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6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nintendosvg_1_6.png]]
7[[caption-width-right:350:[[BilingualBonus Leave Luck to Heaven.]]]]
8
9->"''Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.''"
10-->-- '''Creator/ShigeruMiyamoto'''
11
12[[http://nintendo.com Nintendo]] (任天堂) is one of the most successful and widely known video game companies in the world. Headquartered in Kyoto, UsefulNotes/{{Japan}}, it was brought to international prominence with the Platform/NintendoEntertainmentSystem in the mid 1980s. It is best known as the creator of a number of popular video game franchises, such as ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'', and ''Franchise/{{Pokemon}}''.[[note]]Albeit partially. ''Pokémon'' is developed and created by Creator/GameFreak and controlled by The Pokémon Company rather than Nintendo themselves. Though Nintendo still handles the publishing and marketing side of things (as well as provide assistance to Game Freak) and they co-own The Pokémon Company alongside Game Freak and Creatures Inc. They also own all the trademarks for the IP.[[/note]]
13
14The history of Nintendo as a whole predates the video game industry. In fact, the UsefulNotes/{{Kyoto}}-based company has been around for a while -- a ''[[OlderThanRadio really long]]'' while. Nintendo was founded on September 23, 1889 by Fusajiro Yamauchi to manufacture ''[[https://en.wikipedia.org/wiki/Hanafuda hanafuda]]'' playing cards. Aided by consistent business from the {{yakuza}} of the time, the venture was successful enough to create sufficient demand, and Nintendo had modest expansion through much of the 20th century.
15
16Nintendo's history as a video game company began under the leadership of a young Hiroshi Yamauchi (Fusajiro's great-grandson) after UsefulNotes/WorldWarII, when the company looked to expand its business model, and to that end, they tried everything: from a taxi service, to (allegedly) a chain of {{love hotels}}, to instant foods. Most of these junctures failed and the hanafuda sales were not enough to keep the company afloat forever. Nearing bankruptcy, Yamauchi reached out to one of his workers, Creator/GunpeiYokoi, for product ideas. Yokoi was noteworthy for his penchant for tinkering in his spare time and creating interesting devices, and it was the modest success of some of those inventions (including the Ultra Hand, the Love Tester, and the Ultra Machine) that led to Yamauchi deciding that Nintendo would become an entertainment and games company. The transition was aided by the fledgling video game market, as early video games like ''VideoGame/{{Pong}}'' and the Platform/MagnavoxOdyssey were becoming popular globally in the [[UsefulNotes/The70s 1970s]], and Nintendo [[https://thegamescholar.com/2020/04/28/the-nintendo-odyssey/ became the console's Japanese distributor]]. Emboldened by this, Nintendo soon created their own home consoles in Platform/ColorTVGame line, which took Japanese homes by storm. They also entered arcades with titles like ''VideoGame/EVRRace''. However, it wouldn't be until the [[UsefulNotes/The80s 1980s]] that Nintendo would become known outside its home country.
17
18In 1980, born from observing a fellow train commuter passing the time by idly playing with a calculator, Yokoi designed the handheld Platform/GameAndWatch series of devices, inadvertently kicking off a legacy of handheld gaming dominance that (depending on how you view their hybrid consoles) lasts until this day. But of greater note is the following year, when the North American commercial failure of an arcade game called ''Radar Scope'' led to a young artist named Creator/ShigeruMiyamoto being tasked to create a replacement game. Cue a [[Franchise/SuperMarioBros portly red-clad]] [[EarlyInstallmentWeirdness carpenter]] and a [[VideoGame/DonkeyKong large hairy ape]] that dominated the arcade scene and are now among the most recognizable characters in gaming. But Nintendo didn't just end there, as they still had an eye on the home market and knew that simple ''Pong'' clones were not enough. Yamauchi wanted to create a more powerful gaming system; one that was so much better than the competitors that it would not even be a choice as to which the consumer wanted. Enter the [[Platform/NintendoEntertainmentSystem Family Computer]] in Japan. The Famicom, after only a few years on the shelves, gained a lock on 90% of the Japanese home video game market; a trick that they wanted to repeat overseas. However, thanks to the MediaNotes/TheGreatVideoGameCrashOf1983, the home video game market in North America was deader than dead.[[note]]Yes, just in North America, and just the home market. Arcades and Europe were doing fine - in Europe's case, computer games were well established, hence European gamers who grew up in this era have fonder memories of games like ''VideoGame/{{Dizzy}}'' than any console exclusive titles. And if they were fond of any console games, it was most likely on the Platform/SegaMasterSystem.[[/note]] Despite this, Nintendo figured the Japanese and US markets couldn't be ''that'' different, and felt they could still have a shot if they packaged it correctly and avoided all the mistakes that Creator/{{Atari}} made. To make a long story short, though some cried foul at the domineering and aggressive tactics utilized, Nintendo succeeded in that task and single-handedly revived the dead-in-the-water North American home video game industry with the Nintendo Entertainment System, and have been a major player in video games ever since. Many renowned video game franchises, both from Nintendo and otherwise, were born on the NES, and the success of the company's own games is attributed to the talent and experience from developers like the aforementioned Shigeru Miyamoto, Creator/TakashiTezuka, and Creator/GunpeiYokoi.
19
20At the end of the day, modern-day Nintendo is known for a few things. First, their tendency to experiment with their hardware, with game controller mainstays such as rumble, shoulder buttons, and analog sticks being either pioneered or popularized by Nintendo, and especially its decision to go with motion controllers for the Platform/{{Wii}} (combined with the touch screen gaming of the Nintendo DS) helping to introduce a whole new collection of gamers to the hobby. Next, regardless of how they place in the MediaNotes/ConsoleWars -- ranging from unquestionably first (NES, Wii, and Switch) to barely first (SNES) to only beating out a dying Sega console (N64 and [=GameCube=]) to actually being a dying console (Wii U) -- and despite Nintendo's own flaws, all of Nintendo's consoles are beloved, and every one of them has a group of standout games that represent the best of their generation, if not the best of all time. Which leads to fans and non-fans being aware of the mantra "[[AndYouThoughtItWouldFail never count Nintendo out]]": no matter how weird or bizarre their ideas, no matter how badly they might stumble, Nintendo will never be out of the game and they will carve out some sort of victory. After all, your company doesn't last over 130 years by pure luck. Finally, and most importantly, making high-quality games that are simply ''fun'' -- they're often brightly colored, chipper in tone, incredibly well designed, and a blast to play with friends. Other companies devote themselves to rich story telling, intense FPS games, or year after year of sports titles, but Nintendo is known for honing in on gameplay that brings out the ten-year-old kid in everyone. Or as they put it, "putting smiles on faces."
21
22Notably, Nintendo is the only one of the three major players in the gaming industry to have gaming hardware and software comprise the majority of its business. Chances are high you've used a computer running Platform/MicrosoftWindows, has Creator/{{Microsoft}}-created software, and/or used something that makes use of their Azure cloud computing system. And even if its strength in consumer technology has weakened since the early 2000s, you probably own at least one piece of tech from Creator/{{Sony}}, and you've definitely seen or listened to a film, TV series, or song produced by one of their media branches. While you'd think this would be some cause for concern, Nintendo is never hurting for cash, having a tremendous bank account saved up for "rainy days". Indeed, there has rarely been a generation where Nintendo has not made a profit from day one, whereas their competitors generally require years before hardware and software begin to make money. Much of this comes in Nintendo just being ''that'' strong of a brand, and having direct ownership or partial ownership of over a dozen {{Cash Cow Franchise}}s across various demographics and genres. Suffice to say, while the stakes are higher for Nintendo, it's in the business of video games because it wants to be despite easily being able to branching out into a more general media company.
23
24With that in mind, in the late 2010s, Nintendo did begin to branch out a bit more. In 2015, they entered a partnership with Creator/{{NBCUniversal}} to create ''Ride/SuperNintendoWorld'' sections in [[Ride/UniversalStudios Universal's many theme parks]]. That same year, they also began a push into the mobile market, starting out with ''VideoGame/{{Miitomo}}'' and eventually creating a whole slew of them based on their popular [=IPs=], including ''VideoGame/FireEmblemHeroes'', ''VideoGame/AnimalCrossingPocketCamp'', and ''VideoGame/MarioKartTour''. In 2016, Nintendo announced plans to expand their film and TV presence as well. This started with a partnership with Creator/IlluminationEntertainment to produce an animated movie based on the ''Mario'' franchise, resulting in ''WesternAnimation/TheSuperMarioBrosMovie'' released in April 2023. This was followed in November 2023, when it was announced that they would be producing a live action ''Zelda'' movie with Avi Arad and Creator/SonyPictures.
25
26Currently, Nintendo is skillfully riding the Platform/NintendoSwitch wave, which had an overwhelmingly successful launch, outselling [[Platform/WiiU its predecessor]]'s lifetimes sales in under a year and becoming the fastest-selling console ever in the US. A steady stream of strong first-party releases and a large amount of third-party and indie support turned the Switch into a hell of a comeback for Nintendo, and the console now stands as their best-selling home console of all-time. As for the handheld side of things, Nintendo gracefully exited that field with the 3DS's discontinuation in late 2020, shifting focus entirely to the hybrid approach that the Switch offers. Oh, and despite mainly focusing on video games these days, Nintendo still continues to manufacture hanafuda cards.[[note]]Plus other playing cards, TabletopGame/{{shogi}}, and TabletopGame/{{go}}.[[/note]]
27
28As a fun side note, they also majority-owned the Seattle Mariners, a UsefulNotes/MajorLeagueBaseball team, from 1992 to 2016 -- with the original purchase being rather controversial at the time. They ended up selling a majority of their ownership in 2016, though they still hold a (much smaller) stake in the team.
29
30Oh, and for the record? The Official (or "Original", in Europe/Australia) Nintendo Seal of Quality? That just meant the game wasn't going to destroy your system if you play it, [[JustForFun/IThoughtItMeant not that the game was actually good]].
31
32Those looking for a more detailed history of Nintendo, ranging from its rather humble card-making beginnings up to the start of the N64 era, can find it in the book ''Game Over: Press Start To Continue'' by David Sheff and Andy Eddy.
33----
34[[foldercontrol]]
35!!!Nintendo Hardware
36[[folder:Home Consoles]]
37[[index]]
38* 1977-1983 - '''Platform/ColorTVGame''': MediaNotes/TheGoldenAgeOfVideoGames. A series of Japan-only Platform/PlugNPlayGame consoles and Nintendo's first attempt at the home video game market. Being some of the many ''VideoGame/{{Pong}}'' clones of the time, the releases consisted of the Color TV-Game 6 and 15, Block Breaker, and Racing 112, which collectively managed to be the best-selling consoles released during the era.
39* 1983-2003 - '''Platform/NintendoEntertainmentSystem''': [[MediaNotes/The8BitEraOfConsoleVideoGames Third generation]]. Known as the Family Computer in Japan, Nintendo's first official console served as the birthplace of several [[VideoGameLongRunners venerable franchises]] that are still around today, most notably the ''Franchise/SuperMarioBros'' and ''Franchise/TheLegendOfZelda'' franchises. It is also credited with spurring the recovery of the US gaming industry after the crash of 1983.
40[[/index]]
41** 1986-1990 - Famicom Disk System: A Japan-only add-on that ran games on floppy disks, allowing for better sound and memory capabilities than cartridges, though with the trade-off of LoadsAndLoadsOfLoading and greater risk of piracy. Several notable titles were originally released on the FDS before being ported to cartridges, such as ''Franchise/TheLegendOfZelda'', ''Franchise/{{Metroid}}'', ''VideoGame/KidIcarus'', and ''Franchise/{{Castlevania}}''.
42[[index]]
43* 1990-2003 - '''Platform/SuperNintendoEntertainmentSystem''': [[MediaNotes/The16BitEraOfConsoleVideoGames Fourth generation]]. Known as the Super Famicom in Japan, the 16-bit successor that also became the best-selling console of its generation, though by a much smaller margin than the NES had accomplished thanks to stiff competition from the Platform/SegaGenesis. The technology of its cartridges (by way of the Super FX chip) allowed for basic 3D graphics without the need for add-ons, unlike its competition.
44[[/index]]
45** 1994 - Platform/SuperGameBoy: An SNES cartridge containing Game Boy hardware, allowing games for the handheld (and Game Boy-compatible Game Boy Color games) to be played on a television. Games developed with the SGB in mind featured custom color palettes and borders, with some (most notably ''VideoGame/KirbysDreamLand2'') featuring exclusive sound effects that took advantage of the [=SNES's=] hardware.
46[[index]]
47** 1995-2000 - Platform/{{Satellaview}}: A Japan-only add-on for the Super Famicom best known for players to download and stream [=SoundLink=] games through satellite radio during specific timeslots, backed by live-streamed audio that sometimes featured voice-acting. These included both unique titles and variants of existing SNES games like ''VideoGame/TheLegendOfZeldaALinkToThePast''.
48** Unreleased - Platform/{{SNESCDROM}}: A scrapped CD-ROM add-on for the SNES made in collaboration with Creator/{{Sony}} that ultimately led to the development of the Platform/PlayStation line of video game consoles... as well as the ill-fated Platform/PhilipsCDi. Nintendo and Sony had ordered all 200 of the prototypes destroyed, but a surviving machine was discovered in 2015 and restored to working order two years later.
49* 1996-2002 - '''Platform/Nintendo64''': [[MediaNotes/TheFifthGenerationOfConsoleVideoGames Fifth generation]]. While less successful than its predecessors thanks to sticking with the cartridge format over [=CD=]s, it played a key role in the [[VideoGame3DLeap industry's 3D shift]] by introducing analog sticks and force feedback on first-party controllers. Some of its first-party games, such as ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/SuperMario64'', continue to be seen as the most influential in the industry.
50[[/index]]
51** 1999-2001 - [=64DD=]: A failed Japan-only add-on that played games on magnetic disks, which were more powerful and cheaper than cartridges, but still paled in comparison to [=CD=]s. Many titles proposed for the [=64DD=] found themselves either cancelled or shifted to standard [=N64=] cartridges, with the main exception being ''VideoGame/Mother3'', which was released for the Game Boy Advance after a {{troubled production}}.
52[[index]]
53* 2001-2007 - '''Platform/NintendoGameCube''': [[MediaNotes/TheSixthGenerationOfConsoleVideoGames Sixth generation]]. Nintendo's first system to use optical discs, albeit a mini-DVD format rather than the standard 8", with this and a lack of meaningful online functionality hurting the system's third-party support and putting it at third in that generation's console race. Known for being host to new, more experimental franchises such as ''VideoGame/{{Pikmin}}'' and ''Franchise/AnimalCrossing'', as well as a number of collaborations with companies like [[Creator/BandaiNamcoEntertainment Namco]] and Creator/{{Capcom}}.
54[[/index]]
55** 2003-2007 - Platform/GameBoyPlayer: An add-on that allowed games from the Game Boy line to be played on a TV, with the additional requirement of a start-up disc. Unlike the Super Game Boy, it did not play original Game Boy games in color and was limited to a single set of interchangeable borders regardless of what game was inserted. Was the last official add-on made for a Nintendo home console.
56[[index]]
57* 2006-2013 - '''Platform/{{Wii}}''': [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames Seventh generation]]. Foregoing the power race in favor of motion controls, this console attracted a large casual gaming audience with its intuitive controls to restore Nintendo's dominance in the console space. The system allowed the playing of legacy software from Nintendo (and other companies) via the Platform/VirtualConsole, and early models also featured native [=GameCube=] backwards compatibility.
58* 2012-2017 - '''Platform/WiiU''': [[MediaNotes/TheEighthGenerationOfConsoleVideoGames Eighth generation]]. Nintendo's first HD console. The system's central feature was the touchscreen [=GamePad=] controller that could stream gameplay footage, allowing for "Off-TV Play" and second screen gameplay. It was backwards compatible with Wii games and controllers, and its Virtual Console included Game Boy Advance and Nintendo DS games. Unfortunately, due to bad marketing and a lack of third-party support, it ended up being the company’s second biggest hardware failure.
59* 2017-present - '''Platform/NintendoSwitch''': Nintendo's most successful piece of hardware to-date. Denoted as a "hybrid" console, it technically serves a successor to the Nintendo 3DS as well by being a touchscreen tablet with detachable controllers that can be placed in a docking station for television usage or utilized on its own, allowing one to easily swap between home and portable console form factors.
60----
61[[/folder]]
62
63[[folder:Portable Consoles]]
64* 1980-1991 - '''VideoGame/GameAndWatch''': A popular series of handheld games that predated the Nintendo Entertainment System. Designed by janitor Creator/GunpeiYokoi, they used pre-made [=LCDs=] based on those found in calculators to reduce development costs. The Game & Watch port of ''VideoGame/DonkeyKong'' is notable for featuring the debut of the D-Pad, a cross-shaped directional controller that has been present on every Nintendo system since then.
65* 1989-2003 - '''Platform/GameBoy''': Nintendo's first handheld console with interchangeable cartridges. Despite being less powerful than its competitors, its superior battery life, Nintendo's hold on third parties at the time, and a little game known as ''VideoGame/{{Tetris}}'' led to widespread popularity. ''VideoGame/PokemonRedAndBlue'' would revitalize the system later in its life, with the ''Franchise/{{Pokemon}}'' franchise becoming the KillerApp for all future Nintendo handhelds.
66* 1995-1996 - '''Platform/VirtualBoy''': A portable console with a headset form factor that displayed games in [[Platform/ThreeDMovie stereoscopic 3D]], using a red-and-black color palette due to the commercial & technical practicality of red [=LEDs=] compared to other colors. The system is notable for being a prototype that was rushed to market, becoming both a critical and commercial failure; to this day, it still remains as Nintendo's least successful system.
67* 1998-2003 - '''Platform/GameBoyColor''': A successor to the Game Boy, with [[ExactlyWhatItSaysOnTheTin full-color displays]] and slightly more power. Not only was it backwards-compatible with the Game Boy library, but the original Game Boy was also forwards-compatible with around a third of the Game Boy Color library; such games used the same plastic shell as Game Boy titles, while GBC-only cartridges used transparent plastic shells.
68* 2001-2010 - '''Platform/GameBoyAdvance''': Roughly equivalent to the SNES in graphical power, this was the last 2D-gaming dedicated device created by Nintendo. Backwards-compatible with all Game Boy and Game Boy color games, it received a clamshell form factor redesign known as the Game Boy Advance SP two years after the GBA's debut that featured a backlight.
69* 2001 - '''Platform/PokemonMini''': The smallest dedicated handheld ever made, the Pokémon mini was also the only game system ever created that focused on just one franchise, that being the popular Pokémon series. The system boasted only about a dozen games, but it did feature a fair number of features that the GBA, Nintendo DS, and even Nintendo 3DS would lack, such as force feedback and on-board vibration.
70* 2004-2014 - '''Platform/NintendoDS''': The most successful console ever created by Nintendo, the DS line were the first mainstream gaming devices to utilize a touchscreen. Similar to the N64 in power, the DS and DS Lite were backwards-compatible with the GBA. A more powerful, upgraded version called the [=DSi=] released in 2008 and featured a built-in camera and downloadable games, though removed GBA support.
71* 2011-2020 - '''Platform/Nintendo3DS''': On par with the [=GameCube=] in terms of graphical power, its major selling-point was glasses-free [[Platform/ThreeDMovie stereoscopic 3D]]. Had backwards compatibility with the Nintendo DS, and featured a Platform/VirtualConsole for legacy handheld games. Later gained two variants in the budget-priced [=2DS=] (which lacked stereoscopic 3D) and the more powerful New Nintendo [=3DS=] (with more controls and Toys/{{amiibo}} support).
72[[/index]]
73----
74[[/folder]]
75
76!!!Partial list of Nintendo games
77[[folder:Major Franchises]]
78[[index]]
79* ''Franchise/AnimalCrossing''
80* ''VideoGame/{{Bayonetta}}'' [[note]]Creator/{{Sega}}-owned series, with Nintendo serving as publisher from second game onwards[[/note]]
81* ''VideoGame/BrainAge''
82* ''Franchise/DonkeyKong''
83** ''VideoGame/DonkeyKongCountry''
84* ''Franchise/FireEmblem''
85* ''VideoGame/GameAndWatch''
86** ''VideoGame/GameAndWatchGallery''
87* ''Franchise/{{Kirby}}''
88* ''Franchise/TheLegendOfZelda''
89* ''Franchise/{{Metroid}}''
90* ''VideoGame/{{Nintendogs}}''
91* ''VideoGame/{{Pikmin}}''
92* ''Franchise/{{Pokemon}}''
93** ''VideoGame/PokemonRanger''
94** ''VideoGame/PokemonSnap''
95** ''VideoGame/PokemonStadium''
96* ''Franchise/{{Splatoon}}''
97* ''Franchise/StarFox''
98* ''Franchise/SuperMarioBros''
99** ''VideoGame/DrMario''
100** ''[[VideoGame/LuigisMansionSeries Luigi's Mansion]]''
101** ''VideoGame/MarioAndLuigi''
102** ''VideoGame/MarioGolf''
103** ''VideoGame/MarioKart''
104** ''VideoGame/MarioParty''
105** ''VideoGame/MarioTennis''
106** ''VideoGame/PaperMario''
107** ''VideoGame/SuperMarioRPG''
108** ''VideoGame/SuperPrincessPeach''
109** ''VideoGame/{{Wario}}''
110** ''VideoGame/YoshisIsland''
111* ''VideoGame/SuperSmashBros''
112* ''Wii'' series
113** ''VideoGame/WiiFit''
114** ''VideoGame/WiiParty''
115** ''VideoGame/WiiPlay''
116** ''VideoGame/WiiSports''
117* ''VideoGame/XenobladeChronicles''
118[[/index]]
119[[/folder]]
120
121[[folder:Minor Franchises]]
122[[index]]
123* ''VideoGame/TenEightySnowboarding''
124* ''VideoGame/ArtAcademy''
125* ''VideoGame/ArtStyle''
126* ''VideoGame/BalloonFight''
127** ''VideoGame/BalloonKid''
128* ''VideoGame/BigBrainAcademy''
129* ''VideoGame/BitGenerations''
130* ''VideoGame/BoxBoy''
131* ''VideoGame/ChibiRobo''
132* ''VideoGame/ClubhouseGames''
133* ''VideoGame/{{Cruisn}}'' [[note]]Co-owned with Eugene Jarvis' Raw Thrills[[/note]]
134* ''VideoGame/CustomRobo''
135* ''VideoGame/DillonsRollingWestern''
136* ''VideoGame/{{Excite}}'' series (''[=ExciteBike=]'', ''[=ExciteTruck=]'', etc.)
137* ''VideoGame/FZero''
138* ''VisualNovel/FamicomDetectiveClub''
139* ''VideoGame/FatalFrame'' [[note]]Co-owned with Creator/{{Tecmo}} from fourth game onwards[[/note]]
140* ''VideoGame/FossilFighters''
141* ''VideoGame/GoldenSun''
142** ''VideoGame/GoldenSun1''
143** ''VideoGame/GoldenSunTheLostAge''
144** ''VideoGame/GoldenSunDarkDawn''
145* VideoGame/InisDSRhythmGames
146** ''VideoGame/OsuTatakaeOuendan''
147** ''VideoGame/EliteBeatAgents''
148* ''VisualNovel/HotelDuskRoom215''
149** ''VisualNovel/LastWindow''
150* ''VideoGame/KidIcarus''
151** ''VideoGame/KidIcarus1986''
152** ''VideoGame/KidIcarusOfMythsAndMonsters''
153** ''VideoGame/KidIcarusUprising''
154* ''VideoGame/MagicalVacation''
155* ''VideoGame/{{Mother}}'' (''[=EarthBound=]'')
156* ''VideoGame/NintendoWars''
157* ''VideoGame/PanelDePon''
158* ''VideoGame/{{Picross}}''
159* ''VideoGame/{{Pilotwings}}''
160* ''VideoGame/PunchOut''
161* ''VideoGame/{{Pushmo}}''
162* ''VideoGame/RhythmHeaven''
163* ''VideoGame/SinAndPunishment''
164* ''VideoGame/StarTropics''
165* ''VideoGame/SteelDiver''
166* ''VideoGame/StyleSavvy''
167* ''VideoGame/TomodachiLife''
168* ''VideoGame/WaveRace''
169[[/index]]
170[[/folder]]
171
172[[folder:Other Nintendo-developed/published games]]
173[[index]]
174* ''VideoGame/OneTwoSwitch''
175* ''VideoGame/AndKensaku''
176* ''VideoGame/AnotherCode''
177* ''VideoGame/{{ARMS}}''
178* ''VideoGame/ArmWrestling''
179* ''VideoGame/AstralChain''
180* ''VideoGame/BanjoKazooie''
181** ''VideoGame/BanjoTooie''
182* ''VideoGame/BatenKaitosOrigins''
183* ''VideoGame/BattleClash''
184* ''VideoGame/BionicCommandoEliteForces''
185* ''VideoGame/BuddyMissionBond''
186* ''VideoGame/CaptainRainbow''
187* ''VideoGame/CluCluLand''
188* ''VideoGame/CodeNameSteam''
189* ''VideoGame/{{Crystalis}}'' (Only via Gameboy Color)
190* ''VideoGame/{{Cubivore}}''
191* ''VideoGame/DaemonXMachina''
192* ''VideoGame/TheDenpaMen''
193* ''VideoGame/DevilWorld''
194* ''VideoGame/DevilsThird''
195* ''VideoGame/DisasterDayOfCrisis''
196* ''VideoGame/DoshinTheGiant''
197* ''VideoGame/DragaliaLost''
198* ''VideoGame/DrillDozer''
199* ''VideoGame/DuckHunt''
200* ''VideoGame/{{Electroplankton}}''
201* ''VideoGame/EndlessOcean''[[note]]Co-developed by Creator/{{Arika}}[[/note]]
202** ''VideoGame/EndlessOceanLuminous''
203* ''VideoGame/EternalDarkness: Sanity's Requiem''
204* ''VideoGame/EverOasis''
205* ''VideoGame/EVRRace''
206* ''VideoGame/FaceRaiders''
207* ''VideoGame/FatalFrameMaidenOfBlackWater''
208* ''VideoGame/FinalFantasyI''
209* ''VideoGame/{{Fitness Boxing|Switch}}''
210* ''VideoGame/FlashFocus''
211* ''VideoGame/FlingSmash''
212* ''VideoGame/FlipWars''
213* ''VideoGame/{{Fluidity}}''
214* ''VideoGame/ForTheFrogTheBellTolls''
215* ''VideoGame/FreakyformsYourCreationsAlive''
216* ''VideoGame/GameBuilderGarage''
217* ''VideoGame/{{Geist}}''
218* ''VideoGame/GloryOfHeracles''
219* ''VideoGame/GoodJob''
220* ''VideoGame/{{Gumshoe}}''
221* ''VideoGame/GuruLogiChamp''
222* ''VideoGame/HarmoKnight''
223* ''VideoGame/HogansAlley''
224* ''VideoGame/IceClimber''
225* ''VideoGame/JamWithTheBand'' (''Daigasso! Band Brothers'')
226* ''VideoGame/{{Joust}}'' (NES port)
227* ''VideoGame/JoyMechFight''
228* ''VideoGame/{{Kersploosh}}''
229* ''VideoGame/KetzalsCorridors''
230* ''VideoGame/KikiTrick''
231* ''VideoGame/KillerInstinct''
232* ''VideoGame/KoroKoroPuzzleHappyPanechu''
233* ''VideoGame/KungFuMaster''
234* ''VideoGame/KuruKuruKururin''
235* ''VideoGame/TheLastStory''
236* ''VideoGame/TheLegendaryStarfy''
237* ''VideoGame/LineAttackHeroes''
238* ''VideoGame/MachRider''
239* ''VideoGame/{{Magnetica}}''
240* ''VideoGame/MarvelousAnotherTreasureIsland''
241* ''VideoGame/{{Meteos}}''
242* ''VideoGame/{{Miitomo}}''
243* ''VideoGame/{{Miitopia}}''
244* ''VideoGame/MoleMania''
245* ''VideoGame/MonsterHunter4'' (Only when purchasing the Rajang Gold Nintendo 3DS LL variant in Japan/Asia)
246* ''VideoGame/TheMysteriousMurasameCastle''
247* ''VideoGame/NESRemix''
248* ''VideoGame/{{Ninja Gaiden 3|2012}}'' (''Razor's Edge'' version)
249* ''VideoGame/NintendoBadgeArcade''
250* ''VideoGame/NintendoLand''
251* ''VideoGame/NintendoLabo''
252* ''VideoGame/NintendoWorldChampionships''
253* ''VideoGame/{{Odama}}''
254* ''VideoGame/PandorasTower''
255* ''VideoGame/PersonalTrainerCooking''
256* ''VideoGame/PhotoDojo''
257* ''VideoGame/{{Pinball|1984}}'' (1984)
258* ''VideoGame/{{Plok}}'' [[note]](European release)[[/note]]
259* ''VideoGame/PocketCardJockey''
260* ''VideoGame/ProjectXZone''
261* ''VideoGame/ProfessorLayton'' [[note]](Early installments published by Nintendo internationally)[[/note]]
262* ''VideoGame/ProWrestling''
263* ''Ridge Racer 64''
264* [[VideoGame/RoboticOperatingBuddy R.O.B. Games]]
265** ''Gyromite''
266** ''Stack-Up''
267* ''VideoGame/RingFitAdventure''
268* ''VideoGame/RustysRealDealBaseball''
269* ''VideoGame/SakuraSamurai''
270* ''VideoGame/{{Sheriff}}''
271* ''VideoGame/SimCity'' (SNES port)
272* ''VideoGame/{{Slalom}}''
273* ''VideoGame/SkySkipper''
274* ''VideoGame/SnakeRattleNRoll''
275* ''VideoGame/{{Snipperclips}}''
276* ''Space Firebird'' (For Japan/Europe only)
277* ''VideoGame/SpaceInvaders''
278* ''VideoGame/SomaBringer''
279* ''VideoGame/StarCraftI'' (For Nintendo 64 only)
280* ''VideoGame/StreetPassMiiPlaza''
281* ''VideoGame/TheStretchers''
282* ''VideoGame/StuntRaceFX''
283* ''VideoGame/SushiStrikerTheWayOfSushido''
284* ''VideoGame/SutteHakkun''
285* ''VideoGame/SwordOfMana''
286** ''VideoGame/HeroesOfMana''
287* ''VideoGame/TankTroopers''
288* ''VideoGame/{{Teleroboxer}}''
289* ''VideoGame/Tetris99''
290* ''VideoGame/TinStar''
291* ''VideoGame/TokyoCrashMobs''
292* ''VideoGame/TomatoAdventure'' (developed by Creator/AlphaDream)
293* ''VideoGame/TravisStrikesAgainNoMoreHeroes'' [[note]]Physical release only[[/note]]
294* ''VideoGame/UrbanChampion''
295* ''VideoGame/{{Warlocked}}''
296* ''VideoGame/WildGunman''
297* ''VideoGame/TheWonderful101''
298* ''VideoGame/{{X|1992}}''
299[[/index]]
300[[/folder]]
301
302[[folder:Licensed games]]
303[[index]]
304* ''VideoGame/BarkerBillsTrickShooting''
305* ''[[WesternAnimation/DCSuperHeroGirls2019 DC Super Hero Girls: Teen Power]]''
306* ''Disney's Toy Story '' (Europe/Oceania only)
307* ''[[VideoGame/DokiDokiPanic Yume Kōjō: Doki Doki Panic]]''
308* ''VideoGame/DonaldInMauiMallard''
309* ''Manga/Eyeshield21: The Field's Greatest Warriors''
310* ''VideoGame/GoldenEye2010''[[note]]Only for Japan except for DS[[/note]]
311* ''[[UsefulNotes/{{Baseball}} Ken Griffey Jr. Presents Major League Baseball]]''
312* ''[[UsefulNotes/{{Basketball}} Kobe Bryant in]] [[UsefulNotes/NationalBasketballAssociation NBA Courtside]]''
313* ''VideoGame/LegoCityUndercover'' (Only for Wii U)
314** ''Lego City Undercover: The Chase Begins''
315* ''VideoGame/HamtaroHamHamsUnite''
316** ''VideoGame/HamtaroHamHamHeartbreak''
317* ''VideoGame/MarioAndSonicAtTheOlympicGames'' [[note]]Developed by Creator/{{Sega}}; and usually published by them internationally[[/note]]
318* ''VideoGame/MarvelUltimateAlliance3TheBlackOrder''
319* ''VideoGame/MickeysSpeedwayUSA''
320* ''[[VideoGame/PlayactionFootball NES Playaction Football]]''
321** ''[[VideoGame/PlayactionFootball Super Playaction Football]]''
322* ''NCAA UsefulNotes/{{Basketball}}'' (1992)
323* ''[[UsefulNotes/NationalHockeyLeague NHL]] Stanley Cup'' (1993)
324* ''VideoGame/{{Popeye}}''
325* ''WesternAnimation/QuestForCamelot''
326* ''[[VideoGame/RogueSquadron Star Wars: Rogue Squadron]]'' [[note]]Published N64 version[[/note]]
327* ''[[Literature/ShadowsOfTheEmpire Star Wars: Shadows of the Empire]]'' [[note]]Published N64 version[[/note]]
328* ''Waialae Country Club: True Golf Classics''
329* ''VideoGame/WaltDisneysAliceInWonderland'' (2000) [[note]]Developed by ''Creator/DigitalEclipse''[[/note]]
330[[/index]]
331[[/folder]]
332
333[[folder:Outside games and franchises published by Nintendo in a set region]]
334!!Japan:
335[[index]]
336* ''Culdcept Revolt''
337* ''VideoGame/EpicMickey''
338* ''VideoGame/LittleInferno''
339* ''VideoGame/MarioPlusRabbidsKingdomBattle''
340* ''VideoGame/MarioPlusRabbidsSparksOfHope''
341* ''VideoGame/RaymanLegends''
342* ''VideoGame/ShovelKnight''
343* ''VideoGame/TheSwapper''
344* ''VideoGame/SwordsAndSoldiers''
345* ''VideoGame/TacticsOgreTheKnightOfLodis''
346* ''Trine 2''
347* ''VideoGame/YearWalk''
348[[/index]]
349
350!!South Korea:
351[[index]]
352* ''Bomberman Land Touch!''
353* ''Hatsune Miku: Project Mirai DX''
354* ''Lego Legends of Chima: Laval's Journey''
355* ''QuickSpot''
356* ''VideoGame/ShinMegamiTenseiIV''
357* ''VideoGame/SonicRushAdventure''
358[[/index]]
359
360!!North America:
361[[index]]
362* ''VideoGame/BattleArenaToshinden'' (Only via Gameboy)
363* ''VideoGame/DragonQuestI''
364* ''VideoGame/DragonQuestMonstersJoker2''
365* ''VideoGame/{{Faxanadu}}''
366* ''VideoGame/FinalFantasyCrystalChronicles''
367* ''VideoGame/TheKingOfFighters95'' (Only via Gameboy)
368* ''VideoGame/MegaMan6'' (Later published by Capcom)
369* ''VideoGame/RType''
370* ''Samurai Warriors 3''
371* ''Street Fighter Alpha 2'' (Only via SNES)
372* ''Super Bomberman 2'' (Subsequent releases)
373* ''VideoGame/StreetFighterII'' (Only via Gameboy)
374* ''VideoGame/SuperStarWars''
375* ''Tenchu: Dark Secret''
376* ''VideoGame/TriangleStrategy''[[note]]Sold in the US/Canada via Switch eShop. Sold only in Mexican stores via physical copy.[[/note]]
377[[/index]]
378
379!!Europe:
380[[index]]
381* ''Atomic Punk''
382* ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean''
383* ''VideoGame/TheBattleOfOlympus'' (distributed by Bandai Games)
384* ''Battletoads'' (Only via Gameboy)
385* ''Battletoads & Double Dragon: The Ultimate Team''
386* ''Burai Fighter''
387* ''VideoGame/DoubleDragonI'' (Only via Gameboy)
388* ''VideoGame/DragonQuestBuilders2'' (Only via Nintendo [=eShop=])
389* ''VideoGame/DragonQuestMonstersJoker2''
390* ''VideoGame/EtrianOdysseyI''
391* ''VideoGame/{{Faxanadu}}''
392* ''VideoGame/FinalFantasyCrystalChronicles''
393* ''VideoGame/FinalFantasyTacticsAdvance''
394* ''VideoGame/GargoylesQuest'' (Game Boy only)
395* ''VideoGame/TheGuardianLegend''
396* ''VideoGame/KidKlownInCrazyChase''
397* ''VideoGame/KingdomHeartsChainOfMemories''
398* ''VideoGame/LufiaIIRiseOfTheSinistrals''
399* ''VideoGame/MegaManII''
400* ''VideoGame/MegaMan3''
401* ''VideoGame/MegaMan4''
402* ''VideoGame/MegaMan5''
403* ''VideoGame/MegaManDrWilysRevenge''
404* ''VideoGame/MegaManX''
405* ''VideoGame/PacMan2TheNewAdventures''
406* ''Samurai Warriors 3'' (Released outside Japan via Wii)
407* ''Scribblenauts Unmasked''
408* ''VideoGame/SecretOfEvermore''
409* ''VideoGame/SecretOfMana''
410* ''VideoGame/ShinMegamiTenseiV''
411* ''Soulcalibur II''
412* ''Snowboard Kids''
413* ''VideoGame/StreetFighterII'' (Only via Gameboy)
414* ''Super Street Fighter II'' (Only via SNES)
415* ''Street Fighter Alpha 2'' (Only via SNES)
416* ''VideoGame/{{Story of Seasons|2014}}'' (2014)
417* ''Tenchu: Dark Secret''
418* ''VideoGame/{{Terranigma}}''
419* ''VideoGame/TriangleStrategy''
420[[/index]]
421
422!!Oceania:
423[[index]]
424* ''VideoGame/BatenKaitosEternalWingsAndTheLostOcean''
425* ''VideoGame/DragonQuestBuilders2''
426* ''VideoGame/DragonQuestMonstersJoker2''
427* ''VideoGame/EtrianOdysseyI''
428* ''VideoGame/FinalFantasyCrystalChronicles''
429* ''VideoGame/KingdomHeartsChainOfMemories''
430* ''VideoGame/LegendOfTheRiverKing''
431* ''VideoGame/LufiaIIRiseOfTheSinistrals''
432* ''VideoGame/MegaManDrWilysRevenge''
433* ''VideoGame/PacNRoll''
434* ''VideoGame/SecretOfEvermore''
435* ''VideoGame/TalesOfSymphonia''
436* ''Tenchu: Dark Secret''
437[[/index]]
438
439!!Worldwide:
440[[index]]
441* ''VideoGame/Bomberman64''
442* ''VideoGame/BombermanHero''
443* ''VideoGame/BravelyDefault''[[note]]Except for Japan/Asia[[/note]]
444* ''Bravely Default: Brilliant Lights''[[note]]Except for Japan/Asia[[/note]]
445* ''VideoGame/BravelyDefaultII''[[note]]Except for Japan/Asia[[/note]]
446* ''VideoGame/ChildrenOfMana''
447* ''VideoGame/DragonQuestBuilders''[[note]]Except for Japan/Asia[[/note]]
448* ''VideoGame/DragonQuestBuilders2''[[note]]Except for Japan/Asia[[/note]]
449* ''VideoGame/DragonQuestVI'' (Only for DS)
450* ''VideoGame/DragonQuestVII'' (Only for DS)
451* ''VideoGame/DragonQuestVIII'' (Only for 3DS)
452* ''VideoGame/DragonQuestIX''
453* ''VideoGame/DragonQuestXI''[[note]]Except for Japan[[/note]]
454* ''VideoGame/FinalFantasyCrystalChronicles''
455* ''VideoGame/FlipWars''[[note]]Except for Japan[[/note]]
456* ''VideoGame/IllusionOfGaia''
457* ''VideoGame/LiveALive''[[note]]Except for Japan[[/note]]
458* ''VideoGame/MischiefMakers''
459* ''VideoGame/OctopathTraveler'' (Only for Switch)
460* ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' (Only for DS)
461* ''VideoGame/ProfessorLaytonAndTheDiabolicalBox'' (Only for DS)
462* ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' (Only for DS)
463* ''VideoGame/ProfessorLaytonAndTheLastSpecter''
464* ''VideoGame/ProfessorLaytonAndTheMiracleMask''
465* ''VideoGame/ProfessorLaytonAndTheAzranLegacy''
466* ''Tenchu: Dark Secret''
467* ''VideoGame/TheWorldEndsWithYou'' (Final Remix only)
468[[/index]]
469[[/folder]]
470
471!!!Other media produced or licensed by Nintendo:
472
473[[folder:Anime/Manga]]
474[[index]]
475* ''Anime/FZeroGPLegend''
476* ''Anime/FireEmblem''
477** ''Manga/FireEmblemChampionsSword''
478* ''Anime/KirbyRightBackAtYa''
479* ''Anime/PokemonTheSeries''
480* ''Manga/PocketMonsters''
481** ''Manga/PokemonAdventures'' (aka ''"Pokémon Special"'')
482** ''Manga/PokemonGettoDaZe''
483** ''Manga/TheElectricTaleOfPikachu''
484** ''Manga/MagicalPokemonJourney''
485** ''Manga/PokemonZensho''
486** ''Manga/HowIBecameAPokemonCard''
487** ''Manga/PokemonGoldenBoys''
488** ''Manga/PocketMonstersEmeraldChallengeBattleFrontier''
489** ''Manga/PokemonMysteryDungeonGinjisRescueTeam''
490** ''Manga/PokemonDiamondAndPearlAdventure''
491** ''Manga/PhantomThiefPokemon7''
492** ''Manga/PocketMonstersHGSSJousBigAdventure''
493** ''Manga/PocketMonstersBWTheHeroesOfFireAndThunder''
494** ''Manga/PokemonReBURST''
495** ''Manga/PokemonHorizon''
496* ''Anime/AmadaAnimeSeriesSuperMarioBros''
497** ''Anime/TheGreatMissionToSavePrincessPeach''
498** ''Manga/SuperMario''
499** ''Anime/SuperMariosFireBrigade''
500** ''Anime/SuperMarioTrafficSafety''
501** ''Manga/SuperMarioBrosMangaMania''
502[[/folder]]
503
504[[folder:Comic Books]]
505* ''ComicBook/SuperMarioAdventures''
506[[/folder]]
507
508[[folder:Film (Live-Action and Animated)]]
509* ''Film/{{Super Mario Bros|1993}}.'' (1993; also has a manga adaptation)
510** ''Script/{{Super Mario Bros|1991}}.'' (1991; unproduced script)
511* ''WesternAnimation/TheSuperMarioBrosMovie''
512[[/folder]]
513
514[[folder:Western Animation]]
515* ''WesternAnimation/CaptainNTheGameMaster''
516* ''WesternAnimation/DonkeyKongCountry''
517* ''WesternAnimation/{{The Legend of Zelda|1989}}''
518* ''WesternAnimation/SuperMarioBrosDic''
519** ''Series/TheSuperMarioBrosSuperShow'' (partial hybrid with live-action segments)
520** ''WesternAnimation/TheAdventuresOfSuperMarioBros3''
521** ''WesternAnimation/{{Super Mario World|1991}}''
522[[/index]]
523[[/folder]]
524
525!!!Nintendo subsidiaries and affiliates
526[[folder:First-Party Studios]]
527[[AC:Current Studios]]
528* 1-Up Studio: Mainly serves as a support studio for Nintendo EPD, but previously developed several {{Eastern RPG}}s under the name "Brownie Brown", including ''VideoGame/MagicalVacation'' and ''VideoGame/Mother3''.
529* iQue: Suzhou, China-based development support, game emulation, and Simplified Chinese translation/localization studio. Previously manufactured Chinese versions of Nintendo consoles.
530* Mario Club: Responsible for debugging and testing of most Nintendo first-party games. Prior to being acknowledged as a subsidiary in its own right, "Mario Club" was the general name given to one of the larger Q&A teams at Nintendo, which focused primarily on ''Mario'' titles.
531[[index]]
532* Creator/MonolithSoft: Develops the ''VideoGame/XenobladeChronicles'' series, as well as lends developmental assistance on various Nintendo EPD series, such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Splatoon}}''.
533[[/index]]
534* NERD [[note]]Nintendo European Research & Development[[/note]]: Paris, France-based studio focused on the creation of middleware, video codecs, game emulation, and other miscellaneous software.
535[[index]]
536* Creator/NDCube: Studio known mainly for making {{party game}}s, mainly the ''VideoGame/MarioParty'' series from ''Mario Party 9'' onward.
537* Creator/NextLevelGames: British Columbia, Canada-based studio best known for the ''VideoGame/MarioStrikers'' series and every ''VideoGame/LuigisMansion'' game after the first one.
538[[/index]]
539* Nintendo EPD [[note]]Nintendo Entertainment Planning & Development[[/note]]: Main development studio. Responsible for the production of several major franchises, plus oversight of other subsidiaries and partners, and projects with third-party studios.
540* Nintendo Pictures: An animation production studio responsible for the creation of "visual content" based on Nintendo properties, in addition to functioning as a support studio for Nintendo EPD specializing in art, animation, and design work.
541[[index]]
542* Creator/NintendoSoftwareTechnology: Washington, USA-based developer best known for the ''VideoGame/MarioVsDonkeyKong'' series, in addition to [=GameCube=] sports titles ''VideoGame/WaveRace: Blue Storm'' and ''[[VideoGame/TenEightySnowboarding 1080° Avalanche]]''.
543* Creator/RetroStudios: Texas, USA-based developer originally established to produce more mature titles for Nintendo [=GameCube=], best known for ''VideoGame/{{Metroid Prime|Trilogy}}'' and later entries in the ''VideoGame/DonkeyKongCountry'' series.
544[[/index]]
545* SRD [[note]]Systems Research and Development[[/note]]: One of Nintendo's oldest partners, serving purely as a programming support studio for nearly every game developed by the company since the 1980s; in spite of their close relationship with Nintendo, they were an independent company until 2022.
546
547[[AC:Former/Defunct Studios]]
548* Nintendo R&D1 [[note]]Nintendo Research & Development No. 1[[/note]] (1970-2004): Was responsible for the creation of portable hardware until the formation of Nintendo RED. [[note]]Nintendo Research & Engineering Department[[/note]] Developed the ''Metroid'', ''Kid Icarus'', and ''Wario Land'' series. Dissolved to create Nintendo SPD.
549* Nintendo R&D2 [[note]]Nintendo Research & Development No. 2[[/note]] (1972-2004): Was responsible for the creation of home console hardware until Nintendo IRD took over the role in 1996. Developed the ''Super Mario Advance'' series. Dissolved to create Nintendo SPD.
550* Nintendo IRD [[note]]Nintendo Integrated Research & Development, also known as R&D3[[/note]] (1975-2012): Was mainly responsible for home console hardware development. Developed the ''Punch-Out!'' and ''[=StarTropics=]'' series. Merged with Nintendo RED, which further merged with Nintendo's other hardware teams in 2015 to create Nintendo PTD. [[note]]Nintendo Platform Technology Development[[/note]]
551* Nintendo EAD [[note]]Nintendo Entertainment Analysis & Development, also known as R&D4[[/note]] (1983-2015): Was responsible for creating and developing most of the company's cash-cow franchises, including ''Super Mario Bros.'', ''The Legend of Zelda'', and ''Animal Crossing''. Was merged with Nintendo SPD to form Nintendo EPD.
552* Nintendo SPD [[note]]Nintendo Software Planning & Development[[/note]] (2004-2015): Responsible for co-producing games with external developers, including other first-party studios, as well as developing more experimental and quirky titles. Was best known for [=WarioWare=] and ''Rhythm Heaven''. Was merged with Nintendo EAD to form Nintendo EPD.
553[[/folder]]
554
555[[folder:Partner Studios]]
556[[AC:Current Studios]]
557* Creator/CamelotSoftwarePlanning: Main developer of the ''VideoGame/MarioGolf'' and ''VideoGame/MarioTennis'' spin-off series, as well as the ''VideoGame/GoldenSun'' trilogy.
558* Creatures Inc.: One of the three owners of the ''Pokémon'' franchise, alongside developer Game Freak and publisher Nintendo, doing modeling work for the series' 3D entries alongside handling the trading card game. Successor studio to Ape Inc., which produced the ''MOTHER''/''[=EarthBound=]'' series.
559* Creator/{{Cygames}}: Co-created ''VideoGame/DragaliaLost'', Nintendo's first original IP for mobile devices.
560* [=DeNA=]: Co-developed mobile games based on existing Nintendo franchises and assists in managing Nintendo's online account system, prior to those duties being taken over by their joint venture company called Nintendo Systems in 2023.
561* Creator/GameFreak: The studio behind the mainline ''Franchise/{{Pokemon}}'' series, but also known for other titles like ''VideoGame/DrillDozer'' and ''VideoGame/PocketCardJockey''.
562* Creator/GeniusSonority: Mainly develops ''Pokémon'' spin-off titles, most notably ''VideoGame/PokemonColosseum''.
563* Creator/GoodFeel: Knits together some of Nintendo's "craftier" games such as ''VideoGame/KirbysEpicYarn'', ''VideoGame/YoshisWoollyWorld'', and ''VideoGame/YoshisCraftedWorld''.
564* Creator/{{Grezzo}}: Responsible for remakes of Nintendo games, most notably the Platform/Nintendo64 installments of ''Franchise/TheLegendOfZelda'', as well as ''VideoGame/EverOasis''.
565* Creator/HALLaboratory: Developers of the ''Franchise/{{Kirby}}'' series and various puzzle games, as well as the first two ''VideoGame/SuperSmashBros'' installments.
566* Creator/HudsonSoft: Developed the ''VideoGame/MarioParty'' series until ''VideoGame/MarioPartyDS'', after which they were purchased by and merged with Creator/{{Konami}}. They also collaborated with Nintendo on their ''Family BASIC'' keyboard and software, and ported or made sequels of several of Nintendo's games for use on Japanese home computers in the mid-1980s.
567* Creator/{{indieszero}}: Develops small, low-budget digital titles, creating ''VideoGame/{{Electroplankton}}'' and ''VideoGame/NESRemix''.
568* Creator/IntelligentSystems: Responsible for ''Franchise/FireEmblem'', ''VideoGame/PaperMario'', and other titles, as well as Nintendo's development tools.[[/index]]
569* Jupiter Corporation: The studio known mostly for their ''VideoGame/{{Picross}}'' series of games, as well as ''VideoGame/TheWorldEndsWithYou''.
570* Creator/PlatinumGames: Developers of the ''VideoGame/{{Bayonetta}}'' series, of which Nintendo has publishing rights from the second entry onwards, as well as the Nintendo-published ''VideoGame/TheWonderful101'', ''VideoGame/StarFoxZero'', and ''VideoGame/AstralChain'', and the Nintendo-exclusive ''VideoGame/MadWorld'' and ''VideoGame/InfiniteSpace''.
571* Sora Ltd.: Effectively just Creator/MasahiroSakurai and his wife, under which the former develops the ''Super Smash Bros.'' games from ''[[VideoGame/SuperSmashBrosBrawl Brawl]]'' onwards, as well as ''VideoGame/KidIcarusUprising''.
572
573[[AC:Former/Defunct Studios]]
574* Creator/AlphaDream: The studio responsible for the ''VideoGame/MarioAndLuigi'' subseries. Filed for bankruptcy on October 2nd, 2019.
575* Creator/{{Cing}}: Developers of the ''VideoGame/AnotherCode'' and ''[[VisualNovel/HotelDuskRoom215 Kyle Hyde]]'' adventure games. Filed for bankruptcy in 2010.[[/index]]
576* Left Field Productions: A Western developer that Nintendo held a minority stake in from 1998 to 2002, during which this company developed ''[[VideoGame/{{Excite}} Excitebike 64]]'' and other sports titles. The studio closed in 2011.
577* Creator/{{Rare}}: Developed the original ''VideoGame/DonkeyKongCountry'' trilogy, as well as countless games for the Platform/Nintendo64. Was sold to Microsoft in 2002.
578* Creator/SiliconKnights: Developers of ''VideoGame/EternalDarkness'' and ''VideoGame/MetalGearSolid: The Twin Snakes''. Parted ways with Nintendo after they were dissatisfied with the specs of the Platform/{{Wii}}. Filed for bankruptcy in 2014.
579[[/folder]]
580
581[[folder:Related Studios]]
582* Creator/{{Arika}}: Third-party developers behind the ''99'' series, the ''VideoGame/EndlessOcean'' titles, the ''VideoGame/DrMario'' games from 2008 onwards, and the ''3D Classics'' series.
583* Creator/BandaiNamcoEntertainment: Third-party developer who has also handled both lead and support duties for a number of Nintendo games, such as the ''VideoGame/SuperSmashBros'' and ''VideoGame/MarioKart'' series, eventually establishing a development team for this explicit purpose. Were the original owners of Monolith Soft.
584* Creator/{{Capcom}}: Third-party developer responsible for developing ''VideoGame/TheLegendOfZeldaOracleGames'' and ''VideoGame/TheLegendOfZeldaTheMinishCap''. Nintendo has also published the ''VideoGame/MegaManClassic'' series from 1990 to 1994.
585* Creator/GrasshopperManufacture: A company headed by notable video game designer Creator/Suda51. Many of Grasshopper Manufacture's games initially came out on Nintendo systems, such as ''VideoGame/Killer7'', ''VideoGame/NoMoreHeroes'', Contact, or would receive their first localizations in English on a Nintendo system, such as ''VideoGame/FlowerSunAndRain'' (''VideoGame/TheSilverCase'' also had a full localization finished for the Nintendo DS, but plans fell through and wouldn't arrive on a Nintendo system until the Switch).
586* Creator/GriptoniteGames: A company unaffiliated with Nintendo, but nonetheless created licensed games almost exclusively for their hardware.
587* Creator/KoeiTecmo: Third-party developer who developed Nintendo-published games like ''VideoGame/MetroidOtherM'', ''VideoGame/MarvelUltimateAlliance3TheBlackOrder'', ''VideoGame/FireEmblemThreeHouses'', and ''VideoGame/HyruleWarriors''. Outside of that, they share co-ownership of ''VideoGame/FatalFrame'' with Nintendo, and Nintendo handled publishing duties for ''VideoGame/DeadOrAlive Dimensions'' on the 3DS and ''VideoGame/NinjaGaiden 3: Razor's Edge'' on the Wii U.
588* Creator/Level5: A third-party developer for whom Nintendo frequently distributes the games of in Western territories.
589* Paon: Responsible for ''VideoGame/DonkeyKongBarrelBlast'' and several other ''Franchise/DonkeyKong'' spin-offs during the 2000s.
590* Creator/{{Sega}}: Former rival console manufacturer turned third-party developer. Responsible for ''VideoGame/FZeroGX'' and the ''VideoGame/MarioAndSonicAtTheOlympicGames'' series, as well as owners of the ''Bayonetta'' franchise.
591* Creator/ShinenMultimedia
592* Creator/SquareEnix: Third-party developer who developed ''VideoGame/SuperMarioRPG'', ''VideoGame/MarioSportsMix'', and ''VideoGame/FortuneStreet'' on the Wii, the latter of which featured ''Mario'' characters. Nintendo has also handled publishing duties for the earlier ''Franchise/FinalFantasy'' games, a large amount of the ''VideoGame/DragonQuest'' series, ''VideoGame/TheWorldEndsWithYou: Final Remix'' on the Switch, the ''VideoGame/BravelyDefault'' games, and ''VideoGame/OctopathTraveler'' on Switch.
593* syn Sophia: The studio behind the ''VideoGame/StyleSavvy'' series. Previously named AKI Corporation, under which they developed various, popular wrestling games.
594* Creator/WayForwardTechnologies: An American indie developer, they developed ''[[VideoGame/NintendoWars Advance Wars 1+2: Re-Boot Camp]]''.
595[[/folder]]
596----
597See also:
598[[index]]
599* ''Toys/{{amiibo}}'': A line of NFC collectibles (namely figurines and trading cards) that can be used in multiple games to unlock minor bonuses, gameplay modes, and other features.
600* ''Advertising/KCLProductionsNintendoCommercials'': A series of commercials that featured mascot-costumed versions of various Nintendo characters in hilarious situations.
601* ''WebVideo/NintendoDirect'': An irregularly-scheduled webcast series that announces and details upcoming video games coming to Nintendo systems, as well as events and other things concerning the company.
602* ''WebVideo/NintendoMinute'': A Website/YouTube series that rotated between previews of upcoming Nintendo games, interviews, unboxings, and general gaming discussion. The series lasted from 2013 to 2021.
603* ''Magazine/NintendoPower'': A Nintendo-focused gaming magazine originally published in-house by Nintendo of America that circulated from 1988 to 2012. The magazine was revived in the form of a monthly podcast in December 2017.
604** ''Advertising/NintendoPowerPromoVideos'': A series of Direct-To-Video tapes offered to Nintendo Power subscribers detailing the latest information on upcoming Nintendo games. The series lasted from 1994 to 2000.
605* ''Advertising/NintendoWeek'': An {{infomercial}} show that had previews of Wii, Nintendo DS, Nintendo 3DS, and Virtual Console games. It ran from September 14, 2009 to March 29, 2012 on the Wii's Nintendo Channel service.
606* ''Webcomic/PlayNintendoComics'': A series of online promotional gag comics for new games that are posted on their children's website "Play Nintendo".
607[[/index]]
608----
609!!Tropes associated with Nintendo:
610%% As with all Creator/ pages, trivia tropes about the creator specifically are to be posted here, not a Trivia/ page, as they technically are InUniverse in the case of the person's career.
611%% However: As with all Creator/ pages, items that could go on a specific work's trivia page go there, not here.
612* ArtistDisillusionment: The Platform/NintendoGameCube-era, on a global level. The console not only saw Nintendo lose its position for first place against Creator/{{Sony}} again, but unlike the previous generation, it actually had to ''fight'' for second place. In the West, Nintendo's marketing teams were starting to feel [[http://web.archive.org/web/20130819010845/http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube contempt for Western gamers]], as the industry had shifted towards catering to teenage and young adult males who were more interested in more mature and violent fare like ''VideoGame/GrandTheftAuto''. Meanwhile in Japan, a general "gamer drift" was also occurring that was causing lower sales in that region as well, meaning interest in Nintendo on either side of the Pacific was appearing to dwindle. It was for this reason that they adopted the "blue ocean" strategy of attracting non-gamers with the Platform/NintendoDS and the Platform/NintendoWii.
613* AscendedMeme:
614** [[https://www.youtube.com/watch?v=HMN-4dNt37o Non-Specific Action Figure]] from a pre-E3 2012 video showcasing the features of the Wii U got some recognition during E3 itself -- one in the [[https://www.youtube.com/watch?v=sz_n7MwX4Gw 3DS Software Showcase]], and [[https://www.youtube.com/watch?v=jx38Q2nEJBk the last Nintendo E3 2012]] video on Website/YouTube.
615** Reggie Fils-Aimé's "My body is ready" quote, first said [[https://www.youtube.com/watch?v=2Gc5cuekQto during a demonstration]] for ''VideoGame/WiiFit'' has appeared not only in various marketing skits throughout his tenure as Nintendo of America president, but also in the English localizations of multiple games, including ''VideoGame/SuperMarioMaker'' and ''VideoGame/PokemonSunAndMoon''.
616** Doug Bowser succeeding Fils-Aimé as the new head of Nintendo of America in 2019 naturally led to the media joking about how Mario's nemesis had taken over Nintendo. Nintendo joined in with this during their E3 2019 Direct, where the King of the Koopas himself attempts to host the presentation after his name is brought up, only for Doug to tell him that he wasn't the Bowser they were referring to.
617* BadassBoast: Reggie's classic E3 2004 introduction speech:
618-->''"My name is Reggie. I'm about kicking ass, I'm about taking names, and we're about making games."''
619* BorrowingFromTheSisterSeries: Nintendo brought in developers from subsidiary Monolith Soft, creator of the ''Xenoblade Chronicles'' series, to bring elements from that series to the first WideOpenSandbox installment of the ''The Legend of Zelda'' series, ''Breath of the Wild''. Many ''Xenoblade'' staples were included in ''[=BotW=]'', including SceneryPorn environments, an AfterTheEnd setting with dangerous LostTechnology, HumongousMecha boss enemies, and CrowsNestCartography towers/landmarks to reveal the map.
620* BreakthroughHit: ''VideoGame/DonkeyKong'', which saved the then-fledgling Nintendo of America from bankruptcy and gave it a solid footing to build on.
621* {{Bowdlerise}}: Nintendo of America maintained a CensorshipBureau in the 1980s and early 1990s, which forbade (among other things) violence, sexual content, religious and political imagery and [[NeverSayDie references to death]]. This was their way of avoiding the ire of MoralGuardians (Creator/{{Atari}} had been powerless to prevent the release of notoriously controversial games like ''Custer's Revenge''), with them especially wearing it as a badge of honor during the 1993 United States Senate hearings on video games that led to the creation of the [[MediaNotes/EntertainmentSoftwareRatingBoard ESRB rating system]]. Nintendo would embrace the system and would drop most of their content policies, with the last of them (religious content) disappearing by the time they released the Nintendo Switch. By this point, they're likely the console manufacturer with the most lenient content policies, compared to Sony or Microsoft.
622* CashCowFranchise: Nintendo fully owns or has significant stake in over a dozen franchises whose entries are always are always guaranteed multi-million sellers, including (and definitely not limited to) ''[[Franchise/SuperMarioBros Mario]]'', ''Franchise/AnimalCrossing'', ''Franchise/TheLegendOfZelda'', ''Franchise/{{Splatoon}}'' and ''Franchise/{{Pokemon}}''. Nintendo itself is seen as a Cash Cow ''Company'' because of this, with media outlets often calling them the "''Creator/{{Disney}}'' of video games" due to the immense value of their intellectual property.
623* CharacterCustomization: While their earliest games couldn't truly play this trope straight due to memory and hardware constraints, Nintendo games tend to have some element of this.
624** Many of their games (such as ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Pokemon}}'') have or had protagonists that, while they may have established appearances, [[HelloInsertNameHere their names can be altered to the player's will]].
625** Starting with the ''Platform/{{Wii}}'', Nintendo allowed players to create ''Mii''s, characters that could look like the player and be inserted into various games to participate in them.
626** While many of their franchises feature protagonists with established names, appearances, and personalities, their more recent games that don't consistently allow the player to customize the player character to varying degrees.
627*** Earlier ''Franchise/{{Pokemon}}'' games let you choose between male and female protagonists with set looks and wardrobes, but ever since ''VideoGame/PokemonXAndY'', the trainer's hair, skin color, and wardrobe were all customizable.
628*** Starting with ''VideoGame/AnimalCrossingNewHorizons'' in 2020, titles with high degrees of player character customization have generally aimed to utilize GenderInclusiveWriting, allowing more flexibility for LGBTQIA+ players, with the base male and female designs the player is given at the start of the character creation process no longer explicitly labeled as such.
629* ChristmasRushed: While Nintendo is known to prefer to delaying games, as well as also occasionally sit on completed ones for a few months to pace out their releases, there are ''some'' notable hiccups. These include the Virtual Boy (Nintendo wanted to divert development resources to the Platform/Nintendo64 as soon as possible), ''VideoGame/TheLegendOfZeldaTheWindWaker'' (after a strong start, [=GameCube=] sales quickly became sluggish and needed rejuvenation), and ''VideoGame/MarioKart7'' (which was [[https://www.eurogamer.net/articles/2011-11-25-nintendo-mario-kart-3ds-completed-as-act-of-emergency "an act of emergency"]] for the first holiday season of the Platform/Nintendo3DS).
630* ColorMotif: Historically and currently, '''red'''. This contrasts them with both their former rival Creator/{{Sega}} and current rival Creator/{{Sony}}, who would often use blue in their branding. They switched to white in 2006, with grey, red, and blue being used as accent colors (for the Wii, 3DS, and Platform/WiiU, respectively), before returning to red as a dominant color in 2016 in the build-up to marketing the Platform/NintendoSwitch. As an aside, with Platform/{{Xbox}} having a green theme and Sony sticking with blue, each of the [[ChromaticArrangement current console manufactures is associated with one of the three additive colors.]]
631* ContentLeak:
632** In May 2020, source code for various Platform/Nintendo64, Platform/NintendoGamecube, and Platform/{{Wii}} games were leaked, in addition to various Franchise/{{Pokemon}} source codes.
633** In July 2020, a second "gigaleak" occurred in which the source code for countless Platform/SuperNintendoEntertainmentSystem and Nintendo 64 games was leaked, providing truckloads of previously unknown information about the development of several major games.
634* CreatorInJoke: In the mid-80s, Nintendo R&D1 had an odd fixation with eggplants.
635** In ''VideoGame/IceClimber'', the player collects eggplants during the first bonus stage.
636** ''VideoGame/WreckingCrew'' features bipedal eggplant enemies out to kill Mario.
637** In ''VideoGame/KidIcarus1986'', the protagonist can become transformed into a defenseless walking eggplant.
638* DemandOverload: This happens frequently enough that some accuse Nintendo of deliberately underproducing product in order to induce artificial scarcity and increase demand.
639** Platform/NintendoEntertainmentSystem-era cart shortages were frequent, particularly for hot new games, since a limited amount of copies could be pressed monthly, and the North American lifespan of the system had the misfortune of coinciding with a global chip shortage. There were actual news reports of parents driving out-of-state just to get copies of ''VideoGame/SuperMarioBros2'' and ''VideoGame/ZeldaIITheAdventureOfLink''.
640** When the Platform/SuperNintendoEntertainmentSystem launched in Japan, demand was far higher than Nintendo anticipated, resulting in them only being able to fulfil 20% of stores' preorders (1.5 million units requested, 300,000 shipped); some retailers resorted to giving out systems through lotteries. Setting a standard for Nintendo, consumers accused them of engaging in artificial scarcity, claims that Nintendo denied, stating that they'd manufacture more systems to keep up with the demand.
641** The Platform/{{Wii}} was constantly sold out from its launch until late-2008, only to have yet another temporary shortage with the release of ''VideoGame/NewSuperMarioBrosWii''.
642** Back in 2012, when ''VideoGame/XenobladeChronicles1'' finally saw its North American release, it was given an ''extremely'' limited run by [=GameStop=] prompting this to happen. However, [[ScrewedByTheNetwork because GameStop controlled the stock]], this was intentional - since they started selling used copies (as well as "used" copies that were in fact ''brand new copies'') for a $20+ markup.
643** Toys/{{amiibo}} figures. While big-name characters like [[Franchise/SuperMarioBros Mario]] and [[Franchise/TheLegendOfZelda Link]] are always be available, more niches ones are given limited production runs and quickly run out. Scalpers are a major problem, especially during the height of the figures' popularity in 2014 and 2015, which was exacerbated by a months-long port strike that held up shipments for some time, cutting into the supply even more. Demand finally stabilized about a year after launch, though a few characters remained rare for some time.
644*** Crossing over into the "computer crash" category, the preorders for the April 2015 wave of figures brought down [=GameStop=]. Not just the website, but ''the entire system, including the '''cash registers'''''.
645*** 2017 saw a resurgence when ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' was released, sending demand for ''Zelda'' amiibo through the roof - not just new ones released for the game, but ones that had been available for months or even years already.
646*** Amiibo cards for ''Franchise/AnimalCrossing'' characters. Despite being NFC cards that require fewer resources to produce than figures, they are produced in such small batches that unless you order them within minutes of them being put in stock, they might as well not exist.
647** The [[Platform/NintendoEntertainmentSystem NES Classic Edition]] was released in November 2016 and sold out worldwide in mere seconds on websites like Amazon and [=GameStop=]. The [[Platform/SuperNintendoEntertainmentSystem SNES Classic Edition]] suffered a similar fate the following year.
648** The original ''VideoGame/Splatoon1'' proved so popular in Japan that physical copies completely sold out within the first two days of the game's release, prompting Nintendo to [[https://twitter.com/Nintendo/status/604233317760684032 issue an apology about the situation]], while reminding fans that they can also just [[MundaneSolution buy it on the eShop]].
649** The Platform/NintendoSwitch was this for its first year on the market in the West and continued to remain this in Japan for even longer, with Amazon Japan tending to run out of pre-orders '''in just 15 minutes''' and physical retailers regularly cleaned out of their stock within hours at most, even with lotteries.
650** The ''VideoGame/SuperSmashBros''-themed Platform/NintendoGameCube controller and adapter released alongside ''[[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU Super Smash Bros. for Wii U]]'' sold out almost immediately after the game's release, and weren't restocked at all until they were re-released alongside ''VideoGame/SuperSmashBrosUltimate'', only to sell out almost immediately again. Somewhat subverted in that there are third-party alternatives available for both (albeit without ''Smash'' branding in the case of the former), as well as original Platform/NintendoGameCube controllers being perfectly usable if you have them.
651** More the fault of ''Magazine/CoroCoroComic'' than Nintendo, but when the former put out download codes for exclusive ''VideoGame/Splatoon2'' gear based on Team Emperor from Hinodeya Sankichi's [[Manga/{{Splatoon}} manga]], issues quickly ran out of stock.
652** When Super Nintendo Entertainment System controllers were released for the Nintendo Switch, not only did Google crash due to people trying to find the link to buy them, but they also [[https://twitter.com/i/events/1173862798008307712 sold out pretty fast]].
653** As a result of COVID-19 forcing people to stay at home in the early months of 2020, copies of ''VideoGame/RingFitAdventure'' saw a massive spike in sales, [[https://www.google.com/amp/s/www.polygon.com/platform/amp/2020/3/13/21177214/ring-fit-adventure-sold-out-stock-coronavirus-nintendo-switch up to the point where it was sold out in multiple retail establishments.]] There were even people who hiked up the price for more than double the original price.
654** In early 2023, Nintendo did a surprise same-day digital release of ''VideoGame/MetroidPrime Remastered'', with physical copies to hit stores a few weeks later. But despite the digital version being immediately available, many still wanted to purchase the physical version instead or even buy both, causing the amount of pre-orders to quickly eclipse the available stock that nearly every retailer in North America even had. In response to an article talking about scalpers selling their copies for over twice the MSRP, Nintendo of America would end up [[https://www.nintendolife.com/news/2023/02/scalpers-set-their-sights-on-metroid-prime-remastered-physical-release issuing a statement]] assuring costumers that they would ramp up production to meet the unexpectedly strong demand.
655* DenserAndWackier: Certain franchises they make or publish, like the ''VideoGame/{{Mother}}'', ''VideoGame/WarioLand'' and ''VideoGame/WarioWare'' series, feature more SurrealHumor and bizarre imagery than their main franchises are usually known for.
656* EarlyBirdRelease: The ''Vs. System'' series of arcade cabinets was this for the [[Platform/NintendoEntertainmentSystem NES]]. The [[MediaNotes/TheGreatVideoGameCrashof1983 Crash]] scuttled Nintendo's original plans to bring the Famicom stateside (their deal with Atari collapsed), so they used the cabinets to preview their 8-bit games and hardware. The success of these cabinets gave Nintendo the confidence to move forward with releasing the Famicom in the America.
657* EarlyInstallmentWeirdness: Nintendo is now most famous as a video game company, but they started with playing cards and didn't get to video games until the 70s. They even tried branching out into numerous other ventures in the mid-20th century, experimenting with being a taxi service, a rice company, a love hotel chain, a TV network, and finally a toy manufacturer, which is how they ended up transitioning into video games. They haven't entirely forgotten their roots, as they still manufacture hanafuda cards, though they now only account for a tiny fraction of their income.
658* EndOfAnAge:
659** The [=GameCube=] marked the final time that Nintendo directly competed with other video game hardware manufacturers in a power race for the strongest and most technologically advanced console. Starting with the Platform/NintendoDS and cemented with the Platform/{{Wii}}, Nintendo's new modus operandi was to instead focus their efforts on creating unique gimmicks and concepts for each new console that would make them stand out amongst the crowd, and by extension, more appealing to wider audiences outside the "hardcore" gamer.
660** On a lesser note, whenever Nintendo's internal development studio, currently known as Nintendo EPD (Entertainment Planning & Development), stops developing titles for a given console, it naturally means the console is nearing the end of its life and its successor is imminent.
661* ExcusePlot: The company had its original heyday when this was the norm, but it's still applied it to certain franchises today, sometimes because of the GrandfatherClause, other times because it's found that having a plot is secondary to the quality of the main game. Miyamoto himself has gone on the record to say that sometimes a plot can be an ''obstruction'' to the quality of the gameplay, regardless of how good the plot itself is. In general, game development at Nintendo is very much "gameplay first, story second," though there are a few Nintendo franchises that do place major emphasis on story, such as ''Franchise/FireEmblem'' and ''VideoGame/XenobladeChronicles''.
662* ExtremeOmnivore: Just about every one of its franchises has at least one of these. [[VideoGame/YoshisIsland Yoshi]] and Franchise/{{Kirby}} are probably the stand-out examples though.
663* FamilyBusiness: Nintendo was originally founded as a hanafuda company by Fusajiro Yamauchi in 1889. When he retired in 1929, his son-in-law, Sekiryo Kaneda (who took the Yamauchi surname after marrying Fusajiro's daughter, Tei), took his place. After suffering a stroke twenty years later, Sekiryo named his grandson Hiroshi Yamauchi as his successor. Hiroshi's daughter, Yoko, would eventually marry Nintendo of America's founder and first president, Minoru Arakawa. Nintendo ended its run as a family business when Satoru Iwata succeeded Hiroshi in 2002.
664* FandomNod: On occasion, but Nintendo's E3 2014 presentation, in particular, was one of the most concentrated bursts of this, via the ''WesternAnimation/RobotChicken'' sketches; the opening skit alone has a StrawFan in the audience complains about the abundance of ''Mario'' games, and the lack of ''VideoGame/Mother3'' and ''VideoGame/StarFox''; Reggie's status as a MemeticBadass, when he sets the StrawFan on fire with a Fire Flower and obliterates him with EyeBeams; and Link complaining about the presence of [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]]. [[invoked]]
665* FanWorkBan: You're basically fine so long as it isn't a GameMod or fan game. But if it is, then it's a toss-up over whether they'll leave you alone or demand you to take it down; either because they secretly have a similar project in development (e.g., ''VideoGame/AnotherMetroid2Remake'' when ''VideoGame/MetroidSamusReturns'' was a year away from release) or [[https://www.polygon.com/2016/9/2/12770344/nintendo-slaps-metroid-2-remake-and-500-plus-fangames-with-takedown-orders just because they can]].
666* GiantHandsOfDoom: The developers of this company seem to like this type of boss, especially Creator/MasahiroSakurai.
667* HeroicMime: Most of its leads are this or have been this, with only occasional voices or even dialogue from them. Creator/ShigeruMiyamoto has famously explained that this practice allows the player to express themselves through the main character, although the degree of muteness varies from character to character - [[Franchise/SuperMarioBros Mario]], for example, can be very quiet in some games and downright chatty in others, while [[Franchise/TheLegendOfZelda Link]] has famously hardly ever uttered a word other than the DialogueTree options the player can pick.
668* HotterAndSexier: In regards to the content allowed on their system compared to their early years. After removing its internal content policies, Nintendo has been fine with some of the more salacious material present in third-party games on their systems, leaving the job of policing to a given region's existing ratings board. This has had the odd side-effect of games that have been otherwise been censored on other platforms due to adult content or nudity (such as ''BMX XXX'', ''[[VideoGame/GalGun Gal*Gun 2]]'', and ''VideoGame/OmegaLabyrinthLife'') being released uncensored on Nintendo hardware.
669* InsistentTerminology:
670** ROM cartridges were always called "game paks". The NES system was called a "control deck", not a console. The reason for this and other such terms was to distance itself from the Video Game Crash of 1983, and thus attempt to avoid some of the stigma associated with home video games in North America. Despite all odds, it managed to work.
671** Nintendo prefers to call free-to-play games, including its own, "free-to-start", which they feel is more honest than implying the entire game is free [[AllegedlyFreeGame when it isn't]].
672** Nintendo often refers to its games as "the ''(game title)'' game".
673* JesusTaboo: Nintendo of America's censorship code in the pre-ESRB era forbade explicate references to religion, which resulted in many a localization change to first and third party games, particularly games in the ''VideoGame/GhostsNGoblins'', ''Franchise/{{Castlevania}}'', and ''Franchise/TheLegendOfZelda'' series. This is not rigidly enforced as a rule anymore, though first-party games still tend to avoid overtly religious language or imagery.
674* JokerImmunity: A staple among most of their flagship franchises is that most of the main villains have a pesky habit of not staying dead. [[Franchise/SuperMarioBros Bowser]], [[Franchise/TheLegendOfZelda Ganon]], and [[Franchise/{{Metroid}} Ridley]] are the three most notorious, though they are far from the only ones.
675* KeepCirculatingTheTapes:
676** Much of the first-party libraries of the Platform/VirtualBoy and, oddly enough, Platform/NintendoGameCube have never been rereleased, resulting in [[CrackIsCheaper high secondary market prices]]. This is most notable on the Platform/WiiU, where its iteration of the Platform/VirtualConsole boasted every other major Nintendo system going back to the NES ''except'' these two.
677** Nintendo games based on [[LicensedGame licenses]] (e.g. ''VideoGame/{{Popeye}}'' and their ''Anime/{{Hamtaro}}'' games), games with celebrity tie-ins (e.g. ''[[VideoGame/PunchOut (Mike Tyson's) Punch-Out]]'') and unique first-party ports of third-party games (e.g the [[Platform/NintendoEntertainmentSystem NES]] port of ''VideoGame/KungFuMaster'', the Platform/GameBoy port of ''VideoGame/{{Tetris}}'' and the [[Platform/SuperNintendoEntertainmentSystem SNES]] port of ''VideoGame/SimCity'') are particularly susceptible to this because of [[ScrewedByTheLawyers legal issues]] that prevent re-release.
678* MadeOfIndestructium: Pretty much all of their consoles are known for being nigh-indestructible. The usual joke is that Nintendo products are made of [[{{Unobtanium}} Nintendium]].[[note]]Okay, so [[http://www.google.com/#pq=nintendo+ds+lite+hinges&hl=en&sugexp=kjrmc&cp=24&gs_id=q&xhr=t&q=nintendo+ds+lite+broken+hinges&pf=p&sclient=psy-ab&source=hp&pbx=1&oq=nintendo+ds+lite+broken+hinges&aq=0v&aqi=g-v2g-b1&aql=f&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=a4183349b9a276ea&biw=1440&bih=719 the hinges]] of their dual-screen systems could wear out, other than that...[[/note]]
679** The standout example is the Platform/GameBoy, with Nintendo NY having one that managed to ''withstand a bombing'' during the Persian Gulf War and is still fully functional on display (showing off the AttractMode of ''VideoGame/{{Tetris}}'')
680** Wii Remotes are said to be coated in the stuff, as they smash TV screens and windows with little to no damage to themselves.
681** [=GizmoSlip=] [[https://www.youtube.com/watch?v=SIQpKh9ma88 drop-tested the Wii U controller]] onto concrete -- repeatedly -- and it suffered nothing worse than some scuffs on the corners, while the 6.2-inch touchscreen didn't even get marred.
682** This is apparently enforced since according to the dev teams, one of the hardest parts about the development of the original [=DS=] was the durability requirement in which it had to survive so many drops from at least 6 feet in the air and remain functional.
683* {{Mascot}}: [[Franchise/SuperMarioBros Mario]], who is also considered to the mascot for video games in general.
684* MascotWithAttitude: While Nintendo has never made a game that was a straight example, their marketing in the mid-1990s attempted to advertise VideoGame/{{Donkey Kong|Country}}, VideoGame/{{Wario|Land}} and even VideoGame/{{Kirby}} as being these, [[AmericanKirbyIsHardcore particularly in America]].
685* MercyMode: Many of their games, from the Wii-era onward have variants of this, ranging from simply [[HintSystem telling you where to go or how to accomplish a task]], to outright playing or skipping the level for you if you ''still'' can't beat it after enough deaths.
686* MultiPlatform:
687** In the 1980s, Nintendo allowed ports of their arcade and early NES games to be made for consoles like the Platform/{{Colecovision}}, as well as personal computers. Since the 1990s, however, this trope has been averted '''hard''', with their first-party titles never seeing release on other platforms.
688** Averting this tropes was enforced with third-parties with the Platform/{{NES}} -- for the first few years anyway. The developer contract stipulated that a game released for the NES could not be released for any other U.S. system. This had the effect of killing the Platform/SegaMasterSystem in its infancy and sealing the Platform/Commodore64's fate (in the States -- both systems fared better in other countries). It took antitrust litigation to force Nintendo to loosen its stranglehold.
689** Ever since the underwhelming sales of the [=GameCube=], the company has tended to sacrifice hardware power in favour of unique hardware features to differentiate itself, meaning that multiplatform games for their systems often lack parity with same generation Xbox or [=PlayStation=] versions. If they receive ports at all, that is. In the Platform/NintendoSwitch era, the advent of cloud gaming has allowed publishers to circumvent the hardware differences by publishing cloud versions of certain games (such as Creator/SquareEnix releasing the ''Franchise/KingdomHearts'' trilogy on the Switch this way).
690* MultipleDemographicAppeal: They strive for this with all their hardware and software as a rule. Their big franchises are made to be welcoming to younger and less experienced gamers, while still offering plenty of fun and challenge to older and veteran gamers.
691* MundaneMadeAwesome: They've made the internet go nuts over stuff that, out of context, seems pretty boring.
692** [[VideoGame/MetroidPrime A number.]]
693** [[VideoGame/BanjoKazooie A jigsaw]] [[VideoGame/SuperSmashBrosUltimate piece.]]
694** [[VideoGame/XenobladeChronicles1 A shoulder.]]
695* NeverSayDie: Nintendo enforced this with both first-party and third-party games in the days of their censorship code. This became less of an official policy in the years afterward, though certain first-party games and franchises still have a tendency to avoid directly using "kill", "die" or "dead".
696* NintendoHard: TropeMaker and TropeNamer, thanks to the abundance of such games (both from themselves and third-parties) on the Nintendo Entertainment System; this includes multiplatform titles and ports, with the NES versions of titles like ''VideoGame/{{Battletoads}}'' and ''VideoGame/GhostsNGoblins'' being much harder than their Sega and arcade counterparts.
697* NoExportForYou: Several, but a few notable examples:
698** ''VideoGame/SuperMarioBrosTheLostLevels'', known in Japan as ''Super Mario Bros. 2''. Nintendo of America feared that the game's increased difficulty and graphical similarities to its predecessor would alienate players in Western markets, and opted to [[DolledUpInstallment reskin]] a [[VideoGame/DokiDokiPanic seperate-but-related game]] and christen that ''VideoGame/SuperMarioBros2'' instead. As ''Super Mario Bros: The Lost Levels'', it would be [[RemadeForTheExport remade with enhanced graphics]] as part of ''VideoGame/SuperMarioAllStars'', and rereleased in its original form for the Wii Platform/VirtualConsole.
699** Many of the projects produced by Nintendo of America prior to NCL taking over full supervision duties for all external projects never saw Japanese release. This mainly consists of various licensed titles, such as ''[[UsefulNotes/{{Basketball}} Kobe Bryant in]] [[UsefulNotes/NationalBasketballAssociation NBA Courtside]]'' and ''[[WesternAnimation/TheLittleMermaidIIReturnToTheSea Disney's The Little Mermaid II: Pinball Frenzy]]'', though also includes titles such as the Nintendo 64 version of ''VideoGame/StarCraftI''.
700** The ''Franchise/FireEmblem'' series is probably the most well-known example among Nintendo's library, with its first international release being [[VideoGame/FireEmblemTheBlazingBlade its seventh game]]. It would take until [[VideoGame/FireEmblemAwakening its thirteenth]] to finally become a core franchise outside of Japan, however.
701** The ''VideoGame/{{Mother}}'' series. While the series' second game (known in the West as ''VideoGame/{{EarthBound|1994}}'') was exported soon after its release, [[VideoGame/EarthBoundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[VideoGame/Mother3 The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
702** The Nintendo eShop -- yes, their entire digital distribution service -- isn't available in a large part of Asia, though they openly stated in 2022 that they'd making an effort to improve this.
703* NoHuggingNoKissing: Usually a side effect of the aforementioned {{Excuse Plot}}s, but plot-heavier titles also have a surprising tendency to avoid portraying romance. Even Nintendo's two most prominent "romantic" couples, [[Franchise/SuperMarioBros Mario/Peach]] and [[Franchise/TheLegendOfZelda Link/Zelda]], are typically shown to be so hands-off that they can be easily be interpreted as platonic (and depending on the game, they probably are). The one series that most thoroughly averts this trope is ''Franchise/FireEmblem'', where several installments not only let you build relationships between two characters and eventually get them married, but some also allow you to play as their children later on in the story.
704* NoPortForYou: With a few exceptions, all of Nintendo's catalogue has been exclusive to their own platforms. Besides brand integrity, selling hardware is obviously a major part of their business hence why they've never been -- and will likely never be -- bothered to release their games on other platforms so long as they keep making consoles, though they would start developing [[MobilePhoneGame mobile]] spinoffs such as ''VideoGame/FireEmblemHeroes'' and ''VideoGame/SuperMarioRun'' in the wake of the Wii U's underperformance in the 2010s. They did a few ports early in their video game creation lifetime, such as conversions of ''VideoGame/DonkeyKong'' for the Platform/Atari2600 and Platform/ColecoVision, and ''Videogame/SuperMarioBrosSpecial'', a conversion of ''VideoGame/SuperMarioBros1'' for the NEC PC-8801 and Sharp X1 computer platforms, and later for the Samsung SPC-1500, a South Korean home computer, but one shouldn't expect an official PC release of a ''Mario'' or ''Zelda'' game any time soon though.
705* OurLawyersAdvisedThisTrope: During the late-2000s, many of Nintendo's games started putting the safety notices concerning photosensitive epilepsy that were in the instruction booklets into the games themselves. On a lighter note, games with heavy motion control use from the Wii-era onwards urge you to be attentive to your surroundings so you don't hurt others and take a break after a playing certain amount of time.
706* PlatformGame: [[TropeCodifier Codified]] this genre. While Nintendo has ''many'', '''many''' successful games and franchises spread out over a variety of [[VideoGameGenres genres]], some of the most [[Franchise/SuperMarioBros loved]] and [[VideoGame/DonkeyKongCountry well]]-[[VideoGame/WarioLand received]] [[VideoGame/YoshisIsland series]] and [[Franchise/{{Kirby}} franchises]] are platform games.
707* PressureSensitiveInterface:
708** Platform/NintendoGameCube: Its joystick has touch-sensitive shoulder buttons, with another button at the very bottom of each of the buttons.
709** Platform/NintendoDS: The touchscreen can tell between a light and a hard press.[[note]]Although some games don't register light presses at all, forcing you to stab the screen with the stylus and pray you're not damaging it[[/note]]
710* RuleOfFun: The foundation of game design at the company.
711--> '''[[https://www.youtube.com/watch?v=8HYCoAnp8vw Reggie Fils-Aimé]]''': The game is fun. The game is a battle. If it's not fun, why bother? If it's not a battle, where's the fun?
712* SelfDeprecation: Their marketing does this on occasion. For example, their [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2014 presentation contained a number of short sketches by the ''WesternAnimation/RobotChicken'' crew which poked fun at themselves and their characters.
713* ShapedLikeItself: Beginning around 2018, promotional material from Nintendo refer to their products as the specific type of product that they are (i.e. calling the Nintendo Switch "the Nintendo Switch system" and calling ''VideoGame/SuperSmashBrosUltimate'' "the ''Super Smash Bros. Ultimate'' game")--just in case people forgot what Nintendo makes. Note that this only applies with systems and games created and published by Nintendo themselves--third-party games are only referred to by their title, rather than being specifically called "the [X] game".
714* TheShelfOfMovieLanguishment: Nintendo has in a few cases sat on fully completed games for various reasons, only to finally release them years or even decades later.
715** ''VideoGame/SkySkipper'': One of the earliest creations of Creator/ShigeruMiyamoto. It was completed in 1981, but poor reception from test players resulted in Nintendo cancelling its release. Hamster, with Nintendo's blessing, rereleased the game as part of their ''Arcade Archives'' series for the Platform/NintendoSwitch in 2018, a whopping 37 years later, using Nintendo's sole extant cabinet as the source for the ROM.
716** ''VideoGame/EarthBoundBeginnings'': Its localization was finished in 1990 and penciled in for a 1991 release. However, the release was cancelled, chiefly due to the impending release of the Platform/SuperNintendoEntertainmentSystem. It would see an official release on the Platform/WiiU Platform/VirtualConsole in 2015, 25 years later.
717** ''VideoGame/StarFox2'': The game was fully completed in 1995, but cancelled to make a clean break between the 3D graphics of the SNES and those of the upcoming Platform/Nintendo64. It would see a release as part of the SNES Classic in 2017, 22 years later.
718* SlidingScaleOfIdealismVersusCynicism: Many of its franchises gravitate heavily towards the idealistic end of the scale. Even darker franchises such as ''Franchise/{{Metroid}}'' still tend to have an optimistic tone.
719* StoryToGameplayRatio: Broadly speaking, Nintendo games tend to put more emphasis on gameplay than story, as a side effect of their development process wherein gameplay concepts are developed first, followed by worldbuilding and story elements meant to justify said gameplay. That said, story matters far more in some franchises (''Franchise/TheLegendOfZelda'', ''Franchise/FireEmblem'', ''Franchise/StarFox'', ''VideoGame/XenobladeChronicles'') than others.
720* SuperTitle64Advance: It's strongly associated with this trend, doing it with its own games and sometimes letting third-party developers do it when releasing on its consoles.
721* SurprisinglyCreepyMoment: Nintendo has a reputation for making sweet, family-friendly games... and thus a lot of the weirder and scarier elements of said games tend to blindside people, with Japanese fans calling this tonal mix "Nintendo horror". The ''Franchise/{{Kirby}}'' games in particular are infamous for this, due to them being in the [[LighterAndSofter Lightest and Softest]] of SugarBowl settings yet still having {{Eldritch Abomination}}s as the {{Final Boss}}es most of the time. Especially notable with ''VideoGame/KirbysDreamLand3'', which utilizes a cute watercolor painting-esque style for its visuals and features one of the most horrifying final bosses in the franchise's history by way of a flying eyeball that leaks blood (which some fans affectionately nickname "Blood Angel"). Nintendo employees are aware of this, dubbing it "Dark Nintendo"; in the case of ''Splatoon'' [[https://www.gamespot.com/articles/what-dark-nintendo-means-according-to-splatoons-pr/1100-6457683/ this trope is actively invoked to add depth to the story.]]
722* UncreditedRole: A number of the earliest NES games attributed to Nintendo were actually programmed by Creator/SatoruIwata and developed by Creator/HALLaboratory, uncredited. Examples include ''VideoGame/BalloonFight'', ''VideoGame/MachRider'' and ''Golf'' (which was at one time hidden in the Nintendo Switch firmware as a tribute to the recently-departed Iwata). Similarly, a number of Platform/GameBoy titles were developed wholly or partly by outside development houses uncredited(like Creator/{{TOSE}} and Pax Softnica), with varing degrees of imput from Nintendo's internal teams.
723* VersionExclusiveContent: Some multiplatform games, usually timed exclusives, receive Nintendo-themed additions when released on their platforms; be they purely cosmetic (like additional costumes or easter eggs), additional characters, or even facets of gameplay tailored around the console's gimmick.
724* VoiceGrunting: Most of its major characters have a voice even if they don't speak full lines of dialogue. Some of them also have short phrases they [[CharacterCatchphrase often use]] (Mario: "It's-a me," "Let's-a go").
725* WhatCouldHaveBeen:
726** Nintendo was approached by Creator/{{Atari}} to bring the Famicom to the United States, and were in the early stages of negotiation for the rights, but MediaNotes/TheGreatVideoGameCrashOf1983 put a end to those plans. As a result, Nintendo of America decided to employ a handful of now jobless Atari employees in order to do it themselves.
727** The Platform/PlayStation was originally a collaboration with Sony known as the Platform/{{SNESCDROM}}. Long story short, tensions rose up over how software would be controlled and profits distributed, and so Nintendo backed out of the deal on the same exact day Sony publicly announced it, saying they'd be working with Philips on the CD project. Sony executives, angered by this, decided to release the [=PlayStation=] on their own (but not until after Sega rejected them too). The Philips arrangement fell out as well, leading Nintendo to avoid optical discs until the Platform/NintendoGameCube, but Philips did manage to secure permission to develop games based around Nintendo's [=IPs=] for the Platform/PhilipsCDi.
728** According to Reggie Fils-Amie, Music/KanyeWest approached him during an [=E3=] event and set up a meeting to discuss having Nintendo develop a video game about guiding his mother to heaven. However, Reggie had to "politely decline" the offer due to Nintendo being busy with a number of other commitments at the time; Kanye would later publicly announce his intention to make the game himself in 2015, under the title ''Only One'', but nothing came out of this either. Whether or not ''Only One'' was related to West's 2021 album ''Donda'' (apart from centering around the death of Kanye's mother) is unknown.

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