'' is the first full-game appearance for Barry and Claire since ''[=RE1=]'' (for Barry) and ''Code Veronica'' (for Claire). However, Claire did have a starring role in ''Degeneration''.
382* DepartmentOfRedundancyDepartment: Sure, B.O.W. (bio-organic weapon) [[JustForFun/XMeetsY combines]] FunWithAcronyms and NotUsingTheZWord, but apparently no one at Capcom realized that ''all'' bioweapons are organic -- at least until Umbrella starts weaponizing [[Franchise/StarTrek Vulcans]].
383* DisposablePilot: Happens repeatedly throughout the series, to the point of being a RunningGag.
384* DoesThisRemindYouOfAnything: The main healing item in all the games is "green herbs." Which, when mixed together, are resting as a fine powder on a sheet of rolling paper. This is actually a pretty common method of preparing traditional herbal medicine in Eastern cultures (the games ''were'' made by the Japanese, after all), but in America, it comes off like someone over at Capcom is a fan of Music/TheGratefulDead.
385* DoNotRunWithAGun: More like Do Not Walk With A Gun. The earlier games in the series, except ''Outbreak File #2'' and ''Dead Aim'', don't let you move and shoot simultaneously. In the exceptions, you move so slowly that it's barely worth the effort. This trope is ''finally'' averted with the two 3DS games and ''VideoGame/ResidentEvil6''. You are able to aim and fire your guns while on the move. Not only this, you can also reload and switch your weapons on the run instead of standing still while performing said actions and praying that nothing hits you for those few precious seconds.
386* DroppedABridgeOnHim: Helicopter pilots have notoriously low life expectancies in this series. The longest one has lived is two chapters. In particular, someone on ''Nemesis'''s design team ''really'' had it in for Brad.
387** Even before that, he was a zombie in ''2'' (but only encountered under special circumstances), which proves that Capcom hated him so much, it took two games to tell the entire story of his gruesome fate.
388* EarlyInstallmentWeirdness:
389** In the original game, [[spoiler:Wesker is totally shocked when the T-002 turns on him despite it retroactively being a part of his plans]]. This is considerably toned down in the remake, and the first game's depiction in Umbrella Chronicles removes any reaction from him altogether.
390** In the original ''Code: Veronica'', Wesker is [[https://www.youtube.com/watch?v=-vgIAImQHfw outclassed and afraid of Alexia]], ''CVX'' changed this to make him look around Alexia's level, and no game afterwards made him get beaten up to make someone else look stronger. [[spoiler:His own death in ''VideoGame/ResidentEvil5'']] even showed him being DefiantToTheEnd instead of someone who [[DirtyCoward runs away from danger once his powers are of no use anymore]].
391** In either version of ''Code: Veronica'', Wesker's a joke character in Battle Game, having only a knife as his weapon and no superpowers to compensate for it, making him be just a regular character, while everyone else has guns with infinite ammo. Mini games in later games tend to give him some of the strongest load outs and implement his powers in some way.
392* EasterEgg: Examine Wesker's desk 50 times in ''[=RE2=]'' to find a reel of film containing a picture of Rebecca in a basketball outfit.
393* {{Egging}}: Eggs are recurring items in ''4'' that you can either consume for health, or throw at enemies (they do little damage though).
394* ElementalRockPaperScissors: Sort of. The different types of grenades are more effective against some creatures than others. A Licker in the second game, for instance, can take two point-blank regular grenades to the face and keep coming for you, but one Acid round will do them in. And fire tends to be particularly effective against plants. The fifth game even features [[FireIceLightning Fire, Liquid Nitrogen, and Electrical]] grenades.
395* EliteZombie: The wide variety of zombie equivalents and Bio-Organic Weapons makes this trope well-represented in the franchise, with all falling at least partially under the archetype of "Bio-Zombie". For a game-by-game list...
396** ''VideoGame/ResidentEvil1'': From the beginning, the game-line has had the [[RaisingTheSteaks Undead Animals]] B.O.Ws, with the zombie dog, zombie crow, zombie snake and GiantSpider making their debut here. It also features the unique zombie shark enemies. If "true" B.O.Ws count, the Hunter and Chimera also counts as a representative of the "Feral" archetype, ambushing the player and attacking with wicked claws; Hunters [[InASingleBound can leap huge distances]] and Chimeras [[WallCrawl can climb on the walls and ceiling]]. The UpdatedReRelease added Crimson Heads, which evolve from "dead" zombies if they weren't decapitated, burned, or had their knees shot out. These are examples of the "Runner" archetype, characterized by their ability to run almost as fast as the player, and their wickedly sharp claws, which do far more damage.
397** ''VideoGame/ResidentEvil2'': In addition to returning Undead Animals (dogs, crows, giant spiders), it also has the Licker, a "Feral" type zombie with WallCrawl abilities and a long-ranged tongue-whip attack. A giant moth zombie is an OptionalBoss in the lab, and the Ivy B.O.W is an example of the "Brute" archetype, being slow, lumbering but extremely tough. The ''VideoGame/ResidentEvil2Remake'' has the G-Spawn, which combine the "Brute" and the "Vomit Zombie" due to being able to spew poisonous slime on a player they grab, and the Ivy Zombie ,which replaces the Ivy B.O.W and is a "Regenerator" type elite.
398** ''VideoGame/ResidentEvil3Nemesis'': "Ferals" are very well represented here, with two distinct types of Hunter, as well as the Drain Deimos and Brain Sucker, which are UndergroundMonkey versions of the Chimera from the first game. The classic Undead Animals return, along with the newcomers Sliding Worms, which are giant zombie leeches, and zombie roaches.
399** ''VideoGame/ResidentEvilCodeVeronica'': The Bandersnatch is a deadly B.O.W which combines aspects of a "Brute" (very bullet-resistant and hits like a truck) with a "Feral" (can use its arm to grapple-shot across the room). It can also hit the player from quite a distance. The unique "Anatomist Zombie", the undead remains of the sadistic prison doctor, are also a "Brute" type, being so tough that it takes ''grenades'' to bring him down efficiently. Undead Animals consist of the ever-appearing zombie dog, a reskinned GiantSpider, zombie bats, poisonous giant moths, and the [[ShockAndAwe electrically charged]] Albinoid. "Ferals" in the form of the classic Hunter and its PoisonousPerson counterpart the Sweeper make an appearance as well.
400** ''VideoGame/ResidentEvil0'': Undead Animals proliferate; dogs, crows, giant spiders and bats all make a reappearance, joined by the Mutant Leech, Lurker (giant frog), Eliminator (zombie ape) and Plague Crawler (genetically engineered giant bug). Most of the bosses are Undead Animals as well, with the Stinger (giant scorpion), Centurion (giant centipede), Giant Bat, and Queen Leech. Hunters return to fill the "Feral" role, and an "Armored Zombie" appears in the form of the zombie of S.T.A.R.S member Edward Dewey. Finally, the Mimicry Marcus, or Leech Zombie, is a combination of "Brute" (high durability, high damage) and "Boomer" (self-destructs upon death unless killed with fire), with the addition of a Bandersnatch-like range.
401** ''VideoGame/ResidentEvil4'': This game switched over from the traditional {{Plague Zombie}}s of the franchise to {{Parasite Zombie}}s, which can sometimes expose their parasites to gain new combat abilities, so they double as the "Mutating Zombie" archetype. It also features an Undead Animal example in the form of the Colmillos; parasite-infected wolves, an "Armored Zombie" in the deadly Garrador, a new "Feral" in the form of the flying, invisible-becoming Novistador bug-men, and a "Regenerator" in the Regenerador and Iron Maiden.
402** ''VideoGame/ResidentEvil5'': The Mutating {{Parasite Zombie}}s and infected dogs return here. The Duvalia is a mutation that fills the "Armored Zombie" role. Lickers Beta make an appearance to fill the "Feral" archetype, and the Reaper is a cockroach-based mutant that serves as a "Regenerator". "Armored Zombies" also make an apperance in the military base section of the game.
403** ''VideoGame/ResidentEvil6'': The basic enemy for three of the four campaigns, the J'Avo, is a deadly combination of a "Zombie Soldier" and a "Mutating Zombie". The result is a zombie that ''uses guns'', and which can selectively transform into all kinds of horrible ways to gain increased lethality. Worse are the Complete Mutations, of which the most categorizable is the Napad, an "Armored Zombie/Brute" hybrid. The Rasklapanje is a "Regenerator" type monster. The Bloodshot is a "Runner/Brute" hybrid. The Whopper is a [[DeadWeight fat, slow but extremely tough]] "Brute". The Shrieker is... well, a "Screamer" type.
404** ''VideoGame/ResidentEvil7Biohazard'': Crawler Molded are "Feral" types, and Fat Man Molded are hybrids of "Brutes" and "Vomit Zombies".
405** ''VideoGame/ResidentEvilOutbreak'': These games are full of Undead Animals, with the addition of "Ferals" thanks to Hunters and Lickers.
406** ''VideoGame/ResidentEvilSurvivor'': Undead Animals are well-represented, with dogs, crows, roaches, spiders, moths and alligators all being present. The Licker, the Hunter and the Ivy B.O.W are all here as well. And then there's the newcomer of the [=UT Trooper=], a "Zombie Soldier".
407** ''VideoGame/ResidentEvilRevelations'': Chunk Oozes are "Boomer" type zombies, exploding in an effort to kill the player. Wall Blisters and Scarmigliones are "Armored Zombies". Hunters reappear, along with the invisibility-capable Farfarellos, to fill the "Feral" archetype. There are even some Undead Animals, in the form of the Fenrir (wolf) and Ghiozzo (fish).
408** ''VideoGame/ResidentEvilRevelations2'': It's hard to really determine what ''isn't'' an Elite Zombie of some form in this game. The two most categorizable are Ironheads, which are "Brutes", and Orthruses, which are Undead Animals.
409* EmpoweredBadassNormal: Wesker, starting with ''Code: Veronica''. He is shown performing moves akin to those seen in ''Film/TheMatrix'', up to and including dodging bullets. [[spoiler:''[=RE6=]'' features a pair, in the form of Wesker's HeroicBastard son, Jake Muller (super strength) and Sherry Birkin (healing factor)]].
410* EndGameResultsScreen: Several games in the series feature this, and often give bonuses for high ranks.
411* TheEndOfTheWorldAsWeKnowIt: Surprisingly, the ''RE'' world's regular T-virus zombie outbreaks are ''not'' a threat that may lead to this, as they seem relatively self-contained even with minimum government intervention (the ''Extinction'' movie is another story entirely). Also, the plot of at least three of the series' major bad guys (Dr. Marcus in ''[=RE0=]'', Saddler in ''[=RE4=]'', and [[spoiler:Wesker]] in ''[=RE5=]''), although [[spoiler:Wesker]] was the only one who ever came anywhere close to implementing the plan.
412** One of the novels has a scientist who seeks to cause this. He is stopped by Rebecca.
413** [[spoiler:Carla Radames]] in ''[=RE6=]'', full stop.
414* EnigmaticInstitute: Umbrella Corporation secretly makes different types of viruses, particularly the T-Virus and the G-Virus.
415* EqualOpportunityEvil: Umbrella has absolutely no issue hiring just about anyone for any position in their organization. They have hired scientists of multiple nationalities, male and female. They've even hired teens and ''pre-pubescent children'' and made them the heads of important bioweapons projects. It seems to Umbrella, the only thing about you that matters to them is how well you can serve the company.
416* EverybodysDeadDave: Happens to HUNK a lot. To quote the chopper pilot: "Once again, only you survived, Mr. Death." In ''Chronicles'', he abandons squadmates for his own gain.
417* EverythingsBetterWithSparkles: Important items will sparkle, often as a way to avoid a PixelHunt (for finding them but not for using them).
418* EvilBrit:
419** It's worth noting that Wesker's evilness increases in direct proportion to his Britishness as the series goes on. Also rather interesting to note that in many of the later games, his voice has an uncanny resemblance to [[Franchise/HarryPotter Severus]] [[Creator/AlanRickman Snape]].
420** Also, the Ashford clan, a whole family of [[EvilBrit evil Brits]], including ''Code: Veronica'' antagonists Alfred and Alexia Ashford.
421** The head and co-founder of the Umbrella Corporation is [[AristocratsAreEvil Sir]] Oswell E. Spencer, who is also British.
422* EvilInc: Umbrella Pharmaceutical Company was founded by a group of creepy English {{Evilutionary Biologist}}s, who wanted to create a race of superhumans and TakeOverTheWorld. While the company is a massive conglomerate that has multiple subsidiaries dealing in legitimate businesses, almost all of these serve as some sort of front for the company's illegal activities in creating biological weapons. Things ultimately go so bad that after the US government ends up nuking Raccoon City, Umbrella's [[SurprisinglyRealisticOutcome stocks plummet]] as nobody wants to work with a company that has such a massive stigma attatched to it and the United States drives the company into bankruptcy by freezing its assets and filing a massive amount of lawsuits at it.
423* EvilutionaryBiologist: Any scientist appearing in the franchise is sure to be one, since viral weaponry and monsters are the primary focus.
424* ExposedToTheElements: A perfect example is when Claire and Steve end up in Antarctica in light clothes. Particularly Claire, who is in a midriff-baring t-shirt. However, they do not complain, seeing as they have other things to worry about, nor does the cold seem to effect them. In the Battle Game, though, during a certain point of Claire's game, after defeating all the zombies, if you walk back a few steps, she will do a special animation where she shivers.
425* FaceFullOfAlienWingWong: William Birkin tries to implant G-Embyros into several people after being transformed by the G-Virus. This involves trying to shove a small monster down the victim's throat, with all victims but Sherry dying shortly afterwards.
426* FadeToBlack and FadeToWhite: Dying has the screen fade to white, followed by a quick scene of the character meeting their end (or a camera {{pan}} showing their dead body) before fading to black.
427* FeministFantasy: The original ''Resident Evil'' games debuted at a point in time when horror movies were extraordinarily trendy among girls in Japan, and as such, have a lot in common with those movies. This includes capable, independent female characters who are often the protagonist and a few who are major antagonists. The wider world of the franchise is one in which women were allowed to serve as combat operatives in the U.S. military by the early 1990s and where a woman's capability and reliability in a dangerous situation is simply taken as read and never questioned by any male character, even when they're an antagonist.
428* FixedCamera: The original [=PS1=] trilogy, ''[=REmake=]'', and ''Zero'' all featured pre-rendered backdrops with fixed camera angles, while ''Code: Veronica'' featured real-time [=3D=] environments with a moving camera that follows the player around (similar to the original ''VideoGame/DinoCrisis''). This changed in ''[=RE4=]'', naturally, when the series became [[ActionizedSequel more action-oriented]].
429* FormerRegimePersonnel: Sergei Vladimir, Nicholai Ginovaef, and Spectre all worked for the Soviet Government prior to its collapse.
430* FullFrontalAssault:
431** Lickers, Regenerators, Iron Maidens, and Bloodshots are stark naked. And mean.
432** The zombies at the end of any of the first five games. They are always tougher and bite harder.
433** Most Tyrants, with the exception of pre-mutation Mr. X, Nemesis, the Ivans, and Thanatos.
434** [[spoiler:Deborah]] from ''6''.
435** Alexia's clothing burns off when she transforms, with vine-like growths covering her naughty bits.
436* FunWithAcronyms: The Special Tactics and Rescue Service (S.T.A.R.S.), The Bioterrorism Security Assessment Alliance (B.S.A.A.), The Umbrella Security Service (U.S.S.).
437[[/folder]]
438
439[[folder:G - O]]
440* GaidenGame: ''Resident Evil Gaiden''. It's [[ExactlyWhatItSaysOnTheTin right in the title.]]
441** ''Operation Raccoon City'' was stated from the beginning to be an alternate-reality scenario.
442* GameBreakingInjury: ''[=RE2=]'' was the first game to begin having the heroes' body language reflect their remaining health. If they took too much damage, then they would start limping and not move as fast as they normally do. If you were low on health and had to run away from a group of zombies or a huge boss, then you were in for a rough night.
443** At 1/4 health in ''[=RE5=]'', you go into the "Dying" status and have to have your partner resuscitate you, while at 1/2 health, you're limping and holding in your guts.
444** Particularly powerful attacks can knock you flat on your back in ''Revelations'', rendering you vulnerable and only able to shoot right in front of you with your pistol. You have to hammer Y in order to pick yourself back up.
445* GameMod: In ''[=RE2=]'' and ''[=RE3=]'', a VideoGame/GameShark could be used to swap around playable character models. Try [[RuleOfFunny running through the whole game as Tofu]] or [[PacifistRun completing 4th Survivor or Extreme Battle modes as Sherry]].
446** ''Play'' magazine was rather excited about a rumor you could play as Rebecca in ''[=RE2=]'', thanks to a glitch with the station gate. Can't be done without a [=GameShark=]. Or PC reskin mods.
447** The PC ports of ''[=RE4=]'' and ''[=RE5=]'' have also developed quite a large modding community, mostly based on reskins and new models, but also occasionally new missions or Mercenaries stages.
448* GameplayAndStorySegregation: Zombies can't shamble through doors you open if they trigger a scene transition, but are shown in a cutscene to be capable of opening gates with enough effort. Subverted later on when they do in fact have a chance of ambushing you from the other side of a transitioning door once you go to open it, and later on with Crimson Heads, which follow you through doors until you manage to kill them. In later games (Outbreak), they do follow you through doors, but require some effort. A player can slow things down by holding the door or barricading it, but it'll open. Though averted in the original game. After encountering the first zombie and running to Barry, the door she came through is closed, but the zombie opens it and comes through. This was fixed in the REmake, in which in her haste Jill left the door open.
449** In ''[=RE2=]'', there's an exception to this. Opening one particular door in a usually-safe savepoint room results in two zombies moving into the room. Afterward, if you try and open that same door again, Leon or Claire will refuse, saying it's too dangerous out there. And then there's [[ImplacableMan Mr. X]], who won't follow you through doors, but does knock down two walls to get to you.
450** Also of note is the zombies themselves. In the PSX games at least, the cutscenes show them to be almost completely impervious to bullets, shambling quickly towards their prey regardless of the dozens of bullets going into them. In the actual game, the zombies are much slower and easier to kill. Also, the cutscenes show the main characters taking the zombies out with just one or two bullets. This combines PlotArmor and AlmostLethalWeapons.
451** And in regards to the zombies (namely, the T-virus zombies, as it is explicitly said that the T-virus spreads through bites and contaminated fluids), no matter how many times your player character gets chewed on by them, they will never turn into zombies themselves. The changing rate from human to zombie is also inconsistent -- in the opening of ''2'', a truck driver is bitten by a zombie and is shown to have zombified fairly quickly (you can see him as a zombie as his truck is driving towards the car Leon and Claire are in), while both Marvin Branagh and Jill in the third game spend at least a few days with the T-virus in them -- Jill gets vaccinated in time by Carlos, and while Marvin is not so lucky, he doesn't turn into a zombie until the A scenario is roughly half over.
452*** This issue is partially averted in the Outbreak games, as all of the player characters begin the game infected with the T-Virus. Being bitten or scratched by any zombie will accelerate your virus gauge. Simply put, a player that is constantly being hit by enemies will die and return as a zombie much faster than one that stays out of danger.
453* GatlingGood: A few of the games let you get your mitts on a huge gatling gun.
454* GenreShift: From 1996 to 2002, the series was a horror-puzzle franchise that featured massive conspiracies, with each installation raising more questions than it answered, and spawning a weird and insular but highly dedicated fan community. Beginning with ''[=RE4=]'', and more strongly with ''[=RE5=]'', the series is a deliberate blend of action and horror, with some games and scenarios tilting more toward the action end of the spectrum than the other. This has simultaneously fractured and vastly expanded the online fan community.
455* GhostShip: The Starlight from ''Gaiden'', the Spencer Rain from ''Dead Aim'', and the Queen Zenobia from ''Revelations''.
456* GiantSpaceFleaFromNowhere: A staple of the series. The [[SewerGator sewer alligator]] and the mutated worms come to mind.
457* GiantSpider: A staple of the series to invoke fear. [[VideoGame/ResidentEvil The]] [[VideoGame/ResidentEvil2 first]] [[VideoGame/ResidentEvil3Nemesis three]] used tarantulas, ''VideoGame/ResidentEvilCodeVeronica'' had exotic black widows, ''VideoGame/ResidentEvil4'' gave it a break and had a few normal spiders, and ''VideoGame/ResidentEvil5'', aside from spider-like enemies, had normal (though still big) African spiders. The VideoGameRemake of ''1'' redesigned the boss spider into the Australian funnelweb, the ''Lost in Nightmares'' DLC had big spiders, and the ''Chronicles'' games have a lovely mix of giant spiders. Goes into overdrive in ''[[VideoGame/ResidentEvil6 RE6]]'' where the entire themed virus transformation is bugs.
458* GigglingVillain: Twins Alfred and Alexia Ashford are both prone to evil giggling.
459* AGodAmI: Several villains develop a God-complex, most notably Alexia Ashford and Albert Wesker.
460* GoneHorriblyRight: Pretty much every game until ''4'' involved a disaster that was caused by one or more of the Umbrella Corporation's many bioweapons R&D program working too well and going out of their control, and in at least two instances one of the researchers on said program(s) went crazy and ultimately instigated the disaster (whether [[VideoGame/ResidentEvil0 intentionally]] or [[VideoGame/ResidentEvil2 unintentionally]]).
461* GoodIsNotSoft: Most of the playable characters would qualify: they are either good decent people who just happen to be badass and are in law enforcement or the military, or normal people who are an example of RousseauWasRight and fully capable of surviving an outbreak, the main exceptions would be Ada (having a large role in ''4'', morally ambiguous and GoodIsNotSoft) and Alex who starts out as a mercenary.
462* GoryDiscretionShot: Averted most of the time, until ''[=RE5=]''.
463%%* TheGovernment: Pretty much all but confirmed in the later games.
464* GroinAttack: Interestingly in ''Umbrella Chronicles'', during the 0 Scenerio. Shooting the leechmen in the crotch is very efficient in slowing them down.
465* {{Handcannon}}: Many pistols -- and especially the [[RevolversAreJustBetter revolvers]] -- are ridiculously oversized. Heck, in [=RE4=], one of the unlockable weapons is even [[ShoutOut named]] [[ExactlyWhatItSaysOnTheTin "Handcannon"]]. In general, magnums tend to cause more damage than things like grenade launchers or point-blank shotgun blasts.
466* HatePlague: Las Plagas, which also turns the entire society into BeePeople. Why do you think Ashley was kidnapped in the first place?
467* HeadCrushing:
468** In ''VideoGame/ResidentEvil0'' and the ''VideoGame/ResidentEvilRemake'', if downed zombies latch onto the PlayerCharacter, the character will, upon getting loose from their grip, crush the zombie's head under their foot.
469** ''VideoGame/ResidentEvil2Remake'': Mr. X punches his way through a wall to grab Ben Bertolucci by his head, and then crushes it in his hand. He can do the same to the player if he grabs them and they have no way to free themselves.
470** ''VideoGame/ResidentEvil3Remake'': One of the Nemesis's kill animations has him crush Jill Valentine's head by stomping on it with his foot and leaving only bloody fragments behind as what's left.
471* HealingHerb: A staple in the series, and they can be mixed together for stronger effects. Green recovers health, blue cures poison, and red cannot be used by itself, but it can be mixed with a green herb to make it stronger. ''VideoGame/ResidentEvil4'' also uses yellow herbs, which [[HeartContainer extends your life meter]]. It's never explicitly stated how the herbs are used, though ''VideoGame/ResidentEvil5'' makes the herbs be applied to the body like a spray can and ''VideoGame/ResidentEvil6'' compresses herbs into easy-to-swallow tablets.
472* HealingFactor: [[spoiler:Sherry Birkin, thanks to her exposure to the G-Virus.]]
473* HealthyGreenHarmfulRed:
474** Green herbs are the most common and basic healing item in the franchise, with all other herbs being useless unless combined with said green herb.
475** In games prior to ''VideoGame/ResidentEvil4'', your health was indicated by a heart rate meter. At full health, it was green and showed your status as "Fine". When you are near death, it's red and your status is "Danger", typically meaning you are one hit away from death.
476* HeartContainer: Yellow Herbs in ''[=RE4=]'' and the ''Degeneration'' mobile game.
477* HellishPupils: [[spoiler:Wesker's cat eyes are the first sign of his self-imposed infection kicking in.]]
478* HeroicSacrifice: Done on five separate occasions:
479** In ''VideoGame/ResidentEvil3Nemesis'', [[spoiler:Mikhail sacrifices himself to save Jill and Carlos.]]
480** In ''VideoGame/ResidentEvilCodeVeronica'', [[spoiler:Steve sacrifices himself for Claire.]]
481** In ''VideoGame/ResidentEvil5'', [[spoiler:Jill sacrifices herself to save Chris. It didn't quite take, because neither she or Wesker died.]] And [[spoiler:Sheva attempts to sacrifice herself to save everyone from Wesker. Chris stopped her because he was thinking of what happened to Jill.]]
482*** If you can trigger the special sequence during the final battle, Sheva holds back from shooting at Wesker because it would hit Chris as well. Chris says to do it anyway, but Sheva [[spoiler:[[TakeTheThirdOption instead takes out her knife and goes to town]]]].
483** In ''Resident Evil 6'', [[spoiler:Piers sacrifices himself, injecting himself with the C-virus, to save Chris and defeat the Haos.]]
484** In ''Resident Evil: Village'', [[spoiler:Ethan stays behind to detonate the bomb to kill Miranda once and for all after knowing that his wife and daughter are now safe]].
485* HopelessBossFight: Mutant Steve. You can only 180 turn and run away, and you are bound to take at least one hit unless you're very quick with dodging at the battle's start.
486** Lisa Trevor's first phase is also unbeatable.
487** Although Nemesis can be defeated in every encounter, he'll always come back for more, and with so few weapons and ammo your first few encounters with him, you almost are always forced to run.
488* HopelessWar: It's a common theme throughout the series that the war against bioterrorism is a hopeless endeavor, exemplified through multiple series mainstays having crisis of confidence upon realizing that they're no closer to stopping it than when they started decades ago. Both Leon and Chris [[DrowningMySorrows turn alcoholic]] throughout the course of their careers to cope with it; Chris quit the force outright to spend his time getting drunk prior to the event of ''VideoGame/ResidentEvil6'', while Leon neglects his work to do the same during the event of ''Anime/ResidentEvilVendetta''. This is even brought up as a plot point during ''Anime/ResidentEvilDeathIsland'', with the main villain delivering a personalized ReasonYouSuckSpeech to each major protagonist for failing to make any lasting impact throughout their long crusade, no matter the cost. As of the latest chronological game in the series, ''VideoGame/ResidentEvilVillage'', the timeline has moved well into the late 2030s (over 20 years since said villain's speech) and the war against bioterrorism is still ongoing since the 1990s. Worse still, even the supposed good guys are getting [[https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fmv89n9hs6afc1.jpeg bioweapons]] of their own to combat bioterrorism, ensuring that the proliferation of it will never end.
489* HumanoidAbomination: Wesker. He keeps the shades on for a reason.
490* HumansAreTheRealMonsters: A common theme throughout the series, most of the monsters that are encountered are victims of human greed, lust for power or delusions of grandeur.
491* IconicSequelCharacter: Nemesis first appeared in ''VideoGame/ResidentEvil3Nemesis'' and has gone on to make an appearance as a main antagonist in ''Film/ResidentEvilApocalypse'' and as a playable character in ''VideoGame/MarvelVsCapcom3''.
492* IconicOutfit: There are several characters in the franchise that have well remembered outfits.
493** Leon Kennedy's RPD Uniform in ''VideoGame/ResidentEvil2''.
494** Claire Redfield's pink vest, shorts and short black cycling skinsuit, also in ''VideoGame/ResidentEvil2'', as well as her red vest, black crop top, blue jeans, brown shoes and pink choker in ''VideoGame/ResidentEvilCodeVeronica''.
495** Jill Valentine's blue tube top and black mini skirt with brown boots in ''VideoGame/ResidentEvil3Nemesis''.
496** Chris' OD green vest and gray trousers from the original game, along with his green & black STARS uniform from ''VideoGame/ResidentEvilCodeVeronica''.
497* TheImmune: 10% of the world's total population are immune to the various strains of the Progenitor Virus. By current world figures (circa 2018) that's roughly 770 million people. The good news? Even if there was a global pandemic, humans would still survive. The bad news? They can still get torn apart and devoured by the ravenous infected majority.
498* ImpaledWithExtremePrejudice: Creatures with really big claws, particularly Tyrants, will do this as a finisher. Other notable practitioners are [[VideoGame/ResidentEvil2 William Birkin]], [[VideoGame/ResidentEvil3Nemesis Nemesis]], [[VideoGame/ResidentEvil4 the Garradors, and Saddler]]. Wesker doesn't even need claws to do it.
499* ImplacableMan: Most bosses, but Nemesis, Mr. X, Lisa Trevor, and Wesker are the most famous.
500* InventoryManagementPuzzle: The series is in love with the trope. You can only carry a limited amount of items, which forces you to decide if you want to pick up that healing herb right now or wait until you can find the next save room to store your items and come back later. ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvilCodeVeronica'' would introduce weapons that can take up two item slots instead of one. ''VideoGame/ResidentEvilZero'' doesn't use item boxes, but allows the player to dump their items on the floor so they can come back later when they need them. ''VideoGame/ResidentEvil4'' would use an attache case whose space is determined by how you organized your items and how you rotated them. ''Code Veronica'' attempted to somewhat soften the pain by letting you use a green herb on the spot if your inventory is full.
501* ItsTheOnlyWayToBeSure: Every Umbrella facility has a handy self-destruct device. Also, the government bombs Raccoon City into powder to stop the T-Virus from spreading.
502* JokeCharacter: Tofu, a sentient brick of tofu who has a knife and wears a combat harness and beret.
503* JumpScare: Zombies, dogs, and crows crashing through windows. The Nemesis and Mr. X crashing through walls. Zombies reaching through barricades. The player walking through a hallway to find a zombie right in front of them which was previously hidden by the camera angles (this happens quite a few times in [=REmake=]).
504** Don't forget the infamous Oven Man from [[VideoGame/ResidentEvil4 Resident Evil 4]].
505* JustEatHim: Several of the monsters, particularly those of the [[AttackOfTheFiftyFootWhatever giant-animal]] type, will do exactly this as a finisher.
506* JustFriends: Jill and Chris.
507* KidnappedForExperimentation: Poor Jessica and Lisa were victims of this.
508* KillItWithFire: Molotov, incendiary grenades, and flamethrowers in each game up to ''5''.
509* LargeHam:
510** Alfred and '''''WESKER!'''''
511** '''CHRISSSSSSSSSSSSSSSSSSS'''
512** '''MIIIIIIIIIIIIIKE! LEEEWWWIIISSS!'''
513** '''JOSSSSSSSSSSSSSSEPH!'''
514* LastNameBasis:
515** Wesker. That may as well just be his driver's license -- "Wesker".
516** Krauser, Salazar, and Saddler.
517** A variation in ''4'': Salazar never uses Leon's first name. He only ever calls him "Mr. Kennedy" or even "Mr. Scott Kennedy".
518* LateArrivalSpoiler: The games have been released, re-released and remade for over twenty years now, and there is no guarantee that new players have played them in order of original release, so this trope is increasingly likely to happen.
519* LateToTheTragedy: Nearly all of the protagonists of each installment arrive at their respective settings after the initial viral outbreak. Exceptions include Jill in ''[=RE3=]'', Claire and Steve in ''[=REC:V=]'', and most of the ''Outbreak'' player characters.
520* LifeMeter: The first three games, ''Zero'', ''Code Veronica'', and the remake of the first game had a then-unique health bar in the form of the EKG, which was only visible if you bought up the inventory screen. The amount of health you had was noted by color, heart rate, and name (green: fine, yellow: low fine/high caution, orange: low caution, red: danger, and purple: poison). In addition to color and name, the character's heart rate would go down, and if they were poisoned, their heartbeat would become irregular. Starting with ''4'', a more traditional health bar took place of the EKG.
521** The Sega Dreamcast version of ''2'', ''3'' and ''Code Veronica'' had a visible EKG in the VMU screen.
522** The Playstation 4 version of the ''Resident Evil 2'' remake uses the light bar on the controller to show health level.
523* LightGunGame: The ''Gun Survivor'' and ''Chronicles'' games.
524* LovecraftianSuperpower: Even those human (or formerly human) villains who do go outright OneWingedAngel with mutation will generally have strange claws or CombatTentacles.
525* MadeOfIron: Most of the cast, really, since the most common enemy attack involves zombies chewing through your jugular vein. And many of the otherwise-human characters can survive being shot several times with little problem. [[spoiler:Jill Valentine took a ''rocket'' to the face, and simply shrugged it off.]]
526* MacGuffin: Chris has two: Leon emails him about Claire's plight in ''Code: Veronica'', and he receives a big one regarding Jill in ''Resident Evil 5''.
527* MadScientist: William and Annette Birkin, Albert Wesker, the Ashfords, and James Marcus. The underlings are either extremely wary (they have no choice -- they're usually locked into what facility they're in) or kept in the dark about things. With a side of MadScientistsBeautifulDaughter from the adult Sherry.
528* MakerOfMonsters: The Umbrella Corporation is responsible for creating Bio Organic Weapons, animals and humans transformed into monstrous beasts. Some of their products include Cerberus, highly aggressive mutated dogs; the Hunters, hulking reptilian humanoids; and human-derived monsters such s the Lickers and the Tyrant, in addition to manufacturing different viruses such as the T and G strains which are used to create the monsters.
529* MalevolentArchitecture: The series is, at a whole, more or less the platonic ideal of this trope.
530* ManEatingPlant: The Ivy plant and Plant 42, the latter of which ate several researchers before anyone noticed. Really goes to show just how much Umbrella really cares about its work force.
531%%* ManOfWealthAndTaste: Wesker from ''[=RE4=]'' onwards.
532* TheManyDeathsOfYou: The franchise is well-known for its graphic and varied death scenes, particularly in games 4 - 6.
533* MarketBasedTitle: In Japan, the series is known as "''Biohazard''" (since the overall theme is viruses). However, when it came time to bring it to western markets, the name "Biohazard" was too generic to trademark in English speaking countries (plus it was already used by a band and at least one other game), so it was changed to ''Resident Evil''.
534** ''Resident Evil 7'' features both titles globally by way of making each market's main title the subtitle in the opposite. So in Japan it's known as "''Biohazard 7: Resident Evil''" and elsewhere as "''Resident Evil 7: Biohazard''" (the way the logo is used to [[LogoJoke highlight the number "seven"]] even works across both, as a Roman numeral "VII" features in the last three letters of "EVIL" and an Arabic "7" is highlighted in the 'Z' of "BIOHAZARD").
535* MaskPower: Standard wear for the Umbrella Security Service, and most memorably worn by HUNK.
536* MasterOfUnlocking: Trope namer. Typically, the female PC has a set of lockpicks as a special item to explain why she can get into places the male PC can't.
537* MeaningfulName: What kind of animal is famous for spreading, by bite, a disease that makes the afflicted animals become violent and crazy? [[FridgeBrilliance Raccoons.]]
538* MegaCorp: The Umbrella Corporation. Their front is a pharmaceutical company, but their real business plan consists of "let's inject this zombie potion into an animal and see what happens" while giving [[NoOSHACompliance OSHA]] the finger. Notably, when the government finally had evidence of Umbrella's misdeeds in the TimeSkip before ''VideoGame/ResidentEvil4'', [[SurprisinglyRealisticOutcome they destroyed the company]] by applying a massive embargo to its activities, crashing their stock prices and eventually running Umbrella out of business. Years later, its SuspiciouslySimilarSubstitute, TRICELL, suffered much the same fate after the main people behind it were killed in the events of ''VideoGame/ResidentEvil5'' (it's heavily implied that the remainder of the company didn't survive the investigations prompted by the clues Chris and Sheva uncovered in Kijuju).
539* MetropolisLevel: Some of the games in the series have been set in the fictional Raccoon City which saw its civilians turned into zombies or killed by monsters called Bio-Organic Weapons or B.O.W's for short as a result of a T-Virus outbreak, resulting in its destruction by a nuclear missile.
540* MightyGlacier: Several enemies are very slow, but have high durability and damage output to compensate.
541* {{Minigame}}: A staple of the series, usually involving short missions where you guide a character around an area and take out as many [=BOWs=] as possible within a time limit.
542* ModelMuseum:
543** The ''VideoGame/ResidentEvil2Remake'' and ''VideoGame/ResidentEvil3Remake'' both have one of these, filled with models for characters, weapons, and monsters that are unlocked after completing challenges.
544** ''VideoGame/ResidentEvil4'' has a display of character and enemy models, which are obtained by doing well in the shooting gallery MiniGame.
545** ''VideoGame/ResidentEvil6'': Finding all of the [[CollectionSidequest serpent emblems]] in each chapter of a character's story adds a model to the collection cabinet of that character. These models can then be viewed individually in the Collections Arcade.
546* MonsterCloset: Dogs and zombies coming through windows? Check. A zombie bursting out of a literal closet? Check. Licker crashing through the one-way mirror? Check.
547* MoodWhiplash: Raccoon City. It seems like the developers spent all night thinking of the cutest, most innocent name possible while still sounding subtle enough to be an actual city name that would be taken seriously. [[note]] As opposed to calling it Bunny Town U.S.A. [[/note]] for a town that would become a complete hell on earth.
548* TheMountainsOfIllinois: Though Raccoon City is in the Midwest, the climate and topography don't fit. The novelization moves it to Pennsylvania.
549* MultipleEndings: Most of the games have this in some form, though ''Outbreak'' and ''File #2'' take the cake with more than 20 possible endings each.
550* MysteriousBacker: The organization that Ada Wong really serves throughout the series has never been revealed. There are hints that they are very powerful and know about multiple secrets throughout the world such as Umbrella's experiments, The Los Illuminados and [[spoiler:The Family]].
551* MysteriousWaif: Lucia from ''Gaiden''.
552* NeckSnap:
553** HUNK in ''The Mercenaries''.
554** Chris in ''Resident Evil 5''.
555* NeverSplitTheParty:
556** In those games where you're either escorting someone or have a partner, it's generally in your best interest to stay close together. Whenever the plot separates you, it's generally so it can throw a really big monster at one character.
557** Subverted in VideoGame/ResidentEvil0 in which you are separated quite a few times, but many times it's only to solve puzzles that require you being separated. As well as you can leave your partner anywhere, anytime, but you may get a call from him/her saying they're having trouble with monsters, in which you have to race back to where you left him/her and help them.
558* NobodyPoops: Toilets appear to be very scarce in Raccoon City. An issue of the British publication NGC Magazine {{handwave}}d this saying that the citizens of Raccoon had evolved beyond such base needs, as well as [[LampshadeHanging lampshading]] said trope by saying, "And can you blame them? Everytime you nip off for a quick dump there's always a bleedin' zombie in the bath."
559** The guardhouse in the original had several apartments, each with a fully equipped bathroom (again including zombies). Reasonable if the guardhouse is a modern addition.
560** In the ''Umbrella Chronicles'' Raccoon's Destruction scenario 2, you wade through a subway and visit several bathrooms. Again, they're full of zombies.
561* NoCelebritiesWereHarmed: Many of the characters bear an uncanny likeness to various celebrities.
562** InkSuitActor: Though likely unintentional, Claire bears a more-than-passing resemblance to Alyson Court, her voice actress. Same deal with Irving.
563** Jill's likeness is that of model/actress Julia Voth.
564* NoFlowInCGI: The original games were pretty bad at this. Claire's ponytail was pretty much the only concession that things attached moved differently.
565* NoOneCouldSurviveThat: In Leon's B scenario and its ''Darkside Chronicles'' recreation, Ada gets slammed against the power generator pretty hard by Mr. X. And it in fact appears that [[HesDeadJim She's Dead, Leon]]. But she's back up to throw a Rocket Launcher to Leon during the battle with his final form. It's better than Leon's A scenario, though, where Ada falls down a BottomlessPit and ''still'' shows up to give Claire the rocket launcher.
566* NotAZombie: A franchise staple, whenever someone encounters a zombie for the first time. This is usually how a RedShirt cop or soldier will end up being killed.
567* NotHisSled: The entire point of Arrange Mode in 1 and 2, and [[HarderThanHard Madhouse Difficulty]] in 7, all of which rearrange the positions of weapons, enemy spawns and even {{Plot Coupon}}s in an attempt to keep you on your toes for a second playthrough.
568* NoticeThis: Oftentimes, your character will look at objects that could need picking up. Or enemies in the room. Anything else sparkles or is a hidden item. Starting with 4 this is used to help point out nearby offscreen enemies.
569* NumberedSequels / StoppedNumberingSequels: A weird combination. Completely 100% canon games which meaningfully advance the plot are numbered; subtitled games are spinoffs or one-offs that haven't received any follow-up. The exceptions to this rule thus far are ''Code: Veronica'', ''Revelations'' and ''Village''. Revelations got a numbered sequel of its own while Village is Resident Evil 8 with the differently colored letters showing the Roman numeral for 8. The canon doesn't only extend to the numbered games (with ''Code: Veronica'' and the ''Revelations'' games), but to various side games as well. ''Gaiden'' and ''Operation Raccoon City'' are not canon while the rest is 100% canon.
570* ObligatorySwearing: Despite the very gruesome nature of the series the dialogue remained fairly tame in profanity for many years, the cast would react to extreme violence mostly with “damn” and once in a while with “shit”; ''Resident Evil 7'' came in however and with it the dialogue then matched all the violence, usage of “fuck”, “motherfucker” and many variations are plenty, and with the remake for ''Resident Evil 2'' it seems strong cuss words are here to stay for a while.
571* OffWithHisHead: Many clawed creatures and bosses will do this as a finisher, depending on the game. Earlier games tend to feature it, while later installments reserve decapitations for zombies (''Code: Veronica'', though, didn't even have that). For example, one of Rebecca's possible deaths in the original ''VideoGame/ResidentEvil'' was to have her head cut off by a Hunter; the [=REmake=] version of the scene is instead a ShadowDiscretionShot, and the Hunter just cuts her throat. Both ''[[VideoGame/ResidentEvil4 4]]'' and ''[[VideoGame/ResidentEvil5 5]]'', though, have heads falling off or [[YourHeadASplode exploding]] left, right, and center. Humourously, in ''4'', if Leon looks up Ashley's dress while climbing, she'll call him a pervert; this is flagged so that [[SkewedPriorities she'll still say this if Leon is decapitated and his head rolls under her while facing up]].
572** Subverted in ''5''. The chainsaw doesn't cut the protagonist's head off.
573*** Granted, it's clearly supposed to; they just got lazy about modeling it.
574* OminousWalk: Ganados and Majini will often run towards you until they get within a certain distance and inexplicably start using this trope. Hunters seem to enjoy this as well.
575** Something about the way Wesker walks suggests he was a fan of [[Film/TheDarkKnight The Joker]].
576** Tyrants love it, too. Though they at least are still suffering from the effects of being cryogenically frozen. Once they shake it off, they turn into a machine.
577* OnceAnEpisode:
578** Just about every final boss has been finished off with a rocket launcher.
579** The whole setting of the story is destroyed by a gigantic explosion, 9 times out of 10 caused by a SelfDestructMechanism.
580** There's always a crank that must be used in order to progress. Gets lampshaded by Chris in the Lost in Nightmare scenario for ''VideoGame/ResidentEvil5'' where he wonders why Spencer has a fetish for cranks.
581** Almost anyone who is a helicopter pilot won't survive for long.
582** In the classic line (1, 2, 3, and Code Veronica), there's always naked zombies in the labs.
583** Without fail, if he has a coat Leon WILL lose it fairly early in the story.
584** ''[[TitleScream Resident Eviiilll]]''
585* OneManArmy: Every single playable character with the exception of Ashley in Resident Evil 4 is this by default, but the best examples are Leon and Ada in Resident Evil 4, who both manage to take out a swarm of Ganado and monsters by themselves over the course of the game.
586* OneSteveLimit: Subverted. With so many background characters in both main titles and spinoffs, a few names tend to be repeated among them. There's quite a few Edwards (Dewey and Ashford), Josephs (Frost and Kendo), Georges (Trevor, Scott, or Hamilton), Kevins (Ryman and Dooley), Jacks (Hamilton, Krauser, Norman, or Baker) and even Alberts (Wesker and Lester). There's even more than one Steve (an Umbrella researcher by that name in ''[=RE1=]'' and Steve Burnside).
587* OneWingedAngel: Pretty much every human BigBad will turn into a horrible abomination against God. However, they are often reduced to ClippedWingAngel in their final form, eg. Birkin and Nemesis.
588* OnlySaneMan: Edward Ashford was the only one of the original founders of Umbrella who actually wanted to use the Progenitor Virus for legitimate medical research to benefit humanity. His son and his grandchildren make up for his lack of batshit insanity in ''spades''.
589* OrwellianRetcon: The original version of ''Wesker's Report'' that was sold as a pre-order bonus with ''Code: Veronica'' originally stated that Sherry was taken captive by Wesker's men after the events of ''2''. This contradicted the epilogues in ''3'', in which Sherry and Leon were both taken into custody by the U.S. Government after they were split from Claire. As a result, later reprints of ''Wesker's Report'' removed this information completely.
590* OurZombiesAreDifferent: There are several distinctive zombie types present across the series, which also gives rise to the presence of EliteZombie strains.
591** The classic zombie strain, present in numbered games 0-3, Code: Veronica, and the Outbreak games, combines ArtificialZombie, PlagueZombie, and FleshEatingZombie: they are zombies animated by a deadly SyntheticPlague with somewhat Ebola-like symptoms, and driven by a hunger to feed on living flesh.
592** The hosts of Las Plagas, seen in Resident Evils 4 and 5, are a ParasiteZombie[=/=]TechnicallyLivingZombie hybrid; humans infected with a macroparasite that renders them crazed and dangerously violent to the non-infected.
593** The victims of the C-Virus from Resident Evil 6 can either become zombies when exposed to the airborne form of the toxin, which are fundamentally identical to the classic zombie strain, or they can become J'avo, which are an EliteZombie and a TechnicallyLivingZombie.
594** The first Revelations game contains T-Abyss zombies, which fit the same tropes as the classic zombie strain, but which are hideously mutated into blood-drinking aquatic monsters.
595** The second Revelations game has the T-Phobos zombies; these are a PlagueZombie[=/=]TechnicallyLivingZombie hybrid, turned into mutilated, pain-blind, homicidally crazy creatures through a combination of the virus and cruel experiments performed on them -- as such, they engage in the same kind of primitive tactics and weapon-use as Las Plagas hosts. T-Phobos zombies will ultimately starve to death and then reanimate as the Rotten, which are basically a slower and weaker version of the classic zombie strain.
596** Resident Evil 7 takes the ArtificialZombie element to the extreme, replacing the iconic zombies with the Molded; [[MushroomMan homicidal masses of genetically engineered fungus]] which are only "zombies" in that they prefer to use human corpses as the basic material to grow from.
597* OverTheShoulderMurderShot: An iconic moment of the franchise. In the first game, a zombie (the first one you ever encounter in the game) does this as he's eating Kenneth. Bonus points for being able to later [[spoiler:find and watch a video of it from Kenneth's perspective filmed on his camera.]]
598[[/folder]]
599
600[[folder:P - Z]]
601* ParasiteZombie:
602** Certain zombies in ''VideoGame/ResidentEvilCodeVeronica'' have been parasitized by the mutant moths in the Antarctica Base. Their parasites will leap out and attack the player if they get too close.
603** In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', the Ganados and Majini ''are'' Parasite Zombies in the classic sense, and replace the {{Plague Zombie}}s that were the traditional mainstay foes of the series.
604** ''VideoGame/ResidentEvilOperationRaccoonCity'' has its own Parasite Zombies, which are zombies that have been decapitated and turned into puppets by the NE-Beta macroparasite.
605* PersonalityBloodTypes: Blood types are listed in the intro.
606* PeaceAndLoveIncorporated: The Umbrella Corporation was initially this. Their public face as a manufacturer of cosmetics, pharmaceuticals, and other consumer products masked their bioweaponry and genetic engineering divisions.
607** Its slogans, seen in several games, include "Preserving the health of the people" and "Science for a comfortable life".
608* PersonalSpaceInvader: Just about any game in the series have creatures with a grapple attack that they pull on the characters if they get too close. While somewhat limited to mostly Zombies in the original games, the sequels have greatly expanded this list. The Ganados and Majini are good examples.
609* PhlebotinumBreakdown: The T and G virus strains respectively, both have [[AchillesHeel critical fusion flaws]] that prevent 100% of infected subjects transforming into the perfect B.O.W weapons. It was something Umbrella [[InformedFlaw could not address]]. Only 1 in 10 million individuals infected with T will successfully become a Tyrant. Zombies... are the undesired end result. With G, its far more dangerous, and a [[NightmareFuel G-virus outbreak would be inconceivably nightmarish]], but its flaw is the [[ItOnlyWorksOnce lack of contagion]]. Not to mention it cannot spread to other hosts who are not related by its original host's DNA. Non-matches will reject its embryos... [[GoneHorriblyWrong in a bloody mess]].
610** Its also interesting to note, that 10% of the world's total population [[TheImmune have a natural immunity]] to the various strains of the Progenitor Virus, even if directly exposed. One can assume this is the reason your in-game characters do not get infected from being bitten.
611* PixelHunt: The classic style games would often have this when looking for where to use an item, for the present or later. Some items that don't sparkle also require this.
612* PlainName: Several of our badass survivor heroes have one; for example Chris Redfield, Claire Redfield, Leon Kennedy, Barry Burton, and Sherry Birkin. Jill Valentine at least gets a cool surname.
613* PlasmaCannon: As befitting a super-science criminal organization, Umbrella has made the linear launcher and charged particle rifle which are designed to roast virus mutants with a blast of plasma or charged particle bolts. In the games they show up, they'll instakill almost anything they're used on.
614* PlayingWithSyringes: The Umbrella Corporation practicse this so much they could put a copyright on it. For starters, they have a bad tendency to hire [[MadScientist morally bankrupt sociopaths]] to head up [[SyntheticPlague viral weapons projects]] and then act utterly shocked when they start losing control of them. The viruses themselves would be of questionable effectiveness as biological weapons note and to call their security "piss-poor" is [[InsultToRocks an insult to urine]]. Most of the games can basically be summarized as "the inevitable result of hiring a complete psychopath to inject any living thing he sees with a mutagenic virus" or "let's throw some military types in a box with our escaped mutants and call it 'gathering combat data'".
615* PlotArmor: No matter how many times the heroes are grabbed and bitten by zombies, they just walk it off with no infections to speak of. Especially insane in ''[=RE6=]'' with a monster that unleashes toxic gas that turns anyone who inhales it into a zombie. To Leon and Helena, it only lowers health, or puts them into reduced bleedout ''at worst'', even if the thing literally breathes that gas ''down their throats''. There are multiple justifications, though, mostly meta.
616* PlotDevice: Throughout the ''Resident Evil'' franchise, viruses and parasites old and new continue to survive and cause untold devastation because the global bio-weapons BlackMarket will always have the appropriate assets for sale off-screen, no questions asked!
617* PlotHole: Quarantining Raccoon City, to keep the virus inside its walls. Makes sense, until the moment you realize. "What about the crows infected with the T-Virus? Who are free to fly outside of the city at any time." Unless they put a giant dome over the city, the virus should have spread across the entire midwest. Kinda justified with Raccoon City being mostly in the middle of nowhere and the infected crows focusing more on eating the survivors and zombies in the city, rather than flying away somewhere. Also the introduction of an antidote to the virus makes that less of an issue in general; the crows usually aren't going to kill someone who can get away from them.
618* PreMortemOneLiner: Usually reserved for the final boss of each game.
619* PrimalFear: Darkness, death, monsters, being trapped (with or without something trying to kill you), being eaten alive, being hunted/chased, etc.
620* ProgressivelyPrettier: [[InvertedTrope Inverted]] with the majority of the original cast. Chris, Jill, Barry, Leon, and Claire have all aged over the course of the two decades-old franchise. They're all still attractive, but in the manner you would expect from someone that is middle-aged.
621* PsychopathicManchild: Ramon Salazar in ''4'' is most likely about four feet tall with the proportions of a child, though he claims to be twenty. And is he psychopathic? Oh, yes. For an equally strong example in more frame of mind alone, ''Code: Veronica'' has the Ashford Twins, though one of them has an excuse. Their house is full of dolls, music boxes, and more, along with Alfred's fits of immaturity.
622** Lisa Trevor is an alternate version of this; she's an adult, and is wearing the skin of some of her victims as a shroud, but mentally she's a very young child desperately looking for her mother.
623* PutOnABus: Several characters:
624** Rebecca Chambers had, in canon, escaped from the mansion with the rest of the team in ''VideoGame/ResidentEvil'', but has not made any future appearances in the storyline (other than being playable in a mini-game for ''VideoGame/ResidentEvil5'') within the story and is never even talked about at all by the other characters who survived with her. She was the star of [[VideoGame/ResidentEvil0 her own game]], albeit a canon "prequel", but it was still made much later in the series. She does make a canon comeback in ''Biohazard: The Stage'', as well as being a main character in the upcoming ''Resident Evil: Vendetta'' CGI film.
625** Barry Burton, another survivor from the first game, hasn't come back at all other than helping Jill and Carlos escape from Raccoon City at the end of ''VideoGame/ResidentEvil3Nemesis''. Like Rebecca, Barry also appeared in the Mercenaries mini-game for ''VideoGame/ResidentEvil5''. However, he's one of the main characters of ''VideoGame/ResidentEvilRevelations2''.
626** Nicolai, who, through WordOfGod, manages to escape after killing all of his teammates so that he can be the sole survivor and hand Umbrella information for money in ''Resident Evil 3'', has only made a further canon appearance in ''Outbreak's'' "Decisions, Decisons" scenario, as well as a non-canon appearance in ''Operation Raccoon City''.
627** Sheva Alomar from ''VideoGame/ResidentEvil5'' isn't seen or heard from ever again, and Chris, who came back for ''VideoGame/ResidentEvil6'', doesn't mention her at all.
628** Carlos, who only made an appearance in ''Nemesis'', escapes from the city with Jill and Barry, but nothing explains what happened to him after the aftermath. There's no epilogue made for him either.
629** [[VideoGame/ResidentEvil0 Billy Coen]] still hasn't returned, despite being one of the more badass main characters in the series. But then again, he [[EarnYourHappyEnding earned his happy ending.]]
630* RaisingTheSteaks: Zombie dogs are the most iconic, but there are also zombie bats and crows, for a start. ''Outbreak File 2'' actually had a level taking place at a Zoo, leading to zombie hyenas, lions, and an Elephant.
631* RapeIsASpecialKindOfEvil: Author S.D. Perry likes to portray the villains as rapists in the novels, with Irons (which actually fits -- in-game, he was accused of two counts of rape in his past), Nicholai (nothing suggests he is), and Wesker (only a EpilepticTree in ''VideoGame/ResidentEvil5'') getting this treatment.
632* RecklessGunUsage: Early games had this in droves, though the most recent examples (''Degeneration'' and ''Resident Evil 5'') have an almost obsessive focus on UsefulNotes/GunSafety in the cutscenes. In-game, however, the characters do run with their guns down and safe, until you hold the button which readies them.
633* RecurringBoss: Many games feature a pursuer-type character that keeps popping up to chase you throughout the game, often in an unscripted manner. Examples include Mr.X and Nemesis from ''2'' and ''3'', Lisa Trevor and Zombie Forest from ''[=REMake=]'', Rachel from ''Revelations'', Ustanak from ''6'', and Jack Baker from ''7''.
634* ReducedDowntimeFeatures:
635** ''Videogame/ResidentEvil0'': Previous games required the player to travel back to item boxes if they wanted to swap items or discard one for later use. This game allows players to drop items wherever they are and pick it up again. This was a mixed blessing, as though it removed the need to run to an item box, it also created the real possibility that a player would forget where they dropped or left a crucial item, requiring them to backtrack everywhere in the hopes they could find it.
636** ''Videogame/ResidentEvil4'': Unlike previous games in the series, the GridInventory system of this entry takes the form of an attache case with limited grid squares that determine how much Leon can carry. A player with good organizational and space-management skills can carry a large number of weapons and items simply by making efficient use of the grid. Also, key items needed to unlock doors or solve puzzles were no longer carried in the player's inventory but in its own separate space, thus eliminating the need to make difficult choices when trying to solve puzzles.
637** ''Videogame/ResidentEvil5'': Unlike the previous game, all items take up the same amount of space regardless of size. While this means that a handgun takes the same amount of space as a rocket launcher, it also means that the player does not need to carefully organize their space. This game also allowed players to map items to specific buttons or angles of their control sticks, thus allowing instantaneous swapping/usage. Necessary due to the cooperative nature of the game, which does not pause the gameplay while the inventory is open.
638** ''Videogame/ResidentEvil6'': This game utilizes a scroll wheel to quickly access the player's inventory, thus allowing for quick use. Further, any mixable items (like herbs) are automatically highlighted so that players do not have to manually select them each time.
639* RelationshipLabelingProblems: Although EveryoneCanSeeIt, the relationship between Leon Kennedy and Ada Wong is more of a situationship. They're willing to put the other's wellbeing over their own job and have had dates offscreen, but their jobs, in addition to their [[DatingCatwoman mismatched moralities]], prevent any solid relationship from forming. In ''[[VideoGame/ResidentEvil4 4]]'', when Ashley asks who exactly Ada is, Leon is unable to give a clear answer. By the time of ''[[VideoGame/ResidentEvil6 6]]'', they still haven't quite worked out what their relationship is, but it's at a point where, when she tosses a ring to Leon, Ada has to clarify that it's [[AccidentalProposal not a proposal]]. In-game files label their relationship as "complicated".
640-->'''Ashley:''' So, who was that woman anyway?
641-->'''Leon:''' Why do you ask?
642-->'''Ashley:''' Come on, tell me.
643-->'''Leon:''' She's like a part of me I can't let go. Let's leave it at that.
644%%* RenaissanceMan: Just look at the backstory of any main character from the first game. ''Especially'' Wesker.
645* ResearchInc: The Umbrella Corporation and TRICELL, which were both into Pharmaceutical R&D.
646* RetCanon: Until the release of ''The Umbrella Chronicles'', the only time it was ever stated that Umbrella had a computer system called Red Queen was in the Anderson film adaptation.
647* RevolversAreJustBetter: Revolvers are usually among the strongest weapons in the games.
648* RoarBeforeBeating: The larger monsters (such as zombie elephants, Gigantes, G-Virus larvae, and other loveable pets) do this. Hunters also shriek before doing their one-hit kill move.
649* RuderAndCruder:
650** ''VideoGame/ResidentEvil7'' and ''VideoGame/ResidentEvilRevelations2'' are notable for significantly increasing casual swearing and strong expletives compared to the previous games in the series.
651** The remakes of ''[[VideoGame/ResidentEvil2Remake Resident Evil 2]]'' and ''[[VideoGame/ResidentEvil3Remake Resident Evil 3]]'' contain much stronger language than the original games, which were surprisingly mild on the swearing front despite the heavy violence.
652* RuleOfSexy: Most of the characters' outfits, particularly their alternate ones.
653* RuleofThree: In almost every game you'll encounter a locked door or other obstacle that requires finding three keys to advance at least once.
654* RunningGag: Valve handles. For whatever reason, Capcom ''loves'' to have the player find and use one in every game (twice in ''Outbreak File #2''). It's even mocked in the live-action movies: you can see a valve handle thrown across the frame by an explosion in the trailer for ''Resident Evil: Afterlife.''
655** In the ''VideoGame/ResidentEvil5'' DLC, Chris sees an opening next to a door in Spencer's mansion:
656---> '''Chris:''' [[LampshadeHanging What is it with this guy and cranks?!]]
657** Multiple [[BigBad Big Bads]] throughout the series meet their end via [[StuffBlowingUp rocket to the face.]] In fact, the BigBad of the game is usually a RecurringBoss, and the ''only'' way to permanently defeat them is with a rocket launcher, which results in a OneHitKO.
658** While there are a few exceptions, expect any helicopter pilot to either crash or get shot down at least once per game.
659* SaveGameLimits / SaveToken: Typewriter ribbons. JustifiedTrope as part of the player character's personal ApocalypticLog. Lampshaded by Jill Valentine's verbal situation report when starting or restoring a game. A sitrep that ends with "I'm still...''alive''..." in a wondering tone complete with dramatic echo.
660* SayMyName: Pretty much all of the series. "LEON! HELP!" "ADA!" "BIRKIN!" "ALEXIA!" "JILL!" "BARRY!" "CLAIRE!" "SHEVA!" '''''[[https://www.youtube.com/watch?v=ec0rRUC4BA8 "CHRIIIIIIIIIIIIIIIIIIIIIIIIIIIISSSSSSSS!"]]''''' "WESKER!" And so on.
661* SceneryGorn: A given, since it's survival horror.
662* SelfDestructMechanism: Just about ''every'' Umbrella laboratory or other important location of biohazard research is subjected to this trope, with the ''final'' final boss fight occurring while the detonation countdown is in effect.
663* SequelNonEntity: A famous abuser in the past. The protagonists' partner characters rarely ever got any closure aside from brief cameos in later installments and confirmation from Capcom that they had survived the events of their games. Rebecca was one of the most famous instances, with her next appearance being a ''prequel'' which similarly discarded its resident partner Billy Coen, until she ''finally'' returned to canon in ''Vendetta''. ''Gun Survivor'' characters have never gotten any resolution, and the ''Outbreak'' games have only received nods as of ''Resident Evil 7: biohazard''.
664* SequelNumberSnarl: ''Code: Veronica'' and ''Revelations'' are considered main titles in the series, while ''Zero'' is a prequel. As a result, there's more games in the main series than the numbered sequels would imply.
665* ShapedLikeItself: The monsters are officially called "Bio-Organic Weapons" by Umbrella. Bio and Organic largely mean the same thing.
666* ShotgunsAreJustBetter: In each game, the shotgun is a highly valued weapon because of its high power and spread, which makes it good for both crowd control with the omnipresent zombies, and for knocking down and killing things like Hunters and Lickers.
667* ShortRangeShotgun: Played straight, but nearly every enemy is a PersonalSpaceInvader, so you'll hardly ever notice it.
668* SigilSpam: The Umbrella Corporation's logo is ''everywhere.''
669* SlidingScaleOfUndeadRegeneration: Zombies get type one, rot and don't heal. More advanced creatures get type 3, no healing, no rotting. G-virus creatures get type 4; no rotting; HealingFactor.
670* TheSocialDarwinist: After 15 years of [[CardCarryingVillain Card Carrying Villainy]], they finally throw this in as Wesker's angle with Uroboros in ''Resident Evil 5''.
671* SolveTheSoupCans: If the ''Resident Evil'' series featured the original "soup cans" puzzle from ''VideoGame/TheSeventhGuest'', it still wouldn't nearly be the most out-of-place puzzle in the series. The usual justification, if any, is that the people who designed these places were ''insane''. Toned down somewhat from ''[=RE4=]'' onward as part of the GenreShift.
672** To give you an idea of how crazy the drinking water is in Raccoon, the RPD's weapons storage is easier to get into than the sewers (kinda-sorta-justified in that the sewers also serve as an access point to Umbrella's laboratory).
673* SongsInTheKeyOfLock: Moonlight Sonata.
674** The clock tower music box.
675* SpiritualSuccessor: To the [[NoExportForYou Japan-only]] Capcom RPG ''VideoGame/SweetHome1989'', one of the very first SurvivalHorror games.
676** ''VideoGame/DeadRising'' was originally an attempt to make a ''Resident Evil'' style game that used the full capabilities of the then-new [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation consoles]], particularly for large environments with hordes of zombies.
677* SpritePolygonMix: The original trilogy, plus ''[=REmake=]'' and ''[=RE0=]'', features [=3D=] superimposed on prerendered backdrops.
678* {{Stripperiffic}}: Most of the [[ThirdPersonSeductress female characters]]' alternate outfits.
679** The male characters get in on this action: in ''Outbreak File #2'', ''Resident Evil 5'', ''Resident Evil 6'', and ''Revelations'', you can unlock alternate outfits for various characters that are pretty suggestive. Chris seems to get the most of this action.
680* StupidEvil: Let’s face the facts here: The Umbrella Corporation’s various mutagenic pathogens have a lot of potential for various medical breakthroughs should they water down or outright remove the more nastier side effects, and in doing so would 1. gather them more riches than they could have ever hoped for, even in comparison to selling bioweapons and 2. make Spencer’s dream of making a world of genetic supermen true, likely singing praises to him for helping them get to such a way anyway. It’s a shame that Spencer and his researchers along with his partners either spend their time backstabbing and murdering each other, using it to garner power for themselves, or going AxCrazy and turning into an OmnicidalManiac.
681* SunglassesAtNight: Wesker ''always'' wears sunglasses, even during night missions. Not that this impairs his ability to shoot a zombie dog out of midair with a single bullet. At range. In the middle of the night. Later, he also uses them to hide the effects of his bio-enhancements, which turn his eyes a reddish-golden color.
682** Overlaps with BossArenaIdiocy in ''5''.
683* SuperSoldier: The various Tyrants, Nemesis, Mr. X, the rest of the T series.
684* SurprisinglyEasyMiniQuest: Portions where you're controlling a side or sub character usually fall into this.
685* SurprisinglyRealisticOutcome: After everything that has happened in the series, the ultimate downfall of Umbrella Corporation is not in the form of heroes having a climactic battle where they take down the leaders and blow up their headquarters. It happens offscreen and between games as everything that has come to light about Umbrella's activities results in corporate litigation, government regulators clamping down and their stock price crashing.
686* SurvivalHorror: Hugely popularized the genre. The first game in the series is actually the first game to coin the very phrase.
687* SwissCheeseSecurity: In the games that feature the Raccoon City outbreak, it's said the city was placed under a military-enforced quarantine. Apart from one cutscene in the ''Outbreak'' games, we never see said quarantine and people and helicopters regularly are able to enter and leave the city without being stopped.
688* TankControls: A main aspect of the series in early games. Rather than having the character moved in accordance to their position on the screen, pressing the d-pad upwards moves the player character towards his or her current direction, down moves him or her backwards, and left or right rotates the character. This was seen as a necessity due to the early games' use of fixed camera angles. ''[=RE4=]'' alleviated this by adopting its behind the character camera, while ''[=RE5=]'' and onward featured now standardized dual analog controls
689* TapOnTheHead: In some of the games, the characters are knocked unconscious. Claire 3 times in Code Veronica
690* TearOffYourFace: A few enemies throughout the series can do this (for example, the [[BigCreepyCrawlies Novistators]] from ''4'' if they kill Leon with an acid-to-the-face attack).
691* TechnicallyLivingZombie: The Ganados and Majini, as well as some of the T-Virus affected monsters, but not the zombies themselves, who are explicitly described as having died.
692* TentacleRope: In the remake of the first game and ''Code: Veronica''.
693* TerminatorImpersonator: The Tyrant boss type, especially [[Videogame/ResidentEvil2 Mr. X]], are a bio-engineered example of this trope. Some of them are deployed by the Umbrella Corporation as superpowered assassins whose job is to seek and destroy any survivors or witnesses of whatever crisis Umbrella has recently caused. The more incognito versions are often dressed in a BadassLongcoat, complete with a hat that might almost let them blend in as very, ''very'' large human. They are utterly relentless at pursuing the protagonists, who usually are forced to either run away or use heaps of precious ammunition trying to take it down temporarily.
694* ThemeInitials: Ada Wong and Albert Wesker. Bit of a stretch, but the Birkins' first names are Annette and William.
695** It also seems that nearly every person involved with Los Iluminados has a last name that starts with an "S". Dr. Salvador, Osmund Saddler, Ramon Salazar, and [[spoiler:Luis Sera]]. Bitores Mendez is the major exception.
696* ThemeNaming: The series has had the t-virus, G-virus and C-virus (plus various sub-strains), and the A-virus is introduced in ''Vendetta'', thus completing a full set of DNA nucleic acids.
697* ThereIsNoKillLikeOverkill: You can be almost certain that the final boss is going to be finished off with a rocket launcher shot to the face.
698* TimedMission: Crops up every now and again in the canon games, usually paired with the SelfDestructMechanism.
699* TragicMonster: [[spoiler:Lisa Trevor]] in the [=GameCube=] remake of the first game, and both Alexander Ashford and [[spoiler:Steve Burnside]] in ''Code: Veronica''. In fact, the majority of monsters the heroes fight throughout the series are tragic. Many of them were just regular people and animals living their lives, then without warning become a part of an outbreak that causes most of them to mutate into monstrosities. Hell, several others were captured as test subjects to test the mutation potential of several viral and even fungal strains.
700* TransformationTrauma: Most of the many OneWingedAngel mutations.
701* TrueCompanions: There's a bit of ShipTease found in some of the games, but in general this is the relationship between Chris and Jill. [[spoiler:Jill is willing to sacrifice herself to save Chris from Wesker. While Chris is on his next mission, the moment he gets wind she might still be alive, he drops everything else to find her.]]
702* TheUnfought: Albert Wesker is this until ''[=RE5=]''. In the first game, he [[spoiler:either gets apparently killed by the Tyrant's claw or by a Chimera in the lab's power room, only to come back in ''RE:CV''. In all of the subsequent games, he is often mentioned and/or appears, implying he's the one setting up the events, but is never fought proper. Chris eventually gets back at him at the end of ''5''.]]
703* UnresolvedSexualTension: The franchise has a tendency towards considerable ShipTease between its partnered male and female protagonists, but nothing ever seems to be resolved between them. Barry Burton and Ethan Winters hold the honor of being the ''only'' protagonists in the entire franchise to have wives, while everyone else seems incapable of actually hooking up. The worst offenders are definitely [[EveryoneCanSeeIt Chris and Jill]], [[DatingCatwoman Leon and Ada]], and [[AdoptTheDog Jake and Sherry]].
704* UnusableEnemyEquipment: Played straight in that you usually can't take guns, protective vests, etc. from dead bodies, but at least you can usually search bodies for ammo.
705* UnwillingSuspension: Ada at the end of ''[=RE4=]''.
706* UpdatedRerelease: ''Resident Evil: Director's Cut'', ''[[ColonCancer Resident Evil: Director's Cut: Dual Shock Version]]'', ''Resident Evil 2: Dual Shock Version'', ''Resident Evil Code: Veronica X'', the [=GameCube=] remake of ''Resident Evil'', ''Resident Evil 4: Platform/{{Wii}} Edition'', ''Resident Evil Code: Veronica X HD'', ''Resident Evil 4 HD'', and now ''Resident Evil Chronicles HD Collection''. For a while there, it seemed it was Capcom's goal to release every game in the series for every platform available.
707* VagueHitPoints: A recurring element in the franchise is that health is displayed by a cardiogram which is colour coded and labelled with a vague level like "fine", "danger", etc or a specific status effect (like poison), as well as changes in character animation (like limping, groaning and reduce moving speed). It adds to the tension since the player can never be quite sure how many hits they can take. The fourth through sixth games introduce a health bar, though the player’s exact HP is unknown.
708* VideoGameRemake: A Gamecube remake of the original in 2002.
709* VillainKiller: Just about any main protagonist has racked up a large body count of monsters and zombies but a few stand out enough to qualify for this trope.
710** Chris Redfield and Jill Valentine are the original protagonists of the series and have taken down a large number of zombies and mutants. [[VideoGame/ResidentEvil3Nemesis Jill famously killed Nemesis]], a BOW created to hunt and kill members of STARS, while Albert Wesker, met his demise at the hands of Chris and Sheva in ''VideoGame/ResidentEvil5''. ''Anime/ResidentEvilVendetta'' also sees Chris kill ArmsDealer Glenn Arias. In ''VideoGame/ResidentEvil7Biohazard'', [[spoiler:Chris kills Lucas Baker]].
711** Leon Kennedy is no slouch himself. After surviving the events of ''VideoGame/ResidentEvil2'', Leon TookALevelInBadass, becoming a highly skilled government agent tasked with dangerous and important missions. Leon has killed [[VideoGame/ResidentEvilTheDarksideChronicles Cartel boss Javier Hidalgo]], [[VideoGame/ResidentEvil4 wipe out the entire Los Illuminados cult]] [[OneManArmy almost single-handedly]] and kill [[VideoGame/ResidentEvil6 Derek C. Simmons]], the corrupt National Security Advisor. The CGI animated movies only added to Leon's considerably high body count and he even helped Chris in the aforementioned killing of Glenn Arias.
712** "Separate Ways", Ada's playable section in ''4'', has her taking on an entire battleship of 400-500 soldiers and killing them all. She also slays Krauser, Wesker's [[TheDragon Dragon]]. In ''6'', it is Ada who kills [[spoiler:Carla Radames]], the BigBad of the game.
713** ''VideoGame/ResidentEvil7Biohazard'' introduces new protagonist Ethan Winters whose search for his wife Mia brings him into conflict with the Bakers, a family of sadistic murderers. After killing most of the antagonistic Bakers, Ethan confronts and kills Eveline, the genetically-modified human responsible for corrupting the Bakers. ''VideoGame/ResidentEvilVillage'', Ethan, [[TookALevelInBadass courtesy of some training from the BSAA]], has become a OneManArmy capable of taking on an entire village of monsters to save his daughter and ends up killing every single member of the Four Houses before [[spoiler:putting down their leader Mother Miranda]]. What makes Ethan especially impressive is that he didn't start out as a cop, a soldier or government agent; he was just a regular guy with a civilian job who wanted to save his family.
714* VillainousBreakdown: Most notably Wesker at the climax of ''5''.
715* TheVirus: Several viruses, but only the T and G viruses and Las Plagas are TheVirus in the trope sense.
716* VirusAndCureNames:
717** The T-Virus and its vaccine Daylight because in the daylight, you don't need an umbrella.
718** The G-Virus and its cure DEVIL.
719** The Las Plaga virus and the Las Plaga Removal Lazer.
720* WasOnceAMan: Most of the monsters you kill were humans subjected to viruses.
721* WellIntentionedExtremist: In ''VideoGame/ResidentEvil5'', some of Wesker's {{Motive Rant}}s indicate that Wesker seems to genuinely intend to save the world. His method of doing so? Releasing the Ouroboros virus into the atmosphere.
722* WhatHappenedToMommy: The deceased mother of [[spoiler:Lisa Trevor]] in the remake of the first ''Resident Evil'', as well as William in ''[=RE2=]''. This is also [[spoiler:Sheva's motivation for joining the BSAA in ''5''.]]
723* WhatHappenedToTheMouse:
724** Rebecca Chambers was gone for a ''very'' long time after the first game, despite having canonically survived the events (and also despite managing to be the main character in ''[=RE0=]''). She appeared as a playable character in the non-canon ''Mercenaries 3D'' game in 2011, but it took until the ''Biohazard: The Stage'' play in 2015 for her to return to the main storyline, and then in 2017 in the ''Vendetta'' CGI film to finally make a proper appearance in the franchise.
725** Same goes for Carlos, Billy, and Sheva. Barry shows up briefly at the end of [=RE3=] and took 15+ years to appear again in ''Revelations 2''. Funnily enough, thanks to D.I.J.'s diary, we ''do'' know what happened to the actual mouse from ''Code Veronica''.
726** Interestingly, the only peripheral character that actually had any development in a subsequent game is Ada, who you're sort of supposed to think died at the end of ''[=RE2=]''. Oh, and [[spoiler: Sherry Birkin,]] who's a playable character in ''[=RE6=]''.
727** The franchise has ''many'' instances of SequelHook where a GreaterScopeVillain lurks or a side villain [[KarmaHoudini escapes scot-free]]. None of these instances have ever been followed up on. These include:
728*** [[spoiler: [[FormerRegimePersonnel Nicholai Ginovief's]] canonical survival]] in ''VideoGame/ResidentEvil3Nemesis''; this gets even more muddied up in the ''VideoGame/ResidentEvil3Remake'' which [[spoiler: leaves it ambiguous whether he survived, and further adds that he is actually working for another unknown client against Umbrella]]
729*** [[spoiler: [[TheMole Jessica Sherawat]]]] in ''VideoGame/ResidentEvilRevelations''
730*** [[spoiler: [[GrandTheftMe Alex Wesker taking over Natalia's mind]]]] in both of the endings of ''VideoGame/ResidentEvilRevelations2''
731*** [[spoiler: [[AncientConspiracy The Family]]]] in ''VideoGame/ResidentEvil6''. The Novelization of ''Anime/ResidentEvilVendetta'' at least went a little more into this one by revealing that the DSO was hunting down members of the group that were involved in bioterrorism with the implication that even the current US president at the time may have been involved along with Maryland senator Steven Eyre.
732*** [[spoiler: [[DaddysLittleVillain Maria Gomez]]]] in ''Anime/ResidentEvilVendetta''. In this case, this particular loose end was tied up six years later with the sequel film ''Anime/ResidentEvilDeathIsland''.
733*** [[spoiler: [[NebulousEvilOrganisation The Connections]]]] in ''VideoGame/ResidentEvil7Biohazard''. A file in ''VideoGame/ResidentEvilVillage'' mentions them as having had dealings with the BigBad of that game, so we may not be done with them yet.
734** [[WebAnimation/ZeroPunctuation What happened to the pirate merchant guy?]]
735* WhereTheHellIsSpringfield:
736** Raccoon City is stated as being in the Midwest, but the presence of [[TheMountainsOfIllinois high mountains]] makes this very unlikely. {{Fanon}} places the city in either Colorado or Pennsylvania, the only mountainous states that can be described as being remotely Midwestern, and the latter being where the novelizations placed it. There's also a fan theory that places the city in southern Missouri, which would make the "Arklay Mountains" part of the Ozarks.
737** The Spanish-speaking European country in ''[=RE4=]'' is never explicitly stated, and WordOfGod says that this was deliberate. However, the fact that a) it's a Spanish-speaking European country, b) a satellite shot showed the Iberian Peninsula, and c) Luis claims to be from Madrid leaves very few choices as to what country it is.
738*** The currency used in-game is pesetas... though Spain had already switched to euros at the time the game is set in, it's believable that the cult and parasitic infection in that area did [[FridgeBrilliance isolate it from the outside world and its currency change]].
739*** However, they all have Mexican/Latin American accents, which don't match up with the supposed location. LA recording studios are going to have a lot easier time finding Mexican voice actors than Spanish.
740** Kijuju, the setting of ''[=RE5=]'', is only described as being in Africa. The biggest hint as to ''where'' in Africa it's located is the fact that Sheva is from the BSAA's West African division. Given that Kijuju has a very varied geography, including mountains, swampland, an oceanic coastline, and an active volcano, not to mention a large oil field with a refinery, one possible contender for it may be in [[http://en.wikipedia.org/wiki/Geography_of_Cameroon Cameroon,]] one of the few countries in Africa that has all of these geographic features. Also, the currency used in-game is the Nigerian naira. That still doesn't explain why all the enemies are speaking Swahili, which is an ''East'' African language.
741** One of the locations visited in ''VideoGame/ResidentEvil6'' is the Republic of Edonia, a European country that used to be part of the Eastern bloc but descended into civil war during its transition to democracy. All we see of it is snowy mountains and vaguely Soviet-era architecture, along with a castle on a hill. Other than that, we have no indication of where it is. There's also the Eastern Slav Republic, which neighbors Edonia, though again, aside from that, we have no idea where it is. We get a hint of the ESR's location in ''Revelations 2'' when a Russian radio news station briefly mentions the ESR is close to Smolensk, which indicates the country is somewhere between UsefulNotes/{{Belarus}} and UsefulNotes/{{Russia}}.
742** An early scene in ''Revelations'' has Chris and Jessica in "The European Mountains." The Alps? The Pyrenees? Maybe even the Carpathians?
743** ''Revelations 2'' takes place on an island called "Sejm." The only real hint at its location is it having a Russian-speaking population and formerly being part of the Soviet Union.
744* WhoYouGonnaCall: [=STARS=] in ''[=RE1=]'', then the entire [=RPD=] after [=STARS=] was disbanded in ''[=RE2=]''. [=BSAA=] in ''[=RE5=]''. There's also [=STRATCOM=] in ''Dead Aim''.
745* WithThisHerring: You often start out with a weak weapon (unless you're Kevin in ''Outbreak'', but he can barely find any ammo). The games at least attempt to justify this:
746** ''Resident Evil 0'' and ''1'' - You are a cop caught in a situation way over your head.
747** ''Resident Evil 2'' - You blunder into the ZombieApocalypse without warning.
748** ''Resident Evil 3'' - Jill's off the force and doesn't have access to the guns any more.
749** ''Code: Veronica'' - Claire starts the game in prison in a cell with NO weapons, but once let out she starts off with a knife, and Chris loses a bag of weapons into the sea.
750** ''Resident Evil 4'' - We never see what Leon had in the police car, and it's destroyed before he can return. He's also only going to the village to ask some questions about Ashley, and with that in mind, he's actually carrying a lot more gear than he really needs.
751** ''Revelations'' - Parker and Jill are only on the Zenobia in order to track down Chris and Jessica, and they have absolutely no idea that the ship is overrun with Ooze and other B.O.Ws.
752** ''Resident Evil 5'' - [[spoiler:Excella is setting you up.]]
753** ''Resident Evil: Outbreak'' - Most of the characters were just chilling out at a bar when the outbreak got really bad. Kevin and Mark both retain their weapons, as they are a cop and a security guard. The rest have to find handguns dropped in bathroom wastebaskets, beat zombies to death with scrub brushes, or hack and slash with kitchen knives.
754** ''Resident Evil 6'' - Different explanation for each scenario.
755*** Leon and Helena are simply talking to the president when a terrorist attack releases the C-Virus.
756*** Chris and Piers actually start with assault rifles, but they're suddenly overpowered by giant monsters.
757*** Jake is in a group of mercenaries who've been administered the virus (to which he's immune) disguised as a physical enhancer, and he's a brawler, so he doesn't bother carrying a gun. Sherry, on the other hand, knows she's in a dangerous place and only carries a handgun, but [[spoiler:she has a healing factor.]]
758** ''Revelations 2'' - Similar to ''Code: Veronica'', Claire gets kidnapped and starts the game inside a prison on an island with no weapons whatsoever. Averted with Barry, however, as he actually came to the island prepared (such as having a pistol, an assault rifle, ''and'' a magnum revolver).
759** ''Resident Evil 7'' - Ethan's a normal guy who couldn't know the true nature of the house Mia was being held in, and as such didn't come prepared.
760** ''Resident Evil Village'' - Ethan was taken from his home suddenly and his transport gets attacked. So he is left weaponless when he stumbles upon the namesake village.
761* WorstAid: The franchise is not exactly realistic when it comes to handling injuries and first aid, in spite of much of the cast being trained first responders that should know better.
762* WrestlerInAllOfUs: From the fourth game onward, characters tend to pull off wrestling moves as finishers, most prominently Leon's ability to suplex zombies to death.
763* YourHeadASplode: That's if you make a well-placed headshot on a zombie/Ganado/Majini.
764%%* YouWouldDoTheSameForMe
765* ZombieApocalypse: A very rare AvertedTrope in a Zombie story in the games. Zombies are an ongoing issue the world deals with, that destroy the occasional area, but the world has not ended. The films [[spoiler:fulfill this trope by the third movie.]]
766* ZombieGait: A majority of the standard zombies in each entry walk very slowly, and T-virus victims even move with arms in pointed in front. This trope gets subverted in advanced mutations that make zombies move faster than usual.
767[[/folder]]

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