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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/let_it_die_producer_goichi_suda.jpg]]
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3If you were to take Creator/DavidLynch, Creator/QuentinTarantino, and a [[MaskedLuchador Luchador]], and lock them in a room surrounded by Sci-Fi movies, comics, anime, manga, and Creator/AndyWarhol paintings, all viewed lovingly yet through jade colored glasses, you might get something close to the inside of Goichi Suda's mind.
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5Goichi Suda (born January 2, 1968), or [=Suda51=] as he's better known ["Goichi" [[GoroawaseNumber is composed of the Japanese numbers for]] five ("go") and one ("ichi")], is one of the most {{Mind Screw}}ing game designers out there.
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7Suda was interested in working with video game design since an early age, but was in the beginning only able to get part-time gigs on the periphery of the industry. During this time he also worked at several other jobs to support himself, most notably as an undertaker. He first broke into full-time game development when he was able land a job in 1993 with the developer and publisher Creator/HumanEntertainment as director and scenario writer for ''Super Fire Pro Wrestling III''. Suda would stay with Human Entertainment until early 1998, with his last project with the company being ''Moonlight Syndrome''. At this point, dissatisfaction with available money bonuses and fears that Human wasn't in a good place financially (indeed, Human would declare bankruptcy a little under two years later), prompted Suda to break off from the company. Taking some of the staff who had worked with him as he left, he instead founded a new development company, Creator/GrasshopperManufacture, in March 1998.
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9Suda has since remained the head of Grasshopper Manufacture, and has become known for his trademark style of making games which create a unique, if slightly/extremely unsettling, experience. [[SignatureStyle Common themes]] in his games include: assassins, hotels, briefcases, wrestling (Japanese puroresu, Mexican lucha libre, and American pro wrestling), severed heads in paper bags, the Moon, and random pop culture references, especially towards Punk subculture. He frequently collaborates with music composers Music/MasafumiTakada and Music/AkiraYamaoka, and writer Masahii Ooka.
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11!!Games written and directed by [=Suda51=]:
12* ''[[VideoGame/FireProWrestling Super Fire Pro Wrestling 3 Final Bout]]'' (1993)
13** ''Fire Pro Wrestling Special'' (1994)
14** ''Fire Pro Wrestling World: Champion Road Beyond'' DLC
15* ''VideoGame/TwilightSyndrome'': ''Search'' and ''Investigation'' (1996)
16** ''VideoGame/MoonlightSyndrome'' (1997)
17* ''VideoGame/TheSilverCase'' (1999)
18* ''VideoGame/FlowerSunAndRain'' (2001)
19* ''VideoGame/Killer7'' (2005)
20* ''[[VideoGame/TheTwentyFifthWard The 25th Ward: The Silver Case]]'' (2005)
21* ''Anime/BloodPlus: One Night Kiss'' (2006)
22* ''Anime/SamuraiChamploo: Sidetracked'' (2006)
23* ''VideoGame/NoMoreHeroes'' [[note]]''VideoGame/NoMoreHeroes2DesperateStruggle'' was produced, but not directed, by Suda[[/note]] (2007)
24** ''VideoGame/TravisStrikesAgainNoMoreHeroes'' (2019)
25** ''VideoGame/NoMoreHeroesIII'' (2021)
26* ''VideoGame/FatalFrameMaskOfTheLunarEclipse'' (2008) (JP: ''Zero: Tsukihami no Kamen'')
27* ''VideoGame/ShadowsOfTheDamned'' (2011)
28* ''VideoGame/LollipopChainsaw'' (2012)
29* ''Hotel Barcelona'' (2024 - in collaboration with Creator/Swery65)
30
31With many more games worked on or produced.
32
33!!Non-video game works:
34* ''SDATCHER'' (audio drama prequel to ''VisualNovel/{{Snatcher}}'')
35* ''Anime/JapanAnimatorExpo'' (episode "Tokio of the Moon's Shadow")
36* ''Manga/KurayamiDance'' (a manga based on ''Kurayami'', Suda's original vision for ''VideoGame/ShadowsOfTheDamned'')
37* ''Literature/RedBlueAndGreen'' (an {{Interquel}} set between ''VideoGame/TheTwentyFifthWard'' and ''VideoGame/NoMoreHeroesIII''. It later received a manga adaptation.)
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39----
40!! Frequently used tropes are:
41* ArcNumber:
42** The number "51", or some variation thereof, appears in just about every game Suda has a hand in making.
43** Games with episodic stories always start their numbering at [[EpisodeZeroTheBeginning zero]], not one.
44* ArtShift: At least once per game; usually much more. Sometimes for an entire chapter (or at least its cutscenes).
45* AuthorAppeal:
46** Luchadores. He even occasionally asks for fans to do wrestling moves on certain people.
47** References to British punk bands. Chief among them being Music/TheSmiths and Music/JoyDivision, and the title "No More Heroes" is a reference to the song and/or album by Music/TheStranglers.
48** Purportedly too frightened by the supernatural forces in ''Twilight Syndrome'' to use them himself, he downplayed them and made the sequel he had more directorial control over ''Moonlight Syndrome'' more of a human-based horror experience.
49** References to ''ComicBook/{{Batman}}''. This usually comes in the way of AnimalMotifs, and/or sometimes more overt name-dropping.
50* BaitAndSwitchBoss: Usually at least once per game, if it's an action game in the first place.
51* BigBad: Consistently {{subverted|Trope}}; the character set up as the main antagonist is rarely behind everything, and by the time you've reached the game's ending, you're probably going to have a hard time pointing to who the "real villain" ''is''. Sometimes it's you, [[VillainProtagonist the playable character]]. Sometimes it's ''you, [[YouBastard the player]]''. That said, a few of his later games have concrete main antagonists.
52* BreakingTheFourthWall: His games are characterized by NoFourthWall. Even his most serious games have plenty of LeaningOnTheFourthWall.
53* BlackAndGrayMorality: The majority of his protagonists are either assassins or (at least slightly trigger-happy) detectives; he only very rarely has you control a truly "good" character.
54* CreatorThumbprint:
55** Camera shots of just the characters' faces, in various styles and hardly sharing the same "physical position". [[AnInsert Also close-ups of other objects in a cutscene.]]
56** Severed heads, sometimes in brown paper bags. And sometimes not quite dead.
57** [[NonSequitur Bizzare dialogue that doesn't completely chain together.]] Including bouts of ''hostility'' from characters to other characters, [[LeaningOnTheFourthWall the player]], or both.
58** An obscure detail: odd names for buildings. Ever heard of [[VideoGame/TheSilverCase the Cauliflower railroad satellite building, or the Typhoon apartments?]] What about [[VideoGame/Killer7 the Celtic apartment building?]]
59* DeathIsCheap: A running theme. Character death means very little most of the time, as characters will frequently reincarnate in some form or another as needed. On the other hand, when a story doesn't need certain characters anymore, they'll be killed off permanently or simply stop being followed by the plot.
60* DeconstructorFleet: His games go out of their way to deconstruct (and also {{reconstruct|ion}}) video game tropes, social tropes, and everything else.
61* DeliberateValuesDissonance: A recurring theme in his games is that they examine the differing values between Japan and the West/U.S., which he started doing as soon as his games started being published overseas.
62* EstablishingCharacterMoment: A creator variant. The second game he ever worked on, ''Super Fire Pro Wrestling Special'', featured a [[spoiler:SuddenDownerEnding, with the main character being DrivenToSuicide after realizing that [[PyrrhicVictory he's lost everything in the pursuit of his dream]]]]. Quite the way to make a name for yourself.
63* GainaxEnding: Expected for a developer who specializes in surreal MindScrew, but Suda gets special points in this category, as his endings tend to go all-out in ways the rest of the game hasn't.
64* GameWithinAGame: Sometimes as a plot point more than a mini-game.
65* GoroawaseNumber: The origin of his nickname [=Suda51=]: "Goichi" is pronounced like "5-1."
66* TheHeroDies: His main protagonists seldom survive their stories. Some of them even die when they show up in another one of his games if they didn't perish then. [[spoiler:Travis Touchdown]] is a noteworthy exception, surviving until [[spoiler:his (current) GrandFinale's ending]].
67* IdiosyncraticEpisodeNaming: In ''The Silver Case'', they're Cases and Reports. In ''Flower, Sun, and Rain'', they're Requests. And in ''killer7'', they're Targets. And in all three of these games, they start at the number [[ArcNumber 0]].
68* MagicalRealism: Most of his works are ''very'' much this. The ultimate message of the plots will usually have to do more with the characters, society and the nature of the work as a game, but said plots are punctuated by fantastical concepts such as [[VideoGame/{{Killer7}} invisible exploding monster terrorists]] or [[VideoGame/FlowerSunAndRain what may or may not be a]] GroundhogDayLoop.
69* MaskedLuchador: He's a huge fan, and it shows. Nearly every game has a luchador, or at least a reference to one.
70* MindScrew: His penchant for unsettling gamers with plot twists, shoving in vignettes [[note]]scenes which only serve to reveal certain things about a character/plot element or establish them using description[[/note]] or {{Non Sequitur}}s, and throwing in random plot threads (such as political commentary) create quite a...unique experience.
71* ObfuscatingInsanity: Nothing he does is meaningless or random; carefully examine any of his works, and you'll find that there's quite a lot of deliberate connections and meanings both literal and symbolic behind his strange decisions. Despite this, he presents it all in a deliberately unintuitive manner, especially for first-time players.
72* OneSteveLimit: Usually played straight in any individual game, but subverted between games, often intentionally and to provoke speculation upon what connections two different games might have (or just because he thought a name was really cool). For example, [[VideoGame/TheSilverCase Sumio Kodai]], [[VideoGame/FlowerSunAndRain Sumio Mondo]] and [[VideoGame/KillerIsDead Mondo Zappa]]; or [[VideoGame/{{Killer7}} Travis Bell]] and [[VideoGame/NoMoreHeroes Travis Touchdown]].
73* PlotTwist: Oftentimes in a way more akin to {{troll}}ing, rather than dramatic manipulation. Though there ''can'' be that, too.
74* RuleOfCool: One of the constants in his games: awesome things happen because they're ''awesome''. And they are usually never brought up again.
75* RuleOfSymbolism[=/=]WorldOfSymbolism: A sliding scale between the two.
76* SharedUniverse:
77** "Kill the Past", although the games it consists of are a matter of debate within the fandom. Often referred to as a ThematicSeries due to the fact that the only games from it available in English for many years were both barely connected at all; now that more of them are translated, the literal connections are more apparent. Several other Grasshopper games also have minor connections to them. ''Travis Strikes Again'' establishes the 'verse clearly, with characters from ''No More Heroes'', the ''Silver Case'' games, ''killer7'', ''Shadows of the Damned'' (as an in-world video game), ''Killer is Dead'', and ''Let It Die'' crossing paths with each other.
78** ''No More Heroes III'' was indeed pitched as taking cues from the Franchise/MarvelCinematicUniverse, with Suda describing the enemies as "[[Characters/MCUThanos Thanos]]-level." It also introduces ''VideoGame/FireProWrestling'' and [[spoiler:''VideoGame/DaemonXMachina'']] to the "Kill the Past" universe.
79* ShoutOut: Spot the references to songs from [[TheEighties the 80s]]! (Among many, many other things.)
80* SignatureStyle: Suda's games usually employ close-ups of people's faces during cutscenes. There are also many recurring objects and symbols, including: briefcases, Luchadors, the Moon, and toilets.
81* TheStinger: You can pretty much always expect one if he's directing; sometimes entire chapters of it, which can then sometimes necessitate an additional credits sequence. (Which then has its own stinger, naturally.)
82* ThisLoserIsYou: Most famously [[VideoGame/NoMoreHeroes Travis Touchdown]], but other loser characters are designed to represent the player (and [[SelfDeprecation Suda himself]]).
83* TrollingCreator: He occasionally likes to tease his fanbase, which tends to take it in stride. Probably the biggest example was introducing the New Game Plus Expo online showcase by talking about the games he hasn't had the time to finish while the first gameplay footage of the highly anticipated ''No More Heroes III'' ''played behind him'', obstructing it completely. And a couple weeks earlier, he had posted a photo of actual gameplay taken from his phone... with a figure of [[WesternAnimation/RickAndMorty Mr. Meeseeks]] right in front of the screen, with the caption being the character's famous {{Catchphrase}}. [[https://twitter.com/dokidokigalaxy/status/1269162658248429569 A Twitter user summed it up best.]]
84* TwoLinesNoWaiting: A common structure for his games is to alternate between two different protagonists. Sometimes done with a "story points" system where you can choose whether to alternate between chapters or to play through an entire protagonist's route at your discretion.
85* {{Undertaker}}: Believe it or not, Suda originally started as an undertaker before he became a game designer. During his tenure in this business, he found that many people handled the deaths of their loved ones differently, which in turn influenced his games' tendencies to examine death and killing in video games.
86* WeirdMoon: The Moon is usually used for transition and chapter end screens, often with varying colors.
87* WriteWhatYouKnow: Before making video games, Suda worked in a morgue, and would later draw from the experience of being around death and seeing how people cope with death in his writing, notably in the Kill The Past series.
88* YouBastard: One of the many deconstructions in his games are calling out players on their bloodlust and love of violence.
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