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1Go back to the [[Characters/{{Worm}} main characters page]] or [[Literature/{{Worm}} the work page]].
2
3----
4
5* [[Characters/WormUndersiders Undersiders]]
6** [[Characters/WormSkitter Taylor Hebert / Skitter]]
7* [[Characters/WormBrocktonBayHeroes Heroes in Brockton Bay]]
8* [[Characters/WormSponsoredHeroes Sponsored Heroes]]
9* [[Characters/WormWorldwideThreats Worldwide Threats]]
10* [[Characters/WormOthers Other Characters]]
11
12----
13
14[[foldercontrol]]
15
16
17! The ABB (Azn Bad Boys)
18
19A gang that specifically targeted and recruited Asians (Koreans, Japanese, Vietnamese, Chinese) from Brockton Bay's high schools and lower-class neighborhoods. Wear red and green gang colors. Wiped out after Bakuda goes on a bombing spree in Lung's absence and [[EnemyMine the other gangs decide they are too disruptive and join forces against them]].
20The name, if nothing much else, is probably based on the RealLife gang, The Asian Boyz, or ABZ.
21
22[[folder:In General]]
23
24* EqualOpportunityEvil: ZigZagged. The ABB doesn't care what nationality/ethnicity you are, but only if you're of East or Southeast Asian descent.
25* HumanTraffickers: Amongst the ABB's many crimes are sex trafficking.
26[[/folder]]
27----
28[[folder:Lung]]
29! Kenta
30!!!'''Debut:''' Gestation 1.3
31-->Lung exploded. No metaphor there. He detonated in a blast of rolling fire that set his clothes, several pieces of litter and one of his gang members alight. Almost every bug in his immediate vicinity died or was crippled by the wave of extreme heat. From my vantage point on the roof, I watched as he turned himself into a human bomb a second time. The second explosion turned his clothes to rags and sent his people fleeing for cover. He stepped out of the smoke with his hands burning like torches, the silvery scales that covered nearly a third of his body reflecting the flame.
32
33The leader of the ABB, born to a Chinese mother and Japanese father. Tall and muscular, with his torso covered with tattoos of dragons from Eastern mythology. He triggered after suffering a drug overdose during a battle with Contessa. His power grants him [[PlayingWithFire pyrokinesis]], a strong HealingFactor, and, as any given fight goes on, [[HulkingOut transforms him into a larger and larger form armored with more and denser scales]] and -- eventually -- wings. He wears an ornate metal mask.
34
35Classification: Brute 4-9*; Blaster 2-6[[labelnote:*]]Both vary depending on how long he's in battle[[/labelnote]]
36
37----
38* ArcVillain: He's Taylor's first major opponent, and stopping the ABB is the main focus for the first few arcs of the story.
39* AttentionWhore: Is constantly searching for attention from others, which is related to his power due to the fact that the moment he realizes that there's no one around to watch him [[spoiler:beat down Leviathan]] he starts turning back to normal.
40* DidYouJustPunchOutCthulhu: Lung's power increases as he fights, which he once used to fight Leviathan and ''singlehandedly'' drive him off. The only other people who could claim that are [[AllYourPowersCombined Eidolon]] and [[PhysicalGod Scion.]]
41* EnemyMine: [[spoiler:Joins forces with Taylor to fight Scion.]]
42* EyeScream: Taylor cuts his eyes out in their second encounter. Due to his HealingFactor, they eventually grow back.
43* {{Flight}}: If he continues HulkingOut long enough, he grows wings.
44* FromNobodyToNightmare: Originally, Lung was just an unpowered member of a small-time street gang in Japan before triggering while [[spoiler:suffering a drug overdose while fighting Contessa.]] Now, he's one of the most dangerous capes in Brockton Bay.
45* GatheringSteam: Lung is a parahuman who on top of his pyrokinesis and HealingFactor, transforms as a battle goes forward, growing larger and stronger, gaining scales, and even growing wings as long as a battle's going forward and there are people watching, as well as an increased proficiency with his pyrokinesis and healing. WordOfGod is that he has no true upper limit, and at the highest level witnessed in the story, he manages to [[spoiler:singlehandedly beat back Leviathan, one of the [[{{Kaiju}} Endbringers]], when he flooded Kyushu]], only stopping when he notices pretty much everyone else is dead and therefore can't witness the fight.
46* GoodThingYouCanHeal: Lung suffers worse beatdowns than almost any other surviving character due to his HealingFactor.
47* GroinAttack: A combination of Armsmaster's tranquilizers and Taylor's black widow venom caused his crotch to necrotize after his first encounter with her, and people reminding him of this is a good way to irritate him.
48* HalfBreedDiscrimination: He was subject to this during his original prison stay in China -- he's half Chinese and half Japanese, and neither the Chinese nor the Japanese gangs wanted a mixed-race man in their ranks. Bakuda theorizes that this is why he chose to make a pan-Asian gang and recruit a fellow mixed Asian like her.
49* HulkingOut: As long as he fights, he gradually transforms, growing in size, gaining scales, enhanced strength, healing and enhanced proficiency with his pyrokinesis. WordOfGod is that his transformation has ''no'' upper limit as long as the fight continues.
50* InASingleBound: Lung can jump several stories in a single bound.
51* LargeAndInCharge: Lung is well over six feet tall even before he transforms, and he's the leader of the ABB.
52* MeaningfulName: His name is pronounced the exact same way as the Chinese word for dragon, long.
53* OurDragonsAreDifferent: As evidenced by his whole motif, Lung's eventual transformation is a giant, flaming, winged, reptilian beast. That said, he mixes things up by having an [[FlowerMouth X-shaped]], [[CatlikeDragons catlike]] snout and [[MoreTeethThanTheOsmondFamily omnidirectional teeth]] for maximum creepiness.
54* PlayingWithFire: Has pyrokinetic abilities.
55* PowerGivesYouWings: He can grow at least ''four'' wings as his transformation escalates.
56* ScaledUp: His fully transformed form heavily resembles a (western, not Asian) dragon.
57* SoleSurvivor:
58** Lung was the sole survivor of his original gang, as the rest were [[spoiler:killed by Contessa]] after they stumbled across a Cauldron deal.
59** [[spoiler:He's the only ABB cape to survive ''Worm''.]]
60* StarterVillain: He's the first cape Taylor fights as Skitter.
61* SuperSenses: His first fight with Taylor reveals that, at a minimum, his hearing is highly acute when he is transformed.
62* TheWorfEffect: What happens to him ''looks'' a lot like this even after more than a few glances. What it clearly illustrates, however, is that every last power, however awesome and powerful, has downsides attached. Which can get found and used by creative or lucky enough opponents. No exceptions.
63* WorthyOpponent: Starts seeing Taylor as one towards the end of the story for her numerous victories against him and others. [[spoiler:When it looks like they're all going to die to save him inside Cauldron's base, he even offers to kill anyone Taylor wants as a favor, and later he is sufficiently impressed by Taylor's suggestion that he satisfy his desire to hurt her by burning off her (heavily bleeding) arm that he does so and lets her live afterward.]]
64* WreathedInFlames: Lung can set himself on fire, which is quite useful for keeping Taylor's bugs from attacking him.
65* YouHaveOutlivedYourUsefulness: He tends to have this view towards nearly everyone.
66[[/folder]]
67
68[[folder:Oni Lee]]
69!Oni Lee
70!!!'''Debut:''' Hive 5.7
71Lung's lieutenant, who joined the Azn Bad Boys after his gang was absorbed by Lung. His power allows him to teleport repeatedly, each time leaving a duplicate behind who can act autonomously for several seconds before dissolving in a cloud of white ash. He wears a black bodysuit with weapons on a bandoleer and a belt, and an ornate Japanese-demon mask in crimson and green.
72
73Classification: Mover
74
75----
76
77* AndIMustScream: He's apparently still conscious after being [[spoiler:revived by Bonesaw and having his head sewn onto Hatchet Face.]]
78* DisposableDecoyDoppelganger: Oni Lee's teleportation leaves behind a duplicate in the location that he leaves, without any outward visual signal, that continues to act for a short time before disintegrating into a cloud of ash. This allows him to both mask his teleportation, distract his enemies while his real self hides or repositions, and endlessly reuse explosives by only having his duplicates use their own copies before they fall apart.
79* TheDragon: To Lung, and briefly to Bakuda.
80* EmptyShell: According to [[spoiler:Jack Slash]], his use of his power has turned him into one, which probably explains why he doesn't seek a leadership role despite being in some ways the most dangerous member of ABB.
81* OneManArmy: It takes two Undersiders (Taylor and Rachel), Labyrinth, Newter, and a group of Coil's mercenaries who also happen to be snipers to drive him off. And this is with Labyrinth blocking his line of sight teleportation and tripping up his footing by summoning walls and ledges that only he is affected by.
82* PsychoForHire: According to [[spoiler:Jack Slash]], he mainly gets off on killing any way he can, even after being injured.
83* PsychoKnifeNut: He carries quite a few knives in his arsenal and enjoys killing people. He can throw them well enough to punch through Skitter's mask lens from several feet away.
84* ReforgedIntoAMinion: [[spoiler:Bonesaw grafts his corpse with Hatchet Face's to create Hack Job, a misshapen monster with both of their powers.]]
85* SuicideAttack: A fan of doing this while teleporting away to leave the temporary double to suffer the effects instead, pulling people off roofs or setting off grenades.
86* TeleportSpam: A standard tool in his repertoire, rendered even more lethal by the fact that he ''also'' has temporary SelfDuplication.
87[[/folder]]
88
89[[folder:Bakuda]]
90!Bakuda
91!!!'''Debut:''' Shell 4.6
92Lung's latest recruit: a tinker specializing in bombs of all kinds. Apparently triggered while at Cornell and held the university ransom. She has straight black hair, Asian features, and pale blue eyes; while in costume, she wears large opaque goggles and a metal mask with a gas mask filter over her mouth, and a braided cord of black, yellow, and green wires over her shoulders. She's noted to have a noticeable Boston accent when her mask's voice modulator is off.
93
94Classification: Tinker 6 (Bombs)
95
96----
97
98* AgonyOfTheFeet: In Shell 4.10, Skitter cuts off two of her toes with a knife while suffering from a concussion from one of Bakuda bombs in order to disable her ability to use her toe rings for more detonations.
99* AxCrazy: Bakuda seems to really enjoy hurting others, up to her EvilLaugh and MadBomber tactics. Tattletale surmises that she suffers from multiple psychiatric issues.
100* BadBoss:
101** Conscripts hundreds of people, [[WouldHurtAChild including kids]], into the ABB by sticking bombs in them. She sometimes detonates these bombs simply ForTheEvulz and has made sure that it's borderline impossible for her victims to be freed.
102** The reason she worked for Lung in the first place is that he impressed her with how concisely he could articulate how to rule through fear. This is a good indication of what she's like when she's in charge.
103* EvilGloating: She loves the sound of her own voice.
104* EvilLaugh: After detonating the two-twenty-seven Bakuda breaks down laughing in ''delight'' at the BodyHorror she just created.
105* GadgeteerGenius: Specializing in bombs, and can imbue them with various parahuman abilities.
106* InsufferableGenius: She loves to brag about what a genius she is, and tells the Undersiders that she can think twelve moves ahead before they've decided on their first. While her tinker skill means she genuinely is a genius in the field of bombmaking, the fact that she spends her big fight making elementary mistakes and shortly afterward irremediably mishandles the gang situation in the city shows that she is nowhere near as smart as she thinks she is.
107* MadBomber: When [[spoiler:Lung is captured]], she reacts by [[spoiler:implanting {{Explosive Leash}}es in hundreds of people around the city and going on a bombing spree]].
108* MadDoctor: To [[spoiler:implant the aforementioned bombs into her soldiers]], she did a few surgeries with her eyes closed, presumably for shits and giggles.
109* MachineMonotone: Her gas mask records her voice and replaces it with a robotic-sounding version.
110* MadeOfIron: Her attempts to break out of the transport [[spoiler:to the Birdcage]] include stabbing herself repeatedly in the shoulder and using her ''teeth'' to bend heated metal into rudimentary tools. She may be an insufferably arrogant psychopath, but you have to acknowledge her resilience.
111* MeaningfulName: Bakuda is derived from "bakudan", the Japanese word for "bomb", which is her tinker specialty.
112* {{Narcissist}}: According to Tattletale, she is this in the clinical sense of the word. She proves as much when she actually stops her EvilGloating to thank [[TheSociopath Regent]] for talking about how cool one of her detonations was.
113* PsychoForHire: Completely insane, and a formidable lieutenant, her mismanagement of the situation once she got to be in charge proved that she should have stuck to being an underling.
114* SmallRoleBigImpact: Indirectly causes the ABB vs Everyone gang war, which in turn causes Leviathan to come calling (and that leads to Jack Slash deciding to visit). Basically, she's responsible (however indirectly) for the escalation of threats in the story.
115* TooDumbToLive: Even if [[spoiler:Lung had not killed her]], she would not have lasted long [[spoiler:in the Birdcage.]] Even before this, her attempts to build a rep went too far, moving her from "just another criminal" to "target of every cape in the city, including all of the authorities and both heroes and villains" within a day of her premiere. She ultimately causes the destruction of her own gang by deliberately breaking the Unspoken Rules for little to no reason.
116* ToThePain: Her description of the [[AndIMustScream two-twenty-seven bomb]], which creates a nonlethal spatial distortion only affecting living matter.
117* TrickBomb: Very few of her bombs have standard effects, ranging all the way from gas bombs for killing bugs to temporary ''black holes''.
118* WorthyOpponent: Furious as she is to be [[spoiler:sent to the Birdcage]], she expresses sincere admiration for Dragon's masterful design of the facility and equipment.
119[[/folder]]
120
121!E88
122Empire Eighty-Eight, a neo-Nazi gang led by Kaiser that fractures after he's killed by Leviathan.
123
124[[folder:In General]]
125
126* MeaningfulName: The "8" repeated twice in the gang's name represents "H", the eighth letter of the alphabet. "H.H." is meant to stand for "Heil Hitler".
127* PoliticallyIncorrectVillain: They're a neo-Nazi group, so they're every bit as bigoted as you'd expect.
128[[/folder]]
129----
130[[folder:Kaiser]]
131! Max Anders
132!!!'''Debut:''' Interlude 4.x
133
134The leader of the Empire Eighty-Eight, a white supremacist gang in Brockton Bay, and the CEO of Medhall Corporation, a local pharmaceutical company. A handsome man, thirty-five or so and fit; his costume consists of a suit of armor with a crown of blades that he creates around himself.
135
136Classification: Blaster(?); Shaker(?)
137
138----
139
140* AbusiveParents: Purity believes he was emotionally abusive to Theo, we never see this confirmed on-screen, however. It's a major reason Purity divorced him, in order to prevent Aster from getting hurt.
141* BigBadWannabe: After Lung's defeat, Kaiser seems posed to become the primary threat of Brockton Bay's gangs. Not only is his influence severely curtailed by Coil exposing his identity, he's then [[spoiler:promptly slain by Leviathan and his empire fragments.]]
142* EnemyMine: His first appearance is as an ally against the ABB, then again against Leviathan.
143* ExtraOreDinary: He can cause the metal to spring from any solid surface.
144* HalfTheManHeUsedToBe: [[spoiler:Leviathan]] rips him in half.
145* ManipulativeBastard: As best shown when he convinces Purity to work with him again.
146* PretendPrejudice: WordOfGod confirmed that he didn't really believe a single word of the neo-Nazi creed but pretends he does so that he will have followers.
147* ThoseWackyNazis: He's the leader of a Neo-Nazi villain group.
148* TinTyrant: Wears a suit of armor.
149* VillainousValor: Brings his whole parahuman force to the fight against Leviathan [[spoiler:and dies in the ensuing fight.]]
150* VisionaryVillain: Plans to take over Brockton Bay.
151[[/folder]]
152
153[[folder:Krieg]]
154! James Fliescher
155!!!'''Debut:''' Hive 5.1
156
157One of Kaiser's lieutenants along with Hookwolf and Purity. His power allows him to manipulate kinetic energy in himself and the surrounding area.
158
159Classification: Shaker/Brute
160----
161* AllGermansAreNazis: Hails from the German neo-nazi Gesellschaft, apparently holding a pretty high rank in it to take a powerful position after [[spoiler:Kaiser's death]].
162* BlowYouAway: A very subtle version. Because of the Manton limit, he can't directly affect people but he can imbue the air itself with kinetic force to create an effect of greater air resistance.
163* MeaningfulName: German for "War," deliberately evocative of the blitzkrieg against London during WWII.
164* ScrewThisImOuttaHere: After [[spoiler:Kaiser's death]] he moves to England rather than stick around to wrestle for position in the new gang situation.
165* SuperStrength: By boosting the kinetic energy of his own movements he can create this effect.
166* WindsOfDestinyChange: Due to his power acting subconsciously within a close enough range to him, it has this appearance. Hostile forces move slower, skew off target, have trouble breathing, etc.
167[[/folder]]
168
169[[folder:Alabaster]]
170!Alabaster
171!!!'''Debut:''' Hive 5.1
172A fanatic and loyal member of E88. He's a young man with a "flawless appearance," with his hair, skin, and eyes all appearing an unnaturally pure shade of white.
173
174Classification: Breaker/Brute, Thinker
175----
176
177* AndIMustScream: During [[spoiler:the Leviathan fight]], he gets thrown into a blast from a Bakuda bomb and gets trapped in a bubble of glacially slow time. Normally that would mean he'd simply see the world outside moving at superspeed while he moved normally, but [[spoiler:the nature of his power ensures he's freed of the effect every few seconds only to be retrapped, essentially letting him perceive the world outside in real-time even as his body remains immobile.]].
178* BoringButPractical: He has a minor Thinker power to maintain and improve equipment at a low cost. Good for keeping upkeep costs low, but not very showy.
179* FeelNoPain: A minor power of his.
180* HealingFactor: Of a sort. Every 4.3 seconds his body resets itself to a pristine condition, effectively undoing any harm he'd suffered. This also served to free him from emotion or mind-altering effects, though only if they originated from powers.
181[[/folder]]
182
183
184!!The Pure
185
186One of two organizations formed from the remnants of the collapse of Empire Eighty-Eight after Kaiser was killed by Leviathan.
187
188[[folder:In General]]
189* ALighterShadeOfBlack: The more 'civilized' successor group of E88, though make no mistake, they're still Neo-Nazis.
190* TheRemnant: Of Empire Eighty-Eight.
191[[/folder]]
192----
193[[folder:Purity]]
194! Kayden Anders (nee Russel)
195!!!'''Debut:''' Interlude 4.x
196
197The leader of the organization. An ex-partner (both romantically and professionally) of Kaiser. Her powers create what [[AllThereInTheManual the cast page]] describes as "[[HardLight kinetically charged light]]" that she can use to fly and as beams to attack. When her power is not active, she is a mousy woman with brown hair and eyes, but when they're active [[PowerGlows her hair, eyes, and costume all radiate light]], so she has no need for a mask or costume.
198
199Her power is charged up by absorbing ambient light, making her more powerful after sunny days and long breaks.
200
201She has a daughter named Aster Klara Anders. Is the caretaker for Aster's half-brother, Theo.
202
203Classification: Breaker (Blaster 8, Mover 4)
204
205----
206
207* AmicableExes: Played with. She utterly hates Kaiser but is still partly susceptible to the charm that attracted her to him in the first place, and when that is combined with Kaiser's carefully controlled mild voice and courtesy, they may well look like this to anyone watching.
208* AntiVillain: She hates the way she's associated with the white-supremacist Kaiser and his Empire Eighty-Eight, and wishes she could be a hero instead, though she still holds white supremacist views.
209* ChronicVillainy: Tried to break away from the Empire and act as a rogue hero but found her solo efforts weren't enough. She ends up rejoining the Empire with hopes of reforming it to be more civic-minded about its neo-Nazi minority-bashing.
210* FateWorseThanDeath: [[spoiler:Is stuck in Grey Boy's time loop forever.]]
211* {{Flight}}: Her powers give her the ability to fly.
212* FlyingFirepower: Can fly and fire light beams.
213* GlowingEyesOfDoom: When her powers are active her eyes glow with light.
214* HardLight: Her main power is creating kinetically charged light.
215* LightIsNotGood: Has powers over light, but also happens to be the leader of a gang of white supremacists.
216* MamaBear: Don't ever mess with or attempt to take away her children.
217* MeaningfulName: She's a neo-Nazi with the cape name "Purity," symbolizing her desire for white supremacy.
218* MercyKill: Tries to kill [[spoiler:Aster, her baby daughter]] to spare her from whatever the [[spoiler:Slaughterhouse Nine]] had planned.
219* MoralMyopia: According to Tattletale, Purity somehow thinks of herself as an "upstanding" person despite leading a group of white-supremacist supervillains, and having ordered her followers to kill a cameraman just to make a point after Aster and Theo are taken away from her.
220* ParentalSubstitute: Ends up becoming this for Theo after [[spoiler:Leviathan kills Kaiser]]. She does her very best and is genuinely fond of him, but he recognizes that she's not able to genuinely love him because of his resemblance to his father.
221* PoliticallyIncorrectVillain: You don't rise to the top of a neo-Nazi gang by being a particularly avid anti-racist, and even when she's trying to be a hero, she only targets non-white gangs such as the ABB out of the belief that they're more inherently criminal. Notable however for how it doesn't dominate her personality apart from the occasional, rather despicable comment about other non-white ethnic groups and willingness to overlook her even more messed up comrades' actions.
222* ThePowerOfTheSun: She uses sunlight and other ambient light sources to power up, so she's more powerful on sunny days and when she hasn't used her power much. [[spoiler:Jack Slash exploits this by making sure that when he pays a visit to her apartment to murder Aster and Theo in front of her, it's on an overcast day when she's gone for some time without charging, so she's at her weakest.]]
223* StraightEdgeEvil: Lacks any major vices.
224* TautologicalTemplar: It's implied her attempt to be a hero was this, with her attacking minorities assuming they must be criminals.
225* TheyLookLikeEveryoneElse: It's surprising to Taylor that one of the higher-ups of the former E88 is just a brunette, overall average-looking interior designer out of costume, directly contrasting Kayden to the twins Fenja and Menja, who are noticeably attractive unmasked.
226* TravelTransformation: She has to enter a Breaker state in order to use her powers, which include flight.
227* WorkingWithTheEx: After she rejoined Empire Eighty-Eight, the organization of her divorced husband.
228[[/folder]]
229
230[[folder:Night]]
231! Dorothy Schmidt
232!!!'''Debut:''' Hive 5.1
233
234A supervillain who can transform herself into a powerful, fast-moving, heavily armored monstrous form as long as no one can see her. Married to Fog.
235
236Classification: Breaker 8 (Brute(?); Mover; Stranger 3)
237
238----
239
240* AllGermansAreNazis: Hails from the German neo-nazi Gesellschaft.
241* CantMoveWhileBeingWatched: Night is a downplayed example. She's a normal human when watched, but heals instantly and turns into a super-strong monster when unseen. And she has lots of tricks for breaking line of sight, like gas bombs, throwing cloaks, and the presence of her husband, Fog.
242* FateWorseThanDeath: [[spoiler:Is stuck in Grey Boy's time loop forever.]]
243* LovecraftianSuperpower: She transforms into a monster any time no one can see her.
244* ObviouslyEvil: Not just a Nazi, but shares a name with the [[https://en.wikipedia.org/wiki/Nacht_und_Nebel Nazi program]] of disappearing Resistance members.
245* StepfordSmiler: As [[http://parahumans.wordpress.com/2013/01/31/interlude-18-donation-bonus-2/ Interlude 18 (Donation Bonus #2)]] shows, she and Fog play the parts of the happy couple with a mechanical unreality that [[HorrifyingTheHorror even Crusader finds frightening]].
246* UnholyMatrimony: Married to Fog.
247[[/folder]]
248
249[[folder:Fog]]
250! Geoff Schmidt
251!!!'''Debut:''' Hive 5.1
252
253A supervillain who can transform himself partially or wholly into a living mist -- one which [[DeadlyGas can deal tremendous harm to any creature that inhales it]]. Married to Dorothy.
254
255Classification: Changer 9
256
257----
258
259* AllGermansAreNazis: Hails from the German neo-nazi Gesellschaft.
260* FateWorseThanDeath: [[spoiler:Is stuck in Grey Boy's time loop forever.]]
261* ObviouslyEvil: Not just a Nazi, but shares a name with the [[https://en.wikipedia.org/wiki/Nacht_und_Nebel Nazi program]] of disappearing Resistance members.
262* SuperSmoke: Can turn himself into a living mist.
263* StepfordSmiler: Like Night.
264* UnholyMatrimony: With Night.
265[[/folder]]
266
267[[folder:Crusader]]
268! Justin
269!!!'''Debut:''' Buzz 7.9
270
271Creates ghostly replicas of himself that can float and can pass through solid objects. Can manage a [[NotQuiteFlight limited form of flight]] by having one of these replicas carry himself.
272
273Classification: Master 6
274
275----
276
277* FateWorseThanDeath: [[spoiler:Is stuck in Grey Boy's time loop forever.]]
278* FreudianExcuse: Was implied to have been born purely to be a "savior sibling" for his parent's first child.
279* {{Intangibility}}: His ghost replicas can pass through solid objects.
280* {{Jerkass}}: His membership of a group of Neo-Nazi murderers notwithstanding, he stands out as simply being a dick.
281* ProjectedMan: Has the ability to [[SelfDuplication create multiple ghost replicas.]]
282* SinkOrSwimMentor: Abandons Theo to ensure he'll trigger.
283[[/folder]]
284
285[[folder:Theo Anders]]
286!Theodore Richard Anders
287!!!'''Debut:''' Interlude 4.x
288
289Usually goes by Theo. The fifteen-year-old child of Kaiser, making him potentially a third-generation parahuman. Dreams of growing up to be a superhero. Pudgy, somewhat timid, but smart. Apparently triggered after being abandoned at Harvard by Crusader and Purity; joined the Chicago Wards as a hero with the codename Golem.
290
291For tropes related to his superhero identity, see [[Characters/WormSponsoredHeroes Sponsored Heroes.]]
292
293----
294
295* FaceDeathWithDignity: His bravery when faced with Jack Slash convinces him to spare Theo's life for the time being just so he could see if Theo can kill him.
296* JockDadNerdSon: Jack mentions that Kaiser used to be an athlete. Theo agrees and remembers how disappointed his father was when he couldn't follow in his footsteps.
297* PolitenessJudo: Kaiser's lessons on addressing his betters as "sir" quite possibly save his life when Jack turns up.
298* TagalongKid: To [=E88=], albeit unwillingly since he doesn't really agree with their philosophy.
299* WhiteSheep: He doesn't agree with his father or adopted mother Purity's villainous views -- he would rather become a hero and does as Golem.
300[[/folder]]
301
302!!Fenrir's Chosen
303
304The other group that formed out of Empire Eighty-Eight after Kaiser's death.
305
306[[folder:In General]]
307* MasterRace: A central tenet of Chosen ideology is white supremacy.
308* PoliticallyIncorrectVillain: They're a lot more overt about being wannabe-Nazis than the Pure.
309* ProudWarriorRaceGuy: How they view themselves. Everyone else is a bit too intimidated to mock them for it.
310* TheRemnant: Of Empire Eighty-Eight following its dissolution as a result of Kaiser's death.
311[[/folder]]
312----
313[[folder:Hookwolf]]
314! Brad Meadows
315!!!'''Debut:''' Hive 5.1
316
317The first leader of Fenrir's Chosen. A big man, hairy, with long, greasy blond hair, an "E88" tattoo on one bicep, and a wolf superimposed on a swastika on the other. Can sprout a maelstrom of whirling metal blades out of his body. Usually wears a metal wolf mask in human form, as a reference to his favorite metal form. Is recruited by the Nine when they leave the city. Killed by Foil.
318
319Classification: Brute 7; Changer 4,
320
321----
322
323* BornInTheWrongCentury: In his opinion, he should have been a Roman legionary or a Viking berserker, not a twenty-first-century supervillain.
324* DarkSecret: Shatterbird implies that he may have been the one who murdered Allfather. Notably, Hookwolf gets rather angry at the accusation but doesn't actually ''deny'' it.
325* EvilFeelsGood: While he was always bad, he considered himself a ProudWarriorRaceGuy while working with his group. However, Defiant's analysis of his first crime as [[spoiler:a member of the Nine]] shows a growing experimentation with drawing out the suffering of his victims for the fun of it, and the fact that he keeps going after his trial run shows this trope was in play.
326* ExtraOreDinary: His shapeshifting powers work on a body more metal than flesh.
327* HeartDrive: His 'real' body recedes into a core whenever he changes forms.
328* PoliticallyIncorrectVillain: Apart from the obvious neo-Nazi thing, he's a bit of a sexist, giving his female recruits rather shorter shrift than his male ones.
329* NobleDemon: Defiant noted that he operated according to a sort of [[ProudWarriorRaceGuy warrior's code]] [[spoiler:before being recruited by the Nine]].
330* {{Sadist}}: Likely always a facet of his personality, it really comes to the foreground after he [[spoiler:joins the Nine]].
331* SavageWolves: His favored transformation is a metal wolf and he's a vicious neo-Nazi.
332* ScaledUp: Forms himself into an enormous, wolf-headed snake [[spoiler:shortly before Foil kills him.]]
333* TooDumbToLive:
334** Lets his paranoia of the Undersiders drive him to push them out of the alliance even though he's aware that the Nine are dangerous enough that everyone has to be involved.
335** He also regularly goes up against opponents who are fully capable of killing him without using his power to its full potential; he can shift his metal form into practically anything, but his personal fondness for wolf imagery means he doesn't take advantage of that flexibility until [[spoiler:he joins the Nine]].
336* WhoNeedsTheirWholeBody: His alternate form is torn into two pieces [[spoiler:by Leviathan]], he simply shifts one half back into his human form unscathed, although it seems he was unable to change back into a combat form for a while after that.
337* WolverineWannabe: Downplayed, but the combination of his canid-motif, {{Berserker}} combat style, borderline feral personality, and (while in breaker form) ability to [[HealingFactor promptly heal]] from serious damage -- up to and including being ripped in half -- makes him pretty reminiscent of what ComicBook/{{Wolverine}} would be if he were an evil scumbag.
338[[/folder]]
339
340[[folder:Menja & Fenja]]
341! Nessa Biermann & Jessica Biermann
342!!!'''Debut:''' Hive 5.1
343
344Twins, blondes, built like Playboy models, both of their powers allow them to enlarge their physical forms (including their armor/weapons) to as large as three stories tall. Fenja fights with a sword and shield while Menja fights using a spear. Both wear Valkyrie-style armor (covered with metal feathers) with closed helms.
345
346Fenja was killed during the Leviathan battle. Afterward, Menja began fighting using her spear and her sister's shield. She took over command of Fenrir's Chosen after Hookwolf was recruited by the Nine.
347
348Classification: Breaker (?), Changer (?), Brute (Depending on size),
349
350----
351
352* AmazonianBeauty: Are repeatedly referred to as drop-dead gorgeous in their normal forms and are skilled fighters, meaning this trope is likely in play as they grow.
353* BodyguardBabes: They serve as Kaiser's bodyguards and are very attractive.
354* GiantEqualsInvincible: Menja and Fenja actually become tougher to hurt the bigger they grow.
355* LuckilyMyShieldWillProtectMe: Menja inherits her shield from her sister after she dies.
356* {{Sizeshifter}}: Menja and Fenja's power is primarily to scale up in size.
357* SuperStrength: The secondary effect of growing larger is hitting harder.
358[[/folder]]
359
360[[folder:Stormtiger]]
361!Stormtiger
362!!!'''Debut:''' Buzz 7.7
363
364A pale, tall, musclebound man with a blue-white tiger mask. Has an enhanced sense of smell and the power to make claws of compressed air he can then release in bursts of wind.
365
366Classification: Blaster(?), Shaker (?), Thinker (?), Mover (?)
367
368----
369
370* BlowYouAway: His primary power can be used to create powerful gusts of wind.
371* ChainedByFashion: His costume includes a number of chains.
372* TheNoseKnows: He can track people in darkness by scent.
373* RazorWind: His primary weapon is making claws out of compressed air.
374* WalkingShirtlessScene: Walks around barechested all the time.
375[[/folder]]
376
377[[folder:Cricket]]
378!Melody Jurist
379!!!'''Debut:''' Buzz 7.7
380
381A twenty-something girl with a gymnast's build, a blonde buzz-cut, and a metal cage as a mask. Her powers appear to involve enhanced reflexes and some sound-based abilities like echolocation.
382
383Classification: Breaker(?), Thinker (?), Shaker (?),
384
385----
386
387* DualWielding: Wields [[SinisterScythe dual kama.]]
388* MachineMonotone: A past injury to her throat means she has to rely on an electrolarynx for talking.
389* MakeMeWannaShout: She uses a form of echolocation to orient herself in combat, making her one of the few people relatively unaffected by Grue's powers. When projected continuously, it also has the useful side-effect of inducing nausea in humans, confusing the hell out of Taylor's bugs and even temporarily blocking [[spoiler:Shatterbird]]'s powers from working.
390* ScarsAreForever: Has made it a point to ''not'' have any of her injuries--even the permanent ones--healed by Othala.
391* SuperReflexes: One of her powers.
392[[/folder]]
393
394[[folder:Rune]]
395!Rune
396!!!'''Debut:''' Buzz 7.9
397
398A teenage girl with powerful telekinetic powers, capable of lifting multiple objects, each weighing close to a ton, as long as she has a chance to touch them first. Taylor refers to her as "Sabrina the Teenage Nazi".
399
400Classification: Striker (?), Shaker (?),
401
402----
403
404* RedAndBlackAndEvilAllOver: Wears a black and red robe and happens to be a Neo-Nazi.
405* MindOverMatter: She can telekinetically lift multiple objects as long as she can touch them first.
406[[/folder]]
407
408[[folder:Othala]]
409!Othala
410!!!'''Debut:''' Buzz 7.6 (mentioned), Buzz 7.9 (appearance)
411A woman with the ability to [[SuperEmpowering grant any one of several temporary superpowers]] to the people she touches. Among the powers she is known to be able to grant are pyrokinesis, invincibility, regeneration, and super-speed. She is married to Victor.
412
413Classification: Striker/Trump
414
415----
416
417* BattleCouple: Fights together with Victor.
418* HealingFactor: Can use her power to give others regenerative abilities.
419* InvincibilityPowerUp: Grants temporary invincibility.
420* SuperEmpowering: Can grant powers temporarily to people she is in contact with.
421* SuperSpeed: Grants increased speed.
422[[/folder]]
423
424[[folder:Victor]]
425!Victor
426!!!'''Debut:''' Buzz 7.6 (mentioned), Buzz 7.9 (appearance)
427
428An ability-thief, able to gain the skills of anyone he spends time in the presence of. Is consequently a veteran martial artist and computer hacker, among other things. Married to Othala.
429
430Classification: Trump(?), Striker (?), Thinker (?),
431
432----
433
434* BattleCouple: Fights together with Othala.
435* BecomingTheMask: In the face of a BreakingSpeech by Tattletale, he doesn't deny that it was a political marriage, but claims that genuine love is resulting anyway. Unfortunately, he doesn't know his wife well enough to know how much it would hurt her to hear him admit this.
436* FightsLikeANormal: Among the skills, he has stolen are numerous forms of martial arts.
437* PowerParasite: Steals people's skills and knowledge (but not powers) and permanently makes them his own.
438* RedAndBlackAndEvilAllOver: Wears a black-painted breastplate with a v-neck, a blood-red shirt, and black slacks.
439* RenaissanceMan: He has stolen enough skills to easily qualify.
440[[/folder]]
441
442!Coil's Organization
443
444[[folder:In General]]
445* BadassNormal: Coil's mercenaries mostly fall in this category, being able to go toe to toe with capes despite not having powers of their own.
446* ChildSoldiers: A lot of Coil's hires are or were child soldiers at some point.
447* PrivateMilitaryContractors: Most of Coil's employees, including most of those assigned to work for Tattletale and Regent.
448* SupervillainLair: And an incredibly {{Troperiffic}} one -- it includes secret vaults, computer resources, special cells for containing parahumans, and [[spoiler:a self-destruct mechanism. He is also responsible for setting up ones for the Undersiders and Travelers.]]
449[[/folder]]
450----
451[[folder:Coil '''(Unmarked Spoilers)''']]
452!Thomas Calvert
453!!!'''Debut:''' Hive 5.1
454
455A supervillain with seemingly destiny-controlling powers: he has the ability to mentally create two simulations of the future, which differ from each other based only on the actions Coil takes, and then choose which of the two to carry out. The simulations are so convincing that he thinks he has the ability to split the world into two timelines and then collapse whichever one he likes less afterward. Skeletally thin. His costume is a skintight black bodysuit with a white snake curling around it, its head on his forehead and its tail at one ankle. Works largely behind the scenes, hiring mercenaries to do his fighting. He is also secretly the backer of the Undersiders and the Travelers. From the beginning of the story, he is [[TakeOverTheCity plotting to take over Brockton Bay]]. It's late revealed that he bought his powers from Cauldron and that he was a key figure in one of their plots. Killed by Skitter in the course of her plot to free Dinah.
456
457Classification: Thinker
458
459----
460
461* BoomHeadshot: How he dies, a bullet to the brain courtesy of Skitter.
462* TheChessmaster: He loves using espionage, double-agents, and the like.
463* ClaspYourHandsIfYouDeceive: He steeples his fingers in front of where his mouth would be if he wasn't wearing a mask.
464* CrazyPrepared: When Coil attempts [[spoiler:to kill Skitter]], the ''fallback'' site he uses is a specially-built house that has screws with hexagonal slots. Because he wanted to be sure that, in the event, things somehow went pear-shaped, his enemy wouldn't try to escape with the standard screwdriver they ''might'' be packing.
465* DiabolicalMastermind: Coil's particular power is what has allowed him to basically become king of Brockton Bay's underworld.
466* DiscOneFinalBoss: Coil, as the mastermind behind the Undersiders, is the entire reason Taylor enters the criminal underworld in the first place. Though he's a less insidious threat than the likes of the Slaughterhouse Nine, Taylor's primary motivation for staying in his employ is to first find out his identity and then save Dinah from his clutches, with his machinations to take over Brockton Bay driving much of the plot [[spoiler:before his death about halfway through the story.]]
467* ElitesAreMoreGlamorous: Before he became a Cape, he was a member of the PRT's Special Forces.
468* FauxAffablyEvil: He seems fairly reasonable for a diabolical mastermind, up until you learn he tortures people for fun and hooks a child on drugs in order to keep them compliant.
469* FatalFlaw: He relies on his power to control the short-term consequences of his actions, which can lead to him failing to spot long-term problems in time. [[spoiler:This bites him in the ass when he makes an enemy of Tattletale, since her power lets her know how much she can get away with before he catches on.]]
470* IControlMyMinionsThrough: A combination of facilitating their desires if they're in line with his own, and fear of failing him.
471* LeanAndMean: Is described as being skeletally thin and he's a villain willing to torture people and hook children on drugs to keep them compliant.
472* LogicalWeakness: His powers are only simulations of what will happen, not cast-iron truth (which has confused fanfic writers out-of-universe), so while he is skilled enough at planning a BatmanGambit to predict how events will play out with some degree of accuracy, he'll be left with egg on his face if someone acts counter to expectations or something he couldn't account for massively changes the playing field.
473* MaliciousMisnaming: After capturing Dinah, he has a particularly sick preference for referring to her as "Pet".
474* MentalTimeTravel: His power is basically SaveScumming, where he makes mental models of two possible futures then chooses one which his body will essentially autopilot through based on the choices already made to that point.
475* MundaneUtility: He not only uses his power to [[spoiler:pick the actions that will result in the timeline he likes the most]], he also uses it to [[spoiler:get twice the work done that he normally would by using one timeline's simulation to research information and track his troop movements while he uses the other to actually sleep and rest.]]
476* MundaneSolution: As he is a former Spec Ops soldier and his power doesn't provide direct offense, his main recourse to problems is to [[WhyDontYouJustShootHim just shoot it]].
477* NiceJobBreakingItHero: [[spoiler:Coil's death at Skitter's hands unleashed the significantly more dangerous Echidna on the world.]]
478* PowerPerversionPotential: He uses his power to do horrible things to his own men in simulated timelines for his own personal gratification, then discards the timelines so he doesn't have to suffer any consequences. The only reason [[WouldHurtAChild he doesn't do this to Dinah]] is because he's not oblivious to the possibility that he might accidentally snuff out the wrong timeline, or have his powers malfunction at an inconvenient moment, so he only does this to people he considers expendable.
479* PragmaticVillainy:
480** He is perfectly willing to support actions that temporarily undermine his financial powerbase (such as Skitter's many PetTheDog moments) in exchange for keeping his various minions (reasonably) happy.
481** On the other hand, he's also not afraid to use his powers [[spoiler:to torture said minions and then use his ResetButton]] to obtain information to keep them in line, or simply for fun.
482** While he delights in torturing subordinates and then not carrying out the actions necessary for that timeline so that they were never actually hurt, he doesn't do this to Dinah... because, thinking he's actually creating alternate universes, he's worried he might accidentally snuff out the wrong timeline or have his powers malfunction and he'd then have thrown away an irreplaceable asset just for some temporary amusement.
483* RetroactivePreparation: Inverted in that he makes alternate presents to see if his preparations were good enough. If not he can just discard the timeline and try again later as he'll remember all the information he got in those scenarios.
484* {{Sadist}}: A very disciplined one, but he gets his kicks by torturing his subordinates and then preventing that timeline from occurring.
485* SaveScumming: The practical effect of Coil's power. [[spoiler:With the ability to perceive himself in two parallel realities simultaneously, he makes different decisions in each, then act out the actions for whichever one works out better for him]].
486* SmartPeopleKnowLatin: Averted and discussed. Cherish is able to sneak a message past him by speaking Latin, and then promptly mocks him for spoiling his WickedCultured image by not understanding it.
487* SplitTimelinesPlot: [[spoiler:His power splits his consciousness between two parallel simulated timelines in which he can take different actions, then choose which one to remain in once it deactivates.]]
488* TakeOverTheCity: Coil's ultimate goal is to take over Brockton Bay. He admits it's a cliché, but goes for it anyway. [[spoiler:WordOfGod states that he had a much longer-term plan than that meant to expand out to other cities in time but he got nipped in the bud before that could happen.]]
489* UnwittingPawn: He is unaware that Cauldron is deliberately fostering his takeover of the city as an experiment to see what happens when parahumans try ruling openly.
490* VisionaryVillain: Wants to take over the city with himself as mayor.
491* WouldHurtAChild:
492** Is willing to kidnap, imprison, drug, or torture children and teenagers if it is in his best interests to do so.
493** [[spoiler:Coil inflicted all of the above on Dinah to take advantage of her power to predict the future. He also intended to use Tattletale similarly.]]
494** [[spoiler:He also simulated torturing one of the Undersiders for information.]]
495* XanatosGambit: His power makes it even easier for him to carry out this kind of maneuver, since he can make sure he'll come up ahead no matter what his enemies choose.
496* YouWouldntShootMe: Claims that Skitter isn't a killer and therefore can't shoot him when she has him at her mercy after his betrayal. [[BoomHeadshot He's]] quite [[GainingTheWillToKill wrong.]]
497[[/folder]]
498
499[[folder:Dinah Alcott]]
500!Dinah Alcott
501!!!'''Debut:''' Buzz 7.11
502
503The mayor's niece, a twelve-year-old girl with straight dark-brown hair. Possessed of some of the most powerful precognitive powers in the story. Was kidnapped by Coil during the Undersider's bank job. Became a rogue[[note]]parahuman working neither as a hero or a villain[[/note]] answering questions for money after being freed by Skitter.
504
505Classification: Thinker
506
507----
508
509* ApologeticAttacker: [[spoiler:The messages she leaves for Skitter, which read "Cut Ties" and "I'm Sorry."]] When Skitter doesn't heed the first, she [[spoiler:organizes [[TheUnmasking Dragon's attack on Skitter at the school.]]]]
510* DramaPreservingHandicap: Her power is out of the picture for the entire Slaughterhouse Nine and Revolution Arcs due to Coil being forced to overuse it to deal with Crawler. Coil probably would have been unbeatable otherwise.
511* FunctionalAddict: Her time in captivity has left her addicted to the drugs used to subdue her. However, her powers allow her to predict when she'll have withdrawal symptoms and work around it.
512* IDidWhatIHadToDo: Has this view with regards to [[spoiler:telling the PRT how to capture Skitter -- it would have happened anyway eventually, and the only difference would be how many people would die in the process.]]
513* JunkieProphet: Drugs help to stabilize the crippling headaches overusing her powers result in, which Coil exploits by getting her addicted so she's reliant on him to function. After being rescued, she manages to kick the habit.
514* LudicrousPrecision: Her usual precognitive technique is to state the percentage probability of various events -- sometimes to up to five decimal places. Not only that, but this is enforced -- it actually causes her headaches to try and round the numbers off too far.
515* MacGuffinSuperPerson: Coil wants her for her powers allowing him to predict future outcomes, and for most of the story her role does not revolve around anything she does but the fact Coil needs her powers and Taylor is determined to free her.
516* TheNeedsOfTheMany: A textbook example -- Dinah has dedicated herself to increasing the number of survivors of [[spoiler:the end of the world event she's seen coming in two years]]. To this end, she will do ''anything.''
517* {{Seer|s}}: She's a precognitive, and one of the most powerful in the setting, though overusing her power results in awful headaches that can leave her incapacitated for hours or even days at a time.
518* SixthRanger: Starts working with Faultline's crew during the TimeSkip.
519* SmallRoleBigImpact: Her role in the story as a whole is marginal at best, but between being a captive of Coil that Taylor is trying to rescue and [[spoiler:predicting that Scion is going to destroy the world]], her presence and actions end up indirectly driving the majority of the plot.
520* TookALevelInBadass: After her captivity, she comes back even more skilled, but more ruthless.
521* TheUnfettered: After her captivity, she's willing and able to [[spoiler:betray the person who rescued her for the sake of a better chance at human survival]].
522* WellIntentionedExtremist: She effectively becomes this after being [[spoiler:freed from Coil by Skitter]], manipulating events to improve the chances of survival for humanity as a whole, even if it screws some people over.
523[[/folder]]
524
525!!Mercenary Soldiers
526%%[[folder:Fish]]
527%%!! Fish
528%%One of Coil's mercenary captains.
529%%----
530%%[[/folder]]
531
532[[folder:Brooks]]
533!!Brooks
534A medic who performs surgery on Skitter.
535----
536* TheMedic: His role, though apparently his bedside manner is lacking for one. He's also mentioned to have some experience dealing with poisons.
537[[/folder]]
538
539[[folder:Dmitri]]
540!!Dmitri
541A sniper and second in command of the soldiers Coil lends to Tattletale.
542----
543%%zce* ColdSniper: As to be expected from a sniper who's one of Coil's soldiers.
544* NumberTwo: To Fish.
545[[/folder]]
546
547[[folder:"Creep"]]
548!!"Creep"
549A mercenary with unsettling predilections.
550----
551* HatedByAll: None of Coil's mercenary captains will have the guy on their squad and he's unemployable in the public sector due to his predilections. What exactly those ''are'' is never outright stated, but there's not exactly a lot of things it could be to garner a reaction like that. The only person who knows and doesn't hate him is Coil, who likes him because he's A) useful, and B) desperate for something Coil can provide, which makes him a useful tool.
552* MoreDespicableMinion: While his boss is definitely evil, Creep's (unrevealed) depravity even disgusts [[EvenEvilHasStandards the rest of Coil's subordinates]]. And considering they were on board with kidnapping a young girl and drugging her, [[NothingIsScarier that's]] saying something.
553* UndyingLoyalty: To Coil, as he's the one person who can and will get him the 'payment' he craves.
554[[/folder]]
555
556[[folder:Leah]]
557!!Leah
558A mercenary who infiltrates The Chosen.
559----
560* TheMole: After E88 crumbles, she's sent to infiltrate Hookwolf's successor organization.
561[[/folder]]
562
563[[folder:Senegal]]
564!!Senegal
565A burly mercenary working for Coil.
566----
567* TheBrute: He's noted for being a pretty big guy.
568* {{Ephebophile}}: He gets slightly touchy-feely with Taylor, a not-particularly well-developed 15-year-old, during the infiltration of the Merchants' party.
569[[/folder]]
570
571%%!!Jaw
572
573%%!!Minor
574
575
576!!Non-Combatant Employees
577[[folder:Mr. Pitter]]
578!!Mr. Pitter
579!!!'''Debut:''' Interlude 8.z
580A small, unassuming man and former registered nurse whose career as a caretaker for a pair of young children ended -- according to Coil -- when he tried to divorce his wife for cheating on him and she retaliated by ruining his reputation. He took up working for Coil in exchange for Coil killing his wife. He is the one responsible for drugging Dinah as a way of making it easier to use her powers.
581
582----
583
584* ScrewThisImOuttaHere: Leaves after [[spoiler:Coil dies.]]
585[[/folder]]
586
587[[folder:Doctor Q]]
588!! Doctor Q
589!!!'''Debut:''' Shell 4.11
590
591A cranky old thin-lipped medic whom Coil sends the Undersiders to when they call asking for medical assistance.
592----
593* JerkassHasAPoint: He may act like a jerk, but he has a valid point about Taylor's unconscious summoning of all bugs in the area both contaminating the site of him working on her and potentially drawing unneeded attention that could get him in trouble with the law.
594[[/folder]]
595
596%%! Ms. Cranston
597%%
598%%A twentyish-looking blonde woman who serves as one of Coil's administrators. She later becomes his intermediary to Skitter.
599
600!Faultline's Crew
601
602A group of supervillains-for-hire. Many of their jobs deal with information-seeking, but they have worked combat-related jobs as well.
603
604[[folder:In General]]
605* BadGuyBar: They have a nightspot, the Palanquin, in Brockton Bay which acts as a club for its supervillains.
606* BadassCrew: They're a skilled group of parahuman mercenaries.
607* GiverOfLameNames: Near the end of the story Imp starts making up names for the different gangs that are popping up, claiming that if she doesn't they'll end up with lame names like [[CaptainObvious "Faultline's Crew"]].
608* HeroOfAnotherStory: Literally, Faultline's Crew were the main protagonists in one of the many early drafts that would eventually become Worm, and they're often off doing other things during the course of the story.
609* HiredGuns: One of their main jobs is mercenary work.
610* InformationBroker: Their other main job is selling information to interested groups.
611* ThouShaltNotKill: They'll take any job short of murder.
612* TrueCompanions: Much like the Undersiders they're a tight-knit group of capes.
613* WeakButSkilled: With the exception of Labyrinth, who's [[UnskilledButStrong the opposite]], their powers range from decent to lousy on the Worm scale with Faultline herself having one of the weakest powers we've seen. They compensate by [[FightsLikeANormal being very well trained in mundane skills]] and [[KnowWhenToFoldEm picking their fights carefully.]]
614[[/folder]]
615----
616[[folder:Faultline]]
617!!!'''Debut:''' Hive 5.1
618The leader of the group. Twenty-something and sharp-featured, with her long, straight black hair tied into a ponytail while in costume, a costume which blends 'dress' and 'riot gear'. She seems to have worn a variety of masks -- one example being one like a welder's with a jagged crack to look out through. Able to separate molecular bonds in any non-living material to make holes or cuts by touching it.
619
620Classification: Striker
621
622----
623
624* ArchEnemy: ''Really'' doesn't like Tattletale, though their enmity never seems to go beyond [[SitcomArchNemesis snarking and name-calling.]]
625* CrazyPrepared: she and her entire team are trained with guns and basic squad tactics. [[spoiler:As we later discover, her long, ''wavy'' black hair is actually in a bun while she is in costume, and the ponytail is a detachable hairpiece filled with thorns.]]
626* NoodleIncident: We never do learn why she and Tattletale hate each other.
627* OnlyFleshIsSafe: Faultline, like many other parahumans, is subject to the Manton effect. Her power cannot be used on living organic matter.
628* ShatterpointTap: Except that the "shatter point" is "whatever point she just touched".
629[[/folder]]
630
631[[folder:Spitfire]]
632!Emily
633!!!'''Debut:''' Hive 5.1
634A potential hire for the Undersiders who was scared off by Bitch and signed up with Faultline, instead. Has the ability to spew geysers of liquid from her mouth that ignite on contact with air. Wears a red and black costume with a gas mask. Has dense freckles and curly brown hair underneath the costume.
635
636Classification: Blaster(?)
637
638----
639
640* BadPowersGoodPeople: Emily is ''not'' the kind of person who's okay with setting other people on fire.
641--> Spitfire had often complained that having a power based around creating flame meant you faced two kinds of opponents. There were the people who burned, who were the majority. Civilians fell into this category. Unless the person with the power was amoral, which Spitfire wasn’t, this actually wound up being a detriment, because of the easy possibility of life-altering injuries, death, and scars.
642* MeaningfulName: Spitfire essentially spits fire.
643* SuperSpit: Her main power, a liquid that [[PlayingWithFire ignites]] on contact with air.
644[[/folder]]
645
646[[folder:Newter]]
647!Newter
648!!!'''Debut:''' Hive 5.1
649Case 53, his body is in the form of an orange lizard with [[KaleidoscopeHair dyed hair]] and AnimalEyes. His bodily fluids all have hallucinogenic and sedative effects, with duration depending on the dosage.
650
651Classification: Striker(?) Mover(?)
652
653----
654
655* CantHaveSexEver: Newter's bodily fluids are contact hallucinogens, to the point that even trace sweat on his skin can render someone incoherent. As one reader points out, this poses certain difficulties in the bedroom. His giving hot girls a diluted taste of his saliva for hallucinogenic trips may be him compensating for this.
656* InASingleBound: During one fight with the ABB, Skitter sees him jump from ground level onto the second floor in ... well, this.
657* InstantSedation: The primary combat application of his biology.
658* LizardFolk: Looks like a giant humanoid lizard.
659* PrehensileTail: The secondary combat application of his biology is using his tail to grab and attack people.
660* WallCrawl: One of his powers lets him cling to surfaces.
661[[/folder]]
662
663[[folder:Gregor the Snail]]
664!Gregor (Gregor the Snail)
665!!!'''Debut:''' Hive 5.1
666
667Case 53, his body is bulging and translucent with a scattering of spiral-shaped shells embedded in it. He can generate various fluids within his body and release them in jets from his skin.
668
669Classification: Blaster(?)
670
671----
672
673* {{Kevlard}}: Appears as a morbidly obese man, and has apparently been hit by a car with little ill effects.
674* NiceGuy: Somewhat dour, but extremely loyal, considerate, and gentle to his teammates.
675* RelationshipUpgrade: Appears to be in one with [[spoiler:Shamrock.]]
676* ShoutOut: His name is a reference to Kafka's Literature/TheMetamorphosis
677* WasOnceAMan: Although he doesn't remember the details of his past.
678[[/folder]]
679
680[[folder:Labyrinth]]
681!Elle
682!!!'''Debut:''' Hive 5.1
683
684A former inmate in the same asylum as Burnscar, her power allows her to change the terrain surrounding her into [[RealityBleed a projection of other places]]. The power grows stronger the longer she remains in an area, contracting again as soon as she leaves the affected zone. Her costume is a simple dark green robe with a maze drawn on it and a mask. Out of costume, she has platinum-white blonde hair.
685
686Classification: Shaker 12
687
688----
689
690* AchillesHeel: Her powers can only reach their zenith when she's staying still, along with having an inverse relationship with her lucidity.
691* BlackBugRoom: Labyrinth's "bad place", based on the [[BedlamHouse filthy asylum]] where she and Burnscar were kept. If she doesn't focus on other worlds she's made, she can unintentionally project the bad place.
692* EmptyShell: Her RealityWarper powers came with the unfortunate side effect of making her veer unpredictably between lucidity and this, to the point that on bad days, she doesn't eat unless prodded and doesn't talk. She has her good days, but the strength of her power is directly related to how out of it she is at the time.
693* ReadingsAreOffTheScale: In-universe, powers have ratings. 10 means "get the hell out of Dodge". Labyrinth is rated a ''12'', which in universe means exactly this.
694* UnskilledButStrong: Her RealityWarper projections have a ReadingsAreOffTheScale rating, but leave her far less lucid, making her this by default.
695* WithGreatPowerComesGreatInsanity: Much like Burnscar, she becomes far less lucid when using her powers.
696[[/folder]]
697
698[[folder:Shamrock]]
699!Shamrock
700!!!'''Debut:''' Interlude 5 (mentioned)
701An attractive, redheaded girl from the Las Vegas area and ''non''-monstrous Case 53 who escaped from Cauldron without having her memory wiped. Her ability uses a mixture of low-strength telekinesis and precognition to make her exceptionally lucky. Was recruited by Faultline's crew during the course of their investigation into the Case 53s on Gregor and Newter's behalf.
702
703Classification: Thinker; Breaker(?)
704
705----
706* AllThereInTheManual: According to WordOfGod Shamrock comes from an Earth in which monarchies were still going strong.
707* FieryRedhead: Downplayed, she's an active parahuman in a profession that favors strong personalities, but she's far more amiable than the typical example.
708* LaserGuidedAmnesia: Averted, Shamrock is one of the few Cauldron escapees without a memory wipe.
709* LuckySeven: Her number while in Cauldron custody was 777, and she has probability-altering powers.
710* ParanormalGamblingAdvantage: Shamrock is the combined version of this being able to use a combination of precognition and telekinesis to seemingly legally clean out casinos. These seemingly minor powers actually make her a major threat given she can use it like having overwhelming luck manipulation powers.
711* RelationshipUpgrade: She and [[spoiler:Gregor]] start dating.
712* WindsOfDestinyChange: Her telekinesis combined with her precognition allows her to minorly alter events around her, such as being able to land on ice without slipping or managing to shoot exactly the spot she needs to hit.
713[[/folder]]
714
715!The Merchants
716
717The Archer's Bridge Merchants, one of the more minor gangs of Brockton Bay. Expands in the wake of Leviathan's attack; is later essentially wiped out by the Slaughterhouse Nine.
718
719[[folder:In General]]
720* AssholeVictim: Are completely annihilated by [[spoiler:the Nine,]] save for Scrub. Nobody gives a damn.
721* AtrociousAlias: Skidmark pretty much assigns these to every one of his group. Taylor even lampshades it at one point when he opts for the name "Scrub" over "Eraser" for his newest recruit.
722* PoliticallyIncorrectVillain: Queer people are not allowed to enter their territory.
723* SuperLoser: Skidmark, in particular, is granted essentially zero respect.
724[[/folder]]
725----
726[[folder:Skidmark]]
727!Adam Mustain
728!!!'''Debut:''' Hive 5.1
729
730The leader of the Merchants. A meth addict capable of coating areas with a pushing effect -- these effects can be layered up with multiple uses of his power. Wears a mask covering the top half of his face, revealing a dark-skinned jaw with bad teeth.
731
732Classification: Shaker 2
733
734----
735
736* ButtMonkey: Is considered a joke of a villain in-universe.
737* CruelAndUnusualDeath: [[spoiler:He takes multiple hits from Jack Slash's SwordBeam, which causes him to topple [[LudicrousGibs into some helicopter blades]].]]
738* DrugsAreBad: Happens to be a meth addict.
739* DudeWheresMyRespect: Since he's the leader of a gang, he assumes he's got a seat at the villains' meeting. Kaiser promptly disabuses him of this notion and additionally clarifies that it's ''not'' because Skidmark's black and Kaiser's a white supremacist, this is entirely due to Skidmark's personal failings. Ironically, his seemingly weak power could make him an actual player in the stalemate between the major gangs (case in point, with [[{{Munchkin}} some]] creative [[SemanticSuperpower application]] he could potentially create ''[[PersonOfMassDestruction railguns]]'')... but he's a junkie idiot with no real goals or motivation so nothing ever comes of it.
740* GiverOfLameNames: Seriously thought "Scrub" was a better name for a villain with matter disintegration powers than "Eraser".
741* SirSwearsALot: He has a gift for creative vulgarity.
742* SmarterThanYouLook: Most of the time he's exactly as dumb as he acts, but apparently he knows enough about Cauldron vials to know that splitting one between multiple people is [[BodyHorror a very bad idea]]. Lampshaded by Taylor when she realizes that he is trying to bolster up his gang's power by forcing trigger events among his many underlings.
743[[/folder]]
744
745[[folder:Squealer]]
746!Sherrel Bailey
747!!!'''Debut:''' Hive 5.1
748
749Skidmark's girlfriend. A tinker specializing in vehicles. Has very little class.
750
751Classification: Tinker 2 (vehicles); Mover 3
752
753----
754
755* AnArmAndALeg: [[spoiler:Siberian rips her arms off.]]
756* CruelAndUnusualDeath: [[[spoiler:Her arms are ripped off and her throat is chewed by the Siberian]].
757* GadgeteerGenius: Specializes in vehicles - if it's loud, fast, and potentially explosive, Squealer can augment it.
758[[/folder]]
759
760[[folder:Mush]]
761!Mush
762!!!'''Debut:''' Infestation 11.5
763
764A shifter who can form an expanded body out of loose debris.
765
766Classification: Changer 4
767
768----
769
770* AdaptiveArmor: He can assimilate loose matter (e.g. junk, sand, compost) to become stronger and tougher.
771* BodyHorror: He gets stronger by growing vein-like tendrils from his body that let him fuse with, among other things, dirty garbage. It's a good thing he's no germaphobe.
772* {{Gonk}}: Taylor describes him as looking more like a cartoon goblin than a human, with scrawny limbs, a pot-belly, and shadowed eyes.
773* KillItWithFire: [[spoiler:He gets ignited by Burnscar]].
774[[/folder]]
775
776[[folder:Trainwreck]]
777!Trainwreck
778!!!'''Debut:''' Tangle 6.7
779
780A man with massive mechanical arms and legs. He's a Case 53 whose mutation turned his body into a fleshy mass, but allowed him to use it as a power source for the artificial body his power let him build. Actually working for Coil.
781
782Classification: Tinker (crude), Brute
783
784----
785* BlobMonster: What his real body is under the armor.
786* {{Cyborg}}: How his power is mainly used, with his real body serving as a power source for the mechanical parts he incorporated into himself.
787* MacGyvering: He's a "crude" Tinker. There's not a lot of depth or specialization to what he can make, but he can take parts from a rusted car and make it into something workable faster than someone like Armsmaster could make a new gadget.
788* TheMole: For Coil.
789[[/folder]]
790
791[[folder:Whirlygig]]
792!Whirlygig
793!!!'''Debut:''' Infestation 11.7
794
795A young woman with long hair that covers her face.
796
797Classification: Shaker
798----
799* MindOverMatter: Her power is telekinesis, but only in a counter-clockwise rotation around herself.
800* UncertainDoom: [[spoiler:Never killed on-screen, but given her association with the Merchants it's highly likely she was killed during the Nine's "arrival party."]]
801[[/folder]]
802
803[[folder:Scrub]]
804!Scrub
805!!!'''Debut:''' Infestation 11.6
806
807A kid whose power creates essentially-unaimed spherical holes in his surroundings, cutting through anything they hit, although they seem to leave the ground untouched. The only cape of note in the Merchants to escape being killed by the Nine; later seen in Faultline's crew. Tattletale speculates that his power works via {{Portal Cut}}s -- he chooses spherical volumes, and their contents are replaced with the contents of the corresponding sphere on an alternate Earth with similar geography, architecture, etc.
808
809Classification: Blaster/Shaker 8-10, Trump (low)
810
811----
812
813* PortalCut: Tattletale's understanding of his power is that it works by choosing spherical volumes and replacing their contents with stuff from an alternate Earth. [[spoiler:When applied to one of Labyrinth's constructions, it can be used to cut ''actual portals'' leading to alternate Earths -- Labyrinth can then adjust the destination.]]
814* PowerIncontinence: His power suffers from not being well-aimed, and (at least initially) going off unintentionally.
815* TheSpeechless: Sometime after gaining his power he became nonverbal, possibly due to its influence on his mind.
816* SoleSurvivor: Last confirmed survivor of the Merchants following the Slaughterhouse Nine massacring the rest.
817* UnblockableAttack: His blasts shear through everything we've seen them hit and their interdimensional nature earned him a low Trump rating for how they effectively ignore most power-based defenses.
818[[/folder]]
819
820!The Travelers
821
822A group of [[MeaningfulName traveling villains]] who never stay in one place for too long due to Noelle's rampages. Their costumes are red and black.
823
824[[folder:In General]]
825* AntiVillain: Much like the Undersiders, though a bit darker on the scale due to being slightly more willing to do less than good acts.
826* BlessedWithSuck: They're not all very fond of their powers, let's just say that.
827* DoubleMeaning: "The Travelers" can either refer to how often they [[WalkingTheEarth move around the country]], or [[TrappedInAnotherWorld how they came from a parallel world]].
828* FamedInStory: As previously mentioned, the Undersiders and the Travelers attain this status after [[spoiler:the Slaughterhouse Nine arc]] when [[spoiler:they take over the city]]. The Travelers also somewhat met this trope beforehand, explaining why they didn't need testing like the Undersiders did before [[spoiler:joining Coil's plan.]]
829* HeroOfAnotherStory: As with Glory Girl, Panacea, and Faultline's Crew they were the main protagonists in one of the many early drafts that would eventually become Worm. This story was actually included in the form of the "Migration" arc.
830* IKnowMortalKombat: They were originally a professional-level real-time strategy gaming club.
831* {{Irony}}: As Wildbow [[https://forums.sufficientvelocity.com/threads/lets-read-worm-finished.11460/page-408#post-3156971 points out]], the powers the Travelers get all come with a hint of irony:
832** Sundancer preferred to stay in the background, but has a power that makes her always noticed.
833** Ballistic was once the person who kept everyone together, but his power can only destroy and he stands alone.
834** Genesis was a major cape fan, now she's in the realm of her dreams but has little else.
835* RedAndBlackAndEvilAllOver: Their costumes all have red and black and they're villains, albeit more on the anti-villain end.
836* StrongButUnskilled: Compared to the Undersiders, they have stronger powers ([[HeartIsAnAwesomePower at least at first glance]]) but are generally much less effective due to a combination of intra-group tension, general lack of killer instinct, and Trickster's tactical incompetence compared to Grue and especially Skitter.
837* SuperSerum: All got their powers from [[spoiler:a batch of Cauldron doses left behind in a Simurgh-attacked city.]]
838* TeethClenchedTeamwork: They're stuck together out of obligation and circumstance, any friendship they had has faded, at least when it comes to Trickster and Ballistic, contrasting how the Undersiders at worst have strictly a business relationship and can at least be civil with one another.
839* TheresNoPlaceLikeHome: All of them want to get back to their homeworld, and Coil's promise to help them was one of their two major motivators for their working with him.
840* TournamentPlay: The purpose of the group before they got their powers after being transplanted to Earth Bet was to play Ransack, a fictional video game in the setting.
841* TrappedInAnotherWorld: Were originally from Earth Aleph before being sent to Earth Bet by [[spoiler:the Simurgh.]]
842* WalkingTheEarth: Are constantly moving from city to city prior to settling in Brockton Bay. This is revealed to be due to [[spoiler:Noelle's moments of lost control.]]
843[[/folder]]
844----
845[[folder:Trickster]]
846!Francis Krouse
847!!!'''Debut:''' Hive 5.1
848The leader of the Travelers, he wears a black costume with a red mask and top hat. His power is to switch at will the places of any two objects of similar mass he can see, including himself. Underneath, he has light brown skin and a prominent hook nose. He was sent to the Birdcage for betraying the teams that were fighting Noelle and became one of the Teacher's thralls. Killed fighting Scion in Speck 30.5.
849
850Classification: Mover
851
852----
853
854* AmbiguouslyBrown: Trickster looks like he could be a darker-skinned Caucasian, biracial, Middle Eastern, or Eastern Indian unmasked according to Taylor, but his exact ethnicity goes unmentioned.
855* CavalryBetrayal: Betrays [[spoiler:the teams fighting Noelle, including his own teammates.]]
856* CigaretteOfAnxiety: Smokes when anxious, and he has much to be anxious about.
857* ADayInTheLimelight: The whole of Migration is told from his perspective.
858* EquivalentExchange: Can switch the places of any two objects of similar size.
859* ItsAllAboutMe: Trickster is a very selfish person who will always put himself first before anyone.
860* {{Jerkass}}: Trickster happens to be kind of a dick, caring little about anyone else besides himself and Noelle, and the other Travellers on a lower scale.
861* LeeroyJenkins: He's good at thinking in the moment, which is how he became the leader of the group originally, but he sucks at long-term planning. The one time the Undersiders followed his lead tactically resulted in [[spoiler:half the team [[FateWorseThanDeath finding themselves at the mercy of Bonesaw]].]]
862* LoveMakesYouEvil: His love for Noelle leads him to betray [[spoiler:the other Travelers.]]
863* NeverBareheaded: Is always wearing a red top hat.
864* SmugSnake: His plans and improvising skills are nowhere near Skitter's or Noelle's. On top of that, he gets more reckless the more odds are stacked against him, usually putting his team in an even ''[[FromBadToWorse worse]]'' position than they were in previously.
865* SwapTeleportation: Trickster can swap-teleport himself or anything within the range of his senses with any other person or object within the range of his senses. The closer the two people/objects are in shape/size/volume, the easier and faster he can do it.
866* UndyingLoyalty: Noelle is the only person he's more loyal to than himself.
867* TeleportationWithDrawbacks: Trickster can teleport any two objects of similar size, including himself, but only ones he can see, and the speed of teleportation is further affected by distance and mass.
868* VillainRespect: Skitter was surprised to see [[{{Jerkass}} Trickster]] show genuine respect for a hero who fell to Leviathan. [[{{Foreshadowing}} It makes sense]] when you learn of [[spoiler:his history with the Simurgh]].
869* WeakButSkilled: On his own, he's the weakest of the Travellers, but his power makes him incredibly annoying and frustrating in a fight and as part of a group he's a massive force-multiplier.
870* WouldHurtAChild: He nearly hangs Vista to get the Wards off his back, then threatened one of the Mayor's children to win his support.
871[[/folder]]
872
873[[folder:Sundancer]]
874!Marissa "Mars" Newland
875!!!'''Debut:''' Hive 5.1
876An attractive young blonde woman with delicate features. Her power allows her to create a miniature sun that she can slowly expand and then move to attack with. Her costume is a suit of black body armor emblazoned with red suns. {{Mercy Kill}}s Noelle in return for Tattletale giving the remaining Travelers a way back to Earth Aleph -- she throws away her suit as she walks through the portal.
877
878Classification: Blaster(?)
879
880----
881
882* AlwaysABiggerFish: Her sun is ''incredibly'' strong as an offensive power, but [[spoiler:a sufficiently powered up Lung proves that his pyrokinesis is stronger]].
883* BlessedWithSuck: Hates how destructive her powers are.
884* DramaticIrony: Out of the Travelers, she's the one who has the strongest morals, specifically against killing. Her power is also one of the most destructive powers, easily able to kill ''en masse'' if she allows it to go too far.
885* TheFettered: She almost always reigns herself in to avoid killing. Weld notes that she could probably incinerate the entire team of Brockton Bay Wards, but was holding back to avoid doing so.
886* GlassCannon: Probably the most powerful Blaster in the Wormverse short of Behemoth or Scion. But aside from Fire Immunity, she has no defensive abilities.
887* IJustWantToBeNormal: Is not really crazy about being a villain or having powers.
888* ThePowerOfTheSun: Her ability to create a mini sun, which she can expand to any size.
889* RequiredSecondaryPowers: Automatically normalizes temperature close to her, preventing her from being harmed by any flame, including her suns. It doesn't actually extinguish the flame but prevents it from burning anything.
890* StageMom: [[spoiler:She still has bad memories of her overbearing mom.]]
891* ThouShaltNotKill: She ''really'' hates hurting people.
892* WellDoneSonGuy: Had this relationship with her mother, who was a bit of a show parent.
893[[/folder]]
894
895[[folder:Genesis]]
896!Jess
897!!!'''Debut:''' Hive 5.1
898A wheelchair-bound girl, average-looking with auburn hair. Her ability is to create a new body and control it while her own body sleeps. The new bodies can have powers of their own, but using her power is easier the more biologically-stable the body she makes is. Returns to Earth Aleph with Mars, Oliver, and Ballistic after the fight with Noelle.
899
900Classification: Changer 9[[labelnote:*]]Erroneous classification due to lack of information by PRT, actual classification Master of unknown degree[[/labelnote]]
901
902----
903
904* AscendedFanboy: More fangirl, she was a "cape geek" long before getting powers. More uncommon than you'd think since she's from [[spoiler:Earth Aleph]].
905* DisabledSnarker: She's confined to a wheelchair and very snarky.
906* FieryRedhead: Genesis is a redhead with attitude, albeit she's more of the snarky variety.
907* MissionControl: Has this role due to being confined to her wheelchair. A rare case where the character overlaps with being the most expendable in a fight, as her projected bodies can be reconstructed with no ill effects.
908* SwissArmySuperpower: Her power is one of the most flexible in the Wormverse, and Skitter is repeatedly in awe of just how powerful she could be if she set her mind to it. [[spoiler:On a technical level, she and [[TheJuggernaut The Siberian]] share ''the same power'', meaning Jess could potentially damage [[EldritchAbomination Scion]] if she so desired.]]
909* VoluntaryShapeshifter: What her power appears to be. In truth, she just creates avatars she controls remotely, with each avatar custom-made to her desires.
910[[/folder]]
911
912[[folder:Ballistic]]
913!Luke Brito/Casseus
914!!!'''Debut:''' Hive 5.1
915One of the offensive powerhouses on the Travelers -- he has the ability to touch any object (from ball bearings to automobiles) and cause it to go flying at a bulletlike speed in a direction of his choice. He wears bulky armor and a square mask. Underneath the costume, he has a jockish appearance, with short brown hair and a snub nose. Returns to Earth Aleph after Noelle's death. Unlike Mars, he keeps his costume.
916
917Classification: Blaster/Striker
918
919----
920
921* AbnormalAmmo: Ballistic can send ''any'' object moving at bulletlike speeds.
922* BlessedWithSuck: Ballistic heavily dislikes the fact that his powers can only be used for offensive purposes, and that they don't give him the ability to fly.
923* TheBrute: Has one of the more destructive powers amongst the Travelers and is the most physically imposing, with both Taylor and Kid Win comparing him to a football player in terms of build.
924* TheHeart: He used to be the emotional center of the team and was friends with everyone, but spending time in Earth Bet turned him into the cold person seen in ''Worm''.
925* {{Jerkass}}: Wasn't always this way, but by the time the Undersiders meet him he's become a real asshole.
926* OnlySaneMan: When the Undersiders [[spoiler:point out that being with Coil's pointless]], he's the only one who accepts.
927* WeUsedToBeFriends: Excluding Noelle, he used to be the closest to Trickster. Come the modern day, he hates Trickster the most.
928[[/folder]]
929
930[[folder:Oliver]]
931!Oliver
932!!!'''Debut:''' Interlude 11.f
933One of the two members of the Travelers who do not participate in missions -- instead mostly taking care of Noelle. Returns to Earth Aleph with the remaining Travelers after Noelle's death.
934
935Classification: Changer (?)
936
937----
938
939* ChekhovsGunman: His power proves instrumental in [[spoiler:defeating Scion, as his face turning to Eden's gives Khephri the opening to have Foil finish him off with Defiant's assistance.]]
940* EmpathicShapeshifter: His power changes his face and body according to his basic perception of attractiveness which slightly changes every time he sees a new face to the point that even his friends have had trouble recognizing him.
941* NonActionGuy: Is mostly busy taking care of Noelle, and his power isn't a very useful one in combat to begin with.
942* OnlySaneMan: States to Trickster outright that he's convinced that he only cares about Noelle and would throw everyone else under the bus if he thought it necessary. [[spoiler:He turns out to be quite right, as Trickster does end up throwing everyone under the bus to help Echidna.]]
943* RequiredSecondaryPowers: [[spoiler:He seems to have gotten the secondary powers that would have prevented Noelle's powers from going out of control]].
944[[/folder]]
945
946[[folder:Echidna (Unmarked Spoilers)]]
947!Noelle Meinhardt
948!!!'''Debut:''' Interlude 11.f
949A brown-haired girl, Krouse's girlfriend, and the leader of the group before they were pulled from Earth Aleph onto Earth Bet; as of the time of the story, she does not participate in the team's missions. The codename "Echidna" was assigned by a PRT agent named Meinhardt because he himself had a daughter named Noelle. Has the ability to absorb people and make clones out of them. Killed by Sundancer.
950
951Classification: Master/Trump 10; Striker 10; Brute 8; Changer 2[[labelnote:*]]low estimates by the PRT, most likely higher[[/labelnote]]
952
953----
954* ArcVillain: Echidna's rampage through Brockton Bay makes her the main threat for arcs 17 through 19.
955* BrainyBrunette: She was the brains of the Travellers, and happens to be a brunette.
956* DeathOfPersonality: By the end of her rampage all traces of Noelle are gone. There's just Echidna.
957* DeathSeeker: She hates what she has become and is willing to die to make it stop.
958* EyesDoNotBelongThere: Her lower body has a number of eyes.
959* ItsPersonal: Hates Taylor [[spoiler:after she offs Coil, in her eyes robbing her of the chance of a cure. Taylor exploits this to beat her.]]
960* HatesBeingTouched: Even prior to gaining powers, she wasn't fond of physical contact -- afterward, [[LovecraftianSuperpower she had a lot of better reasons than not being found]] to avoid it.
961* HealingFactor: Thanks to her powers she heals quickly from injuries.
962* ICannotSelfTerminate: The part of her that's still Noelle starts her rampage hoping the heroes will kill her, but her passenger messes with her head too much to let her do it.
963* IJustWantToBeNormal: Would rather be without superpowers, especially due to what they've made her.
964* KillItWithFire: [[spoiler:Sundancer vaporizes her using one of her mini-suns as a MercyKill.]]
965* LightningBruiser: Moves at about eighty miles per hour when "running," but she's not very agile.
966* LovecraftianSuperpower: In oh so many ways:
967** [[EnemyWithin She spends most of the story trying to suppress her monstrous side.]] [[spoiler:By Arc 19, she's lost that fight.]]
968*** [[WithGreatPowerComesGreatInsanity As she feeds and her power rises, she loses touch with her sanity and her humanity.]]
969** [[HorrorHunger If she doesn't stay fed, she becomes more likely to go berserk]]; "staying fed" in this case means ''multiple whole pigs'' each week.
970** [[MotherOfAThousandYoung Her main power and origin of her epithet is her ability to create clones.]]
971*** [[MirrorMoralityMachine These clones happen to be much different morality wise compared to their templates.]]
972* MercyKill: Courtesy of [[spoiler:Sundancer]].
973* NoSell: When Echidna starts producing cloned insects, Skitter finds that she can't control them.
974* OmnicidalManiac: While begging for mercy from [[spoiler:Sundancer]], she claims that she wants to destroy ''everything.''
975* OurCentaursAreDifferent: Her upper body is unchanged; below the waist, however, [[spoiler:everything she eats has been converted into a monstrous multi-limbed multi-headed form]].
976* PersonOfMassDestruction: Has the potential to become one due to her clone-making ability and durability.
977* PowerBornOfMadness: It's strongly implied that her powers wouldn't be so horribly hard to manage if [[spoiler:she hadn't been under the influence of the Simurgh, and furthermore if she hadn't been a recovering anorexic--the Simurgh led her to relapse. Since the psychological state of the person drinking the formula is heavily emphasized by Cauldron, it seems almost sure that her bulimia was what led to her cyclical binge-eating, gaining weight, and clone vomiting. Note that vomit is the verb explicitly used to describe the majority of the clones she produces (they come out of the ancillary mouths on her lower body).]]
978* {{Revenge}}: Her primary motivation: revenge on the Undersiders for [[spoiler:killing Coil and taking away her last shot at being cured. But then [[SplitPersonalityTakeover Echidna's takeover]] broadens the scope of her revenge plot to ''destroying the universe'' for "doing this to [her]"]].
979* {{Sadist}}: Noelle, mere moments after her release, demands to be allowed to not just kill, but to torture the Undersiders. [[spoiler:Echidna later implies she enjoys the feeling of helplessness that her strength invokes in her enemies.]]
980--> '''Noelle:''' How should I finish you, then? Should I puke on you and let [[EvilTwin them]] tear you apart while everyone watches?
981--> '''Skitter:''' Someone might try to save me. They're still heroes, after all. Takes a lot to stomach watching a girl get beaten to death.
982--> '''Noelle/''''''[[spoiler:[[SplitPersonality Echidna:]]]]''' ''Then I'll kill you myself.'' They’ll see what you’re made of when you break and start running, and they can’t stop me from tearing you apart.
983* SuperpowerRussianRoulette: Compare to the other Travelers, especially [[spoiler:Oliver, who drank the other half of her dose and just got the power to make himself more attractive.]]
984* StagesOfMonsterGrief: Noelle is in Denial during [[WholeEpisodeFlashback the Migration arc]], has segued into Defiance by the time the Travelers arrive in Brockton Bay, [[spoiler:and Coil's death tips her over into Betrayal.]]
985* TheStrategist: Is explicitly stated to be a master strategist -- she was the leader of the group when they were a professional-level video game team on Earth Aleph. She is still capable of moments of this, but it never lasts long.
986* TragicMonster: Noelle grows into one of these after [[spoiler:taking half of one of Cauldron's {{Super Serum}}s]] and being inflicted with BodyHorror and HorrorHunger.
987* UnstoppableRage: [[spoiler:After Coil is killed, removing what was (in her mind) her last chance of being cured and going home.]]
988* VariantPowerCopying: Echidna's clones have variants of their original template's powers. [[spoiler:Taylor's for instance controls rats as opposed to assorted bugs.]]
989* WhatHaveIBecome: Noelle is horrified by her powers, her transformation, and especially her hunger.
990[[/folder]]
991
992[[folder:Perdition]]
993!Cody
994!!!'''Debut:''' Migration 17.1 (flashback)
995A former member of the Travelers with the ability to rewind people to their state as of a few seconds earlier. Given to Accord. By Drone, has been sold to the Yàngbǎn, who use his powers en masse during the fight against Behemoth in New Delhi.
996
997Classification: Shaker
998----
999
1000* BrainwashedAndCrazy: He's had his mind compromised twice, once by the Yàngbǎn and once by [[spoiler:[[OhCrap the Simurgh.]]]]
1001* IfICantHaveYou: [[spoiler:Tried killing Noelle once so that Trickster couldn't have her, which led to him being given to Accord to be dealt with.]]
1002* ItsAllAboutMe: While outright stated by Trickster in his DayInTheLimelight episode, the first time we actually listen in on Cody's thoughts validates Trickster's opinion of him. During an Endbringer attack, Cody still regards his personal revenge as more important than the consequences it might have on their collective defense strategies. He has a list of people who wronged him which includes [[spoiler:Noelle and Krouse. The latter for winning Noelle's heart, the former for allowing him to be taken by Accord after Cody starts trouble in the crimelord's territory.]] Basically, his attitude is that he's sick of coming in second place and that Trickster has stolen everything from him simply by being a more tolerable form of {{Jerkass}}.
1003* ManchurianAgent: [[spoiler:He turns out to be partially influenced by the Simurgh in terms of his grudge against Krouse.]]
1004* TheResenter: Resents Trickster for dating Noelle, which he makes clear at every given opportunity.
1005* TimeMaster: Can cause anyone he sees to be reversed to their state and location as of a few seconds earlier. He abuses this in order to beat up Krouse without issue when he first gets his power, with Krouse not knowing until Cody tells him so.
1006* UnstoppableRage: His defining viewpoint once [[spoiler:he sees Accord again is a desire to get even. This has disastrous consequences for the fight against Behemoth, as both Tattletale and Chevalier are in the room with them when Perdition attacks and are seriously injured as collateral. Tattletale, for instance, needs to breathe out from a tracheotomy for the rest of the battle.]]
1007* UnwittingPawn: [[spoiler:The [[TheChessmaster Simurgh]] increased his aggression towards Krouse, culminating in his attempted [[IfICantHaveYou murder of Noelle]]. His failed murder attempt caused problems between the Travelers and Accord, resulting in him being handed over to the latter as recompense. Accord then sold him off to the Yàngbǎn, which put him in place to encounter Accord again years later. His anger over the aforementioned event leads him to seek revenge, killing Accord, severely wounding Chevalier, and rendering Tattletale mute. Unfortunately, the context means he just took out the MissionControl and a key part of the offensive in a battle against [[HeroKiller Behemoth]]. Just as planned.]]
1008* WhatHappenedToTheMouse: Disappears after [[spoiler:murdering Accord and seriously wounding Chevalier and Tattletale.]]
1009[[/folder]]
1010
1011!Others
1012
1013[[folder:Circus]]
1014!Circus
1015!!!'''Debut:''' Tangle 6.7
1016
1017An independent villain whose power grants her enhanced reflexes, ImprobableAimingSkills with her throwing weapons, minor [[PlayingWithFire pyrokinesis]], and a {{Hammerspace}} that she uses to store a variety of things -- including a hammer. Actually in the employ of Coil.
1018
1019Classification: Blaster(?); Shaker(?)
1020
1021----
1022
1023* AmbiguousGender: [[spoiler:In costume, Circus is a girl. Out of costume, Circus is a guy. Even Tattletale is not sure which is Circus' actual gender.]]
1024** WordOfGod says that Circus identifies as a gender-fluid crossdresser, confounding Tattletale's 'male or female' question because neither is correct.
1025* ComboPlatterPowers: Has enhanced aiming, pyrokinesis, and {{Hammerspace}}.
1026* HammerSpace: Circus has such a power; she also literally pulls a sledgehammer from it.
1027* IWorkAlone: Doesn't play well with others, as she had made emphatically clear when the Undersiders tried to recruit her.
1028* ImprobableAimingSkills: A benefit of her power.
1029* PlayingWithFire: She has a low-grade pyrokinesis.
1030[[/folder]]
1031
1032[[folder:Über]]
1033!Über
1034!!!'''Debut:''' Shell 4.5
1035
1036One of a pair of video game-themed supervillains with Leet. His power grants him a high level of skill at anything he tries his hand at. Actually working for Coil with Leet. After Leet's death, Über worked with Circus for a time, and ultimately disproved the thesis that Leet was holding him back.
1037
1038Classification: Thinker
1039
1040----
1041
1042* DespairEventHorizon: Has one upon [[spoiler:Leet's death.]]
1043* IneffectualSympatheticVillain: He and Leet are this InUniverse, with Taylor noting that their nature as pathetic underdogs makes one almost sympathize with them, until they do something horrible and you remember why they are villains.
1044* OnlyFriend: Is this to Leet since other people find him annoying.
1045* ProudToBeAGeek: Über and Leet's main goal for their crime sprees in Brockton Bay has been to raise awareness of classic video games.
1046* RenaissanceMan: His power essentially makes him one.
1047* TrueCompanions: With Leet, again, which is why he doesn't abandon the BunglingInventor SuperLoser. [[spoiler:He basically falls apart after Leet dies.]]
1048[[/folder]]
1049
1050[[folder:Leet]]
1051! Leet
1052!!!'''Debut:''' Shell 4.5
1053
1054One of a pair of videogame-themed supervillains with Über. He is a tinker who can create anything ... once. The second time he tries, it fails dramatically. Actually working for Coil with Über. Died as of the Cockroaches arc.
1055
1056Classification: Tinker
1057
1058----
1059
1060* BunglingInventor: His power lets him create inventions decades ahead of their time, but the closer a project is to something he's made before, the higher the chances of a spectacular misfire or failure. He's something of a joke as a consequence.
1061* BusCrash: [[spoiler:After the Echidna incident, he took a trip to South America, though details are scarce. By "Cockroaches", he is dead by unclear means, but it is implied he was killed by some villain or another for crossing the wrong people.]]
1062* GadgeteerGenius: While his power's weakness absolutely makes him a laughingstock, when the things he makes ''work'', they can do incredible things.
1063* IneffectualSympatheticVillain: He and Über are this InUniverse, with Taylor noting that their nature as pathetic underdogs makes one almost sympathize with them, until they do something horrible and you remember why they are villains.
1064* ItOnlyWorksOnce: He can build anything ... once. Anything he builds a second time just fails to work and explodes. This can be remarkably specific, such as when [[spoiler:a device for teleporting someone works fine unless it is being used to teleport them into a vat of acid, or next to a bomb]].
1065* ProudToBeAGeek: Über and Leet's main goal for their crime sprees in Brockton Bay has been to raise awareness of classic video games.
1066* SuperLoser: Thanks to his frequent failures. [[http://forums.spacebattles.com/posts/13876454/ According to]] WordOfGod his passenger is actually working against him due to his tendency to play it safe putting him completely out of tune with it, purposely trying to mess him up and get him killed. [[spoiler:Which it eventually succeeds at.]]
1067* ViciousCycle: See SuperLoser above. In response to the failure of his devices, Leet plays it safe, which his shard disagrees with and sabotages him further for.
1068[[/folder]]
1069
1070[[folder:Marquis]]
1071!Mr. Lavere (Marquis)
1072!!!'''Debut:''' Interlude 10.5
1073
1074A supervillain from Brockton Bay known for his inflexible code of honor. Also, the biological father of Panacea. His powers involve the manipulation of bone -- his own and if it became exposed, that of his enemies.
1075
1076Classification: Shaker; Changer
1077
1078----
1079
1080* AffablyEvil: He is very cultured and polite even in the middle of a fight or asking for help as he slowly bleeds to death. He never killed women (Most of the time, and even Jack Slash of all people doesn't think he actually did it and that there's more going on) or children and Jack mentions that he did everything possible to help people during the last time the Nine were in Brockton Bay. In his OddFriendship with Lung in the Birdcage, he mentions casually that he preferred, rather than instilling fear in his subordinates through brute force, to simply make those that failed him disappear, leaving the survivors to remember what happened.
1081* BadBoss: Murders his minions who've displeased him by "disappearing" them.
1082* BadWithTheBone: His power is the manipulation of bone, both his and that of others if it's exposed. He is adept with it and violates conservation of mass blatantly.
1083* BodyHorror: An inevitable result of his powers.
1084* DaddyHadAGoodReasonForAbandoningYou: Marquis let [[spoiler:Panacea go in order to protect her from Allfather, Kaiser's father, who wanted revenge on him for killing his daughter Iron Rain, though Jack Slash is convinced he didn't actually kill her.]]
1085* FeelNoPain: Subverted, he ''does''. Every time he punches skewers or blades of bone through his flesh, he feels the appropriate level of unspeakable agony. It's just that he's trained himself not to show even the slightest sign of it.
1086* TheFettered: It is said that his unshakable code granted him great psychological strength.
1087* OneManArmy: Marquis was fully capable of taking on an entire squad of Empire Eighty-Eight members and walking away. He was also able to take on most of New Wave at the same time, and only lost because he was protecting [[spoiler:his daughter, who would have been killed due to the ambush at his manor.]]
1088* SelfHarmInducedSuperpower: Marquis has to have his bones burst out from his body and break them in order to use his powers offensively, which causes him agony despite his minor healing factor, but he's trained himself enough to not show any signs of physical pain.
1089* SwissArmySuperpower: He is incredibly flexible and versatile with his bones, creating armor, shields, spikes, and even wings.
1090* WouldntHitAGirl: He doesn't ''kill'' women, at least, although he will fight them if he has to.
1091* WouldntHurtAChild: Doesn't hurt children.
1092* YouHaveFailedMe: Did this with his underlings by having them disappear.
1093
1094[[/folder]]

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