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1[[foldercontrol]]
2
3! Main Characters
4
5[[folder:Ashley Riot]]
6
7[[quoteright:200: https://static.tvtropes.org/pmwiki/pub/images/logo-left-ashley.gif]]
8
9-->"Reinforcements? I '''am''' the reinforcements."
10
11Ashley is a calm and just soldier of the Riskbreaker militia. A loyal agent with a strong sense of duty. After graduating as valedictorian from the VKP Academy, Ashley worked as an elite soldier. Following the tragic death of his wife and child at the hands of fallen knights, he transferred to the Dangerous Criminal Taskforce, a.k.a. ‘Riskbreaker’, the most danger-ridden post in the VKP, where he remains today. Straightforward, emotionless and unmoving he comes back safely time and time again, even the most difficult missions he brings to a flawless close with an iron will.
12
13----
14
15* BadassLongcoat: Gets one during the ending [[spoiler:after inheriting the Bloodsin and becoming [[WalkingTheEarth the vagrant]]]].
16* TheBlacksmith: Able to use materials to craft equipment. It's necessary because there are no shops in the game.
17* CastFromHitPoints: His Break Arts drain his health to use.
18* DeadpanSnarker: Sometimes.
19* HairAntennae: In-game they're pretty tame, just looking like stubborn strands. In concept art however they're absurd.
20* TheHero: The game's main character, and the only one who is playable.
21* LimitBreak: Break Arts. There are four break skills for each kind of weapon (even for bare-handed), and usually require a [[CastFromHitPoints percentage of Ashley's Hit Points to perform]].
22* MagicKnight: Can wield a wide variety of weapons and magic spells.
23* MultiMeleeMaster: Ashley is trained in a variety of weapons, of which only one (crossbows) are not melee based. These include [[HeroesPreferSwords swords]], [[{{BFS}} broadswords]], polearms, axes, giant hammers, staves, daggers and [[BareFistedMonk his bare hands]].
24* NamesToRunAwayFromReallyFast: Do you REALLY want to mess with a guy whose surname is ''Riot?''
25* NervesOfSteel: Ashley remains remarkably composed throughout his journey throughout Lea Monde, even in the face of the bigger, more intimidating creatures it can throw at him.
26* OneManArmy: [[IAmTheNoun He]] ''[[IAmTheNoun is]]'' [[IAmTheNoun the reinforcements.]] And he can back it up.
27* OneRiotOneRanger: What he is due to how the Riskbreakers operate. They're always solo, no exceptions.
28* PhysicalGod: [[spoiler:Becomes one by the end of the game, holding within him the power of the Dark.]]
29* PowerTattoo: Is branded with the [[spoiler:Rood Inverse at the end of the game, which also functions as a special key during new game plus.]]
30* PsychicLink: Through his connection to the Dark, Ashley gains the ability to sometimes see through the eyes of other people (Merlose and Samantha).
31-->'''Rosencrantz''': "The symptoms resemble those of case ... 72, was it? Borrowing another's eyes and ears -- Clairvoyance, if you will. All people are tuned to a certain "rhythm"; some can find a like rhythm and jump on board."\
32"True seers can join one regardless of their rhythm. But not you. Not yet..."
33* RepressedMemories: The justification for your gaining skills - Ashley always knew them, but his guilt caused him to lock them away. "Ashley has regained this skill from repressed memory."
34* {{Stripperific}}: Seriously, he's wearing shorts that have his butt cheeks hanging out and most of his back is exposed.
35* {{Synchronization}}: When Guildenstern realizes that Ashley is seeing through Samantha's eyes he immediately backhands her, breaking her connection with Ashley and causing some blood to run from her mouth. When the scene cuts back to Ashley he is bleeding in the same way
36* TragicKeepsake: Ashley begins the game wearing his wife's rood necklace as his only accessory.
37* WalkingTheEarth: [[spoiler:He's the eponymous vagrant. Due to holding the Dark inside him, he travels the world and occasionally pops up in history.]]
38[[/folder]]
39
40
41[[folder:Sydney Losstarot]]
42
43[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/sydney_02_4754.jpg]]
44-->"There are many would-be prophets in the land these days, but Sydney is ...different. His prophecies ring true, and those enraptured by the way he hums revelations -- as though they were simple ballads! All say the same: "He is a miracle."
45
46Leader of a cult that worships the ancient priestess Müllenkamp. Sydney is a self-professed Prophet who preaches to his followers about human weakness and the end of the world. Sydney can precisely describe the past of those he meets, and it is rumoured that he can manipulate others at his will. His charisma has attracted many zealous followers, prompting Parliament to declare Müllenkamp a threat to state security.
47
48----
49
50* AntiVillain: Sydney at first seems to be leaning into as many BigBad tropes as he can, being a LargeHam with dark magic and a habit of manipulating those around him, but there's more to his actions than is immediately obvious. [[spoiler:He's looking for someone worthy to inherit the power of the Dark, since it falling into unworthy hands would be catastrophically bad for the world. The game more or less vindicates him when we see the difference between what he considers an unworthy heir ([[BigBad Guildenstern]]) and a worthy one ([[TheHero Ashley]])]].
51* ArtificialLimbs: It may appear that he simply has armored arms with creepy claw gloves on the end but later in the game it becomes clear they are entirely artificial [[spoiler:when Rosencrantz [[AnArmAndALeg slices one off]], only for Sydney to calmly pick it up and slot it back in place with no adverse effects.]]
52-->"I gave my limbs to the gods. Perhaps I'll add yours to the offering."
53* BigBadEnsemble: As the leader of Müllenkamp, he is the target Ashley was sent to hunt down, and both are in conflict with Guildenstern and his Crimson Blades. [[spoiler:Of the two, Sydney turns out to be [[NecessarilyEvil the lesser evil]] [[AntiVillain by far]]]].
54* TheChessmaster: Plays everyone in the game to his plan.
55* DeadpanSnarker: He's hardly ever frazzled, and his means of demeaning his opponents always involves him slinging his dry wit.
56* {{Deuteragonist}}: While Ashley is our viewpoint character and the hero of the story, Sydney is who ties the plot together, as everyone is either trying to find him, being played by him, or both. A major part of the plot is just trying to work out what his plan is, and his interactions with Ashley tend to be very important, be it advancing the story, revealing some of the lore, or furthering Ashley's CharacterDevelopment.
57* EnemyMine: At one point works with Ashley against Grissom.
58* GuestStarPartyMember: Notably the only ally NPC in the entire game, albeit only for the DualBoss of Grissom and a summoned [[AnimatedArmour Dark Crusader]].
59* IdenticalStranger: [[spoiler:The visions Merlose has been seeing seemingly of Joshua were in fact of those of a young Sydney.]]
60* {{Immortality}}: [[spoiler:The power of the Dark sustains whoever holds the Bloodsin.]]
61* LargeHam: Gets quite operatic when he engages in his speeches.
62* LeanAndMean: He has a stringy physique, [[spoiler:although shady as he is, he's certainly not as mean as Guildenstern.]]
63* LikeFatherLikeSon: [[spoiler:He is a master manipulator willing to sacrifice people to achieve a greater good, just like his father, the Duke.]]
64* PowerTattoo: The Rood Inverse tattoo on his back turns out to be [[spoiler:the Bloodsin, the key to inheriting the power of the Dark in city of Lea Monde. [[{{Squick}} Guildenstern strips the whole tattoo along with the skin off his back at the end]].]]
65* SarcasticClapping: Plink Plink Plink.
66* SecretTestOfCharacter: He's executing one to find [[spoiler:a worthy successor to inherit the Bloodsin. Ashley does not dissapoint]].
67* ShutUpHannibal: In response to [[spoiler:Guildenstern's MotiveRant.]]
68-->'''Sydney:''' It is a wretched rule that does not value human life.
69* SummonMagic: He favours employing this as opposed to attacking directly.
70* TrueCompanions: He and Hardin consider this of each other but throughout the [[VideoGame/VagrantStory story]] it becomes increasingly clear that Sydney is keeping secrets from Hardin. [[spoiler:In the end it is played mostly straight despite the lies. Sydney is visibly pained when Hardin is injured and later apologises before sending him to safety.]]
71* TheUnfought: In a sense. Despite being the person Ashley was sent to hunt down, the only time Sydney appears in gameplay, he's working with you against a common enemy. The game still counts him as an enemy though, so you can target and attack him. If you deal enough damage, he will retreat from the battlefield, but otherwise nothing happens.
72[[/folder]]
73
74[[folder:Romeo Guildenstern]]
75
76[[quoteright:200: https://static.tvtropes.org/pmwiki/pub/images/guildenstern_2656.jpg]]
77-->"You are not the only shepherd here, Sydney!" "Watch your crook, lest it be wrenched from you."
78
79Leader of the Crimson Blades, he graduated from the Academy at the top of his class with a sterling record. It was not long after that the Cardinal himself heard of his talents and loyalty, so Guildenstern found himself assigned a generous position. While refined and elegant in manners, from his speech and habits one can paint a picture of a man to whom the ends justify the means.
80
81----
82
83* AmbitionIsEvil: He has big plans that require the power of the Dark, and is willing to do horrible things to see them fulfilled.
84* {{BFS}}: [[spoiler:After he absorbs the full power of the Dark he transforms the great cathedral's Rood-shaped spire into a massive sword infused with Dark power. This is a sword you can find in New Game Plus called a Holy Win.]]
85* BigBadEnsemble: He leads the Crimson Blades that Ashley has to fight, while being in conflict with Sydney and Müllenkamp. [[spoiler:He proves to be the more evil of the two, and by the end of the game is the clear BigBad]].
86* {{Corrupt|Church}} ChurchMilitant: He is in command of it.
87* DarkMessiah: Aspires to be such.
88* {{Hypocrite}}: Despite condemning the users of the Dark, he and many of knights in the Crimson Blades are users of dark magic.
89* KickTheDog: [[spoiler:Not only is Hardin already wounded, completely at his mercy and had already given him the information he sought when he [[YouHaveOutlivedYourUsefulness runs him through]] but also he stabs him in the lung to give him a very slow death instead of simply finishing him off.]]
90* KnightTemplar: Literally. [[spoiler:He turns out to be [[DarkMessiah a lot worse]].]]
91* MagicKnight: As the captain of [[ChurchMilitant the Crimson Blades]], he can wield a wide variety of weapons and magic spells.
92* MotiveRant:
93-->[[spoiler:"Not religion, Sydney. Revolution. A fresh wind to blow away the disease of the land. For our realm is SICK. It suffurates with profiteers! Fawning merchants licking the boots of the nobility! They do nothing and blame others for their failure; they steal men's dreams and twist them to nightmares... We must cleanse this corruption. There must be strong, unwavering justice. And there must be fear to enforce that justice."]]
94%%* OneWingedAngel
95* PowerTattoo: [[spoiler:He takes away Sydney's Rood Inverse by ripping it off of Sydney's back and attaching it to his own.]]
96* RankScalesWithAsskicking: Leader of the Crimson Blades and their best warrior.
97* TheStoic: For the most part, at least compared with other characters.
98* ThisIsUnforgivable: Says a variant of it to Ashley just before [[spoiler:the final boss battle]]:
99-->"Truth or not, your sins are eternal!"
100* UtopiaJustifiesTheMeans: More or less his belief. Most exemplified when [[spoiler:he sacrifices Samantha against her will]].
101-->'''Guildenstern:''' The world does not want a saviour. These wretches leading lives of misery do not need salvation. The rotting branch must be pruned.
102* WithGreatPowerComesGreatInsanity: [[spoiler:He learns too late that EvilIsNotAToy.]]
103* YouHaveOutlivedYourUsefulness: [[spoiler:Stabs Hardin through the chest once he has he information he needs from him.]]
104[[/folder]]
105
106! Supporting Cast
107
108[[folder:Callo Merlose]]
109
110[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_callo.jpg]]
111-->"Agent Riot, I presume? I'm your partner, Callo Merlose. But please, call me Cal. How was your journey?"
112
113Though still young, Callo Merlose is a top notch Inquisitor, a member of the VKP’s Information Analysis Unit, a team specializing in the collection of information, espionage, and analysis, sifting through tangible and intangible evidence for information that can help in criminal investigations. With a Ph.D. in both criminal psychology and religious psychology, Callo entered I.A. as a specialist in the analysis of cults and religious terrorism; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age.
114
115----
116
117* DistressedDamsel: Is Sydney's captive for a good stretch of the game.
118* LivingLieDetector: After being exposed to the dark magic in Lea Monde, she develops a form of clairvoyance which Hardin refers to as "Heart-Seeing". If someone lies to her or tries to withhold information she asks for, she has a psychic vision revealing whatever it is that they don't want her to know.
119* [[MrExposition Ms. Exposition]]: At the start of the game she is paired with Ashley due to her knowledge of cults and throughout the game provides (or is given) further background information on a variety of subjects.
120* PsychicLink: At certain points in the game Ashley is able to see through her eyes and learn what Sydney and Hardin are up to (though Merlose herself is unaware of this).
121* QuicklyDemotedWoman: Callo is on the box and is hinted to be the brains to Ashley's brawn, but Ashley's good intentions (keeping a non-combat agent out of combat) backfire, as Callo ends up crossing Sydney's path and is taken hostage.
122* {{Telepathy}}: The Dark grants her the ability to see a person's soul directly and compel it to answer. Demoted from sidekick, promoted to seer...
123* TheWatson: Through her eyes Ashley is able to learn much about Müllenkamp and Leá Monde.
124[[/folder]]
125
126[[folder:John Hardin]]
127
128[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_hardin.jpg]]
129-->"Show them who they're dealing with! Torch the chambers and kill the hostages!!"
130
131Sydney's right-hand man, and a key commander of the Müllenkamp Cult. They led the assault on the Duke's Manor together, but Harden held the responsibility for caring, or not caring, for the hostages. Unlike the multitudes of Sydney's other followers, Hardin did not enter the cult under the spell of the prophet's sermons or bewitched by his charisma. Instead, incredibly distrustful of a world where injustice was commonplace, the former police officer was attracted to the anti-establishment elements of the Cult. Both Hardin and Sydney consider each other their truest friend. Sydney confides his secrets in Hardin, and in return Hardin trusts Sydney completely. If doubt or confusion ever arises between the two, it is never long-lived.
132
133----
134
135* LimaSyndrome: He is very protective of, and kind to, young Joshua [[spoiler:because of his dead little brother]].
136* LockedOutOfTheLoop: He is increasingly aware that Sydney is keeping secrets from him.
137* PsychicStatic: Once he is aware that Merlose is reading his soul he stabs himself in the leg, using his own pain to break their connection.
138* SecretKeeper: Of all the characters in Leá Monde only Hardin knows Sydney's secret; [[spoiler:that he is the Duke's son]].
139* {{Seers}}: The Dark has granted him the ability to 'scry on distant locales'. He and Sydney use this ability to keep watch on the Crimson Guard throughout Lea Monde.
140* TrueCompanions: He and Sydney consider each other as this but throughout the [[VideoGame/VagrantStory story]] Hardin feels increasingly LockedOutOfTheLoop.
141[[/folder]]
142
143[[folder:Jan Rosencrantz]]
144
145[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_rosencrantz.jpg]]
146-->"Your memory fails you. The Dark holds no power over me... Nor do I recall us ever being friends. My friendship with the Duke is fleeting as well."
147
148An enigmatic man, he shadows Ashley's movements for reasons unknown to all but himself. He claimed to be a replacement for Callo: a more experienced Riskbreaker sent by the VKP to supplant an inexperienced Inquisitor. A transparent excuse, considering any Riskbreaker knows they always work alone and mid-mission changes in plan never occur. Rosencrantz knows a surprising amount of information about the Müllenkamp Cult's inner workings, Sydney's powers, and the true form of the Dark. Indeed, he knows way too much to be a simple agent of the VKP. It appears that he is double-crossing several organizations at the same time.
149
150----
151
152* AmbitionIsEvil: Everyone can figure out he has his own plans for the powers of Lea Monde, separate from any of the other factions. [[spoiler:That failure to hide his own motives, [[SmugSnake combined with his own overconfidence]], gets him killed without much fanfare]].
153* AntiMagic: Is somehow immune to all magic spells and compulsions. (Though [[LimitBreak Break Arts]] work on him just fine.)
154* DevilInPlainSight: Everyone knows he's a traitor to all sides, yet no one really cares about his hidden plans and even Ashley dismisses him as an obvious lowlife liar during their first encounter and simply walks away.
155* ExactWords: [[spoiler:"Fear not sweet Rosencrantz, I will not kill you."]] Says Sydney right before [[spoiler:animating a giant statue which kills him instead.]]
156* FluffyTheTerrible: Though not easy to discover, Rosencrantz' sword is [[ICallItVera called]] 'Pussyfoot'.
157* LimitBreak: As a [[spoiler:former]] fellow Riskbreaker Rosencrantz is the only other character able to use Break Arts.
158* NoSell: [[spoiler:Subverted. Rosencrantz' immunity to magic fails him near the end of the game when Sydney uses an illusion to trick him into throwing away his sword. It is unclear on why this happens but Sydney hints that is is due to them standing in the Temple of Kilitia where Müllenkamp is/was strongest.]]
159* SmugSnake: While still a Riskbreaker and resistant to the Dark he has an inflated opinion of himself.
160* WeWillMeetAgain: A fight between him and Ashley ends with him running away and saying he won't be defeated so easily next time. [[spoiler:Unfortunately, for him, when Ashley does meet him again, it's only to see him getting sliced into two quickly dissolving pieces thanks to Sydney.]]
161[[/folder]]
162
163[[folder:Commander Duane]]
164
165[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_duane.jpg]]
166-->"Coward! Ye are a stain on the escutcheon of our order!"
167
168While a cleric and technically a proponent of pacifism, Duane joined the infiltration of Lea Monde brimming with plans to eradicate the heresies that abound there. Since his training focused on the priestly, he lacks skill with physical weaponry. However, a considerable array of strong offensive magicks makes up for that short-fall. Gifted with a talent for leading others, Duane was given charge of a small platoon. To his subordinates, he is haughty and merciless.
169
170----
171
172* BadBoss: Strikes one of his subordinates before chastising him.
173* MagicStaff: Wields a stave in battle, one of the first silver weapons Ashley can obtain.
174* WeHardlyKnewYe: He dies in battle with Ashley early on in the game, having had very little screen time prior to his boss fight.
175[[/folder]]
176
177[[folder:Commander Grissom]]
178
179[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_grissom.jpg]]
180-->"We are prelates of the Lord, scum. We are not here to bend aught, we are come to cleanse!"
181
182Duane's younger brother, and similarly a cleric and participant in the take-over of Lea Monde. A comely youth, he has none of his elder brother's harsh tone or vicious manner, remaining coolly polite even to his enemies. Yet hidden behind the elegant niceties lies a needle sharp mind and an ice cold heart. Of all the Crimson Blades involved, Grissom perhaps has the greatest faith of them all -- in God and himself. He has decided that it is his personal mission to "purify" the Dark. As for overall power, Grissom outstrips his elder brother by a considerable margin.
183
184----
185
186* CameBackWrong: [[spoiler:He's killed in Snowfly Forest, but comes back as a zombie. However, it's clear he's not quite right and by the end of the game he's deteriorated into a mindless zombie.]]
187* DualBoss: He's fought alongside a [[AnimatedArmour Dark Crusader]] in the Snowlfy Forest.
188* HowDoIShotWeb: After he [[spoiler:becomes a zombie, he struggles to work out how to move his body properly]].
189* SummonMagic: Summons a [[AnimatedArmor Dark Crusader]] to fight Sydney, though the effort briefly kills him.
190-->"I, too ... I can summon. It is not your sacred right!!"
191* YouKilledMyFather: "I must avenge the foul murder of my brother, Duane."
192[[/folder]]
193
194[[folder:Commander Samantha]]
195
196[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_samantha.jpg]]
197-->"It is not that! I... No training could prepare one for this."
198
199Another Crimson Blade participant in the infiltration of Lea Monde, Commander Samantha looks like she should be hunting for wedding dresses, not demons. She earned the rank of "Commander", but upon walking through the Dark-drenched streets of Lea Monde, uncertain of what new monster waits around the corner-- a core of fear and confusion began to grow within her. In the end, Samantha is at heart a normal girl.
200
201----
202
203* HumanSacrifice: Towards the end of the game, [[spoiler:Guildenstern sacrifices her as the pure soul needed for the right of succession.]]
204-->'''Guildenstern:''' [[spoiler:"Forgive me, Samantha. I need your soul. Our cause needs a martyr."]]\
205'''Samantha:''' [[spoiler:"Y-your cause... There is no ... place for me ... for our dream... (slumps to knees)]]\
206'''Guildenstern:''' [[spoiler:"I love you, Samantha. As God is my witness."]]\
207'''Samantha:''' [[spoiler:"I...too, once thought so..." (falls from the roof)]]
208* InformedAbility: Is one of the Commanders of the Knights of The Cross but spends most of her time in Leá Monde looking like a simpering schoolgirl.
209* PsychicLink: As with Merlose, Ashley is able to sometimes see through her eyes. Unlike Merlose however Samantha can sometimes see through his at the same time. [[spoiler:Her dying thought is to Ashley begging him to save Guildenstern from the blood-drenched future her lover was chaining himself to.]]
210* TheUnfought: Notably the only member of the Crimson Blades who Ashley doesn't fight during his time in Lea Monde.
211[[/folder]]
212
213[[folder:Commander Tieger]]
214
215[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_tieger.jpg]]
216-->"So you're the one they speak of. They will sing songs of your death here!!"
217
218Yet another commander in the Crimson Blades. A heavy-set, muscular man, Tieger uses his inborn strength to swing his Heavy Axe around like a feather, crushing enemies with a single powerful strike. You wouldn't guess it from looking at him, but he is an intelligent and quick-witted man, being very fast on the up-take. Tieger is incredibly proud of his position as a knight and commander, never once straying from his personal, strict moral code. He is very friendly with his fellow Blades, regarding the bond of friendship as a very serious thing.
219
220----
221
222* TheBigGuy: Definitely one of the biggest in the game and wields a massive, two-handed axe.
223* BraveScot: Has a thick
224* HeroicSacrifice: [[spoiler:He remains behind to face (what was) Grissom and cover Neesa's retreat.]]
225-->'''To Grissom:''' [[spoiler:"And now the slowest dance begins, partner. 'Tis a fine tomb we shall share."]]
226* PlatonicLifePartners: He's partnered with Neesa for most of the game, they fight together and converse with each other quite often, but there is no evidence of there being anything romantic occurring between them.
227[[/folder]]
228
229[[folder:Commander Neesa]]
230
231[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_neesa_0.jpg]]
232-->"Ah, how goes the battle, you mean? The city is ours, dearie, more or less."
233
234A cordial woman and a commander oft depended on by Guildenstern. Though she is a woman, she has more than enough skill to match blades with a man and come out on top. Her chosen weapon is the Heavy Mace, and she swings the huge, cumbersome thing like a light stick. She holds no doubts about her work, and she never questions orders. In contrast to the other female commander, Samantha, Neesa is frank, blunt and not very feminine.
235
236----
237
238* LadyOfWar: A trained fighter, in contrast to her ally, [[NonActionGuy Samantha]].
239* PlatonicLifePartners: She often converses with and fights alongside Tieger, but there is no evidence that they're anything other than close friends.
240* SoleSurvivor: [[spoiler:The only member of the Crimson Blades who manages to get out of Lea Monde.]]
241[[/folder]]
242
243[[folder:Joshua Corrinne Bardorba]]
244
245[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_joshua.jpg]]
246-->"..."
247
248Duke Bardorba's son, conceived in his twilight years. Still an innocent, angelic little boy, he is the Duke's irreplaceable child, his "light." During the occupation of the Manor by Müllenkamp, Joshua was taken hostage along with the mansion's servants and the rest of his family. However, he alone was allowed to live, taken with Sydney to Lea Monde. Sydney is no fool. He was well aware of how the Duke values Joshua. Perhaps this is just another step in Sydney's plan to force the Duke into a certain course of action.
249
250----
251
252* BigNo: Doubly subverted. Joshua clearly attempts this when [[spoiler:Hardin is stabbed by Guildenstern]] but not only is there no voice acting in this game but Joshua himself has been mute since the events of the game began, resulting in a very heartfelt, but ultimately silent NOOOOOOOO!
253* CuteMute: He doesn't speak for the duration of the game, [[spoiler:until the ending]].
254* TagalongKid: Well kidnapped, but still.
255[[/folder]]
256
257[[folder:Aldous Byron Bardorba]]
258
259[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vs_duke_bardorba.jpg]]
260-->"Indeed, Valendia might still be at war with itself, were it not for the Duke's heroism. Yet he wields much of his power from the shadows. Even after his retirement, his grip on Parliament is unrelenting"
261
262He participated actively in the Valendian Civil War 36 years ago, earning recognition as one of the heroes who brought that conflict to a close. Thanks to the merits of his valour his political say always held especial weight, dominating the Valendian Parliament for a very long time. Though he retired his position several years prior for reasons more than just his health, the Duke's influence in Parliament has hardly diminished. In addition to his ‘official’ Parliamentary duties, the Duke was also charged with ‘monitoring’ the Dark, making certain some incidents never reach public attention. Common rumour names him the benefactor of the Müllenkamp Cult. Despite his increasing age, the Duke's mind hasn't fogged in the slightest and though ill he retains all of his dignity. If he does have a weak-point, it is certainly his young son Joshua.
263
264----
265
266* TheChessmaster: [[spoiler:The entire game is one big setup to pass the Blood-Sin onto a successor, which involved Bardorba playing all manner of different factions in order to do so. Luckily, Ashley came into the fray, providing a perfect successor.]]
267* LukeIAmYourFather: [[spoiler:He and Sydney are secretly father and son. While both of them know this, none of the other characters do (save Hardin). It is a shock to both Ashley and Guildenstern when they learn but it explains much of the plot when they do.]]
268* TheManBehindTheMan: He is known to control the parliament from the shadows and was also secretly financing the Müllenkamp sect before they turned on him at the start of the game.
269* {{Synchronization}}: [[spoiler:His life is linked to that of his son, Sydney's. When one dies so does the other. This was originally done to save the life of Sydney when he was born.]]
270[[/folder]]
271
272! Background Characters
273
274[[folder:Müllenkamp]]
275
276Based around the ancient Kiltian dancer-priestess Müllenkamp who lived over 2,000 years ago, the religious cult of Müllenkamp traces its origins from the very founding of the city Leá Monde.
277
278----
279
280* LadyNotAppearingInThisGame: Subverted. She only appears in the pre-opening FMV, but is an extremely important figure in the backstory.
281* ShroudedInMyth: Not that much is known about her, even in supplemental materials.
282* WhereItAllBegan: Founder of the city of Leá Monde and namesake of the Müllenkamp {{cult}}. [[spoiler:And she's the original holder of the Blood-Sin which was eventually passed to Sydney and then Ashley.]]
283[[/folder]]
284
285[[folder:Tia and Marco Riot]]
286
287[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_tia.jpg]]
288
289[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_marco.jpg]]
290
291-->'''Tia:''' [[spoiler:"Welcome home, Ashley. You've done all you could for us. 'Twas a short time, but I knew happiness with you. You gave me a lifetime's worth of love."]]\
292'''Marco:''' [[spoiler:"Don't cry, Papa. See, I'm not crying. See?]]\
293'''Tia:''' [[spoiler:"Do not be misled by others' words. Believe your heart." "I love you, Ashley."]]
294
295Ashley's beloved wife and son, murdered in front of his eyes years ago. [[MindScrew Or were they?]]
296
297----
298
299* TheLostLenore: Both of them.
300* TragicKeepsake: Rood Necklace. Necklace with the rood of the Iocus priesthood. Once owned by Tia.
301%%WhiteShirtOfDeath
302[[/folder]]
303
304[[folder:Marid]]
305
306[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_marid.jpg]]
307Water Daeva. Sunk Leá Monde into the water 25 years ago with the aid of Dao, the earth daeva.
308
309----
310
311* ElementalEmbodiment: Of water, and is a stronger variant of the water elementals.
312* MakingASplash: Being a more powerful version of the water elementals, this is to be expected.
313* SmallRoleBigImpact: No dialogue, no foreshadowing of their appearance, and no mention of them after they're beaten. Yet their profile states that they and Dao are the ones responsible for the destruction of Leá Monde.
314[[/folder]]
315
316[[folder:Dao]]
317
318[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_dao.jpg]]
319Earth Daeva. An Evil spirit who casts baneful spells to sate its yearning for human life.
320
321----
322
323* {{Acrofatic}}: Bounces around the room you fight him in like a balloon with the knot undone.
324* DishingOutDirt: To be expected, given that it's effectively a more powerful version of the earth elementals.
325* ElementalEmbodiment: Of earth, and is a stronger variant of the earth elementals.
326* FatBastard: Dao, like the earth elementals, has a noticeable gut and is actively malevolent. According to Marid's description, he also played a part in destroying Leá Monde.
327* SmallRoleBigImpact: Like Marid, there is nothing seemingly notable about Dao in terms of gameplay or the story of ''Vagrant Story''. But the bestiary claims the two destroyed Leá Monde in the past, reducing it to the ruins it is now.
328[[/folder]]
329
330[[folder:Ifrit]]
331
332[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_ifrit.jpg]]
333Fire Daeva. An arrogant spirit who enjoys burning humans with spells.
334
335----
336
337* ElementalEmbodiment: Of fire, and is a stronger variant of the fire elementals.
338* PlayingWithFire: Unsurprisingly, given its nature, it employs spells used to burn its foes.
339[[/folder]]
340
341[[folder:Djinn]]
342
343[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_djinn.jpg]]
344Air Daeva. This violent angry spirit serves no mortal master.
345
346----
347
348* BlowYouAway: As a stronger variant of the air elementals, it is no surprise that it employs air and wind-based powers in its arsenal.
349* ElementalEmbodiment: Of air, effectively making it a stronger variant of the air elementals.
350* ShockAndAwe: On top of traditional air and wind-based powers, it also employs the power of lightning against Ashley.
351[[/folder]]
352
353[[folder:Nightmare]]
354
355[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_nightmare.jpg]]
356Dark Daeva. It is filled with an insatiable craving to see the living suffer.
357
358----
359
360* AffablyEvil: Gives a polite bow before he tries to murder you.
361* CastingAShadow: Much like the other dark elementals, Nightmare wields the power of darkness.
362* ElementalEmbodiment: Of darkness, serving as the strongest variant of the dark elementals.
363[[/folder]]
364
365[[folder:Dullahan/Dark Crusader/Nightstalker/Last Crusader]]
366
367[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/vs_dullahan.jpg]]
368
369Knightly armour possessed by the Dark and capable of both magical and physical attacks.
370
371----
372
373* AnimatedArmor: Each of them a different sets of armour brought to life by the power of the Dark.
374* DegradedBoss: All of them are set piece fights at some point, but the Crusaders become EliteMooks in Iron Maiden, the latter being the way to get hold of the [[InfinityPlusOneSword Holy Win]], the former the [[InfinityMinusOneSword Rhomphaia]].
375* HeadlessHorseman: Due to lacking an armored helmet.
376* MagicKnight: Of the inanimate armour with no apparent will of their own variant.
377[[/folder]]
378
379[[folder:Quicksilver/Shrieker]]
380Dolls possessed by the souls of children who lost their lives to war or illness.
381
382----
383
384* CreepyChild: A child's doll possessed by a child's spirit.
385* CreepyDoll: The possessed variety.
386* DemonicDummy: Sentient dolls brought to life by the souls of deceased children.
387* PoweredByAForsakenChild:
388* SuperScream: It is said that the shrieks of the... well, Shriekers, have the power to kill all within earshot.
389* UndeadChild: A variant; they're technically the souls of children who lost their lives to war using the dolls as vessels.

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