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1Watch out for the slime!
2
3teeest
4
5[[quoteright:350:[[WebVideo/TheScrimbloCatalogue https://static.tvtropes.org/pmwiki/pub/images/deliberatevhsquality.png]]]]
6[[caption-width-right:350:WebVideo/TheScrimbloCatalogue shows us how it's done.]]
7
8!!test
9
10TOONS
11
12GAMES
13
14CHARACTERS
15
16DOWNLOADS!!!
17
18EEE-MAIL
19
20[[foldercontrol]]
21
22[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/ellipsis_2931.png]]\
23[[caption-width-right:323:The most threatening three dots you'll ever see.]]\
24testing what happens if you put \ after an image and image caption
25
26In writing, particularly in a... pulp thriller or a comic strip... caption, a... portentous Dramatic Pause is represented by writing in... an ellipsis (...).
27
28Sentences may also be... ended with an ellipsis for a tension... building or ominous effect... . This version can be used on the back of... books, a commercial summary of movies of... varying quality, etc. This version could also be used by people who intend to sound... mysterious in a piece of fiction (or intending... to sound like... William Shatner), or by someone who is giving an... important clue while... dying, and is unable to finish the sentence to its vital point... before meeting mister Grim... .
29
30...At times, a sentence can also... begin with an ellipsis to represent... hesitation — or, as mentioned in the beginning, simply a... dramatic pause.
31
32Note: Bear in mind that the use of... three dots in an ellipsis is... theoretically invariable: one should not simply use however many.......................... dots one likes — but.. a lot of people will anyway... .
33
34Another Note: An ellipsis does not mark the end of a sentence; rather one should follow it with a space and then the closing punctuation. Like so... ? Yes, like so... ! Or like so... . Four consecutive dots without a space would usually be considered incorrect typology.
35
36----
37
38''Biome Artists'' has an assload of characters. And that's not even counting the possible "spinoff" stuff.
39
40* The Elements[[note]]Tropes applying to the group as a whole[[/note]]
41** Main Characters/The Neutrals[[note]]Zoap, Arime[[/note]]
42** Initial Fifty Not-Nymphs[[note]][[/note]]
43*** Maria (2)
44*** Alexia (24)
45*** Iris (30)
46*** Edna (50)
47** The Former Grime Crime[[note]][[/note]]
48*** Naytileek (74? Or 98?)
49*** Lithlaun (100)
50** Region Classes 101-200;
51** Region Classes 201-300;
52** Region Classes 301-400;
53** Region Classes 401-500;
54** Region Classes 501-600;
55** Region Classes 601-700;
56** Region Classes 701-800;
57** Region Classes 801-900;
58** Region Classes 901-1,000;
59* Villains:
60** The "Big Four" and Their Subbordinates[[note]]Kat's Watchers (Kat Vanilly, ), Enery's (), Scraps' Riders (), Pearl's [[/note]]
61** The Blossom Kingdom '''(Unmarked Spoilers)'''[[note]][Some high-ranking advisor that thinks she's on Zelpea's good side but isn't], [...], Dragon[[/note]]
62*** Princess Zelpea '''(All Spoilers for Part I Unmarked)'''
63** The Overgrowth and Related '''(Major Unmarked Spoilers for Both Parts)'''[[note]]Various Overgrowth Monsters, Royciel[[/note]]
64* Allies:
65** Friends and Family of the Elements[[note]][[/note]]
66*** Zoap and Arime's Friend Circles[[note]]Olivia Emazh, Eoflitt Swyyx, Dave Everydave, [[/note]]
67***
68** Mentors
69*** "Old Man" Hedge
70* Other:
71** Historical Characters[[note]][[/note]]
72*** Pre-Cataclysm[[note]][[/note]]
73
74
75
76--------------------
77!! ''Winx Club''
78!!! OC Villains
79[[folder:Headmistress Tatzelwurm]]
80* EvilGloating: Can engage in this from time to time.
81* EvilOldFolks: She's the elderly headmistress of Toldrask School of Light and Shadow Arts and a nasty person to boot.
82* LightIsNotGood: She's an old fairy and has a surprisingly malevolent personality. Moreover, in her days as a former student in Alfea, she was known as Ilya, the Fairy of Stained Glass. Stained glass is used to decorate the windows of churches, adding to her Light-themed appearance.
83* MookMaker: After getting ahold of [[TomeOfEldritchLore Goetia]], she can resummon the Creatures of the Dark into varied and more powerful forms than in canon's Season 1 and send them back at will whenever she needs it. Moreover, she can create {{Evil Knockoff}}s of Fairies and Witches, with their worst traits exaggerated. As an example, the Nebula clone is so revenge-happy she'd [[DisproportionateRetribution go murderously ballistic on anyone who mildly inconvenienced her no matter what]].
84* SwapTeleportation: After trying to learn teleportation from her ward Hedera, who is a Witch, she can only teleport by swapping places with people. She took a liking to it because of the potential to confuse and kill her enemies, never mind the power to get them hit with their own powers or friendly fire.
85[[/folder]]
86
87!!! Canon Villains
88[[folder:The True Shadow Phoenix]]
89The Shadow Phoenix in its true form, manifested as a gigantic construct of fire and black smoke that vaguely resembles a bird. Its corrupting power is capable of warping people into skeletal, anthropomorphic, phoenix-like beings serving as its vessels, which explains the presence of Lord Darkar, who was actually a normal human until going into contact with the Shadow Fire.
90
91----
92* AboveGoodAndEvil: Despite being mostly presented as an evil creature throughout the Magical Dimension, especially in Domino, the Phoenix doesn't really care about such a dichotomy. Instead, it only seeks to cover the universe in darkness and nothing else.
93* ActuallyADoombot: Lord Darkar, despite all his power and desire to control the Magical Dimension, turns out to be a vessel for the real deal.
94* AdaptationalAbomination: In canon, Lord Darkar ''is'' the Shadow Phoenix and a powerful threat to the Magical Dimension. Here, they're separate beings, with the True Shadow Phoenix being an all-powerful EldritchAbomination hellbent on destroying all light in the Magical Dimension.
95[[/folder]]
96[[folder:Riven]]
97* AdaptationalJerkass: He's far more of a jerk than in canon, especially after his behavior results in him leaving Red Fountain and studying in another Specialist school named Kadris School of Military Arts, which was a front group of [[PrivateMilitaryContractors Falchion Defense Company]].
98[[/folder]]
99[[folder:Tritannus]]
100* AdaptationalIntelligence: In the source material, Tritannus was just a power-hungry, pathetic SpoiledBrat who blatantly tried to kill his brother Nereus and polluted all seas he could to become the sole ruler of Underwater Andros and the Infinite Oceans via pollution magic. Here, he's far smarter and cunning enough to not lose composure at setbacks; while Nereus is still elected as ruler, Tritannus scraps his initial plans and instead opts for becoming his brother's advisor in a bid to manipulate him into doing what he wants.
101* EvilChancellor: In this timeline, he's smart enough to become Nereus' advisor and uses his position and [[FauxAffablyEvil almost-seamless friendly facade]] to manipulate him, which discredits anyone who tries to expose him, such as Tressa.
102* FauxAffablyEvil: This Tritannus puts on a friendly facade to manipulate people, especially his brother Nereus, into doing what he wants. Moreover, his facade is so seamless that everyone, except Tressa, thinks he's a friendly prince and a good advisor.
103[[/folder]]
104
105!! ''Arifureta: From Commonplace to World's Strongest''
106[[folder:Hajime Nagumo]]
107* BreakTheBadass: After getting depowered and having his prosthetic arm destroyed by Hiyama, Hajime ends up on the receiving end of this as the Bastard 3 subjects the poor guy to a cycle of beating and healing and beating again. By the time his wives and the rest of his classmates come to rescue him, Hajime has been reduced to a pleading, crying, battered mess.
108* DistressedDude: Hiyama and his goons hold him hostage at Freid's fortress to lure out Kaori and succeed in making her his zombie slave and fawning love doll, then do the same to Hajime's other wives as a final insult. Moreover, he and his goons spend the meantime beating the snot out of Hajime whenever they're not terrorizing nearby towns in search of materials for Hiyama to synthesize.
109[[/folder]]
110
111[[folder:Kouki Amanogawa]]
112* BreakTheHaughty: His enslavement at Hiyama's hands turned him from an extremely egotistical, naïve "Hero" to a scared, weak-willed SycophanticServant (complete with literal feet-kissing) by the time everyone confronts the Bastard 3 and Eri.
113* DistressedDude: Hiyama holds him hostage at Freid's fortress, but unlike Hajime, he's reduced to Hiyama's errand boy and attack dog. Moreover, Saito and Nakano take turns to watch Kouki whenever Hiyama sends the latter for materials in dungeons and prevent him from escaping.
114* MadeASlave: After rebuffing Hiyama's attempts at manipulation, Eri sics her zombies on Kouki later on to restrain him while he's forced to wear a pair of bracers that react with rings worn by Hiyama, Saito, Nakano, and herself, forcibly binding his wrists together before sending an electric shock every time Kouki tries to disobey or attack them, akin to a shock collar. From there on, Kouki becomes the Bastard 3's errand boy.
115[[/folder]]
116
117[[folder:Resurrected Daisuke Hiyama '''[+Synergist]''']]
118* CameBackStrong: After being buried in a shoddy hole by his own classmates following his betrayal and collusion with Eri Nakamura to kill Kaori and turn her into his fawning love doll, Ehitorujue resurrects Hiyama into an Apostle and implants a magic crystal in him, giving him mana manipulation powers. Moreover, Hiyama not only gains Synergist as a subclass and gets replacement parts for those he lost to the demons but his stats rise through the floor. As a result, this also allows him to turn the now-reunited Bastard 3 (Kondo is still dead) group into the most fearsome bastards in Tortus.
119* CoolSword: Clinging to his "cool kid" image even after dying, Hiyama crafts a plasma sword for his personal use, with which he severs Hajime's prosthetic arm.
120* TheCorrupter: Both he and Eri engage in a PoseOfSupplication before Kouki and claim to have reformed from their evil ways, which succeeds because of Kouki's misguided sense of justice. From there on, Hiyama manipulates Kouki into helping them take over Tortus and have the latter become its absolute ruler, which he claims "is the ultimate form of justice." However, the incident at Freid's fortress is still fresh in his mind, and coupled with Daisuke's on-the-nose attempts at manipulation have prevented Kouki from going any further. However, this ends in Hiyama crafting special equipment to enslave Kouki.
121* CripplingOverspecialization: While Hiyama's creations can surpass Hajime's in power, he makes the mistake of neglecting defensive, durability, and ease-of-use capabilities in favor of pure offense and firepower, on top of making them look as impressive and "mighty" as possible, which cost a ton of resources, even if it's common ones. Moreover, most of his creations tend to be second-rate imitations of Hajime's, right down to his Napalm Blast Cannon which looks a lot like the Railgun Pile Bunker. In the end, Hiyama's weapons are gigantic, gnarly hunks of metal that break in few uses and have the potential to hurt/kill the user, or trinkets that suck the user dry whenever they use magic.
122* CurbStompBattle: He, along with Saito and Nakano, prove more than capable of wiping the floor with the opposing parties in the final confrontation thanks to the former's monstrous strength as an Apostle and the equipment he made for them. That said, the tables are turned once Hajime's wives, with the help of Myu and Shizuku, join the fray.
123* DidntThinkThisThrough: Being a petty, brutish, and cruel lecher, Hiyama doesn't really think in the long term and only cares for the potential to hurt enemies as much as possible.
124** His focus is on making strong weapons, often neglecting their defense/ease-of-use capabilities or refusing to acknowledge that "less is more." As a result, his creations drain more resources than they should on the first try, and even when he gets it right, they're more difficult to summon because they're that big. Plus, they have the potential to hurt/kill the user, and a skilled swordmaster (like Shizuku) can cut through them without breaking a sweat.
125** While he depowered and imprisoned Hajime in Freid's fortress, Hiyama was so hellbent on beating the snot out of him in revenge for leaving him to die he failed to confiscate Hajime's weapons. Moreover, the anti-magical restraints made it impossible for Hajime to summon his weapons. Even if he forced Hajime to turn in all his weapons, it wouldn't make a difference because Hajime trained himself to handle them in contrast to a beginner like Daisuke.
126** The most damning of all, is sending Saito or Nakano off to terrorize nearby towns and kidnap people so Hiyama will use their bodies as extra materials for his weapons. This results in Hajime's classmates entering Freid's fortress with the help of angry mobs from the terrorized towns and even Princess Heiligh and her forces joining in to stop the Bastard 3's carnage.
127* GrandTheftMe: After his last attack on Kaori [[TakingTheBullet is received by Kouki]], Hiyama uses his Synergist skills to implant his soul into the dying Kouki's body. However, this becomes his undoing as he can't transfer his former powers to Kouki's current skillset, added to Kouki [[FightingFromTheInside gaining the will to fight for his body]], eventually forcing Hiyama out of his body and leaving him to be disintegrated by Kaori.
128* HumanResources: If Hiyama runs out of resources to make weapons (which he does often because of his penchant for crafting his weapons as huge and as powerful as possible), he will simply resort to killing people from any town that Saito and/or Nakano set foot on and using their blood, bones, and organs into resources for synthesizing.
129* ImpaledWithExtremePrejudice: After receiving encouragement from a repowered Hajime to send Hiyama back to hell, Kaori returns the favor to the bastard by using her demonic greatsword to impale the bastard from behind as he did to her Healer body, draining his infinite mana source before using Noint's [Disintegration] skill to finish him off.
130* KickThemWhileTheyAreDown: After being resurrected, he ''loves'' beating the crap out of Hajime even after depowering him and destroying his prosthetic arm. Moreover, he uses his newfound healing powers to cure the poor sod's wounds and prepare him for another round of beatings. By the time Yue, Kaori, Tio, and Shea find Hajime and rescue him, he is reduced to a [[BreakTheBadass pleading, crying, trembling mess]]. But contrary to what Hiyama hoped for, Hajime's wives took it personally and beat the crap out of the bully in retaliation.
131* LastDitchMove: Daisuke, tired out and his Mana Crystal shattering from his battle with Hajime's wives, has Eri imbue his plasma sword with her Necromancer magic before swiping at Kaori for the kill. However, [[TakingTheBullet Kouki shoves her out of the way and takes the killing blow for her]].
132* MonsterFromBeyondTheVeil: Kouki argues with Yaegashi and Endou that this is the case since he never saw Hiyama getting that violent at Kaori. However, it's made clear that this ''is'' the same Hiyama who wanted Nagumo dead and Kaori fawning all over him, only with no moral restraints of any kind thanks to his overpowered status.
133* NiceJobFixingItVillain: When Hajime's wives all find him [[BreakTheBadass physically and emotionally torn apart]] from the continuous beatings dished out by the Bastard 3 as well as some of Eri's undead minions, everyone, especially Yue, Kaori, Shizuku, Ai-chan, and even [[TooKinkyToTorture Tio]], want Hiyama's head on a pike for his crimes. It all ends with Kaori impaling the bastard from behind with her dark greatsword, allowing her to drain enough mana for her to use Noint's [Disintegration] skill and make sure Hiyama is gone for good.
134* PlayingWithFire: Not only he does retain his [Fireball] spell, but his resurrection evolves it into [Fireball Barrage], which allows him to shoot up to eight fireballs and use his Wind magic to redirect them and distract the enemy for a surprise attack. Moreover, most of the weapons crafted by Hiyama are incendiary, either shooting napalm or firing blasts of highly concentrated fire magic.
135* PowerfulButIncompetent: Even as an overpowered Apostle with a Synergist ability, HealingFactor, and monstrous Attack stats, Daisuke Hiyama is still the same incompetent brute as before. Moreover, one can say his newly overpowered status has made him ''even more'' incompetent than before, often needing his goons to terrorize towns in search of materials and send Kouki with a chaperone to fetch dungeon materials for his weapons.
136* TheReasonYouSuckSpeech:
137** After {{depower}}ing Hajime and destroying his prosthetic arm before [[DistressedDude holding him prisoner at Freid's fortress]], Daisuke rakes him over the coals for "stealing" Kaori from him and turning the rest of their classmates against him before telling Hajime that no matter how strong he is, [[YoureNothingWithoutYourPhlebotinum he's still "a filthy, weak-ass otaku who just got lucky,"]] while he and his goons beat the poor sod.
138--->'''Hiyama:''' [[WhosLaughingNow Who's world's strongest now, Nagumo?]] Answer me! You think you're all high and mighty for transmuting crap and stuff, but in the end, you're a disgusting otaku! A filthy, weak-ass, disgusting otaku who just got lucky! This isn't fair, for crying out loud! You don't deserve Kaori, yet that ''slut'' she's stupid enough to pick you over me! And listen to me, Nagumo, and listen carefully. No matter how powerful you are, you're still the same weak-ass otaku behind all those powers, and therefore a weakling. Now I have your same transmuting powers as well as enhanced strength, I can still beat you and expose you as the cheater you are! Even the ugly floozies you have for "wives" will be disgusted by you!
139** When everyone confronts him and Eri back at Freid's fortress, Hiyama also rakes his classmates, especially Shizuku and Kouki, over the coals for turning against him for killing Kaori. While he reminds them that they also bullied Hajime, and therefore have no right to call him out, he callously justifies the murder by saying it was "for Kaori's own good" while offering to kill Shizuku as well and have Eri resurrect her into loving only Kouki. Needless to say, this disgusts him even more despite Kouki's desire to have both Kaori and Shizuku all to himself.
140--->'''Hiyama:''' Are you seriously going to take this filthy, useless nerd's side, just because [[EntitledBastard I wanted to make Kaori mine as it should be]]? You're all fucking hypocrites! First, you all put Nagumo in his well-deserved place like any other weak-ass nerd should be, but then you draw the line when I try to get something I want and apologize to him? Even you, Amanogawa? What happened to the ideal hero who wanted justice?\
141'''Kouki:''' That's different, Daisuke! Nagumo is an unforgiving bastard, but you, on the other hand, betrayed us! All so you and Eri can make an undead, fawning love doll out of Shirasaki? That makes you leagues more disgusting than Nagumo would ever be!\
142'''Hiyama:''' '''''SHUT UP!''''' [[WithUsOrAgainstUs If you cared about justice and the needs of the many, you should have taken my side, Amanogawa!]] I could even be nice enough to make Yaegashi stay with you forever! [[WeCanRuleTogether I could even offer you a place with Nakano, Kondo, and Saito]], and become the Bastard 5 together! If it wasn't for you stupid justice crap, [[BlatantLies Shirasaki would have been yours too]], so cut the crap already!\
143'''Kouki:''' Don't you bring Yaegashi in all this, you brute! And I won't join you, no matter if we have the same desires! You killed Kaori, so--\
144'''Shizuku:''' Could you skip the justice speech and let us pounce these bastards already?
145* VillainousBreakdown: He suffers an ''epic'' one after things refuse to go his way, even after becoming as overpowered as Hajime. First, Hajime's wives give him a thorough beatdown while Shizuku and Myu chop apart his weapons as soon as he summons them. Then, Kaori uses her Apostle powers to give him hell while repeatedly impaling him on her demonic greatsword to drain his mana before disintegrating him. While Hiyama resists the beam and closes in on her, he gets overwhelmed by the pain and lets out a final scream of raw hate, anger, and impotence as his skin, flesh, and bones disappear. This, in turn, reduces both Saito and Nakano to begging, blubbering cowards, pleading with Kaori to spare them as well.
146* WeCanRuleTogether: He attempts to manipulate Kouki in this way, bringing up that if they join forces, not even Hajime can stop them. However, Kouki surprisingly sees through him due to a combination of the Eri incident being still fresh in his mind and Hiyama letting his overpowered status go to his head and loudly "whispering" to Eri that he would kill Kouki too. As a result, Kouki rebukes Hiyama for his transparent attempts at manipulation. However, Eri sics her zombies on Kouki to restrain him while Hiyama crafts special equipment to control him.
147* WouldHurtAChild: After being pummeled by Hajime's wives (led by Yue and Kaori!Noint) so many times, Hiyama uses his Synergist skills to transmute a cage around Myu--''a little girl who appears no older than seven''--and threatens to have [[BlowYouAway Saito]] and [[PlayingWithFire Nakano]] ''cook her alive'' if Kaori refuses to submit to him. However, the bastard didn't account Myu had her own weapons given to her by Hajime. She shoots Hiyama in the head, from her cage and singlehandedly incapacitates his two goons when they try to retaliate before summoning her swords to break herself free.
148[[/folder]]
149
150[[folder:Nakano and Saito]]
151* AintTooProudToBeg: After Kaori disintegrates their boss, both lackeys engage in a PoseOfSupplication and beg her to spare their lives while blaming Eri for their participation. However, Kaori leaves them to Hajime, who tortures them.
152* AwesomeButImpractical: While the new equipment provided to them by Hiyama is nothing short of impressive, allowing the bullies to strike fear in entire towns and rival even the most experienced mages with their new powers, these spell enhancements also deplete large amounts of Mana, which will render the duo defenseless once they run out.
153* BlowYouAway: Saito's Aerothurge class gives him an affinity for Wind magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of creating hurricanes and leveling entire towns.
154* PlayingWithFire: Nakano's Pyrothurge class gives him an affinity for Fire magic. After Daisuke gives him equipment that drastically increases his Magic, he is capable of razing entire towns and reducing armies to charcoal.
155[[/folder]]
156
157!! ''Sword Art Online''
158[[folder: Vecta (Nobuyuki Sugou) '''[+Oberon]''' ]]
159After being released from prison by an escaped [=PoH=] and the remaining members of the Laughing Coffin and Glowgen, Nobuyuki Sugou sets the Vecta super-account back up to get his revenge on Kirito and retrieve the Soul Translator technology. However, Sugou still clung to his delusions of godhood and sought out the STL technology for his own use to achieve true godhood in the real world and also get his revenge on Akihiko Kayaba.
160----
161* BadBoss: He manages to surpass Gabriel Miller in terms of this, abusing his Darkness of the Void to cow all Dark Territory guilds into submission and rape their female members to his heart's content.
162* BlackEyesOfCrazy: Like Gabriel Miller, his sclerae turn black with shining irises as he uses his Darkness of the Void. It's even scarier when he uses said power as the Oberon avatar, which coupled with his usual, toothy {{Slasher Smile}}s, makes him look like a demon disguised as an angel.
163* BrainUploading: Sugou seeks to become a true god by uploading his consciousness to the Net once he seizes the Soul Translator technology from Underworld and Rath. Furthermore, he would use any newfound knowledge of UW's Sacred Arts to expand his reach and terrorize the entire world, similar to a computer virus.
164* BrainwashedAndCrazy: Even as Vecta, he obtains mind-control powers in Underworld to match his god complex and combines them with his Darkness of the Void to suck the Incarnation out of his victims and make them succumb much faster to his mind control.
165* DesecratingTheDead: Once he has Kirito depowered, humiliated, and chained up, Sugou states he's going to have him killed (by [=PoH=], no less) in the real world and then savagely rape the boy's corpse as a final insult.
166* AGodAmI: No amount of time in prison has knocked the godhood fantasies out of this man. What's more, he actually has been ''doubling down on them'' by the time he got released, seeking to use the STL technology in Underworld to become a real god via BrainUploading, especially knowing he'll be back in prison when done. To make matters worse, his outrageous god-complex becomes an ''asset'' for his plans in Underworld.
167* KickTheDog: When Stacia!Asuna fights him in behalf of the raped Kirito, Sugou mocks the girl by constantly reminding her of both her scuffle with Slug!Yanai (morphing his Nihil Tendrils into the slugs' tentacles and waving them at Asuna's face) and the near-rape in ALO to wear her down, especially after draining both Terraria!Leafa's and Solus!Sinon's Incarnations to mind-control them and sic them on Asuna to twist the knife even further, knowing the brainwashing will gradually drain their Incarnations until they become {{empty shell}}s of their former selves and thus mere dolls for Sugou to control and take advantage of.
168* ThePowerOfTheSun: Sugou obtains this power via the Glorious Sunflower Sword, crafted from a 500-year-old sunflower. This weapon manifests it in both of its Armament Full Control Arts:
169** {{BFS}}: The [Enhance Armament] phase involves the sword projecting a larger blade made of sunlight. It allows Sugou to send scorching energy waves with every swing.
170** WaveMotionGun: In the [Release Recollection] phase, Sugou releases all the sword's memories into a beam of concentrated sunlight, burning and taking out anything in its path and destroying things within a distance of 5 mel[[labelnote:*]]meters in Underworld parlance[[/labelnote]] from the beam.
171* RapeAndRevenge: A horrific indirect variant. While it's implied Sugou has suffered through PrisonRape for the ALO incident, he seeks revenge on ''Kirito'' for defeating him and "causing" him to be raped in prison. Once he kidnaps and depowers Kirito in Underworld, Sugou forcibly transforms him into his feminine GGO avatar, wearing nothing but a black version of Titania's attire before using his new Power of the Void to molest the boy as (unjustified) payback.
172* SatanicArchetype: The parallels still apply, only that he represents Lucifer as Prince of the Power of the Air in [=LaVeyan=] Satanism via his desire to [[DigitizedHacker achieve godhood as an all-powerful computer virus]].
173* SmallNameBigEgo: Sugou's infantile, overblown ego and similarly overblown god complex become ''beneficial'' to him once he enters Underworld, as the simulation's rules state that Incarnation draws forth from a person's self-confidence. Not helping matters is that he has doubled down on it since he was in prison and has the Vecta super-account by his side. Though he's still a far cry from Gabriel Miller's Vecta, since Sugou constantly relies on abusing his Darkness of the Void to win a battle and is pathetic without it, even more so because of his permanent injuries from ALO and the hard time in prison.
174* TendrilsOfDarkness: Every time Sugou invokes his Power of the Void as Oberon, his Fairy King wings shrivel up and break into four tentacles of multicolored dark energy which he uses to attack and transport himself around á la Doctor Octopus.
175* WhiteHairBlackHeart: His hair turned white after his close brush with death at the hands of Kirito, and is more despicable than ever.
176* WreckedWeapon: Once Asuna breaks his Glorious Sunflower Sword and by extension sends him into a temper tantrum that breaks his hold over both Leafa and Sinon, Sugou imports the Excalibur from ALO and corrupts it with his Darkness of the Void, turning it into Durandal, an unbreakable soul-wounding sword.
177[[/folder]]
178[[folder:Vassago Casals ([=PoH=]) '''[+Gigas]''']]
179* {{Determinator}}: He will stop at nothing to make sure Kirito and Asuna are dead being turned into a Gigas Cedar by Kirito be damned. Moreover, he elevated his Incarnation enough to escape at the last minute.
180-->'''Kirito:''' [=PoH=]? What are you doing here? I thought I made it so you wouldn't log out of Underworld!\
181'''[=PoH=]:''' You thought turning me into a hunk of wood would stop me, Kirito? How naïve. I said I would slit yours and Asuna's throats, and it was a ''promise''. And I will make sure to make good on it, whatever it takes!
182* EmotionEater: His New Mate Chopper, made from the Gigas Cedar's resources, feeds on people's fear, anger, pain, and despair for small stat boosts, while retaining the ability to feed on death for massive, permanent boosts.
183* PlantPerson: After escaping from Kirito's curse at the last minute, he returns to Underworld as a Gigas Cedar humanoid. Moreover, this also allows him to endure a lot of punishment and NoSell even Kirito's attacks.
184[[/folder]]
185----
186
187ViewersAreGeniuses: In the song levällään, the lyrics are In a seemingly unknown language. (exept the word Дарья, which Is In Russian) However, It's actually the phonetic library. The voice Is Bert Gortrax from {{Music/Chipspeech}}, and since Chipspeech supports the phonetic library, the lyrics are written In such.
188
189[[folder:Very Unlikely ''Biome Artists'' Dream Game Again (Thinking of Changing how the World is "Mapped," and Losing the West Continent and East Continents "Distinction")]]
190
191[A lot of the story tropes also apply to the webnovel that also doesn't exist, but it ''is'' something I'm working on. It's just that the drafts of the big five-chapter premiere are a mess right now.]
192
193[New thing I recently thought of: The Big Four have their own Main Quests that could be tackled in any order similar to the Divine Beasts/Regional Phenomina, but you need to do them to progress the "overarching" Main Quest with the Blossom Kingdom, like a certain mission in the BK questline will not be available until at least one of the Big Four is taken care of, then there's one not available until two are taken care of, etc.]
194
195[[VideoGame/TheCrew2014 "You can drive all]] [[WebVideo/RosssGameDungeon across the United States."]]
196
197An open world action video game based on some Fictionpress (and technically Archive of Our Own) webnovel.
198
199In the world of Dualite, people could utilize a force referred to shorthand as "magic" to control and take on properties of certain flora and fauna. Only those who have devoted years to studying magic could master the global abilities to connect with plants of the "superbiomes" and work with them to produce power: the Biome Arts.
200
201* EleventhHourSuperpower:
202** [[spoiler:No matter what sidequests the player does or how many/how few Elements are recruited, the final boss with Pure Zelpea will have a battle with a full party of all 1,002 of them. Unrecruited Elements will be hired as part of the Overgrowth Research Team at some point when starting the chain of events in the final mission, and will be the ones that drive in to pick up the gang after they reach the Sanctuary. Because of that last part, they ''won't'' be around to fight Zelpea's "normal" form, [...] After the fight, they will go off to their own original locations, which justifies needing to do their Recruitment Quests to permanently add them to the party in the postgame. This is downplayed as if the player recruited everybody prior to the showdown anyway, they won't get any party member benefits, and the jet that picks them up will be automated as it was in the webnovel.]]
203** [[spoiler:Right at the battle with Pure Zelpea, Zoap and Arime learn the Dualite Parry, a ''significantly'' stronger form of their usual Parry move that counterattacks with a giant burst of blue and yellow plasma. The catch is that the timing window is tighter than the standard Parry. The plus side is that this carries on to the postgame.]]
204** [[spoiler:The Element Mech, a combined creation from the 1,002-fold party all using biome Arts at once to cocoon themselves inside a humanoid mass of their various plant types, ]]
205* AdaptationDeviation: The opening missions of the game adapt the webnovel pretty closely (except for skipping a lot of the beginning), but once Zoap, Alexia, Cassandra, Lana, and Bethany become Biome Artists, the game opens up and also breaks from being a direct adaptation. Even then, no matter what the player does, it is impossible to make a perfect 1:1 re-creation of the webnovel's events, as ''some'' traits are changed regardless of the player's actions.
206** The world in general is structured differently from how it is stated to be in the webnovel. The biggest being that it's a key element that in spite of the "nature" theme with the Superbiomes/Regions and the like, there is very little "wilderness" that isn't claimed in the webnovel, and that towns are densely packed together due to the high population of the world. The game has a more traditional "towns with stretches of wilderness in-between" world setting where there are several stretches with barely a hint of civilization -- especially in the Quaternary, Quinary, and "minor" Shade/Tint Regions, which tend to just have one town each.
207** The storyline where Rot [[BullyingADragon "kidnaps"]] Zelpea does not happen, as Rot is relegated to Arime's Recruitment Quest. Instead, Zelpea's assault on Bright Chartreuse plays out differently, and she leads several more raids on other regions. [[spoiler:This also means that Rot does not die no matter what the player does, when in the webnovel it was a major plot point that Zelpea ends up indirectly killing him by sending a Growth after him]].
208* AdaptationExpansion:
209** ''All'' regions are explorable and have at least one town to them with some sort of quest board, and some kind of gameplay benefit. While the webnovel covered over a hundred of the regions, many of the rest were relegated to AllThereInTheManual and only got passing mention as the home place of the Element from there. Said Element also tended to be the ''only'' representative from that region.
210** The postgame elaborates more on
211* AdaptationalBadass:
212** Zoap and company learn ''full'' Flight as opposed to just Zoap alone and a few air-oriented allies having the Glide as early as the end of the Biome Artist Entry Exam, as opposed to the webnovel where Zoap learns flight on the eve of the Bright Red-Green mini-arc and the other Elements learn it ''much'' later than that. The reason being is to justify the game's fast travel system,
213* AdaptationalWimp:
214** Downplayed, but Zoap cannot lift mountains like he could in the webnovel in-game. It's implied that this is GameplayAndStorySegregation (or Integration depending on how one factors Zoap's personality), that most mountains are considered part of their neighboring civilization or at least part of a national park, so chucking them around willy nilly would piss off officials (in the webnovel, the first and one of the few times Zoap lifts a mountain, it's only partially and it's just to ) [...] He still does in a ''cutscene'' that's an adaptation of one of the times he does
215* AdaptationalGenderIdentity: The player can customize the genders of the Elements (and Zelpea), and even toggle their pronouns independantly, also making it easy for the characters to be placed under the trans umbrella. Conversely, Arime is no longer openly stated to be trans, keeping in line with all the Elements now having ambiguous identities. A major consequence to all of this is that Zelpea no longer mentions that she and Zoap are "compatible,"
216* AdjustableCensorship: There is a censorship toggle that is disabled by default that gives all the characters BarbieDollAnatomy chests; this erases the nipples of both men and women. To keep with the game's spirit of having commonplace casual nudity, nothing else is changed and there is no way to add clothes to the Elements (there are "uniforms" and some of them have certain outfits, but every outfit almost all Element has is at least topless in some degree).
217* AdvancingBossOfDoom:
218** [[spoiler:Dragon's final phase has her turn in to a gargantuan centipede-like monster with Facial Horror that chases Zoap and Arime down a Blossom Kingdom road. They have to evade her on Arime's motorcycle until they reach the edge of the Kingdom, upon which Dragon's "shock collar" will activate when she hits the barrier and she'll be thrown back.]]
219** The whole gimmick behind Ninthee's fight is that she pilots a robotic device she calls a "Fourth Wall," which chases after the party in a lengthy but finite stretch of land. The team has to defeat her before she crushes them on the other end. [[spoiler:The same thing applies to her [=3D=] form, except the wall is also in full [=3D=] and it has more devices as well, along with dealing ''truckloads'' more damage.]]
220* AlienSky:
221** Dualite as a whole has two moons, one yellow, and one blue. Originally, it had one moon, but the meteor that caused the Cataclysm also split it in half, ''somehow'' keeping both pieces in orbit, but also making the toxic "dust" of this originally-one moon to coat the planet. Reflecting this, both moons look like they were "ripped" and have jagged sides that look like they could fit together. Its star is also a white giant, although from the planet itself it looks just like our Sun [just saying this right now, I have no idea if the following is scientifically accurate:] except for appearing brighter and pure white during sunset rather than orange. There are also five other terrestrial planets yet only two giant planets (one gas and one ice), and they appear as bright objects in the night sky similar to our real life Solar System neighbors. [[spoiler:You briefly end up going to all but the ice giant during the final battle.]]
222** Several underground spots have "pseudo-skies," the two most common types being underground gasses that make "atmospheres" and bioluminescent flora (and fauna on occasion) that tend to make "stars." In locations like Dark Magenta, where gravity can pull anywhere towards the trees, there are both trees growing from ceilings (and walls and the floor) and "pools" of gasses, creating the image of trees growing "out of" a cloudy sky from one perspective, and "regular" forest floors with
223** The Overgrowth is surrounded by a thick red miasma that, from outside, makes it look like it has a red "bubble" around it; from inside, this tints all surroundings red, including the sky. It also refracts the light of surroundings all over, making clouds and even the sun look distorted and surreal, adding to the alien atmosphere of the place.
224* AllYourColorsCombined:
225** In the lore, of the 1,002 Races, all except the two "Neutrals" (Humans and Saypants) are affiliated with one to two specific colors, with the Neutrals having soft ranges (warm and cool colors respectively). Extending from these motifs, rainbows/spectrums are seen as symbols of divinity, with most portrayals of gods (namely Krystal, the most worshipped deity in the setting as of the present) depicting them with lights that constantly go through the entire RGB spectrum. Older portrayals before the creation of these light devices or still paintings make the gods multi-colored in a more traditional rainbow-like fashion, but this is seen as a "it was the best way we could represent it" since color-changing lights/paints were not invented yet/the artist didn't have any; it's generally agreed that it was never meant to be an accurate portrayal, and the "every part of them shifts the colors of the spectrum" ''is.''
226** [[spoiler:Zelpea mimics the color spectrum shifting effect once she obtains all the Relics and [...]. As this is considered a sign of godhood, Zelpea's really just being arrogant and considering herself a god by doing this. Alexia calls her out for this, saying that she's not a god with divine-given powers, but a brat that just lucked out with being born with power.]]
227* AmazingTechnicolorBattlefield:
228** [[spoiler:Both of Zelpea's phases. "Princess Zelpea" is set in the Sanctuary, an area that for some Hand Wave about containing energy, is in a dome with a night sky-like appearance that features slow swirling miasmas of all colors. The Elements arrive here ''first'' and remark how peaceful and calm it is, saying they wish Zelpea didn't make it so that they could just sit back and watch the colors until the Overgrowth Research Team arrives to pick them up. Of course, Zelpea shows up and fights them. When Zelpea becomes Pure Zelpea and fights in the (ruins of the) Bright Green Capital, she surrounds the area in a colossal vortex of Relic fire that, in synch everywhere, slowly changes through all colors in th RGB spectrum, creating a massive rainbow arena for her battle to take place in.]]
229** All of the postgame boss rematches are set in flashier and trippier-looking arenas than their main questline counterparts. This is explained by them taking the gang to their pocket "dream worlds" made using (legal) derivatives of
230* AmbiguouslyHuman: Zelpea is an enigma among the generally grounded and explained setting. On one hand, she is known to be birthed by two Human parents and carries their bloodline, evident by her ability to use Relics. Yet she has implied knowledge that ''nobody'' else in the entire planet has, has also implied that she may be the Devil (or at least she has a massive Devil complex), [...]. Things get more ambiguous by the end, [[spoiler:where she impales herself with the Sword of the Center to try to power herself up quickly, briefly ''dies,'' and then "comes back" as Pure Zelpea, who has a rotting appearance and greening skin. Resurrection magic is not a thing in this setting, and even "necromancy" is really just using telekinesis on dead cells; Zelpea's "revival" is the first ever time something like this has been known to happen in the world. She is legally classed as a zombie, and if spared after the final battle, ]]
231* AnArmAndALeg:
232** Zoap loses his right arm to Arime's plasma blade during the Blossom Kingdom invasion at the beginning of the game. Thanks to the advanced healing, this is not that big of a deal in the setting, and he gets a new one grown. However, it's not finished until after he passes the Biome Artist Entry Exam and he spends the whole Exam with a prosthetic made of wood and vines of his own Biome Arts. Gameplay-wise, he plays the same (the arm loss is carried out through cutscene after the near-forced loss to Arime, and by the time the player resumes control of Zoap, he has the artificial arm), but this factors in to the story in two ways. First, Atbash uses her Biome Arts on the plant arm to show to the Elements how {{Combat Pragmatist}}s may "fight dirty." Second, [[spoiler:Zelpea uses the arm as a "large" source of DNA from Zoap and gets genetic engineers in the Blossom Kingdom to mix it with her own DNA believing that it will make her a superweapon. This creates Dragon, who failed to have the Relic immunity Zelpea wanted, ]]
233** Absent from the webnovel, the player could have Zoap take off the ''left'' arm of Arime in their final battle should they take the option by having him slice it off with his plasma shield. This does not make much of a difference in gameplay, and is really meant for more of a moral test of the player, if they believe that Arime deserves "an arm for an arm" or not. Arime is understanding of this and takes it well, [[spoiler:While it is ''not'' made in to an artificial being like Zoap's arm is, Responder ''will'' take it ]]
234* AnimalMotifs: Usually with arthropods, and in vauge groups. Specific characters tend to be associated with "larger" animals.
235** The Elements as a whole have a very loose ant motif. They have strength in numbers, but each of them individually has SuperStrength (since early on, even by Biome Artist standards, let alone compared to a civilian) and they tend to lift and carry a lot in their missions. Their home once the initial five became registered was set up by an ant colony, with Zoap using his Biome Arts to try to get them to move elsewhere and not risk infesting them. This deliberately ignores that ant colonies are actually single "families," instead the Elements are a melting pot of people from all around the world of the setting's different races, whereas real ants would tend to fight other species of them.
236** Most of the villains are themed around predators in the arthropod world, especially the Big Four. Kat, despite what her name may imply,
237** Zelpea has a very blatant spider motif. Specifically, she's based on ant-mimicking spiders.
238* AntiFrustrationFeatures:
239** The game will warn you in advance if Side Quests will be permanently lost, and noting what points they will be. Recruitment Quests are ''never'' missable (although there will be some stretches where they are all inaccessable, especially around the endgame), so no matter what [[spoiler:outside of the Love Potion Route]] it is possible to have every Element as a recruitable party member.
240* AstralFinale: [[spoiler:While the majority of the final boss fight takes place on Dualite itself, one phase of it sees Zelpea teleporting herself and the Elements all over the star system. First across all five of the other terrestrial planets in the system, then around the gas giant, then next to the star, and finally by the moons -- where Zoap and Arime both draw raw energy from them directly (something nobody thought was a thing that could happen) and aide in blasting her, destroying the Sword of the Center]].
241* AuthorPhobia: Water's usual fears, dark open water spaces and bug swarms, are both
242** For deep waters, flying over the ocean is one of the more dangerous things you could do, as not only are there several pirates among all factions that ''love'' to attack with submerged vehicles, but there are also seamonsters that are significantly less friendly than the average land or freshwater wildlife. The Abyss especially has tons of the latter,
243** For creepy crawlies, the BigBad employs the use of spiders, or spider-like creatures just referred to as [[CallARabbitASmeerp "Nightmares,"]] in her attacks.
244* ApocalypseNot: The backstory behind Dualite is that the planet was once hit with a massive meteor that covered most of the surface in toxic moon dust and forced most of the predecessor race in to hiding out in magic-charged flower bunkers. Looking at the game over a thousand years after the impact, you could not tell, as society has not only recovered from this, but ''surpassed'' the point in technology their shared ancestral race
245* BadMoonRising:
246** Kat is one of the few bosses that can only be fought at night, and she employs a visual effect that cloaks the sky red and teal, also making Dualite's Yellow Moon appear blood red. The Blue Moon appears [[AlienBlood Saypant-blood teal.]]
247* BarbieDollAnatomy: Characters have pubic hair, but no genitals. This can be glimpsed in the home/inn cutscenes past the SceneryCensor and with certain outfits (most Elements go commando under the default Biome Artist Uniform, which is effectively a huge leaf skirt), but upon unlocking the semi-hidden option to remove all clothing, the game just upfront makes this apparent. [[AdjustableCensorship Nipples can also be toggled to be no-shows through an option,]] which effects both male-presenting and female-presenting nipples (both for Water's preference and because a handful of characters blur the line).
248* BleakLevel: While most of the world is pretty easygoing or cheerful, no matter how literally dark or seemingly dry/barren the setting may appear to be, there are some exceptions:
249**
250** The Blossom Kingdom, as the home of the game's BigBad, is unsurprisingly an ominously-framed area for a place meant to evoke the image of a "cliche generic isekai kingdom." Surrounding it are the ruins of the Human portion of the Core Empire, which already paints a picture of an unhappy history,
251** The Overgrowth can be explored to a degree in-game, and it's exactly as horrid as the webnovel paints it as. Uniquely, even getting ''near'' this place instantly cuts off the music (an honor not even reserved for the Abyss or the ''Blossom Kingdom'', which have a gradual fadeout a while in to them), and since it's a continent, you'll certainly be approaching it from somewhere over the ocean, already one of the more dangerous regions in the world. Even from the ''silhouette,'' the towering "tree" in the center, the red miasma, and the lack of music make it crystal clear that this is ''not'' a place you should wander in to aimlessly immediately after becoming Biome Artists, and this is heightened by the extremely powerful monsters that lurk in just the first Layer alone. Going in deeper makes the atmosphere darker,
252* BorderPatrol:
253**
254**
255**
256** The Abyss alone is already teeming with powerful, giant seamonsters on the surface, but if you [[SchmuckBait try to dive down and figure out the mystery behind #2 of the Ten Wonders of Dualite on your own,]] you'll be instantly eaten in a cutscene by a titanic seamonster before exploring the base.
257** [[spoiler:Attempting to go in to Layer 5 of the Overgrowth before reaching the endgame Main Quest where you explore it will have an Approacher instantly kill the Elements, even if the player was heading in the "right direction" to get past the "maze segment." This will also happen if the player veers off the path during said endgame quest. In the postgame, the Overgrowth becomes '''relatively''' safer, with the Elements being given "Life Bubbles" that repell the most powerful monsters ]]
258* BossSubtitles:
259* {{Bowdlerize}}: While the game is overall more ''sexual'' than the parent webnovel, it tones down the ''violence'' compared to the prose story. This is largely thanks to the shift to a visual medium and the risk that graphic violence may alienate the game's target audiences. These are all still present in the in-game book containing the prose story:
260**
261** Eansy's fate is considerably less violent than what happens in the original webnovel. [[spoiler:Instead of half her body getting turned in to a crimson smear via a superpowered train and the other half being puppeted by Zelpea and forced to detonate a bomb inside of her, Eansy is "just" defeated and apprehended, and Zelpea detonates the bomb within her once they're both taken to the same correctional facility. This is downplayed if the player manages to get Frida alone against her by the end of the boss fight, where Frida will ''gladly'' still throw Eansy out and have the train grind her against the rails. The description is a bit less graphic, and Frida breaking Eansy's jaw is only implied by the loud crunch and Eansy's not talking any more rather than stated outright, but this still brings the violence levels back up to the original scene (which was already one of the closest moments the webnovel had to being outright gory, as to be expected given that it was inspired by Zorin Blitz's death in ''Hellsing'').]]
262** [[spoiler:The Chartreuse Invasion is ''significantly'' less bloody than its webnovel counterpart. Zelpea's army was described as impaling people ]]
263** [[spoiler:Zelpea impaling herself with the Sword of the Center to quickly power herself up was described as causing a spray of blood out of her back, with the blood forming her wings as Pure Zelpea. After impaling herself, she also goes limp for a period of time and technically ''dies'' before the Relic magic revives her, meaning that the story briefly described her bloody, impaled corpse. In the game, a much smaller amount of blood is seen directly at the point the sword impales her, the wings are made out of pure energy, and she transforms to Pure Zelpea almost instantly with no sequence of her falling over dead. She is still considered a legal zombie.]]
264** For something relating to nudity, the webnovel would on occasion mention genitals and imply that they're "visible to the audience" in a sense. To avoid an [=Ao=] rating, the game itself has no visible genitals -- SceneryCensor and other methods are used when the characters are nude (which is often), and a secret "costume" flat-out reveals that BarbieDollAnatomy is in place anyway.
265* ColorCodedCharacters: LOL the non-"Neutral" races are pretty much all associated with one, maybe two colors, so overall this may get confusing.
266** Zoap: Primarily yellow, also associated with lime and orange.
267** Arime: Primarily blue, also associated with violet and azure.
268** Zelpea: Magenta and black.
269** Alexia: Green.
270** Cassandra: Blue.
271** Lana: Red.
272** Bethany: Yellow.
273** Frida: Cyan.
274** Lara: Magenta.
275** There's a lot among the Elements.
276** Kat: Dark red.
277** Enery: Orange?
278** Pearl: Aqua-green?
279** Scraps: Light blue.
280** Hedge: Red (by default) and green (powered up); he is one of the few Human characters not associated with multiple colors ''at once,'' but rather
281* ContrivedCoincidence:
282** The fact that every single Element is the same age, or close to being around the same age. They weren't a group of classmates in school (a ''very'' few number of them even shared any sort of school together, especially among the main leads; Zoap and Alexia were college study buddies but that's ''it''), [...]
283* CreatorThumbprint: It follows after most games (and predecessor mods) by [=NeedsMoreDeepWater=] with several of his usual trends, especially ''Nymph Quest'':
284** Starting off with a one-of-a-kind (or otherwise ''extremely'' rare) TooAwesomeToUse item that grants a full recovery: In this case, the Spectrum Buffet
285** Opening area is a OneTimeDungeon: This is subverted. The tutorial takes place in the Blossom Kingdom, and the playable team is banished from re-entering it after the tutorial is finished. Despite the open world nature, the Blossom Kingdom is one of the very few locations (besides enemy hideouts and the like) that ''can't'' be freely entered, due to an aggressive BorderPatrol. The Blossom Kingdom becomes re-enterable by technicality later on,
286** MirrorBoss fought multiple times: Arime is battled a total of four times in the Main Quest and her Recruitment Quest (counting her HopelessBossFight and not counting Dream Arena rematches), just like in the original webnovel. She uses many of the same moves
287** Heavy amount of side content and {{superboss}}es both available during the main campaign and (in lesser quantities) locked until the postgame: ''Everything'' not considered a "Main Quest" is optional, and there are several side bosses ranging from "about a reasonable level, just not required to progress the game" to "brutal even by endgame standards." As for the postgame, [[spoiler:Iris, Hedge, and Royciel are "original" bosses locked behind the Playable Epilogue (not counting the former being the final boss of the Love Potion Route), while there's eight souped up versions of bosses found through the normal game (Perfect Zelpea at the end of the Dream Arena, and rematches with Kat, Scraps, Pearl, Enery, Dragon, Responder[??? I need to think of a name for Arime's "Auto-Reponder"], and Ninthee).]]
288** Big color theme, often beyond the usual practicality behind ColourCodedForYourConvenience: The Regions are "color-coded," and while the ''main'' ones are spread far enough apart on the color wheel, all of them together are very close as it covers all the way up to ''quinaries'' in the RGB spectrum, plus multiple shades and tints of them,
289** Plentiful {{Easter Eggs}}: See the meaty EasterEgg section.
290* DarkIsNotEvil:
291** While several ''organizations'' such as the Blossom Kingdom and Kat's gang play DarkIsEvil, ''regions'' associated with dark colors play this instead. Whatever shade of light or dark a given region's color scheme and its [not-nymph] population have has no indication of whether they are good or evil, although darker ones on average tend to be ''underground'' more.
292** Saypants are basically color-inverted Humans, with skin in various shades of blue, [[AlienBlood teal blood]][[note]]Given that all [not-nymphs; the Nymphs in my ''Terraria'' stuff that these are directly based on ''do'' all have red blood, but that story doesn't really have any "Saypant" equivalent] have blood that matches their general color scheme, this isn't seen as that unusual. In fact, "blood red" is not a thing said outside of Human-heavy groups, since there is no one unified blood color among the world[[/note]], and most alarmingly [[BlackEyesOfCrazy black sclera.]] Out of context, they look like they would be some sort of dark counterpart to Humanity, and even their home area of the Saypant Metropolis contrasts with the closest thing the setting has to a "Human Nation," the typical fantasy kingdom-esque setting of the Blossom Kingdom (being a bustling futuristic city with very little visible nature built from a wasteland as opposed to a green, vibrant, natural area with fewer and more antique-looking villages), but they aren't inherantly any worse or better than Humans. The majority of Saypants in the world are just regular people, and while both of the Saypant leads ''are'' boss fights and one of them is TheHero's foil, they're both {{Anti Villain}}s with said hero's foil
293* DeathByAdaptation: While certain sidequests can be completed to spare characters, ''neglecting'' others can cause death where there was none
294* DemotedToExtra:
295**
296** Rot, as a consequence of Arime's recruitment being made optional, no longer "kidnaps" Zelpea and no longer has buildup as the "main villain" of the story. He's instead effectively a miniboss[???? Maybe as in "boss faced in the middle," but ideally this guy would kick ass] in Arime's recruitment quest,
297* DevelopersDesiredDate:
298** Played with in regards to Arime. She was the "most romantic" of Zoap's partners in the original webnovel and was ''the'' love interest of his, but the game heavily changes that by making her recruitment optional ([[spoiler:aside from being required to access certain sidequests and especially postgame content]]). Zoap can also become more ''romantic'' with any of the other Elements, whereas previously his relationships with them leaned a lot on being "friends with benefits" with the occasional closeness. [[spoiler:"Arime's pinups" unlocked from fully romancing her also include Zoap in them, and effectively double as pinups of him; no other character gets this distinction]]. Arime however ''does'' have the longest and most involved recruitment quest by far, and she effectively functions more as a "second player character" than the Elements, but her mission is also pretty difficult to complete and intended to be faced around the midgame, so simply starting her route is a challenge. And her RelationshipValues are much harder to raise than pretty much anyone else. In short, more ''effort'' was put in to Zoap's relationship with Arime than with the other Elements, but it is also ''easy,'' and to a degree encouraged for less experienced players, to ignore it and quickly build up a relationship with someone else.
299** With the difficulty behind recruiting Arime, Alexia holds a fairly close second place trophy in this regard. Unlike Arime, Alexia is both one of only four mandatory recruits out of 1,001, ''and'' raising her relationship values is pretty fast and easy all things considered. As the only character (along with Arime, but that's complicated) who actually knew Zoap prior to the start of the game, she has an innate "bonus" given and already starts with one heart filled. While she's not the ''easiest'' to romance (that would be Iris, with [???, it's a list] all being very close behind), her relationship gauge fills pretty fast and drains pretty slow, to the point where the player would have to neglect her entirely or actively trying to piss her off to get zero hearts with her.
300* DoNotDoThisCoolThing: In-universe examples:
301** A Recruitment Quest sees
302* EasterEgg:
303**
304**
305** If you manage to get Frida as the ''only'' Element around when Eansy's health is low, rather than the standard version of her defeat the game has, Frida will instead do a more faithful adaptation of her RasputanianDeath where she throws her out the windshield and the supertrain runs her over.
306* EldritchOceanAbyss: Virtually all of Dualite is claimed and part of a friendly race of partial-plant people, ranging from floating islands in the sky, to deep dark caves, to massive oceans of lava and volcanos, to towering glaciers. All welcoming and allied with most of the world, with DarkIsNotEvil in spades. One big exception to this? The deep ocean. ''That'' is the ''one'' general "biome" on the planet aside from the upper limits of the atmosphere (and even that stretches the definition of "on the planet") and the Overgrowth that has no race to it, considered hostile and truly uninhabitable. Even the seawater-aquatic races aren't terribly familiar with it and would rather stay in shallow or "less deep" parts of the ocean than try to muck around with that. Not helping matters is that the ocean in general is home to absolutely massive seamonsters that dwarf every animal on the planet that isn't a Growth and are tough enough to give even a lategame party a good fight. There is a near-perfectly circular ''colossal'' pit in the ocean referred to as "the Abyss" that goes exceptionally deep, ''almost'' looking man-made but there's no plausable theory
307* FanDisservice: Among the game's plentiful fanservice, there's a few instances of this.
308** You do see Zelpea naked, although this is ''long'' after she is established as far from the greatest person in the world, and [[spoiler:it is at first in the context of her rotting zombie One-Winged Angel form -- where she has a bloody hole in her chest where she sheathes a sword, her teeth are rotting, and her body is visibly decaying. And she had just either destroyed or attempted to destroy a city, depending on the player's actions and completion of a certain sidequest. She continues naked even to the Playable Epilogue if she is spared and visited in rehab, and while she's less zombie-like on account of medics recovering her, she's still deranged-looking and unnaturally thin as her obsessive fixation with trying to break out result in her not caring as much if she eats enough and skipping provided meals. Unless the player's in to malnourished genocidal dictators/rotting zombies, there's a ''very'' good chance they won't be in to Zelpea's lack of clothing by then]].
309** Edvhard wears a skintight body suit for most of his screentime. He is also a not very flattering overweight man deliberately designed to look like [[Characters/TheSimpsonsHomerSimpson Homer Simpson,]]
310* {{Fanservice}}: One of the main draws of the game is being able to assemble a BattleHarem, genders of your choosing, of proud nudists that spend almost all of the game topless, and there is a dating mechanic that leads to unlocking pinup images of them. The player can also pick what uniform the team wears, with the majority of the "outfits" being bare-minimum coverage. The above FanDisservice moments really are in the minority in this game,
311* FinalBoss: [[spoiler:Zelpea (specifically a two-part fight where she's in her "regular" Princess form, then as "Pure Zelpea" when she absorbs the Relics in the Sword of the Center and impales herself with it) in the Normal Route, and Iris in the Love Potion Route. The postgame doesn't really ''have'' a "final" challenge, but Royciel is meant to be the "epilogue" to the whole story and conclusion of the Overgrowth plot, while the intended "last challenge" is either Ninthee as the culmination of the postgame's general content, or Iris for an all-around tough-as-nails fight not intended to be defeated by most players (as her mission just ends by fighting her, not actually beating her).]]
312* FinalDeathMode: Simply called "Death Mode," it does ''not'' apply permadeath in the sense that downed party members stay down (they are "knocked out" rather than killed, and can be "revived" by items), but it will erase your save file on a GameOver.
313* GameplayAndStoryIntegration:
314** You almost never fight wild animals unlike most open world action adventure games like this, because Biome Artists are supposed to be
315* GenderFlip?: In the webnovel, Zoap was male, and Zelpea and all the other Elements were female. In the game, it is possible to change the genders and pronouns of the Elements freely; [??? I mean ''maybe'' not but:] although Zelpea's will always be whatever the player sets Arime's as and other characters cannot be changed at all. This can be toggled at any point, and is selected from options at the start of the game.
316* GottaCatchEmAll:
317** Zoap's journal has a "Ten Wonders" section that he automatically marks off when reaching certain points (marked by glowing beams of light) in a respective one of the Wonders. For whatever reason, he ''only'' marks these off when in that specific spot, which means heading out to the ''center'' of the Abyss (at least on the surface)
318* GravityScrew: Several areas muck around with the flow of gravity thanks to odd quirks in nature. The largest and most central is Naytileek's home of the Dark Magenta Region, or Inverted Forest, a mostly-underground[? Depends on if I'd want the "main Dark Regions" to be on the surface or not] space with color-inverted trees growing upside-down from ceilings
319* HardWorkHardlyWorks: Deconstructed. The main characters are ''not'' subject to this -- it's spelled out very clearly that use of the Biome Arts takes years to master, with none of the heroes being exempt from this (even Iris, who was a prodigy, trained rigorously when she was a kid to become the youngest-ever person to pass the Entry Exam, and she just ''barely'' squeaked by a passing grade. Iris was actually a poor Biome Artist at first, and only became the elite she is now by continuing training for over a decade). While they ''do'' learn additional ElementalPowers fairly fast, it's stated that this is because they are derived from similar techniques (effectively, telekinesis on different forms of matter, or projectile spitting from relevant magic-charged plants) -- simply studying one Art is difficult, but after learning that, one can "branch out" and use similar skillsets. The character that ''does'' have an innate power is actually the BigBad, Zelpea, as it's said that Relic usage requires almost no training
320* HomeNudist: All of the Elements are this; they hate their {{Stripperiffic}} Biome Artist uniform, because to them, even ''that'' covers too much and they'd rather just do everything naked. By default, they get nude when entering a home or an inn room that is booked by them, and the descriptions of the various costumes make it clear that they try to LoopholeAbuse to wear as little as possible. The game stresses that ''nobody'' on the team is a ReluctantFanserviceGirl(/Guy). [[spoiler:A hidden sidequest results in the Elements, essentially, accidentally persuading the world governments to band together and make public nudity legal (except for the Blossom Kingdom, but they're enemies by this point in the game regardless, and they de-facto cease to exist in the Playable Epilogue anyway), which unlocks the option to just go around naked at all times]].
321* HopelessBossFight: Played around with to various extents.
322** Arime at the very beginning. She has her own party -- of fifty [actually thinking of changing this, since I'm leaning on keeping the "initial group of 100, then after a major turning point there's 900 more" limited to the ''Zenith Nymph'' stuff, and Arime starting with a gang of fifty was based on that -- Zoap would get a gang of fifty, they'd clash, and then Arime's team would slowly join, making the "initial 100" together], compared to Zoap's mere one ally in Alexia. She has significantly more health than him and her attacks hit like a truck. It ''is'' possible to beat her and her gang with absolutely perfect play and keeping up with her for a good long while (or by playing on a NewGamePlus), which nets a secret joke ending
323** Atbash is another subversion. In the webnovel, she was effectively a WakeUpCallBoss, giving the Elements a real challenge, and they managed to eek by just barely on the skin of their teeth (missing the ''actual'' point of her SecretTestOfCharacter, getting recruitments). Since this would translate to inconvenient gameplay by placing a very difficult yet "barely beatable" challenge early on in the game, she's handled like this, being an intended loss of sorts to move the story forward. Beating her is still possible, which will play out similar to the webnovel, with the Elements managing to successfully take a coin from her. Unlike Arime at the beginning, beating her has the same net result as losing. Losing will simply have CutscenePowerToTheMax happen where the initial five Elements will pool together their plan from the webnovel and trick the coins out of her.
324* HPToOne:
325**
326** The "Last Stand" buff lets the person with it survive a would-be fatal blow with one HP, so long as their health is more than half.
327** [[spoiler:[=3D=] Ninthee's Deletion Wave will reduce anyone at full health to one hit point, and instakills anybody else.]]
328* HufflepuffHouse: Unsusprising given that the premise involves there being one thousand and two races, each with their own "region" that functions as a pseudo-nation.
329** The [not-Nymphs, I still haven't named them] each have their own color or two, sorted in terms of forty-eight hues, an additional "blue-yellow" and "red-green" dual-color "hue," each of which has sixteen shades and tints, and the remaining two hundred are other things like shades of gray or [?????]. Then, of course, there are the two "neutrals" without any strong ties to any superbiome, the Humans and the Saypants (who are basically humans with an inverted color scheme). Out of these, the Humans are [[MostWritersAreHuman unsurprisingly]] given plenty of focus, with the main lead and the BigBad being one. TheRival and her father figure are both Saypants, and the Saypants have the largest city in the world where much of the main story happens. Out of the [plantish-people], the "main" group are the "Bright" ones (full saturation and lightness) and "Dark" (full saturation, 50% lightness), with the former making up the "main" Elements and the latter making up the Elements initially in Arime's group. Even among them, the primary, secondary, and tertiary-colors get more focus than their quaternary and quinary counterparts: The world's superpowers are Bright Green (also the main location of the whole game and where the heroes live), Bright Blue, Bright Red, Bright Yellow, and the Metropolis, with Bright Cyan and Bright Magenta almost eeking by to be close. All tertiary-colored characters have long and involved Requirement Quests where their representative is the only one who joins the party. Blue-Yellow and Red-Green are important too [I'm torn between whether the "initial 100's" colors off the RGB spectrum should be the "duality hues" or black/white/gray/transparent. I've been thinking that ''Biome Artists'' will do it one way while ''Zenith Nymph'' will do it the other, but I haven't settled if I want that or which will be which]. The primary, secondary, and tertiary Dark characters also have fairly lengthy Quests. As for the "quats and quins," ''all'' hues of the other shades and tones, and the miscellaneous superbiomes, they have much smaller regions with only one-three small towns each, and the Recruitment Quests of their representative Elements tend to be done in groups with ''other'' regionals.
330** The Blossom Kingdom has seven towns, each of a different ("normal") biome[[note]]forest, desert, lakeside, [[/note]], but only the Royal City is relevant to any significant degree.
331* JokeCharacter: [[spoiler:[=NeedsMoreDeepWater's=] self-insert unlocked as one of the hidden eight non-romanceable party members, after beating [=3D=] Ninthee. He has absolutely abyssmal stats all around, deals very little damage, and when he's picked as the played character, any damage kills him (and somehow wipes out the whole party) in an instant. He's also a Moveset Clone of Cassandra... that ''only'' covers the Water Arts she pulls off at the very beginning, instead of being multi-elemental like literally every other character. Because this is ''not'' the sort of game where only specializing in one element is a good idea, he's pretty weak, and completely helpless against anything that resists Water Arts.]]
332* {{Leitmotif}}:
333**
334**
335** Zelpea has "Royalty Haunts," and her general [...] The Blossom Kingdom as a whole is affiliated with distorted "classy" pieces with reverse effects [I like thinking of "reverse vocals" like in ''Tears of the Kingdom''. Zelpea is basically "corrupted fairytale princess but an evil shit" so I think that just reversing fantasy/fairy tale-soundingish music would fit her. And maybe mixed in with something louder and more emotional, with the reverse fairy tale stuff representing her poor facade, and the other thing being what she's really like.]
336* MultipleEndings: There are only two "main" endings; the standard one for beating the FinalBoss, and [[spoiler:the Love Potion Route's ending where the game is derailed right near the start and set on its own distinct and far more linear path]]. The main ending branches off in to several different endings with more minute changes depending on actions taken in the game. Of note, there is [[spoiler:whether the player spared or killed Zelpea in the end, ]]
337* MundaneFantastic: Humans share a planet that has been hit with an apocalyptic ColonyDrop over a thousand years in the past with one thousand and one other humanoid races, exactly one looks like color-inverted humans while the rest are all mutations based on some fantastic biome. The thing is, because the world is so integrated and connected, nothing is seen as unusual about this. Floating islands in the sky with "cloud-plant people?" Dark chasms where gravity is manipulated and the local population are all purple? Massive seas of lava with trees bursting from them that look perpetually on fire? This is all considered a completely normal part of daily life. The regionals ''had'' been sticking to their own, well, regions through most of history, but this has laxed considerably in the present, with people travelling all around the world and intermixing constantly (in fact, the Elements are ''all'' migrants to the Bright Green Region except for Zoap and Alexia, who were the only ones born there), to the point where every single town's randomly generated [=NPCs=] could be of any region at various chances. Most of Humanity is perfectly content sharing a living area with bright green forest people and living in cloud-touching trees. The main things considered unusual are highly advanced technology (Bright Chartreuse tech mostly; also the Blossom Kingdom cyborgs), [[EldritchOceanAbyss the deep ocean,]] and the Overgrowth.
338* MythologyGag?
339** The ''Zenith Nymph'' series of ''VideoGame/{{Terraria}}'' fan works are the predecessor to ''Biome Artists''; the GameMod ''Nymph Quest'' in particular's ultimate final challenge is [[spoiler:a boss fight against an entity called Singularity. Singularity is a blatant reference to ''Run: [=.GIFocalypse=]'' (and confirmed to be [=.GIFfany=] from that fic series), which itself was a very loose "prototype" to the ''Zenith Nymph'' series]]. ''Biome Artists''[='=]s ultimate superboss, or at least one of them, is [[spoiler:a fight against "Ninthee," a reference to ''Emazh in'', a scrapped prototype to what would become ''Biome Artists'' and Olivia's original game/story plan as described above. Ninthee was also an expy of [=.GIFfany=] and is essentially an older idea for Zelpea and Edna. Ninthee herself, prior to this, has a battle in a digital form [...]. Even the requirements of fighting [=3D=] Ninthee are similar to fighting Singularity: A certain number of "other" superbosses need to be defeated, and harder difficulties/added challenges cut back on the number that need to be beaten by one each]].
340** Most of the ''Nymph Quest'' superbosses have a "counterpart" in ''Biome Artists''. [[spoiler:Master's is Hedge, with both characters blatantly being based off of Hank Hill, ]]
341* NonstandardCharacterDesign:
342** Edvhard looks like a Creator/MattGroening-styled character, with large cartoony eyes that have black dots for pupils, a rounded nose, and even the usual overbite. Water has clarified that he does not look "unusual" in-universe,
343** [[spoiler:Ninthee, as a sapient video game program, appears as pixellated two-dimensional sprites, though she still has the same overall "style" as the standard Dualite characters. In the postgame, she drops this, gaining a three-dimensional form.]]
344* NoticeThis:
345** Major cities can be seen for literal miles when remotely near them in the region, and there are several roads that feed in to them. The Saypant Metropolis ''especially'' is visible
346* AndNowForSomeoneCompletelyDifferent:
347** Partway through Arime's Recruitment Quest, the player assumes control of Arime herself briefly and takes on two [...] Completing the quest lets the player have Arime as a permanent second playable character, and can freely switch control between her and Zoap
348** If Arime has ''not'' been recruited by the mission "," [[spoiler:the player will play as her solo as she infiltrates the Blossom Castle... only to realize that the "Zelpea" there is actually Dragon shapeshifting in to her, and ]]
349* OneWingedAngel: [[spoiler:Zelpea is fought in the Sanctuary where the Sword of the Center is being held. After she is defeated there, she absorbs the Relics with the Sword and impales herself with it to get its energy through her, transforming her in to the flashing zombie-like ''Pure'' Zelpea, the actual final boss of the game. Noteably, unlike most bosses with multiple phases, Princess Zelpea and Pure Zelpea are treated as two different enemies, having separate bestiary entries, ]]
350* OpeningTheSandbox: The beginning of the game is spent in the Blossom Kingdom, and you cannot leave. After that, you're stuck in the temporary town that Zoap and Alexia are in with little to do until you sign up for the Entry Exam; trying to leave would just have Alexia lecture you about not being able to afford the travel. [Earlier I said you'd have access to all of Bright Green but on second thought with what I'm going for this would probably not be a good idea.] During the Exam, you're automatically sent from one Region to another, and again cannot leave past a certain circle or else a teammate will call you out. After passing Atbash's test and being warped one more time to the Elements' home, you have the ability to fully explore ''anywhere.'' The game even encourages this by having the easiest missions set a good distance away, opening up the Fast Flight mechanic (which previously couldn't be used) and then finding out that the full explorable area is actually gigantic, and the game deliberately kept the player in smaller, enclosed areas just to emphasize the freedom getting a Biome Artist license gives the characters.
351* OurNudityIsDifferent: No place in Dualite cares about bare chests, for men or women. Rear ends on the other hand are usually
352* OverlyLongGag:
353** Fail to get the [...?] in the Side Quest "Showtime," and the player is treated to a CutawayGag of the setting's equivalent to ''WesternAnimation/FamilyGuy'', consisting of a Saypant Peter Griffin-like trying to pull open a door for a minute before realizing it's a push door. This is the only cutscene aside from the credits that cannot be skipped.
354* PapaWolf:
355** "Rot" is something of a father figure to Arime, even if the latter has trouble admitting this [[CharacterDevelopment at first,]] when he took her in after she attempted to steal from his house when she was a young homeless orphan. He was never ''completely'' on board with her being a vigilante (despite inspiring the idea in her head in the first place; in-universe DoNotDoThisCoolThing) but okay'd it given that she had a good track record as Head Janitor. However, Zoap delivering Arime's first unambiguous loss as Head Janitor pisses Rot off, and he ''really'' guns after him and the Elements as a
356* PermanentlyMissableContent: The game tries to be lenient with this while still following the general story beats of the webnovel. Several ''Side'' Quests can be permanently missed if they are not taken before certain points in the Main Quest, although the game will warn you of this before reaching those "certain points." Recruitment Quests, which are essentially Side Quests that end with getting an additional party member, are ''never'' lost, although they may change in nature depending on how the player has progressed through the Main Quests (Arime's being the most drastic).
357* PlayableEpilogue: The game continues after the final Main Quest mission and opens up some epilogue content. It starts with the Elements in bed in the morning, with Alexia coming in to their "for sleeping" bedroom with a note saying that [[spoiler:the Overgrowth Research Team has requested that they go on missions to enter the Overgrowth directly to help further their research, setting up the ''true'' final "Main" Questline detailing with Royciel]]. Lana and Cassandra also mention that [[spoiler:the Big Four, Dragon, and Responder have all been talking about souped up refights]], gently nudging the player to do the boss rematches.
358* ...PointsOfLightSetting? I don't really think this setting would count as that. I mean, there's towns and stuff,
359* PurelyAestheticGender: It is a major intent with the game that changing the genders/body types of the Elements will change as little as possible. They have the same stats, dialogue, and access to all the same gear. The game takes it a step further by even having their pinup images posed the same way, AdjustableCensorship also erasing male-presenting nipples as well[[note]]although this is because Water is a believer in topfreedom. There are also a few edge cases where the issue would be gray -- a couple male characters with breasts, a couple female characters with "masculine chests," nonbinary and androgynous characters, etc. Erasing all nipples entirely is the "safest" course of action regardless[[/note]], [...] One story-related result is that Zelpea's "motivations" for obsessing over Zoap and one of the ways she trash-talks the Elements are tweaked slightly, as "They can't even have children" wouldn't make any sense if Zelpea and Zoap themselves
360* RunningGag:
361**
362** In the Wardrobe menu, the postgame "censorship outfits" all have confused descriptions where the unknown writer has no idea how they actually work, beyond "nanomachines... maybe."
363* SceneryCensor:
364** The Elements strip down inside their home or when in an inn, but these segments are framed to hide frontal nudity. Cutscenes where they walk around and talk make a RunningGag out of it, with later mission cutscenes getting increasingly outlandish (the early ones just have the initial Entry Exam quintet behind a table for most of it). When the player gets the option to freely walk around and chat with the Elements, and thus rotate the camera, they're ''all'' placed in ways such that their legs or arms would block a view, or they happen to have an object like a pillow held on their laps and over the offending area. Showering Elements have conspicuous CensorSteam or CensorSuds, both of which can be unlocked as their own "outfits" later.
365* SceneryPorn: One thousand "countries," each with at least one distinctive "biome" that all adds up to plenty of opportunities for great landscape views.
366* SecretCharacter: In addition to the upfront party members, there are eight additional characters that are not romanceable and not "official" Elements. By technicality, they bring up the total party count to [[ArcNumber 1,010.]]
367**
368**
369**
370** [[spoiler:[=NeedsMoreDeepWater=]'s self-insert, "Water Man," is the hardest to get and by far the least worth it. He's the joke character, having a shittier version of Cassandra's default (water-only; Cassandra uses fire and electric attacks very early on, and branches out from that soon after) moveset, the slowest running speed out of anyone, and dying in one hit from everything when selected as the team leader.]]
371* ShoutOut:
372**
373** The most ''direct'' path from Bright Green to Dark Magenta plays out exactly like diving in to a chasm to the Depths in ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', in the form of jumping in to a huge hole in the ground and falling down a vertical tunnel[[note]]People can also ''drive'' down the tunnel thanks to it being given its own gravitational pull thanks to Inverted Arts, which is the "mundane" way, but Biome Artists tend to just fall through since they're certified skilled enough to know how it works and so that they can travel faster[[/note]]. Instead of gloom lining the pit and walls, there is just rock [[MundaneFantastic and a convenience store]] exactly halfway down. This is also likely to be the player's introduction to the Underground layer as a whole, not counting caves that the game technically counts as the "surface" (both "surface caves" and a "massive underground layer" are also mechanics shared with ''Tears'').
374** To ''WesternAnimation/TheSimpsons'':
375***
376***
377***
378*** The start of the PlayableEpilogue changes depending on which of the Bright Secondary and Tertiary-colored Regional recruits were added prior to the FinalBoss, and/or if Arime was added. If ''none'' of them were recruited[[note]]except Bethany by technicality (yellow being a secondary color), as she's mandatory[[/note]], the cutscene is Bethany re-creating Homer's "toasty cinnamon roll" scene, except instead of needing to take a wiz, she's interrupted by Alexia entering with news [[spoiler:about the offer to explore the Overgrowth]].
379* ShowerScene:
380** When at home or an inn, there's a chance that some of the Elements would be showering at the moment. Regardless, Zoap and/or Arime can take a shower themselves, and chat with anyone within if they are there.
381** A whole Side Quest relies on going to a massive sports team shower area in the Dark Cyan Region, [...] Completing this quest unlocks the CensorSuds seen in this as an in-game "outfit," although the CensorSteam is one of the seven "Obfuscator Labs" costumes locked behind the postgame.
382* SillinessSwitch: Among the outfits you can dress the Elements up as, the postgame unlocks censorship forms that appear on their model as a potential "costumes," ''VideoGame/SaintsRow2022''-style. These are hidden behind the postgame specifically so that they wouldn't risk ruining the serious cutscenes dealing with the Blossom Kingdom, although in a NewGamePlus this is possible. A semi-hidden outfit includes a shirt that has Zoap's in-universe famous phrase "Go fuck yourself, Princess" written on it, which ''can'' be worn even in a non-Newgame+ and ''can'' take out a bit of the punch in otherwise serious cutscenes.
383* SparedByTheAdaptation: It is possible to avert the deaths of certain side characters by completing some Side Quests. The [...] [[spoiler:Even ''Zelpea'' could be spared, but unlike other characters, this is entirely down to a simple menu choice of whether or not to kill her, and this is the only kill where the player ''directly'' tells an Element (Zoap) whether or not to go through with the act or not.]]
384* StarScraper: As with the webnovel, the Saypant Metropolis has massive skyscrapers, ''especially'' in the dead center city of it. The game takes advantage of the visual media format to have the Central Tower visible from miles away in neighboring regions, [it probably will but let's just pretend it doesn't so that the game idea can "stand out more"] something that the original webnovel doesn't even mention.
385* {{Superboss}}: As a [=DeepWater=] Production, it is to be expected that the game has ''multiple'' bosses far more powerful than the proper FinalBoss. In this game, several are rematches with earlier bosses locked behind the postgame, though most of what are categorized as "superbosses" can be fought long beforehand:
386**
387**
388**
389** [[spoiler:The intended "easiest" postgame boss, Royciel, still qualifies as a superboss (if not the True Final Boss) as ]]
390** In the postgame, Iris (if befriended) and Hedge (regardless of quest status) can be sparred with, with the former intending to be significantly harder than the latter. Neither of them are in the Dream Arena.
391** The Big Four are mandatory boss fights leading up to the FinalBoss of the main campaign. In the postgame, they can all be rematched in "Nightmare" versions, who are ''significantly'' more powerful and have several new gimmicks up their sleeves. [[spoiler:Dragon and Responder can also be rematched, meaning that every mandatory boss who is not part of the Blossom Kingdom (Dragon was, by force, and defected; the Blossom Kingdomers on the other hand all die). The one optional boss fight with a "stronger rematch" is Ninthee, the game's "ultimate chllange" (along with Iris or Perfect Zelpea) and the superboss even compared to the superbosses.]]
392** [[spoiler:The final challenge of the Dream Arena is Perfect Zelpea, an even harder version of Pure Zelpea ]]
393**
394**
395* TakeThat is apparently just to specific works. That... narrows down actual examples a bit:
396** BigBad and resident top HateSink of the game Zelpea Blossom states in a cutscene that on her spare time, she loves "spicy revenges" like "[[Anime/RedoOfHealer Do-over of the Medic]]"
397**
398** Screw up a particular Side Quest, and you'll be treated to Lana saying "This is worse than a CutawayGag in [[WesternAnimation/FamilyGuy that shitty show with the ball-chinned dad!]]" The game does an ''actual'' cutaway gag showing someone who resembles a Saypant version of Peter Griffin trying to open a door for a solid minute, before realizing it needs to be pushed rather than pulled. This is a dig at the show's reliance on {{Overly Long Gag}}s, and to hammer this in, this is the only cutscene in the entire game besides the end credits that cannot be skipped (unless, mercifully, the player fails the mission again).
399** The game is heavily inspired by open world ''Zelda'', particularly ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', yet it at times makes fun of them rather than embracing them. One of the most blatant is when [[MetaGuy Lana]] watches as Bethany plays an in-universe open world game, hears of the lore, and remarks "What kind of a game puts all the story in its flashback?" A common criticism of ''Breath'' and ''Tears'' is that most of the story there happens through "memories;" [...] ''Biome Artists'' itself has a more linear Main Quest, but in turn is also means that the story progresses beyond the main dungeon events [...] It is also confirmed that the trailers of the game deliberately showed off features that are not possible in said games [yeah I mean depending on what title is next, the devs sorta implied that they're keeping with the open world formula to at least some degree, this may age badly], like free underwater exploration,
400** Despite the game's general pro-nudity themes, Water hates ''Anime/KillLaKill'' and wanted to spell it out to try to avoid anybody comparing the two. Several jabs are thrown at it:
401*** One of Jasmine's initial friends, Malkoh, is very obviously based on Mako. She's TheFriendNobodyLikes among the Jasmine Gang. After plenty of buildup during Jasmine's Recruitment Quest where she appears to taunt the Elements behind Jasmine's back and gives very long-winded speeches similar to Mako's own speeches from the series, she ''finally'' takes the gang on in a battle. Where she turns out to be, by far, the weakest "boss" in the entire game, where you will very likely oneshot her unless you are severely underlevelled,
402* TheUnreveal:
403** In the webnovel, Zelpea's occasional "SeeYouInHell" line was a mystery -- none of Dualite's religions have a "hell," and characters say "the void" or "void" in its place, so Zelpea's use of that stands out. [[spoiler:The webnovel had her die with those being her last words. In the ''game,'' the Elements still hear her say this and she can be spared. You have the option to directly ask her in the Playable Epilogue when visiting her in rehab. Zelpea's response? To give a Slasher Smile, openly say she'll refuse to elaborate (and the officials can't and won't exactly force the information out of her for a number of reasons), and that by the time the Elements "know," it will be "too late." She appears to mutter something under her breath, but it's just a trick to get Zoap closer to her cell, where she'd try to strangle him from behind the bars.]]
404* VideoGameCaringPotential: There is virtually no downside to doing optional quests and helping characters out aside from the time taken to do the quests themselves.
405* WarpWhistle? Fast Flight allows for fast travel to any given unlocked travel point, but it can only be done from another fast travel point or through "towns" [I don't want it to be like ''Breath of the Wild'' or ''Tears of the Kingdom'' where you can warp from virtually anywhere at virtually any time; yeah I know "just don't warp anywhere" but from what I've seen some players really don't like the idea of having options that make the game easy and won't just not use those options. Plus I like suspense in games anyway and like, "the wilderness" not letting you warp away makes it more dangerous and uh... kinda "immersive?"]
406* WorldHalfFull: There's overall both good and bad in the world. The bad, there's a cannibalistic black market that also has a few of the region leaders (and the Blossom Kingdom and Saypant Metropolis) involved, a fairly bloody history,
407* WorldsBestWarrior: "Old Man" Hedge is this. A RetiredBadass who originally held the #1 spot in the Top Ten before his retirement, and him temporarily un-retiring is seen as something of a GodzillaThreshold.
408* WorldsStrongestMan: There are several contenders for this, as most of the "powerful" characters have some kind of unique ability to theirs or non-standard origin story.
409** Most people descended from the Human or Saypant Royal Families of the Core Empire have their ability to touch the Relics without dying, and draw energy directly from them without the use of an intermediate machine. Relic energy is ''extremely'' powerful and lethal to all forms of life (except those with the aformentioned RoyalBlood), meaning that just grabbing one Relic makes its user get a massive boost in strength and ability. With all one hundred Relics, the person gets all-but godly power. Only two people in history have ever weilded all 100 at once: [I think I came up with a name for her but forgot it, probably a sorta corruption of "Korra" since I'm picturing the character to be loosely based on her], who used them to help bring an end to the Core Empire's tyranny and decided to hide the Relics after deciding that NoManShouldHaveThisPower; [[spoiler:and her eventual biological descendant Zelpea, who had got them out of hiding. Zelpea, being further down the family line and having her lineage "dilluted," can't use the Relics indefinitely like [her ancestor] could, but she gets around this with the Sword of the Center, a crafted tool that can "stabalize" Relic power (which was created to ''counter'' the effects of Relic magic). By the story's present, Zelpea becomes the strongest character, also aided by her studying the People Arts, although she needs a hundred powered gemstone objects and a specific sword to pull this off.]]
410** In terms of skill alone and no outside aide like the Relics, Iris is a damn good contender. She once trained under Hedge, but surpassed him, and her postgame sparring match also has her as a ''significantly'' harder challenge than him. [...] Iris is ''technically'' a GlassCannon in that she has very low health, but her defense is ''so'' high that the most powerful moves in the game barely scratch her, and needing to constantly "scratch" her like this is the key to beating her sparring match.
411** Hedge himself is this in terms of raw stats, out of the "naturally" strong characters
412** Dragon and Responder have Hedge beat in the strength department, although both of them aren't Humans/Saypants in the traditional sense; Dragon is an ArtificialHuman made by an experiment that involved mixing Zelpea's DNA with the severed arm of Zoap's from the beginning, while Responder is Arime's sapient AI messanger eventually given a robotic body that learned how to develop and improve it.
413* YouShouldntKnowThisAlready:
414** Some of the very few places you can't access after becoming Biome Artists are secret bases, which are found only through respective missions. Trying to interact with the fake tree, fake wall, etc that would lead to them will just have the item be completely uninteractable, as Zoap and company logically do not know of the secret codes or switches to enter and have zero reason to suspect that there's anything of note there[[note]]And no, "sensing" Biome Arts won't work. The Big Four especially have basically proofed their secret entrances so that even the most elite Biome Artists can't just use their abilities to sense out the hidden metal/etc, with a sort of counteracting spell/potion[[/note]].
415** [[spoiler:In the final chain of main story quests, the Elements have to navigate through the Overgrowth by following a subtle trail left by Zelpea, eventually passing her when in a linear cave. If the player attempts to go down this path and even follows the exact same spots Zelpea navigated prior to this mission, an Approacher will kill them like it does if the player goes off the path. This one is justified in that it is implied that Zelpea's Relic blasts "thinned out" the Overgrowth in those spots and made it relatively safer to go through, and Zelpea is obviously not there prior to the final few missions, so the path she makes is just not present. It is also impossible to reach the Sanctuary or Royciel's Prison; ]]
416
417* AdaptationDisplacement: It is highly likely that more people know about even the ''VideoGame/{{Terraria}}'' ''Nymph Quest'' mod that serves as a "template" to this game[[note]]''Nymph Quest'' itself is also a victim of this, as more people know of ''that'' than the racier fanfics it is a spinoff to[[/note]] than they do the original webnovel freely available on Archive of Our Own that this game is an adaptation of, let alone the ''Biome Artists'' game compared to the webnovel. Even when the webnovel itself is readable in-game, it's hidden behind the postgame and fairly easy to miss or ignore, so not all game players have read the webnovel.
418* Base Broken:
419** Webnovel vs video game:
420*** The largest ''and'' most controversial change is that the game presents its story non-linearly and rewrites the plot drastically to accomodate this, to the extent where it is actually impossible to do a "direct" adaptation of the webnovel's events no matter how the player goes about on missions[[labelnote:Webnovel and game spoilers]]Namely, that Arime's arc is considered completely separate from the main campaign after the Janitors' attack on the Blossom Kingdom. Rot's death, a pivotal part of Arime's character arc in the original version, outright does not happen and he even survives to the end of the game, and Arime's arc plays out differently with no moment where she escapes Metropolis prison and tries to travel to Bright Green solo[[/labelnote]]. Of the two main camps, one believes that the webnovel's story was never its strongest point to begin with, that the structure of the games and separate Recruitment Quests mean that it has more time to flesh out its characters (one of the stronger points), and fighting the Big Four nonlinearly is a welcome change and a nice way to avoid the game feeling like it abides by TheStationsOfTheCanon. Of this, a sub-section believes that the game's story is just outright ''better'' than the webnovel's from [[SalvagedStory various improvements,]] despite having to accomodate multiple player actions. Detractors say that this breaks a perfectly good story on its own for the sake of trying to appeal to open world fanbases, muddles several character arcs by making them just about all optional, and tanks the pacing. The fact that the Big Four are treated more like separate {{Arc Villain}}s and largely lack their gambit dynamics (although they ''still'' have some moments regardless of which permutation the player takes them on) is almost universally agreed to be a step down.
421*** "Censorship." While the game still has plenty of top and rear nudity and it is still relatively violent by "harem comedy" standards, it being somewhat TamerAndChaster and ''especially'' LighterAndSofter compared to the webnovel is polarizing. There is a division between whether or not what made the webnovel stand out the most compared to other harem/poly stories was that it pulled no punches with Zelpea's brutality and played it straight, emphasizing how despicable her methods and philosophy are; and if the webnovel leaned ''too'' hard to the point of being needlessly edgy ([[spoiler:Eansy's death]] especially being a point of contention on this) and that the work is more enjoyable without mentioning of impaled corpses considering its genre. The lack of depicted frontal nudity to the point that even the webnovel available for reading in-game slightly edits these to tone the descriptions down a little is near-universally seen as a step down, even if the reasons for it[[note]]To avoid an Adult Only rating by the ESRB and keep the potential for console releases without making the hypothetical "console version" censored compared to the Steam release, something Water ''absolutely'' did not want to do[[/note]] are out of Water's control.
422** For issues not relating to the webnovel, there's the comparisons with open-''Zelda'', and whether or not the game's deviations from ''Breath'', ''Tears'', and the like in formula make for a better or worse experience. One key difference is that unlike any of the open ''Zelda'' games, you ''must'' take on the Big Four and cannot simply go straight to the final boss, ''and'' that there is a linear series of Main Quest missions ''after'' the tutorial area to reach Zelpea, playing out more like a traditional and linear action adventure in that regard. This is also a similar structure to Water's predecessor game mod ''Nymph Quest''. Supporters say that ''Biome Artists'' still offers tons of freedom in its own way
423* CatharsisFactor: While the webnovel made it a point that it was ''not'' a "revenge fantasy" and tried to make a lot of its moments anti-cathartic, the game is a bit more lenient in this regard.
424** Having Alexia, Frida, and Zoap beat their respective creeper Neon, groper Eansy, and abuser Zelpea. In fact, while Frida is an optional teammate, most players not doing a challenge run would make sure to recruit her before the required Eansy boss fight ''just'' to have Frida active in the party and personally dish out pain to her. (And/or pull off the EasterEgg that re-enacts her exceptionally brutal fate in the webnovel where Frida sends her in the path of a "super train" that grinds her cyborg body across the tracks.) In a meta sense, it's also satisfying for those who dislike the entitled DoggedNiceGuy archetype (Neon), DoubleStandardRapeFemaleOnFemale (Eansy), or DoubleStandardAbuseFemaleOnMale (Zelpea), since those villains were pretty much written with the explicit purpose to defy all of those and be treated as terrible people by the narrative. Any character that fits those tropes, you can imagine them in the place of Neon/Eansy/Zelpea as the Elements make it clear they have zero tolerance for that shit.
425** While Arime is infinitely more likeable than any of the above three, she's not the best person, and she still severs Zoap's arm in the prologue (and forces him to take the Entry Exam with a prosthetic until he gets a new arm grown). Even ignoring that her battle with Dragon is one big LaserGuidedKarma where Dragon (semi-unknowingly) calls her out and explains that the whole reason why Dragon exists is ''because'' of the arm-severing, completing Arime's Recruitment Quest sees one big, flashy showdown where the player can ''definitely'' pay her back for the attack at the beginning of the game, down to cutting off one of ''her'' arms (which was not something that happened in the webnovel). And to players who thought she was EasilyForgiven in the webnovel, Zoap can actually turn down her apology, although this has zero gameplay benefit as there's just about no downside to recruiting her, and it's always possible to just have Zoap accept her apology and let her in the group at any point after.
426* CommonKnowledge:
427** "Biome Artist" does not refer to anyone who can use the Biome ''Arts.'' Nor are "magic" and "Biome Arts" synonyms.
428* LOL: [[spoiler:Carol Smithson is just as much of a vile enemy to the Elements as her webnovel counterpart. Born a peasant and discovering her royal bloodline after a deadly trip through the Overgrowth, Carol eventually rises to take the throne as the rechristened Princess Zelpea Blossom. A brutal dictator who throws civilians in her dungeon to be tortured at the slightest offenses, Zelpea sets off to gather the Relics and use their power with her bloodline to take over the world after losing control over her kingdom. To this end, she sends several raids on various regions, using her soldiers as fodder so that she could break in to confidential locations and steal the Relics hidden by her benevolent ancestor. While Zelpea's actions in the game are less outwardly violent than in the webnovel, she comits far more raids and slaugthers townsfolk across the world, with her named death toll rising beyond that of any other character combined. Not even her own artificial creation, Dragon, is spared from her wrath, as Zelpea attempted to kill her after finding out that she did not inheirit her Relic immunity, only keeping her alive after discovering her regenerating and wanting to weaponize that. Zelpea treats Dragon as a living weapon and forces her under the threat of electric torture to carry out her actions. At the apex of her plan, Zelpea intends to incinerate most of the planet and have the surviving Nonhumans be farmed like animals to be made in to meals for her. If the Elements had failed to properly secure the Bright Green Capital, Zelpea will successfully burn that city to the ground, killing millions who have not evacuated, not bothering to spare children from her wrath.]]
429* CrossesTheLineTwice:
430** Neon would normally just be an uncomfortable creepo if not for how ''upfront'' he is about his creepy behavior (his go-to pickup line is telling people to their faces that he likes partners "Young and vulnerable" and he's ''always'' shocked that this gets rejected), his TooDumbToLive behavior such as following Alexia to a dangerous location where she can easily leave but he cannot, and how he often tries to mess with people significantly more powerful than him, at one point even trying to stalk ''Arime'' (who, unlike the Elements, has ''no'' qualms with crushing him then and there since she's not quite as by-the-rules) This is all for the game to turn around and drop these when he becomes a cyborg, portraying him as more of a legitimate threat and creepy person as opposed to a joke AbhorrentAdmirer.
431** The BlackComedy involved in the Overgrowth Research Team, especially since it stands in stark contrast to the more idealistic and lighthearted majority of the rest of the world. For one, their sole warning against non-Biome Artists from entering the area (and Biome Artists from going too deep in) is that unauthorized entry [[TooDumbToLive is its own punishment,]]
432* DancingBear: If one isn't in to steamy romance-based games and still heard of this anyway, chances are it's either due to having a surprisingly huge and diverse world map that simulates an entire planet, or that there's a thousand (and one) "party members"/love interests to romance.
433* JerksAreWorseThanVillains:
434** Zelpea is a weird case of this with herself. She's hated more for her abusive treatment of Zoap -- hitting him over slight misgivings, even knowingly giving him ''impossible'' tasks on occasion knowing that she'll attack him when he fails -- than she is for sending armies of cannon fodder at the Regions.
435** While Edvhard and [?] are technically heroes, the former is a lazy slacker jerk who keeps bragging about himself, while the latter is a celebrity bully that uses his position as one of the Top Ten to be a relentless asshole to other people. They ''do'' have more positive actions under their belt than, say, any of the Big Four, but are far more hated than any of them
436* Also LOL: Arime [still no surname yet] is the leader of the Crime Grime, a Biome Artist team that moonlights as the vigilante group of the Janitors whose goal is to dethrone and dismantle corrupt systems and distribute resources to the poor. An orphan scavenging in the dumps of the Metropolis until she was taken in by expert mage "Rot," Arime would eventually train herself in the Biome Arts and amass a BattleHarem of fifty lovers through charisma alone. From there, Arime and her lovers would have a long history of shutting down sex trafficking and organ-harvesting rings, and using hacking and other methods to bring corrupt politicians to justice. While as the Janitors, the team attacks the Blossom Kingdom and successfully steals the power source Relic despite being outnumbered, harming no civilians [[ThouShaltNotKill and causing no military casualties along the way.]] During the invasion, she strikes a rivalry with long-distance friend Zoap Bloodblade, teaming up with her sapient AI Responder to throw him off her trail when he manages to partially destroy her high-tech disguise. When Zoap and his team of the Elements are hired to investigate
437* Memes, the DNA of the Soul:
438** "[=3D=] ''VideoGame/{{Terraria}}''" and by extention "''Biome Artists'' is ''VideoGame/{{Minecraft}}''."[[labelnote:Explanation]]''Biome Artists'' is a successor of sorts to a series of ''Terraria'' fanworks (technically, Water came up with concepts that would eventually become ''Biome Artists'' first, he just felt more comfortable working on ''Terraria'' fanworks as a "testing ground" for these concepts). Of particular note is the tie-in mod to the game, ''Nymph Quest'', where ''Biome Artists'' in many regards is a direct successor to. As ''Biome Artists'' is a [=3D=] game while ''Terraria'' is a side-scroller, and ''Terraria'' itself has been called "[=2D=] ''Minecraft''" on account of both being block-based sandbox games, jokes are made that ''Biome Artists'' brings this full-circle and is "[=3D=] Terraria" despite only having things in common with a mod of the game... or, in other words, a very loose ''Minecraft''. The joke being that there's very little [[/labelnote]]
439** "You're [[WesternAnimation/GravityFalls .GIFfany,]] [[WesternAnimation/SpongeBobSquarePants you're .GIFfany, I'm .GIFfany, are there any other .GIFfanys I should know about?"]][[labelnote:Explanation]]A comic of Zelpea saying this to Ninthee, Edna, [[/labelnote]]
440** "''Young and vulnerable.''"[[labelnote:Explanation]][[AbhorrentAdmirer Neon]] says this a ''lot'' when talking about his "ideal partner" as a RunningGag (often ''to the people he tries to hit on,'' unsurprisingly getting rejected), almost to the point of being his CharacterCatchphrase. The whole joke being that A: It makes him come off sounding ''insanely'' creepy, and B: That for whatever reason, he mistakes the Elements as this right up until he fully becomes a Blossom cyborg, despite the Elements deliberately being written to avoid or subvert moe tropes and none of them come across as either. (All of them are unambiguously in their twenties, and every single one can fight for themselves, making them far from "vulnerable.") Certain camps will quote Neon on this in response to someone else gushing over what may be seen as creepy material, in particular fetishizing distress or fanservice of underaged characters.[[/labelnote]]
441* OlderThanTheyThink:
442** A video game with hundreds of recruitable party members is not new to this, nor the ''Nymph Quest'' mod predecessor. ''VideoGame/TheCaligulaEffect'' has over five hundred party members; Water isn't familiar with the game itself, but heard of this tidbit of it [apparently the sequel tones it down to like 150. That's disappointing, "hundreds of party members" could be its DancingBear, I'd say go further]
443* RealismInducedHorror:
444** What makes Zelpea stand out compared to the more fantastic supervillainy of the Big Four or other antagonists is that she's portrayed as a relatively ''realistic'' evil faction leader, with years of spreading subtle dehumanizing (ignoring that this is literal de-''human''izing) propaganda among her citizens, barely trying to keep up
445** Eansy being a powerful sexual harasser played seriously is already bad enough, but one thing that heightens it is how she abuses her power and status as a Biome Artist in ways other than trying to openly grope the Elements. The reveal that she groomed someone online hits especially hard; this was before Eansy became a cyborg and increased her powers, and in fact her Biome Arts aren't involved at all, instead this tells a tale of how someone with a respected social status can abuse that status to prey on people. It's seen as more chilling than her Metropolis train hijacking and dramatically announcing that she wants to take all the schools under her command, which is a bit more over-the-top supervillain-ish in comparison.
446** In a similar boat with Eansy, Neon is at first portrayed as a comical AbhorrentAdmirer who is played for laughs mostly because he tries to mess with people ''far'' more powerful than him and in a setting that would pick their side over his, but the humor disappears once he becomes a cyborg and thus becomes strong enough to be a legitimate threat to the Elements. After this, he is a genuine
447* SalvagedStory:
448** [Because I'm ''sorta'' rethinking the whole "Part I" and "Part II" thing and I may actually just end the webnovel on Zelpea's death, especially if I scrap the whole "save the 'Other 900' for a sequel bit" and integrate them in the main group] The Overgrowth was polarizing in the original webnovel because of how it seemed to be setting up a greater mystery, but this wasn't fully addressed until a rather controversial sequel story. While some readers liked the use of keeping an ongoing mystery and having some questions unanswered as fanon fuel to help the story's longevity, others found that the Overgrowth in its ''entirety'' was underused to a disappointing extent, and that keeping the nature of the inner Layers unclear was more frustrating than creepy. The game... [[spoiler:''does'' integrate the aformentioned sequel concept by exploring the innermost Layers in the postgame and has a Royciel superboss, but handles it ]]
449* SlowPacedBeginning: Like with the webnovel, the start with the Biome Artist Entry Exam is a bit rough, except unlike the webnovel, even the ActionPrologue in the Blossom Kingdom isn't too much. The Blossom Kingdom mostly consists of an optional training sandbox followed by a HopelessBossFight.
450* SpoiledByTheFormat:
451** [???:] The game tries to avoid any major PermanentlyMissableContent, including boss fights, so any player who becomes aware of this (especially by taking a trip to the Dream Arena) can easily figure out that if a character is taken on as a boss and ''not'' encountered in the Main Quest, they're going to survive to the endgame no matter what.
452* ThatOneLevel:
453** The Saypant Metropolis is brutal. It is a vast DungeonTown that spans the Surface, Underground, and to a lesser extent even the ''Sky'' Layers [oh yeah, ''Tears of the Kingdom'' style map tiering, it's something I was thinking about for a while] and despite having a full map at all times, it's still labrynthian and very easy to get lost there. The place is ''teeming'' with powerful criminals [...] This place is required to visit at least once in the Main Quest, and you will spend a ''lot'' of time here in Arime's Recruitment Quest.
454* ThatOneSidequest:
455** Arime ''easily'' has the longest and most difficult recruitment quest, with multiple boss fights (three increasingly difficult fights with Arime herself, one with Rot not counting his HopelessBossFight, and [[spoiler:]]), about half the action taking place in the {{Demonic Spider|s}}-infested Saypant Metropolis, and a series of other deals and fetch quests done on tight time limits. And the game encourages the player to tackle this on relatively early, in line with how Arime's own arc is handled in the first half-quarter of the webnovel. If you want to actually ''romance'' Arime afterwards, you'll find that despite her ChickMagnet status, Arime herself is surprisingly hard to please ''romantically,'' with her values dropping like a stone
456* TheyChangedItNowItSucks
457**
458**
459** To compromise with the changes to the webnovel, the webnovel itself was made available in-game as a story that could be read in the Central Library once the main quest is completed, almost completely unchanged from how it is on Fictionpress and Archive of Our Own (with character names and pronouns changing depending on the settings)... with one noteworthy exception being the lack of author's notes. While this is understandable in that many author's notes are about story status and refer to other stories, even other fanfiction that would lead to legal issues if they were mentioned in a payed work, several players have stated that their absence removes some of the charm the story and Water's general writing style had, and that the notes alleviated some of the bleaker chapters that would happen later on.
460** The other noteworthy change in the book version is that a joke where ''WesternAnimation/KingOfTheHill'' is mentioned is written out ''entirely'' -- the whole lines/paragraphs before and after are taken out. The reason why was, again, potential copyright issues, and given that the entire joke relied on assuming ''Suburb Style'' was supposed to be the ''Biome Artists'' version of [=KotH=] before casually revealing that they both co-exist, rewritting it to mention another fictional alternative would make it nonsensical.
461* ToughActToFollow? Compared to its predecessor ''Terraria: Nymph Quest'', there is one contentious area that some players think ''Biome Artists'' fell flat in: The "ultimate" superboss. [[spoiler:The Singularity in ''Nymph Quest'' is a ''long'' gauntlet of visually impressive superbosses each with their own gimmicks, culminating in a boss fight with the Singularity herself, who pulls off all kinds of surreal moves on the Terrarian. By contrast, Ninthee [=3D=] is seen as a downgrade: There is no Boss Bonanza right before her, the Surreal Horror angle is toned down, there is no moment where she "erases" the party like Singularity would to the Nymph Army, and the Mind Screw is practically nill. Overall, the general comparison of the two superboss sequences is something like this: While the Singularity feels like fighting [=.GIFfany=] as an eldritch god, Ninthee [=2D=] just feels like fighting [=.GIFfany=], and Ninthree [=3D=] only feels like [=.GIFfany=] around the very ''beginning'' of the fanfic that the Singularity hails from, before she gets the over the top godlike powers.]]
462
463* DevelopmentGag?
464** To the ''Depict Quest'' game idea outlined [[ here]] that would have included the Elements:
465*** The censor-themed "costumes" added after beating the game are based around the censorship methods of the would-be Obfuscators in that game, and the order they appear in the shop are even based on the would-be "recommended order" had Water gone through with making that game: GagCensor (Logo Knight), CensorBox (Bar Knight), LensFlareCensor (Shine Knight), CensorShadow (Shadow Knight), what's basically a GodivaHair mimic with an "extra" bit of "artificial hair" that curls around the character's groin [I had also just thought of a "fur patch" thing which in some cases may just deliberately look like a lot of pubic hair; that could actually be something else though. And yeah, that idea ''does'' fit this game's general weird as hell nature] (Hair Knight), {{Pixellation}} (Pixel Knight), and a CensorSteam cloud (Steam Knight).
466** Lots of the tweaks based on player choices are based on older plans of the webnovel:
467*** The un-recruited Elements [[spoiler:joining the Overgrowth Research Team and being the party to personally give the Elements a lift out of the Overgrowth]] was based on an earlier idea for how the final battle(s) would play out back when Water considered "splitting" the "initial" 100 Elements and the 900 after. [[spoiler:Namely, that the latter would be the Overgrowth Research Team ]]
468** Kat's fixation on Bethany, and at one point telling her "Let us dance under this moment of utmost drama!" is a loose in-joke on how both characters are '''very''' loosely based on the same ''WesternAnimation/TotalDrama'' OriginalCharacter, a sort of PerkyGoth named Kathy that had an OddFriendship with Ezekiel.
469** In addition to Olivia being taken from a prototype of ''Biome Artists'' called ''Emazh in'', [[spoiler:Ninthee is ''also'' taken from that concept -- as the Big Bad, or one of the closest contenders of that. Olivia appears on the satellite in the postgame and has a brief chat with her that is full of references to ''Emazh in''. Ninthee's being on a satellite is also a reference to the concept behind ''Emazh in'', where the setting would actually turn out to be a virtual reality by magic-using [=AIs=] that's off in an abandoned space station in space, with one of the primary goals being to let the [=AIs=] leave and reach Earth.]]
470** Valsa and Cy were two planned additional "main" characters along with Zoap and Arime
471
472----
473
474"Outfits:"
475* Casual Outfit:
476* Biome Artist Uniform:
477* Commoner Pants:
478* Commoner Skirt:
479* Full-Waist Briefs:
480* Skinny Briefs:
481* Thong:
482* The Leaf:
483* Flame of :
484*
485*
486*
487* Wet White Shirt:
488* "Go Fuck Yourself, Princess" Shirt: [...] Zoap and Arime will initially refuse to wear this until after
489* Logo Censor:
490* Bar Censor:
491* Shine Censor:
492* Shadow Censor:
493* Hair Censor:
494* Pixel Censor:
495* Steam Censor:
496* Nothing: [...] hidden Side Quest "Modesty, am I Right?"
497
498!! Trivia
499
500* All of the "Censor" outfits are based on the game idea ''Depict Quest'', which
501** The Logo and Hair Censors are the only ones that are not directly based on the respective Obfuscator. Logo Knight was to use a fan symbol that represented a fictional in-universe website she used. Since this was not as big of a theme in ''Biome Artists'', Water thought it would be more appropriate to have the "logo coverage" be a more generic symbol instead, and went with a heart.
502
503[[/folder]]
504
505So ''VideoGame/BugFables'' comparisons, and spoilers for the postgame of that: The Hedge sparring match is like [[spoiler:the equivalent to the Team Maki sparring match, the "final" challenge of sorts. Meanwhile Iris is more like Team Slacker, an ''extra'' difficult postgame battle that requires top-notch play. If I become a sadistic developer I may even give her an equivalent to the ''fucking'' bazooka attack. I mean, it actually kinda fits Iris' character and Death by a Thousand Cuts Sans-ish fighting style to just blast with a weapon that can inflict multiple status ailments all at once.]]
506
507!! The Entrants
508
509[[folder:Xedic Zyvis]]
510At first glance the "leader" of the group, but in reality the one who merely talks the most. He perhaps has the strangest ability out of the gang, with his skill revolving entirely around his ''scarf,'' Fleecy. He calls himself (semi-ironically) "the Sensational Scarf Kid".
511----
512* AchillesHeel: His ''entire'' gimmick is his scarf. Take that from him, and he's as strong as an average kid.
513* ApologizesALot: Tends to do this when nervous.
514* BigEater: Xedic is known to eat a ''lot.'' He isn't really picky what kind of food he eats, or...where it comes from, in some cases.
515* BreakThemByTalking: He quite enjoys mocking his enemies (or just people he deems jerks).
516* CheerfulChild: He's quite optimistic and upbeat.
517* ConsistentClothingStyle: Always shown with his gray jacket and black-and-white plaid scarf.
518* CripplingOverspecialization: Xedic can use his scarf to perform a vast range of rather unrealistic feats. The fringes are capable of enlarging, sharpening and firing towards targets at high speeds. The scarf itself can extend beyond its normal length, return after being thrown, solidify itself and act as an effective melee weapon (blunt ''and'' edged), return like a boomerang after being thrown, and grasp (and break) objects. When in defense form, Fleecy can protect him from poison and mind control, deflect attacks and even grant him the power to ''fly.*'' Naturally, he can do ''none of this'' if his scarf is stripped from him, and he can only recall Fleecy if he can physically see it. The few times his enemies have managed to separate him from Fleecy, he is defeated extremely quickly.
519[[/folder]]
520
521----
522
523!! The Borden Estate
524[[folder:Geraldine Borden]]
525The main antagonist of the story. A rich old woman motivated by infertility and mommy issues, who spends her time indulging in bizarre sexual fantasies, conspiring with her right-hand man Fuchs, and luring children to participate in her deadly playground games while forcing their parents to watch.
526----
527* BigBad: The main antagonist, and more than deserving of the title.
528* FanDisservice: The sex scenes between her and Rock are not pleasant in any form.
529* GroinAttack: After [[spoiler: receiving a well-deserved beatdown courtesy of Rock, she finally dies after being dropped onto an upright shard of glass]].
530* SymbolicMutilation: [[spoiler: Having sexually abused Rock for years, he kills her in the climax by slamming her down onto an upright piece of glass]].
531* WouldHurtAChild: Geraldine gets immense enjoyment from making parents witness the deaths of their children.
532[[/folder]]
533
534[[folder:Adolpho Fuchs]]
535Geraldine's assistant. A Nazi who escaped punishment during WWII, she recruited Fuchs to develop the playground for her, and is just as villainous as her.
536----
537* LastNameBasis: His first name is Adolpho, but the characters and narrator refer to him as Fuchs.
538* TheDragon: Fuchs is the story's secondary antagonist beneath Geraldine.
539[[/folder]]
540
541[[folder:Rock Stanley]]
542Geraldine's adopted son, muscle, butler, and general focus of her abuse. He is tasked with approaching families to invite them to the playground, and overseeing the parents while they watch.
543----
544* BerserkButton: Hearing Caroline tell Donnie [[spoiler: "You're mine!"]] just like Geraldine does to him causes [[spoiler: Rock to fly into a fit of rage and beat her to death]].
545* CurbStompBattle: [[spoiler: Fed up with Geraldine's physical, emotional, and sexual abuse, Rock's fight with her in the finale is hardly even that, with Geraldine being given a well-deserved pummeling]].
546* Determinator: Rock endures injuries that would kill a human relatively fast, [[spoiler: but he makes it all the way to the very end before he finally succumbs to his wounds]].
547* EarnYourHappyEnding: After suffering for years at the hands of Geraldine and Fuchs, and watching numerous innocent children die on her playground (while also being forced to lure more in), Rock [[spoiler: breaks free from his adoptive mother's abusive hold and stops the game, freeing the remaining survivors and killing both his captors in the process. He spends his final moments doing the one thing he never got to do as a child: playing happily on the playground]].
548* GeniusBruiser: Though Geraldine frequently insults his intelligence, Rock is by no means stupid. This comes into play during the final act, where he uses his knowledge of [[spoiler: the mirror hall's construction to outwit his adoptive mother]].
549* GentleGiant: He cares deeply for the victims Geraldine forces him to bring to the playground, especially Donnie, who he sees himself in. [[Main/AvertedTrope Averted]] with Geraldine and Fuchs (and eventually Greg and Caroline), who he despises.
550* MeaningfulName: "Rock" is a very fitting name for such an immensely strong man.
551* NoHoldsBarredBeatdown: Rock delivers a ''brutal'' one to [[spoiler: Geraldine]] in the climax. After he finally [[spoiler: grabs hold of her, he lets her know exactly what he thinks of her by way of slamming her face into several mirrors, ''through'' multiple walls, breaking her mouth open with the... ''instruments'' stuck to her mirrors, and finishing it off by dropping her [[Main/GroinAttack bottom first]] onto an upright glass shard]].
552* PummelingTheCorpse: [[spoiler: Rock blows way past simply killing Caroline and outright [[Main/NoHoldsBarredBeatdown mashes her head in]]]].
553* TheBigGuy: A massive man with highly impressive strength.
554[[/folder]]
555
556[[folder:Wanda]]
557* WeHardlyKnewYe: She is only mentioned once, and it's after she's been bludgeoned by Geraldine.
558[[/folder]]
559
560[[folder:Mildred Borden]]
561* WeHardlyKnewYe: Although we see her death at her daughter's hands, as well as her influence on Geraldine, she's been dead for decades prior to the main story.
562[[/folder]]
563
564!! The Grimley Family
565[[folder:Tom Grimley]]
566[[/folder]]
567
568[[folder:Molly Grimley]]
569* FinalGirl: [[spoiler: All of her children are dead, but she and her husband Tom are the only adults to survive]].
570[[/folder]]
571
572[[folder:Isaac Grimley]]
573* AcidPool: Him and [[spoiler: Bobby die after falling into a pit of corrosive fluid, turning them into sludge within minutes]].
574* BadassBookworm: Even though CJ and Tanya get the spotlight as the group's leaders, Isaac gets his fair share of awesome moments as well.
575* FaceDeathWithDignity: [[spoiler: As he's about to be dissolved in acid, Isaac accepts his fate, finding solace in the fact that Bobby will no longer harm the remaining kids]].
576* FacingTheBulletsOneLiner: Doubles as a [[Main/PreMortemOneLiner Pre-Mortem One-Liner]]. [[spoiler: Knowing he won't survive the merry-go-round trap, and that Bobby may go on to kill Donnie and even his remaining siblings, Isaac latches onto him, delivering one final line before they both fall into the acid below.]]
577-->[[spoiler: '''Bobby''']]: [[spoiler: Get the fuck off! You’re heavy! I—I can’t hold us both up]]!\
578[[spoiler: '''Isaac''']]: [[spoiler: I guess we lose together then]].
579* FireForgedFriends: With CJ and Tanya.
580* Foil: To Bobby. While Isaac helps out everyone facing the playground with him, including those apart from his family, Bobby is antagonistic towards the other children, including his own siblings. [[spoiler: [[Main/AcidPool Ironically, both end up dying in the same way, which is]] [[Main/LampshadeHanging lampshaded by the narration itself]]]].
581* NerdGlasses: Isaac is described as having these.
582* TakingYouWithMe: As [[spoiler: Bobby]] prepares to [[spoiler: murder him in cold blood on the merry-go-round trap]], Isaac [[spoiler: grabs him by the arms and drags him down into the acid moat with him]].
583* TheSmartGuy: Isaac is the stereotypical nerd kid of the bunch, and is very intelligent for his age. He even deduces when to [[spoiler: go down the slides without getting shredded by the saws]].
584[[/folder]]
585
586[[folder:Samantha "Sam" Grimley]]
587* WeHardlyKnewYe: She had little characterization apart from her being easily influenced by her younger sister [[Main/BrattyHalfPint Sadie]], and [[spoiler: [[Main/LandMineGoesClick is the first of ]] [[Main/DescendingCeiling the children to die]]]].
588[[/folder]]
589
590[[folder:Sadie Grimley]]
591* EnfantTerrible: She is described as a "sadistic psychopath," and often goes out of her way to torment Isaac.
592* KidsAreCruel: Sadie loves to pick on Isaac, and influence Sam into doing the same.
593* SawBladesOfDeath: [[spoiler: Sadie meets her end in a particularly gruesome fashion on the slide trap, being rode through several sets of circular saws when Bobby uses her as a skateboard.]]
594[[/folder]]
595
596!! The Matthews Family
597[[folder:Greg Matthews]]
598* HotBlooded: Greg is this in its entirety. He lives vicariously through his children, particularly CJ, as he wants them all to pursue the same baseball career he wanted.
599* SymbolicMutilation: [[spoiler: Greg is described to have a big mouth on top of many other negative traits, so it's all the more satisfying when Rock rips his jaw open in the climax.]]
600[[/folder]]
601
602[[folder:Lacey Matthews]]
603* IdiotBall: Gets distracted by the slap bracelet given to her by Tanya, and [[spoiler: is killed when her collar thrusts through her neck]].
604[[/folder]]
605
606[[folder:Bobby Matthews]]
607* AcidPool: Him and [[spoiler: Isaac die after falling into a pit of corrosive fluid, turning them into sludge within minutes]].
608* AndThisIsFor: Bobby has a moment of this before [[spoiler: killing Sadie]].
609* DisappointingOlderSibling: Bobby is by far Greg's least favorite child, being unathletic and uninterested in anything besides skateboarding.
610* FaceDeathWithDespair: [[spoiler: Isaac's [[Main/TakingYouWithMe Taking You With Me]] moment leaves him horrified and pleading in his final moments]].
611* FatBastard: He's overweight, the most antagonistic of the children, and is [[spoiler: directly responsible for the deaths of Sadie and Isaac]].
612* Foil: To Isaac. While Bobby is antagonistic towards the other children, including his own siblings, Isaac helps out everyone facing the playground with him, including those apart from his family. [[spoiler: [[Main/AcidPool Ironically, both end up dying in the same way, which is]] [[Main/LampshadeHanging lampshaded by the narration itself]]]].
613* TeensAreMonsters: As a young teenager, Bobby is the oldest of the playground kids, and by far the most antagonistic.
614[[/folder]]
615
616[[folder:CJ Matthews]]
617* DeadlyRotaryFan: [[spoiler: CJ's head is sliced apart by one, making him the final child of the book to die]].
618* TheHeart: CJ is this for the group. It's even [[Main/LampshadeHanging lampshaded]] with his spring ride being a heart.
619[[/folder]]
620
621[[folder:Tanya Matthews]]
622* FinalGirl: Despite enduring unimaginable pain and [[spoiler: losing all of her brothers and parents]], Tanya [[spoiler: makes it to the end of the book alive along with Donnie]].
623* TheSmartGuy: Tanya is this to the other children. Also [[Main/LampshadeHanging lampshaded]] with her spring ride being a brain.
624[[/folder]]
625
626[[folder:Kip Matthews]]
627* GroundByGears: [[spoiler: Kip dies after being sprayed with ground-up cow parts, and knocked into the same meat grinders used for them]].
628[[/folder]]
629
630!! The Clark Family
631[[folder:Caroline Clark]]
632[[/folder]]
633
634[[folder:Donnie Clark]]
635* CigaretteBurns: Donnie sports many of these on his body from Caroline's abuse.
636* DisproportionateRetribution: Caroline [[spoiler: cut out Donnie's tongue]]. Why? [[spoiler: Because he talked too much]].
637* ElectiveMute: This is shown to be the case [[spoiler: until it's revealed that he is [[Main/TongueTrauma physically unable to speak]]]].
638* TheBabyOfTheBunch: At six years old, Donnie is the youngest of the playground kids. [[spoiler: He's also one of the only two to survive]].
639* TheQuietOne: Donnie doesn't speak at any point throughout the novel. [[spoiler: He physically can't, because his mother cut his tongue out]].
640* TongueTrauma: [[spoiler: Caroline ''cut out his tongue'' because he talked too much]].

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