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Context Creator / ShigeruMiyamoto

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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akrales_161207_1310_a_02000.jpeg]]
6[[caption-width-right:350:''"I think everyone can enjoy games."'']]
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11
12->''What if everything that you see is more than what you see? The person next to you is a warrior and the space that appears empty is a door to another world? What if something appears that shouldn't? You either dismiss it or accept that there is more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.''
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14->''Any new media or industry that grows rapidly is going to be criticized. That's just because the older, more established media have been around, and a lot of adults can be very conservative. They may not have an open mind to new things that weren't around when they were growing up, and are replacing the things they grew up with... over the years I've seen this standard image of a child playing a video game in which the child is alone in a darkened room, with his face very close to the TV, with the light of the TV reflecting off his face, holding the controller and just staring at the TV. I'd really like to be able to change that image of video games into something that's a little more positive.''
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16Shigeru Miyamoto (宮本 茂, ''Miyamoto Shigeru''; born November 16, 1952) is a video game developer for the Creator/{{Nintendo}} company. He is credited with the creation of a few of gaming's most iconic franchises, including ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', ''Franchise/DonkeyKong'', and ''VideoGame/StarFox''. His chief video game character, [[Franchise/SuperMarioBros Mario]] ("Jumpman" when Donkey Kong was first released), is the mascot of the company.
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18After being influenced by the creations of ''VideoGame/PacMan'' and ''VideoGame/SpaceInvaders'', he began his career at Nintendo through his father's connections, becoming the company's first artist. As this was during the point where the company was focusing on entering the video game market, he was in charge of creating the art for all of Nintendo's early arcade cabinets, including Sheriff and Radar Scope. Radar Scope's failure in the Western market left so many units unsold that Nintendo was on the verge of financial collapse. When company President Hiroshi Yamauchi thought to convert the unsold units into an entirely new game, he tasked Miyamoto with the project under Creator/GunpeiYokoi's supervision.
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20His creation of the 1981 arcade game ''VideoGame/DonkeyKong'' was one of the first times video games would have a story that preceded development of the game itself. Since then, he's been so busy with so many fingers in so many pies over the years that competitors and their fans admit that he has given more to the video game industry than just about everyone else, possibly ''combined''. For a long while, he was head of Nintendo EAD, which is in charge of almost all of its first-party titles and he's had a hand in the development in the Platform/{{Wii}} and 3DS. Currently, he is the Creative Fellow of Nintendo, having been appointed to the position following company president Creator/SatoruIwata's death in 2015, formally leaving his position as head of EAD as a result. Despite this, he is still involved with many of their projects, including ''VideoGame/StarFox'', ''VideoGame/{{Pikmin}}'', and other games.
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22[[HeAlsoDid He also]] mentored Creator/MasahiroSakurai, the creator of ''Franchise/{{Kirby}}'' and ''VideoGame/SuperSmashBros'', and Satoshi Tajiri, the creator of ''Franchise/{{Pokemon}}''. Incidentally, he's the one who suggested the [[OneGameForThePriceOfTwo dual versions]] of ''Pokémon'' games, as a way to facilitate [[SocializationBonus trading Pokémon among players]].
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24Once, he was issued a gag order forbidding him from revealing anything he does in his off-time, as he frequently bases his games on his hobbies and Nintendo wants no information leaked about possible future franchises. One hobby which ''has'' been revealed is a fondness for measuring random objects; he carrys a measuring tape on his person at all times, and he learned to play guitar, mandolin, and banjo after falling in love with bluegrass music. His wife, Yasuko, also worked at Nintendo; they have one son and one daughter.
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26He's also been awarded a knighthood by the French Ministry of Culture, as well as the Spanish Prince of Asturias Award. As well as the MediaNotes/{{BAFTA}} Fellowship. They must really like Mario.
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28Miyamoto’s latest project? Bringing Nintendo's franchises to the big screen. He produced 2023's ''WesternAnimation/TheSuperMarioBrosMovie'' with Creator/IlluminationEntertainment, and is currently working with Avi Arad and Creator/SonyPictures to make a live action ''Zelda'' movie.
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30[[JustForFun/IThoughtItMeant Do not confuse with]] [[UsefulNotes/MiyamotoMusashi that famed Sengoku swordsman.]]
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32!!Franchises and standalone games created, co-created, and/or produced by Miyamoto:
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34* ''VideoGame/{{Sheriff}}'': One of the first games he worked on. His job was to design artwork for it.
35* ''VideoGame/SkySkipper'': One of his first projects. Created in 1981, but [[TheShelfOfMovieLanguishment not officially released]] until 2018.
36* ''VideoGame/DevilWorld''[[note]]The only game he designed that [[NoExportForYou did not get an original American release]].[[/note]] (Platform/{{N|intendoEntertainmentSystem}}ES, 1984)
37* ''Franchise/DonkeyKong''[[note]]Credited as being Nintendo's first successful game outside Japan.[[/note]] (Latest installment: ''VideoGame/DonkeyKongCountryTropicalFreeze'', 2014)
38* ''VideoGame/FZero'' (Latest installment: ''VideoGame/FZeroClimax'' for Platform/GameBoyAdvance, 2004)
39* ''[[VideoGame/KungFuMaster Kung-Fu]]''[[note]]Only the NES port[[/note]] (Platform/{{N|intendoEntertainmentSystem}}ES, 1985)
40* ''Franchise/TheLegendOfZelda''[[note]]Credited for codifying the ActionAdventure genre[[/note]] (Latest installment: ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', 2023)
41* ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]''[[note]]Co-creator with Kensuke Tanabe; sub-series of Creator/GunpeiYokoi and Creator/YoshioSakamoto's ''Franchise/{{Metroid}}'' series[[/note]] (Latest installment: ''Metroid Prime 4'', TBA)
42* ''VideoGame/MoleMania'' (Platform/GameBoy, 1996)
43* ''VideoGame/{{Nintendogs}}'' (Latest installment: ''Nintendogs + Cats'' for Platform/Nintendo3DS, 2011)
44* ''VideoGame/{{Pikmin}}'' (Latest installment: ''Pikmin 4'' for Platform/NintendoSwitch, 2023)
45* ''VideoGame/StarFox''[[note]]First game to use the "[=SuperFX=]" chip, a coprocessor that provided 3D polygon graphics[[/note]] (Latest installment: ''VideoGame/StarFoxZero'', 2016)
46* ''VideoGame/SteelDiver'' (Latest installment: ''Steel Driver: Sub Wars'' for Platform/Nintendo3DS, 2014)
47* ''Franchise/SuperMarioBros''[[note]]The most successful video game franchise in history, and developed alongside fellow longtime Nintendo developer Creator/TakashiTezuka; ''VideoGame/SuperMario64'' in particular is notable for being the last finished game he directed, stepping down from directorial roles following the ultimately-cancelled development of a direct sequel.[[/note]] (Latest installment: ''VideoGame/SuperMarioBrosWonder'', 2023)
48* ''VideoGame/WaveRace'' (Latest installment: ''Wave Race: Blue Storm'' for Platform/NintendoGameCube, 2001)
49* ''VideoGame/WiiMusic''[[note]]As part of Katsuya Eguchi's ''Wii'' series of games[[/note]] (Platform/{{Wii}}, 2008)

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