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1[[foldercontrol]]
2
3!Garou Nation
4
5-> See [[Characters/WerewolfTheApocalypseGarouNation their page]].
6
7!Fera
8[[folder: Fera]]
9!!Ajaba
10[[quoteright:428:https://static.tvtropes.org/pmwiki/pub/images/3463eb548c7e809aeffd6527e95c3745.png]]
11
12Werehyenas native to Africa, charged with culling humans and animals -- killing the infirm, weak, and elderly -- to maintain their overall strength.
13----
14* ArchEnemy: Of the Simba werelions.
15* DarkSecret: Akin to the Bastet, the Ajaba have a set of weaknesses called Yava they must keep secret (in 2e and W20, but not in Revised). The Simba discovered the weaknesses and used them in their genocide -- though their pride in their superiority means they won't admit this.
16* BackFromTheBrink: Due to the Simba's attacks they were on the edge of extinction, falling to the Wyrm or both before one of their number managed to negotiate an alliance with the other Changing Breeds of Africa (eventually including the Garou of the Silent Striders and an African offshoot of the Red Talons) and defeat the mad Simba king Black Tooth. Unusually among the Chaging Breeds this alliance, called the Ahadi, actually held after the shared enemy was gone, leaving the Ajabi at the heart of a significant new power, giving them the protection they needed to recover.
17* FinalSolution: Black Tooth, a brutal Simba king, led an attempted genocide against the Ajaba. The handful of Ajaba survivors nurse a deep-seated hatred of Simba for this reason.
18* {{Gonk}}: They tend not to be very pretty in human form, with jutting lower jaws, bristly hair and heavy builds. This is not universal however and some can be good looking.
19* {{Hermaphrodite}}:Metis Ajaba often have hermaphroditism.
20* TheMigration: In response to the massacre, the surviving Ajaba have scattered worldwide.
21* MoralMyopia: The Ajaba were perfectly willing to apply their sacred purpose to themselves, culling their own kind as well as humans and animals. When Black Tooth killed Ajaba en masse, they were outraged.
22* TheSocialDarwinist: They kill humans, animals, and Ajaba who are old, infirm, or weak.
23
24!!Ananasi
25[[quoteright:365:https://static.tvtropes.org/pmwiki/pub/images/5bfecd1943f60d5814cd9c791bc7b71e.png]]
26
27Werespiders created by Ananasa, a high-ranking servant of the Weaver who is now imprisoned in Malfeas.
28----
29* AllYourPowersCombined: Ananasa created spiders (and the Ananasi) by combining the energies of Wyld, Weaver, and Wyrm.
30* AndManGrewProud: The ancient Ananasi ruled over humans in their sphere of influence with an iron fist, feeding on them and demanding sacrifices in exchange for knowledge. Eventually, humans grew resentful and hunted down their Ananasi masters.
31* BeenThereShapedHistory:
32** In Krapina, a town in northern Croatia, archaeologists discovered the fossilized remains of over eight hundred Neanderthals. The Ananasi claim that their ancestors carried out a slaughter there.
33** The Ananasi claim to have taken full advantage of the Inquisition, manipulating inquisitors into persecuting Garou and other enemies of the werespiders.
34** The Ananasi also claim to have helped end slavery in the U.S. through subtle manipulation of political figures. Since many Ananasi kinfolk came from Africa, they had a vested interest in liberating their kin.
35* BlindObedience: "Obey the Mother-Queen in all things", "worship none but Ananasa", and "follow the aspect and faction that Ananasa chooses for you" are the most important of the Ananasi laws.
36* BlueAndOrangeMorality: Ananasi morality does not resemble human morality. Their chief goal is restoring balance to the cosmos, but their means of doing so are manipulative and bloody.
37* DarkSecret: The Ananasi are the only one of the Changing Breeds not created by Gaia to serve a purpose in her overall model of the world, being instead created by the powerful spirit Ananasa for her purposes. They are broadly aligned with the Gaian Changing Breeds' goals (though often not their methods) but given the importance the others place on Gaia (and the often deeply xenophobic nature of many of the Changing Breeds) they find it expedient to let everyone assume that they were made by Gaia too.
38* HoistByHisOwnPetard: Australia's Ananasi helped engineer the extinction of the Bunyip... but the tribe's death broke the treaties between them and the Dreamtime monster known as the Yahwie, and the Yahwie now seeks revenge for the Bunyip's death by hunting and killing any Ananasi in Australia. It doesn't help that the Yahwie is apparently impossible to truly kill.
39* IKnowYoureInThereSomewhereFight: Their attitude toward the Wyrm. The Ananasi realize that the Wyrm has gone insane, but believe that it can be restored to its original state somehow.
40* ImAHumanitarian: Ananasi drink human blood in order to stay healthy and fuel certain abilities. Padrona are mysterious Ananasi who cannibalize their brethren for reasons yet unknown.
41* IWillPunishYourFriendForYourFailure: Upon learning of Ananasa's predicament, the ancient Ananasi briefly served the Wyrm in exchange for Ananasa's safety.
42* LackOfEmpathy: Ananasi tend to turn... rather cold following their First Change. It's part of what makes them master manipulators.
43-->"Have you noticed the differences in your mind since you first Changed? You are not as warm as you might have been. The flowers do not hold the same beauty for you as they did, and likely your families are no longer as important as they were. This too is Ananasa's doing. We are cold and merciless because we must be. We are hunters, destroyers and builders. All of these tasks require a certain... distance from the objects we must work with."
44* ManipulativeBastard: Thousands of years ago, the Ananasi tricked the Garou into storming Malfeas and attacking a giant opal, which they claimed was the heart of the Wyrm. In reality, the opal was a containment cell in which Ananasa was imprisoned. The Garou's assault cracked the opal, allowing Ananasa to communicate with the Ananasi, but the Garou have neither forgiven nor forgotten how the Ananasi lied to them. Manipulation continues to be a favored Ananasi tactic to this day. Incidentally, this is one of ''many'' incidents that's been claimed to have kicked off the War of Rage.
45* MessianicArchetype: Anansi, a legendary Ananasi who traveled through the Umbra for years to locate Ananasa. Before leaving for the Umbra, he instructed his followers not to obey the Wyrm. When he returned, he brought news of Ananasa's predicament to her children.
46* NiceJobBreakingItHero: According to the 2000 Ananasi breedbook, the White Howlers (who later became the Black Spiral Dancers) fell to the Wyrm after the Ananasi tricked the Garou into storming Malfeas. The Garou targeted the ancient Ananasi for serving the Wyrm. The Ananasi retaliated by telling the Fera that the Garou would come for them next, igniting the War of Rage between the Garou and Fera. Well, maybe -- there are numerous accounts of what started the War of Rage, and as of yet, none of them are entirely canon.
47* MirroringFactions: With the Gaian Garou. The Ananasi accuse the ancient Garou of self-importance and arrogance for believing that they could protect creation themselves, but this is exactly how the Ananasi themselves behave.
48* SaveYourDeity: The long-term goal of the Ananasi is to liberate their goddess from Malfeas. They attempted it in the distant past by manipulating the Garou into storming Malfeas.
49* TheSociopath: Most Ananasi (except for those with the merit/flaw Empathy) are devoid of empathy for other beings. Manipulation and deceit are time-honored Ananasi tools. Finally, the werespiders see themselves as set above other life forms, having been created by a high-ranking goddess. While the Ananasi do have a [[BlueAndOrangeMorality moral code of sorts]], [[MoralSociopathy it sees other beings as expendable]] in the name of restoring balance to the universe.
50%%* SpiderPeople: In their battle form.
51* SpiderSwarm: Ananasi can transform into a swarm of spiders.
52* TheStoic: Most Ananasi are emotionally muted. See Lack of Empathy above.
53* TheVamp: Seduction is one of many Ananasi tactics for manipulating humans.
54* WellIntentionedExtremist: The Ananasi have noble goals, in that they want to free their goddess and help her restore order to a broken universe. However, other supernaturals look askance at the manipulative means by which they go about this goal.
55
56!!Bastet
57[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/b125cf6747cd6f6463879d52a8e49327.png]]
58
59Werefelines whose social structure, like Garou, is divided into tribes, in their case by species: Bagheera (leopards), Balam (jaguars), Bubasti (Egyptian shadow-cats), Ceilican (fae cats), Khan (tigers), Pumonca (pumas), Qualmi (lynxes), Simba (lions), and Swara (cheetahs). The Khara, were-sabretooth tigers, fell into extinction with their species.
60----
61* AxCrazy: ''Rage Across Egypt'' describes Sakhmet, an ancient Simba queen who revered Helios (Re). She was prompted by Re to go on a frenzied killing spree in ancient Egypt, slaughtering all the humans and vampires she could find.
62* BerserkButton: The best way to get every werecat in a tribe angry at you at the same time is to divulge a Yava to an outsider. You better either be really fast or really good at fighting.
63* TheCaligula: Black Tooth, a Simba (werelion) king.
64* CatFolk: They resemble hulking humanoids felines in their battle form.
65* CrypticConversation: The Bastet rarely communicate information straight out (the Ceilicans especially just can't). To them, if you have to have something spelled out for you, then you don't deserve to know. However, this goes both ways; the Bastet who are ''being'' cryptic are also expected to be good at dropping real clues to their true meaning so people can work out what they're saying in a timely fashion. Piling on the obtuse metaphor will get you mocked.
66* DarkSecret: Each Bastet tribe is subject to weaknesses called Yava that they work very hard to keep secret from outsiders. Most of these are incredibly esoteric, such as that white wine poured into a footprint will make the werecat who made the print drunk. Some of them are very deadly. Even if the weakness itself isn't a direct attack point (for instance, one tribe's Yava is just that they're always hungry), just the fact of ''knowing the secret'' provides a metaphysical advantage over the tribe.
67* DyingRace:
68** The Bubasti are few and growing fewer because their feline kinfolk are near-extinct, with the only survivng members of the species held prisoner and ghouled by the Followers of Set. They occasionally bargain for a few nights' access to the captured kyphur cats, or breed with servals and caracals instead, but it's not working out great. Their ballpark total population is ''fifty-two''.
69** The Khan aren't doing much better for similar reasons (tigers are still around but they're not doing well). This hasn't been helped by their tendency to get into very foolish internecine wars.
70** {{Averted|Trope}} with the Ceilican who were in this position after many of their race being enslaved by evil Fae and many more dying in witch hunts due to their longstanding association with human magic users but they managed to recover due to somehow using dreams to negate their Yava (possibly permanently) and then faking their actual extinction so to this day even the other Bastet think they're dead and gone so no one's coming for them.
71* IneffectualLoner: With the exception of the Simba (and sometimes the Bubasti), the Bastet are solitary creatures. Because they operate independently, they were vulnerable to the Garou (who operate in packs) during the War of Rage.
72* MisunderstoodLonerWithAHeartOfGold: The Swara werecheetahs are solitary and standoffish even by Bastet standards, trusting only spirits and other Swara.
73* SplitPersonality: As a side effect of either temporarily or permanently (even they're not sure which) removing their Yava the Ceilican picked up a new one which causes them to shift personalities at least once a year, sometimes more. They retain their memories but lack any direct connection to them, described as being like a movie they saw rather than things that actually happened to them. They sometimes return to old personalities, sometimes they never do.
74* SupportingProtagonist: According to the Bastet themselves, Gaia's task for them was to coordinate the actions of all of the other Changing Breeds and ensure all worked together. Because this would require them to know everything about the other Breeds, they didn't take kindly to this.
75
76!!Corax
77[[quoteright:362:https://static.tvtropes.org/pmwiki/pub/images/4ece77610c4a2c061d24450f397fbd57.png]]
78
79Wereravens who serve as spies and messengers for the Garou and other Fera.
80----
81* AmazonBrigade: The female-only Morrigan and Murder's Daughters camps.
82* AttentionDeficitOohShiny: Corax are easily distracted by shiny objects.
83* BirdPeople: In their battle form, they become humanoid ravens.
84* TheCassandra: The Corax claim that they tried to warn the Wendigo and Uktena about the imminent invasion of the European Garou, but the tribes wouldn't listen. The Corax sometimes run into this problem when trying to relay important information. Their trickster tendencies come in handy when trying to get obstinant Garou or Fera to listen.
85* CleverCrows: They are [[TheTrickster tricksters]].
86* DueToTheDead: The Corax must respectfully ask a corpse's permission before harvesting an eye to drink. They drink from eyes not only to gather useful information, but to honor the dead by bearing witness to their lives.
87* EyeballPluckingBirds: Corax in corvid form can pluck out opponents' eyes. They can also do this to corpses to learn the last thing that the dead guy saw.
88* EyeRemember: The Corax can drink the fluid in a corpse's eye (provided that they ask permission first) and see events from the dead person's life.
89* GossipyHens: They share information with the Garou, Fera, and themselves. Their totem, Raven, also asks that, whenever they learn a secret, they whisper it into the wind, so that Raven can hear it too.
90* InformationWantsToBeFree: The Corax bring secrets to light. The Corax code of conduct stresses that "there are no secrets".
91* KnowledgeBroker: Corax serve as messengers and spies for Gaia's forces, trading in vital information.
92* MergerOfSouls: Unlike most of the other Fera, Corax are not born, but made; new Corax are created via a ritual bonding a human or raven child with a spirit egg, the spiritual component that makes a Corax. Their First Change is triggered when the egg hatches.
93* TheMole: During the War of Rage, they maintained friendly relations with the Garou on the surface. Secretly, they were keeping sensitive information from the Garou about Fera whereabouts and leading the Fera and their kinfolk to safety in the Umbra. This duplicity likely explains their relatively light casualties compared to the other Changing Breeds.
94* {{Motormouth}}: Corax love to talk... and talk... and talk...
95* NonActionGuy: Unlike most other Changing Breeds, the Corax ''hate'' being in their Crinos form, which is awkward, ungainly, and generally unsuited to combat. They have a few tricks for offense or escape, but as a rule, a Corax does not want to be anywhere near a fight.
96* OddFriendship: The warlike Get of Fenris and Fianna Garou hold the peaceful Corax in high esteem.
97* PassiveRescue: During the War of Rage, they quietly helped Fera and Fera kinfolk find refuge in the Umbra.
98* TheQuisling: Other changing breeds claim that the Corax allied themselves with the Garou during the War of Rage. The Corax deny this but can't offer the actual defence (that they were double agents protecting the Fera as best they could) without angering the Garou.
99* SneakySpySpecies: The only Fera breed that can fly, ''and'' can read the memories of the dead by devouring their eyeballs. Combined with their dislike of fighting and their firm belief that "there are no secrets," they've carved out a vital niche as spies, information brokers, and messengers.
100* {{Tengu}}: The Corax's Far Eastern branch, who are the inspiration for mortal Tengu legends.
101* TricksterMentor: Like the Nuwisha the Corax enjoy a good practical joke and like to use such to impart lessons. However unlike the Nuwisha they don't see this as the ''only'' means of teaching a lesson and tend to pay more attention to making the lesson actually stick rather than making it funny.
102* WeAreEverywhere: As per the Raven totem's orders, the Corax spread across the globe and Umbra. They used to stay out of South America, where the Camazotz werebats did the same job as messengers, but since the Camatoz died out they have moved into that area too.
103
104!!Gurahl
105[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/63fa8447280f44a302e8293020170fd5.png]]
106
107Werebears long thought extinct who serve as Gaia's healers. They're organized into tribes that tend to divide themselves by geographical habitat: Forest Walkers, Ice Stalkers, Mountain Guardians and River Keepers. The Okuma of Asia died in the Beast Courts' War of Shame.
108----
109* ArtisticLicensePaleontology: In universe and out, from the Gurahl describing themselves as the oldest of the Changing Breeds;
110** In-universe the Mokolé are the actual oldest Changing Breed, seemingly predating mammals.
111** Out-of-universe this would make little sense from an evolutionary perspective, as bears are the youngest of the carnivore families and in fact evolved from the Garou's canines.
112* BackFromTheDead: One of their highest-level Gifts and one of their most powerful rituals each allow them to do this to a recently deceased subject. However, they can only resurrect a person ''once'' (and can't use one power on a subject on whom they used the other power, successfully or no), and if they wait too long before using the resurrection Gift... [[CameBackWrong something a little more Wyrmish than the original soul will end up operating the body]]. Also, they refuse to use their resurrection powers on non-Gurahl. It's stated that their unwillingness to teach these powers to the Garou ([[WithGreatPowerComesGreatResponsibility who the Gurahl didn't think were ready for them]]) was one of the major factors leading to the War of Rage.
113* BearsAreBadNews: Zig-zagged. They are retiring healers and considerably less prone to berserking than Garou... but managing to set one off is a ''bad'' idea.
114* BeenThereShapedHistory: A rare case of this not being ''human'' history. The Gurahl deliberately created grizzly bears via careful breeding and a touch of spirit magic in order to create more resilient ursine Kinfolk.
115* CameBackWrong: If Gurahl wait too long to resurrect a fallen comrade, the resurrected body is at high risk of being bane-possessed.
116%%* {{Determinator}}
117* EthicalSlut: Gurahl are not necessarily monogamous, as illustrated by their use of the Rite of True Mating.
118-->"We use a ritual that tells us who our optimal mate is, and it isn't always the same one as the last time! Promiscuous? No, we're not. Another Changing Breed holds that distinction. Like Gaia's wild creatures, we choose the strongest and most healthy with whom to mate. This is the best way we know to ensure having hardy children. That's not promiscuity; it's survival."
119* FantasyPantheon: Great Bear (their father-god), Ursa Major (their mother-god), and Ursa Minor (the child of Great Bear and Ursa Major).
120* HeroicSacrifice: In ancient times, Gurahl would willingly allow starving humans to kill them and [[ImAHumanitarian eat their flesh]]. Gurahl who sacrificed themselves this way were often resurrected by their brethren.
121* HeroWithBadPublicity: Even in modern times, some Garou wrongly believe that the ancient Gurahl betrayed them or collaborated with the Wyrm.
122* TheMedic: Their healing skills are second to none.
123* TheMentor: The Gurahl recognize the importance of mentoring their young. In ancient times, before the War of Rage, they mentored the Garou, teaching them the Rite of Purification, Rite of Passage, Mother's Touch, and Sense Wyrm.
124%%** Gurahl who perform the role of Great Grandfather and Great Grandmother do this for the earth.%%Do what?
125* MightyGlacier: Comes up in two ways. One, the physical boosts that the Gurahl receive upon shifting towards their non-Homid forms bulk up in terms of both strength and stamina, but their Dexterity scores stay pretty level. Two, unlike most shifters, the Gurahl can't spend Rage to get extra actions. Instead, they can use Rage to buff their strength to absurd levels. They might only hit once per combat round, but that hit can rend steel like it's butter, and while they can't necessarily dodge a hail of bullets, they can shrug off non-aggravated damage that would make even the Garou pause.
126* NiceGuy: Generally speaking the Gurahl are the most affable of the Changing Breeds, as befits a species created to be healers. They only ever had any real beef with the Garou and that seems to have come entirely from the werewolves side. Even then while there is naturally still some bitterness the Gurahl as a whole are willing to drop that matter in the face of the Apocalypse.
127* OurWormholesAreDifferent: To enter the Umbra, Gurahl must perform the Rite of Rending the Gauntlet, which tears a hole between the physical world and the spirit world.
128* YouAreNotReady: In ancient times, they refused to teach the Garou their resurrection gifts and rites, concerned that the immature Garou would become invincible if they could revive their dead. To boot, they feared that if the Garou abused these abilities, they would [[OhCrap unwittingly resurrect bane-possessed Garou]]. The Garou initiated the War of Rage as a result.
129
130!!Kitsune
131[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bc509adc4eb92a585f693ac0374aab1e.png]]
132
133Werefoxes native to east Asia, with powerful magic skills and close ties to Luna. They are the youngest of the Changing Breeds, coming into existence following the War of Rage.
134----
135%%* AsianFoxSpirit
136* DeathByChildbirth: The birth of a Kitsune causes at least one death in exchange, typically one or both of the parents, with fox and human-born Kitsune being most likely to lose their non-Kitsune parent, and metis Kitsune having even odds of losing either, neither, or both. If both somehow survive, someone closely connected -- family, friend, associate -- dies instead.
137* ElementalPowers: Unlike the majority of the other Fera whose spiritual powers and classes are dependent on the sun, moon, or time of birth, they align themselves with a Path that they choose upon becoming fully fledged Kitsune and these are elementally themed. However, another twist is that instead of the traditional classical elements the Paths are fusions of two classical elements into a new element itself: Eiji (Lava [Earth & Fire]), Doshi (Lightning [Fire & Air]), Gukutsushi (Fog [Air & Water]), Kataribe (Clay [Water & Earth]).
138* SquishyWizard: While not as physically powerful as the Garou and other Fera, they have considerable magic skills. And they lack a HealingFactor.
139* YouCannotGraspTheTrueForm: Averted, unlike other shifters. As the Kitsune took no part in the Impergium, the ancestral memory of humans is not influenced by Kitsune, and they do not invoke the Delirium.
140
141!!Mokolé
142[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/94eeeb49acdfcb5566adaf185d15e508.png]]
143
144Werereptiles (crocodilians and large lizards) who descend from the dinosaurs, gathered into "Varnas" based on their species and "Streams" based on their homeland. The Varnas are Nile crocodile Champsa, gavial Gharial, American alligator Halpatee, saltwater crocodile Karna, Chinese alligator Lung, mugger crocodile Makara, monitor lizard Ora, American crocodile Piasa, caiman Sytra, and gila monster or beaded lizard Unktehi. The Streams are the Mokolé-mbembe of Africa and the Americas, the Makara of India, the Gumagan of Australia and Oceania, and the Zhong Lung of East Asia. Their ancestral memories give them a grasp of ancient history that other supernaturals lack. This also forms the basis of their Archid form which takes the form of various dinosaurs mashed together.
145----
146* AndManGrewProud: Ancient Mokolé ruled the Earth during the Age of Kings, but their pride contributed to their downfall.
147* ColdBloodedWhatever: While other changing breeds have specific animal types under their respective purviews, the Mokole mix-and-match every reptile under the sun -- crocodiles, lizards, even dinosaurs -- except for snakes[[note]]and the ''surviving'' dinosaurs, the birds[[/note]]. ''Shattered Dreams'' clarifies that they were originally considered three entirely separate races: Were-Pterosaurs, Were-Plesiosaurs, and Were-"Dinosaurs" (which consisted almost entirely of tyrannosaurids and ceratopsians and might actually been two separate species themselves). Generations of interbreeding followed by a mass extinction bottleneck and millions of years of inbreeding resulted in the weird modern hodgepodge of all modern reptiles except snakes.
148* GeneticMemory: Mokolé serve as Gaia's memory. Mnesis gives Mokolé access to their ancient ancestors' memories.
149* FantasticRacism: Most Mokolé really hate the Garou as, along with the Gurahl, they got the worst of the War of Rage except for the actually exstinct races. Lacking the often nurturing, forgiving nature of the Gurahl and able to experience the horror of those times directly through their Mnesis they're holding a grudge.
150* HeroWithBadPublicity: Like the Gurahl a lot of Garou propaganda from the War of Rage clings to the Mokolé, with many werewolves still thinking of them as Wyrm creatures.
151* LizardFolk: Mokolé do not have a humanoid lizard form outside of the "Reptoid Form" Gift they can learn to get a form analagous to the Glabro of the Garou. When they were the Lizard Kings during the Mesozoic, they could assume a bipedal, tool-using form called Drachid which was visually a Lizard Folk, and enough interbreeding amongst the Lizard Kings resulted in a whole separate Drachid species that their contemporary Changing Breeds could also use as breeding stock in the absense of mammals. The Wonder-Work, a.k.a. the Creataceous-Paleogene extinction, resulted in the complete annihilation of the Drachid species (even from the fossil record), and no modern Mokolé has been able to pull it from the Mnesis to recreate it.
152* MixAndMatchCritters: The Archid form is dreamt up by the Mokolé who pulls memories of reptiles, birds, and dinosaurs out of Mnesis to form their "true form" which tends to be an amalgamation of various dinosaurs in the west or something resembling a dragon amongst the Zhong Lung in Asia.
153* MokeleMbembe: They derive their name and saurian forms from the sauropod-like cryptid. The Mokolé-mbembe are specifically the Stream native to Africa, with significant numbers having emigrated to South America (long before Europeans discovered the place, although the slave trade brought more over, following their Kinfolk).
154* ReptilesAreAbhorrent: [[AvertedTrope Averted,]] as the Mokolé are staunchly Gaian, but unfortunately believed by a lot of Garou, who associate them with the Wyrm due to the latter having a lot of dragon imagery.
155
156!!Nagah
157[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/f2b4ddfa4e33c95c5f4f441b56100193.png]]
158
159Wereserpents who serve as Gaia's assassins. Formerly related to the Mokolé.
160----
161* HeKnowsTooMuch: The narrator of the Nagah breedbook notes that Old Man Many-Skins of the Nuwisha is a Nagah target because he has stolen too many secrets from the other changing breeds.
162* {{Masquerade}}: On top of the standard Masquerade that the Fera uphold, the Nagah hide themselves from the other Breeds, allowing them to think they were driven to extinction during the War of Rage. In the Beast Courts, their existence is known, but still kept secret from outsiders. In the past, the Nagah had another Masquerade: They were believed to simply be magistrates and dancers, hiding their role as assassins.
163* MasterPoisoner: Poison is their weapon of choice. Not only are their snake forms capable of venom (even if the snake breed the Nagah takes from is not), but they prefer to use poison to assassinate their targets. One of their favorite modern fetishes is a punch bowl that can turn liquids into deadly poison.
164* MyGreatestFailure: As the Nagah tell it, long, long ago, one of their number fell to the Wyrm, and killed the wrong Silver Fang, sparking the War of Rage.
165* RuleOfThree: For the Nagah, balance is a matter of three rather than two: the three great forces of the Triat, the three worlds of human, beast and spirit, the Three Mothers of the Nagah, Earth, Moon, and River, who are to be honored, and the three Nagah breeds, balaram (human-born), ahi (Nagah-born; lack the deformities and infertility of metis Garou, but are particularly vulnerable to pollution), and vasuki (snake-born). The luckiest number of Nagah for a nest, their basic social unit, is three, although sometimes they have to make do with two. They make it a rule never to operate alone, for fear of falling.
166* SnakePeople: In their battle form.
167
168!!Nuwisha
169[[quoteright:393:https://static.tvtropes.org/pmwiki/pub/images/69928dc0ec1960411250307333b4b883.png]]
170
171Werecoyotes who serve as tricksters and teachers.
172----
173* BreakTheHaughty: A cherished Nuwisha tactic. Their breed's laws command werecoyotes to "teach those who need teaching a proper lesson". The Nuwisha themselves experience this in one Time of Judgment scenario. When the Wyrm hunts the Nuwisha to near-extinction, the few survivors must swallow their pride and seek protection from the Garou.
174* FinalSolution: In one Time of Judgment scenario, the Wyrm carries out a genocide of the Nuwisha and uses their remains to construct the five Columns of Flesh.
175* {{Hypocrite}}: The narrator of the Nuwisha breedbook criticizes the Garou for their pride, but the Nuwisha themselves are '''anything''' but humble.
176* {{Irony}}: The Nuwisha think of themselves as [[TricksterMentor trickster teachers]], but, judging by the other breedbooks, their "lessons" leave others confused or embarassed more often than enlightened.
177* JokeCharacter: Their original interpretation in the gamebooks was treated as this, being compared to the Ragabash of the Garou but turned up to eleven in their antics. The original Nuwisha character sheet even had an entry called "Pants?", which was given the same prominence as their Breed and Totem and implied that the Nuwisha's choice of pants (or lack thereof) was an important character building concept.
178%%* MasterOfDisguise: Old Man Many-Skins, a renowned Nuwisha.
179* TheMedic: Nuwisha who follow Kishijoten, Coyote's nurturing aspect, are healers.
180* MyGreatestFailure: A collective example. Luna was deeply hurt when Coyote created a world more beautiful than her, and the Nuwisha share Coyote's remorse for hurting her.
181* PoweredByAForsakenChild: In one Time of Judgment scenario, the Wyrm carries out a genocide of almost all Nuwisha. The Wyrm then uses their corpses to construct the Columns of Flesh, which form gateways into the Near Umbra for bane reinforcements.
182* {{Protectorate}}: The Umbra, where most Nuwisha live. Nuwisha who serve Coyote's Ptah aspect have been obscuring parts of the Umbra from the [[TabletopGame/MageTheAscension Void Engineers]], whom they accuse of spreading Weaver taint across the spirit world. These Nuwisha make sure that the Void Engineers only encounter parts of the Umbra that belong to the Wyrm, not places of power and beauty.
183* ReconcileTheBitterFoes: A Nuwisha leader named Coyote-Laughs-at-Luna tried this centuries ago. Her plan involved offering a single caern to all the Garou tribes in exchange for peaceful relations with the Nuwisha. The Garou refused to share the caern, succumbing to infighting.
184%%* SmugSnake
185%%* ThoseWilyCoyotes
186* TheTrickster: Nuwisha excel at snark, practical jokes, and in the case of Wyrm minions, deadly pranks. It's also mechanically enforced -- all Nuwisha are of the Ragabash auspice, the tricksters of the lunar cycle.
187* TricksterMentor: The Nuwisha see themselves as this for the Garou and other Fera. They consider educational tricks a sacred duty. Judging from the other breedbooks, however, their "lessons" leave others embarassed, confused, or angry more often than enlightened.
188-->'''Coyote:''' The very best pranks are those that make your opponent think. The very best jokes are those that teach the listeners to hear the truth.
189* WalkingTheEarth: Coyote asks that his children travel the Earth and Umbra to better understand the Wyrm.
190* YouCannotGraspTheTrueForm: In the first edition of the game, a Nuwisha's battle form is invisible to normal humans. In later editions, their battle form triggers a milder form of the Delirium.
191
192!!Ratkin
193[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/1622063f4d70412f92bc2992b80c9766.png]]
194
195Wererats who delight in chaos, upheaval, and disease, thanks to their Wyld-taint. Their race suffered considerable losses during the War of Rage, and they share a deep-seated hatred for the Garou.
196----
197* ActionSurvivor: The Ratkin have been hell-bent on survival since the War of Rage.
198* AxCrazy: Wyld-taint has left many Ratkin... unbalanced.
199* BoldExplorer: The Munchmausen, a group of Ratkin who explore the Umbra.
200* {{Curse}}: During the War of Rage, the last of the Ratkin bards assembled in the Field of Nettles and cursed their Garou oppressors, promising that the Ratkin would rise up against them someday.
201* ExplosiveBreeder: The Ratkin have been quietly expanding their numbers over the millenia. As a result, a tiny percentage of the human population is now Ratkin kinfolk. Adding to this is that, unlike many other Changing Breeds' animal kinfolk, rats are not suffering a loss in numbers from the side effects of human civilisation, quite the opposite. The Corax breedbook observes that the Garou don't know that Ratkin exist in the numbers they do, and that someday the Ratkin will rise from the sewers and give the werewolves a nasty surprise.
202* GeneticMemory: While it's not on the level of the Mokolé's Mnesis the Ratkin do get visions of their ancestors and similar from what they call Blood Memory. This also links living Ratkin together in certain ways; for instance a Ratkin always knows another Ratkin's name even if the two have never met before.
203* HumansAreBastards: Some Ratkin blame humanity's rapid growth for the Weaver's insanity, blaming humans for the current state of their {{crapsack world}}. These Ratkin see human deaths as necessary for restoring order to the world. Other Ratkin cast their lot with downtrodden humans and care for them.
204* {{Hypocrite}}: The Ratkin despise human society and want to bring it down. However, they see no hypocrisy in benefiting from the boons of human society, such as language, firearms, property ownership, and ties with human kinfolk.
205* MandatoryMotherhood: Ratkin consider breeding a sacred duty.
206* MoralMyopia: The Ratkin see nothing wrong with culling humans or trying to bring down human society. However, they're furious that the Garou tried to cull ''them'' and wipe out ''their'' society in ancient times.
207* {{Plaguemaster}}: Some Ratkin specialize in spreading disease.
208* RodentsOfUnusualSize: In their battle form.
209* TheSocialDarwinist: They state that their Gaia-given role is to kill humans when the human population grows too large.
210* TokenEvilTeammate: From a human perspective, since they are the most anti human of the Gaian Changing Breeds. Barring extremists like the Red Talons the rest tend to deplore the excesses of human culture but still have a lot of affection for the species that makes up half their nature (with the exception of the Rokea, who mostly don't care about humans at all). By contrast the Ratkin were always created to kill humans as population control and millennia of being prevented from doing so by the Garou has left them to generally despise humans as a whole.
211* TooSpicyForYogSothoth: Most Changing Breed blood is like crack to vampires but due to their Blood Memory Ratkin blood is poisonous, causing physical damage and terrifying hallucinations to a vampire who drinks it (and anyone else who tried drink their blood for whatever reason).
212* ViralTransformation: The Birthing Plague kills normal humans, but it transforms Ratkin kinfolk into full Ratkin over the span of several days.
213* YouDirtyRat: Their battle form resembles a large anthropomorphic rat. To boot, all Ratkin can assume a rat form.
214
215!!Rokea
216[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/9476120d5ec8312aab5fe22b1d36e3ce.png]]
217
218Savage weresharks who guard the oceans.
219----
220* TheAgeless: Once a Rokea undergoes the First Change, they stop aging. So long as they're not killed, they can live forever.
221* BlueAndOrangeMorality: Their code of conduct does not resemble human or Garou morality. They are dedicated to eating, mating, swimming, and fighting the Wyrm. In recent years, deciding to live on land has become the big sin in Rokea culture, such that sea-dwelling Rokea will hunt and kill Rokea who decide to do so. The Same-Bito, Asian Rokea who dwell on land and even breed with humans, are relatively safe from this, because they have considerable numbers and the backing of the Beast Courts behind them (though they're still hated by "mainstream" Rokea for this reason, with the main branch declaring the first Same-Bito a traitor).
222* CrazySurvivalist: The Rokea's reason for existing, more or less. Their Gaia given duty is to survive, no matter the cost, so even if all the other Changing Breeds die they'll still be at least one Gaian group left.
223* FishOutOfWater: Almost literally, in the Rokea's case. The breed's isolationism, combined with the fact that most Rokea are shark-born, means that when they first venture on land, they're unfamiliar with how humans do... well, anything. Doesn't help that there's virtually no use for Homid form at sea, since there's nothing Rokea are likely to do in that form that their Glabro form couldn't do better.
224* {{Gonk}}: Thousands of years with little or no breeding with humans have caused the Rokea's human forms to take on traits from their shark forms. They're not quite at the point of being obviously inhuman but it does make them deeply fugly. Most notably their eyes are often distressingly far apart.
225* ModeLock: A hazard for Rokea that remain away from Sea for too long even if they somehow maintain their Gnosis -- if they go for a full year without bathing in a body of salt water, they lose their shapeshifting ability ''forever''. Since so few Rokea even deign to walk on dry land, it's doubtful many (if any) know the exact time limit.
226* ShapeshifterLongevity: Of all the Changing Breeds in the game, the Rokea are the only true immortals to be found. On top of being able to take no less than five different forms - including that of a giant shark and an equally giant SharkMan - they are effectively unaging from the moment of their first Change. The only way they can die is violently.
227* ThreateningShark: Human-range intelligence, boosted regeneration, magical powers, and shapeshifting. A shark with any of these would be one, and the Rokea have them ''all''.
228[[/folder]]
229
230[[folder: Lost Gaia Factions]]
231!!Bunyip
232
233A tribe of Garou who lived in Australia, taking Aboriginal Australians and thylacines as kinfolk. The tribe was exterminated by European Garou during the European colonization of Australia, as described in ''Rage Across Australia''.
234----
235* TheCassandra: A handful of European Garou such as Raymond Love-of-the-Goddess urged their brethren to respect the Bunyip. They were ignored.
236* CreatingLifeIsBad: Cernonous (a Children of Gaia scientist) is convinced that he can resurrect the Bunyip via cloning. Unfortunately, the resulting Garou are obviously different from their progenitors, being aggressive and secretive. [[spoiler: One ''Apocalypse'' scenario sees them revealing that he only managed to clone the ''physical'' part of the Garou, the body and animal instincts. The ''spirit'' wasn't there, and the {{Empty Shell}}s left behind were [[DemonicPossession taken over by Wyrm spirits]]. Cernonous is then forced to [[FateWorseThanDeath walk the Black Spiral]].]]
237* CurbStompBattle: Isolation and primitive technology meant that the Bunyip and their kinfolk were ill-equipped to fight off the European Garou.
238* DefectorFromDecadence: ''Rage Across Australia'' states that the Bunyip traveled to Australia to leave behind the other warlike Garou during War of Rage.
239* FantasticRacism: Earl Blaze, a British Silver Fang, believed that the Bunyip's isolation made them inferior to European Garou. Other European Garou saw the Bunyip as weak and therefore unfit to rule Australia.
240* FantasyConflictCounterpart: The European Garou conquered the Bunyip as European humans were conquering Australia's indigenous population. The more specific parallel is probably to the indigenous population of Tasmania, which was completely destroyed through a combination of killing and interbreeding with Europeans, and is often considered one of the prototypical groups of victims of colonial genocide.
241* FinalSolution: The Bunyip and their thylacine kinfolk were completely exterminated during the European conquest of Australia. It didn't help that the Bunyip were already on the brink even before European contact, with their thylacine kinfolk close to extinction thanks to the machinations of Australia's Ananasi.
242* HostageSituation: Earl Blaze kidnapped seven Bunyip kinfolk in an attempt to force the reclusive Bunyip to make contact with European Garou. The kinfolk refused to be the European Garou's pawns and killed themselves.
243* InsanityImmunity: The Bunyip did not carry out the Impergium on Aboriginal Australian peoples, and thus pure-blooded indigenous people from Australia do not experience Delirium.
244* InterspeciesRomance: The Bunyip Garou bred with thylacines -- which were marsupials, not canines -- thanks to secrets the Australian Mokolé taught them.
245* LargeAndInCharge: The Earth Mother revered by the Bunyip is an avatar of Gaia who appears in the Dreamtime Umbra as a giant woman. Also, the enormous Rainbow Serpent was one of the totems of the Bunyip, and it still grieves over the tribe's extermination.
246* LetsYouAndHimFight: According to ''Rage Across Australia'', a Black Spiral Dancer named Mara the Scream tricked Australia's Red Talons into slaughtering Bunyip. The War of Tears resulted in the Bunyip's complete extermination.
247* LostTribe: Other Garou tribes thought the Bunyip had died or fallen to the Wyrm. When they discovered the Bunyip in Australia millennia later, they were shocked.
248* MySpeciesDothProtestTooMuch: Disgusted by the Garou's War of Rage, the Bunyip quietly left the Garou Nation and took up residence in Australia. Also, unlike the other Garou, the Bunyip were largely peaceful.
249* NobleSavage: The Bunyip lived in peace with the Aboriginal Australians and the land.
250* OurGhostsAreDifferent: Instead of being reborn, the spirits of exterminated Bunyip now inhabit Australia's Dreamtime umbra as ghosts. These angry ghosts can manipulate the surrounding Dreamtime to torment enemies, induce harano in Garou, and drain gnosis from caerns once occupied by Bunyip. W20 ''Umbra: the Velvet Shadow'' puts a different spin on things: the Bunyip 'ghosts' are what remains of the last living Bunyip, who had withdrawn into the Deep Umbra and discovered that having spent so long there they could no longer return to the material world.
251* PerfectPacifistPeople: Millennia of isolation from their Garou cousins led the Bunyip to eschew war and cultivate a peaceful tribal culture. When forced to defend themselves against the European Garou, the Bunyip's long-buried rage surprised them.
252* SmallSecludedWorld: Australia was far enough from the other continents that the Bunyip could live there undisturbed for millennia. The Bunyip also sealed the Dreamtime so that Garou could not enter Australia through the Umbra.
253* YowiesAndBunyipsAndDropBearsOhMy: Bunyip was the tribe's totem spirit.
254
255!!Croatan
256
257Along with the Wendigo and Uktena, one of the three Garou tribes who inhabited North America before European colonization.
258----
259* HeroicSacrifice: The entire tribe sacrificed itself to prevent Eater-of-Souls from besieging the Americas.
260* LivingEmotionalCrutch: The Croatan were this on a cultural level to the Uktena and the Wendigo, being wise enough to alleviate the other two tribe's more negative qualities. Without them around the Uktena are getting deeper and deeper into forbidden knowledge and the Wendigo are becoming increasingly lost to their cold fury.
261* LovedByAll: You'd have a hard time finding any Garou with a bad word to say about the Croatan. Their sacrifice impressed every other tribe so much that even those that tend to be pretty racist about the other two Native American tribes have nothing but respect for the Croatan.
262* MyGreatestFailure: The Wendigo and Uktena regret that their ancestors did not intervene in time to save the Croatan.
263* {{Seers}}: ''Werewolf: The Wild West'' begins with a prophesy from Voice-of-Winter, the last Croatan theurge. Voice-of-Winter had visions of the conquest of the Pure Lands and the supremacy of Weaver and Wyrm there.
264
265!!White Howlers
266
267An ancient tribe of Pictish Garou from what is now Scotland. They went on campaign against the Roman invaders, seeking to drive them out, only to discover they had left their homeland and Kinfolk vulnerable to the Wyrm and its servants. Out of duty, vengeance, and pride, they ventured into Malfeas to confront the Wyrm in its lair, and were corrupted. Their descendants are the Black Spiral Dancers.
268----
269* BraveScot: Brave ''Picts'', but the trope still holds, since the Picts make up about half of the ancient ancestry of the Scots.
270* BrokenBird:
271** The atrocities of the Roman conquerors were traumatizing enough for the White Howlers. The aftermath of a large-scale formori siege on their kinfolk left many White Howlers emotionally scarred.
272** Lion became this after his beloved White Howlers fell to the Wyrm.
273* TheCassandra: Morag warned her tribemates not to break through the barrier leading from the Great Pit into Malfeas.
274-->'''Morag:''' How can you consider entering that passage now, when the rest of our people know nothing of what we have found here? What if our entry breaks the bonds on that portal? Would you unleash whatever lies beyond onto the rest of the world? Have our Kin not suffered enough? Would you grant the Wyrm itself entry into our lands, all because you are too impatient to think with your heads, not your claws? Have you learned nothing from your battle in the south?
275* CharacterNarrator: The W20 White Howler tribebook is narrated by Morag, a metis Galliard who was instructed by Lion to recite her tribe's history to the night.
276* DoomedByCanon: Their tribebook is set the night before they ventured into Malfeas.
277* FaceMonsterTurn: According to the White Howler tribebook, the Black Spiral Dancer totems Green Dragon and G'louogh were once Gaian totems for the White Howlers. They presumably fell to the Wyrm after the White Howlers did so.
278* FallenHero: They were once a heroic tribe of Garou who fought against Wyrm, but were transformed into Wyrm werewolves after storming Malfeas.
279* FateWorseThanDeath: When the White Howlers discovered the Great Pit leading into Malfeas, they charged in hoping to destroy the Wyrm. Instead, they were transformed into the first Black Spiral Dancers.
280* FireKeepsItDead: The Rite of the Bone-Fire prevents the souls of the dead from returning as ghosts and the bodies of the deceased from being used for necromantic purposes.
281* FisherKingdom: In ''Chronicles of the Black Labyrinth'', Titus Germanicus' letters indicate that the White Howlers and their kinfolk were small, diseased and misshapen from the Wyrm's influence in their homeland. The corruption of their Kinfolk comes up again in their tribebook, but it's not really brought up for the Howlers themselves, even when suggesting flaws for Howler characters to take.
282* GoMadFromTheRevelation: At least one Theurge went insane when the White Howlers discovered a portal into Malfeas.
283* HeartbrokenBadass: The White Howler Garou collectively became this after formori slaughtered, ravaged, and corrupted their kinfolk.
284* KingOfBeasts: Lion was the tribe's totem spirit. When the White Howlers fell to the Wyrm, Lion joined Griffin's brood and now extends patronage to Red Talons.
285* LastOfHisKind: The first edition of ''Book of the Wyrm'' mentions Cororuc, a White Howler who escaped the Wyrm's clutches and warned other Garou about the Black Spiral Dancers. He was killed by Black Spirals while he slept. (According to W20 Umbra, his ghost still survives in the Dark Umbra.) Titus Germanicus' letters in ''Chronicles of the Black Labyrinth'' describe Brennus, the last White Howler chieftain. After his warriors fell in battle, he was tortured and beheaded in a Black Spiral Dancer pit.
286* MachoMasochism: Members of the Boderia camp engage in extreme body modification, such as scarring and amputation of minor body parts.
287* MercyKill: The White Howlers were forced to kill many of their beloved kinfolk who had been transformed into formori after a Wyrm siege.
288* TheMigration: During the Ice Age, many of the tribe left their home for fairer climes, returning when it finally ended.
289* NiceJobBreakingItHero: In ''Chronicles of the Black Labyrinth'', Brennus admits to Titus Germanicus that he once summoned Wyrm spirits to fight Roman invaders. His short-sighted empowerment of Wyrmish forces may have contributed to the fall of the White Howlers.
290* OurGhostsAreDifferent: Much like the Silent Striders, the White Howlers had extensive contact with ghosts. The Boderia camp specialized in dealing with ghosts of the dead.
291* {{Protectorate}}: The White Howlers were devoted to protecting Caledonia from Roman and Wyrmish invaders.
292** The Toutates camp was devoted to protecting White Howler kinfolk.
293%%ZCE ProudWarriorRaceGuys
294* RapePillageAndBurn: While the White Howlers were launching a coordinated attack on the Romans, fomori attacked kinfolk villages en masse. White Howler kinfolk who weren't slaughtered were ravaged or converted into formori themselves.
295* ResurrectiveImmortality: How tribal hero Eubh the Ever-Living got his name; every time he died, he'd return from death. In the end, he was buried under an avalanche during the Ice Age and never came back; tribal legend held [[KingInTheMountain he was waiting to be resurrected]], but apparently he never came back before their fall.
296* {{Retcon}}: Prior to W20 ''Book of the Wyrm'' and the Howler Tribebook, the Howlers' fall was pretty much a result of their own hubris. In the W20 core, they discovered a path into Malfeas, and being {{Blood Knight}}s of the highest order, charged in to confront the Wyrm in its lair. In the original run, they would venture into Malfeas for their rites of passage, resulting in a good number of the tribe getting Wyrm-corrupted, until eventually they killed the non-corrupted and took over, dragging the surviving Howler elders into the Labyrinth (it's this version ''Chronicles of the Black Labyrinth'' ties into).
297* ScheherezadeGambit: According to White Howler legend, Tearlach Talespinner ended the ice age that oppressed her people by telling stories to Helios.
298* ShoutOut: The White Howlers are a collective shout-out to the historical fantasy writings of Robert E. Howard, who included the ancient Picts in several of his stories.
299** References to the stone age history of the White Howlers, the small and twisted bodies of Wyrm-tainted White Howlers and kinfolk, and evil lurking in subterranean quarters are all familiar to Howard's fans.
300** Cororuc, the White Howler who warned the Fianna about the Black Spiral Dancers, is a shout-out to "The Lost Race".
301** The letters of Titus Germanicus in ''Chronicles of the Black Labyrinth'' are full of references to "Worms of the Earth". The appendix of ''Chronicles of the Black Labyrinth'' mentions Titus Sulla and links Brennus with [[Literature/BranMakMorn Bran Mak Morn]], two characters who appear in "Worms of the Earth". The Pictish warrior's warning to Brennus about the Wyrm creatures he once summoned -- "You called them and they will remember" -- is a line that Atla delivered to Bran Mak Morn after he summoned chthonic beings to capture Titus Sulla.
302* SimilarSquad: Like the Red Talons, the Mactire camp was almost entirely lupus, wary of humans, and dedicated to protecting wilderness and caerns.
303* WhatTheHellHero: According to the 20th anniversary edition of ''Book of the Wyrm'', the White Howlers requested help from the other tribes after discovering the Black Spiral Labyrinth. None of the tribes answered their pleas for help. After the White Howlers fell to the Wyrm, the Get of Fenris and Fianna were more interested in assimilating their kinfolk than stamping out Wyrm activity in White Howler lands. The Howler Tribebook goes into deeper detail on why the other tribes didn't answer: some were focused elsewhere (Black Furies, Bone Gnawers, Children of Gaia, Fianna, Red Talons, Shadow Lords, Silent Striders), some had taken positions at odds with the Howlers' (the Glass Walkers and Silver Fangs, who sided with the Romans over the Picts), some were too divided to mount a united response (Get of Fenris), and some were isolationist (Bunyip, Croatan, Uktena, Wendigo). The Stargazers ''were'' prepared to respond, as they foresaw great harm coming to all Garou if they did not intervene... but then their omen changed, and the Stargazers saw that if they joined the Howlers, both tribes would be lost. They still debate their choice not to help even today.
304
305!!Apis
306
307An ancient race of were-aurochs who provided the inspiration for the Minotaur legend. Exterminated by the Garou during the War of Rage.
308----
309* BabiesEverAfter: Something they specialized in. Their most powerful rite involved taking a blood or semen sample from two participants, and using them to create a child, conceived in the earth itself. This baby would always be a shifter if one of the parents was. They had other Gifts, one that would cure any type of infertility for a day (or keep fertility if there was a pregnancy), and others that would increase the chance to breed true, even giving a Human-Human pairing a 1 in 4 chance to be an Apis.
310* BeenThereShapedHistory: Or shaped mythology. Not only was the last Apis the source of many minotaur legends, but their knack for matchmaking and fertility made the bull the symbol of fertility for many ancient cultures, such as the Egyptian goddess Hathor, or how Hera was also known as Boopis, the Cow-eyed.
311* BerserkButton: The Apis only went to war with the Garou when they insinuated that the Apis would not defend children in their care from the Wyrm.
312* CannibalismSuperpower: With a simple Gift, the Apis could eat the body of a fallen foe and replenish Rage, Gnosis, or Willpower.
313* HeroicSacrifice: The Apis were wiped out as they defended the Near East from Garou forces.
314* MamaBear: Since they were so close with children, they were immensely protective of their charges. Woe befell any who messed with an Apis's brood.
315* ManOnFire: One of their Gifts turned the Apis's hooves to flame, and let them breathe fire.
316* TheMatchmaker: The Apis served as matchmakers for the changing breeds.
317* OurMinotaursAreDifferent: In their battle form, Apis resemble the Minotaur of legend. The very last known Apis was actually the Minotaur of Crete.
318%%* RedStringOfFate: A common Gift lets the Apis see this from a person's heart.%%See what?
319* {{Seers}}: They had a Gift that let them see omens of the fate of themselves or their loved ones.
320* SomeoneToRememberHimBy: On rare occasion, if a man lost his wife young, he would take a lock of her hair, and take it to an Apis. They would use their strongest ritual to give the man the baby his wife would have borne.
321
322!!Camazotz
323
324Werebats who served as covert spies and messengers for the forces of Gaia (as compared to the overt Corax). Devastated in the original War of Rage, they were finally exterminated by the Shadow Lords, who saw them as resembling Tzimisce vampires far too closely for comfort, during the conquest of the Americas.
325
326W20 Changing Breeds adds an addendum: there was a surviving Camazotz population in Australia, but the genocide of their South American cousins -- and Bat's foresight of the Garou's future Australian massacres -- pushed Bat into the clutches of the Wyrm. With Bat corrupted, the Camazotz creation rites failed, dooming the surviving werebats to be the last of their kind.
327----
328* BatOutOfHell: The Garou certainly thought so. In truth, they were not.
329* BatPeople: They took the form of humanoid chiropterans when in war form. They were no more evil and no less loyal to Gaia than any other of the Changing Breeds, but their appearance convinced the werewolves that they must have been Wyrm-tainted and led to their eradication.
330%%* BatScare: Certainly had this down.
331* CastingAShadow: A common Gift gave the Camazotz the ability to wrap himself in shadow, muffling footsteps and even making him tougher.
332* DarkSecret: What they specialized in finding. They had a Gift that would let them determine it.
333* GiantFlyer: In their megachiropteria form, they resembled bats with a 15-foot wingspan.
334* {{Invisibility}}: They had a special fetish made that could turn an unwilling victim almost completely invisible. Even brandishing a gun in a bank could only cause a 1 in 5 chance of being seen.
335* MergerOfSouls: Camazotz were not born like most of the other Changing Breeds. Like the Corax, they were created via a ritual bonding an infant human or bat with the spiritual component that made a Camazotz. Once Bat fell, any surviving Camazotz found the ritual corrupted, dooming their people to extinction.
336* OddFriendship: They got along well with the Bunyip, despite the fact that the Garou nearly slaughtered all the Camazotz.
337* PolarOppositeTwins: Their relationship with the Corax was described this way - the Camazotz were extreme introverts and the Corax are extreme extroverts. As they were both flying messengers they would meet often at dusk and dawn to exchange information. Though the two species respected each other they also didn’t mesh well with the Corax coming off as frighteningly friendly and pushy and the Camazotz seeming curt and stand-offish.
338* PintSizedPowerhouse: Camazotz were quite often very short, and the guidebook notes that most take the Short flaw.
339* StealthExpert: Similar to the Corax, they were messengers for Gaia. But while the Corax were loud and shared openly, the Camazotz spied. And they were good at it.
340* SuperScream: Could use their echolocation as a weapon with a Gift.
341* SuperSpit: A Gift let a Camazotz blind people with spit.
342* TheSwarm: The microchiropteria form, a swarm of tiny bats, with a few "leaders" that hold the Camazotz's memory.
343* WeakenedByTheLight: Although Camazotz don't suffer physical pain, they can't enter the Umbra in bright light. Even those with a special gift can only do so with a penalty.
344
345!!Grondr
346
347An ancient race of wereboars who served as Gaia's cleansers. Exterminated by the Garou during the War of Rage.
348----
349* AmbiguousSituation: It’s noted that all modern swine seem curiously unrelated and divorced from whatever species the Grondr were a part of and there is some implication that they might have actually been Were-Entelodonts instead of Wereboars, explaining how they were so thoroughly wiped out despite their Kin supposedly flourishing.
350* AnthropomorphicPersonification: Their most powerful Gift involved marking an area of land. A Bane representing that land's ecological damage would appear (the larger the area, the more powerful the Bane), and if the Bane was destroyed, the land would recover within a year.
351* CastFromHitPoints: Not the Grondr themselves, but they had a powerful Charm that forced a Bane to lose extra Essence when it tried to activate a Charm (or was hurt by a Garou)
352* EvilCounterpart: The Skull Pigs, at least that's what is believed.
353* ExtremeOmnivore: Able to eat almost anything -- and with the aid of a common Gift, they could even devour Wyrm-taint without being corrupted. Unfortunately, the other Fera -- the Garou in particular -- couldn't believe they were immune to Wyrm-taint, suspecting they must have been corrupted ''somehow''... and when the Grondr stood up for the Gurahl against the Garou, the werewolves wiped the Grondr out, having convinced themselves they'd fallen to the Wyrm.
354%%* FullBoarAction
355* GreenThumb: They could make plants grow to astonishing speed, causing great redwoods to grow in just one year, with a powerful but common Gift.
356* LightIsGood: When their tusks glowed white, their horns were so powerful, they could purge banes from fomori and other corrupted hosts.
357%%* PigMan: In their battle form.
358* UseYourHead: Charging with their tusks is a common form of Grondr battle, and they have Gifts to enhance this.
359
360!!The Drachids
361
362Not technically a Changing Breed, the Drachids were a race of reptilian humanoids that served as the dominant species of the planet before the rise of mammals. They also served as the Kinfolk and "Hominid" form for all pre-Paleogene Period Changing Breeds.
363----
364* BeastOfBattle: In wartime, they sent their tamed sauropods into battle with flame cannons on their backs.
365* ADayInTheLimelight: Their culture is touched upon in ''Shattered Dreams'', as one of the featured possible time-travel settings.
366* DomesticatedDinosaurs: They used sauropods as beasts of burden, and during times of war they also fitted them with enchanted flame cannons.
367* FantasticRacism:
368** Their society was stratified, with Changers at the top and Kinfolk at the bottom.
369** The Anasani and Rokea could shapeshift into them but rarely did, being too proud (since the form looked so much like the Dragon Kings). Presumably the other prehistoric Changing Breeds (the ammonites, anemones, bees, hornets, ants, termites, locusts, moths, and bristlecreepers) also had them as their humanoid form.
370* HumanAliens: Supposedly, humans are Gaia's attempt to re-recrate the Drachids with whatever was left after the [[PhlebotinumKilledTheDinosaurs Wonderwork]].
371* HumanoidFemaleAnimal: In one of the few official pieces of art depicting them, there's clearly a "female" that's gracile and more humanoid than the "males" -- who in turn have scutes and horns for beards.
372* LizardFolk: They are an ancient race of reptilian humanoids that predate humans.
373* {{Precursors}}: They were the original rulers of the Earth.
374* {{Retcon}}: Originally they were just a lost form of the Mokolé. They were later stated to be the pre-human shapeshifter form for all prehistoric shapeshifters because [[ContinuitySnarl without humans there'd be nothing for them to shapeshift ''into'']].
375* {{Ultraterrestrials}}: The original dominant species that predated humanity.
376[[/folder]]
377
378!The Triat
379[[folder: The Triat]]
380
381The Triat consists of the three primal forces of the universe: the Wyld (change and chaos), the Weaver (order and stability), and the Wyrm (decay and destruction).
382
383!!The Wyld
384
385* ActionSurvivor: The Wyld is hell-bent on surviving the Wyrm and Weaver's predations, according to ''Book of the Wyld''.
386* AlmightyIdiot: To a certain extent. Out of the three members of the Triat, the Wyld is the one with the least personality, or possibly consciousness. Being the cosmic concept of Chaos and Creation, it does not think beyond its function, and rarely has any initiative of its own. Indeed, the Wyld has been distressingly (to the Fera) mute on the conflict between the Weaver and the Wyrm. While the Fera count the Wyld as an ally, they have no illusions of it being their FRIEND, and indeed a Wyld infestation can be VASTLY more dangerous than a Weaver or Wyrm infestation because of its unpredictability.
387* ApocalypseHow: According to the ''Book of the Wyld'', some supernatural beings believe that the Wyld will destroy the world if Gaia dies. For example, the book contains a Red Talon myth in which Gaia took the Wyld as her mate. The Wyld's sister and brother (Weaver and Wyrm) conspired to trap the Wyld in a cage so that they could kill Gaia and rule over the cosmos. Wyld swore that if Weaver and Wyrm killed his mate, he would exact vengeance upon them. If Gaia dies, all life will perish under his wrath.
388** Also in ''Book of the Wyld'', a Ratkin named Jez likened the Wyld to a father who curb-stomps anyone who threatens his daughter, Gaia. Should the Weaver or Wyrm kill Gaia, the Wyld will "unleash a beatin' like the world has never seen."
389* BlueAndOrangeMorality: The Wyld cares about nothing except performing its cosmic role and surviving the depredations of the Weaver and Wyrm.
390* ChaoticNeutral: InvokedTrope. The Wyld is pure chaos.
391* {{Cloudcuckooland}}: Flux, the Wyld's Umbral home, is a realm of absolute, terrifying chaos.
392* EldritchAbomination: The Wyld is the cosmic force of change and chaos, with no permanent form and alien goals.
393-->'''Wyld (to Ananasa):''' Weaver cannot hold me, little sister. I am chaos, and I have no form.
394* TheGodsMustBeLazy: By some accounts, the Wyld has done little or nothing to reign in the Weaver's madness or the Wyrm's unbridled destruction. The narrator of the first edition Corax breedbook snarks that the Wyld was off "picking his toes" when the Weaver ensnared the Wyrm in her web.
395* TheMaker: By some accounts, the Wyld created nearly everything in the universe.
396* OrderVersusChaos: The Wyld embodies chaos and change, opposite the order and stasis embodied by the Weaver.
397* ThePowerOfCreation: The Wyld is the force of creation and change.
398* PrimordialChaos: The Wyld is the primal force of change and chaos in the universe.
399* PureIsNotGood: The Wyld is the pure energy of dynamic change. However, an excess of Wyld energy can cause personality changes, physical transformations, madness, and even death.
400* SwirlyEnergyThingy: Charybdis, an Umbral "black hole" that sucks up any nearby energy and matter for absorption and recreation by the Wyld.
401
402!!The Weaver
403
404* ControlFreak: Many Garou and Fera insist that the Weaver has gone insane, imprisoning the Wyrm in her web and seeking total stasis in the universe.
405* DesperatelyLookingForAPurposeInLife: ''Book of the Weaver'' indicates that the Weaver's madness was triggered by doubts in her cosmic purpose. In a universe of constant change, in which all of her creations were altered or destroyed by the other Triat members, she wondered what the point of her labors was.
406-->'''Weaver:''' "What is the point ... in making pattern and form if Wyld changes it and Wyrm destroys it constantly?"
407* EldritchAbomination: The Weaver is the embodiment of form and stasis whose realm and motivations are alien.
408* EldritchLocation: The Weaver's Umbral home is in perfect stasis, offering visions of technology yet to be and [[IKnowYourTrueName the names of everything known and unknown in the cosmos]]. Every location in the cosmos can be accessed from her Umbral home.
409* FemmeFatale: According to the 2000 Ananasi breedbook, Weaver told the Wyrm that she wanted to learn from him, so that he would let his guard down. When Wyrm tried to embrace her, she ensnared him in the Pattern Web.
410* GodIsInept: She thought it would be a good idea to imprison the Wyrm, which has had devastating consequences for the cosmos.
411* GreaterScopeVillain: While the details vary most accounts of where things went wrong with the Wyrm agree that it was the Weaver's fault and she is repeatedly confirmed to be currently the most powerful of the Triat and as much an enemy to Gaia as the Wyrm. The only reason why the Garou generally focus on fighting the Wyrm is because he is actually trying to destroy everything and might succeed soon whereas the Weaver's plan to calcify all of reality is still rather more long term.
412* IKnowYourTrueName: Naming is one of her inventions and a means by which she extends her influence.
413* JerkassGods: According to the Ananasi, Weaver destroyed moth spirits because they refused to live in multitudes and build structures in her name.
414* KnightTemplar: The Weaver is the protector of humanity and life, who upset the cosmic balance because it wanted to save them from death and the Wyrm, the personification of entropic decay. However, it can go to very extreme lengths to do so, and has itself become insane over the endless millennia of conflict.
415* LuddWasRight: ''Book of the Weaver'' states that [[MadGod the Weaver]] [[invoked]][[{{Anvilicious}} is driving human civilization.]]
416* MadGod: The Weaver has gone insane, seeking to suspend the universe in eternal stasis by imprisoning the Wyrm, shoving the Wyld aside, and spreading her influence throughout the world.
417* MagicalUnderpinningsOfReality: The Weaver's Pattern Web is a living lattice that holds reality together.
418* MagicMusic: Onesong, the Weaver spirits' means of communication.
419* {{Magitek}}: [=WeaverTech=].
420* MasqueradeEnforcer: A major reason why the Garou must hide themselves in the modern world is that the Weaver has turned human civilization and techology against the werewolves. The ''Book of the City'' reveals it even has its own version of TheMenInBlack, which here are Drone spirits.
421* ObsessivelyOrganized: As the cosmic embodiment of order, the Weaver is obsessed with arranging the universe into patterns.
422* ThePerfectionist: On a cosmic scale. Her vision of perfection involves locking the universe into perfect stasis, untarnished by the Wyld's change or the Wyrm's destruction. As the 2000 Ananasi breedbook points out, however, this is a dangerous ambition.
423-->'''Ananasa:''' What Weaver formed should not fall apart -- in Weaver's mind. Weaver wanted perfection, and that could never exist in a universe of change, but Weaver could not understand this, ''would'' not understand because the notion was not appealing.
424* SpidersAreScary: The Weaver is imagined as a giant spider, and the fabric of reality she creates is likened to a web. Also, she is served by pattern spider spirits, and her once-assistant, Ananasa, created spiders.
425* UnwittingInstigatorOfDoom: According to the revised Silver Fang tribebook, Weaver was the patron of early humans. Weaver grew jealous when ancient wolves mentored humans and cursed the wolves by locking them into human form. The wolf-men sought the aid of Luna, who told them that they had to hunt down the human they once taught in order to undo the Weaver's curse.
426* WoobieDestroyerOfWorlds: For eons, the Weaver watched in frustration as the Wyld altered her creations and the Wyrm destroyed them. Her despair and hunger for purpose are familiar to anyone who has experienced an existential crisis. However, her actions have thrown the universe out of balance and endangered all living beings.
427
428!!The Wyrm
429
430-> See [[Characters/WerewolfTheApocalypseTheWyrm the faction page for the Wyrm]].
431
432[[/folder]]
433
434[[folder: Servants of the Weaver]]
435!!Shinzui Industries
436
437A Weaver-tainted corporation with headquarters in Japan.
438----
439* DealWithTheDevil: Shinzui's board of directors directly serve the Weaver in exchange for power.
440* DiabolusExNihilo: Though Shinzui first appeared in the original ''Book of the Weaver'', they never really played any major role in the metaplot before appearing in the Weaver's ''Apocalypse'' scenario... where they suddenly play a very prominent part instead. To be fair, the book does recommend that the Storyteller put a bit more foreshadowing into other adventures before using it.
441* DystopiaJustifiesTheMeans: In one Time of Judgment scenario, it spreads the Machine's influence by absorbing Pentex and waging war against the Garou and Fera.
442* EvilInc: An up-to-no-good corporation.
443* EvilVersusEvil: In one Time of Judgment scenario, Shinzui takes over Pentex.
444* MegaCorp: Like Pentex, Shinzui is a global megacorporation with its fingers in many pies.
445
446!!The Machine
447
448A powerful spirit that embodies the Weaver's mad obsession with perfection and control.
449----
450* ControlFreak: The Machine seeks absolute control over Gaia.
451* EldritchAbomination: The Machine is the Weaver's self-aware "id", embodying the Weaver's madness.
452* LuddWasRight: Human civilization, especially the Industrial Revolution and computer age, helped the Machine to manifest.
453
454!!The Patriarch
455
456An incarna of unwavering obedience who masqueraded as the Abrahamic god in ancient times, the Patriarch is a Weaver creation who has become Wyrm-tainted. The Black Furies loathe him with a passion.
457----
458* BlindObedience: What he demands and encourages in humans under his sway.
459* ControlFreak: He seeks to control everything and everyone in his sphere of influence.
460
461!! Science
462
463The incarna representing the Weaver's drive to explore and find knowledge for the sake of knowledge, Science is the [[TokenGoodTeammate most sane and least corrupted]] of the Weaver's main three lieutenants. Naturally, it is being increasingly choked out by its far more amoral younger sibling, the Machine.
464----
465* ScienceIsBad: [[SubvertedTrope Nope]]. Science, defined as the urge to learn and evolve, is actually the Weaver's most positive aspect, and a FriendlyEnemy (slash-occasional-ally) of the Garou. It's really too bad the Machine is eating it alive.
466
467!!Channel-Spiders
468
469Weaver spirits that feed off of xenophobia and intolerance, described in ''Book of the Weaver''.
470----
471* IrrationalHatred: They amplify bigotry in humans under their influence.
472* PoliticallyIncorrectVillain: Humans under their sway quickly become these.
473
474!!Covenant Spiders
475
476Conformity spirits described in ''Book of the City''. They use their powers to enforce conformity among anyone living in their domain.
477----
478* AllOfTheOtherReindeer: They prompt those living in their domain to ostracise or even attack those who rebel.
479* ApatheticCitizens: Humans under their influence turn into this.
480* NotSoHarmlessVillain: They look like bland, harmless creatures made of porcelain. However, they will attack anyone who poses a threat to the conformity of their territory.
481* OurDemonsAreDifferent
482* StepfordSuburbia: Their influence in the Umbra can transform areas in the material world into this.
483
484!!Drones
485
486Humans, shape-changers, and other sapient beings who are under the direct control of the Weaver.
487----
488* TheAgeless: In keeping with the Weaver's drive towards total calcifications, Drones do not age.
489* AscendedToAHigherPlaneOfExistence: The Weaver can choose to permanently calcify drones into her pattern.
490* CreepyCleanliness: Suffice it to say that Drones remain as clean and obsessively neat as they were the moment they emerged from their cocoons.
491* DemonicPossession: Drones are sentient beings who have been permanently fused with a Weaver spirit through a process known as Clarification.
492* TheEvilsOfFreeWill: The Weaver overrides the drone's free will and compels them to carry out its wishes. Because of the Weaver's stasis, drones cannot learn or evolve as people.
493* HumanoidAbomination: Though they remain outwardly human, the newfound power of the Drones is subtly evident in everything they do; they no longer age, scar or change in any way, and are capable of feats that can shut down Lupines at will.
494* ObsessivelyOrganized: Many Drones demonstrate an obsessive drive towards cleaniness and order, sometimes even ''before'' being selected for Clarification.
495* PupatingPeril: Those accepted as servants of the Weaver herself are guided into the Umbra and cocooned deep within her domain. Inside, the subject is remade by being permanently merged with a Weaver spirit, their beings intertwined so thoroughly that no distinction exists between the two. What ultimately emerges from this cocoon is a powerful embodiment of stasis that Werewolves sometimes find more disturbing than even the Wyrm's Formori.
496* TheMenInBlack: ''Book of the City'' reveals that there are Drones, literally called the Men in Black, that serve this role to the hilt.
497
498!!Pattern Spiders
499
500Spider-like spirits who serve the Weaver and patrol the pattern web.
501----
502* OurDemonsAreDifferent: Pattern spiders are spirits that serve a MadGod and help it extend its influence.
503* SpidersAreScary: In addition to resembling spiders, Pattern Spiders fiercely defend the pattern web from any threats.
504[[/folder]]
505
506[[folder: Servants of the Wyld]]
507!!Gorgons
508
509Animals or inanimate objects under the control of the Wyld.
510----
511* DemonicPossession: Gorgons result when creatures are possessed by Wyld spirits.
512* OurMonstersAreWeird: Gorgons look and act odd by human standards.
513
514!!The Nameless
515
516Wyld spirits described in ''Book of the Wyld'' that refused to be limited by a name.
517----
518* IKnowYourTrueName: A name imposes definition and limit on something, so these Wyld spirits refuse to have names.
519* NoNeedForNames: They have refused them and the limits they bring.
520* StuffBlowingUp: When facing defeat, the Nameless can use the charm Taking the Name, which steals an opponent's name. The process pulls apart the internal spiritual forces that hold the being together, resulting in explosion in both material world and Umbra.
521[[/folder]]
522
523!Spirits
524[[folder: Totems]]
525!Garou Totems
526!!Rat
527
528The tribal totem of the Bone Gnawers and of the Ratkin.
529----
530* ActionSurvivor: Rat is a cunning survivor.
531* AmbiguousGender: Rat has two different aspects. Rat God, the totem's masculine aspect, is a spirit of war. Mother Rat, the totem's feminine aspect, expects her followers to care for those in need.
532%%* YouDirtyRat
533
534!!Pegasus
535
536The tribal totem of the Black Furies.
537----
538* DoesNotLikeMen: Possibly due to hatever the real events surrounding the Anicent Greek myth where he was tamed by Bellerophon. Whatever the initial reason he/she champions the all female Black Fury tribe.
539* GenderFlip: The source material isn't consistent about Pegasus' sex. Most books refer to Pegasus as a male, but ''Wild West'' and ''Caerns: Places of Power'' refer to Pegasus as a female. The ''Revised'' tribebook explains in a sidebar that Pegasus can choose to be male, female or neither as it sees fit.
540* {{Pegasus}}: His/her form is the classical winged horse.
541
542!!Unicorn
543
544The tribal totem of the Children of Gaia.
545%%----
546* TechnicalPacifist: Unicorn champions peace among all Gaia's creatures and spirits but recognises that the Wyrm and it's minions are beyond negotiation and need to be killed.
547* {{Unicorn}}: Naturally that is the form of him and the spirits that serve him. The Children of Gaia are divided on if there were ever physical unicorns in the world but if there were they're gone.
548
549!!Stag
550
551The tribal totem of the Fianna.
552----
553* DeathIsCheap: According to the W20 White Howler tribebook, Lion killed Stag in order to feed his children during the Ice Age. How Stag returned to life is unclear, but he seems to be no worse for wear.
554* FertilityGod: One of his more focussed on aspects is as a spirit of fertility
555* TheMarvelousDeer: He is the archetypical embodiment of deer and anything that has ever been mystically associated with them.
556
557!!Great Fenris
558
559The tribal totem of the Get of Fenris.
560----
561* DistressedDude: In the ''Time of Judgment'' scenario in which the Get fall to the Wyrm, Fenris is dragged into Malfeas by the Nameless Angel of Despair and kept in chains.
562* DefiantToTheEnd: In the ''Time of Judgment'' scenario in which the Get fall to the Wyrm, he's subdued by the Maeljin Incarnae, chained with silver, and dragged bodily into Malfeas. He fights his captors every step of the way, killing several in the original battle, and remains steadfastly defiant even when imprisoned in the pit. Should the Wyrm stand triumphant in the Apocalypse, Fenris strains at his bonds and snaps at his jailers until the universe ends.
563* SavageWolves: He's a mighty wolf spirit who embodies war and savage dominance.
564* WarGod: He is described as a being war itself in a wolf's form.
565
566!!Cockroach
567
568The tribal totem of the Glass Walkers.
569----
570* ActionSurvivor: Cockroach is determined to survive in any environment. In ''Time of Judgment'', this works against the Garou when he decides that the Wyrm is going to win the Apocalypse War and that the only way for him to survive is to join the winning side.
571* CreepyCockroach: To the other tribes. While most accept Cockroach as an ally they find him far too Weaverish for their tastes. {{Averted|Trope}} for the Glass Walkers themselves, who usually find him quite comforting.
572* ItsAllAboutMe: In one ''Time of Judgment'' scenario, the Cockroach totem willingly joins the Wyrm so that he will survive after the Apocalypse. The Glass Walkers fall soon thereafter.
573* PetTheDog: In the W20 version of the game, Cockroach is trying to help the the Samsa were-roaches and lead them to Gaia.
574
575!!Griffin
576
577The tribal totem of the Red Talons.
578----
579* NatureIsNotNice: Griffin embodies the ferocity of nature.
580* OurGryphonsAreDifferent: This one is a spirit of predatory violence.
581
582!!Grandfather Thunder
583
584The tribal totem of the Shadow Lords.
585----
586* TheNightThatNeverEnds: In the ''Time of Judgment'' scenario in which the Shadow Lords fall to the Wyrm, Grandfather Thunder blankets the sky, plunging the world into darkness.
587* SuicidalCosmicTemperTantrum: In the ''Time of Judgment'' scenario in which the Shadow Lords fall to the Wyrm, the tribe fails to complete the task that would have elevated Grandfather Thunder to Celestine status. Grandfather Thunder is so enraged that he falls to the Wyrm, blankets the world in darkness, and attacks the sun.
588* ThunderboltsAndLightning: He's a spirit of lightning storms.
589* TotalEclipseOfThePlot: In the ''Time of Judgment'' scenario in which the Shadow Lords fall to the Wyrm, Grandfather Thunder blankets the sky, plunging the world into darkness. Later, he attacks Helios, causing the sun to repeatedly eclipse.
590
591!!Owl
592
593The tribal totem of the Silent Striders.
594%%----
595* TheOwlKnowingOne: He encourages the Silent Striders and any other Garou that follow him to seek knowledge.
596
597!!Falcon
598
599The tribal totem of the Silver Fangs.
600%%----
601* NobleBirdOfPrey: He embodies the sense of nobility (in both senses of the word) that the Silver Fangs centre around.
602
603!!Chimera
604
605The tribal totem of the Stargazers.
606%%----
607* MixAndMatchCritters: As the classic Chimera they are made of parts of a lion, a goat and a dragon.
608
609!!Great Uktena
610
611The tribal totem of the Uktena.
612----
613* BeingTorturedMakesYouEvil: In the ''Time of Judgment'' scenario in which the Uktena tribe falls to the Wyrm, Great Uktena is tortured by Wyrm minions until he falls to the Wyrm.
614* DarkSecret: Great Uktena once served the Wyrm before the Wyrm went insane. When the Wyrm became evil, Great Uktena [[ScrewThisImOuttaHere defected]] [[DefectorFromDecadence to the Wyld]].
615* DeadlyGaze: According to the Revised Uktena tribebook, Great Uktena's gaze will cause one of the target's loved ones to die. However, Great Uktena does not inflict this curse on Uktena Garou.
616* JerkassGods: In the revised Uktena Tribebook, the Great Uktena spirit devoured deer across the land, leaving little food for the Garou and their kinfolk. When a Garou studied him, two members of that Garou's family died as a result of Great Uktena's curse. When the Garou drew near to the sleeping Great Uktena and threatened to kill him, Great Uktena promised his tribe power and secret knowledge if the would honor him. The Garou agreed, but this resulted in the death of the tribe's previous totem, Skyhawk.
617* LiminalBeing: Great Uktena's appearance has elements of both reptiles (his serpentine shape) and mammals (horns); he lives on both land and in water; he's a Wyrm-created being who now serves the Wyld; and he safeguards knowledge that is simultaneously known and unknown (secrets). The Uktena tribal glyph depicts Great Uktena lying on a boundary, perhaps as a reminder of his liminal nature.
618* OddJobGods: Secrets, liminality, and strategies for breaking down the Weaver's web are all part of his portfolio.
619* SnakesAreSinister: Great Uktena appears as a massive serpent with antlers, a jewel upon his head, and poison-drenched fangs. While Great Uktena is firmly on the side of Gaia, he and his spirit brood are terrifying to behold, dangerous to be around, and prone to eating people.
620
621!!Great Wendigo
622
623The tribal totem of the Wendigo.
624----
625* BigfootSasquatchAndYeti: In ancient times, Wendigo was known as Sasquatch by the Garou who revered him.
626* HeroWithBadPublicity: A Wyrm-tainted spirit masquerading as Wendigo possesses Garou and compels them to commit acts of cannibalism and murder. As a result, Wendigo became a monster in human folklore.
627* AnIcePerson: Wendigo embodies the cold of northern climates. When the Wendigo tribe settled in the Americas, they remained in northern regions so that Wendigo's icy cold would not freeze the land.
628* RageBreakingPoint: The death of Morning Sun, a legendary Wendigo warrior, overwhelmed Sasquatch with rage, transforming him into Wendigo.
629* {{Wendigo}}: In Werewolf his tribe are the source of Wendigo myths.
630
631!! Turtle
632
633The tribal totem of the now-extinct Croatan.
634----
635* AndIMustScream: Uktena theurges fear that Turtle is calcified in some remote part of the Pattern Web for all eternity, according to ''Book of the Weaver''. W20 Umbra, however, has Turtle slumbering in the Croatan tribal homeland.
636
637!! Bunyip
638
639The tribal totem of the now-extinct Bunyip.
640----
641* HollywoodDrowning: Bunyip asks his devotees to drown an enemy in his honor at least once per year.
642* YowiesAndBunyipsAndDropBearsOhMy: He and his tribe were the Bunyip of Australian Aboriginal folklore.
643
644!!Lion
645
646The tribal totem of the White Howlers, before they fell to the Wyrm and became the Black Spiral Dancers.
647----
648* HeartbrokenBadass: The Lion totem was [[DespairEventHorizon devastated]] when the White Howlers fell to the Wyrm. Lion would have succumbed to despair had Griffin not challenged him to combat and accepted him into his brood.
649* IDidWhatIHadToDo: According to the W20 White Howler tribebook, Lion killed Stag in order to feed his followers during the Ice Age. White Howlers consider it bad form to discuss the incident in front of the Fianna.
650* KingofBeasts: Lion was the tribal totem of the ancient White Howlers. When the White Howlers fell to the Wyrm, Lion joined Griffin's brood and now extends patronage to Red Talons.
651
652!!Whipporwill
653
654The tribal totem of the Black Spiral Dancers.
655----
656* FeatheredFiend: While possibly a natural bird spirit once he is now a devoted servant of the Wyrm.
657* GodNeedsPrayerBadly: In the ''Time of Judgment'' scenario in which the Shadow Lords fall to the Wyrm, Whipporwill has grown weak, since the Black Spiral Dancers had spread their devotion between multiple Wyrm totems. Grandfather Thunder kills the weakened Whipporwill and absorbs its gnosis.
658* PetTheDog: Despite being a servant of the Wyrm who extends patronage to a tribe of depraved psychopaths, Whipporwill forbids his followers from harming birds.
659* ShoutOut: The use of Whipporwill in association with a cosmic evil is likely inspired by Literature/TheDunwichHorror.
660
661!Fera Totems
662
663!!Ananasa
664The queen, goddess, and progenitor of the Ananasi.
665----
666* BittersweetEnding: In one Time of Judgment scenario, both Ananasa and the Wyrm escape from captivity and proceed to restore balance to the fabric of reality. Ananasa reweaves the world in such a way that the cosmic balance is restored, but changing breeds are eliminated and some of the majesty of Gaia is lost.
667* TheCassandra: Ananasa worried that the original balance of the universe would be lost, but failed to impress this on the Triat.
668* FantasticCasteSystem: The werespiders divide themselves into aspects and factions that mimic the roles of the Triat.
669* AFateWorseThanDeath: Ananasa may inflict these on Ananasi who turn from her, or simply to make a point. The carnage at Krapina was an example of the latter. The Ananasi also inflict horrible punishments on spies, such as a Nuwisha who tried to infiltrate a gathering of young werespiders and their mentors, [[spoiler: or so they thought, as said Nuwisha let an unfortunate Ananasi take the fall]].
670* FinalSolution: The Ananasi claim that in ancient times, Weaver-aligned insect shapeshifters grew too prolific and threatened the balance of the universe. On Ananasa's orders, the Ananasi carried out a genocide of the insect shapeshifters, capturing their spirits so that they could not take physical form again.
671* HaveYouSeenMyGod: Played with. Ananasa is AWOL because the Wyrm is holding her prisoner in Malfeas. After Ananasa's inprisonment in the opal cell, the Wyrm held her silent for centuries. The Ananasi incorrectly believed that their goddess had abandoned them.
672* InformedAbility: Because of her ancient proximity to the Weaver, the Ananasi see Ananasa as a wise goddess with a long-term plan for escaping from Malfeas and restoring order to the universe. Under Ananasa's orders, however, the Ananasi have made mistakes that have empowered the Wyrm and weakened Gaia's forces, suggesting that Ananasa may not know what's she's doing. For example, different sources state that the Ananasi were indirectly responsible for the War of Rage, the fall of the White Howlers, and the genocide of the Bunyip.
673* JerkassGods: Thousands of years ago, Ananasa summoned all the regional Ananasi to Krapina and compelled them to slaughter all the people in the city. When the humans were devoured, the Ananasi turned on each other and died in a cannibalistic feeding frenzy. Ananasa did so to teach her children than "the will of the Mother is greater than the frailty of the Children".
674* TheMaker: Ananasa created diversity among Gaia's lifeforms and brought spiders and werespiders into being.
675* TailorMadePrison: When Ananasa tried to stop the Weaver from cleaving the physical and umbral worlds apart, the Weaver punished her by imprisoning her in an opal and throwing her to the Wyrm. The opal cell protects Ananasa from the Wyrm's corruption but prevents her from moving, forcing her to delegate tasks to her Ananasi servants.
676* VillainousCrush: The Wyrm nurses a crush on the Weaver, and adores Ananasa because she reminds him of the Weaver. He keeps her opal containment cell in Malfeas for this reason.
677* WeUsedToBeFriends: Eons ago, Ananasa was on friendly terms with the Triat. The Weaver's obsession with order and the Wyrm's insanity have destroyed two of those three friendships.
678
679!!Bat
680The totem of the Camazotz, who fell to the Wyrm when the Garou exterminated his people.
681----
682* FaceHeelTurn: When his children were hunted by the Garou, Bat went mad with grief and fell to the Wyrm.
683* HeelFaceRevolvingDoor: Bat served the Wyrm originally, when he was a force of Balance. After the Wyrm went insane, Bat fled to Gaia. The slaughter of the Camazotz drove Bat insane and sent him back to the Wyrm. A few hundred years later, the descendant of the Shadow Lord that slaughtered the last Camazotz paid pennance to Bat, causing an aspect of him to become redeemed.
684
685!!Coyote
686The totem of the Nuwisha.
687----
688* CreationStory: According to the Nuwisha, Coyote created the world and its lifeforms. When he created humans, the animal spirits all took some for themselves, thus creating the changing breeds.
689* IHaveManyNames: Coyote has taken many shapes and names across the world, including those of Pan, Xochipilli, Oghma, Ptah, and Kishijoten. All Nuwisha serve one of these facets of Coyote. Coyote may be the Wyld under a different name.
690* JerkassGods: Coyote's Ti Malice aspect seeks to make civilized life so unpleasant that humans flee the cities and question their old ways.
691* MagicMusic: Coyote sang creation into being, according to the werecoyotes' creation story. Some Nuwisha gifts also use singing.
692* TheMaker: The Nuwisha credit Coyote with creating the world.
693* NiceJobBreakingItHero: According to the Nuwisha creation story, the Wyrm wanted some of the humans that Spider (Weaver) claimed for herself. When he tried to take humans out of her web, he became ensnared. Coyote refused to help him, convinced that the greedy Wyrm needed to learn a lesson. Had Coyote helped the Wyrm escape, he could well have averted his insanity and the ensuring Apocalypse War altogether.
694[[/folder]]
695
696[[folder: Celestines]]
697
698!!General Tropes
699
700* ArchetypalCharacter: The Celestines embody classic archetypes such as the trickster, the mother, the warrior, the king, etc.
701* VoluntaryShapeshifting: Most of the Celestines take many forms.
702
703!! Gaia
704
705Gaia is known to be a spiritual form of the Earth itself, and many tales differ as to what she truly is. She is actually a Celestine, believed by many to be the first Celestine and the most powerful. She is sister to Luna and Helios. Others claim she was the first of the Wyld's children. She is revered as the mother of the Garou and most of the other Changing Breeds.
706----
707* AllYourPowersCombined: Gaia is said to be of the Wyld, but she allowed Weaver to touch her, so that she may gain form and function. Wyrm also touched her so that parts of her could decay and new things could be made.
708* GaiasLament: In the Time of Judgment Scenario where she can be found, she can become sickened by Wyrm Taint.
709* GodIsGood: The Garou and most other Fera see her as such. The Ananasi, as children of the Weaver, have a less virtuous view.
710* MamaBear: In one Time of Judgment scenario, she takes the form of the World Serpent to defend her children.
711
712!!Sokhta / Phoebe -- Celestine of Luna, the Moon
713
714* DisabledDeity: In one Time of Judgment scenario, one of Rorg's asteroids collides with Luna, flinging large lunar fragments onto Earth. Afterwards, Sokhta is an incarna rather than a celestine, having lost a great deal of power after the catastrophe.
715* GhibliHills: In the umbra, Sokhta's realm is a lush garden full of silver plants and pastel flowers.
716* MakeAnExampleOfThem: According to the Ananasi, Weaver made an example of Luna, locking her surface into perfect silence and order. In the process, Weaver killed the ancient life on Luna's surface.
717* MoodSwinger: Her temperament varies with the phases of the moon.
718* OddJobGods: She is a major patron of the Garou and the source of their supernatural rage. She has also mentored other Fera.
719* TakeItToTheBridge: She is the only source of Pathstones, which are required for the creation of moon bridges between caerns.
720* TakingTheBullet: In one Time of Judgment scenario, Luna prevents one of Rorg's asteroids from smashing into Gaia. With the help of a high-level Garou rite, Luna moves slightly out of orbit, into the path of the asteroid. The resulting impact send fragments of Luna into space and reduces her to Incarna status.
721* WeirdMoon: Luna appears much larger in the Umbra than it does in the physical world. Sokhta's realm takes the form of a silver garden instead of a rocky lunar surface.
722
723!!Hyperion / Katanka-Sonnak -- Celestine of Helios, the Sun
724
725* BigFancyCastle: Hyperion's fortress takes two forms: a blazing white tipi, and a citadel with spires and torrets. The latter sits atop a lake of fire and features tapestries of living fire, lava pools, and a magnificent ruby throne lit from within by flame.
726* EverythingIsTryingToKillYou: Fire elementals, aetherial storms from sunspots, and radiation from solar flares are among the dangers of his realm.
727* EvilCounterpart: Anthelios, the Red Star of the Wyrm.
728* FantasticRacism: With the exception of the Wendigo and the Children of Gaia, he does not like Garou. He was angered by the War of Rage, during which Garou killed shape-changers who were loyal to him.
729* MagicalNativeAmerican: One of his forms is that of a regal Native American warrior, and his citadel resembles a blazing white tipi.
730* OddJobGods: He is the patron of the Mokolé and Corax.
731%%* ThePowerOfTheSun
732* SuperGullible: Several sources depict him as easily deceived. According to the Corax, when Hyperion retreated from the world out of pique, Raven tricked him into returning by telling him that another sun had taken his place. According to the W20 White Howlers tribebook, Tearlach Talespinner used a ScheherezadeGambit to trick him into ending the last ice age.
733* TotalEclipseOfThePlot: In the Time of Judgment scenario in which the Shadow Lords fall to the Wyrm, Grandfather Thunder blankets the sky, plunging the world into darkness. Later, he attacks Helios, causing the sun to repeatedly eclipse.
734* TheQuest: According to ''Rage Across Egypt'', he traveled through twelve umbral realms before fighting Apophis (the Wyrm).
735* WeirdSun: In the Umbra, his realm is fiery but habitable and guarded by solar spirits. The realm also emits solar winds that umbral travelers can ride to deeper parts of the aetherial realm (but not without risks).
736* WhatTheHellHero: According to ''Rage Across Egypt'', in his manifestation as Re, he prompted the Simba queen Sakhmet to launch a mass slaughter of humans in ancient Egypt.
737
738!!Hakahe -- Celestine of Vulcan
739
740* ArtisticLicenseSpace: "Vulcan" is said to be a planet that shares Mercury's orbit but is always on the opposite side of the Sun, and is completely black making it impossible to see. There is a hypothetical planet dubbed Vulcan that was thought to be closer to the Sun than Mercury and was thought to explain pecularities in Mercury's orbit, but no such planet has ever been found, and its existence has since been disproven through general relativity.
741* BodyHorror: Visitors who touch the flame in Hakahe's kiln receive mutations.
742* DarkIsNotEvil: Vulcan is a planet of obsidian land and volcanoes. Hakahe himself is dark-skinned and clothed in dark leather.
743* DeaderThanDead: The emberblack near his kiln will completely disintegrate anyone who touches them. Beings who die this way have been physically and spiritually unmade and will not be fashioned into living beings again.
744* FaceYourFears: To reach Vulcan, characters must walk the Road of Embers, during which they face their deepest fears and weaknesses.
745* TheMaker: He fashions the soul of every Garou and knows many secrets about them.
746* UltimateBlacksmith: He forges the souls of Garou and Fera for Gaia's use.
747
748!!Mitanu -- Celestine of Mercury
749
750* FantasticDrug: Mitanu may choose to give visitors Mercurial Powder, which sharpens their mental abilities.
751* LoveableRogue: Mitanu is a patron of thieves and tricksters.
752* SecretPath: To locate Mitanu's manor, visitors must find and tread Mercury's Path. The path can appear as a rural lane, tracks in desert sand, a stream with stepping stones, or any number of walkways.
753* SecretTest: Mitanu may test a character by sucking them into an ash pit and subjecting them to a dream challenge. If the character succeeds, he gives them Mercurial Powder. If the character fails, they suffocate in the ash.
754* ShatteringTheIllusion: In the umbra, Mitanu's realm looks like a barren, brown and gray wasteland... at first. When visitors reach the surface, they discover both beautiful and hellish landscapes, such as emerald forests and meadows, azure lakes, and blasted deserts.
755* TheTrickster
756* VoluntaryShapeshifting: Mitanu appears to visitors as a handsome man, a ferret, a gray wolf, or a bird of prey.
757
758!!Tambiyah -- Celestine of Venus
759
760* BabiesMakeEverythingBetter: She can give characters stones that enhance fertility.
761* BeautyEqualsGoodness: Packs under her patronage gain extra points of appearance.
762* DoesNotLikeMen: Tambiyah is not welcoming toward men, especially misogynist men.
763* FriendToAllChildren: Tambiyah is protective of children and asks that packs under her patronage do the same.
764* GhibliHills: Her umbral realm is a beautiful, lush wilderness.
765* MiracleFood: In Tambiyah's realm grows a fruit that tastes like what the eater most desires.
766* MysteriousMist: Visitors to her realm may find themselves in the Veiled Lands, in which strange lights and sounds emerge from thick mist.
767* NatureIsNotNice: Her realm, while gorgeous, also contains dangerous creatures that may attack visiting Garou.
768* SecretTestOfCharacter: Characters who enter the Veiled Lands may find themselves in life or death scenarios. If the characters choose to preserve life in these scenarious, Tambiyah rewards them. If they choose death, Tambiyah admonishes them not to throw away life so quickly.
769* SignatureScent: She smells like fresh apples and newly turned earth.
770* VoluntaryShapeshifting: Tambiyah can appear to visitors as a voluptuous woman, a warrior maiden, a golden wolf, an insect with jeweled wings, or a great flowering tree.
771
772!!Eshtarra -- Celestine of Gaia, the Earth
773
774* GaiasLament: Eshtarra's realm contains visions of both Gaia's natural beauty and the horrors that will come if the Wyrm subjugates Earth.
775* IHaveManyNames: On the rare occasion that she extends patronage to a pack, she does so in her aspect of Danu/Dana. Also, according to ''Rage Across Australia'', Earth Mother is one of her avatars.
776* VoluntaryShapeshifting: She can assume any natural form in her realm, and might disguise herself as a tree, rock, or sea.
777
778!!Nerigal -- Celestine of Mars
779
780* EverythingIsTryingToKillYou: Ice, dust storms, and a dearth of liquid water serve as tests for visitors in his realm.
781* InformedAbility: Nerigal is revered as a warrior, but he failed to protect Turog from the Wyrm, much to Rorg's dismay. In one Time of Judgment scenario, the Wyrm materializes in the Aetherial realm, but Nerigal is among the Celestines who are too frightened to attack it.
782* WarGod: Nerigal is a fierce warrior god who favors ahrouns.
783
784!!Rorg -- Celestine of Turog, now the Asteroid Belt
785
786* AndIMustScream: Rorg is in constant physical and psychological agony, and his cries of pain greet visitors.
787* ArtisticLicenseSpace: There was never a planet "Turog", and the Asteroid Belt is matter that never formed as a planet on its own due to the gravitational effects of Jupiter. However, in the ScienceMarchesOn sense, more recent studies by astronomers theorize that the Asteroid Belt is the remnants of several minor planets that formed early in the formation of the Solar System.
788* AsteroidThicket: Rorg's realm takes this form in the Umbra.
789* AttackOfTheKillerWhatever: ''Book of the Wyld'' has the Hungry Children, servants of Rorg whom he sent to Earth. Hungry Children are giant boulders with mouths full of sharp teeth that eat people and machines.
790* BrokeYourArmPunchingOutCthulhu: In one Time of Judgment scenario, the Wyrm materializes in the aetherial real and makes a beeline for Earth. Rorg attacks the Wyrm and not only fails to injure his opponent, but is blinded in the process.
791* DeathFromAbove: At least two Time of Judgment scenarios involve one or more of Rorg's asteroids striking Earth.
792* DespairEventHorizon: Rorg's constant howl of pain can induce harano in Garou who visit his realm.
793* DrivenToMadness: The destruction of Turog left him deeply traumatized and angry.
794* EyeScream: In the Time of Judgment scenario in which the Wyrm takes form and rampages through the Aetherial Realm, Rorg is the only Celestine who attacks it. The Wyrm breathes balefire in Rorg's face, blinding him.
795* MadGod: Rorg is emotionally scarred, enraged, and dangerously unpredictable around visitors in his realm.
796* MakeAnExampleOfThem: Rorg's domain was utterly destroyed by a Wyrm spirit in ancient times, and its remains scattered as a reminder to the other Celestines.
797* OurWerewolvesAreDifferent: One of his forms is that of a huge, snarling wolf.
798
799!!Zarok -- Celestine of Jupiter
800
801* TheBeautifulElite: Zarok is crowned with golden light. His court consists of beautifully dressed humanoids and magnificent animals who represent Jupiter's moons.
802* BewareTheNiceOnes: Zarok is warm and jovial, but those who offend him are horrified when they see his {{unstoppable rage}}.
803* LargeAndInCharge: Zarok, his court, and his abode are immense.
804* ThePatriarch
805* TooDumbToLive: Several members of Zarok's court believe that it's possible to ignite Jupiter (a brown dwarf) into a fully-fledged star, thereby bringing greater prestige to Zarok. They ignore the fact that this would plunge the solar system into chaos.
806* VoluntaryShapeshifting: Zarok appears as a king in splendid robes, a silver wolf, or an enormous white hawk.
807
808!!Lu-Bat -- Celestine of Saturn
809
810* TheHeart: Lu-Bat advocates for peace and cooperation among the Incarnae.
811* {{Pacifist}}: Lu-Bat only uses violence as an absolute last resort. He supports non-violent ways of solving problems.
812* TheStoic: He and his abode exude calmness.
813
814!!Ruatma -- Celestine of Uranus
815
816* TheChessmaster: Ruatma hopes to manipulate visitors into directing the Perfect Metis to her so that she can mentor the prophesied Garou. In doing so, Ruatma hopes to secure higher standing in the cosmic hierarchy.
817* SamusIsAGirl: She cultivates a male alter-ego.
818
819!!Shantar -- Celestine of Neptune
820
821* GadgeteerGenius: The Loom Maker favors invention and the Glass Walkers.
822* SupernaturalSuffocation: Although Shantar is generally associated with creating and crafting, she is still the Celestine of Neptune and her most powerful Gift allows Garou to drown their victims on dry land.
823
824!!Meros -- Celestine of Pluto
825
826* AchillesInHisTent: In the 20th anniversary edition of ''Umbra: Velvet Shadow'', Meros is crestfallen when Pluto loses planetary status. He abandons his station, causing his realm to be overrun by rogue spirits.
827* ScienceMarchesOn: Created before the reclassification of Pluto as the first of several dwarf planets. Come the 20th anniversary editions, Meros is actually affected by the reclassification and abandons his post as a Celestine.
828* WalkingTheEarth: Meros is one of the few Celestines who leaves his realm to explore new regions.
829[[/folder]]
830
831[[folder: Maeljin Incarna]]
832
833!!General Tropes
834
835* ChronicBackstabbingDisorder: One of the few breaks the Garou get is that the Maeljin loathe each other so much that they actively sabotage everything the others are doing at every turn. Note that in one ''Time of Judgement'' scenario, where each Maeljin is assigned a tribe to corrupt, two of them expend ''all'' of their energy backstabbing the other rather than proactively attempting to actually corrupt their assigned tribes, ensuring both are completely unaffected and able to mount a reorganization effort.
836* DemonLordsAndArchdevils: Each Maeljin Incarna oversees a duchy in Malfeas and is responsible for spreading the influence of the Urge Wyrm it serves.
837* EmbodimentOfVice: Each Maeljin Incarna is a representative of an Urge Wyrm and the embodiment of that Urge Wyrm's vice.
838* WasOnceAMan: All of them were once mortals, who has become so corrupted by their Urge, that they become powerful banes.
839
840!!Number Two
841
842The tyrant who rules Malfeas.
843----
844* AttackReflector: A modified version of this trope. When an opponent attacks Number Two, the damage is deflected onto his guards.
845* EvilTowerOfOminousness: Number Two lives in Castle Cthonus, a bleak tower in Malfeas' Central Duchy.
846* GenderFlip: Number Two is male in earlier editions but female in the W20 version of the game.
847* IKnowYourTrueName: Number Two, the tyrant who rules over Malfeas, can only be defeated by those who know his true name. ''Book of the Wyrm'' and ''Chronicles of the Black Labyrinth'' hint that he is Flavio the Questior. Another [[http://casewerk.wordpress.com/2011/04/21/on-the-identity-of-number-two/ fan theory]] is that Number Two is really the legendary Black Spiral Dancer Mockmaw. The Black Spiral scholar Writlish ''is'' rather reticent about Mockmaw in ''Chronicles of the Black Labyrinth'' and ''Garou Saga''...
848* ThePurge: Number Two regularly orders purges of those who displease him.
849* VoluntaryShapeshifting: Number Two appears as a glabro-form Garou, a Scrag bane, or a Psychomachia bane.
850
851!!Lord Steel
852
853Maeljin Incarna of Abhorra, the Urge Wyrm of Hatred.
854----
855* BloodKnight: He leads armies of banes in war.
856* TheFaceless: His face is hidden by a contorted mask of steel.
857* HellishHorse: Lord Steel rides a winged metal steed, a Wyrmish parody of his enemy Pegasus.
858* ThePowerOfHate: He embodies this trope.
859
860!!Lady Aife
861
862Maeljin Incarna of Angu, the Urge Wyrm of Cruelty.
863----
864* ColdBloodedTorture: Her realm in Malfeas is a torture complex filled with every torment imagineable.
865* EvilRedhead: Shards of glass are embedded in her bright red hair.
866* FromNobodyToNightmare: "Nobody" is probably too strong a word, but Aife is usually a background character rather than the major threat to Gaea. Yet, in the ''Time of Judgement'' scenario in which the Uktena are corrupted to the Wyrm's service, Lady Aife is the only Maeljin to ''successfully'' subvert her assigned tribe, and in that scenario, ''she'' becomes the true final threat of the Apocalypse, and does a good turn as the dark chessmaster leading the hosts of the Wyrm.
867* HellishHorse: She rides a steed made of rusted metal.
868* OddFriendship: With Empress Aliara. She consults Aliara on what her victims desire, so as to optimize their torment.
869* {{Sadist}}: Her raison d'etre.
870* SecretIdentity: Lady Aife ''may'' also be Weoena, Number Two's chief torturer. The two women resemble each other and have never been seen in one another's company.
871* TortureTechnician: According to the W20 edition of ''Book of the Wyrm'', she tortured victims of the Spanish Inquisition.
872* WhipOfDominance: Her weapons of choice are two jagged glass whips, which is a suitable weapon for a {{Sadist}}ic and cruel TortureTechnician.
873
874!!Hellbringer
875
876Maeljin Incarna of Ba'ashkai, the Urge Wyrm of Violence.
877----
878* BloodKnight: He serves the Urge Wyrm of violence, after all.
879* GeneralRipper: He's the savage general of the Wyrm's armies.
880* GoMadFromTheIsolation: According to the W20 ''Book of the Wyrm'', Hellbringer can only be destroyed by placing him in a situation in which he is completely alone. With no other targets, he can be enticed to attack himself with his own weapon.
881* HatePlague: Bolts from his crossbow can ignite mindless violence in their targets.
882* WhoNeedsEnemies: According to ''Book of the Wyrm'', Number Two sealed the gateway to Duchy Hell. To avenge this slight, Hellbringer commands his armies to attack the Central Duchy from time to time.
883
884!!Empress Aliara
885
886Maeljin Incarna of Karnala, the Urge Wyrm of Desire.
887----
888* BigFancyCastle: Her abobe in Malfeas is a magnificent architectural specimen filled with pleasures and addictions.
889* CrapsaccharineWorld: Despite its many promises of pleasure, Aliara's abode in Malfeas offers only insatiable longing, never fulfillment.
890* EvilSmellsBad: Her abode in Malfeas reeks of rot, which all her incense and perfume cannot cover up.
891* {{Expy}}: Aliara is suspiciously similar to Slaanesh from ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/Warhammer40000''. God of hedonism and sexual depravity? Check. A shapeshifter who appears in whatever form an onlooker finds most beautiful? Check. A being whose spirit-world home is brimming with pleasures and temptations that doom anyone who partakes? Check.
892* VoluntaryShapeshifting: She appears in whatever form the viewer finds most appealing.
893
894!!Knight Entropy
895
896Maeljin Incarna of Khaaloobh, the Urge Wyrm of Consumption.
897----
898* HellishHorse: Knight Entropy rides a fanged black horse.
899* SwampsAreEvil: Knight Entropy's territory consists of swamp lands that lie between the Central Duchy and the other Duchies in Malfeas.
900* WalkingWasteland: Its touch turns people and objects to dust, and its gaze rots whatever it's looking at.
901
902!!The Honorable Maine duBois, Esquire
903
904Maeljin Incarna of Pseulak, the Urge Wyrm of Lies.
905----
906* AmoralAttorney: His motif.
907* ConsummateLiar: It comes with being the Maeljin of lies.
908* MyRuleFuIsStrongerThanYours: According to the W20 edition of ''Book of the Wyrm'', the only way to destroy him is to make him sign a contract that requires him to relinquish his title if he fails to uphold it. If he cannot fulfil the contract, he ceases to exist.
909* ObstructiveBureaucrat: He runs Duchy duBois like a labyrinthine courthouse, in which the truth is buried under piled of paperwork and visitors are directed to one kafkaesque office after another.
910* {{Slimeball}}: Literally and figuratively. He's a grinning, manipulative man who is drenched in slime.
911
912!!Doge Klypse
913
914Maeljin Incarna of Sykora, the Urge Wyrm of Paranoia.
915----
916* BadBoss: During his fits of insanity, he attacks anyone around him, including his servants and allies.
917* {{Bizarrchitecture}}: Duchy Klypse is a labyrinth of twisting corridors, stairs leading nowhere, windows opening up to brick walls, and doors that open to new rooms every time they are used.
918* SinisterMinister: His official title is the Archbishop of Madness. He wears a slimy purple tumor on a ring and forces others to kiss it, in a twisted parody of Catholic tradition.
919
920!!The Nameless Angel of Despair
921
922Maeljin Incarna of Gree, the Urge Wyrm of Despair.
923----
924* DespairEventHorizon: What it cultivates among living beings.
925* EveryoneCallsHimBarkeep: In the Time of Judgment scenario in which the Wyrm's horde devastates Earth, the Wyrm's minions address the Nameless Angel as "General Sir".
926* HopeCrusher: It draws strength from the despair of living beings.
927* NoNeedForNames: It has no name.
928* ShoutOut: The Maeljin's name is a shout-out to ''Enchanted Ground, An Episode In The Life Of A Young Man'' by Harry James Smith. In the book, Georgia's father wrestled with "some nameless angel of despair in the solitude of night".
929* ThirstyDesert: ''Book of the Wyrm'' describes the Nameless Angel's territory as a barren, sweltering desert.
930* TheVoiceless: The Nameless Angel never speaks, communicating through waves of sorrow instead.
931* WeirdSun: A colossal black sun hangs over the Nameless Angel's desert abode.
932
933!!Thurifuge
934
935Maeljin Incarna of Lethargg, the Urge Wyrm of Apathy.
936----
937* ApatheticCitizens: He encourages people to stop caring about the horrors around them.
938* MadScientist: Thurifuge conducts horrific experiments on slaves and prisoners in his laboratory complex.
939* {{Plaguemaster}}: He cultivates illness and pollution wherever he goes.
940
941!!Lord Choke
942
943Maeljin Incarna of Hoga, the Essence of Smog.
944----
945* FogOfDoom: Toxic smoke follows him everywhere.
946* LargeAndInCharge: He's described as large, bulbous, and billowing.
947
948!!Lord Kerne
949
950Maeljin Incarna of Furmas, the Essence of Balefire.
951----
952* AtomicSuperpower: He embodies radioactive balefire. Nuclear disasters empower him, and his realm glows with radiation.
953* FireAndBrimstoneHell: His realm in Malfeas resembles this.
954* KillItWithFire: His essence and his weapon are balefire.
955* LeanAndMean: He appears as a frail, thin creature with lava for flesh and atomic fire for breath.
956* WalkingWasteland: He spreads radiation wherever he goes.
957
958!!Lady Yul
959
960Maeljin Incarna of Wakshaa, the Essence of Toxin.
961----
962* AlienSea: Her realm in Malfeas is a multicolored sea of poisons.
963* BattleCouple: In one Time of Judgment scenario, she and Collum form the rear of the Wyrm's horde.
964* MadScientist: She is a master of biological engineering and uses her talents to create blasted Wyrm creatures.
965* MasterPoisoner: She has extensive knowledge of poisons.
966* MotherOfAThousandYoung: ''Chronicles of the Black Labyrinth'' describes her as pregnant with Wyrmish horrors.
967* SinisterNudity: In ''Book Of The Wyrm'', she's depicted naked and heavily pregnant. Also, she's up to her waist in filth, splattered with blood, wearing an absolutely repulsive looking grin, and sporting a tiny handprint pressing against her belly from the inside.
968* TechnicolorToxin: Her realm in Malfeas is a multicolored ocean of toxins.
969* UnholyMatrimony: With Collum, her consort. According to some sources, Collum fertilizes some of her eggs and extends patronage to some of her creations.
970* WeaponizedOffspring: She gives birth to horrific Wyrm creatures that fight for the Wyrm's cause.
971
972!!Lord Collum
973
974Maeljin Incarna of H'Rugg, the Essence of Sludge.
975----
976* BattleCouple: In one Time of Judgment scenario, Collum and Lady Yul bring up the rear of the Wyrm's horde.
977* TheCorrupter: According to the W20 edition of ''Book of the Wyrm'', he tries to corrupt Ratkin, Nosferatu, and other sewer-dwelling creatures.
978* EvilSmellsBad: He's made out of sewage. What did you expect?
979** His realm in Malfeas is a mountainous landscape carved out of frozen filth.
980* KnowledgeBroker: His influence extends through the sewers of the world, where he gathers secrets for the Wyrm.
981* OddJobGods: According to ''Chronicles of the Black Labyrinth'', Pretanic Order devotees call to Collum when they wish to reach out to Urge Wyrms who have no Maeljin Incarna representative.
982* TalkingPoo: He appears as a humanoid creature made of sewage.
983* UnholyMatrimony: With Lady Yul, his consort.
984
985!!Ammit
986
987A fallen Maeljin Incarna described in ''Rage Across Egypt''. After losing her exalted status, she became the ruler of the Field of Grain, an isolated corner of Malfeas.
988----
989* ColdBloodedTorture: Banes torture any living being or spirit unlucky enough to fall into her realm.
990* EldritchLocation: Her realm is an umbral "sink" into which many travelers fall but few escape. The realm is also mystically isolated from the rest of Malfeas. Ammit believes that she can burn down the barrier between her realm and the rest of Malfeas by stoking a toxic fire high enough.
991* MixAndMatchCritters: She appears as a crocodile-lion-hippopotamus monster.
992* ThePowerOfHate: She is driven by a hatred of the Maeljin Incarnas and of living beings in general.
993
994[[/folder]]
995
996!Other Groups
997[[folder: Other Groups]]
998
999!!Order of the Rose
1000
1001A secret order described in ''Rage Across New York'', dedicated to fighting the Seventh Generation. Its members are former victims of the Seventh Generation seeking revenge against the cult.
1002----
1003* BestServedCold: The order's members are adults who seek revenge against the Seventh Generation for abuse they survived as children.
1004* TheDogBitesBack: Order members were helpless victims as children who now visit bloody revenge on their tormentors as adults.
1005* GoodIsNotNice: All of its members were deeply traumatized by the Seventh Generation's abuse, and as a result they can be very angry, hardened people.
1006%%* GoodIsNotSoft
1007* HeWhoFightsMonsters: Members risk becoming consumed by their anger, hatred, and pain.
1008%%* {{Revenge}}
1009* SerialKillerKiller: They hunt down Seventh Generation members.
1010
1011!!Kami
1012
1013Humans and animals possessed by benevolent Gaian spirits.
1014----
1015* HeroicHost: Kami are willingly possessed by Gaian spirits and serve Gaia faithfully.
1016* SymbioticPossession: Gaian spirits possess humans and animals who are already attuned to Gaia and sympathetic to her cause. The resulting Kami devotes itself to serving Gaia.
1017* WillingChanneler: Gaian spirits will only possess consenting hosts. The two become one being for the duration of the host's natural life.
1018[[/folder]]
1019
1020!Recurring Characters
1021[[folder: Recurring Gaian Characters]]
1022!!Old Man Manyskins
1023
1024A Nuwisha elder.
1025----
1026* BreakTheHaughty: In the introductory comic to the Nuwisha breedbook, a young Manyskins snarks at a racist white man. The man tries to kill Manyskins by pinning him to a railroad track as a train approaches. Manyskins turns the tables and escapes as the train kills his tormentor. The narrator of the Nuwisha breedbook recites a story in which Old Man Manyskins (disguised as a frail old woman) knocked him to the ground repeatedly to rid him of his violent cockiness.
1027* CoolOldGuy: Age has not stopped him from traveling the world, infiltrating secret gatherings, and teaching hilarious "lessons".
1028* HeKnowsTooMuch: According to the Nagah breedbook, the Nagah have marked him for death for stealing secrets from the other Fera. In one Time of Judgment scenario, the Nagah successfully assassinate him. The first edition Gurahl breedbook hints that he stole the secrets of their resurrection rite, thereby creating tensions for the Gurahl and Nuwisha ever since.
1029* MasterOfDisguise: He wears the skins of humans, animals, and changing breeds to infiltrate all levels of supernatural society.
1030* SpiritAdvisor: In one Time of Judgment scenario, after he is assassinated by the Nagah, Old Man Manyskins appears to his fellow Nuwisha in their dreams and shares the secrets of other shape-changers with them.
1031* TricksterMentor: Naturally, since he's a Nuwisha.
1032[[/folder]]
1033

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