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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/outpost.jpg]]
2''Outpost'' is a horror movie starring Creator/RayStevenson and Creator/MichaelSmiley about a team of mercenaries who are hired to scope out an old UsefulNotes/WorldWarII bunker in war-torn Eastern Europe at the behest of a mysterious scientist. It soon becomes apparent that the bunker was a secret research facility into reality-bending experiments done by the [[ThoseWackyNazis Nazis]]... and that the bunker's last garrison might not be as dead as they should be.
3
4Drawing on the sci-fi fanon of urban legends like [[http://en.wikipedia.org/wiki/Die_Glocke The Bell]] and the [[http://en.wikipedia.org/wiki/Philadelphia_Experiment Philadelphia Experiment]] this is a remarkably polished low-budget horror.
5
6Two more ''Outpost'' movies have been made -- the direct-to-DVD sequel ''Outpost: Black Sun'' and a prequel, ''Outpost: Rise of the Spetsnaz''.
7
8Not to be confused with the [[VideoGame/{{Outpost 2}} Outpost computer games]], or the TV show ''Series/TheOutpost''.
9
10----
11
12[[foldercontrol]]
13
14[[folder: '''Outpost''' ]]
15* AppliedPhlebotinum: The Machine is part of Nazi experiments in Unified Field Theory.
16* AirVentEscape: [[spoiler:Subverted -- DC performs a HeroicSacrifice so Hunt can escape through one. It leads to the Machine's energy concentration chamber where Hunt is trapped and swarmed by the undead.]]
17* BloodyHandprint: The room above The Machine has smudged, blackened handprints all over the walls.
18* BringIt: After [[DwindlingParty the first two mercenaries die]], Prior heads out of the bunker with a bed sheet marked "5" to tell the undead Nazis just how many are left, then tells them to "Bring it on!". When they kill Mac, the Nazis then respond in kind by tying his corpse to the post, with a "4" [[CouldntFindAPen carved into his chest]].
19* CaliforniaDoubling: Scotland is used as a stand-in for Eastern Europe.
20* CaptainSmoothAndSergeantRough: DC and Prior.
21* CellPhonesAreUseless: Interference from the Machine's field interferes with the mercenaries' radio.
22* ChildSoldiers: Mentioned as past of Cotter's backstory.
23* ChromosomeCasting: There are no women in this movie, with the mercenary team and the inhabitants of the bunker all being male.
24* ClosedCircle: Thankfully for the rest of the world, the undead SS are trapped within the confines of the fields of the device. Unlucky for anyone else straying too close...
25* ClusterFBomb: To be expected in a film full of realistic mercenary types.
26* CouldntFindAPen: After [[DwindlingParty the first two mercenaries die]], Prior heads out of the bunker with a bed sheet marked "5" to tell the undead Nazis just how many are left, then tells them to "[[BringIt Bring it on!]]". When they kill Mac, the Nazis then respond in kind by tying his corpse to the post, with a "4" carved into his chest.
27* DeadpanSnarker: [=MacKay=].
28* [[DeepSouth Deep Southerner]] averted with Prior who looks like a typical redneck (and even is referred to as such by DC), but is a generally calm-mannered, [[NietzscheWannabe atheist]] professional.
29* DefensiveFeintTrap: The plan to trap the Nazis in the test chamber. [[spoiler: It doesn't work.]]
30** [[spoiler: Or rather it does, but then the power goes off...]]
31* DeliberatelyMonochrome: The movie itself is heavily desaturated and uses so limited palette that many scenes look like if they were shot in sepia. There are also occasional splash of color (the discovery of Nazi emblem and working Machine are good examples of the latter).
32* EnemyRisingBehind
33* EyeScream: The first two victims of undead soldiers, especially the first one [[spoiler: he has a rifle case forced into eye socket causing a violent spurt of blood and aqueous humour and later, when a mercenary is finally killed one can see remains of an eyeball hanging from the socket]].
34* FakeNationality: A Russian, Belgian, Yugoslav and German characters are all played by British, Irish or American actors.
35* {{Ghostapo}}: The Nazis are almost literally ghosts.
36* GhostlyGoals: They don't want anything except to fight and kill. When the mercenaries realise this, they give them the stand-up battle they want as a DefensiveFeintTrap.
37* {{Gorn}}: To be expected in any movie about undead Nazis, but the SS troopers themselves seem to be quite a fan of this for kicks.
38* {{Gratuitous Russian}} Taktarov's profanities painfully show that he is definitely not Russian or even a Slav.
39* HereWeGoAgain: [[spoiler:The movie ends with the backup team called in by Hunt discovering a SoleSurvivor and being attacked in a similar manner.]]
40* HeroicSacrifice: [[spoiler:After being wounded Prior attacks the Nazis rather than retreat to buy time for JC to escape; JC later does the same so Hunt can escape up the air shaft.]]
41* HopeSpot: [[spoiler:Hunt gets the Machine working, knocking out all the Nazis. Then it fuses out in a blaze of sparks and they all get up again. Hunt is able to escape through the air vent, but only gets trapped.]]
42* ImpaledWithExtremePrejudice: Cotter is impaled with a pickaxe.
43* IncessantMusicMadness: [=McKay=] is trying to get the radio working when [[Music/LudwigVanBeethoven Beethoven's 9th]] starts blaring over the loudspeakers.
44* ItWontTurnOff: [=McKay=] manages to get the original bunker radio equipment working, initially producing eerily scream-like static before suddenly switching to classical music. Despite unplugging the radio, [=McKay=] is unable to get it to stop functioning before it suddenly shuts itself off in a small explosion.
45* JustThinkOfThePotential: Hunt defines it as "limitless".
46%%* LegionOfLostSouls
47* LostTechnology: If the Unified Field generator really does work, it'd be worth ''billions''.
48* MrExposition: Mr. Hunt is the only one with any clue over what he's getting the mercenaries into, and as the situation worsens more information is wrung out of him.
49* NietzscheWannabe: Prior
50-->"That [[GoIntoTheLight bright light]], it ain't heaven, son. It's a muzzle flare."
51* NinjaPirateZombieRobot: Zombie Nazis... who are invisible and can walk through walls.
52* NotSoDifferentRemark: Hunt points out there is little difference between the undead SS soldiers and the mercenaries; men who have lost their purpose and now only exist to kill.
53* NotUsingTheZWord: No one ever refers to the Nazi soldiers as zombies.
54* OhCrap: Several times, but especially when [=MacKay=] is tending the SoleSurvivor, bends down... and sees two sets of muddy army boots under the table belonging to people who [[ParanoiaFuel definitely aren't there]].
55* TheOmniscientCouncilOfVagueness: The backers of the expedition; Hunt tells DC bluntly that if they pull out early, said council will have their families killed. Their goals are made more explicit in ''Black Sun''.
56* OneWordTitle
57* OurZombiesAreDifferent: Type R with a vengeance.
58* PinnedToTheWall: One of the undead Nazis hits Cotter hard enough in the chest with a PowerfulPick to leave him nailed to the wall of the bunker.
59* PowerfulPick: One of the undead Nazis hits Cotter hard enough in the chest with a pick to leave him PinnedToTheWall.
60* PrettyLittleHeadshots: Quite gruesomely averted.
61-->"His brains are all over the wall. That's good enough for me."
62** Also played straight with all the point-blank headshots [[spoiler: shown in the recording of the experiments]].
63* PrivateMilitaryContractors / MultinationalTeam
64* TheRadioDiesFirst: The radio is totaled after the first attack.
65* RagtagBunchOfMisfits
66* RedshirtArmy: Both the mercenaries and, inevitably, the team that are sent in to relieve them.
67* TheRemnant: The inhabitants of the eponymous outpost.
68* RemovingTheHeadOrDestroyingTheBrain: Subverted -- the first thing Prior does after realising their SoleSurvivor is the Nazi commander is walk into his cell and put a bullet in his head. "His brains are all over the wall. That's good enough for me." Cue OhCrap when the headshot Nazi lifts his head to look at them and [[DarknessEqualsDeath the lights go out]].
69* ShoutOut: DC's pistol uses the sound effect from Return to Castle Wolfenstein.
70* SemperFi: There is a Royal Marine(DC) and a US Marine (Prior).
71* SoleSurvivor: "The Breather"
72* StockUnsolvedMysteries: The Philadelphia Experiment is referenced as the Allied counterpart.
73** [[http://en.wikipedia.org/wiki/Die_Glocke Die Glocke]] ("The Bell"), a popular urban legend about a secret Nazi Wunderwaffe.
74* StupidJetpackHitler /{{Ghostapo}}: The Machine uses both at once. The device creates an energy field that allows the ghosts of people dosed with certain reagents to manifest. It was intended to make them invulnerable and invisible, but [[GoneHorriblyWrong it went horribly wrong.]]
75* SuperSoldier: What the Nazis very nearly succeeded in creating.
76* ThoseWackyNazis: The entire film runs on this. The premise is that in their dabblings with the occult and science, they invented a machine that could make their soldiers AscendToAHigherPlaneOfExistence in order to become unkillable and... ''invisible''.
77* UsefulNotes/TheTroubles: Hinted at with [=MacKay=], an Irish soldier in British uniform.
78-->"[[{{UsefulNotes/Ireland}} Where I come from]], you ''don't'' join the ''British'' Army."
79* ViewersAreGeniuses: The introductory scene shows that all characters are members of elite military units. This however is never commented upon but must be inferred from the badges on the characters' uniforms (that are shown casually but long enough to catch the viewer's eye).
80* VillainTeleportation: Bordering on excessive as the Nazis pop up at the most random times.
81* WhamShot:
82** When one of the Mercenaries reels a screen with a projection being played onto it... only to find a Nazi Flag underneath.
83** When it's revealed that "The Breather" is also a Nazi when he's shown appearing in decades old film found in the Bunker. The response? Shoot him.
84* WickedCultured: Prior tries hard to be this with his endless philosophizing, but he's too much of an evil badass.
85-->"I fuckin' love culture!"
86* WoundedGazelleGambit: The team find a man in a concentration camp uniform, seemingly near comatose from the trauma of whatever was done to him as a test subject. [[spoiler: He's actually the commander of the undead Nazis pretending to be a prisoner to spy on the intruders.]]
87* YouLookLikeYouveSeenAGhost
88-->'''Prior:''' You look like I've just fucked your sister.
89* ZombieGait: Averted, in that they're not zombies in the classic sense.
90[[/folder]]
91
92
93[[folder: '''Outpost: Black Sun''']]
94
95The 2012 sequel. The electromagnetic field around the Outpost has started to spread, allowing the trapped ghost soldiers to rampage across Eastern Europe. As a secret NATO taskforce engages in a futile battle to stop them, a NaziHunter seeking revenge and a physics engineer seeking the Unified Field generator team up with a special forces team trying to get to the Machine to deactivate it.
96----
97* AbandonedPlayground
98* ApocalypseHitler: Turns out the mysterious group bankrolling Hunt in the first movie is a group of Fourth Reich conspirators.
99* ArchaicWeaponForAnAdvancedAge: The Naziombies would rather club people to death with stick grenades or stab them with bayonets. Gotz is the only zombie we see using a firearm the way it was intended.
100* BackFromTheDead: Hunt, apparently killed at the end of the first movie, is being [[FateWorseThanDeath kept alive by the Nazis]].
101* BigBlackout: Vehicles, communications and aircraft won't work inside the zone. [[GunAccessories Torches]], helmet cams and NightVisionGoggles seem unaffected though.
102* BigElectricSwitch: Good for slamming up and down when you're trying to get a {{Zeerust}} generator to overload.
103* BittersweetEnding: [[spoiler:Wallace sells the crucial component of the Machine to Klausener, but Lena is alive and knows the story, so the NATO will surely know as well.]]
104* BlackBlood: What you cough up when you're injected with the Nazi serum. Then you die.
105* BloodyHandprint: Lena [[IdiotBall follows some bloody footprints in a dark house]] and finds herself [[OhCrap facing a Naziombie]].
106* CallBack: Lena bumps into a gramaphone which [[IncessantMusicMadness starts to play the opera music]] from the first movie.
107* ChekhovsGun: The [[PersonalSeals signet ring]] Lean takes from Neuraff's body is [[spoiler:the only means of deactivating the Machine]].
108* ClosedCircle: No longer -- [[NiceJobBreakingItHero Hunt's antics in the bunker]] have resulted in the Machine's field spreading outwards to a distance of thirty miles and growing.
109* ConservationOfNinjutsu: There are more Naziombies, but they lack the VillainTeleportation of the first movie.
110* CurseCutShort
111-->"We've got four minutes before this place gets charred to sh--''(sees Nazis and opens fire)''
112* DeadGuyOnDisplay
113* TheDeterminator: [[BadassAdorable Lena]], which annoys everyone else.
114-->'''Hall:''' You know, others might find this plucky, never-say-die spirit charming, but it makes me want to ram your head into a fucking wall.
115* {{EMP}}: The special forces soldiers carry a one-shot backpack version, which they use up saving Wallace and Lena. This means their only way of deactivating the Machine is to go there and do it physically.
116* ElaborateUndergroundBase: Turns out that bunker had a lot more levels to it.
117* EveryScarHasAStory
118-->'''Wallace:''' I went looking for Klausener in Russia. Trusted the wrong people. ''(lifts up shirt to show a large scar)'' Don't do time in their prisons; they're cold.
119* EvilCripple: Klausener [[spoiler:which gives him an additional motive to get his hands on the Machine -- he's dying and needs the Unified Field to achieve immortality.]]
120* ExplosiveOverclocking: Wallace tries this, but keeps tripping the safety systems.
121* EyeScream: Several examples.
122* FaceHeelTurn: [[spoiler:Just when the only thing the heroes have to worry about is escaping the bunker before it's bombed, Wallace suddenly guns down Lena and the last remaining soldier. It turns out his interest in the device was always purely mercenary.]]
123* {{Fingore}}: Lena interrogates Neuraff on Klausener's whereabouts by breaking his fingers.
124* GasLeakCoverup: Suspected use of chemical weapons is used as an excuse by NATO to keep people out of the affected area.
125* GhostlyGoals: It's suggested the Nazi ghost soldiers are seeking to link up with their creator Klausener. They are certainly trying to increase their numbers, as well as their radius of influence across Europe, so [[ApocalypseHitler conquest may also be their goal]].
126* GivingSomeoneThePointerFinger: The engineer with the special forces team points at Wallace as he's dying, tipping them off that they know each other.
127* HeroicSacrifice: When the Nazi witch is about to find them, one of the soldiers runs off shooting so they'll chase him.
128* IneffectualDeathThreat: Lena threats to kill Neuraff by VorpalPillow. He challenges her to go ahead but she can't.
129* IHaveYouNowMyPretty: Gotz runs his syringe over Lena's face for an excessive amount of time before trying to inject her.
130* ImmuneToBullets: They slow them down, but that's it. Hand grenades are more useful.
131* INeverSaidItWasPoison: "How did you know his name was Muir?"
132* KillItWithFire: Even after the nuclear option is cancelled, NATO still send in bombers to scorch the bunker.
133* KnifeFight: Hall versus a Naziombie. [[spoiler:Surprisingly, Hall wins.]]
134* LittleDeadRidingHood: Little Lena walks through the woods wearing a fur-lined jacket with the hood up.
135* MakeItLookLikeAnAccident
136-->'''Wallace:''' I heard about Matthew. I'm sorry. Car accident, right?
137-->'''Lena:''' [[SarcasmMode Yeah, it was an accident.]]
138-->'''Wallace:''' That'll explain why Neurath didn't live to stand trial in Paraguay...
139-->'''Lena:''' That ''[[HollywoodHeartAttack was]]'' an accident!
140-->'''Wallace:''' [[SarcasmMode Right.]]
141* MauveShirt: [[spoiler:Hall outlives his other soldier comrades (not counting Lena and Wallace), cements himself as a complete badass and even makes it to the final three... Before Wallace shoots him in the head.]]
142* NoNameGiven: No more -- "The Breather" is now identified as an SS Brigadier General called Gotz.
143* NaziGrandpa: Neuraff is retired and living in Paraguay. Lena pretends to be his niece. Before she starts breaking his fingers.
144* NaziHunter: Lena
145* NotQuiteDead: Gotz staggers to his feet only to have [[ExtremeMeleeRevenge his head crushed by a fire extinguisher]].
146* NothingPersonal: [[spoiler:Wallace really shouldn't use this line on someone he knows has made a career out of taking revenge.]]
147* NukeEm: There's a 7 kiloton nuclear option if the mission doesn't succeed.
148* OhCrap: A Naziombie rolls on top of the flare launcher, sending off the signal for the extraction prematurely.
149* OneLastJob: Lena tells Wallace she intends to give up Nazi-hunting after she gets Klausener. [[spoiler:At the end of the movie she's got two targets -- Klausener and Wallace.]]
150* PantsPositiveSafety: Lena keeps a pistol tucked in the back of her pants.
151* PaperThinDisguise: Wallace claims he and Lena are journalists, but neither have press passes or cameras.
152* ParachuteInATree: Lena is startled by a dead pilot hanging from a tree, presumably after his fighter was deactivated by the field and crashed.
153* PlayingPossum: In the militia camp, Lena and Wallace hide among the dead bodies.
154* PlayingWithSyringes: The Nazi zombies are trying to make more of themselves, though their efforts are unsuccessful.
155* PoweredByAForsakenChild: [[spoiler:Or in this case, Hunt who's been physically connected to the Machine.]]
156* POVCam: From the soldiers fighting the Naziombies.
157* ReluctantMadScientist: Hunt
158* RoomFullOfCrazy: Someone (presumably Hunt) has scrawled equations on the walls. This gives a clue to the location of the hidden door, as the equations don't match up.
159* TheReasonYouSuckSpeech: Neuraff to Lena.
160-->"Look at you -- a child playing detective. The [[ThousandYearReign Reich of a Thousand Years]] has not been hiding from the likes of you."
161* ShockAndAwe: Hunt can now shoot [[YellowLightningBlueLightning blue lightning]] [[{{Narm}} from his hands!]]
162* SovietSuperscience: The montage in the TitleSequence shows that Klausener worked in the Soviet Space program after the war.
163* TakingYouWithMe: Macavoy blows up himself and a zombie after they're trapped in the testing chamber.
164* UnwillingSuspension: [[spoiler:Hunt is chained and wired on top of the Machine.]]
165* WhatHappenedToTheMouse: The NATO physic who was killed and injected by Gotz. It apparently didn't become a zombie, as he remains dead when the protagonists exit the place, but it's unknown if the injection had any effect on him afterwards.
166* WickedWitch: There's a female Nazi zombie in the underground base who limps around with a permanent hunch and a [[LaughingMad mad cackle]].
167* YouKilledMyFather
168-->'''Lena:''' Remember Matthew Jonas? You thought you'd be safer if he died, right? But he had a daughter.
169* YourPrincessIsInAnotherCastle: The team finds the Machine has been removed from its original position.
170* ZombieGait: Played straight unlike the first movie -- they are standard run of the mill "runner" zombies complete with growling and roaring, and their sole defining trait is the fact they can't be killed.
171[[/folder]]
172
173[[folder: '''Outpost: Rise of the Spetsnaz''']]
174
175The 2013 {{prequel}}. Dolokhov is the leader of a Soviet commando unit in UsefulNotes/WorldWarII. Finding evidence of a Nazi base [[BlackSite not marked on any map]], he ambushes a convoy approaching the base, but gets captured along with two fellow soldiers and dragged into the Outpost to be used in their experiments. Turns out ThoseWackyNazis don't know who they're dealing with.
176----
177* AirVentEscape: The vertical air vent to the outside even has a ladder! Maybe it doubles as an emergency escape hatch from the Outpost, [[SwissCheeseSecurity because it doesn't have a lock or anything]].
178* AmericaSavesTheDay: Averted -- there's an American spy in the cell where the Russians are placed, making us believe there'll be the usual "Americans and Russians work together against a common enemy" plot. Unimpressed by their cellmate, the Russians use him as TheBait instead.
179* BadassBoast
180-->'''Fyodor:''' Always outnumbered. Always outgunned.
181-->'''Dolokhov:''' Just the way we like it.
182* BadVibrations: The guards see their chessboard vibrate. Is it artillery from the advancing Soviet army? A bombing raid? It's worse: Dolokhov trying to kick his way out of his cell!
183* BattleTrophy: The Red Guard steal boots, gold rings, dirty photos, and medals from dead German soldiers. Several comments indicate they're [[BoxedCrook penal soldiers]].
184* {{BFG}}: Even Dolokhov has an OhCrap moment when a guard comes down the stairs wielding a belt-fed medium machine gun.
185* BringNewsBack: Dolokhov has to get out information about the Nazi experiments, even though he doesn't think anyone will believe him. [[spoiler:He solves that problem by knocking out the Dog Zombie and carrying him back over his shoulder!]]
186* CallForward
187** Gotz is one of the subjects in the cells, though the scary-faceshifting wasn't part of his repertoire.
188** The zombie 'witch' from ''Black Sun'' is the nurse whom Dolokhov injected and threw into the testing chamber.
189* ChainedByFashion: The Dog Zombie, who's chained up like an AngryGuardDog.
190* ConservationOfNinjutsu: Justified as these are early experiments. It's only after the process is perfected that the SS guards are used to create the ghostly {{Super Soldier}}s of the first movie.
191* CoolVersusAwesome: Nazi zombies vs. Russian special forces.
192* CreativeClosingCredits: [[spoiler:A cartoon-like montage shows that Dolokhov returned with a force to attack the Outpost just as the first {{Super Soldier}} is created. The Machine overloaded in the firefight, zapping Gotz and the other guards. The prison camp built on top of the Outpost burnt down, and Klausener was made prisoner by the Soviets.]]
193* DeadlyDoctor: The Nazi surgeon fights Dolokhov with a scalpel. [[LaserGuidedKarma And ends up getting his throat cut with it]].
194* DressingAsTheEnemy: After escaping from their cells, Dolokhov and Fyodor change into German uniforms. Not that they expect to fool anyone, but it creates a momentary confusion when they're killing guards, and that's all they need.
195* DueToTheDead: Good and evil versions -- when one of the Red Guards dies, his comrades paint a cross in blood on his forehead, whereas [[KickTheDog Strasser urinates on a dead Russian]] and German corpses are plundered.
196* EmptyElevator: A corridor full of German guards wait for Dolokhov to come up to their level, but when the door opens there's only a [[OhCrap Berserker zombie]] who immediately attacks them. Dolokhov had ducked into the roof hatch to escape the zombie, so he just drops back into the elevator when the shooting stops, and [[BoomHeadshot finishes off the zombie]] who's now crawling after having killed everyone in the corridor and soaked up all their bullets.
197* [[EvilDetectingDog Evil Detecting Rats]]: Arkadi notes that despite the smell of death there's no sign of rats.
198-->'''Rogers:''' Yeah, and you know that you're in trouble when the rats have abandoned ship.
199* EyeScream: [[spoiler:Dolokhov gouges out Strasser's eyes.]]
200* TheEasyWayOrTheHardWay
201-->'''Strasser:''' There are two ways you can tell me what I want to know. Either way, you will tell me. ''(Arkadi says nothing. Strasser sighs)'' Always the hard way.
202* FauxAffablyEvil: Colonel Strasser
203* FluffyTheTerrible: The credits list "[[ThreeStoogesShoutOut Larry the Berserker", "Moe the Berserker" and "Curly the Berserker]]".
204* ForegoneConclusion: The old man DrowningMySorrows in the present day shows that at least one of the Red Guards will survive. Likewise the Nazi project is not stopped before it advances [[SuperSoldier to the next stage]].
205* GodzillaThreshold: What the Lazarus Project is.
206-->'''Strasser:''' That's a [[DeathGlare black look]]. What are you thinking?
207-->'''Dolokhov:''' That you should all surrender.
208-->'''Strasser:''' No, I think not. I've seen your Russian mercy and your demand for total surrender. No. We must stand and fight. We must create monsters.
209* GoodIsNotNice (or EvilVersusEvil if you will, given that it's Nazis vs Communists). Unimpressed with the way their American cellmate hangs back from the action, the two Russian jump aside when the GiantMook zombie charges so Rogers gets grabbed instead, enabling them to pound on the zombie's back while Rogers is being mauled.
210* GoryDiscretionShot: Not that there isn't plenty of {{Gorn}} -- it just happens for variety.
211* HandSignals
212-->''(Dolokhov raises a clenched fist, then three fingers)''
213-->"Three light vehicles...''(opens and closes his hand three times)'' fifteen men..."
214-->''(Dolokhov draws [[ThroatSlittingGesture hand across his throat]])''
215-->"Kill them all."
216* HandyCuffs: Dolokhov is cuffed with his hands in front, so he's able to palm the tooth he uses to jam the cell door, and [[BreakingTheBonds break the cuffs]] once he's alone in the cell.
217* HeroicSacrifice: "War isn't meant to be survived. [[WarIsHell Only endured]]."
218* ImpairmentShot: After Dolokhov gets buttstroked in the head and dragged into the Outpost.
219* IsThatTheBestYouCanDo: After Arkadi and Dolokhov beat to death the first zombie sent against them, they challenge Strasser to do better. Strasser agrees that a former cake decorator-turned-zombie might lack the appropriate aggressive attitude. "Send in the Child Killer." Cue GiantMook zombie.
220* LaserGuidedKarma: Dolokhov injects the nurse with the serum, puts her in the testing chamber and throws the switch. "Time for a taste of your own medicine."
221* MadScientist: Colonel Strasser.
222-->"Some would call it a blasphemous kind of alchemy. I would say: it's messy work, with lots of mistakes."
223* MadScientistLaboratory: We get to see the Outpost in its glory days.
224* MalevolentMaskedMen: The surgeon never takes off his surgical mask, [[DeadlyDoctor even when fighting Dolokhov]].
225* ManlyTears: Strasser actually sheds a tear when asking Dolokhov to JustThinkOfThePotential of his work.
226* NailsOnABlackboard: When Dolokhov drags the nurse into the testing chamber, her nails scrape along the floor.
227* NaziZombies: Unlike the first two films, the test subjects in this one actually ''are'' zombies. Special mention goes to the "dog zombie," an undead SS corporal led around on a chain by his living comrades and used like a guard dog for the base.
228* OohMeAccentsSlipping: All the characters at one time or another.
229* OpenSaysMe: Dolokhov palms a tooth from the [[YourHeadAsplode splattered remains]] of the last test subject and jams it in the lock so the bolt won't close fully. This enables him to kick open the door after several attempts.
230* OurZombiesAreDifferent: These can be killed more easily; by NeckSnap for instance.
231* OutOfTheShadowsReveal: Dolokhov hides in a cell when he hears Germans and realises he's not alone in there. A bald-headed man is standing in the shadows, giving a QuizzicalTilt. Dolokhov peeks back outside, then suddenly realises the man is crouched next to him. It's Gotz from the first two movies, who faceshifts into BlackEyesOfEvil and a GhostlyGape. Even Dolokhov doesn't hang around.
232* PlayingWithSyringes: The nurse has a double-barreled pistol-grip syringe.
233* PreAssKickingOneLiner: "We hunt!" ''(Dog Zombie roars)''
234** Later on this becomes "We wait" when the perimeter patrol hears shooting inside the Outpost -- they wait for Dolokhov to escape and then attack him.
235* ReasonYouSuckSpeech
236-->'''Strasser:''' Your kind will not win this war!
237-->'''Dolokhov:''' No-one will win this war. And men like you can play God all you like, [[RussianReversal but it will always be a peasant who digs your grave]].
238* RedAlert: After Dolokhov and Fyodor escape, someone finally stumbles on the bloody mess they left behind and hits the BigRedButton.
239-->'''Strasser:''' I want them both crushed. And would someone, kindly, [[SuddenlyShouting SHUT OFF THAT FUCKING NOISE!]]
240* SacrificialLamb: Captain Rogers is killed just to let the audience know that [[MotherRussiaMakesYouStrong Russians do not need any help]] being badass.
241* ScreamDiscretionShot
242* ScreamingWarrior: All TheBerserker zombies give a loud roar before attacking.
243* ScyllaAndCharybdis
244-->'''Fyodor:''' I've checked it [the elevator control]. It only goes down.
245-->'''Dolokhov:''' Between a hammer and an anvil. ''(pushes down lever)''
246* SeeYouInHell
247-->'''SS Officer:''' Not so tough now, you Bolshevik bastard! Where do you think you're going?
248-->'''Fyodor:''' We'll figure it out together. ''(stabs him)''
249** Later Fyodor to Dolokhov.
250-->"I would have followed you through the gates of Hell. But now, [[HeroicSacrifice you follow me!]]"
251* ShoutOutToShakespeare
252-->'''Strasser:''' Cry Havoc! Let loose the dogs! ''(Cut to Dog Zombie chasing Red Guard)''
253* SickeningCrunch
254-->'''Surgeon:''' My arm! You broke my arm!
255-->'''Dolokhov:''' ''(breaks other arm)'' I prefer even numbers.
256* SoundtrackDissonance: "You know sometimes, it all sounds like music."
257** "Morning Mood" from ''Peer Gynt'' plays as Fyodor is inside the testing chamber.
258** Scherzo from Symphony No. 9 in B Minor plays on the radio as Dolokhov puts a hatchet through a man's head.
259* SpellMyNameWithAThe: The credits list "The Screamer", "The Beserker" and of course "The Breather" (what Gotz was called in the original movie).
260* StrappedToAnOperatingTable: Fyodor
261* SuperSerum: Averted; the serum just prepares the nervous system for the testing chamber, which explains why it didn't work in ''Black Sun''.
262* TakeThat: [[ComicBook/CaptainAmerica Captain Rogers]] is an ineffectual loudmouth who gets killed off as soon as possible.
263* TestedOnHumans: Expected for Nazis of course, but they're even using their own soldiers, and not volunteers either. Not that the SS guards feel any better about their prospects.
264-->"You know a Russian survived the procedure."
265-->"They must be close to success then."
266-->"Let's hope not. Because you know who's first in line, the moment they succeed."
267* ThrowingTheDistraction: Dolokhov sees several guards creeping up the corridor towards him. He throws out something metallic; when they instinctively look down at the ground where it lands, he steps out and shoots them.
268* TranslationConvention: Germans, Americans and Russians all understand each other perfectly.
269* TranquilFury: Strasser notes [[WorthyOpponent and approves]] of Dolokhov's ability to be a warrior who is both intelligent yet terrible in battle.
270* UhOhEyes: Fyodor briefly attacks his comrade after his pupils change, but pulls himself together.
271* VomitIndiscretionShot
272** A guard throws up as he listens to the high-pitched whine of the Machine and [[EvenEvilHasStandards the soldier screaming in the test chamber]].
273** Fyodor vomits as he feels the serum taking effect.
274* WolfMan: Dolokhov goes to hide in another cell, but changes his mind when something growls and claws at the window. A close-up of a sign shows the words ''Wolf Soldat''.
275* YourHeadAsplode: A German soldier is put in the testing chamber. Blood pours from his ears and then something red and squishy splatters against the viewing window.
276* YouTasteDelicious: One of the Red Guards licks a wounded soldier before [[SlashedThroat slashing his throat]].
277[[/folder]]

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