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1[[quoteright:330:[[SugarWiki/{{Eversion}} https://static.tvtropes.org/pmwiki/pub/images/eversion1-7-cropped.png]]]]
2[[caption-width-right:330:READY![[labelnote:*]]TO DIE[[/labelnote]]]]
3
4->''"STOP YOUR CHEERY LIES!!!"''
5-->-- '''LetsPlay/DeceasedCrab'''
6
7What would happen if Creator/HPLovecraft worked for Nintendo?
8
9A PuzzlePlatformer where the hero has the ability to warp the very fabric of reality, but only at certain points.
10
11As the journey goes on, the world around you falls apart, and nameless horrors emerge.
12
13At the end of this journey, there will be nothing but darkness...[[TwistEnding just the way you like it.]]
14
15You can download the game [[http://zarat.us/tra/eversion/ here]].
16
17->''[[WhatDoYouMeanItsNotForKids "NOT INDICATED FOR CHILDREN OR THOSE OF A NERVOUS DISPOSITION."]]''
18-->-- '''[[Tropers/{{Zaratustra}} The author]]'''
19----
20!!This nightmare possesses examples of:
21* AdvancingWallOfDoom: One pitch black one appears in the third level, and the sixth level has another one... made of ''blood'', which [[EpilepticTrees may be]] the avatar of [[Franchise/CthulhuMythos Yog-Sothoth]]. That shoots out those damned hands of doom.
22* AndIMustScream: [[spoiler:The secret Steam exclusive ending.]]
23** [[spoiler: X-4 in general, really, since all the enemies are like this.]]
24* AndThenJohnWasAZombie: One interpretation of the ''good'' ending.
25* AntiPoopSocking: [[spoiler:"STOP." "GIVE UP."]]
26** Inverted once you unlock the timed run feature: [[spoiler:"FORWARD!" "ON YOUR MARKS!" "READY! TO RACE!"]]
27* AutoScrollingLevel: levels 3-4 and 6-7 in old versions. Later versions no longer require waiting for the platforms to scroll in view, but causes the AdvancingWallOfDoom to behave like a [[RubberBandAI Rubber Band]].
28* BeastAndBeauty: The first ending [[spoiler:inverts this, with the Princess as the Beast.]] The second and third endings avoid this trope entirely, [[spoiler:because now you ''both'' are horrifying monsters!]]
29* BleakLevel: The last level.
30* BloodyHilarious: When you couple Yakety Sax with a fast-speed montage of a Let's Player's [[LudicrousGibs many deaths]], [[https://www.youtube.com/watch?v=_5lMfl3Z27o it can qualify for a Crowning Moment of Funny]].
31* BrutalBonusLevel: Only available if you get all the gems and also introduces the final eversion. In earlier versions, it starts warping randomly between them all. Version 1.7 replaces it with a maze-like level.
32* {{Cap}}: Someone actually ground monsters in 7-8 to see what happens when the score counter hits 1,000,000. It just rolls over to 0.
33* ContentWarnings: The above quote, displayed when you start up the game. You're thinking that since this is a cutesy platformer at first, that it's just a joke. [[spoiler:It's not.]]
34* CrapsaccharineWorld: The entire game world is falling into decay and ruin, occasionally getting eaten by giant walls of ''nothing'' before turning malevolent and irredeemably evil. The bad ending is when [[spoiler: you get eaten by the princess, who's already been turned into a monster]]; the ''good'' ending is where [[spoiler:''you'' turn into one of the nightmarish creatures as well... but at least you get the girl!]]
35** Another interpretation is that you [[spoiler:are a monster all along, and that you're working your way back from a horrible world to one that, for you, is good and right.]]
36** Given how evert points operate and the ending, a more natural interpretation may be [[spoiler:that the world is a single entity with multiple faces, and possibly that World 8 is the true face. This would make World 1 a fake, or a CrapsaccharineWorld]].
37* CruelTwistEnding: The endings are considered this, but the bad ending fits even better.
38* DarkReprise: Does the music for X-6 seem familiar? [[spoiler:It's a creepy, distorted version of X-2's theme.]]
39* DarkWorld: The entire point of the game is to progress between various stages of Dark Worlds.
40* DramaticDisappearingDisplay: Your score goes away in X-7, then everything but the gem counter in 7-8, and the ''whole'' thing in world 8. In time attack mode, however, the timer is always displayed during gameplay.
41* DualWorldGameplay: Practically all of the gameplay is this to considerable success. There are 5 to 8 extra layers depending on version, but per level, you'll only be using 2 or 3 of them. At different layers, different objects may be obstacles or even enemies. In the lower levels, clouds can be platforms. In the lowest levels bushes are obstacles, go higher and they are simply dead, with flowers as [[SpikesOfDoom thorny, spikey]] death traps, just before that they are just dead and background art. Each of these has an effect on the flow and timing of the player's jumps adjusted for the different levels. Enemies are deadly to different degrees with different one optimised for different levels.
42* DummiedOut:
43** In normal gameplay, [[spoiler:you will never see the X-8 gems since you'd have every gem before you can even see X-8]]. At least, before 1.7.3 introduced [[SpeedRun Time Attack Mode]], which have the gems serving to reduce time. But prior to that they do exist, probably so going to X-8 with gems around wouldn't kill the game in earlier versions.
44** In addition, hacking the game reveals levels X-9 and X-0. 9 appears to be a MinusWorld (all the monsters look like you, and the level properties are whatever they were in the previous layer you were in). 0 was the world used in the map editor, with white tiles. All shrubs are replaced with the word and question mark "Goal?", which triggered the "bad" ending.
45* EarnYourBadEnding: There's a secret third ending, and it's probably worse than the other two. [[spoiler:In the 7th level, you have to find some secret eversion spots and evert to eversion level 4 (The one where nothing moves), and then complete the level. The ending results in the world going into the 4th eversion, and both the princess and Zee-tee getting stuck in place, [[AndIMustScream presumably forever]].]]
46* EarnYourHappyEnding: Subverted with the bad ending. The good ending [[EpilepticTrees may or may not]] be a DoubleSubversion.
47* EldritchAbomination: [[spoiler:Nehema turns out to be one.]] In the good ending, [[spoiler:[[AndThenJohnWasAZombie so do you]]]].
48* EldritchLocation: As you continue everting, the world becomes more and more like this, peaking in X-8.
49* EndlessCorridor: World 8 in version 1.7.3 onwards. If you don't find the evert point within two sections, then then you'll have to go through them again until you end the section after everting to a lower dimension.
50* EyeScream: The fate of the first box in level 4-1.
51* FacelessEye: The normal enemies in X-4.
52** And gem blocks in the world X-8.
53** And almost faceless those stone enemies in world X-7.
54* FissionMailed: In X-6 to X-8, dying will sometimes [[spoiler:replace the "READY!" screen with a fake Game Over.]]
55* FourIsDeath: World 4, the [[WhamEpisode Wham Level]].
56** Also, in X-4, the goomba-like monsters stay still, as if they are dead.
57** X-4 is kind of a dead world. Everything's a dull shade of grayish-green, the plants are curled over, the water is poisoned and lifeless, the boxes have flat expressions...
58* FromBadToWorse: The game world slowly decays at first, but by level five, it descends into outright madness and chaos.
59* GainaxEnding: All of them. Have fun on the [[WMG/{{Eversion}} Wild Mass Guessing]] page.
60* GameOver: The only way to get one in this game is to [[spoiler:get the bad ending. However, there is also a (fake) Game Over screen that has a chance of popping up at later eversion levels.]]
61* GenreBusting: It's a platformer, puzzle, and horror game, all at once.
62* GiantEyeOfDoom: A massive black eye with red sclera shows up in [[spoiler:the background for both endings. Amusingly, it looks approving of what happens in the good one. Then it reveals itself in the title screen - the implication being that it was always watching over you]]. Of note is that the blank "READY!" screen was supposed to feature the eye, but the author was too lazy to code it in and realized it [[NothingIsScarier actually looked creepier the way it was.]]
63* GiantHandsOfDoom: Starting with layer 5, scary red hands with long black arms rise out of most pits while screeching loudly. Their arms can't harm Zee Tee.
64* TheGoomba: The most frequent enemy, Ghuliba, looks much like a Goomba. Its properties' depend on the current layer.
65* GoombaStomp: In later worlds, this results in [[LudicrousGibs massive fountains of your enemies' blood]].
66* GothSpirals: The bright purple flowers from World 1 gradually wilt into gray stalks that become spirals in World 5. As if that weren't enough, they acquire SpikesOfDoom from World 6 onward. In HD version, more can be seen in the background during later worlds. And let's not forget what happens to the face blocks in World 7...
67* GrotesqueCute: That adorable little flower can make his enemies (or himself, if he's not careful!) [[LudicrousGibs explode into globs of blood]]!
68* GuideDangIt: Most players who play the new version of [[spoiler:World 8 take the hardest path to get from world X-6 to lower instead of everting from X-6 to X-5 from the easier section.]]
69** Getting those last five gems in level 6 is frustratingly difficult to say the least [[spoiler:until you find the hidden eversion point in the maze.]]
70** Getting to the ''end'' of level 6 is frustratingly difficult without that, let alone getting all the gems while you're at it.
71** Level 7 and those last few gems... and just when you think you've got the blocks destroyed and the gems popped out, if you should ever die in between grabbing the gems, YOU HAVE TO DO IT ALL OVER AGAIN. AARGH. Cue the head-smashing.
72** Partly averted as most GuideDangIt moments are shortly after automatic saves and you have infinite lives to try everything. In the first example given, [[spoiler: you can get trapped within the easier section, forcing you to search for the evert point within a small area.]]
73* HeartbeatSoundtrack: X-7. X-8 features accelerating heartbeats. X-5 also has a very slight heartbeat.
74* HiddenInPlainSight: The after-game logo is hidden behind the pre-game logo, and vice versa.
75* HighPressureBlood: Levels X-6 and beyond.
76* HopeSpot: [[spoiler: World 7. As you progress through the level you start everting backwards and eventually end up back at the bright, happy 7-1. But if you haven't collected all the gems...]]
77** [[spoiler: Similarly, the same thing happens in World 8 as of version 1.7.3. Complete with an [[TheStinger end of level stinger before the ending]]]].
78* InterfaceScrew: The later parts of worlds X-6 and X-7 are plagued by creepy glitches, messages, and other oddities in your UI. For example, your score starts turning into gibberish [[spoiler:-- then vanishes outright; instead of "READY!" it starts saying things like "STOP," "GIVE UP," [[FissionMailed a fake Game Over]], etc etc.]] In the endings, [[spoiler:the game closes itself.]]
79* InvincibleMinorMinion: In version 1.73, rock monsters in X-7 and X-8. And normal enemies in X-8 respawn.
80* ItsAWonderfulFailure: Get the GameOver sequence, and [[spoiler:your character will be forced to sit helplessly as Nehema eats him.]]
81* JumpScare: The very first hand in 4-5. Later, at the very end of World 8, when you've finally reached 8-1, one last hand appears. It can't kill you, but the MoodWhiplash will probably make you flip over in your chair.
82* LayeredWorld: In fact, there are 8 layers. Three where things are relatively friendly, midpoint where things are indifferent and four worlds of evil.
83* LuckBasedMission / RandomNumberGod: World 8 in older versions of Eversion. The world cycled randomly through the 8 layers, meaning that the player could either get through the level very quickly or it could take upwards of five minutes even without dying based on how many times the game gave you the layer you needed to get past a certain obstacle. It gets really aggravating when one tries to beat Old World 8 on the TimeTrial mode in the HD version.
84* LudicrousGibs: In levels X-6, X-7, and X-8, get used to showers of blood every time you kill an enemy, or die. In version 1.73, enemies in world X-8 emit black smoke before resurrecting again though.
85* TheMaze: Version 1.73 replaces the final level with sections which loop in pairs if player doesn't evert and end the section with other eversion.
86* MeaningfulName: Nehema, the Princess, is [[http://en.wikipedia.org/wiki/Nehema another name for]] [[spoiler:Naamah, a powerful demoness in the Kabbalah, specifically, a fallen angel. She shares the same [[http://en.wikipedia.org/wiki/Qliphoth Qliphoth]] with Lilith, who is associated with Lust and Corruption. And their Qliphoth represents materialism (You need all the gems to get the True Ending).]]
87* MindScrew: The endings are, to say the least, ambiguous.
88* {{Minimalism}}: At least, in the non-HD version. Maybe even then: the color palette hasn't changed much, the graphics are just larger and more detailed.
89* MinusWorld: ''Ten'' of them, but they are only reachable by hacking.
90* MoodWhiplash: Oh, so much.
91* {{Mordor}}: Levels X-7 and X-8.
92* MusicalSpoiler: Before you evert, you'll hear what you're everting into. Every time you evert, the music gets less and less cheerful. First it mellows out. Then it becomes dramatic. Then it becomes weird. Then it becomes oppressive. Then you hear the mellow music as if played on a broken record player. Then all you hear is a beating heart. And after that, cue the PsychoStrings...
93* MultipleEndings: Two in the free version, three in the Steam one.
94* NiceJobBreakingItHero: The majority of the game could count, considering what happens when you evert to deeper worlds, but [[spoiler: the good ending]] could count especially as this. In order to beat the game [[spoiler: and get the "bad" ending]] you only need to evert a total of 11 times (12 in the HD remake), but if you're trying to collect all 240 gems [[spoiler: and go for the good ending]] you're going to be everting WAY more.
95** The fact that the place you'll be getting most of your eversions, World 3, not only requires you to evert 8 times in order to progress but also is one of the few levels to have an AdvancingWallOfDoom appear, [[spoiler: suggesting that Zee Tee's everting is damaging the world.]]
96* NothingIsScarier: World X-7 replaces the music with a heartbeat.
97** Aside the music, World X-4 [[FridgeHorror is where this trope truly begins]].
98** One of the randomly selected "READY!" screens in World X-6 to X-8 is [[spoiler:a completely blank screen]].
99** Additionally, after you have seen the [[spoiler:READY!... TO DIE]], the normal "READY!" may feel like this.
100* OneHundredPercentCompletion: Needed to unlock the "good" ending.
101* OverdrawnAtTheBloodBank: Levels X-6 and beyond. Even assuming your little flower-guy ''has'' blood to begin with, there's ''no way'' his little body could hold that much.
102* PrepareToDie: In Worlds X-6, X-7, and X-8, sometimes you'll get the "READY!" prompt, [[spoiler:with "TO DIE" appearing below it just before the level starts]]. It works on X-5 as well, but very rarely.
103* RainbowMotif: The sky will go from a normal blue to a stagnant green to [[spoiler: a hellish blood red and nightmarish purple]] in later eversions.
104* SaveThePrincess: What you may well decide you ''didn't'' want to do.
105* SceneryGorn: In the [[UpdatedRerelease High Definition version]], [[spoiler:the GhibliHills in the background grow decayed. X-2 makes everything look artificial and X-3 makes it look like it's falling apart. X-4 just shows a totalitarian flag. The hills grow CLAWED HANDS and MOUTHS in X-6 and X-7. And then we have LAYERS and LAYERS of TENTACLES in X-8.]]
106* SchizophrenicDifficulty: World 4, 6, and 8 are harder than 5 and 7.
107* SchmuckBait: To those who didn't have this game spoiled for them: admit it, you ''were'' wondering why the cutesy-looking platformer game was marked as "not for children or those of a nervous disposition". The fact that it starts with a quote from ''Lovecraft'' should have clued you in.
108* ScoringPoints: Watch what happens to the score meter when you go to X-6. [[spoiler:Because if you go even further, it's gone.]]
109* ShoutOut: The Steam achievements [[VideoGame/{{Braid}} Metaphor for the Atomic Bomb]] and [[WesternAnimation/{{Futurama}} Beige Alert]].
110* SoundtrackDissonance: As you progress though levels, the end of world jingle slowly becomes a bit... unfitting, culminating at the end of world 7.
111** The cheery ''VideoGame/{{Cocoron}}'' music (or [[SuspiciouslySimilarSong its analogue]] in version 1.7.3 onwards) still plays over [[https://static.tvtropes.org/pmwiki/pub/images/Eversion2.png this menu screen]].
112* SpikesOfDoom: The thorns from X-6 through X-8.
113* SugarApocalypse: World X-1 to X-8, ''AND FUCKING HOW.''
114* TomatoInTheMirror: The ''other'' interpretation of the "good" ending. The distinction might be academic...
115* TrialAndErrorGameplay: Plenty of it, but getting a hundred percent completion on world 7 truly goes above and beyond -- it's likely to take at least as long as the entire rest of the game put together to finally get those last six gems.
116* WhamEpisode: As mentioned above, level 4.
117* WhatTheHellPlayer: In the Steam version, the achievement for [[spoiler:starting a game with an edited level]] is called "What Have You Done".
118* WrongGenreSavvy: You probably thought it was a nice, happy platformer... until your first few eversions.
119
120----
121'''[[center:[[SugarWiki/{{Eversion}} PRESS EVERT BUT]][[VideoGame/{{Eversion}} TON TO CONTINUE]]]]'''
122----
123[[spoiler:GAME OVER]]

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