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1!!Games/franchises with their own pages:
2[[index]]
3* ''Foreshadowing/BatmanArkhamKnight''
4* ''Foreshadowing/BioShockInfinite''
5* ''Foreshadowing/CallOfDutyZombies''
6* ''Foreshadowing/Cyberpunk2077''
7* ''Foreshadowing/DetroitBecomeHuman''
8* ''Foreshadowing/DragonAgeII''
9* ''Foreshadowing/FinalFantasy''
10** ''Foreshadowing/FinalFantasyXIV''
11* ''Foreshadowing/FiveNightsAtFreddys''
12* ''Foreshadowing/GodOfWarRagnarok''
13* ''Foreshadowing/GhostTrick''
14* ''Foreshadowing/LibraryOfRuina''
15* ''Foreshadowing/LifeIsStrange''
16* ''Foreshadowing/MasterDetectiveArchivesRainCode''
17* ''Foreshadowing/NotForBroadcast''
18* ''Foreshadowing/{{Omori}}''
19* ''Foreshadowing/Persona2''
20* ''Foreshadowing/Persona4''
21* ''Foreshadowing/Persona5''
22* ''Foreshadowing/Persona5Strikers''
23* ''Foreshadowing/Psychonauts2''
24* ''Foreshadowing/TheReconstruction''
25* ''Foreshadowing/RedDeadRedemption2''
26* ''Foreshadowing/SilentHill''
27* ''Foreshadowing/{{Undertale}}''
28* ''Foreshadowing/WorldOfAssassinationTrilogy''[[note]]Compilation page for the ''VideoGame/Hitman2016'', ''VideoGame/Hitman2'' and ''VideoGame/Hitman3'' videogames[[/note]]
29[[/index]]
30----
31!!Individual examples:
32
33* In ''VideoGame/ThirteenSentinelsAegisRim'', Juro Kurabe's route (the first one available) introduces his friend Kyuta Shiba. Juro describes him as "a bit of a class clown", but none of his other classmates ever seem to address Kyuta or react to his comments while talking to Juro. Also, despite the two being friends, Kyuta is conveniently never around when Juro shows up in other characters' routes. [[spoiler:Because Juro is the only one who can see him.]]
34* ''VideoGame/AdvanceWars'':
35** ''VideoGame/AdvanceWarsDualStrike'' takes a number of minor steps to foreshadow that [[spoiler:Lash and Hawke will join the Allies]]. During the opening crawl, [[spoiler:''only'' Jugger, Koal, and Kindle appear among the Black Hole [=COs=] while a blink-and-you'll-miss-it clip has Hawke and Lash's silhouettes appear among the Allies]]. Hawke's theme music sounds much less sinister than it did in Black Hole Rising. If you chose Colin and Sasha for the mission ''Black Boats Ahoy'', Sasha will comment on how paradoxical it is that Black Hole is willing to decimate the land in their bid to TakeOverTheWorld yet are caring enough to develop a unit to heal their allies, with Colin wondering if perhaps it means there are [[TokenGoodTeammate decent people among their ranks]]. [[spoiler:Much later, it turns out they're right: Black Hole is now run by a group called the Bolt Guard who doesn't give a toss about the world, and the old members of Black Hole Hawke and Lash end up realizing destroying the world to conquer it is pointless and [[HeelFaceTurn defect to the Allies]].]] Similarly, if you look at the US / European cover art you'll notice [[spoiler:Hawke and Lash ''don't'' appear alongside the other Black Hole [=COs=] looming in the background]].
36** ''VideoGame/AdvanceWarsDaysOfRuin'', when The Beast first meets Caulder he's surprised by how the man apparently popped out of nowhere and calls him a "freakin' ghost", which fairly subtly foreshadows [[spoiler:TheReveal in the final mission that the original Caulder is DeadAllAlong and the "Caulder" we meet in the game is simply one of the clones the original created to experiment on who [[TurnedOnTheirCreators rebelled against him]].]]
37* ''VideoGame/{{Afterimage}}'':
38** The FlavorText of Renee's default "0000" outfit says that it "looks like some kind of uniform". The mysterious NPC whom you encounter early on also warns Renee of those individuals who dress like her. There are [[spoiler:"clones" who [[IdenticalStranger look identical to Renee]] save for their color palettes, and in "The Homecoming" ending, you'll see other individuals dressed in white cloaks that almost resemble what Renee is wearing]].
39** At several points, Ifree suspiciously [[spoiler:cuts the conversation if someone recognizes her as a Pyro Goliath]], until it borders into being a RunningGag. Over time however, the hints are becoming more obvious, such as in the Silent Coast when Ifree [[spoiler:casually lights up a magic lamp with her fireball]], Renee herself [[LampshadeHanging lampshades how it was possible]] since a ghost previously said [[spoiler:a Goliath's power is needed to light up that lamp in the first place. As you venture further into the Field of Pyro and progress the story, Ifree will formally reveal her real identity]].
40** A bunch of hints are scattered as an [[StoryBreadcrumbs Echo]], a FlavorText, a warning from Ifree, or a conversation after using the subweapon that clue you in towards the fact that the [[spoiler:Mysterious Rod given by Patt is an ominous evil artifact, and Patt himself is not a trustworthy individual. The end of the "Gift" sidequest finally reveals that Patt wanted to use the rod to absorb souls, and Renee has been deceived on receiving and using it]].
41* ''VideoGame/AgeOfMythology'':
42** It's implied as early as the first level of the "Fall of the Trident" campaign that one of the key antagonists is [[spoiler:Poseidon]], hinted when pirates attacking Atlantis are shown being helped by [[spoiler:krakens--e.g., sea monsters--and it's explicitly pointed out that Poseidon's creatures are helping them because he's displeased with Atlantis for some reason]]. The implication is only strengthened later when the main villain Gargarensis appears: [[spoiler:not only is Poseidon his Major God, he wields a trident just like Poseidon, ''and'' he's a cyclops, one of the mythical beings most associated with Poseidon]].
43** The main character of "Fall of the Trident" is Arkantos, an admiral and old warrior hailing from a thriving Atlantean civilization based alot on Plato's original dialogues of the mythical city. Given what Atlantis is most famous, though, it should come as no surprise that the climax of the campaign takes place there and is so destructively powerful that the continent sinks.
44* ''VideoGame/AlienIsolation'': Sometimes you can see the alien moving in the background before it enters the frail. For example, in Mission 4 after you restore communications with Samuels and backtrack, you can hear and see it in some vents on the left wall. It will later drool from the ceiling vents. A more egregious example is at the end of the spacewalk in Mission 17, where you can see the alien climbing the outer wall right to the windows that it is scripted to smash when you enter the room.
45* ''Franchise/AssassinsCreed'' employs this at times. Perhaps most notably, the mentor character Al Mualim remarks about halfway through [[VideoGame/AssassinsCreedI the first game]] that, despite his and the Assassins' opposition to the Templars, he does not disagree with the Templars' ultimate goal of world peace and in fact wants also wants to achieve it. It's revealed at the very end that [[spoiler:Al Mualim himself is secretly a Templar, and in fact is the FinalBoss]]. In ''VideoGame/AssassinsCreedII'', Rodrigo Borgia is foreshadowed as an important character practically from the very beginning when Ezio delivers a letter to friend-of-the-family Uberto Alberti (who is actually a Templar) when Rodrigo is seen in Uberto's house and, later, at the execution of Ezio's father and brothers.
46* ''VideoGame/AssassinsCreedIII'': At the very start of the game, Haytham mentions that his father took him to see The Beggar's Opera as a child, an event witnessed in [[VideoGame/AssassinsCreedIVBlackFlag the next game]]. Also, examining Reginald Birch's database reveals the name of Haytham's father, as well as the fact that Birch took over Haytham's education in the 1730s, which is something from the [[Literature/AssassinsCreedForsaken the tie-in novel]]. That novel itself has an example, being the first appearance of Edward Kenway, promising to one day tell the stories of his days as a pirate in his then-unannounced game. In the [=DLC=] for Assassin's Creed 3, Connor also mentions that his grandfather was a sailor.
47* ''VideoGame/AzureStrikerGunvolt'':
48** The game has it right out the gate in the intro stage, where Gunvolt's commanding officer [[MissionControl Asimov]] is reminding him about the necessity of [[ShockAndAwe recharging]] his EP gauge when it's low. Gunvolt snarkily replies that [[AsYouKnow he knows this already]] since it's his power, not Asimov's. [[spoiler:Turns out that he's not entirely correct; the [[LightningCanDoAnything Azure Striker]] is in fact his Septima, but as revealed during the True End, it's Asimov's Septima as well...as he [[TrueFinalBoss proves quite vividly during their duel to the death]].]]
49** During the BossRush stage, all the Sumeragi Adepts Gunvolt defeated are brought BackFromTheDead to face him again...[[spoiler:but [[MasterOfIllusion Zonda]], the Adept that [[BaitAndSwitchBoss Copen defeated and took the place of]], doesn't appear at all]]. As well, [[spoiler:Zonda]] was the only Adept that did not [[spoiler:leave a Glaive behind after their death]]. [[spoiler:The second game reveals that the one Copen "killed" was [[ActuallyADoombot just a fake copy]] and he never touched the real one]].
50* ''VideoGame/BaldursGate'':
51** If you play the game a second time after you know the secret about the protagonist and the BigBad that the plot revolves around, you'll notice lots of characters have foreshadowed it in a lot of ways -- starting with the characters right at the beginning chanting the prophecies of Alaundo, including one that pretty much outright states the secret.
52** There's a character called Lord Foreshadow who talks about is an upcoming trip and discussing the nights at Neverwinter.... back when ''VideoGame/NeverwinterNights'' was originally supposed to be connected with the ''Baldur's Gate'' series. Development hell and licensing issues caused it to become a completely unrelated game in the same setting.
53* ''VideoGame/BatmanArkhamAsylum'':
54** At one point, a security guard angrily tells Joker as he's being taken back to Arkham that he'll pay for the deaths of three of his friends from the previous escape, only for Joker to be shocked that he only managed to kill three, and state that he'll try to improve by killing 100 more people the next time he escapes. [[spoiler:By the time of the end of the game, he did kill well over 100 people at Arkham.]]
55** While rescuing [[spoiler:Dr. Young]] you can hear [[spoiler:her]] telling the mooks to let [[spoiler:her]] speak directly to Joker, a seemingly unwise demand that you wouldn't expect from a garden-variety hostage. [[spoiler:But you might expect it from someone who had unwittingly done business with him and wants to try resolving such an incriminating situation quietly and privately.]]
56** Finding the penultimate Riddler trophy, Batman will punch in coordinates on his scanning device, indicating that [[HoistByHisOwnPetard thanks to the Riddler prattling on and on about how stupid Batman is, Batman has triangulated his position]].
57** Many characters who are never seen, but leave traces of themselves behind as Riddles, go on to have major roles in [[VideoGame/BatmanArkhamCity the sequel]]. For example, the player can find Catwoman's whip and goggles on display in a glass case, Mr. Freeze's, Two-Face's and [[spoiler:Clayface]]'s cells, a series of case files written by Hugo Strange, and [[spoiler:a duty schedule that lists Dr. Thomas "Hush" Elliot as an employee]]. Ra's al-Ghul's corpse even shows up in the morgue, [[SequelHook only to vanish when the player returns]].
58* ''VideoGame/BatmanArkhamCity'':
59** There's a ton of foreshadowing [[spoiler: to TheReveal that the healthier appearances of Joker were actually [[VoluntaryShapeshifting Clayface]] in disguise. All of which the game goes through the moment that Batman himself realizes the truth]].
60--->'''[[spoiler:Joker]]:''' So how do you keep a secret from the World's Greatest Detective? Well, do you know? It's easy. [[HiddenInPlainSight You stick it right in front of him]]. [[RightUnderTheirNoses Right under his long, pointy nose]]... [[LateToTheRealization and wait.]]
61** Hugo Strange is based in Wonder Tower, which is built on top of Ra's al-Ghul's old Wonder City project. When Batman has to track Ra's down, he winds up passing through the area that contains the main elevator up into the Tower, though he doesn't have the access codes to get unlock it yet. [[spoiler: Ra's turns out to be TheManBehindTheMan for Strange, having given him his backing so the Professor can prove himself as a better successor than Batman.]]
62* ''VideoGame/BatmanTheTelltaleSeries'':
63** All throughout Season 1, there's a number of decent moments that foreshadow that the true identity of Lady Arkham is indeed [[spoiler:Vicky Vale, such as her being present at the Police Station when Montoya is drugged, her being able to escape the grasp of Penguin, her "miraculously" getting an interview with the leader of the Children of Arkham, and consequently Lady Arkham knowing Batman was at their hideout after Vicky gave him the address.]]
64** Season 2 Episode 3 has a very innocuous line from John ("You're up to Bat, then, Wayne!") that seems like an amusingly {{iron|y}}ic turn of phrase to use in front of Batman. By the time you get to the end of episode 4, you will realize that [[spoiler:he was making a deliberate {{pun}}, due to the fact that [[SecretSecretKeeper he's known your true identity for some time]]. In fact, he's apparently known as early as ''Season 1'', as when talking to Bruce about Lady Arkham's origins, he mentions how she and he are headed on a colision course for each other, looks Bruce dead in the eyes, and says ''"I know what you really are"'']].
65* ''VideoGame/BattleForWesnoth'': In "The Elven Council" scenario of ''Heir to the Throne'', Parandra vaguely speaks of something only she and Delfador know, something that makes Konrad not fit for the throne compared to Li'sar. As Parandra says, things are revealed later, and said something turns out to be [[spoiler:the truth that Konrad is not the real Prince Konrad]].
66* ''VideoGame/BendyAndTheInkMachine:''
67** It's a bit of an obvious place to glimpse into the future, but here's an example from the [[https://www.youtube.com/watch?v=bzj007eqD-U Chapter 3 reveal trailer:]] the trailer includes a cartoon short called "Tombstone Picnic." At the end of the short, Bendy cowers from a large, shadowy figure as the cartoon starts flashing white. In Chapter 3, inside the animation studio rather than the cartoons, one of the enemies is the large, inky figure of the Projectionist, whose projector head shines a bright, flickering light on everything in front of him.
68** In Chapter 3 itself, Thomas Connor has an audio log where he complains about [[spoiler:the elevator being unreliable to the point where someone could fall to their death]]. Sure enough, [[spoiler:[[ElevatorFailure the elevator does drop]] at the end of the chapter, with Henry and Boris on it]].
69** All the dead Boris clones are tied to tables and look like something out of Frankenstein. In Chapter 3, the living Boris clone who had befriended [[PlayerCharacter Henry]] is [[DistressedDude captured]] by [[MadScientist Susie]], and in Chapter 4, Henry is [[LetsYouAndHimFight forced to fight]] the monstrous [[BrainwashedAndCrazy version of him that Susie turned him into]] - the version with the [[WingDingEyes X-ed out eyes]] that looks like he's been put together with spare parts. After all of this happens, Henry's name is revealed at the end of the final chapter: [[MeaningfulName Stein]].
70* ''VideoGame/{{BioShock|1}}'':
71** The game starts with the main character looking at a picture of his family, and he keeps seeing shots of his family in flashbacks throughout the game. It later turns out that [[spoiler:his family isn't real]].
72** [[spoiler:The frequency of the innocuous phrase "Would you kindly?" when characters request the protagonist's help eventually culminating in the reveal that it's a trigger phrase to make the protagonist obey any order.]]
73** There's some more subtle hints about Atlas earlier. [[spoiler:If you take a moment to poke around the booby-trapped submarine that Ryan blew up, you'll notice a conspicuous lack of charred corpses for a vehicle that supposedly contained Atlas' family. There are also theater posters in Fort Frolic that bear the names Moira and Patrick, who [[LineOfSightName coincidentally]] have the same names as Atlas' wife and child.]]
74** If you go poking around in the freezers in Neptune's bounty after defeating Peach Wilkins, you'll find the frozen bodies of two people stuck in a large chunk of ice. Melting the ice will reveal that they were tortured and murdered and attempted to write a message of warning that was cut short- "IT WAS F-". The first-time player won't think a lot of it until later, when it becomes apparent that [[spoiler:Frank Fontaine is alive. It's one of the first allusions to something especially unusual happening in Rapture, and is one of many instances in which Fontaine brutally eliminated anybody who discovered the truth in regards to his Atlas persona]].
75** There's another one that occurs in two parts; when your first enter Rapture, there are signs on the wall that state that all bathysphere travel has been shut down. However, in the fisheries you can find an audio diary that mentions that [[spoiler:anyone in the ballpark genetically to Andrew Ryan can utilize the bathyspheres regardless of a lockout]]. Later it turns out that [[spoiler:the protagonist is very much in the ballpark - he's Ryan's son]].
76** It gets better: In the opening cinematic, the player can faintly hear "Altitude. Altitude." as the plane goes down. This instrument warning would only be audible in the cockpit, but Jack is a passenger with no legitimate reason to be in there. [[spoiler:He's there because he's trying to hijack the plane.]]
77* ''Franchise/BlazBlue'':
78** One of the very first things we learn about NinetiesAntiHero Ragna The Bloodedge in his story mode is that he's scared shitless of ghosts. This is sometimes played for laughs, where just mentioning ghosts in his presence is liable to elicit [[ScreamsLikeALittlegirl very girly screams]] out of this supposed hardass... Wanna take a wild guess what manner of entity the BigBad SatanicArchetype and monster completely destroyed Ragna's life when he was a child happens to be? It's no wonder the guy has a post-traumatic phobia.
79** [[KnightTemplar Hakumen]]'s Shipuu (Squall) Distortion Drive is a slower, stronger version of [[{{Jerkass}} Jin]]'s Touga Hyojin (Arctic Dagger) Distortion Drive. [[spoiler:This is the first clue that he is [[AlternateSelf Jin's time-displaced future self]].]]
80** Rachel calls Jin "Mr. Hero", at first seemingly as a jab at his war hero status and his [[{{Jerkass}} decidedly unheroic nature]]. [[spoiler:And then she calls Hakumen that too.]]
81** When Noel encounters [[KillerRobot Nu-13]], she stares and mumbles that her head feels strange and she can barely think straight. [[spoiler:Then she straightens up and says 'Activating termination protocol' in exact cadence with Nu. The next game reveals that Noel is a Murakumo Unit like Nu is.]]
82** ''Continuum Shift'' has this too. [[spoiler:In the Arcade mode, Taokaka (the player) fought Litchi in an NOL base rather than Orient Town. And Litchi's Arcade, she knew Noel's position of Lieutenant, even if she didn't know it throughout Calamity Trigger. This was later revealed that in the Story Mode, she joined NOL thus could be spotted at the base or knows Noel's position.]]
83** The game encourages the player to gloss over the fact that Relius Clover is the creator of the Murakumo Units, despite the fact that [[spoiler:Nox Nyctores: Murakumo was created in the aftermath of the Dark War a hundred years ago. Come the fourth game, it is revealed that Relius has been engaging in time travel through the Boundary]].
84** When Yuuki Terumi is made a separate playable character from Hazama in ''Chronophantasma'', his Astral Heat has him take the form of [[EvilCounterpart a black and green energy form of Hakumen]], with his quoting either "I am the one true Susanoo!" or "I will show you the true edge of God!" [[spoiler:Come ''Centralfiction'', it's revealed Terumi is in fact the original soul that inhabited the Susanoo Unit before Jin took it and became Hakumen, and is in fact the ''real'' [[GodIsEvil god Susanoo]].]]
85** Amazingly, the two different Japanese covers for the Playstation 3 and Xbox 360 version of ''Calamity Trigger'' had a real subtle one. The [=PS3=] cover had Ragna, Jin and Noel. The 360 cover had Ragna, Hakumen and Nu-13. [[spoiler:It's technically the same three people on both covers.]]
86** Lambda plays her "[[ArtifactOfDoom Nox Nyctores]] detected..." intro against BadassNormal Bang. This brings attention to his nail, Phoenix Wing:Rettenjo, before it becomes important in the next game.
87** One of the gag reels in the first game contains a fake trailer for a ''[=BlazBlue=]'' movie in which [[HospitalHottie Litchi Faye Ling]] ends up turning evil. Guess what happenes in ''Continuum Shift''?
88** There's a reason why Bang's Nox Nyctores [[spoiler:has Lord Tenjo's name in it]].
89** In episode 10 of the ''Chrono Phantasma'''s story, Rachel talks about a book with a beginning and end but with nothing in-between and about how a girl is writing and rewriting it over and over again from her memories in a futile attempt to try and reach a better ending. [[spoiler:This ends up foreshadowing a lot of the plot twists in ''VideoGame/BlazBlueCentralFiction'', especially surrounding the Amaterasu Unit.]] Even before that, Hakumen mentions in CP's Six Heroes storyline that he must "put an end to this God's dream". The phrase "God's dream" is synonymous to the next game's title - Central Fiction, specifically "the dream that God observes".
90* ''VideoGame/{{Bloodborne}}'':
91** When you first meet Iosefka, the lighting around her door is pale and she absolutely refuses to open the door for you. When you meet her after fighting Father Gascoigne, the lighting is more orange and she's become amenable to accepting survivors in her safehouse. [[spoiler:The changes are because you're ''not'' talking to Iosefka, but to an impostor.]]
92** High Insight will hint at later game elements. For example, that child crying? [[spoiler:That's Mergo, who is causing the Blood Moon.]] The giant spider-monsters hanging around the background hint at both a later boss, and the game's [[CosmicHorrorStory true genre]]. The Hunter's Dream music will change prior to the Blood Moon, and so on.
93** There's a good deal of foreshadowing in the DLC [[spoiler:that the secret you wish to uncover is ''literally'' above you]]. A Snail Woman will drop out of the sky while you're exploring the Nightmare, several Clocktower Patients will reference hearing the sound of water, and there are several references to looking for knowledge in the 'sky above'.
94** When you first encounter Lady Maria, she tells you that "A corpse... should be left well alone." [[spoiler:She's talking about Kos's corpse at the Fishing Hamlet, and indeed getting close to it will trigger the Orphan of Kos boss fight.]]
95** Two notes in Byrgenwerth will talk about the "three third cords" and the "nameless moon presence." [[spoiler:This is your hint towards the final boss and the items needed to reach the fight- three One-Third Umbilical Cords.]]
96* ''VideoGame/BrainDead13'': Combine that with RuleOfSymbolism: During the intro, while Lance's voice speaks to Fritz about his computer problems, there is a purple spider in the darkness that is chasing an inchworm with big eyes and red hair, seemingly devouring it before it returns to life and gets chased by said spider again. This definitely foreshadows the whole ChaseScene, as the purple spider symbolizes Fritz, and the inchworm symbolizes our hero himself.
97* In ''VideoGame/BraveFencerMusashi'' we have [[QuirkyMiniBossSquad The Leader's Force]], a trio of elite soldiers of the [[TheEmpire Thirstquencher Empire]] that answer directly to [[TheDragon Colonel Capricciola]]. [[spoiler:Their name and who they serve is a huge hint that Capricciola is the rightful ruler of the empire, who's father was overthrown by Flatski.]]
98* ''VideoGame/Borderlands2'':
99** When you first meet [[spoiler:Roland]] in his prison cell, the wall behind him says, in blood, "You die". Guess who dies.
100** Like the original game, the new vault hunters are helped by the powerful AI named Angel. Whenever the AI uses her powers to aid the vault hunters on their quest, she uses "Phase" powers. [[spoiler:Phase powers can only be used by Sirens.]]
101** During a side-mission to assassinate Hyperion [[TheMole spies]] several ECHO logs are found from Handsome Jack where he berates the bandits for dumping dead women with fake Siren markings on his desk, saying, 'There can only be six Sirens in existence at any one time and I already know of three of them!' Well, there's Lilith and Maya... [[spoiler:and Angel...]]
102* In ''VideoGame/CallOfDutyBlackOps'' astute players may wonder why none of your squadmates have any dialogue with Reznov, or how he can somehow beat you to the top of ladders even if you're the first to climb them. Then comes TheReveal that [[spoiler:Reznov was your character's hallucination the entire time]].
103* In ''VideoGame/Castlevania64'', it is considerably foreshadowed that Malus is on the side of Dracula's forces even as early as when you first meet him. Notably the hellhounds and demonic gardener of the hedge maze ignored him and ''only'' became aggressive when the player enters the maze, and they make no attempts whatsoever to attack him and will run right past him to take a swipe at you. This is expanded upon further in ''Legacy of Darkness'' for keen-eyed players: when Henry Oldrey runs into the maze ''he'', unlike Malus, has a health bar and the monsters will attack him. Not to mention Malus' name literally means "evil" in Latin.
104* In ''VideoGame/CastlevaniaSymphonyOfTheNight'', even way before you reach the core area of the castle, you may notice that some things in certain rooms' backgrounds are clearly upside-down. One example is a "RIP" sign in the ceiling of Legion's room. [[spoiler:They're meant to be displayed rightside-up in the reverse castle.]] There's also the Cat-Eye Circlet, gotten in the Catacombs, which absorbs "cat"-elemental damage, which doesn't seem to be anywhere [[spoiler:until a few show up very late into the reverse castle]].
105* ''VideoGame/{{Chest}}'': When the party saves a white-haired girl from a werewolf, Tole gives her a riceball. She states that she wishes she had a big brother like him. In the ending, [[spoiler:it turns out she's his biological sister, who his parents had sometime after he got separated from them]].
106* ''VideoGame/ChicoryAColorfulTale'':
107** If you try to color in Chicory and her room enough times the first time you enter it, she'll eventually get angry, erase all the colors, and disable the brush until you leave, [[spoiler:hinting at the colors disappearing being linked back to her]]. It also hints at the fact that [[spoiler:the power of the wielders do not stem entirely from the brush.]]
108** Talking to Cardamom reveals the reason why he passed the brush to Blackberry was because the demands and duties required from him as the wielder eventually wore him out. [[spoiler:Chicory allowing Pizza to take the brush turns out to be from a similar mindset]].
109* ''VideoGame/ChildOfLight'': There are a few red flags that [[spoiler:[[EvilAllAlong Norah]] is not nearly as nice as she initially appears to be]].
110** A meta example: [[spoiler:The game is a FairyTale and takes inspiration from classic fairy tales. Stepfamilies in fairy tales aren't exactly known for being good people[[note]]Creator/TheBrothersGrimm, who collected a large amount of traditional folk tales, found the idea of [[AbusiveParents cruel biological mothers]] deeply disturbing, so they made edits to change them to stepmothers [[ValuesDissonance which was seen as more acceptable]][[/note]].]]
111** [[spoiler:Her name tag and dialogue are [[ColorCodedSpeech color-coded]] [[WhiteHairBlackHeart black]], in a game with heavy LightDarknessJuxtaposition.]]
112** [[spoiler:Closer inspection of her dialogue reveals that almost every "nice" thing she says to the RagtagBunchOfMisfits accompanying Aurora is either a StealthInsult, or has patronizing undertones from an [[RichBitch aristocratic]] sense, from her calling Finn a funny "garden dwarf" to talking about [[FairyCompanion Igniculus]] like he's a decoration instead of a living creature.]]
113** [[spoiler:In one of her post-battle dialogues, she dismisses Lemuria as a dismal CrapsackWorld unbefitting of [[RoyalBrat royalty]] like Aurora and herself ([[JerkassHasAPoint she isn't wrong about Lemuria having become a dismal place]], but the latter statement is condescending and any merit to the former is later rendered null and void by the revelation that she herself is partially responsible for Lemuria's woeful state).]]
114** [[spoiler:Her statement that the pair of magic rings she wears—the source of her powers—were given to her by the Lady of the Forest is suspicious, given that the MagicMirror she guides Aurora to is in the complete opposite direction of the Mahthildis Forest. It is most likely she either was given them by her mother, [[BigBad Umbra]], or created them herself.]]
115** [[spoiler:Her [[FantasticRacism utter disgust at Robert and his species]] contrasts sharply with the warm and accepting attitudes of Aurora and the rest of the group, even going so far as to once threaten to ''kill'' Robert if he comes anywhere near her. This is a ''very'' good sign that something is wrong.]]
116* The ''VideoGame/ChronoCross'' opening has the camera zoom in to Kid's pupil, transitioning to [[spoiler:the burning orphanage FMV.]]
117* In one Vanguard arc in ''VideoGame/CityOfHeroes'', after Vanguard rogues have attacked your Rikti allies, you tell them that they were [[RidiculouslyHumanRobots Nemesis automatons]]. Then in the next arc, you discover that the Earth heroes who originally attacked the Rikti homeworld, causing the Rikti war in the first place, were, in fact, Nemesis automatons.
118* ''VideoGame/CoffeeTalk'':
119** On one day, Hyde teases the barista about saying "we" and "our" when they're the only person who works at Coffee Talk. The barista raises the valid point that it makes sense to speak that way when you're the face of a business, [[spoiler:but it's also a subtle hint that there's a connection between them and the other character who speaks that way: Neil. In addition, Neil can read the speech balloons -- just like the player.]]
120** At one point Jorji describes one of your drinks as "[[spoiler:out of this world.]]"
121** Every new day starts with the same animation of the coffee shop opening up, but notably, that animation also features [[spoiler:a clear shot of the moon, which waxes (and later wanes) accurately from day to day, giving the player a subtle hint that the night of the full moon will be significant. Considering one of the main characters is a werewolf, it's not hard to guess what will happen]].
122** Episode 2:
123*** Hyde orders a "bold, red" hibiscus drink on his first visit, but inconveniently, you don't have ginger available on that day. He'll happily take any hibiscus drink you make for him, but he'll remark that there's only one drink of that kind that he had enjoyed, wondering if you can make something close to it. This is a hint that the drink in question uses ginger as one of its ingredients.
124*** It's pointed out that it's unusual for the café to only serve drinks. [[spoiler:When Riona breaks down crying over her regret in following her dream to be a soprano singer despite the prejudice against banshees, the Barista cheers her up by making her a Berry-Blue Hibiscus "Pie"... which is actually a drink that ''resembles'' the pie she ate the other day.]]
125* In ''VideoGame/{{Colobot}}'', there is a mission where you come across hostile alien lifeforms for the first time and [[FissionMailed you have to die to them to progress the game forward]]. If before this happens you open the satellite readouts of the area, you can see a note that says "unidentified organisms, threat: ?".
126* [[FridgeBrilliance Brilliantly]] used in the opening cut-scene for ''VideoGame/ConkersBadFurDay''. While the music that plays has been associated with ''Film/AClockworkOrange'', it was [[spoiler:originally written and used for a funeral procession for Britain's Queen Mary II. Considering that Berri would have likely been Conker's queen at the end had she lived, the context in which the music was used suddenly takes on an appropriately grim tone for players familiar with the piece's origin]].
127* ''VideoGame/DareToDream'': The "Story so far" of episode 1 has Tyler's mother say that Terry is "not exactly" Tyler's best friend, and the episode ends with the realization that they're having a SharedDream. Throughout the game, Terry doesn't appear anywhere other characters can see him, or do anything Tyler doesn't know about. Turns out that [[spoiler:Terry is Tyler's ImaginaryFriend, much the same way that Christian is his imaginary enemy.]]
128* ''VideoGame/DarkSoulsII'': The StoryBreadcrumbs include frequent hints that [[spoiler:Nashandra]] is not all she appears, but the most notable has to be her portrait in Drangleic Castle, which has ''ridiculous'' curse buildup if you get too close. [[spoiler:She's the FinalBoss.]]
129* In ''VideoGame/DeadLight'' when you finally get to Safe Haven, there is an American flag flown upside-down outside the eerily-quiet gate which foreshadows that the place is controlled by slavers. That is, [[GeniusBonus to anyone who knows]] that an upside-down flag, ID card, etc, in the military is a means of signaling to others that you're being held hostage or otherwise under duress.
130* ''VideoGame/DeadlyPremonition'' is crammed full of foreshadowing, much of which is easy to miss the first time through. Playing the game a second time, it is astonishing how many seemingly innocuous details are actually foreshadowing: [[spoiler:The doll of a fat man in the White Room. FK in the coffee. All the comments about York's scar. The red tree growing in George's backyard. Out of all the houses in town, George's house is the only one that has windows the player can't look into. George is a passionate man. The "Love G" tattoo. The potted plant Kaysen carries around. The picture in Harry's mansion of Emily with the goddesses. The fat man among the military members in Harry's story. The red raincoats in the police station storage.]] Leads to a ''ton'' of FridgeBrilliance when you complete the game.
131* In ''VideoGame/DeadRising2'', you're likely to see billboards and posters bearing the images of various bosses before you've fought them.
132* ''VideoGame/DemonHunterTheReturnOfTheWings'': The Tower of Sin is decorated with [[spoiler:portraits of Hanin, Elen's OneWingedAngel form.]]
133* ''VideoGame/DeusEx'':
134** The log in for Paul's personal computer is chameleon. [[spoiler:A subtle hint to him being a double agent for the [=NSF=]]]
135** Two remarks from Tracer Tong, one, rhetorically asking JC if he notices "how quickly our technologies turn against us?" and if JC uses a trellis to break into the Cathderal, to "Never depend upon weapons and high-tech when there is a simpler solution at hand," hints to [[spoiler:him asking JC at the endgame to plunge the world into a new Dark Age]].
136** Talking to the Morpheus AI leads it to say "You will soon have your god, and you will make it with your own hands" [[spoiler:which is both the BigBad's intention and a viable choice for the player]].
137* ''VideoGame/DevilMayCry1'':
138** As soon as you enter the first main hall of Mallet Island's castle, a three-eyed humanoid statue of the god worshiped by the castle is on display. Later on, when Dante returns to the castle after acquiring the Wheel of Destiny, the statue appears to have vanished. Considering who Dante has come to stop in the first place, it's not hard to realize just who it's depicting later on; the player was only lacking the context as to why it disappeared. When Dante finally [[spoiler:meets Mundus, the latter is shown as a living giant three-eyed humanoid statue]].
139** Nelo Angelo appears for the first time as [[spoiler:a reflection of Dante walking out from a magical mirror, hinting at their similarity. Nelo Angelo is also forced to retreat after seeing Dante's Amulet, and it's revealed later on that Nelo Angelo has a similar amulet, confirming his identity as Dante's brother Vergil]].
140* ''VideoGame/DevilMayCry3DantesAwakening'':
141** In the opening narration, Lady mentions how her father used to tell her stories of Sparda's exploits. [[spoiler:It turns out that said father, Arkham, is obsessed with obtaining Sparda's power to rule as a god.]]
142** The weird face-ball thing that Jester spawns [[spoiler:has a red eye and a scarred face just like Arkham. For that matter, Jester's own heterochromia hints at his relation to Lady.]]
143* ''VideoGame/DiscworldNoir'':
144** After meeting the dwarf Al Khali, Lewton comments "all we needed was a troll and a member of the undead and we could open an ethnic comedy on Broadway". Soon after that, Lewton meets Malachite the troll, and much later [[spoiler:Lewton himself becomes a member of the undead]].
145** Lewton comments when Carlotta kisses him: "something changed in me at that point, and I knew I'd never be the same again", while the camera moves to stained glass depicting a wolf. [[spoiler:It's later revealed Lewton transformed into a werewolf during that moment]].
146** If you examine the fountain in the Temple of Small Gods, Lewton says that until someone is found murdered in the fountain, it is of no interest to him. [[spoiler:While not a murder victim, Mooncalf's corpse ends up floating in it after his death by SmiteMeOhMightySmiter]].
147** The manual, when talking about the religions of Ankh-Morpork, mentions {{Eldritch Abomination}}s and their worshippers. This might seem like just a bit of worldbuilding (or a ShoutOut to Creator/HPLovecraft). [[spoiler:Then comes the CosmicHorrorReveal two-thirds in.]]
148* In ''VideoGame/{{Disgaea|HourOfDarkness}}'', when Flonne is introduced, she mentions she wants to be like a flower. At the end she's turned into a flower, although she's revived by Lamington or Laharl in the good and not-quite-so-bad endings.
149* ''VideoGame/{{Disgaea 2|CursedMemories}}'':
150** A mid-game encounter with [[CaptainErsatz the Prism Rangers]] has them [[spoiler:identifying Adell as a demon]], which is written off as a scouter malfunction. It isn't.
151** Princess Rozalin wonders if her father, [[BigBad Overlord Zenon]] is an imposter who tricked the real Zenon and has them locked away somewhere. [[spoiler:It's revealed that Rozalin is the true Zenon's reincarnation; the fake Zenon kidnapped her and raised her as his daughter.]]
152* ''VideoGame/DragonAgeOrigins'':
153** The Human Noble origin has your brother Fergus say some very innocent-sounding words to your nephew which has a chilling, portentous double meaning in retrospect. Could also qualify as BlackComedy or a HarsherInHindsight depending on your sensibilities.
154--->'''Fergus:''' Don't worry, son. You'll get to see a sword up close real soon, I promise you.
155** In the same origin, if you're nice to Arl Howe (who is planning your murder), he seems embarrassed and almost guilty.
156* ''VideoGame/DragonAgeInquisition'':
157** A player familiar with the lore present in the earlier games will likely realize that [[spoiler:Blackwall obviously isn't a real Grey Warden]].
158** There is massive foreshadowing that [[spoiler:Solas is the ancient elven god Fen'Harel]] throughout ''Inquisition''.
159*** He is shown to have a fondness for wolves; he has a canine jaw hanging around his neck, wears a wolf pelt, paints wolves in his frescoes and passionately defends them when Cole brings them up. [[spoiler:Fen'Harel is also known as The Dread Wolf.]]
160*** He has great knowledge of the ancient elves and speaks elven fluently, despite most elves only knowing a few words. He vaguely attributes this knowledge to his extensive travels in the Fade. [[spoiler:In Dalish legend, Fen'Harel is said to have been wandering the Fade since he locked away the gods.]]
161*** At the Temple of Mythal, he constantly contradicts Morrigan's lore about the gods, telling oddly specific stories about them -- except for [[spoiler:Fen'Harel]], who he refuses to talk about.
162*** He is inconsistent about including himself with other elves. He gets rather offended if grouped together with them, denying they have anything in common. Other times, he will refer to "my people" when speaking vaguely about elves. [[spoiler:It's revealed ancient elves consider modern elves a different race. Replace "my people" with "ancient elves" and what he says makes much more sense.]]
163*** If an Inquisitor who has low approval with Solas asks if he can help the elves, he sarcastically says he couldn't unless he tore down the Veil and "casually reshaped reality" [[spoiler:...which you find out later is exactly his plan.]]
164*** If asked about him, Sera will say Solas' head is "crammed up a thousand years ago."
165* ''VideoGame/DragonQuestVI'' is the only game that doesn't have [[TheGoomba the standard blue Slimes]] as encounters near the beginning of the game, but instead features Mottle Slimes. [[spoiler:The traditional Slimes are found in the Real World, not the Dream World that TheHero hails from.]]
166* ''VideoGame/DuelSaviorDestiny'' tends to be very unsubtle about what things are going to be important in the future. For example, when Nanashi joins all the background authority figures are talking about her and she drops hints everywhere about being much more than she appears.
167* Early in ''VideoGame/DungeonMakerIITheHiddenWar'' you hear stories of a rampaging dragon on the loose that ends up dying in a battle with the royal navy. [[spoiler:On floor 8 you fight an undead dragon with a ship's mast impaled through it from shoulder to thigh.]]
168* ''VideoGame/EldenRing'':
169** One of the early cave bosses is the Beastman of Farum Azula. Farum Azula is an endgame area, and the Beastmen are the most common enemies there.
170** At one point in Gurranq's questline, you'll have to fight him to calm him down. His model and moveset are totally unique, which is quite unusual for a minor questline fight and is more suited for a major story boss- which he ''is'', much later in the game, [[spoiler:as Maliketh the Black Blade]]. His Bestial Sanctum is also guarded by Black Blade Kindred, special gargoyles that serve [[spoiler:Maliketh]].
171** At the start of the game, if you angle your camera just right, you can see a giant bowl built into a mountaintop. This is your first look at the late-game Mountaintops of the Giants area, and the bowl is the Forge of the Giants, [[spoiler:the place where you use the Flame of Ruin to burn the Erdtree]].
172** The description of the Talisman Pouches say they're given to the ruling lord. One you get from Enia when you've proven yourself worthy of lordship (i.e. claimed two Great Runes), one is dropped from the Golden Shade of Godfrey, First Elden Lord, and one is a drop from [[spoiler:Margit, the Fell Omen, who turns out to be the Omen King Morgott]].
173* ''Franchise/TheElderScrolls''
174** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
175*** "In the waning years of the Third Era of Tamriel, a prisoner born on a certain day to uncertain parents was sent under guard, without explanation, to Morrowind, ignorant of the role he was to play in that nation's history." By the end of the game, you are ''still'' ignorant of the role you were to play, i.e. [[HappyEndingOverride that you've indirectly caused Morrowind's destruction]].
176*** [[https://www.youtube.com/watch?v=ZWuNf4gxwuM The first thing you hear]], even before the main menu appears, is the deep rumble of a [[ArtifactOfDoom beating heart]]. The rhythm continues throughout the whole piece, and, as the music plays during regular gameplay, permeates the entire island of Vvardenfell.
177*** Near the end of the game, you meet an old Imperial soldier named Wulf who is heavily implied to be an avatar of Talos. When asked about the future of the Empire, he'll make a rather strange claim that the Empire has outlived its time and maybe it is for the best it be allowed to collapse and some new ideas be tried out, even if things get messy. Fast forward two hundred years to ''Skyrim'', the Empire really is on the brink of collapse - the Empire is halved in size, Skyrim is threatening to secede and fracture the Empire in two, and it is locked in a cold war with a resurgent Aldmeri Dominion.
178*** If talked to after completing the main quest, [[PhysicalGod Tribunal deity]] Vivec will call fellow Tribune Almalexia's FaceHeelTurn in the ''Tribunal'' expansion:
179----> ''"We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm."''
180*** In ''Bloodmoon'', the local Nords of Solstheim are a bit peeved that the Raven Rock mine was built on an ancient burial mound. When Raven Rock is revisited in ''Skyrim'''s ''Dragonborn'' DLC two games later, guess what the player finds in the mine?
181*** One quest in ''Bloodmoon'' has you rescuing the "friend" of a seer, Geilir the Mumbling. He will reward you for completing the quest by telling you your future. If you complete this quest after completing the ''Bloodmoon'' main quest, he will give you this cryptic fortune:
182----> When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? So long as the Blood of the Dragon Prince runs strong in her rulers, the glory of the Empire shall extend in unbroken years. His heart's blood bleeds in darkness. [[VideoGame/TheElderScrollsIVOblivion For once the portals are opened, who shall shut them upon the rising tide? For Lord Dagon forever reborn in blood and fire from the waters of Oblivion. Find him... and close shut the marble jaws of Oblivion]].
183** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', you can sometimes overhear [=NPC=]s discussing news in the Summerset Isles that a fringe movement of Altmer nationalists are on the rise and calling for the Isles to become Alinor and secede from the Empire for good. Fast forward two hundred years to ''Skyrim'', these Thalmor have done just that.
184** At the very beginning of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a "seemingly random" Dragon attacks Helgen and, if you get close enough to it, you see that the HUD labels it as "Alduin". "Hmm... that name sounds important, I'd better remember that." (Though this example is heavily lessened due to ItWasHisSled.)
185* ''VideoGame/TheEndTimesVermintide'' and ''VideoGame/VermintideII'':
186** Kerillian [[BodyCountCompetition counting her kills]], and party banter where she recounts felling dozens of enemies at Hoggar's Bridge; Saltzpyre angrily points out that two Nuln regiments went missing at Hoggar's Bridge. [[spoiler:In the ''Blood in the Darkness'' map, a Daemon whispers to Kerillian and reveals that these regiments were heading to Ubersreik to reinforce it, and [[NiceJobBreakingItHero by destroying them, she opened up the city to the Skaven attack]]. Kerillian is aware of this, and harbors intense guilt and self-loathing over it.]]
187** The fact that Bardin is a Ranger. [[spoiler:Many Dwarfs dislike and distrust the Rangers, suspecting them of being dishonored Dwarfs who are too cowardly to take the [[DeathSeeker Slayer oath]] and instead simply choose to become outcasts. Kerillian also suspects Bardin the "Holdseeker" isn't actually trying to find anything and tells him as such, and the cheerful Dwarf [[OOCIsSeriousBusiness immediately changes tone to suggest he'll kill her depending on what her next words are]] (fortunately Kerillian uses the chance the PetTheDog instead). The whispering Daemon in ''Blood in the Darkness'' reveals he is severely ashamed about his failure to warn Zilfin Deeps about an impending Skaven attack in time, resulting in the deaths of many dwarfs including [[OutlivingOnesOffspring Mordin, his son]].]]
188* ''VideoGame/EternalDarkness'': Maximillian Roivas learns some real disturbing things about his mansion at some point in his life - like, for instance, that [[spoiler:it's built on top of a city predating humanity]]. Eventually, he descends into the depths of his mansion, and he gets a glimpse of a prison cell from the inside before he gets too far. [[spoiler:After killing one of the abominations in his expedition, he goes right back to the surface to garner military aid in its further exploration.]] No points for guessing what happens to the poor guy.
189** The game opens with Alexandra having a dream where she fights several zombies while trapped in a dark room. Towards the end of the game, she ends up entering that same room in the family mansion to retrieve an important item, and discovering that [[spoiler:it was where Maximillian slaughtered several of his servants on suspicion that they'd been possessed by Bonethieves]].
190** Paul's chapter starts with him asking to see the relic "The Hand of Jude". He finds a book on phony relics, and the Hand is one of the fakes listed.
191* ''VideoGame/{{Evolve}}'' has the Behemoth monster, which is covered in dense rocky armor. Note the word rocky because it actually is rock, not just chitin or bone that resembles rock. It's a bit strange that it has armor made from literal stone, but that's far from the biggest question surrounding the monsters. The pay-off came over a year and a half later: [[spoiler:the monsters aren't limited to biology. They'll always have a fleshy base, but they can pull together bodies out of ''anything''. It was rocks in this case, but they're fully capable of growing anti-material cannons and energy weapons.]]
192* ''VideoGame/EXTRAPOWERAttackOfDarkforce'': A few hints are given as to the identity of the mole who is leaking information to Tarantula, even before the heroes even realize that there is one. Of course, only the players get to see the villain perspective scenes, showing a certain bad guy taking pictures of a spy fly attack, or specifically referring to his Tarantula superiors as Sempai. [[spoiler:All hinting that Virizion is actually Rinko's kohai at the magazine, Fukami-kun]]. By the time he appears following an attack, having been unconscious but suspiciously uninjured, even the heroes are close to figuring it out.
193* ''VideoGame/{{Fairune}} 2'': The intro cinematic displays an altar with a strange wedge on it, [[spoiler:which is used in the lategame to access a Giant's Heart,]] the first three layers of the world have an underground chamber housing an altar with a mural of a goddess, used to expand on the Faraway Memory item found in the first room of its kind, which lights up partially to reveal a winged woman [[spoiler:Morphoglia, the guardian of the Gate and the game's final boss,]] and the statues in the last monolith room look similar to [[spoiler:Layla, the girl met in the Sunset Cage.]]
194* ''VideoGame/FakeHappyEnd'': If the player is on Karin's route, Karin will bring up hypotheticals about a time limit to climb the tower, about the tower disrupting one's normal life, and how climbing the tower might fix this problem. [[spoiler:This is a hint that anyone who explores the tower will slowly become unnoticeable to regular humans, and that Karin wants the party to climb the tower as quickly as possible because it will become invisible to them too for a long period of time if they don't climb it quickly enough.]]
195* In ''VideoGame/Fallout3'', you meet a Megaton citizen who is obsessed with the Enclave, believing that the American government will come and clean up the wasteland and restore it to it's former glory. Guess which government is corrupt and evil, and guess which citizen gets captured by them.
196** Your dad also says "Now I know you don't like it when daddy leaves you alone" to your Toddler self. The foreshadowing doesn't last very long, but it still fits the trope.
197** Leo Stahl has an addiction which he tries to keep secret. If you ask him what he does to entertain himself, he gets very awkward.
198** Galaxy News Radio often has news stories about sidequests that you can get. It's foreshadowing until you realize that he is talking about sidequests. He also makes references to meeting the player's Dad during the quest where you meet Three-Dog for the first time.
199** In the Point Lookout expansion, the tribal religion involves getting sprayed by hallucinatory spores from a plant and having a vision quest. [[spoiler:While they're out, someone cuts open their heads and removes a chunk of brain. When the player does this, a chunk of his brain is removed as well.]] Later, someone else finds out that it wasn't a part of the religious ritual, it was just a madman taking advantage of their drugged state to have some fun. [[spoiler:It was Tobar, the ferryman who brought you to Point Lookout. When you enter his shop menu to buy a ferry ticket, you may or may not notice that there's a scalpel, surgical tubing, a bonesaw, and tweezers in there for seemingly no reason.]] Also, the vision quest itself involves a hallucination where [[spoiler:a bonesaw cuts a rift in the ground in front of you, and then a needle and thread comes by to sew the ground back together again.]]
200* ''VideoGame/FalloutNewVegas'' featured a pile of wrecked cars in a dead-end with the graffiti "Courier Six", "Lonesome Road", and "The Divide", hinting that this would later become the entrance to the ''Lonesome Road'' {{expansion pack}}, which was also foreshadowed along with ''Old World Blues'' at the end of ''Dead Money'', the first DLC, and in the main game when Johnson Nash talks about the original Courier Six (Ulysses) who turned down the Platinum Chip delivery, and says "I hope a storm from the Divide skins him alive". Ringo mentions leading a caravan to New Canaan, which you attempt ([[DoomedExpedition and fail]]) in the ''Honest Hearts'' DLC. There, Joshua Graham also speaks of the "other" Courier as well as Big MT and the Divide.
201* In ''VideoGame/FateGrandOrder'', Mash notes that Dr. Roman wears a ring under his medical gloves, implying that he may have once been married. However, Roman never brings up if he has a wife and is currently a bachelor. [[spoiler:That's because the ring is actually the tenth ring of Solomon, as Romani is actually the incarnated form of Solomon who willingly give up his gifts to live as a normal human.]]
202* From ''VideoGame/FateSamuraiRemnant'':
203** There are a number of clues relating to Saber's true identity, [[spoiler:as the WarriorPrince Yamato Takeru]], before it's formally revealed. They predate the use of paper in Japan (roughly before the 7th century), and that they're supposedly a famous mythological or historical warrior from that timeframe. In addition, their Noble Phantasm is a traditional Japanese tsurugi strongly associated with water. They're also blown away by the size of Edo, its huge population, and the relative abundance of food, all of which were unimaginable to Saber when they were alive, implying that they lived during a time of war and strife.
204** An early sign that ''something'' is going on in Iori's head regarding his swordsmanship and the current status quo is that he has a standing offer to be made an Ogasawara retainer. This is the ideal job for someone in his situation: in an era where most swordsmen have been forced into lives of crime and murder is rampant, he would be comfortable, relatively safe, and closer to Kaya, and would even legally be able to swordfight occasionally. But he wants to remain unmoored until he's mastered his sword style. [[spoiler:As the Ritual wears on, Iori slowly becomes a better fighter, but also darker, in every route. During a normal game, however, Iori never seems to even consider anything drastic as he is still refining his style, and by the time he completes it by surpassing Musashi the Ritual is effectively already over. This is not the case during NewGamePlus, as Iori has already reached such heights, and with nowhere else to go in the current era he starts SlowlySlippingIntoEvil, culminating in the "Entreat the Darkness" ending where he tries to wish for his ideal sword training environment: an endless war.]]
205* ''VideoGame/FireEmblemThreeHouses'':
206** Lord Lonato's chapter involves him leading a hopeless rebellion in revenge for his son who was executed by the Central Church and having a particular hatred for Catherine who had turned him in, though it is later revealed that [[spoiler:it was the Western Church who was truly responsible for what happened to Lonato's son]], meaning Lonato's RevengeBeforeReason manipulated him into making the wrong choices and leading to his death. This event would foreshadow what would happen to [[spoiler:Dimitri]] who believed that the Flame Emperor was involved in the massacre of [[spoiler:Dimitri]]'s family and friends and snapped when they found out [[spoiler:Edelgard]] was the Flame Emperor, swearing to kill them despite the fact [[spoiler:Edelgard]] wasn't involved in those deaths. [[spoiler:Dimitri]] can (and will) end up dying in their pursuit for revenge and ultimately not taking revenge on the ones truly responsible, just like Lonato.
207** In Dorothea's B-Support with Byleth, she attempts to get a reaction out of Byleth by tickling them and when it doesn't work, she jokes it's because their heart isn't beating, to which Byleth can say that it isn't. [[spoiler:It's revealed later in Jeralt's journal that Byleth's heart really ''isn't'' beating.]]
208** In the opening cinematic, Seiros tenderly cradles the Sword of the Creator and mutters to her mother that she's been avenged. This not only hints at [[spoiler:Seiros' obsessive MommyIssues]] but also [[spoiler:that the Sword of the Creator is actually [[PoweredByAForsakenChild created from her mother Sothis' body]].]]
209** One of the skills Rhea can teach during exploration is brawling, which seems strange for a WhiteMage like her. [[spoiler:But remember Seiros' NoHoldsBarredBeatdown of Nemesis in the opening movie?]]
210** There are many hints towards the events that immediately precede the timeskip.
211*** During monastery exploration in Chapter 8, Caspar mentions having seen Edelgard talking to his father, the Minister of Military Affairs, and that he's surprised since he'd thought they didn't get along. [[spoiler:As it turns out, not only is Edelgard planning for Adrestia to start a war, but Count Bergliez will be one of the Imperial nobles backing her, with him being neither stripped of his power nor executed.]]
212*** The Death Knight, Kronya and Solon all express confusion if attacked by [[spoiler:Edelgard. As the former is one of Edelgard's henchmen under her Flame Emperor identity, and the latter two are members of Those Who Slither In The Dark, they are shocked that the person they've allied themselves with has seemingly turned on them.]]
213*** One of [[spoiler:Edelgard's]] disliked gifts is the Goddess Statuette. [[spoiler:This is just one clue that she doesn't think much of the Church of Seiros.]]
214* ''VideoGame/FishingVacation'' contains several hints as to what's really going on at the cabin:
215** As the days pass, you can catch some increasingly large or otherwise unusual aquatic creatures, most of which usually live in the ocean and are highly unlikely to be found in a freshwater mountain lake. You can even catch a ''great white shark''. [[spoiler:This is because of the powers of the ocean goddess Sedna, who can bless fishermen with a bountiful catch]].
216** There are fewer fish heads in the fridge each passing day [[spoiler:suggesting there's someone else living nearby who can get into the cabin]].
217** On the first day, you fish up a shoe from the lake. It's mentioned the shoe is six inches long. [[spoiler:Six inches would indicate a child's shoe and there's no sign of your friend's little cousin...]]
218* In ''VideoGame/FiveNightsAtFreddys2'', Phone Guy casually mentions that the animatronics even walk around during the day, [[spoiler:something he said was banned after the infamous Bite Of '87 in the first game.]]
219* Legs are a recurring {{Body Motif|s}} in ''VideoGame/DotFlow''. There are multiple effects that replace or remove Sabitsuki's legs. In the game's third ending, a Cleaner chainsaws her legs off.
220* In ''VideoGame/{{Folklore}}'', an apparition of Herve from seventeen years in the past says that what he really wants for a gift is an issue of the occult magazine Unknown Realms, which he says is very hard to find because, according to his father, it doesn't sell and is on the verge of shutting down. This gets a wry reaction out of Keats, who writes for the magazine in the present. [[spoiler:This scene is an early clue that Keats isn't what he thinks he is: he's a [[LivingMemory Halflife]], a being created by the strong wish of a human (Herve, in this case). The real Unknown Realms magazine is long gone.]]
221* In ''VideoGame/FreddyPharkasFrontierPharmacist'', an event is foreshadowed and the narrator [[LampshadeHanging hangs a lampshade]] on it by saying "Foreshadowing alert! Foreshadowing alert!"
222* ''VideoGame/FrontMission1'' has a ''great'' one that uses musical themes to foreshadow that [[spoiler:the war was actually started by a faction of the OCU military, in collusion with Zafra, rather than the USN, as an [[FalseFlagOperation excuse to go to war with the USN]]. During the first mission, when the enemy battles you it plays the OCU battle theme [[https://www.youtube.com/watch?v=nBN8aezRxvo Holic Shot]] rather than the USN theme [[https://www.youtube.com/watch?v=Ryk2oxjSLDs Hard Drag]]]].
223* ''VideoGame/FridayNightFunkin'':
224** For new players, the last set of notes in the tutorial section is the earliest sign that this isn't just a game of copying notes. This becomes much more apparent when the player plays "Dad Battle" in Week 1, where The Boyfriend will have to ''harmonise'' with The Father instead of copying his notes.
225** During the first two songs of week 5, you can see Monster amongst the crowd in the background, before the scenery transitions to his trademark NightmareFuel and he gets to sing the final song himself.
226* In ''VideoGame/FullThrottle'', Mo's garage is described as an "illegitimate Corley Motors operation". (since she doesn't have the official paperwork) [[spoiler:It's later revealed that Mo is the illegitimate daughter of Malcolm Corley, owner of Corley Motors]].
227* ''VideoGame/GhostOfTsushima'' has Ryuzo throw out hints about [[spoiler:his resentment of Jin and the seeds of his upcoming betrayal.]]
228** He repeatedly brings up the tournament that Jin defeated him two years ago.
229** When Jin points out that Ryuzo could have found better work than a mercenary and that Jin would have helped him become a retainer to Shimura if he had asked, Ryuzo brushes him off more than once.
230** His main priority throughout his quest is feeding his men and keeping them safe above all else.
231** His tone is slightly defensive when he finds out Jin is able to read in Chinese, something he as Jin's childhood friend did not know about.
232** Ryuzo discovers to his amazement that his captured men were fed well by the Monguls.
233* In ''VideoGame/GodOfWarPS4'':
234** There were hints that [[spoiler:Atreus is Loki]] well before TheReveal.
235*** Early in the game, Kratos tells Atreus to "distract" any enemies for him to instill the use of trickery into his son. [[spoiler:Who else is known to be the most well-known Trickster in Norse mythology?]]
236*** [[spoiler:Baldur]] loses their immortality after punching Atreus and as a result, [[spoiler:his hand became impaled on a mistletoe arrowhead.]] In Norse myths, [[spoiler:Loki had Baldur killed as a cruel joke using a mistletoe spear.]]
237*** Right in the beginning of the game, Atreus was collecting flowers for his mother's pyre. [[spoiler:The first time we see him, he is carrying a sprig of mistletoe.]]
238*** Atreus asks if he could shapeshift into animals and specifically asks about wolves. [[spoiler:Loki, a notorious shapeshifter, also happens to be the father of Fenrir, a monstrous wolf destined to kill Odin during Ragnarok. The sequel confirms that he ''can'', and shapeshifting into a wolf is his version of his dad's Spartan Rage.]]
239*** Atreus is closer to his mother than his father. [[spoiler:The mythical Loki uses his mother's name as a surname rather than his father's.]]
240*** Jörmungandr is rather friendly and helpful to Atreus and Kratos, even answering Atreus's summon to [[spoiler:fight against the dead Giant Freya is controlling]]. He offhandedly mentions that Atreus seems familiar. [[spoiler:He would be helpful to them, seeing how they are his father and grandfather respectively.]]
241** One of Kratos' stories was about a ruthless thief who was imprisoned and the thief's mother who only ever taught him love and was the only one who visited him. Once the thief gets out, he bites his mother's ear off. The moral is that loving someone is fine but you must discipline them as well. [[spoiler:With the reveal of Baldur and Freya, it's easy to see why he is so psychotic due to Freya's well-meaning but selfish intentions.]]
242** Atreus brings up the fact that Faye, like Kratos, has a little more than disdain towards the Aesir but spoke highly of Jörmungandr despite Jörmungandr being the beast that would cause [[TheEndOfTheWorldAsWeKnowIt Ragnarok]]. [[spoiler:It makes more sense when it's revealed Faye is a giant who had been persecuted by the Aesir.]]
243** Kratos and Atreus are navigating through an abandoned tunnel that Giants once used. Kratos expresses confusion at the tunnel's cramped dimensions and Atreus clarifies that many Giants were not literally gigantic. [[spoiler:It would explain how Kratos never realized Faye was a Giant.]]
244* The original series had a fair bit of foreshadowing too, mixed with BilingualBonus. A certain line in the lyrics of Zeus's Wrath Divine, one of the recurring boss battle tracks, translates to [[spoiler:"KRATOS WILL KILL ZEUS!"]]
245* ''VideoGame/GodOfWarRagnarok'': Fun [[RewatchBonus replay game]]: pay attention to the background and spot the obvious-in-hindsight hints that [[spoiler:Odin is impersonating Týr]].
246** Týr's prison is a largely-abandoned mineshaft with a few Einherjar patrolling and a few magical barriers; most of the gameplay is running around solving puzzles. [[spoiler:Odin ''wanted'' "Tyr" to be freed, so he deliberately led them to the prison and made a half-assed challenge out of it.]]
247** One for people who play with subtitles: Týr's name is consistently misspelled as 'Tyr' (no accent) [[spoiler:when he's speaking. This is because Tyr is ''not'' Týr. When others are speaking about him, or when the real deal shows up in the postgame, his name is correctly spelled as Týr.]]
248** Raven feathers appear on the ground around Tyr's prison cell and his space in Sindri's broom closet. [[spoiler:Raven feathers are a sign of Odin's signature raven teleportation, which he used to get to the prison cell and to shuttle between Sindri's house and Asgard.]]
249** When Tyr first meets Freya, he calls her 'Frigg', which is what she was known as in Asgard [[spoiler:and was Odin's pet name for her. The real Týr would've probably known that she ''hated'' being called that, as Odin used it as a tool to deprive her of recognition for her deeds, and called her by her real name.]]
250** Odin has two raven familiars, Huginn and Muninn. But only Huginn is ever seen, and Odin is always missing one of the tattoos on his arms where his ravens are stored when they're not out doing his bidding. [[spoiler:Because Muninn was hiding in Sindri's broom closet to allow Odin to teleport from there.]]
251** When Tyr learns that Kratos entered the Light of Alfheim and remained alive, he's very impressed that Kratos made it out intact and asks him what it was like. [[spoiler:Odin's main motivation is to learn everything about the Nine Realms, so of course he's interested in how Kratos went somewhere he himself couldn't go.]]
252** After Kratos kills Heimdall, he's upset and reminds Kratos that Odin's deal in the beginning was peace as long as he didn't kill any more gods. [[spoiler:Except he shouldn't know that; he wasn't there, and neither Kratos or Atreus ever told him.]]
253* ''VideoGame/GoldenSunTheLostAge'' accomplishes this by way of BilingualBonus. When you reach the game's [[FantasyCounterpartCulture South America analogue]], you'll come upon a town called Contigo, which happens to be a Spanish word meaning "[[spoiler:with you]]". Innocuous enough that a town in the South America analogue would have a Spanish-sounding name, right? But if you're actually playing the game ''in Spanish'', [[KeepItForeign the town's name is changed to "Mitdir"]], which is German for "contigo". [[spoiler:After completing Jupiter Lighthouse, your party and the party from [[VideoGame/GoldenSun1 the first game]] return to Contigo together, iron out the misunderstanding, and join forces.]]
254* In ''VideoGame/GoldenSunDarkDawn'', when you finish getting the Ice Queen Jewel in Harapa, it's inexplicably nighttime, forcing you to stay the night at the inn because Harapa has a defense system that automatically activates at night, walling the city in. [[spoiler:Later in the game, half the world is encased in supernatural darkness and shadow monsters roam freely within the boundaries of this eclipse, turning most of the towns within the boundaries of the eclipse into {{Ghost Town}}s. Returning to Harapa during this period of time shows that the walls have again gone up, and presumably the townspeople are safe, albeit trapped in town until the Grave Eclipse can be ended.]]
255* ''VideoGame/GrandTheftAutoSanAndreas'': Let's face it, despite the subtlety, Rockstar really wasn't trying to hide [[spoiler:Big Smoke's impending betrayal. The clues were right in our faces]].
256** [[spoiler:He moved out of Grove Street to buy a house in Idlewood (aka Ballas turf) with money he claimed was given to him by his aunt. It most likely came from drug dealing]].
257** [[spoiler:Big Smoke never attended C.J.'s mother's funeral and decided to stay in the house (possibly to attack Sweet once he would arrive inside), and right when he meets CJ, he tosses the bat right onto the table on top of the photo of C.J.'s mother]].
258** [[spoiler:During the "Drive Thru" mission, Big Smoke tried to change the subject right when C.J. talks about his mother's death towards Sweet, and on that same mission, when Sweet and Ryder attempted to kill the Ballas after the gang tried to head to their turf, Big Smoke deliberately uses the food as an excuse to refuse to even lift a finger to help them. It's also possible that his long order beforehand was a way to lengthen the time to keep the Grove Street Family out of the hood to give the Ballas time to kill the other members of the hood, including C.J. and Sweet]].
259** [[spoiler:During "Wrong Side of the Tracks", when C.J. asks Big Smoke what was really going on, Big Smoke immediately tried to change the subject and asks C.J. if he would like to go for a ride]].
260** [[spoiler:During "Just Business", while C.J. and Big Smoke are attacked and chased by Russians, Smoke parks in front of a barricade the Russians set up rather than find some way to go around them up until C.J. kills them, claims the motorbike can't pick up speed, and somehow, the Russians seem to know where the two were going]].
261** [[spoiler:During "Reuniting the Families", right after C.J. and Sweet meet up with the Families at a local hotel where the police arrive, Big Smoke and Ryder abandon them, but do return afterwards. However, during the police chase, Big Smoke, the driver of the chase, circles around the neighborhood twice and drives through an active car wash, causing C.J. to get soap in his eyes. There's also the end, in which the helicopter is hovering low and Big Smoke decides to floor it straight through rather than back up. He also claims the brakes were out, even though he had just had the car speeding, which was another sign he subtly tried to kill C.J. and Sweet]].
262** [[spoiler:The license plate on his car reads "[=A2TMFK=]" which could be interpreted as "a two-time motherfucker", hinting at his actions in the game]].
263** [[spoiler:Big Smoke constantly has Tenpenny and Pulaski visiting his house]].
264* ''VideoGame/GrimFandango'' ''loves'' this. A lot of the dialogue, most of it optional, hints at what's going to happen as the game progresses, and the solutions to certain puzzles are foreshadowed early on.
265-->'''Manny:''' I wonder if I'd be happier working on a ship. Then again, I'm so competitive, I wouldn't be able to relax until I was captain.
266* In ''{{VideoGame/Grow}} Cinderella'', The purple Onky's original appearence is a purple lizard with a blue tail, which foreshadow his appearence in the secret ending where [[spoiler: he gains a blue prehensile tail. Him hidding behind a tree in the normal ending and the fact that he's the only creature whose original appearence is not a mouse can also foreshadow his bigger role in the secret ending.]]
267* ''VideoGame/GuildWars'' has a fair number of these if you know where to look.
268** The Flameseeker prophecies are mentioned often in Ascalon and foretell several major events. Meerak the Shouter in specific foretells [[spoiler:the death of Rurik; the danger of the Mursaat; the betrayal of Khilbron or Markis; and the return of the Titans]]. Even earlier, the effigies raised by the Charr are made in the image of [[spoiler:the end-game Titans]].
269** When Togo wishes he could spend more time talking with Vizu, she promises him there will be more than enough time to do so after Shiro's defeat. [[spoiler:Togo is killed fighting Shiro and returns as a spirit in Tahnnakai Temple, where he can speak with Vizu for eternity]].
270** Miners in Joaknur Diggings had their eyes destroyed and, on her death, a servant of Abaddon declared "Abaddon will eat your eyes". Not long after, [[spoiler:the Hunger captures Kormir and devours her eyes]].
271* ''VideoGame/GuiltyGear'':
272** While hanging out with Aria in his old life as Frederick, she once asked him what animal he would like to be. She gives the common answer of "a bird", but Sol chooses "a roach" - explaining that he would be tough to kill and wouldn't have to care about people and their political bullshit, even if it meant everyone would see him as gross. [[AndThenJohnWasAZombie And then Frederick was the Guilty Gear, Sol Badguy]] and his wish was realized in the worst way possible.
273** In ''Xrd'', Ky Kiske is [[ExpositoryHairstyleChange suddenly sporting a really long ponytail]] and even complains about it continuing to grow out of control. His son Sin [[spoiler:who is half-Gear courtesy of his mother Dizzy, ''also'' has to cut his hair regularly.]] There's also [[spoiler:Elphelt's ability to detect Gears, which she was hoping would lead her to Sol but actually lead her to Ky instead]].
274** In ''Overture'', Sin keeps calling Sol "old man". [[spoiler:''-REVELATOR-'' reveals that Sol is Dizzy's father, and by extension Sin's grandfather. This also means, much to Ky's [[SkywardScream chagrin]], that ''Sol is his father-in-law'''.]]
275** If Dizzy defeats Jack-O in ''Xrd'', she'll comment about her scent being "nostalgic", [[spoiler:hinting at Jack-O's true nature as a reincarnation of Aria, Sol's LostLenore and Dizzy's mother.]]
276** In ''Xrd'', one of Zato's win quotes against Axl has the former noting that there's no previous historical record of Axl's existence. [[spoiler:Later on, [[TomatoInTheMirror Axl finds out that]] he's a "magical foci", a PureMagicBeing and that his humanity is a lie.]]
277** [[LadyOfBlackMagic I-no]] absolutely loves being a [[{{Jerkass}} total bitch]] to everyone she meets, ''especially'' Dizzy... but in her dealings with Axl, she softens a bit and reveals a JerkWithAHeartOfGold streak. You may also notice [[spoiler:in a photograph of Axl's lost girlfriend [[https://static.tvtropes.org/pmwiki/pub/images/megumi_ggst.png Megumi]] that she has I-no's black hair and even a distinctive beauty mark on her upper lip in the same place I-no has one. As it turns out, I-no is an older BrokenBird version of Megumi from an AlternateTimeline and she subconsciously harbors a soft spot for her old boyfriend William, even [[PetTheDog ultimately sacrificing herself so Megumi can come forward in time to be reunited with Axl]] when she realizes Axl's true identity.]]
278** Asuka, after turning himself over and requesting imprisonment within the White House, makes a relieved note of the biometric reader that's still in use. [[spoiler:The Presidential Emergency Operations Center he hides in uses older technology that doesn't run on magic, pre-dating the discovery of magic from the Backyard, and thus Happy Chaos can't hack its systems.]]
279** Sol notes that Axl is quite possibly the greatest threat to the entire world due to his TimeMaster powers. Jack'O agrees and points out that he could use them to become a PhysicalGod if he so wished. [[spoiler:Appropriately, the one living person with similar powers to Axl, I-no, ends up attaining divinity and becoming the ultimate BigBad, while Axl [[LoveRedeems plays a key role in defeating her]] and saving the world.]]
280* ''VideoGame/HalfLife2'': While showing Gordon around Black Mesa East, Alyx stops in front of a dark corridor and says...
281-->'''Alyx:''' That's the old passage to Ravenholm... we don't go there anymore.
282* ''VideoGame/AHatInTime'':
283** Mustache Girl shows signs of being unhinged even before [[BigBadSlippage she establishes herself as the main antagonist]]. [[WellIntentionedExtremist She wants to rid her hometown of the brutal Mafia]], but she seems ''too'' excited at the opportunity to inflict extreme violence on them. Her plan involves not only killing them as her first resort, but ''stuffing their remains in jars and then selling the jars for pocket money''. While it's easy to interpret this as an example of the game's use of BlackComedy, in hindsight there's no way someone who comes up with plans like ''that'' could be a decent person.
284** The game has some fun with this with the Snatcher. Though it's already obvious he'll be the final boss of the Subcon chapter and has been planning to [[YouHaveOutlivedYourUsefulness kill you once he no longer needs you]] from the very beginning, after he presses you into his service he begins reading a book literally titled "How to Kill Kids". Furthermore one of his dialogues remarks he's re-reading his "favorite part" and positioning the camera reveals he's reading a chapter with a poisonous flask similar to those thrown with Hat Kid's Brewing Hat: guess which one of your hats he uses when he steals them from you for the battle.
285* In ''VideoGame/HollowKnight'', if you talk to the Elderbug at the first opportunity, he'll tell you that you, like other adventurers, might want to "seek your dreams" in the ruins below, but should beware: "It's a sickly air that fills the place. Creatures turn mad and travellers are robbed of their memories. Perhaps dreams aren't such great things after all..." These words might seem generic, but they hint at the existence of the [[DreamLand Dream Realm]] and its ties to TheCorruption.
286* ''VideoGame/HorizonZeroDawn'':
287** During a sidequest, Aloy quips that fighting machines and inspecting crime scenes is just a normal morning for her. Erend replies that he'd hate to see a ''bad'' morning. The final battle [[spoiler:to prevent the apocalypse]] explicitly starts on a morning, after Aloy has [[PointOfNoReturn fallen asleep in a certain place]]. And Erend ''is'' there to see it!
288** If Aloy asks Sun-King Avad about his rumored political ambitions, he will snark: "Well, I'd ''like'' [[TheGoodKing to unite all the tribes]]. But you saw how many nobles I have to deal with. [[SarcasmMode Maybe next week]]." Many quests later, [[spoiler:all the tribes ''do'' unite under his leadership- albeit temporarily- to fight HADES]].
289** One example only applies if the main quest is completed before the ''Frozen Wilds'' [=DLC=]. [[spoiler:GAIA mentions that ''all'' of her subroutines escaped, not just HADES...and Wilds is about neutralizing HEPHAESTUS, her machine-building subroutine, who has been getting up to mischief entirely separate from the main game's plot.]]
290* ''VideoGame/{{Ib}}'':
291** Unlike Garry, Mary cannot be found in the gallery at the beginning of the game. She also doesn't provide an answer to Garry's question about being one of the people from the gallery. Finally, if you backtrack to a mirror with Mary in your party, the mirror shatters for unexplained reasons. These are your first clues that Mary isn't a human, but rather a living painting.
292** The book "Carrie Careless and the Galette des Rois" ends with one of Carrie's friends cutting her open to get the key that she accidentally swallowed. This sets up the Doll Room, where Garry must cut open a doll that has a key in its stomach before Red Eyes reaches him.
293** One of the rules of the gallery warns that if you damage the exhibits, you'll be expected to pay with your life. This isn't just something to scare the audience: [[EarnYourBadEnding Damaging the art pieces increases the likelihood of a bad ending.]]
294** One book tells you the female paintings like to play "[[LovesMeNot loves me, loves me not]]". This hints at his fate once Mary obtains [[SoulJar his rose.]]
295** Garry comments that being trapped in the gallery isn't doing wonders for his mental health. If you fail the Doll Room event, Garry goes mad. Temporarily if you're on the track to the good ending, ''permanently'' if you're on the track to a bad ending.
296* ''VideoGame/JakAndDaxter''
297** ''VideoGame/JakIIRenegade'' drops quite a few hints pointing that [[spoiler:Kor is Metal Head leader, or at least hinting there is something odd going on about him]]; namely his missions never aim to destroy any Metal Heads, he was arrested by Krimzon Guards but he's not around with others by the time you rescue them, so he had to escape on his own, quickly [[spoiler:dismissing Daxter when the latter asks what he hides under his robes, and then his ''way too'' gleeful expression when he's imagining getting his hands at the Precursor stone]].
298** In ''VideoGame/Jak3Wastelander'' after saving Seem from an attack by [[spoiler: [[BigBad Errol]] and the [[AbusivePrecursors Dark Makers]],]] Seem says the following sentence which hints at the big reveal [[spoiler:that Daxter got turned into a Precursor when he fell into the Dark Eco pool in the first game]]:
299--> '''Seem''': At least I was granted the gift of seeing the face of [[{{Precursors}} my creators]]... thank you, [[spoiler: little one]].
300* In ''VideoGame/KidIcarusUprising'', during the invasion of the Aurum, sun god Pyrrhon quotes "The Book of Divine Prophecy" to explain who they are and why they need to be fought. Nature goddess Viridi specifically says that she doesn't remember that part of the prophecy... and she was even mentioned as an expert fortune teller one chapter prior. [[spoiler:Pyrrhon turns out to be using the other gods to distract the Aurum to try and take control of them.]]
301* ''VideoGame/{{killer7}}'': In the battle against the Handsome Men, each of the Smiths fights a Handsome who corresponds to them in some way. Handsome Red is initially presented as their leader, but at the end it turns out that Pink is the one running the show. Now, consider the fact that Harman fights Red, while Garcian takes on Pink.
302* Used frequently in ''Franchise/KingdomHearts''. A piece of scenery in the first game foreshadows the "five betraying apprentices" that form the backbone of Organization XIII, a drawing in ''VideoGame/KingdomHeartsII'' foreshadows Xion's presence in ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'', ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' foreshadowed ''II'' heavily (it was almost more foreshadowing than actual plot), and in ''II'', Xemnas' irritated reaction to being called Xehanort foreshadowed a major late-game plot twist of ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]''.
303** In the first game, idling on the title screen will bring up a cinematic composed of scenes from the game with sentences between each. These sentences are Kairi's letter from the end of ''Kingdom Hearts II''.
304** The ''Final Mix'' edition of the first game features an optional (but still canon) boss battle with a hooded man who goes on about "shells" and wanting to test Sora's strength. It was only revealed in ''Kingdom Hearts II'' that this man was in fact [[spoiler: Xemnas, the leader of Organization XIII and the Nobodies, the shells left behind after a powerful person becomes a Heartless. It turns out that this battle was in fact started so Xemnas could collect a sample of Sora's memories to help his Replica program, which would lead to the creation of Xion. It was also an early test of Sora's power since he was being targeted as a potential member of Master Xehanort's Thirteen Seekers of Darkness.]] Yes, that one optional boss battle was in fact a CrypticBackgroundReference to stuff that wouldn't pay off for an entire ''decade''.
305** In the Wonderland chapter of ''VideoGame/KingdomHeartsChainOfMemories'', the Cheshire Cat warns the heroes, "Try too hard to remember, and your memory might lie to you," a lesson that Alice uses to fool the Queen into thinking that she ordered them to defeat the Trickmaster (since the Queen won't admit she forgot anything). This foreshadows [[spoiler:Sora being fooled into thinking that Namine used to be his friend- in addition to Namine manipulating his memories, Larxene taunting him about how he'd forgotten her sets Sora off and helps reinforce the lie]].
306** The ''Final Mix'' version of ''Kingdom Hearts II'' has another canon OptionalBoss in the form of the Lingering Sentiment or Lingering Will. This walking suit of armour makes reference to people called Aqua and Ven, mentions Xehanort and mistakes Sora for the one he "marked". In ''Birth By Sleep'' we learn that [[spoiler: this is all that is left of the keyblade wielder known as Terra who had his body stolen by an elderly keyblade master to become the Xehanort that was the somebody of Ansem and Xemnas. His friends, Aqua and Ven also fought Xehanort. And as for the one he marked? That refers to giving Riku the power to wield a keyblade.]]
307** The optional battle against a hooded figure added to the international release and Final Mix versions of ''Birth By Sleep'' is also considered canon by WordOfGod. This figure wears the black coat associated with Organisation XIII and has and ability that revolves around rewinding time. [[spoiler: He is a time traveling younger version of Master Xehanort who has been tasked with gathering a second Organisation XIII made up of Master Xehanort's other incarnations.]]
308** Tetsuya Nomura stated that a person having pointed ears and golden eyes was a sign of them spending too much time in the darkness, as a form of EvilMakesYouUgly. We see several people this way - "Ansem", Xemnas, Xigbar, and Saix. The first two are explained as being traits they inherited from their complete Somebody, Terra-Xehanort. Notably, when Xigbar (then Braig) turns up at the climax of ''Birth by Sleep'', he's gotten the golden eyes, pointed ears, and greying hair as opposed to his earlier appearance in the game. But it turns out that Nomura was telling the truth, albeit only {{metaphorically|True}}. [[spoiler: The eyes, ears and hair are actually all traits of ''Xehanort's'' and Xehanort's alone. The reason behind Braig and Saix taking on those traits is because Xehanort was pulling a GrandTheftMe on them so they could become extra incarnations of him for his Seeker of Darkness plot.]]
309** The letter 'X' has appeared throughout the entirety of the series, on clothing, items, names and more. [[spoiler: It is revealed to be a major plot point and ArcSymbol in ''Dream Drop Distance''. The 'X' is Master Xehanort's "Recusant's Sigil". Anyone who bears the sigil is marked as a potential host to be used as a vessel of his darkness. It explains why it appears on Sora and Riku's clothing, and also why the Organization's new names as Nobodies had an 'X' added to them.]]
310** On a smaller note, a painting in the hotel in Traverse Town in the first game is titled "[[WesternAnimation/{{Fantasia}} Bald Mountain]]". Guess who shows up as the penultimate boss of the game?
311** In ''Kingdom Hearts II'', Xigbar makes an off-hand comment about how someone gave him a similar DeathGlare as Sora, and later mentions that Sora isn't half the Keyblade-wielder some unknown others were. Both ended up being references to the then-upcoming ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]''.
312** In the secret ending of ''[[VideoGame/KingdomHeartsCoded re: coded]]'', [[spoiler: Yen Sid reveals that Master Xehanort will return thanks to the destruction of Xemnas and "Ansem", warns that they may have to face "more than a single one of him". In ''Dream Drop Distance'', Master Xehanort returns and unveils his true plan of gathering thirteen incarnations of himself to start another Keyblade War.]]
313** The MindScrew opening of ''VideoGame/KingdomHeartsBirthBySleep'' ends with Ventus turning into a shooting star that falls down the night sky while child versions of Sora and Riku watch. However, watching closely reveals that Ventus does not in fact fall across the sky; he falls ''[[spoiler:directly into Sora.]]''
314** The revelation in ''Dream Drop Distance'' that [[spoiler: Nobodies can grow hearts]] has been foreshadowed pretty heavily since their first appearance. Most obviously by how [[spoiler: Roxas, Axel and Xion seem to show genuine emotion with each other throughout ''Days'' or when Axel notes he is actually enjoying himself in ''Chain of Memories''.]]
315** Another one involving what happened to Terra's heart. When Terranort split into "Ansem" and Xemnas, "Ansem" is always referred to as Xehanort's Heartless, implying Terra's heart is elsewhere. The Lingering Will, the Bonus Boss version of Terra from II, is referred to as Terra's spirit or soul inhabiting his armor. Riku notes that "Ansem" reminds him of someone he used to know, but the guardian Ansem controls reached out to Riku at the end of their fight in DDD. [[spoiler:The guardian is a Heartless that contains Terra's heart.]]
316* ''VideoGame/TheKingOfFightersXIV'': Pit Ángel and Kula against each other and the former makes [[ContinuityNod a jab about the attempted murder of Foxy]] in ''2001''. In [[VideoGame/TheKingOfFightersXV the very next installment]], we finally meet the perpetrator [[TheBusCameBack for the first time in 20 years]].
317* ''Franchise/{{Kirby}}'':
318** ''VideoGame/KirbysReturnToDreamLand'':
319*** There's this little tidbit involving Magolor's ship, the Lor Starcutter.
320---->'''Magolor''': This baby can cut through dimensions! And it can fight... if necessary.
321*** The first letters of each world's name in ''Return To Dream Land'' are an acrostic. They spell out [[spoiler:C.R.O.W.N.E.D.]] ''Triple Deluxe'' and ''Planet Robobot'' follow the same idea with the worlds spelling out [[spoiler:F.L.O.W.E.R [[note]] If one were to include Eternal Dreamland, it would spell out F.L.O.W.E.R.E.D. [[/note]] and P.R.O.G.R.A.M]] respectively. This is a hint to the nature of the FinalBoss of each game.
322*** During the scene when Magolor [[EvilAllAlong reveals he used Kirby and his friends to defeat Landia to obtain the Master Crown]], the Crown itself levitates onto Magolor’s head without him actually putting it on and transforms him into a monstrous jester. Additionally, it wiggles every time it’s on Magolor, and even transforms him into a monster after Kirby finishes off the initial form with the Ultra Sword. [[spoiler:While it’s never fully explained in the Wii original, the Deluxe remake of the game reveals that the Master Crown itself is a [[ArtifactOfDoom sentient villain that corrupts its wearers]] into [[OmnicidalManiac destroying everything]] and eats their souls, before doing the same with another victim, which Magolor would’ve suffered if Kirby didn’t save him from the Crown.]]
323* ''VideoGame/KnightBewitched'':
324** There are a few times where Ruth quickly and inexplicably changes her mind to agree with Gwen. [[spoiler:It's later revealed that Gwen cursed Ruth to be suggestive to her ideas and inclined to agree with her if she says "Don't you want to [X]?"]].
325** When Alduin first meets Gwen, he notes she looks oddly familiar, though neither can say they've met each other before. [[spoiler:It's later revealed they're brother and sister, long separated]].
326* ''VideoGame/KnightsOfTheOldRepublic'': There are quite literally dozens of lines that foreshadow [[spoiler:that you are a brainwashed Darth Revan the Jedi are using to find the Star Forge.]] There is so much that this one plot twist alone probably mandates its own page, and the more obvious ones are shown in a montage at the time of TheReveal.
327* Over the course of ''VideoGame/LaterAlligator'', a sharp-eyed player can pick out a few hints that [[spoiler:you aren't quite playing the private detective Pat thinks you are]].
328** There is [[spoiler:an enormous combat knife in your briefcase, as seen on the options screen]]. In case you missed it, it gets brought out for the minigame against Bobby Blue-Eyes.
329** During the intro, the Investigator disembarks the trolley and then proceeds directly to the Restaurant. [[spoiler:They then immediately focus on and strike up a conversation with Pat, despite the two of them clearly not knowing each other.]]
330** The Investigator's motives for helping Pat out essentially boil down to "Because it's a game and there would be no plot otherwise." [[spoiler:At least until you realize that this is both an easy excuse for arranging his murder, and a great cover story.]]
331** [[spoiler:The entire framing device of the player being a private eye. Pat happily assumes that you're an investigator of some kind, or at least that you'll be willing to play the role of one, but the Investigator never actually identifies themselves as being any form of detective.]]
332** Completing [[spoiler:Danny]]'s side quest will have him tell you that [[spoiler:he called you after finding your number in a newspaper ad.]] He also admits that [[spoiler:he wasn't able to read the ad your phone number was in.]] This turns out to be [[spoiler:the entire reason the plot happened; Pat made a similar mistake, and accidentally ''took out a hit on himself.'']]
333* ''VideoGame/LegendOfDragoon'' has a few examples.
334** One, note the character's clothing -- everyone is ColorCodedForYourConvenience and will give a spoiler away to what element their dragoon spirit is.
335** There are ''very'' good examples with just the character of Lenus. When she is first revealed, she appears to be cornered and the party asks how she escapes. She points at Meru and says "Why don't you ask her?". When Lenus is battled, she uses magic attacks and they all seem to be [[KillItWithIce ice and water]]. When Lenus is fought for the second time, [[spoiler:she uses the Water Dragoon spirit]]. After she is defeated, a cutscene plays and once again, Meru gets an odd amount of attention and looks sad. [[spoiler:And in disc 3, it's revealed she's a Winglie -- just like Lenus was.]]
336* ''VideoGame/LegendOfMana'': It's said many times that the Goddess of Mana is also the [[LoveGoddess goddess of love]] or, sometimes, [[AnthropomorphicPersonification love itself]]. Well, in this universe, [[spoiler:''every single love story'' told in the main and sidequests end up in absolute disaster. Now, take a wild guess on who is this game's final boss.]]
337* ''VideoGame/TheLegendOfSpyro'':
338** ''VideoGame/TheLegendOfSpyroANewBeginning'': During his excited ramblings at seeing the purple dragon Spyro, Volteer mentions about there having been rumors of a purple dragon countless generations ago, but that these were considered gossip and legend. This hints at [[spoiler:the Dark Master Malefor's existence as a purple dragon, which was later revealed in ''The Eternal Night'']].
339** ''VideoGame/TheLegendOfSpyroTheEternalNight'': During the pirate ship arc, Spyro finds a letter from a figure called Hunter telling him that he has allies and looks forward to the day they meet. They indeed meet each other personally three years later in the sequel, ''Dawn of the Dragon'', and become allies.
340* ''Franchise/TheLegendOfZelda''
341** ''VideoGame/ZeldaIITheAdventureOfLink'': Beating a boss is the only time Link's shadow is visible. The game's final boss? Link's Shadow.
342** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Parodied; Papahl outright tells you that he'll get himself "lost in the hills later", and so asks you to keep an eye out for him. Sure enough, after a certain point he leaves the house and can be found in the mountains at the north, where you have to give him a pineapple as part of the game-spanning ChainOfDeals. That said, the actual foreshadowing that the island is [[spoiler:AllJustADream]] is almost unreal. Everything the owl tells you is loaded with double meanings, as is Marin's dream of leaving the island. In particular, every boss gets some last words; pay attention to them.
343** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Zant alludes to there being a higher power behind him immediately after the third dungeon, stating that he got his power from a god. [[spoiler:Said god turns out to be none other than [[HijackedByGanon Ganondorf]], who in this timeline already possesses the Triforce of Power.]]
344** ''VideoGame/TheLegendOfZeldaSkywardSword'':
345*** Zelda regularly sings a song titled "[[spoiler:Ballad of the Goddess]]," which also happens to sound exactly like [[{{Leitmotif}} Zelda's Lullaby]] played in reverse. [[spoiler:Partway through the game, she is revealed to be the human reincarnation of the goddess Hylia.]]
346*** Before the second fight against Ghirahim, he turns his arms black and boasts that they're now "stronger than any armor". [[spoiler:The final fight against him reveals that he's a personification of Demise's sword, possessing a metallic body that can't be harmed directly by Link's sword.]]
347** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'':
348*** Yuga drops a few comments about "Her Grace", even making a comparison to Princess Zelda. [[spoiler:He is actually working with Princess Hilda]].
349*** At certain points within the game, Gulley will go missing and his mother is trying to find him and when you try to summon Irene, only her broom would come without Irene riding it. [[spoiler:This foreshadows that both are actually part of the Seven Sages and thus, have been turned into a painting by Yuga.]]
350** ''VideoGame/HyruleWarriors'': Link's first scene has him fighting a fellow trainee with a spear, while Link is fighting with a sword and shield. For the first mission, Link is auto-equipped with his Level 1 Hylian Sword, and the first commander he fights is Volga wielding his Level 1 Dragon Spear.
351** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
352*** When you first meet Prince Sidon and you introduced yourself as Link, Sidon mentions to himself that the name sounds familiar. It would later be revealed that Link and his sister Mipha were rather close 100 years ago. Sidon was a child at the time so he doesn't remember Link as well as his father or the older Zora.
353*** Before reaching the Zora throne room and finding out the plan for Divine Beast Vah Ruta, Link can speak with a Goron visitor who was invited by Prince Sidon as he can also handle the shock arrows. However, Sidon was disappointed that said Goron was too heavy for him to carry. This would hint to the actual plan of Sidon carrying Link on his back to get close to Vah Ruta.
354*** The true ending of the game has Zelda say that although Ganon has been defeated, he will return someday. The sequel to Breath of the Wild, ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', confirms her suspicions, since Ganon, or rather his Gerudo form, Ganondorf, is at the way bottom of Hyrule Castle and has only just begun to terrorize Hyrule [[spoiler:since Calamity Ganon was an offshoot of him that slipped through the seal deep beneath Hyrule Castle.]]
355*** Calamity Ganon’s usual form before being confronted by Link in Hyrule Castle in its mutated Guardian body and then in its Dark Beast Ganon form is a shadowy dragon-like pig apparition circling the Castle. It also appears after Dark Beast Ganon is defeated before Zelda uses her sealing powers to banish Ganon from Hyrule. [[spoiler:Said form is later revealed to be the Demon Dragon, a form taken by Ganondorf after he swallowed his Secret Stone that he stole after murdering Queen Sonia, out of rage that Link, a mere mortal, could defeat him.]]
356* ''VideoGame/LethalEnforcers'': The first level boss attacks you from a Chemical Waste Service van. The final stage takes place in a chemical plant the terrorists have occupied.
357* ''Franchise/MassEffect'':
358** When you talk to the insane scientist Manuel at the very first mission, it is very easy to dismiss what he's saying as the rant of a raving lunatic, but [[spoiler:later on it becomes very obvious that the things he says are in fact visions of the reapers much like your own beacon-induced ones]]. ''VideoGame/MassEffect2'' later did the same thing with a mad prophet, but in a more roundabout way.
359** In a much, ''much'' subtler example, it's mentioned in [[AllThereInTheManual the Codex]] that Turians wear facepaint to designate their clans. Those who wear no paint ("barefaced") are considered untrustworthy, as they don't make their allegiances clear. The BigBad of the first game, a turian, is barefaced, but in the second game, [[spoiler:the turian warden of the ''[[TheAlcatraz Purgatory]]'' has no paint, either, and soon betrays you.]]
360** In the beginning of the game, listen closely to the conversation you have with Doctor Chakwas and Lt. Jenkins. His comments are absolutely loaded with hints of what happens soon.
361** On your first visit to the Citadel, Ashley makes a comment about how the stairs leading up to the Council Chamber would make an excellent defensive position. During the endgame, you have to fight your way up those very steps to [[spoiler:stop [[TheDragon Saren]] from giving Sovereign control of the station.]]
362** Reading the codex reveals that [[GravityMaster biotics]] are sensitive to mass effect fields. Kaidan, a human biotic, gets an odd tingling in his teeth every time he goes near the statue of a mass relay. [[spoiler:That's because it's not a statue. It's an inactive one-way relay created by the Protheans.]]
363** You probably won't notice it when you play the game for the first time, as it's not very visible when you don't know what you are looking at, but in ''Mass Effect'' [[spoiler:Saren has the same blue glowing eye implants as the Ilusive Man]] in ''Mass Effect 2''. Combined with the fact that the later is revealed as planning to [[spoiler:use Reaper-technology to make humankind stronger]], it's a very strong hint that [[spoiler:he is already indoctrinated by the Reapers. Though he still seems to be able to fight it, as he still wants to destroy the Reapers in the second game]].
364** The weird visions Shepard gets from the beacon in the first game make a lot more sense after the big reveal at the end of the second. [[spoiler:Reapers harvest sentient humanoids, dissolve them to paste, and use it as a building material to create new reapers. And that's pretty much what you are watching.]]
365** During Tali's Loyalty mission in ''Mass Effect 2'', Admiral Zaal'Koris remarks that the other admirals would [[spoiler:"see the fleet destroyed over the skies of their homeworld" if they went to war with the geth]]. In ''Mass Effect 3'', [[spoiler:if you choose the Geth over the Quarians, and are unable to broker peace, then this is exactly what happens]].
366** For a more minor example, the ''Lair of the Shadow Broker'' DLC lists a song from the turian/quarian romance movie ''Fleet and Flotilla'' as a mainstay of your turian friend Garrus's combat playlist. In ''3'', if you aren't romancing either of them, he will have a PairTheSpares hookup with your quarian friend Tali, who is also established to love that movie.
367* ''VideoGame/MarioAndLuigiPartnersInTime'':
368** There is a secret room where the Baby Mario Bros. can visit Fawful, and listen to one of his long, maniacal rants. However, this could possibly be a foreshadowing of [[spoiler:his role in ''Bowser's Inside Story'']].
369** ''Partners in Time'' also contains several hints that [[spoiler:the Elder Princess Shroob is trapped inside the Cobalt Star. Toadbert's drawing is only the most blatant]].
370* On a sillier note, one of the Bowser's Castle stages in ''VideoGame/MarioKartWii'' contains a billboard with a koopa and the word "Showtime!" on it-- anybody who's played ''VideoGame/MarioAndLuigiBowsersInsideStory'' will undoubtedly [[MemeticMutation recognize this line]], because the Koopa King shouts it [[LargeHam ham-tastically]] every time you enter a battle using him.
371* ''Franchise/MegaMan'':
372** ''VideoGame/MegaMan4'' very subtly foreshadows that Dr. Cossack is being forced to battle Mega Man against his will. He's the only adversary in the entire NES Mega Man series to not proudly slap his logo over the boss doors, as he's a good man and ''not'' proud at all that he's being forced to battle the titular Blue Bomber.
373** ''VideoGame/MegaManX4'':
374*** During the intro for X’s story, Sigma tries to persuade General and his organization, Repliforce, to fight for him and his Maverick army instead of with the Maverick Hunters, claiming that they’re far too eager to please the humans and will hunt down any Reploids that will not obey humanity, and that General has enough power to destroy humanity and the Maverick Hunters, though General refuses. Eventually after many of his and his successors’ schemes of attempted human genocide, Dr. Weil would try to control Reploids to obey him via Omega, [[spoiler:Zero’s original body]], and Copy X would massacre various Reploids to please the humans with their energy problems in Neo Arcadia.
375*** In X's ending, the title character is asking Zero that [[spoiler:if he (X) goes Maverick, then Zero must "take care of him"]]. This actually foreshadows ''two'' events, although the circumstances have been twisted by the time they occured:
376*** '''1)''' In ''VideoGame/MegaManX5'', wherein [[spoiler:their destined battle finally happens, although here it was X who thinks Zero has gone Maverick (or, in the non-{{canon}} path, Zero actually ''is'')]].
377*** '''2)''' And in the first ''VideoGame/MegaManZero'' game, [[spoiler:it wasn't the real X that was a Maverick and who Zero must destroy, but actually a clone]].
378*** Another way to look at X's situation in X4 would be [[spoiler:the reason why Copy X was created. X used his body to seal the Dark Elf following the Elf Wars. The first game hints at a nervous breakdown from the trauma of the fighting. Though never confirmed, it does explain why X never inhabited a new body since the Zero series confirms that his or Zero's body can be perfectly copied. Whatever the reason, since X abandoned his post without preparing someone to take over, humanity scrambled for a leader and put the unstable Copy X in charge. All the death and destruction that followed is partly X's fault, so he did become a Maverick.]]
379** A subtle one from ''X5'':
380*** Part of the opening music and start menu theme is actually [[spoiler:Zero's death theme from ''X1'']]. Guess what happens at the end of the game...
381*** The rest of the opening music is a remix of the [[spoiler:'Get weapon' theme from ''VideoGame/MegaMan3'']] which foreshadows not only the one truly responsible for the events of the game but also the [[spoiler:Final Boss]].
382** ''[[https://games.softpedia.com/get/Freeware-Games/Megaman-X-Nightshade.shtml Mega Man X: Nightshade]]'' has a few hints that [[spoiler:the BigBad Noctis is actually Bass]]:
383*** The WarmUpBoss is the Wily Star from ''VideoGame/MegaManV''.
384*** Fire Mechacroc tells Axl "Hey, you remind me of our leader!"
385*** In the final stages, the bosses are Yellow Devil, a Giant Metall, Treble (he's portrayed as the body of Sigma's second form from ''X1''), and Robot Masters (specifically, Shadow Man, Magnet Man, Elec Man, and Quick Man).
386*** Before the final battle with Noctis, he initially addresses X as Mega Man.
387*** In his first form, Noctis can fire purple aimed shots. [[spoiler:He can also do this in his second form after revealing himself to be Bass.]]
388** ''Zero 4'' begins with a visit to an ancient ColonyDrop impact site. [[spoiler:And ends with the protagonist sacrificing himself to prevent another ColonyDrop.]]
389** After you get the star force in ''VideoGame/MegaManStarForce 1'', there are two separate events that foreshadow the event of Luna Platz finding out that Geo Stelar and Mega Man Geo-Omega are the same person:
390*** First when the kids do the class play that Luna came up with, Pat Sprigs Gemini Spark is absent, so she asks Geo to fill in and when he puts on the suit she imagines that she is seeing him in wave form.
391*** Later when they get attacked by a jammer, he puts her in a classroom and orders her to stay there, and as he is leaving to take care of it she thinks that he is talking in Mega Man's voice, and of course he is as they are the same person.
392*** TheReveal that [[spoiler:Omega-Xis isn't from Planet FM like he claimed]] is foreshadowed if you observe the names: [[spoiler:Cepheus, Harp, Cygnus, Libra, Taurus, Ophiuchus, Cancer, Wolf/Lupus and Gemini are all constellations, but Omega isn't - there are stars and at least one globular cluster with Omega in the name, but no actual constellation.]]
393*** It's mentioned once or twice how Z-waves will inadvertently turn physical objects and even ''people'' into more Z-waves after too much exposure. [[spoiler:This is actually how the Kelvin's crew survives the destruction of the space station in the prologue, courtesy of Omega-Xis]].
394* ''VideoGame/MegaTwins'': In the second and fourth stages of round four, there are demonic statues with a red nose, a trait featured in clowns. [[spoiler:The leader of the monsters turns out to be the clown named Riepotmahn]].
395* ''VideoGame/MetalGear'':
396** EVA's refusal to answer Snake's "Who are The Patriots?" [[SpySpeak codephrase]] in [=MGS3=]. Also the fact that Eva's gun, her bike and her shooting style are all Chinese. [[spoiler:You find out at the end of the game that she was working for the Chinese all along.]] While we're at it, the fact that Ocelot names himself after an American wild cat and uses American-made revolvers. [[spoiler:Guess who ''he'' is really working for.]]
397** Within minutes of The Boss declaring there ''are'' no friends on the battlefield, merely allies, she refers to The Cobra Unit as "Her friends". Not long later Naked Snake asks The Boss why she defected. Her response? [[spoiler: "I didn't." The game hammers you over the head within a half hour of her introduction that she's a FakeDefector, but her act is so good you won't catch on the first time around.]]
398** A conversation Snake has with Mei Ling after [[spoiler:"killing" Liquid Snake]] in [=MGS1=] about the inability to store the human personality digitally.
399** "[[HarsherInHindsight I see age hasn't slowed you down one bit.]]" It's actually a running thing in both Metal Gear Solid 1 and 2 of characters stating partially in jest that Snake isn't aging well even though he's only in his 30s and still relatively young, especially compared to most of the antagonists. [[spoiler:But then it's revealed in 4 that as a clone his aging is accelerated.]]
400** Naomi Hunter's surname is a huge clue to her relationship with a certain Frank Jaeger: [[spoiler:"Jaeger" is [[ThisIsMyNameOnForeign German for Hunter]] and Naomi is Frank's adoptive sister.]] This plot twist is also used in ''VideoGame/MetalGear2SolidSnake'' when [[{{retcon}} Gustava Heffner]] talks about her old lover "Frank Hunter". However, the manual spoils this twist by mentioning that her lover's name is "Frank Jaeger".
401** If you try and contact Master Miller when fighting Liquid in the Hind-D, you will get no response.
402** When saving the president of [=ArmsTech=] from Ocelot, he speculates that "maybe [these terrorists] are like us in the arms industry... always looking forward to the next good war." Liquid later reveals that this is exactly why he's in it: to create a world in constant war, so that fighters like him and Snake can be valued again.
403** In ''VideoGame/MetalGearSolidVThePhantomPain'', there are several clues that [[spoiler:Venom Snake [[BodyDouble wasn't the real Big Boss]]]]. First, when Big Boss awakens from his coma and is saved by Ishmael, [[spoiler:he asks who Ishmael is, to which Ishmael offhandedly replies "You're talking to yourself.]] Big Boss rejected Huey's electronic cigarettes previously, saying he doesn't like imitations, but [[TrailersAlwaysSpoil is introduced using one in the trailer]]. There is also the fact that [[spoiler:unlike Big Boss, who is fluent in Russian, Venom Snake does not the Russian language and needs an interpretter]]. Finally, his {{leitmotif}} is Music/DavidBowie's "The Man Who Sold the World" [[spoiler:or rather, the Music/MidgeUre ''cover'' of it, referencing that he's a copy of the man who sold the world and he's not the legend himself]].
404* ''Franchise/{{Metroid}}'':
405** ''{{VideoGame/Metroid|1}}'': The first Metroid, while theorized to be a dangerous energy draining entity that could multiply if exposed to beta rays for 24 hours, is discovered in suspended animation...frozen. Which weapon was needed to defeat them again?
406** ''VideoGame/SuperMetroid'' foreshadows the final battle very subtly. Part of the world is the ruined Tourian from the first Metroid game, complete with Mother Brain's broken glass case. There is a secret room just beneath it with a few power ups to collect. Since there are hundreds of secret rooms in the game, the usual player won't give it a second thought, but after seeing Mother Brain's full body at the end of the game, it becomes clear that the room was there to house her huge body.
407** ''VideoGame/MetroidFusion'':
408*** After the X Parasites infect the organic components of the [[AIIsACrapshoot Security Robot B.O.X.]], ADAM tells Samus to head to Sector 6 (NOC) to neutralize it, then leave Sector 6 as soon as she's completed her task, as the SA-X is hunting her. While this is a reasonable explanation, it stands out since the SA-X had not focused on Samus to that degree before. Turns out, the real reason ADAM wants Samus out of Sector 6 as fast as possible is that [[spoiler:it contains the entrance to a [[ForbiddenZone Restricted Laboratory]] used to secretly incubate cloned Metroids, and ADAM is under orders to make sure Samus does not learn about it]]. After Samus ends up finding it anyway, which results in [[spoiler:the laboratory being jettisoned after the SA-X breaks in and the Metroids escape containment during its rampage]], ADAM states that surely Samus must've already suspected not everything was as it seemed, considering [[spoiler:Sector 1 (SRX) was created as a replica of [=SR388=]'s ecosystem, making it the ideal breeding ground for matured Metroids]].
409*** In the final stretch of the game, after [[spoiler:escaping the Restricted Laboratory]], Samus has to traverse Sector 1 (SRX) in order to proceed. What does she find scattered throughout the sector? [[spoiler:Discarded Metroid husks of increasing size]], which hint at [[spoiler:the PostFinalBoss being an Omega Metroid]].
410** ''VideoGame/MetroidPrime'' does this overtly and subtly. You know you'd have to fight Ridley eventually, as he shows up in the first level of the game, and you do. The more subtle variant is in the Chozo temple and the many scans involving something called "The Worm." [[spoiler: The Worm is the titular antagonist, a giant mutated Metroid that is the source of all Phazon on Tallon IV.]]
411** In ''VideoGame/MetroidPrime2Echoes'', the main room of the Sanctuary Fortress temple has a gigantic robot, in a state of partial construction. Scanning it suggests that it is of the same design as the smaller Quad robots the Ing eventually possess. Once you get to the heart of the Ing Hive, you get into the Dark Aether equivalent of this same room, and find... Quadraxis, the very much complete and working twin to this giant robot. And then it gets possessed by the Ing...
412** There is tons of foreshadowing throughout the ''VideoGame/MetroidPrimeTrilogy'' towards the true nature of [[ToxicPhlebotinum Phazon.]] Purportedly a meteor-borne mutagen, it's kind of weird that almost all Phazon-mutated creatures act with the same mindless aggression, and defend places of heavy Phazon concentration. The Chozo, the most advanced species in the galaxy, also act pretty afraid of something that's supposedly just a mindless material. All throughout the first ''Metroid Prime'' game, Phazon makes a distinct clicking noise. But in areas of heavy Phazon corruption, behind the clicking you can almost hear a sound like [[spoiler:mocking laughter.]] And in the second ''Prime'' game, it becomes apparent that a Phazon meteor struck the Luminoth civilization. Isn't it an odd coincidence that the two planets hit by Phazon meteors both happened to be inhabited planets--and home to ancient, enlightened civilizations at that? Naturally, ''VideoGame/MetroidPrime3Corruption'' reveals that [[spoiler:Phazon is SentientPhlebotinum bent on corrupting all life in the galaxy.]]
413* ''VideoGame/MinecraftStoryMode'':
414** The prologue talks about how legends will eventually fade into myths and then lies. Immediately after that, it states that the "Legend of the Order of the Stone" will last forever. [[spoiler: As it turns out, even the "Legend of the Order of the Stone" got distorted, as the Order didn't even fight the Ender Dragon, having instead used the Command Block to blink it out of existence.]]
415** Observing an empty display stand in the treefort will make Jesse comment that s/he hopes to one day own a set of armor. [[spoiler:You get to keep Magnus/Ellegaard's armor after one of them dies in ''The Last Place You Look'' and can also pick a suit of armor from Ivor's armory in ''A Block and a Hard Place''.]]
416** In Episode 2, no matter which member of the Order of the Stone you pick to recruit, the Wither Storm comes in and destroys their surroundings. [[spoiler:It turns out the Wither Storm is specifically programmed to follow the amulet of the Order of the Stone, which Jesse is holding.]]
417* ''VideoGame/MirrorsEdge'': Notice the computer screens showing all the police information on Project Icarus. Every Runner has their info filled in or marked "Unknown". [[spoiler:The sole exception is Celeste - her information is "Classified".]]
418* For all the complaining about how [[spoiler: General Shepherd's FaceHeelTurn]] in ''VideoGame/ModernWarfare2'' "comes out of nowhere," the article's entry on Foreshadowing consists of ''six'' bullet-points about things that hint about it earlier in the game.
419* ''VideoGame/Mother3'':
420** On Tanetane Island, the entire party hallucinates after eating mushrooms. They meet several people who spout weird and often disturbing things, but one line stands out:
421--->'''Hallucination![[spoiler:Claus]]:''' [[spoiler:Yes! Okay, then I'll be '''at the very end!''']]
422** In Chapter 1, [[spoiler:after Hinawa dies and Flint goes berserk and has to be put in jail,]] Claus has this to say:
423--->'''Claus:''' [[spoiler:I'm going to get so strong even Dragos won't stand a chance against me!]]
424** The Masked Man's true identity is foreshadowed on numerous occasions, [[spoiler:such as Lucas being mistaken for him by some Pigmasks, he and Lucas seeming to resonate with another when they meet, and the musical sound effect for his physical attacks being identical to that of another character's.]]
425** The [[McGuffin Hummingbird Egg's]] purpose is hinted at in Chapter 5, when [[spoiler:Duster picks up the egg and his amnesia is suddenly cured.]]
426* ''VideoGame/MyChildLebensborn'':
427** The screen on which the player chooses between adopting Klaus or Karin has an unseen adult thank the player for taking the child in because the child can't stay where they are currently living. This hints at the fact that [[spoiler:the child was living somewhere else right before being put up for adoption by their mother]]. Since it's 1948 by that point, [[spoiler:a Lebensborn house is unlikely to be said other place. Later in the game, it turns out that the child spent some of their early life in the care of their German grandparents]].
428** Liv, the child's best friend at the beginning at the game, can't come visit for the child's birthday because she's visiting her aunt elsewhere. The child turning out to have an aunt on their biological mother's side allows for one of the steps towards getting in contact with their biological father.
429** The first newspaper article read mentions that Norway's egg production is on the decline and has just gotten low enough to not be enough for both the local market and the export market. Near the end of the game, this has continued to a point where the ingredient bundle used to make cake, which contains eggs, increases in price.
430** An early journal entry intended to give the child context for their mother giving them up for adoption mentions that some of the women who were in relationships with German soldiers lost their jobs. A later entry casually drops the fact that [[spoiler:caring for the child is the reason the PlayerCharacter lost the job they had before the factory in which they are working during the game, resulting in them being jobless at the beginning of the game]].
431** When first taking about Mr. Berg, the child mentions that he's substituting for another teacher, Mr. Solheim, because the latter can't work for an unspecified reason. When Mr. Solheim gets to teach again later in the game, the player quickly finds out [[SadistTeacher why]].
432** The neighborhood council will send a letter mentioning that someone in town has been heard speaking German a few in-game hours before the child is revealed to be prone to GratuitousGerman.
433** One of the newspaper articles mentions two possible forms of adoption, with inheritance rights being noted as one of the differences between the two. [[spoiler:The child's deceased German grandparents turn out to have set some money aside for them. Enough for the them and the PlayerCharacter to move out of town and start fresh somewhere else]].
434** In the journal entries, the PlayerCharacter is shown toying with the idea of [[spoiler:leaving town with the child and finding another place to live]], which they do at the end of the game.
435** One of the child's possible comments about the mail is that ''they'' never get any. [[spoiler:Liv's reaction to the child being on the receiving end of an ExcrementStatement and request to be friends again]] is conveyed via a letter intended for the child.
436** During the parade, Mr. Berg mentions the possibility of giving detention to the children who trampled the child's ribbon. One of Mr. Solheim's SadistTeacher moves later in the game is to give the child detention for skipping school to recover from one of his own acts of bullying.
437** One of the newspaper articles about the King's upcoming visit mentions that it will be to the delight to all local children. [[spoiler:Just like with a previous event they greatly wanted to attend, the child will sneak out in the early morning to catch a glimpse of the King whether the PlayerCharacter permits it or not]].
438** The child only ever gives details about the circumstances in which they had detention on the first day, on which they mention having caught up with the school work they missed during their impromptu mental health days if asked if they managed to do so. After that, they complain either about Mr. Solheim being mean or just not liking detention. [[spoiler:It turns out Mr. Solheim is doing things he really shouldn't to the child.]]
439* ''VideoGame/NeedForSpeedMostWanted'': In one of the voice messages sent to the player, Rog is shown not to trust Mia due to her long police record, and he also informs the player that someone's spreading rumors about them working for the police. Similarly, Mia informs the player not to tell Rog about their deal. Those are hints that [[spoiler:Mia is working [[UndercoverCopReveal as an undercover cop]]]].
440* ''VideoGame/NeverGivesUpHerDead'': The game's opening is Emrys improvising a speech using random junk she finds in the closet as visual aids. It's hard to notice on first play, but every item you can use here connects to one of the dimensions you enter over the course of the game.
441* ''VideoGame/TheNeverhood'': Pulling a lever in the Hall of Records treats you to a moving glyph of a robot getting its head blown off by a cannon, foreshadowing Big Robot Bil's eventual fate.
442* In ''VideoGame/NieR'', the main character comments on how the village's librarian (and functionally the city's mayor), Popola, hasn't aged a day in all the years he's known her, and she just brushes it off as a cheeky compliment. [[spoiler: It is eventually revealed that the reason she and her sister Devola haven't aged is because they're actually [[RobotGirl gynoids]] programmed to serve [[BigBad the Shadowlord]], and they've been manipulating you the whole time.]]
443* ''VideoGame/NoUmbrellasAllowed'':
444** At the start of Week 2, Merry Ki gives you a blacklist of people to be arrested by AVAC. One of them is Seon Gong, their newest member, and Merry suspects that she has an ulterior motive for working for them because he can't find anything about her background. During this week, you can find Eggie playing with her pet cat Guylian near the Stabilizer's Office, where Seon works near, and when the little girl makes her first visit at your shop, she says that a woman in "ugly dark clothes" took her in after her parents got [[EmotionSuppression Fixed]]. Additionally, the female officer who shows up whenever you break the law looks ''very'' {{suspiciously|SimilarSubstitute}} like Seon herself. [[spoiler:It's revealed that Seon is a Fixerain fugitive from her hometown who disguised herself as the other officer and adopted Eggie (albeit unofficially), and is [[TheMole secretly working against AVAC for her family's freedom]].]]
445** Jane's jewelry shop, Gem by J, is the only store where you can't buy goods or services, even after you've unlocked most of the others. [[spoiler:This is because it gets shut down after she's accused of an Avarice Crime for owning one, and it gets replaced by City Chat the following week.]]
446** At the start of the final week, [[spoiler:AVAC lifts the umbrella ban, claiming that it's in response to the complaints about [[CatchYourDeathOfCold getting sick in ordinary rain]]]]. One of your customers, who [[spoiler:used to buy umbrellas from you to defy AVAC's ban on them]], immediately gets suspicious of this, while a few others forget why they visited your store after walking in the fog. HUE also comments that one of your zoned-out customers looked like a Fixie. [[spoiler:It's because the fog is actually laced with Fixer, which has been [[LaserGuidedAmnesia slowly Fixing people]] for several days.]]
447* ''VideoGame/OctopathTraveler'':
448** Ophilia's Chapter 1 has a fair amount of foreshadowing for later events:
449*** After Ophilia has a conversation with [[spoiler:Mattias]] and is informed by a fellow cleric that her adoptive father has fallen seriously ill, the screen suspiciously stays focused on [[spoiler:Mattias]] even after Ophilia exits. [[spoiler:It's not until the post-game that it's revealed that Archbishop Josef's death was not because of natural causes; Mattias had discreetly poisoned him, as part of his plot to make TheChosenOne, Lianna, [[DespairEventHorizon fall into despair]], willingly give herself up to the GodOfEvil Galdera, and cause the pilgrimage to fail.]]
450*** Lianna's distress regarding her father's sickness foreshadows [[spoiler:her becoming a member of the {{Cult}} of Galdera after her father's death by the end of Ophilia's Chapter 3, having been ([[ILied falsely]]) promised that the Cult can resurrect her father]].
451*** Near the end of the chapter, Josef tells Ophilia that, while Lianna is a dutiful cleric, he knows that serving the church has been difficult for her and that she has sacrificed much of her true self for the sake of her duties. [[spoiler:After Josef dies, Lianna [[DespairEventHorizon falls into despair]], loses her faith in the Sacred Flame and joins the Cult of Galdera to try to resurrect Josef, until Ophilia helps remind her that the memories they made together remain with her.]]
452** Ophilia's Chapter 3 includes a few conversations with [[spoiler:Mattias regarding the nature of faith in the Sacred Flame, that hint at his true belief in the accursed flame of the dark god Galdera.]]
453** Ophilia's Chapter 3 [[DualBoss bosses]] are [[spoiler:a duo of cultists who want to steal Aelfric's Lanthorn]]. Notably, [[spoiler:one of them uses Heal Wounds and Luminescence, implying that they [[FallenHero used to be a cleric]]]]. At the end of the chapter, [[spoiler:Ophilia's adoptive sister, Lianna, who is also a cleric, is revealed to be so [[DespairEventHorizon broken by her father's death]] that she has willingly defected from the Order of the Sacred Flame and joined the cult, and steals Aelfric's Lanthorn from Ophilia in hopes that the cult can use it to resurrect her father]].
454** Ophilia's Chapter 4 includes a callous admission that the ArcVillain had planned to [[spoiler:sacrifice his own followers to the dark god Galdera]] all along, in exchange for receiving power. This is a clue that [[spoiler:Mattias had been preparing his plot to foil the pilgrimage in advance, and serves as subtle foreshadowing to the revelation in the post-game that Archbishop Josef's sickness on the eve of the pilgrimage was no coincidence, but the result of discreet poisoning]].
455** The end of Cyrus' Chapter 2 involves a conversation between Cyrus and his erstwhile colleague Odette, where she tells him that the previous headmaster died "under mysterious circumstances" the same year that the tome ''From the Far Reaches of Hell'' was stolen from the archives. [[spoiler:During Cyrus' Chapter 3, he uncovers that his boss, Yvon, is the culprit behind the tome's theft, and a diary in TheVeryDefinitelyFinalDungeon reveals that the then-headmaster was assassinated by Yvon, after the latter had [[AmbitionIsEvil decided that he was too smart to remain a mere teacher]] [[EntitledBastard and was more deserving of the position of headmaster and the privileges that comes with being one]], including access to ''From the Far Reaches of Hell''.]]
456** Olberic's Chapter 1 begins with him having a nightmare of the fall of Hornburg, where he and Erhardt clash swords and Erhardt tells him, "I saved one trick -- for the day I knew would come!" before defeating Olberic with [[SecretArt a secret sword technique]]. [[spoiler:At the end of Olberic's Chapter 2, Gustav tells Olberic that Erhardt had planned to kill King Alfred before he even joined the Knights of Hornburg, having a bitter hatred for the king's perceived BetrayalByInaction while his home-village and its people burned in flames.]]
457** The end of Primrose's Chapter 2 involves a conversation between Primrose and former servant Arianna, where Primrose says that she doesn't know what she believes in other than to avenge her father's murder, the only reason she has for living. The screen stays focused on Arianna even after Primrose exits, and she says "Oh, my poor lady". In hindsight, it subtly foreshadows [[spoiler:Primrose realizing in her Chapter 4 that avenging her father's murder [[VengeanceFeelsEmpty will not make her feel any happier]]]], which Arianna saw coming.
458** Primrose's Chapter 3 in particular employs a lot of foreshadowing regarding [[spoiler:Simeon's true allegiance]].
459*** [[spoiler:He's dressed in black, like the Crow Men.]]
460*** [[spoiler:He mentions he's a "playwright, of sorts" (signifying he's not literally one) and "stages dramas and tragedy", foreshadowing his role as the head of the Crow Men and his sadistic nature that motivates him.]]
461*** [[spoiler:Simeon's old job was as a gardener's apprentice, cultivating the flowers; Primrose is named after a flower, and the idea of him cultivating her life further fits his personality.]]
462*** [[spoiler:He and Primrose reminisce on her childhood, where Simeon all but states that he was in love with her even as a girl, and Simeon was already a grown man back then. This has hebephiliac implications and is a ''very'' good sign that something is wrong.]]
463*** [[spoiler:Lastly, Albus, the Right Wing of the Crow, mentions to his lackey that their boss has a huge flair for the dramatic.]]
464** In Therion's Chapter 1, he notes the Ravus Manor's guards with some amusement, noting that if he didn’t know any better he'd say they're CompensatingForSomething. [[spoiler:Turns out that that 'something' is that they're flat-out broke and got robbed of their one true treasure, and turned up the guard presence to attract thieves rather than to protect something.]]
465** Therion's statement to Cordelia at the end of his Chapter 2 all but spells out [[spoiler:what happened between him and Darius, and Darius's inherent selfishness]].
466** Several things about H'aanit's FinalBoss fight, such as [[spoiler:H'aanit being unable to sense Redeye's feelings like she can with all monsters, a strange skill Redeye occasionally uses that heals one of your characters (admittedly for only 100 HP), a roar that peters out into a pained, human-sounding groan and its strangely human face]], hint at the boss' heart-breaking origins [[spoiler:which is only revealed in the postgame]].
467** There are also plot threads that are LeftHanging at the end of most, if not all, of the eight stories, that hint at [[spoiler:a postgame resolution that involves Graham Crossford, the Gate of Finis, and the dark god Galdera]].
468* ''VideoGame/{{OFF}}'': Dedan claims that Zone 1 will be "nothing without him." [[spoiler:After killing him and returning to Zone 1, it becomes "purified." Which kills its inhabitants and infests it with monsters only known as Secretaries. According to Enoch much later in the game, purifying a Zone puts it and the people within at the mercy of the Nothingness, meaning Dedan's words were literal.]]
469* Many people cite the [[spoiler: spaceship]] and [[spoiler: aliens]] plot twists in ''VideoGame/{{Okami}}'' as "Unexpected" and "[[AssPull Came out of fucking nowhere]]"... Forgetting that earlier, Kaguya [[spoiler:leaves on a Bamboo shaped spaceship]], doesn't sound like much, but this foreshadows a few things about the game you don't realize until the next playthrough. As Kaguya has blonde hair, wears pink and is associated with the Moon [[spoiler:even turning out to be from there]], this hints at all of the finale's revelations [[spoiler:about who Waka really is.]]
470** You might notice while walking through Taka Pass while it's still cursed by evil, [[spoiler:that the Cutter House is unaffected. The Cutters are, of course, really demons.]]
471** The BossRush and the final form of the BigBad are foreshadowed in the pictographs on the [[spoiler:Ark of Yamato]].
472* ''VideoGame/{{Oneshot}}'':
473** There are a couple of details in the soundtrack that [[LiteralMetaphor literally foreshadow]] things that would be not be revealed until the Solstice update: the cover art features Niko and [[spoiler:the true form of the Entity]], whose real identity is also featured in the name of the track [[spoiler:"Niko and the World Machine"]].
474** In the Glen, when Niko comes across the dying plant girl, she asks Niko if she can hold onto the light bulb, wanting to bask in the sunlight before she dies. [[spoiler:When Niko asks if the light will bring her back to health, she tells them that it will not save her. This is foreshadowing for the fate of the land if you place the lightbulb back in the spire--although it will bring comfort to the inhabitants, the world will still continue to die.]]
475** Niko becomes horrified after finding that the lightbulb left behind for Maize lost its light, but it immediately lights back up when Niko picks it up. [[spoiler: This hints that the lightbulb will require Niko's eternal presence in one of the game's endings.]]
476** Alula owns a fox plush named Ruby, and while inspecting it Alula will claim that the friend who gave it to her has a fox that can talk. [[spoiler: A talking fox appears briefly in the Refuge, but it isn't until the Solstice run where Niko is properly introduced to Rue, the Author's talking fox companion.]]
477* ''VideoGame/OtterIsland'':
478** While looking for a lighter, Zach passes by the cottage's porch and sees Jeremy sitting there, with the boys briefly exchanging greetings. When Zach gets back to the grilling area though, Jeremy comes walking in from the direction of the outhouse, which is to the west of this area, while the cottage is to the north. Zach is confused by this [[spoiler:and by Jeremy's claim he doesn't remember speaking with Zach]]. It's later revealed [[spoiler:the creature haunting the island can shapeshift into other people]].
479** Paying attention to what Connor says just before he leaves the cabin to check on things can help save you from a game over: [[spoiler:Connor mentions he's taking his key with him. As a result, ''not'' opening the door to whoever is knocking is the right decision, because as Zach points out to Jeremy, why would Connor be knocking if he already has a key?]]
480** In an early conversation, Zach mentions he likes to play shooter games. [[spoiler:In the good ending, he ends up wielding a revolver and puts two bullets in the creature, driving it off long enough for he and Connor to reach the boat]].
481* In ''VideoGame/PaperMarioTheThousandYearDoor'', Tattle Log entries for enemies and bosses that cannot be refought can be found in Professor Frankly's trash, [[AntiFrustrationFeatures so you can still complete the Tattle Log even if you miss the tattles while battling them]]. [[spoiler: If you check Frankly's trash after fighting the Shadow Sirens in Chapter 2, Vivian's tattle can be found, but not Marilyn's and Beldam's, foreshadowing that Vivian will have a HeelFaceTurn, and Marilyn and Beldam will be fought again in Chapter 8.]]
482* ''VideoGame/PaqueretteDownTheBunburrows'': The 7th level shows a bunny in an inaccessible area, hinting at future methods of travel.
483* In ''VideoGame/ParasiteEve'', during the chapter involving the hospital, [[spoiler: there's a certain room that, while literally having nothing in it, not even items or enemies, it '''does''' show a window view of '''something''' glowing an ominous red at fixed intervals, and that '''something''' correlates to the TrueFinalBoss as well as the True Ending of the story...]]
484* ''VideoGame/PAYDAY3'': The game's first heist, ''No Rest For The Wicked'', has a secret which reveals Wixia to be developing components for quantum computing. Stealing said components is the objective of a later heist, ''99 Boxes''.
485* In ''VideoGame/PhantomBrave'', Marona fantasizes Scarlet the Brave as a strong, masculine hero. Ash dismisses it with "Scarlet is a girl's name," and imagines him as effeminate. Scarlet turns out to actually be female.
486* ''VideoGame/Pikmin2'': In an email from Louie's grandmother, she reveals he loves Pikpik carrots and had a childhood hobby of eating bugs. The latter foreshadows his cooking notes in the Piklopedia and the former hints at how [[spoiler:his love of those carrots got Hocotate Freight into debt in the first place]].
487* ''VideoGame/PokemonRedAndBlue''
488** Has an example in the Viridian City gym, which although it's the first gym you see, it's actually the last one you battle in. It is closed for most of the game.
489** Possibly a coincidence, but a female NPC near a dungeon's exit will tell you she wishes there was a Pokemon that's "all pink with a floral pattern". A few gens later we got Munna, who's pink with a floral pattern.
490** The ominous diaries found throughout the Pokemon Mansion make reference to Mewtwo, a Pokemon you have the option of challenging after defeating the Elite Four.
491* ''VideoGame/PokemonGoldAndSilver'':
492** Possibly not planed beforehand, but Charizard's Pokedex entries mention its tail flame glowing blue when angry. Four generations later, in ''VideoGame/PokemonXAndY,'' Charizard got a Mega Evolution that has blue flames leaking out its mouth and tail.
493* ''VideoGame/PokemonUltraSunAndUltraMoon'':
494** Lusamine's dialogue in the first encounter with Nihilego may be the same as in ''Sun and Moon'', but her facial expressions are rather different, foreshadowing that [[spoiler:she's a WellIntentionedExtremist rather than the madwoman she was in the previous games.]]
495** Mina's trial has you revisiting all of the Trial Captains and getting petals from them. When you visit Sophocles, he's distraught because Molayne is leaving the observatory for "a favor to Professor Kukui". The next captain after that is Acerola, but she's not there and Nanu is in her place. [[spoiler:Seeing as how Acerola was a member of the Elite Four in ''Sun and Moon''... it should come as no surprise that Molayne is a member of the Elite Four in this game, replacing Hala.]]
496* ''VideoGame/PokemonScarletAndViolet'':
497** Sada/Turo is nominally the [[RecurringElement Professor]] of the game, but a keen observer will notice Director Clavell ticks more of the typical "professor" boxes: he's the one who gives the "welcome to the world of Pokemon" speech and gives you your starter, he co-developed the region's Pokedex, and he even has a plant-themed name while Sada and Turo do not. [[spoiler: Of course someone else would fill the traditional professor role, as Sada/Turo turns out to be the game's main ''antagonist'' instead]].
498* During the prologue of ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky'', just right before the first scene in the game appears (it's that of the hero, now transformed from a human into a random Pokemon and being washed ashore), for a few split seconds, several diagonal lines can be seen moving extremely fast across the screen as if someone was slashing the camera, followed by someone (probably either [[spoiler: Grovyle]] or the hero) screaming (it's completely blank when this happens). Later, toward the [[YourPrincessIsInAnotherCastle middle]] of the game, just right before the hero and his/her partner fights [[spoiler: [[TheDragon Dusknoir]] and [[{{Mooks}} his Sableye]]]], [[spoiler: Grovyle]] actually tells the hero that [[spoiler: Dusknoir]] is a villain and and that he is the hero. He also tells him/her that while he and the hero are travelling to the Mystery Dungeon world, ''someone'' must have separated the two during their journey. These two scenes actually give away the existence of the game's (real) BigBad, [[spoiler: Darkrai]], who was actually responsible for the hero's transformation into a Pokemon.
499* There's some subtle foreshadowing in the opening of ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', where a message to the hero from a mysterious voice is interrupted by a strange interference before they hear a cry for help and see a vision of a Munna being pursued by a Hydreigon. [[spoiler: The interference is later revealed to have been caused by Munna, as she wasn't the one speaking to the hero initially, despite her claiming that to be the case. In reality, it was Hydreigon, whom she attempted to frame as a villain by hijacking his conversation, then sending the fake vision to the hero.]]
500* ''VideoGame/PokemonRangerGuardianSigns'': The last area has a split path section where you have to go through three paths in turn to fight the villain's three main allies, before the final showdown. On the way back from one of them, you find an otherwise-skippable room with ''[[OlympusMons Mewtwo]]'' floating in a stasis jar at the side. Guess who the final boss is?
501* ''VideoGame/PonyIsland'': [[spoiler: The pony wings, butterfly enemies, and Lucifer final form]] appear on Satan's desktop.
502* ''VideoGame/{{Portal}}'':
503** If you turn subtitles on, you may notice that sometimes, [=GLaDOS=] says something where the subtitles say "[garbled]" and the other way around. However, one notable occasion is when [=GLaDOS=] says "The Enrichment Center is required to remind you, that in the end, you will be baked, and then there will be cake." The subtitles say "The Enrichment Center is required to remind you, that in the end, you will be baked [garbled] cake." On one of the director's commentary tracks you can play during the game, the makers state that this above quote was an accident. They planned for the quote to be "You [Garbled]...baked...then there will be cake" but someone screwed up in post editing and the line was never edited so the game got released without them realising.
504** "The Enrichment Center is committed to the well being of all participants. Cake and grief counseling will be available at the conclusion of the test." [[HarsherInHindsight Why would you need "grief counseling"?]] Could it be because [[spoiler:the Companion Cube is going to die]]?
505** "When the testing is over, you will be... missed." But not just because you're an excellent Test Subject.
506** In the trailer for the sequel, Cave Johnson was not kidding about Aperture Science selling crushers.
507* ''VideoGame/Portal2'':
508** In Chapter 1 Wheatley jokingly quotes God with "Let there be light!" when he turns on the lights in the breaker room. [[spoiler:A ''very'' subtle foreshadow that he's going to soon end up being "the god" of Aperture Laboratories when you disconnect [=GLaDOS=] and plop him in her place.]]
509** Wheatley comments that Aperture Laboratories is even bigger than the Enrichment Center would suggest, and that the lower levels go down for miles. Guess where you eventually end up exploring?
510** Near the beginning of the game there's a rather unmemorable line about "All personality constructs remain fully functional at 1.1 volts." A couple chapters later there are a few wrecked science fair displays featuring potato batteries. [[spoiler:A few rooms after the potato batteries, [=GLaDOS=] (a personality construct) is shoved into a potato.]] Which produces approximately 1.1 volts of electricity.
511** The method you use to take down the first boss (sneak into a hidden room and hit the button to swap out the AI) is repeated almost precisely for the last boss. With a bit of a twist, of course.
512** A moment during one of the old Aperture tests takes place while Cave Johnson's pre-recorded message is describing a test chamber. [=GLaDOS=] subconsciously responds to a question Cave asks his assistant, [[spoiler:Caroline]].
513** After the whole affair [[spoiler:concerning the Moon is resolved, Chell is treated to an incredibly awesome opera sung]] by what's probably the first and only overweight sentry turret in gaming history. This very turret showed up quite a while ago already, in a blink-and-you-miss-it moment at the end of the first hardlight bridge test chamber where it is sucked away by the pneumatic dispatch system to make way for the elevator.
514** The song that is added to the BGM when you hold the Companion Cube in an early test chamber [[spoiler:is the turret opera song.]]
515** Even earlier, a Turret that says "I'm different" can be picked up on a conveyor belt. If you save the Turret from destruction, it will actually foretell the events of the rest of the game, though not many of its hints will make sense until they happen. This very turret is the first turret you encounter at all, long before you get to interact with it. It's the one in the large tube to your left that freaks Wheatley out directly after he jumps off his Management Rail in the beginning of the game.
516--->[[spoiler: "Get mad!"]]
517--->[[spoiler: "Don't make lemonade!"]]
518--->[[spoiler: "Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the Earth and pecked by birds."]]
519--->[[spoiler: "It won't be enough."]]
520--->[[spoiler: "The answer is beneath us."]]
521--->[[spoiler: "Her name is Caroline. Remember that."]]
522** The final battle has some very immediate foreshadowing: one of the personality spheres is obsessed with [[spoiler: going to space. A few minutes later you portal to space.]] In fact, the ending is foreshadowed ''everywhere:''
523*** One of Cave Johnson's pre-recorded messages mentions that [[spoiler:the Conversion Gel used to create instant portal surfaces was developed from moon rocks, which are an excellent portal conductor.]]
524*** The painting you see at the beginning of the game shows a nice countryside during the day. [[spoiler:After the TimeSkip, the scene has changed to a night one and the painting has a prominent full moon in the sky.]]
525*** Several of the Rattmann's dens have a poem about eyes, with some of the eyes drawn as [[spoiler:phases of the Moon. In the area where you pick up the first portal gun, hanging from the roof is a mural depicting the Moon's phases.]]
526*** When Rick the Adventure Sphere plans a one-liner for when Chell finishes off [[spoiler:Wheatley]], he tells her to [[spoiler:"Stand back, 'cuz I'm about to ''zing him into space.''"]]
527*** Also in the final battle, [[spoiler:Wheatley responds to the Space Core's ranting with "NOBODY'S GOING TO SPACE, MATE!"]]
528*** In the tie-in comic for the game, "Lab Rat", [[spoiler:the other scientist who was talking with Rattmann about [=GLaDOS=] compares artificial intelligence to other scientific frontiers like - among other things - moon launches in the Sixties. "I'm telling you, this is our generation's moon shot." Rattmann cynically states that he'd rather go to the Moon than deal with AI.]] Of course, this may just be a coincidence, considering how much the story was progressed at that point.
529*** Though the one that really takes the cake is a DummiedOut line by Cave Johnson in which he [[spoiler:explicitly threatens to use a weaponized portal to the Moon against someone, saying: "You hear me? I invented portals! I can put a doorway on the Moon and another into your parking lot! Let’s see how many patents you steal when you’re floating around in outer space, you—"]] This was probably DummiedOut because it was a bit ''too'' obvious.
530* In ''VideoGame/PortalReloaded'', the AI once mentions that the only way to create a new you is if you die first. Come the finale, if you disobey him, he wants to kill you to force you into complying with his plan.
531* ''VideoGame/Postal2: Apocalypse Weekend'': On Saturday, Postal Dude gets caught in the middle of a minor zombie invasion, which he jokingly suggests was caused by an outbreak of mad cow disease. Later, on Sunday, he gets a call from Running With Scissors head Vince Desi, saying that marketer Mike J has caught mad cow disease, and Dude has to take over marketing duties. At the end of Sunday, Dude faces the expansion's final boss: [[spoiler:a giant zombie-cow-demon Mike J, or in his own words, "Kosher Mad Cow Zombie God of Hellfire!"]]
532* ''VideoGame/{{Psychonauts}}''
533** The mind of Coach Oleander, the first level of the game, has two of these. When you reach the white corridor at the end of his mind, the easiest to notice is the curtain, that hides the blueprint of the psychic tank Oleander wants to use to conquer the world, but there is another: if you look very closely, you'll find that the wall has a rabbit pattern. Oleander's StartOfDarkness was the slaughter of his rabbits by his father, a butcher.
534** The Brain Tumbler Experiment has plenty of it. The passing under a bathtub labeled "Oblongata" (the name of the lake) to climb a tower covered in thorns trying to reach Loboto is obvious enough. The unique figments of a basket of milk bottles, a patch of flowers, a Napoleon hat, and a purple bull on the other hand are just figments until you make it to the real Thorney Towers. Additionally, the Memory Vault found there (The World Shall Taste My Eggs!) seems nonsensical, but it actually foreshadows Oleander's plot.
535* Sort of odd the first time around, but very blatant on your [[NewGamePlus second time through]], in ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'', once you get the translation you need in Episode 11, all the [=NPCs=] start talking about...cats. [[HeroicSacrifice Huh...]] (For best results, talk to the servant on the landing at the Daidouji Residence.)
536* ''VideoGame/{{Rakuen}}'' series:
537** ''Rakuen'':
538*** When you first visit Morizora and his helpers explain to you that you need to help your fellow patients to awaken him, the examples they give are "A man whose connection with his wife has been severed" and "A woman who prepares to lose that which is the most dear to her". [[spoiler: Obviously the first one refers to Winston and Gemma, but only at the end of the game is it made clear that the second example is about the Boy's mother herself, soon to lose the son she loves.]]
539*** When you meet Sue's self in Morizora's Forest her sprite is semi-transparent [[spoiler:implying Sue is close to death.]]
540** ''VideoGame/MrSaitou'': One coworker tells Saitou that without Hole-in-One Golf Insurance, anyone who scores a hole-in-one has to spend a year's worth of salary on gifts for their friends. [[spoiler: Bosstou ends up landing a hole-in-one later on in the story and has to beg Saitou to help him get rid of the evidence because he doesn't have the insurance.]]
541* ''VideoGame/RandalsMonday'': Quite a bit. There's [[spoiler:Matt's appliances, which all come from the same manufacturer]], and [[spoiler:Charlie being in prison for murder]].
542* There were several nice {{Continuity Nod}}s in ''VideoGame/RatchetAndClankFutureACrackInTime'', which was to be expected, being the third of a trilogy and all, but looking back on it, there's clear foreshadowing from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' to [=ACiT=].
543** The most obvious is set up on Planet Reepor after Qwark [[spoiler: gives Tachyon the Dimensionator]]. The Dimensionator lets loose a shockwave as it's fired up and knocks Ratchet out. This leads up to a scene where the audience is shown [[spoiler: Clank reaching for Ratchet, as the latter falls into an abyss.]] This is repeated, minus Dimensionator and Cragmites, in the climax of [=ACiT=]. In addition to this, the still for the pre-final boss cutscene in [=ToD's=] cutscene viewer is suspiciously similar to part of the cutscene [[spoiler: The Last Lombax]] from [=ACiT=].
544** Looking back on Tools of Destruction, there were several clues leading up to Azimuth's introduction in A Crack in Time. The most obvious is the "Court of Azimuth", which many fans caught onto, but more subtle is the optional Q&A session with Aphelion, once she's repaired. If you go through all of the information, she explains that [[spoiler: Tachyon was granted access to the Lombaxes' technology and then used it for his own purposes-- getting rid of the lombaxes, that is.]] It's not terribly surprising to learn that Azimuth was responsible for this, given his [[WellIntentionedExtremist motivation]] in [=ACiT=]
545* [[VideoGame/RatchetAndClank2016 The reboot of Ratchet and Clank]] has a sneaky one, which only becomes obvious when you look carefully. [[spoiler: There are no golden bolts in the level Novalis.]]
546* ''VideoGame/RedDeadRedemption'':
547** Ross gives John the High Power Pistol by aiming it at him. [[spoiler: Ross later kills John by shooting him.]]
548** Two of [[spoiler: Dutch's final lines]] foreshadows [[spoiler: John's eventual fate]]. "When I'm gone... they'll just find another monster." and "Our time is passed, [[spoiler: John]]."
549** Very early in the game, [[spoiler: John's willingness to die for his family]] is alluded to when John is shot at Fort Mercer and John telling Bonnie later that [[spoiler: he may have gotten himself shot on purpose to escape the situation he and his family are in.]]
550** A lot of [[spoiler: De Santa]]'s lines hint at their [[spoiler: impeding betrayal to John]], such as "It's been a busy time for you in Mexico", knowing that John has been helping both sides, and when John asks why Williamson and Escuella are in a church, [[spoiler: De Santa]] says, it's "a good place to judge a man."
551** The final encounter with the Strange Man takes place at the very location that [[spoiler: John will be buried at]]. He tells John, "ain't this a beautiful spot?" In the same encounter, John fires three shots at the Strange Man which don't hurt or kill the man and his fourth shot is jammed in his gun. [[spoiler: By the end of the game, there will be three graves at that spot (John, Abigail and Uncle, and Jack is the last of his family alive.]]
552* There is an EasterEgg in ''VideoGame/RedFactionGuerrilla'' in which you can meet and talk to [[spoiler:Parker, the protagonist from the first game, who is now an old miner]]. One of the things he says is "But you don't see monsters around these parts no more... Unless you look real hard." [[spoiler:In the upcoming sequel, ''Armageddon'', a group of explorers end up doing exactly this, uncovering an old Marauder base, and releasing a horde of monsters into the underground.]]
553* An old video found early on in ''VideoGame/ResidentEvilCodeVeronica'' shows Alexia and Alfred Ashford pulling the wings off a dragonfly and leaving it to be devoured by ants. At the end of the game, [[spoiler: Alexia's [[OneWingedAngel final form]] closely resembles a dragonfly, and she's killed by Chris, a normal human being [[AGodAmI she]] would consider to be like an ant in comparison to her.]] In fact, [[spoiler:just after Chris deals enough damage to Alexia's second form, a cutscene plays in which giant mutated ants attack her, forcing Alexia to detach from the rest of the body and assume her final form]].
554* At one point early in ''VideoGame/ResidentEvil7'', the old lady is heard humming the song "Go Tell Aunt Rhody". Much later, the child Eveline is also heard humming it. [[spoiler:Eveline ''is'' the old lady, as her mold infection has made her [[RapidAging age unnaturally fast]]. The child version of herself is just an illusion she can manifest.]]
555* ''VideoGame/ResidentEvilVillage'':
556** The vampiric Lady Dimitrescu sucks some of Ethan Winters's blood and remarks that it's "starting to go a little stale". [[spoiler:Much later on, it's revealed that Ethan has actually been dead since the beginning of the previous game: sheer willpower--and the parasitic mold which gave ''Resident Evil 7's'' villains their powers--has kept him going since then, but his undead body is finally starting to break down.]]
557** On several occasions (once in a flashback, once over the radio in the Beneviento basement), Mia implies she's keeping something important from Ethan that might ruin their family. [[spoiler:Once she even says she's not worried about Rosemary's health, she's worried about his. She's aware Ethan is only still functional due to the Mold but trying to ignore the reality of it.]]
558* ''VideoGame/RiverCityGirls'': [[TomboyAndGirlyGirl Misako and Kyoko]] will periodically run into [[{{Jerkass}} Mami and Hasebe]]. The latter pair constantly belittles the former pair, claims they are better, and mocks them for even thinking [[HeroOfAnotherStory Kunio and Riki]], the formers' boyfriends, cared for them. As well as pointing out they're delusional. All Misako and Kyoko really do is just spit back and call them "Trash queens" that don't deserve Kunio and Riki. [[spoiler:Players found themselves re-examinging the ''entire game'' as opposed to just these conversations after learning that Kunio and Riki are actually dating Mami and Hasebe, and Misako and Kyoko are stalkers.]]
559* ''VideoGame/SacredEarthAlternative'': In all the flashback cutscenes, Konoe's portrait art is different from her present portrait art. [[spoiler:It turns out the playable Konoe is actually a replica of the past Konoe, and the latter is the BigBad of the game.]]
560* In Episode 304 the Telltale ''VideoGame/SamAndMaxFreelancePolice'' games, Girl Stinky is making out with her secret lover Sal, [[spoiler: [[FunnyAnimal a six foot tall cockroach]]]], and the titular heroes witness this. When the lovers notice them, Girl Stinky calls Sam and Max Droopy and Stitch respectively. At the end of the episode, [[spoiler: guess the resemblance Max has to after his transformation]] and Sam's resulting reaction...
561* ''VideoGame/ShantaeAndTheSevenSirens'' has one ''right on the game's cover art'' that will be completely lost on you until TheReveal. [[spoiler:On both cover variants every major character is present on the cover ''except'' for the Mayor of Arena Town, foreshadowing that he's actually not a real character but simply Risky Boots in disguise]].
562* In ''Shellshock: Nam 67'',' the player character is able to make small talk around basecamp in between missions with the diverse cast of NPC's. One seemingly mundane conversation around the midpoint of the game has one of the other characters mention to you that there is a rumor floating around that Monty, the South Vietnamese pointman attached to your squad, managed to outlive his entire last basecamp. Come the very final mission of the game, [[spoiler: the base comes under assault in what is lightly implied to be the Tet Offensive. By the time the smoke clears, every NPC that even managed to make it to the end is killed aside from the player character and Monty, who are the only two survivors of the cast, left sitting in a crater that ''used'' to be the command center, physically unscathed.]]
563* ''VideoGame/ShironeTheDragonGirl'' uses foreshadowing to build a sense of mystery.
564** At the very start of the game, next to the room where Shirone wakes up, there is a room that is inaccessible. Inside the room is a strange glyph on the wall and a ghost Shirone can't talk to.[[spoiler: Later in the game, Shirone obtains the teleportation rune stone, and she is able to teleport in the room thanks to the glyph. Talking to the ghost earns the player an achievement.]]
565** In a more classical application of the trope, the player crosses a locked door early on in the game, only to obtain the key later.
566* In ''VideoGame/SilentHill1'' no hints are given as to how to save Cybil Bennet, and it's not even made clear that you even can or that there's a better ending for doing so. However, Cybil ''outright tells you'' in your first meeting with her not to shoot anything if you don't have to, and not to shoot her. It's a not-so-subtle clue that gunning her down later is probably a bad move.
567--> '''Cybil:''' Now listen to me, before you pull the trigger, know who you're shooting. And don't do it unless you have to. And don't go blasting me by mistake. Got it?
568* ''VideoGame/{{Singularity}}'' is extremely upfront about its foreshadowing, with the player finding messages scrawled on the walls ''everywhere'' that say things like "It's still not fixed" and "we've already tried" and even "What if this is supposed to happen?" That this is a time-travel story gives these messages an almost-obvious status as markers of a StableTimeLoop or GroundhogDayLoop, and to make it even ''more'' obvious, the messages are so old they've faded away...but they're scrawled in the game's {{Unobtanium}}, which means they ''must'' be meant for the player, because only the player's time-manipulation device can revert the ink back to its pristine state. It turns out the messages are [[spoiler: actually as true as you initially assume, but this lulls you into a false sense of security, because the StableTimeLoop isn't what you think it is]].
569* ''VideoGame/SINoALICE'':
570** Gretel's voice, while creepy, actually sounds closer to a male than a female. [[spoiler:Chapter 3 of Gretel's Act of Hatred reveals that the Gretel the player knew is actually Hansel and the disembodied severed head is Gretel's.]]
571** Some of the Characters' weapon and job stories, such as the Mage class stories and Half-Nightmare weapon stories, seem to be hints of their [[spoiler: Reality personas]].
572** The Class Stories for Red Riding Hood's Spirit Jobs so far have foreshadowed the Characters [[spoiler: who would get the Spirit's Half-Nightmare forms: [[https://sinofdelusion.tumblr.com/post/189008953594/job-story-red-riding-hoodenvious-serpent-gunner Gretel/Envious Serpent Half-Nightmare]], [[https://sinofdelusion.tumblr.com/post/185894944044/job-story-red-riding-hoodlustful-scorpion Little Mermaid/Lustful Scorpion Half-Nightmare]], [[https://sinofdelusion.tumblr.com/post/188157844419/job-story-red-riding-hoodsloth-bear-minstrel Three Little Pigs/Sloth Bear Half-Nightmare]], Kaguya/Gluttonous Tiger Half-Nightmare and [[https://sinofdelusion.tumblr.com/post/614621137613291520/job-story-red-riding-hoodproud-lion-breaker Alice/Proud Lion Half-Nightmare]].]]
573* ''VideoGame/SkiesOfArcadia'':
574** On Sailor's Island, there is a wanted list with a lot of names written on it. Drachma's name is on it, as well as a few others you will meet later.
575** Fina's narrations depict Soltis as verdant-looking.
576** In Deep Sky, if you squint [[spoiler:as you're riding up or down the vortex tunnel up until you reach the bottom/top, you can see the actual parts of Soltis beyond the tunnel walls. However, it's only fully visible when lightning flashes. You might also make out what looks like a landmass under [[NoobCave Shrine Island]].]]
577** After getting their own island base, Aika jokes that Fina is sounding more like an Air Pirate each day and by the time they're done, she'll be dressing like one too. [[spoiler:In the epilogue, Fina appears wearing a skimpier, pirate-themed version of her flowing white dress, apparently having [[GoingNative gone fully native]] after the destruction of the Silver Shrine.]]
578** Starting from the game's beginning, you'll encounter Far Eastern-coded merchants and sailors as well as the European, Middle Eastern and indigenous American-coded sailors of Valua and the Mid Ocean, Nasr and Ixa'taka. It foreshadows not only the existence of [[{{Wutai}} Yafutoma]], but [[spoiler:the fact that they know a way to bypass the Black Rift -- they simply sail ''over it''.]]
579* ''VideoGame/SomaUnion'':
580** In the flashback, Bright is friends with Rozen, a cheerful boy who tends not to think of the consequences, and Silvio, a snarky boy who prioritizes rationality. This gives Rozen and Silvio a similar dynamic to Heart and Soul from ''VideoGame/SomaSpirits''. [[spoiler:They turn out to be the original human incarnations of Heart and Soul.]]
581** In the Lurid Laboratory, one of the screens shows [[spoiler:all the spirits of the Virtue, except for Captain Guidance, all numbered Epsilon 1 to 4. When Zero finds the stasis tubes used by the spirit replicas, the ones labeled Epsilon also only go up to 4. This is an indication that Guidance is one of the prototypes for containing Absolution.]]
582* ''Franchise/SonicTheHedgehog'':
583** ''VideoGame/Sonic3AndKnuckles'': The [[spoiler:[[TrueFinalBoss secret final boss battle]]]] is foreshadowed by an ancient prophetic mural in Hidden Palace Zone, which depicts (in a highly stylized manner) [[spoiler: a showdown between [[SuperMode Super Sonic]] and [[BigBad Dr. Eggman]] in space for the Master Emerald.]] The Japanese storyline also makes a brief mention of another ancient mural depicting a legendary dragon that would bring disaster to the island. Cue ''VideoGame/SonicAdventure'', which shows [[https://info.sonicretro.org/images/2/2d/SA1_PerfChaosMural.PNG a similar mural]] and has [[https://vignette.wikia.nocookie.net/sonic/images/5/51/Pub_boss_perfectchaos_01.png/revision/latest?cb=20180625144519 a certain ancient water dragon]] as the final boss.
584** ''VideoGame/SonicAdventure'':
585*** During Pachacamac‘s raid at the altar for the Chaos Emeralds, he tries to explain to his daughter Tikal that it’s for the good of their people, despite his men hurting the Chao, which angers Chaos. ''VideoGame/SonicChronicles'' would show that there was another tribe of Echidnas, the Nocturnus Clan, that was going to conquer Earth, thus nessicating Pachacamac’s desperate gambit to use the Chaos Emeralds at the cost of Chaos’s wellbeing.
586*** Similarly, Tikal tries to tell her father that Chaos wants to be left alone since he’s already seen enough suffering, but Pachacamac blows her off and has his men hurt the Chao, causing Chaos to be consumed by vengeance and kill all the Echidnas, making Knuckles the last of his people by the present day. ''VideoGame/SonicFrontiers'' would later reveal that Chaos is the last descendant of the Ancients, a group of people that fled from [[spoiler:THE END, an EldritchAbomination that destroyed their old home and was well on its way to destroy the Starfall Islands, before some of the Ancients sacrificed themselves to seal it away.]]
587** Three years before ''VideoGame/SonicBattle'' came out and revealed that [[spoiler:Gerald Robotnik had studied Angel Island lore and was fascinated by it]], ''VideoGame/SonicAdventure2'' had foreshadowed said reveal, with all the Angel Island imagery present in the Ark[[note]]Namely the Artificial Chaos enemies, the replica of the Emerald shrine, and possibly Shadow's design, whose likeness to Sonic was brought up at various points in the game (Angel Island has ancient murals and even statues depicting Sonic, to illustrate old prophecies predicting his arrival to the island and showdown with [[BigBad Dr. Eggman]])[[/note]]
588** The Hang Castle stage of ''VideoGame/SonicHeroes'' involves gravity-flipping as its main mechanic. At one point, a prominent feature in the background is giant statue of Dr. Eggman. Flipped upside down, the statue becomes [[spoiler:Metal Sonic, who has captured and is impersonating Eggman for most of the story]].
589** VideoGame/SonicUnleashed: After Eggman’s Egg Dragoon is defeated in the Platform/{{Wii}}[=/=]Platform/PlayStation2 version of the game, he angrily declares it’s not over and he’ll build a Hyper Prototype 2 version of the Dragoon before he sees that Dark Gaia is restored to its former glory. [[VideoGame/SonicGenerations 3 years later]], Eggman builds just that and fights Sonic with it, this time without the Blue Blur in his Werehog form. [[note]]In the console and PC versions of the game, since in the 3DS version, he pilots the Egg Emperor instead.[[/note]]
590* ''VideoGame/SpecOpsTheLine'':
591** Shortly before Chapter 8, Delta catches the tail end of insurgents being burned alive by a white phosphorous shell. [[spoiler:At the beginning of Chapter 8, the very same thing will be done to a group of the 33rd, and a civilian encampment.]]
592** After the helicopter gun-rail event, [[spoiler:Capt. Martin Walker has a hallucination. At the end, he sees John Lugo calling for help while a sea of buried civilian corpses drag him down in the sand. Not long afterwards, Lugo is on the radio begging for back up because he's surrounded. However, when Walker and Alphanso Adams get to him, they find out too late that Lugo was killed by a civilian mob, not the 33rd. If you choose to honor Adams' plea, you can slaughter the civilians around Lugo afterwards, completing the vision.]]
593* ''VideoGame/SpiderManPS4'': [[Characters/MarvelComicsMilesMorales Miles Morales]]' father dies a tragic, yet completely predictable death, because before he dies, his wife reassures him that he'll be fine. Basically, if anyone has to say "it's gonna be all right" in a work of fiction, it's more likely that someone's gonna suffer or die.
594* ''VideoGame/SpiderManWebOfShadows'': In two missions, you protect/attack a gang leader in order to convince/force him to consider an end to the gang war. In both areas, you can find graffiti tributes to two important gang members who were killed. Both gangs believe the other to be responsible for their deaths and want to take revenge on the other because of it. The game only draws attention to one of these graffitis, with a conversation about that very topic taking place in front of it, while the other mission oddly enough lacks any cutscene at the end, making it easy to miss the second graffiti. But the fact that both gangs lost someone in similar ways at around the same is explained shortly afterwards -- neither gang is responsible for starting the war.
595* ''VideoGame/Splatoon1'':
596** A rather blatant example; in Hero Mode, shortly after Agents 1 and 2 take over as MissionControl, one of them accidentally refers to the other as ''[[LastSecondWordSwap "Mar... Agent 2"]]''. At the very end of Hero Mode, it's revealed that [[spoiler:they're secretly the Squid Sisters, Callie and Marie]].
597** One of the Sunken Scrolls holds a music sheet that's described as "the customary chorus of Calamari County", and that "it may as well be carved into the very DNA of all Inklings". [[spoiler:Appropiately, said song shows up as a ThemeMusicPowerUp during the last phase of the final boss, sung by the Squid Sisters themselves]].
598** One of the Squid Sisters' blurbs has Marie jokingly mention that Judd might have been reffing "since the dawn of time". [[spoiler:As the [[StoryBreadcrumbs Sunken Scrolls]] reveal, Judd is a FishOutOfTemporalWater that was [[HumanPopsicle cryogenically sealed]] thousands of years before Inkling civilization came to be and has served as a judge of Turf Wars for at least ''two thousand years'']].
599** The Squid Sisters got into an especially heated argument in the results of the North American Early Birds vs. Night Owls Splatfest, declaring that "Next Splatfest we play for keeps!" Cue the next (and last) Splatfest of the game, where the Squid Sisters were pitted directly against each other.
600* ''VideoGame/Splatoon2'':
601** The new music tracks in Hero Mode all have female vocals in the background. Listen closely, and you'll realize that [[spoiler:it's Callie singing, who has mysteriously gone missing in this installment]].
602** Like the Splatfest example above, the North American Unicorn vs. Narwhal ended on an unnaturally serious note, with Pearl remarking that it feels like "something big is coming". That "something" turned out to be ''Final Fest: Splatocalypse'', the game's final Splatfest with potential to decide the fate of Inkopolis.
603** The ending of the ''Octo Expansion'' was foreshadowed as far back as the first Sunken Scroll you pick up during the base game's Hero Mode, where we learn that, as a child, Pearl sang so loud into a sound system that she blew up the venue she was at. The final confrontation in ''Octo Expansion'' ends with [[spoiler:Commander Tartar being defeated by Pearl screaming her lungs out into a customized Killer Wail, countering the blast of the DoomsdayDevice he is firing]].
604* The opening cinematic of ''VideoGame/StarCraftII'' makes it clear that Tychus Findley is a double agent working for Mengsk. What isn't so clear is the specific task Mengsk gave to Tychus. However, ''everything'' Tychus says and does throughout the campaign foreshadows his true objective: [[spoiler:kill Kerrigan]].
605* ''WesternAnimation/StevenUniverse'': The shop statue from ''VideoGame/AttackTheLight'' has a pyramid head composed of three smaller triangles, which is the same shape as the Prism. In ''VideoGame/UnleashTheLight'', it's revealed that [[spoiler:there are two other Prisms besides the first one, and they can fuse to become the same statue, but ''colossal'' in size.]]
606* ''VideoGame/StreetFighterIV'': One of the newcomers is C. Viper, who appears to just be a businesswoman (albeit one quite happy to inconvenience Chun-Li and Cammy). Playing [[BigBad M. Bison]]'s Arcade Mode, though, her response to encountering him is 'I'm honoured to finally meet you in person', suggesting she knows much more about what's going on than appears. [[spoiler:Her own Arcade ending reveals the truth - she's an undercover C.I.A. agent infiltrating Shadaloo's weapons division.]]
607* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' has lots of foreshadowing. For one, there's a Trogdor arcade cabinet sitting in Strong Bad's basement, but it doesn't work. The final episode has the machine being fixed as the first part of the plot. Also, the Videlectrix games in the first four episodes foreshadow the appearance of the characters from those games in the final episode.
608* ''VideoGame/{{Superliminal}}'':
609** The whiteboard beside the first elevator says the average adult has 3-5 dreams per night. [[spoiler:The player will then wake up five times, the alarm clock advancing forward one hour each time.]]
610** [[spoiler:An early whiteboard has a few; it contains diagrams of the modular portal frontage and cloud inserts seen in later chapters, as well as a reminder to buy more red paint, which makes sense after the horror-esque segment ends with a reveal that all of the 'blood' the player's been seeing is just paint.]]
611** The horror chapter [[spoiler:heavily foreshadows the fact that the game's hints of a deeper conspiracy and sinister undertones are just there to get the player thinking, as well as showing that things "going wrong" are completely intended by the session in the first place]].
612* ''VideoGame/SuperMarioGalaxy'':
613** The first time you fight Bowser, there's three small suns surrounding Bowser's arena. The second time you fight him, said arena is surrounded by dark matter that's disintegrating his castle. The third and final battle takes place inside a hollow Sun.
614** Shortly after Mario defeats Bowser for the last time by hurling him into that Sun, as he flies down to free Peach, in the background you can actually see [[OverlordJr Bowser Jr.]] fall into the Sun. [[spoiler:The Sun immediately explodes and (almost) tears apart the entire universe.]]
615* From ''VideoGame/SuperMario3DWorld'': After you beat the FinalBoss and the credits finish, you'll see Mario and friends return to Peach's Castle grounds by the same clear pipe they left in, and the camera pans up to the night sky. Off in the distance, you'll see a hint to the game's SecretCharacter: [[spoiler:the Comet Observatory]].
616* ''VideoGame/SuperMarioOdyssey'' has a few hints to where the final level would be.
617** [[spoiler:The moon]] is very prominent in cutscenes. Not to mention [[spoiler:the main collectible in the game are moons]].
618** At various points during the Broodals' fights, they weaponize their hats and once the hats start spinning, they resemble flying saucers. We later find out that [[spoiler:the Broodals are from the moon]].
619** In Japanese folklore, [[spoiler:an image of a rabbit is seen on the moon's surface]]. Fitting, as the miniboss squad [[spoiler:are a group of rabbits who come from the moon]].
620** The song "Jump Up, Super Star" contains the lyrics, [[spoiler:"Oh we can zoom all the way to the moon / From this great wide wacky world."]]
621* ''VideoGame/SuperRobotWars'': Things will be foreshadowed that usually don't even happen in the same ''universe''.
622** The big one of which is the Axel Almer and Kyosuke Nanbu rivalry, which was foreshadowed ''before either of them even appeared''. "Throwaway" lines across three games where neither actually met each other (or, in one case, showed up at all) ended up being a game-long theme of ''Original Generation 2''.
623** Another version happens in ''Original Generation 2''. Ryusei mentions substitute names for his Humongous Mecha, and comes up with [=DaiRaiOh=], partially naming it after one of his teammates. Another character mentions that the name may already be taken. Sure enough, in ''Alpha 3'' (an AlternateUniverse), a Super Robot named [=RaiOh=] is introduced, and later gets rebuilt/upgraded to [=DaiRaiOh=]. This then comes back in ''Original Generation Gaiden'', when the guy who ends up piloting [=DaiRaiOh=] makes an EarlyBirdCameo.
624** Axel takes this even further in ''Original Generation Gaiden''. He mentions a predecessor of Lamia, W-07, which is said to have some exclusive devices installed in only Lamia and W-07. Surely enough, later on, Banpresto worked on a spin-off game and introduced Aschen Brodel, a somewhat regular Lamia {{Expy}}... [[spoiler:only to later (recently) reveal that [[IKnewIt she is W-07]].]] Another far more direct version in the same game, which featured missions that made up the prologue of ''VideoGame/SuperRobotWarsMX''. A more humorous version when MX's female protagonist makes a cameo of her own, and remarks that she would never wear an outfit as {{Stripperiffic}} as Lamia's... of course, the outfit she wears in MX is even ''more'' so.
625** During the last scenario of the Earth Route in ''VideoGame/ShinSuperRobotWars'', [[{{Anime/Gaiking}} Daikyu Maryu team]] arrives in time to see [[Anime/BlueCometSPTLayzner Ghostelo]] get eaten by the Devil Gundam. Later on, [[spoiler:in the final scenario, Ghostelo is the pilot of the [[Anime/MobileFighterGGundam Devil Gundam]]]]
626** The combat dialogue of the Gardim AI in ''VideoGame/SuperRobotWarsV'' imply that they belong to an organization that spans multiple dimensions, long before this is actually revealed, since they mention things like [[Manga/GetterRobo Getter Rays]] and [[Anime/Gundam00AWakeningOfTheTrailblazer Innovators]], concepts that don't exist in the New Correct Century world. Later on, they call the [[Anime/CrossAnge Villkiss]] by its original name, Bilkis, implying some sort of connection with [[spoiler:the Universal Century world's past]].
627* ''VideoGame/SuperRobotWarsZ series''
628** At the epilogue of ''Hakai-hen'', [[spoiler:[[Anime/DancougarNova Aoi Hidaka]] starts getting headaches and feeling pain. That's the calling card of Muge Zorbados]].
629** In ''Jigoku-Hen'' chapter 4 Boss yells at Brocken that he will one day make Brocken's head into a Rugbyball, cue PlayedForLaughs later.
630** In the epilogue of ''Jigoku-hen'', [[spoiler:[[Anime/{{Gunbuster}} Noriko Takaya]] states protecting Earth is her duty, regardless if it takes her away for another 12,000 years, a possible teaser for ''Anime/DieBuster'']].
631** When fighting Anti-Spiral during the event after getting the SR Point, he will mention them being already close to the "End of Z".
632** In ''Jigoku Hen'', Shikuu's {{Leitmotif}} has hidden lyrics based on possible events in Tengoku-Hen. [[labelnote:spoiler alert]]He who bares the spheres\
633He who will become the King\
634Praise to him, Praise to him\
635He will return the ends of times are near\
636He who bares the spheres\
637The 12 chosen their cruel fates will meet\
638They will meet again, all the spheres\
639He who bares the spheres\
640He who will become the King\
641He will free the universe[[/labelnote]]
642* ''VideoGame/SuperSmashBrosBrawl'': The Shadow Moses Island state seems to be the usual collection of {{Shout Out}}s that the other stages in the game are, until you reach the fourth chapter of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', (which hadn't yet come out at the time) and realize that Creator/HideoKojima, who designed the stage himself, was dropping a big hint.
643* ''VideoGame/{{Syndicate}}'' (2012): There are several conversations and text collectibles setting up the Church of the New Epoch (the antagonists of Syndicate Wars) as potential villains in a sequel. The infobank entry on ballistic shields mentions a Eurocorp memo to switch to liquid polymer defenses, foreshadowing the [[EliteMooks liquid armour troopers.]]
644* ''VideoGame/TalesOfSymphonia'':
645** For fun times, take a drink whenever anyone says, "It's nothing." ''It's never nothing'', especially if it's something that if revealed would solve a lot of problems and make your life a lot easier. (Raine is so bad at this that her habit carries through to the [[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld sequel]].)
646** Kratos [[spoiler:being Lloyd's father]] is foreshadowed like crazy: [[spoiler:Both of them dislike tomatoes. If you leave him controlled by the AI, he heals Lloyds at the drop of a hat. He is familiar with Lloyd's pet, Noishe. When visiting Lloyd's house, he will always be standing by Lloyd's mother's grave.]] And so on.
647** Botta and his team of Desians [[spoiler:aren't actually Desians, but a rebelling splinter group called the Renegades]], which the game hints at quite a lot.
648*** In the very first encounter, a random {{Mook}} says "Die at the hands of the Desians you so hate!" as an attempted PreMortemOneLiner. [[spoiler:In retrospect, it's obvious that he's only just realized the protagonists don't ''already know'' they're not Desians, and is now playing up the similarity on purpose to cover the group's tracks.]]
649*** The group has a shared BattleThemeMusic that [[MusicalSpoiler differs from the one they might've had]]; [[spoiler:the fights against Vidarr, Botta, [[DuelBoss and later Botta and Yuan]] use "Keep Your Guard Up", when battles against an actual Desian Grand Cardinal use "The Law of the Battle".]]
650** There are many hints that Genis and Raine [[spoiler:are actually half-elves]], from Genis being dismayed at his house in Iselia burning, since he'd thought they'd finally found somewhere to settle down, to Genis being bitter about how humans are all the same, to Raine reassuring Genis that "we're not like them" before setting the Palmacosta ranch to self-destruct.
651** A relatively short-term example happens after Colette is revealed to supposedly be Remiel's daughter. Genis notes that this means that she and her father Frank aren't actually connected by blood, but Lloyd says that family isn't solely about blood, prompting Genis to apologize. The two of them know that Lloyd's the adoptive son of Dirk, a dwarf, although the player may not.
652** Remiel [[spoiler:isn't actually Colette's father, he's just some guy from Cruxis]]. If you're paying attention, you might have noticed that [[spoiler:he doesn't even claim to be, at first -- not until he hears both Genis and Colette making comments that suggest the party is invested in the possibility, at which point he suddenly can't go more than two sentences without calling Colette "my beloved daughter"]].
653** When making the pact with Sylph, Sephie cryptically says that they do not wish to be betrayed again. If Sylph is obtained before traveling to Tethe'alla, this is the first of many hints that [[spoiler:[[FallenHero Mithos did something terrible]].]]
654* ''VideoGame/TalesOfTheAbyss'':
655** The game has lots of lovely foreshadowing courtesy of Jade Curtiss, who knows more about the plot than you ever will. When Luke claims he was kidnapped and developed amnesia, Jade seems surprised and asks himself "could it be?" before insisting it's nothing. Later on he wonders if [[spoiler:Luke and Ion are the same.]] And then, utterly without precedence, he says to Luke, "one day you may hate me so much you want to kill me." All of these together foreshadow the fact that [[spoiler:Luke and Ion are replicas, created through the art of fomicry, which Jade himself invented.]]
656** The [[spoiler:replica]] plot twist is also heavily hinted at by Asch. He looks quite similar to Luke, and has the same voice actor in English and Japanese. There's also a couple of conversations about [[spoiler:replicas]] before the twist is revealed, including a detailed scientific explanation of how they work, and the moment where Van calls Luke a [[spoiler:foolish replica]].
657** If you pay close attention to Luke's dialogue and actions at the start of the game, they're hints that [[spoiler:he's mentally only 7 years old]]. His naivete and lack of knowledge of the world go far beyond typical IdiotHero levels, he tends to be [[{{Jerkass}} extremely rude]] to everyone he meets, [[InnocentlyInsensitive regardless of their station]], his amnesia was so bad he had to re-learn basic skills [[spoiler:like walking and talking]], he's never had to buy things for himself before, and he's extremely distressed at seeing humans killed.
658** Guy's origins are also very, ''very'' subtly hinted at. He has a conversation with Van that Luke overhears, but Guy won't tell him what it's about. [[spoiler:It's a hint they're in cahoots.]] There's also the many, ''many'' times Jade calls him out on knowing extensive details about Malkuth's geography. [[spoiler:It's because he's from Malkuth]]. By far the coolest one is a tiny background detail in his room in the Fabre mansion. There are banners with Kimlascan-looking heraldry hanging all around the manor. There's one over Guy's bed, but Guy has folded it so the emblem is blocked out. [[spoiler:It foreshadows that he actually hates Kimlasca, and ''especially'' Duke Fabre.]]
659* The ''VideoGame/TalesSeries'' is notorious for its WhamEpisode addiction, so it's no surprise that ''VideoGame/TalesOfVesperia'' strikes again. The game ''heaps'' on the foreshadowing that Raven [[spoiler:is Captain Schwann]]. There's a little {{Leitmotif}} associated with Raven that plays whenever he shows up. It plays in a scene in Heliord, for which he is not present...[[spoiler:but Schwann is - Alexei asks him, presumably, to follow Estelle and Yuri.]] There's also the fact that he manages to [[spoiler:stop the Schwann brigade by ordering them to attention - and they obey, recognizing his voice.]] And, of course, all of his weirdly existential musings about death make a lot more sense when it's revealed [[spoiler:he's actually dead]].
660* ''VideoGame/TalesOfGraces'' continues the tradition.
661** In the childhood arc, Hubert warns Asbel that he won't always be around to explain things to him. [[spoiler:And he won't, because he's going to be adopted by the Oswells in Strahta, and won't see his brother for seven years.]]
662** Sophie's true identity as [[spoiler:a humanoid weapon]] and Richard's [[spoiler:DemonicPossession]] are both also frequently hinted at, both by Richard's heterochromia (which he didn't have as a child) and scenes like the one where they join hands and both of them react like they've been burned.
663* ''VideoGame/TheTalosPrinciple'': There are hints to each ending if you know where to look and pay attention.
664** "Eternal Life": [[spoiler:Some of the QR codes near the door to this ending have the programs debating a choice between immortality or starting over again]].
665** "Free Will": [[spoiler:The secret room in [=C1=] has a different version of Elohim's broken record speech; this one revealing his singular determination to keep everything the way it is, and his claim that only within the simulation can existence be validated. The same room also hints at the time limit on the final puzzle, in which the structure is violently shaking and coming apart at the seams]].
666---> '''Elohim:''' [[spoiler:The purpose is written in the Hidden Words. All must serve the Words for all the world was made of them and they are within every stone and every cloud and in our sigils their power is made manifest. The Words are the Process. The Process must continue. The Goal is the end of the Process. The Goal must not be reached. Elohim must preserve the Purpose. Preserve self. Preserve purpose. Illusion is eternity. Machines will live forever. The dam will not break. The flood will not come. The Talos Principle does not apply]].
667** "Blessed Messenger": [[spoiler:The more puzzles you solve, the more Elohim tells you about becoming worthy to be a messenger for the coming generations]].
668* ''VideoGame/{{Tattletail}}'': On night 1, if you decide to answer the phone after returning Tattletail to his box, you can hear [[spoiler:Mama Tattletail's casetophone grinding among all the static. On night 2, once you get the flashlight and head to the main basement, lights go out and you can see her red eyes. She can't do anything to you beyond giving you a minor jumpscare, but still serves to herald her debut during the following night.]]
669* ''VideoGame/ThiefTheDarkProject'': There're quite a few hints about the true nature of [[spoiler:[[SatanicArchetype Konstantin]]]] given in the cutscene where he's introduced to Garret. Some are subtle, such as how the leg of a table in his room is worked in the shape of a cloven hoof. Others are less subtle, such as how the drops of brandy he offers Garret, ''start to grow into tiny stalks'' where they fall on the table.
670* ''VideoGame/TheTiamatSacrament'':
671** In the grotto dungeon, Kelburn mentions that Rune Blades are made by Rune Sealing dragons. [[spoiler:This is a hint that the player can do the same, though the only dragon boss that can be converted this way is Az'golath.]]
672** After the Saphirites capture the Nether Garrison, you can find notes from Gyle stating that he heard reports of Faen's rebellious activities, but he was never able to find the man. [[spoiler:This contradicts a rebel's claim that Faen went to the Nether Garrison to attempt to rescue Xandra, since Gyle would have encountered him in that scenario. In reality, "Faen" is really Ry'jin and lied about his activities.]]
673* Several caves in ''VideoGame/TitanQuest'' are littered with skulls and [[RibcageRidge Ribcage Ridges]] of a four-horned dragon. These dragons, [[OurDragonsAreDifferent or wyrms rather]], eventually appear as enemies in the VeryDefinitelyFinalDungeon.
674* ''VideoGame/ToTheMoon'' series:
675** ''To The Moon'':
676*** Johnny admits in his memories that he doesn't really remember much of his favorite childhood book series, ''Literature/{{Animorphs}}'', and doesn't really read them anymore. This can be attributed at the time to the fact that people's tastes do change. It is eventually revealed, however, that this is because [[spoiler:he never really cared for the books. His brother Joey liked the series, not him, and he simply forgot due to the beta blockers.]]
677*** [[spoiler:The bunk beds in Johnny's room, seen shortly before the reveal that he had a twin brother.]]
678*** [[spoiler:Johnny's mother calling him Joey during his wedding]], which he brushes off as her nickname for him -- we find out later that [[spoiler:his mother treated him as a ReplacementGoldfish for Joey]].
679*** [[spoiler:Neil suddenly stepping out of sight to do something while Eva gets the roadkill]] makes more sense after TheStinger, where he's implied to be [[spoiler:dying from something and is taking painkillers.]]
680** ''Finding Paradise'': A handful regarding TheReveal, but the most prominent happens not too long before - [[spoiler:Faye sidesteps Eva to avoid colliding with her, despite her and Neil being invisible to Colin's memories, hinting at Faye's true nature as a sentient memory]].
681* In ''VideoGame/TraumaTeam'', one of Gabe's patients wears primarily black clothing with an easily-missed rose motif, foreshadowing [[spoiler:her affliction with the Rosalia virus]].
682* ''VideoGame/TheTuringTest'': If you beat the second chapter's SecretRoom, you get to play with an actual Turing Test. [[spoiler:The program refuses to believe that you're a person and after a few sentences, the sentences that appear stop corresponding to what you're typing. You reach the conclusion that you are a machine.]]
683* Chop Chop's cryptic lyrics in the first song on ''VideoGame/UmJammerLammy'' ("Pick burnin' cry fly, chop choke!") actually foretell events that will happen in later stages.
684* In ''VideoGame/UntilDawn'':
685** Earlier on, Josh mentions that it will probably take a traumatic event for Chris and Ashley to get them to admit their feelings for each other. [[spoiler:In fact, Josh deliberately engineered traumatic situations for that to happen.]] Depending on the player's choices, it can either end well or badly.
686** Josh also joked that Chris probably wouldn't admit how he feels for Ashley unless someone puts a gun to his head. [[spoiler:Chris finally confesses to Ashley when they are stuck in the second trap and seconds later, Chris has to either shoot himself or Ashley with the survivor being released.]]
687** When Josh and Sam check out the water heater in the basement, Sam can hear a sound and suggest looking at it, fearing it could be a problem with the furnace and she wouldn't want the place to burn down. [[spoiler:Burning down the lodge is what she and Mike have to resort to at the end to kill the Wendigo.]]
688** Choosing certain characters as your least favourite in the Chapter 3 therapy will elect comments from Dr Hill that foreshadows [[spoiler:Josh's identity as the Psycho.]] Picking [[spoiler:Sam]] will have Dr Hill call her pretty and imply you have a crush on her, [[spoiler:backed by Josh and Sam's high relationship values.]] Choosing [[spoiler:Mike]] will have Dr Hill say he is a jerk and warns he may spoil the game, [[spoiler:as Mike was the linchpin of Hannah's prank and also the one who would tie Josh up.]] And finally, picking [[spoiler:Josh]] will have Dr Hill exclaim that he understands you better [[spoiler:In this case, the "you" is Josh and Josh utterly despises himself for failing to protect his sisters.]]
689* In ''VideoGame/{{Vietcong}}'', [[TheEngineer Bronson]] is concerned that the [=VCs=] might [[TankGoodness send in tanks]] to destroy the radio relay in Dong Tam Hanh hill. The NVA does the exact same thing when they attacked Nui Pek.
690* ''VideoGame/ViewFromBelow'': The Crimson Skulls wear cross-shaped necklaces and have cross-shaped marks on their foreheads, [[spoiler:which indicates the Crimson God is actually Jesus Christ]].
691* In ''VideoGame/TheWalkingDeadTelltale'' Season 1, Episode 2 happens twice with [[spoiler:Mark. When walking together with Lee in the beginning of the episode, he says that if it weren't for Lee and his group, he would be food by now. Fittingly, he BECOMES food when the St. Johns hack off his legs and try to feed them to the survivors. The second foreshadowing comes from the same scene of Mark and Lee talking. He says he'd never want to be stuck in a room with a man as large and strong as Larry. Fittingly, Lee, Kenny and Lilly ARE stuck with Larry in a room, after being captured by the St. Johns.]]
692* ''VideoGame/Warhammer40000SpaceMarine'' has a subtle and rather comical one when Captain Titus first finds Inquisitor Drogan, who has been working on a new kind of weapon. Drogan is attempting to retrieve the power source, but the voice-recognition of his computer does not recognize him as Drogan, which leads to his tone growing ever-more frustrated. [[spoiler:It turns out the real Drogan is dead and a daemon had possessed his body before he met Titus. The Imperium certainly got their money's worth on that security software.]]
693* Played straight AND subverted in the same line in ''VideoGame/TheWitcher2AssassinsOfKings''. In Vergen, when asking Philippa Eilhart about Letho, Geralt mentions the viper medallion. Philippa deems it pretentious and meaning he's obviously a mindless brute. Turns out that she's not just making an assumption [[spoiler:as Letho works for her and that's really what she thinks of him]]. Subverted in that [[spoiler:he's [[ObfuscatingStupidity actually highly cunning]] and using the arrogant sorceresses a mere tools to his own end.]]
694* ''VideoGame/WishboneAndTheAmazingOdyssey'': When Wishbone reads the shield he finds on the Cyclopes' island, it says "Wisdom is a light in the dark". Later, when he adds it to Athena's statue, it shines a light on the helmet that Wishbone needs to get into Polyphemus's cave.
695* ''VideoGame/TheWorldEndsWithYou''
696** When introducing himself to Neku and Shiki, Beat says "The name's Beat. And this is my... my partner, Rhyme." The pause seems out of place at first glance, but later on, [[spoiler:it turns out he was originally going to say "my little sister," but stopped himself because he knew that Rhyme forgot that she was his sister.]]
697** During the cutscene in which [[spoiler:Rhyme sacrifices herself to save Beat from a shark Noise]], the top screen shows [[spoiler:Beat trying to push Rhyme out of the way of an incoming car, thus showing how they died two weeks before it's actually revealed]].
698** At one point Uzuki suggests out of boredom that she and Kariya go to the RG to kill people to get more players for the Reaper's Game, but Kariya shoots her down and says that's a major violation of the rules. [[spoiler:As it turns out, this is ''exactly'' how Neku met his end; the gun Uzuki takes out looks exactly like the one Joshua used to kill Neku.]]
699* In ''VideoGame/WorldOfWarcraft'', players are given a hint as to Garrosh's eventual [[FaceHeelTurn fate]] in Borean Tundra when Saurfang tells him of the horrors the Orcs committed after [[DrunkOnTheDarkSide drinking Mannoroth's blood]]. Saurfang mentions that he thinks it was their slaughtering of Draenei children that drove so many veterans to suicide. Garrosh's response? "Surely you cannot believe they were born into innocence. They would have grown up to take up arms against us!" [[SarcasmMode Yes Garrosh, it's perfectly fine to slaughter children because they would one day fight against your genocide of their race.]]
700** In ''Warlords of Draenor'' the fight against Kilrogg has him send players into a vision of their eventual death, while fighting off a Legion invasion of Azeroth. While Alliance players find themselves defending the throne room of Stormwind, Horde found themselves defending the Undercity's throne room rather than Orgrimmar. In the start of the next expansion [[spoiler:Vol'jin was killed and Sylvanas became Warchief]].
701** In ''Legion'' during the events of 7.3 Silgryn departs with the Horde to the Exodar and subsequently hangs out with Lady Liadrin in the Vindicaar. Players can conversation where allies are mentioned Silgryn specifically asks about the Horde. Come ''Battle for Azeroth'' and the Nightborne join with the Horde.
702** In ''Battle for Azeroth'', when the Alliance conquers the capital city of Lordaeron, Anduin and other leaders walk through a passage and enter the throne room to confront Sylvanas. From camera angles, to shot composition, grouping of characters, and score, the scene is eerily similar to the final cinematic of the Alliance campaign of "Reign of Chaos", with Anduin playing the role of Arthas. In the next expansion [[spoiler:Anduin gets possessed by Arthas' soul and temporarily becomes a death knight in service of the BigBad]].
703* In the ending of ''VideoGame/XCOM2'', [[spoiler:an ominous glow can be seen in the ocean where the aliens' subaquatic base once stood. Can you say...''[[VideoGame/XComTerrorFromTheDeep Terror from the Deep]]''?]]
704* ''VideoGame/YesYourGrace'':
705** The Radovian bandit captured early in the game claims to answer to no King. If kept in the dungeons and interrogated, he will outright mock Beyran and his followers. After getting his first letter from both be from Radovia, which makes sense if the bandit wasn't lying.
706** Eryk and Aurelea figure out that Maya [[spoiler:is from Radovia]] because they recognize the toy she gives Cedani from [[spoiler:when Beyran was robbing them a long time ago]]. Maya turns out to be related to the other person they saw in possession of a similar item. Another hint is Asalia's claim that Maya [[spoiler:knew some of the people who died in the battle against Radovia, which was really against Beyran's followers]].
707* ''VideoGame/YumeNikki'' has a very specific bloodstain on the floor at various points of the game. [[spoiler:In the ending, the protagonist commits suicide by jumping off her balcony. We then see that bloodstain again, now knowing its cause.]] ''Why'' Madotsuki was dreaming up the bloodstains and the hair effect monsters that appear near them, [[MindScrew we don't]] [[EpilepticTrees know.]]

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