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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snk_1.png]]
2%%[[caption-width-right:350:some caption text]]
3->''"The Future Is Now."''
4-->-- '''Company Motto''', 1986-2001, 2016-present
5
6[[http://snk-corp.co.jp/us SNK]], an acronym for ''Shin Nihon Kikaku'' 『新日本企画』 (Japanese for "New Japan Project"), is one of the better known video game companies headquartered in Suita, Osaka, Japan. Besides developing arcade games dating back to 1978 (its very first game, ''[[https://en.wikipedia.org/wiki/Ozma_Wars Ozma Wars]]'', was programmed on a reverse-engineered ''VideoGame/SpaceInvaders'' board), SNK is also responsible for the Platform/NeoGeo home console, as well as the short-lived Hyper Neo Geo 64 and portable Platform/NeoGeoPocket. The company's legal and trading name became SNK in 1986. It also possesses a unique story of collapse and rebirth: After things started to look bad in the beginning of 2000, SNK [[DarkestHour was forced to declare bankruptcy in 2001 and sold many of its rights to various companies]]. Eventually, with hard work and effort, its CEO, Eikichi Kawasaki, eventually [[PuttingTheBandBackTogether gathered up many of its former rights and employees]] and [[HesBack rebuilt SNK, now named SNK Playmore]]. Though SNK Playmore focused on revitalizing several of its flagship series during this time (particularly ''Franchise/TheKingOfFighters'', ''VideoGame/MetalSlug'', and ''VideoGame/SamuraiShodown''), the period also marked a transition to the company's focus on pachinko machines, both original and based on pre-existing [=IPs=].[[labelnote:*]]A mostly complete listing of said titles [[https://snk.fandom.com/wiki/Category:Pachinko can be found here.]][[/labelnote]] Kawasaki was the company's largest shareholder until August 2015, when his shares (along with his wife's) were bought by a Chinese joint venture. In April 2016, SNK Playmore announced that they were changing their name back to SNK, and brought back their old motto as shown above. On December 1, 2016, they changed their legal name from "SNK Playmore Corporation" to "SNK Corporation" to complete the change and rang it in with [[https://www.youtube.com/watch?v=zzBt6Raq4P8 a fresh new]] VanityPlate with a familiar jingle.
7
8SNK is mostly known for its {{fighting game}}s and was once the biggest rival of Creator/{{Capcom}} in that field; this rivalry was embodied in the ''VideoGame/SNKVsCapcom'' crossover series. Their fighting game bosses have a reputation for being ''extremely'' harder than their rival companies' counterparts, thus making them the {{Trope Namer|s}} for SNKBoss. To casual observers, SNK's 2D fighters were [[FollowTheLeader mere imitators]] of the ''Franchise/StreetFighter'' series, but this is not the case. The combat systems are totally different, with SNK's ''VideoGame/ArtOfFighting'' series introducing the whole concept of the [[LimitBreak super special move]] that would go onto to become a fighting game staple. Also, although both employed [[SugarWiki/AwesomeArt luxuriously rich, detailed 2D visuals]], SNK's backgrounds [[SceneryPorn were more expressive]], and often filled with comic touches. It's also worth pointing out that staff have switched between the Capcom and SNK camps over the years, with original ''Street Fighter'' creators Creator/TakashiNishiyama and Creator/HiroshiMatsumoto going on to work at SNK, notably creating the ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' series, while famed illustrator Creator/{{Shinkiro}} as well as lesser-known Senri Kita[[labelnote:*]]perhaps best known for her work on various ''VideoGame/SamuraiShodown'' titles (''64'', ''Warrior's Rage'', ''[[VisualNovel/NakoruruAnoHitoKaraNoOkurimono Nakoruru ADV]]'', and ''Sen/Edge of Destiny''); fans of ''Franchise/FireEmblem'' may recognize her art style in the Tellius duology of ''VideoGame/FireEmblemPathOfRadiance'' and ''VideoGame/FireEmblemRadiantDawn''[[/labelnote]] started at SNK but now work for Capcom.
9
10Also of note is SNK's close relationship with Creator/{{ADK}} (also known as Alpha Denshi), a fellow video game company that would become a third-party developer for SNK from the late 80s onward, having many of their titles published by SNK -- often exclusively for their various Neo Geo platforms. After ADK declared bankruptcy in 2003, SNK would buy the rights to their properties and either continue ADK's work, such as with ''VideoGame/TwinkleStarSprites'', or begin integrating them into their own [=IPs=], as seen with the presence of ''VideoGame/WorldHeroes'' and ''VideoGame/AggressorsOfDarkKombat'' characters in ''VideoGame/NeoGeoBattleColiseum'' or the former's Jeanne D'Arc appearing as a [[DownloadableContent DLC]] GuestFighter in ''VideoGame/SNKHeroinesTagTeamFrenzy''. A similar relationship existed with that of [[https://www.igdb.com/companies/saurus Saurus]], [[https://snk.fandom.com/wiki/Saurus a company established in 1994 as a second-party subsidiary of SNK]]; though Saurus [[https://en.wikipedia.org/wiki/Category:Saurus_games developed multiple games of their own]] for the various Neo Geo consoles up until their dissolvement in 2000 (such as ''[[https://en.wikipedia.org/wiki/Ragnagard Ragnagard]]'' and the ''VideoGame/ShockTroopers'' series), they also assisted in the development of several other SNK titles and even were responsible for publishing the [[Platform/SuperNintendoEntertainmentSystem SNES]] ports of ''World Heroes 2'' and ''[[VideoGame/ArtOfFighting Art of Fighting 2]]'' (the latter being [[NoExportForYou Japan-only]]).
11
12Has nothing to do with ''Manga/AttackOnTitan'' (which has the Japanese name of ''Shingeki no Kyojin''), despite sharing the same initials. Fans of the video game company have taken to using the company's new names (SNK Playmore, then SNK Corporation/SNK Entertainment) because of [[AcronymConfusion the potential confusion]].
13----
14!!Consoles made:
15* Platform/NeoGeo (1990–2004)
16* Neo Geo CD (1994–1997)
17* Hyper Neo Geo 64 (1997–1999)
18* Platform/NeoGeoPocket (1998–1999)
19* Neo Geo Pocket Color (1999–2001)
20
21!!Games developed:
22!!!Fighting games
23[[index]]
24* ''Street Smart'' (1989)
25* ''VideoGame/FatalFury'' series (1991–1999, 2025)
26** ''VideoGame/FatalFuryKingOfFighters'' (1991)
27** ''VideoGame/FatalFury2'' (1992)
28** ''[[VideoGame/FatalFury2 Fatal Fury Special]]'' (1993)
29** ''[[VideoGame/FatalFury3 Fatal Fury 3: Road to the Final Victory]]'' (1995)
30** ''VideoGame/RealBoutFatalFury'' (1995)
31** ''VideoGame/RealBoutFatalFurySpecial'' (1996)
32** ''[[VideoGame/RealBoutFatalFury2 Real Bout Fatal Fury 2: The Newcomers]]'' (1998)
33** ''VideoGame/RealBoutFatalFurySpecialDominatedMind'' (1998)
34** ''VideoGame/FatalFuryWildAmbition'' (1999)
35** ''VideoGame/FatalFuryFirstContact'' (1999)
36** ''VideoGame/GarouMarkOfTheWolves'' (1999)
37** ''VideoGame/FatalFuryCityOfTheWolves'' (TBA 2025)
38* ''VideoGame/WorldHeroes'' series (1992–1995, co-developed with Creator/{{ADK}})
39* ''VideoGame/ArtOfFighting'' series (1992–1996)
40* ''3 Count Bout'' (1993)
41* ''VideoGame/SamuraiShodown'' series (1993–1998, 2003–present)
42* ''Franchise/TheKingOfFighters'' series (1994–present)
43** ''VideoGame/SNKGalsFighters'' (2000)
44** ''VideoGame/SNKHeroinesTagTeamFrenzy'' (2018)
45* ''[[VideoGame/FuunSeries Fu'un]]'' series (1995–1996)
46* ''VideoGame/TheLastBlade'' series (1997–1998)
47* ''VideoGame/BurikiOne'' (1999)
48* ''VideoGame/SNKVsCapcomSVCChaos'' (2003)
49* ''VideoGame/NeoGeoBattleColiseum'' (2005)
50
51!!!Others
52* ''Alpha Mission'' series (1985–1991)
53** ''Alpha Mission'' (1985)
54** ''Alpha Mission II'' (1991)
55* ''VideoGame/{{Athena}}'' series (1986–1987, 1999, 2006)
56** ''Athena'' (1986)
57** ''VideoGame/PsychoSoldier'' (1987)
58** ''VideoGame/AthenaAwakeningFromTheOrdinaryLife'' (1999)
59** ''Athena: Full Throttle'' (2006)
60** ''Athena On Stage'' (2006)
61* ''Baseball Stars'' series (1989–1992, 1998–1999)
62** ''Baseball Stars'' (1989)
63** ''Baseball Stars Professional'' (1990)
64** ''Baseball Stars 2'' (1992)
65** ''Baseball Stars'' (1998) [[note]]developed by Saurus for the Neo Geo Pocket[[/note]]
66** ''Baseball Stars Color'' (1999) [[note]]developed by Saurus for the Neo Geo Pocket Color[[/note]]
67* ''VideoGame/BeastBusters'' series (1989, 1999, 2014–2015)
68** ''Beast Busters'' (1989)
69** ''Beast Busters: Second Nightmare'' (1999)
70** ''Dark Arms: Beast Buster'' (1999)
71** ''Beast Busters featuring KOF'' (2014)
72** ''Beast Busters featuring KOF Deluxe'' (2015)
73* ''Blue's Journey'' (1990) [[note]]developed by ADK for the Neo Geo MVS and AES[[/note]]
74* ''VideoGame/BurningFight'' (1991)
75* ''VideoGame/CoolCoolToon'' (2000)
76* ''VideoGame/CrossedSwords'' (1991) [[note]]developed by ADK for the Neo Geo MVS and AES; ADK would self-publish the 1995 sequel as an exclusive for the Neo Geo CD[[/note]]
77* ''VideoGame/{{Crystalis}}'' (1990)
78* ''VideoGame/CyberLip'' (1990)
79* ''Days of Memories'' series (2005–2009)
80* ''Dragon Gal'' series (2004, 2013–2015)
81** ''Dragon Gal'' (2004)
82** ''Dragon Gal: Shura no Yabou'' (2013)
83** ''Dragon Gal: Souda no Tatakai'' (2015)
84* ''VideoGame/{{Eight Man|1991}}'' (1991)
85* ''Fantasy'' (1981)
86* ''VideoGame/GanbareNeoPokeKun'' (2000)
87* ''VideoGame/GangWars'' (1989) [[note]]developed by ADK for the Neo Geo MVS and AES[[/note]]
88* ''VideoGame/GuerrillaWar'' (1987)
89* ''VideoGame/IkariWarriors'' series (1986–1989)
90** ''Ikari Warriors'' (1986)
91** ''Victory Road'' (1986)
92** ''Ikari III: The Rescue'' (1989)
93* ''[[VideoGame/IrritatingMaze The Irritating Maze]]'' (1997) [[note]]developed by Saurus for the Neo Geo MVS and AES[[/note]]
94* ''Kamitama'' series (2008–2011)
95** ''Kamitama'' (2008)
96** ''Kamitama ART! Everyone Gathers''[[labelnote:*]]神たま ~ARTやで!全員集合~ in Japanese[[/labelnote]] (2009)
97** ''Kamitama 2: Super Mikoshi Festival''[[labelnote:*]]神たま2 ~あっぱれ超みこし祭~ in Japanese[[/labelnote]] (2011)
98* ''Kimi no Yusha'' (2008)
99* ''Kimi wa Hero: Taiketsu! Gotoji Kaijin-Hen'' (2017)
100* ''VideoGame/TheKingOfFightersAllStar'' (2018)
101* ''[[Franchise/TheKingOfFighters The King of Fighters: Kyo]]'' (1998)
102* ''VideoGame/TheKingOfFightersSurvivalCity'' (2023)
103* ''[[Franchise/TheKingOfFighters The King of Fighters: World]]'' (2017)
104* ''VideoGame/KingOfTheMonsters'' series (1991–1992)
105** ''King of the Monsters'' (1991)
106** ''King of the Monsters 2'' (1992)
107* ''KOF Sky Stage'' (2010)
108** ''Neo Geo Heroes: Ultimate Shooting'' (2010)
109* ''VideoGame/{{Koudelka}}'' (1999) [[note]]developed by Sacnoth[[/note]]
110* ''Last Resort'' (1992)
111* ''VideoGame/MechanizedAttack'' (1989)
112* ''VideoGame/MetalSlug'' series (1996–present) [[note]]first game developed by [[https://en.wikipedia.org/wiki/Nazca_Corporation Nazca Corporation]], which would be acquired by SNK in 1996[[/note]]
113** ''VideoGame/MetalSlugDefense'' (2014)
114** ''VideoGame/MetalSlugAttack'' (2016)
115** ''VideoGame/MetalSlugCodeJ'' (2021) [[note]][[VideoGameRemake remake]] of the original game, in collaboration with Creator/TencentGames[[/note]]
116* ''VideoGame/MutationNation'' (1992)
117* ''VisualNovel/NakoruruAnoHitoKaraNoOkurimono'' (2001)
118* ''VideoGame/NAM1975'' (1990)
119* ''VideoGame/NinjaCombat'' (1990) [[note]]developed by ADK for the Neo Geo MVS and AES[[/note]]
120* ''VideoGame/NinjaCommando'' (1992) [[note]]developed by ADK for the Neo Geo MVS and AES[[/note]]
121* ''Ozma Wars'' (1979)
122* ''VideoGame/PrehistoricIsle'' series (1989, 1999)
123** ''Prehistoric Isle in 1930'' (1989)
124** ''Prehistoric Isle 2'' (1999)
125* ''Puzzled'' (1990)
126* ''[[Franchise/TheKingOfFighters Quiz King of Fighters]]'' (1995) [[note]]developed by Saurus for the Neo Geo MVS and AES[[/note]]
127* ''[[Franchise/TheKingOfFighters The Rhythm of Fighters]]'' (2014)
128* ''VideoGame/RoboArmy'' (1991)
129* ''VideoGame/SARSearchAndRescue'' (1990)
130* ''VideoGame/{{Sengoku|SNK}}'' series (1991–1993, 2001)
131** ''Sengoku'' (1991)
132** ''Sengoku 2'' (1993)
133** ''Sengoku 3'' (2001)
134* ''[[VideoGame/SamuraiShodown Shinsetsu Samurai Spirits Bushido Retsuden]]'' (1997)
135* ''VideoGame/ShockTroopers'' series (1997–1998) [[note]]developed by Saurus[[/note]]
136** ''VideoGame/{{Shock Troopers|1997}}'' (1997)
137** ''[[VideoGame/ShockTroopersSecondSquad Shock Troopers: 2nd Squad]]'' (1998)
138* ''Sister Quest'' series (2007–2015) [[note]]series rights sold to Highlight Entertainment in 2016[[/note]]
139** ''Sister Quest: The Wonder & True Story'' (2007)
140** ''Sister Quest II: The Magic Sword Knight and the Silver Shrine Maiden''[[labelnote:*]]''Sister Quest II: Maken no Kishi to Hakugin no Miko'' (シスタークエスト2 ~魔剣の騎士と白銀の巫女~) in Japanese[[/labelnote]] (2011)
141** ''Sister Quest III: The Golden Earth and the Hero of the East''[[labelnote:*]]''Sister Quest III: Kogane no Daichi to Azuma no Yuusha'' (シスタークエスト3 ~黄金の大地と東の勇者~) in Japanese[[/labelnote]] (2012)
142** ''Dai Bouken! Sister Quest'' (2012)
143** ''Dai Shingeki RPG! Sister Quest'' (2015)
144* ''Sky Love'' series (2007–2013) [[note]]series rights sold to Highlight Entertainment in 2016[[/note]]
145** ''Sky Love'' (2007)
146** ''Sky Love II: Sky's Reunion''[[labelnote:*]]''Sky Love 2 Saikai no Sora'' (スカイラブ2 ~再会の空~) in Japanese[[/labelnote]] (2009)
147** ''Sky Love III'' (2011)
148** ''Sky Love IV'' (2012)
149** ''Senkuu no Kiseki ~Sky Love~''[[labelnote:*]]roughly ''Miracle of Whirlwind: Sky Love'' in English[[/labelnote]] (2013)
150* ''VideoGame/SNKVsCapcomCardFightersClash'' series (1999–2000, 2006)
151* ''VideoGame/SonicPocketAdventure'' (1999)
152* ''Super Baseball 2020'' (1991)
153* ''Super Sidekicks'' series (1992–1998)
154** ''Super Sidekicks 2: The World Championship'' (1994)
155** ''Super Sidekicks 3: The Next Glory'' (1995)
156** ''The Ultimate 11: SNK Football Championship'' (1996)
157** ''Neo Geo Cup '98: The Road to the Victory'' (1998)
158* ''VideoGame/TheSuperSpy'' (1990)
159* ''VideoGame/TopHunterRoddyAndCathy'' (1994)
160* ''VideoGame/TwinkleStarSprites'' series (1996, 2005–2006) [[note]]originally developed by ADK[[/note]]
161** ''Twinkle Star Sprites'' (1996)
162** ''Twinkle Star Sprites: La Petite Princesse'' (2005)
163** ''Twinkle Star Sprites Gaiden: Twin Star Memories'' (2005)
164* ''VideoGame/TroubleWitches NEO!'' (2011) [[note]]developed by [[https://www.gematsu.com/companies/studio-siesta Studio SiestA]][[/note]]
165* ''VideoGame/{{Vanguard}}'' series (1981–1984)
166** ''Vanguard'' (1981) [[note]]developed by Creator/{{Tose}}[[/note]]
167** ''Vanguard II'' (1984)
168* ''[=ZuPaPa!=]'' (2001) [[note]]developed by [[https://snk.fandom.com/wiki/Face Face]][[/note]]
169[[/index]]
170
171----
172!!Tropes present in many SNK games:
173* AmericanKirbyIsHardcore: Compare the American box art and flyers of some earlier releases to their Japanese counterparts. Check out the artwork for ''[[https://hg101.kontek.net/athena/athenaad.jpg Athena]]'' and ''[[https://hg101.kontek.net/athena/psychosoldier.jpg Psycho Soldier]]'', for example.
174* AudioAdaptation: SNK, mostly prior to their bankruptcy, seemed rather fond of these, to the point that they likely outnumber any other fighter-producing company in volume. Several of their more recognizable fighting series have a few drama [=CDs=] to their name, ''KOF'' in particular. Most serve to further characterize SNK's rather extensive rosters and add depth to their particular 'verses, but some, such as [[http://snk.wikia.com/wiki/Neo_Geo_DJ_Station Neo Geo DJ Station,]] opt for meta humor by employing [[BreakingTheFourthWall fourth wall breaking]], MediumAwareness, and large doses of LampshadeHanging.
175* AuthorAppeal: {{SNK Boss}}es and {{Dream Match Game}}s. This company seems to ''love'' making them, ''especially'' the former.
176* BittersweetEnding: A number of SNK's arcade games, particularly from the late 80s, ended on a rather dour note:
177** In the arcade version of ''VideoGame/GuerrillaWar'', despite being defeated, the BigBad pulls off a VillainExitStageLeft and [[KarmaHoudini manages to escape]]. This is subverted in the NES version [[DeathByAdaptation where he is killed instead]].
178** ''[[VideoGame/PrehistoricIsle Prehistoric Isle in 1930]]'': The protagonists manage to escape from the titular island and land on a cargo plane, which is destroyed by pterodactyls shortly after.
179** ''VideoGame/SARSearchAndRescue'': The protagonists find no survivors on the ship and are ordered by their superior to destroy all evidences of the events, estimating that the colonist [[GoMadFromTheRevelation cannot handle the truth]].
180** ''VideoGame/BeastBusters'': After destroying what seems to be the source of the zombie outbreak, the protagonists see a [[BolivianArmyEnding gigantic alien ship in the skies...]]
181** ''VideoGame/{{NAM1975}}'': The BigBad's plan is foiled, but the hero bitterly notes that while he managed to get out of Vietnam, "[[ShellShockedVeteran the hell continues]]."
182** ''VideoGame/TheSuperSpy'': After being defeated, the final boss ominously warns that even if he dies, [[EvilPowerVacuum many others will take his place]]. The player character then launches a monologue about the increase in power of terrorism, while the World Trade Center is visible in the background.
183** ''VideoGame/CyberLip'': The heroes are revealed to have been [[UnwittingPawn the pawns]] of an hostile alien race, who engineered the events of the game to get rid of Earth's last line of defense.
184** ''VideoGame/TheKingOfFighters2000'': Southtown is destroyed by NESTS's KillSat. Every team's ending deals with the aftermath of Southtown's destruction.
185* BlindIdiotTranslation: Very frequently in earlier releases, which often had a tendency of ruining scenes.
186* BossRush:
187** A lot of SNK's early Platform/NeoGeo non-fighting games, particularly the [[BeatEmUp beat 'em ups]], liked to make the player fight most (sometimes all) of the previous bosses and midbosses throughout the final level. Games that did this include ''VideoGame/BurningFight'', ''VideoGame/CyberLip'', ''VideoGame/RoboArmy'', ''VideoGame/MutationNation'', ''VideoGame/KingOfTheMonsters 2'', etc. Some were more creative about it than others.
188** ''Alpha Mission II'' had the player fight all of the mid-bosses instead, with the penultimate boss being an amalgam of the previous bosses.
189** In ''[[VideoGame/TopHunterRoddyAndCathy Top Hunter]]'', the bosses of the final section, sans the first one, are [[BossBonanza brand new]].
190* GameplayRoulette: ''Fantasy'', one of their earlier games, [[http://www.hardcoregaming101.net/fantasy/ offers something different for each level.]]
191* GratuitousEnglish: Some of SNK's characters are rather infamous for it. Terry Bogard is a well-known example, though it's mostly limited to catchphrases.
192* GuestFighter: In TheNewTens and TheNewTwenties, SNK made it very easy for other companies to use SNK characters in their games, resulting in constant crossovers from all of their series. This list includes:
193** Terry Bogard in ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/FightingEXLayer''.
194** Geese Howard in ''VideoGame/Tekken7''.
195** Haohmaru in ''VideoGame/SoulcaliburVI''.
196** Mai Shiranui in ''VideoGame/DeadOrAlive5'' and ''[[VideoGame/DeadOrAlive6 6]]'', with Kula Diamond joining her in the latter.
197** Iori Yagami in ''Million Arthur: Arcana Blood''.
198* InconsistentSpelling: While many of SNK's titles have multiple examples to their name (oftentimes not helped by [[BlindIdiotTranslation shoddy translations]]), a company-wide instance comes from RecurringLocation Southtown/South Town, a fictional American city believed to be based on and/or standing in for UsefulNotes/{{Miami}} (with some touches from a few other [[UsefulNotes/{{Florida}} Floridian]] locales like UsefulNotes/{{Orlando}} and the Tampa Bay area) if the in-game maps seen in ''VideoGame/FatalFury'' and ''VideoGame/ArtOfFighting'' are any indication. Originally, the former spelling was favored, only for SNK to switch to the latter around the time of ''VideoGame/TheKingOfFightersXIV''.[[labelnote:*]]Presumably, this also retroactively affected Second South(town), the setting of ''VideoGame/GarouMarkOfTheWolves'' and [[VideoGame/FatalFuryCityOfTheWolves its sequel]].[[/labelnote]] Further confusing matters is that there is [[https://www.start.gg/tournament/the-southtown-brawl-series-the-king-of-fighters-xv/details an officially supported tournament series]] for ''[[VideoGame/TheKingOfFightersXV KOF XV]]'' known as The '''Southtown''' Brawl, using the old/original spelling.
199* {{Mascot}}: Multiple, in fact.
200** Officially, it's between [[VideoGame/FatalFury Terry Bogard]], [[VideoGame/PsychoSoldier Athena Asamiya]], and [[VideoGame/SamuraiShodown Nakoruru]]. This was even lampshaded in ''Franchise/TheKingOfFighters'', wherein Athena had something of a one-sided rivalry with Terry prior to ''[[VideoGame/TheKingOfFightersXIII XIII]]'' as a meta joke about SNK's mascot revolving door.
201** Back in TheEighties, there was also [[https://snk.fandom.com/wiki/G-Mantle G-Mantle]] and [[VideoGame/{{Athena}} Princess Athena]]. Humorously enough, the latter is the ancestor (and possible previous incarnation) of the aforementioned Athena Asamiya.
202** After the name change to SNK Entertainment, another mascot arose in the form of [[https://snk.fandom.com/wiki/Enta_Girl Enta Girl.]]
203** Additionally, the Platform/NeoGeoPocket had its own, separate mascot in [[VideoGame/GanbareNeoPokeKun Neo Poke-Kun]].
204* NintendoHard: These guys are probably outdone only by Creator/{{Nintendo}} themselves, Creator/{{Atlus}}, and ''maybe'' Creator/{{Capcom}}. Oftentimes they have to up the ante with their signature [[SNKBoss nasty bosses]].
205* SceneryPorn: A frequent element in their 2D titles. While biased, it should be said that Kotaku's listing of [[http://kotaku.com/5977912/the-best-animated-backgrounds-of-2d-fighting-games "The Best Animated Backgrounds of 2D Fighting Games"]] exclusively featured SNK's offerings.
206* SharedUniverse:
207** Aside of a few one-offs (such as ''VideoGame/PsychoSoldier'' being a loose sequel to ''VideoGame/{{Athena}}'' by virtue of [[Characters/{{Athena}} its protagonist]]), SNK seems very keen on linking various series together in one way or another. The list includes ''VideoGame/FatalFury,'' ''VideoGame/ArtOfFighting'', ''3 Count Bout'', ''Franchise/TheKingOfFighters'', ''[[VideoGame/FuunSeries Savage Reign/Kizuna Encounter]]'', ''VideoGame/BurikiOne'', ''VideoGame/SamuraiShodown'', and ''VideoGame/TheLastBlade'', many of which feature or are centered around the aforementioned [[RecurringLocation Southtown]], though AlternateTimeline[=/=]AlternateContinuity is sometimes in play.
208** ''KOF'' technically qualifies on its own, due to [[MassiveMultiplayerCrossover incorporating aspects of several other titles]] and -- as of ''[[VideoGame/TheKingOfFightersXIV XIV]]'' -- implying the entirety of SNK's library may exist within [[TheMultiverse a multiverse]].
209* SirCameosALot:
210** Ryo Sakazaki from ''VideoGame/ArtOfFighting'' series is known as this for SNK, having more appearances in other titles than his own series (not counting ''Franchise/TheKingOfFighters'' of course): as a SecretCharacter in some ''VideoGame/FatalFury'' games: in ''[=FF2/Special=]'' and in ''Wild Ambition'' (here as [[LegacyCharacter Mr. Karate II]]), as the only known character in the OriginalGeneration roster in ''VideoGame/BurikiOne'' also as Mr. Karate II (and retuned in ''VideoGame/NeoGeoBattleColiseum''), and even just mentioned as part of Marco's background story from ''VideoGame/GarouMarkOfTheWolves'' (Marco is one of Ryo's students, with Ryo himself appearing in some artworks).
211** G-Mantle is a former mascot of SNK predating Terry Bogard (and SNK's fighting game era in general); his only appearances outside of SNK's old ads prior to [[VideoGame/FatalFuryKingOfFighters the original]] ''[[VideoGame/FatalFuryKingOfFighters Fatal Fury]]'' were the games ''Blue's Journey'', ''VideoGame/CyberLip'', ''VideoGame/TheSuperSpy'', and ''VideoGame/BurningFight''. He has since made cameo appearances in multiple games (most notably appearing as a taxi driver in the ''Fatal Fury'' intro, King's disguise in ''[[VideoGame/ArtOfFighting Art of Fighting 2]]'', and a [[SecretCharacter Maniac]] [[AssistCharacter Striker]] in the console port of ''[[VideoGame/TheKingOfFighters2000 KOF 2000]]'') and even has his own card in the ''VideoGame/SNKVsCapcomCardFightersClash'' series. By the time of TheNewTens, the character would seemingly stop making background cameos altogether... only to have a resurgence in the later half of the decade: he's a support character in ''The Rhythm of Fighters'', pops up in the superhero-themed mobile RPG ''Kimi wa Hero'', and serves as the default announcer for ''VideoGame/SNKHeroinesTagTeamFrenzy'' (marking the first time in the character's history he can be heard saying ''[[SuddenlyVoiced anything]]'' beyond his usual mysterious laugh).
212* SNKBoss: It's not coincidental that this company named the trope, to the point that [[SNKBoss/{{SNK}} there is an entire page on this wiki dedicated to the monstrosities brought to life by SNK]]. It extends beyond fighting games too, as [[VideoGame/NAM1975 Dr. Muckly]] and [[VideoGame/MetalSlug Lieu]] can attest.
213* SuperSpecialMove: As a company that for a long time produced sprite-based fighting games, SNK used these types of specials to their full effect. Examples include ''VideoGame/ArtOfFighting'', ''VideoGame/FatalFury'', and ''Franchise/TheKingOfFighters''.

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