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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/demodrink.jpg]]
2[[caption-width-right:300:Cheers, mate!]]
3
4->''I'm drunk?! You don't have an excuse!''
5-->--'''Demoman'''
6
7Let's play a DrinkingGame, ''[=TF2=]''-style! Most of these can and ''will'' kill you after more than an hour of gameplay. Some are marked to notify you that they absolutely WILL kill you, no matter what.
8
9[[foldercontrol]]
10
11[[folder:General]]
12* Start off with a drink if the server rotates the map right after you joined, or if you join a Valve Casual server only to see the post-game scoreboard.
13** Another if you joined to play your favourite map.
14** Drink if a different map from the one you chose wins the vote.
15* Take a sip for every two minutes you spend queueing for a game.
16** Take a shot if you end up on a server very distant from your current location.
17*** And another if you have surprisingly good ping on that server.
18* Take a shot if the round starts while there are either less than six people total on the server, and/or the teams are horribly unbalanced.
19* Take a shot at the drop of [[CosmeticAward a hat.]]
20** Down your drink if you get a hat from [[RandomDrop the item drop system]].
21* Take a shot when a Medic Übers a [[DoubleReverseQuadrupleAgent Spy]].
22** Two if the Medic's on the Spy's team. [[labelnote:Exception]]You can refrain from this one if [[WhenAllYouHaveIsAHammer there was no one else for the Medic to Über]], or [[CrazyEnoughToWork the Medic is using The Kritzkrieg]].[[/labelnote]]
23** A whole bottle if that Spy [[UnwantedAssistance was disguised]].
24** Another bottle is the Spy is disguised as [[CrazyEnoughToWork an enemy Spy]].
25** Add one to the above if ''you're'' the Spy.
26* Take a shot when a Pyro airblasts you off the map.
27** Take two shots if you get knocked off by a Force-A-Nature Scout.
28** Finish the glass if you were Übered.
29* Take a shot if someone starts a vote just as the server is about to rotate maps.
30** Another if the vote was to extend the map time.
31* Take a shot when you're killed by a [[BoomHeadshot Sniper]].
32** An extra shot if they manage to dominate you.
33** One more shot if you saw their laser sight just before it moved to your head.
34* Take a shot for every little kid with a mic in your server.
35** Take 4 if they're [[CrouchingMoronHiddenBadass actually]] [[CuteBruiser doing]] [[KidHero really well]] or are actually acting mature.
36** Down the bottle and facepalm if your team [[TooDumbToLive flames them anyway.]]
37** Take a quarter can of your favorite soda if you ''are'' the kid, or if you're a different kid on the same server.
38* Take a shot whenever someone complains there are too many of a class on the team.
39** Another if they're complaining about there being too many of the class [[ItsAllAboutMe they're playing as]].
40** Another if the class that's being complained about there being too much of is [[CripplingOverspecialization Sniper or Spy]].
41*** Another two if 3 or more of your teammates are Snipers or Spies.
42*** Just down the bottle if your team ''only has Spies and Snipers''.
43** Two more if you're one of the class, and you're one of the good ones.
44*** Make it three if you're one of the ''bad'' ones.
45* Take a shot whenever someone complains about there being too little of a class on the team.
46** Take another shot if you agree.
47** Another if the class is a Medic.
48** Two more shots if the class is an Engineer.
49* Take a shot if someone's trying to incite a [[ZergRush class rush]].
50** Another if your team rushes as [[CripplingOverspecialization Medics, Snipers, or Spies]].
51*** Take a victory drink if you succeed.
52** Take a shot if most of the team disregards their suggestion. Raise it in their name first if they're the only one who's playing the class they want to rush.
53* Take a shot when you're killed by a [[RandomNumberGod random]] [[CriticalHit crit]].
54** Two if it's not an explosive.
55** Three if it was a melee strike.
56** One more if [[OneHitKill you were at full health]].
57* If you kill someone else with a random crit, toast a shot in their name.
58** Take another shot if they say something to the effect of "[[SarcasmMode random crits are fair and balanced]]". One more if they say that phrase [[ExactWords word for word]].
59* For [[SeriousBusiness competitive]] players: take a shot when your teammates rage or complain about something.
60** Take another if they're raging about everyone being quiet.
61* Take a shot and slam your head into the nearest wall when hl2.exe stops working.
62** [[EverythingIsTryingToKillYou ARE YOU TRYING TO KILL US?!?]]
63* Take a sip every time you feel you're going to punch something. Note that using the Heavy's melee weapons does not count.
64* Finish your glass if you die of fall damage.
65* Take a drink when someone micspams or spams a voice command other than "Medic!".
66** Finish the glass if it's the Scout's "NEED A DISPENSER HERE!"
67* Take a shot if you attempt a taunt kill and survive or succeed.
68** Take another if your taunt somehow [[HitboxDissonance doesn't connect]].
69*** Take a third if a different enemy gets killed as a result. This is most visible with the Huntsman and Übersaw taunts.
70** If the target was inattentive enough that you can attempt the same taunt kill twice or more in a row, take an additional shot for each successive attempt.
71** If you interrupt an ally's taunt kill by stealing their kill, take a drink.
72** Drink out of frustration if the target or a nearby enemy uses this opportunity to taunt kill ''[[LaserGuidedKarma you]]''.
73* Take a shot if someone's spamming a phrase in chat. (Drink once for each unique phrase, not each time it's repeated.)
74** Another if it's not after a round ends.
75** Take two if it's "GET GOOD, GET [[NotCheatingUnlessYouGetCaught LMAO]][[CheatersNeverProsper BOX!]]" or some variant thereof.
76** And one more if someone else starts spamming "[[LampshadeHanging Is this where we spam our binds?]]" in response.
77* Take a shot whenever somebody asks for everybody to go melee-only.
78** Another one if someone complains about you not fighting a melee-equipped enemy with your melee weapon.
79** One more if they are using the [[SingleStrokeBattle Half-Zatoichi]].
80* Take a shot for every [[LudicrousGibs part of your body]] the death cam labels (your foot, your head, your liver, etc.).
81** Take two if the game just says "[[EvenTheSubtitlerIsStumped A bit of you!]]"
82* Take two shots if someone's complaining about the Medic not doing his job.
83** Two more if said Medic is actually trying his best to heal but is still being criticized.
84** Take a drink if the Medic becomes so annoyed that he switches to another class.
85* Take a shot when an enemy Heavy/Medic pair camps in front of your spawn.
86** Take another shot if you have to go Demo to get rid of them.
87** Take a third if [[CurbStompBattle your entire team is stuck in spawn]].
88* Take a shot for every allied sentry after the second in a given area.
89* Take a shot if a pocket Medic refuses to heal you.
90* Take a shot every time your deathcam shows your killer dead.
91** Take 2 if it's a Medic.
92** Take a shot if it shows an allied Spy behind your killer.
93*** Take another shot if the killer is [[TooDumbToLive taunting with the spy behind him]].
94* Take a shot every time you hear "Stab, stab, stab".
95** Take two additional shots if you get [[YouAreAlreadyDead taunt killed]] by the Sniper who made that noise.
96*** If you're also a Sniper and you [[GoodBadBugs trap the other Sniper in the stunned pose]], keep taking shots for each loop of "stab, stab, stab" you both make until one gets killed.
97** Take two shots every time you hear a Demo's "ka-''boooooooooom!!!"''
98* Take a shot every time you see a [[HarmlessEnemy friendly]] player.
99** Another if they are a Hoovy or a [[MemeticMutation Spycrab]].
100** Down the glass if [[TheLoad they are on your team]].
101** Down the bottle if they complain about people killing them.
102** ''If you happen to be on a trade/idle server, it is highly recommended that you disregard the above as it will result in inebriation '''very''' quickly.''
103* Take a shot whenever someone on your server gets an achievement.
104** Down the whole bottle if it's from a taunt kill.
105* Take a shot whenever you accidentally call for "MEDIC!"
106** Take two if a Medic actually comes and heals you.
107*** Take three if your health is full or almost full.
108* Take a shot for every [=TF2=] [=YouTuber=] impersonator you see.
109** Another if they replicated the [[CosmeticAward Unusual effects]] as well.
110*** Drink a bottle if you later find out that the impersonator [[YourCostumeNeedsWork was real]].
111*** Another one if you see yourself in that [=YouTuber=]'s video.
112*** Drink to forget if they specifically comment on any of your accusations.
113* Take a shot if there's a pushfight over the teleporter.
114** Take a shot if a Demo/Soldier is trying to get onto it. Another one if they have a Jumper weapon.
115** Drink a bottle if a Scout goes through the teleporter first.
116** Take a shot to restrain your anger if you're a Medic or an Engie and end up going through last.
117*** If you're the Engy who built the teleporter, be stubborn and pick up the entrance from under everyone's feet.
118** If a teammate actually lets you use the teleporter first, buy them a drink.
119* Take two shots if a teleporter warps you right into no man's land and you instantly get killed.
120** Take one for every person who's telecamping.
121*** One more if they're using taunt kills.
122** Take two more if it's to a sentry trap.
123** Down the bottle if the teleporter deactivates shortly before you warp onto it.
124* Take a sip if you enter a teleporter and come out facing the corner. Upgrade it into a shot if this gets you killed somehow.
125* Take two shots if you get {{telefrag}}ged.
126** Two more if it happened while you were trying to destroy or repair the teleporter.
127** Finish your drink if you were telefragged while invincible.
128* Take a shot whenever you see a ragdoll falling through seemingly solid matter.
129** Take another if it isn't your own ragdoll.
130*** Down the glass if you aren't even a ragdoll when you fall through.
131* Take a shot when you try to extinguish a burning ally but fail to do so because he's panicking too much to hold still.
132* Take a shot if you catch a teammate staring at a spray.
133** Two if it's [[DistractedByTheSexy porn]].
134*** Three if it's a [[UsefulNotes/FurryFandom furry]] spray. Drink a bottle if it's a ''[[BreadEggsBreadedEggs furry porn]]'' spray.
135*** Down the entire bottle if [[https://www.youtube.com/watch?v=zOR3snVKW0E it was a trap]] [[SchmuckBait that killed you both]].
136*** If ''you'' are the one doing the trapping, take a shot and facepalm every time [[TooDumbToLive the same person falls for it again]] (after the first).
137** Take a shot of hard cider instead if it happens to be a [[WesternAnimation/MyLittlePonyFriendshipIsMagic pony]], and take two shots if it's a [[RuleOfThree pony porn]] spray. Down the whole bottle of cider if it causes a riot on the server.
138* Take a drink every time someone gets hit by a train. [[labelnote:Exception]]Void if you're playing on [[RailroadTracksofDoom Train]][[ChainsawGood saw]][[EnergyWeapon laser]]. This map has its own section in the Custom Maps folder below.[[/labelnote]]
139** Two if it was you.
140** Down the bottle if they were Übercharged.
141* Take a shot every time an enemy Spy attempts a trickstab.
142** Another if he manages to get you.
143*** Take two if he [[HitboxDissonance facestabs]] you.
144** Chuckle over a shot if his attempted trickstab fails and he is immediately killed.
145* Take a shot every time [[WebAnimation/ZeroPunctuation someone mentions]] ''VideoGame/{{Brink}}''.
146* Take a shot if you have to go melee after running out of ammo.
147** Take another if you get a kill during this time.
148*** Three if it wasn't a crit.
149* Take a shot every time someone says "MEDIC!" when there is no Medic in the team.
150** Two if it's an enemy Spy.
151* Take a shot if a [[WesternAnimation/MyLittlePonyFriendshipIsMagic brony]] joins the server. If you are also a brony, raise the glass before doing so. ''Be warned: the probability of successfully surviving this is approximately 3,720 to 1.''
152** Another if they are vocal about it. Another if someone complains loudly about it, and yet another if the brony in question didn't actually say anything.
153*** Just drain your drink and disconnect if they start arguing.
154*** Drain another bottle if the brony didn't start the argument.
155** Down the bottle if he supports a Pony/Class [[{{Shipping}} pairing]].
156** Take a shot if you only found out he was a brony because you looked at his item names.
157*** Take another if it was through the kill cam and another if they [[RealMenWearPink dominate you with their pony-themed weapon]].
158*** Finish the bottle if it was an obscure reference to MLP and you understood it immediately.
159** Finish your drink if they have Magical Mercenary equipped.
160* Take a shot if someone's complaining in chat about a recent change.
161** Another if it's a weapon {{nerf}}.
162*** One more if they're currently playing as the class whom the nerfed weapon is usable with.
163*** Drink heartily to salty tears if the weapon was considered overpowered or better than most other weapons in the same category before the nerf.
164* Take a shot if there's someone on the server playing with an VideoGame/{{Undertale}} character as their name.
165** Another if it's Sans. Two more if their profile image is also Sans.
166* Take a shot if someone who is playing as Pyro starts singing [[RepurposedPopSong Do You Believe In Magic]]. [[note]]You know, from the Meet the Pyro video.[[/note]]
167** Take another if said Pyro is using the Rainblower or the Lollichop.
168*** Take yet another if he's using both.
169* Take a shot every time you hear Demo's drunken gibberish.
170* If playing in Sawmill, take a shot every time someone gets killed by a saw.
171** Down the bottle and slam your face into the keyboard if you get pushed into it by a Pyro.
172* Take a shot if you die from [[DamageOverTime afterburn or bleed]] less than 3 feet from a health kit.
173** Two if an ally took it before you.
174*** Another if it was a large health kit and they used it to top off their health.
175** Three if an invisible enemy spy took it.
176** Another one if your ragdoll falls on top of the health kit.
177* Take a shot when you kill a Spy who [[EpicFail has absolutely no idea what he's doing]].
178** Drink half the glass if it was a Dead Ringer Spy who [[ObfuscatingStupidity means business when he comes back for you]].
179** Two if his Strange Dead Ringer levels up after killing him.
180* Take a shot if a graphical glitch reveals a disguised Spy or a Dead Ringer corpse.
181** Take two shots if you noticed this only in hindsight and you've already been backstabbed by that very Spy.
182* Take a shot if an allied Pyro doesn't extinguish you when you're burning.
183** Another if he/she's not using the Phlogistinator.
184** Another two if you die from afterburn.
185* Take a shot whenever the game randomly decides to auto-balance you. This includes when the game issues the warning that you've been chosen for auto-balance.
186** Another shot if it auto-balances you to the winning team.
187*** Three more shots if it auto-balances you to the losing team.
188*** If playing Soldier, Demo, or Spy, take three more shots for each sentry you manage to destroy ''right'' before getting auto-balanced.
189*** Drink the whole bottle if you get auto-balanced just before your team wins the match.
190** Down the whole bottle if you get auto-balanced ''while you are still alive.''
191** If you're an Engineer, take a shot for every level of building you lose as a result (you can take just one for a second teleporter level).
192* Take a shot if a Pyro reflects a projectile at you. (Doesn't need to hit; just a successful reflection counts.)
193** Two more if it was a random crit.
194** Another if that projectile wasn't a random crit, but it still killed you.
195** If you're playing Medic, take three shots if the projectile kills you and it was originally shot by your heal target.
196*** Aaaand down the bottle if your heal target escapes unscathed.
197* Take a shot if you [[DynamicEntry get]] [[ShovelStrike Market Gardened.]]
198** Take another if you were killed with the [[GoombaStomp Mantreads]]. Drink until you pass out if you find that the person who killed you this way was recording it and then later uploaded it [[InstantHumiliationJustAddYouTube as part of a montage on YouTube]]. Drink until you pass ''away'' if they intended to Market Garden someone else.
199* Take a shot every time a "Something Special for Someone Special" message appears.
200** Another two shots if the message is funny. [[note]]e.g. "America has accepted Mexico's 'Immigrants'!" "Wallet has accepted Mann Co. Store's 'Waste of $100'!" "Creator/LazyPurple has accepted [[WebVideo/{{STAR}} STAR_'s]] 'Subscribers'!" etc[[/note]]
201** Take a shot when someone receives a Golden Frying Pan.
202* Take a shot every time a player's Strange Weapon reaches a new rank.
203** Finish the drink if it's yours.
204** Scream '''''"SAXTON HAAAAALE!"''''' and drink a bottle of the finest lager you have if it's now a Hale's Own weapon.
205* Take a drink if someone unboxes a crate in the server you're playing and it's not a trade or idle server.
206** Drink everything in sight if someone unboxes an unusual hat (regardless of the server).
207* Take a shot if someone is constantly smashing their Frying Pan against something.
208** Another if it's a Scout.
209* Take a shot for each Engineer in your team that doesn't build a dispenser.
210** Take two shots if that Engineer is relying on another's dispenser for metal.
211** Take an extra shot for every Gunslinger Engie that refuses to build anything except mini-sentries.
212** One more for each one that doesn't build a Teleporter. [[labelnote:Exception]]You can refrain from this one if the travel distance is short enough.[[/labelnote]]
213* Take a shot for every time you see a corpse fly through/land in your field of vision with no idea where it came from.
214* Take a shot if you see a hat appear in your view and you have no idea where it came from.
215* Take a shot if you flee into a body of water to escape a Pyro, only to be [[ElectrifiedBathtub Neon Annihilated]].
216** Another if the Pyro who killed you wasn't the same Pyro as the one who you were fleeing from.
217* Take a shot if someone on the losing team kills someone after the round ends.
218** Drink a bottle if you were the one killed.
219*** Drink both if you weren't killed with a taunt-kill.
220*** Get smashed if your death was recorded and uploaded to Website/YouTube.
221* Take a shot if you get stuck on, or in, a random object in the map.
222** One more if someone kills you.
223** Finish the bottle if said random object turns out to be an enemy Spy.
224* Take a shot if it's your first time playing a map and you have absolutely no clue what to do or where to go.
225** Take two if you're playing Hydro or Snowplow.
226** Take four if you're playing Asteroid or Steel.
227*** One more if you're playing Defense on the latter map.
228* Take a drink every time you abandon the current objective to hunt the guy who dominated you.
229** Another if you switch to Spy to do so.
230* Take a shot of Jarate for each Jarate or Mad Milk thrown in your game.
231** Take another if it hits you.
232** Use the "Thanks!" voice command if it puts you out after being set on fire.
233* Take a shot for every player after the 5th who is [[DanceLine using the Conga, Kazotsky Kick, or Mannrobics taunt]].
234** Take a sip for every player that's trying to cram in one spot while dancing.
235** Take an extra shot for every enemy player in said line.
236** Just down the bottle and start dancing IRL if the whole server's at it, and no shots are being fired because everyone's busy dancing.
237*** Stack up all of your empty shot glasses if people are forming [[https://www.youtube.com/watch?v=-KBOiw9ewsY a dance tower]].
238* Take a shot for every two players that are completly unaware of [[FailedASpotCheck an enemy Spy using]] [[VideoGame/MetalGear the Box Trot taunt]].
239** One more if said Spy [[RightUnderTheirNoses successfully captures or blocks the objective]].
240** Hide inside a box IRL with your alcohol if you are the Spy, taking a sip for every 30 seconds you can stall the objective.
241*** Yell "Snake? ''Snake?!'' '''''SNAAAAAKE!"''''' before taking two shots when you get killed.
242*** Finish the drink if the Spy gets kicked for idling.
243* Take a shot each time you see someone with a [[Characters/{{Shrek}} Shrek character]] for their username.
244** Take two if the character is Shrek himself.
245*** Finish the bottle if his the username contains the phrase "the Ogre" or "is love/life".
246* Take a shot for each player with a Lenny face in his username.
247** Take two more and smash your face into the keyboard if he dominates you.
248** Take three and bang your head into the wall if he spams the face in chat.
249* Take a drink if a Pyro sets you on fire and airblasts you into a corner until you burn to death.
250** Take two if you're being shot by his teammate.
251** Take double if you're a Pyro too.
252* In Arena or Sudden Death, if your team loses, take as many drinks as there were players left on the opposing team.
253** [[DrowningMySorrows Drink to forget]] if your team gets a {{Flawless|Victory}} [[InvertedTrope Defeat]].
254* Take a shot if you're fighting a Sniper and they keep backpedaling and trying to line up a headshot.
255** Take another if they're wearing the Razorback, Darwin's Danger Shield or Cozy Camper.
256** Two more if it was [[ObfuscatingStupidity actually a ploy]] for them to perform a Jarate/Bushwacka combo.
257*** Double that if they quickscoped you with the Sydney Sleeper instead of the usual method.
258** One more they kill you with a quickscoped headshot.
259* Take two shots if you accidentally join a server with an extremely weird map, an alt gamemode, or just weird shit in general.
260** Another if you stay.
261* Buy a case of whiskey, repaint it into Demo's bottles, and drink them all every time a player accuses you of trying to votekick them, when [[JerkWithAHeartOfJerk they]] [[TooDumbToLive could've seen]] [[FailedASpotCheck who issued the vote.]]
262** And another if this gets you kicked.
263* Take a shot for each new weapon you pick up off the ground. Two if it's a reskin. Three if it's Australium.
264** Take a shot if you stood still for too long trying to pick up the weapon and this got you killed.
265** Take two shots if you're involved in a physics prop glitch.
266** Take a shot if you recognize your weapon in an enemy's hands. Take another if you kill them and take it back.
267** As a Medic, take a shot and laugh maniacally if you pick up an enemy Medigun and it has over 50% charge on it. [[note]]As of the Meet Your Match update, dropped Mediguns slowly lose charge. ''Act quickly.''[[/note]]
268* Take a shot if you get to an Unstoppable killstreak, two if you get to Rampage, and three if you get to Godlike.
269** Add one more shot for each Specialized killstreak weapon in your loadout, and two for each Professional killstreak weapon.
270** Continue to take one more shot each time the killstreak display reads "still Godlike".
271** Finish your drink if that killstreak has not been broken by the end of the round.
272** Toast to your victory if you got longest killstreak at the end of the round.
273* Take a shot every time you see someone offering a partner taunt. Double up if it's an enemy player.
274** Take a shot if someone kills the hapless player.
275*** Another if it was mid-taunt. One more if it was between players of the opposite team and the second person is left square-dancing with thin air.
276** Take a shot if it's a trap.
277** Take a shot if two people are standing opposite to each other, both ready for a partner taunt.
278** Take a shot if you join the taunt and the other person suicides after the animation finishes.
279*** Another one if they suicide mid-taunt.
280*** One more if you both had the same idea, resulting in something like two Engineers hi-fiving each other so hard that both of them die.
281* On competitive matchmaking, take two shots each time the game is voided because someone disconnected midway.
282* Take a shot whenever you complete a contract's bonus objective. Take two if you effortlessly complete it, and you still haven't finished the main objective yet.
283** Finish your drink and go find something else to do if you lose contract progress from getting disconnected or votekicked.
284* Take three shots if the game ends in a stalemate.
285* Take a shot for every time you get killed while you're busy pouring yourself another drink.
286* Take two shots for every person you find that's also playing a [=TF2=] drinking game on your server, and another one if they're playing ''this one.''
287* Take a shot every time you [[ConfrontingYourImposter run into an enemy Spy disguised as you]].
288** Take two shots if it takes more than a second to realize that your clone is not friendly.
289*** And finish the bottle in shame if that doesn't click until after you've gone your separate ways (or you abruptly find yourself having been backstabbed).
290* Take a shot if you get headshot by a Sniper as soon as the gates open.
291* And finally, down a bottle for every hour you play this drinking game without getting yelled at repeatedly, banned, hospitalized, and/or killed.
292[[/folder]]
293
294[[folder:Player Loadouts and Cosmetic Sets]]
295* Take a sip whenever you see a renamed weapon.
296** Take a shot if it's:
297*** a Shotgun renamed to "Kurt Cobain's Microphone".
298*** a Medigun renamed to "Stop pressing E!", "Idiot Leash", "I'm here, shut up", or "[[UsefulNotes/AdolfHitler Adolf Kritler]]".
299*** a knife named "[[MemeticMutation Buttsecks]]" or something similar. Take another shot if the weapon isn't a knife, but deals extra damage from behind (ex. Backburner, Back Scatter, Holiday Punch).
300*** a Your Eternal Reward named "Spy is me".
301*** a Minigun renamed to "[[CanonName Sasha]]".
302*** any rifle renamed to "Aimbot.exe" or the name of a point-and-click adventure game.
303*** an Australium weapon renamed to "Waste of $50", "Money well spent", etc.
304*** anything renamed to a Lenny face, a racial slur, or some [[GratuitousLatin random Latin words]].
305*** a [[JumpJetPack Thermal Thruster]] renamed to a fart joke.
306*** a Gas Passer renamed [[UsefulNotes/TheHolocaust Zyklon B]].
307*** a Hot Hand renamed to [[Manga/JoJosBizarreAdventure ZA HANDO]], a masturbation joke or something along the lines of "[[ReallyGetsAround Thot]] [[{{Pun}} Hand]]".
308* Take a shot if you see a Heavy wearing the [[Manga/JojosBizarreAdventure Starboard Crusader and Tsar Platinum]].
309** Two if they're using the [[RapidFireFisticuffs Eviction Notice]].
310*** Take another shot if the Eviction Notice was renamed to "Star Platinum". Take yet another if the FlavorText was changed to "ORA ORA ORA ORA ORA" or a variation.
311*** If someone asks the Heavy if it's "a [=JoJo=] reference", strike a pose and take another shot.
312*** Down the bottle if the player's name is "Jotaro Kujo".
313* Take a shot if you see someone with the Gibus, Pyrovision Goggles, and the Mercenary badge.
314** Another if they [[ObfuscatingStupidity actually know what they're doing]].
315* Take two shots if there's an [[https://wiki.teamfortress.com/wiki/Anger Anger]][[AttentionWhore -wearing Strange Rifle-wielding]] Sniper.
316** Another if they're using a Botkiller weapon, one more if it's a [[RedAndBlackAndEvilAllOver Blood or Carbonado]] specifically. Two if it's an [[VideoGame/CounterStrike AWPer Hand]].
317* Take a shot if you see someone with Lime/White/Pink-painted Unusuals and expensive weapon reskins.
318** Another one if it's a Scout who's yelling at his team for any reason.
319** Take a shot if all of their hats and weapons have unusual effects.
320* Take a shot if there's a Heavy with the All-Father, Toque, and Holiday Punch. Another if he's handing out food to everyone.
321* Take a shot if there's a [[StopHavingFunGuys tryhard]] Soldier with the Black Box, Concheror, and Escape Plan.
322* Take a shot every time someone renames their Mad Milk to something related to semen.
323** Take another shot if it's Strange, leading to hilarious titles such as Australian Semen and Face-Melting Semen.
324*** Finish your drink if they've managed to get it up to Hale's Own Semen.
325* Take a shot if someone has [[VideoGamePerversityPotential porn]] as their spray or on their Conscientious Objector.
326[[/folder]]
327
328[[folder:Official Gamemodes]]
329
330!!Capture the Flag
331* Take a sip every time your team captures the Intelligence.
332** Two if you're the one capturing it.
333** Three if you make it from the Intelligence room to capturing it in one go without dying.
334* Take a shot if your team's intelligence gets captured.
335* Take a shot every time you see two or more [[SniperDuel Snipers duking it out]] over the [=2Fort=] bridge.
336** Add another shot for every extra Sniper after the first two.
337** Take three if ''you're'' one of the Snipers.
338** Down a bottle if both teams entirely comprise Snipers battling there.
339* Take a shot if there's an Engie nest in the other team's base.
340** Two if it's in the intelligence room.
341** Add an extra shot if it's your team's Engie nest.
342* Take a shot if a Heavy and Medic combo take the intelligence.
343** Two if they were Übered before the capture.
344*** Down a bottle if they capture it.
345* Take a shot if someone with the intelligence briefcase tries to go into a resupply room, making the announcer spam "taken intelligence" "dropped intelligence" "taken intelligence".
346** Take two if the intelligence ends up returning to its base instead of being captured.
347** Another two if the intelligence was on your side of the map when it returns to base.
348* Take a drink for every half hour the match lasts.
349* Take a shot if you're on [=2Fort=] and someone complains about people playing the objective.
350* Take two shots for each time an enemy gets into your team's intelligence room on Turbine via [[AirVentPassageway the vents]].
351
352!!Control Points: Attack/Defense
353* Take three shots if you realize you are going the wrong way.
354* Take a shot if there's a RED sentry right by the point you're trying to capture.
355** Two if the sentry was [[DidntSeeThatComing located where you didn't expect it]].
356* Take a shot if there's a BLU Engie building only sentries.
357** Another if they're not using the Gunslinger.
358*** Two more if they build it right close to a point that BLU hasn't taken yet.
359*** Finish your drink if a BLU sentry nest is at the last point (also applies to last point of the stages in multi-stage maps).
360*** If you're on BLU, toast and share a drink with the Engie(s) if it leads to BLU winning. Down a bottle and HeadDesk if you were on RED.
361* Take a shot if you see a BLU Sniper.
362** Another if he's not using the Huntsman.
363*** Share a drink with them if they manage to actually headshot a lot of RED players if you're on BLU. Down a bottle instead if you're on RED.
364* Take three victory shots if your team is [[CurbStompBattle curb-stomping]] the other team. Add another and toast to your team if it leads to your victory.
365** Take four shots if the other team is curb-stomping you. Down a bottle if it leads to your defeat.
366* Finish your drink if the final point on Steel is captured while the other four are untouched.
367
368!!Control Points: 5CP or Domination
369* Take a shot if a capture is denied because of a [[https://wiki.teamfortress.com/wiki/Backcapping backcap]].
370** Take two if a final capture is denied this way.
371* Take a shot if you find an ally Engie building a sentry to guard the last point when it's not even available for capture yet.
372** Take two if it's [[HoldTheLine the one thing preventing your loss]].
373* Take a victory shot if the other team is busy trying to capture the other points, and you end up capturing the last point via a backcap.
374* Take a shot if your team loses a round because of a backcap.
375** Toast if your team ''wins'' because of a backcap.
376** Take two shots (appropriately enough) if it's because of a Scout. [[labelnote:Why?]]The Scout, regardless of loadout, possesses double the capture rate of any other stock class.[[/labelnote]]
377*** Three if it was a Spy who made the capture.
378** Add two shots if you never even knew someone was backcapping.
379** Take three if a combat class (Soldier, Pyro, Heavy, or Demoman) has somehow gotten behind enemy lines unnoticed and made the round-winning capture.
380*** Another if it was a Soldier or Demo with the Pain Train. [[labelnote:Why?]]The Pain Train gives the Soldier or Demo the Scout's double capture rate if they have it active.[[/labelnote]]
381** Chug if it's someone ''really'' unexpected that makes the capture, like a lone Medic, Engineer, or Sniper.
382** Finish the glass if you lost to a back-capture because your team stepped out too far fighting the other team and couldn't get back to the last point in time.
383** Another shot if they never even expected a backcap.
384* Take a shot in frustration if you get killed trying to backcap.
385* Take three shots when one team is [[CurbStompBattle curb-stomping]] the other, but then the other team starts curb-stomping them.
386
387!!Payload
388* Take a sip for every BLU Heavy walking with the Payload and shooting constantly.
389* Take a shot for every BLU Pyro walking with the Payload and guarding against Spies.
390* Take a sip if you find a RED sentry guarding a chokepoint or checkpoint.
391** Take a sip if you notice someone taking cover behind the Payload to avoid Sentry fire, and another sip if the checkpoint is captured this way.
392* Take a shot if there's a BLU Engie building only sentries.
393** Another if they're not using the Gunslinger.
394*** Like in A/D, take another shot if they're actually doing good and having their team progress.
395*** Another if they get the sentry to the Payload drop area and prevent RED from effectively stopping the cart.
396*** If on BLU, toast and share a drink with them if the Engie helps BLU win. Share multiple drinks if it's a nest. Down a bottle and HeadDesk if you were on RED.
397*** If they were [[TheSneakyGuy Ninjaneering]], if you're on BLU, take three shots if they lead to your victory. Down two bottles if you're on RED.
398* Take a shot if you see a BLU Sniper.
399** Another if they're not using the Huntsman.
400*** If you're on BLU, share a drink with them if they manage to actually headshot a lot of RED players. Down a bottle instead if you're on RED.
401* Take a shot if more than three people are pushing the Payload.
402** Another if they all get killed at the same time.
403** If the majority of them are Heavies, take three shots.
404* Take a drink if, on offense, you notice that you are [[CurbStompBattle curb-stomping]] the enemy but no one is pushing the cart. Likewise, take a drink if you are on defense and curb-stomping but an enemy is still pushing the cart somehow.
405** Drown your sorrows if this negligence results in your defeat.
406* On offense, take a victory shot if you die in the Payload's explosion.
407* Down a bottle in frustration if, on defense, you die in the Payload's explosion.
408* Take four shots if you run out of time just before the Payload reaches the goal.
409** If you're saved by Overtime, take another shot.
410** During Overtime, take a sip each time a lone person dashes to their certain doom for the purpose of touching the Payload to buy time.
411** Take three victory shots if, on offense, your team manages to win during Overtime.
412* Finish your drink if [[GameBreakingBug the Payload goes off the rails]].
413
414!!King of the Hill
415* Take a sip each time the Control Point is captured.
416* Take a shot if an enemy sentry is keeping your team off the point.
417* If playing in a server where [[AscendedGlitch the Announcer will repeat "OVERTIME!"]], take a sip for each time she says it.
418** ...Do you ''enjoy'' alchohol poisoning?
419* Drown your sorrows if your team loses [[CurbStompBattle without holding the point for even a single second]].
420* Take a shot if the team holding the point overextends themselves to prevent the other team from leaving spawn.
421** Another if someone still captures the point.
422* Take a shot for each time you get Market Gardened on Harvest.
423** Two if you get [[GoombaStomp Mantreaded]].
424* On Harvest, take a shot for every player you see on the roofs of both farms.
425** Two if they're on the roof of the building with the Control Point.
426* Take a shot if you die via a sawblade on Sawmill.
427** Toast if your body actually goes into the basketball hoop.
428
429!!Payload Race
430* Take a sip if nobody is making an effort to cap, unless you're on Hightower.
431** Take a sip if people are complaining about others playing the objective on Hightower.
432** Take a shot if someone successfully [[RunningGag caps the point on Hightower]].
433* Take a shot if, on Hightower, you get Market Gardened or Mantreaded by a Trolldier.
434* Take a shot every time you see [[{{Griefer}} an Engineer wielding the Gunslinger and wearing the Texas Ten Gallon]] on Hightower.
435** Another if they're not griefing, but they still get called out for it.
436** Two if they are part of a team of griefers.
437* Take a shot for every B.A.S.E. Jumper + Scotsman's Skullcutter Demo you see.
438* Take a shot if you're in a Trolldier battle on Hightower and land on the top of the tower.
439** Another if you get killed by someone else on the top who isn't a Trolldier.
440* In Banana Bay, take a shot if the train ''just'' misses the Payload because it slid backwards.
441* Take two victory shots if you die from your team's Payload exploding.
442* Finish your drink if [[GameBreakingBug the two Payloads get stuck on each other]].
443
444!!PASS Time
445* Take a shot if a Scout gets the JACK.
446** Another if he gets a goal.
447* Take a shot if the person with the JACK runs into a sentry or sticky trap.
448** Two if it was a Scout.
449* Take a shot if someone tries to get the JACK stuck between a railing and some crates in Brickyard. They will inevitably fail trying, as that exploit has been fixed.
450* Take a shot if players are trying to do the secret Merasmus TV achievement.
451** Finish your drink if they succeed.
452*** Add an extra shot if you were part of it.
453[[/folder]]
454
455[[folder:Alternative Gamemodes]]
456
457!!Territorial Control
458* Take a shot if the round ends in a steamroll (before the timer even hits the halfway point) or stalemate.
459* Take two shots if there's one team [[CurbStompBattle curb-stomping]] the other.
460** Another if it's the team you're on getting curb-stomped.
461* Take a shot if you get lost.
462
463!!Medieval Mode
464* Take a shot for each time you see:
465** over half your team being comprised of Demoknights. Add a sip for each one that's using the Scotsman's Skullcutter.
466*** Two shots if one is using the [[StuffBlowingUp Ullapool Caber]].
467** a Sniper using the Huntsman.
468** a Heavy with the [[FunWithAcronyms KGB]] and Buffalo Steak Sandvich.
469** a Pyro using the Sharpened Volcano Fragment.
470** a Pyro trying to complete their [[ThatOneSidequest Hot Hand contract]].
471*** Toast to them if they complete it, and add another shot if they complete a bonus objective.
472** a Medic with the Crusader's Crossbow.
473*** Add another shot if he's also using the Amputator and wearing the Berliner's Bucket Helm.
474** a Soldier with any banner [=and/or=] the [[WhipOfDominance Disciplinary Action]].
475** a Scout with the Herald's Helm, Courtly Cuirass, and the Squire's Sabatons.
476*** Add two more shots if they're also coming with the Three-Rune Blade.
477* Take a shot for each [[TheLoad Engineer]] you see in the game.
478** Take another if he kills you.
479* Take two shots if a player doesn't realize they're playing Medieval Mode, and complains about not having their guns.
480* Take a shot each time the gates open.
481** Finish your drink if BLU manages to capture the final point without the gates closing.
482* Take a shot if someone dies due to the gate closing on them.
483** Take two if that was you.
484* Take a shot and bellow a war cry if the gates close, trapping you in enemy lines.
485** Toast if you actually go on a killing spree while in the enemy lines.
486* Take a sip if you lose a [[SingleStrokeBattle Half-Zatoichi duel]]. Make it a shot if you're a Demoknight and lost to a Soldier.
487* Take a sip every time you see a Demoknight [[InASingleBound charge the battlements]] (or if you ''are'' the Demoknight).
488** Another if they don't quite make it. Add a third if they're not using the Scotsman's Skullcutter.[[note]]The speed reduction from the Skullcutter means a Demoknight using it physically cannot reach the battlements by charging off the rocks.[[/note]]
489* Take a shot if someone is complaining about [[HighTierScrappy Spies]][[note]]There are very few easy ways to Spycheck in this mode aside from simply hitting everything with your melee weapon, and melee-fighting a Spy is just asking to get trickstabbed or facestabbed[[/note]] or Huntsman Snipers.
490* Take a sip every time a melee duel you're involved in is decided by a random crit.
491
492!!Special Delivery
493* Take a sip each time your team loses hold of the lift after it's over halfway to the top.
494* Take a shot each time the Australium is returned to the drop site.
495* Take a shot each time someone picks up the Australium after killing the former holder.
496** Two if it's you who was holding it.
497*** Down a bottle if the enemy wins seconds after.
498** Another if you kill the holder.
499* Take two shots if you notice someone get pushed to their death due to the [[WeaponizedExhaust rocket exhaust]].
500** An extra shot if someone earns the "Lift-Offed" achievement.
501** Finish your drink if you were killed this way.
502* Down a bottle in frustration if you're on the losing team and die from your spawn exploding because of the rocket.
503
504!!Snowplow
505* Take a shot if the train loses all its health.
506* Take two shots if you see someone get lost trying to get to the front lines. [[Memes/TeamFortress2 Guess it really was too confusing for new players after all...]]
507** Three if ''you'' get lost.
508* Take a shot if someone gets crushed by a trap.
509
510!!Cactus Canyon
511* Take a shot whenever someone mentions how it's still in beta, or talks about its removed second stage.
512* Take a shot if the train ''just'' misses the Payload because it slid backwards.
513
514!!Player Destruction
515* Take a sip each time you get a bottle. If an enemy drops multiple bottles at once and you collect them, sip only once.
516** Take another sip if you killed the enemy leader and took their bottles.
517* Take a shot if someone takes your bottles.
518* Take a shot if you die in the beam.
519* Down a bottle if the enemy team gets all the required bottles into the UFO.
520
521!!Arena
522* Take a shot if you stumble into a vanilla Arena game, without any mods whatsoever (e.g. [=Vs. Saxton Hale/Freak Fortress 2=] and Prop Hunt).
523* Take a shot if you get First Blood, and take a sip for each kill you get off the ensuing crits.
524* Take a shot if you're the first one to be killed.
525* Finish your drink if the game ends due to the point being capped.
526* Take two shots if the round ends in a [=1v1=].
527** Another if you're one of the two.
528*** Down a bottle if you die.
529*** Toast if you win.
530
531!!Mannpower
532* Take a shot if someone kills you while you're using the Grappling Hook.
533** Another if he kills you with their Grappling Hook. [[note]]The Grappling Hook causes bleed damage when attached to a player.[[/note]]
534* Take two shots if someone gets any power-up.
535** Three if a Scout gets the haste or agility power-up.
536** Down a bottle if a Heavy gets the strength or knockout power-up.
537* Take a shot if you die while holding the enemy's Intelligence and using the Grappling Hook over a pit.
538
539[[/folder]]
540
541[[folder:Halloween]]
542* When trying to taunt kill someone, finish your drink if your character does the [[MichaelJacksonsThrillerParody Thriller]] dance instead.
543** Drink another bottle if the server has Halloween Mode enabled and you didn't know it.
544* Take a shot if you're blown to smithereens by a Pumpkin Bomb.
545** Another two if you were destroying the bomb with the intent of making it safer for yourself.
546* Take a shot if someone uses the Crit boost from a Pumpkin to kill you.
547** Two more if you see a Krit Pumpkin drop from your corpse only for the enemy to pick it up.
548* Take a sip if you get spooked by a ghost.
549** Take a shot if an enemy tries to go in for a kill, but they end up being spooked as well.
550* Take a sip if you see the Horseless Headless Horsemann.
551** Take a shot if you are seeing him because you have been tagged as IT.
552*** Another shot if you were tagged by an enemy melee attack.
553* If the Wheel of Fate causes everyone to dance, down the bottle if the enemy [[TotalPartyKill has a sentry gun on the point.]]
554** Drink another in shame if it was [[CherryTapping a mini-sentry.]]
555** If Merasmus casts a spell on Carnival of Carnage, take a shot if there's a sentry near the Strongmann Machine.
556*** Another if the ammo-less sentry gun gets overrun by enemies when everyone finishes dancing.
557* Take a sip every time someone kills someone on the enemy team while a map boss (The HHH, MONOCULUS!, Merasmus, etc.) is present.
558** The above only counts towards the HHH, as [[EnemyMine truces]] are forced for MONOCULUS! and Merasmus, which prevents the teams from damaging each other.
559** Two shots if a player kills someone on Loot Island or Skull Island.
560*** Another if it was ''you'' who killed them. Down a bottle if you haven't picked up the special cosmetic from the boss.
561* Take a shot whenever the Wheel of Fate spins, or Merasmus casts a spell on Carnival of Carnage.
562** Take a shot if the Wheel of Fate spins Jarate Rain, or if Merasmus casts Jarate Ocean.
563* Take a sip if you see someone with a Halloween spell effect.
564** Another if you can't tell what they're saying due to a voice-altering spell.
565* Take a shot if you die to an ultimate spell.
566** Another if your killer used it on you alone.
567** One more if it's [[ThatOneAttack the lightning spell.]]
568* Take a sip for every [[GoddamnedBats tiny skeleton]] you have to deal with.
569** A shot if you see the giant skeleton.
570*** Spit out your drink in surprise if the giant skeleton spawns right in front of you.
571* Take a shot if someone knocks you into the abyss while going to the clock tower to pick up an ultimate spell.
572** Take two if your assailant was a Force-A-Nature Scout or a Pyro.
573** Four if they're camping up at the clock tower ''just'' to knock enemies off.
574** One last shot if the bridges to the tower despawn while you're dead.
575* Take two shots if your Minify spell wears out while you're standing next to a wall, resulting in a stupid death.
576* Take two shots if your team wins the first part of Helltower, but the enemy wins in Hell. Likewise, take two shots if your team delivers the tickets to the Strongmann Machine but loses the ensuing Bumper Car minigame.
577* Take a shot for each time you've fallen off in the Bumper Car phase of the 2014 Halloween event.
578** Another if you can't catch up to any of your teammates to revive yourself.
579** Take a sip every time an enemy bumps into you just before you touch a teammate.
580* Take a shot if the HHH spawns on the Bumper Cart phase.
581** Double up if it's the Falling Platforms minigame.
582* Take a sip if your team is being massacred on Hellstone.
583** Take two sips if your team is being massacred by either the skeletons, the HHH or the Monoculi.
584* Take a shot if, somewhere on the map, there's an Engineer with the fly cosmetic set who is spamming the "YEEEEEEEE" of the Kazotsky kick endlessly. [[note]]This is a nod to Doctor Lalve, whose videos sometimes feature a running gag with a swarm of Engies doing a sped-up Kazotsky Kick and yelling "YEEEEE--" before [[StuffBlowingUp exploding]].[[/note]]
585[[/folder]]
586
587[[folder:Mann Vs. Machine]]
588!!Setup
589* Take a shot if you take a Screenshot[[note]]default key F5[[/note]] when you wanted to say you were ready for the wave to start[[note]]default key F4[[/note]].
590* Take a shot whenever anyone else readies up without waiting for the rest of the team to settle on a plan.
591** Take another if they're actually doing so to raise the chances of getting more players matched into the server.
592** Take another if they don't listen to others telling them to stop the countdown.
593** Drink to calm your nerves if this results in a wipeout because everyone didn't have time to prepare.
594* If anyone readies up because they're tired of waiting for more members to connect and/or [[LeeroyJenkins thinks a team of five or less will suffice]], take a shot for each member you're missing. [[INeedAFreakingDrink You'll need it.]]
595** If you actually manage to complete a wave while understaffed, take a sip for each team member you're missing.
596** Upgrade those into shots if [[PyrrhicVictory being understaffed meant you missed a large portion of the wave's money and thus can't adequately prepare for the next one]].
597* Take a sip for every player who isn't ready when at least three others are. Upgrade those into shots if they aren't AFK and otherwise completely ready (Engie has all buildings set up, Medic has full Charge and Shield, Demo has a trap prepared, etc).
598** Add one more shot if a player who isn't ready says their F4 key is broken.
599* Take a sip for every player who lacks the Power-up Canteen.
600** Take a shot if you find out they received it earlier, but deleted it.
601** Take two sips if that player gets the "Steel Fragnolias" achievement after the game.
602* If the wave starts and your team lacks an Engie (or if you have an Engie and he's using the Gunslinger), take a sip, as ThisIsGonnaSuck.
603* Take a shot every time someone [[PressXToDie killbinds]].
604** Another if it was [[RuleOfFunny to humorous effect]] and made you chuckle, or because they did it at the end of a wave [[DeathIsASlapOnTheWrist to get to spawn faster]].
605** Take another if a Medic seems like he's about to revive that person... then stops and does the Schadenfreude taunt.
606* Take a sip if your team has more than one of one kind of class. You are exempt from drinking if the entire team intentionally chose to stack classes.
607** Another if said class is Sniper or Spy.
608** Take a shot if someone suggests to them playing an essential class that the team doesn't have yet, and they respond with something along the lines of "I've had to play him for the past 5 games, piss off".
609* Take a shot for each one of the following in your team:
610** A Spy with Your Eternal Reward or the Wanga Prick.
611*** Or a Spy without a Dead Ringer.
612*** Or [[GivingTheSwordToANoob a Spy with less than 5 tours]].
613** An Engineer with the Gunslinger or Eureka Effect.
614*** One more if he bought a Disposable Mini-Sentry.
615*** Another if he didn't get the Dispenser Range upgrade first.
616** A Medic with the stock Medigun.
617*** Or a Medic with no shield upgrade for the first wave.
618** A Sniper with the Huntsman.
619*** Or a Sniper without the Explosive Headshots upgrade.
620*** Also, a Sniper with the Razorback. One more if there are no Spy robots in the current wave.
621*** Regardless of loadout, take a shot if [[GivingTheSwordToANoob the Sniper player has less than 5 tours]].
622** A Heavy with the Huo-Long Heater or Tomislav.
623*** Or a Heavy with the Natascha and there's no Super Scouts.
624*** Or a Heavy who upgraded his food item.
625** A Scout without Mad Milk, the Fan O' War, or the Sandman. Take another if he's using the Sandman without the upgrade that lets it mark enemies for death.
626** A Soldier without a Backpack secondary.
627*** Or is using the [[CripplingOverspecialization Direct Hit]].
628*** Or is using the Cow Mangler while the team has a Kritzkrieg Medic.
629*** Finish your drink if he's using the Rocket Jumper.
630*** Start a new one if he's attempting to Market Garden his enemies.
631** A Demoman with the Persian Persuader who isn't Demoknighting.
632*** [[CripplingOverspecialization Demoknights in general.]]
633** A Pyro with the Degreaser. Take a second if he's trying to combo his enemies.
634*** A Pyro without the Gas Passer. Take another if they have the Gas Passer but neglected the "Explode on Ignite" upgrade.
635*** Or if he [[UselessUsefulSpell upgraded his flamethrower's afterburn (Burn Damage, Burn Duration)]] rather than getting the actual damage upgrade.
636** Anyone with an entirely stock loadout.
637** Take a drink for anyone berating any of the above for using the wrong loadout. (Take care not to be that person yourself.)
638** Take an extra shot for each one that refuses to change his weapons, swap class with another player, or loan the weapon that they lack.
639*** Take another if they ''don't'' get kicked out of the server for it.
640*** DoubleTake, then drink to calm yourself if you discover that player has been surprisingly competent despite the loadout choice.
641** Regardless of class, loadout, or performance, take a big gulp of liquid courage if you check a teammate's upgrades and find that they have none or are poorly allocated.
642** Finish your drink while [[ScrewThisImOuttaHere queuing up for another server]] if [[SurroundedByIdiots everyone on your team falls into at least one of the above categories]].
643* When browsing the [=MvM=] forums, take a drink when someone on the forums berates someone for using a different playstyle they're adamant on thinking doesn't work.
644* Take one drink for Wave 1, two drinks for Wave 2, etc. if someone disconnects.
645** Take another drink if the this disconnect was [[RageQuit immediately after failing a wave]].
646** Finish the bottle if you're at least halfway through and your team falls apart.
647** Drown your sorrows if everyone was doing incredibly well too.
648** While waiting for other players to connect, take a shot for every three minutes spent waiting.
649*** Take two shots for every player who tries to connect but [[HopeSpot times out before they actually enter the server]].
650* Take a shot if your Engineer sets up his nest [[TheLoad at spawn]].
651** Take another to cool off if he tries to defend his decision with "someone needs to stay back and defend the bomb hatch".
652** Drink a shot of vodka and try to refrain from punching something if a Super Scout bolts past everyone and deploys the bomb in spite of the lone Engineer whose only job is to defend the hatch.
653* Take a shot if someone tries to get someone kicked. Add another if it succeeds. Another shot if the person being kicked:
654** is a Scout and is being kicked for missing less than 100 credits in one wave. Make it two if they missed less than 50 credits.
655*** If they missed a ''single-digit'' number of credits and someone ''still'' runs a votekick against them completely serious, go raid your liquor cabinet.
656** is a Medic and the person running the votekick complains they aren't using their shield, even if it's maxed in upgrades and used at least once.
657** is playing Demoknight, Sniper, or Spy.
658*** Another if they offer to switch classes or loadouts and a votekick is still ran against them.
659*** One more if they get votekicked after they switch.
660** isn't running a "meta" loadout despite doing perfectly fine or ''exceeding'' over other players.
661*** Another if they say they don't own the weapon that they need, and get kicked anyway.
662** is a person with less than five tours on a server where most people who have over 100 tours.
663** is you. Follow shot with quitting the game for the night and finding a way to relieve your stresses.
664** Take a drink if your team is ''absolutely wiping the floor with the robots'' and yet someone decides they still need to kick the poor bastard.
665** Finish your drink if everyone else gets tired of the person initiating the votekicks and [[TheDogBitesBack goes to kick that player instead]].
666* Take a shot if someone else on your team is trying to go on a power trip and take over, despite being less competent than you.
667** Take two shots if multiple people try this, and cause the match to dissolve into pointless dickwaving.
668*** Finish the bottle if this leads to you failing a wave. Finish multiple bottles if this causes you to fail one wave multiple times in a row, and the alleged leaders responsible refuse to believe their arguing could be a factor.
669* Take a shot if your Engie put his Dispenser in a place that the rest of your team can't easily get to while fighting robots. Take another if he refuses to move it when asked.
670* Custom Tours:
671** Take a shot if you find all the servers available are full. [[ThisIsGonnaSuck You'll be queuing for a while...]]
672*** Alternatively, take a shot if all the servers that give you good ping are either full or absolutely empty.
673** Take a sip if you can't identify what kind of robot an icon represents.
674*** Take a shot if the icon totally misrepresents what kind of robot it is.
675** Take a sip if someone asks to play a certain class so they can complete a contract.
676*** Take a shot if this leads to the team becoming imbalanced. Take another shot if an argument breaks out.
677*** Take a drink if they're asking to do one of the "full team as (class)" contracts. Take another if they're asking to do the Spy one.
678** Take a sip if someone has a questionable loadout choice (e.g. Crit-a-Cola Scout) because they need it to complete a contract. Take another sip if they get kicked.
679** If you disconnect (due to something like the game crashing) and try to get back on the server, only to find that someone has taken your team slot, finish your drink.
680
681!!Mid-Wave
682* Drink the whole bottle if you use the current weapon's taunt[[note]]default key G[[/note]] when you wanted to use whatever was in the canteen[[note]]default key H[[/note]].
683** Drink another if you were using [[SuicideAttack the Equalizer or Escape Plan]]. Add ''another'' if you were wearing the [[VideoGame/{{Worms}} Lumbricus Lid]].
684* If you realize someone has disconnected mid-wave, wait to see if they reconnect (they have about 3 minutes to rejoin). If they don't return, take two shots.
685** Take an extra shot if the person who disconnected is the team's Scout, Engineer, or Medic.
686* Finish your drink if a bot carrying the regular payload gets to your base while you focused on the Tank.
687* Take a shot if you got backstabbed by a Spybot because you were focusing on the tank.
688* Take two shots if a stray bot delivers the bomb because your team overextended when taking back the frontlines.
689* Finish the bottle and ''scream'' if an [[NighInvulnerable Übercharged robot]] takes the Payload to the hatch.
690* Take a shot if you are bludgeoned to death by [[ZergRush a mob of Scoutbots]].
691* Take a shot if the Administrator complains that [[TotalPartyKill the entire team died at once]].
692** Two if [[GoodBadBugs at least one teammate is actually still alive and fighting]].
693* Take a shot if a huge army of robots is camping at the respawn. [[note]]Void if the team has agreed to throw the round, but if you're at this position [[INeedAFreakingDrink you'd might as well drink]].[[/note]]
694** Another one for every team member that dies just after leaving the respawn.
695* Take three shots if a [[BossInMookClothing Steel]] [[DamageSpongeBoss Gauntlet]] robot grabs the bomb.
696** If it holds the bomb long enough to get [[NighInvulnerable all]] [[HealingFactor three]] [[CriticalHit bomb buffs]], proceed to break out the good stuff and drown your sorrows.
697*** Take a hearty drink if someone on your team [[LordBritishPostulate kills it]] [[DidYouJustPunchOutCthulhu anyway]].
698*** And one sip for good extra if the kill was a backstab. [[labelnote:Why?]]For all that tanky defence, it doesn't have the backstab protection giant robots usually have[[/labelnote]]
699* Finish the bottle if a Giant carried the bomb all the way from spawn to the hatch without being interrupted or pushed back, [[ImplacableMan shrugging off your team's efforts to kill it]].
700* Take a shot whenever a Sentry Buster appears--two if it kills someone.
701** Take two shots if another Sentry Buster spawns within a second of the last one exploding. The Advanced and Expert difficulty missions will ''not'' be kind to your liver.
702** Take five shots and rage over the chat if the damage classes ignore the robot horde to focus on the Sentry Buster.
703** Take a shot if the Engineer purposefully lets his sentry get destroyed just so the Busters stop spawning.
704** Down everything around you if the Engineer waited until the Buster got to his nest before moving the sentry, [[TotalPartyKill getting everyone else who was camping at the dispenser killed]].
705** Since Sentry Busters now kill their own teammates, take a shot whenever it kills the bomb carrier or a giant robot.
706*** Down the bottle and sigh if it was a [[ThatOneBoss Giant Quick-Fix Medic]].
707** Take a shot if [[GoodBadBugs the Sentry Buster dies without exploding.]]
708* As an Engineer:
709** Take a shot if you bait the Sentry Buster into exploding away from the action, only to get killed before you get to put your Sentry back down.
710** Take a shot whenever your Dispenser gets destroyed in one shot by a robot.
711*** Another if a Sentry Buster trampled over it.
712*** Take two shots if the Dispenser got destroyed because your teammates were hugging too close to it and it ended up taking enemy fire. Add another shot if it's because you neglected the Dispenser Range upgrade.
713*** Finish your drink if your Dispenser got destroyed because you placed it too close to your Sentry.
714** Take a calming shot every time you pick up your sentry to purposefully detonate a Sentry Buster away from your nest, only to return to find that another player has decided to stand exactly where your sentry would normally be.
715*** Take two shots if your nest setup has it so that's the only possible place to put an effective sentry.
716*** Drink the entire bottle if this ends up getting you killed. If the player preventing you from putting your Sentry back blames you, break the empty bottle over their head. If the player responsible repeats this offense again, stab them with the broken bottle.
717** Take a shot if your Sentry gets run over by a Tank. Take another shot if you had your attention on that Tank and didn't think to move the Sentry.
718* Take a celebratory shot if the bomb carrier is airblasted/knocked back into a {{Bottomless Pit|s}}.
719** Another if you did it and you're not playing as a Pyro (instead a Force-a-Nature Scout, Loose Cannon Demo or Knockback Rage Heavy).
720** Take a shot if a Pyro is waiting by the bomb to airblast it into a pit, but all of the robots die before they can get close enough.
721*** Take a shot if the only robot that reaches the bomb is a Giant Heavy. Raise it in honor of the Pyro if they get shredded by minigun fire.
722* Take a drink if the Pyro is pushing the giant bots back... and the bomb-carrying giant is [[BlownAcrossTheRoom sent flying into the distance]].
723** Take two drinks if the giant is sent flying [[OhCrap in the wrong direction]].
724* Take a shot and FacePalm if someone shoots a giant robot instead of the [[ShootTheMedicFirst Über Medic]] [[NighInvulnerable healing it]]. Take an extra shot if the giant robot is supported by a ''giant Medic''.
725* Take a shot if someone tries to taunt kill an active robot.
726** Take a sip and laugh if he is killed.
727** Take three shots if he succeeds.
728** Double the dosage if he used a Übercharge canteen.
729** Toast him and down your glass if he was [[DifficultButAwesome a Medic with the Übersaw]].
730** Finish the bottle if [[EpicFail the robot taunt kills you]].
731* Take a shot if you are [[CarFu crushed by a Tank]].
732* Take a shot if enemy robots reduce you to giblets/ashes/Swiss cheese, despite having purchased all of the resistance upgrades.
733* Take a shot if anyone lets a [[FragileSpeedster Major League Scout]] pick up the bomb and bolt away, unable to be caught.
734** Two if it's a [[GetBackHereBoss Super Scout]].
735** If someone successfully gets from the front lines to spawn and kills the Scout right before they deliver the bomb, buy them a drink.
736*** Take a sip yourself if that player used a [[SituationalSword Teleport to Spawn canteen]].
737* As Demo, take a shot if the bots spawn from a point where you didn't place your stickies. Take another shot if you placed crit-stickies before the wave started. You're exempt if you were preparing the stickies for a tank.
738** Drown your sorrows if you were killed before you could detonate your start-of-round sticky carpet.
739* Chug whatever you're drinking if you are tickled by [[LethalJokeCharacter Heavy Mittens]] at a [[http://youtu.be/hldd9Rz-qcE?t=2m22s critical moment]].
740* Take a shot every time the Pyro on your team ambushes the machines right out of the gate.
741** Take another if he slaughters them.
742*** Finish your bottle if there was a giant, and the Pyro didn't immediately die.
743*** Take another drink and bash your head against a wall if he then proceeds to be eaten alive by a gaggle of Scouts or Demoknights because he ran out of ammo.
744* Take a shot if the Scout keeps dying because he put all of his money into his gun upgrades instead of buying damage resistances to make grabbing the money easier.
745** Take another if the Scout is focusing on trying to damage robots and isn't attempting to collect the money at all.
746*** And another if your team somehow gets most (or all) of the money in spite of this.
747*** [[OverlyLongGag One more]] for every damage class he manages to [[CrouchingMoronHiddenBadass outdamage]].
748* Take a shot if you die right after being revived by a Medic.
749** Take an extra shot [[UnwantedAssistance every time he does it again]].
750** One more if the Medic dies while trying to revive you.
751** Take a shot if [[GoodBadBugs you are revived the moment you die]].
752* Take a shot to cool off every time someone argues Spy is useful on a wave that focuses on tanks.
753* Take a shot whenever your Scout [[WeNeedADistraction successfully draws aggro from a Giant and prevents your team from taking damage]].
754* Take a shot if the tank deploys its bomb when its health bar is a pixel or two wide.
755** Conversely, take a shot if you destroy the tank while it was in the middle of deploying the bomb. Add another if someone earns the "[[WesternAnimation/WallE Balls-E]]" achievement. Toast to your team if that was the last enemy in the wave.
756* Take a shot if your Pyro is attacking a Tank with anything other than a flamethrower.
757* Take a shot if your Demo is trying to kill Medic robots with his grenade launcher instead of his Sticky Bombs.
758** Take another if he actually succeeds.
759* Take a shot if your Engineer [[LeeroyJenkins abandons his Sentry Gun and charges at the robot horde]].
760* Take a shot every time you see your Medic is [[CombatMedic attacking]] robots with his syringe gun instead of healing, [[NighInvulnerable Über Charging]], or [[CriticalHit Kritzing]] a teammate.
761** Take another if the player who is playing Medic this way argued to play as Medic since he would be useful for healing/shielding/kritzing teammates.
762** Take another shot if he has Mad Milk syringes and he's actually healing the team faster than if he used his Medigun.
763* Take a shot if you see your Medic [[LeeroyJenkins charge at a giant with his Übersaw out]].
764** Take another if he used an Über Canteen beforehand.
765** Toast to him if he comes back alive to deliver an Übercharge.
766* Take a shot whenever someone on your team complains about the Medic not using his shield even though [[FailedASpotCheck he used it at least once]].
767** Take another if ''you're'' the Medic.
768** Yet another if the complainer used voice chat for the complaint.
769* Take a shot if your Spy isn't [[OneHitKill backstabbing]] any robots and is trying to get kills with his gun.
770** Take another if using his gun at that moment is actually more helpful than backstabbing.
771* Take a shot if a [[CriticalExistenceFailure giant robot dies]] [[NotTheFallthatKillsYou from fall damage]].
772* Take a shot if a Mecha-Engineer slips past your defenses and sets up a Sentry which slaughters the team from behind.
773** Take a shot if a Mecha-Engineer builds a teleporter right next your base.
774*** Add a shot for every player that dies trying to destroy it.
775** Finish the bottle if a robot delivers the bomb while the whole team is focused on the Mecha-Engineer.
776* Take a drink to calm your nerves if you turn around and see [[OhCrap an army of Spybots]]. [[labelnote:Exception]]You can refrain from this one if on [[ThatOneLevel Wave 4 of Broken Parts on the Big Rock map in the Mecha Engine campaign, or the 5-tank parade in the middle of Ghost Town with 96 spies]].[[/labelnote]]
777** Take a shot whenever you see [[ArtificialStupidity a Spybot get killed by the Engineer's sentry after they backstabbed a teammate because they didn't sap it first]].
778* Take a shot if [[GoodBadBugs the bomb alarm goes off in between waves]].
779* Down your drink if you or a teammate attains the [[ThatOneAchievement T-1,000,000 or Metal Massacre achievement]].
780
781* '''In Mannhattan:'''
782
783** Take a shot every time a robot captures a point (meaning there will be another bomb).
784*** Take 3 shots if no one made any effort to stop it.
785*** Take 3 more if letting the gate get captured is actually good in that situation (like if a [[GetBackHereBoss Super Scout]] has the bomb, since the bomb is reset whenever a gate is captured).
786** Take a shot if your teammates don't realize that there are bots coming down from the upper walkway in the first part of the map, and only notice after a point is being capped or they start dying.
787** Take a shot whenever an area gets completely shut down by a group of [[DemonicSpiders Robot Engineers]].
788*** Take another if 2 Mecha-Engineers are set up in the spot near the gas canister up front, clipping through each other and having 2 Sentries set up at once.
789** Take a shot if someone steps on the BananaPeel and goes flying into the [[OneHitKill instant-kill]] grinder.
790*** Another if it was you.
791*** Double up if it was part of a teleport trap.
792*** Take a third if it was an enemy robot, and a fourth if it was a giant.
793*** Down the bottle if a player gets the "Now Legal to Eat" achievement when the above happens.
794** Take a shot if [[GoodBadBugs a Spybot somehow gets stuck behind one of the uncaptured gate doors]].
795** Take a shot whenever your team kills one of the Chief Blast Soldier or Major Crits bosses before they leave the first area.
796** Take two shots if your team kills the Chief Heal-on-Kill Heavy in Empire Escalation before it captures a gate.
797* '''In Rottenburg:'''
798
799** Take a shot whenever you die on the barricade and the Medic can't revive you because of it.
800** Take a shot if the entire team is forced to fall back and deal with the tank because the Soldier and/or Demo aren't doing enough damage.
801** Take a shot whenever you succeed at keeping the bomb out of the town for a wave.
802*** Take a shot for every person who earns the Crasher Crusher achievement.
803** Take a shot if you kill the tank before it breaks the barricade.
804*** Take a shot for every person who earns the Palace-Aid achievement.
805** Down your bottle if your team successfully kills Sir Nukes-A-Lot with fall damage or a {{Bottomless Pit|s}}.
806** Take a shot if someone on your team [[{{Troll}} offers a High Five/Square Dance/other partner taunt]] [[SchmuckBait while standing on the barricade]]. [[note]]If someone accepts the taunt, [[GoodBadBugs they get stuck on the barricade]].[[/note]]
807*** Take another if someone actually falls for it. Two if that "someone" is ''you''.
808*** One more if the player who's trapped isn't smart enough to suicide and spends the next wave stuck on the barricade.
809*** And another if they somehow don't get stuck on the barricade.
810* '''Custom Tours:'''
811** Take a shot if you or your teammates [[ShootingSuperman futilely shoot]] at an enemy Medic's shield or at an enemy Vaccinator Medic's damage immunity.
812** Take a shot if Dragon's Fury Pyros kill your teammates through a Medic's shield.
813** Take a shot if you complete your contract but fail the wave, losing all progress.
814
815!!Rewards
816* Take a celebratory shot each time the team gets A+ money collection ranking for a wave.
817** Take a celebratory glass if your final mission ranking was A+.
818* Finish your drink if you're playing [[NintendoHard Mann Up Mode]] and someone receives a rare botkiller weapon (Blood, Gold, Diamond).
819** Drink five if it was an Australium.
820*** [[INeedAFreakingDrink Drink until the bartender makes you stop]] if they find a Golden Pan.
821*** Go find another bar if YOU'RE the one who got it.
822* Take a shot for every Squad Surplus Voucher used at the end of the round.
823* Take a shot if someone gets a hat as a Mann Up reward.
824** Another if it's not a "robot hat",[[note]]Robot Running Man, Tin Pot, Pyrobotics Pack, Battery Bandolier, U-clank-a, Tin-1000, Medic Mech-bag, Bolted Bushman, Stealth Steeler[[/note]] the [=RoBro=] 3000, or a Robotic Boogaloo hat.
825[[/folder]]
826
827[[folder:Mann vs. Machine Custom Maps]]
828!!Teien
829* Take a shot if your team gets killed by a [[spoiler:sentry]] tank.
830* Take two shots when the train drops the robots off into the water.
831
832!!Downtown
833* Take a shot if you recapture points B and C.
834* Take a shot if the bomb is being carried down one side of the map while bots are capping points on the other, creating a chaotic mess on all sides.
835** Add another if you're caught in it.
836
837!!Waterfront
838* Take a shot if you die from [[AcidAttack caustic]] [[DamageOverTime damage]].
839** Another if you were mere steps away from water (which would have saved you).
840* Share a celebratory drink if your team completes a wave without the bomb alarm going off.[[labelnote:Why?]]The map's very small, so it's a common occurrence for a team to be pushed back to their own spawn.[[/labelnote]]
841
842!!Dockyard
843* Take a shot for each teammate killed by the [[NukeEm Dockyard Mortar Monstrosity]].
844** Two shots for when it kills you.
845
846!!Shiverpeak
847* Take three shots if Prometheus's kill streak hits 20 or higher.
848
849!!Spacepost
850* Take a shot if you're on the roof of the upgrade station when [[DynamicEntry the final boss spawns]].
851
852!!Underground
853* Take a shot when you realize that you begin the Ultra Uplink mission with [[EarlyGameHell no money for upgrades]].
854* Take a shot if you die while being mobbed by [[GoddamnedBats scrap robots]].
855* SpitTake if you get killed by a Sentry Buster Prototype.
856** Add a shot for anyone else who dies from it while they're around you.
857[[/folder]]
858
859[[folder:Scout]]
860* Take a shot when you run into a random area and are instantly killed by a sentry you didn't know was there.
861** Take another if it's a badly positioned sentry (or a Mini-Sentry), and you would've been able to kill it had you not been playing [[FragileSpeedster Scout]].
862** Take another if you see an ally blow it up just moments later.
863* Take a shot if you run around a corner directly into a Pyro.
864** Take two if that Pyro had Phlog crits.
865** Take yet another if the Pyro was Übered.
866* Take a shot every time you get Übered.
867** Take another if you end up destroying the enemy team while Übered, and a third if the Medic that was Übering you gets the "You'll Feel A Little Prick" achievement.
868* Take a shot if you [[AccidentalAimingSkills land a randomly fired Sandman ball]].
869** Two if it helps someone else kill him.
870** Down the damn bottle if the [[CherryTapping ball is the killing hit]].
871* Take a shot every time your Scout [[BrattyHalfPint trash-talks enemies]].
872** Two if they [[TalkToTheFist shut him up]].
873* Take a shot if you use Bonk!, but a sentry or a Pyro pins you in a corner and kills you when the effects wear off.
874** Make it two if the sentry gun had you pinned against the skybox.
875* Take a shot whenever a Sniper kills you in one hit from long range.
876* Take a shot if you back up into a Spy and get backstabbed.
877* Take a shot for every second you manage to circle-strafe the enemy sentry without Bonk.
878* Take a shot if you're running with the enemy intelligence, turn around, and see at least three enemy players chasing after you.
879* Take a shot and HeadDesk if you run into a crocket.
880* Take a shot if you get into a [=1v1=] against another Scout. Take a sip for every missed scattergun shot.
881* Take a shot for every Demoman who manages to pipe[[note]]term for grenades, derived from their pipe bomb-like shape[[/note]] you from up close.
882** Another if you run into his sticky trap.
883* Take a shot if you failed to kill the enemy Medic when you had the chance.
884* Take two shots when your team expects you to cap a point all by yourself.
885** Finish the bottle if you manage to cap it anyway.
886* For competitive players: take a sip for every airshot that happens to hit you.
887** If not a competitive player, make it a whole shot.
888* Take a shot if you triple jump using the Atomizer and [[NotTheFallthatKillsYou die on landing]].
889* When wielding the Boston Basher or Three-Rune Blade, take a shot each time you miss and hit yourself. (Deliberately hitting yourself to help a Medic build Über does not count.)
890** An extra shot if you die from the bleeding.
891* Take a shot for every "FISH KILL!" or "ARM KILL!" you get.
892[[/folder]]
893
894[[folder:Soldier]]
895* Take a shot when a Medic Übers you when you are out of loaded rockets.
896** Take a shot if you activate the Buff Banner and the medic doesn't Über you alongside.
897** Another if the Medic ''does'' Über you, but it's not one that complements your backpack (ex: Kritzkrieg with Buff Banner, Stock with Batallion's Backup, Quick-Fix with Concheror).
898* Take a shot when you are killed in the middle of a RocketJump.
899** Two if it was the jump itself that killed you.
900** Three if [[NotTheFallThatKillsYou the ground killed you.]]
901** One more if someone killed you while you were using the B.A.S.E. Jumper.
902** And one more shot if said person was using either the Direct Hit or the Reserve Shooter.
903* Take a sip for every rocket airblasted away.
904** Take a shot if a Pyro [[AttackReflector reflects]] a rocket at point-blank range.
905*** Finish the drink if it was a [[CriticalHit crocket]].
906*** Succumb to alcohol poisoning if it was a Direct Hit crocket.
907** Take a shot if the Pyro rocket-jumps with said rocket and proceeds to ignite your team.
908*** Down a bottle if he ignites you in midair with a Flare Gun and [[CriticalHit Axtinguishes]] you while landing.
909* Take a shot every time you whip a teammate with the Disciplinary Action, but the speed boost doesn't activate.
910** Take a shot every time you whip a teammate and it turns out to be an enemy Spy who drops dead.
911** Two if he wasn't using a Dead Ringer.
912** Finish your drink if you kill a Spy who's trying to backstab you, thanks to the Disciplinary Action's comical effective range.
913* Take a victory drink if you land an airshot.
914** Play Music/{{Pendulum|Band}}'s ''[[https://www.youtube.com/watch?v=04QpInkz9so Propane Nightmares]]'' as you chug if you killed a blast-jumping enemy with [[ImprobableAimingSkills an airshot]].
915* Take a shot every time you rocket jump into a pit or off a cliff.
916* If using the Beggar's Bazooka, take a shot every time you fire all three rockets and don't hit anyone.
917** Two if you end up killing yourself from overloading the thing.
918* Take a shot if you are killed by a [[https://www.youtube.com/watch?v=tYUego6W8yw Trolldier]].
919** Two if the kill was done with the [[GoombaStomp Mantreads]].
920** Three if you were ''also in midair''.
921** If you and the other Soldier get into a Market Garden battle, take sips equivalent to the number of rocket jumps that you did. Add a drink if you died.
922* Take a shot if you fire a Crocket at an un-Übered Heavy but [[MadeOfIron it fails to kill him]].
923** Two if he kills you immediately afterward.
924** Three if he wasn't overhealed at the time.
925** Down the bottle if the Heavy player earns the Crock Block achievement in the process.
926* Take a shot for every rocket destroyed by an Engie's Short Circuit.
927** Three shots if it was a crocket.
928** Finish the bottle if he [[CherryTapping kills you with the Short Circuit]].
929* Take a (grudging) shot every time you make more progress with the [[DifficultButAwesome Direct Hit]] than the [[BoringButPractical Rocket Launcher]].
930** Help yourself to an additional shot for every Scout or Spy you one-shot using the Direct Hit.
931** Finish the bottle if you kill more than two Scouts or Spies with one full reload (four rockets) of your Direct Hit. No one's going to believe you anyway.
932* Take a drink when your Cow Mangler's ChargedAttack manages to kill more than one enemy.
933** Take a second drink if it's because of the afterburn.
934** Finish the bottle in shame during the respawn wait if you vaporize or immolate yourself.
935* Shout "Pull!" in your best Creator/RLeeErmey voice and take a shot every time you manage to kill an enemy with the [[AntiAir Reserve Shooter]]'s mini-crits.
936** Do the same as above, but shout "Maggots!" instead if you land a [[SituationalSword Market Gardener]] crit.
937* Take a shot when you survive a Market Garden from another Soldier.
938** [[NotTheFallThatKillsYou Take two if he died of fall damage]].
939* Take a shot if you unload an entire clip of Air Strike rockets in midair and don't get any kills.
940** Take an additional shot if you didn't even ''hit'' anyone.
941* Take a shot when you accidentally kill a disguised Spy with a Disciplinary Action crit.
942** Another if it [[CherryTapping wasn't even a crit.]]
943** Take a shot and FacePalm if you witness the speed boost from your whip directly help a disguised Spy catch up to your Medic and backstab him.
944[[/folder]]
945
946[[folder:Pyro]]
947* Take a shot when someone calls you (or all the Pyros on the server collectively) "W+M1".
948** Another if you're not using the Phlogistinator.
949** Laugh over a hearty drink if you dominate them.
950* Take a shot when you run out of flamethrower ammunition, then frantically try your drunk-ass best to find some.
951** Another if it was due to airblasting. Two extra if you're playing competitive. [[labelnote:Why?]]Pyro's job in competitive, more or less, is to reflect projectiles. All the time.[[/labelnote]]
952* Take a shot if you're using the Flare Gun and you find a situation when the Shotgun would have been more useful.
953** Another if there's an enemy Pyro.
954*** Another if you're not using the Manmelter.
955*** One more if he kills you from outside Flamethrower distance with the Shotgun.
956*** Groan in frustration and take a shot if he manages to flare punch[[note]]use the split second of afterburn from the Flamethrower to land a critical flare[[/note]] you.
957* Take a shot every time you miss an airblast.
958** Take a shot if you fail to reflect a crocket.
959*** Another if it was a long-range one.
960* Take a shot if you airblast normally and accidentally discover a teammate is an enemy Spy.
961* Take a shot if you airblast a projectile the moment it comes out of an enemy's gun.
962** Down the bottle if it screws up a rocket jump.
963* Take a shot if you hear the reflection sound effect but the projectile lands anyways.
964** Groan in frustration during respawn time if that kills you.
965* Take a shot if you airblast someone over a bottomless pit, but accidentally airblast them to the other side of it.
966** Down the bottle if they kill you because of it.
967* Take two shots for every time an enemy Pyro reflects something you reflected first.
968* Take a shot when you manage to successfully rocket jump with an airblasted projectile and only go straight up.
969** Take two if you die from fall damage.
970* Take a shot if you manage to reflect a Huntsman arrow.
971** Take another if you kill an enemy with it, or two if it was the Sniper that shot it.
972** Down the whole bottle if you get a headshot kill.
973*** Rob the nearest liquor store if the arrow was on fire.
974* Take a shot every time someone complains that airblasting is easy and overpowered.
975** Take another if they try to prove it and instead just fail repeatedly or hilariously.
976** Take yet another if you end up dominating them either with a reflected projectile or by airblasting them into an environmental hazard.
977* Take a sip when you miss a flare.
978** If using the Manmelter, make it a shot every time you waste a stored crit.
979** Take a sip if you detonate your Detonator flare far from where you wanted it to explode, due to lack of timing or depth perception.
980* Take a shot when an ignited Spy keeps [[ActingUnnatural running along casually as if his cover wasn't blown.]]
981** Take another if he actually succeeds in backstabbing someone afterward.
982*** Take another if it happens to be ''you''.
983** Take two shots in frustration if the Spy manages to get healed by your team's medic.
984* Take a shot when you fail to kill a Heavy with the Axtinguisher or Postal Pummeler.
985** Another if he kills you with his own melee.
986* Take a shot when an enemy kills you right before burning to death.
987** Make it four if he dominated you with that kill and you got revenge with the subsequent burn-to-death, making both sounds play at once.
988* Finish the glass if you and another Pyro kill each other at the same time with your flamethrowers.
989** Down the bottle if one of you manages to get the Dead Heat achievement.
990*** Swear off alcohol for the next twenty years if you both get Dead Heat at the same time.
991* Take two shots if you try to kill an enemy Heavy from behind and he survives long enough to turn around and blast you into Swiss cheese.
992** Another shot if he survives the afterburn.
993** Down the bottle if he survives thanks to a Sandvich or a pocket Medic.
994* Take a shot when you die against an enemy but kill them 10+ seconds later due to afterburn.
995** Two if they're a domination and revenge kill, respectively.
996* Take a shot if you miss lighting someone on fire and harmlessly whack them with the Axtinguisher.
997** Take one more if it [[CherryTapping kills them anyway]].
998* Take a shot if you activate the Phlogistinator's [[TheUnintelligible Mmmph]] meter, only to have someone waiting nearby to kill you as soon as the taunt ends.
999** Three more if that person is a Spy who waited behind you for the taunt to finish.
1000** Take one more if that someone is an Übercharged Heavy.
1001*** Two more if it's a Spy who kills you with his Fencing taunt.
1002*** Drown your sorrows if they taunt your death.
1003* Take a shot every time you activate a Spy's Dead Ringer and see him running away, invisible, but on fire.
1004** Down a bottle if he gets away.
1005* Take a shot if a burning ally runs at a random direction while you try to extinguish them.
1006** Another one if it turns out to be an enemy Spy.
1007*** Take one more if you just helped that Spy get closer to his targets.
1008*** Urinate into an empty bottle and throw it out your window while screaming ''"JARATE!!!"'' if the Spy backstabs someone while still in midair.
1009* Drink continuously while chasing and burning a Dead Ringer spy.
1010** Alternatively, take a shot for each Axtinguisher crit needed to kill him.
1011** With the Jungle Inferno Dead Ringer nerf,[[note]]its cloak meter can no longer be filled by ammo boxes or dispensers[[/note]] laugh heartily over a shot if you trigger his DR and kill him within the span of three seconds.
1012* Drown your sorrows if a [[EpicFail Spy manages to dominate you]].
1013* Take a shot whenever a Huntsman Sniper scores a kill with an arrow you lit.
1014** Take three shots if you attempt to light a Sniper's arrow and discover he's an enemy spy.
1015* Take a shot every time an enemy Pyro extinguishes a player you lit with the Manmelter.
1016** Take another if he kills an ally with the resulting crits, one more for every ally he kills this way.
1017*** Finish the drink if he kills YOU with the crits.
1018* Down a shot if you successfully light, airblast, and [[ImprobableAimingSkills skeet shoot]] an enemy with the Flare Gun. [[note]]The Detonator, Scorch Shot, and Manmelter count as well.[[/note]]
1019** One more if it was a Scout.
1020* Take a shot for every enemy you kill at ''huge'' distances with the Flare Gun.
1021** Two if you're not critting them.
1022** Three if [[AccidentalAimingSkills you hadn't even seen them]].
1023** Another if you're outsniping the enemy snipers this way.
1024* Take a shot if you're more successful in sneaking around than your team's Spies.
1025** Double it if you have the Backburner out and are ''still'' more stealthy than your team's Spies.
1026* Take a shot every time you wield the hammer and kill an opponent.
1027** Take a shot for each Mini-Sentry that you [[OneHitKill one-shot]] with your Homewrecker.
1028** Chug lazily if it's because the enemy Gunslinger Engineer is backing away from you throwing down Mini-Sentries while not slowing you down in the slightest.
1029* Take a shot for every Chargin' Targe Demoknight who sweats off your flames like it's nothing.
1030** Another if you airblast him when he's charging.
1031** Another if you kill him without fire.
1032* Take a shot for each kill you get with the Neon Annihilator.
1033** Two if it's a wet opponent you kill (this only applies to water-covered opponents).
1034*** Three if you were Pyrosharking. [[note]]Waiting underwater to Neon Annihilate enemies.[[/note]]
1035** If it's a Jarate or Mad Milk-covered opponent you kill, take four shots.
1036* If you're wielding the Dragon's Fury, take a shot for each other Pyro on the team also wielding the Dragon's Fury.
1037** Toast to the team when the overlapping bursts of flame decimate the enemy team.
1038* Take a shot for each enemy Pyro you kill with afterburn, thanks to the Gas Passer.
1039* Take a shot when you GoombaStomp someone while using the Thermal Thruster.
1040** Another if the knockback from the impact of your landing gets you an environmental kill.
1041* Take a shot each time you see someone [[ThatOneSidequest complete a bonus objective on their Thermal Thruster contract]].
1042** If there's a Soldier with the Cow Mangler spamming charged shots at his feet at spawn, give him a fistbump before taking a shot.
1043* Take a shot if you or other Pyros are attempting a Trolldier-like playstyle with the Thermal Thruster.
1044** Another if they're using the Axtinguisher or the Powerjack like the Market Gardener while doing this.
1045*** Add two more if they're using the Backburner or the Phlogistinator.
1046* Take a shot for every "SLAP KILL!" you get with the Hot Hand.
1047* Take a shot if an enemy Pyro kills you with a reflected Dragon's Fury projectile.
1048[[/folder]]
1049
1050[[folder:Demoman]]
1051!!Explosives
1052* Take a shot when a Medic Übers you when you are out of loaded grenades.
1053** Take a shot when a Medic Kritzes you and you fail to destroy anyone/thing.
1054* Take a shot when an enemy jumps you at close range and you have no choice but to kill both of you with pipe damage.
1055** Take another if you're lobbing pipes at another target and accidentally blow yourself up because a closer enemy got in the way. One more if it was a disguised enemy Spy.
1056* Take a shot when you kill yourself with your own explosives.
1057** Another if you're forced to attempt TakingYouWithMe with stickies and your target walks away alive. [[labelnote:How?]] Because of a quirk with damage calculation, the game engine first checks how many stickies it takes to kill the Demoman who fired them and detonates them, then instanteously despawns any others the moment he dies so they never detonate. [[/labelnote]]
1058** Two if it was a large sticky trap.
1059** Three if you die [[https://www.youtube.com/watch?v=NoTCNEJfJJg to melee]] in the midst of it.
1060** Four if you were using the Scottish Resistance and died to a sticky trap that you didn't intend to detonate.
1061** Take two if, while [[RocketJump sticky jumping]], you die from fall damage.
1062*** One more if you were using the Sticky Jumper.
1063* Take a shot and laugh if you accidentally kill someone by firing a 9th sticky, simultaneously detonating the first one you laid down.
1064* Take a shot for every enemy you kill with a sticky trap in the exact same location.
1065** Take a shot for every trap wasted by an airblast.
1066** Take another and laugh heartily if a Pyro [[NiceJobFixingItVillain pushes your stickies into a group of his teammates]], who you promptly blow up. [[EvilLaugh Make that laugh a tad more sinister]] if the offending Pyro dies to the stickybombs as well.
1067* Take a shot when you fail to destroy a persistent Engie nest.
1068** Take another if only the sentry or Engineer survived.
1069** One more if you were using the Loch-n-Load.
1070** Drown your sorrows if your team's Medic is running stock Medigun and refuses to Über you, especially if they keep trying to break said nest with a Heavy.
1071* Take a good swig every time your Demo does or yells "Cheers, mate!" (If you never taunt, do so every time you get a melee kill.)
1072* Take a shot every time an Engie's Short Circuit destroys your explosives.
1073** Finish the bottle if he [[CherryTapping kills you with the Short Circuit]].
1074* When using the Loose Cannon:
1075** Take a shot every time you land a Double Donk.
1076*** Another if your target survives it.
1077** Take a shot every time your cannonball's knockback actually ''helps'' the enemy.
1078*** Yet another if the enemy was a Medic with full Übercharge.
1079* Take a shot for every enemy who survives an Ullapool Caber to the face.
1080** Take two if [[NotTheFallThatKillsYou the landing kills you]].
1081** Take a victory sip if you manage to airshoot with the Grenade Launcher if they survived the Ullapool Caber blast.
1082** Take a shot if you kill an enemy Demo with it.
1083** Take five shots if a Demo is Demoknighting with it.[[labelnote:Why?]]The Ullapool Caber both damages you and the enemy hit, causes splash damage, launches you into the air and can kill you if you aren't near full health. [[ShieldBash Shield charging]] will give it a crit, most likely [[SuicideAttack insta-killing you]]. And even then, using a used Ullapool Caber is more of a joke than anything.[[/labelnote]]
1084*** Take two more if he kills most of your team with it.
1085** Take a shot if you see a Demo kill only himself with the Ullapool Caber trying to kill an enemy.
1086*** Two if you're his target!
1087** Take a shot if a Demo is using a used Ullapool Caber.
1088*** Two if he kills someone. Double up if it's you.
1089
1090!!Demoknighting
1091* Take a shot if you die immediately after obtaining 4 heads.
1092** Finish your drink if it was from another Eyelander Demo. Drink until it stops hurting if he taunt killed you.
1093* Take a shot if you're killed or otherwise interrupted in the middle of a charge.
1094** Take two more shots if your killer receives the "Emergency Brake" achievement.
1095** Another if you were using the Tide Turner. [[labelnote:Why?]]Being hit while using the Tide Turner to charge reduces your charge meter faster.[[/labelnote]]
1096** Down the bottle if you charge ''into a taunt kill''.
1097* Down the whole bottle if you [[DisneyVillainDeath charge off a cliff.]]
1098** Open another bottle if you charge off a ledge and die from fall damage.
1099** Another if you were using the Tide Turner.
1100* Take a shot if an intended target of a shield charge casually side-steps you in time.
1101** Another if he does you in from behind, mid-charge.
1102*** Smash the bottle or glass against your head if it was a Spy or Backburner Pyro.
1103** [[RuleOfThree Another if you were using the Tide Turner.]]
1104* Take a shot if you accidentally kill someone with your shield bash instead of your melee weapon.
1105** Another if you're using the Eyelander (unless you have 5 or more heads already) or Half-Zatoichi.[[note]]If you're using the Eyelander, you need melee kills to get more heads. If you're using the Half-Zatoichi, you need melee kills to replenish your health and/or switch your weapon (if you're using a grenade launcher rather than boots).[[/note]]
1106* Take a shot if you charge at a player and hit another one you hadn't seen.
1107** Two if the player hit was an invisible Spy.
1108[[/folder]]
1109
1110[[folder:Heavy]]
1111* Take a shot when you're assassinated ({{backstab}}bed or headshot).
1112** Two if the Spy was disguised as your Medic.
1113** Another if the Spy was persistent enough to go through your [[KillItWithFire Huo-Long Heater]].
1114*** One more if he jumped over the flames before Spy-cicling you in the back.
1115* Take a shot when you get killed while eating your Sandvich.
1116** Two if it was a Scout who battered you then took it for himself.
1117*** Finish the bottle if it earns the Scout the "Dodgers 1, Giants 0" achievement.
1118** Another if they're kind enough to [[https://www.youtube.com/watch?v=h75q1IkZEn0 wait until you finish]].
1119* Finish the drink if you do better just running around with the [[LethalJokeItem Fists of Steel]].
1120* Take a shot every time you drop the Sandvich for a teammate, but an enemy grabs it instead.
1121** Two more if said enemy kills you immediately afterwards.
1122*** Down the bottle if said enemy also kills the ally you were just attempting to heal.
1123* Take three shots every time you run out of minigun ammo.
1124** One more if you are using the Huo-Long Heater.
1125* Take a shot for every time a Scout [[LeeroyJenkins hits you with his bat]].
1126** Just down the bottle if he beats you to death with it.
1127** Another bottle if it was with [[CherryTapping a Wrap Assassin or Fan O' War]].
1128* Take a shot every time your Heavy starts to [[SayingSoundEffectsOutLoud imitate his minigun firing]].
1129** Finish the glass and start singing with him everytime he starts singing.
1130* Take a sip every time your Heavy calls someone a baby.
1131* Take a shot every time you actually get a shotgun kill.
1132** Another 2 if you weren't out of minigun ammo.
1133* Take a sip every time you get a revenge kill or a domination for the Medic healing you.
1134* Take a sip for every enemy you kill with the Fists of Steel [[ShootingSuperman who try to fight back by running backwards shooting]].
1135** Add one if they try to melee duel you. [[labelnote:Why?]]You take double damage from melee weapons while using this weapon.[[/labelnote]]
1136*** Make it a shot if you win.
1137** Take two if [[ScrewThisImOutOfHere they just choose to flee]] and [[SuperPersistentPredator you end up chasing them across the map]].
1138** Two sips if it's a Demoknight who merely stabs you to death instead.
1139* Take a shot if you try to share your food with an injured teammate, but they always seem to not notice or perfectly avoid it. Another if a teammate who didn't need it accidentally eats it instead.
1140[[/folder]]
1141
1142[[folder:Engineer]]
1143* Take a shot whenever a building of yours is destroyed.
1144** ''If you wish to avoid alcohol poisoning for as long as possible and are using the Gunslinger, only count mini-sentries if they have at least one kill/assist.''
1145** If someone destroyed your Sentry by jumping on it and meleeing it to death while you weren't looking, toast their chutzpah and then drink half a bottle.
1146* Take a shot when a Spy makes an attempt to telefrag you.
1147** Two if he's successful.
1148** Another two if you telefrag the Spy instead.
1149* Take a shot when someone else beats you to an [[YouRequireMoreVespeneGas ammo crate]].
1150** Three more if you needed said ammo crate to finish leveling up a building.
1151*** Another if someone steals the ammo during setup and they aren't an Engie.
1152** Take a shot if a dropped ammo box despawns just before you reach it.
1153*** One more if you "kill" a Spy and his ammo box doesn't give you any ammo.
1154* Drink if you find yourself constantly breaking the Sappers that a Spy is spamming on one building.
1155** Drink again if this distracted you long enough to get yourself killed.
1156* Take a shot if you have to play Engineer because the other Engies on your team are using the Gunslinger.
1157** Another if they steal the metal that you desperately need.
1158*** Two if they're stealing it from ''your own dispenser''.
1159** Down the bottle if they refuse to heal/upgrade your buildings.
1160* Take a shot every time a Spy backstabs you but gets killed by your sentry.
1161* Take a shot if your sentry kills you.
1162** Take a second if you were gibbed by its rockets.
1163*** Take a big swig and call it a night if said rockets air-shot you.
1164** Take another if it was a mini-sentry.
1165** Take two shots if a Scout phasing with Bonk! Atomic Punch causes your own sentry to kill you.
1166** Another shot if you were Wrangler-jumping.
1167** Down the bottle and then a shot of your tears if you were trying to kill someone else with the Wrangler at that time.
1168*** Another shot if the person in question was a Spy who then proceeds to sap your buildings.
1169* Take a shot if a Pybro[[note]]Pyro bro; basically to an Engie what a pocket Medic is to a Heavy or Soldier[[/note]] hits your sentry with a Homewrecker during setup.
1170** Share a drink with the Pybro anytime they end up saving you in a tough spot.
1171** SpitTake if an ''enemy'' Pyro busts your buildings with a Homewrecker or Neon Annihilator.
1172* Take a shot every time someone gets killed by your sentry and then keeps going back and getting killed again and again.
1173** Take another shot for each time he runs from the same place.
1174* Down the bottle and eat the cap or cork if your building(s) get run over by a train.
1175* Take two shots if you get backstabbed while using the Wrangler.
1176* If a Pyro destroys your sentry, drink one shot for each level it had.
1177** Just down the entire bottle if he killed it by reflecting its own rockets.
1178* Whatever you're drinking, chug it all ''immediately'' whenever someone destroys [[TemporaryOnlineContent a Golden Wrench.]]
1179* Take a shot if you have the Frontier Justice and your buildings are destroyed after you die.
1180** Take a quarter of a shot for every revenge crit you waste.[[note]]No one needs to take thirty-five shots.[[/note]]
1181*** Take a half shot if you lost it from dying.
1182* Take a shot if you die while hauling a building.
1183** Another if it was a sentry.
1184** Another if you are using the Rescue Ranger.
1185** [[RuleOfThree And another]] if it happened the instant you picked up the building.
1186** [[OverlyLongGag And yet another]] if it was a backstab or headshot kill.
1187* Take a congratulatory shot for every enemy you gun down in a row (after the 3rd) [[RoaringRampageOfRevenge with revenge crits after your sentry is destroyed.]]
1188** Take another two if you get the "Unforgiven" achievement as a result.
1189* Take a shot for each time a Heavy or a Scout gives you a "Dispenser Here" voice command.
1190** Another for every half minute they spend spamming the command.
1191* Take a shot every time an enemy (usually a Scout) goes behind enemy lines to destroy your teleporter entrance.
1192** Take two if you're able to hold off its destruction by repairing the other end, long enough for another respawning teammate to notice them and kill them.
1193** If you're using the Eureka Effect, one shot for each time you teleport to spawn and rebuild the entrance only for the Scout to return and break it again.
1194* Take a drink every time you upgrade someone else's building for them, you nice person.
1195** Take another drink if you realise that you're the only one upgrading it, not the actual builder.
1196** Take two drinks if they watch you build theirs for them.
1197** Take a drink every time you see another Engineer stand by one of your damaged buildings and not helping fix it.
1198* Take two drinks and sigh when all the other Engineers on your team make you realize that if you want something done, you have to do it yourself.
1199* Take three shots if a Pyro kills you with a reflected Rescue Ranger projectile.
1200** Down the bottle if the shot you took was a random crit.
1201* Take a shot every time you successfully land the Gunslinger's three-hit combo. Toast your opponent's flying ragdoll first if the final CriticalHit [[PunchedAcrossTheRoom launches them across the map]].
1202* For that [[{{Griefer}} special kind of Engineer]]: Take a shot every time your teleporter trap gets someone stuck in the world geometry or killed by the enemy team.
1203** Down the bottle if that someone is an enemy Spy.
1204* For that [[{{Troll}} other special kind of Engineer]]: Take a shot every time your teleporter trap {{telefrag}}s an enemy who accidentally crosses it.
1205** Chug in disbelief if you kill an Übercharged enemy this way. [[https://youtu.be/2haS-3b0xZ0?t=2m20s Yes, it's possible.]]
1206* For [[TheSneakyGuy Ninjaneers]]: Take a shot if you successfully sneak behind enemy lines and place a teleporter exit right close to the objective. Another if the enemy is too distracted.
1207** If you're using the Eureka Effect, which is a common wrench to use among Ninjaneers, take a sip each time you use it to teleport to your teleporter exit.
1208** Take a sip for every ally you teleport to the enemy spawn.
1209** Take a shot in frustration if you're found out by an enemy. Down a bottle if your teleporter exit is destroyed.
1210** Take a victory shot if you manage to get a sentry right close to the enemy's spawn, and prevent them from leaving.
1211*** Toast if your Ninjaneering skills lead to your team [[CurbStompBattle curb-stomping]] the enemy team and winning the round.
1212*** Down a drink if the enemy still manages to win the round.
1213* Take a drink if you're constructing/repairing your nest and smack an enemy Spy by accident instead. Extra drinks from a crit wrench are optional.
1214* Take a drink if you're trying to repair your buildings with the Rescue Ranger and you're foiled by an enemy catching the bolt instead. Make it two if it killed them, and drain the whole thing if you lose your building for it.
1215** Take two more drinks if an ''ally'' blocked your bolts. Yes, that does happen.
1216* Drink if you notice another Engi place his Sentry right next to yours.
1217** Drink again and sigh if you try to change position only for that Engi to follow you around.
1218* Take a sip if you successfully vaporize a projectile mid-flight with the Short Circuit's alt-fire.
1219** Sip in frustration if you try to alt-fire the Short Circuit but discover you don't have enough metal for it.
1220** Drink if you kill someone with its [[CherryTapping primary fire]].
1221[[/folder]]
1222
1223[[folder:Medic]]
1224!!Übercharge
1225* Take a shot if you die with 100% Über built up.
1226** Take another two if it was an enemy Spy who heard you say "I am fully charged!"
1227** Take a shot if you see the person who killed you post in chat that your Über was dropped.
1228*** Take a drink if they're making fun of you. [[UmbrellaDrink Add a lemon and a tiny umbrella]] if they say something along the lines of "Hey medic, you dropped something".
1229** Take a tearful shot if you die with 99% Über built up, so you couldn't even have popped to save yourself.
1230* Finish the drink if you accidentally Über an enemy Spy.
1231** Eat the can if he backstabs you afterward.
1232** Take a new shot if he backstabs an ally with your help.
1233** Take another if it gets him the "Insurance Fraud" achievement.
1234*** Succumb to alcohol poisoning if you end up [[EpicFail dominating]] [[WithFriendsLikeThese an ally]].
1235*** [[RageQuit Disconnect for the night]] and go take a calm, hot shower if you get banned from the server for healing Spies.
1236* Take three shots if you Über your patient and they don't move forward.
1237** Take three shots if you Kritz a Soldier or Demo and they have no ammo or miss completely.
1238** Take another shot, place it in front of you on the table, then [[HeadDesk slam your head into it]] if they retreat while Übercharged. Reduce that to a sip if they realize they're being Übered and stop retreating within 2 seconds.
1239* Take a shot if you Über a Heavy and fail to destroy an Engie nest.
1240** Two if the sentry's bullets pinned the Heavy against a corner.
1241*** Raid the liquor cabinet if the Heavy [[TooDumbToLive runs out of ammo just after being Übered]].
1242*** Raid another one if the Heavy has enough ammo but insists on using only melee.
1243** Take three if you Über a Demoman or Soldier later and get the same result.
1244* Take a shot if you accidentally deploy your Über.
1245** Down the bottle if it happened before the start of the match while your team was still stuck in spawn, and there's less than 20 seconds to the start of the round. [[note]]Über charges ''very'' quickly during startup now, so you can hit full charge in a matter of seconds.[[/note]]
1246** You're exempt from drinking if you're Kritzing a Demo's stickies.
1247* Take a shot every time your Über is stopped by a Pyro's airblast.
1248** Two if you're crit-boosting a Demoman or Soldier and the Pyro blasts back the critical explosives.
1249** Three if you get airblasted off a cliff.
1250* Take a shot if someone complains that you are not using the regular Übercharge.
1251** Two more if you are using the Quick-Fix or the Vaccinator.
1252* Take a shot if you Kritzkrieg a Soldier or Demo who [[OhCrap thought you were using a regular Übercharge.]]
1253** Take a shot if you and your Kritz patient ''are'' ready to cause destruction, but [[GlassCannon either of you gets vaporized within two seconds of activation]].
1254* Take two shots and log into the Steam complaint forums every time you get your Übercharge meter drained by an Engineer carrying a Pomson 6000.
1255** Down the glass if you had an Übercharge ready.
1256** Eat the bottle cap and laugh like a maniac if you Über JUST before he hits you.
1257*** Shove 12 bottles into your mouth and [[MemeticMutation say "Gentlemen..."]] if somebody else kills him before your Übercharged ally does.
1258* While using the Vaccinator, take a shot when you find yourself unable to change the resistance type because you activated the Übercharge.
1259** One more if you die because of it.
1260* Take a shot if your Übercharge ends and you immediately get killed [[KarmicDeath by another Medic-Über pair]].
1261** Two if they waited until your Übercharge ended.
1262** Three if it's the beginning of the game.
1263* Take a drink every time you activate your Übercharge and are then hit with the Holiday Punch/scared by a ghost/scared by the Headless Horsemann or anything else that makes you stand there helpless with your hands up as about half your charge wastes away.
1264* Take a shot and laugh maniacally if you Über someone ''just'' as a Spy was about to backstab them.
1265** Take another shot, then [[HeadDesk rest your head on your keyboard]] if [[DamnYouMuscleMemory you were running anything other than the stock Medigun]].
1266* If you chain Über with another Medic, share a shot with your partner for every 2 kills you make collectively.
1267** Take an extra shot for each Übersaw taunt kill made.
1268* Take a big swig and laugh if you pop stock Übercharge and the enemy [[ShootingSuperman keeps shooting futitely at you and your patient]]. [[labelnote:Note:]]Not for smart Über disruption play like airblasting you away, aiming explosives at your feet etc., genuinely braindead attacking as if you weren't Übered [[/labelnote]]
1269* Take a shot if you're in a situation where you have no choice but to Über a non-direct combat class like Sniper or Spy. Take another shot if your patient actually starts annihilating your pursuers by himself.
1270
1271!!Healing and Survival
1272* Take a shot if your patient fails to notice you're in danger.
1273** Two if you die before your Über is ready.
1274*** Three if you were running Kritz and couldn't save yourself anyways.
1275** Another two if [[ScrewThisImOutOfHere you decide to flee rather than keep following him]].
1276*** Three if you die trying to escape.
1277*** Down the bottle if he makes it back without your help.
1278** Take a shot if you have to go "fuck it" and kill off your assailant by yourself.
1279*** Take a drink to calm yourself if someone accuses you of being a combat medic shortly after.
1280* Take a shot if you play as Medic when no one else wants to.
1281** Take two if multiple teammates switch to Medic immediately afterwards. Limit this to once per server to avoid alcohol poisoning.
1282** Take a shot if someone gets the Play Doctor achievement.
1283* Take a shot for every player who abuses the Medic call button.
1284** Two if they're NOT a Heavy.
1285*** Ten if they're a Scout who won't sit still to ''let'' you heal them.
1286* Take two shots if you assisted an enemy Spy.
1287** Another shot if you [[EpicFail got an assist for your own death]].
1288*** Down the glass in shame if you actually fall for the infamous "[[https://www.youtube.com/watch?v=29RE0blCV84 FYI, I am a Spy]]" trick.
1289* Take a shot whenever a teammate you are healing intentionally gets you killed.
1290** Two if they shoved you directly in front of a Sniper's headshot which was meant for them.
1291*** Three if this happens:
1292---->'''You:''' "Hey, why did you get me killed?"
1293---->'''Them:''' "You're a Medic, you're worthless. Go change to Sniper or something actually effective."
1294** Finish your drink while laughing if [[LaserGuidedKarma they die anyway.]]
1295* Take a shot if you try to heal someone with the Crusader's Crossbow only to kill an enemy walking by.
1296** Another shot if you shoot a teammate and unintentionally kill a disguised Spy.
1297** Down the bottle if you were trying to get the First Do No Harm achievement.
1298** Conversely, take a shot if you try to attack with the Crossbow only to accidentally heal a teammate passing by.
1299* Take a shot if your Heavy eats his Sandvich instead of giving it to you while you're healing him.
1300** One more if you end up dying because of it.
1301*** And another if [[EpicFail he also gets killed because of it]].
1302*** Disconnect, quit the game, and cry yourself to sleep as you nurse down a whole fifth of vodka if the Heavy ''eats a Sandvich while you Über him''.
1303* Take a shot if a teammate takes a health kit before you do.
1304** Another shot if you needed it desperately more than they did (on fire, critical health, etc.)
1305** Two shots if you both die shortly after and it could have easily been avoided.
1306** Take a long swig from the bottle and contemplate the events leading to this moment if a Heavy throws you his sandwich but a teammate steals it.
1307* Take a shot if you get killed by a Pyro whacking your heal target with the Third Degree.
1308** Another if it wasn't a crit.
1309** Down the entire bottle and facepalm if your patient was a disguised Spy.
1310* Take a shot if you die from fall damage after an [[RocketJump explosive jump]] when using the Quick-Fix.
1311** Another two if you and your patient jump off a cliff.
1312** Take a drink if your teammate survived but you didn't.
1313* Take a shot if you're Quick-Fixing someone and they explosive jump, launching the two of you right into the path of a level 3 sentry, killing both of you.
1314** Three more if your heal target was using the Sticky Jumper or Rocket Jumper.
1315* Take a shot if your patient explosive jumps when you have the Quick-Fix and you don't jump with them.
1316** Another if you're glad you didn't. [[labelnote:Why?]]For example, if he falls off a cliff, or ends up running into a large amount of enemies.[[/labelnote]]
1317* Take a shot when the Vaccinator fails to protect you/your patient from a random crit.
1318** Another if it was a melee random crit.
1319** Take three shots if you were Übercharged.
1320* Take a shot if the player you're healing [[LeeroyJenkins starts running at the enemy spawn. By himself.]]
1321** Take additional shots for every enemy they actually kill. Übers don't count.
1322** Down the whole bottle if you two actually hold off the entire team long enough to win, or make it back alive to safe territory.
1323* Down a congratulatory bottle if the only thing an enemy Spy manages to do is [[NiceJobFixingItVillain give you charge via Übersaw]].
1324* Take two shots if all the people around you are hurt.
1325** Another if you heal one to full health and start healing the next, but by the time that player's topped up, the first is low on health again.
1326** Another if you try using the Amputator's taunt to heal them all, but end up being killed because you were vulnerable.
1327* Take a victory shot if you kill an enemy Spy if they were calling for a Medic.
1328** Two if it was ''accidental'' and you didn't know they were a Spy.
1329** Another if you get the "FYI, I Am a Medic" achievement.
1330[[/folder]]
1331
1332[[folder:Sniper]]
1333'''WARNING: Since this class is based on good aim and judgment, we at Website/TVTropes suggest that if you get too drunk to hit anything, ''stop drinking'' before you kill yourself.'''
1334
1335* Take a shot when you miss a headshot on a [[MightyGlacier Heavy]].
1336** Two if he's spun up his minigun.
1337*** Down the bottle if it's the Brass Beast. [[note]]With this gun, he is forced to stand pretty much still while spun up or firing.[[/note]]
1338*** Just go ahead and raid a bar if you [[EpicFail miss a bodyshot on him]].
1339* Take two shots if a Spy tries to backstab you when you have the [[LuckilyMyShieldWillProtectMe Razorback]] equipped.
1340** Take another shot if he kills you anyway.
1341*** Take 5 shots if, in doing so, he earned the "[[Film/DieAnotherDay Die Another Way]]" achievement.
1342** Down a bottle in shame if you didn't even notice your Razorback breaking.
1343*** Drink your pantry dry if he uses the [[OutGambitted Dead Ringer]] to do so.
1344*** [[VulgarHumor Vomit into an empty bottle]] if he reappears in front of you and facestabs you.
1345* Take a shot if you get counter-sniped.[[note]]Feel free to ignore these if you're using the Classic, but if you're using [[ScrappyWeapon the Classic]] in the first place, [[INeedAFreakingDrink you could probably use a few drinks anyway]] if you weren't already drunk enough to think that using the Classic is a good idea.[[/note]]
1346** Another if you landed the first headshot, and your killer survived it.
1347*** Double up if you landed the first headshot... on an enemy that got in the way of the sniper, and the sniper would not have survived your headshot.
1348** Two if it was a Huntsman at long range, while you were using a rifle.
1349** Drown your sorrows if a Medic counter-snipes you with a [[EpicFail Crusader's Crossbow]], regardless of your rifle/bow.
1350** Drink until you pass out if a Heavy kills you at long range without crits.
1351* Take a shot if you fire off an arrow randomly and [[AccidentalAimingSkills kill someone with it]].
1352** Two if it's a headshot.
1353** Take another shot if it was a cloaked spy.
1354** Drink half the bottle if a Pyro [[AttackReflector airblasts]] it back to you.
1355*** And the other half if it's a headshot.
1356*** If the arrow was on fire, go hold up the nearest liquor store. [[note]]In the game's files, there is an unused kill icon for a ''reflected flaming arrow headshot''. This kind of kill is credited by many as '''''the rarest''''' kind of kill in the game.[[/note]]
1357* Take a shot when you Jarate a Spy who manages to kill another teammate afterwards.
1358** Down the glass if he earns the "Wetwork" achievement by doing so.
1359* Finish the bottle at the end of the round if you spent most or all of the most round [[SniperDuel sniping other Snipers]] instead of other key targets.
1360* Take a shot every time you get a [[OneHitPolykill double headshot]] using the Machina.
1361** Take another if the second victim wasn't even intentional.
1362** Take another if it's a Medic who was [[{{Irony}} staying safe by hiding behind his Heavy]].
1363** Finish the drink if you get more than two kills with a single Machina bullet.
1364* Take a shot every time you get killed with a melee weapon (backstabs excepted) while you're zoomed in.
1365** Down your drink if it's a taunt kill.
1366* Take a sip whenever you nail someone to a wall with the Huntsman.
1367** Make it a shot if the ragdoll ends up in a [[BodyHorror really]] [[BloodyHilarious weird]] [[WreakingHavok pose]].
1368*** Take another if it's a Heavy and you get the "William Tell Overkill" achievement.
1369*** Take yet another shot for every enemy you kill while they're distracted by this same ragdoll.
1370* Take a shot if someones survives a headshot.
1371** One more if it's because of a Medic's Vaccinator.
1372** One more if the target's not a Heavy.
1373** Succumb to alcohol poisoning if he survived a ''fully charged'' headshot. [[note]]This is possible if he is protected by the Vaccinator, a Heavy holding a spun-up Natascha or Brass Beast, or a Heavy using the Fists of Steel[[/note]]
1374* Take a shot if you no-scope someone with the Classic.
1375** Another if it was a headshot.
1376*** If you landed a no-scope headshot on a [[SpeedBlitz Scout]], have a celebratory stag party.=
1377* Take a hearty drink & chuckle whenever someone accuses you of cheating, [[ImprobableAimingSkills without you using any cheats]][[note]]aimbots, aim assists, trigger bots, wall hacks, etc.[[/note]].
1378** Laugh and take another if [[TheCoronerDothProtestTooMuch they're the one hacking]].
1379*** Again if they're then banned.
1380*** Raid an entire liquor store if they get ''[[NoFairCheating VAC banned!]]''
1381** Give yourself a well-earned toast when you dominate them.
1382*** Turn your smile upside down and smash the bottle on your head when you get [[RageQuit vote-kicked]] because [[OneManArmy the entire enemy team thinks you're cheating.]]
1383*** Pour another glass and chug it if a server admin bans you for cheating. Take a six-pack if it's permanent.
1384* Take a sip if you activate Focus on the Hitman's Heatmaker and fail to actually kill anyone with it.
1385* Take a shot if someone starts spamming all of their movement keys to juke your headshots.
1386** Take two if they're swinging their view left right and center to move around their head and prevent you from shooting it.
1387*** One more if you attempt a headshot, but it gets blocked by a bodypart like their arm or torso.
1388[[/folder]]
1389
1390[[folder:Spy]]
1391* Take a shot if there's a class limit preventing you from going Spy, or 3 other people are playing Spy as well.
1392* Take a shot when you get [[AssassinOutclassin killed by someone you didn't notice]].
1393** Take two shots if it was another Spy.
1394*** Take three shots if the Spy backstabs you.
1395*** Down the bottle if you were cloaked at the time.
1396* Take a shot when you run around a corner and bump into a [[DemonicSpiders Pyro]].
1397** Take a shot (after a sigh of relief) if the Pyro didn't suspect a thing.
1398* Take two shots when you run around a corner and bump into [[ConfrontingYourImposter the person you're disguised as]].
1399** Take one more if you're not even the same class they are.
1400** Take three more if the person doesn't realize you are disguised as him.
1401** One more shot if that person's a Pyro.
1402** Another if you manage to backstab them, and yet another if you get the "Identity Theft" achievement by doing so.
1403** Take a shot of your [[BuffySpeak French-est]] drink if it was all done using the [[DifficultButAwesome Your Eternal Reward]][[note]]a knife that heavily penalizes you for disguising normally, but instantly disguises you as your kill on a backstab[[/note]].
1404* Take a shot every time you kill an Engie but get painted on the wall by his sentry.
1405* Take a shot when you get covered with Mad Milk or Jarate.
1406** Another if nobody but the Scout/Sniper that threw it notices you anyway.
1407* Take a shot if you get [[UnwantedAssistance healed by a friendly Medic in plain view of the enemy team]].
1408* Finish the glass every time a Pyro unsaps a building with a Homewrecker.
1409** Drink a keg if you're the one that traded him the Homewrecker.
1410* Take a shot when your opponent suddenly turns around before you backstab them.
1411** Two if they're a Heavy or a Pyro.
1412* Take a shot every time you accidentally hit a Razorback.
1413** Take another if you manage to kill the Sniper anyway.
1414** And another if he didn't even notice his Razorback breaking.
1415** A fourth if he then complains about it "not working" or "OMG HAX".
1416* Take a shot if someone hits you right after you deactivate the Dead Ringer.
1417** Take another shot if they hit you right ''before'' you deactivated the Dead Ringer.
1418* Take a shot if the game decides what you thought was a [[OneHitKill backstab]] was an ordinary attack.
1419** Another if your victim didn't even notice.
1420** Take two shots every time you get a facestab.
1421* Take a shot if you fool a Medic into following you into the line of fire of a sentry.
1422* Take a shot if you successfully camp a teleporter and backstab multiple people.
1423** Down the bottle if somebody goes through a second time and gets backstabbed ''again''.
1424** Down the bottle and smash it on your head if someone telefrags you while you're doing this.
1425* Take a shot if you are killed while being completely invisible.
1426** Two if it wasn't even intentional.
1427*** Three if you were using the Dead Ringer.
1428*** And four if your assailant [[LuckBasedMission gets an achievement]].
1429* Take a shot when a Pyro holds you in one place for the duration of your Dead Ringer invisibility.
1430* Take a shot if a Pomson 6000 shot drains your cloak.
1431** Two if you were cloaked.
1432** Three if it uncloaks you and gets you killed.
1433** Finish the bottle if it prevented you from using the Dead Ringer.
1434* Take a shot if you forgot you had the Dead Ringer armed and you [[DamnYouMuscleMemory instinctively go for your cloak button as soon as you find yourself under fire]], only to immediately uncloak yourself by accident.
1435** Take two shots if you attempt to activate your Dead Ringer in the midst of combat, only to find you had a different watch equipped.
1436* Take two self-congratulatory shots if you can trick an enemy Medic into using his Übercharge on you by [[RefugeInAudacity disguising as a power class]] and [[ObfuscatingStupidity proceeding to futz around and]] [[https://youtu.be/UAb5AKm7rvo?t=100 waste the whole charge.]]
1437** Take another victory shot if the Medic who healed you is annihilated by a sentry gun immediately after the Übercharge wears off.
1438* Take a shot if, while using the Spy-cicle, you try to backstab someone, only to realize it melted.
1439* Take a shot if a Pyro manages to ignite you even after you used your Spy-cicle.
1440* Take a shot if you try to backstab a Heavy, only to catch on fire from his Huo-Long Heater.
1441** Take another if you're successful.
1442** Take one more if you get killed by the afterburn.
1443** Down the bottle if you try to backstab the Heavy [[BreadEggsBreadedEggs only to have your Spy-cicle melt because of his Huo-Long Heater]].
1444* Take three shots if the Wheel of Fate makes everyone dance while you are disguised, blowing your cover.
1445* Down the whole bottle and grin in a sinister fashion if the enemy team ''completely'' drops the objective so that they can find you and try to kick your ass.
1446* Down 3 of your bottles if you [[EpicFail walk through a whole line of enemies undetected without being cloaked.]]
1447** On the same note, down bottles if you managed to backstab each and every one, a bottle a kill.
1448*** Down an extra one per kill if it ''wasn't'' a backstab.
1449* When using the Cloak and Dagger, take a shot for every minute spent doing absolutely nothing while waiting for a chance to backstab.
1450** Take 3 shots if you are killed as soon as you uncloak.
1451* Take a shot if you bump into an invisible enemy Spy.
1452** Take a shot if it blows your cover and you are killed.
1453** Take 3 shots if it blows ''his'' cover and he gets killed.
1454** Share a drink with him if you both get killed.
1455** Take a shot if you were also cloaked.
1456** Take a shot if both of you waltz away pretending nothing ever happened.
1457* Take a celebration shot if you manage to chainstab all the enemy players focusing on an objective (i.e. capturing a point or pushing the payload). Take two if you're not using the Your Eternal Reward.
1458* Take a shot if an automatic voice response (e.g. stand on the point, push the cart, etc.) alerts the enemy of your presence.
1459* Take a shot for each backstab you get while [[DifficultButAwesome using both Your Eternal Reward and the Dead Ringer]].
1460* If you run into the Spy you're disguised as, only to discover that he is in turn disguised as you, split a bottle with him.
1461* Take a shot every time you get one-shotted while using the Conniver's Kunai.
1462** One more if you had Kunai overheal.
1463* Take a shot if you kill a Medic, only for the guy he was healing to whirl around and tear you to shreds.
1464** Another if you were using the Your Eternal Reward.
1465*** Take a drink if it was a Heavy who heard the YER backstab ''[[SuperSenses over the sound of his own minigun fire]]''.
1466[[/folder]]
1467
1468[[folder:Custom Maps and Gamemodes]]
1469!!Deathrun
1470* Take a shot every time you're killed by a trap. Take another if it was the first or last trap on that map.
1471* Take a shot for each player who decides to stall to piss off everyone else. Another if they're votekicked/slayed by an admin, and a third if they rage about it and/or leave the server.
1472** Finish the glass if the map motivator kills them.
1473* For the trap-master, take a shot for every RED player who reaches the end of the map.
1474** Take another if the ending or minigame they choose [[EpicFail kills everyone]] and you win regardless.
1475* Take a celebratory shot if the trap-master gives everyone freerun.
1476** ...and down another shot if this turns out to be a lie that gets everyone killed.
1477** Finish the glass if the freerun is genuine, [[EpicFail but everyone dies anyway]].
1478* Take a shot if the trap-master is AFK.
1479** Take another if this is a façade that gets everyone killed.
1480** Take another if the trap-master is kicked for being AFK.
1481
1482!![=TF2x10=]
1483* Take a long, drawn-out swig as you load the Grenade Launcher or the Beggar's Bazooka.
1484* Take a shot if there's an unkillable Kunai Spy running around the map and making no attempt to be stealthy.
1485** Another one if everyone gangs up on him just to take him out.
1486*** One more if the killing blow was a backstab. [[{{Irony}} Raise your pinky as you take the shot if the killer used the Kunai himself]].
1487** Take a shot if everyone has been whaling on him for a while and he seems close to death... until [[OhCrap he gets a lucky facestab]] and forces everyone to whittle down all that health again.
1488* Take a shot if you get airblasted off a cliff by a Backburner Pyro and fall into a pit because of it.
1489** Down a bottle if you survive.
1490* Take a shot if you get shredded by a Syringe Gun, due to it's fast firing rate.
1491* Take a shot if you see someone wielding a stock weapon other than the Syringe Gun, Knife, Flamethrower, or Grenade Launcher.
1492* Drink to forget if you get punched to death by a KGB Heavy who then proceeds to murder your team for the next minute.
1493* Take a shot if a Demoknight comes careening across the map and bashes you into oblivion.
1494* Take a shot if you see a Spy W+M1-ing with the stock Knife (or the Black Rose).
1495** Take three if he clears out most of a team by just running at them from behind.
1496** Take four if he isn't even trying to be stealthy or is using the Dead Ringer.
1497** Take another if he ends up getting some facestabs.
1498* Take a shot if you find yourself facing a [[DamageSpongeBoss Natascha Heavy]]. [[labelnote:Why?]]Natascha gets a heal-on-hit effect in this game mode. Have fun.[[/labelnote]]
1499** Take two shots if [[PaddedSumoGameplay you're also using Natascha]].
1500** Toast if you manage to kill him.
1501* Take a shot if you see a Heavy trying to spin up the Brass Beast.
1502* Take a shot if you're being chased by a Sniper with the Darwin's Danger Shield and Shahanshah.
1503
1504!![=MvMx10=]
1505* Take a shot for every robot you have to GoombaStomp. [[note]]Most servers come with the Goomba Stomp plugin that allows certain robots to be killed[[/note]]
1506
1507!!Randomizer
1508* Take a sip every time you see someone in the reference pose. [[note]]This will undoubtedly end in alcohol poisoning.[[/note]]
1509* Take a shot if a weapon hides roughly a quarter of the screen.
1510** Take two if a weapon obscures the whole screen.
1511* Take a shot if the weapon you are given has ridiculous animations.
1512* Take a shot if you are given the Texas Ten-Shot, Ludmilla, [[NukeEm Army of One]], or the Jar of Ants.
1513* Take two shots if, against all odds, you are given a normal loadout for your class.
1514* Down a bottle if someone kills you with the [[NukeEm Army of One]].
1515** Just take one shot if you manage to survive.
1516
1517!!x10 Randomizer
1518* Take a shot each time you spawn with a [[OneHitPointWonder Sandman, Blutsauger or Conniver's Kunai]].
1519** Two shots if you spawn with a Blutsauger and a Sandman or Kunai (and subsequently die immediately).
1520
1521!![=TF2Ware=]
1522* Take a sip every time you win a round.
1523* Take a shot if the minigame is bumper car racing and it's on the [[ThatOneLevel straight forward track with the ramps over the lava pit]].
1524* When the minigame switches to bumper car sumo, take a sip for every player who [[WinsByDoingAbsolutelyNothing survives by sitting in place]].
1525* Take a shot if the minigame switches away from something involving grappling hooks while players are using grappling hooks, resulting in people being pulled up into the corners of the lobby room.
1526** Another if this causes them to win the next minigame.
1527* Take a shot if someone was standing on your head when the minigame switches to "get on top of a platform".
1528* Take a shot if you're too smashed to do the math problems correctly.
1529** Take a drink if you're not smashed at all and you can't do the math problems correctly.
1530
1531!![=Vs. Saxton Hale/Freak Fortress 2=]
1532* Take a shot when a boss [[LimitBreak rages]].
1533* Take a shot if the boss is AFK.
1534** Two if this gets him killed.
1535* Take a shot if the boss captures the point.
1536** Another if he gets kicked/banned for doing so. [[labelnote:Why?]]Capturing the point is a punishable offense in some servers.[[/labelnote]]
1537** Take two if the point capture was out of desperation.
1538* Take a shot if you're playing [[VaginaDentata Vagin]][[BodyHorror eer]] and a Pyro starts airblasting you during a rage, and take a shot for each consecutive airblast.
1539** If you're not playing the boss or you are the Pyro doing this, take just a sip with every consecutive airblast.
1540** If you're the boss, down a bottle if this lets the enemy get away. Down another if said enemies then kill you after the Pyro stops airblasting you. [[note]]You'll probably still be Übered though, so only do this if they kill you after the Über expires.[[/note]]
1541* Take a shot if you, as the boss, are stunned by an Engineer with the Short Circuit.
1542* Take two shots if you get stunned by a boss's rage.
1543** Down a bottle if it gets you killed.
1544* Take a shot if you get killed by the Ninja Spy's [[AutoRevive come-back-to-life]] attack.
1545* Take a shot when someone kills the boss.
1546** Down a bottle if they're the last person standing.
1547** Take two more shots if there were players left standing. [[labelnote:Exception]]Only if you're dead. Void if you're alive.[[/labelnote]]
1548** A celebratory drink if it's you who killed them.
1549*** Toast if you're the last person alive.
1550** Down a bottle if you were the boss.
1551** Take four shots if the boss died from a pit, map hazard, or suicide.
1552* Take two shots if there's a DualBoss. [[labelnote:Example]]Seeman and Seeldier.[[/labelnote]]
1553* Take a shot if your screen is obscured by Demopan's rage.
1554** Down a bottle if this gets you killed.
1555* Take a shot if the Christian Brutal Sniper kills you with the Huntsman rage. [[note]]Also applies to any rage that gives a non-melee weapon of any kind, if a server has a boss with such a rage installed.[[/note]]
1556* Take a shot if the boss is backstabbed.
1557** Finish your drink if it kills him.
1558*** Down a bottle and FacePalm if you were the boss.
1559** Another if it causes the boss's rage to be full.
1560*** And another if the Spy who backstabbed the boss is killed because of this. Down a bottle if you were said Spy.
1561* Take a shot if you're stomped on. [[note]]Bosses have a Mantreads effect when they fall from a great height, allowing for a stomp.[[/note]]
1562** Make that two shots if the stomp was a GoombaStomp. [[note]]Only applies to servers with the Goomba Stomp plugin.[[/note]]
1563*** Down two bottles if both types of stomps are registered somehow, and it kills you if you're a player or the boss.
1564* Take a shot if, when fighting the Easter Bunny, you get killed by an egg grenade.
1565* Take a shot if the Headless Horseless Horsemann Jr. teleports on top of you.
1566** Two if it gets you killed.
1567*** Down a bottle if he starts to kill any teammates around you after you died.
1568* Take a shot if you have to face a custom boss.
1569* Take two shots if the boss you're facing is ThatOneBoss.
1570** Double up if you're fighting it on ThatOneLevel.
1571
1572!!The Hidden
1573* Take a shot if you're killed by the Hidden.
1574** Two if you didn't know he was there.
1575** Another if he somehow killed you while you were backed into a corner.
1576* Take a shot if you're playing as the Hidden and everyone is backed into a corner.
1577* Take a shot if you get revealed, thus allowing people to chase you.
1578* Take a shot if you're "starving". [[note]]Low cloak meter if you're playing as the Hidden.[[/note]]
1579** Down a bottle if you die because of this.
1580* Down a bottle if you are killed by the last person standing.
1581
1582!!Slender Fortress
1583* Take a shot if you get caught by whoever is chasing you.
1584* Take shots for every collectible you got before you died. [[note]]Also counts if other teammates got them.[[/note]]
1585* Down a bottle and [[HeadDesk face desk]] in anger if everyone died with all the collectibles.
1586** Raid a bar if you/they were close to the exit.
1587* ''Upgrade the above by two (except for the bottle downings) if playing on Hardcore/Extreme or Insane/Suicidal.''
1588* When facing [[ThatOneBoss Woody]] ''(only attempt this if you're sober enough)'':
1589** Take three shots at the start of the round.
1590** Take a shot for every player he kills.
1591*** Down a bottle if you die to him.
1592*** Add two shots if he kills you because of the static or clones.
1593** Down a bottle and face desk if he kills everyone when all the items are collected.
1594*** Down two bottles and punch a wall in anger if he ends up killing everyone when all the items are collected and were close to the exit.
1595** ''Upgrade all of these if you're doing this on Hardcore/Extreme or Insane/Suicidal.'' [[note]]This means you have to upgrade the three shots at the start to six, take two shots for every teammate death, and add four shots to the bottle downing if he kills you because of the static and clones. There are no upgrades to the bottle downing and face desking, and the wall punching.[[/note]] ''This will undoubtedly end with you on the floor or in the hospital after the round, so'' '''''[[IWarnedYou only do this if you're willing to]]'''''.
1596* Toast if you get all the items and escape.
1597** Share drinks with remaining teammates.
1598* Take two shots if the map you have to play is [[ThatOneLevel Abandoned or Ward]].
1599** Add an extra shot if you have to play a Videogame/FiveNightsAtFreddys map. Take a shot for each round you survive.
1600** Take four shots if you have to play these on Hardcore/Extreme or Insane/Suicidal.
1601*** On the Five Nights at Freddy's maps, upgrade the shots for each survived round to two shots.
1602
1603!!Jailbreak
1604Prisoners:
1605* At the start of each round, take a shot when your cell door opens.
1606* Take a sip each time a guard offers a task to you.
1607** Add a shot if it's a difficult one.
1608* Take a victory shot if you get a free day.
1609** Toast if you actually use this as a ploy to get the other prisoners to rebel and sneak into the armory (successfully, mind you).
1610** Down a bottle if you got a free day, but the Guards still kill you.
1611*** Another if you were planning to sneak into the armory, and they somehow knew.
1612*** Refrain from this if the kill was considered free-killing.
1613* Toast if you manage to sneak into the armory without getting seen.
1614** Take three victory shots if you and other prisoners manage to steal the weapons and kill all the Guards.
1615** Down a bottle if you get caught and killed.
1616* Take a shot if a guard free-kills you.
1617** Laugh over another shot if they get banned.
1618* Take a victory shot if you get a last request.
1619* Down a bottle if all the prisoners get killed while trying to rebel.
1620
1621Guards:
1622* Take a sip with each task you give to prisoners.
1623* Take a shot if a prisoner decides to rebel.
1624** Laugh over a sip if you kill them for this.
1625* Take four shots if [[OhCrap a prisoner manages to get into the armory]].
1626** Down a bottle if all the prisoners get weapons.
1627*** Rob the nearest liquor store if they manage to kill you and the other Guards.
1628*** Toast if you manage to stop them.
1629* Take a shot if a teammate free-kills a prisoner.
1630** Laugh and take another if they then get banned for free-killing.
1631* Chuckle over a drink if all the prisoners are killed for rebelling.
1632
1633!!Prop Hunt
1634Props:
1635* Take a shot if anyone on your team is an awkwardly large prop and can't switch away.
1636* Take a shot if any of the props don't bother with hiding well.
1637** Take a sip for every Seeker that [[HiddenInPlainSight just ignores them]].
1638** Finish your drink if they survive the round or are the last one standing.
1639* Take a shot whenever anyone on the Seekers team dies.
1640* Take a shot if you accidentally wander into the Seekers' spawn before the round begins, because ThisIsGonnaSuck.
1641* Toast if the round ends and the Seekers didn't find any of your team at all.
1642
1643Seekers:
1644* Take a shot if there's a very small prop running around you.
1645** Another if they manage to get you killed.
1646* Laugh over a shot if a prop gets into your spawn and you kill it.
1647* Take a shot for each time [[HiddenInPlainSight you see a teammate miss a prop that wasn't hiding well]].
1648* Take a shot if you accidentally kill yourself.
1649* Take a shot everytime a teammate dies.
1650** Two shots upon your death.
1651** Finish your drink when all your teammates die.
1652* Down a bottle if the round ends and [[EpicFail no one found any props]].
1653
1654!!Über Upgrades
1655NOTE: Rules here only apply to any [=MvM=] server with this mod.
1656
1657Upgrading:
1658* Take a shot if your upgrading gets stopped by overcost.
1659* Take a shot when you buy upgrades that increase weapon firing speed and overall strength.
1660
1661Gameplay:
1662* Take three shots if [[DemonicSpiders SMGers]] spawn and completely wreck your team.
1663** Down a bottle if one of them deploys the bomb.
1664* Take a shot every time you die to an overpowered robot.
1665* Toast if your team's upgrading of weapons lead to a CurbStompBattle against the robots.
1666** Down a bottle if this causes your team to get curb-stomped by the robots. Down another if this leads to you losing the current wave.
1667* Take two shots if the map switches after constant fails.
1668
1669!!Trainsawlaser
1670* Take a shot each time a train kills you.
1671** Two if the Train God kills you when the point is capped.
1672* Take a certain amount of shots when an event happens.
1673** Two shots if Choo Choo the Train Shark appears.
1674** Three shots if Pastor Kilgore the Saw-Cluster appears.
1675** Four shots if [[Music/SgtPeppersLonelyHeartsClubBand Lucy in the Sky with]] [[EnergyWeapon Lasers]] appears.
1676*** Down a bottle if the Three-Minion Carnage event happens. [[note]]This is when the above three events happen at the same time.[[/note]]
1677** Two shots if it's the Teeny Tiny Trains event.
1678** Down two bottles if the Über Train comes down.
1679* Take a shot if you [[EverythingTryingToKillYou survive the map long enough]] to get killed by the enemy team for once.
1680
1681!!Bowling Alley
1682* Take a shot if you get a spare.
1683* Take two shots if you miss some of the Medics.
1684** Three if you hit them, and none of them die.
1685* Toast if you get a strike.
1686* Take a shot if you or someone else use the same strategy: shooting a mid-charged Loose Cannon projectile above the heads of the Medics.
1687** Another if this results in a strike.
1688** Two shots if it somehow doesn't kill all of the Medics.
1689* Down the bottle if you have the lowest points in a game.
1690
1691!!Balloon Race
1692* Take a shot for every Sniper on both teams. [[labelnote:Why?]]Sniper is the most common class to play on this map.[[/labelnote]]
1693** Two shots if a Sniper kills you, either by headshot or bodyshot.
1694* Take two shots if there's a Heavy on both teams firing their minigun.
1695* Take a shot for every Engineer you see building a sentry on a team's airship.
1696* Take a shot if a Demo dies after sticky-jumping to a point.
1697* Take a shot if your team's pilot dies.
1698** Two if you were the pilot. Follow the shots with a FaceDesk.
1699* Toast if your team captures all of the points.
1700* Down a bottle if the enemy team captures all of the points.
1701
1702!![=Trade/Idle=] Servers
1703* Take a shot if an enemy or ally builds a sentry by the spawn exit.
1704* Take three shots if you die while trying to exit the spawn.
1705** Another if it was a Heavy or Soldier who killed you. Three if it was an Engie's sentry.
1706* Take a shot for every friendly player killed.
1707* Down a bottle if the main area turns into a war zone.
1708** Add two shots if, for when there is more outside the main area, you try to go there, but die.
1709* Take a shot if someone tries to Roll The Dice, which will often happen in servers with that plugin.
1710** Two if it's a detrimental effect.
1711*** Down a bottle if you rolled and got it.
1712** Three if it's something good.
1713*** Toast if you rolled and got a good effect.
1714*** Down a bottle if an enemy uses the effect they have against you.
1715** Down a bottle if you die during a roll.
1716*** Take four shots if an enemy dies during a roll.
1717* ''Suicide Mode:'' Take a shot for every death via idling.
1718
1719!!Class Warfare
1720* Take a shot if you get any of the following combinations:
1721** [[MightyGlacier Heavy]] vs. [[FragileSpeedster Scout]].
1722** Demoman vs. Soldier.
1723** [[CripplingOverspecialization Sniper vs. Spy]].
1724* Take a shot if a team of Engineers build sentries close to your spawnpoint on Control Point maps.
1725* Take four shots if the other team is a Spy team.
1726** Add a shot for each backstab.
1727*** Two shots every time you get backstabbed.
1728* Down a bottle if the match is Pyro vs. Sniper and all of the Snipers have the Darwin's Danger Shield on them. [[labelnote:Why?]]The Darwin's Danger Shield provides fire and afterburn immunity.[[/labelnote]]
1729* Take two shots if both teams are the same class.
1730** Four if they're Heavies.
1731* Take a shot if one team consists of Heavies and they destroy the other team.
1732** If the Heavies are on offense, take three shots if they begin killing people quickly.
1733*** Down the bottle if you're on defense and they take all the points. Likewise, toast if you're on offense.
1734*** Down the bottle if you're on offense and don't get all the points despite every ally being Heavy. Toast if you're on defense.
1735* Take two shots if the other team is a Scout team and they all outrun your team.
1736* Take a shot for every headshot by a Sniper team, including if your team is a Sniper team.
1737* Down the glass if your team is a Spy team and the other is a Pyro team.
1738** If you're using the Spy-cicle, you can refrain from this.
1739
1740!![=CP_Orange=] (any version)
1741* Take a shot if someone kills you while you're on the tower.
1742** Two if they kill you while they're on the tower.
1743* Take two shots if a player captures a point.
1744* Take a shot if someone hides behind the walls to avoid getting killed.
1745** Take another shot if someone kills them anyway. Two if they went behind said wall to do it.
1746[[/folder]]
1747----
1748
1749->''Ohhh... Heavy is drunk!''

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