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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/disgaea-artbook_lineup-over-island_1173.jpg]]
2
3''Disgaea'' is a series of TacticalRPG games created by Creator/NipponIchi (Creator/{{Atlus}} published the first game in America, since Nippon Ichi didn't have an American division at the time).
4
5The storylines of the games are set in various [[{{Hell}} Netherworlds]], populated by demons and the souls of the dead (who serve as [[PlayerMooks Prinnies]] until they can pay off their sins). Each game stars a primarily new cast, and is set in a different Netherworld, but guest appearances from the previous games are inevitable (and they can usually be recruited). The series' tone is FAR towards the silly side of the SlidingScaleOfSillinessVersusSeriousness; expect loads of LampshadeHanging, [[GenreSavvy Genre Savviness]], {{Shout Out}}s (enough to warrant [[ShoutOut/{{Disgaea}} their own page]]), and [[AffectionateParody Parodies]], all set in a WorldOfHam with NoFourthWall.
6
7All the games are highly regarded by TacticalRPG enthusiasts for their twisted humor and myriad ways to [[EliteTweak customize and level up characters and equipment]]. The series practically revels in excessively tweaking your character to make them into as gamebreakingly strong as possible. Facilitating this is a notably open-ended and lengthy postgame, often where the majority of the grinding takes place. Oh, and the Prinnies are so cute too, dood!
8
9The series appears to be the beginning of a new set of PC ports of Nippon Ichi's strategy titles, currently including Disgaea 1 and 2, and ''VideoGame/PhantomBrave''.
10
11There are currently seven main games in the series, most of which have later received portable remakes:
12[[index]]
13* ''VideoGame/DisgaeaHourOfDarkness'' ([[Platform/PlayStation2 PS2]])[[/index]]
14** ''Disgaea: Afternoon of Darkness'' ([[Platform/PlayStationPortable PSP]]) -- Includes Etna Mode, a "What If" story where Etna accidentally ''kills'' Laharl, and takes over as the main character.
15** ''Disgaea DS'' (Platform/NintendoDS)
16** ''Disgaea PC'' (Platform/{{Steam}})
17** ''Disgaea 1 Complete'' ([=PS4=], Platform/NintendoSwitch) -- An HD {{Remaster}}.
18[[index]]
19* ''VideoGame/Disgaea2CursedMemories'' ([=PS2=])[[/index]]
20** ''Disgaea 2: Dark Hero Days'' (PSP) -- Includes Axel Mode, telling what happened before the game started, and starring the Dark Hero Axel.
21** ''Disgaea 2 PC'' (Steam)
22[[index]]
23* ''VideoGame/Disgaea3AbsenceOfJustice'' ([[Platform/PlayStation3 PS3]])[[/index]]
24** ''Disgaea 3: Absence of Detention'' ([[Platform/PlayStationVita Vita]]) -- Includes all the DLC from the [=PS3=] version, including Raspberyl Mode, two new characters, and four new scenarios focusing on the rest of the main cast.
25[[index]]
26* ''VideoGame/Disgaea4APromiseUnforgotten'' ([=PS3=])
27** ''Disgaea 4: A Promise Revisited'' (Vita) -- Includes all the DLC from the [=PS3=] version, two new characters, and a new scenario involving Fuka and Desco traveling back in time.
28** ''Disgaea 4 Complete+'' ([=PS4=], Switch, Steam)
29* ''VideoGame/DisgaeaD2ABrighterDarkness'' ([=PS3=]) -- A direct sequel to ''Hour of Darkness'', and the only Disgaea game so far that was never re-released.
30* ''VideoGame/Disgaea5AllianceOfVengeance'' ([=PS4=])[[/index]]
31** ''Disgaea 5 Complete'' (Platform/NintendoSwitch, Steam) -- Includes all the DLC from the [=PS4=] version. Notably the first UpdatedRerelease to be released on what can be considered a home console[[note]]due to the Switch having a portable mode and a docked HDMI mode[[/note]] (if you don't count PC).[[index]]
32* ''VideoGame/Disgaea6DefianceOfDestiny'' ([=PS4=] [Japan only], Switch)
33** ''Disgaea 6 Complete'' ([=PS4=], [=PS5=], Steam) -- Includes all the DLC from the Switch version.[[index]]
34* ''VideoGame/Disgaea7VowOfTheVirtueless'' ([=PS4=], [=PS5=], Switch, Steam)
35
36[[/index]]
37
38And a few {{Spinoff}} titles:
39[[index]]
40* ''Mugen Keitai Disgaea'' (Mobile) -- A virtual card game for mobile phones.
41* ''VideoGame/PrinnyCanIReallyBeTheHero'' (PSP) -- A PlatformGame {{Spinoff}} starring the titular Prinnies. Also, it's NintendoHard.
42* ''Prinny 2: Dawn of Operation Panties, Dood!'' (PSP)
43* ''VisualNovel/DisgaeaInfinite'' (PSP) -- A VisualNovel game.
44* ''Disgaea: Netherworld Unbound'' (Android) -- A Japan-exclusive free-to-play game based on the Item World mechanic.
45* ''Makai Wars'' (Japan only) (Android/iOS) -- [[GachaGames Gacha game]] starring NIS's [[SirCameosALot Lady Cameos-A-Lot]], Asagi
46* ''VideoGame/DisgaeaRPG'' (iOS, Android, Steam)
47[[/index]]
48
49Along with several adaptations into other media:
50[[index]]
51* ''Anime/MakaiSenkiDisgaea'' -- The anime adaptation of the first game.
52* Manga adaptations
53* [[Literature/DisgaeaNovels Light Novels]]
54[[/index]]
55
56----
57!!This series is the TropeNamer for:
58
59* CaptainSpaceDefenderOfEarth
60* GeoEffects
61* LoveFreak
62* MegatonPunch
63
64----
65!!This series as a whole provides examples of:
66
67[[foldercontrol]]
68
69[[folder:General Tropes]]
70* AbsurdlyHighLevelCap: Max level is 9999, although only a tiny fraction of this is needed to get through the stories of the games. [[note]]Out of the first 5 games, plus D2, the final bosses of each main story range from level 85-100.[[/note]] And in later games, even ''this'' is just the tip of the iceberg, as you can reincarnate characters for stat bonuses and get them back up to 9999, again and again. The sixth game has it at 99999999 instead[[note]]The final boss in this game is only level 5000.[[/note]] though the next game reverts to the usual 9999 limit.
71* ACupAngst: Etna and Flonne get emotional if their underdeveloped breasts are brought up.
72* AerithAndBob: In a series with a large cast, this couldn't be avoided. Some names are perfectly mundane (''e.g.'' Gordon, Jennifer, Kurtis, Taro, Hanako...). Others are less common, but thoroughly believable (Adell, Rozalin, Sapphire, Zed). And then there's head-on descent into the fantastic (Laharl, Vulcanus, Valvatorez, Killia). The randomly generated names likewise run a wide course.
73* AesopAmnesia: Despite the canonical good ending of the first game's implications that he's matured into a straight hero, Laharl's VisualNovel/DisgaeaInfinite appearance places his character back at his {{Tsundere}} NobleDemon stage, where he [[CardCarryingVillain strives to be evil]] despite himself. However, ''VideoGame/DisgaeaD2ABrighterDarkness'' retains his development from the original game, for the most part.
74* AffablyEvil: Nippon Ichi seems to be fond of pushing the affable part of this trope, to the point that some characters barely qualify as evil, but they align themselves so by their own volition.
75* AffectionateParody: These games are quite fond of parodying subjects from anime and RPG cliches to {{Space Opera}}s and Franchise/SuperSentai.
76** And of their own games, such as in the ''[[https://www.youtube.com/watch?v=_l4he6rtgP0 Disgaea: The Love-Hate Battle Tale]]'' ad from ''Prinny 2''.
77* AfterCombatRecovery: In games with Cheat Shops, there's a toggle you can enable that heals the entire army after returning to base, so that you don't have to visit the hospital.
78* AggressivePlayIncentive: The ''Disgaea'' games generally exaggerate the trope, encouraging LevelGrinding to beat back otherwise impossible odds and spending numerous hours in its Item World to perfect your equipment, gear and Innocents. In most of the games, defense becomes useless after the main story; pumping stats to such points that OneHitKO becomes the strategy employed by players and their foes. ''Disgaea 5'' however averts this with its tweaking of the Evility system and its Carnage Dimension. Carnage Dimension maps/foes are tailor-made to discourage MinMaxing and will annihilate players too reliant on the old ways.
79* AirGuitar: Asagi has this as her idle animation in ''VideoGame/{{Disgaea 3| Absence of Justice}}''.
80* AllYourColorsCombined:
81** The Prism Rangers, a parody of {{Sentai}} shows like ''Franchise/PowerRangers'', would have 'transformed' were it not for Etna [[TalkToTheFist shooting two of the three]]. In a side-quest in the second game, all seven of them show up, and they use this as their ultimate attack. All slots of the Prism Rangers, apart from the relatively straight-laced red and blue, are filled by various random people, such as someone who can't speak English and a {{salaryman}} who answered the wrong job posting.
82** And Prism Black, aka [[spoiler:Adell]]. After winning that title, Rozalin expresses a desire to be Prism Pink.
83** Purposely spoofed by the main cast of the third game when they do their own role call as the ''Evil Rangers'' after defeating Prism Red to make their victory all the more sweet.
84** There's also an actual group known as the Evil Rangers in ''Dark Hero Days'', who are a group of appropriately colored monsters that act in a kid's show.
85* AlternateContinuity: Though most of the sequels and cameos occur after the Best Ending of ''Disgaea 1'', it's possible that ''[[VideoGame/PrinnyCanIReallyBeTheHero Prinny]]'' takes place in a different continuity then the main series, judging by the presence of [[spoiler: Prinny Laharl]] as a boss fight.
86* AlwaysAccurateAttack: Gunners have two ways to ensure that attacks always hit, although accuracy can still be reduced in some ways such as Netherworld effects and skill-specific accuracy limitations (for example, the Sage's Land Decimator will never rise above 50% accuracy on any given target):
87** Their ''Assist'' Unique Evility allows all subsequent attackers to have 100% accuracy simply by registering an attack.
88** Their ''Hawk Eye'' Evility raises the user's accuracy to 100% if the target is at least three panels away.
89* AmazingTechnicolorPopulation: Several games allow you to pass a bill that grants the "Change More Colors" option, which further expands the available character color options by allowing you to customize character palettes freely, including their skin tones.
90* AmericanKirbyIsHardcore: All games have differing Japanese and American box arts, but ''Disgaea 2'' and ''Disgaea 3'' stand out the most. Whereas the Japanese box art for both game uses the standard chibi group shot, ''Disgaea 2''[='=]s box art has Adell featured prominently while all the other characters are shadowed out with the exception of their glowing red eyes, while ''Disgaea 3''[='=]s boxart is a single image of Mao glaring menacingly.
91%%* AliensSpeakingEnglish: Angels And Demons Speaking English
92%%* AnimeHair
93* ApologeticAttacker: Flonne occasionally exclaims "Oops! Pardon me!" when attacking.
94* ArbitraryHeadcountLimit: You can only have up to a set number of units out on the stage at any one time; usually the number is 10 and some games let you raise the limit. Bringing a unit back into the base will let you take them back out, or dispatch another unit in their place. If a unit dies, that will count against your dispatch limit. If a monster unit's Magichange expires, the unit disappears ''but'' a dispatch slot will be freed back up.
95* ArtEvolution: Primarily in Harada's use of color and shading. [[http://images1.wikia.nocookie.net/__cb20100814001842/disgaea/en/images/5/55/D1_Laharl_Cut-In.jpg Compare]] [[http://images2.wikia.nocookie.net/__cb20100813234915/disgaea/en/images/7/71/Laharl_Bust.png Laharl]] in Hour of Darkness to his appearances in [[http://images2.wikia.nocookie.net/__cb20100615012632/disgaea/en/images/7/7a/Laharl_Disgaea_2_Bust.jpg later]] [[http://images2.wikia.nocookie.net/__cb20100822202035/disgaea/en/images/3/3a/I_chr_011_m.jpg games]]
96* AsskickingLeadsToLeadership: You can force Dark/Strategy Assembly bills to pass by [[BloodOnTheDebateFloor beating the Senators who voted Nay to death]]. A sufficiently-leveled army can pretty much run the Assembly without any fear of losing their control.
97%%* AttackOfTheFiftyFootWhatever: FLONNEZILLA!
98* BadassBoast: You ever had your ass kicked by a book?!
99* BadBoss: Netherworld Prinnies are treated (with good reason) pretty badly, but Etna is sadistic enough to them to shock other demons in the ''[[VideoGame/PrinnyCanIReallyBeTheHero Prinny]]'' games. Adell, Yukimaru, and Rozalin comment about this in the second game.
100--> '''Rozalin:''' I am a princess... yet I feel like I should be on the Prinnies' side.
101* BasiliskAndCockatrice: The Cockatrice and Basilisk both appears as monsters in the [[VideoGame/Disgaea2CursedMemories second]], [[VideoGame/Disgaea3AbsenceOfJustice third]], and [[VideoGame/Disgaea4APromiseUnforgotten fourth]] games. They appear as fat, giant chickens with a snake for a tail, and are in the same class of monsters. Their most distinctive ability is disabling skills for any enemies standing right next to them[[note]]in ''Disgaea 2'', they merely cut down the stats of any enemies standing right next to them[[/note]].
102* BeadyEyedLoser: Laharl is drawn with his normal eyes in the beginning of the ''Disgaea 2'' manga, but after volume two, his eyes have turned into this.
103* BeehiveBarrier: In the protecting spells for physical and magical attacks.
104* BenevolentBoss: Both Mao and Laharl's dads were good to work under. Also Valvatorez.
105** Presumably, Emizel's father, Hugo, as well, [[spoiler:before Judge Nemo took control, anyway]].
106%%* BlackMage: Nearly every game has set caster classes.
107* BlackComedy: Lots, usually at the expense of the Prinnies.
108* BlessedWithSuck: The Counter stat. Having a high number of Counters can be great for defeating enemies out of turn, ''but'' can also get the user killed if they don't have the defenses or Evilities to tank the back-and-forth counterattacks.
109* BloodOnTheDebateFloor: If the Dark Assembly rejects one of your proposals, you can attempt to physically persuade naysayers.
110* BonusDungeon: There are quite a few of them in all of the games, including a system to create an infinite number of random dungeons.
111* BookEnds: The English narration in the beginning of each game is [[spoiler:the voice for each respective game's FinalBoss]].
112** ''VideoGame/DisgaeaHourOfDarkness'': Creator/JamiesonPrice [[spoiler:as Seraph Lamington.]]
113** ''VideoGame/{{Disgaea 2|CursedMemories}}'': Creator/LexLang [[spoiler:as Overlord Zenon.]]
114** ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'': Creator/DaveWittenberg as Geoffrey [[spoiler:AKA Super Hero Aurum.]]
115** ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}'' breaks the trend. The Narrator's voice does not resemble any character in the game, and is most certainly not [[spoiler:Judge Nemo]].
116** ''VideoGame/{{Disgaea 5|AllianceOfVengeance}}'' defies this: the narrator is Killia.
117* BreakoutCharacter: Etna, who's gotten more and more focus over the years, being made into a main character in ''Disgaea 2'', featured predominantly in spinoff titles such as ''VideoGame/CrossEdge'', ''VideoGame/PrinnyCanIReallyBeTheHero'' and its sequel, and ''VideoGame/TrinityUniverse'', and Etna Mode (which is essentially a "What if [[DemotedToExtra Laharl had never reawakened]]" scenario) in the updated re-release of the first ''Disgaea''. Etna even lampshades it in one of the Netherbattle Tournament cut scenes in ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}'', telling all the other ''Disgaea'' heroines that she appeared in more games than they have.
118** However, with ''Disgaea 3''[='=]s Raspberyl Mode and ''Disgaea 4'', it appears that Etna has been ditched in favor of Flonne, [[spoiler:especially considering that's she's an Archangel now]].
119** Annulled as of ''Disgaea D2''; Laharl's back in the spotlight for this one, with the two girls accompanying him as usual. All three are demoted to DLC for ''Alliance of Vengeance''.
120* BribingYourWayToVictory: InUniverse, you can give members of the Dark Assembly items before they conduct their vote, which will swing them to becoming more likely to vote for your bill. They also remember previous bribes, and can be bribed further in the future -- thus making it possible to have nearly the entire Dark Assembly in your pocket. The "nearly" part comes from the fact that some demon types [[ScrewTheMoneyIHaveRules outright refuse to accept bribes]].
121* ButtMonkey: The Prinnies are an entire ''race'' of butt monkeys. Mid-Boss is also an example, though much moreso in the anime and especially the manga than in the games.
122* CallBack:
123** All the games will present a "barrier" during Chapter 3. Said barrier halts you from getting to the next battle until the main character has a Lv. 10 item equipped, an excuse to introduce the Item World. ''Disgaea 2'' has a variation of this barrier, though; you need to have someone who has accumulated a Felony in order to progress, and until you learn about this barrier, you can't get the items that hold the innocent necessary to getting a felony.
124** The first game suggests you try a Common Sword for your first Item World run, being the cheapest weapon in the game. In the fourth game, you are given a Common Sword to try your first time there, except that now the Common Sword [[{{Irony}} is a special sword that can't be bought, can't be stolen since no enemy will be using one, and can't be gotten as a bonus]].
125* {{Cap}}: In this series, as well as many other N1 games where it's absurdly high.
126** For example, in ''Disgaea 2: Dark Hero Days'', Pringer X has maxed stats. The main six stats are all at 40,000,000.
127* CameBackStrong: You level up, then you reincarnate into a new body that starts with better stats.
128* CapeWings: Laharl's scarf. Also, most Nosferatu[=/=]vampires.
129* CatGirl: You have the Felynn race, the ''VideoGame/{{Disgaea 2|CursedMemories}}'' Bandits, [[VideoGame/PrinnyCanIReallyBeTheHero Anise]], the [[{{Stripperiffic}} Beast Tamers]], and the Slumber Cats. This does ''not'' include [[VideoGame/PrinnyCanIReallyBeTheHero Cardamon]] because she's actually a fox girl.
130* ChangingGameplayPriorities: In early-game ''Disgaea'', every stat is about as important as it sounds. In the late-game, the only stat that matters is the one you use to deal damage. In addition, magic and special abilities are almost useless in the early game with a few exceptions, due to the cost of using magic and restoring your spell points. In the late game, your magic use is much less limited.
131** Averted in ''5'' thanks to some very well-received balance changes that make defense useful. Carnage Dimension outright punishes players for trying to min-max.
132* CharacterExaggeration: Arguable. But it's a general rule that any character that makes a cameo appearance outside of their debut game will be greatly exaggerated. For example, [[spoiler:when Laharl shows up in ''Disgaea 2'', he seems to have forgotten all of his CharacterCevelopment at the end of the first game. Flonne's later appearances, particularly ''Disgaea 4'', dial-up her {{otaku}}-ness and make her much more of [[TheDitz an airhead]] than she originally was. Mao's appearances in ''Disgaea Infinite'' and ''Disgaea 4'' also has him seemingly forget his character development and also portrays him as [[MemeticMolester much more of a pervert]]. Among other examples.]]
133* ChefOfIron: Mr. Champloo of ''Disgaea 3''. A [[NinjaPirateZombieRobot Demonic Cooking Teacher Martial Artist]], [[VerbalTic boom!]]
134* TheChewToy: The Prinnies are the Nippon Ichi world's choice for menial labor and StuffBlowingUp. They deserve it, though; they're working off their karmic debt for bad deeds done in a previous life.
135* ClassAndLevelSystem: Subverted. The core of ability progression is more about leveling up individual abilities. While leveling up one class does unlock a new one, typically that class has slightly better stats but the exact same skills. (The exceptions are classes that require ''combinations'' of characters to unlock.) Additionally, you can't class change, so if you want the new class, you're in for some ForcedLevelGrinding with your newborn Lv.1.
136** ''Disgaea 5'' introduces "Sub-classing", which allows a character to not only obtain another class's evilities without needing reincarnation, when they do reincarnate, they'll get enhanced base stats depending on the classes mastered.
137* ClassChangeLevelReset: A staple of the series. The Reincarnation ability allows you to change any unit to any other type of unit, keeping some of their abilities, but they always start over at level 1.
138* ColorCodedForYourConvenience:
139** All non-main characters you can recruit have differing colors among their strength classes.
140** An unlockable character painter can PaletteSwap characters at will, or for a fee depending on which game, allowing even generic characters of the same class to look distinct.
141* ColorCodedItemTiers: There are three tiers of item rarity, and it shows through the name; the common tier have white text, Rare items have green (with blue if you equip multiple Rare items), and Legendary have Gold text. Almost all items have 3 versions of them: Common (White), Rare (Silver in first game, Green in later games), and Legendary (Gold). The better the rarity, the more powerful the item is, the more floors its Item World will have, and the more Specialist/Innocents it can hold. However, while Rare items are stronger than normal items and Legendary items are stronger than Rare items, you can get most of the items in Common, Rare, or Legendary (Exceptions include Rank 40 items like the InfinityPlusOneSword, {{Joke Weapon}}s, and some unique weapons that {{Optional Party Member}}s have, all of which only come in Legendary) and if you go to the Item world, you can strengthen an item, making it stronger than an unleveled Legendary version of the same item.
142** ''Disgaea 5'' introduces the ''Epic'' Tier of items, giving it glowing Azure text. However, you have to upgrade your item to reach this tier.
143* CombinationAttack:
144** Just about any character can do combination attacks with any other character; in the third game, this is taken to absolutely absurd levels.
145** And parodied in the [[https://www.youtube.com/watch?v=I4m1DUVrRcM&feature=response_watch Galaxy Omega Star scene]], which features no less than three unsuccessful combination attacks before [[AutobotsRockOut the ass-kicking music cues the successful one]].
146* ComicallyMissingThePoint: When Fuka tries to rob the Netherworld mint with Desco and an unwilling Artina in the Fuka & Desco Show, the three of them are stopped by Flonne, who insists they're about to commit a terrible crime: how can they even ''think'' of robbing the Netherworld mint without first coming up with an awesome PhantomThief team name!?
147* ContinuityNod: One of the endings in ''VisualNovel/DisgaeaInfinite'' explains how Laharl ended up in a bottle and his status as a Bonus Boss in ''VideoGame/PhantomBrave''.
148* CoolAndUnusualPunishment: Prinnydom. Basically, human souls are forced to dress as penguins and ''literally'' pay for their sins through nonstop, menial labor.
149* CoolButInefficient: Sure, throwing a Prinny to kill enemies may be funny, but you'll get almost no rewards for it, and if it's an allied Prinny, they count against your deployment limit just like other ways to die, meaning that most of the time you're better off just using items or your characters' abilities.
150* CoolGate: Dimensional gates warps the main characters to selected locations.
151%%* CouncilOfAngels: Celestia.
152* CrapsaccharineWorld: The situations in each game can be quite serious despite the quirky characters and humor.
153* CreatorProvincialism: Netherworlds inspired by Eastern culture and civilization are the exception rather than the norm, yet characters are often shown eating Japanese dishes like ramen and curry rice[[note]]although curry originated in South Asia, the series typically depicts the Japanese kind of curry[[/note]].
154* CripplingOverspecialization: Adell ran out of demons to hunt after the end of ''Disgaea 2'' and left Veldime because he doesn't know how to do anything but fight. He didn't get a job at Evil Academy because HotBlooded isn't a teaching skill! (Or rather, it ''is'', but Mr. Champloo has that position filled already.)
155* CriticalHit: Played straight, but also inverted with "Nick!" hits, which do less damage than usual and are more likely to happen if the attacker's hit chance is low, the idea being that the attacker was only accurate enough to barely touch the target instead of hitting them full-on.
156%%* CuteBruiser: Countless examples exist. Laharl and Etna; Yukimaru; Mao and Raspberyl; Emizel, Fuka and Desco; Usalia and Zeroken...
157* CuteLittleFangs: Most demons have a tiny fang visible in a corner of their mouth.
158* CuteMonsterGirl:
159** The Succubus and [[CatGirl Nekomata]] races in the first game, the plant-girls in the second. Notable because the Succubus and Nekomata characters (as well as Jennifer) were drawn by a different artist -- Yoshiharu "[[http://homepage3.nifty.com/aws/ Ryoji]]" Nomura -- the artist who did the characters and art for the Marl Kingdom / ''VideoGame/LaPucelle'' games -- did the "sexy type" characters with the new artist Yuichi "[[http://www4.ocn.ne.jp/~u1h/ Haradaya]]" Harada for the rest -- which is why they stand out so much. (Both links go to their respective homepages, which are {{NSFW}}.)
160** Also subverted when Dratti -- one of Laharl's vassals who happens to be a big, scaly (and snarky) dragon -- points out that it's a she.
161** Also lampshaded with one of the Flora Beasts you meet early in the second game, who happens to be named Bridget...
162* CuttingTheKnot: You can dispose of any enemy Prinny, no matter how powerful, by simply tossing them, causing them to explode. Downplayed, as you will not get any rewards (such as EXP or Bonus Meter gain) out of it.
163* DarkIsNotEvil: A major plot point of almost all the games is the nature of demons/angels as being supposedly "absolute evil/good", nature vs nurture, etc. For example, Flonne staying with Laharl during ''Disgaea'' to prove that he can love (and thus, isn't truly evil), Rozalin becoming more upset the more of the outside world she sees, etc. ''4'' goes so far as to state that part of the reason demons SHOULD try to look terrifying and nightmarish is simply to scare humans into being good and creating a net gain in the universe as a service.
164* ADayInTheLimelight:
165** ''VideoGame/DisgaeaHourOfDarkness'' has Etna Mode, where she accidentally kills Laharl [[spoiler:(or so she thinks)]] and tries to cover it up.
166** ''VideoGame/{{Disgaea 2|CursedMemories}}: Dark Hero Days'' has Axel Mode, where he desperately tries to reclaim his stardom and get work to support his family. Takes place before the main game.
167** ''VideoGame/{{Disgaea 3 Absence of Justice}}'' has the downloadable Raspberyl Mode, where she makes an attempt to become a teacher at Evil Academy.
168*** The Vita port, ''Absence of Detention'', adds four more, each covering two characters; one for Kyoko and Asuka, one for Sapphire and Almaz, one for Salvatore and Master Big Star, and one for the new character. (This leaves Champloo as the only main cast member not to receive a story, though he is able to join in each scenario.)
169** ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}'' has a downloadable Tyrant Valvatorez Mode which takes place during Val's time as a Tyrant and a Fuuka and Desco Mode in which Fuuka starts getting interested in Prinny reincarnation.
170** Its Vita port, ''A Promise Revisited'', adds in the Time Warp scenario, where Fuka and Desco get summoned back in time by newcomer Nagi Clockwork. They get to see how events played out leading up to Tyrant Val's promise with Artina.
171** ''VideoGame/{{Disgaea 5|AllianceOfVengeance}}'' has eight DLC scenarios for the cast in all prior games, including ''Makai Kingdom'' and ''La Pucelle''. They must be bought on the [=PS4=] version, but come free of charge on the Switch.
172%%* DeadpanSnarker: Etna & Laharl.
173* DeathIsCheap:
174** ''Disgaea'' has a weird relationship with this trope. Characters come BackFromTheDead on a regular basis, both in the story and game mechanics, but some stay dead for unexplained reasons. ''VideoGame/MakaiKingdom'', a game set in the universe of ''Disgaea'', introduces the Sacred Tome, a book that grants any wish provided you have enough mana power, and it is indeed used to bring a person back from the dead. In ''Disgaea 3'', a character dies, but comes right back to life when he receives a different title than the one he had when he died. In ''Prinny 2'', a particular prinny is given their old body back after doing a very good deed. The game mechanics opens even more loopholes. The thing is; these methods of resurrection are never used to bring certain other characters back from the dead; for example, parents of the main characters are often [[DeathByOriginStory dead from the beginning]] or will be by the end, and their deaths are threatened as final.
175** One character is directly killed in the worst ending of ''Disgaea 2''. [[spoiler:After defeating True Zenon, Zenon dies and Adell begins to lament since Zenon was Rozalin and he promised to protect her, he feels extreme guilt. This is potentially averted when Zenon then turns and possesses Adell, but in that example, he kills his siblings and it is implied he got Yukimaru and Etna as well, as they were in the room.]]
176** In ''Disgaea 4'' [[spoiler:there's Artina, who died 400 years ago, then comes back as an angel]].
177** In ''Disgaea 5'' [[spoiler:Void Dark launched his entire campaign and drained entire Netherworlds of their power..... all to revive his older sister, whom he killed by accident. And then Void, Majorita, and Goldion show up alive in the Epilogue]].
178** In ''Disgaea 6'', this is the main character, Zed's, schtick. He's a zombie given the power of Super Reincarnation by Cerberus, resurrecting in a new world each time it happens, and growing a little stronger each time. He's done this supposedly tens of thousands of times before, and gets killed several times more in the story.
179* DeathOfAThousandCuts:
180** Averted -- large level differences will render one immune to enemy attacks. Because combos increase damage, however, it can also be played straight by piling on gargantuan combos for a big stack of damage.
181** Also played straight with Prinnies.
182%%* DeceasedParentsAreTheBest
183* DemiHuman: Humanoid demons and angels.
184* DemonLordsAndArchdevils: Each Underworld has a Demon Overlord as the DimensionLord, with [[AsskickingLeadsToLeadership heavy combat]] and politicking to determine who. (There may be attempts to pass this down to children, but it's complicated.) Demon Lords are the next level down, but still have great authority. There exist such titles as "Tyrant" or "Supreme" Overlord, but this approaches EldritchAbomination territory. While this title may be a BraggingRightsReward in the post-game, it has little effect on the plot for main characters.
185* DemotedToExtra:
186** Prism Red --> [[SugarWiki/FunnyMoments Prism-ish]]
187** After ''Disgaea 2'', Adell has only been accessible as unrelated DLC events along with Rozalin, while his rival Axel is unlockable in every post game afterwards. The creator even made a joke that the ''Disgaea'' games that would get a sequel would be ''1'' (a trilogy) and ''3'', completely skipping over 2.
188* DenialOfDiagonalAttack: Guns have the longest innate range of any weapon type, but unlike other ranged weapons like spears and bows, they can only shoot in the four cardinal directions.
189* DiminishingReturnsForBalance: Upgrading a skill's power obviously increases its effect, but it also causes the SP cost to increase geometrically, which means that if you have a character with a big surplus of Mana but low SP reserves, it's possible to upgrade a skill to the point where they can't even use it. Fortunately, you can reverse upgrades, but you won't get the Mana refunded.
190* DiscOneNuke: Some dungeon crawling in the Item World and prodigious LevelGrinding can turn any character you wish into this; during the NewGamePlus, everybody is this in just about all but perhaps the last few chapters after the first replay cycle (unless you pass the bill to make the enemy stronger), and even more so in subsequent cycles.
191%%* TheDitz: At least one per game.
192* DivineDate: Cross-realm romances are very common. To wit:
193** Laharl's mother was a human, his father an Overlord.
194** Laharl himself is [[SheIsNotMyGirlfriend not dating]] a FallenAngel (and a minor demon).
195** Adell hooks up with [[spoiler:Rozalin, a.k.a. Overlord Zenon]]. Subverted since [[spoiler:Adell is a demon]].
196** Most recently, Valvatorez, a vampire, hooks up with [[spoiler:Artina, an angel who was formerly a human]].
197* DoppelgangerAttack: One of the Bow's special moves, among other things.
198** Mid-Boss has one. It even uses the combo attack animation, showing four close-up pictures of Mid-Boss before he starts his attack.
199** One of the late-game Zombie abilities from the first game might qualify as this, except he summons more zombies out of the ground to pounce on you instead of making copies of himself (though all zombies are the same rank).
200* [[DownloadableContent DLC]]: ''Disgaea 3'' has several characters from previous NIS games. ''Disgaea 2: Dark Hero Days'' has a handful of them available, though they are glitchy in the American version. ''Disgaea 4'' is looking to one-up the previous game by having characters from previous games, entirely new classes, and even making otherwise unplayable bosses available through DLC. ''Disgaea 3'' and ''Disgaea 4'' also have alternative stories starred by secondary characters available for purchase, which rewards players with new items and even more characters. ''Disgaea 5'' for the UsefulNotes/{{PlayStation 4}} has eight such scenarios for the prior games, Makai Kingdom and La Pucelle.
201* DownerEnding: Each game has at least one "bad ending," which normally [[EarnYourBadEnding requires more dedication]] than the ''good'' ending to get, as they are either gained by passing a certain bill or [[ViolenceIsTheOnlyOption killing your own allies]]. In the first game, for example, you have to pass at least 100 bills in the Dark Assembly ''by force'' before the final battle. [[spoiler:This gives you an ending where Laharl wanders the Netherworld for eternity holding [[ForcedTransformation the flower that Flonne got turned into.]]]]
202** Think that's bad? In ''Disgaea 2'', the worst ending has [[spoiler:Adell kill a Zenon-possessed Rozalin before becoming possessed by Zenon himself and EATING his siblings]].
203** ''Disgaea 3'' goes on and possibly tops that, with its worst ending having [[spoiler:Mao killing everyone but Almaz (who was already dead) and Raspberyl, who gets killed off by Aurum, causing Mao to ''destroy the entire universe'', with him being the only thing left in the empty void]].
204** Disgaea 4 mostly averts this, as the bad endings you can get for losing certain battles are still played humorously. [[spoiler:Except for the ending you get by royally pissing off God Himself and beating the snot out of the messengers he sends to chastise you... and that's still a BolivianArmyEnding instead of a flat-out DownerEnding.]]
205** ''Disgaea 5'' has only one humorous "bad" ending, but you get it from losing (or, more likely, throwing) an early-game fight. The latter three require you to lose fights after racking up a number of ally kills, but then there's [[spoiler:"Usalia's Death"]], which is the easiest bad ending to get and also the most depressing in the game.
206* {{Dracolich}}: Dragon Zombies.
207* DubNameChange: Axel's name was Akutare in the original Japanese.
208* EarlyBirdCameo: Asagi is a test character that the Creator/NipponIchi team used to test the engine for another one of their games, ''VideoGame/MakaiKingdom''. (It is rumored she was going to be the main character for ''Makai Wars'', which was canceled and possibly rerolled into ''Makai Kingdom'', but this is not confirmed.) They liked her so much that they left her in as a bonus character, a "cameo from a game that they haven't made yet" ([[DemotedToExtra or since]]). They've added her to every game since then -- including ''VideoGame/{{Disgaea 2|CursedMemories}}'' and ''[[VideoGame/Disgaea3AbsenceOfJustice 3]]'' -- and she's become a sort of mascot for the company. She's even in the opening movie for ''Disgaea 3'' and ''5''.
209** And in ''Prinny 2'', there is "Asagi mode", which makes her a main character of the half of the game.
210* EagleLand: '''Captain Gordon, Defender of Earth''' is so obviously American it hurts.
211* EarnYourBadEnding: The worst endings in the games are often much more difficult to obtain than the normal or "good" endings. Sometimes they're for things like wiping out the final boss with the main character solo at an absurdly high level or things like that. Other times, the bad ending requires deliberately doing horrible things like killing your own allies fifty or a hundred times.
212* EarthShatteringKaboom: Starting with the fourth game, the netherworld and neighboring celestial bodies began to be subjected to this type of abuse by some of the special attacks. D2 decided to [[SerialEscalation take it a step further]] and blows up the entire galaxy with some of them. One can only assume that it's just a matter of time before not even the entire universe is safe...
213* ElectiveMute: Pleinair, but only when she's not a Dark Assembly guide. In ''VideoGame/DisgaeaHourOfDarkness'', ''VideoGame/{{Disgaea 3| Absence of Justice}}'', and in one of the chapters of the ''Disgaea'' manga, she is able to speak normally, albeit without recorded audio, but as one of the anchors in ''VideoGame/{{Disgaea 2|CursedMemories}}'' and as a downloadable character in ''VideoGame/{{Disgaea 3| Absence of Justice}}'' and the UpdatedRerelease of ''VideoGame/{{Disgaea 2|CursedMemories}}'', she doesn't speak at all except for a few select instances. She was given a voice when she became a downloadable character, but her voice is inaudible, and only says variations on the words 'same' and 'usa'.
214** In ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}'', Pleinair no longer speaks when met on the field, with her rabbit companion instead being credited with her normal silent dialogue.
215** This is subverted in ''VideoGame/DisgaeaD2ABrighterDarkness'', since, when you have the game using the Japanese audio track, Pleinair's line is spoken clearly, while she has no English voice actress. Pleinair's voice actress, however, is not credited.
216** Pleinair speaks clearly in ''Disgaea 5'', where she's a DLC character, though her voice is quiet and emotionless.
217* ElementalRockPaperScissors: Starting in ''Disgaea'', and carrying over to spinoff franchises like ''Phantom Brave'' and ''Makai Kingdom'', all characters have three resistance levels to fire, ice, and wind magic; it's usually balanced by anyone having a strong resistance in one category having a weakness in another, though it doesn't follow a pattern.
218** Averted with the "Star" element, which no one is particularly resistant to, but no one is particularly vulnerable, either.
219** Disgaea 5 changes up the Star element --- depending on the character, they can either resist or be weak to Star-element attacks. However, there ''still'' are NO specialists that affect the Star element. You'll have to rely on Evilities to increase damage dealt or decrease damage received.
220* EmotionalMaturityIsPhysicalMaturity: Do 1313-year-old demons act and look like they are 13? Yes, yes they do.
221* EquipmentUpgrade: ''All'' items (even consumables) can be upgraded by going inside their "item world" and clearing levels of it (as well as rescuing "innocents" -- {{NPC}}s which raise the items' stats).
222* EquippableAlly: The Magichange mechanic allows a monster-type unit to become a humanoid ally's weapon for a few turns, giving them stat boosts and a unique skill to go with the transformation.
223* EscapeRope: Mr. Gency's Exit.
224* EvenEvilHasStandards: A recurring theme between the games, along with WhatIsThisThingYouCallLove and NobleDemon. The demons of ''Disgaea'' believe in MightMakesRight, ignore hygiene, and love to {{troll}} everyone, but when a particularly evil individual comes in and performs particularly despicable acts, like mass genocide, they are utterly appalled.
225* EvilIsPetty: The majority of the demons aren't so much evil as they are simply jackasses, and their most nefarious deeds amount to stuff such as not washing their hands before dinner. Most of them [[EvenEvilHasStandards end up appalled]] at the genuinely evil characters.
226* EvilLaugh: There are {{Evil Overlord}}s, thus it is [[RuleofCool required]].
227* EvilOverlord: Plenty of them, [[NobleDemon for a given amount of evil]].
228* ExpandedUniverse: [[Literature/DisgaeaNovels The Disgaea Light Novels]]. Following the end of the ''VideoGame/DisgaeaHourOfDarkness'' novelization, the next four novels introduce Laharl's relatives and Flonne's family as well as Gordon and Jennifer's daughter. Also, the novelization of ''VideoGame/{{Disgaea 2|CursedMemories}}'', the fifth novel, takes place 120 years after the first novel (in the games, they're only three years apart).
229* ExperiencePenalty: The "Depraved" status effect prevents a character from gaining XP, and may also prevent one from ''giving'' XP when killed.
230* EyesAlwaysShut: Healers. WordOfGod says that their beliefs require them to keep them closed. Of course, this being ''Disgaea'', this is often lampshaded when you talk to them.
231* FallenAngel:
232** The female healers are apparently such.
233** The best ending of the first game also [[spoiler:makes Flonne one, but she is still the LoveFreak she was as an angel]].
234** Some material heavily imply the Succubi are in this class as well.
235* FantasticRacism: A major theme of the first game despite its light-hearted nature. More specifically, the point about judging a group before you know them, a point elaborated on in detail by Lamington. Almaz comments on this in the third game as well.
236* FastballSpecial:
237** Prinnies explode when thrown. If their blast hits other Prinnies, they explode as well, setting off a chain reaction.
238** Taken to ludicrous heights in one sequence ''where they literally challenge the protagonists to a game of baseball''.
239** And later bowling, complete with a black prinny with a custom class, the "10-Pounder."
240** Lifting and throwing your own party members also allows you to get them all over the map, essential for reaching problematic geo symbols and opponents.
241* FireballEyeballs: When Flonne gets ticked off (or finds something especially awesome), her eyes turn into fireballs.
242* FireWaterWind: The elemental affinities are Fire, [[IceMagicIsWater Ice/Water]], and Wind, with Star also existing as a NonElemental attribute. This lasted until ''5'', which made Star into a proper elemental affinity with its own weaknesses and resistances.
243* FlamingMeteor: Laharl's recurring attack [[RidingTheBomb Meteor Impact]] is always depicted this way
244* {{Flanderization}}: Applies to just about any cameo appearance, possibly due to RuleOfFunny.
245* ForTheEvulz: This is encouraged by petty demons, such as Mao, who goes out of his way to do this.
246* ForcedLevelGrinding:
247** During the post-story, the game flows like: win battle, unlock new stage, spend some hours grinding your characters and items, beat new stage, repeat. ''Disgaea 3'' is the worst offender, taking 8 full chapters to make enemies reach Lv. 90 while the first optional chapter, Mansion of Ordeals, starts with enemies at Lv. 100 and each battle after that raises their levels by another 100 levels. And that's just the beginning.
248** Due to the games' AbsurdlyHighLevelCap, and encouragement of {{elite tweak}}s, there are usually ways to make this go ''very'' quickly. Statisticians can be collected and stacked for massive XP boosts, team and tower attacks will split xp among multiple characters, GeoEffects provide further boosts, and bills passed in the senate can raise or lower enemy levels to make them more valuable. In the post-game, it's seriously not uncommon to take a character from level 1 to level 1000 after a single ten-second-long battle.
249%%* FreeRotatingCamera
250* FusionDance: In all of the games, you can create stronger enemies by tossing them into each other (except for Prinnies, who explode when thrown). ''Disgaea 3'' introduced the Magichange mechanic, allowing monster-class units to become weapons for humanoid users (examples being Wood Golems becoming fists and Dragons becoming spears), also transferring evilites and gaining new specials (for the record, don't throw anyone with a magichanged Prinny gun). ''Disgaea 4'' amps this mechanic up two new levels by allowing two monsters to merge into a giant version, then allowing said giant monster to become a whole new weapon for a humanoid when Magichange is used again (Giant Wood Golems become axes, for example.)
251* GameplayAndStorySegregation:
252** Even if your generic units and [[OptionalPartyMember optional canon characters]] do all the fighting, the main cast will take all the credit in cutscenes.
253** Since there are ways to jack your units up to unholy levels before beating the main story, it's possible for level 300 heroes to quake in fear of a level 90 FinalBoss that they can punch out in one hit once the stage begins.
254* GenreRelaunch: This series, along with ''VideoGame/FinalFantasyTacticsAdvance'', is co-credited with saving the entire SRPG genre.
255* GenreSavvy:
256** Nearly '''everyone.''' Even Flonne -- or more accurately, ''especially'' Flonne, as she turns out to be a huge {{Toku}} and anime [[{{Otaku}} geek]].
257** As is Mao, who attempts to use take advantage of his knowledge of tropes. For example, if only a Hero can defeat a BigBad Overlord, he'll become a Hero. This ends up being WrongGenreSavvy.
258* GeoEffects: The TropeNamer. Certain panels in a level may glow a certain color. If there's a certain type of BreakableObject on panels of a certain color, all panels will apply that effect. What effect is present will vary, generally something along the lines of 50% exp boost.
259* GirlishPigtails: Etna, the Archer Class (adding pigtails to boot), etc.
260* GiveMeYourInventoryItem: The Dark Assembly.
261* GlassCannon: Every single character in the [[BonusLevelOfHell post-game content]]. The long and short of it (see OneStatToRuleThemAll below) is that after a certain point, you are simply never, ever going to be able to survive more than a hit or two from the bosses, and gameplay descends to trying to get your numbers high enough to instantly kill the enemies before they instantly kill you. (''Disgaea 5'' took steps to avert this, though.)
262* GoodPowersBadPeople: Despite being Celestial in origin, demons have begrudgingly yet decisively accepted healing magics as a strategy that can win battles. Also evident in the equipment variations, demons are not above using holy weaponry to get an edge against enemy demons.
263* GodGuise: Vulcanus does this to Flonne in Etna mode.
264* GodIsGood: Strangely God has yet to make a physical appearance, even to the angels. It is overall still shown He is this, with God lending a hand in the most desperate of times and even nobler demons showing respect to Him.
265* GoingThroughTheMotions: The cutscene artwork. In ''VisualNovel/{{Disgaea Infinite}}'' and ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}'', they are animated.
266** ''Disgaea 3: Absence of Detention'' has animated cutscene artwork, whereas the original [=PS3=] release still used still pictures.
267** ''Disgaea 6'' manages to replicate the same motions in the new 3D environment.
268%%* GoldAndWhiteAreDivine: Most angels.
269%%* GoodIsNotDumb: Sereph Lamington, a ChessMaster grade example.
270%%* GoodWingsEvilWings
271* GrievousHarmWithABody:
272** Some {{Combination Attack}}s have the supporting participant using the main participant as a ''blunt-force weapon''. Fortunately, the person being used to whack doesn't take any damage from it.
273** If you throw a Prinny, they will [[MadeOfExplodium explode]], and damage anyone caught in the blast radius.
274** Subverted if you throw one enemy at another; instead of damaging who you're throwing at, the two enemies combine and level up.
275* GuideDangIt:
276** ''Nothing'' in the game tells you how to get which ending. This can be especially frustrating when you finally ''do'' go on [=GameFAQs=] and learn that [[spoiler:team-killing, accidental or otherwise]] disqualifies you from the Good Ending. Some of the better equipment is also nigh-impossible to stumble into by accident. ''5'' remedies this by allowing you to avoid bad endings with a dialogue choice if you fulfill the requirements for said endings.
277** Also, the conditions for unlocking most Dark World maps in the second game are pretty much impossible to guess, and for some maps it could take hours of experimentation if a FAQ is not used.
278** The requirements to unlock some secret bills and character classes are also unclear, and are shown only when the player actually fills the requirement.
279* {{Halloweentown}}: The Netherworld.
280* HardModePerks: The Cheat Shop in ''D2'' and ''5'' has an option to raise enemy difficulty. It doesn't just raise their stats; it raises their ''levels'' as well, which is extremely useful for grinding.
281* HealingHands: Angels are known for their healing powers in the ''Disgaea'' universe; all characters with healing abilities are somehow related to the angel race, according to The World of Disgaea.
282%% * HeartSymbol
283* HeroicSpirit: In pretty much all installments, willpower and resolve drives the central characters to beat the odds simply by believing their way would ensure a more stable netherworld to live in. Disgaea 4 especially relies on this trope; Despite being a vampire abstaining from blood and being starved of fear energy, Valvatorez can reach the epic power of any other protagonist, which he claims is from his willpower and diet of sardines.
284%%* HolyHandGrenade: A number of spells.
285* HornedHumanoid: Many, ''many'' demons are horned humanoids.
286* HotAsHell: Succubi, naturally. Nekomata (and Flora Beasts), also being cute female ([[UnsettlingGenderReveal er, mostly]]) demons, are occasionally lumped in with them (usually when they show up together). Almost all the SuccubiAndIncubi are drawn by the ''VideoGame/LaPucelle'' artist, making them stand out.
287* HumansAreFlawed: Demons and to a lesser extent angels tend to be very critical of humans, viewing them as [[PunyEarthlings weak]] or [[HumansAreMorons stupid]] at best or [[HumansAreBastards complete bastards]] at worst, though the main character does eventually meet decent humans.
288* HyperactiveSprite: Succubus and Nekomata characters bounce around during their idle animation.
289* IdiotBall: Several characters on several occasions, mostly played for comedy. Mao in the 3rd game is particularly fond of the ball, too -- he might have even [[TooDumbToLive swallowed it]].
290* ImmortalImmaturity: Angels and demons can become several thousand years old, but since time flows differently in their dimensions, they age 100 times slower than normal and act exactly as old as they look.
291* ImmunityDisability: Ninjas are the only class able to dodge special techniques. Unfortunately, that includes healing spells.
292* InfiniteStockForSale: The shops carry a limited selection, but replenish in the three seconds it takes to leave the shop and re-enter.
293* InfinityPlusOneElement: Star magic is somewhere between this and NonElemental.
294* InfinityPlusOneSword:
295** With enough LevelGrinding, ''any'' weapon can become an InfinityPlusOneSword. At which point you find a zero-level Infinity Plus Two sword in the hundredth level of the Infinity Plus One sword, level that up until you find an Infinity Plus Three sword in its final level, and so on, until you finally have a 100th-level Infinity Plus Infinity sword of the most powerful base type in the game. To actually get a weapon up to Infinity Plus ''Most'' status, you need to ensure it is a legendary item of the most powerful base type, fully leveled, stuffed with the maximal amount of specialists throughout the leveling process, and in the hands of a character with maxed out proficiency (which modifies weapon strength ''geometrically'', not linearly). And weapon proficiency is just one of many, many ways in which one can level up an Infinity Plus One Character.
296** '''The''' InfinityPlusOneSword is the Yoshitsuna sword, as its base stats are significantly superior to all others of any type... not that you need it to break the game.
297*** To illustrate just how much of a game breaker this sword is, among other benefits, it has a range of 5 panels. No need to actually get close to your opponents anymore, just stab 'em from across a gap, or have your MightyGlacier character stand between you and them! This only applies in the first game, though. In later games, it has the same range as any other sword.
298*** This is actually broken from the third game on. Yoshitsuna is only the second-best sword, with the Baal Sword being the absolute strongest. And in [[VideoGame/MakaiKingdom one of the spinoffs]], Yoshitsuna wasn't a sword at all -- it was the '''Space Battleship Yoshitsuna'''. The Japanese producer has said it doesn't matter what Yoshitsuna is, as long as it's the most badass item in the game.
299*** A producer who is, of course, named Kobayashi Yoshitsuna.
300*** Note that while the Baal sword, when it appears, far outclasses the Yoshitsuna, this is more due to the fact that rank 40 weapons in the 3rd and 4th games all have an insane amount of power of their closest rank weapon of the same type. The Baal sword is in fact not the undisputed death machine the Yoshitsuna was in the first games, sharing both games with other rank 40 weapons that also boost range, movement, and jump like it does, some doing so in areas more than it does, and the rank 40 ax in both said games also does more damage, though the Baal sword does give the highest overall stat boost.
301* InformedEquipment: You can see your characters' weapons, but not their armor. Played further with monsters, which also don't show the equipped weapons, which leads to having everything from sardine bones to, er, naughty tentacles.
302* InstantRunes: Any time any kind of spell (or spell-like effect) is used, they show up.
303* InterClassRomance: This game loves this trope. Almaz is an extremely UnluckyEveryDude ChewToy guardsman. Sapphire is an AxCrazy princess. There's also Rozalin (fake overlord's daughter [[spoiler:and actual super-overlord]]) and Adell (peasant hero). Laharl's dad (overlord) and his mom (unknown social status mage).
304* InvincibleHero: Spoofed. Characters are [[MediumAwareness thoroughly aware]] of Main Character privileges, and will often try to [[HostileShowTakeover steal your spotlight.]]
305* InvisibleBowstring: Bows in these games don't have strings. This allows for [[RuleOfCool cooler, more impractical]] designs, though. Especially with [[EquippableAlly the Magichange system]].
306* ItemAmplifier: Every item in the series has a randomly generated dungeon inside of it -- the more floors you clear, the stronger the item becomes.
307* {{Kaiju}}: [[https://www.youtube.com/watch?v=ETmHXLCUfLg Flonnezilla]]. Contender for the most hilarious special attack Nippon Ichi has ever come up with.
308* KillerRabbit: The smaller and more adorable it is, the more likely it can utterly destroy you. Sometimes you can only watch in horror as your entire crew is eviscerated by [[https://www.youtube.com/watch?v=goBdjj7TH2M#t=6m40s tiny robot penguins of death]].
309* KnifeThrowingAct: The Marionettes, creepy puppets that throw knives around.
310* KnightOfCerebus: The games are mostly lighthearted, but they still throw one of these in at a certain point, typically at least halfway through:
311** The original had General Carter, with his BadBoss and {{Jerkass}} tendencies which, unlike the villains before him, weren't played humorously. And even with his departure, the angels Vulcanus sends to aid him means he still sets up for the finale of the game, where Flonne starts questioning Lamington's orders.
312** ''VideoGame/Disgaea2CursedMemories'' has [[spoiler:Fake]] Zenon. One of the rare demons in the series that qualifies as evil. [[spoiler:The real Zenon is even worse, with her appearance marking the possibility of the game's infamous bad ending.]]
313** ''VideoGame/Disgaea3AbsenceOfJustice'' has [[spoiler:Super Hero Aurum]]; shortly after he appears, it's [[TheReveal revealed]] that [[spoiler:Mao's father was [[DeadAllAlong a lingering ghost]] after Aurum's fight with him, and then he nearly causes Almaz's death]].
314** ''VideoGame/Disgaea4APromiseUnforgotten'' has Nemo, who brings the game's plot from a lighthearted fight against other demons to trying to prevent the extinction of humanity.
315** ''VideoGame/Disgaea5AllianceOfVengeance'' has Majorita, who basically spends her onscreen time trolling and/or torturing the cast, especially Usalia. [[spoiler:She devolves into the IronButtMonkey in the postgame, however, in a fit of LaserGuidedKarma.]]
316* LadyOfBlackMagic: The mage-class PlayerMooks, inasmuch as their personality can be determined.
317* LaserBlade: A weapon across several games.
318* LaughablyEvil: Regardless of how evil most of the characters may be, they rarely fail to be funny.
319* LawyerFriendlyCameo: The Prism Rangers for Super Sentai/Power Rangers.
320* LazyBackup: It's never explained why if your units get killed, you can't just take more units out of the base. Even if the 10 units you have out get killed and you still have another 100 in reserve, it's a GameOver.
321* LeaningTowerOfMooks: The tower moves in the games eventually became this trope as well.
322* {{Leitmotif}}: Several characters have their very own theme songs.
323* LethalJokeItem: Many of the "Fun" weapons have about as much attack power as you'd expect from, say, a megaphone, a [[PieInTheFace pie]], or a clothes hanger...but these weapons often have Unique Innocents/Specialists that require going deep into the Item World to obtain for normal weapons. In ''Disgaea 5'', which introduces the subweapon slot, you can equip one of these Fun weapons in the subweapon slot to get its Unique's full effect and rock your InfinityPlusOneSword in the main weapon slot.
324* LevelGrinding: The game caps out at Level 9999, and you can store up to 270,000 levels for stat bonuses through the game's Reincarnation system.
325-->'''Prinny:''' "You gotta play for hours, grind the levels dood!"
326* LevelInReverse: The Dark World and X-Dimension variants of standard campaign maps sometimes move around where the boss and start points are.
327* LevelLimiter: A core mechanic of the ''Disgaea'' games is "Reincarnation" which resets a character to Level 1, but allows them to keep a percentage of their stats when they do, thus allowing the character to become stronger when they level back up. In addition, generic characters can switch classes while keeping their non-Unique skills, thus allowing them to learn skills they otherwise couldn't.
328%%* LittleMissBadass: Etna, Raspberyl, female brawlers, etc.
329%%* LittleMissSnarker: Etna yet again.
330* LoveChart: Both of 'The World Of Disgaea' artbooks contain such a chart with arrows, though the only relationship that is described with the word '''Love''' over the arrow is that between Laharl and Flonne, and even then [[ShipTease a question mark is thrown at the end]].
331* LoveFreak: Flonne, the TropeNamer, is completely obsessed with love.
332* LukeIAmYourFather: A ''lot'' of examples. By the third game, they start spoofing it in an alternate ending when [[spoiler:Laharl waltzes in and claims to be Mao's father. Surprisingly, ''everyone'' believes him, even after Flonne and Etna start arguing that they're his mother, though it takes some time before Mao starts believing them as well]].
333** Becomes HilariousInHindsight when you consider the fact that in the prototype stages of the game Mao had a design where he was actually [[spoiler: Laharl and Flonne's child.]]
334* MadeOfExplodium: Prinnies. Picking them up and throwing them causes damage equal to half that Prinny's remaining Life Points. Also, causes any other Prinnies caught in the blast to explode, with similar results.
335* ManaPotion: Drinks restore magic points.
336* MasterOfOneMagic: The starting lineup of Mages and Skulls (male mages) are only able to learn one of three types of attack magic depending on their color: wind, ice, or fire (with "Star" Mages being able to learn a fourth). Later down the line, you are able to create Prism Mages and Galaxy Mages, which learn multiple colors of magic at once, but they are never able to learn the ''final'' elemental spell, so single-element specialists are never totally obsolete.
337* MiniDressOfPower: Archers, as well as Mages in the first game.
338* MinorInjuryOverreaction: Characters who are attacked always do their damage animations and lines, no matter how much or how little damage they take. Your character can flinch wildly and whine about how that attack on them just hurt, even if they took ScratchDamage, 0 damage, or dodged the attack entirely.
339* {{Mon}}: After defeating a monster for the first time, the ability to recruit it in the Dark Assembly opens up. Afterwards, the only thing stopping you from capturing more monsters of that type via tossing it into your Base Panel is if you're strong enough to beat it into submission. (Weakening them first can help, though later games make it so that your main character's level determines success.)
340* MoneyFetish: Hoggmeiser; a PigMan (possibly an orc?) with obsessive greed. He shows up as a character in the first ''Disgaea'', but references to him keep cropping up later. By ''Disgaea 4'', he gives out money loans by phone to the player.
341** This is the hat of the Nether Noble class, which Hoggmeiser counts as. The unique evility he has in ''Dimension 2'' gives him extra stats based on how much money is held by the player. In ''Disgaea 5'', you can get this evility for yourself.
342* MonsterLord: The "elite" ranks of various monsters count. The top type of Prinny is called a Prinny God, for example.
343* MoodWhiplash: Each game has a narrative opening that sounds dark, dramatic, and tense, as opposed to the general wackiness and humor of the plot. There's generally at least one point in each game where it whiplashes back, though.
344* MoreDakka: You can do ''trillions'' of HP worth of damage in one turn by one character if you want; if you're not that patient, you can still kill a lot of things fast by using combo attacks, team attacks, and tower attacks (a new feature of the second game).
345* MultipleEndings: Usually dictated by how many times you kill your own allies. Others lead to a NonStandardGameOver.
346* TheMultiverse: Each game is considered to be in its own universe or series of universes, but dimensional portals abound. This makes for easy cameos from other games in the series.
347* MundaneMadeAwesome:
348** A lot of the characters' ultimate special attacks, such as the Prism Cannon example above, seem to operate entirely on [[RuleOfCool Coolness]] and [[ItRunsOnNonsensoleum Nonsensoleum]]. They're still hella devastating, though.
349** Taken to its logical extreme in ''VisualNovel/DisgaeaInfinite''. Just to give an idea of how ridiculous some of the scenes are, one has Flonne and Jennifer perform a flying trapeze act to hand off a blu-ray, followed by Gordon smacking said blu-ray with a nail-filled baseball bat into Thursday in order to have it play. Another has Laharl using lasers to straighten out posters.
350* MusclesAreMeaningless:
351** Just take a look at the picture above -- Do any of them ''really'' look like they could blow up the world?
352** Averted in-game. Muscle items give often large HP boosts.
353* MythologyGag:
354** The Rosenqueen Company, which runs the shops in all three games AND ''VideoGame/LaPucelle''. It is named for Etoile Rosenqueen, the RichBitch [[TheRival Rival]] in one of Nippon Ichi's early [=RPG=]s, ''VideoGame/RhapsodyAMusicalAdventure''. The strongest gun in both ''VideoGame/DisgaeaHourOfDarkness'' and ''VideoGame/{{Disgaea 2|CursedMemories}}'' is also named after Etoile, who was very fond of using guns herself.
355** In a sort of Meta Example, Rosenqueen was also the name of their online store. Key word being was, as it's since (sadly) dropped the name.
356* NewGamePlus: The game's bonus content tends to become unlocked after 2 or more play-throughs, which is good, because for the most part, the level requirements for even ''beginning'' to prepare for a NIS game's bonus content is several exponential orders of magnitude higher than the original bosses.
357* NoCureForEvil: WordOfGod states that Celestia has something of a monopoly on healing magic, and that demon healers are either fallen angels or descended from them.
358* NoFourthWall: Most characters are well aware that they're in a video game series.
359-->'''Emizel:''' Veldime? That doesn't ring a bell. Is it in a different Netherworld?\
360'''Adell:''' A different Netherworld? Well... play ''Disgaea 2'' for more details.\
361'''Fuka:''' Did he seriously just plug his own game?
362* NoGoodDeedGoesUnpunished: Almaz in the Almaz ending of the [[VideoGame/Disgaea3AbsenceOfJustice third game]]. Deconstructed in the [[VideoGame/Disgaea4APromiseUnforgotten fourth game]] with [[spoiler:Artina]], who was killed as a result of nursing someone back to health. The recipient of her kindness, [[spoiler:Nemo]], [[OmnicidalManiac did not take it well]], as [[spoiler:Artina]] was the only person who showed him any kindness in his life.
363* NonIndicativeName: The Cheat Shops actually have more options for making the games ''harder'' (such as disabling command take-backs or disabling specific types of rewards) than for making them easier.
364* NonStandardGameOver: Triggered by a loss to Mid-Boss in the first game, Axel in the second, or Red Magnus in the fifth (these also count as MultipleEndings). There are also multiple instances in the games of winning "[[HopelessBossFight unwinnable fights]]" thanks to the NewGamePlus mode. Some of these cause Nonstandard endings. In other instances, these are caused by the hero having too many Ally kills, which allows unusual plot choices that end the game (refusing to show mercy where in the "real" plot you do, for example).
365* NonStandardSkillLearning: Starting from the second game, there is always one party member whose ultimate skill is obtained through the story instead of leveling up.
366** In ''VideoGame/Disgaea2CursedMemories'', we have Yukimaru's [[SelfDuplication Midare Fubuki]].
367** In ''VideoGame/Disgaea3AbsenceOfJustice'', we have Mao's [[OneWingedAngel Vasa Aergun]].
368** Finally, [[TokenHuman Fuuka's]] [[HumongousMecha Prinny Kaiser XX]] in ''VideoGame/Disgaea4APromiseUnforgotten''.
369** ''Disgaea 5'' does this with Overloads, the unique abilities that Overlord characters have. Seraphina, Red Magnus, and Christo all start with theirs, but gain an upgrade to them during the story. Killia, Usalia, and Zeroken start with none, but eventually earn them. In each case, earning or upgrading your Overload is caused by CharacterDevelopment. [[spoiler:A major plot point in the endgame is that Majorita has her Overload stolen, and in the postgame, she has to go to the Strategy Assembly to get it back.]] Generic characters can learn Overloads by passing Strategy Assembly bills once the postgame is reached.
370* NumberTwo: Overlords and their vassals.
371** Flonne is the new Archangel for Seraph Lamington.
372* OnTheNext: With the exception of the second game, all the games feature these segments at the end of every episode. However, with maybe one or two exceptions, these segments have almost nothing to do with the following episode and run completely on RuleOfFunny.
373* ObfuscatingStupidity:
374** [[spoiler:Mid-Boss is the grandmaster of this, as Seraph Lamington's secret partner in the masterful BatmanGambit to turn Laharl into a decent ruler and make peace between their two realms. About the only part of his personality that isn't an act is his impressive vanity, exemplified when he pauses to point out to himself how awesome he is after menacing a lesser villain.]]
375** Adell also counts, seeing as he is usually a firm believer in {{Honor Before Reason}}, but at one point solves a ridiculously complex Geo Puzzle with one glance. He doesn't play the fool to be sneaky, however. He just considers it more fun to solve his problems by punching them.
376%%* OddlyVisibleEyebrows: Usually.
377* OneHitPointWonder: The Deathblow geo effect will turn anyone into this: if they're hit by attack strong enough to do even one point of damage, they die instantly.
378* OneManArmy: Arguably the easiest way to beat the main games. Having one character soak up all the Exp. and Mana will often make him/her naturally overleveled, and expending all the money on one character allows you to buy much better weapons and armor than sharing the money with multiple characters. In the end, the enemies will barely be able to scratch your character while every attack of yours will knock out one or more enemies.
379* OneStatToRuleThemAll: NIS games tend to become offense-only affairs in the post-game. This got better in the second game, where tank builds (Taro and Wood Golems) are actually playable. This runs out of control in the third game thanks to the way the damage formula works. [[note]]Modifiers that increase damage occur before calculations based on offense versus defense rather than after (modifiers that reduce damage occur after those calculations).[[/note]] This trope shows up much earlier as a result, around the point where you fight Marona.
380** Averted in ''5''. Thanks to welcome changes such as the addition of Armor Mastery and changing skill levels to make skills cheaper (damage is upgraded via mana, which now only modifies the base power of an attack), the use of tanks and thus clerics become a very viable tactic. Carnage Dimension via the Carnage Tyrant evility punishes players for trying to use this trope.
381* OnlyOneName: Most of the main characters get no last name.
382** This is at least consistent. Most human characters have last names, but demons and angels don't. Almaz's last name is Von Almandine Adamant, Sapphire's is Rhodinite, Fuka's is Kazamatsuri, etc. Gordon's is apparently THE 37TH DEFENDER OF EARTH. It's possible demons and angels just don't bother with last names.
383* OptionalPartyMember: You'll usually have to fight them first.
384* OurDemonsAreDifferent: Demons are more of an umbrella term for those that are born the Netherworlds and can look like anything from pointy eared humanoids, to Dragons and {{Cat Girl}}s and Bears.
385* OurVampiresAreDifferent: Valvatorez is a vampire who has a werewolf as his right hand man, eats sardines instead of human blood and works as a Prinny Instructor in Hades. Maderas is a mite closer to the classical depictions.
386* OurWerewolvesAreDifferent: Fenrich and Zeroken are werewolves, but of the two, only the former transforms and in only one skill. The werewolves are {{Half Human Hybrids}} descended from wolves and humans, and because of that their blood can be used as a substitute for human blood.
387* OurZombiesAreDifferent: The first game featured a zombie made with patchwork parts, a horse wiener included. The fifth game introduced "Corpses" which are defeated enemy units reanimated by Majorita's Overload, Broken Faith Magia, and still looks like and use the skills of the class they were before being killed. One of the Overlords in the fifth game was a Chimera who fell victim to Broken Faith Magia and became a zombie as a reult.
388* PeninsulaOfPowerLeveling: A recurring thing in every ''Disgaea'' is one or two stages with the explicit purpose of making level grinding easier. Expect them to come in the form of enemies in tightly grouped formations on Geo Panels that give an experience bonus. The best spot is usually somewhere in the Cave of Ordeals, which will have this set-up for high-powered enemies to ensure maximum gains.
389** An AscendedGlitch means that, especially in Disgaea D2 and games released after it, which have the ability to modify the Enemy Strength on the fly, if an enemy has a level of ''exactly'' 99, the experience earned is ridiculously high, being equivalent to the experience you'd normally be earning in the Level 300's, making any map with level 99 enemies be a perfect example of this trope for the mid-game.
390* PetitePride: Girl Archers infamously have no chests at all and their character description says that this was deliberate via magic, so their boobs wouldn't get in the way of their archery. (Rather like the legends of Amazon warriors.)
391* PlanetBaron: Overlords, whom each have control of their own Netherworld. A common occurrence is other Overlords vying for dominance over other Netherworlds.
392** Overlord Zetta from ''VideoGame/MakaiKingdom'' started off with control over eight Netherworlds, but lost them after torching the Sacred Tome in a fit of anger. Much of the game centers around creating new Netherworlds for Zetta to re-gain control over.
393* PlotArmor: Lampshaded with cameo characters, but most prominently with Laharl, who wants to be the main character again, stating that the main character has a lot of screentime in addition to always winning.
394* PokeThePoodle:
395** The demons tend to be more naughty and mischievous than anything else, despite what they might say. Except in the bad endings. [[spoiler:Demon deciding to kill AND EAT his little brother and sister, anyone?]]
396** [[http://www.animelyrics.com/game/disgaea/laharlsanbika.htm Laharl's theme]] claims he is a great evil because he doesn't wash his hands after going to the bathroom and he plays with fire.
397** Mao's idea of being naughty in the third game involves sharing sandwiches with a girl.
398* PowerCopying:
399** Every time you spawn a new "player mook" in the first two games, it has to be the "Pupil" of an existing character (say, [[BreakoutCharacter Etna]]). If Etna stands next to her Pupil, she can now use any skills that Pupil knows -- and, with enough uses, can even learn them permanently.
400** This system is abandoned from ''Disgaea 3'' onward in favor of the more convenient Class World system, where any character can share their spells and abilities with another.
401*** ''VideoGame/DisgaeaD2ABrighterDarkness'' changes this up again. Now the Pupil learns from the Master, and the Master-Pupil relationship can be interchanged with any two characters.
402** ''Disgaea 5'' changes this up again. Now there are scrolls that can be obtained either from breaking Bottlemails open or by choosing the option in the Chara World to have a skill or evility copied down. They can be used by anyone, though certain skill scrolls have to be purchased in a random Chara World event (these are the extra weapon skills for humanoids). There is also a squad that lets the members utilize the skills of the leader, though much like the above examples, they'll have to level the skill up to learn it permanently. There's also a squad where the members can learn the leader's skills in combat.
403* PowerFist: The magichange fist weapons.
404* PowerOfTheGodHand: The second-strongest Fist-type weapon is called "God's Hand".
405* PowerfulButInaccurate: Axes have the highest ATK of any weapon type, and will also debuff the target's defense for good measure but suffer HIT penalties (alongside SPD) that increase with item level, making them liable to merely nick the target or miss outright. To compare, swords are also ATK-specialist weapons, have the second highest ATK, but don't have any negative stats.
406* PrettyInMink: The fur-trimmed robes worn by the lady healers.
407* PunchPunchPunchUhOh: Generally speaking, the {{Superboss}}es have stats so high that there are two outcomes to attacking them -- either they die in one hit, or you do 0 damage. If you attack and do 0... [[OhCrap Uh oh.]]
408* RagtagBunchOfMisfits: The main cast of every game in the series.
409* RainOfArrows: The ultimate attack for bow users.
410* RamenSlurp: The preview of episode 3 features Etna slurping a bowl of ramen.
411* RandomlyGeneratedLoot: All items come with a random set of innocents, often leading to different stats between two items that are otherwise exactly the same.
412%%* RaygunGothic: The human world in the first game.
413* ReallySevenHundredYearsOld:
414** Laharl, Etna, and Flonne from ''Disgaea''. Mao and Raspberyl from ''Disgaea 3''. For that matter, ''most'' of the ''Disgaea'' demons have ages tallied in millennia despite appearing as young humans.
415** Generally, most fans accept the 100 years = 1 year Demon/Human age exchange rate, which basically means that an angel or demon's real age will be their biological age (the age which they appear to be) times 100. This works for the younger-looking demons and angels, like Laharl, Etna, Flonne, Mao, and Raspberyl, but not every demon or angel ages the same way. Lamington, for example, is 9147 years old, and while he does look about middle-aged, he certainly does not look like he's 91.
416** One can also reason that Lamington's power as High Seraph also helped slow his aging process. Either that or he has a hell of a plastic surgeon.
417** Lamington, Druids (quirk of how they get their power), and demons born in Veldime (mature at human speed but have demon life span) seem to be the only exceptions to this rule. The rule seems to apply fine to adult/middle aged angels/demons just fine as seen with Axel, Vulcanus, Champloo, Bigstar, and Salvatore.
418*** There seems to be a legimate reason for the Veldime demons' age rate. It's stated in ''VisualNovel/DisgaeaInfinite'' that time flows differently in the netherworld, thus causing the crazy ages. Veldime was originally a human world, so it's possible its time flow wasn't affected.
419* RedEyesTakeWarning:
420** All demons in the ''Disgaea'' series, barring non-fire mages (and possibly Yukimaru), have red eyes. They're usually no more or less fearsome than the humans in the game. Adell's sprite also has red eyes, though it may be a result of his hair being in his way, because all art depicts him as blue-eyed.
421** Among the Mook gallery, though, there are subversions to this (counting their default colors used in official artwork; PaletteSwap only registering a higher tier). The Archers and Magic Knights have blue eyes (fitting, given that supplementary material cites them as being some of the nicer individuals), and the [[CatGirl Felynn]] skirt between blue and purple. Both male and female Samurai have black-colored irises, and the [[SuccubiAndIncubi Succubi]] and Cheerleaders have light-pink colored eyes.
422* RedIsHeroic: Most of the protagonists have red in their costumes. Laharl has a red scarf, Adell has a giant red necktie (and red hair), Mao has a red overcoat, and the inside of Valvatorez's cape is red.
423* TheRedMage: Prism and Galaxy mages can use attack spells of all four elements; however, they do not learn the ultimate "Tera" damage spells that single-element mages learn.
424* ReferenceOverdosed: The series [[ShoutOut/{{Disgaea}} has its own]] ShoutOut page.
425* ReluctantWarrior: Flonne hates fighting, but does so to help Laharl. [[spoiler:Later cameos show she's all too willing to fight for anime DVD collections, too.]]
426* RidiculouslySmallWings: Etna has a small pair of bat-like wings on her back which she often uses to hover above the ground when she feels like posing while teasing others. Ancillary material like novels, artbooks, and manga reveals that Laharl has an even smaller pair of wings on his back, but if he actually wants to fly (something he never has reason to do in the games) they grow to a much more appropriate huge size.
427%%* RuleOfCool: Look at those special attacks!
428* RunningGag: During the tutorials, when one of the characters chooses to end turn (either accidentally or on purpose to prove their point), the main character is helplessly surrounded and attacked by the remaining enemies, much to the annoyance of the main character.
429* RoyalBrat: Prince Laharl, much to his vassals' annoyance.
430* SayItWithHearts:
431** The best possible reaction (generally only possible with lots of judicious bribing) in the Dark Assembly is "Loves" with a heart after it. Etna and Sapphire use hearts to cheerfully punctuate death threats.
432** Most of the female monsters use them, as well; succubi, in particular.
433* ScrewTheRulesIHaveMoney:
434** If a prinny gets enough cash, it can skip the workload needed to pay off its sins.
435** Also an in-game mechanic -- to get the Dark Assembly to pass bills in your favor, you can bribe them with items (which items they want are dependent on their rarity... so it's quite possible a given assembly member will heavily desire a copy of the starting weapon and hate your InfinityPlusOneSword). There are {{Elite Tweak}}s dependent on getting as many assembly members in your pocket as you can.
436*** Taken to a literal form in ''VideoGame/DisgaeaD2ABrighterDarkness''. If you have the money, you can easily force a bill to pass if it initially got voted down, and you don't feel like fighting the assembly.
437* {{Sentai}}:
438** Parodied in the form of the Prism Rangers and then parodied again in ''VideoGame/{{Disgaea 3|Absence of Justice}}'' with the ''Evil Rangers'' [[spoiler:a.k.a. Mao and company]].
439** ''Dark Hero Days'' has its own Evil Rangers, which is a popular kid's show at the time. Interestingly, the [[DoesThisRemindYouOfAnything first five are Red, Black]], [[ShoutOut Blue, Yellow, and Pink]], while the [[SixthRanger sixth one is Green]].
440* SerialEscalation: It nearly matches ''Anime/TengenToppaGurrenLagann'' in sheer over-the-topness.
441* ShoutOut: [[{{ShoutOut/Disgaea}} Has its own page.]]
442* SimpleScoreOfSadness: It's an entire game full of peppy, upbeat songs... and then there's "Sorrowful Angel".
443* SIPrefixName: The franchise uses SI prefix names to denote spell tiers. For example, "Fire -> Mega Fire -> Giga Fire -> Omega Fire -> Tera Fire".
444* SlapOnTheWristNuke: Even the most outrageously destructive attacks leave the terrain unscathed, and can cause surprisingly little damage in the wrong conditions. The fight animations play to completion regardless of how effective the attack is, so it is not uncommon to see an elaborate cutscene of a character getting hit so hard that they literally become a black hole and explode...followed by "Miss" or a 0.
445* SlidingScaleOfGenderInequality: A rare Type 5 example. Men and women of various classes have the same base stats and aptitudes in the key stats, but vary in weapon proficiency, other stats, and evil acts. The main cast is usually relatively equal in terms of gender ratio and there are just as many badass women as there are badass men.
446* TheSmurfettePrinciple: Averted: The main character gender ratio is roughly one-to-one in the first two games, and in the third, when you count the hidden story characters, there are more females than males.
447* SociopathicHero: Many, many twisted examples, as this is a series with tons of {{Noble Demon}}s and DarkIsNotEvil characters. Sapphire embodies it.
448* SocketedEquipment: Instead of gems, equipment in ''Disgaea'' has Innocents, and they don't become active until you go in the item's Item World and [[DefeatMeansFriendship subdue]] them.
449* SpellLevels: Elemental spells and the heal spell have the more advanced levels given prefixes: "mega", "giga", "omega", "tera", and "peta".
450* SpitefulAI: Enemies will off their allies to rob you of experience. Quite aggravating with high-levelled enemies.
451** In ''Disgaea 2'', the AI will target neutral (Yellow-bar) characters, which includes Specialists, Treasure Chests, and in the UpdatedRerelease, Level Spheres. Better hope there's an Invincibility effect nearby.
452* SplashDamageAbuse: The area of effect for magic can be abused to extend the range of your spells by a couple tiles.
453* SpritePolygonMix: Disgaea mixes 3D polygon background with 4-directional 2D sprites, allowing the players to adjust the camera angle by either panning it or shift to top-down view for better visibility.
454* StarPower: "Star magic" is the most powerful offensive spell element.
455* StartMyOwn:
456--> '''Laharl''': I don't even wanna be a part of this stupid world. I wouldn't stay if you begged me! I'll go find a better world, with heaps of food! And cookies!
457* StatGrinding: Both the item worlds and using weapons and spells ups character proficiency with them.
458* StoneWall:
459** The Galactic Demons. Notably, unlike most monster units, they have a greater-than-100% aptitude in two stats (Defense and Resistance, naturally).
460** The Heavy Knights fulfill this role in every game following the first.
461* StopPokingMe: Some of the Mystery Rooms in the Item Worlds have [=NPCs=] you can talk to. There will often be one NPC who has a different line every subsequent time you talk to them (as opposed to [[WelcomeToCorneria repeating the same line]]); talking to that NPC repeatedly will often lead to reactions along the lines of "would you ''stop'' that?!" and a fight if you persist.
462* {{Stripperiffic}}: though, unlike most examples, quite a few of the ''men'' are subject to this trope too -- [[ShirtlessScene shirts]] seem to be [[WalkingShirtlessScene foreign concept in most Netherworlds]].
463* StuffBlowingUp: Again, Prinnies; tons of the animations for the attacks also look like they've been directed by Michael Bay, and the explosions seem to become both bigger and more numerous with each new installment in the series.
464* StupidSexyFlanders:
465** Characters of either gender can be charged and convicted of the crime of "Liking Girls" or "Liking Guys".
466** The crime "Corrupting the Youth" is given for having a pupil over Lv. 100.
467%%* SuperMovePortraitAttack: So iconically it provides the page image for that trope.
468* SuperBoss: ''Disgaea'' (and many Nippon Ichi titles) love this trope in general. The most famous of such is Overlord Tyrant Baal aka "Super Overlord Baal", who makes frequent appearances throughout each of the Disgaea titles as a monstrous super side boss, always around the area of 4000+ in levels at minimum. Baal is not the only example, as past ''Disgaea'' characters make appearances as powerful bosses, other characters from other Nippon Ichi titles (such as [[VideoGame/LaPucelle Priere]]) are also bonus bosses, and the list could continue. Most bonus bosses cannot just be fought, either; it usually requires fulfilling certain requirements (i.e. for ''Disgaea 2'', Zetta requires 10 dark sun maps, and the port to the PSP requires Champloo and Raspberyl defeated and all 16 treasure maps found to fight Mao).
469** One of the most incredibly evil ones they made was Pringer X, a level 9999 unit that has his stats placed at the total stat caps in 40,000,000. Additionally, you have to fight 8 of him, and all 8 become immune to any special attack that one of them is hit by. Nippon Ichi loves Bonus Bosses, if it isn't obvious.
470* SuperSentaiStance: The Prism Rangers are the obvious example, but they're certainly not the only ones. Flonne does, at one point, try to get Laharl and Etna to do one, with very limited success.
471%%** The cast of the third game does one as well. See AllYourPowersCombined above.
472* SweetTooth: Laharl and Etna both have enormous sweet teeth, and the former's confiscation of the latter's expensive snacks is a frequent point of contention between the two, particularly in ''VisualNovel/DisgaeaInfinite.''
473* TalkingIsAFreeAction: Most battle scenes in all the games begin with lots of dialogue between the characters, and can be skipped. Etna hangs a lampshade on it on the tutorial level of the first game. Flonne actually scolds Laharl for even suggesting they attack before a later opponent finishes [[MotiveRant explaining his motivations]].
474* ThievesGuild: The profile for the rogue class states the existence of one.
475* ThreeStrikeCombo: The [[ExactlyWhatItSaysOnTheTin aptly-named]] Triple Strike, a three-hit combo fist skill present in every ''Disgaea'' game. The actual animation of the strikes differ with each game, but each version involves two strong strikes followed by a powerful third strike that pushes the opponent back a space.
476* ThrowTheDogABone:
477** The idea of the Prinny sytem is sorta built on this. Sure, they were rat bastards in their former life ([[HeroicSacrifice well, most]]), but the universe has given them another chance. For those that realize this, and get past the laziness that seems to be inherent in Prinnies, they work their asses off to either work off the bad karma gained, redeem themselves, or [[ScrewTheRulesIHaveMoney gain enough coin]] to earn that chance, and the potential to be better beings in the next life. The idea that the universe is so willing to give everyone the chance to be better is... well... uplifting.
478** Exemplified in ''VideoGame/{{Disgaea 4| A Promise Unforgotten}}''. [[spoiler:Valvatorez tells the BigBad, who felt that there was no way he could repent without sacrificing his soul, to become a Prinny, saying that no matter how big his sin and no matter how long he has to work it off, he does not deserve to be denied a chance at redemption.]]
479** Unfortunately for the Prinnies who end up in the Netherworld, this can rapidly descend into YankTheDogsChain depending on who you have to work for, especially if your boss is named [[BadBoss Etna.]] Seraphina is a distant second, but still nobody you'd work with if you can avoid it, as Christo points out in one skit.
480--->'''Christo''': This is worse than a sweatshop. We have just witnessed the birth of a sweatconglomerate.
481** On the other hand, even if Valvatorez is done with you, count your lucky stars if you get sent to Toto Bunny. The Overlords there treat their Prinnies with care and respect, and the Prinnies [[TookALevelInBadass pay it back in kind]].
482* TheVoiceless: Some of the bonus stages in the earlier games make the implication that certain characters from other dimensions that find their way into the ''Disgaea'' realm(s) have a curse placed on them which robs them of their voice as a side-effect of travel. This is probably done to [[RealLifeWritesthePlot justify not giving the characters battle voices]].
483** This becomes in and of itself a plot point in ''Disgaea 3'' when [[spoiler:Mao and his crew actually have to give Reyva a voice so she can teach at Evil Academy]].
484* TrueCompanions: One such group forms by the end of each game, though the more stubborn characters refuse to admit it.
485* UnusableEnemyEquipment: Cloned characters cannot have their items stolen. However, using a special item that steals items ''on death'', "Dropouts" from ''Disgaea 3'' can. Whether or not this is a bug is up to the reader -- it certainly lowers the post game grinding as you can simply clone as many copies of Innocents / Items / etc. As you want. In addition, it's important to note that Nippon Ichi has patched the game several times at this point and the bug has ''not'' been removed yet.
486** The weapon you're talking about, the Puppy Paw Stick, was intentionally added into the game to cut down on the grinding. Considering that the final challenge of the game has well over 400 million HP and around 50 to 75 million in stats, they knew you needed every advantage, though recent patches cut down the PPS' chance to steal items.
487* UnusualEars: All demons have 'em, but the humanoid non-demon characters don't. [[spoiler:WordOfGod says that Adell doesn't have pointy ears, despite unknowingly being a demon.]] And then there's Usalia and her mom...
488* VerbalTic: Lots, okay? Just [[VideoGame/{{Disgaea 5}} super]] leave it at that, [[VideoGame/Disgaea2CursedMemories ...Zam]].
489** [[VideoGame/Disgaea3AbsenceOfJustice Boom!]]
490** [[MushroomMan Gii!]]
491** [[MascotMook Dood!]]
492** [[VideoGame/Disgaea5 Plip!]]
493* VideoGameCrueltyPotential: You can kill your Senators ''ad nauseam'' by intentionally picking a bill with a minimal chance of passing ("I Need War Funds!", for example), and then accepting the option to persuade the Senators by force. Granted, the game inflicts VideoGameCrueltyPunishment by making the Senators even less likely to vote Aye on future bills, but if you're strong enough to defeat them without issue, [[ViciousCycle just kill them again]]!
494* VideoGameStealing: You can steal items from just about any monster, and taking these items away actually has a discernible effect on their performance -- for example, steal an archer's bow, and they're a sitting duck. ''Disgaea'' Thieves can even steal stats! It's pretty much the only way to level them up in the first game, since their growth and aptitude rates are far inferior to other created characters. Thieves in ''Disgaea 2'' onward are more balanced and in some games can also use their thievery skills to inflict StatusEffects.
495* ViolenceIsTheOnlyOption[=/=]ViolenceReallyIsTheAnswer: The fundamental rule that all Netherworlds thrive on.
496* WeakenedByTheLight: The ''Prinny'' games confirm that demons get stronger the closer it is to midnight and that weaker demons are up at daytime and stronger demons are up at nighttime. This might indicate that weaker demons are up at daytime to avoid stronger demons.
497* WeaponSpecialization: Largely averted, due to main characters choosing any weapon (save for monsters being stuck with the two monster weapon types), but weapon proficiency means some characters are better at some weapons than others.
498* WeHaveReserves: Sort of. [[ArbitraryHeadcountLimit You're restricted to only 10 of your units on the field at any one time]], including corpses, which you cannot revive [[DeathIsCheap until the end of the battle.]] However, the game does absolutely nothing to stop you from tossing your worn-out, beaten, nearly-dead husks of units back into your home base and bringing out new ones. A sometimes legitimate strategy is to attack with a set of [[FragileSpeedster fragile speedsters]] and [[GlassCannon glass cannons]], then throw them back into the home base before they can be killed off, and bring them around for another pass next turn.
499* WeirdWorldWeirdFood: A lot of of dual-recovery items are witch-like foods, including chicken blood, snake kidneys, caterpillar eggs, and even dried worms. Yes, worms dried out like beef jerky. (One could call it an [[VideoGame/EarthwormJim earthworm Slim Jim]]?)
500* WhatIsThisThingYouCallLove: An important plot point in the first three games -- in [=D1=], you have [[spoiler:Laharl learning to be caring -- sorta -- because of Flonne, and ultimately forgiving Lamington after he "kills" Flonne, as well as Etna [[DefrostingIceQueen defrosting]] a little after recovering her memory of King Krichevskoy, the first person to ever show her any kindness]]; ''Disgaea 2'' is essentially a [[spoiler:love story between Adell and Rozalin, complete with MeetCute and [[SlapSlapKiss Slap Slap Kiss ... Gun To Face]]...]]; and in ''Disgaea 3'', the entire plot turns out to be [[spoiler:Mao feeling soul-crushing guilt over selling out his father to the Super Hero out of spite, which he repressed so far [[LaserGuidedAmnesia he forgot about it]]]]. See also EvenEvilHasStandards above.
501* WhiteMage: The Healer classes.
502* WorldOfBadass: Very much so. Nearly any character with a name has some ability to fight and pull off some insane fancy attack that defies the laws of physics. And since demons solve nearly everything through fighting, Netherworlds quickly turn into this because of how their inhabitants keep trying to assert their dominance.
503* WorldOfHam: It's a miracle people in the ''Disgaea'' universe aren't deaf from all the shouting the characters do.
504* WorldOfTechnicolorHair: Many characters, demon or not, have natural technicolor hair ranging from blue to white to neon pink.
505* WrongGenreSavvy: Mao is convinced that studying video games, manga, anime, and toku shows is the way to learn how to beat an overlord, and attempts to use his knowledge of Fantasy / Sci-Fi RPG tropes to further his goals. Unfortunately, ''Disgaea'' is, for the most part, a ''parody'' of those tropes...
506* XMakesAnythingCool: Several weapon skills have "X" at the ends of their names and have X-shaped [[AreaOfEffect Areas of Effect]].
507* YetAnotherStupidDeath:
508** A common way to lose a Prinny you have and by extension a deployment slot is to throw one with the intention of getting them across the map, forgetting that Prinnies [[StuffBlowingUp explode]] when tossed until you're about partway through the toss animation. You can additionally get allies killed this way if the Prinny has high enough HP (as Prinny explosion damage is based on how much HP the Prinny has left when they explode), especially if they have buffs that expand the explosion's range. You obviously don't lose a unit or deployment slot for throwing an enemy Prinny, but the risk of getting allies killed remains. And if you're doing an all-Prinny run and all of your Prinnies are close to each other...[[GameOver oops!]]
509** Most attacks do not [[DamageDiscrimination discriminate between friend or foe]], and as such it's possible for one of your units to get caught up in the attack zone of another unit's wide-area attack and die subsequently if you're not careful.
510* YouKillItYouBoughtIt:
511** This is [[KlingonPromotion normally]] how Overlord succession works.
512** You can capture enemy monsters by throwing them onto your base panel, at which point your party members inside beat it into submission and kill it, adding them to your party.
513* YouRequireMoreVespeneGas: "Mana" in this series is not spellcasting points, but a secondary resource next to experience that builds up in characters as they kill enemies (or, in later installments, heal allies). Mana is used for a variety of character upgrades (usually as currency in the Senate, but also learning skills and stuff in later installments).
514* ZombiePukeAttack: The first special technique that zombies gain is "Zombie Puke", which can also poison the target.
515[[/folder]]
516
517[[folder:Generic Class Tropes]]
518Though the generic classes are not the focus of the games, they still have a backstory and are still an integral part of game play. This folder is dedicated to the classes and everything involving them and WorldBuilding.
519----
520* AdorablyPrecociousChild: Skulls from ''Disgaea 2'' onwards.
521* AllMonksKnowKungFu: Martial Artists.
522* AmazingTechnicolorPopulation: Zombies and Maids (who are also zombies) come in a variety of unnatural skin colors, even before or without the option to freely change sprite palettes.
523* AnimatedArmor: Living Armor.
524* AreaOfEffect: While many classes have skills that target multiple panels, the Sage class in particular is designed around [=AoE=] attacks; their Unique Evility, Mass Blaster, increases their damage by 10% for each enemy that they target in one attack. Of course, preceding her were Disgaea 3's incarnation of the Warslugs and Disgaea 4's Onmyo Monks, both of whom had the Mass Blaster Evility as their defaults.
525* AristocratsAreEvil: Nether Nobles, by NobleDemon standards at least.
526* ArmCannon: Rifle Demons altered themselves with human technology to get stronger. In place of one of their arms they now have a massive cannon.
527* AsianFoxSpirit: ''Disgaea 5'' introduces the Nine-Tailed Fox Clan, with Izuna being a prominent member.
528* AwesomenessByAnalysis: The Gunner's evil eye allows them to see the target's weaknesses.
529* BadassAdorable: Several classes, regardless of gender or species, are both adorable and capable if you level them up enough; like the Skulls, Mages, Slumber Cats, Nekomatas and Maids.
530* BadassInANiceSuit: Bouncers.
531* BattleAura: Majins from ''Disgaea 2'' onwards.
532* BattleOfTheSexes: Battle? Try ''war''! The female Archers revolted against the male Rangers and had a war that spanned over multiple Netherworlds, eventually requiring ''Overlords'' to stop the feud.
533** BizarreSexualDimorphism: The result of the aforementioned BattleOfTheSexes. Though we don't know much about the Rangers, we do know that the baby Archers are born from a tree.
534* BewareTheNiceOnes: [[GentleGiant Golems]] and Archers. The former will kill you if you piss it off and Archers are still powerful huntresses that can snipe you with an arrow.
535* TheBeastmaster: [[ExactlyWhatItSaysOnTheTin Beastmasters]] have skills that allow monster units to gain experience faster and boost attack statistics of monster units. They also have an evility that boosts the stats of adjacent monsters, too.
536* BerserkButton: Male Healers really hate being mistaken for girls in ''Disgaea D2'' (where their latest redesign pushes them into DudeLooksLikeALady territory).
537* BlackCloak: Reapers, of the [[Literature/TheLordOfTheRings Ringwraith]] variety in ''Hour of Darkness''.
538* BlobMonster: Sludges are walking puddles of slime that wear a monster skull to make themselves look more frightening.
539* BloodKnight: The more powerful monsters like Serpents and Rifle Demons love fighting. Majins also live for combat and despise the weak.
540* BlowYouAway: Wind is one of the three primary attack elements and tends to be used by Mages or monsters like Alraunes.
541* BlueAndOrangeMorality: Sorcerors have their own brand of morality which involves bringing people despair.
542* BraidsOfAction: Martial Artists, at least in the first game.
543* BrainySpecs: Skulls wear glasses that enhance their magic.
544* BrilliantButLazy: Sages with the "Idle" personality are powerhouse spellcasters with high INT growth like other Sages, but regularly complain about being tired and think that sleeping 16 hours per day ''still'' isn't enough.
545* BurnTheUndead: Zombies take extra damage from fire-elemental attacks. So do Maids, as they are also zombies.
546* CanonImmigrant: Berserkers and Professors first appeared in ''Makai Kingdom''. Catsabers originate from ''Phantom Brave.'' Female Gunslingers are actually Merchants from both of those games.
547* CatGirl: Thieves. Literal {{Classy Cat Burglar}}s, perhaps? There are also the Nekomata.
548* CatsAreMean: Slumber Cats. Yeah, they look adorable and huggable, but they also have sharp claws that they're not hesitant to use on anyone who upsets them. They also have a skill, Feign Innocence, that uses the user's cuteness to bait the target into letting their guard down before taking advantage of the opportunity to strike, likely dealing [[StatusEffects Amnesia]] status to go with the damage.
549* CatsHateWater: Slumber Cats take extra damage from water/ice-elemental attacks.
550* ChainedByFashion: Both Healer classes, but only really explained for the male, who believe that healing those wounded in battle is a sin. Likewise, Sinners, a ''Disgaea 2'' class, who are dangerous convicts unleashed by the senate as necessary.
551* CleavageWindow: Kunoichi sport this look. While it seems to go against their profession as ninjas, their class description mentions them charming their victims.
552* CombatTentacles: Sea Angels. They use their buccal cones to [[LifeDrain leech their targets' HP]].
553* CoolOldGuy: Geomancers by appearance and attitude, but they're actually significantly younger. The crystals they put inside themselves cause rapid aging until they all look old.
554* CounterAttack: Martial Artists and Fight Mistresses have evilities focus on powering up their counter attacks, though most classes can perform counters.
555** The Nekomata could deal higher damage with their counters, and in ''Disgaea 3'' could innately counter special attacks.
556* {{Cowboy}}: Gunners. They're even locked with a bill about 'A sunset kind of guy.'
557%%* CuriousAsAMonkey: Striders.
558* CuteBruiser: Nekomata are popular for being rather cute, but are also martial artists and very physically powerful.
559* CuteMonsterGirl: Succubi, Nekomata, and Alraunes. ''Disgaea D2'' brought Sea Angels into the mix, with ''Disgaea 5'' adding the Nine-Tailed Fox Clan. Slumbercats look like children dressed as kittycats, but actually have pegs for feet just like Prinnies, suggesting that they're not fully human even underneath their costumes. And for a given value of "monster", Maids from ''Disgaea 5'' look surprisingly adorable for being zombies.
560* CutenessProximity: Catsabers possess evilities that reflect this effect.
561* CuteWitch: The Mage class (also known as the Witch) tends to be a lot more carefree and whimsical than the more serious skulls.
562* {{Cyborg}}: The player Androids are a Valkyrie subjected to UnwillingRoboticisation
563* CyberCyclops: Androids have a radar in front of their eyes.
564%%* DanceBattler: Cheerleaders
565* DenialOfDiagonalAttack: Not only are Gunners unable to hit in diagonals with their preferred weapon, guns, their unique skills can't hit diagonals either. However, they can learn the ''Flying Bullets'' Evility, which allows their basic attack to strike in diagonal directions, but it still doesn't apply to skills.
566%%* DirtyCoward: Masked Heroes.
567* DistaffCounterpart: Many classes are split along gender lines, with each gender having slightly different stats and aptitudes.
568** Valkyries are the female version of the male Warrior class. Valkyries focus more on movement while Warriors favor defense.
569** Skulls and Mages are both magic users, with Skulls favoring power and growth and Mages favoring conservation.
570** Martial Artists are the male counterpart to the female Fight Mistresses. The Martial Artists focus on taking and dealing strong counters, whilst the Fight Mistresses focus on counter-dodging.
571** Archers and Rangers are considered such with Rangers being the slightly darker archery class.
572** Gunners and Gunslingers.
573** Celestial Hosts and Angels.
574** Samurai and Lady Samurai
575** Ninjas and Kunoichi
576** Heavy Knights (later renamed Armor Knights) were introduced in ''Disgaea 2'' and later the female Armor Knights joined them.
577** Male and Female Healers
578* {{Dracolich}}: Dragon Zombies are undead dragons. They're stronger than normal dragons, but less intelligent.
579* DudeLooksLikeALady
580** In ''Disgaea D2'', Male Healers look and sound like girls.
581** Alraune seem to be a OneGenderRace, but there ''are'' males. They just happen to look exactly the same. Lampshaded in a Nether News report in ''5'', where one Alraune is asked for their gender and their response is simply, "Does love care?"
582%%* ElegantGothicLolita: The Necromancer.
583* ElementalRockPaperScissors: The magic knight's evilities are built around exploiting the enemy's weakness.
584* EtTuBrute: If a Nether Noble says something like this, [[UnstoppableRage be very afraid.]]
585* EverythingsDeaderWithZombies:
586** [[ExactlyWhatItSaysOnTheTin Zombies]].
587** As their artwork and profile confirm, Maids are actually zombies, and a Nether Noble got the idea of using them to do housework.
588* {{Expy}}:
589** The Male Healers's ''Disgaea 3'' incarnation is essentially a less buff Sinner.
590** Put the Merchants of ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'' in a Gunner suit and you get a Gunslinger.
591* ExtraTurn: Maids can use the Afternoon Tea skill to grant an allied unit an extra action. This only works once per turn on each unit, however. Preceding them were the Cheerleaders in Disgaea 3's remake, and the Medics in Disgaea 4's remake, using the skill "Lets Go! Cha Cha Cha" which worked the same way.
592* EyesAlwaysShut: Healers. Female Healers carry it as part of their teachings.
593* FallenAngel: Female Healers are implied to be angels who were thrown out of Celestia for some reason and taught demons how to use healing magic.
594** Succubus-clan demons are implied to be descended from fallen angels as well, given their innate healing skills.
595* TheFaceless: In ''Disgaea: Hour Of Darkness'', skulls covered their faces with hoods, though after that they showed their faces.
596* FiveFingerDiscount: In ''Disgaea D2'', Thieves have a skill that mimics the stealing hands.
597* {{Flight}}: Certain classes like the Masked Hero, Mothman, or Celestial Host can fly, meaning they can pass through enemy tiles. Winged (replaced by Imps in ''Disgaea 1 Complete'') in ''Disgaea 1'' can't fly through enemies, despite always being shown flying in animations.
598* FragileSpeedster:
599** Valkyrie evilities focus on movement in contrast to the bulkier warriors.
600** The Masked Hero has an evility that makes them a OneHitPointWonder in exchange for moving five extra panels.
601** Ninjas and especially Kunoichi have poor defenses, but great speed stats that make them hard to hit in the first place. Their evilities also focus on evasion: Ninja evading melee attacks, and the Kunoichi evading area-of-effect attacks.
602** Slumber Cats have great attack and speed aptitudes, but their defense and HP aptitudes are very low. They make up for it with their evilities, which focus on raising their evasion, as well as good movement rates.
603** Winged Warriors have poor HP and defense stats and altitudes, but good speed and resistance ones. They can attack from two spaces away, and have amazing movement rates and can fly (going straight through enemies). In Disgaea 5, their base movement rate is seven, which was previously only seen on generic units with the Divine Majin from Disgaea 1. Their evilities and skills focus on infecting enemies with ailments.
604* FriendlyZombie: Maids are zombies, but certainly don't act the part, being just as sapient and perky as the human classes. Just as long as you don't give them the "{{Yandere}}" personality...
605* TheFundamentalist: The Celestial Host [[TautologicalTemplar believe they are always right]], meaning anyone who opposes them is their enemy. And if they believe in something, it will be impossible to change their mind.
606* GenderFlip:
607** Thieves started as male. They became female from ''Disgaea 2'' onwards, except in ''Disgaea 7'' where they can be of either gender.
608** In ''Disgaea 2'', the Samurai class became male, though both genders appeared in ''Disgaea 3'' (with the female being ported back into ''[[UpdatedRerelease Dark Hero Days]]'' if certain conditions are met).
609** Armor Knights in ''Disgaea D2'', though their bio acknowledges their male counterparts.
610* GeoEffects: Striders were the first class that manipulated geo panels but were replaced in ''Disgaea 2'' by the Geomancer, who in turn was replaced by the Onmyo Monk in ''Disgaea 4'', who were in turn usurped by the Nine-Tails in ''Disgaea 5'', with the spells also going the Sage and the Pirate also introduced in''Disgaea 5'' for good measure.
611* GentleGiant: Golems.
612* GeoEffects: Rabbits deal more damage if they attack enemies from higher positions.
613* GirlishPigtails: Fight Mistresses and later on Maids and Archers.
614* GlassCannon:
615** Skulls boost their offensive power rather than conserve their magic like Mages, and their evilities reflect this.
616** Martial Artists and Fight Mistresses tend to be fairly fragile for melee classes, especially given that they focus on counters.
617** There's the Nether Nobles as well.
618%%* {{Golem}}: [[ExactlyWhatItSaysOnTheTin Golems]]
619* GoodScarsEvilScars: Bouncers have an X-Shaped scar on the forehead.
620* TheGunslinger: Gunners and [[ExactlyWhatItSaysOnTheTin Gunslingers]].
621* TheGrimReaper: Reapers. They're even shown escorting Prinny souls to reincarnation.
622* GuideDangIt: Unlocking the Majin in ''Disgaea: Hour of Darkness'' requires having five classes at the highest rank and at level 200. In ''[[UpdatedRerelease Afternoon of Darkness]]'', this is simplified to merely having those five classes at level 200.
623* HealingHands: Female Healers have evilities that ensure they can heal and bolster the party's defenses.
624* {{Hellfire}}: Great Wyrms (and their ''Disgaea 3'' counterparts, Fire Demons) wield the flames of Hades itself, which can burn anyone to ash.
625* HighlyVisibleNinja: Kunoichi, with their rather revealing attire and ample bust, not to mention the variety of bright colors they dress in. Ninjas count too, especially the ones that use GratuitousJapanese.
626%%* HiredGuns: Gunners
627* HonorBeforeReason:
628** The Magic Knight is so honorable that they will die if they break their word.
629** The Samurai and Living Armors also believe in honor.
630* HopeCrusher: The Sorceror Modus Operandi. They also worship the god of despair, Dolvalky.
631%%* HospitalHottie: The Medic
632%%* IdolSinger: Implied with Cheerleaders.
633%%* IFightForTheStrongestSide: Berserkers
634* ImpossibleThief: Nothing, not even the laws of physics can stop those Thieves from stealing things, from wealth and possessions to memories and emotions. A well-trained thief can put Franchise/CarmenSandiego to shame.
635* ImprobableHairstyle.
636** OjouRinglets: The Archer hairstyle in ''Disgaea: Hour Of Darkness'' (as well as ''Phantom Brave'' and ''Makai Kingdom'').
637** GirlishPigtails: Their hairstyle in ''Disgaea 2''.
638* InnocentFanserviceGirl: One of the Nekomata's Personalities in ''Disgaea 4'' can have her wondering why people keep staring at her chest, which she calls "lumps of fat".
639* IntrepidMerchant: Gunslingers.
640* JackOfAllStats: Classes like the Medic or some versions of the Celestial Host have decent aptitudes in everything but one or two stats and can use a large variety of weapons.
641* KickChick: Nekomata favor kicking attacks.
642* KillItWithFire: Many classes specialize in fire attacks, though some of them (such as Dragons) have been known to switch primary elements between games.
643* KillItWithIce: Ice is the third primary skill and is a common weapon for classes like the Mages.
644* KnightInShiningArmor:
645** The Heavy and Armor Knights are, like the name suggests, trained to be knights.
646** The Living Armors are firm believers of chivalry.
647* LethalJokeCharacter: In ''Disgaea 3'' and ''4'', the Masked Hero has the Trick Move evility, which increases evasion by 10% per panel moved, and a very high movement stat to go along with it. While ''Disgaea D2'' nerfed the evility, his high movement range and Flight is still useful for item grinding.
648* LightningBruiser: Berserkers. Majin fit this in the first game, but then their movement declined to abysmal levels.
649* LiteralGenie: Golems seem to evoke genies a lot in their specials.
650* MadScientist
651** One of the Male Healer's personality choices during Character Creation.
652** The Professor from ''Disgaea 4'', whom later returns for ''Disgaea 5''.
653* MagicKnight: [[ExactlyWhatItSaysOnTheTin The Magic Knight]] combines magic with their sword attacks to cause bonus damage.
654* MagicalAccessory: Mages wear ribbons that help control their magic and update their spells.
655* MajorInjuryUnderreaction: "Idle" Sages will always say "Come on..." in a calm, lazy tone whenever they're the victim of an attack or debuff. Even if they lose 95% of their HP, they sound less like they're in pain and more like they're mildly annoyed that they can't get their unreasonable amounts of sleep.
656* MeaningfulName: Nirvam, the highest rank given only to the greatest of Fight Mistresses, means "initiation to secrets" and might be a corruption of the word [[UsefulNotes/{{Buddhism}} Nirvana]].
657* TheMedic: The Healer and [[ExactlyWhatItSaysOntheTin Medic]] classes from various games.
658* MightyGlacier: After the first game, Majins had their movement reduced but kept their otherwise high stats. Most of the bulkier monster classes like Dragons are also very slow.
659%%* MilesGloriosus: The Masked Hero.
660* MostFanficWritersAreGirls: The first thing an Android does when you create one is make a Val/Fen slash fic.
661* MultipleHeadCase: Downplayed with the Twin-headed Dragons from ''Disgaea 5''. They can coordinate their thoughts to launch extra attacks.
662%%* NightOfTheLivingMooks: Zombies.
663%%* NinjaPirateZombieRobot: Zombie ''maids''.
664* OneGenderRace:
665** All Archers, Nekomata and Succubi are female.
666** All Rangers are male.
667* {{Necromancer}}: The [[ExactlyWhatItSaysOnTheTin Necromancer]] class raises the dead to fight.
668* OneManArmy: The Android and Majin classes are the most powerful in the game and have their own evility of the same name, which doubles their stats when they are fighting alone.
669%%* OnlyInItForTheMoney: Rangers.
670* OurAngelsAreDifferent: Apart from the fallen angel classes (Female Healers and Succubi), there are also Celestial Hosts and Angels to go with them. They're strong classes, but can be relatively tricky to unlock.
671* OurDragonsAreDifferent: Dragons are a powerful race that can be summoned to help, though they won't work for people weaker than they are. However, there are also Undead Dragons as well as Serpents and Great Wyrms, which are sharklike and flaming dragons respectively. On the other hand, there are also the respectable and honorable Holy Dragons.
672** As mentioned above, ''Disgaea 5'' introduces Twin-headed Dragons.
673* OurFairiesAreDifferent: Both ''Hour of Darkness'' and ''Alliance of Vengeance'' have a Fairy class but the two versions are quite different. The former's take are called "Faeries", look closer to TheFairFolk and need a cape to stop their magic from dispersing. The latter's version are called "Fairies" and look closer to the Disneyfied version (small {{Winged Humanoid}}s) but carry around a lantern that houses their overprotective will o'wisp-esque fathers.
674* OurGargoylesRock: [[ExactlyWhatItSaysOnTheTin Gargoyles]] are demons that look like a legless gargoyle statue (and a chess piece). Despite this they are capable of movement.
675* OurGhostsAreDifferent: Ghosts are implied to be human souls that failed to become prinnies and are an anomaly in the netherworld.
676* OurZombiesAreDifferent:
677** Zombies are dead humans and demons reanimated by the Netherworld's natural miasma. Some of them remember who they were before they died and their power ranges from Prinny to Majin levels of power.
678** Despite being zombies, Maids are clearly able to think for themselves and speak like normal humans.
679* ThePaladin: The Celestial Host class prides itself on its virtue, though they're also stubborn and opinionated. The highest tier for them is even called "Paladin"
680* PetitePride: Archers take pride in being flat.
681* PhantomThief: [[ExactlyWhatItSaysOnTheTin Thieves]].
682%%* PinkMeansFeminine: Succubi
683* PlantPerson: Alraunes and Lanterns
684* PoweredArmor: The Battle Suit class in ''Disgaea 4'' uses special tech to match up to the power of demons.
685* PowerfulButInaccurate: The Sage's ''Land Decimator'' skill, in a weird way. It has low base power, but thanks to her ''Mass Blaster'' Evility it increases in per-target damage the more targets there are on the map, meaning that it's incredibly powerful against large hordes of enemies. What steers it clearly into this trope is that each hit is capped at 50% accuracy, even if you give her accuracy buffs, meaning that there's a good chance that several enemies will still be standing or just straight up evade the attack.
686* ThePrankster: Thieves in ''Disgaea D2''.
687* PurelyAestheticGender: Most of the physical classes have female counterparts.
688* TheQuietOne: Most Reapers rarely speak. The one escorting prinny souls to the red moon in the first game spoke very haltingly as though it wasn't used to doing so.
689* RapidAging: Geomancers age at an accelerated rate thanks to the crystals they put in their foreheads.
690* ReallySevenHundredYearsOld: Sages are known to live extremely long lives that are ''millions'' of years old. Lampshaded by those with the "Long-Lived" personality, who [[ScrewPolitenessImASenior brashly remind their allies that they're much older than them]] (mind you, said allies are often demons hundreds or thousands of years old, meaning that Sages crank this trope up to eleven) and contemplate taking advantage of senior discounts.
691* ReluctantFanserviceGirl: One of the Succubus' personalities can turn her into this. Otherwise they seem to be more the [[ShamelessFanserviceGirl shameless]] type.
692%%* RidiculouslyCuteCritter: Slumber Cats.
693%%* RobotGirl: Androids.
694* {{Samurai}}: [[ExactLyWhatItSaysOnTheTin Guess.]] They tend to be best with spears and swords.
695* ScarfOfAsskicking: Ninjas, Samurai, and Kunoichi.
696* SeekerArchetype: Male Healers search for knowledge.
697* SexyDiscretionShot: When the Succubus's cape dissolves to reveal her entire body during her Dazzling Stage special, the game cuts to a [[WeAreExperiencingTechnicalDifficulties "technical difficulties"]] screen literally 1-2 frames before her vital parts are shown. When the picture comes back, the dance is already over and her outfit is intact once more.
698* ShadowArchetype: Rangers, in contrast the the kinder Archers, the rangers are cold mercenaries.
699* ShrinkingViolet:
700** Despite being ambush predators, Alraunes are quite shy. Some of the tier colors take it more literally than usual.
701** Sea Angels are shy and only come out of the water to feed.
702* SinisterScythe: Reapers
703* SocialDarwinist: Majins think the weak have no right to exist.
704* SpellBlade: Magic Knights in 5, learning Elemental Versions of every Sword-Skill alongside their regular Version
705* SquishyWizard: Skulls and Mages have great magic aptitude and range, but very poor defenses and HP. Their movement is also low, making it hard to escape danger. The Healer classes are also fairly squishy, though they tend to be resilient to magical attacks at least. A few of the monster classes are also casting based and tend to suffer defensively for it, though not as much as the mages.
706* StatusEffects:
707** Sorcerors have all the status ailment spells in the series except maybe Charm.
708** Thieves, Ninja, and Kunoichi can also inflict status ailments in some games by "stealing health" or similar things.
709* StarPower: Geomancers, and Onmyo Monks focus on star magic, which is essentially NonElemental magic.
710* StatusBuff: The specialty of the Cheerleader class, later passed onto the Sea Angels and Professors.
711* StatusInflictionAttack: In multiple games:
712** ''VideoGame/Disgaea2'' has both the Thief and Kunoichi able to inflict ailments with their unique specials. The Kunoichi can do it at range and inflict multiple characters at once, though the Thief's single-target variations have a much higher success rate.
713** ''VideoGame/Disgaea3'' onward introduced the Sorceror, who specializes in using ailment spells. The remakes gave them the "Curse Storm" skill that can inflict all ailments to enemy targets.
714* TheStoic: In ''Disgaea'', Celestial Hosts were nearly emotionless in their stoicism, though later games reduced this.
715* StoneWall:
716** In contrast to Valkyries, Warrior evilities revolve around defense.
717** Heavy and Armor knights are ''very'' bulky and use defensive weapons like spears, but have mediocre stats otherwise and low movement.
718** Bouncers, a ''Disgaea 4'' class, are even more defensively oriented than the two Knight classes that were already built like tanks.
719** Gargoyles as well. Granted since they were intended to be guardians since ancient times, that was a given.
720** Galactic Demons, a ''Disgaea: Hour of Darkness'' monster class, are the original Stone Walls as they have low movement, but god-like Defense and Resistance. Heck, they're almost immune to StatusEffects ''even without status-resisting innocents on any equipment that one of them has on'' through all six ranks.
721* {{Stripperiffic}}:
722** Beastmasters show a lot of skin.
723** Succubi are also a given, as are the Cheerleaders.
724** Sages wear dresses that seem to rely on some sort of adhesive to stay on their chests.
725* SuspiciouslySimilarSubstitute
726** Onmyo Monks for Geomancers.
727** The Professor, and later the Sea Angel fulfills the same role as the Cheerleader with support magic to boosts stats, throwing range, and movement.
728** Sinners to the Martial Artists. It is probably telling that the redesigned Martial Artist in ''Disgaea 3'' bears slight resemblance to the Sinner.
729* TalkingToPlants: The Sages of ''Disgaea 5'' are stated to be able to do this.
730* TestosteronePoisoning: Warriors with the "Muscly" personality love to talk about their muscles, to the point of comedy.
731--> "With our muscles combined!" \
732"Get a good luck at my muscles!" \
733"Muscle formation!" \
734[[BeigeProse "MUSCLES." \
735"TRAINING."]]
736* ThievesGuild: The biggest trade industry in the netherworld, and they're always looking for both new methods of stealing and things to steal.
737* ThreateningShark: Serpents are aggressive and predatory shark dragons.
738* TokenHuman: Battle Suits in ''Disgaea 4'', until the Medic and Necromancer classes arrived. The original ''Disgaea'' also had the EDF Soldiers, which were surprisingly powerful units with a special fondness for guns.
739* TooManyBelts: Valkyries are shown wearing belts around their arms, waist and chest.
740* TrainingFromHell: Martial Artists inflict very intense training on themselves.
741* {{Troll}}: Geomancers are always thinking of ways to make other people's lives miserable. This amuses them.
742* TwentyFourHourArmor: The Heavy and Armor Knight classes.
743* UndergroundMonkey: Deathsabers are a slightly darker version of the normal cute Catsabers.
744* UndyingLoyalty:
745** Generally, Beastmasters do not trust people, but when they do find somebody that they trust, they will follow them forever.
746** Ninjas used to be very shady individuals, but they reformed and became very devoted to their master. Of course, you won't know for sure who their true master actually is.
747** Both Samurai classes have a similar thing going on.
748** Rabbits are fiercely loyal to their masters, and have many lines stating their protective and benevolent intentions. Given that they're stated to come from Toto Bunny, which is ruled by [[BenevolentBoss Usalia]], it makes a lot of sense.
749* TheUnintelligible: In ''Disgaea Hour Of Darkness'', Skulls made weird guttural noises that apparently indicate they're concentrating too hard to speak normally while fighting.
750* UnstoppableRage: If Nether Nobles are betrayed, they become tyrannical and kill the traitors and anyone else involved.
751* VerbalTic: Nekomata tend to end their sentences with "meow."
752--> "I'm going, meow!" \
753"Follow meow!" \
754"Yeah, meow!"
755* ViolenceReallyIsTheAnswer: The name of the final Majin evility, which halves EXP gain but increases stats by 50%? Violence.
756* WalkingShirtlessScene: Starting with ''Disgaea 2'', Warriors lack shirts.
757* WarGod: Warriors follow the deity Grandell, who they must make a pact with to become warriors. Oddly enough, Grandell becomes the name of the highest tier warriors in ''VideoGame/DisgaeaD2ABrighterDarkness'', who are likewise referred to as gods of war.
758* WeaponSpecialization: Each class tends to have one or two weapons that they specialize in, though a few, like Majins, are good with almost anything.
759** Warriors, Berserkers, and Beastmasters use axes.
760** Valkyries, Lady Samurai, and Onmyo Monks use spears.
761** Striders, Gunners, and Gunslingers use guns. Thieves, too, but they're not really suited for fighting at all.
762** Valkyries, Berserkers, Samurai, and Magic Knights use {{Cool Sword}}s. There's also the Living Armor, but they don't learn sword skills (being monsters).
763** Martial Artists and Fight Mistresses favor [[BarefistedMonk fist weapons]]. Sinners can't use anything else decently at all.
764** Archers and Rangers use [[TheStraightAndArrowPath bows]], obviously.
765* WizardingSchool: Mages are naturally gifted at magic, but Skulls have to study it at special schools, which makes them much more serious. Female Healers also attend their own school for healing.
766* AWolfInSheepsClothing: Alraunes look cute as a ruse to ensnare its prey in vines.
767* TheWorldTree: The tree in the center of the village and where the young archers are born.
768* WreathedInFlames: Great Wyrms and their ''Disgaea 3'' counterparts, Fire Demons.
769* {{Yandere}}: The Maid's "Yandere" personality option gives them some very obsessive lines:
770--> "As long as you're with me!" \
771"Only look at me!" \
772"Will you ''die for me?''" \
773"I love you!"[[note]]Usually spoken right before ''killing someone''.[[/note]]
774* YoungerThanTheyLook: Geomancers age faster than other demons thanks to their abilities.
775* ZergRush: Ghosts. It's their only option for battle, since they are as weak as prinnies.
776* ZombieApocalypse: Happens if you create a Zombie in ''Disgaea 4''.
777[[/folder]]

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