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1Drinking game for ''WesternAnimation/InvaderZim'':
2
3* Every time a character mentions "tacos", "piggies", "monkeys", or "doom", take a sip. Have 911 at the ready when trying to survive GIR singing "The Doom Song" in the first episode.
4** Alternative for "The Doom Song": grab a can of your preferred drink and shotgun it throughout its duration.
5* Every time Zim screams. Good luck surviving the ''first five minutes of the series''.
6* Every time Zim laughs. Optional difficulty if you wish to include the intro.
7* Take a drink any time Dib provides rambling exposition, and two any time it's lampshaded that he's talking to himself or to someone apathetic to the episode's plot.
8* Whenever someone makes fun of Dib, drink.
9** Take two if it's Professor Membrane.
10** Take three if the insult has anything to do with the size of his head. For an extra challenge, try not to die of alcohol poisoning while doing so.
11* Whenever Gaz beats up Dib, drink.
12** Add a swig depending on how much you viewed it as DisproportionateRetribution.
13** For Issue 5, it's heavily advised that you choose between this or it's special challenge or take ''very'' small sips.
14* Whenever Zim blurts "Zim" with any variety (like "I am Zim!", "Obey Zim!"), drink.
15* Whenever Zim says "Silence!" or any from of the word "lie", take a sip. Good luck; you'll need it.
16* Each time there is a squeak, take a shot.
17* If Dib actually wins in an episode, take a drink.
18* Whenever Gaz opens her eyes, take a drink.
19* Take a shot each time the word moose is said, and for every moose that is seen. Minimoose counts, of course.
20** You might want to consider not doing it for Comic Issue 15...
21** Take two shots every time the Giant Moose in a Room enters the screen.
22* Comic Edition:
23** Take a shot if you are reading the first issue. This was a long-awaited revival comic after all.
24** Take a shot each time a stranger-than-usual word appears.
25** Take a shot for each instance of an obscenely long amount of time going by.
26** Take a sip for each of Recap Kid's expressions at the beginning.
27** Take a swig for each moment you know would ''certainly'' not have made it onto the original series. There's actually not that much considering the original show, but they are there.
28** Take a shot for each blatant stab at current trends that weren't around when the show first aired (i.e. selfies, binge-watching, social media, etc).
29** Take a shot each time Dib becomes either ridiculously adorable or ridiculously freaked out.
30** Each time an issue has a guest writer, take a shot.
31** Each time Zim and/or Dib has an idiotic moment that could have easily been detected and prevented by even their animated counterparts, you know what to do, doomed one.
32** Take a drink for each time there is a bonus comic or etc. at the end of an issue.
33** Issue Specials:
34*** Issue 4: Take a shot for each time Zim gets hurt and the Tallest laugh at him.
35*** Issue 5: Take a shot for each of the video game references. There is ''a lot.''
36*** Issue 11: One ''sip'' for every animal that appears (and once per specific animal). Either do this throughout the comic or just look at the cover page.
37*** Issue 13: Take a shot each time Zim or Dib insist they're not friends.
38*** Issue 14: Take a shot for each of the "creatures" that Dib and Gaz go after.
39*** Issue 18: Take a shot for each of GIR's failures at making burritos.
40*** Issue 20: One sip for each time the word "bloop" is used.
41*** Issue 22: Take a shot each time Benchee takes his job too seriously.
42*** Issue 23: A shot for each time Zim complains about the nature of GIR's mind's virtual interface.
43*** Issue 29: Take a sip every time a different flavor of Poop Cola is mentioned.
44*** Issue 42 and Issue 43: Take a sip each time the Plim watch some new inane show on the Feed (make sure to have a designated driver on standby if you have to go anywhere afterwards).
45*** Issues 46 through 49: Take a sip every time a different version of Zim shows up.
46*** Take a shot of the strongest beverage readily available when the last version of Zim is revealed.
47*** Issue 50: Take a sip for every attempt Chammy takes for getting Zim and Dib to be friends.
48*** Dookie Loop Horror: Take a shot for every cameo of past characters.
49** Similar to the first issue, take a farewell drink when finishing the final issue (Dookie Loop Horror) of the comic series.
50** Victories:
51*** No clear winner = no shots
52*** Zim wins = one shot
53*** Dib wins = two shots
54*** Someone else wins (i.e. Gaz) = three shots
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